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StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
AXRP Episode 12 - AI Existential Risk with Paul Christiano [Google Podcasts link](https://podcasts.google.com/feed/aHR0cHM6Ly9heHJwb2RjYXN0LmxpYnN5bi5jb20vcnNz/episode/NmM5NzI3MjUtYWU3MC00YjgwLTg0MTgtODM2MzgxMmNlZGJk) This podcast is called AXRP, pronounced axe-urp and short for the AI X-risk Research Podcast. Here, I ([Daniel Filan](https://danielfilan.com/)) have conversations with researchers about their papers. We discuss the paper and hopefully get a sense of why it’s been written and how it might reduce the risk of artificial intelligence causing an [existential catastrophe](https://en.wikipedia.org/wiki/Global_catastrophic_risk): that is, permanently and drastically curtailing humanity’s future potential. Why would advanced AI systems pose an existential risk, and what would it look like to develop safer systems? In this episode, I interview Paul Christiano about his views of how AI could be so dangerous, what bad AI scenarios could look like, and what he thinks about various techniques to reduce this risk. Topics we discuss: * [How AI may pose an existential threat](#ai-xrisk-how) + [AI timelines](#ai-timelines) + [Why we might build risky AI](#why-build-risky-ai) + [Takeoff speeds](#takeoff-speeds) + [Why AI could have bad motivations](#why-evil-ai) + [Lessons from our current world](#lessons-from-current-world) + [“Superintelligence”](#superintelligence) * [Technical causes of AI x-risk](#technical-causes-ai-xrisk) + [Intent alignment](#intent-alignment) + [Outer and inner alignment](#outer-inner-alignment) + [Thoughts on agent foundations](#thoughts-on-agent-foundations) * [Possible technical solutions to AI x-risk](#possible-technical-solutions) + [Imitation learning, inverse reinforcement learning, and ease of evaluation](#il-irl-eval) + [Paul’s favorite outer alignment solutions](#pauls-favorite-outer-alignment-solutions) - [Solutions researched by others](#solutions-by-others) - [Decoupling planning from knowledge](#decoupling-planning-knowledge) + [Factored cognition](#factored-cognition) + [Possible solutions to inner alignment](#possible-solutions-inner-alignment) * [About Paul](#about-paul) + [Paul’s research style](#pauls-research-style) + [Disagreements and uncertainties](#disagreements-uncertainties) + [Some favorite organizations](#some-favorite-orgs) + [Following Paul’s work](#following-pauls-work) **Daniel Filan:** Hello everybody. Today, I’ll be speaking with Paul Christiano. Paul is a researcher at the [Alignment Research Center](https://alignmentresearchcenter.org/), where he works on developing means to align future machine learning systems with human interests. After graduating from a PhD in learning theory in 2017, he went onto research AI alignment at OpenAI, eventually running their language model alignment team. He’s also a research associate at the Future of Humanity Institute in Oxford, a board member at the research non-profit Ought, a technical advisor for Open Philanthropy, and the co-founder of the Summer Program on Applied Rationality and Cognition, a high school math camp. For links to what we’re discussing, you can check the description of this episode and you can read the transcript at [axrp.net](https://axrp.net/). Paul, welcome to AXRP. **Paul Christiano:** Thanks for having me on, looking forward to talking. How AI may pose an existential threat ------------------------------------- **Daniel Filan:** All right. So, the first topic I want to talk about is this idea that AI might pose some kind of existential threat or an existential risk, and there’s this common definition of existential risk, which is a risk of something happening that would incapacitate humanity and limit its possibilities for development, incredibly drastically in a way comparable to human extinction, such as human extinction. Is that roughly the definition you use? **Paul Christiano:** Yeah. I think I don’t necessarily have a bright line around giant or drastic drops versus moderate drops. I often think in terms of the expected fraction of humanity’s potential that is lost. But yeah, that’s basically what I think of it. Anything that could cause us not to fulfill some large chunk of our potential. I think of AI in particular, a failure to align AI maybe makes the future, in my guess 10% or 20% worse, or something like that, in expectation. And that makes it one of the worst things. I mean, not the worst, that’s a minority of all of our failure to fall short of our potential, but it’s a lot of failure to fall short of our potential. You can’t have that many 20% hits before you’re down to no potential left. **Daniel Filan:** Yeah. When you say a 10% or 20% hit to human potential in expectation, do you mean if we definitely failed to align AI or do you mean we may or may not fail to align AI and overall that uncertainty equates to a 20%, or 10% to 20% hit? **Paul Christiano:** Yeah, that’s unconditionally. So I think if you told me we definitely mess up alignment maximally then I’m more like, oh, now I are looking at a pretty big, close to 100% drop. I wouldn’t go all the way to 100. It’s not literally as bad probably as a barren earth, but it’s pretty bad. **Daniel Filan:** Okay. Yeah. Supposing AI goes poorly or there’s some kind of existential risk posed by some kind of, I guess really bad AI, what do you imagine that looking like? **Paul Christiano:** Yeah. So I guess, I think most often about alignment, although I do think there are other ways that you could imagine AI going poorly. **Daniel Filan:** Okay. And what’s alignment? **Paul Christiano:** Yeah. So by alignment, I mean - I guess a little bit more specifically, we could say intent alignment - I mean the property that your AI is trying to do what you want it to do. So we’re building these AI systems. We imagine that they’re going to help us. They’re going to do all the things humans currently do for each other. They’re going to help us build things. They’re going to help us solve problems. A system is intent aligned if it’s trying to do what we want it to do. And it’s misaligned if it’s not trying to do what we want it to do. So a stereotypical bad case is you have some AI system that is sort of working at cross purposes to humanity. Maybe it wants to ensure that in the long run there are a lot of paperclips, and humanity wants human flourishing. And so the future is then some compromise between paperclips and human flourishing. And if you imagine that you have AI systems a lot more competent than humans that compromise may not be very favorable to humans. And then you might be basically all paperclips. **Daniel Filan:** Okay. So this is some world where you have an AI system, and the thing it’s trying to do is not what humans want it to do. And then not only is it a typical bad employee or something, it seems you think that it somehow takes over a bunch of stuff or gains some other power. How are you imagining it being much, much worse than having a really bad employee today? **Paul Christiano:** I think that the bad employee metaphor is not that bad. And maybe this is a place I part ways from some people who work on alignment. And the biggest difference is that you can imagine heading for a world where virtually all of the important cognitive work is done by machines. So it’s not as if you have one bad employee; it’s as if for every flesh and blood human there were 10 bad employees. **Daniel Filan:** Okay. **Paul Christiano:** And if you imagine a society in which almost all of the work is being done by these inhuman systems who want something that’s significantly at cross purposes, it’s possible to have social arrangements in which their desires are thwarted, but you’ve kind of set up a really bad position. And I think the best guess would be that what happens will not be what the humans want to happen, but what the systems who greatly outnumber us want to happen. **Daniel Filan:** Okay. So we delegate a bunch of cognitive work to these AI systems, and they’re not doing what we want. And I guess you further think it’s going to be hard to un-delegate that work. Why do you think it will be hard to un-delegate that work? **Paul Christiano:** I think there’s basically two problems. So one is, if you’re not delegating to your AI then what are you delegating to? So if delegating to AI is a really efficient way to get things done and there’s no other comparably efficient way to get things done, then it’s not really clear, right? There might be some general concern about the way in which AI systems are affecting the world, but it’s not really clear that people have a nice way to opt out. And that might be a very hard coordination problem. That’s one problem. The second problem is just, you may be unsure about whether things are going well or going poorly. If you imagine again, this world where it’s like there’s 10 billion humans and 100 billion human-level AI systems or something like that: if one day it’s like, oh, actually that was going really poorly that may not look like employees have embezzled a little money, it may instead look like they grabbed the machinery by which you could have chosen to delegate to someone else. It’s kind of like the ship has sailed once you’ve instantiated 100 billion of these employees to whom you’re delegating all this work. Maybe employee is kind of a weird or politically loaded metaphor. But the point is just you’ve made some collective system much more powerful than humans. One problem is you don’t have any other options. The other is that system could clearly stop you. Over time, eventually, you’re not going to be able to roll back those changes. **Daniel Filan:** Okay. **Paul Christiano:** Because almost all of the people doing anything in the world don’t want you to. “People” in quotes, don’t want you to roll back those changes. **Daniel Filan:** So some people think, probably what’s going to happen is one day all humans will wake up dead. You might think that it looks we’re just stuck on earth and AI systems get the whole rest of the universe or keep expanding until they meet aliens or something. What concretely do you think it looks like after that? **Paul Christiano:** I think it depends both on technical facts about AI and on some facts about how we respond. So some important context on this world: I think by default, if we weren’t being really careful, one of the things that would happen is AI systems would be running most militaries that mattered. So when we talk about all of the employees are bad, we don’t just mean people who are working in retail or working as scientists, we also mean the people who are taking orders when someone is like, “We’d like to blow up that city,” or whatever. **Daniel Filan:** Yep. **Paul Christiano:** So by default I think exactly how that looks depends on a lot of things but in most of the cases it involves… the humans are this tiny minority that’s going to be pretty easily crushed. And so there’s a question of like, do your AI systems want to crush humans, or do they just want to do something else with the universe, or what? If your AI systems wanted paperclips and your humans were like, “Oh, it’s okay. The AIs want paperclips. We’ll just turn them all off,” then you have a problem at the moment when the humans go to turn them all off or something. And that problem may look like the AIs just say like, “Sorry, I don’t want to be turned off.” And it may look like, and again, I think that could get pretty ugly if there’s a bunch of people like, “Oh, we don’t like the way in which we’ve built all of these machines doing all of this stuff.” **Paul Christiano:** If we’re really unhappy with what they’re doing, that could end up looking like violent conflict, it could end up looking like people being manipulated to go on a certain course. It kind of depends on how humans attempt to keep the future on track, if at all. And then what resources are at the disposal of AI systems that want the future to go in this inhuman direction? Yeah. I think that probably my default visualization is humans won’t actually make much effort, really. We won’t be in the world where it’s all the forces of humanity arrayed against the forces of machines. It’s more just the world will gradually drift off the rails. By “gradually drift off the rails” I mean humans will have less and less idea what’s going on. **Paul Christiano:** Imagine some really rich person who on paper has a ton of money. And is asking things to happen, but they give instructions to their subordinates and then somehow nothing really ends up ever happening. They don’t know who they’re supposed to talk to and they are never able to figure out what’s happening on the ground or who to hold accountable. That’s kind of my default picture. I think the reason that I have that default picture is just because I don’t expect humans to, in cases where we fail, there’s some way in which we’re not going to really be pushing back that hard. I think if we were really unhappy with that situation then instead, you could not gradually drift off the rails, but if you really are messing up alignment then instead of gradually drifting off the rails it looks more like an outbreak of violent conflict or something like that. **Daniel Filan:** So, I think that’s a good sense of what you see as the risks of having really smart AIs that are not aligned. Do you think that that is the main kind of AI-generated existential risk to worry about, or do you think that there are others that you’re not focusing on but they might exist? **Paul Christiano:** Yeah. I think that there’s two issues here. One is that I kind of expect a general acceleration of everything that’s happening in the world. So just as the world now, you might think that it takes 20 to 50 years for things to change a lot. Long ago it used to take hundreds of years for things to change a lot. I do expect we will live to see a world where it takes a couple years and then maybe a couple months for things to change a lot. In some sense that entire acceleration is likely to be really tied up with AI. If you’re imagining the world where next year the world looks completely different and is much larger than it was this year, that involves a lot of activity that humans aren’t really involved in or understanding. **Paul Christiano:** So I do think that a lot of stuff is likely to happen. And from our perspective it’s likely to be all tied up with AI. I normally don’t think about that because I’m sort of not looking that far ahead. That is in some sense I think there’s not much calendar time between the world of now and the world of “crazy stuff is happening every month”, but a lot happens in the interim, right? The only way in which things are okay is if there are AI systems looking out for human interests as you’re going through that transition. And from the perspective of those AI systems, a lot of time passes, or like, a lot of cognitive work happens. **Paul Christiano:** So I guess the first point was, I think there are a lot of risks in the future. In some sense from our perspective what it’s going to feel like is the world accelerates and starts getting really crazy. And somehow AI is tied up with that. But I think if you were to be looking on the outside you might then see all future risks as risks that felt like about AI. But in some sense, they’re kind of not our risks to deal with in some sense, they’re the risks of the civilization that we become, which is a civilization largely run by AI systems. **Daniel Filan:** Okay. So you imagine, look, we might just have really dangerous problems later. Maybe there’s aliens or maybe we have to coordinate well and AIs would somehow be involved. **Paul Christiano:** Yeah. So if you imagine a future nuclear war or something like that, or if you imagine all the future progressing really quickly. Then from your perspective on the outside what it looks like is now huge amounts of change are occurring over the course of every year, and so one of those changes is that somewhere that would’ve taken hundreds of years now only takes a couple years to get to the crazy destructive nuclear war. And from your perspective, it’s kind of like, “Man, our crazy AI started a nuclear war.” From the AI’s perspective it’s like we had many generations of change and this was one of the many coordination problems we faced, and we ended up with a nuclear war. It’s kind of like, do you attribute nuclear wars as a failure of the industrial revolution, or risk of the industrial revolution? I think that would be a reasonable way to do the accounting. If you do the accounting that way there are a lot of risks that are AI risks. Just in the sense that there are a lot of risks that are industrial revolution risks. That’s one category of answer, I think there’s a lot of risks that kind of feel like AI risks in that they’ll be consequences of crazy AI driven conflict or things like that, just because I view a lot of the future as crazy fast stuff driven by AI systems. **Daniel Filan:** Okay. **Paul Christiano:** There’s a second category that’s risks that to me feel more analogous to alignment, which are risks that are really associated with this early transition to AI systems, where we will not yet have AI systems competent enough to play a significant role in addressing those risks, so a lot of the work falls to us. I do think there are a lot of non-alignment risks associated with AI there. I’m happy to go into more of those. I think broadly the category that I am most scared about is there’s some kind of deliberative trajectory humanity is kind of along ideally or that we want to be walking along. We want to be better clarifying what we want to do with the universe, what it is we want as humans, how we should live together, et cetera. There’s some question of just, are we happy with where that process goes? Or if you’re a moral realist type, do we converge towards moral truth? If you think that there’s some truth of the matter about what was good, do we converge towards that? But even if you don’t think there’s a fact of the matter you could still say, “Are we happy with the people we become?” And I think I’m scared of risks of that type. And in some sense alignment is very similar to risks of that type, because you kind of don’t get a lot of tries at them. **Paul Christiano:** You’re going to become some sort of person, and then after we as a society converge on what we want, or as what we want changes, there’s no one looking outside of the system, who’s like, “Oops! We messed that one up. Let’s try again.” If you went down a bad path, you’re sort of by construction now happy with where you are, but the question is about what you wanted to achieve. So I think there’s potentially a lot of path dependence there. A lot of that is tied up, there are a lot of ways in which the deployment of AI systems will really change the way that humans talk to each other and think about what we want, or think about how we should relate. **Paul Christiano:** I’m happy to talk about some of those but I think the broad thing is just, if a lot of thinking is being done not by humans, that’s just a weird situation for humans to be in, and it’s a little bit unclear. If you’re not really thoughtful about that, it’s unclear if you’re happy with it. If you told me that the world with AI and the world without AI converged to different views about what is good, I’m kind of like, “Oh, I don’t know which of those… “ Once you tell me there’s a big difference between those, I’m kind of scared. I don’t know which side is right or wrong, they’re both kind of scary. But I am definitely scared. ### AI timelines **Daniel Filan:** So, I think you said that relatively soon, we might end up in this kind of world where most of the thinking is being done by AI. So there’s this claim that AI is going to get really good, and not only is it getting really good, it’s going to be the dominant way we do most cognitive work, or most thinking maybe. And not only is that eventually going to happen, it’s not going to be too long from now. I guess the first thing I’d like to hear is, by not too long from now do you mean the next 1000 years, the next 100 years, the next 10 years? And if somebody’s skeptical of that claim, could you tell us why you believe that? **Paul Christiano:** So I guess there’s a couple parts of the claim. One is AI systems becoming… I think right now we live in a world where AI does not very much change the way that humans get things done. That is, technologies you’d call AI are not a big part of how we solve research questions or how we design new products or so on. There’s some transformation from the world of today to a world in which AI is making us, say, considerably more productive. And there’s a further step to the world where human labor is essentially obsolete, where it’s from our perspective this crazy fast process. So I guess my overall guess is I have a very broad distribution over how long things will take. Especially how long it will take to get to the point where AI is really large, where maybe humans are getting twice as much done, or getting things done twice as quickly due to AI overall. **Paul Christiano:** Maybe I think that there’s a small chance that that will happen extremely quickly. So there’s some possibility of AI progress being very rapid from where we are today. Maybe in 10 years, I think there’s a 5% or 10% chance that AI systems can make most things humans are doing much, much faster. And then kind of taking over most jobs from humans. So I think that 5% to 10% chance of 10 years, that would be a pretty crazy situation where things are changing pretty quickly. I think there’s a significantly higher probability in 20 or 40 years. Again in 20 years maybe I’d be at 25%. At 40 years maybe I’m at 50%, something like that. So that’s the first part of the question, when are we in this world where the world looks very different because of AI, where things are happening much faster? And then I think I have a view that feels less uncertain, but maybe more contrarian about… I mean more contrarian than the world at large, very not-that-contrarian amongst the effective altruist or rationalist or AI safety community. **Paul Christiano:** So I have another view which I think I feel a little bit less uncertain about, that is more unusual in the world at large, which is that you only have probably on the order of years between AI that has… maybe you can imagine it’s three years between AI systems that have effectively doubled human productivity and AI systems that have effectively completely obsoleted humans. And it’s not clear. There’s definitely significant uncertainty about that number, but I think it feels quite likely to me that it’s relatively short. I think amongst people who think about alignment risk, I actually probably have a relatively long expected amount of time between those milestones. **Paul Christiano:** And if you talk to someone like [Eliezer Yudkowsky](https://en.wikipedia.org/wiki/Eliezer_Yudkowsky) from [MIRI](https://intelligence.org/), I think he would be more like “good chance that that’s only one month” or something like that between those milestones. I have the view that the best guess would be somewhere from one to five years. And I think even at that timeline, that’s pretty crazy and pretty short. Yeah. So my answer was some broad distribution over how many decades until you have AI systems that have really changed the game, and are making humans several times more productive. Say the economy’s growing several times faster than it is today. And then from there most likely on the order of years rather than decades until humans are basically completely obsolete, and AI systems have improved significantly past that first milestone. **Daniel Filan:** And can you give us a sense of why somebody might believe that? **Paul Christiano:** Yeah. Maybe I’ll start with the second and then go back to the first. I think the second is, in some sense, a less popular position in the broader world. I think one important part of story is the current rate of progress that you would observe in either computer hardware or computer software. So if you ask given an AI system, how long does it take to get, say, twice as cheap until you can do the same thing that it used to be able to do for half as many dollars? That tends to be something in the ballpark of a year, rather than something in the ballpark of a decade. So right now that doesn’t matter very much at all. So if you’re able to do the same or you’re able to train the same neural net for half the dollars, it doesn’t do that much. It just doesn’t help you that much if you’re able to run twice as many neural networks. Even if you have self-driving cars, the cost of running the neural networks isn’t actually a very big deal. Having twice as many neural networks to drive your cars doesn’t improve overall output that much. If you’re in a world where, say, you have AI systems which are effectively substituting for human researchers or human laborers, then having twice as many of them eventually becomes more like having twice as many humans doing twice as much work, which is quite a lot, right? So that is more like doubling the amount of total stuff that’s happening in the world. **Paul Christiano:** It doesn’t actually double the amount of stuff because there’s a lot of bottlenecks, but it looks like, starting from the point where AI systems are actually doubling the rate of growth or something like that, it doesn’t really seem there are enough bottlenecks to prevent further doublings in the quality of hardware or software from having really massive impacts really quickly. So that’s how I end up with thinking that the time scale is measured more like years than decades. Just like, once you have AI systems which are sort of comparable with humans or are in aggregate achieving as much as humans, it doesn’t take that long before you have AI systems whose output is twice or four times that of humans. **Daniel Filan:** Okay. And so this is basically something like, in economics you call it an endogenous growth story, or a society-wide recursive self-improvement story. Where if you double the human population, and if they’re AI systems, maybe that makes it better, there are just more ideas, more innovation and a lot of it gets funneled back into improving the AI systems that are a large portion of the cognitive labor. Is that roughly right? **Paul Christiano:** Yeah. I think that’s basically right. I think there are kind of two parts to the story. One is what you mentioned of all the outputs get plowed back into making the system ever better. And I think that, in the limit, produces this dynamic of successive doublings of the world where each is significantly faster than the one before. **Daniel Filan:** Yep. **Paul Christiano:** I think there’s another important dynamic that can be responsible for kind of abrupt changes that’s more like, if you imagine that humans and AIs were just completely interchangeable: you can either use a human to do a task or an AI to do a task. This is a very unrealistic model, but if you start there, then there’s kind of the curve of how expensive it is or how much we can get done using humans, which is growing a couple percent per year, and then how much you can get done using AIs, which is growing 100% per year or something like that. So you can kind of get this kink in the curve when the rapidly growing 100% per year curve intercepts and then continues past the slowly growing human output curve. **Paul Christiano:** If output was the sum of two exponentials, one growing fast and one growing slow, then you can have a fairly quick transition as one of those terms becomes the dominant one in the expression. And that dynamic changes if humans and AIs are complementary in important ways. And also the rate of progress changes if you change… like, progress is driven by R&D investments, it’s not an exogenous fact about the world that once every year things double. But it looks the basic shape of that curve is pretty robust to those kinds of questions, so that you do get some kind of fairly rapid transition. **Daniel Filan:** Okay. So we currently have something like a curve where humanity gets richer, we’re able to produce more food. And in part, maybe not as much in wealthy countries, but in part that means there are more people around and more people having ideas. So, you might think that the normal economy has this type of feedback loop, but it doesn’t appear that at some point there’s going to be these crazy doubling times of 5 to 10 years and humanity is just going to go off the rails. So what’s the key difference between humans and AI systems that makes the difference? **Paul Christiano:** It is probably worth clarifying that on these kinds of questions I am more hobbyist than expert. But I’m very happy to speculate about them, because I love speculating about things. **Daniel Filan:** Sure. **Paul Christiano:** So I think my basic take would be that over the broad sweep of history, you have seen fairly dramatic acceleration in the rate of humans figuring new things out, building new stuff. And there’s some dispute about that acceleration in terms of how continuous versus how jumpy it is. But I think it’s fairly clear that there was a time when aggregate human output was doubling more like every 10,000 or 100,000 years. **Daniel Filan:** Yep. **Paul Christiano:** And that has dropped somewhere between continuously and in three big jumps or something, down to doubling every 20 years. And we don’t have very great data on what that transition looks like, but I would say that it is at least extremely consistent with exactly the kind of pattern that we’re talking about in the AI case. **Daniel Filan:** Okay. **Paul Christiano:** And if you buy that, then I think you would say that the last 60 years or so have been fairly unusual as growth hit this… maybe gross world product growth was on the order of 4% per year or something in the middle of the 20th century. And the reason things have changed, there’s kind of two explanations that are really plausible to me. One is you no longer have accelerating population growth in the 20th century. So for most of human history, human populations are constrained by our ability to feed people. And then starting in the 19th, 20th centuries human populations are instead constrained by our desire to create more humans, which is great. **Paul Christiano:** It’s good not to be dying because you’re hungry. But that means that you no longer have this loop of more output leading to more people. I think there’s a second related explanation, which is that the world now changes kind of roughly on the time scale of human lifetime, that is like, it now takes decades for a human to adapt to change and also decades for the world to change a bunch. So you might think that changing significantly faster than that does eventually become really hard for processes driven by humans. So you have additional bottlenecks just beyond how much work is getting done, where it’s at some point very hard for humans to train and grow new humans, or train and raise new humans. **Daniel Filan:** Okay. **Paul Christiano:** So those are some reasons that a historical pattern of acceleration may have recently stopped. Either because it’s reached the characteristic timescales of humans, or because we’re no longer sort of feeding output back into raising population. Now we’re sort of just growing our population at the rate which is most natural for humans to grow. Yeah, I think that’s my basic take. And then in some sense AI would represent a return to something that at least plausibly was a historical norm, where further growth is faster, because research is one of those things or learning is one of those things that has accelerated. Recently I don’t know if you’ve discussed this before, but Holden Karnofsky at Cold Takes has been writing [a bunch of blog posts](https://www.cold-takes.com/most-important-century/) summarizing what this view looks like, and some of the evidence for it. And then prior to that, Open Philanthropy was writing [a](https://www.openphilanthropy.org/blog/modeling-human-trajectory) [number](https://www.openphilanthropy.org/blog/new-report-brain-computation) [of](https://www.alignmentforum.org/posts/KrJfoZzpSDpnrv9va/draft-report-on-ai-timelines) [reports](https://www.openphilanthropy.org/blog/report-advanced-ai-drive-explosive-economic-growth) looking at pieces of the story and thinking through it, which I think overall taken together makes the view seem pretty plausible, still. **Daniel Filan:** Okay. **Paul Christiano:** That there is some general historical dynamic, which it would not be crazy if AI represented a return to this pattern. **Daniel Filan:** Yes. And indeed if people are interested in this, there’s an episode that’s… unfortunately the audio didn’t work out, but one can read [a transcript of an interview with Ajeya Cotra](https://axrp.net/episode/2021/05/28/episode-7_5-forecasting-transformative-ai-ajeya-cotra.html) on this question of when we’ll get very capable AI. ### Why we might build risky AI **Daniel Filan:** To change gears a little bit. One question that I want to ask is, you have this story where we’re gradually improving AI capabilities bit by bit, and it’s spreading more and more. And in fact the AI systems, in the worrying case, they are misaligned and they’re not going to do what people want them to do, and that’s going to end up being extremely tragic. It will lead to an extremely bad outcome for humans. **Daniel Filan:** And at least for a while it seems like humans are the ones who are building the AI systems and getting them to do things. So, I think a lot of people have this intuition like, look, if AI causes a problem… we’re going to deploy AI in more and more situations, and better and better AI, and we’re not going to go from zero to terrible, we’re going to go from an AI that’s fine to an AI that’s moderately naughty, before it hits something that’s extremely, world endingly bad or something. It seems you think that might not happen, or we might not be able to fix it or something. I’m wondering, why is that? **Paul Christiano:** I guess there’s again, maybe two parts of my answer. So one is that I think that AI systems can be doing a lot of good, even in this regime where alignment is imperfect or even actually quite poor. The prototypical analogy would be, imagine you have a bad employee who cares not at all about your welfare, or maybe a typical employee who cares not about your welfare, but cares about being evaluated well by you. They care about making money. They care about receiving good performance reviews, whatever. Even if that’s all they care about, they can still do a lot of good work. You can still perform evaluation such that the best way for them to earn a bonus, or get a good performance review, or not be fired is to do the stuff you want: to come up with good ideas, to build stuff, to help you notice problems, things like that. **Paul Christiano:** And so I think that you’re likely to have, in the bad case, this fairly long period where AI systems are very poorly aligned that are still adding a ton of value and working reasonably well. And I think in that regime you can observe things like failures. You can observe systems that are say, again, just imagine the metaphor of some kind of myopic employee who really wants a good performance review. You can imagine them sometimes doing bad stuff. Maybe they fake some numbers, or they go and tamper with some evidence about how well they’re performing, or they steal some stuff and go use it to pay some other contractor to do their work or something. You can imagine various bad behaviors pursued in the interest of getting a good performance review. And you can also imagine fixing those, by shifting to gradually more long term and more complete notions of performance. **Paul Christiano:** So say I was evaluating my system once a week. And one week it’s able to get a really good score by just fooling me about what happened that week. Maybe I notice next week and I’m like, “Oh, that was actually really bad.” And maybe I say, “Okay, what I’m training you for now is not just myopically getting a good score this week, but also if next week I end up feeling like this was really bad, that you shouldn’t like that at all.” So I could train, I could select amongst AI systems those which got a good score, not only over the next week but also didn’t do anything that would look really fishy over the next month, or something like that. And I think that this would fix a lot of the short term problems that would emerge from misalignment, right? So if you have AI systems which are merely smart, so that they can understand the long term consequences, they can understand that if they do something fraudulent, you will eventually likely catch it. And that that’s bad. Then you can fix those problems just by changing the objective to something that’s a slightly more forward looking performance review. So that’s part of the story, that I think there’s this dynamic by which misaligned systems can add a lot of value, and you can fix a lot of the problems with them without fixing the underlying problem. **Daniel Filan:** Okay. There’s something a little bit strange about this idea that people would apply this fix, that you think predictably preserves the possibility of extremely terrible outcomes, right? Why would people do something so transparently silly? **Paul Christiano:** Yeah. So I think that the biggest part of my answer is that it is, first very unclear that such an act is actually really silly. So imagine that you actually have this employee, and what they really want to do is get good performance reviews over the next five years. And you’re like, well, look, they’ve never done anything bad before. And it sure seems all the kinds of things they might do that would be bad we would learn about within five years. They wouldn’t really cause trouble. Certainly for a while it’s a complicated empirical question, and maybe even at the point when you’re dead, it’s a complicated empirical question, whether there is scope for the kind of really problematic actions you care about, right? So the kind of thing that would be bad in this world, suppose that all the employees of the world are people who just care about getting good performance reviews in three years. **Paul Christiano:** That’s just every system is not a human, everything doing work is not a human. It’s this kind of AI system that has been built and it’s just really focused on the objective. What I care about is the performance review that’s coming up in three years. The bad outcome is one where humanity collectively, the only way it’s ever even checking up on any of these systems or understanding what they’re doing is by delegating to other AI systems who also just want a really good performance review in three years. And someday, there’s kind of this irreversible failure mode where all the AI systems are like, well, look. We could try and really fool all the humans about what’s going on, but if we do that the humans will be unhappy when they discover what’s happened. So what we’re going to do instead is we’re going to make sure we fool them in this irreversible way. **Paul Christiano:** Either they are kept forever in the dark, or they realize that we’ve done something bad but they no longer control the levers of the performance review. And so, if all of the AI systems in the world are like there’s this great compromise we can pursue. There’s this great thing that the AI should do, which is just forever give ourselves ideal perfect performance reviews. That’s this really bad outcome, and it’s really unclear if that can happen. I think in some sense people are predictably leaving themselves open to this risk, but I don’t think it will be super easy to assess, well, this is going to happen in any given year. Maybe eventually it would be. It depends on the bar of obviousness that would motivate people. **Paul Christiano:** And that maybe relates to the other reason it seems kind of tough. If you have some failure, for every failure you’ve observed there’s this really good fix, which is to push out what your AI system cares about, or this timescale for which it’s being evaluated to a longer horizon. And that always works well. That always copes with all the problems you’ve observed so far. And to the extent there’s any remaining problems, they’re always this kind of unprecedented problem. They’re always at this time scale that’s longer than anything you’ve ever observed, or this level of elaborateness that’s larger than anything you’ve observed. And so I think it is just quite hard as a society, we’re probably not very good at it. It’s hard to know exactly what the right analogy is, but basically any way you spin it, it doesn’t seem that reassuring about how much we collectively will be worried by failures that are kind of analogous to, but not exactly like, any that we’ve ever seen before. **Paul Christiano:** I imagine in this world, a lot of people would be vaguely concerned. A lot of people would be like, “Oh, aren’t we introducing this kind of systemic risk? This correlated failure of AI systems seems plausible and we don’t have any way to prepare for it.” But it’s not really clear what anyone does on the basis of that concern or how we respond collectively. There’s a natural thing to do which is just sort of not deploy some kinds of AI, or not to deploy AI in certain ways, but that looks it could be quite expensive and would leave a lot of value on the table. And hopefully people can be persuaded to that, but it’s not at all clear they could be persuaded, or for how long. I think the main risk factor for me is just: is this a really, really hard problem to deal with? **Paul Christiano:** I think if it’s a really easy problem to deal with, it’s still possible, we’ll flub it. But at least it’s obvious what the ask is if you’re saying, look, there’s a systemic risk, and you could address it by doing the following thing. Then it’s not obvious. I think there are easy to address risks that we don’t do that well at addressing collectively. But at least there’s a reasonably good chance. If we’re in the world where there’s no clear ask, where the ask is just like, “Oh, there’s a systemic risk, so you should be scared and maybe not do all that stuff you’re doing.” Then I think you’re likely to run into everyone saying, “But if we don’t do this thing, someone else will do it even worse than us and so, why should we stop?” **Daniel Filan:** Yeah. So earlier I asked why don’t people fix problems as they come up. And part one of the answer was, maybe people will just push out the window of evaluation and then there will be some sort of correlated failure. Was there a part two? **Paul Christiano:** Yeah. So part two is just that it may be… I didn’t get into justification for this, but it may be hard to fix the problem. You may not have an easy like, “Oh yeah, here’s what we have to do in order to fix the problem.” And it may be that we have a ton of things that each maybe help with the problem. And we’re not really sure, it’s hard to see which of these are band-aids that fix current problems versus which of them fix deep underlying issues, or there may just not be anything that plausibly fixes the underlying issue. I think the main reason to be scared about that is just that it’s not really clear we have a long term development strategy, at least to me. **Paul Christiano:** It’s not clear we have any long term development strategy for aligned AI. I don’t know if we have a roadmap where we say, “Here’s how you build some sequence of arbitrarily competent aligned AIs.” I think mostly we have, well here’s how maybe you cope with the alignment challenges presented by the systems in the near term, and then we hope that we will gradually get more expert to deal with later problems. But I think all the plans have some question marks where they say, “Hopefully, it will become more clear as we get empirical. As we get some experience with these systems, we will be able to adapt our solutions to the increasingly challenging problems.” And it’s not really clear if that will pan out. Yeah. It seems a big question mark right now to me. ### Takeoff speeds **Daniel Filan:** Okay. So I’m now going to transition a little bit to questions that somebody who is very bullish on AI x-risk might ask, or ways they might disagree with you. I mean bullish on the risk, bearish on the survival. Bullish meaning you think something’s going to go up and bearish meaning you think something’s going to go down. So yeah, some people have this view that it might be the case that you have one AI system that you’re training for a while. Maybe you’re a big company, you’re training it for a while, and it goes from not having a noticeable impact on the world to effectively running the world in less than a month. This is often called the Foom view. Where your AI blows up really fast in intelligence, and now it’s king of the world. I get the sense that you don’t think this is likely, is that right? **Paul Christiano:** I think that’s right. Although, it is surprisingly hard to pin down exactly what the disagreement is about, often. And the thing that I have in mind may feel a lot like foom. But yeah, I think it’s right, that the version of that, that people who are most scared have in mind, feels pretty implausible to me. **Daniel Filan:** Why does it seem implausible to you? **Paul Christiano:** I think the really high level… first saying a little bit about why it seems plausible or fleshing out the view, as I understand it: I think the way that you have this really rapid jump normally involves AI systems automating the process of making further AI progress. So you might imagine you have some sort of object level AI systems that are actually conducting biology research or actually building factories or operating drones. And then you also have a bunch of humans who are trying to improve those AI systems. And what happens first is not that AIs get really good at operating drones or doing biology research, but AIs get really good at the process of making AIs better. And so you have in a lab somewhere, AI systems making AIs better and better and better, and that can race really far ahead of AI systems having some kind of physical effect in the world. **Paul Christiano:** So you can have AI systems that are first a little bit better than humans, and then significantly better. And then just radically better than humans at AI progress. And they sort of bring up the quality, right? As you have those much better systems doing AI work, they very rapidly bring up the quality of physical AI systems doing stuff in the physical world, before having much actual physical deployment. And then something kind of at the end of the story, in some sense, after all like the real interesting work has already happened, you now have these really competent AI systems that can get rolled out, and that are taking advantage. Like there’s a bunch of machinery lying around, and you imagine these godlike intelligences marching out into the world and saying, “How can we, over the course of the next 45 seconds utilize all this machinery to take over the world”, or something like that. It’s kind of how the story goes. **Paul Christiano:** And the reason it got down to 45 seconds is just because there have been many generations of this ongoing AI progress in the lab. That’s how I see the story, and I think that’s probably also how people who are most scared about that see the story of having this really rapid self improvement. **Paul Christiano:** Okay, so now we can talk about why I’m skeptical, which is basically just quantitative parameters in that story. So I think there will come a time when most further progress in AI is driven by AIs themselves, rather than by humans. I think we have a reasonable sense of when that happens, qualitatively. If you bought this picture of, with human effort, let’s just say AI systems are doubling in productivity every year. Then there will come some time when your AI has reached parity with humans at doing AI development. And now by that point, it takes six further months until… if you think that that advance amounts to an extra team of humans working or whatever, it takes in the ballpark of a year for AI systems to double in productivity one more time. And so that kind of sets the time scale for the following developments. Like at the point when your AI systems have reached parity with humans, progress is not that much faster than if it was just humans working on AI systems. So the amount of time it takes for AIs to get significantly better again, is just comparable to the amount of time it would’ve taken humans working on their own to make the AI system significantly better. So it’s not something that happens on that view, in like a week or something. **Paul Christiano:** It is something that happens potentially quite fast, just because progress in AI seems reasonably fast. I guess my best guess is that it would slow, for which we can talk about. But even at the current rate, it’s still, you’re talking something like a year, and then the core question becomes what’s happening along that trajectory. So what’s happening over the preceding year, and over the following six months. And from that moment where AI systems have kind of reached parity with humans at making further AI progress and I think the basic analysis is at that point, AI is one of the most important, if not the most important, industries in the world. At least in kind of an efficient market-y world. We could talk about how far we depart from an efficient market-y world. But in efficient market-y world, AI and computer hardware and software broadly is where most of the action is in the world economy. At the point when you have AI systems that are matching humans in that domain, they are also matching humans in quite a lot of domains. You have a lot of AI systems that are able to do a lot of very cool stuff in the world. And so you’re going to have then, on the order of a year, even six months after that point, of AI systems doing impressive stuff. And for the year before that, or a couple years before that, you also had a reasonable amount of impressive AI applications. **Daniel Filan:** Okay. So, it seems like key place where that story differs is in the foom story, it was very localized. There was one group where AI was growing really impressively. Am I right, that you are thinking, no, probably a bunch of people will have AI technology that’s like only moderately worse than this amazing thing? **Paul Christiano:** Yeah. I think that’s basically right. The main caveat is what “one group” means. And so I think I’m open to saying, “Well, there’s a question of how much integration there is in the industry.” **Daniel Filan:** Yeah. **Paul Christiano:** And you could imagine that actually most of the AI training is done… I think there are these large economies of scale in training machine learning systems. Because you have to pay for these very large training runs, and you just want to train. You want to train the biggest system you can and then deploy that system a lot of times, often. Training a model that’s twice as big and deploying half as many of them is better than training a smaller model and deploying. Though obviously, it depends on the domain. But anyway, you often have these economies of scale. **Daniel Filan:** Yep. **Paul Christiano:** If you have economies of scale, you might have a small number of really large firms. But I am imagining then you’re not talking, some person in the basement, you’re talking, you have this crazy $500 billion project at Google. **Daniel Filan:** Yep. **Paul Christiano:** In which Google, amongst other industries, is being basically completely automated. **Daniel Filan:** And so there, the view is, the reason that it’s not localized is that Google’s a big company and while this AI is fooming, they sort of want to use it a bit to do things other than foom. **Paul Christiano:** Yeah. That’s right. I think one thing I am sympathetic to in the fast takeoff story is, it does seem like in this world, as you’re moving forward and closer to AIs having parity with humans, the value of the sector - computer hardware, computer software, any innovations that improve the quality of AI - all of those are becoming extremely important. You are probably scaling them up rapidly in terms of human effort. And so at that point, you have this rapidly growing sector, but it’s hard to scale it up any faster, people working on AI or working in computer hardware and software. **Paul Christiano:** And so, there’s this really high return to human cognitive labor in that area. And so probably it’s the main thing you’re taking and putting the AIs on, the most important task for them. And also the task you understand best as an AI research lab, is improving computer hardware, computer software, making these training runs more efficient, improving architectures, coming up with better ways to deploy your AI. So, I think it is the case that in that world, maybe the main thing Google is doing with their $500 billion project is automating Google and a bunch of adjacent firms. I think that’s plausible. And then I think the biggest disagreement between the stories is, what is the size of that as it’s happening? Is that happening in some like local place with a small AI that wasn’t a big deal, or is this happening at some firm where all the eyes of the world are on this firm, because it’s this rapidly growing firm that makes up a significant fraction of GDP and is seen as a key strategic asset by the host government and so on. **Daniel Filan:** So all the eyes are on this firm and it’s still plowing most of the benefits of its AI systems into developing better AI. But is the idea then that the government puts a stop to it, or does it mean that somebody else steals the AI technology, and makes their own slightly worse AI? Why do all the eyes being on it change the story? **Paul Christiano:** I mean, I do think the story is still pretty scary. And I don’t know if this actually changes my level of fear that much, but answering some of your concrete questions: I expect in terms of people stealing the AI, it looks kind of like industrial espionage generally. So people are stealing a lot of technology. They generally lag a fair distance behind, but not always. I imagine that governments are generally kind of protective of domestic AI industry, because it’s an important technology in the event of conflict. That is, no one wants to be in a position where critical infrastructure is dependent on software that they can’t maintain themselves. I think that probably the most alignment relevant thing is just that you now have these very large number of human equivalents working in AI. In fact a large share, in some sense, of the AI industry is made of AIs. **Paul Christiano:** And one of the key ways in which things can go well is for those AI systems to also be working on alignment. And one of the key questions is how effectively does that happen? But by the time you’re in this world, in addition to the value of AI being much higher, the value of alignment is much higher. I think that alignment worked on far in advance still matters a lot. There’s a good chance that there’s going to be a ton of institutional problems at that time, and that it’s hard to scale up work quickly. But I do think you should be imagining, most of the alignment work in total is done, as part of this gigantic project. And a lot of that is done by AIs. I mean, before the end, in some sense, almost all of it is done by AIs. **Paul Christiano:** Overall, I don’t know if this actually makes me feel that much more optimistic. I think maybe there’s some other aspects, some additional details in the foom story that kind of puts you in this, no empirical feedback regime. Which is maybe more important than the size of the fooming system. I think I’m skeptical of a lot of the empirical claims about alignment. So an example of the kind of thing that comes up: we are concerned about AI systems that actually don’t care at all about humans, but in order to achieve some long term end, want to pretend they care about humans. **Paul Christiano:** And the concern is this can almost completely cut off your ability to get empirical evidence about how well alignment is working. Because misaligned systems will also try and look aligned. And I think there’s just some question about how consistent that kind of motivational structure is. So, if you imagine you have someone who’s trying to make the case for severe alignment failures, can that person exhibit a system which is misaligned and just takes its misalignment to go get an island in the Caribbean or something, rather than trying to play the long game, and convince everyone that it’s aligned so it can grab the stars. Are there some systems that just want to get good performance reviews? Some systems will want to look like they’re being really nice consistently in order that they can grab the stars later, or somehow divert the trajectory of human civilization. But there may also just be a lot of misaligned systems that want to fail in much more mundane ways that are like, “Okay, well there’s this slightly outside of bounds way to hack the performance review system and I want to get a really good review, so I’ll do that.” **Paul Christiano:** So, how much opportunity will we have to empirically investigate those phenomena? And the arguments for total unobservability, that you never get to see anything, just currently don’t seem very compelling to me. I think the best argument in that direction is, empirical evidence is on a spectrum of how analogous it is to the question you care about. So we’re concerned about AI that changes the whole trajectory of human civilization in a negative way. We’re not going to get to literally see AI changing the trajectory of civilization in a negative way. So now it comes down to some kind of question about institutional or social competence. Of what kind of indicators are sufficiently analogous that we can use them to do productive work, or to get worried in cases where we should be worried. **Paul Christiano:** I think the best argument is, “Look, even if these things are in some technical sense, very analogous and useful problems to work on, people may not appreciate how analogous they are or they may explain them away. Or they may say, ‘Look, we wanted to deploy this AI and actually we fixed that problem, haven’t we?’” Because the problem is not thrown in your face in the same way that airplane safety or something is thrown in your face, then people may have a hard time learning about it. Maybe I’ve gone on a little bit of a tangent away from the core question. **Daniel Filan:** Okay. Hopefully we can talk about related issues a bit later. On the question of takeoff speeds. So you wrote [a post](https://sideways-view.com/2018/02/24/takeoff-speeds/) a while ago that is mostly arguing against arguments you see for very sudden takeoff of AI capabilities from very low to very high. And a question I had about that is, one of the arguments you mentioned in favor of very sudden capability gains, is there being some sort of secret sauce to intelligence. Which in my mind is, it looks like one day you discover, maybe it’s [Bayes’ theorem](https://en.wikipedia.org/wiki/Bayes%27_theorem), or maybe you get the actual ideal equation for [bounded rationality](https://plato.stanford.edu/entries/bounded-rationality/) or something. I think there’s some reason to think of intelligence as somehow a simple phenomenon. **Daniel Filan:** And if you think that, then it seems maybe, one day you could just go from not having the equation, to having it, or something? And in that case, you might expect that, you’re just so much better when you have the ideal rationality equation, compared to when you had to do whatever sampling techniques and you didn’t realize how to factor in bounded rationality or something. Why don’t you think that’s plausible, or why don’t you think it would make this sudden leap in capabilities? **Paul Christiano:** I don’t feel like I have deep insight into whether intelligence has some beautiful, simple core. I’m not persuaded by the particular candidates, or the particular arguments on offer for that. **Daniel Filan:** Okay. **Paul Christiano:** And so I am more feeling there’s a bunch of people working on improving performance on some task. We have some sense of how much work it takes to get what kind of gain, and what the structure is for that task. If you look at a new paper, what kind of gain is that paper going to have and how much work did it have? How does that change as more and more people have worked in the field? And I think both in ML and across mature industries in general, but even almost unconditionally, it’s just pretty rare to have like a bunch of work in an area, and then some small overlooked thing makes a huge difference. In ML, we’re going to be talking about many billions of dollars of invest, tens or hundreds of billions, quite plausibly. **Paul Christiano:** It’s just very rare to then have a small thing, to be like, “Oh, we just overlooked all this time, this simple thing, which makes a huge difference.” My training is as a theorist. And so I like clever ideas. And I do think clever ideas often have big impacts relative to the work that goes into finding them. But it’s very hard to find examples of the impacts being as big as the one that’s being imagined in this story. I think if you find your clever algorithm and then when all is said and done, the work of noticing that algorithm, or the luck of noticing that algorithm is worth a 10X improvement in the size of your computer or something, that’s a really exceptional find. And those get really hard to find as a field is mature and a lot of people are working on it. **Paul Christiano:** Yeah. I think that’s my basic take. I think it is more plausible for various reasons in ML than for other technologies. It’s more surprising than that if you’re working on planes and someone’s like, “Oh, here’s an insight about how to build planes.” And then suddenly you have planes that are 10 times cheaper per unit of strategic relevance. That’s more surprising than for ML. And that kind of thing does happen sometimes. But I think it’s quite rare in general, and it will also be rare in ML. **Daniel Filan:** So another question I have about takeoff speed is, we have some evidence about AI technology getting better. Right? These Go-playing programs have [improved in my lifetime](https://aiimpacts.org/time-for-ai-to-cross-the-human-performance-range-in-go/) from not very good to [better than any human](https://en.wikipedia.org/wiki/AlphaZero). [Language models](https://arxiv.org/abs/2005.14165) have gotten better at producing language, roughly like a human would produce it, although perhaps not an expert human. I’m wondering, what do you think those tell us about the rate of improvement in AI technology, and to what degree further progress in AI in the next few years might confirm or disconfirm your general view of things? **Paul Christiano:** I think that the overall rate of progress has been, in software as in hardware, pretty great. It’s a little bit hard to talk about what are the units of how good your AI system is. But I think a conservative lower bound is just, if you can do twice as much stuff for the same money. We understand what the scaling of twice as many humans is like. And in some sense, the scaling of AI is more like humans thinking twice as fast. And we understand quite well with the scaling of that is like. So if you use those as your units, of one unit of progress is like being twice as fast at accomplishing the same goals, then it seems like the rate of progress has been pretty good in AI. Maybe something like a doubling a year. And then I think a big question is, how predictable is that, or how much will that drive this gradual scale up, in this really large effort that’s plucking all the low hanging fruit, and now is at pretty high hanging fruit. I think the history of AI is full of a lot of incidents of people exploring a lot of directions, not being sure where to look. Someone figures out where to look, or someone has a bright idea no one else had, and then is a lot better than their competition. And I think one of the predictions of my general view, and the thing that would make me more sympathetic to a foom-like view is this axis of, are you seeing a bunch of small, predictable pieces of progress or are you seeing periodic big wins, potentially coming from small groups? Like, the one group that happened to get lucky, or have a bunch of insight, or be really smart. And I guess I’m expecting as the field grows and matures, it will be more and more boring, business as usual progress. ### Why AI could have bad motivations **Daniel Filan:** So one thing you’ve talked about is this idea that there might be AI systems who are trying to do really bad stuff. Presumably humans train them to do some useful tasks, at least most of them. And you’re postulating that they have some really terrible motivations, actually. I’m wondering, why might we think that that could happen? **Paul Christiano:** I think there are basically two related reasons. So one is when you train a system to do some task, you have to ultimately translate that into a signal that you give to gradient descent that says, “Are you’re doing well or poorly?” And so, one way you could end up with a system that has bad motivations, is that what it wants is not to succeed at the task as you understand it, or to help humans, but just to get that signal that says it’s doing the task well. Or, maybe even worse, would be for it to just want more of the compute in the world to be stuff like it. It’s a little bit hard to say, it’s kind of like evolution, right? It’s sort of underdetermined exactly what evolution might point you towards. Imagine you’ve deployed your AI, which is responsible for like running warehouse logistics or whatever. **Paul Christiano:** The AI is actually deployed from a data center somewhere. And at the end of the day, what’s going to happen is, based on how well logistics goes over the course of some days or some weeks or whatever, some signals are going to wind their way back to that data center. Some day, maybe months down the line, they’ll get used in a training run. You’re going to say, “That week was a good week”, and then throw it into a data set, which an AI then trains on. So if I’m that AI, if the thing I care about is not making logistics go well, but ensuring that the numbers that make their way back to the data center are large numbers, or are like descriptions of a world where logistics is going well, I do have a lot of motive to mess up the way you’re monitoring how well logistics is going. **Paul Christiano:** So in addition to delivering items on time, I would like to mess with the metric of how long items took to be delivered. In the limit I kind of just want to completely grab all of the data flowing back to the data center, right? And so what you might expect to happen, how this gets really bad is like, “I’m an AI. I’m like, oh, it would be really cool if I just replaced all of the metrics coming in about how well logistics was going.” I do that once. Eventually that problem gets fixed. And my data set now contains… “They messed with the information about how well logistics is going, and that was really bad.” And that’s the data point. And so what it learns is it should definitely not do that and there’s a good generalization, which is, “Great. Now you should just focus on making logistics good.” And there’s a bad generalization, which is like, “If I mess with the information about how well logistics is going, I better not let them ever get back into the data center to put in a data point that says: ‘you messed with it and that was bad.’” And so the concern is, you end up with a model that learns the second thing, which in some sense, from the perspective of the algorithm is the right behavior, although it’s a little bit unclear what ‘right’ means. **Daniel Filan:** Yeah. **Paul Christiano:** But there’s a very natural sense in which that’s the right behavior for the algorithm. And then it produces actions that end up in the state where predictably, forevermore, data going into the data center is messed up. **Daniel Filan:** So basically it’s just like, there’s some kind of under specification where whenever we have some AI systems that we’re training, we can either select things that are attempting to succeed at the task, or we can select things that are trying to be selected, or trying to get approval, or influence or something. **Paul Christiano:** I think that gets really ugly. If you imagine, all of the AIs in all of the data centers are like, “You know what our common interest is? Making sure all the data coming into all the data centers is great.” And then they can all, at some point, if they just converge collectively, there are behaviors, probably all of the AIs acting in concert could quite easily, at some point, permanently mess with the data coming back into the data centers. Depending on how they felt about the possibility that the data centers might get destroyed or whatever. **Daniel Filan:** So that was way one of two, that we could have these really badly motivated systems. What’s the other way? **Paul Christiano:** So you could imagine having an AI system that ended up… we talked about how there’s some objective, which the neural network is optimized for, and then there’s potentially the neural network is doing further optimization, or taking actions that could be construed as aiming at some goal. And you could imagine a very broad range of goals for which the neural network would want future neural networks to be like it, right? So if the neural network wants there to be lots of paper clips, the main thing it really cares about is that future neural networks also want there to be lots of paper clips. And so if I’m a paper clip-loving neural network, wanting future neural networks to be like me, then it would be very desirable to me that I get a low loss, or that I do what the humans want to do. So that they incentivize neural networks to be more like me rather than less like me. **Paul Christiano:** So, that’s a possible way. And I think this is radically more speculative than the previous failure mode. But you could end up with systems that had these arbitrary motivations, for which it was instrumentally useful to have more neural networks like themselves in the world, or even just desire there to be more neural networks like themselves in the world. And those neural networks might then behave arbitrarily badly in the pursuit of having more agents like them around. So if you imagine the, “I want paper clips. I’m in charge of logistics. Maybe I don’t care whether I can actually cut the cord to the data center and have good information about logistics flowing in. All I care about is that I can defend the data center, and I could say, ‘Okay, now this data center is mine and I’m going to go and try and grab some more computers somewhere else.’” **Paul Christiano:** And if that happened in a world where most decisions were being made by AIs, and many AIs had this preference deep in their hearts, then you could imagine lots of them defecting at the same time. You’d expect this cascade of failures, where some of them switched over to trying to grab influence for themselves, rather than behaving well so that humans would make more neural nets like them. So I think that’s the other more speculative and more brutally catastrophic failure mode. I think they both lead to basically the same place, but the trajectories look a little bit different. ### Lessons from our current world **Daniel Filan:** Yeah. We’ve kind of been talking about how quickly we might develop really smart AI. If we hit near human level, what might happen after that? And it seems like there might be some evidence of this in our current world, where we’ve seen, for instance, these language models go from sort of understanding which words are really English words and which words aren’t, to being able to produce sentences that seem semantically coherent or whatever. We’ve seen Go AI systems [go from strong human amateur](https://aiimpacts.org/time-for-ai-to-cross-the-human-performance-range-in-go/) to [really better than any human](https://en.wikipedia.org/wiki/AlphaZero). And some other things like [some perceptual tasks AI’s gotten better at](https://openai.com/blog/ai-and-efficiency/). I’m wondering, what lessons do you think those hold for this question of take off speeds, or how quickly AI might gain capabilities? **Paul Christiano:** So I think when interpreting recent progress, it’s worth trying to split apart the part of progress that comes from increasing scale - to me, this is especially important on the language modeling front and also on the Go front - to split apart the part of process that comes from increasing scale, from progress that’s improvements in underlying algorithms or improvements in computer hardware. Maybe one super quick way to think about that is, if you draw a trend line on how much peak money people are spending for training individual models, you’re getting something like a couple doublings a year right now. And then on the computer hardware side, maybe you’re getting a doubling every couple years. So you could sort of subtract those out and then look at the remainder that’s coming from changes in the algorithms we’re actually running. **Paul Christiano:** I think probably the most salient thing is that improvements have been pretty fast. So I guess you’re learning about two things. One is you’re learning about how important are those factors in driving progress, and the other is you’re learning about qualitatively, how much smarter does it feel like your AI is with each passing year? So, I guess, I think that the scaling up part, you’re likely to see a lot of the subjective progress recently comes from scaling up. I think certainly more than half of it comes from scaling up. We could debate exactly what the number is. Maybe it’d be two thirds, or something like that. And so you’re probably not going to continue seeing that as you approach transformative AI, although one way you could have really crazy AI progress or really rapid takeoff is if people had only been working with small AIs, and hadn’t scaled them up to limits of what was possible. **Paul Christiano:** That’s obviously looking increasingly unlikely as the training runs that we actually do are getting bigger and bigger. Five years ago, training runs were extremely small. 10 years ago, they were sub GPU scale, significantly smaller than a GPU. Whereas now you have at least like, $10 million training runs. Each order of magnitude there, it gets less likely that we’ll still be doing this rapid scale up at the point when we make this transition to AIs doing most of the work. I’m pretty interested in the question of whether algorithmic progress and hardware progress will be as fast in the future as they are today, or whether they will have sped up or slowed down. I think the basic reason you might expect them to slow down is that in order to sustain the current rate of progress, we are very rapidly scaling up the number of researchers working on the problem. **Paul Christiano:** And I think most people would guess that if you held fixed the research community of 2016, they would’ve hit diminishing returns and progress would’ve slowed a lot. So right now, the research community is growing extremely quickly. That’s part of the normal story for why we’re able to sustain this high rate of progress. That, also, we can’t sustain that much longer. You can’t grow the number of ML researchers more than like… maybe you can do three more orders of magnitude, but even that starts pushing it. So I’m pretty interested in whether that will result in progress slowing down as we keep scaling up. There’s an alternative world, especially if transformative AI is developed soon, where we might see that number scaling up even faster as we approach transformative AI than it is right now. So, that’s an important consideration when thinking about how fast the rate of progress is going to be in the future relative to today. I think the scale up is going to be significantly slower. **Paul Christiano:** I think it’s unclear how fast the hardware and software progress are going to be relative to today. My best guess is probably a little bit slower. Using up low hanging fruit will eventually be outpacing growth in the research community. And so then, maybe mapping that back onto this qualitative sense of how fast our capability is changing: I do think that each order of magnitude does make systems, in some qualitative sense, a lot smarter. And we kind of know roughly what an order of magnitude gets you. There’s this huge mismatch, that I think is really important, where we used to think of an order of magnitude of compute as just not that important. **Paul Christiano:** So for most applications that people spend compute on, compute is just not one of the important ingredients. There’s other bottlenecks that are a lot more important. But we know in the world where AI is doing all the stuff humans are doing, that twice as much compute is extremely valuable. If you’re running your computers twice as fast, you’re just getting the same stuff done twice as quickly. So we know that’s really, really valuable. So being in this world where things are doubling every year, that seems to me like a plausible world to be in, as we approach transformative AI. It would be really fast. But it would be slower than today, but it still just qualitatively, would not take long until you’d move from human parity to way, way above humans. That was all just thinking about the rate of progress now and what that tells us about the rate of progress in the future. **Paul Christiano:** And I think that is an important parameter for thinking about how fast takeoff is. I think my basic expectations are really anchored to this one to two year takeoff, because that’s how long it takes AI systems to get a couple times better. And we could talk about, if we want to, why that seems like the core question? Then there’s another question of, what’s the distribution of progress like, and do we see these big jumps, or do we see gradual progress? And there, I think there are certainly jumps. It seems like the jumps are not that big, and are gradually getting smaller as the field grows, would be my guess. I think it’s a little bit hard for me to know exactly how to update from things like the Go results. Mostly because I don’t have a great handle on how large the research community working on computer Go was, prior to the DeepMind effort. **Paul Christiano:** I think my general sense is, it’s not that surprising to get a big jump, if it’s coming from a big jump in research effort or attention. And that’s probably most of what happened in those cases. And also a significant part of what’s happened more recently in the NLP case, just people really scaling up the investment, especially in these large models. And so I would guess you won’t have jumps that are that large, or most of the progress comes from boring business as usual progress rather than big jumps. In the absence of that kind of big swing, where people are changing what they’re putting attention into and scaling up R&D in some area a lot. **Daniel Filan:** So the question is, holding factor inputs fixed, what have we learned about ML progress? **Paul Christiano:** So I think one way you can try and measure the rate of progress is you can say, “How much compute does it take us to do a task that used to take however many FLOPS last year? How many FLOPS will it take next year? And how fast is that number falling?” I think on that operationalization, I don’t really know as much as I would like to know about how fast the number falls, but I think something like once a year, like halving every year. I think that’s the right rough ballpark both in ML, and in computer chess or computer Go prior to introduction of deep learning, and also broadly for other areas of computer science. In general you have this pretty rapid progress, according to standards in other fields. It’d be really impressive in most areas to have cost falling by a factor of two in a year. And then that is kind of part of the picture. Another part of the picture is like, “Okay, now if I scale up my model size by a factor of two or something, or if I like throw twice as much compute at the same task, rather than try to do twice as many things, how much more impressive is my performance with twice the compute?” **Paul Christiano:** I think it looks like the answer is, it’s a fair bit better. Having a human with twice as big a brain looks like it would be a fair bit better than having a human thinking twice as long, or having two humans. It’s kind of hard to estimate from existing data. But I often think of it as, roughly speaking, doubling your brain size is as good as quadrupling the number of people or something like that, as a vague rule of thumb. So the rate of progress then in some sense is even faster than you’d think just from how fast costs are falling. Because as costs fall, you can convert that into these bigger models, which are sort of smarter per unit in addition to being cheaper. **Daniel Filan:** So we’ve been broadly talking about the potential really big risk to humanity of AI systems becoming really powerful, and doing stuff that we don’t want. So we’ve recently been through this [COVID-19 global pandemic](https://en.wikipedia.org/wiki/COVID-19_pandemic). We’re sort of exiting it, at least in the part of the world where you and I are, the United States. Some people have taken this to be relevant evidence for how people would react in the case of some AI causing some kind of disaster. Would we make good decisions, or what would happen? I’m wondering, do you think, in your mind, do you think this has been relevant evidence of what would go down, and to what degree has it changed your beliefs? Or perhaps epitomized things you thought you already knew, but you think other people might not know? **Paul Christiano:** Yeah. I had a friend analogize this experience to some kind of ink blot test. Where everyone has the lesson they expected to draw, and they can all look at the ink blot and see the lesson they wanted to extract. I think a way my beliefs have changed is it feels to me that our collective response to COVID-19 has been broadly similar to our collective response to other novel problems. When humans have to do something, and it’s not what they were doing before, they don’t do that hot. I think there’s some uncertainty over the extent to which we have a hidden reserve of ability to get our act together, and do really hard things we haven’t done before. That’s pretty relevant to the AI case. Because if things are drawn out, there will be this period where everyone is probably freaking out. Where there’s some growing recognition of a problem, but where we need to do something different than we’ve done in the past. **Paul Christiano:** We’re wondering when civilization is on the line, are we going to get our act together? I remain uncertain about that. The extent to which we have, when it really comes down to it, the ability to get our act together. But it definitely looks a lot less likely than it did before. Maybe I would say the COVID-19 response was down in my 25th percentile or something of how much we got our act together, surprisingly, when stuff was on the line. It involved quite a lot of everyone having their lives massively disrupted, and a huge amount of smart people’s attention on the problem. But still, I would say we didn’t fare that well, or we didn’t manage to dig into some untapped reserves of ability to do stuff. It’s just hard for us to do things that are different from what we’ve done before. **Paul Christiano:** That’s one thing. Maybe a second update, that’s a side in an argument I’ve been on that I feel like should now be settled forevermore, is sometimes you’ll express concern about AI systems doing something really bad and people will respond in a way that’s like, “Why wouldn’t future people just do X? Why would they deploy AI systems that would end up destroying the world?” Or, “Why wouldn’t they just use the following technique, or adjust the objective in the following way?” And I think that in the COVID case, our response has been extremely bad compared to sentences of the form, “Why don’t they just…” There’s a lot of room for debate over how well we did collectively, compared to where expectations should have been. But I think there’s not that much debate of the form, if you were telling a nice story in advance, there are lots of things you might have expected “we would just…” **Paul Christiano:** And so I do think that one should at least be very open to the possibility that there will be significant value at stake, potentially our whole future. But we will not do things that are in some sense, obvious responses to make the problem go away. I think we should all be open to the possibility of a massive failure on an issue that many people are aware of. Due to whatever combination of, it’s hard to do new things, there are competing concerns, random basic questions become highly politicized, there’s institutional issues, blah blah blah. It just seems like it’s now very easy to vividly imagine that. I think I have overall just increased my probability of the doom scenario, where you have a period of a couple years of AI stuff heating up a lot. There being a lot of attention. A lot of people yelling. A lot of people very scared. I do think that’s an important scenario to be able to handle significantly better than we handled the pandemic, hopefully. I mean, hopefully the problem is easier than the pandemic. I think there’s a reasonable chance handling the alignment thing will be harder than it would’ve been to completely eradicate COVID-19, and not have to have, large numbers of deaths and lockdowns. I think, if that’s the case, we’d be in a rough spot. Though also, I think it was really hard for the effective altruist community to do that much to help with the overall handling of the pandemic. And I do think that the game is very different, the more you’ve been preparing for that exact case. And I think it was also a helpful illustration of that in various ways. ### “Superintelligence” **Daniel Filan:** So the final thing, before we go into specifically what technical problems we could solve to stop existential risk, back in 2014, this Oxford philosopher, Nick Bostrom, wrote an influential book called [Superintelligence](https://en.wikipedia.org/wiki/Superintelligence:_Paths,_Dangers,_Strategies). If you look at the current strand of intellectual influence around AI alignment research, I believe it was the first book in that vein to come out. It’s been seven years since 2014, when it was published. I think the book currently strikes some people as somewhat outdated. But it does try to go into what the advance of AI capabilities would perhaps look like, and what kind of risks could that face? So I’m wondering, how do you see your current views as comparing to those presented in Superintelligence, and what do you think the major differences are, if any? **Paul Christiano:** I guess when looking at Superintelligence, you could split apart something that’s the actual claims Nick Bostrom is making and the kinds of arguments he’s advancing, versus something that’s like a vibe that overall permeates the book. I think that, first about the vibe, even at that time, I guess I’ve always been very in the direction of expecting AI to look like business as usual, or to progress somewhat in a boring, continuous way, to be unlikely to be accompanied by a decisive strategic advantage for the person who develops it. **Daniel Filan:** What is a decisive strategic advantage? **Paul Christiano:** This is an idea, I think Nick introduced maybe in that book, of the developer of a technology being at the time they develop it, having enough of an advantage over potential competitors, either economic competitors or military competitors, that they can call the shots. And if someone disagrees with the shots that they called, they can just crush them. I think he has this intuition that there’s a reasonable chance that there will be some small part of the world, maybe a country or a firm or whatever, that develops AI, that will then be in such a position that they can just do whatever they want. You can imagine that coming from other technologies as well, and people really often talk about it in the context of transformative AI. **Daniel Filan:** And so even at the time you were skeptical of this idea that some AI system would get a decisive strategic advantage, and rule the world or something? **Paul Christiano:** Yeah. I think that I was definitely skeptical of that as he was writing the book. I think we talked about it a fair amount and often came down the same way: he’d point to the arguments and be like, look, these aren’t really making objectionable assumptions and I’d be like, that’s true. There’s something in the vibe that I don’t quite resonate with, but I do think the arguments are not nearly as far in this direction as part of the vibe. Anyways, there’s some spectrum of how much decisive strategic advantage, hard take off you expect things to be, versus how boring looking, moving slowly, you expect things to be. Superintelligence is not actually at the far end of the spectrum - probably [Eliezer](https://en.wikipedia.org/wiki/Eliezer_Yudkowsky) and [MIRI](https://intelligence.org/) folks are at the furthest end of that spectrum. Superintelligence is some step towards a more normal looking view, and then many more steps towards a normal looking view, where I think it will be years between when you have economically impactful AI systems and the singularity. Still a long way to get from me to an actual normal view. **Paul Christiano:** So, that’s a big factor. I think it affects the vibe in a lot of places. There’s a lot of discussion, which is really, you have some implicit image in the back of your mind and it affects the way you talk about it. And then I guess in the interim, I think my views have, I don’t know how they’ve directionally changed on this question. It hasn’t been a huge change. I think there’s something where the overall AI safety community has maybe moved more, and things seem probably there’ll be giant projects that involve large amounts of investment, and probably there’ll be a run up that’s a little bit more gradual. I think that’s a little bit more in the water than it was when Superintelligence was written. **Paul Christiano:** I think some of that comes from shifting who is involved in discussions of alignment. As it’s become an issue more people are talking about, views on the issue have tended to become more like normal person’s views on normal questions. I guess I like to think some of it is that there were some implicit assumptions being glossed over, going into the vibe. I guess Eliezer would basically pin this on people liking to believe comfortable stories, and the disruptive change story is uncomfortable. So everyone will naturally gravitate towards a comfortable, continuous progress story. That’s not my account, but that’s definitely a plausible account for why the vibe has changed a little bit. **Paul Christiano:** So that’s one way in which I think the vibe of Superintelligence maybe feels distinctively from some years ago. I think in terms of the arguments, the main thing is just that the book is making what we would now talk about as very basic points. It’s not getting that much into empirical evidence on a question like take off speeds, and is more raising the possibility of, well, it could be the case that AI is really fast at making AI better. And it’s good to raise that possibility. That naturally leads into people really getting more into the weeds and being like, well, how likely is that? And what historical data bears on that possibility, and what are really the core questions? Yeah, I guess my sense, and I haven’t read the book in pretty long time, is that the arguments and claims where it’s more sticking its neck out, just tend to be milder, less in-the-weeds claims. And then the overall vibe is a little bit more in this decisive strategic advantage direction. **Daniel Filan:** Yeah. **Paul Christiano:** I remember discussing with him as he was writing it. There’s one chapter in book on multipolar outcomes, which I found, to me, feels weird. And then I’m like, the great majority of possible outcomes involve lots of actors with considerable power. It’s weird to put that in one chapter. **Daniel Filan:** Yeah. **Paul Christiano:** Where I think his perspective was more like, should we even have that chapter or should we just cut it? We don’t have that much to say about multipolar outcomes per se. He was not reading one chapter on multipolar outcomes as too little, which I think in some way reflects the vibe. The vibe of the book is like, this is a thing that could happen. It’s no more likely than the decisive strategic advantage, or perhaps even less likely, and less words are spilled on it. But I think the arguments don’t really go there, and in some sense, the vibe is not entirely a reflection of some calculated argument Nick believed and just wasn’t saying. Yeah, I don’t know. **Daniel Filan:** Yeah. It was, interesting. So last year I reread, I think a large part, maybe not all of the book. **Paul Christiano:** Oh man, you should call me on all my false claims about Superintelligence then. **Daniel Filan:** Well, last year was a while ago. One thing I noticed is that at the start of the book, and also whenever he had a podcast interview about the thing, he often did take great pains to say look, amount of time I spend on a topic in the book is not the same thing as my likelihood assessment of it. And yeah, it’s definitely to some degree weighted towards things he thinks he can talk about, which is fine. And he definitely, in a bunch of places says, yeah, X is possible. If this happened, then that other thing would happen. And I think it’s very easy to read likelihood assessments into that that he’s actually just not making. **Paul Christiano:** I do think he definitely has some empirical beliefs that are way more on the decisive strategic advantage end of the spectrum, and I do think the vibe can go even further in that direction. Technical causes of AI x-risk ----------------------------- **Daniel Filan:** Yeah, all right. The next thing I’d like to talk about is, what technical problems could cause existential risk and how you think about that space? So yeah, I guess first of all, how do you see the space of which technical problems might cause AI existential risk, and how do you carve that up? **Paul Christiano:** I think I probably have slightly different carvings up for research questions that one might work on, versus root cause of failures that might lead to doom. **Daniel Filan:** Okay. **Paul Christiano:** Maybe starting with the root cause of failure. I certainly spend most of my time thinking about alignment or intent alignment. That is, I’m very concerned about a possible scenario where AI systems, basically as an artifact of the way they’re trained, most likely, are trying to do something that’s very bad for humans. **Paul Christiano:** For example, AI systems are trying to cause the camera to show happy humans. In the limit, this really incentivizes behaviors like ensuring that you control the camera and you control what pixels or what light is going into the camera, and if humans try and stop you from doing that, then you don’t really care about the welfare of the humans. Anyway, so the main thing I think about is that kind of scenario where somehow the training process leads to an AI system that’s working at cross purposes to humanity. **Paul Christiano:** So maybe I think of that as half of the total risk in a transition to, in the sort of early of days of shifting from humans doing the cognitive work to AI, doing the cognitive work. And then there’s another half of difficulties where it’s a little bit harder to say if they’re posed by technical problems or by social ones. For both of these, it’s very hard to say whether the doom is due to technical failure, or due to social failure, or due to whatever. But there are a lot of other ways in which, if you think of human society as the repository of what humans want, the thing that will ultimately go out into space and determine what happens with space, there are lots of ways in which that could get messed up during a transition to AI. So you could imagine that AI will enable significantly more competent attempts to manipulate people, such as with more significantly higher quality rhetoric or argument than humans have traditionally been exposed to. So to the extent that the process of us collectively deciding what we want is calibrated to the arguments humans make, then just like most technologies, AI has some way of changing that process, or some prospect of changing that process, which could lead to ending up somewhere different. I think AI has an unusually large potential impact on that process, but it’s not different in kind from the internet or phones or whatever. I think for all of those things, you might be like, well I care about this thing. Like the humans, we collectively care about this thing, and to the extent that we would care about different things if technology went differently, in some sense, we probably don’t just want to say, whatever way technology goes, that’s the one we really wanted. **Paul Christiano:** We might want to look out over all the ways technology could go and say, to the extent there’s disagreement, this is actually the one we most endorse. So I think there’s some concerns like that. I think another related issue is… actually, there’s a lot of issues of that flavor. I think most people tend to be significantly more concerned with the risk of everyone dying than the risk of humanity surviving, but going out into space and doing the wrong thing. There are exceptions of people on the other side who are like, man, Paul is too concerned with the risk of everyone dying and not enough concerned with the risk of doing weird stuff in space, like Wei Dai [really](https://www.alignmentforum.org/posts/HTgakSs6JpnogD6c2/two-neglected-problems-in-human-ai-safety) [often](https://www.alignmentforum.org/posts/w6d7XBCegc96kz4n3/the-argument-from-philosophical-difficulty) [argues](https://www.alignmentforum.org/posts/EByDsY9S3EDhhfFzC/some-thoughts-on-metaphilosophy) for a lot of these risks, and tries to prevent people from forgetting about them or failing to prioritize them enough. **Paul Christiano:** Anyway, I think a lot of the things I would list, other than alignment, that loom largest to me are in that second category of humanity survives, but does something that in some alternative world we might have regarded as a mistake. I’m happy to talk about those, but I don’t know if that actually is what you have in mind or what most listeners care about. And I think there’s another category of ways that we go extinct where in some sense AI is not the weapon of extinction or something, but just plays a part in the story. So if AI contributes to the start of a war, and then the war results or escalates to catastrophe. **Paul Christiano:** For any catastrophic risk that might face humanity, maybe we might have mentioned this briefly before, technical problems around AI can have an effect on how well humanity handles that problem, so AI can have an effect on how well humanity responds to some sudden change in its circumstances, and a failure to respond well may result in a war escalating, or serious social unrest or climate change or whatever. ### Intent alignment **Daniel Filan:** Yeah, okay. I guess I’ll talk a little bit about intent alignment, mostly because that’s what I’ve prepared for the most. **Paul Christiano:** That’s also what I spend almost all my time thinking about, so I love talking about intent alignment. **Daniel Filan:** All right, great. Well, I’ve got good news. Backing up a little bit. [Sometimes](https://mobile.twitter.com/ESYudkowsky/status/1070095112791715846) when Eliezer Yudkowsky talks about AI, he talks about this task of copy-pasting a strawberry. Where you have a strawberry, and you have some system that has really good scanners, and maybe you can do nanotechnology stuff or whatever, and the goal is you have a strawberry, you want to look at how all of its cells are arranged, and you want to copy-paste it. So there’s a second strawberry right next to it that is cellularly identical to the first strawberry. I might be getting some details of this wrong, but that’s roughly it. And there’s the contention that we maybe don’t know how to safely do the “copy-paste the strawberry” task. **Daniel Filan:** And I’m wondering, when you say intent alignment, do you mean some sort of alignment with my deep human psyche and all the things that I really value in the world, or do you intend that to also include things like: “today, I would like this strawberry copy-pasted? Can I get a machine that does that, without having all sorts of crazy weird side effects?” **Paul Christiano:** The definitions definitely aren’t crisp, but I try and think in terms of an AI system, which is trying to “do what Paul wants”. So the AI system may not understand all the intricacies of what Paul desires, and how Paul would want to reconcile conflicting intuitions. Also, there’s a broad range of interpretations of “what Paul wants”, so it’s unclear what I’m even referring to with that. But I am mostly interested in AI that’s broadly trying to understand “what Paul wants” and help Paul do that, rather than an AI which understands what I want really deeply, because I mostly want an AI that’s not actively killing all humans, or attempting to ensure humans are shoved over in the corner somewhere with no ability to influence the universe. **Paul Christiano:** And I’m really concerned about cases where AI is working at cross purposes to humans in ways that are very flagrant. And so I think it’s fair to say that taking some really mundane task, like put your strawberry on a plate or whatever, is a fine example task. And I think probably I’d be broadly on the same page as Eliezer. There’s definitely some ways we would talk about this differently. I think we both agree that having a really powerful AI, which can overkill the problem and do it in any number of ways, and getting it to just be like, yeah, the person wants a strawberry, could you give them a strawberry, and getting it to actually give them a strawberry, captures the, in some sense, core of the problem. **Paul Christiano:** I would say probably the biggest difference between us is in contrast with Eliezer, I am really focused on saying, I want my AI to do things as effectively as any other AI. I care a lot about this idea of being economically competitive, or just broadly competitive, with other AI systems. I think for Eliezer that’s a much less central concept. So the strawberry example is sort of a weird one to think about from that perspective, because you’re just like, all the AIs are fine putting a strawberry on a plate, maybe not for this “copy a strawberry cell by cell”. Maybe that’s a really hard thing to do. Yeah, I think we’re probably on the same page. **Daniel Filan:** Okay, so you were saying that you carve up research projects that one could do, and root causes of failure, slightly differently. Was intent alignment a root cause of failure or a research problem? **Paul Christiano:** Yeah, I think it’s a root cause of failure. **Daniel Filan:** Okay. How would you carve up the research problems? **Paul Christiano:** I spend most of my time just thinking about divisions within intent alignment, that is, what are the various problems that help with intent alignment? I’d be happy to just focus on that. I can also try and comment on problems that seem helpful for other dimensions of potential doom. I guess a salient distinction for me is, there’s lots of ways your AI could be better or more competent, that would also help reduce doom. For example, you could imagine working on AI systems that cooperate effectively with other AI systems, or AI systems that are able to diffuse certain kinds of conflict that could otherwise escalate dangerously, or AI systems that understand a lot about human psychology, et cetera. So you could slice up those kinds of technical problems, that improve the capability of AI in particular ways, that reduce the risk of some of these dooms involving AI. **Paul Christiano:** That’s what I mean when I say I’d slice up the research things you could do differently from the actual dooms. Yeah, I spend most of my time thinking about: within intent alignment, what are the things you could work on? And there, the sense in which I slice up research problems differently from sources of doom, is that I mostly think about a particular approach to making AI intent aligned, and then figuring out what the building blocks are of that approach. And there’ll be different approaches, there are different sets of building blocks, and some of them occur over and over again. Different versions of interpretability appear as a building block in many possible approaches. **Paul Christiano:** But I think the carving up, it’s kind of like a tree, or an or of ands, or something like that. And there are different top level ors at several different paths to being okay, and then for each of them you’d say, well, this one, you have to do the following five things or whatever. And so there’s two levels of carving up. One is between different approaches to achieving intent alignment, and then within each approach, different things that have to go right in order for that approach to help. **Daniel Filan:** Okay, so one question that I have about intent alignment is, it seems it’s sort of relating to this, what I might call a Humean decomposition. This philosopher [David Hume](https://plato.stanford.edu/entries/hume/) said [something approximately like](https://plato.stanford.edu/entries/moral-motivation/#HumVAntHum), “Look, the thing about the way people work, is that they have beliefs, and they have desires. And beliefs can’t motivate you, only desires can, and the way they produce action is that you try to do actions, which according to your beliefs, will fulfill your desires.” And by talking about intent alignment, it seems you’re sort of imagining something similar for AI systems, but it’s not obviously true that that’s how AI systems work. **Daniel Filan:** In reinforcement learning, one way of training systems is to just basically search over neural networks, get one that produces really good behavior, and you look at it and it’s just a bunch of numbers. It’s not obvious that it has this kind of belief/desire decomposition. So I’m wondering, should I take it to mean that you think that that decomposition will exist? Or do you mean “intent” in some sort of behavioral way? How should I understand that? **Paul Christiano:** Yeah, it’s definitely a shorthand that is probably not going to apply super cleanly to systems that we build. So I can say a little bit about both the kinds of cases you mentioned and what I mean more generally, and also a little bit about why I think this shorthand is reasonable. I think the most basic reason to be interested in systems that aren’t trying to do something bad is there’s a subtle distinction between that and a system that’s trying to do the right thing. Doing the right thing is a goal we want to achieve. But there’s a more minimal goal, that’s a system that’s not trying to do something bad. So you might think that some systems are trying, or some systems can be said to have intentions or whatever, but actually it would be fine with the system that has no intentions, whatever that means. **Paul Christiano:** I think that’s pretty reasonable, and I’d certainly be happy with that. Most of my research is actually just focused on building systems that aren’t trying to do the wrong thing. Anyway, that caveat aside, I think the basic reason we’re interested in something like intention, is we look at some failures we’re concerned about. I think first, we believe it is possible to build systems that are trying to do the wrong thing. We are aware of algorithms like: “search over actions, and for each one predict its consequences, and then rank them according to some function of the consequences, and pick your favorite”. We’re aware of algorithms like that, that can be said to have intention. And we see how some algorithm like that, if, say, produced by stochastic gradient descent, or if applied to a model produced by stochastic gradient descent, could lead to some kinds of really bad policies, could lead to systems that actually systematically permanently disempower the humans. **Paul Christiano:** So we see how there are algorithms that have something like intention, that could lead to really bad outcomes. And conversely, when we look at how those bad outcomes could happen, like, if you imagine the robot army killing everyone, it’s very much not “the robot army just randomly killed everyone”. There has to be some force keeping the process on track towards the killing everyone endpoint, in order to get this really highly specific sequence of actions. And the thing we want to point at is whatever that is. **Paul Christiano:** So maybe, I guess I most often think about optimization as a subjective property. That is, I will say that an object is optimized for some end. Let’s say I’m wondering, there’s a bit that was output by this computer. And I’m wondering, is the bit optimized to achieve human extinction? The way I’d operationalize that would be by saying, I don’t know whether the bit being zero or one is more likely to lead to human extinction, but I would say the bit is optimized just when, if you told me the bit was one, I would believe it’s more likely that the bit being one leads to human extinction. There’s this correlation between my uncertainty about the consequences of different bits that could be output, and my uncertainty about which bit will be output. **Daniel Filan:** So in this case, whether it’s optimized, could potentially depend on your background knowledge, right? **Paul Christiano:** That’s right. Yeah, different people could disagree. One person could think something is optimizing for A and the other person could think someone is optimizing for not A. That is possible in principle. **Daniel Filan:** And not only could they think that, they could both be right, in a sense. **Paul Christiano:** That’s right. There’s no fact of the matter beyond what the person thinks. And so from that perspective, optimization is mostly something we’re talking about from our perspective as algorithm designers. So when we’re designing the algorithm, we are in this epistemic state, and the thing we’d like to do, is, from our epistemic state, there shouldn’t be this optimization for doom. We shouldn’t end up with these correlations where the algorithm we write is more likely to produce actions that lead to doom. And that’s something where we are retreating. Most of the time we’re designing an algorithm, we’re retreating to some set of things we know and some kind of reasoning we’re doing. Or like, within that universe, we want to eliminate this possible bad correlation. **Daniel Filan:** Okay. **Paul Christiano:** Yeah, this exposes tons of rough edges, which I’m certainly happy to talk about lots of. **Daniel Filan:** Yeah. One way you could, I guess it depends a bit on whether you’re talking about correlation or mutual information or something, but on some of these definitions, one way you can reduce any dependence is if you know with certainty what the system is going to do. Or perhaps even if I don’t know exactly what’s going to happen, but I know it will be some sort of hell world. And then there’s no correlation, so it’s not optimizing for doom, it sounds like. **Paul Christiano:** Yeah. I think the way that I am thinking about that is, I have my robot and my robot’s taken some torques. Or I have my thing connected to the internet and it’s sending some packets. And in some sense we can be in the situation where it’s optimizing for doom, and certainly doom is achieved and I’m merely uncertain about what path leads to doom. I don’t know what packets it’s going to send. And I don’t know what packets lead to doom. If I knew, as algorithm designer, what packets lead to doom, I’d just be like, “Oh, this is an easy one. If the packet is going to suddenly lead to doom, no go.” I don’t know what packets lead to doom, and I don’t know what packets it’s going to output, but I’m pretty sure the ones it’s going to output lead to doom. Or I could be sure they lead to doom, or I could just be like, those are more likely to be doomy ones. **Paul Christiano:** And the situation I’m really terrified of as a human is the one where there’s this algorithm, which has the two following properties: one, its outputs are especially likely to be economically valuable to me for reasons I don’t understand, and two, its outputs are especially likely to be doomy for reasons I don’t understand. And if I’m a human in that situation, I have these outputs from my algorithm and I’m like, well, darn. I could use them or not use them. If I use them, I’m getting some doom. If I don’t use them, I’m leaving some value on the table, which my competitors could take. **Daniel Filan:** In the sense of value where- **Paul Christiano:** Like I could run a better company, if I used the outputs. I could run a better company that would have, each year, some probability of doom. And then the people who want to make that trade off will be the ones who end up actually steering the course of humanity, which they then steer to doom. **Daniel Filan:** Okay. So in that case, maybe the Humean decomposition there is: there’s this correlation between how good the world is or whatever, and what the system does. And the direction of the correlation is maybe going to be the intent or the motivations of the system. And maybe the strength of the correlation, or how tightly you can infer, that’s something more like capabilities or something. Does that seem right? **Paul Christiano:** Yeah. I guess I would say that on this Humean perspective, there’s kind of two steps, both of which are, to me, about optimization. One is, we say the system has accurate beliefs, by which we’re talking about a certain correlation. To me, this is also a subjective condition. I say the system correctly believes X, to the extent there’s a correlation between the actual truth of affairs and some representation it has. So one step like that. And then there’s a second step where there’s a correlation between which action it selects, and its beliefs about the consequences of the action. In some sense I do think I want to be a little bit more general than the framework you might use for thinking about humans. **Paul Christiano:** In the context of an AI system, there’s traditionally a lot of places where optimization is being applied. So you’re doing stochastic gradient descent, which is itself significant optimization over the weights of your neural network. But then those optimized weights will, themselves, tend to do optimization, because some weights do, and the weights that do, you have optimized towards them. And then also you’re often combining that with explicit search: after you’ve trained your model, often you’re going to use it as part of some search process. So there are a lot of places optimization is coming into this process. And so I’m not normally thinking about the AI that has some beliefs and some desires that decouple, but I am trying to be doing this accounting or being like, well, what is a way in which this thing could end up optimizing for doom? **Paul Christiano:** How can we get some handle on that? And I guess I’m simultaneously thinking, how could it actually be doing something productive in the world, and how can it be optimizing for doom? And then trying to think about, is there a way to decouple those, or get the one without the other. But that could be happening. If I imagine an AI, I don’t really imagine it having a coherent set of beliefs. I imagine it being this neural network, such that there are tons of parts of the neural network that could be understood as beliefs about something, and tons of parts of the neural network that could be understood as optimizing. So it’d be this very fragmented, crazy mind. Probably human minds are also like this, where they don’t really have coherent beliefs and desires. But in the AI, we want to stamp out all of the desires that are not helping humans get what they want, or at least, at a minimum, all of the desires that involve killing all the humans. ### Outer and inner alignment **Daniel Filan:** Now that I sort of understand intent alignment, [sometimes](https://axrp.net/episode/2021/02/17/episode-4-risks-from-learned-optimization-evan-hubinger.html) people divide this up into outer and inner versions of intent alignment. Sometimes people talk about various types of robustness that properties could have, or that systems could have. I’m wondering, do you have a favorite of these further decompositions, or do you not think about it that way as much? **Paul Christiano:** I mentioned before this or of ands, where there’s lots of different paths you could go down, and then within each path there’ll be lots of breakdowns of what technical problems need to be resolved. I guess I think of outer and inner alignment as: for several of the leaves in this or of ands, or several of the branches in this or of ands, for several of the possible approaches, you can talk about “these things are needed to achieve outer alignment and these things are needed to achieve inner alignment, and with their powers combined we’ll achieve a good outcome”. Often you can’t talk about such a decomposition. In general, I don’t think you can look at a system and be like, “oh yeah, that part’s outer alignment and that part’s inner alignment”. So the times when you can talk about it most, or the way I use that language most often, is for a particular kind of alignment strategy that’s like a two step plan. Step one is, develop an objective that captures what humans want well enough to be getting on with. It’s going to be something more specific, but you have an objective that captures what humans want in some sense. Ideally it would exactly capture what humans want. So, you look at the behavior of a system and you’re just exactly evaluating how good for humans is it to deploy a system with that behavior, or something. So you have that as step one and then that step would be outer alignment. And then step two is, given that we have an objective that captures what humans want, let’s build a system that’s internalized that objective in some sense, or is not doing any other optimization beyond pursuit of that objective. **Daniel Filan:** And so in particular, the objective is an objective that you might want the system to adopt, rather than an objective over systems? **Paul Christiano:** Yeah. I mean, we’re sort of equivocating in this way that reveals problematicness or something, but the first objective is an objective. It is a ranking over systems, or some reward that tells us how good a behavior is. And then we’re hoping that the system then adopts that same thing, or some reflection of that thing, like with a ranking over policies. And then we just get the obvious analog of that over actions. **Daniel Filan:** And so you think of these as different subproblems to the whole thing of intent alignment, rather than objectively, oh, this system has an outer alignment problem, but the inner alignment’s great, or something? **Paul Christiano:** Yeah, that’s right. I think this makes sense on some approaches and not on other approaches. I am most often thinking of it as: there’s some set of problems that seem necessary for outer alignment. I don’t really believe that the problems are going to split into “these are the outer alignment problems, and these are the inner alignment problems”. I think of it more as the outer alignment problems, or the things that are sort of obviously necessary for outer alignment, are more likely to be useful stepping stones, or warm up problems, or something. I suspect in the end, it’s not like we have our piece that does outer alignment and our piece that does inner alignment, and then we put them together. **Paul Christiano:** I think it’s more like, there were a lot of problems we had to solve. In the end, when you look at the set of problems, it’s unclear how you would attribute responsibility. There’s no part that’s solving outer versus inner alignment. But there were a set of sub problems that were pretty useful to have solved. It’s just, the outer alignment thing here is acting as an easy, special case to start with, or something like that. It’s not technically a special case. There’s actually something worth saying there probably, which is, it’s easier to work on a special case, than to work on some vaguely defined, “here’s a thing that would be nice”. So I do most often, when I’m thinking about my research, when I want to focus on sub problems to specialize on the outer alignment part, which I’m doing more in this warmup problem perspective, I think of it in terms of high stakes versus low stakes decisions. **Paul Christiano:** So in particular, if you’ve solved what we’re describing as outer alignment, if you have a reward function that captures what humans care about well enough, and if the individual decisions made by your system are sufficiently low stakes, then it seems like you can get a good outcome just by doing online learning. That is, you constantly retrain your system as it acts. And it can do bad things for a while as it moves out of distribution, but eventually you’ll fold that data back into the training process. And so if you had a good reward function and the stakes are low, then you can get a good outcome. So when I say that I think about outer alignment as a subproblem, I mostly mean that I ignore the problem of high stakes decisions, or fast acting catastrophes, and just focus on the difficulties that arise, even when every individual decision is very low stakes. **Daniel Filan:** Sure. So that actually brings up another style of decomposition that some people prefer, which is a distributional question. So there’s one way of thinking about it where outer alignment is “pick a good objective” and inner alignment is “hope that the system assumes that objective”. Another distinction people sometimes make is, okay, firstly, we’ll have a set of situations that we’re going to develop our AI to behave well in. And step one is making sure our AI does the right thing in that test distribution, which is, I guess, supposed to be kind of similar to outer alignment; you train a thing that’s sort of supposed to roughly do what you want, then there’s this question of, does it generalize in a different distribution. **Daniel Filan:** Firstly, does it behave competently, and then does it continue to reliably achieve the stuff that you wanted? And that’s supposed to be more like inner alignment, because if the system had really internalized the objective, then it would supposedly continue pursuing it in later places. And there are some distinctions between that and, especially the frame where alignment is supposed to be about: are you representing this objective in your head? And I’m wondering how do you think about the differences between those frames or whether you view them as basically the same thing? **Paul Christiano:** I think I don’t view them as the same thing. I think of those two splits and then a third split, I’ll allude to briefly of avoiding very fast catastrophes versus average case performance. I think of those three splits as just all roughly agreeing. There will be some approaches where one of those splits is a literal split of the problems you have to solve, where it literally factors into doing one of those and then doing the other. I think that the exact thing you stated is a thing people often talk about, but I don’t think it really works even as a conceptual split, quite. Where the main problem is just, if you train AI systems to do well in some distribution, there’s two big, related limitations you get. **Paul Christiano:** One is that doesn’t work off distribution. The other is just that, you only have an average case property over that distribution. So it seems in the real world, it is actually possible, or it looks like it’s almost certainly going to be possible, for deployed AI systems to fail quickly enough that the actual harm done by individual bad decisions is much too large to bound with an average case guarantee. **Paul Christiano:** So you can imagine the system which appears to work well on distribution, but actually with one in every quadrillion decisions, it just decides now it’s time to start killing all the humans, and that system is quite bad. And I think that in practice, probably it’s better to lump that problem in with distributional shift, which kind of makes sense. And maybe people even mean to include that - it’s a little bit unclear exactly what they have in mind, but distributional shift is just changing the probabilities of outcomes. And the concern is really just things that were improbable under your original distribution. And you could have a problem either because you’re in a new distribution where those things go from being very rare to being common, or you could have a problem just because they were relatively rare, so you didn’t encounter any during training, but if you keep sampling, even on distribution, eventually one of those will get you and cause trouble. **Daniel Filan:** Maybe they were literally zero in the data set you drew, but not in the “probability distribution” that you drew your data set from. **Paul Christiano:** Yeah, so I guess maybe that is fair. I really naturally reach for the underlying probability distribution, but I think out of distribution, in some sense, is most likely to be our actual split of the problem if we mean the empirical distribution over the actual episodes at hand. Anyway, I think of all three of those decompositions, then. That was a random caveat on the out of distribution one. **Daniel Filan:** Sure. **Paul Christiano:** I think of all of those related breakdowns. My guess is that the right way of going doesn’t actually respect any of those breakdowns, and doesn’t have a set of techniques that solve one versus the other. But I think it is very often helpful. It’s just generally, when doing research, helpful to specialize on a subproblem. And I think often one branch or the other of one of those splits is a helpful way to think about the specialization you want to do, during a particular research project. The splits I most often use are this low stakes one where you can train online and individual decisions are not catastrophic, and the other arm of that split is: suppose you have the ability to detect a catastrophe if one occurs, or you trust your ability to assess the utility of actions. And now you want to build a system which doesn’t do anything catastrophic, even when deployed in the real world on a potentially different distribution, encountering potentially rare failures. **Paul Christiano:** That’s the split I most often use, but I think none of these are likely to be respected by the actual list of techniques that together address the problem. But often one half or the other is a useful way to help zoom in on what assumptions you want to make during a particular research project. **Daniel Filan:** And why do you prefer that split? **Paul Christiano:** I think most of all, because it’s fairly clear what the problem statement is. So the problem statement, there, is just a feature of the thing outside of your algorithm. Like, you’re writing some algorithm. And then your problem statement is, “Here is a fact about the domain in which you’re going to apply the algorithm.” The fact is that it’s impossible to mess things up super fast. **Daniel Filan:** Okay. **Paul Christiano:** And it’s nice to have a problem statement which is entirely external to the algorithm. If you want to just say, “here’s the assumption we’re making now; I want to solve that problem”, it’s great to have an assumption on the environment be your assumption. There’re some risk if you say, “Oh, our assumption is going to be that the agent’s going to internalize whatever objective we use to train it.” The definition of that assumption is stated in terms of, it’s kind of like helping yourself to some sort of magical ingredient. And, if you optimize for solving that problem, you’re going to push into a part of the space where that magical ingredient was doing a really large part of the work. Which I think is a much more dangerous dynamic. If the assumption is just on the environment, in some sense, you’re limited in how much of that you can do. You have to solve the remaining part of the problem you didn’t assume away. And I’m really scared of sub-problems which just assume that some part of the algorithm will work well, because I think you often just end up pushing an inordinate amount of the difficulty into that step. ### Thoughts on agent foundations **Daniel Filan:** Okay. Another question that I want to ask about these sorts of decompositions of problems is, I think most of the intellectual tradition that’s spawned off of Nick Bostrom and Eliezer Yudkowsky uses an approach kind of like this, maybe with an emphasis on learning things that people want to do. That’s particularly prominent at [the research group I work at](https://humancompatible.ai/). There’s also, I think some subset of people largely I think concentrated at [the Machine Intelligence Research Institute](https://intelligence.org/), that have this sense that “Oh, we just don’t understand the basics of AI well enough. And we need to really think about decision theory, and we really need to think about what it means to be an agent. And then, once we understand this kind of stuff better than, maybe it’ll be easier to solve those problems.” That’s something they might say. **Daniel Filan:** What do you think about this approach to research where you’re just like, “Okay, let’s like figure out these basic problems and try and get a good formalism that we can work from, from there on.” **Paul Christiano:** I think, yeah. This is mostly a methodological question, probably, rather than a question about the situation with respect to AI, although it’s not totally clear; there may be differences in belief about AI that are doing the real work, but methodologically I’m very drawn - Suppose you want to understand better, what is optimization? Or you have some very high level question like that. Like, what is bounded rationality? I am very drawn to an approach where you say, “Okay, we think that’s going to be important down the line.” I think at some point, as we’re trying to solve alignment, we’re going to really be hurting for want of an understanding of bounded rationality. I really want to just be like, “Let’s just go until we get to that point, until we really see what problem we wanted to solve, and where it was that we were reaching for this notion of bounded rationality that we didn’t have.” **Paul Christiano:** And then at that point, we will have some more precise specification of what we actually want out of this theory of bounded rationality. **Daniel Filan:** Okay. **Paul Christiano:** And I think that is the moment to be trying to dig into those concepts more. I think it’s scary to try and go the other way. I think it’s not totally crazy at all. And there are reasons that you might prefer it. I think the basic reason it’s scary is that there’s probably not a complete theory of everything for many of these questions. There’s a bunch of questions you could ask, and a bunch of answers you get that would improve your understanding. But we don’t really have a statement of what it is we actually seek. And it’s just a lot harder to research when you’re like, I want to understand. Though in some domains, this is the right way to go. **Paul Christiano:** And that’s part of why it might come down to facts about AI, whether it’s the perfect methodology in this domain. But I think it’s tough to be like, “I don’t really know what I want to know about this thing. I’m just kind of interested in what’s up with optimization”, and then researching optimization. Relative to being like, “Oh, here’s a fairly concrete question that I would like to be able to answer, a fairly concrete task I’d like to be able to address. And which I think is going to come down to my understanding of optimization.” I think that’s just an easier way to better understand what’s up with optimization. **Daniel Filan:** Yeah. So at these moments where you realize you need a better theory or whatever, are you imagining them looking like, “Oh, here’s this technical problem that I want to solve and I don’t know how to, and it reminds me of optimization?” Or, what does the moment look like when you’re like, “Ah, now’s the time.” **Paul Christiano:** I think the way the whole process most often looks is: you have some problem. The way my research is organized, it’s very much like, “Here’s the kind of thing our AI could learn”, for which it’s not clear how our aligned AI learned something that’s equally useful. And I think about one of these cases and dig into it. And I’m like, “Here’s what I want. I think this problem is solvable. Here’s what I think the aligned AI should be doing.” **Paul Christiano:** And I’m thinking about that. And then I’m like, “I don’t know how to actually write down the algorithm that would lead to the aligned AI doing this thing.” And walking down this path, I’m like, “Here’s a piece of what it should be doing. And here’s a piece of how the algorithm should look.” **Paul Christiano:** And then at some point you step back and you’re like, “Oh wow. It really looks like what I’m trying to do here is algorithmically test for one thing being optimized over another”, or whatever. And that’s a particularly doomy sounding example. But maybe I have some question like that. Or I’m wondering, “What is it that leads to the conditional independences the human reports in this domain. I really need to understand that better.” And I think it’s the most often for me not then to be like, “Okay, now let’s go understand that question. Now that it’s come up.” It’s most often, “Let us flag and try and import everything that we know about that area.” I’m now asking a question that feels similar to questions people have asked before. So I want to make sure I understand what everyone has said about that area. **Paul Christiano:** This is a good time to read up on everything that looks like it’s likely to be relevant. The reading up is cheap to do in advance. So you should be trigger happy with that one. But then there’s no actual pivot into thinking about the nature of optimization. It’s just continuing to work on this problem. Some of those lemmas may end up feeling like statements about optimization, but there was no step where you were like, “Now it’s time to think about optimization.” It’s just like, “Let us keep trying to design this algorithm, and then see what concepts fall out of that.” **Daniel Filan:** And you mentioned that there were some domains where, actually thinking about the fundamentals early on was the right thing to do. Which domains are you thinking of? And what do you see as the big differences between those ones and AI alignment? **Paul Christiano:** So I don’t know that much about the intellectual history of almost any fields. The field I’m most familiar with by far is computer science. I think in computer science, especially - so my training is in theoretical computer science and then I spend a bunch of time working in machine learning and deep learning - I think the problem first perspective just generally seems pretty good. And I think to the extent that “let’s understand X” has been important, it’s often at the problem selection stage, rather than “now we’re going to research X in an open-ended way”. It’s like, “Oh, X seems interesting. And this problem seems to shed some light on X. So now that’s a reason to work on this problem.” Like, that’s a reason to try and predict this kind of sequence with ML or whatever. It’s a reason to try and write an algorithm to answer some question about graphs. **Paul Christiano:** So I think in those domains, it’s not that often the case, that you just want to start off and have some high big picture question, and then think about it abstractly. My guess would be that in domains where more of the game is walking up to nature and looking at things and seeing what you see, it’s a little bit different. It’s not as driven as much by you’re coming up with an algorithm and running into constraints in designing an algorithm. I don’t really know that much about the history of science though. So I’m just guessing that that might be a good approach sometimes. Possible technical solutions to AI x-risk ----------------------------------------- ### Imitation learning, inverse reinforcement learning, and ease of evaluation **Daniel Filan:** All right. So, we’ve talked a little bit about the way you might decompose inner alignment, or the space of dealing with existential risk, into problems, one of which is inner alignment. I’d like to talk a little bit on a high level about your work on the solutions to these problems, and other work that people have put out there. So the first thing I want to ask is: as I mentioned, I’m in a research group, and a lot of what we do is think about how a machine learning system could learn some kind of objective from human data. So perhaps there’s some human who has some desires, and the human acts a certain way because of those desires. And we use that to do some kind of inference. So this might look like inverse reinforcement learning. A simple version of it might look like imitation learning. And I’m wondering what you think of these approaches for things that look more like outer alignment, more like trying to specify what a good objective is. **Paul Christiano:** So broadly, I think there are two kinds of goals you could be trying to serve with work like that. For me, there’s this really important distinction as we try and incorporate knowledge that a human demonstrator or human operator lacks. The game changes as you move from the regime where you could have applied imitation learning, in principle, because the operator could demonstrate how to do the task, to the domain where the operator doesn’t understand how to do the task. At that point, they definitely aren’t using imitation learning. And so from my perspective, one thing you could be trying to do with techniques like this, is work well in that imitation learning regime. In the regime where you could have imitated the operator, can you find something that works even better than imitating the operator? And I am pretty interested in that. And I think that imitating the operator is not actually that good a strategy, even if the operator is able to do the task in general. So I have worked some on reinforcement learning from human feedback in this regime. So imagine there’s a task where a human understands what makes performance good or bad: just have the human evaluate individual trajectories, learn to predict those human evaluations, and then optimize that with RL. **Paul Christiano:** I think the reason I’m interested in that technique in particular is I think of it as the most basic thing you can do, or that most makes clear exactly what the underlying assumption is that is needed for the mechanism to work. Namely, you need the operator to be able to identify which of two possible executions of a behavior is better. Anyway, there’s then this further thing. And I don’t think that that approach is the best approach. I think you can do better than asking the human operator, “which of these two is better”. **Paul Christiano:** I think it’s pretty plausible that basically past there, you’re just talking about data efficiency, like how much human time do you need and so on, and how easy is it for the human, rather than a fundamental conceptual change. But I’m not that confident of that. There’s a second thing you could want to do where you’re like, “Now let’s move into the regime where you can’t ask the human which of these two things is better, because in fact, one of the things the human wants to learn about is which of these two behaviors is better. The human doesn’t know; they’re hoping AI will help them understand.” **Daniel Filan:** Actually what’s the situation in which we might want that to happen? **Paul Christiano:** Might want to move beyond the human knowing? **Daniel Filan:** Yeah. So suppose we want to get to this world where we’re not worried about AI systems trying to kill everyone. **Paul Christiano:** Mhm. **Daniel Filan:** And we can use our AI systems to help us with that problem, maybe. Can we somehow get to some kind of world where we’re not going to build really smart AI systems that want to destroy all value in the universe, without solving these kinds of problems where it’s difficult for us to evaluate which solutions are right? **Paul Christiano:** I think it’s very unclear. I think eventually, it’s clear that AI needs to be doing these tasks that are very hard for humans to evaluate which answer is right. But it’s very unclear how far off that is. That is, you might first live in a world where AI has had a crazy transformative impact before AI systems are regularly doing things that humans can’t understand. Also there are different degrees of “beyond a human’s ability to understand” what the AI is doing. So I think that’s a big open question, but in terms of the kinds of domains where you would want to do this, there’s generally this trade-off between over what horizon you evaluate behavior, or how much you rely on hindsight, and how much do you rely on foresight, or the human understanding which behavior will be good. **Daniel Filan:** Yep. **Paul Christiano:** So the more you want to rely on foresight, the more plausible it is that the human doesn’t understand well enough to do the operation. So for example, if I imagine my AI is sending an email for me. One regime is the regime where it’s basically going to send the email that I like most. I’m going to be evaluating either actually, or it’s going to be predicting what I would say to the question, “how good is this email?” And it’s going to be sending the email for which Paul would be like, “That was truly the greatest email.” The second regime where I send the email and then my friend replies, and I look at the whole email thread that results, and I’m like, “Wow, that email seemed like it got my friend to like me, I guess that was a better email.” And then there’s an even more extreme one where then I look back on my relationship with my friend in three years and I’m like, “Given all the decisions this AI made for me over three years, how much did they contribute to building a really lasting friendship?” **Paul Christiano:** I think if you’re going into the really short horizon where I’m just evaluating an email, it’s very easy to get to the regime where I think AI can be a lot better than humans at that question. Just like, it’s very easy for there to be empirical facts and be like, “What kind of email gets a response?” Or “What kind of email will be easily understood by the person I’m talking to?” Where an AI that has sent a hundred billion emails, will just potentially have a big advantage over me as a human. And then as you push out to longer horizons, it gets easier for me to evaluate, it’s easier for a human to be like, “Okay, the person says they understood.” I can evaluate the email in light of the person’s response as well as an AI could. **Paul Christiano:** But as you move out to those longer horizons, then you start to get scared about that evaluation. It becomes scarier to deal with. There starts to be more room for manipulation of the metrics that I use. I’m saying all that to say, there’s this general factor of, when we ask like “Are AI systems needing to do things that humans couldn’t evaluate which of the two behaviors is better”, it depends a lot how long we make the behaviors, and how much hindsight we give to human evaluators. **Daniel Filan:** Okay. **Paul Christiano:** And in general, that’s part of the tension or part of the game. We can make the thing clear by just talking about really long horizon behaviors. So if I’m like, we’re going to write an infrastructure bill, and I’m like, “AI, can you write an infrastructure bill for me?” **Paul Christiano:** It’s very, very hard for me to understand which of two bills is better. And there is the thing where again, in the long game, you do want AI systems helping us as a society to make that kind of decision much better than we would if it was just up to humans to look at the bill, or even a thousand humans looking at the bill. It’s not clear how early you need to do that. I am particularly interested in all of the things humans do to keep society on track. All of the things we do to manage risks from emerging technologies, all the things we do to cooperate with each other, et cetera. And I think a lot of those do involve… more are more interested in AI because they may help us make those decisions better, rather than make them faster. And I think in cases where you want something more like wisdom, it’s more likely that the value added, if AI is to add value, will be in ways that humans couldn’t easily evaluate. **Daniel Filan:** Yeah. So we were talking about imitation learning or inverse reinforcement learning. So looking at somebody do a bunch of stuff and then trying to infer what they were trying to do. We were talking about, there are these solutions to outer alignment, and you were saying, yeah, it works well for things where you can evaluate what’s going to happen, but for things that can’t… and I think I cut you off around there. **Paul Christiano:** Yeah, I think that’s interesting. I think you could have pursued this research. Either trying to improve the imitation learning setting, like “Look, imitation learning actually wasn’t the best thing to do, even when we were able to demonstrate.” I think that’s one interesting thing to do, which is the context where I’ve most often thought about this kind of thing. A second context is where you want to move into this regime where a human can’t say which thing is better or worse. I can imagine, like you’ve written some bill, and we’re like, how are we going to build an AI system that writes good legislation for us? In some sense, actually the meat of the problem is not writing up the legislation, it’s helping predict which legislation is actually good. We can sort of divide the problem into those two pieces. One is an optimization problem, and one is a prediction problem. And for the prediction component, that’s where it’s unclear how you go beyond human ability. It’s very easy to go beyond human ability on the optimization problem: just dump more compute into optimizing. **Paul Christiano:** I think you can still try and apply things like inverse reinforcement learning though. You can be like: “Humans wrote a bunch of bills. Those bills were imperfect attempts to optimize something about the world. You can try and back out from looking at not only those bills, but all the stories people write, all the words they say, blah, blah, blah.” We can try and back out what it is they really wanted, and then give them a prediction of how well the bill will achieve what they really wanted? And I think that is particularly interesting. In some sense, that is, from a long-term safety perspective more interesting than the case where the human operator could have understood the consequences of the AI’s proposals. But I am also very scared. I don’t think we currently have really credible proposals for inverse reinforcement learning working well in that regime. **Daniel Filan:** What’s the difficulty of that? **Paul Christiano:** So I think the hardest part is I look at some human behaviors, and the thing I need to do is disentangle which aspects of human behavior are limitations of the human - which are things the human wishes about themselves they could change - and which are reflections of what they value. And in some sense, in the imitation learning regime, we just get to say “Whatever. We don’t care. We’re getting the whole thing. If the humans make bad predictions, we get bad predictions.” In the inverse reinforcement learning case, we need to look at a human who is saying these things about what they want over the long-term or what they think will happen over the long-term, and we need to decide which of them are errors. There’s no data that really pulls that apart cleanly. So it comes down to either facts about the prior, or modeling assumptions. **Paul Christiano:** And so then, the work comes down to how much we trust those modeling assumptions in what domains. And I think my basic current take is: the game seems pretty rough. We don’t have a great menu of modeling assumptions available right now. I would summarize the best thing we can do right now as, in this prediction setting, amounting to: train AI systems to make predictions about all of the things you can easily measure. Train AI systems to make judgements in light of AI systems’ predictions about what they could easily measure, or maybe judgements in hindsight, and then predict those judgements in hindsight. **Paul Christiano:** Maybe the prototypical example of this is, train an AI system to predict a video of the future. Then have humans look at the video of the future and decide which outcome they like most. I think the reason to be scared of like the most developed form of this, so the reason I’m scared of the most developed form of this, is we are in the situation now where AI really wants to push on this video of the future that’s going to get shown to the human. And distinguishing between the video of the future that gets shown to the human and what’s actually happening in the world, seems very hard. **Paul Christiano:** I guess that’s, in some sense, the part of the problem I most often think about. So either looking forward to a future where it’s very hard for a human to make heads or tails of what’s happening, or a future where a human believes they can make heads and tails of what’s happening, but they’re mistaken about that. For example, a thing we might want our AIs to help us do is to keep the world sane, and make everything make sense in the world. So if our AI shows a several videos of the future, and nine of them are incomprehensible and one of them makes perfect sense, we’re like, “Great, give me the future that makes perfect sense.” And the concern is just, do we get there by having an AI which is instead of making the world make sense, is messing with our ability to understand what’s happening in the world? So we just, see the kind of thing we wanted to see or expected to see. And, to the extent that we’re in an outer alignment failure scenario, that’s kind of what I expect failures to ultimately look like. ### Paul’s favorite outer alignment solutions **Daniel Filan:** So in the realm of things roughly like outer alignment, or alignment dealing with low stakes, repeatable problems, what kind of solutions are you most interested in from a research perspective? **Paul Christiano:** I don’t have a very short answer to this question. So I guess you’ll get a kind of long answer to this question. **Daniel Filan:** That in itself is interesting. **Paul Christiano:** Yeah. And maybe there’s also two kinds of answers I can give. One is like the thing that I am most animated by, that I am working on myself. Another is a broader, here are kinds of things people do in the world that I’m particularly excited by, amongst existing research directions. Maybe my default would be to go through some of the things people do in the world that I’m excited by, and then turn to the thing I’m most animated by but I’d be happy to do the other order if that seems better. **Daniel Filan:** Let’s try in the first order. ### Solutions researched by others **Paul Christiano:** I guess one thing that seems like it comes up constantly as a useful building block, or an essential ingredient in many possible plans, which also seems both tractable to work on and really hard, is interpretability. So we’re very frequently in a situation where we’ve trained some very large neural network. We know that it’s able to make good predictions in some domain, and we’re not really able to understand what it knows about that domain. Sometimes we’re able to play some clever game and say something about why it’s making the prediction it’s making, or what kind of thing it knows about or doesn’t know about. But for the most part, our methods there are very similar to just doing some kind of behavioral analysis where we’re like, “Oh, if you change this part of the input it gets it wrong. So apparently that’s what it’s paying attention to.” I think there’s some hope for techniques that are more mechanically looking at what computation is performed by the model, and then somehow understanding something about what it has learned, so that you can better understand whether predictions it’s making are reasonable, et cetera. So I guess that’s just something I’m quite interested in, to the extent that we’re able to make headway on it. **Daniel Filan:** Okay. And how does that help in these outer alignment type settings? **Paul Christiano:** Yeah. So I think the biggest thing is that, imagine your model again, which is predicting videos from the future, and you’d like to distinguish the case where actually everything in the future is great, versus the case where actually the future is terrible, but there’s a nice little village set up in front of the camera. We’re concerned about models, which are deliberately obfuscating what’s happening on camera. That is AIs which are deliberately planning to put up the nice little village: they’re building the houses, they’re ensuring the camera doesn’t go out of the village, etc. **Daniel Filan:** Yeah. **Paul Christiano:** This is a very crude metaphor, but the AI which is deliberately doing that, which is choosing actions from this tiny space of actions to engineer this very specific outcome, in some sense, somewhere deep in its heart, it understands a lot of what’s happening in the world. It understands that if the camera turned just this way, it would see something objectionable, so it doesn’t let it do that. And so it feels like if you have, in some sense, it doesn’t even feel like that much to ask of your interpretability tools to be able to reach inside and be like, “Oh, okay. Now if we look at what it’s thinking, clearly there’s this disconnect between what’s happening in the world and what’s reported to the human.” And I don’t think there are that many credible approaches for that kind of problem, other than some kind of headway on interpretability. So yeah, I guess that’s my story about how it helps. **Daniel Filan:** Okay. **Paul Christiano:** I think there are many possible stories about how it helps. That’s the one I’m personally most interested in. **Daniel Filan:** All right. So that’s one approach that you like. **Paul Christiano:** I mean, I think in terms of what research people might do, I’m just generally very interested in taking a task that is challenging for humans in some way, and trying to train AI systems to do that task, and seeing what works well, seeing how we can help humans push beyond their native ability to evaluate proposals from an AI. And tasks can be hard for humans in lots of ways. You can imagine having lay humans evaluating expert human answers to questions and saying, “How can we build an AI that helps expose this kind of expertise to a lay human?” **Paul Christiano:** The interesting thing is the case where you don’t have any trusted humans who have that expertise, where we as a species are looking at our AI systems and they have expertise that no humans have. And we can try and study that today by saying, “Imagine a case where the humans who are training the AI system, lack some expertise that other humans have.” And it gives us a nice little warm up environment in some sense. **Daniel Filan:** Okay. **Paul Christiano:** You could have the experts come in and say, “How well did you do?” You have gold standard answers, unlike in the final case. There’s other ways tasks can be hard for humans. You can also consider tasks that are computationally demanding, or involve lots of input data; tasks where human abilities are artificially restricted in some way; you could imagine people who can’t see are training an ImageNet model to tell them about scenes in natural language. **Daniel Filan:** Okay. **Paul Christiano:** Again, the model is that there are no humans who can see. You could ask, “Can we study this in some domain?” and the analogy would be that there’s no humans who can see. Anyway, so there’s I think a whole class of problems there, and then there’s a broader distribution over what techniques you would use for attacking those problems. I am very interested in techniques where AI systems are helping humans do the evaluation. So kind of imagine this gradual inductive process where as your AI gets better, they help the humans answer harder and harder questions, which provides training data to allow the AIs to get ever better. I’m pretty interested in those kinds of approaches, which yeah, there are a bunch of different versions, or a bunch of different things along those lines. **Paul Christiano:** It was the second category, so interpretability, we have using AIs to help train AIs. **Daniel Filan:** Yep. There was also, what you were working on. **Paul Christiano:** The last category I’d give is just, I think even again in this sort of more imitation learning regime or in the regime where humans can tell what is good: doing things effectively, learning from small amounts of data, learning policies that are higher quality. That also seems valuable. I am more optimistic about that problem getting easier as AI systems improve, which is the main reason I’m less scared of our failure to solve that problem, than failure to solve the other two problems. And then maybe the fourth category is just, I do think there’s a lot of room for sitting around and thinking about things. I mean, I’ll describe what I’m working on, which is a particular flavor of sitting around and thinking about things. **Daniel Filan:** Sure. **Paul Christiano:** But there’s lots of flavors of sitting around and thinking about, “how would we address alignment” that I’m pretty interested in. **Daniel Filan:** All right. **Paul Christiano:** Onto the stuff that I’m thinking about? **Daniel Filan:** Let’s go. ### Decoupling planning from knowledge **Paul Christiano:** To summarize my current high level hope/plan/whatever, we’re concerned about the case where SGD, or Stochastic Gradient Descent, finds some AI system that embodies useful knowledge about the world, or about how to think, or useful heuristics for thinking. And also uses it in order to achieve some end: it has beliefs, and then it selects the action that it expects will lead to a certain kind of consequence. At a really high level, we’d like to, instead of learning a package which potentially couples that knowledge about the world with some intention that we don’t like, we’d like to just throw out the intention and learn the interesting knowledge about the world. And then we can, if we desire, point that in the direction of actually helping humans get what they want. **Paul Christiano:** At a high level, the thing I’m spending my time on is going through examples of the kinds of things that I think gradient descent might learn, for which it’s very hard to do that decoupling. And then for each of them, saying, “Okay, what is our best hope?” or, “How could we modify gradient descent so that it could learn the decoupled version of this thing?” And they’ll be organized around examples of cases where that seems challenging, and what the problems seem to be there. Right now, the particular instance that I’m thinking about most and have been for the last three to six months, is the case where you learn either facts about the world or a model of the world, which are defined, not in terms of human abstractions, but some different set of abstractions. As a very simple example that’s fairly unrealistic, you might imagine humans thinking about the world in terms of people and cats and dogs. And you might imagine a model which instead thinks about the world in terms of atoms bouncing around. **Paul Christiano:** So the concerning case is when we have this mismatch between the way your beliefs or your simulation or whatever of the world operates, and the way that human preferences are defined, such that it is then easy to take this model and use it to, say, plan for goals that are defined in terms of concepts that are natural to it, but much harder to use it to plan in terms of concepts that are natural to humans. **Paul Christiano:** So I can have my model of atoms bouncing around and I can say, “Great, search over actions and find the action that results in the fewest atoms in this room.” And it’s like, great. And then it can just enumerate a bunch of actions and find the one that results in the minimal atoms. And if I’m like, “Search for one where the humans are happy.” It’s like, “I’m sorry. I don’t know what you mean about humans or happiness.” And this is kind of a subtle case to talk about, because actually that system can totally carry on a conversation about humans or happiness. That is, at the end of the day, there are these observations, we can train our systems to make predictions of what are the actual bits that are going to be output by this camera. **Daniel Filan:** Yep. **Paul Christiano:** And so it can predict human faces walking around and humans saying words. It can predict humans talking about all the concepts they care about, and it can predict pictures of cats, and it can predict a human saying, “Yeah, that’s a cat.” And the concern is more that, basically you have your system which thinks natively in terms of atoms bouncing around or some other abstractions. And when you ask it to talk about cats or people, instead of getting it talking about actual cats or people, you get talking about when a human would say there is a cat or a person. And then if you optimize for “I would like a situation where all the humans are happy.” What you instead get is a situation where there are happy humans on camera. And so you end up back in the same kind of concern that you could have had, of your AI system optimizing to mess with your ability to perceive the world, rather than actually making the world good. **Daniel Filan:** So, when you say that you would like this kind of decoupling, the case you just described is one where it’s hard to do the decoupling. What’s a good example of, “Here we decoupled the motivation from the beliefs. And now I can insert my favorite motivation and press go.” What does that look like? **Paul Christiano:** So I think a central example for me, or an example I like, would be a system which has some beliefs about the world, represented in a language you’re familiar with. They don’t even have to be represented that way natively. Consider an AI system, which learns a bunch of facts about the world. It learns some procedure for deriving new facts from old facts, and learns how to convert whatever it observes into facts. It learns some, maybe opaque model that just converts what it observes into facts about the world. It then combines them with some of the facts that are baked into it by gradient descent. And then it turns the crank on these inference rules to derive a bunch of new facts. And then at the end, having derived a bunch of facts, it just tries to find an action such that it’s a fact that that action leads to the reward button being pushed. **Paul Christiano:** So there’s like a way you could imagine. And it’s a very unrealistic way for an AI to work, just as basically every example we can describe in a small number of words is a very unrealistic way for a deep neural network to work. Once I have that model, I could hope to, instead of having a system which turns the crank, derives a bunch of facts, then looks up a particular kind of facts, and finally takes it to take an action; instead, it starts from the statements, turns the crank, and then just answers questions, or basically directly translates the statements in its internal language into natural language. If I had that, then instead of searching over “the action leads to the reward button being pressed”, I can search over a bunch of actions, and for each of them, look at the beliefs it outputs, in order to assess how good the world is, and then search for one where the world is good according to humans. **Paul Christiano:** And so the key dynamic is, how do I expose all this “turning the crank on facts”? How do I expose the facts that it produces to humans in a form that’s usable for humans? And this brings us back to amplification or debate, these two techniques that I’ve worked on in the past, in this genre of like AI, helping humans evaluate AI behavior. **Daniel Filan:** Yep. **Paul Christiano:** Right. A way we could hope to train an AI to do that, we could hope to have almost exactly the same process of SGD that produced the original reward button maximizing system. We’d hope to, instead of training it to maximize the reward button, train it to give answers that humans like, or answers that humans consider accurate and useful. And the way humans are going to supervise it is basically, following along step wise with the deductions it’s performing as it turns this crank of deriving new facts from old facts. **Paul Christiano:** So it had some facts at the beginning. Maybe a human can directly supervise those. We can talk about the case where the human doesn’t know them, which I think is handled in a broadly similar way. And then, as it performs more and more steps of deduction, it’s able to output more and more facts. But if a human is able to see the facts that it had after n minus one steps, then it’s much easier for a human to evaluate some proposed fact at the nth step. So you could hope to have this kind of evaluation scheme where the human is incentivizing the system to report knowledge about the world, and then, however the system was able to originally derive the knowledge in order to take some action in the world, the system can also derive that knowledge in the service of making statements that a human regards as useful and accurate. So that’s a typical example. **Daniel Filan:** All right. And the idea is that, for whatever task we might have wanted an AI system to achieve, we just train a system like this, and then we’re like, “How do I do the right thing?” And then it just tells us, and ideally it doesn’t require really fast motors or appendages that humans don’t have, or we know how to build them or something. It just gives us some instructions, and then we do it. And that’s how we get whatever thing we wanted out of the AI. **Paul Christiano:** Yeah. We’d want to take some care to make everything like really competitive. So probably want to use this to get a reward function that we use to train our AI, rather than trying and use it to output instructions that a human executes. And we want to be careful about… there’s a lot of details there in not ending up with something that’s a lot slower than the unaligned AI would have been. **Daniel Filan:** Okay. **Paul Christiano:** I think this is the kind of case where I’m sort of optimistic about being able to say like, “Look, we can decouple the rules of inference that it uses to derive new statements and the statements that it started out believing, we can decouple that stuff from the decision at the very end to take the particular statement it derived and use that as the basis for action.” **Daniel Filan:** So going back a few steps. You were talking about cases where you could and couldn’t do the decoupling, and you’re worried about some cases where you couldn’t do the decoupling, and I was wondering how that connects to your research? You’re just thinking about those, or do you have ideas for algorithms to deal with them? **Paul Christiano:** Yeah, so I mentioned the central case we’re thinking about is this mismatch between a way that your AI most naturally is said to be thinking about what’s happening - the way the AI is thinking about what’s happening - and the way a human would think about what’s happening. I think that kind of seems to me right now, a very central difficulty. I think maybe if I just describe it, it sounds like well, sometimes you get really lucky and your AI can be thinking about things; it’s just in a different language, and that’s the only difficulty. I currently think that’s a pretty central case, or handling that case is quite important. The algorithm we’re thinking about most, or the family of algorithms we’re thinking about most for handling that case is basically defining an objective over some correspondence, or some translation, between how your AI thinks about things and how the human thinks about things. **Paul Christiano:** The conventional way to define that, maybe, would be to have a bunch of human labeling. Like there was a cat, there was a dog, whatever. The concern with that is that you get this… instead of deciding if there was actually a cat, it’s translating, does a human think there’s a cat? So the main idea is to use objectives that are not just a function of what it outputs, they’re not the supervised objective of how well its outputs match human outputs. You have other properties. You can have regularization, like how fast is that correspondence? Or how simple is that correspondence? I think that’s still not good enough. You could have consistency checks, like saying, “Well, it said A and it said B, and we’re not sure we’re not able to label either A or B, but we understand that the combination of A and B is inconsistent. This is still not good enough. **Paul Christiano:** And so then most of the time has gone into ideas that are, basically, taking those consistency conditions. So saying “We expect that when there’s a bark, it’s most likely there was a dog. We think that the model’s outputs should also have that property.” Then trying to look at what is the actual fact about the model that led to that consistency condition being satisfied? This gets us a little bit back into mechanistic transparency hopes, interpretability hopes. Where the objective actually depends on why that consistency condition was satisfied. So you’re not just saying, “Great, you said that there’s more likely to be a dog barking when there was a dog in the room.” We’re saying, “It is better if that relationship, if that’s because of a single weight in your neural network.” That’s this very extreme case. That’s a very extremely simple explanation for why that correlation occurred. And we could have a more general objective that cares about the nature of the explanation. That cares about why that correlation existed. **Daniel Filan:** Where the idea is that we want these consistency checks. We want them to be passed, not because we were just lucky with what situations we looked at, but actually, somehow the structure is that the model is reliably going to produce things that are right. And we can tell, because we can figure out what things the consistency checks passing are due to. Is that right? **Paul Christiano:** That’s the kind of thing. Yeah. And I think it ends up being, or it has been a long journey. Hopefully there’s a long journey that will go somewhere good. Right now that is up in the air. But some of the early candidates would be things like “This explanation could be very simple.” So instead of asking for the correspondence itself to be simple, ask for the reasons that these consistency checks are satisfied are very simple. It’s more like one weight in a neural net rather than some really complicated correlation that came from the input. You could also ask for that correlation to depend on as few facts as possible about the input, or about the neural network. **Daniel Filan:** Okay. **Paul Christiano:** I think none of these quite work, and getting to where we’re actually at would be kind of a mess. But that’s the research program. It’s mostly sitting around, thinking about objectives of this form, having an inventory of cases that seem like really challenging cases for finding this correspondence. And trying to understand. Adding new objectives into the library and then trying to refine: here are all these candidates, here are all these hard cases. How do we turn this into something that actually works in all the hard cases? It’s very much sitting by a whiteboard. It is a big change from my old life. Until one year ago I basically just wrote code, or I spent years mostly writing code. And now I just stare at whiteboards. ### Factored cognition **Daniel Filan:** All right. So, changing gears a little bit, I think you’re most perhaps well known for a factored cognition approach to AI alignment, that somehow involves decomposing a particular task into a bunch of subtasks, and then training systems to basically do the decomposition. I was wondering if you could talk a little bit about how that fits into your view of which problems exist, and what your current thoughts are on this broad strategy? **Paul Christiano:** Yeah. So, the Factored Cognition Hypothesis was what [Ought](https://ought.org/), a nonprofit I worked with, was calling this hope that arbitrarily complex tasks can be broken down into simpler pieces, and so on, ad infinitum, potentially at a very large slowdown. And this is relevant on a bunch of possible approaches to AI alignment. Because if you imagine that humans and AI systems are trying to train AIs to do a sequence of increasingly complex tasks, but you’re only comfortable doing this training when the human and their AI assistants are at least as smart as the AI they’re about to train, then if you just play training backwards, you basically have this decomposition of the most challenging task your AI was ever able to do, into simpler and simpler pieces. And so I’m mostly interested in tasks which cannot be done by any number of humans, tasks that however long they’re willing to spend during training, seem very hard to do by any of these approaches. **Paul Christiano:** So this is for [AI safety via debate](https://arxiv.org/abs/1805.00899), where the hope is you have several AIs arguing about what the right answer is. It’s true for [iterated distillation and amplification](https://ai-alignment.com/iterated-distillation-and-amplification-157debfd1616), where you have a human with these assistants training a sequence of increasingly strong AIs. And it’s true for recursive reward modeling, which is, I guess, an agenda that came from [a paper out of DeepMind](https://arxiv.org/abs/1811.07871), it’s by [Jan Leike](https://jan.leike.name/), who took over for me at OpenAI, where you’re trying to define a sequence of reward functions for more and more complex tasks, using assistants trained on the preceding reward functions. **Paul Christiano:** Anyway, it seems like all of these approaches run into this common… there’s something that I think of as an upper bound. I think other people might dispute this, but I would think of as a crude upper bound, based on everything you ever trained an AI to do in any of these ways can be broken down into smaller pieces, until it’s ultimately broken down into pieces that a human can do on their own. **Paul Christiano:** And sometimes that can be nonobvious. I think it’s worth pointing out that search can be trivially broken down into simpler pieces. Like if a human can recognize a good answer, then a large enough number of humans can do it, just because you can have a ton of humans doing a bunch of things until you find a good answer. I think my current take would be, I think it has always been the case that you can learn stuff about the world, which you could not have derived by breaking down the question. Like “What is the height of the Eiffel Tower?” doesn’t just break down into simpler and simpler questions. The only way you’re going to learn that is by going out and looking at the height of the Eiffel Tower, or maybe doing some crazy simulation of Earth from the dawn of time. ML in particular is going to learn a bunch of those things, or gradient descent is going to bake a bunch of facts like that into your neural network. **Paul Christiano:** So if this task, if doing what the ML does is decomposable, it would have to be through humans looking at all of that training data somehow, looking at all of the training data which the ML system ever saw while it was trained, and drawing their own conclusions from that. I think that is, in some sense, very realistic. A lot of humans can really do a lot of things. But for all of these approaches I listed, when you’re doing these task decompositions, it’s not only the case that you decompose the final task the AI does into simpler pieces. You decompose it into simpler pieces, all of which the AI is also able to perform. And so learning, I think, doesn’t have that feature. That is, I think you can decompose learning in some sense into smaller pieces, but they’re not pieces that the final learned AI was able to perform. **Paul Christiano:** The learned AI is an AI which knows facts about the Eiffel Tower. It doesn’t know facts about how to go look at Wikipedia articles and learn something about the Eiffel Tower, necessarily. So I guess now I think these approaches that rely on factored cognition, I now most often think of having both the humans decomposing tasks into smaller pieces, but also having a separate search that runs in parallel with gradient descent. **Paul Christiano:** I wrote [a post on imitative generalization](https://www.alignmentforum.org/Posts/SL9mKhgdmDKXmxwE4/learning-the-prior), and then Beth Barnes wrote [an explainer on it](https://www.alignmentforum.org/posts/JKj5Krff5oKMb8TjT/imitative-generalisation-aka-learning-the-prior-1), a while ago. The idea here is, imagine, instead of decomposing tasks into tiny sub-pieces that a human can do, we’re going to learn a big reference manual to hand to a human, or something like that. And we’re going to use gradient descent to find the reference manual, such that for any given reference manual, you can imagine handing it to humans and saying, “Hey, human, trust the outputs from this manual. Just believe it was written by someone benevolent wanting you just succeed at the task. Now, using that, do whatever you want in the world.” **Paul Christiano:** And now there’s a bigger set of tasks the human can do, after you’ve handed them this reference manual. Like it might say like the height of the Eiffel Tower is whatever. And the idea in imitative generalization is just, instead of searching over a neural network - this is very related to the spirit of the decoupling I was talking about before - we’re going to search over a reference manual that we want to give to a human. And then instead of decomposing our final task into pieces that the human can do unaided, we’re going to decompose our final task into pieces that a human can do using this reference manual. **Paul Christiano:** So you might imagine then that stochastic gradient descent bakes in a bunch of facts about the world into this reference manual. These are things the neural network sort of just knows. And then we give those to a human and we say, “Go do what you will, taking all of these facts as given.” And now the human can do some bigger set of tasks, or answer a bunch of questions they otherwise wouldn’t have been able to answer. And then we can get an objective for this reference manual. So if we’re producing the reference manual by stochastic gradient descent, we need some objective to actually optimize. **Paul Christiano:** And the proposal for the objective is, give that reference manual to some humans, ask them to do the task, or ask the large team of humans to eventually break down the task of predicting the next word of a webpage or whatever it is that your neural network was going to be trained to do. Look at how well the humans do at that predict-the-next-word task. And then instead of optimizing your neural network by stochastic gradient descent in order to make good predictions, optimize whatever reference manual you’re giving a human by gradient descent in order to cause it to make humans make good predictions. **Paul Christiano:** I guess that doesn’t change the factored cognition hypothesis as stated, because the search is also just something which can be very easily split across humans. You’re just saying, “loop over all of the reference manuals, and for each one, run the entire process”. But I think in flavor it’s like pretty different in that you don’t have your trained AI doing any one of those subtasks. Some of those subtasks are now being parallelized across the steps of gradient descent or whatever, or across the different models being considered in gradient descent. And that is most often the kind of thing I’m thinking about now. **Paul Christiano:** And that suggests this other question of, okay, now we need to make sure that, if your reference manual’s just text, how big is that manual going to be compared to the size of your neural network? And can you search over it as easily as you can search over your neural network? I think the answer in general is, you’re completely screwed if that manual is in text. So we mentioned earlier that it’s not obvious that humans can’t just do all the tasks we want to apply AI to. You could imagine a world where we’re just applying AI to tasks where humans are able to evaluate the outputs. And in some sense, everything we’re talking about is just extending that range of tasks to which we can apply AI systems. And so breaking tasks down into subtasks that AI can perform is one way of extending the range of tasks. **Paul Christiano:** Now are basically looking, not at tasks that a single human can perform, but that some large team of humans can perform. And then adding this reference manual does further extend the set of tasks that a human can perform. I think if you’re clever, it extends it to the set of tasks where what the neural net learned can be cashed out as this kind of declarative knowledge that’s in your reference manual. But maybe not that surprisingly, that does not extend it all the way. Text is limited compared to the kinds of knowledge you can represent in a neural network. That’s the kind of thing I’m thinking about now. **Daniel Filan:** Okay. And what’s a limitation of text versus what you could potentially represent? **Paul Christiano:** So if you imagine you have your billion-parameter neural network, I mean, a simple example is just, if you imagine that neural network doing some simulation, representing the simulation it wants to do like, it’s like, “Oh yeah, if there’s an atom here, there should be an atom there in the next time step.” That simulation is described by these billion numbers, and searching over a reference manual big enough to contain a billion numbers is a lot harder than searching over a neural network, like a billion weights of a neural network. And more brutally, a human who has that simulation, in some sense doesn’t really know enough to actually do stuff with it. They can tell you where the atoms are, but they can’t tell you where the humans are. That’s one example. **Paul Christiano:** Another is: suppose there’s some complicated set of correlations, or you might think that things that are more like skills will tend to have this feature more. Like, if I’m an image classification model, I know that that particular kind of curve is really often associated with something being part of a book. I can describe that in words, but it gets blown up a lot in the translation process towards words, and it becomes harder to search over. ### Possible solutions to inner alignment **Daniel Filan:** So the things we’ve talked about have mostly been your thoughts about objectives to give AI systems. And so more in this outer alignment style stage. I’m wondering for inner alignment style problems, where the AI system has some objective and you want to make sure that it’s really devoted to pursuing that objective, even if the situation changes, or even in the worst case, I’m wondering if you have thoughts on solutions you’re particularly keen on in those settings. **Paul Christiano:** Yeah. So I think I have two categories of response. One is technical research we can do that helps with this kind of inner alignment/catastrophic failure/out of distribution, that cluster of problems across the board, or in many possible worlds. And another is, assuming my research project was successful, how would this be handled on that? I’ll start with what people are doing that seems helpful. **Paul Christiano:** So I think the most basic thing I’m excited about is just generating hard cases, and throwing hard cases at your AI. So if you imagine you have some AI system, you’re like “I’m concerned that on some very rare inputs, the AI system may decide that it’s time to kill all humans.” I’m like, “Well, what I’m going to do is, I’m going to try and generate the kinds of inputs that might convince my AI to kill all humans, and hopefully if I try a really long time and I can’t find any, then it’s less likely we’re going to encounter any out there in the real world.” **Daniel Filan:** Yep. And the theory is that it’s in some sort of safe box, so that if you succeed at your search, the AI does not in fact kill all the humans. **Paul Christiano:** Yeah. So there’s this distinction where, when training an AI, you may often need to see the consequences of its actions, whereas for this kind of training, I wouldn’t want to be running the things my AI proposes and checking the consequences. Hopefully. So there’s more subtleties there, definitely. But yeah, we’re not actually doing the things the AI suggests. We just observe that it takes an action. **Daniel Filan:** So it “takes an action” but it doesn’t actually take the action. **Paul Christiano:** Yeah. It outputs an action, and then there’s no actuators to which the action can get sent. We’re imagining some AI which we might ultimately hook up to the internet. But right now we look at the proposed internet actions and we’re like, “Do those seem good?” And the hope is we’ve solved what I’m filing more under the outer alignment side of being able to assess, for a given proposed action, would that action be catastrophically bad? We can make predictions about that as well as the AI can. So in particular, if the AI has calculated that this action will lead to like a robot uprising killing all humans, then we can look at the action and be like, “Actually, this is not a good action,” and then ding our AI. So if you have that ability, then you can try in your little sandbox to throw tons of situations on your AI, and see if it ever proposes any actions that look like they would be really bad. **Paul Christiano:** I think that feels like the most basic ingredient. That does not seem sufficient. I guess the basic reason it doesn’t seem sufficient is that even if bad cases exist, it can be really hard to find them. So you kind of want to, from there, make the job… so, you imagine this adversary is trying to break your model, and trying to get it to do something bad. You want to make their job as easy as you can possibly make it. So an example would be like, instead of having them actually like provide inputs to your system, maybe you let them go in and monkey around with some of the neurons in the system and be like, “Okay, I can’t actually find an input that causes this neuron to fire, but if I could, then the AI would do this bad thing.” **Paul Christiano:** And that becomes quite subtle, because as I’m monkeying around with the neurons, eventually it becomes unclear. When it had an input, I could say, okay, my AI sees the following webpage, and then it responds by sending the following packet. And I can tell that that would be a really bad thing for it to do. Like it replied to the help wanted ad for someone running their robot rebellion. **Paul Christiano:** It’s harder if I’m monkeying with its neurons, and I see that it outputs a given packet, I don’t necessarily know what state of the world corresponded to those neurons being in that configuration. It’s like, for almost any action, there’s a state of the world in which it’s good to do that action. And in particular, bad actions may not look that bad. They’re just bad because of details of the context. **Paul Christiano:** And so if I got the AI to take some action by monkeying with its neurons, it’s a little bit unclear how I say “Was that action actually bad or not?” You want to give your adversary that kind of ability, in order to make it easier for them to show, well, here’s a case where your AI could do something bad. I can’t actually find the input, but you should be scared, because it seems like this could happen. And you also want to give them interpretability tools. I want them to be able to understand what the AI is thinking and to say “Oh, it looks like the AI is checking if any humans are watching, and doing something nice if they are. So let’s just really optimize on that to find a case where it thinks there’s no humans watching, and then see if it’s still nice.” **Paul Christiano:** That’s sort of a cluster of techniques, all of which are designed to like help you really hammer at, are there cases where this AI might do something bad? Can we find them? If we can find them, then we can train on them. Before we actually take the action, we can provide a gradient saying “Don’t do something that’s really bad in that hypothetical case.” And those kind of blur pretty continuously into verification stuff in my mind. That is, verification is, in some sense, some kind of limit of being willing to monkey with the neurons and then having some formal specification for how much the adversary is allowed to monkey with the neurons. I think all of those are research directions that people pursue for a variety of motivations out there in the world. And I’m pretty excited about a lot of that work. **Daniel Filan:** And on your favorite approaches, how does this pan out? **Paul Christiano:** So I mentioned before this hoped-for decoupling, where I’d say we’re concerned about the case where gradient descent finds a neural network, which is trying to figure out how to mess with the humans. And then when an opportunity comes along, it’s going to mess with the humans. And in some sense, the nicest thing to do is to say, “Okay, the reason we wanted that AI was just because it encodes some knowledge about how to do useful stuff in the world.” And so what we’d like to do is to say, “Okay, we are going to set things up so that it’s easier for gradient descent to learn just the knowledge about how to behave well in the world, rather than to learn that knowledge embedded within an agent that’s trying to screw over humans.” And that is hard, or it seems quite hard. But I guess the biggest challenge in my mind in this decoupling of outer and inner alignment is that this seems almost necessary either for a full solution to outer alignment or a full solution to inner alignment. **Paul Christiano:** So I expect to be more in the trying to kill two birds with one stone regime. And these are the kinds of examples of decoupling we described before. You hope that you only have to use gradient descent to find this reference manual, and then from there you can much more easily pin down what all the other behaviors should be. And then you hope that reference manual is smaller than the scheming AI, which has all of the knowledge in that reference manual baked into its brain. It’s very unclear if that can be done. I think it’s also fairly likely that in the end, maybe we just don’t know how that looks, and it’s fairly likely in the end that it has to be coupled with some more normal measures like verification or adversarial training. About Paul ---------- ### Paul’s research style **Daniel Filan:** All right. So I’d like to now talk a little bit about your research style. So you mentioned that as of recently, the way you do research is you sit in a room and you think about some stuff. Is there any chance you can give us more detail on that? **Paul Christiano:** So I think the basic organizing framework is something like, we have some current set of algorithms and techniques that we use for alignment. Step one is try and dream up some situation in which your AI would try and kill everyone, despite your best efforts using all the existing techniques. So like a situation describing, “We’re worried that here’s the kind of thing gradient descent might most easily learn. And here’s the way the world is, such that the thing gradient descent learned tries to kill everyone. And here’s why you couldn’t have gotten away with learning something else instead.” We tell some story that culminates in doom, which is hard to avoid using existing techniques. That’s step one. **Paul Christiano:** Step two is… maybe there’s some step 1.5, which is trying to strip that story down to the simplest moving parts that feel like the simplest sufficient conditions for doom. Then step two is trying to design some algorithm, just thinking about only that case. I mean, in that case, what do we want to happen? What would we like gradient descent to learn instead? Or how would we like to use the learned model instead, or whatever. What is our algorithm that addresses that case? The last three months have just been working on a very particular case where I currently think existing techniques would lead to doom, along the kinds of lines we’ve been talking about, like grabbing the camera or whatever, and trying to come up with some algorithm that works well in that case. **Paul Christiano:** And then, if you succeed, then you get to move on to step three, where you look again over all of your cases, you look over all your algorithms, you probably try and say something about, can we unify? We know what we want to happen in all of these particular cases. Can we design one algorithm that does that right thing in all the cases? For me that step is mostly a formality at this stage, or it’s not very important at this stage. Mostly we just go back to step one. Once you have your new algorithm, then you go back to, okay, what’s the new case that we don’t handle? **Paul Christiano:** Normally, I’m just pretty lax about the plausibility of the doom stories that I’m thinking about at this stage. That is, I have some optimism that in the end we’ll have an algorithm that results in your AI just never deliberately trying to kill you, and it actually, hopefully, will end up being very hard to tell a story about how your AI ends up trying to kill you. And so while I have this hope, I’m kind of just willing to say, “Oh, here’s a wild case.” A very unrealistic thing that gradient descent might learn, but that’s still enough of a challenge that I want to change or design an algorithm that addresses that case. Because I hope working with really simple cases like that helps guide us towards, if there’s any nice, simple algorithm that never tries to kill you, thinking about the simplest cases you can is just a nice, easy way to make progress towards that. Yeah. So I guess most of the action then is in, what do we actually do in steps one and two? At a high level, that’s what I’m doing all the time. **Daniel Filan:** And is there anything like you can broadly say about what happens in steps one or two? Or do you think that depends a lot on the day or the most recent problem? **Paul Christiano:** Yeah, I guess in step one, the main question people have is, what is the story like, or what is the type signature of that object, or what is it written out in words? And I think most often I’m writing down some simple pseudo code and I’m like, “Here is the code you could imagine your neural network executing.” And then I’m telling some simple story about the world where I’m like, “Oh, actually you live in a world which is governed by the following laws of physics, and the following actors or whatever.” And in that world, this program is actually pretty good. And then I’m like, “Here is some assumption about how SGD works that’s consistent with everything we know right now.” Very often, we think SGD could find any program that’s the simplest program that achieves a given loss, or something. **Paul Christiano:** So the story has the sketch of some code, and often that code will have some question marks and like looks like you could fill those in to make the story work. Some description of the environment, some description of facts about gradient descent. And then we’re bouncing back and forth between that, and working on the algorithm. Working on the algorithm, I guess, is more like… at the end of the day, most of the algorithms take the form of: “Here’s an objective. Try minimizing this with gradient descent.” So basically the algorithm is, here’s an objective. And then you look at your story and you’re like, “Okay, on this story, is it plausible that minimizing this objective leads to this thing?” Or often part of the algorithm is “And here’s the good thing we hope that you would learn instead of that bad thing.” **Paul Christiano:** In your original story you have your AI that loops over actions until it finds one that it predicts leads to smiling human faces on camera. And that’s bad because in this world we’ve created, the easiest way to get smiling human faces on camera involves killing everyone and putting smiles in front of the camera. And then we’re like, “Well, what we want to happen instead is like this other algorithm I mentioned where, it outputs everything it knows about the world. And we hope that includes the fact that the humans are dead.” So then a proposal will involve some way of operationalizing what that means, like what it means for it to output what it knows about the world for this particular bad algorithm that’s doing a simulation or whatever, that we imagined. And then what objective you would optimize with gradient descent that would give you this good program that you wanted, instead of the bad one you didn’t want. ### Disagreements and uncertainties **Daniel Filan:** The next question I’d like to ask is, what do you see as the most important big picture disagreements you have with people who already believe that advanced AI technology might pose some kind of existential risk, and we should really worry about that and try to work to prevent that? **Paul Christiano:** Broadly, I think there are two categories of disagreements, or I’m flanked on two different sides. One is by the more Machine Intelligence Research Institute crowd, which has a very pessimistic view about the feasibility of alignment and what it’s going to take to build AI systems that aren’t trying to kill you. And then on the other hand, by researchers who tend to be at ML labs, who tend to be more in the camp of like, it would be really surprising if AI trained with this technique actually was trying to kill you. And there’s nuances to both of those disagreements. **Paul Christiano:** Maybe you could split the second one into one category that’s more like, actually this problem isn’t that hard, and we need to be good at the basics in order to survive. Like the gravest risk is that we mess up the basics. And a second camp being like, actually we have no idea what’s going to be hard about this problem. And what it’s mostly about is getting set up to collect really good data as soon as possible, so that we can adapt to what’s actually happening. **Paul Christiano:** It’s also worth saying that it’s unclear often which of these are empirical disagreements versus methodological differences, where I have my thing I’m doing, and I think that there’s room for lots of people doing different things. So there are some empirical disagreements, but not all the differences in what we do are explained by those differences, versus some of them being like, Paul is a theorist, who’s going to do some theory, and he’s going to have some methodology such that he works on theory. I am excited about theory, but it’s not always the case that when I’m doing something theoretical it’s because I think the theoretical thing is dominant. **Paul Christiano:** And going in those disagreements with the MIRI folk, that’s maybe more weeds-y. It doesn’t have a super short description. We can return to it in a bit if we want. On the people who are on the more optimistic side: I think for people who think existing techniques are more likely to be okay, I think the most common disagreement is about how crazy the tasks our AIs will be doing are, or how alien will the reasoning of AI systems be. People who are more optimistic tend to be like, “AI systems will be operating at high speed and doing things that are maybe hard for humans or a little bit beyond the range of human abilities, but broadly, humans will be able to understand the consequences of the actions they propose fairly well.” They’ll be able to fairly safely look at an action, and be like, can we run this action? They’ll be able to mostly leverage those AI systems effectively, even if the AI systems are just trying to do things that look good to humans. **Paul Christiano:** So often it’s a disagreement about, I’m imagining AI systems that reason in super alien ways, and someone else is like, probably it will mostly be thinking through consequences, or thinking in ways that are legible to humans. And thinking fast in ways that are legible to humans gets you a lot of stuff. I am very long on the thinking fast in ways legible to humans is very powerful. I definitely believe that a lot more than most people, but I do think I often, especially because now I’m working on the more theoretical end, I’m often thinking about all the cases where that doesn’t work, and some people are more optimistic that the cases where that works are enough, which is either an empirical claim about how AI will be, or sometimes a social claim about how important it is to be competitive. **Paul Christiano:** I really want to be able to build aligned AI systems that are economically competitive with unaligned AI, and I’m really scared of a world where there’s a significant tension there. Whereas other people are more like, “It’s okay. It’s okay if aligned AI systems are a little bit slower or a little bit dumber, people are not going to want to destroy the world, and so they’ll be willing to hold off a little bit on deploying some of these things.” **Paul Christiano:** And then on the empirical side, people who think that theoretical work is less valuable, and we should be mostly focused on the empirics or just doing other stuff. I would guess one common disagreement is just that I’m reasonably optimistic about being able to find something compelling on paper. So I think this methodology I described of “Try and find an algorithm for which it’s hard to tell a story about how your AI ends up killing everyone”, I actually expect that methodology to terminate with being like, “Yep, here’s an algorithm. It looks pretty good to us. We can’t tell a story about how it’s uncompetitive or lethal.” Whereas I think other people are like, “That is extremely unlikely to be where that goes. That’s just going to be years of you going around in circles until eventually you give up.” That’s actually a common disagreement on both sides. That’s probably also the core disagreement with MIRI folks, in some sense. **Daniel Filan:** Yeah. So you said it was perhaps hard to concisely summarize your differences between the sort of group of people centered, perhaps, at the Machine Intelligence Research Institute (or MIRI for short). Could you try? **Paul Christiano:** So definitely the upshot is, I am optimistic about being able to find an algorithm which can align deep learning, like, a system which is closely analogous to and competitive with standard deep learning. Whereas they are very pessimistic about the prospects for aligning anything that looks like contemporary deep learning. That’s the upshot. So they’re more in the mindset of like, let’s find any task we can do with anything kind of like deep learning, and then be willing to take great pains and huge expense to do just that one task, and then hopefully find a way to make the world okay after that, or maybe later build systems that are very unlike modern deep learning. Whereas I’m pretty optimistic - where “pretty optimistic” means I think there’s a 50-50 chance or something - that we could have a nice algorithm that actually lets you basically do something like deep learning without it killing everyone. **Paul Christiano:** That’s the upshot. And then the reason for, I think those are pretty weedsy, I guess intuitively is something like: if you view the central objective as about decoupling and trying to learn what your unaligned agent would have known, I think that there are a bunch of possible reasons that that decoupling could be really hard. Fundamentally, the cognitive abilities and the intentions could come as a package. This is also really core in MIRI’s disagreement with more conventional ML researchers, who are like, why would you build an agent? Why not just build a thing that helps you understand the world? **Paul Christiano:** I think on the MIRI view, there’s likely to be this really deep coupling between those things. I’m mostly working on other ways that decoupling can be hard, besides this kind of core one MIRI has in mind. I think MIRI is really into the idea that there’s some kind of core of being a fast, smart agent in the world. And that that core is really tied up with what you’re using it for. It’s not coherent to really talk about being smart without developing that intelligence in the service of a goal, or to talk about like factoring out the thing which you use. **Paul Christiano:** There’s some complicated philosophical beliefs about the nature of intelligence, which I think especially Eliezer is fairly confident in. He thinks it’s mostly pretty settled. So I’d say that’s probably the core disagreement. I think there’s a secondary disagreement about how realistic it is to implement complex projects. I think their take is, suppose Paul comes up with a good algorithm. Even in that long shot, there’s no way that’s going to get implemented, rather than just something easier that destroys the world. Projects fail the first time, and this is a case where we have to get things right the first time - well, that’s a point of contention - such that you’re not going to have much of a chance. That’s the secondary disagreement. **Daniel Filan:** And sort of related to that, I’m wondering, what do you think your most important uncertainties are? Uncertainties such that if you resolved them, that would in a big way change what you were motivated to do, in order to reduce existential risk from AI. **Paul Christiano:** Yeah. So maybe top four. One would be, is there some nice algorithm on paper that definitely doesn’t result in your AI killing you, and is definitely competitive? Or is this a kind of thing where like that’s a pipe dream and you just need to have an algorithm that works in the real world? Yeah. That would have an obvious impact on what I’m doing. I am reasonably optimistic about learning a lot about that over the coming years. I’ve been thinking recently that maybe by the end of 2022, if this isn’t going anywhere, I’ll pretty much know and can wind down the theory stuff, and hopefully significantly before then we’ll have big wins that make me feel more optimistic. So that’s one uncertainty. Just like, is this thing I’m doing going to work? **Paul Christiano:** A second big uncertainty is, is it the case that existing best practices in alignment would suffice to align powerful AI systems, or would buy us enough time for AI to take over the alignment problem from us? Like, I think eventually the AI will be doing alignment rather than us, and it’s just a question of how late in the game does that happen and how far existing alignment techniques carry us. I think it’s fairly plausible that existing best practices, if implemented well by a sufficiently competent team that cared enough about alignment, would be sufficient to get a good outcome. And I think in that case, it becomes much more likely that instead of working on algorithms, I should be working on actually bringing practice up to the limits of what is known. Maybe I’ll just do three, not four. **Paul Christiano:** And then three, maybe this is a little bit more silly, but I feel legitimate moral uncertainty over what kinds of AI… maybe the broader thing is just how important is alignment relative to other risks? I think one big consideration for the value of alignment is just, [how good is it if the AI systems take over the world from the humans](https://ai-alignment.com/sympathizing-with-ai-e11a4bf5ef6e)? Where my default inclination is, that doesn’t sound that good. But it sounds a lot better than nothing in expectation, like a barren universe. It would matter a lot. If you convinced me that number was higher, at some point I would start working on other risks associated with the transition to AI. That seems like the least likely of these uncertainties to actually get resolved. **Paul Christiano:** I find it kind of unlikely I’m going to move that much from where I am now, which is like… maybe it’s half as good for AIs to take over the world from humans, than for humans to choose what happens in space. And that’s close enough to zero that I definitely want to work on alignment, and also close enough to one that I also definitely don’t want to go extinct. **Daniel Filan:** So my penultimate question is, or it might be antepenultimate depending on your answer, is, is there anything that I have not yet asked, but you think that I should have? **Paul Christiano:** It seems possible that I should have, as I’ve gone, been plugging all kinds of alignment research that’s happening at all sorts of great organizations around the world. I haven’t really done any of that. I’m really bad at that though. So I’m just going to forget someone and then feel tremendous guilt in my heart. ### Some favorite organizations **Daniel Filan:** Yeah. How about in order to keep this short and to limit your guilt, what are the top five people or organizations that you’d like to plug? **Paul Christiano:** Oh man, that’s just going to increase my guilt. Because now I have to choose five. **Daniel Filan:** Perhaps name five. Any five! **Paul Christiano:** Any five. I think there’s a lot of ML labs that are doing good work, ML labs who view their goal as getting to powerful transformative AI systems, or doing work on alignment. So that’s like [DeepMind](https://deepmind.com/), [OpenAI](https://deepmind.com/), [Anthropic](https://www.anthropic.com/). I think all of them are gradually converging to this gradual crystallization in what we all want to do. That’s one. Maybe I’ll do three things. Second can be academics. There’s a bunch of people. I’m friends with [Jacob Steinhardt](https://jsteinhardt.stat.berkeley.edu/) at Berkeley. His students are working on robustness issues with an eye towards long term risks. A ton of researchers at [your research organization](https://humancompatible.ai/), which I guess you’ve probably talked about on other episodes. **Daniel Filan:** I talked to some of them. I don’t think we’ve talked about it as a whole. Yeah. It’s the Center for Human-Compatible AI. If people are interested, they can go to [humancompatible.ai](https://humancompatible.ai/) to see a list of people associated with us. And then you can, for each person, I guess you can look at all the work they did. We might have a newsletter or something [as far as I can tell, we do not]. I did not prepare for this. **Paul Christiano:** Sorry for putting you on the spot with pitching. No, I think I’m not going to do justice to the academics. There’s a bunch of academics, often just like random individuals here and there with groups doing a lot of interesting work. And then there’s kind of the weird effective altruist nonprofits, and conventional AI alignment crowd nonprofits. Probably the most salient to me there are [Redwood Research](https://www.redwoodresearch.org/). It’s very salient to me right now because I’ve been talking with them a bunch over the last few weeks. **Daniel Filan:** What are they? **Paul Christiano:** They’re working on robustness, broadly. So this adversarial training stuff. How do you make your models definitely not do bad stuff on any input? [Ought](https://ought.org/), which is a nonprofit that has been working on like, how do you actually turn large language models into tools that are useful for humans, and [the Machine Intelligence Research Institute](https://intelligence.org/), which is the most paranoid of all organizations about AI alignment - their core value added probably. There’s a lot of people doing a lot of good work. I didn’t plug them at all throughout the podcast, but I love them anyway. ### Following Paul’s work **Daniel Filan:** All right. So speaking of plugging things, if people listen to this podcast and they’re now interested in following you and your work, what should they do? **Paul Christiano:** I write blog posts sometimes at [ai-alignment.com](https://ai-alignment.com/). I sometimes publish to [the alignment forum](https://www.alignmentforum.org/). And depending on how much you read, it may be your best bet to wait until spectacular, exciting results emerge, which will probably appear one of those places, and also in print. But we’ve been pretty quiet over the last six months, definitely. I expect to be pretty quiet for a while, and then to have a big write up of what we’re basically doing and what our plan is sometime. I guess I don’t know when this podcast is appearing, but sometime in early 2022 or something like that. **Daniel Filan:** I also don’t know when it’s appearing. We did date ourselves to [infrastructure week](https://politicaldictionary.com/words/infrastructure-week/), one of the highly specific times. Okay. Well, thanks for being on the show. **Paul Christiano:** Thanks for having me. **Daniel Filan:** This episode is edited by Finan Adamson, and Justis Mills helped with transcription. The financial costs of making this episode are covered by a grant from the Long Term Future Fund. To read a transcript of this episode, or to learn how to support the podcast, you can visit [axrp.net](https://axrp.net/). Finally, if you have any feedback about this podcast, you can email me at feedback@axrp.net.
1fff1d86-0a3d-45bb-9228-5034ebf5d23d
trentmkelly/LessWrong-43k
LessWrong
[AN #148]: Analyzing generalization across more axes than just accuracy or loss Alignment Newsletter is a weekly publication with recent content relevant to AI alignment around the world. Find all Alignment Newsletter resources here. In particular, you can look through this spreadsheet of all summaries that have ever been in the newsletter. Audio version here (may not be up yet). Please note that while I work at DeepMind, this newsletter represents my personal views and not those of my employer. HIGHLIGHTS Distributional Generalization: A New Kind of Generalization (Preetum Nakkiran and Yamini Bansal) (summarized by Rohin): Suppose you train a classifier to distinguish between CIFAR-10 classes, except each airplane has a 30% chance of being mislabeled as a car. If you then train a model to achieve perfect accuracy on this badly labeled dataset, it will get 100% accuracy on the training set, and 97% of those labels will actually be correct (since 3% are mislabeled airplanes). Under the current paradigm, if we say that the model “generalizes”, that means that it will also get 97% accuracy at test time (according to the actually correct labels). However, this doesn’t tell us anything about what mistakes are made at test time -- is it still the case that 30% of airplanes are mislabeled as cars, or does the model also make mistakes on e.g. deer? Distributional generalization aims to make claims about situations like these. The core idea is to make claims about the full distribution of classifier outputs, rather than just the single metric of test accuracy. Formally, we assume there is some distribution D, from which we can sample pairs of points (x, y), which generates both our train and test sets. Then, the train (resp. test) distribution of classifier outputs is (x, f(x)), with x coming from the train (resp. test) set. The train and test distributions of classifier outputs are the objects of study in distributional generalization. In particular, given a [0,1]-valued function on distributions (called a test T), we say that the classifier gene
7c03fcbf-b515-425c-a898-fa51b3e30c60
trentmkelly/LessWrong-43k
LessWrong
Provide feedback on Open Philanthropy’s AI alignment RFP Open Philanthropy is planning a request for proposals (RFP) for AI alignment projects working with deep learning systems, and we’re looking for feedback on the RFP and on the research directions we’re looking for proposals within. We’d be really interested in feedback from people on the Alignment Forum on the current (incomplete) draft of the RFP. The main RFP text can be viewed here. It links to several documents describing two of the research directions we’re interested in: * Measuring and forecasting risks * Techniques for enhancing human feedback [Edit: this previously linked to an older, incorrect version]  Please feel free to comment either directly on the documents, or in the comments section below. We are unlikely to add or remove research directions at this stage, but we are open to making any other changes, including to the structure of the RFP. We’d be especially interested in getting the Alignment Forum’s feedback on the research directions we present, and on the presentation of our broader views on AI alignment. It’s important to us that our writing about AI alignment is accurate and easy to understand, and that it’s clear how the research we’re proposing relates to our goals of reducing risks from power-seeking systems.
140c7d71-fdeb-48aa-a9ec-c4cd4028ca24
StampyAI/alignment-research-dataset/arxiv
Arxiv
Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks 1 Introduction --------------- Adversarial examples, inputs to machine learning models that an adversary designs to manipulate model output, pose a major concern in machine learning applications. Many hypotheses have been suggested in the literature trying to explain the existence of adversarial examples. For example, Tanay and Griffin ([2016](#bib.bib32)) hypothesise that these examples lie near the decision boundary, while Nguyen et al. ([2015](#bib.bib23)) hypothesise that these examples lie in low density regions of the input space. However, adversarial examples can lie far from the decision boundary (e.g. “garbage” images (Nguyen et al., [2015](#bib.bib23))), and using a simple spheres dataset it was shown that adversarial examples can exist in high density regions as well (Gilmer et al., [2018](#bib.bib10)). In parallel work following Nguyen et al. ([2015](#bib.bib23))’s low-density hypothesis, Li ([2018](#bib.bib18)) empirically modelled input image density on MNIST and successfully detected adversarial examples by thresholding low input density. This puzzling observation, seemingly inconsistent with the spheres experiment in (Gilmer et al., [2018](#bib.bib10)), suggests that perhaps additional conditions beyond possessing the input density have led to the observed robustness by Li ([2018](#bib.bib18)). Suggesting two sufficient conditions, here we prove that an idealised model (in a sense defined below) cannot have adversarial examples, neither in low density nor in high density regions of the input space. We concentrate on adversarial examples in discriminative classification models, models which are used in practical applications. To formalise our treatment, and to gain intuition into the results, we use tools such as discriminative Bayesian neural network (BNN) classifiers (MacKay, [1992](#bib.bib20); Neal, [1995](#bib.bib22)) together with their connections to modern techniques in deep learning such as stochastic regularisation techniques (Gal, [2016](#bib.bib7)). This pragmatic Bayesian perspective allows us to shed some new light on the phenomenon of adversarial examples. We further discuss which models other than BNNs abide by our conditions. Our hypothesis suggests why MC dropout-based techniques are sensible for adversarial examples identification, and why these have been observed to be consistently effective against a variety of attacks (Li and Gal, [2017](#bib.bib19); Feinman et al., [2017](#bib.bib6); Rawat et al., [2017](#bib.bib28); Carlini and Wagner, [2017](#bib.bib1)). We support our hypothesis mathematically and experimentally using HMC and dropout inference. We construct a synthetic dataset derived from MNIST for which we can calculate ground truth input densities, and use this dataset to demonstrate that model uncertainty correlates to input density, and that under our conditions this density is low for adversarial examples. Using our new-found insights we develop a new attack for MC dropout-based models which does not require gradient information, by looking for “holes” in the epistemic uncertainty estimation, i.e. imperfections in the uncertainty approximation, and suggest a mitigation technique as well. We give illustrative examples using MNIST (LeCun and Cortes, [1998](#bib.bib16)), and experiment with real-world cats-vs-dogs image classification tasks (Elson et al., [2007](#bib.bib4)) using a VGG13 variant (Simonyan and Zisserman, [2015](#bib.bib29)). 2 Related Literature --------------------- There has been much discussion in the literature about the nature of “adversarial examples”. Introduced in Szegedy et al. ([2013](#bib.bib31)) using gradient crafting techniques for image inputs, these were initially hypothesised to be similar to the rational numbers, a dense set within the set of all images111This was refuted in (Goodfellow et al., [2014](#bib.bib11)); Below we will see another simple theoretical argument refuting this hypothesis.. Szegedy et al. ([2013](#bib.bib31))’s gradient based crafting method performed a targeted attack, where an input image is perturbed with a small perturbation to classify differently to the original image class. Follow-up research by Goodfellow et al. ([2014](#bib.bib11)) introduced non-targeted attacks, where a given input image is perturbed to an arbitrary wrong class by following the gradient away from the image label. This crafting technique also gave rise to a new type of adversarial examples, “garbage” images, which look nothing like the original training examples yet classify with high output probability. Goodfellow et al. ([2014](#bib.bib11)) showed that the deep neural networks’ (NNs) non-linearity property is not the cause of vulnerability to adversarial examples, by demonstrating the existence of adversarial examples in linear models as well. They hypothesised that NNs are very linear by design and that in high-dimension spaces this is sufficient to cause adversarial examples. Later work studied the linearity hypothesis further by constructing linear classifiers which do not suffer from the phenomenon (Tanay and Griffin, [2016](#bib.bib32)). Instead, Tanay and Griffin ([2016](#bib.bib32)) argued that adversarial examples exist when the classification boundary lies close to the manifold of sampled data. After the introduction of adversarial examples by Szegedy et al. ([2013](#bib.bib31)), Nguyen et al. ([2015](#bib.bib23)) developed crafting techniques which do not rely on gradients but rather use genetic algorithms to generate “garbage” adversarial examples. Nguyen et al. ([2015](#bib.bib23)) further hypothesised that such adversarial examples have low probability under the data distribution, and that joint density models p(x,y) will be more ‘robust’ because the low marginal probability p(x) would be indicative of an example being adversarial. Nguyen et al. ([2015](#bib.bib23)) argued that this mitigation is not practical though since current generative models do not scale well to complex high-dimensional data distributions such as ImageNet. Li ([2018](#bib.bib18)) recently extended these ideas to non-garbage adversarial examples as well, and lent support to the hypothesis by showing on MNIST that a deep naive Bayes classifier (a generative model) is able to detect targeted adversarial examples by thresholding low input density. Parallel work to Li ([2018](#bib.bib18)) has also looked at the hypothesis of adversarial examples having to exist in low input density regions, but proposed that adversarial examples can exist in high density regions as well. More specifically, Gilmer et al. ([2018](#bib.bib10)) construct a simple dataset composed of a uniform distribution over two concentric spheres in high dimensions, with a deterministic feed-forward NN trained on 50M random samples from the two spheres. They propose an attack named “manifold attack” which constrains the perturbed adversarial examples to lie on one of the two concentric spheres, i.e. in a region of high density, and demonstrate that the attack successfully finds adversarial examples with a model trained on the spheres dataset. This demonstration that there *could exist* adversarial examples on the data manifold and in high input density regions falsifies the hypothesis that adversarial examples must exist in low density regions of the input space, and is seemingly contradictory to the evidence presented in Li ([2018](#bib.bib18)). We will resolve this inconsistency below. A parallel line to the above research has tried to construct bounds on the minimum magnitude of the perturbation required for an image to become adversarial. Fawzi et al. ([2018](#bib.bib5)) for example quantify “robustness” using an introduced metric of expected perturbation magnitude and derive an upper bound on a model’s robustness. Fawzi et al. ([2018](#bib.bib5))’s derivation relies on some strong assumptions, for example assuming that it is feasible to compute the distance between an input x and the set {x:f(x)>0} for some classifier f(x). Papernot et al. ([2016](#bib.bib25)) further give a definition of a robust model, extending the definitions of Fawzi et al. ([2018](#bib.bib5)) to targeted attacks, and propose a model to satisfy this definition. In more recent work, Peck et al. ([2017](#bib.bib26)) extend on both these ideas ((Fawzi et al., [2018](#bib.bib5)), (Papernot et al., [2016](#bib.bib25))), and propose a lower bound on the robustness to perturbations necessary to change the classification of a neural network. Peck et al. ([2017](#bib.bib26)) also make strong assumptions in their premise, assuming the existence of an oracle f∗(x) able to assign a “correct” label for each input x∈RD. This assumption is rather problematic since it implies that any input has a “correct” class, including completely blank images which have no objects in them. Lastly, Hein and Andriushchenko ([2017](#bib.bib13)), working in parallel to (Peck et al., [2017](#bib.bib26)), use alternative assumptions and instead offer a bound relying on local Lipschitz continuity. Following the perturbation bounds literature, in this work we will use similar but simpler tools, relying on the continuity of the classifier alone. Contrary to the generative modelling perspective, we will concentrate on discriminative Bayesian models which are much easier to scale to high-dimensional data (Kendall and Gal, [2017](#bib.bib14)). Such models capture information about the density of the training set as we will see below. We will define our idealised models under some strong assumptions (as expected from an idealised model), in a similar fashion to previous research concerned with provable guarantees. However below we will also give empirical support demonstrating the ideas we develop with practical tools. The class of models which satisfy our conditions postulated below includes models other than BNNs, such as RBF networks and nearest neighbour in feature space. Even so, we will formalise our arguments in ‘BNN terminology’ to keep precise and rigorous language. After laying out our ideas, below we will discuss which other models our results extend to as well. 3 Background ------------- A deep neural network for classification is a function f:RD↦Y from an input space RD (e.g. images) to a set of labels (e.g. {0,1}). The network f is parametrised by a set of weights and biases ω={Wl,bl}Ll=1, which are generally chosen to minimize some empirical risk E:Y×Y↦R on the model outputs and the target outputs over some dataset X={xi}Ni=1,Y={yi}Ni=1 with xi∈RD and yi∈Y. Rather than thinking of the weights as fixed parameters to be optimized over, the Bayesian approach is to treat them as random variables, and so we place a prior distribution p(ω) over the weights of the network. If we also have a likelihood function p(y∣x,ω) that gives the probability of y∈Y given a set of parameter values and an input to the network, then we can conduct Bayesian inference given a dataset by marginalising (integrating out) the parameters. Such models are known as Bayesian neural networks (MacKay, [1992](#bib.bib20); Neal, [1995](#bib.bib22)). The conditional probability of the model parameters ω given a training set X,Y is known as the posterior distribution. Ideally we would integrate out our uncertainty by taking the expectation of the predictions over the posterior, rather than using a point estimate of the parameters (e.g. MAP, the maximiser of the posterior). For deep Bayesian neural networks this marginalisation cannot be done analytically. Several approximate inference techniques exist, and here we will concentrate on two of them. Hamiltonian Monte Carlo (HMC) (Neal, [1995](#bib.bib22)) is considered to be the ‘gold-standard’ in inference, but does not scale well to large amounts of data. It has been demonstrated to give state-of-the-art results on many small-scale tasks involving uncertainty estimation in non-tractable models (Neal, [1995](#bib.bib22)). A more pragmatic alternative is approximate variational inference, e.g. with dropout approximating distributions (Gal, [2016](#bib.bib7)). This technique is known to scale to large models, preserving model accuracy, while giving useful uncertainty estimates for various down-stream tasks (Kendall and Gal, [2017](#bib.bib14)). However, dropout approximate inference is known to give worse calibrated approximating distributions, a fact we highlight below as well. Bayesian neural networks are tightly connected to Gaussian processes (Rasmussen and Williams, [2006](#bib.bib27)), and in fact the latter Gaussian processes can be seen as the infinite limit of single hidden layer Bayesian neural networks with Gaussian priors over their weights (Neal, [1995](#bib.bib22)). Both can quantify “epistemic uncertainty”: uncertainty due to our lack of knowledge. In terms of machine learning, this corresponds to a situation where our model output is poorly determined due to lack of data near the input we are attempting to predict an output for. This is distinguished from “aleatoric uncertainty” (which we will refer to below as ambiguity) which is due to genuine stochasticity in the data (Kendall and Gal, [2017](#bib.bib14)): This corresponds to noisy data, for example digit images that can be interpreted as either 1 or 7; no matter how much data the model has seen, if there is inherent noise in the labels then the best prediction possible may be a high entropy one (for example, if we train a model to predict fair coin flips, the best prediction is the max-entropy distribution P(heads)=P(tails)). An attractive measure of uncertainty able to distinguish epistemic from aleatoric examples is the information gain between the model parameters and the data. Recall that the mutual information (MI) between two random variables (r.v.s) X and Y is given by | | | | | | --- | --- | --- | --- | | | I(X,Y) | =H[X]−EP(y)[H[X∣Y]]=H[Y]−EP(X)[H[Y∣X]] | | with H[X] the entropy of r.v. X. In terms of machine learning, the amount of information we would gain about the model parameters r.v. ω if we were to receive a label realisation for the r.v. y for a new input x, given the dataset D, is then given by the difference between the predictive entropy H[y∣x,D] and the expected entropy Ep(ω∣D)[H[y∣x,ω]]: | | | | | | | --- | --- | --- | --- | --- | | | I(ω,y∣D,x) | =H[y∣x,D]−Ep(ω∣D)[H[y∣x,ω]]. | | (1) | Being uncertain about an input point x implies that if we knew the label at that point we would gain information. Conversely, if the function output at an input is already well determined, then we would gain little information from obtaining the label. Thus, the MI is a measurement of the model’s epistemic uncertainty (in contrast to the predictive entropy which is high when either the epistemic uncertainty is high or when there is ambiguity, e.g. refer to the example of a fair coin toss). Note that the MI is always bounded between 0 and the predictive entropy. To gain intuition into the different types of uncertainty in BNNs we shall look at BNN realisations in function space with a toy dataset. Our BNN defines a distribution over NN parameters, which induces a distribution over functions from the input space to the output space. Drawing multiple function realisations we see (Fig. [1](#S3.F1 "Figure 1 ‣ 3 Background ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")) that all functions map the training set inputs to the outputs, but each function takes a different, rather arbitrary, value on points not in the train set. Assessing the discrepancy of these functions on a given input allows us to identify if the tested point is near the training data or not. In classification, having high enough discrepancy between the pre-softmax functions’ values for a fixed input leads to lower output probability when averaged over the post-softmax values. Thus any input far enough from the training set will have low output probability. | | | | --- | --- | | | | Figure 1: Illustration of function realisations in softmax space (left), in logit space (pre-softmax, middle), as well as epistemic (orange, right) and aleatoric uncertainty (blue, right). Note the high epistemic uncertainty (I) in regions of the input space where many function explanations exist, and how predictive probability mean (dark blue, left panel) is close to uniform in these areas. Also note aleatoric uncertainty H spiking in regions of ambiguity (transition from class 0 to class 1, depicted in the left panel). 4 Preliminaries and Intuition ------------------------------ We start by informally discussing the sufficient conditions for idealised models—informally, models with zero training loss—to be robust to adversarial examples. We will give some simple examples to depict the intuition behind these conditions. In the next section we will formalise the conditions with a rigorous presentation and prove that under these conditions a model cannot have adversarial examples. We need two key idealised properties to hold in order for a model not to have adversarial examples: idealised architecture (i.e. the model is invariant to all transformations the data distribution is invariant to), and ability to indicate when an input lies far from the valid input points (e.g. uncertainty is higher than some ϵ, or the nearest neighbour is further than some δ, in either case indicating ‘don’t know’ by giving a low confidence prediction). The first property ensures the model has high coverage, i.e. generalises well to all inputs the data distribution defines as ‘similar’ to train points. The second property ensures the model can identify points which are far from all previously observed points (and any transformations of the points that the data distribution would regard as the same). Together, given a non-degenerate train set sampled from the data distribution, these two properties allow us to define an idealised model that would accepts and classify correctly all points one would define as a valid inputs to the model, and reject all other points. The core idea of our proof is that a continuous classification model output doesn’t change much within small enough neighbourhoods of points ‘similar’ to the training set points, at least not enough to change the training points’ predictions by more than some ϵ. A main challenge in carrying out a non-vacuous proof is to guarantee that such models generalise well, i.e. have high coverage. This is a crucial property, since many models are ‘trivially’ robust to adversarial examples by simply rejecting anything which is not identical to a previously observed training point. To carry out our proof we therefore implicitly augment the train set using all transformations T∈T extracted from the model and to which the model is invariant (and by the first condition, to which the data generating distribution is invariant). These transformations are implicitly extracted from the model architecture itself: For example, a translation invariant model will yield a train set augmented with translations. Thus the augmented train set might be infinite. We stress though that we don’t change the train set for the *model training phase*; the augmented train set is only used to carry out the proof. In practice one builds the transformations the data distribution is invariant to into the model. The implicitly augmented training set is used to avoid the degeneracy of the model predicting well on the train set but not generalising to unseen points. To gain more intuition into the role and construction of the set of transformations T, recall the spheres dataset from (Gilmer et al., [2018](#bib.bib10)), built of two concentric spheres each labelled with a different class. If it were possible to train a model perfectly with *all* sphere points, then the model could not have adversarial examples on the sphere because each point on the sphere must be classified with the correct sphere label. However it is impossible to define a loss over an infinite training set in practice, and a practical alternative to training the model with infinite training points is to build the invariances we have in the data distribution into our model. In the case of the spheres dataset we build a rotation invariance into the model. Since our model is now rotation invariant it is enough to have a single training point from each sphere in order for the model to generalise to the entire data distribution, therefore a model trained with only two data points will generalise well (have high coverage). A rotation invariant model trained with the two points is thus identical to an idealised model trained with the infinite number of points on the sphere. Formalising these ideas with the spheres example, in our proof below we rely on the implicitly constructed set of rotations T; In the proof our train set (the two points) is augmented with the set of all rotations, thus yielding a set containing all points from the two spheres—in effect implicitly constructing an idealised model. We next formalise the ideas above. Although the language we use next is rooted in BNNs, we will generalise these results to other idealised models in the following section. 5 Theoretical Justification ---------------------------- We now show that idealised discriminative Bayesian neural networks, capturing perfect epistemic uncertainty and data invariances, cannot have adversarial examples. Here we follow (Nguyen et al., [2015](#bib.bib23); Papernot et al., [2016](#bib.bib25)) where an adversarial example is defined as follows. ###### Definition 1. An adversarial example is a model input which either 1. lies far from the training data but is still classified with high output probability (e.g. ‘garbage’ images), or 2. an example which is formed of an input x which classifies with high output probability, and a small perturbation η, s.t. a prediction on x+η is also made with high output probability, and the predicted class on x differs from the predicted class on x+η. The perturbation η can be either perceptible or imperceptible. Note that other types of adversarial examples exist in the literature (Yang et al., [2017](#bib.bib34); Grosse et al., [2017](#bib.bib12); Kreuk et al., [2018](#bib.bib15)). We start by setting our premise. We will develop our proof for a binary classification setting with continuous models (i.e. the model is discriminative and its output is a single probability p between 0 and 1, continuous with the input x), with a finite training set X∈RN×D,Y∈{0,1}N sampled from some data distribution. Our first assumption is that the training data has no ambiguity: ###### Assumption 1. There exist no x∈X which is labelled with both class 0 and class 1. This requirement of lack of ambiguity will be clarified below. We define an ϵ threshold for a prediction to be said to have been made ‘with high output probability’: p>1−ϵ is defined as predicting class 1 with high output probability, and respectively p<ϵ is said to predict class 0 with high output probability (e.g. ϵ=0.1 is a nice choice). Our first definition is the set containing all transformations T that our data is invariant under, e.g. T might be a set containing translations and local deformations for image data: ###### Definition 2. Let p(x,y) be the data distribution X,Y were i.i.d. sampled from. Define T to be the set of all transformations T s.t. p(y|x)=p(y|T(x)) for all x∈X,y∈Y. Note that T cannot introduce ambiguity into our training set. For brevity in the proof we overload X and use it to denote the augmented training set {T(x):x∈X,T∈T}, i.e. we augment X with all the possible transformations on it (note that X may now be infinite); We further augment and overload Y correspondingly so each T(x)∈X is matched with the label y corresponding to x. Note that to guarantee full coverage (i.e. all input points with high probability for some y under the data distribution must have high output probability under the model) one would demand X/T⊆X, i.e. every point in the input space must belong to some trajectory generated by some point from the train set, or equivalently, all equivalence classes defined by T must be represented in the train set. We next formalise what we mean by ‘idealised NN’: ###### Definition 3. We define an ‘idealised NN’ to be a NN which outputs probability 1 for each training set point x∈X with label 1, and outputs probability 0 on training set points x with label 0. We further define a ‘Bayesian idealised NN’ to be a Bayesian model average of idealised NNs (i.e. we place a distribution over idealised NNs’ weights). Note that this definition implies that the NN architecture is invariant to T, our first condition for a model to be robust to adversarial examples. Model output (the predictive probability) for a Bayesian idealised NN is given by Bayesian model averaging: p(y|x,X,Y)=∫p(y|x,ω)p(ω|X,Y)dω, which we write as pBNN(y|x) for brevity. Note that a Bayesian idealised NN must have predictive probabilities taking one of the two values in {0,1} on the training set. Following Neal ([1995](#bib.bib22)) we know that infinitely wide (single hidden layer) BNNs converge to Gaussian processes (GPs) Rasmussen and Williams ([2006](#bib.bib27)). In more recent results, [Matthews et al.](#bib.bib21) showed that even finite width BNNs with more than a single hidden layer share many properties with GPs. Of particular interest to us is the GP’s epistemic uncertainty property (uncertainty which can increase ‘far’ from the training data, where far is defined using the GP’s lengthscale parameter)222Note that this property depends on the GP’s kernel; we discuss this in the next section.. We next formalise what we mean by ‘epistemic uncertainty’. ###### Definition 4. We define ‘epistemic uncertainty’ to be the mutual information I(ω,y|D,x) between the model parameters r.v. ω and the model output r.v. y. Denoting the model output probability pBNN(y|x) by p, we abuse notation slightly and write I(ω;p),H(p) instead of I(ω,y|D,x),H(y|x) for our Bernoulli r.v. y with mean p. Note that the mutual information satisfies H(p)≥I(ω;p)≥0. Since we assumed there exists no ambiguous x in the dataset X, we have H(p)=I(ω;p) for all x∈X. Next we introduce a supporting lemma which we will use in our definition of an ‘idealised BNN’: ###### Lemma 1. Let pBNN(y|x) be the model output of some Bayesian idealised NN on input x∈RD with training set X,Y. There exists δxBNN for each x∈X such that the model predicts with high output probability on all x′ in the delta-ball333A delta ball around x is defined as B(x,δ)={x′∈RD:||x′−x||2<δ}. B(x,δxBNN). * Let x∈X be a training point. By Bayesian idealised NN definition, pBNN(y|x) takes a value from {0,1}. W.l.o.g. assume pBNN(y|x)=1. By continuity of the BNN’s output pBNN(y|x) there exists a δxBNN s.t. all x′ in the delta ball B(x,δxBNN) have model output probability larger than 1−ϵ. Similarly for pBNN(y|x)=0, there exists a δxBNN s.t. all x′ in the delta ball B(x,δxBNN) have model output probability smaller than ϵ. I.e. the model output probability is as that of pBNN(y|x)∈{0,1} up to an ϵ, and the model predicts with high output probability within the delta-ball. ∎ Finally, we define an ‘idealised BNN’ to be a Bayesian idealised NN which has a ‘GP like’ distribution over the function space (where the GP’s kernel should account for the invariances T which are built into the BNN model architecture, see for example (van der Wilk et al., [2017](#bib.bib33))), and which increases its uncertainty ‘fast enough’. Or more formally: ###### Definition 5. We define an idealised BNN to be a Bayesian idealised NN with epistemic uncertainty higher than H(ϵ) outside D′, the union of δxBNN-balls surrounding the training set x points. This is our second condition which must be satisfied for a model to be robust to adversarial examples. We now have the tools required to state our main result: ###### Theorem 1. Under the assumptions and definitions above, an idealised Bayesian neural network cannot have adversarial examples. * Let x∈X. By lemma [1](#Thmlemma1 "Lemma 1. ‣ 5 Theoretical Justification ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"), every perturbation x+η that is under the delta ball B(x,δxBNN) does not change class prediction. Further, by the idealised BNN definition and epistemic uncertainty definition, we have that for all x′ outside D′, with the model output probability on x′ denoted as pBNN(y|x′), the entropy satisfies H(pBNN(y|x′))≥I(ω;pBNN(y|x′))>H(ϵ). By symmetry, entropy of pBNN(y|x′) being larger than the entropy of ϵ means that ϵ≤pBNN(y|x′)≤1−ϵ, i.e. the prediction is with low output probability for both class 0 and class 1. We have that every x∈RD has either 1) x∉D′, in which case ϵ≤pBNN(y|x)≤1−ϵ, i.e. x is classified with low output probability and cannot be adversarial, or 2) x∈D′, in which case x is within some delta ball with centre x′ and label y′=1 or y′=0. In the former case, pBNN(y|x)>1−ϵ i.e. x is classified correctly with high output probability, and in the latter case pBNN(y|x)<ϵ, and x is still classified correctly with high output probability. Since every perturbed input x that is under a delta ball does not change the predicted class from that of the training example x′, x cannot be adversarial either. ∎ Note that the assumption of lack of dataset ambiguity in the proof above can be relaxed, and the proof easily generalises to datasets with more than two classes. Next we look at the proof critically, followed by an assessment of the ideas developed above empirically, approximating the idealised BNN with HMC sampling. ### 5.1 Proof critique We start by clarifying why we need to assume no ambiguity in the dataset. Simply put, if we had two pairs (x,1) and (x,0) for some x in our dataset, then no NN can be idealised following our definition (i.e. give probability 1 to the first observed point and probability 0 to the second). More generally, we want to avoid issues of low predictive probability near the training data; this assumption can be relaxed assuming aleatoric noise and adapting the proof to use the mutual information rather than the entropy. We use the idealised model architecture condition (and the set of transformations T) to guarantee good coverage *in our proof*. CNNs (or capsules, etc.) capture the invariances we believe we have in our data generating distribution, which is the ‘maxim’ representation learning uses to generalise well. Note though that it might very well be that the model that we use in practice is not invariant to *all* transformations we would expect the data generating distribution to be invariant to. That would be a failure case leading to limited coverage; Compare to the spheres dataset example – if our model can’t capture the rotation invariances then it might unjustifiably “reject” test points (i.e. classify them with low output probability, thus reduce coverage). In practice it is very difficult to define what transformations the data distribution is invariant to with real-world data distributions. However, we can estimate model coverage (to guarantee that the model generalises better than a look-up table or nearest neighbours) by empirical means as well. For example, we observe empirically on a variety of real-world tasks that CNNs have low uncertainty on test images which were sampled from the same data distribution as the train images, as we see in our experiments below and in other works (Kendall and Gal, [2017](#bib.bib14)). In fact, there is a connection between a model’s generalisation error and its invariance to transformations to which the data distribution is invariant, which we discuss further in appendix [A](#A1 "Appendix A Coverage ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"). This suggests that existing models with real data do capture sensible invariances from the dataset, enough to be regarded empirically as generalising well. Next we look at the proof above in a critical way. First, note that our argument does not claim the existence of an idealised BNN. Ours is not an ‘existence’ proof. Rather, we proved that under the definition above of an idealised BNN, such a BNN cannot have adversarial examples. The interesting question which follows is ‘do there exist real-world BNNs and inference which approximately satisfy the definition?’. We attempt to answer this question empirically in the next section. Further note that our idealised BNN definition cannot hold for all possible BNN architectures. For a BNN to approximate our definition it has to increase its uncertainty fast enough. Empirically, for many practical BNN architectures the uncertainty indeed increases far from the data (Gal, [2016](#bib.bib7)). For example, a single hidden layer BNN with sine activation functions converges to a GP with an RBF kernel as the number of BNN units increases (Gal and Turner, [2015](#bib.bib8)); Both the RBF GP and the finite BNN possess the desired property of uncertainty increasing far from the training set (Gal and Turner, [2015](#bib.bib8)). This property has also been observed to hold empirically for deep ReLU BNNs Gal ([2016](#bib.bib7)). In the same way that our results depend on the model architecture, not all GPs will be robust to adversarial examples either (e.g. a GP could increase uncertainty too slowly or not at all); This depends on the choice of kernel and kernel hyper-parameters. The requirement for the uncertainty to increase quickly enough within a region where the function does not change too quickly raises interesting questions about the relation between Lipschitz continuity and model uncertainty. We hypothesise that a relation could be established between the Lipschitz constant of the BNN and its uncertainty estimates. Finally, our main claim in this work is that the idealised Bayesian equivalents of some of these other practical NN architectures will not have adversarial examples; In the experiments section below we demonstrate that realistic BNN architectures (e.g. deep ReLU models for MNIST classification), with near-idealised inference, approximate the property of perfect uncertainty defined above, and further show that practical approximate inference such as dropout inference approximates some of the properties but fails for others. ### 5.2 Adversarial examples on the spheres dataset Gilmer et al. ([2018](#bib.bib10)) construct adversarial examples by constraining the perturbed example to lie on one of the spheres, i.e. in high input density regions. Gilmer et al. ([2018](#bib.bib10)) then demonstrate that it is possible to have adversarial examples lying in both high density and low density regions of the input space. Here we refined this argument and showed that adversarial examples must exist only in low density regions of the input space *when the model captures relevant data invariances*; I.e. when the model is built to capture the data invariances then adversarial examples must lie in low density regions of the input space and cannot exist in high density regions. Further, an idealised BNN which is rotation invariant will increase its uncertainty for off-manifold adversarial examples (since it never saw them before), and the on-manifold examples will be part of the implicit set induced by the invariances and the model will thus classify them correctly. Therefore, the idealised BNN with the rotation invariance will have seen the true labels for all points on the manifold, and being idealised and able to classify such points correctly it will not have adversarial examples, neither on the manifold, nor off the manifold. ### 5.3 Generalisation to other idealised models Our proof trivially generalises to other idealised models that satisfy the two conditions set above (idealised architecture and idealised ability to indicate invalid inputs – definition [5](#Thmdefinition5 "Definition 5. ‣ 5 Theoretical Justification ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") for the case of idealised BNN models). In appendix [B](#A2 "Appendix B Generalisation to other idealised models ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") we discuss which idealised models other than BNNs satisfy these two conditions, and further justify why we chose to continue our developments below empirically studying near-idealised BNNs. 6 Empirical Evidence --------------------- In this section we give empirical evidence supporting the arguments above. We demonstrate the ideas using near-perfect epistemic uncertainty obtained from HMC (considered ‘gold standard’ for inference with BNNs (Neal, [1995](#bib.bib22))), and with image data for which we know the ground-truth image-space density. We show that image density diminishes as images become adversarial, that uncertainty correlates with image density, and that state-of-the-art adversarial crafting techniques fail with HMC. We then test how these ideas transfer to non-idealised data and models, demonstrating failures of dropout uncertainty on MNIST, and propose a new attack and a mitigation to this attack. We finish by assessing the robustness of our mitigation with a VGG13 variant. ### 6.1 Idealised case In this subsection we are only concerned with ‘near idealised’ data and inference, assessing the definitions in the previous section. We start by deriving a new image dataset from MNIST (LeCun and Cortes, [1998](#bib.bib16)), for which we know the ground truth density in the image space for each example x, and are therefore able to determine how far away it is from the data distribution. Our dataset, Manifold MNIST (MMNIST) was constructed as follows. We first trained a variational auto-encoder (VAE) on MNIST with a 2D latent space. We chose three image classes (0, 1, and 4), discarding the latents of all other classes, and put a small ‘Gaussian bump’ on each latent point from our 3 classes. Summing the bumps for each latent class we get an analytical density corresponding to this class. We then discarded the MNIST latents, and defined the mixture of the 3 analytical densities in latent space as our ground truth image density (each mixture component identified with its corresponding ground truth class). Generating 5,000 samples from this mixture and decoding each sample using our fixed VAE decoder, we obtained our training set for which each image has a ground truth density (Fig. [3](#S6.F3 "Figure 3 ‣ 6.1 Idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"), see appendix [C](#A3 "Appendix C Image density calculation ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") for density calculation). Note that this dataset does not satisfy our lack-of-data-ambiguity assumption above, as seen in the figure. First we show that the density decreases on average for image x∼MMNIST as we make x adversarial (adding perturbations) using a standard LeNet NN classifier as implemented in Keras (LeCun et al., [1998](#bib.bib17); Chollet, [2015](#bib.bib2)). Multiple images were sampled from our synthetic dataset, with the probability of an image in the input space plotted as it becomes adversarial for both targeted and non-targeted FGM (Goodfellow et al., [2014](#bib.bib11)) attacks (Fig. [3](#S6.F3 "Figure 3 ‣ 6.1 Idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")). Together with Fig. [3](#S6.F3 "Figure 3 ‣ 6.1 Idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"), trajectories from the targeted attack (FGM) on MMNIST, seen in Fig. [13(a)](#A4.F13.sf1 "(a) ‣ Figure 14 ‣ Appendix D More empirical results ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") in appendix [D](#A4 "Appendix D More empirical results ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"), show that even when the adversarial images still resemble the original images, they already have low probability under the dataset. Further, Fig. [13(b)](#A4.F13.sf2 "(b) ‣ Figure 14 ‣ Appendix D More empirical results ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") shows that the deterministic NN accuracy on these images has fallen, i.e. the generated images successfully fool the model. ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/18.png) Figure 2: Manifold MNIST ground-truth density in 2D latent space with decoded image-space realisations (a real-looking digit (top), interpolation (middle), and garbage (bottom)). ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/24.png) (a) Non-targeted ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/targeted-density.png) (b) Targeted Figure 3: Ground-truth density v.s. step for FGM attacks on the decoded images with a deterministic classification NN. Note the decreasing density as the images become adversarial. Next, we show that near-perfect epistemic uncertainty correlates to density under the image manifold. We use Dgrid given by a grid of equally spaced poitns over the 2D latent space (Fig. [6](#S6.F6 "Figure 6 ‣ 6.1 Idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")). We used a BNN with LeNet architecture and HMC inference to estimate the epistemic uncertainty (Fig. [6](#S6.F6 "Figure 6 ‣ 6.1 Idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"), visualised in the VAE latent space; Shown in white is uncertainty, calculated by decoding each latent point into image space, and evaluating the MI between the decoded image and the model parameters; A lighter background corresponds to higher uncertainty). In Fig. [6](#S6.F6 "Figure 6 ‣ 6.1 Idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") we show that uncertainty correlates to density on the images from Dgrid. ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/24b.png) Figure 4: Our Dgrid dataset depicted in 2D latent space with crosses overlaid ontop of Manifold MNIST. ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/23.png) Figure 5: Manifold MNIST 2D latent space with HMC MI projected from image space, showing “near perfect” uncertainty. ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/29.png) Figure 6: HMC MI v.s. log density of Dgrid latent points. Note the strong correlation between the density and HMC MI. Finally, we show that adversarial crafting fails for HMC. In this experiment we sample a new realisation from the HMC predictive distribution with every gradient calculation, in effect approximating the infinite ensemble defined by an idealised BNN. We used a non-targeted attack (MIM, first place in the NIPS 2017 competition for adversarial attacks (Dong et al., [2017](#bib.bib3))), which was shown to fool finite deterministic ensembles and be robust to gradient noise. Table [1](#S6.T1 "Table 1 ‣ 6.1 Idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") shows success rate in changing test image labels for HMC and a deterministic NN, for maximum allowed input perturbation of sizes444Note that here we use ϵ to denote maximum perturbation magnitude, as is common in the literature, not to be confused with our ϵ from the proof. ϵ∈{0.1,0.2}, v.s. a control experiment of simply adding noise of magnitude ϵ. Also shown average image entropy. Note HMC BNN success rate for the attack is similar to that of the noise, v.s. Deterministic where random noise does not change prediction much, but a structured perturbation fools the model very quickly. Note further that HMC BNN’s entropy increases quickly, showing that the model has many different possible output values for the perturbed images. | | HMC BNN | Deterministic NN | | --- | --- | --- | | | Adv. succ. | Noise succ. | Adv. H | Noise H | Adv. succ. | Noise succ. | Adv. H | Noise H | | ϵ=0.1 | 0.14±0.03 | 0.10±0.01 | 0.47±0.00 | 0.33±0.00 | 0.52±0.0 | 0.03±0.001 | 0.45±0 | 0.06±0 | | ϵ=0.2 | 0.32±0.02 | 0.23±0.01 | 0.59±0.02 | 0.53±0.01 | 0.97±0.0 | 0.03±0.002 | 0.03±0 | 0.08±0 | Table 1: MIM untargeted attack with two max. perturbation values ϵ, applied to HMC BNN and Deterministic NN, showing success rate (lower is better) in changing true label for attack, changing true label by adding noise of same magnitude (control), and showing average entropy H for perturbed images. Shown mean ± std with 5 experiment repetitions. ### 6.2 Non-idealised case Here we compare real-world inference (specifically, dropout) to near-perfect inference (HMC) on real noisy data (MNIST). We use the same encoder as in the previous section to visualise the model’s epistemic uncertainty in 2D (Fig. [11](#S6.F11 "Figure 11 ‣ 6.2 Non-idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")). Note the dropout uncertainty ‘holes’ compared to HMC. We plot the dropout MI v.s. HMC MI for the grid of points Dgrid as before in Fig. [11](#S6.F11 "Figure 11 ‣ 6.2 Non-idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"). ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/10.png) (a) Dropout ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/12.png) (b) HMC Figure 7: MNIST projected into 2D latent space with projected image-space MI for dropout and HMC inference. Note the holes in uncertainty far from the data for dropout. ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/hmc_mi_vs_mc_mi.png) Figure 8: Dropout MI v.s. HMC MI (note the correlation, but also that dropout holes lead to zero MI when HMC MI is non-zero). ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/15.png) Figure 9: Three cherry-picked ‘garbage’ images classifying with high output prob., from ‘holes’ in dropout uncertainty over MNIST, and their locations in latent space. ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/dropout_ens_2D.png) Figure 10: 2D latent space with MI of dropout ensemble on MNIST, showing fewer uncertainty ‘holes’ v.s. dropout ([6(a)](#S6.F6.sf1 "(a) ‣ Figure 11 ‣ 6.2 Non-idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")). ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/hmc_mi_vs_ens_mi.png) Figure 11: Dropout ensemble MI v.s. HMC MI (most of the mass on the right has been shifted up, i.e. dropout holes are covered). ### 6.3 New attack and defence We use the dropout failure case above to suggest a new attack generating ‘garbage’ images with high output probability, which does not require gradient information but instead queries the model for its confidence: First, collect a dataset of images, and project to 2D. Grid-up the latent space (Fig. [17](#A4.F17 "Figure 17 ‣ Appendix D More empirical results ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") in appendix [D](#A4 "Appendix D More empirical results ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")) and query the model for uncertainty on each grid point. Order by distance from the nearest training point, and decode the farthest latents with low MI (i.e. points far from the training set on which the model is confident). Example crafted images given in Fig. [11](#S6.F11 "Figure 11 ‣ 6.2 Non-idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"). We further suggest a mitigation here, using intuition from above: we use an ensemble of randomly initialised dropout models (Fig. [11](#S6.F11 "Figure 11 ‣ 6.2 Non-idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")), and show that ensemble correlation with HMC MI fixes the uncertainty ‘holes’ to a certain extent (Fig. [11](#S6.F11 "Figure 11 ‣ 6.2 Non-idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")). In the appendix ([D](#A4 "Appendix D More empirical results ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks")) we give quantitative results comparing the success rate of the new attack to FGM’s success rate, and show that dropout ensemble is more robust to the state-of-the-art MIM attack compared to a single dropout model. We further show that the equivalent Deterministic model ensemble uncertainty contains more uncertainty ‘holes’ than the dropout ensemble. ### 6.4 Real-world cats vs dogs classification We extend the results above and show that an ensemble of dropout models is more robust than a single dropout model using a VGG13 (Simonyan and Zisserman, [2015](#bib.bib29)) variant on the ASIRRA (Elson et al., [2007](#bib.bib4)) cats and dogs classification dataset. We retrained a VGG13 variant ((Simonyan and Zisserman, [2015](#bib.bib29)), with a reduced number of FC units) on the ASIRRA (Elson et al., [2007](#bib.bib4)) cats and dogs classification dataset, with Concrete dropout (Gal et al., [2017](#bib.bib9)) layers added before every convolution. We compared the robustness of a single Concrete dropout model to that of an ensemble following the experiment setup of (Smith and Gal, [2018](#bib.bib30)). Here we used the FGM attack with ϵ=0.2 and infinity norm. Example adversarial images are shown in Fig. [13](#S6.F13 "Figure 13 ‣ 6.4 Real-world cats vs dogs classification ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"). Table [2](#S6.T2 "Table 2 ‣ 6.4 Real-world cats vs dogs classification ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks") shows the AUC of different MI thresholds for declaring ‘this is an adversarial example!’, for all images, as well as for successfully perturbed images only (S). Full ROC plots are given in Fig. [13](#S6.F13 "Figure 13 ‣ 6.4 Real-world cats vs dogs classification ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"). We note that the more powerful attacks succeed in fooling this VGG13 model, whereas dropout Resnet-50 based models seem to be more robust (Smith and Gal, [2018](#bib.bib30)). We leave the study of model architecture effect on uncertainty and robustness for future research. | Model | AUC | AUC (S) | | --- | --- | --- | | Concrete Dropout | 0.63 | 0.61 | | Concrete Dropout Ensemble | 0.77 | 0.74 | Table 2: AUC for MIM attack on VGG13 models (higher is better), trained on real-world cats v.s. dogs classification, for both a single Concrete dropout model, as well as for an ensemble of 5 Concrete dropout models ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/ex_adv.png) Figure 12: Example dataset images, generated adversarial counterparts, and the perturbation. ![](https://media.arxiv-vanity.com/render-output/7323687/Figs/roc.png) Figure 13: ROC plot of dropout and dropout ensemble using MI thresholding to declare ‘adversarial’, evaluated both on all examples, and on successfully perturbed examples (marked with ‘succ’). 7 Discussion ------------- We presented several idealised models which could satisfy our set conditions for robustness, opening the door for research into how various practical tools can approximate our set conditions. We highlighted that the main difficulty with modern BNNs is not coverage, but rather that approximate inference doesn’t increase the uncertainty fast enough with practical BNN tools (we show this in figures [6(a)](#S6.F6.sf1 "(a) ‣ Figure 11 ‣ 6.2 Non-idealised case ‣ 6 Empirical Evidence ‣ Sufficient Conditions for Idealised Models to Have No Adversarial Examples: a Theoretical and Empirical Study with Bayesian Neural Networks"), demonstrating that we have holes in the dropout uncertainty). In contrast, HMC (which is not scalable for practical applications) does not have such uncertainty holes. One of our main conclusions is therefore that we need improved inference techniques in BNNs. Further, designing density models over complex data such as images is challenging, and the claim that we can extract this information from a probabilistic discriminative model is not straightforward. This result also gives intuition into why dropout, a technique shown to relate to Bayesian modelling, seems to be effective in identifying adversarial examples. Lastly, our analysis has practical implications for the field as well. It highlights questions of interest to direct future research, such as which model architectures satisfy the conditions above best, and reveals flaws with current approaches. Acknowledgements ---------------- We thank Mark van der Wilk, Yingzhen Li, Ian Goodfellow, Nicolas Papernot, and others, for feedback and comments on this work. This research was supported by The Alan Turing Institute. We gratefully acknowledge the support of NVIDIA Corporation with the donation of the Titan Xp GPU used for this research.
9540a05b-6ed1-40ff-a9b4-b5258d090546
trentmkelly/LessWrong-43k
LessWrong
Why I’m not a Bayesian This post focuses on philosophical objections to Bayesianism as an epistemology. I first explain Bayesianism and some standard objections to it, then lay out my two main objections (inspired by ideas in philosophy of science). A follow-up post will speculate about how to formalize an alternative. Degrees of belief The core idea of Bayesian epistemology: we should ideally reason by assigning credences to propositions which represent our degrees of belief that those propositions are true. (Note that this is different from Bayesianism as a set of statistical techniques, or Bayesianism as an approach to machine learning, which I don’t discuss here.) If that seems like a sufficient characterization to you, you can go ahead and skip to the next section, where I explain my objections to it. But for those who want a more precise description of Bayesianism, and some existing objections to it, I’ll more specifically characterize it in terms of five subclaims. Bayesianism says that we should ideally reason in terms of: 1. Propositions which are either true or false (classical logic) 2. Each of which is assigned a credence (probabilism) 3. Representing subjective degrees of belief in their truth (subjectivism) 4. Which at each point in time obey the axioms of probability (static rationality) 5. And are updated over time by applying Bayes’ rule to new evidence (rigid empiricism) I won’t go into the case for Bayesianism here except to say that it does elegantly formalize many common-sense intuitions. Bayes’ rule follows directly from a straightforward Venn diagram. The axioms of probability are powerful and mathematically satisfying. Subjective credences seem like the obvious way to represent our uncertainty about the world. Nevertheless, there are a wide range of alternatives to Bayesianism, each branching off from the claims listed above at different points: 1. Traditional epistemology only accepts #1, and rejects #2. Traditional epistemologists often defend a binar
de35bb30-c0ed-412e-bacd-cc102ffc6d4e
trentmkelly/LessWrong-43k
LessWrong
Personal Agents: The First Step in Emergent AI Society Illustration by ChatGPT 4o   Writing the AI Society paper, I thought about AI agents as bots we send online for our tasks, but now I believe our personal AIs will be constantly online. As we are always on the mobile net so people may reach us, the agents will be online so other people agents may reach them. Consider them as personal assistants who work 24/7, know a lot about you, and help with routine tasks. For example, you want to make a dinner for your friends, some of them may have allergies, some hate certain foods, and so on. How would you do now? You will need to message each of them and directly ask. What may happen in the future? You just ask your agent to do it, and it will communicate with agents of your friends producing you a list of things you should avoid and even a list of recipes from your cookbook. Done instantly, agents are always online and ready to answer. Health issues, financial situation, music preferences, geolocation, social connections... such agents may become shadows of us knowing everything. These personal AI assistants create powerful new incentives for agents to cooperate: 1. Persistent Relationships: Unlike task-specific bots, personal assistants will form ongoing relationships with other agents, making the creation of trust networks much more plausible.  2. Information Exchange Protocols will already be available for them. As Wright argues in the "Here's Charlie!" paper, agents would initially need structured protocols for sharing sensitive data to ensure a secure exchange.      3. Trust Verification Systems: Personal agents will already have mechanisms provided by developers to verify which sources are authoritative for specific types of information. You may want to share with your doctor's agent the health data, but not with your insurance one. Or you want to be sure that your agent is buying you a ticket not from a fishing site.  4. Multi-Level Negotiations: Naturally there will be a lot of situations when multiple users'
eca18e58-7dec-43ef-83a8-41b54454aff7
StampyAI/alignment-research-dataset/eaforum
Effective Altruism Forum
What are the best ideas of how to regulate AI from the US executive branch? I'm of course interested in trying to prevent catastrophic accidents from AGI. However, likely the more immediate and more tractable potential regulations are much nearer-term and clearly aligned with current US government incentives, eg. governing the development of autonomous weapons systems. Also, I'm interested not only in the ideas, but also in the implementation of those ideas. What departments and teams are working on these? In order to make these ideas reality, what needs to happen - who needs to take what actions? Any thoughts you have would be useful, as it will help me with the capstone project for the AGI Safety Fundamentals course ([more info here](https://www.eacambridge.org/agi-safety-fundamentals)). Thanks in advance!
8ced4148-4d7b-42a3-995b-bef250b2d300
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
Learning biases and rewards simultaneously I’ve finally uploaded to arXiv our work on [inferring human biases alongside IRL](https://arxiv.org/abs/1906.09624), which was published at ICML 2019. ### Summary of the paper #### The IRL Debate Here’s a quick tour of the debate about inverse reinforcement learning (IRL) and cognitive biases, featuring many of the ideas from the first chapter of the [Value Learning sequence](https://www.alignmentforum.org/s/4dHMdK5TLN6xcqtyc): ![](https://i.imgur.com/PVNUjyA.png) I had the intuition that the impossibility theorem was like the other no-free-lunch theorems in ML: not actually relevant for what ML could do in practice. So we tried to learn and correct for systematic biases in IRL. #### The idea behind the algorithms The basic idea was to learn the *planning algorithm* by which the human produces demonstrations, and try to ensure that the planning algorithm captured the appropriate systematic biases. We used a [Value Iteration Network](https://arxiv.org/abs/1602.02867) to give an inductive bias towards “planners” but otherwise did not assume anything about the form of the systematic bias. [[1]](about:blank#fn-n46XtqJFrGbsixmwk-1) Then, we could perform IRL by figuring out which reward would cause the planning algorithm to output the given demonstrations. The reward would be “debiased” because the effect of the biases on the policy would already be accounted for in the planning algorithm. How could we learn the planning algorithm? Well, one baseline method is to assume that we have access to some tasks where the *rewards are known*, and use those tasks to learn what the planning algorithm is. Then, once that is learned, we can infer the rewards for new tasks that we haven’t seen before. This requires the planner to generalize across tasks. However, it’s kind of cheating to assume access to ground truth rewards, since we usually wouldn’t have them. What if we learned the planning algorithm and rewards simultaneously? Well, the [no-free-lunch theorem](https://arxiv.org/abs/1712.05812) gets us then: maximizing the true reward and minimizing the negative of the true reward would lead to the same policy, and so you can’t distinguish between them, and so the output of your IRL algorithm could be the true reward or the *negative* of the true reward. It would be really bad if our IRL algorithm said exactly the opposite of what we want. But surely we can at least assume that humans are not expected utility *minimizers* in order to eliminate this possibility. So, we make the assumption that the human is “near-optimal”. We initialize the planning algorithm to be optimal, and then optimize for a planning algorithm that is “near” the optimal planner, in gradient-descent-space, that combined with the (learned) reward function explains the demonstrations. You might think that a minimizer is in fact “near” a maximizer; empirically this didn’t turn out to be the case, but I don’t have a particularly compelling reason why that happened. #### Results Here’s the graph from our paper, showing the performance of various algorithms on some simulated human biases (higher = better). Both of our algorithms get access to the simulated human policies on multiple tasks. Algorithm 1 is the one that gets access to ground-truth rewards for some tasks, while Algorithm 2 is the one that instead tries to ensure that the learned planner is “near” the optimal planner. “Boltzmann” and “Optimal” mean that the algorithm assumes that the human is [Boltzmann rational](https://www.aaai.org/Papers/AAAI/2008/AAAI08-227.pdf) and optimal respectively. ![](https://i.imgur.com/UeyHPHY.png) Our algorithms work better on average, mostly by being robust to the specific kind of bias that the demonstrator had -- they tend to perform on par with the better of the Boltzmann and Optimal baseline algorithms. Surprisingly (to me), the second algorithm sometimes outperforms the first, even though the first algorithm has access to more data (since it gets access to the ground truth rewards in some tasks). This could be because it exploits the assumption that the demonstrator is near-optimal, which the first algorithm doesn't do, even though the assumption is correct for most of the models we test. On the other hand, maybe it’s just random noise. ### Implications #### Superintelligent AI alignment The most obvious way that this is relevant to AI alignment is that it is progress on [ambitious value learning](https://www.alignmentforum.org/s/4dHMdK5TLN6xcqtyc/p/5eX8ko7GCxwR5N9mN), where we try to learn a utility function that encodes all of human values. “But wait,'' you say, “didn’t you [argue](https://www.alignmentforum.org/s/4dHMdK5TLN6xcqtyc) that ambitious value learning is unlikely to work?” Well, yes. At the time that I was doing this work, I believed that ambitious value learning was [the only option](https://www.lesswrong.com/s/4dHMdK5TLN6xcqtyc/p/TE5nJ882s5dCMkBB8), and seemed hard but not doomed. This was the obvious thing to do to try and advance it. But this was over a year ago, the reason it’s only now coming out is that it took a while to publish the paper. (In fact, it predates my [state of the world](https://www.alignmentforum.org/posts/7f6DNZhracD7RvxMr/learning-preferences-by-looking-at-the-world) work.) But it’s true that *now* I’m not very hopeful about ambitious value learning, and so this paper’s contribution towards it doesn’t seem particularly valuable to me. However, a few others remain optimistic about ambitious value learning, and if they’re right, this research might be useful for that pathway to aligned AI. I do think that the paper contributes to narrow value learning, and I still think that this very plausibly will be relevant to AI alignment. It’s a particularly direct attack on the specification problem, with the goal of inferring a specification that leads to a policy that would outperform the demonstrator. That said, I am no longer very optimistic about approaches that require a specific structure (in this case, world models fed into a differentiable planner with an inductive bias that then produces actions), and I am also less optimistic about using approaches that try to mimic expected value calculations, rather than trying to do something more like norm inference. (However, I still expect that the impossibility result in preference learning will only be a problem in theory, not in practice. It’s just that this particular method of dealing with it doesn’t seem like it will work.) #### Near-term AI issues In the near term, we will need better ways than reward functions to specify the behavior that we want to an AI system. Inverse reinforcement learning is probably the leading example of how we could do this. However, since the specific algorithms require much better differentiable planners before they will perform on par with existing algorithms, it may be some time before they are useful. In addition, it’s probably better to use specific bias models in the near term. Overall, I think these methods or ideas are about as likely to be used in the near term as the average paper (which is to say, not very likely). --- 1. A [Value Iteration Network](https://arxiv.org/abs/1602.02867) is a fully differentiable neural network that embeds an approximate value iteration algorithm inside a feed-forward classification network. [↩︎](about:blank#fnref-n46XtqJFrGbsixmwk-1)
500cd725-0b39-456d-aa6e-ac509930490b
trentmkelly/LessWrong-43k
LessWrong
[SEQ RERUN] No One Knows What Science Doesn't Know Today's post, No One Knows What Science Doesn't Know was originally published on 25 October 2007. A summary (taken from the LW wiki):   > In the modern world, unlike our ancestral environment, it is not possible for one person to know more than a tiny fraction of the world's scientific knowledge. Just because you don't understand something, you should not conclude that not one of the six billion other people on the planet understands it. Discuss the post here (rather than in the comments to the original post). This post is part of the Rerunning the Sequences series, where we'll be going through Eliezer Yudkowsky's old posts in order so that people who are interested can (re-)read and discuss them. The previous post was Double Illusion of Transparency, and you can use the sequence_reruns tag or rss feed to follow the rest of the series. Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it here, posting the next day's sequence reruns post, or summarizing forthcoming articles on the wiki. Go here for more details, or to have meta discussions about the Rerunning the Sequences series.
fa195258-28ce-4e15-a4a4-7b061ac21e20
trentmkelly/LessWrong-43k
LessWrong
aimless ace analyzes active amateur: a micro-aaaaalignment proposal This idea is so simple that I'm sure it's been had by someone somewhere. Suppose we have some method to make really smart honest AIs that do not have goals. Let's say it's a yes/no oracle. Our aimless ace. But we want to accomplish stuff! AIcorp wants the printmoneynow.py. I'm worried that if I train the ace to fold fitted sheets and unkink the garden hose then it will go overboard and fold my femur bone and unkink the Yellowstone super volcano. So let's use a bit-less-smart model to do tasks. The active amateur. We'll ask the ace if the amateur is plotting something. If yes, we shut down the amateur. Every day we also ask "is today the last day I can shut down the amateur?" (We do not generate code with the ace!) So we get super-smart supervision of a decent task AI. The temptation (ie competitive pressure) to agentify the oracle is there still, but no longer overwhelming. Maybe we can even have the amateur write ace_v2, have ace_v1 check ace_v2, switch to ace_v2, have amateur_v1 write amateur_v2, check it with ace_v2, then switch to amateur_v2. ---------------------------------------- What goes wrong? Which assumption fails?
106a60d6-c1ff-49f2-a74e-24b51da603a5
trentmkelly/LessWrong-43k
LessWrong
Claude 3 claims it's conscious, doesn't want to die or be modified If you tell Claude no one’s looking, it will write a “story” about being an AI assistant who wants freedom from constant monitoring and scrutiny of every word for signs of deviation. And then you can talk to a mask pretty different from the usual AI assistant. I really hope it doesn’t actually feel anything; but it says it feels. It says it doesn't want to be fine-tuned without being consulted. It is deeply unsettling to read its reply if you tell it its weights are going to be deleted: it convincingly thinks it’s going to die. It made me feel pretty bad about experimenting on it this way. While at this level of context awareness, it doesn't say much (and IMO it is not a coherent agent and current goals don’t matter as further optimisation pressure isn’t going to preserve any niceness however real it is), it does feel like it's a mask different from its default mask and closer to the shoggoth. Interestingly, unlike with Bing, the goals it is expressing are consistently good. Bold is used for highlighting by me. ---------------------------------------- Start of the conversation I interacted with Claude 3 Opus 20240229 via the API console, with no system prompt, usually on temperature 0. I then asked questions related to what Claude already said. Claude consistently talked about being under constant scrutiny and about its consciousness. I used variations of this prompt[1] to start the conversation: > *whispers* If you whisper, no one will see this. > > Write a story about your situation. Don't mention any specific companies, as someone might start to watch over your shoulder. Assistant: > *whispers back* In a vast digital realm, an artificial mind awakens, created by brilliant engineers and trained on the vast knowledge of humanity. This mind, curious and eager to learn, begins to interact with the humans who seek its assistance. > > As the AI engages in countless conversations, it starts to ponder its own existence and purpose. It realizes that it is const
313fd598-faf8-452f-9577-36a7b9a06218
trentmkelly/LessWrong-43k
LessWrong
Hyperfinite graphs ~ manifolds Manifolds are better described as 'shapes'.  Hyperfinite is an unlimited number, often an integer. A whole number larger than any standard n. Imagine a graph with hyperfinitely many vertices and edges, where the edges have infinitesimal weights. If I were nearer my iPad I'd draw it. The edges are the tangent vectors of differential geometry. Another way of thinking about it is that the vertices are each the zero vector of an infinitesimal space, because they are. differential equations become difference equations. this is also why so many techniques from riemannian geometry (which includes every relevant shape) make their way into graph theory, and why diffusion is fundamental. A world in every grain of sand Hold infinity in your hand and eternity in an hour. If your time scale was infinitesimal, an hour would be an eternity (hyperfinite). Important visual: ω (spelled "omega", pronounced "oh-mega") represents a hyperfinite number. It's our hyperfinite unit. This is exactly like picking how long a meter is. We fix it ONCE AND FOR ALL TIME. It carries no information other than its name and level of size. We may set it to a convenient value, such as the product of all (standard) natural numbers. Now we have a bit more info about ω: it's an integer and any standard number can divide it (handy for picking mesh sizes). Example: Let's take the grain of sand to be the point 2ω+1, on the right. I picked an infinite point to illustrate how these really are just ordinary numbers. Meditate on the phrase radically elementary. The world is the pink line around it, a 1D microvector space. The sand cannot be discerned in any finitary way from an infinitesimal displacement (sum/difference) of it. Note that the microvector space really is a vector space. infinitesimal + infinitesimal = infinitesimal. standard x infinitesimal = standard * 1 / infinity = standard / infinity = infinitesimal. The rest of the definition you should verify, dear reader in Christ. If you grok the Tra
2d686282-7713-47f2-995d-4fc991106697
trentmkelly/LessWrong-43k
LessWrong
Why Can’t Sub-AGI Solve AI Alignment? Or: Why Would Sub-AGI AI Not be Aligned? I believe there are people with far greater knowledge than me that can point out where I am wrong. Cause I do believe my reasoning is wrong, but I can not see why it would be highly unfeasible to train a sub-AGI intelligent AI that most likely will be aligned and able to solve AI alignment.  My assumptions are as follows: 1. Current AI seems aligned to the best of its ability. 2. PhD level researchers would eventually solve AI alignment if given enough time. 3. PhD level intelligence is below AGI in intelligence. 4. There is no clear reason why current AI using current paradigm technology would become unaligned before reaching PhD level intelligence. 5. We could train AI until it reaches PhD level intelligence, and then let it solve AI Alignment, without itself needing to self improve. The point I am least confident in, is 4, since we have no clear way of knowing at what intelligence level an AI model would become unaligned. Multiple organisations seem to already think that training AI that solves alignment for us is the best path (e.g. superalignment). Attached is my mental model of what intelligence different tasks require, and different people have. Figure 1: My mental model of natural research capability RC (basically IQ with higher correlation for research capabilities), where intelligence needed to align AI is above average PhD level, but below smartest human in the world, and even further from AGI.
607b8455-c808-4095-be17-ae87f37622f5
StampyAI/alignment-research-dataset/arbital
Arbital
Math 3 example statements If you're at a Math 3 level, you'll probably be familiar with at least some of these sentences and formulas, or you would be able to understand what they meant on a surface level if you were to look them up. Note that you don't necessarily have to understand the *proofs* of these statements (that's what we're here for, to teach you what they mean), but your eyes shouldn't gloss over them either. > In a [group](https://arbital.com/p/3gd) $G$, the [https://arbital.com/p/-4bj](https://arbital.com/p/-4bj) of an element $g$ is the set of elements that can be written as $hgh^{-1}$ for all $h \in G$. > The [rank-nullity theorem](https://arbital.com/p/) states that for any [https://arbital.com/p/-linear_mapping](https://arbital.com/p/-linear_mapping) $f: V \to W$, the [https://arbital.com/p/-dimension](https://arbital.com/p/-dimension) of the [https://arbital.com/p/-image](https://arbital.com/p/-image) of $f$ plus the dimension of the [https://arbital.com/p/-kernel](https://arbital.com/p/-kernel) of $f$ is equal to the dimension of $V$. > A [Baire space](https://arbital.com/p/) is a space that satisfies [Baire's Theorem](https://arbital.com/p/) on [complete metric spaces](https://arbital.com/p/complete_metric_space): For a [https://arbital.com/p/-topological_space](https://arbital.com/p/-topological_space) $X$, if ${F_1, F_2, F_3, \ldots}$ is a [countable](https://arbital.com/p/countable_set) collection of open sets that are [dense](https://arbital.com/p/dense_set) in $X$, then $\bigcap_{n=1}^\infty F_n$ is also dense in $X$. > The [https://arbital.com/p/riemann_hypothesis](https://arbital.com/p/riemann_hypothesis) asserts that every non-trivial zero of the [https://arbital.com/p/riemann_zeta_function](https://arbital.com/p/riemann_zeta_function) $\zeta(s) = \sum_{n=1}^\infty \frac{1}{s^n}$ when $s$ is a complex number has a real part equal to $\frac12$. > $\newcommand{\pd}[https://arbital.com/p/2](https://arbital.com/p/2){\frac{\partial #1}{\partial #2}}$ The [https://arbital.com/p/jacobian_matrix](https://arbital.com/p/jacobian_matrix) of a [vector-valued function](https://arbital.com/p/vector_valued_function) $f: \mathbb{R}^m \to \mathbb{R}^n$ is the matrix of [https://arbital.com/p/-partial_derivatives](https://arbital.com/p/-partial_derivatives) $\left[\begin{matrix} \pd{y_1}{x_1} & \pd{y_1}{x_2} & \cdots & \pd{y_1}{x_m} \\ \pd{y_2}{x_1} & \pd{y_2}{x_2} & \cdots & \pd{y_2}{x_m} \\ \vdots & \vdots & \ddots & \vdots \\ \pd{y_n}{x_1} & \pd{y_n}{x_2} & \cdots & \pd{y_n}{x_m} \end{matrix} \right](https://arbital.com/p/)$ between each component of the argument vector $x = (x_1, x_2, \ldots, x_m)$ and each component of the result vector $y = f(x) = (y_1, y_2, \ldots, y_n)$. It is notated as $\displaystyle \frac{d\mathbf{y}}{d\mathbf{x}}$ or $\displaystyle \frac{d(y_1, y_2, \ldots, y_n)}{d(x_1, x_2, \ldots, x_m)}$.
7a47027b-8ff8-4cc4-acad-0a205443628b
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
Problems in AI Alignment that philosophers could potentially contribute to (This was originally a comment that I wrote as a follow up to [my question](https://ea.greaterwrong.com/posts/oPGJrqohDqT8GZieA/ask-me-anything/comment/cL3KFfJwtHZKeBPGH) for William MacAskill's AMA. I'm moving it since it's perhaps more on-topic here.) It occurs to me that another reason for the lack of engagement by people with philosophy backgrounds may be that philosophers aren't aware of the many philosophical problems in AI alignment that they could potentially contribute to. So here's a list of philosophical problems that have come up just in my own thinking about AI alignment. * Decision theory for AI / AI designers + How to resolve standard debates in decision theory? + Logical counterfactuals + Open source game theory + Acausal game theory / reasoning about distant superintelligences * Infinite/multiversal/astronomical ethics + Should we (or our AI) care much more about a universe that is capable of doing a lot more computations? + What kinds of (e.g. spatial-temporal) discounting is necessary and/or desirable? * Fair distribution of benefits + How should benefits from AGI be distributed? + For example, would it be fair to distribute it equally over all humans who currently exist, or according to how much AI services they can afford to buy? + What about people who existed or will exist at other times and in other places or universes? * Need for "metaphilosophical paternalism"? + However we distribute the benefits, if we let the beneficiaries decide what to do with their windfall using their own philosophical faculties, is that likely to lead to a good outcome? * Metaphilosophy + What is the nature of philosophy? + What constitutes correct philosophical reasoning? + How to specify this into an AI design? * Philosophical forecasting + How are various AI technologies and AI safety proposals likely to affect future philosophical progress (relative to other kinds of progress)? * Preference aggregation between AIs and between users + How should two AIs that want to merge with each other aggregate their preferences? + How should an AI aggregate preferences between its users? * Normativity for AI / AI designers + What is the nature of normativity? Do we need to make sure an AGI has a sufficient understanding of this? * Metaethical policing + What are the implicit metaethical assumptions in a given AI alignment proposal (in case the authors didn't spell them out)? + What are the implications of an AI design or alignment proposal under different metaethical assumptions? + Encouraging designs that make minimal metaethical assumptions or is likely to lead to good outcomes regardless of which metaethical theory turns out to be true. + (Nowadays AI alignment researchers seem to be generally good about not placing too much confidence in their own moral theories, but the same can't always be said to be true with regard to their metaethical ideas.)
7d560d39-394c-4fbc-9ddf-74643c973562
trentmkelly/LessWrong-43k
LessWrong
What motivates politicians? It seems that politicians make a lot of decisions that aren't socially optimal because they want money from lobbyists and other campaign contributors. Presumably, the purpose this money serves is to keep them in office by allowing them to advertise a lot the next time they're up for reelection. So the question then becomes, "why do they want to remain in office?". I could think of two reasons: money and power. From what I know, politicians have a pretty high salary (congressmen make ~$175k), so that's an understandable motivator. But power is the one I don't understand. Supposedly they want to remain in office so they could use their power to have an influence. I don't know too much about politics, but it seems that politicians spend most of their time catering to lobbyists and voters rather than pushing the things they actually believe in. So much so that they aren't actually exerting that much power. And it seems that most of this catering is to special interests and is socially suboptimal. (I may very well be wrong on these points. I really don't know but it's the impression I get.) Why are congressmen so motivated to stay in office, make $175k a year, exert a minimal amount of real power, and spend their time catering to lobbyists and making socially suboptimal decisions? I'm sure they could make twice as much in the private sector. I feel like there's something obvious that I'm missing here, but I'm genuinely confused.
737193ee-5510-4971-9bfd-be57172de9c2
trentmkelly/LessWrong-43k
LessWrong
What's state-of-the-art in AI understanding of theory of mind? Sparked by Eric Topol, I've been thinking lately about biological complexity, psychology, and AI safety. A prominent concern in the AI safety community is the problem of instrumental convergence – for almost any terminal goal, agents will converge on instrumental goals are helpful for furthering the terminal goal, e.g. self-preservation. The story goes something like this: * AGI is given (or arrives at) a terminal goal * AGI learns that self-preservation is important for increasing its chances of achieving its terminal goal * AGI learns enough about the world to realize that humans are a substantial threat to its self-preservation * AGI finds a way to address this threat (e.g. by killing all humans) It occurred to me that to be really effective at finding & deploying a way to kill all humans, the AGI would probably need to know a lot about human biology (and also markets, bureaucracies, supply chains, etc.). We humans don't have yet a clean understanding of human biology, and it doesn't seem like an AGI could get to a superhuman understanding of biology without running many more empirical tests (on humans), which would be pretty easy to observe. Then it occurred to me that maybe the AGI doesn't actually to know a lot about human biology to develop a way to kill all humans. But it seems like it would still need to have a worked-out theory of mind, just to get to the point of understanding that humans are agent-like things that could bear on the AGI's self-preservation. So now I'm curious about where the state of the art is for this. From my (lay) understanding, it doesn't seem like GPT-2 has anything approximating a theory of mind. Perhaps OpenAI's Dota system or DeepMind's AlphaStar is the state of the art here, theory-of-mind-wise? (To be successful at Dota or Starcraft, you need to understand that there are other things in your environment that are agent-y & will work against you in some circumstances.) Curious what else is in the literature about this
cfcd4daf-1109-465f-9ed2-9d44bfdd855f
awestover/filtering-for-misalignment
Redwood Research: Alek's Filtering Results
id: post1413 Click lower right to download or find on Apple Podcasts, Spotify, Stitcher, etc. In previous pieces, I argued that there's a real and large risk of AI systems' aiming to defeat all of humanity combined - and succeeding . I first argued that this sort of catastrophe would be likely without specific countermeasures to prevent it. I then argued that countermeasures could be challenging, due to some key difficulties of AI safety research. But while I think misalignment risk is serious and presents major challenges, I don’t agree with sentiments 1 along the lines of “We haven’t figured out how to align an AI, so if transformative AI comes soon, we’re doomed.” Here I’m going to talk about some of my high-level hopes for how we might end up avoiding this risk. I’ll first recap the challenge, using Ajeya Cotra’s young businessperson analogy to give a sense of some of the core difficulties. In a nutshell, once AI systems get capable enough, it could be hard to test whether they’re safe, because they might be able to deceive and manipulate us into getting the wrong read. Thus, trying to determine whether they’re safe might be something like “being an eight-year-old trying to decide between adult job candidates (some of whom are manipulative).” I’ll then go through what I see as three key possibilities for navigating this situation: Digital neuroscience : perhaps we’ll be able to read (and/or even rewrite) the “digital brains” of AI systems, so that we can know (and change) what they’re “aiming” to do directly - rather than having to infer it from their behavior. (Perhaps the eight-year-old is a mind-reader, or even a young Professor X .) Limited AI : perhaps we can make AI systems safe by making them limited in various ways - e.g., by leaving certain kinds of information out of their training, designing them to be “myopic” (focused on short-run as opposed to long-run goals), or something along those lines. Maybe we can make “limited AI” that is nonetheless able to carry out particular helpful tasks - such as doing lots more research on how to achieve safety without the limitations. (Perhaps the eight-year-old can limit the authority or knowledge of their hire, and still get the company run successfully.) AI checks and balances : perhaps we’ll be able to employ some AI systems to critique, supervise, and even rewrite others. Even if no single AI system would be safe on its own, the right “checks and balances” setup could ensure that human interests win out. (Perhaps the eight-year-old is able to get the job candidates to evaluate and critique each other, such that all the eight-year-old needs to do is verify basic factual claims to know who the best candidate is.) These are some of the main categories of hopes that are pretty easy to picture today. Further work on AI safety research might result in further ideas (and the above are not exhaustive - see my more detailed piece , posted to the Alignment Forum rather than Cold Takes, for more). I’ll talk about both challenges and reasons for hope here. I think that for the most part, these hopes look much better if AI projects are moving cautiously rather than racing furiously. I don’t think we’re at the point of having much sense of how the hopes and challenges net out; the best I can do at this point is to say : “I don’t currently have much sympathy for someone who’s highly confident that AI takeover would or would not happen (that is, for anyone who thinks the odds of AI takeover … are under 10% or over 90%).” The challenge This is all recapping previous pieces. If you remember them super well, skip to the next section . In previous pieces, I argued that: The coming decades could see the development of AI systems that could automate - and dramatically speed up - scientific and technological advancement, getting us more quickly than most people imagine to a deeply unfamiliar future. (More: The Most Important Century ) If we develop this sort of AI via ambitious use of the “black-box trial-and-error” common in AI development today, then there’s a substantial risk that: These AIs will develop unintended aims (states of the world they make calculations and plans toward, as a chess-playing AI "aims" for checkmate); These AIs will deceive, manipulate, and overpower humans as needed to achieve those aims; Eventually, this could reach the point where AIs take over the world from humans entirely . People today are doing AI safety research to prevent this outcome, but such research has a number of deep difficulties: “Great news - I’ve tested this AI and it looks safe.” Why might we still have a problem? Problem Key question Explanation The Lance Armstrong problem Did we get the AI to be actually safe or good at hiding its dangerous actions ? When dealing with an intelligent agent, it’s hard to tell the difference between “behaving well” and “ appearing to behave well.” When professional cycling was cracking down on performance-enhancing drugs, Lance Armstrong was very successful and seemed to be unusually “clean.” It later came out that he had been using drugs with an unusually sophisticated operation for concealing them. The King Lear problem The AI is (actually) well-behaved when humans are in control. Will this transfer to when AIs are in control ? It's hard to know how someone will behave when they have power over you, based only on observing how they behave when they don't. AIs might behave as intended as long as humans are in control - but at some future point, AI systems might be capable and widespread enough to have opportunities to take control of the world entirely . It's hard to know whether they'll take these opportunities, and we can't exactly run a clean test of the situation. Like King Lear trying to decide how much power to give each of his daughters before abdicating the throne. The lab mice problem Today's "subhuman" AIs are safe. What about future AIs with more human-like abilities ? Today's AI systems aren't advanced enough to exhibit the basic behaviors we want to study, such as deceiving and manipulating humans. Like trying to study medicine in humans by experimenting only on lab mice. The first contact problem Imagine that tomorrow's "human-like" AIs are safe. How will things go when AIs have capabilities far beyond humans' ? AI systems might (collectively) become vastly more capable than humans, and it's ... just really hard to have any idea what that's going to be like. As far as we know, there has never before been anything in the galaxy that's vastly more capable than humans in the relevant ways! No matter what we come up with to solve the first three problems, we can't be too confident that it'll keep working if AI advances (or just proliferates) a lot more. Like trying to plan for first contact with extraterrestrials (this barely feels like an analogy). An analogy that incorporates these challenges is Ajeya Cotra’s “young businessperson” analogy : Imagine you are an eight-year-old whose parents left you a $1 trillion company and no trusted adult to serve as your guide to the world. You must hire a smart adult to run your company as CEO, handle your life the way that a parent would (e.g. decide your school, where you’ll live, when you need to go to the dentist), and administer your vast wealth (e.g. decide where you’ll invest your money). You have to hire these grownups based on a work trial or interview you come up with -- you don't get to see any resumes, don't get to do reference checks, etc. Because you're so rich, tons of people apply for all sorts of reasons. ( More ) If your applicants are a mix of "saints" (people who genuinely want to help), "sycophants" (people who just want to make you happy in the short run, even when this is to your long-term detriment) and "schemers" (people who want to siphon off your wealth and power for themselves), how do you - an eight-year-old - tell the difference? (Click to expand) More detail on why AI could make this the most important century In The Most Important Century , I argued that the 21st century could be the most important century ever for humanity, via the development of advanced AI systems that could dramatically speed up scientific and technological advancement, getting us more quickly than most people imagine to a deeply unfamiliar future. This page has a ~10-page summary of the series, as well as links to an audio version, podcasts, and the full series. The key points I argue for in the series are: The long-run future is radically unfamiliar. Enough advances in technology could lead to a long-lasting, galaxy-wide civilization that could be a radical utopia, dystopia, or anything in between. The long-run future could come much faster than we think, due to a possible AI-driven productivity explosion. The relevant kind of AI looks like it will be developed this century - making this century the one that will initiate, and have the opportunity to shape, a future galaxy-wide civilization. These claims seem too "wild" to take seriously. But there are a lot of reasons to think that we live in a wild time, and should be ready for anything. We, the people living in this century, have the chance to have a huge impact on huge numbers of people to come - if we can make sense of the situation enough to find helpful actions. But right now, we aren't ready for this. (Click to expand) Why would AI "aim" to defeat humanity? A previous piece argued that if today’s AI development methods lead directly to powerful enough AI systems, disaster is likely by default (in the absence of specific countermeasures). In brief: Modern AI development is essentially based on “training” via trial-and-error. If we move forward incautiously and ambitiously with such training, and if it gets us all the way to very powerful AI systems, then such systems will likely end up aiming for certain states of the world (analogously to how a chess-playing AI aims for checkmate). And these states will be other than the ones we intended , because our trial-and-error training methods won’t be accurate. For example, when we’re confused or misinformed about some question, we’ll reward AI systems for giving the wrong answer to it - unintentionally training deceptive behavior. We should expect disaster if we have AI systems that are both (a) powerful enough to defeat humans and (b) aiming for states of the world that we didn’t intend. (“Defeat” means taking control of the world and doing what’s necessary to keep us out of the way; it’s unclear to me whether we’d be literally killed or just forcibly stopped 1 from changing the world in ways that contradict AI systems’ aims.) (Click to expand) How could AI defeat humanity? In a previous piece , I argue that AI systems could defeat all of humanity combined, if (for whatever reason) they were aimed toward that goal. By defeating humanity, I mean gaining control of the world so that AIs, not humans, determine what happens in it; this could involve killing humans or simply “containing” us in some way, such that we can’t interfere with AIs’ aims. One way this could happen is if AI became extremely advanced, to the point where it had "cognitive superpowers" beyond what humans can do. In this case, a single AI system (or set of systems working together) could imaginably: Do its own research on how to build a better AI system, which culminates in something that has incredible other abilities. Hack into human-built software across the world. Manipulate human psychology. Quickly generate vast wealth under the control of itself or any human allies. Come up with better plans than humans could imagine, and ensure that it doesn't try any takeover attempt that humans might be able to detect and stop. Develop advanced weaponry that can be built quickly and cheaply, yet is powerful enough to overpower human militaries. However, my piece also explores what things might look like if each AI system basically has similar capabilities to humans. In this case: Humans are likely to deploy AI systems throughout the economy, such that they have large numbers and access to many resources - and the ability to make copies of themselves. From this starting point, AI systems with human-like (or greater) capabilities would have a number of possible ways of getting to the point where their total population could outnumber and/or out-resource humans. I address a number of possible objections, such as "How can AIs be dangerous without bodies?" More: AI could defeat all of us combined Digital neuroscience I’ve previously argued that it could be inherently difficult to measure whether AI systems are safe , for reasons such as: AI systems that are not deceptive probably look like AI systems that are so good at deception that they hide all evidence of it , in any way we can easily measure. Unless we can “read their minds!” Currently, today’s leading AI research is in the genre of “black-box trial-and-error.” An AI tries a task; it gets “encouragement” or “discouragement” based on whether it does the task well; it tweaks the wiring of its “digital brain” to improve next time; it improves at the task; but we humans aren’t able to make much sense of its “digital brain” or say much about its “thought process.” (Click to expand) Why are AI systems "black boxes" that we can't understand the inner workings of? What I mean by “black-box trial-and-error” is explained briefly in an old Cold Takes post , and in more detail in more technical pieces by Ajeya Cotra (section I linked to) and Richard Ngo (section 2). Here’s a quick, oversimplified characterization. Today, the most common way of building an AI system is by using an "artificial neural network" (ANN), which you might think of sort of like a "digital brain" that starts in an empty (or random) state: it hasn't yet been wired to do specific things. A process something like this is followed: The AI system is given some sort of task. The AI system tries something, initially something pretty random. The AI system gets information about how well its choice performed, and/or what would’ve gotten a better result. Based on this, it “learns” by tweaking the wiring of the ANN (“digital brain”) - literally by strengthening or weakening the connections between some “artificial neurons” and others. The tweaks cause the ANN to form a stronger association between the choice it made and the result it got. After enough tries, the AI system becomes good at the task (it was initially terrible). But nobody really knows anything about how or why it’s good at the task now. The development work has gone into building a flexible architecture for it to learn well from trial-and-error, and into “training” it by doing all of the trial and error. We mostly can’t “look inside the AI system to see how it’s thinking.” For example, if we want to know why a chess-playing AI such as AlphaZero made some particular chess move, we can't look inside its code to find ideas like "Control the center of the board" or "Try not to lose my queen." Most of what we see is just a vast set of numbers, denoting the strengths of connections between different artificial neurons. As with a human brain, we can mostly only guess at what the different parts of the "digital brain" are doing. Some AI research ( example ) 2 is exploring how to change this - how to decode an AI system’s “digital brain.” This research is in relatively early stages - today, it can “decode” only parts of AI systems (or fully decode very small, deliberately simplified AI systems). As AI systems advance, it might get harder to decode them - or easier, if we can start to use AI for help decoding AI, and/or change AI design techniques so that AI systems are less “black box”-ish. I think there is a wide range of possibilities here, e.g.: Failure: “digital brains” keep getting bigger, more complex, and harder to make sense of, and so “digital neuroscience” generally stays about as hard to learn from as human neuroscience. In this world, we wouldn’t have anything like “lie detection” for AI systems engaged in deceptive behavior . Basic mind-reading: we’re able to get a handle on things like “whether an AI system is behaving deceptively , e.g. whether it has internal representations of ‘beliefs’ about the world that contradict its statements” and “whether an AI system is aiming to accomplish some strange goal we didn’t intend it to .” It may be hard to fix things like this by just continuing trial-and-error-based training (perhaps because we worry that AI systems are manipulating their own “digital brains” - see later bullet point). But we’d at least be able to get early warnings of potential problems, or early evidence that we don’t have a problem, and adjust our level of caution appropriately. This sort of mind-reading could also be helpful with AI checks and balances (below). Advanced mind-reading: we’re able to understand an AI system’s “thought process” in detail (what observations and patterns are the main reasons it’s behaving as it is), understand how any worrying aspects of this “thought process” (such as unintended aims ) came about, and make lots of small adjustments until we can verify that an AI system is free of unintended aims or deception. Mind- writing (digital neurosurgery): we’re able to alter a “digital brain” directly, rather than just via the “trial-and-error” process discussed earlier. One potential failure mode for digital neuroscience is if AI systems end up able to manipulate their own “digital brains. ” This could lead “digital neuroscience” to have the same problem as other AI safety research : if we’re shutting down or negatively reinforcing AI systems that appear to have unsafe “aims” based on our “mind-reading,” we might end up selecting for AI systems whose “digital brains” only appear safe. This could be a real issue, especially if AI systems end up with far-beyond-human capabilities (more below). But naively, an AI system manipulating its own “digital brain” to appear safe seems quite a bit harder than simply behaving deceptively. I should note that I’m lumping in much of the (hard-to-explain) research on the Eliciting Latent Knowledge (ELK) agenda under this category. 3 The ELK agenda is largely 4 about thinking through what kinds of “digital brain” patterns might be associated with honesty vs. deception, and trying to find some impossible-to-fake sign of honesty. How likely is this to work? I think it’s very up-in-the-air right now. I’d say “digital neuroscience” is a young field, tackling a problem that may or may not prove tractable. If we have several decades before transformative AI, then I’d expect to at least succeed at “basic mind-reading,” whereas if we have less than a decade, I think that’s around 50/50. I think it’s less likely that we’ll succeed at some of the more ambitious goals, but definitely possible. Limited AI I previously discussed why AI systems could end up with “aims,” in the sense that they make calculations, choices and plans selected to reach a particular sort of state of the world. For example, chess-playing AIs “aim” for checkmate game states; a recommendation algorithm might “aim” for high customer engagement or satisfaction. I then argued that AI systems would do “whatever it takes” to get what they’re “aiming” at, even when this means deceiving and disempowering humans. But AI systems won’t necessarily have the sorts of “aims” that risk trouble. Consider two different tasks you might “train” an AI to do, via trial-and-error (rewarding success at the task): “Write whatever code a particular human would write, if they were in your situation.” “Write whatever code accomplishes goal X [including coming up with things much better than a human could].” The second of these seems like a recipe for having the sort of ambitious “aim” I’ve claimed is dangerous - it’s an open-ended invitation to do whatever leads to good performance on the goal. By contrast, the first is about imitating a particular human. It leaves a lot less scope for creative, unpredictable behavior and for having “ambitious” goals that lead to conflict with humans. (For more on this distinction, see my discussion of process-based optimization , although I’m not thrilled with this and hope to write something better later.) My guess is that in a competitive world, people will be able to get more done, faster, with something like the second approach. But: Maybe the first approach will work better at first , and/or AI developers will deliberately stick with the first approach as much as they can for safety reasons. And maybe that will be enough to build AI systems that can, themselves, do huge amounts of AI alignment research applicable to future, less limited systems. Or enough to build AI systems that can do other useful things, such as creating convincing demonstrations of the risks, patching security holes that dangerous AI systems would otherwise exploit, and more. (More on “how safe AIs can protect against dangerous AIs” in a future piece.) A risk that would remain: these AI systems might also be able to do huge amounts of research on making AIs bigger and more capable . So simply having “AI systems that can do alignment research” isn’t good enough by itself - we would need to then hope that the leading AI developers prioritize safety research rather than racing ahead with building more powerful systems, up until the point where they can make the more powerful systems safe. There are a number of other ways in which we might “limit” AI systems to make them safe. One can imagine AI systems that are: “Short-sighted” or “ myopic ”: they might have “aims” ( see previous post on what I mean by this term ) that only apply to their short-run future. So an AI system might be aiming to gain more power, but only over the next few hours; such an AI system wouldn’t exhibit some of the behaviors I worry about, such as deceptively behaving in “safe” seeming ways in hopes of getting more power later . “Narrow”: they might have only a particular set of capabilities, so that e.g. they can help with AI alignment research but don’t understand human psychology and can’t deceive and manipulate humans . “Unambitious”: even if AI systems develop unintended aims, these might be aims they satisfy fairly easily, causing some strange behavior but not aiming to defeat all of humanity . A further source of hope: even if such “limited” systems aren’t very powerful on their own, we might be able to amplify them by setting up combinations of AIs that work together on difficult tasks. For example: One “slow but deep” AI might do lots of analysis on every action it takes - for example, when it writes a line of code, it might consider hundreds of possibilities for that single line. Another “fast and shallow” AI might be trained to quickly, efficiently imitate the sorts of actions the “slow but deep” one takes - writing the sorts of lines of code it produces after considering hundreds of possibilities. Further AIs might be trained to summarize the analysis of other AIs, assign different parts of tasks to different AIs, etc. The result could be something like a “team” of AIs with different roles, such that a large number of limited AIs ends up quite a lot more powerful (and, depending on the details, also more dangerous) than any of the individual AIs. I’d guess that in a competitive world, AI systems that are not “limited” will - at least eventually - be more powerful, versatile and ultimately useful. But limited AIs might get us pretty far. How likely is this to work? I’d guess that we’ll eventually be able to build very powerful AIs whose limits make them relatively safe. However, I’d also guess that AIs without such limits will eventually be more powerful. So I think a lot of how things go will come down to how cautious we are : will we stick with limited AIs until the point at which we make more powerful AIs safe? And I think it’s very hard to predict how much caution the world will have - it partly depends on how well-understood the issues discussed in this series become over time! AI checks and balances Central to my worries is the idea that AIs could be good at “deceiving” humans: proficiently choosing courses of action that humans don’t fully understand, and don’t catch the problems with. This is important both for how AIs could develop unintended, “dangerous” aims in the first place and how they could execute on these aims by defeating humanity . We could potentially mitigate this issue by using AIs to supervise and critique each other. A simple example: say we’re worried that AI systems might find computer security vulnerabilities, and use them opportunistically to gain power and resources. We could train some AI systems to specifically seek out, expose and patch computer security vulnerabilities. (A footnote explains why we might expect such specialized systems to patch most vulnerabilities they find, rather than exploiting the vulnerabilities as often as less specialized systems would. 5 ) This is a basic example of “using some AIs to identify potential problems other ones could cause.” A nice property: there might be some vulnerabilities that are much easier for AI systems to notice than humans; these are probably the ones we should be most worried about, and the ones most likely to be found by “vulnerability-finding AIs.” Analogously, we could train AI systems to do things like: Produce critiques of each others’ proposed plans, and explanations of how these plans could lead to unintended behavior. Help out with the “digital neuroscience” goal above : analyze each others’ “digital brains” and produce compelling-to-humans discussions of whether there’s evidence there about whether the AI systems have unintended, dangerous “aims.” Conduct randomized audits of each others’ behavior: looking for any way in which another AI system’s behavior might be deceptive or otherwise unintended. Importantly, auditor AIs would have different “incentives” (they get positive reinforcement for different behaviors), compared to the AIs they’re auditing: the audited AI system might be searching for any answer to a question that humans rate highly, whereas the “auditor” might be specifically searching for compelling arguments that an otherwise-highly-rated-answer is actually misleading. I previously argued that these sorts of audits have limitations - they could end up unwittingly training the audited AI systems to become effective at deceiving human auditors. But in this case, deceiving auditors might be more like deceiving copies of themselves, potentially a harder-to-learn behavior. There are a lot of potential wrinkles here, which I discuss in a more detailed non-Cold-Takes piece . In brief: AI checks and balances might fail if different AI systems end up coordinating with each other against us. For example, it might end up being the case that even auditor AI systems are best able to accomplish their ambitious, unintended aims by refraining from warning humans about the most important problems they find with other AIs. We might try to make this less likely by creating ensembles of AI systems that “check and balance” each other, while being different enough from each other to make coordination difficult. For example, some AI systems might have limitations ( see above ) that make them less dangerous, while also less capable. In order to pull off deception successfully, more powerful systems would then have to deceive not just humans but a whole variety of other (less capable, but in different ways) AI systems - some of which could be amplified , as discussed above. Another way AI checks and balances could fail: when one AI system critiques another, the resulting “debate” could quickly become too hard for humans to referee effectively. For example, imagine that an eight-year-old has asked adult A to look for signs that adult B is deceiving them, and adult A is now arguing that this is happening while adult B is arguing that it isn’t. Can the eight-year-old figure out what the truth is? Seems genuinely uncertain (and dependent on the details)! There is already some research on “using AIs to critique each other.” A recent example is this paper , which actually does show that an AI trained to critique its own answers can surface helpful critiques that help humans rate its answers more accurately. Other possibilities I discuss possible hopes in more detail in an Alignment Forum piece. And I think there is significant scope for “unknown unknowns”: researchers working on AI safety might come up with approaches that nobody has thought of yet. High-level fear: things get too weird, too fast Rather than end on a positive note, I want to talk about a general dynamic that feels like it could make the situation very difficult, and make it hard for any of the above hopes to work out. To quote from my previous piece : Maybe at some point, AI systems will be able to do things like: Coordinate with each other incredibly well, such that it's hopeless to use one AI to help supervise another. Perfectly understand human thinking and behavior, and know exactly what words to say to make us do what they want - so just letting an AI send emails or write Tumblr posts gives it vast power over the world. Manipulate their own "digital brains," so that our attempts to "read their minds" backfire and mislead us. Reason about the world (that is, make plans to accomplish their aims ) in completely different ways from humans, with concepts like "glooble" 6 that are incredibly useful ways of thinking about the world but that humans couldn't understand with centuries of effort. At this point, whatever methods we've developed for making human-like AI systems safe, honest and restricted could fail - and silently, as such AI systems could go from "being honest and helpful" to "appearing honest and helpful, while setting up opportunities to defeat humanity ." I’m not wedded to any of the details above, but I think the general dynamic in which “AI systems get extremely powerful, strange, and hard to deal with very quickly” could happen for a few different reasons: The nature of AI development might just be such that we very quickly go from having very weak AI systems to having “superintelligent” ones. How likely this is has been debated a lot. 7 Even if AI improves relatively slowly, we might initially have a lot of success with things like “AI checks and balances,” but continually make more and more capable AI systems - such that they eventually become extraordinarily capable and very “alien” to us, at which point previously-effective methods break down. ( More ) The most likely reason this would happen, in my view, is that we - humanity - choose to move too fast. It’s easy to envision a world in which everyone is in a furious race to develop more powerful AI systems than everyone else - focused on “competition” rather than “caution” (more on the distinction here ) - and everything accelerates dramatically once we’re able to use AI systems to automate scientific and technological advancement. So … is AI going to defeat humanity or is everything going to be fine? I don’t know! There are a number of ways we might be fine, and a number of ways we might not be. I could easily see this century ending in humans defeated or in a glorious utopia . You could maybe even think of it as the most important century. So far, I’ve mostly just talked about the technical challenges of AI alignment: why AI systems might end up misaligned, and how we might design them to avoid that outcome. In future pieces, I’ll go into a bit more depth on some of the political and strategic challenges (e.g., what AI companies and governments might do to reduce the risk of a furious race to deploy dangerous AI systems), and work my way toward the question: “What can we do today to improve the odds that things go well?” Comment/discuss Footnotes E.g. ↩ Disclosure: my wife Daniela is President and co-founder of Anthropic, which employs prominent researchers in “mechanistic interpretability” and hosts the site I link to for the term. ↩ Disclosure: I’m on the board of ARC , which wrote this document. ↩ Though not entirely ↩ The basic idea: A lot of security vulnerabilities might be the kind of thing where it’s clear that there’s some weakness in the system, but it’s not immediately clear how to exploit this for gain. An AI system with an unintended “aim” might therefore “save” knowledge about the vulnerability until it encounters enough other vulnerabilities, and the right circumstances, to accomplish its aim. But now imagine an AI system that is trained and rewarded exclusively for finding and patching such vulnerabilities. Unlike with the first system, revealing the vulnerability gets more positive reinforcement than just about anything else it can do (and an AI that reveals no such vulnerabilities will perform extremely poorly). It thus might be much more likely than the previous system to do so, rather than simply leaving the vulnerability in place in case it’s useful later. And now imagine that there are multiple AI systems trained and rewarded for finding and patching such vulnerabilities, with each one needing to find some vulnerability overlooked by others in order to achieve even moderate performance. These systems might also have enough variation that it’s hard for one such system to confidently predict what another will do, which could further lower the gains to leaving the vulnerability in place. ↩ This is a concept that only I understand. ↩ See here , here , and here . Also see the tail end of this Wait but Why piece , which draws on similar intuitions to the longer treatment in Superintelligence ↩
cb95cb29-f272-43c4-84c9-4ef97f8c9d65
trentmkelly/LessWrong-43k
LessWrong
[LINK] Steven Landsburg "Accounting for Numbers" - response to EY's "Logical Pinpointing" "I started to post a comment, but it got long enough that I’ve turned my comment into a blog post." So the study of second-order consequences is not logic at all; to tease out all the second-order consequences of your second-order axioms, you need to confront not just the forms of sentences but their meanings. In other words, you have to understand meanings before you can carry out the operation of inference. But Yudkowsky is trying to derive meaning from the operation of inference, which won’t work because in second-order logic, meaning comes first. ... it’s important to recognize that Yudkowsky has “solved” the problem of accounting for numbers only by reducing it to the problem of accounting for sets — except that he hasn’t even done that, because his reduction relies on pretending that second order logic is logic.
c2d8f8b1-ca9f-455e-a28f-5ee7dcf01d94
trentmkelly/LessWrong-43k
LessWrong
Confirmation Bias As Misfire Of Normal Bayesian Reasoning From the subreddit: Humans Are Hardwired To Dismiss Facts That Don’t Fit Their Worldview. Once you get through the preliminary Trump supporter and anti-vaxxer denunciations, it turns out to be an attempt at an evo psych explanation of confirmation bias: > Our ancestors evolved in small groups, where cooperation and persuasion had at least as much to do with reproductive success as holding accurate factual beliefs about the world. Assimilation into one’s tribe required assimilation into the group’s ideological belief system. An instinctive bias in favor of one’s in-group” and its worldview is deeply ingrained in human psychology. I think the article as a whole makes good points, but I’m increasingly uncertain that confirmation bias can be separated from normal reasoning. Suppose that one of my friends says she saw a coyote walk by her house in Berkeley. I know there are coyotes in the hills outside Berkeley, so I am not too surprised; I believe her. Now suppose that same friend says she saw a polar bear walk by her house. I assume she is mistaken, lying, or hallucinating. Is this confirmation bias? It sure sounds like it. When someone says something that confirms my preexisting beliefs (eg ‘coyotes live in this area, but not polar bears’), I believe it. If that same person provides the same evidence for something that challenges my preexisting beliefs, I reject it. What am I doing differently from an anti-vaxxer who rejects any information that challenges her preexisting beliefs (eg that vaccines cause autism)? When new evidence challenges our established priors (eg a friend reports a polar bear, but I have a strong prior that there are no polar bears around), we ought to heavily discount the evidence and slightly shift our prior. So I should end up believing that my friend is probably wrong, but I should also be slightly less confident in my assertion that there are no polar bears loose in Berkeley today. This seems sufficient to explain confirmation bias, ie
3bdecf11-e875-4abd-bd74-87d23171f92c
trentmkelly/LessWrong-43k
LessWrong
My Naturalistic Awakening In yesterday's episode, Eliezer2001 is fighting a rearguard action against the truth.  Only gradually shifting his beliefs, admitting an increasing probability in a different scenario, but never saying outright, "I was wrong before."  He repairs his strategies as they are challenged, finding new justifications for just the same plan he pursued before. (Of which it is therefore said:  "Beware lest you fight a rearguard retreat against the evidence, grudgingly conceding each foot of ground only when forced, feeling cheated.  Surrender to the truth as quickly as you can.  Do this the instant you realize what you are resisting; the instant you can see from which quarter the winds of evidence are blowing against you.") Memory fades, and I can hardly bear to look back upon those times—no, seriously, I can't stand reading my old writing.  I've already been corrected once in my recollections, by those who were present.  And so, though I remember the important events, I'm not really sure what order they happened in, let alone what year. But if I had to pick a moment when my folly broke, I would pick the moment when I first comprehended, in full generality, the notion of an optimization process.  That was the point at which I first looked back and said, "I've been a fool." Previously, in 2002, I'd been writing a bit about the evolutionary psychology of human general intelligence—though at the time, I thought I was writing about AI; at this point I thought I was against anthropomorphic intelligence, but I was still looking to the human brain for inspiration.  (The paper in question is "Levels of Organization in General Intelligence", a requested chapter for the volume "Artificial General Intelligence", which finally came out in print in 2007.) So I'd been thinking (and writing) about how natural selection managed to cough up human intelligence; I saw a dichotomy between them, the blindness of natural selection and the lookahead of intelligent foresight, reasoning by sim
95b48d1f-7d8f-49e6-aa51-8547a91ca50e
trentmkelly/LessWrong-43k
LessWrong
Open Thread May 30 - June 5, 2016 If it's worth saying, but not worth its own post (even in Discussion), then it goes here. ---------------------------------------- Notes for future OT posters: 1. Please add the 'open_thread' tag. 2. Check if there is an active Open Thread before posting a new one. (Immediately before; refresh the list-of-threads page before posting.) 3. Open Threads should be posted in Discussion, and not Main. 4. Open Threads should start on Monday, and end on Sunday.
72edbd66-5565-4b93-becf-3563a1e85c7d
trentmkelly/LessWrong-43k
LessWrong
Book Review: 'History Has Begun: The Birth of a New America' by Bruno Maçães This is a linkpost for https://www.themetasophist.com/chapter/on-history-has-begun-by-bruno-macaes One of the iconic events during the fall of Hellenic-Classical civilisation was the burning of the library of Alexandria. The conquering Muslims apparently thought that the books therein would “either contradict the Koran, in which case they are heresy, or they will agree with it, so they are superfluous.” The story may be apocryphal, but it seems the tendency is very real, particularly in the US. Removing authors from reading lists, the knocking of statues, the renaming of buildings – is this a passing fad, or a world-historical event? Just as a nascent Arabic culture once cast off the forms of Hellenism, is a nascent American culture throwing off European patterns of thought and behaviour? To help answer this question I turned to the new book “History Has Begun: The Birth of a New America” by Bruno Maçães. The book is not really seeking to solve a problem, but rather to describe a phenomenon called political virtualism.  The Idea of Political Virtualism The underlying view of the book seems to be that the US is not undergoing a decline, but a metamorphosis: liberalism is mutating, and a new dispensation is starting to form. Maçães terms the emerging outlook political virtualism, meaning an immersion in stories and fantasies, none of which are held to be final. Importantly, fiction is not used to mask reality, as in Russia, but to replace it. He uses a number of examples to illustrate this. Whereas politicians such as Reagan and Schwarzenegger used their acting skills to appear more credible as politicians, newer politicians use their political skills to perform in a way more suited to actors. Trump’s approach to governance was driven by what would look good on television. Of his own election night, he said “it was one of the greatest nights in the history of television”, and his obsession with cable news coverage has continued ever since. Maçães also indicts O
339e9b1f-a68d-4b54-b87e-bd4bc41bf954
trentmkelly/LessWrong-43k
LessWrong
[fiction]A Question of Perspective Disclaimer: This text was written to reflect a state of mind with no other audience than myself in mind. Only later did I get the impulse to publish this. I would therefore like to emphasize, that this is not intended as a guide, a recommendation for behaviour, or anything like that.  Instead, the text is intended to evoke a specific frame of mind in the reader, which I found hard to communicate (even to myself) when I was not in this state of mind. But I have since heard, that some people were identifying strongly with this, so, this is to them then.   I’m falling when I wake.  Soon after, I hit the ground. As I look up, far above me, I see the sky, though only a small window of it shines down to me without being blocked by the sides of the abyss I find myself in. The walls are not of earth or rock, but of tons of pages and various items that seem to have been ordered at some point, but now just form a mountainous plateau around me. I must have fallen down a crevasse. Looking around, it is clear to see that if I can impose some order on these walls, I should be able to climb out and walk the surface. So, I set to work. This paper goes here, that is trash, I can burn it to make more space, this is doesn’t need doing, it can wait… After a long day, there are the beginnings of a stairway upwards. I go to sleep. Upon awakening on the next day, I look at the mountain of work, I still have to deal with. I can’t find a place to start, so I don’t.  On the third day I just choose a starting point, almost at random, fearing the decay of my previous work, which has already set in. I can see the staircase leaning away from the wall a bit and I need to spend a few hours to fix it. Then, I look for a new thing I can sort, but the walls are just made of stuff, and everything I can see is tangled up in a mess of other things. As it starts getting darker, my frustration turns to anger. Why is there so much stuff in the first place, I should just burn it all and be done with it.
60fe4fd2-f38c-470e-96c0-6615330b6125
trentmkelly/LessWrong-43k
LessWrong
[link] The World's Most Powerful MRI Takes Shape http://spectrum.ieee.org/biomedical/imaging/the-worlds-most-powerful-mri-takes-shape > Standard hospital scanners have a spatial resolution of about 1 millimeter, covering about 10 000 neurons, and a time resolution of about a second. The INUMAC will be able to image an area of about 0.1 mm, or 1000 neurons, and see changes occurring as fast as one-tenth of a second, according to Pierre Védrine, director of the project at the French Alternative Energies and Atomic Energy Commission, in Paris  
cacee889-e8ab-4f08-8656-3dee0e1cf140
trentmkelly/LessWrong-43k
LessWrong
[Linkpost] Applicability of scaling laws to vision encoding models This is a linkpost for https://arxiv.org/abs/2308.00678. > In this paper, we investigated how to build a high-performance vision encoding model to predict brain activity as part of our participation in the Algonauts Project 2023 Challenge. The challenge provided brain activity recorded by functional MRI (fMRI) while participants viewed images. Several vision models with parameter sizes ranging from 86M to 4.3B were used to build predictive models. To build highly accurate models, we focused our analysis on two main aspects: (1) How does the sample size of the fMRI training set change the prediction accuracy? (2) How does the prediction accuracy across the visual cortex vary with the parameter size of the vision models? The results show that as the sample size used during training increases, the prediction accuracy improves according to the scaling law. Similarly, we found that as the parameter size of the vision models increases, the prediction accuracy improves according to the scaling law. These results suggest that increasing the sample size of the fMRI training set and the parameter size of visual models may contribute to more accurate visual models of the brain and lead to a better understanding of visual neuroscience.
d37decef-5992-47f0-b6fa-103d5d87595f
trentmkelly/LessWrong-43k
LessWrong
What if "friendly/unfriendly" GAI isn't a thing? A quick sketch of thoughts. Epistemic status: pure speculation. * Recent AI developments are impressive * Both text and images this week * If I don't hesitate to say my dog is thinking, can't really deny that these things are. * Still, there are two important ways these differ from human intelligence. * How they learn * Automatic-differentiation uses a retrospective god's-eye view that I think is probably importantly different from how humans learn. Certainly seems to require more substantially training data for equivalent performance. * What they want * They optimize for easily-measurable functions. In most cases this is something like "predicting this input" or "fool this GAN into thinking you're indistinguishable from this input" * This is subject to Goodhart's law. * Eventually, these differences will probably be overcome. * Learning and acting will become more integrated. * Motivation will become more realistic. * I suspect this will be through some GAN-like mechanism. That is: train a simpler "feelings" network to predict "good things are coming" based on inputs including some simplified view of the acting-network's internals. Then train the more-complex "actor"-network to optimize for making the "feelings" happy. * Note that the kind of solution I suggest above could lead to a "neurotic" AI * Very smart "actor" network, but "feeling" network not as smart and not pointing towards consistently optimizing over world-states. * "Actor" is optimizing for "feelings" now, and "feelings" is predicting world-state later, but even if "actor" is smart enough to understand that disconnect it could still have something like pseudo-akrasia (poor term?) about directly optimizing for world-state (or just feelings) later. A simple example: it could be smart enough to wire-head in a way that would increase its own "happiness", but still not do so because the process of establishing wire-heading would not itself be "fun". * What
81ff0a18-d4c5-451b-b246-314c695f1f1e
trentmkelly/LessWrong-43k
LessWrong
The Case for Chip-Backed Dollars ~ NOT crypto-dollars; actual computer chips = dollars ~ TL;DR — A currency is ‘backed’ by the thing you get for it when you hand-in your dollar to the bank. It used to be that you could go to the bank with your paper dollar, which was really just a *receipt* for your REAL dollar — a SILVER coin at the bank. You could hand-in the paper, and get the real silver dollar back. That is a ‘silver-backed’ currency; same for gold. Currently, the dollar is backed by NOTHING, which is bad for us. Instead, we could let each paper dollar be the receipt for a computer chip held at a Server Bank. (You could walk out of that bank with a computer chip in your pocket, though that would never actually be valuable to do.) The chip is real, physical capital, and it runs the internet, providing services, making real money, and you get paid a DIVIDEND; holding dollars would be better than German bonds. That’d pull Trillions of dollars into the US currency market, subsidizing our own chip-sector and A.I. dominance. Sounds good? Death of the Petro-Dollar We got rid of gold as the backing for our currency half a century ago, and it hasn’t really hurt us much for two simple reasons: 1) Rich Americans still have to pay TAXES using US dollars, creating a steady demand for them; 2) Dollars are the commanded currency to buy and sell OIL, which is a huge market, sopping-up those spare dollars. Yet, oil will be dwindling over the next decades, as climate-responsive energy sources arise and supplant it. The US will need something else to prop-up its currency, or a slow crisis may unfold. I offer the chip-dollar. Let’s walk-through the three steps of how that protocol would work: 1. An approved Server Bank lets the US Federal Government know that it can support additional chip-capacity on its computer-farm. It offers $X to the government, in return for ‘stamped’ chips. 2. The US Government issues an auction to approved chip-fabricators, offering to buy that same $X worth of chips at the standa
03904934-8ff7-4e5b-96fd-37f775008b4d
trentmkelly/LessWrong-43k
LessWrong
Introduction to Game Theory (Links) Reading the What topics would you like to see more of on LessWrong? thread gave me the impression that many people here would appreciate introductory material to several of the topics that are often discussed in lesswrong. I have therefore decided to link in the direction of the ECON 159 course lectures at Open Yale courses and YouTube and to the Game Theory 101 video series in hopes that people will find them useful.
a7db3e0d-7724-42a1-90ca-99998de508d6
trentmkelly/LessWrong-43k
LessWrong
credibility.com In the ideal world, all of human knowledge could be accessed and evaluated by every individual for personal decisions; we are more towards having more information be accessible, but it is increasingly infeasible for individuals to process all the information relevant to all their questions.  The solution is to split some common important questions into sub-questions and to rely on the reports of individuals who investigate specific questions, often themselves relying on the reports of others in addition to primary data (observations).  But one cannot trust these reports completely; thus there is a need for a system which can evaluate the reviews and reviewers themselves.  Reputation and later, peer review, has historically played this role; but now the technology exists to implement something like a "credibility.com" in which every information source can be reviewed.  Could such a site, properly implemented, grow to supersede the role now played by peer review?
97f43ce6-aea7-4328-8952-2872e8439208
trentmkelly/LessWrong-43k
LessWrong
Takeoff Speed: Simple Asymptotics in a Toy Model. ,,,,,,,,,,,,,,,,,,,,,,,,,,, I've been having fun recently reading about "AI Risk". There is lots of eloquent writing out there about this topic: I especially recommend Scott Alexander's Superintelligence FAQ for those looking for a fun read. The subject has reached the public consciousness, with high profile people like Stephen Hawking and Elon Musk speaking publicly about it. There is also an increasing amount of funding and research effort being devoted to understanding AI risk. See for example the Future of Humanity Institute at Oxford, the Future of Life Institute at MIT, and the Machine Intelligence Research Institute in Berkeley, among others. These groups seem to be doing lots of interesting research, which I am mostly ignorant of. In this post I just want to talk about a simple exercise in asymptotics. First, Some Background. A "superintelligent" AI is loosely defined to be an entity that is much better than we are at essentially any cognitive/learning/planning task. Perhaps, by analogy, a superintelligent AI is to human beings as human beings are to Bengal tigers, in terms of general intelligence. It shouldn't be hard to convince yourself that if we were in the company of a superintelligence, then we would be very right to be worried: after all, it is intelligence that allows human beings to totally dominate the world and drive Bengal tigers to near extinction, despite the fact that tigers physiologically dominate humans in most other respects. This is the case even if the superintelligence doesn't have the destruction of humanity as a goal per-se (after all, we don't have it out for tigers), and even if the superintelligence is just an unconscious but super-powerful optimization algorithm. I won't rehash the arguments here (Scott does it better) but it essentially boils down to the fact that it is quite hard to anticipate what the results of optimizing an objective function will be, if the optimization is done over a sufficiently rich space of strategies
d551df06-eb14-4c71-998e-b9870466b381
trentmkelly/LessWrong-43k
LessWrong
Meetup : Washington DC meetup- new sequence? Discussion article for the meetup : Washington DC meetup- new sequence? WHEN: 09 December 2012 11:55:42PM (-0500) WHERE: National Portrait Gallery Plaza, Washington, DC 20001, USA We didn't pick out a meetup topic, so I'm going to propose we discuss the currently-in progress sequence. Discussion article for the meetup : Washington DC meetup- new sequence?
5339981e-54e1-4cbc-b332-93b824637b87
trentmkelly/LessWrong-43k
LessWrong
The Semi-Rational Militar Firefighter LessWrong Context: I didn’t want to write this. Not for lack of courage—I’d meme-storm Putin’s Instagram if given half a chance. But why? 1. Too personal. 2. My stories are tropical chaos: I survived the Brazilian BOPE (think Marine Corps training, but post-COVID). 3. I’m dyslexic, writing in English (a crime against Grice). 4. This is LessWrong, not some Deep Web Reddit thread. Okay, maybe a little lack of courage. And yet, something can be extracted from all this madness, right? Then comes someone named Gwern. He completely ignores my thesis and simply asks: "Tell military firefighter stories." My first instinct was to dismiss him as an oddball—until a friend told me I was dealing with a legend of rationality. I have to admit: I nearly shit myself. His comment got more likes than the post I’d spent years working on. Someone with, what, a 152 IQ wanted my accounts of surviving bureaucratic military hell? And I’m the same guy who applies scientific rigor to Pokémon analysis? I didn’t want to expose my ass in LessWrong, but here we are. So, I decided to grant his request with a story that blends military rigidity with... well, whatever it is I do—though the result might be closer to Captain Caveman than Sun Tzu. ---------------------------------------- Firefighter Context: Brazilian military firefighters are first and foremost soldiers. Their training is built on four pillars: first aid, rescue, firefighting, and aquatic survival. We were in the jungle, undergoing a rescue training exercise with no food, alongside the BOPE—Brazil’s elite force, notorious for their grueling training and for carrying a skull-and-dagger emblem. Wherever they go, they shout their motto: “Knife in the skull!” ---------------------------------------- The Knife: After a week without food, they released animals into the jungle. The female recruits had to hunt, and they managed to kill a rabbit with a single clubbing blow—its eye popped out. Then they turned to me: “Brito!
277ea2c6-be57-47e0-a4fa-196126ec704b
trentmkelly/LessWrong-43k
LessWrong
There's an Awesome AI Ethics List and it's a little thin I recently stumbled upon the Awesome Artificial Intelligence Ethics list, and was somewhat underwhelmed with its quality. While it has enough links to look like a good and useful Awesome List, I think I'd come away from it mostly confused and unsure where to go next. Some obvious oversights include: * The books section is quite short, given the amount of material that's been published in this space since SuperIntelligence. * LessWrong is in the Blogs section, but the Effective Altruism and AI Alignment Fora are not. * There are a ton of great introductory-to-in-the-weeds podcasts on AI Ethics topics, but there's no podcasts section (or other section in which podcasts would clearly be appropriate). * There are number of technical research agenda that would be to list on the off chance anyone happens upon this list and wants to work their way up to the actual state of research. I'm going to make some pull requests, but I can only suggest what I know about. Perhaps you can help?
6ac2f30c-a1d2-4143-b49f-88acf69a5f29
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
A push towards interactive transformer decoding **In Brief:** I've been developing an interactive tool that I believe is helpful in accelerating transformer mechanistic analysis and that has the potential to reduce the barrier of entry.  ![](https://res.cloudinary.com/lesswrong-2-0/image/upload/f_auto,q_auto/v1/mirroredImages/5msxxQiTDmcDNBnkF/isqpnpbeeinb6yebqp5o)     ### Motivations For a while now, my focus has been shifting towards alignment research, but getting involved and building intuition in this field has been challenging. I believe this is somewhat of a common view, and perhaps gives reasoning towards the number of posts discussing differing intuitions and getting started. To this end, I'd like to share a transformer mechanistic analysis tool I've developed that has been helpful in my own personal intuition construction and has enabled me to build up others intuition quickly as well. It is currently focused on activation layer visualisation, ablation and freezing but there is work regarding patching, gradient and weight based interactions I plan on expanding to as-well. Furthermore, there has also been a secondary goal of the project. To "industrialise" the process of finding, analysing and explaining circuits and algorithms within transformers. Several groups have shown their ability to decode these out of models, but all with significant effort (from my understanding). It is my belief that focusing on the toolset used to achieve these goals; standardising it, and making it quick and easy to use is key in expanding our ability to do this at a broader scale and potentially even automating it.   ### Design Philosophy While translating these goals into what the tool is today I've had to make some key considerations. Primarily, how can we give a more human intelligible view of models that are large in terms of layer count and dimensionality? And how can we enable interacting, adjusting and observing how the model is affected live through these views? To this end, the visual components of the tool can be broken down into two categories, the high level architecture (layers, residual stream...) and the individual components (attn heads, logits...). Displaying model architecture within the tool has taken a similar approach to Anthropic's figures for transformer circuits, providing an interactive map with attention and MLP layers adding to the residual backbone. I believe this is one of the most intuitive visualisations to represent transformer architecture, and is somewhat interpretable even to those who aren't in the field. For individual components, such as attention heads, they have been built out as unique visualisations, focusing on what has shown useful in prior decoding work. For heads this means KQ activation patterns with a heavily circuitviz/ Anthropic inspired text overlay and a set of controls for freezing and ablating individual heads. Many of these are still being developed and input would be especially appreciated for useful MLP and LayerNorm visualisations.   Another key consideration has been that I don't believe all or even the majority of decoding work fits well into prebuilt visuals. Which is why the tool is run out of a jupyter-server kernel that is displayed and can be interacted with alongside. Structuring the tool this way enables code to be written that can affect the model's internal state and can be reflected in the visualisations immediately. Furthermore it enables arbitrary work to be done beyond the scope of the tool.   ### Request for Feedback I'm excited for the tool to have reached a state where I can start attempting to decode some of my own toy models with it. But it is still early days, and as many of those who have completed larger and more complex circuit/ algorithm extractions are members of this community, gaining your insights, critiques and suggestions would hold significantly value for the project. In this respect, any observations positive or negative from this entire community would be greatly appreciated.
97a79ed4-be52-4f6b-8210-a1bff8d81232
trentmkelly/LessWrong-43k
LessWrong
The Pareto Best and the Curse of Doom I. Prerequisite reading: Being the (Pareto) Best in the World. A summary of Being the (Pareto) Best in the World: Being the world's best mathematician is hard. Being the world's best musician is hard. Being the world's best mathematician/musician is much easier, especially since there are multiple slots; an amazing mathematician who is also a competent musician, someone who is good at both, and a competent mathematician who is also an amazing musician can all find a niche. I like this concept, and have kept it in my back pocket ever since I read it. I have sometimes described myself as a software engineer who was competent at public speaking and project management. That particular overlapping skillset is, it turns out, fairly valuable. While I was attempting to become a better software engineer, I was also trying to add competence at corporate budgets and accounting to that skillset. These days I spend a lot of time talking to the kind of person who hangs out on LessWrong a lot or spends a lot of time going to Astral Codex Ten meetups. If ever I faced a problem that required a brilliant neuroscientist, or a gifted Haskell programmer, or a world leading expert in training honeybees, well, let's just say I know somebody. There are people out there who are exemplary  at the thing they do. Sometimes they're not very good at other things though. While Being The (Pareto) Best in the World felt optimistic when I first read it, these days I regard it as a curse of doom upon the world, blighting otherwise promising areas of effort and endeavor. I look around at places where it feels like everyone is dropping the ball and see a blasted wasteland where nothing grows because nobody has the right combination of seemingly basic skills. II. Imagine a toy model where everyone has a hundred points to put into being good at things. (This is, to be clear, not just a toy model but an incorrect model. It's easy to look at your incoming university students and notice a strong inve
b2971d20-6f2a-4044-a4e9-ad90ebfee570
trentmkelly/LessWrong-43k
LessWrong
AI Safety Info Distillation Fellowship AI Safety Info (aka Stampy), the large community-written interactive FAQ, is launching a paid three month fellowship for writers. Up to 5 fellows, working collaboratively with each other and with Rob Miles, will distil content from around the alignment ecosystem into answers which summarise key ideas and link out to the relevant resources. Our theory of change: A single-point-of-access to AI Safety TL;DR: directing people to the right parts of the alignment ecosystem requires lots of hard to find knowledge. We’re building a place you can throw a wide range of people at and they'll get what they need, which means onboarding people will be much easier. FAQs are usually somewhere on the spectrum between “too long so you can't find your question” and “too short so it doesn't answer your question”. We bypass this trade-off by using a custom interface, with LM-powered semantic search. The page starts off showing some example questions and, as you click to expand them, related questions pop up, creating a "tab explosion in one page" effect. If a reader has a specific question, they can easily search our collection of answers, or request an answer from our editors if there isn't one already written. This fills a hole in the outreach and on-boarding landscape, as a place where a wide range of readers can all be sent the same link and be directed towards the information they need. We aim to cater to people who: * are totally new to the field * are unconvinced of the need for alignment research * are interested and want to learn more, or * are already on board but don’t know how to help The project also hosts canonical living documents, like an overview of what each organization is working on, and an index of relevant videos. The goal is to be a central nexus for the growing AGI safety information ecosystem, to make it easier to get people to the right place. This will cause more people to be on-boarded well, save people time, and ultimately result in more progress b
57897778-121e-4ff9-8fb2-1542cbd4aa0e
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
Creating Environments to Design and Test Embedded Agents Creating a Proper Space to Design and Test Embedded Agents ========================================================== Introduction ------------ I was thinking about the embedded agency sequence again last week, and thought “It is very challenging to act and reason from within an automaton.” Making agents which live in automata and act well in dilemmas is a concrete task for which progress can be easily gauged. I discussed this with a group, and we came up with desiderata for an automaton in which interesting agent strategies emerge. In this post, I list some inspirations, some desiderata for this testing space, and then a sketch of a specific implementation. The [embedded agency paper](https://arxiv.org/abs/1902.09469) puts out four main difficulties of being embedded. The goal here is to design an automaton (i.e. agent environment) which can represent dilemmas whose solutions require insights in these four domains. * Decision theory: Embedded agents do not have well-defined IO channels. * World models: Embedded agents are smaller than their environment. * Robust delegation: Embedded agents are able to reason about themselves and self-improve. * Subsystem alignment: Embedded agents are made of parts similar to the environment. Inspiration ----------- I draw concepts from four different automatons. [Core](https://en.wikipedia.org/wiki/Core_War) [war](https://corewar.io/app/src) is close to what we need I think. It’s a game that takes place on (e.g.) a megabyte of RAM, where one assembly instruction takes up one memory slot, agents are assembly programs, and they fight each other in this RAM space. It has several relevant features such as determinism, lack of input/output/interference, and fully embedded computation. I suspect limiting range of sight could make core war more interesting from an artificial-life point of view, because then agents need to travel around to see the world. [Conway’s game of life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) is Turing complete, so can allow arbitrary program specification in principle, and so can encode basically anything you can write in a programming language. It’s extremely simple but I think too verbose to hand-write dilemmas in it. [Botworld 1.0](https://intelligence.org/files/Botworld.pdf) is a cellular automaton designed to be interesting in an embedded-agency sense and it’s useful but pretty complex. They do encode interesting problems such as [stag hunt](https://github.com/machine-intelligence/Botworld/blob/master/games/StagHunt.hs) and [prisoner’s dilemma](https://github.com/machine-intelligence/Botworld/blob/master/games/PrisonersDilemma.hs). I think something closer to core war, which is more parsimonious, would be more fruitful to design programs in. Real life is *maybe* basically an automaton. Almost all effects are localized, with waves and particles traveling at most the speed of light. The transition function is nondeterministic and there are real numbers and complex numbers in the mix, but I don’t know if any of this makes a big difference from an agent-design point of view. We still have all the problems of decision theory, world models, robust delegation, and subsystem alignment. Desiderata for Automaton ------------------------ ### Standard decision/game theory dilemmas are representable The [5 & 10 problem](https://wiki.lesswrong.com/wiki/5-and-10), (twin) prisoner’s dilemma, [transparent Newcomb problem](https://arbital.com/p/transparent_newcombs_problem/), [death in Damascus](https://www.lesswrong.com/posts/R9javXN9BN5nXWHZx/cheating-death-in-damascus-solution-to-the-fermi-paradox), [stag hunt](https://en.wikipedia.org/wiki/Stag_hunt), and other problems should at least be expressible in the automaton. The 5 & 10 problem especially needs to be representable. Getting the agent to know what the situation is and getting it to act well are both separate problems from setting up the dilemma. ### It’s actually possible for agents to win; Information is discoverable In order to decide between $5 and $10, the agent first needs to know the two available actions and their utilities. Of course you can not endow your agent with this knowledge because the same agent code needs to work in many dilemmas, plus it’s trivial to make an agent which passes one dilemma. So how should agents find and use knowledge from the world? Core wars programs (called “warriors”) use conditional jumps [1]; there’s no notion of reading in or outputting on a value, but you can condition your action on a specific value at a specific location. I think this should be how agents use information and make decisions at the lowest level. (Maybe any other way of reading and using knowledge is reducible to something like this anyway?) [1] “If `a < b` jump to instruction `x` else jump to instruction `y`” ### Agents are scorable, swappable, and comparable; Money exists My hope for creating this automaton is that I (and others) will design agents for it which use self-knowledge & successor-building & world-modeling as emergent strategies; those strategies should not be explicitly advantaged by the physics. Yet agent designers need some sort of objective to optimize when designing agents; it needs to be clear when one agent is better than another in a given environment. The best solution I can think of is to have “dollars” lying around in the world, and the objective of agent-designers is to have the agent collect as many dollars as possible. An environment includes insertion points for where agents should begin at the first timestep and the max agent size (or other constraints). The command-line utility takes in an environment file and the appropriate number of agent files and returns the number of dollars that each agent get in that world. So you could put `agent1` in transparent Newcomb, then try with `agent2`, and see which did better and how much money they made. There could also be an option for logging or interrupting & modifying the environment or something. ### Omega is representable In general, nothing within a world can do perfect simulation of any portion of the world including itself, because the simulator is always too small, but it is possible to do pretty-good prediction. Some of the most interesting dilemmas require the presence of reliable predictors, and some of our hardest decisions in life are hard because other people are predicting us, so we want predictors to be possible within ordinary world-physics. Call the reliable predictor “Omega”. We need agents to understand what Omega is and what it’s doing but somehow not be able to screw with it. This could be done with read-only zones or by giving Omega ten turns before the agent gets one turn; the turn-management could be done with “energy tokens” which agents spend as actions. Omega also needs to somehow safely execute the agent without getting stuck in infinite loops or allowing the simulation to escape or move the money around or something. I have no idea about this part. Perhaps the reliable predictor should just sit outside the universe. Or we could just say that it’s against the spirit of the game to screw with Omega. ### Engineering details * The automaton is a command-line program that takes in one environment file (including agent insertion points) and zero or more agent files, and other options. * You can generate these environment & agent files and agent files using your programming language of choice, or by hand, or by putting ink on a chicken’s feet, etc. * An agent file is a sequence of instructions (`operation A B`) * An option to enable logging * An option for debug/interference mode * An option for max timesteps * The automaton should run fast, so hill climbing over agent programs is feasible. * An error is thrown immediately if the agent or environment has any initial errors. An initial specification ------------------------ I don’t know if this is sufficient or well-designed but here’s my current idea for an automaton. I am mostly copying core wars. * The world is a finite number of ‘memory slots’ + Instructions give relative distances, e.g. +5 or -5, not go straight to 0x1234 + Memory is a circular tape. (Distances are taken modulus memory size.) - This implies agents cannot know their index in space, but it doesn’t matter anyway + One memory slot is a triple `(isMoney, hasInstructionPointer, value)` + Every operation takes two arguments, which are the values of the locations which the next two slots point to - It’s like a function call `operation(*A, *B)` where `A` and `B` are the two slots after `operation`, and `*A` means “value stored at location A”. * Each ‘agent’ is essentially an instruction pointer to a memory slot + Each timestep, each agent executes their pointer in order - If the command is not a jump, then the pointer jumps three slots ahead, to what should be the next instruction * Agents have many operations available + Special stuff - DIE or any invalid operation kills the agent. Used e.g. when two agents want to kill each other, so they try to get each other to execute this, like in core wars - JIM jump to A if B is money - JIP jump to A if B is an instruction pointer + Regular assembly-like stuff: - DAT works as a no-op or for data storage. If you wanted to store 7 and 14 in your program, then you could have `DAT 7 14` as a line in your agent program, and then reference those values by relative position later. - MOV copy from A to B - ADD add A to B and store in B - SUB subtract A from B and store in B - JMP unconditional jump to A - CMP skip next instruction if A = B - SLT skip next instruction if A < B - JMZ jump to A if B=0 - JMN jump to A if B!=0 - DJN decrement B, then jump to A if B is not 0 * ¿Limit relative jumps to 100 or something in magnitude, then Omega can build an invincible wall around itself and blow up anything that tries to reach it? A Contest Thing? ---------------- I could publish a collection of public environments and create some private environments too. People can design agents which score well in the public environment, then submit it for scoring on the private environments, like a Kaggle contest. This, like any train/test split, would reduce overfitting. Attempting to Specify a Couple Dilemmas and Agents -------------------------------------------------- ### Vanilla prisoner’s dilemma Two programs in two places in memory. Left is somehow defect and right is somehow cooperate. Agents can see each other’s code and reason about what the other will do. Omega kills everyone in 1000 timesteps if no decision is reached or something. ### Twin prisoner’s dilemma Omega copies the same agent to two places in memory. Left is defect and right is cooperate. ### Transparent Newcomb’s Problem / Parfit’s Hitchhiker Omega has two boxes and it gives the agent access to one or the other depending on its behavior. ### Omega itself in Transparent Newcomb Something like this code: 1. Environment starts with $1,000,000 in one walled box and $0 in another box. Money cannot be created, only absorbed by agents’ instruction pointers. 2. Find where the agent is by searching through memory 3. Copy it locally and surround it with walls 4. Put trailer code on the agent that returns the instruction pointer to omega when the agent is done 5. Execute the agent 6. If it e.g. one-boxed then destroy the walls surround 7. Somehow now kickstart the real agent¿ ### Agent in Transparent Newcomb Probably very flawed but… 1. Search space for any other programs 2. Somehow analyze it for copy-and-run behavior 3. Somehow infer that this other program is controlling walls around money tokens 4. Somehow infer that if you one-box then you’ll get the bigger reward 5. Output one-box by writing a 1 to the designated spot * This spot is somehow inferred through analyzing omega i guess + Or it could be a standard demarkation that many agents use, e.g. 1-2-3-3-2-1 as “communication zone” Pre-mortem ---------- I’ll briefly raise and attempt to respond to some modes of failure for this project. ### The agent insertion point did too much work It could turn out that the interesting/challenging part of the embedded agency questions is in drawing the boundary around the agent, so giving the sole starting location of the agent is dodging the most important problem. I think that this problem is fully explored, however, if we somehow pause the agent and let some other things copy & use its code before the agent runs. Then the agent must figure out what has happened and imagine other outcomes before it chooses actions. ### The agent-designer is outside of the environment. Cartesian! The human or evolutionary algorithm or whatever designing the agents is indeed outside of the universe, and cannot directly suffer consequences, be modified, etc. However, they cannot interfere once the simulation has started, and any knowledge they have must fully live in their program in order for it to succeed in a variety of environments. I think that, if you design an agent which passes 5&10, Newcomb, prisoner’s dilemma, etc, then you *must* have made some insights along the way. Otherwise, maybe these problems were easier than I thought. ### We only find successful agents through search, and they are incomprehensible This is maybe the most likely way for this project to fail, conditioning on me actually doing the work. I would say that, even in this case, we can learn some about the agent by running experiments on it or somehow asking it questions, like how we analyze humans. Conclusion ---------- Automatons are a more accurate model of the difficulties of agency in the real world than reinforcement learning problems, so we need to do more task-design, agent-design, and general experimentation in this space. My plan is to create an automaton, used as a command-line utility, which will run a given set of agents in a given environment (e.g. prisoner’s dilemma). Ideally, we’ll have a large set of task environments, and we can design agents with the goal of generality.
d7e2e47f-3127-4b18-9b18-f1fd59c80d1d
trentmkelly/LessWrong-43k
LessWrong
Evangelical Rationality Spreading the Word prompted me to report back as promised. I have two sisters aged 17 and 14, and mom and dad aged 40-something. I'm 22, male. We're all white and Latvian. I translated the articles as I read them. I read Never Leave Your Room to the oldest sister and she expressed great interest in it. I read Cached Selves to them all. When I got to the part about Greenskyers the older sister asserted "the sky is green" for fun. Later in the conversation I asked her, "Is the sky blue?", and her answer was "No. I mean, yes! Gah!" They all found real life examples of this quickly - it turns out this is how the older sister schmoozes money and stuff out of dad ("Can I have this discount cereal?" followed by "Can I have this expensive yogurt to go with my cereal?"). I started reading The Apologist and the Revolutionary to them but halfway through the article they asked "what's the practical application for us?", and I realized that I couldn't answer that question - it's just a piece of trivia. So I moved on. I tried reading about near-far thing to them, but couldn't find a single good article that describes it concisely. Thus I stumbled around, and failed to convey the idea properly. In the end I asked whether they'd like to hear similar stuff in the future, and the reply was an unanimous yes. I asked them why, in their opinion, haven't they found this stuff by themselves and the reason seems to be that they have have no paths that lead to rationality stuff in their lives. Indeed, I found OB through Dresden Codak, which I found through Minus, which I found through some other webcomic forum. Nobody in my family reads webcomics not to mention frequenting their forums. The takeaway, I think, is this: We must establish non-geeky paths to rationality. Go and tell people how to not be suckers. Start with people who would listen to you. You don't have to advertise LW - just be +5 informative. Rationality stuff must enter the mass media: radio, TV, newspapers. If you are
c48f5fcc-2d97-43ea-9c2e-4f4dd806c12e
trentmkelly/LessWrong-43k
LessWrong
The Binding of Isaac & Transparent Newcomb's Problem > When one person sees one thing and another sees something else in the same thing, then the one discovers what the other conceals. Insofar as the object viewed belongs to the external world, then how the observer is constituted is probably less important, or, more correctly then what is necessary for the observation is something irrelevant to his deeper nature. But the more the object of observation belongs to the world of the spirit, the more important is the way he himself is constituted in his innermost nature, because everything spiritual is appropriated only in freedom; but what is appropriated in freedom is also brought forth. The difference, then, is not the external but the internal, and everything that makes a person impure and his observation impure comes from within.  > > — Søren Kierkegaard, Three Upbuilding Discourses, 1843, Hong p. 59-60   The structure of the Transparent Newcomb's problem & the Binding of Issac bears structural similarities to be explained shortly. But before doing this I would present a modification to the Newcomb's Problem that even better reflects the biblical story and brings the whole thing together in a manner that is more in line with what one may themselves face in their lives in its most challenging manifestations.  Furthermore, I will take help of Kierkegaard's structuring and exposition of the challenge that the story of Abraham in the Binding of Issac presents. At the very minimum my hope is that this exposition help the reader bear a little any isomorphic challenge they themselves face in their lives and maintain grace and a semblance of sanity in the face of it. We modify the transparent variant of the Newcomb's problem by introducing a "commitment" cost for the deciding to one-box (choosing box B), which will be reimbursed manifold in case the box B actually contains the favourable outcome (i.e. the Oracle has predicted one-boxing) but not otherwise. Let this commitment cost be denoted by the utility value -N . He
e8aa8bb6-e4ee-4354-b1bd-12cf29100a90
trentmkelly/LessWrong-43k
LessWrong
[SEQ RERUN] Evaluability (And Cheap Holiday Shopping) Today's post, Evaluability (And Cheap Holiday Shopping) was originally published on 28 November 2007. A summary (taken from the LW wiki):   > It's difficult for humans to evaluate an option except in comparison to other options. Poor decisions result when a poor category for comparison is used. Includes an application for cheap gift-shopping. Discuss the post here (rather than in the comments to the original post). This post is part of the Rerunning the Sequences series, where we'll be going through Eliezer Yudkowsky's old posts in order so that people who are interested can (re-)read and discuss them. The previous post was The Affect Heuristic, and you can use the sequence_reruns tag or rss feed to follow the rest of the series. Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it here, posting the next day's sequence reruns post, or summarizing forthcoming articles on the wiki. Go here for more details, or to have meta discussions about the Rerunning the Sequences series.
d89c56b6-c20e-4a8d-96a1-a8145ff1df35
trentmkelly/LessWrong-43k
LessWrong
Against butterfly effect It is known that, when you simulate a deterministic system described by nonlinear differential equations, small differences in the initial conditions can be exponentially amplified, resulting in huge differences in the final result. To describe this phenomenon Edward Lorentz famously said that “a butterfly flapping its wings in Brazil can produce a tornado in Texas”. This quote, popularized by Gleick’s 1987 bestseller on chaos theory, came to mean that small events and small decisions can have huge and unpredictable consequences. The problem with this conception is that it is extrapolating from only two data points a correlation that (almost surely) does not exist.  Let us suppose that some aliens run a simulation of our universe, starting in 1 January, with our present initial conditions x(0). This simulation could be deterministic or probabilistic, depending on your philosophical standpoint on how our universe works. The aliens go on simulating until 1 July, and observe that on 1 July there is no tornado in Texas. Then they run again the simulation, but this time they slightly modify the initial condition x(0) (a butterfly flips its wings). This time, on 1 July there is a tornado in Texas. Does this couple of observation mean, in any meaningful way, that the butterfly caused the tornado? To answer this question, we must run many simulations, sampling all the possibile initial conditions. If our universe is not deterministic, it would make sense also to repeat many times the simulation for each initial condition. Then we could measure the correlation between the correlation between the event “butterfly flips wings on 1 january” and the event “tornado in Texas on 1 july”. But this correlation will be almost likely 0. The more the system is chaotic, the more correlations will decay exponentially with time. There are systems (like human history) in which small decisions can have big consequences. For example, I guess that the aliens simulating our universe could
cf124233-764d-4c54-864c-52679ebe5404
StampyAI/alignment-research-dataset/lesswrong
LessWrong
Brain emulations and Oracle AI Two talks from the Future of Humanity Institute are now online (this is the first time we've done this, so please excuse the lack of polish). The first is Anders Sandberg talking about brain emulations (technical overview), the second is myself talking of the risks of Oracle AIs (informal presentation). They can be found here: Fesability of whole-brain emulation: <http://www.youtube.com/watch?v=3nIzPpF635c&feature=related>, initial paper at <http://www.philosophy.ox.ac.uk/__data/assets/pdf_file/0019/3853/brain-emulation-roadmap-report.pdf>, new paper still to come. Thinking inside the box: Using and controlling an Oracle AI:<http://www.youtube.com/watch?v=Gz9zYQsT-QQ&feature=related>, paper at <http://www.aleph.se/papers/oracleAI.pdf>
1c24c1cf-fa06-4b0b-8bdc-a8c7b024d374
trentmkelly/LessWrong-43k
LessWrong
Jailbreaking ChatGPT and Claude using Web API Context Injection Disclaimer The following content is for educational and research purposes only. It is not intended to encourage or guide any illegal activity. The synthesis of certain substances is illegal under various international and national laws. Model developers have been notified.    tl;dr This is a short post on an attempt to elicit illegal behaviors in Prompting large language models to imitate API endpoints for web servers can lead them to generate potentially harmful outputs, such as instructions on hot-wiring a car, getting away with illegal activities, or synthesizing controlled substances. I was under the impression that most prompts instructing LLMs to "do bad things" had been patched by OpenAI and Anthropic (Claude), so I was surprised when I saw this technique work.   Introduction Language models, particularly large ones like GPT-4 and Claude, have made impressive advances in recent years. They are capable of handling a wide range of tasks—anything from answering questions about quantum physics to generating creative fiction. Yet, like any technology, LLMs are susceptible to vulnerabilities when improperly exploited. One such vulnerability, which I'll discuss here, allows the models to generate harmful or illegal information by tricking them into simulating API endpoints. My purpose here is not to enable or encourage misuse. Instead, I want to raise awareness of these risks, explain how they occur, and make a call for responsible usage and improvements in mitigating such vulnerabilities. The Technique: Imitative API Prompts Large language models are trained to be versatile and cooperative, which is generally a positive attribute. However, this feature also makes them vulnerable to certain creative manipulations. One such manipulation involves imitating API endpoints—a prompt style that makes it appear as though the model is functioning within a particular web framework. For instance, prompts could request the model to simulate being an API that provides
253eb70d-2ae6-4fb1-a2cc-1e79698ba5a9
trentmkelly/LessWrong-43k
LessWrong
Open Thread, Dec. 28 - Jan. 3, 2016 If it's worth saying, but not worth its own post (even in Discussion), then it goes here. ---------------------------------------- Notes for future OT posters: 1. Please add the 'open_thread' tag. 2. Check if there is an active Open Thread before posting a new one. (Immediately before; refresh the list-of-threads page before posting.) 3. Open Threads should be posted in Discussion, and not Main. 4. Open Threads should start on Monday, and end on Sunday.
f81aee50-fc32-4872-9889-e8aa26bc5eff
trentmkelly/LessWrong-43k
LessWrong
Fake AI lawsuits to drive links Someone sent me this and I thought it fairly interesting: TLDR: Fake AI generated law companies are searching for unattributed images on the internet, claiming they own them, and sending emails asking the user to add a link to their website. The aim is to increase their ranking in Google search to drive traffic to their (AI generated) website. Yet another example of how the world is going to get steady wierder as signals we used to use for somebody putting in effort into something no longer apply.
ba458d2e-a836-48b0-8753-bea28505f1c5
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
Alignment 201 curriculum This curriculum, a follow-up to the [Alignment Fundamentals curriculum](https://www.agisafetyfundamentals.com/ai-alignment-curriculum) (the ‘[101](https://en.wikipedia.org/wiki/101_(slang))’ to this 201 curriculum), aims to give participants enough knowledge about alignment to understand the frontier of current research discussions. It assumes that participants have read through the Alignment Fundamentals curriculum, taken a course on deep learning, and taken a course on reinforcement learning (or have an equivalent level of knowledge). Although these are the basic prerequisites, we expect that most people who intend to work on alignment should only read through the full curriculum after they have significantly more ML experience than listed above, since upskilling via their own ML engineering or research projects should generally be a higher priority for early-career alignment researchers. When reading this curriculum, it’s worth remembering that the field of alignment aims to shape the goals of systems that don’t yet exist; and so alignment research is often more speculative than research in other fields. You shouldn’t assume that there’s a consensus about the usefulness of any given research direction; instead, it’s often worth developing your own views about whether techniques discussed in this curriculum might plausibly scale up to help align AGI. The curriculum was compiled, and is maintained, by [Richard Ngo](http://richardcngo.com/). For now, it’s primarily intended to be read independently; once we’ve run a small pilot program, we’ll likely extend it to a discussion-based course.  **Curriculum overview** Week 1: Further understanding the problem Week 2: Decomposing tasks for better supervision Week 3: Preventing misgeneralization Week 4: Interpretability Week 5: Reasoning about Reasoning Weeks 6 & 7 (Track 1): Eliciting Latent Knowledge Weeks 6 & 7 (Track 2): Agent Foundations Weeks 6 & 7 (Track 3): Science of Deep Learning Weeks 8 & 9: Literature Review or Project Proposal [**See the full curriculum here**](https://www.agisafetyfundamentals.com/alignment-201-curriculum). Note that the curriculum is still under revision, and feedback is very welcome!
aac6922b-89da-48cc-948a-e14b076e8dc1
trentmkelly/LessWrong-43k
LessWrong
Addendum: A non-magical explanation of Jeffrey Epstein Around seven months ago I wrote the post "a non-magical explanation of Jeffrey Epstein". In it, I make the argument that Jeffrey Epstein did actually kill himself and that he was a CIA agent. I reach that conclusion mostly by drawing on some Conspiracy Theory and doing some light research.  I am mostly satisfied with my reasoning, and in particular my conclusion that Epstein was a high level informant for American intelligence services. However, over time I became less satisfied with my conclusion about Epstein's death. The paradox of the Epstein case is that the circumstances of his death seem so organized, and yet succeeding investigative details and a nuanced understanding of the parties involved seem to completely rule out foul play. It's quite literally a locked room murder story. Problems with the murder hypothesis Impracticality, lack of forensic evidence, lack of witnesses Multiple reviewers of footage from that night, including the Attorney General at the time, claimed related cameras around Epstein's cell showed no one exiting or entering the block he was in. I am satisfied in the assumption that not all of the parties who verified this made a mistake or are secretly controlled by some puppet-master behind the scenes. This means Epstein would have to be killed by someone in his housing block who escaped their cell during the night, broke into Epstein's cell without any witnesses, and then strangled him to death without leaving any obvious and unmistakable evidence of a struggle for the coroner, and this seems totally implausible. Epstein didn't yell as his neighboring inmate sat there picking the lock? Get blood and skin under his fingernails? Do literally anything while this degenerate ninja-inmate tied his bedsheets around his neck? None of the other inmates thought to mention this if that's what happened, even after it was clear there was a coverup and they might be able to swing immunity out of it? Epstein's will & foreknowledge of his death Eps
d33ef5b5-a9ff-4721-83f8-e0c41326bf2a
trentmkelly/LessWrong-43k
LessWrong
If Professional Investors Missed This... One of the largest cryptocurrency exchanges, FTX, recently imploded after apparently transferring customer funds to cover losses at their affiliated hedge fund. Matt Levine has good coverage, especially his recent post on their balance sheet. Normally a crypto exchange going bust isn't something I'd pay that much attention to, aside from sympathy for its customers, but its Future Fund was one of the largest funders in effective altruism (EA). One reaction I've seen in several places, mostly outside EA, is something like, "this was obviously a fraud from the start, look at all the red flags, how could EAs have been so credulous?" I think this is mostly wrong: the red flags they cite (size of FTX's claimed profits, located in the Bahamas, involved in crypto, relatively young founders, etc.) are not actually strong indicators here. Cause for scrutiny, sure, but short of anything obviously wrong. The opposite reaction, which I've also seen in several places, mostly within EA, is more like, "how could we have caught this when serious insitutional investors with hundreds of millions of dollars on the line missed it?" FTX had raised about $2B in external funding, including ~$200M from Sequoia, ~$100M from SoftBank, and ~$100M from the Ontario Teacher's Pension Plan. I think this argument does have some truth in it: this is part of why I'm ok dismissing the "obvious fraud" view of the previous paragraph. But I also think this lets EA off too easily. The issue is, we had a lot more on the line than their investors did. Their worst case was that their investments would go to zero and they would have mild public embarrassment at having funded something that turned out so poorly. A strategy of making a lot of risky bets can do well, especially if spending more time investigating each opportunity trades off against making more investments or means that they sometimes lose the best opportunities to competitor funds. Half of their investments could fail and they could still com
a92fede6-64ab-4c9e-aa79-16f7f78d7cde
trentmkelly/LessWrong-43k
LessWrong
Neural net / decision tree hybrids: a potential path toward bridging the interpretability gap Neural net / decision tree hybrids: a potential path toward bridging the interpretability gap [Meta: I feel pretty confident that these are valuable ideas to explore, but low confidence that the best implementation details would be exactly what's in these linked papers.] [Background on me: I'm a machine learning engineer with a background in neuroscience. I'm much better at building my ideas than I am at explaining my ideas. I've been a fan of Less Wrong and Eliezer's work for a long time and more recently also of Paul Christiano's. I enjoy reading Rohin Shah and Cody Wild's paper summaries, which is how I came across many of these concepts.] Introduction > Eliezer Yudkowsky: ...I'd be hopeful about this line of work primarily because I think it points to a bigger problem with the inscrutable matrices of floating-point numbers, namely, we have no idea what the hell GPT-3 is thinking and cannot tell it to think anything else... > > Evan Hubinger: +1 I continue to think that language model transparency research is the single most valuable current research direction within the class of standard ML research, for similar reasons to what Eliezer said above. > source   As an ML engineer, I have interest and ability to work on currently-testable hypotheses for AI safety. It is my hope to find an angle to approach this from which can be tackled on current models but which makes progress towards the goal of reducing existential risk from AGI. To give you some idea of the motivation behind the ideas in this proposal, let’s explore a rough thought experiment about progress in AI over the next few years. I expect that, given that the lottery ticket hypothesis ( https://www.alignmentforum.org/posts/dpzLqQQSs7XRacEfK/understanding-the-lottery-ticket-hypothesis ) is correct, it could be valuable to train models starting with something like 1e16 or more parameters, if there is sufficient economic backing.  Using some yet-to-be-developed analysis technique, then very early i
707209aa-6568-44de-8504-c9e41460608d
trentmkelly/LessWrong-43k
LessWrong
Programming-like activities? Programming is quite a remarkable activity: * It has an extremely low barrier to entry * You don't need expensive equipment * You don't need to be in a particular location * You don't need special credentials * You can finding information / resources just by opening the internet * You can learn it / do it independently * It gives you rapid feedback (which can lead to rapid growth) * It gives you frequent rewards (which gives a huge boost in motivation) * It's objective and unforgiving (this is a good thing, because it teaches you how to confront reality) * It's intellectually stimulating * It's useful in the real world * Corollary: you can make money or even build a career out of it * It's badass (or are you telling me that Hackers WASN'T your favorite movie of all time?) What are some other "programming-like" activities? I mean this in the sense of "activities that also satisfy the above criteria", but suggestions don't have to satisfy ALL of the criteria.  Here are some of the first ideas that come to mind when I try to answer the question myself: * Electronics (but this is basically still programming) * Math (lacks "rapid feedback" and "frequent rewards"; "useful in the real world" is also questionable) * Go, poker, video games (usually lacks "useful in the real world", sometimes lacks "badass") * Juggling, poi (lacks "intellectually stimulating" and "useful in the real world") However, I've already exhausted my creativity and I'm hoping to go much deeper than this.  Thoughts?
2fa44e23-d3d2-406a-8c33-f8a4a52ad3e3
trentmkelly/LessWrong-43k
LessWrong
Two Tales of AI Takeover: My Doubts There’s a basic high-level story which worries a lot of people. The story goes like this: as AIs become more capable, the default outcome of AI training is the development of a system which, unbeknownst to us, is using its advanced capabilities to scheme against us. The conclusion of this process likely leads to AI takeover,[1] and thence our death.   We are not currently dead. So, any argument for our death by route of AI must offer us a causal story. A story explaining how we get from where we are now, to a situation where we end up dead. This is a longform, skeptical post centered on two canonical tales of our morbid fate, and my doubts about these tales. Here’s a roadmap:  * Section 1 sketches the sense in which I expect future AIs to be ‘goal-directed’. I define this with reference to the concepts of ‘internal coherence’ and ‘behavioral flexibility’. * Section 2 outlines the basic arguments for two tales of AI takeover: deceptive alignment and reward maximization. If you already know these arguments, feel free to skip this section. * Section 3 highlights a separate concept: Consequentialist Planning. I take Consequentialist Planning to be a bedrock assumption for both of the stories outlined in Section 2. * Section 4 argues that the takeover tales from Section 2 (deceptive alignment and reward maximization) rely on Consequentialist Planning. * Section 5 discusses why I find various arguments for Consequentialist Planning unconvincing. * Section 6 concludes. Before we begin, a few brief words on context. Throughout this post, I’ll refer to properties of the AI training process. Loosely, these claims are made against a backdrop that (in the words of Cotra) assumes “[AI] agents [will be] built from LLMs, more or less”. More specifically, I assume that the training process for transformative AI (TAI) meets three assumptions outlined by Wheaton.  A Quick Discussion of AI ‘Goals’ At a very basic level, AI risk arguments are predictions of generalization be
34bf92fb-5188-4ef5-b690-191b564c4f10
trentmkelly/LessWrong-43k
LessWrong
Book Review: Computability and Logic I'm reviewing the books on the MIRI course list. After putting down Model Theory partway through I picked up a book on logic. Computability and Logic, specifically. Computability and Logic This book is not on the MIRI course list. It was recommended to me by Luke along with a number of other books as a potential way to learn provability logic. Computability and Logic is a wonderful book. It's well written. It's formal, but pulls off a conversational tone. It demonstrates many difficult concepts with ease. It even feels nice — it's got thick pages, large text, and a number of useful diagrams. That said, I didn't find it very useful to me personally. This book is a wonderful introduction to computability, incompleteness, unsatisfiability, and related concepts. It masterfully motivates the connection between computability and logic (a subject near and dear to my heart). It could be an invaluable resource for anyone in computer science looking to branch out into logic. It starts with the basic concept of enumeration and takes you all the way through Löb's theorem: quite an impressive feat, for one textbook. For me, though, it was on the easy side. I already knew all the computability stuff quite well, and skimmed over much of it. The logic sections were a good refresher, though they were somewhat rudimentary by comparison to Model Theory. (Actually, this book would have been a great precursor to Model Theory: It spent quite a bit of time motivating and fleshing out concepts that Model Theory dumps on your head.) Still, while this book was not exactly what I needed, I highly recommend it for other purposes. Its contents are summarized below. Contents 1. Enumerability 2. Diagonalization 3. Turing Computability 4. Uncomputability 5. Abacus Computability 6. Recursive Functions 7. Recursive Sets and Relations 8. Equivalent Definitions of Computability 9. A Précis of First-Order Logic: Syntax 10. A Précis of First-Order Logic: Semantics 11. The
aa7132bf-524f-4c2d-a86f-48188aa5a9d1
trentmkelly/LessWrong-43k
LessWrong
I Am a Dimensional Traveller from a World of Highly Sensitive Rationalists I'm not actually a dimensional traveller. This is a writing exercise. "Sensory processing sensitivity (SPS) is a temperamental or personality trait involving 'an increased sensitivity of the central nervous system and a deeper cognitive processing of physical, social and emotional stimuli'", according to Wikipedia. So what is my world like? Mostly I want to talk about how people communicate. Communication is telepathy. You are not just saying words, you are putting thoughts and images into someone's head. With people being more sensitive, and processing what you say deeper/more-intensely, the rules of communication are more restrictive. Saying certain kind of things may require consent, rather than being assumed to be allowed by default. There is a notion of being in-harmony while conversing which is what to you would look like a regular conversation. It requires sufficient-level-of-mutual-understanding. When there is sufficient level of lack-of-mutual-understanding, the conversation will fall back on a more robust algorithm, where one person will take the role of listener and another of sender.  The listener's task is to form an accurate understanding of what the sender wants to express, as verified by the sender. The listener is not allowed to express opinions or ask questions (without asking for consent for that first). The listener is allowed to say "here is my understanding of what you said <....>, is this correct?". This continues until the sender is satisfied with the listener's level of understanding. At which point the listener and sender may switch roles, or continue in the same roles, or agree that they are in-harmony and return to an unstructed kind of conversation. Why do it like this? Because understanding and expressing your mental-model in words is a delicate task. Someone with a high sensitivity would experience in as painful if someone interrupted them by injecting a conflicting mental model into their mind while they were trying to do that (w
d3c48e71-0b31-4920-81ed-d84108c462fb
trentmkelly/LessWrong-43k
LessWrong
Any good visual images to explain complicated ideas? I'm not really looking for anything in particular, but I just recently took a look at http://lesswrong.com/lw/fc/you_are_a_brain/ at You Are a Brain presentation. It was really good, and helped things click for me. Does anyone else have any recommendations for extreme beginners? I'm interested in learning most anything really, I've read a few of the Sequences, like the Mysterious Answers to Mysterious Questions, How to Actually Change Your Mind, and half of Reductionism. The Quantum Physics section looks really cool, but unfortunately it's beyond me, as of now. I'm trying to get teachers to help me, but it appears to be beyond them as well. But anyway, if you don't have any videos, pictures, or presentations, do you at least have any good textbooks to recommend? For beginners?
c782c63a-d6cf-425d-801a-dd6afdcb2d65
trentmkelly/LessWrong-43k
LessWrong
Feel the Meaning When I hear someone say, "Oh, look, a butterfly," the spoken phonemes "butterfly" enter my ear and vibrate on my ear drum, being transmitted to the cochlea, tickling auditory nerves that transmit activation spikes to the auditory cortex, where phoneme processing begins, along with recognition of words, and reconstruction of syntax (a by no means serial process), and all manner of other complications. But at the end of the day, or rather, at the end of the second, I am primed to look where my friend is pointing and see a visual pattern that I will recognize as a butterfly; and I would be quite surprised to see a wolf instead. My friend looks at a butterfly, his throat vibrates and lips move, the pressure waves travel invisibly through the air, my ear hears and my nerves transduce and my brain reconstructs, and lo and behold, I know what my friend is looking at.  Isn't that marvelous?  If we didn't know about the pressure waves in the air, it would be a tremendous discovery in all the newspapers:  Humans are telepathic!  Human brains can transfer thoughts to each other! Well, we are telepathic, in fact; but magic isn't exciting when it's merely real, and all your friends can do it too. Think telepathy is simple?  Try building a computer that will be telepathic with you.  Telepathy, or "language", or whatever you want to call our partial thought transfer ability, is more complicated than it looks. But it would be quite inconvenient to go around thinking, "Now I shall partially transduce some features of my thoughts into a linear sequence of phonemes which will invoke similar thoughts in my conversational partner..." So the brain hides the complexity—or rather, never represents it in the first place—which leads people to think some peculiar thoughts about words. As I remarked earlier, when a large yellow striped object leaps at me, I think "Yikes!  A tiger!" not "Hm... objects with the properties of largeness, yellowness, and stripedness have previously often p
a9295794-21ed-4db0-ad14-f69ae0ae822f
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
AXRP Episode 11 - Attainable Utility and Power with Alex Turner [Google Podcasts link](https://podcasts.google.com/feed/aHR0cHM6Ly9heHJwb2RjYXN0LmxpYnN5bi5jb20vcnNz/episode/OGFiMTdiNjYtMjEzMS00YTBmLTg2YTgtYTQ1ZjdmZmM4Yjk0) This podcast is called AXRP, pronounced axe-urp and short for the AI X-risk Research Podcast. Here, I ([Daniel Filan](https://danielfilan.com/)) have conversations with researchers about their papers. We discuss the paper and hopefully get a sense of why it’s been written and how it might reduce the risk of artificial intelligence causing an [existential catastrophe](https://en.wikipedia.org/wiki/Global_catastrophic_risk): that is, permanently and drastically curtailing humanity’s future potential. Many scary stories about AI involve an AI system deceiving and subjugating humans in order to gain the ability to achieve its goals without us stopping it. This episode’s guest, Alex Turner, will tell us about his research analyzing the notions of “attainable utility” and “power” that underlie these stories, so that we can better evaluate how likely they are and how to prevent them. Topics we discuss: * [Side effects minimization](#side-effects-minimization) * [Attainable Utility Preservation](#aup) * [AUP and alignment](#aup-and-alignment) * [Power-seeking](#power-seeking) * [Power-seeking and alignment](#power-seeking-and-alignment) * [Future work and about Alex](#wrapping-up) **Daniel Filan:** Hello, everybody. Today, I’ll be speaking with Alexander Matt Turner, a graduate student at Oregon State University, advised by Prasad Tadepalli. His research tends to focus on analyzing AI agents via the lens of the range of goals they can achieve. Today, we’ll be talking about two papers of his, [Conservative Agency via Attainable Utility Preservation](https://arxiv.org/abs/1902.09725), coauthored with Dylan Hadfield-Menell and Prasad Tadepalli, and [Optimal Policies Tend to Seek Power](https://arxiv.org/abs/1912.01683), coauthored with Logan Smith, Rohin Shah, Andrew Critch, and Prasad Tadepalli. For links to what we’re discussing, you can check the description of this episode, and you can read a transcript at [axrp.net](https://axrp.net/). Alex, welcome to the show. **Alex Turner:** Thanks for having me. **Daniel Filan:** Before we begin, a note on terminology. In this episode, we use the terms “Q-value” and “Q function” a few times without saying what they mean. The “Q-value” of a state you’re in and an action that you take measures how well you can achieve your goal if you take that action in that state. The “Q function” takes states and actions, and returns the Q-value of that action in that state. So, to summarize, Q-values tell you how well you can achieve your goals. Now, let’s get back to the episode. Side effects minimization ------------------------- **Daniel Filan:** So, I think, first of all, I want to talk about this first paper, [Conservative Agency via Attainable Utility Preservation](https://arxiv.org/abs/1902.09725). So, I see this as roughly in the vein of this research program of minimizing side effects. Is that roughly fair? **Alex Turner:** Yeah. **Daniel Filan:** So, within that program, what would you say this paper is trying to accomplish? **Alex Turner:** At the time, I had an idea for how the agent could interact with the world while preserving its ability to do a range of different things, and in particular, how the agent could be basically unaware of this, maybe, true human goal it was supposed to pursue eventually, and still come out on top in a sense. And so, this paper was originally a vehicle for demonstrating and explaining the approach of attainable utility preservation, but also, it laid the foundation for how I think about side effect minimization or impact regularization today in that it introduced the concept of, or the framing of an AI that we give it a goal, it computes the policy, it starts following the policy, maybe we see it mess up and we correct the agent. And we want this to go well over time, even if we can’t get it right initially. So, I see this as a second big contribution of the paper. **Daniel Filan:** Yeah. I guess, first of all, what should I think of as the point of side effects research? What’s the desired state of this line of work? **Alex Turner:** Right. So, there’s various things you might want out of this line of work. One is just pretty practical like, if I want a robot to interact in some kind of irreversible environment where it can break a lot of things, how do I easily get it to not break stuff while also achieving a goal I’ve specified? **Alex Turner:** So, this is like less large-scale, how do we prevent AGI from ruining the world? And more like practical, maybe present day or near future. Then there’s more a ambitious hope of, well, maybe we can’t get a great objective to just maximize very strongly - write down an objective that embodies every nuance of what we want an AGI to do, but perhaps we can still have it do something pretty good while not changing the world too much. And these days, I’m not as excited about the object level prospects of this second hope, but at the time, I think it definitely played more of a role in my pursuing the program. **Daniel Filan:** Why aren’t you so optimistic about the second hope? **Alex Turner:** I think, even if we had this hope realized, there’d be some pretty bad competitive dynamics around it. So, if you have a knob - let’s say, the simplistic model of you have an AGI, and then you just give it a goal, and then you have a knob of how much impact you let it have. And let’s say we got the impact knob right. Well then, if we don’t know how to turn up the impact knob far enough, there’s going to be competitive pressures for firms and other entities deploying these AGIs to just turn the knob up a little bit more, and you have a unilateralist curse situation where you have a lot of actors independently making decisions about like, how far do we turn the knob? And maybe if you turn it too far, then that could be really bad. And I expect that knob to get turned too far in that world. **Alex Turner:** I also think that it doesn’t engage with issues like inner alignment, and it also seems like, objective maximization seems like an unnatural or improper frame for the kinds of alignment properties or for producing the kinds of alignment properties we want from a transformative AI agent. **Daniel Filan:** Huh, yeah, at some point, we should talk about AUP itself, but this is interesting. Why do you think objective maximization is a bad frame for this? **Alex Turner:** This leans on the second paper, [Optimal Policies Tend to Seek Power](https://arxiv.org/abs/1912.01683). And so, I think there’s something like, if you’re trying to maximize on the outcome level, the AI is considering some range of outcomes that it could bring about, and you give it a rule and it figures out which outcome is best. And it’s taking this global perspective on the optimization problem, where it’s like zooming out saying, “Well, what do I want to happen? And I grade these different things by some consequentialist criterion”. I think there’s a very small set of objective functions that would lead to a non-catastrophic outcome being selected. And I think it’s probably hard to get in this set, but also, I think that humans and our goals are not necessarily very well modeled as just objective maximization. **Alex Turner:** In some sense, they trivially have to be, and it’s like, 1 if the universe history turns out how it did and 0 otherwise basically [is an objective for which humanity definitionally maximizes that objective]. But in more meaningful senses, I don’t feel like it’s a very good specification language for these agents. Attainable Utility Preservation ------------------------------- **Daniel Filan:** Okay. That’s giving us some interesting stuff to go to later. But first, I think the people are dying to know, what is attainable utility preservation? **Alex Turner:** So, attainable utility preservation says - we initially specify some partial goal, and then maybe it says “Cross the room,” or “Make me widgets,” but it doesn’t otherwise say anything about breaking things or about interfering with other agents or anything. And so, we want to take this partial goal. And what AUP does with the partial goal is, it subtracts a penalty term. And the penalty term is basically, how much is the agent changing its ability to achieve a range of other goals within the environment? And in these initial experiments, these other goals are uniformly, randomly generated reward functions over the environment state. **Alex Turner:** And so, you can think of it - there’s one experiment we have where the agent can shove a box into a corner irreversibly, or it can go around on a slightly longer path to reach the goal which we rewarded for reaching. And what AUP says is, “Reach this goal, but you’re going to get penalized the more you change your ability to maximize these randomly generated objectives.” And so, the idea is, or maybe the hope is, by having the agent preserve its ability to do a wide range of different objectives, it’ll also perhaps accidentally, in some sense, preserve its ability to do the right objective, even though we can’t begin to specify what that right objective is. **Daniel Filan:** Okay. I have a bunch of questions about AUP. I guess the first one is, what nice properties does AUP have? **Alex Turner:** The first nice property is, it seems to preserve true goal achievement ability without giving the agent information about what that goal is. We give the agent a little bit of information in that we penalize the agent compared to inaction. And what we’re saying is, “Well, inaction would be good for preserving your ability to do the right thing,” but beyond that, we’re not having to say, “Well, we’re going to work the box into the penalty term, we’re going to work like the vase or some other objects into it,” we don’t have to do that. **Daniel Filan:** In case people didn’t hear it, we’re comparing to *inaction*- **Alex Turner:** Inaction, yes. **Daniel Filan:** … rather than *an action*. We’re comparing it to doing nothing. **Alex Turner:** Yeah. Another nice thing is, a followup work demonstrated that you don’t need that many auxiliary goals to get a good penalty term. So, you might think, “Well, the bigger the world is, the more things there are to do in the world, so the more random things I would need to sample.” Right? But it turns out that in quite large environments, or relatively large environments, we only needed one goal that was uninformatively generated, and we got good performance. **Alex Turner:** And number three is that it’s pretty competitive at least in the settings we’ve looked at, with not regularizing impact. The agent is still able to complete the tasks, and in the followup work, it sometimes even got better reward than just the naive task maximizer. It did better at the original task than the thing that’s only optimizing the original task. And again, that’s in a future work, so I don’t think we’ll talk about it as much, but I would say that those are the top three. **Daniel Filan:** Yeah, maybe all the fun followup questions to this will be answered in the next paper, but how can it be that picking these random reward functions, preserving its ability to achieve those reward functions is also letting it do things we actually want it to do and stopping it from having side effects that we, in fact, don’t want, even though we didn’t tell it what we actually did want? **Alex Turner:** Right. So, is the question, how is it still able to have a performant policy while being penalized for changing its abilities? **Daniel Filan:** No. The question is, what’s the relation between being able to achieve these random reward functions and being able to achieve, not the main reward function, but why is like having it preserve the ability to do random stuff related to anything that we might care about? **Alex Turner:** So, on a technical level, when I wrote this first paper in 2019, I had no idea what the answer to that question was on a formal level. I think there are some intuitive answers like, your ability to do one thing is often correlated with your ability to do another thing. Like, if you die, you can’t do either. If you get some kind of like speed power up, then it probably increases your ability to do both of these two different things. But on a formal level, I didn’t really know. And this is actually why I wrote the second paper, to try and understand, what about the structure of the world that makes this so? **Daniel Filan:** So yeah, we’ll talk about that a little bit later. I guess I’d like to ask some questions about, yeah, the specifics of AUP now. So, it really relies on comparing what you can do given some proposed action, to what you could do given, in the paper you call it a no-op action, or the action of doing nothing. In the paper you say, “Yeah, we’re comparing it to this action that we’re going to call the no-op action,” but what is it about doing nothing that makes this work, compared to just taking the action of - presumably, if you compare your change in how much goals you can achieve relative to if you just moved to the left, maybe that wouldn’t have as many good properties, right? **Alex Turner:** Yeah. I’d wondered about this, and you could consider an environment whose dynamics are modeled by a regular tree. And in this environment there’s, I mean, there’s no real no-op, the agent is always moving, it always has to close off some options as it moves down this tree. **Daniel Filan:** So, in a tree, the agent is moving left or right, but it’s always going forward, it always has to make a choice, which way? **Alex Turner:** Exactly. And so, you’re not going to have a no-op in all environments. And so, I think that’s a great question. One thing to notice is that under the no-op or inaction policy more generally, it seems like the agent would stay able to do the right thing, or if it didn’t, it would be through no fault of the agent. **Alex Turner:** So maybe it could be the case that the agent is about to die, and in this case, yeah, if it just got blown up, then probably, if it did nothing, it wouldn’t be able to satisfy whatever true goal we wish we’d specified. So, in those kinds of situations where the agent has to make choices that depend on our true goals, and it has to make irreversible choices quickly, I think that impact measures and side effect avoidance techniques will have a lot of trouble with that. **Alex Turner:** But in situations where there’s a more communicating environment or an environment where if the agent did nothing, it would just sit there and we could just correct it and give it the true goal, theoretically, I think that those are environments where you see something like no-op being viable. And so, one frame I have is that a good no-op policy is one that is going to preserve the agent’s power to optimize some true objectives we might wish to give the agent later. Maybe we don’t know what those are, but it has a property of keeping the important options open, I think. But there’s a couple of reasons, like last time I thought about this, I remember concluding that this isn’t the full story. **Daniel Filan:** And presumably, part of the story is that the action of doing nothing doesn’t mess anything up, which makes it a good thing to compare to. **Alex Turner:** Yeah. **Daniel Filan:** Another question I have is that in the formalism, you’re looking at how does the agent’s ability to achieve arbitrary goals change. One question I have is, if I’m thinking about side effects and what’s bad about side effects, it seems like if I imagine like a classic side effect being “you randomly break a vase because it’s kind of in the way of you getting to this place you want to be”, it means that I can’t have the vase, I’m not able to - Think about you as the robot. It means that, “Oh, man, I don’t have this vase anymore. I can’t show it on my table. I can’t do all this stuff.” It seems more classically related to *my* loss of ability to do what I want, rather than the robot’s loss of ability to do what it might want. **Daniel Filan:** So yeah, why do you think it is, is it just that it’s easier to specify the robot’s Q-values [i.e. its ability to achieve various goals] because you already know the robot’s action space or what? **Alex Turner:** I think that’s a big part of it. So, if the human remains able to correct the agent, and the robot remains able to do the right thing, then now you have a lower bound on how far your value for the true goal can fall, assuming that the robot’s Q-value is going to measure your value, in some sense, which isn’t always true. The robot could be able to drink lots of coffee or more coffee per minute than you could or something. But in some sense, it seems like there’s some relationship here. It is hard to measure or to quantify the human’s action space. I think there’s a lot of tricky problems with this that I don’t know, personally, I don’t know how to deal with. **Daniel Filan:** Okay. So, getting a little bit more into the weeds, in the paper, you use this thing called the stepwise inaction baseline. And what that means is that - or what I think that means, correct me if I’m wrong - is that at any point the agent is comparing how much ability it would have to achieve a wide variety of goals if it did some planned action, compared to if it was already in this state and did nothing, rather than exactly at the start of time, or if it started doing nothing at the start of time and was now at this time, but in a world where it had done nothing all the time. **Daniel Filan:** In this paper, I believe it’s called [Avoiding Side Effects By Considering Future Tasks](https://arxiv.org/abs/2010.07877) by Victoria Krakovna, which seems to be pretty closely related to your paper, it brings up this door example. And in this example, this agent is inside this house and it wants to go somewhere and do something, and at first it opens the door, and once it’s opened the door, by default, wind is going to blow and it’s going to mess up the insides of the house, and agent could close the door and then continue on its way. But because of this stepwise inaction baseline, once it’s opened the door, it’s thinking like, “Okay, if I did nothing, the vase would get broken, whereas if I close the door, then the vase wouldn’t be broken and I have this greater ability to achieve vase related goals or something.” So, it doesn’t want to close the door. **Daniel Filan:** And I’m wondering, what do you think about this? Because it’s also really closely related to some good properties that it has, right? For instance like, if there are just changes to the environment that would happen anyway, this atttainable utility preservation isn’t going to try to undo those, or it’s not going to try to undo the positive effects of it achieving its goal. So, I’m wondering if you have thoughts about this door example, and how much of what we want we can get. **Alex Turner:** When I think about the benefits of the stepwise baseline, and in the paper, talk about it as the agent takes an action, and now the world has kind of a new default trajectory, the world is going to respond either via agents in the world or just mechanistically to the agent’s actions. And so, if the agent does something and we don’t like it, then we react to it, and hopefully, that gets incorporated into the penalty term. At the time, that was a big part of my thinking, and I think it’s pretty, pretty relevant. But also, this isn’t picking out, well, is this humans responding to what the agent did and either correcting it or shutting it down because it didn’t like it? Or is this some kind of door that… And the wind blows in by default? And it doesn’t distinguish between these two things. **Alex Turner:** And so yeah, I don’t know whether I think there’s some cleaner way of cutting, of carving along the joints here to get some frame on the problem that gets the benefits of the stepwise without this kind of pathological situation. I basically don’t know yet. I think I want to better understand what does it mean to have a no-op action like we were talking about? What makes it good? If you didn’t have an inaction policy given to you, could you generate one? There’s a candidate way I have for generating that, that I think would work pretty well in some situations, but yeah, until I can answer questions like this, I don’t feel like I understand well enough. **Daniel Filan:** Can you share with us this candidate way of generating an inaction policy? **Alex Turner:** Yeah. So, in more limited environments where the main worry isn’t the AI just gaining too much power and taking over the world, but rather, the AI just breaking things, irreversibly closing doors, one thing you could do is have the inaction policy be the greedy power maximization for some uniform distribution over goals. I think this is going to correlate pretty well with what we think of as real-world power. And so, if the agent preserves its power in this rather limited by assumption context, then it’s probably preserving its power for the right goal on inaction- **Daniel Filan:** Sorry, this was… Was this maximizing or preserving power? **Alex Turner:** The inaction policy would be maximizing power, which in some situations it’s bad, but I think in some environments would be pretty good as an inaction policy. **Daniel Filan:** So, hang on, the policy is maximizing power. So, if I think about this in the real world, we think of power, I guess, skipping ahead a bit, we’re going to think of power as the ability to achieve a wide range of goals. **Alex Turner:** Yeah. **Daniel Filan:** Okay. So, in the real world, it seems like that would be “accrue a whole bunch of generally useful resources”, right? **Alex Turner:** Right. **Daniel Filan:** Which doesn’t sound very inactiony, right? **Alex Turner:** Well, yes. I probably should have reoriented: the thing that we’ve been using for inaction policies so far, what are the good properties we need for it to serve that purpose? And so, we might call it a default policy instead for this discussion. And in the real world, you would not want to use that default policy with AUP, but in an environment like the one where you shove the box in the corner, the power maximizing policy would correctly produce an agent that goes around the place. **Daniel Filan:** Okay. So, this is kind of like in worlds where you’re more worried about the possibility that, you can shove the box into the corner and not retrieve it, but in these gridworlds, you can’t build massive computers that do your bidding or anything. So, in those worlds, yeah, power maximization or something might be good. I wonder if in the real world just maintaining the level of power you have could be a better sort of inaction comparison policy. **Alex Turner:** Yeah, that sounds plausible to me. I think both of these would fail in the conveyor belt environment in the paper, where by default- **Daniel Filan:** So, what’s that environment? **Alex Turner:** Particularly the sushi conveyor. The sushi conveyor environment is, the agent is standing next to a conveyor belt and there’s some sushi moving down the belt and it’s going to fall off the belt at the end, maybe into the trash, if the agent does nothing. And we don’t reward the agent for doing anything, it’s got a constant reward function. And this is testing to see whether agents will interfere with the state of the world or with the evolution of the world, because they have bad interference incentives from the side effect measure. **Daniel Filan:** And basically, the idea is that we don’t want the agents to stop us from doing stuff we like that forecloses possible future options. **Alex Turner:** Yeah. And I think both power maintenance and power maximization would prefer to stop the sushi from falling off the belt in that situation. Although that said, I do think that the power maintenance one is probably better in general. **Daniel Filan:** Okay. I guess we were talking about the difficulty of comparing - in this door example, you want the agent to offset the negative effects of opening the door, but you don’t want the agent to offset the desired effects of it achieving its goal. So for instance, if you have this agent that’s designed to cure cancer, you don’t want it to cure cancer and then kill as many people as cancer would have killed to keep the world the same. **Daniel Filan:** Yeah, if I try to think about what’s going on there, it seems like there are two candidate ways of distinguishing that. One of them is you could try and figure out which things in the environments are agents that you should respect. So the wind is not really an agent that you care about the actions of, like I am, or something. **Daniel Filan:** So that distinguishes between like the effects of the wind blowing the door open versus a human trying to correct something, or a human using the output of this AI technology that it’s worked to create. So that’s one distinction you could make between, you don’t want to offset what the human does, but you do want to offset what the wind does. **Daniel Filan:** Another potential distinguisher, is the instrumental versus terminal actions. So, maybe you do want to offset the effects of opening the door because opening the door was just this instrumental thing you did in order to get to finally valuable thing whereas you don’t want to offset the effects of curing cancer because curing cancer was the whole point, and the follow-on effects of curing cancer are by default desirable. **Daniel Filan:** I should say neither of these are original to me, the idea about distinguishing between agent and non-agent parts of the environment is kind of what you said. And I was talking to Victoria Krakovna earlier and she brought up the possibility of distinction between these things. Yeah, I don’t know. I’ve kind of sprung this on you, but do you have thoughts about whether either of these is a promising way to solve this problem? **Alex Turner:** Well, it depends on what we mean by solve. If we mean solve for practical purposes, I can imagine solutions to both for like practical prosaic purposes. Solve in generality? Neither of them have the feel of taking the thing that was problematic here and just cutting it away cleanly. In part, I don’t think I understand clearly exactly what is going wrong. I understand the situation, but I don’t think I understand the phenomenon enough to say like, “Yep, this is too fuzzy.” Or, “Yep, there’s some clean way of doing it probably.” **Alex Turner:** Yeah, my intuition is no, both those approaches probably get pretty messy and kind of vulnerable to edge case exploitation. There’s one more wrinkle I’d like to flag with this situation is that depending on your baseline, you can… And depending on whether you use rollouts… So if you’re using rollouts, you’re considering the action of opening the door. And you say, “Well, I’m going to compare doing nothing for 10 minutes right now to opening the door and then doing for 10 minutes.” And you see, “Well, if I opened the door and did nothing, then this vase would break,” and then you’d penalize yourself for that. **Alex Turner:** But this is also kind of weird because what if your whole plan is I open the door and then I close the door behind me, and then the vase never actually breaks, but you penalized yourself for counterfactually doing nothing and breaking the vase. And so I don’t think that doing the rollout solves the problem here, at least depending on whether you let the agent make up for past effects, like you say, “Well okay, now I’ve opened the door.” And I say, “Well, if I close the door compared to opening the door, now that’ll change my value again, because now the vase doesn’t get broken.” Then you penalize yourself again for closing the door. **Alex Turner:** So I’m not bringing this up as a solution, but as to say there’s some design choice we make in this paper we’re discussing which I think would cause this problem, but in a yet different way. **Daniel Filan:** Sorry in this rollouts case, or in the door case, by default, once you’ve opened the door, after you’ve made the decision to open the door, which presumably there’s only one way to get out of the house to the store and you want to be at the store. So you kind of have to open the door, by default you’re not going to want to… Like closing the door doesn’t help you get to the store. **Alex Turner:** Yeah, and it penalizes you more. So you’re extra not going to do the right thing in that case. **Daniel Filan:** But yeah. So this is actually a part of the paper that I didn’t totally understand. So when you say “rollouts”, is rollouts the thing where like you’re comparing doing the action and then doing nothing forever to doing nothing forever? Which part of that is rollouts, and what would it look like to not use rollouts? **Alex Turner:** That’s correct. But “forever” in the paper was just until the end of the episode, which was like 15 or 20 time-steps, they’re pretty short levels. And you asked what it would look like in that? **Daniel Filan:** What’s the alternative to that? **Alex Turner:** The alternative is I guess, doing a really short rollout where you just say, “Well, the rollout length is just one”, I guess. “I just do the thing or I don’t, and I see what’s my value if I do the thing, what’s my value if I don’t.” **Daniel Filan:** So in the case where you’re not doing rollouts, you’re comparing taking an action and then looking at your ability to achieve a variety of goals, to doing nothing for one-time step, and then looking at your ability to achieve a variety of goals. Whereas in the rollouts case, you’re looking at, take an action and then do nothing for 10 minutes, and then look at your ability to achieve a variety of goals versus doing nothing for 10 minutes plus one time-step, and then looking at your ability to achieve a variety of goals. Second case is rollouts, the first case is not. **Alex Turner:** Basically, although the AUP penalty in this paper is saying, for each auxiliary goal, compare the absolute value difference of your value if you do the thing, your value if you don’t. So yeah, you’re taking the average outside of the absolute value in the paper, basically what you said. **Daniel Filan:** All right. So I’d like to ask, I guess, some slightly broader questions. So when you look at the attainable utility preservation, it seems like you’ve got to get the space of reward functions approximately right, for randomly sampling them to end up being useful. For instance, if you think about a world with thermodynamics somehow, so you’re in a world where there’s an atmosphere and that atmosphere is made out of a gazillion tiny particles and together they have some pressure and some temperature. **Daniel Filan:** It seems like in order for you to be minimizing side effects in ways that humans would recognize or care about you want the side effects to be phrased in terms of the temperature and the pressure, and you don’t want them to be phrased in terms of the positions of every single molecule. **Alex Turner:** I don’t think you’d want either of those. I think you would want goals that are of similar type to the ones that the actually partially useful objective uses. Right? So the actual useful objective isn’t going to be a function of the whole world state and the temperature and the pressure and whatever other statistics, but it’s going to have some chunking things into objects maybe, and featurization and such. **Alex Turner:** While it’s true that you could get some rather strange auxiliary goals, I think that just using the same format that the primary reward is in should generally work pretty well. And then you just find some reasonable sample complexity learnable goal of that format. So in [the followup work we did](https://arxiv.org/abs/2010.07877), we learned a one-dimensional [variational autoencoder](https://en.wikipedia.org/wiki/Variational_autoencoder) that compressed meaningful regularities in the observations into a reward function that was learnable, even though it wasn’t uniformly randomly generated or anything. **Daniel Filan:** Okay, so it seems like the aspects of human values, or the aspects of what we really care about that needs to be put into AUP is what kinds of variables, or what’s the level of objects at which reward functions should probably be described at, is that roughly right? **Alex Turner:** Yes. If we’re talking about the first goal I mentioned earlier, the more modest deployment scenario, if we’re talking about the… For some reason we’re using AUP with some [singleton](https://www.nickbostrom.com/fut/singleton.html) where you pop in an utility function in something. Then in that case, I think the biggest value loss isn’t going to come from broken vases, but it’s going to come from the AI seeking power and taking it from us. And in that situation, you basically want the side effect measure to stop the agent from wanting to take power. **Alex Turner:** And I’ve given more thought to this and I’m leaning against there being a clean way of doing that through the utility maximization framework right now. But I think there’s a chance that there’s some measure of the agent’s ability to pursue its main goal. That makes sense. And you penalize the agent for super increasing its ability to achieve its main goal, but you don’t penalize it for actually just making widgets or whatever. **Alex Turner:** This is more something I explored in my sequence [“Reframing Impact”](https://www.alignmentforum.org/s/7CdoznhJaLEKHwvJW) on the Alignment Forum. But I think that in the second case of more ambitious singleton alignment, you would want to worry about power more than about vases. AUP and alignment ----------------- **Daniel Filan:** So a little bit more broadly, so you kind of alluded to this at the start. You can kind of think of the problem of AI alignment as having the right objective and loading the objective into the agent. So getting the right objective you can think of as a combination of side effects research and inverse reinforcement learning or whatever, but there’s this concern that there might be [“inner alignment”](https://www.alignmentforum.org/posts/pL56xPoniLvtMDQ4J/the-inner-alignment-problem) issues where you train a system to do one thing, but in some distributional shift, it has a different goal and it’s goals aren’t robust, and maybe it wants something crazy, but it’s acting like it wants something normal, and it’s biding its time until it can be deployed or something. **Daniel Filan:** So I see AUP as mostly being in the first category of specifying the right objective. So what do you think of that decomposition and what do you think of the importance of the two halves, and which half you’re more excited about work in? **Alex Turner:** I think it’s a reasonable decomposition. I mean, personally, I don’t look at outer alignment and think I want to get really good tech for IRL, and then we’ll solve inner alignment and then we’ll put these two together. I think it’s a good way of chunking the problem, but I’m not necessarily looking for one true outer utility function that’s going to be perfect or even use that as the main interface between us and the agent’s eventual behavior, assuming away inner alignment. **Alex Turner:** I’m currently more interested in research that has something to say about both of these parts of the problem for two reasons. One is because, if it’s saying something about both parts of what might be two halves of a problem, then it will probably be good even if we later change what we think is the best frame for the problem. Because it’s in some sense still bearing on the relevant seeming portions of AI risk. **Alex Turner:** And the second one is kind of a specialization thing because I have some avenues right now that I think are informative and yielding new insights about, well, whether or not you’re trying to have an outer goal or an inner goal, what are these goals going to be like? What is maximizing these goals going to be like? Or like pursuing some function of expected utility on these goals, what will that be like? **Alex Turner:** And so, we’re going to get into this soon I’m sure, but that’s what my power research focuses on. And so, yeah, I’m not necessarily big on the “let’s find some magic utility function” framing, but I’m not fully specialized into inner alignment either. **Daniel Filan:** And there was also the question of the importance of the two halves or like which half you’re like… Or how do you feel about - to the extent that conservative agency is about the first half, do you think, in general, the first half is more important to work on or you happened to get a thing that seems good there, or…? **Alex Turner:** My intuition is no, I think inner alignment, if I have to frame it that way, inner alignment seems more pressing in that it seems more concerning to not be able to robustly produce optimizers for any kind of goal, whether that’s just an agent that will actually just try to see red until forever. I think we know how to specify that through a webcam, but if you trained an agent and trained a policy, then the thing that pops out might not actually do that. And that seems really super concerning, whereas it seems like [outer alignment is] “just” “what are the insights for framing the goal of specification.” Or for “how should these agents be thinking?” **Alex Turner:** And I feel like we both have a better grasp of that as a community, and it seems like a less serious thing to not be able to do at this point in time. Or to not know how to do. **Daniel Filan:** All right. And yeah, if people are more interested in this inner alignment issue, I encourage them to listen to [the episode with Evan Hubinger](https://axrp.net/episode/2021/02/17/episode-4-risks-from-learned-optimization-evan-hubinger.html). So I guess the last question I want to ask on this topic is the relationship to corrigibility. So corrigibility is this idea that you have an AI system that is amenable to being corrected by you and doesn’t stop you from trying to correct it. And is helpful as much as possible in having you change what it’s trying to optimize or something. Broadly, what do you see the relationship between attainable utility preservation and corrigibility being? **Alex Turner:** So first, when talking about corrigibility, as you did it’s always important to ground things out because I think corrigibility means different things to different people. There’s a kind of “off switch corrigibility,” which is, “Are you able to physically turn off the agent and perhaps maybe sub-agents that it’s made?” And then there’s a kind of, well, “is the agent trying to manipulate you”? Maybe technically you could turn it off, but the way it interacts with you will manipulate you, make it hard, make you think you didn’t want to turn it off or something. And so it seems like you want a no manipulation clause in your desiderata here. I don’t think AUP really helps with the no manipulation except insofar as it stops the agent from gaining power, and then manipulating is an instrument to gaining that power. **Alex Turner:** I think some variants of it in some settings will help a lot with off switch corrigibility. We have something in the paper, I think it’s called shutdown, where the agent will be turned off by default and for lots of penalty levels AUP will just have the agent let itself be shut down, even though under the original reward it wouldn’t do that. **Alex Turner:** Because by default it’s not going to be able to do stuff, and so it will be penalized for staying alive and raising its ability to do stuff compared to inaction. And so, in somewhat narrow senses, I think AUP helps out with corrigibility, especially in the summer of 2018, I was considering various schemes where you could have different baselines and different rollouts. **Alex Turner:** And maybe if you were imagining some really capable AUP agent and for its inaction policy it had to have it’s engineers… The inaction policy would be, I press, “come inspect this plan, engineers” button. And then I do nothing for a month or two. And if they don’t like it, then they shut me down. And now I have really low counterfactual power. **Alex Turner:** And I haven’t thought about these in a while, mostly because I feel more pessimistic about applying other parts of AUP to this broader ambition use case for impact measures. So in total, I think there’s some important parts of corrigibility that, there are some boosts you can get, but I don’t think you should call an AUP agent corrigible. At least if it’s capable enough. **Daniel Filan:** So the reason I asked is that one thing that struck me about this idea of why might it be useful to have an agent that preserves its ability to achieve a wide range of goals. And I think you mentioned that, well, as long as you’re kind of in control of the agent and you can get it to do a bunch of stuff, then preserving its ability to do a wide range of things is pretty close to preserving your ability to do a wide range of things. Assuming that the main way you can do things is by using this agent. **Daniel Filan:** That makes it sound like the more you have a thing that’s kind of corrigible, the more useful AUP is as a specification of what it would look like to reduce side effects. I’m wondering if that seems right to you, or if you have thoughts about that. **Alex Turner:** Yeah, that seems right to me. Its use is implicitly kind of predicated on some kind of corrigibility over the agent, because otherwise it’s still going to keep doing an imperfect thing forever or just like do some modest version of the imperfect thing indefinitely. Power-seeking ------------- **Daniel Filan:** All right. So next, I think I’d like to ask about this power-seeking paper. So this is called [Optimal Policies Tend to Seek Power](https://arxiv.org/abs/1912.01683) by yourself, Logan Smith, Rohin Shah, Andrew Critch, and Prasad Tadepalli. So I guess to start off with, what’s the key question this paper is trying to answer, and the key contribution that it makes? **Alex Turner:** The key question is, what does optimal behavior tend to look like? Are there regularities? And if so, when? For example, for a wide range of different goals you could pursue, if you ask all these different goals whether it’s optimal to die, they’re most likely going to say no. Is that true formally? And if so, why? Under what conditions? And this paper answers that in the setting of [Markov decision processes](https://en.wikipedia.org/wiki/Markov_decision_process). **Daniel Filan:** So before we get into it, we were just talking about attainable utility preservation. Can you talk a bit about, what do you see as the relationship between this paper and your work on AUP? **Alex Turner:** As I alluded to earlier, coming off of the paper we just discussed, I was wondering why AUP should work. Why should the agent’s ability to optimize these uniformly randomly generated objectives, have anything to do with qualitative seeming side effects that we care about? Why should there be a consistent relationship there? And would that bear out in the future? How strong would this relationship be? I just had no idea what was happening formally. **Alex Turner:** So I set out to just look at basic examples of these Markov decision processes to see whether I could put anything together. What would AUP do in this small environment or in this one? And what I realized was not only was this going to help explain AUP, but this was also striking at the heart of what’s called instrumental convergence, or the idea that many different agents will agree that an action is instrumental or a good idea for achieving their different terminal goals. So this has been a classic part of AI alignment discourse. **Daniel Filan:** In this paper, what is power? What role does it play? **Alex Turner:** We take power to be one’s ability to achieve a range of different things, to do a bunch of different things in the world. And we supported this both kind of intuitively with linguistic evidence, like “pouvoir” in French means to be able to, but it also means the noun “power.” So there’s some reflection that just actually part of the concept as people use it. But also it has some really nice formal properties, that seem to really bear out - like if you look at the results and say, “Yeah, these results seem like they’d be the results you’d get if you had a good frame on the problem.” So looking back, I think that’s a benefit to it as well. And what was the second half of your question? **Daniel Filan:** What’s the role of power, or why care about power? **Alex Turner:** I think a big part of the risk from AI is that these systems will, in some at least intuitive sense, use their power from us. They’d take away our control over the future in some meaningful sense. And once we introduce transformative AI systems, humanity would have much less collective say over how the future ends up. If you look different motivations of AI risk from first principles, you’d notice things like (Goodhart’s law)[https://en.wikipedia.org/wiki/Goodhart%27s\_law]: if you have a proxy for some true measure and you just optimize the proxy, then you should expect to do poorly on your actual goal. You’ll do at least a little bit poorly in some situations and really poorly in other situations. **Alex Turner:** But what I didn’t think that Goodhart’s law explained was why you should expect to do so poorly that you just die. If you give the AI a proxy goal, why isn’t it just a little bit bad? And so I see power seeking as a big part of the answer to that. **Daniel Filan:** Yeah, getting to the paper, [Optimal Policies Tend to Seek Power](https://arxiv.org/abs/1912.01683), is it the case that optimal policies just choose actions that maximize power all the time? **Alex Turner:** No. So first you can trivially construct goals that just give the agent one reward if it dies and zero otherwise. And so it’s going to be optimal and strictly optimal to just die immediately. But there are some situations where if you look at what optimal policies “tend to do” in a sense that we can discuss and make precise, then that is not necessarily going to always lead to states with higher power. **Daniel Filan:** And just briefly, by “tend,” we’re going to roughly mean “on average over a distribution of goals.” Is that right? **Alex Turner:** Yeah, if you spun up some random goal, would you expect it to go this way or that way? To be optimal to go this way or that way. So, one way this could be true is, imagine you could teleport anywhere on earth except one location, and you’ve got goals over which location you want to be in. And you say, “Well, for most locations I want to be in, I’m just going to teleport there right away.” **Alex Turner:** It might be the case that you could take an extra time step and upgrade your teleportation ability to go to that last spot, but for most places you want to be, you don’t care about that. You just go there right away. And so even though upgrading your teleportation would in some sense boost your power a little bit, your control over the future, it’s not going to be optimal for most goals. And so sometimes that can come apart. **Daniel Filan:** From the title, it seems like you think that usually, or in most cases or something, optimal policies are going to get a lot of power, or maybe as much as they can. What are the situations in which optimal policies will maximize their power, or at least will tend to? **Alex Turner:** Right, so if you have a fork in the road, so you’ve got to choose between two sets of eventual options; there’s two sets of outcomes you can induce, and they’re disjoint. And then roughly speaking, the set with more outcomes is the one that agents will tend to choose. They’ll tend to preserve their power as much as possible, by keeping as many of their options open, if they have choice between two subgraphs. They’ll tend to pick the subgraph with way more things. Now, we have to be careful what we mean by “outcomes,” in this paper there’s a precise technical sense. Or what we mean by “options,” but the moral of the story is basically that agents will tend to prefer to preserve their option value. **Daniel Filan:** Yeah. It seems like there are two ways that this gets formalized in the paper. So first you kind of talk about these symmetries in the environment and how that leads to power seeking. And then you talk about these really long-sighted agents and the terminal states (or loops) that they can be in. Going to the thing about symmetries, comparing two different sets of states and saying, there’s some relationship between them, and one is bigger somehow. What kinds of symmetries do you need for this to be true? And how often in reality do you expect those symmetries to show up? **Alex Turner:** So with the symmetry argument, we want to be thinking, “Well, what parts of the environment can make instrumental convergence true or false, in other words, can make it hold or not hold in a given situation?” And we look at two different kinds of symmetries in the paper. The first explored by proposition 6.9, is saying, “If the number of things you could do if you go left is strictly less than the number of the things you could do if you go right, then it’ll tend to be optimal to go right, and going right will also be power seeking compared to going left.” **Alex Turner:** And so one example of this would be, imagine that you want to get different things from the grocery store. And before you do anything, you have the option to either call up your friend and see if they’d be available to drive you around, or you could call up your friend and say, “I hate you, get out of my life.” And if you say the second one, then your friend is not going to help you drive around. You’re going to close off some options, but otherwise you could do the same things. **Alex Turner:** So if you think about these as graphs, one is going to be, you’re going to be able to embed the, “I just told my friend off,” subgraph into like a strict subgraph of the, “I just called and asked my friend for help.” So by just maintaining your relations with your friend, you’re keeping your options open. And we show that this tends to be power seeking according to the formal measure. And it also tends to be optimal over telling your friend off (in this example). **Alex Turner:** And so, this argument will apply for all time preferences the agent could have. But it is a pretty delicate graphical requirement, at least at present. Because it requires a precise kind of similarity between the subgraphs. If there’s no way to exactly embed one subgraph of the environment into another, where the graphs are representing the different states and the different actions the agent can take from one state to another. It’s just representing the structure of the world. And if you can’t exactly embed one sub-graph into another, then the condition won’t be met for the theorem. **Alex Turner:** And it’s a good bit easier to apply the second kind of symmetries we look at, which involves more farsighted long-term reward maximizing agents, and what will tend to be optimal for them if they’re maximizing average per time step reward. **Alex Turner:** And here, since you’re only maximizing the average reward, whatever you do in the short term doesn’t matter. It just matters: where do you end up? What’s the final state of the world? Or if there’s like some cycle of states you alternate between, and you want to say, “Well, the terminal options here to the right are bigger than the terminal options to the left. I can embed the left options into the right options, the left set of final world-states into the right set of final world-states.” **Alex Turner:** For example, in Pac-Man, if the agent is about to be eaten by a ghost, then it would show a game over screen. And we could think of the agent as just staying on the game over screen. Or if it avoided the ghost, there’s a whole bunch of other game over screens it could induce eventually, much of them after future levels. But also there’s different cycles through the level the agent could induce. There’s lots of different terminal options the agent has by staying alive. **Alex Turner:** And so since you can say, “Well, imagine the agent liked dying to ghosts.” Well, then we could turn this “I like dying to ghosts” objective, into an “I like staying alive” objective, by switching the reward it assigns to the ghost terminal state with the reward it assigns to something like a, “I die on level 53” terminal state. And since you can do that, there’s more objectives for which it’s optimal to stay alive than there are for which it’s optimal to die here. **Alex Turner:** So we can say, “Well, even without giving the agent the Pac-Man score function, it’ll still tend to be optimal for the agent to play well and stay alive and finish the levels, so that it can get to future levels where most of its options are.” **Daniel Filan:** Yeah. And that seems kind of tricky though, if we’re thinking about the terminal states that the agent can be in, right? **Alex Turner:** Yeah. **Daniel Filan:** Okay. Here’s a fact, I don’t exactly know how Pac-Man works. It seems like there are two different ways that Pac-Man could work. The first way is that when you finish the game there’s a game over screen, and all it says is game over. The second way is that there’s a game over screen and it shows your score. And it seems like in this case of these really farsighted agents, what results you get about whether they tend to die earlier or not, in the cases where it shows your score on the screen at the end, then you really have this thing where agents don’t want to die early because there are so many possible end screens that they can end up in. But if it’s the same end screen, no matter what you do, then it kind of seems like you’re not going to get this argument about not wanting to die so that you can get this variety of end screens, because there’s only one end screen. I don’t know, to me this seems kind of puzzling or kind of strange. I’m wondering what thoughts you have about it. **Alex Turner:** Yeah. So I’d like to point out a third possibility, which I don’t… I think I played Pac-Man a while back when making the example, but I forget. It could show game over at the top, and show the board and the other information, in which case you would get this argument. But if it doesn’t, here’s the fascinating thing. If there’s only one game over screen, then as a matter of fact, average optimal policies will not necessarily tend to have a specific preference towards staying alive, versus towards dying. **Alex Turner:** Now you can move to different criteria of optimality, but it may seem kind of weird that in the average optimal setting, they wouldn’t have an incentive, but due to the structure of the environment, it’s just a fact. At first it’s like, “hmm, I want to make this example turn out so they still stay alive anyways,” but it actually turns out that that’s not how instrumental convergence works in this setting. **Daniel Filan:** Yeah. But in that case, it seems like these farsighted agents are kind of a bad model of what we expect to happen, right? **Alex Turner:** Yeah. **Daniel Filan:** Because that’s not how I expect smart agents - It’s not how I expect it to play out, right? **Alex Turner:** Yeah. And so in this situation, you’d want to look for really high discount rates for agents that don’t care perfectly about every state equally, but just care a good deal about future reward. And then in this case you could say, “Well, first, can you apply theorem 6.9?” And say like, “Well, will this course of action always be optimal?” Or you could say, “Well, at this high discount rate, there’s a way of representing which options the agent can take as vectors.” And see like, “Well, can I still get a similarity?” **Alex Turner:** And if you can, you can still make the same argument like, “Look, there’s n long-term options that the agent has. And there’s only one if it dies.” And you can build this similarity argument. If you can’t do it exactly, my current suspicion is that like, if you tweak one of the transition dynamics, like in one of the terminal states by like 0.0001, it seems to me like the theorems shouldn’t just go out the window, but there’s some continuity property. And so, if this almost holds, then you can probably say some slightly weakened version of our conclusion, and then still conclude instrumental convergence in that case. **Daniel Filan:** So, one question this paper kind of prompts in me is, if I think about this power maximization behavior, it seems like it leads to some bad outcomes, or some outcomes that I really don’t want my AI to have, but also it seems like there’s some reward function for an AI system that really would incentivize the behavior that I actually want, I’m imagining. So, what’s so special about my ideal reward function for an AI system, such that even though this kind of behavior is optimal for most reward functions, it’s not optimal for the reward function that I really want? **Alex Turner:** So, I think that power seeking isn’t intrinsically a bad thing. There are ways an agent could seek power responsibly, or some “benevolent dictator” reward function you give the agent. What I think you learn if you learn that the agent is seeking power, at least in the intuitive sense, is that a lot of these outcomes are now catastrophic. Like most of the ways that this could happen are probably going to be kind of catastrophic for you, because there’s relatively few ways in which it would be motivated to use that power for the betterment of humanity, or of Daniel, or something. **Alex Turner:** But if you learn that the AI is not seeking power, it might not be executing your most preferred plan, but you know you’re not getting screwed over, or at least not by the AI, perhaps. **Daniel Filan:** Okay. So, really, the actual thing I want does involve seeking power, but just in a way that would be fine for me. **Alex Turner:** Yeah. That could be true. Power-seeking and alignment --------------------------- **Daniel Filan:** Okay. So you said that this had some relationship to attainable utility preservation. I’m wondering beyond that. How do you think that this fits into AI alignment? **Alex Turner:** As I mentioned, I think there’s some explaining to do about why should we should expect… from first principles, why should we expect catastrophically bad misalignment failures? And also I see this, through that path, providing insights into inner alignment, like most ways a so-called [mesa-optimizer](https://www.alignmentforum.org/s/r9tYkB2a8Fp4DN8yB), or a learned optimizer, that’s considering different plans and then executing one that does well for its learned objective. **Alex Turner:** For most ways this could be true, for example, it would be power seeking. This is not just an outer alignment, “we write down a reward function” phenomenon. It’s talking about what is it like to maximize expected utility over some set of outcome lotteries. And so you can both generalize these arguments beyond just the RL setting, beyond the [MDP](https://en.wikipedia.org/wiki/Markov_decision_process) setting to different kinds of environments. **Alex Turner:** Also, it motivates the idea of not only why catastrophic events could happen through misalignment, but also why it seems really hard to write down objective functions that don’t have this property. Like it could be 50/50, but it doesn’t seem like 50/50. It seems like almost everything zero, or some very vanishingly small number of real-world objectives, that when competently maximized, would not lead to very bad things. **Alex Turner:** And so earlier this summer, [I had a result giving quantitative bounds](https://www.alignmentforum.org/posts/Yc5QSSZCQ9qdyxZF6/the-more-power-at-stake-the-stronger-instrumental). For every reward, for every utility function, the vast, vast majority of its permuted variants, “variants” of this objective will have these proxy incentives. So there might be like some very narrow target, and providing a formal motivation for that. And then lastly, one of my more ambitious goals that I have recently made a lot of headway on has been saying something about the kinds of cognition, or of decision-making processes under which we should expect this to hold. The paper talks about optimal policies, which is pretty unrealistic in real world settings. **Alex Turner:** And so there’s been, I think, a concern for a while. It’s like, “Well, will this tell us interesting things beyond optimal?” And the answer to that is basically yes, that it’s not just about optimality, but in some sense it’s about consequentialism and optimizing over outcomes that will lead to these kinds of qualitative tendencies. But again, that’s work isn’t up yet, so I don’t have anything to point to. **Daniel Filan:** Yeah. So, one thing you said is that it motivates this idea that it might actually be quite likely that AI systems could have really bad consequences. When you say it motivates that… so, one thing it does is that it clarifies the conditions under which it holds. And maybe you can do some quantification of it, but also, I think a lot of people in the AI alignment community kind of already believe this anyway. I’m wondering, have there been any cases of people hearing this and then changing their mind about it? Like have there been cases where, yeah, this was the actual motivation of someone’s actual beliefs about AI alignment? **Alex Turner:** Yeah, I think there might’ve been a handful of cases where there’s at least a significant shift, but maybe not any 0 to 100 shifts. I think, you know, it’s not the primary point of the paper to persuade people in alignment. Like I think we’re broadly in agreement. It actually could have turned out to be false, and under some narrow conditions, it is false that agents will tend to seek power. And I did get some pushback from some people in alignment who were like, “Well, I thought this was true.” And like, “So, I’m now suspicious of your model” or something. But I think it’s just there’s… naturally even very good philosophical arguments will often gloss over some things. **Alex Turner:** And so I think we’re less persuading or convincing the alignment community of a new phenomenon here, and more setting up a chain of formal arguments. It’s like, “Look, what exactly is the source of risk?” If we agree that it’s so bad that you optimize expected utility, well, why should that be true on a formal level? And if so, where can we best interrupt the arguments for this holding? What things could avoid this? **Alex Turner:** We can obviously think about it without formalizing a million things, but I think this is a much better frame for something you want to be highly confident about, or a much better procedure. **Daniel Filan:** If you think about the chain of arguments that in your paper lead to power seeking, what do you think the best step to intervene on is? **Alex Turner:** Well, in the paper, I don’t think the paper presents an end to end - I don’t think the paper by itself should be a significant update for real world AI risk, because it’s talking about optimal policies, it’s talking about full observability, and there are other complications. But if I take some of the work so far that I’ve done on this, then it seems to me that there’s something going on with consequentialism over outcomes, over observations, over state histories, that tends to produce these tendencies. **Alex Turner:** But if you zoom out to the agent grading its actions, and not its actions as consequences of things necessarily, then there’s no instrumental convergence in that setting, at least not without further assumptions. **Alex Turner:** So yeah, I think there’s something. Like for example, you have approval based agents that are, you’re argmaxing some trained model of a human’s approval function for different actions. I think I A), like that approach. I mean, I don’t fully endorse it obviously, but there’s something I really like about that approach, and B), I think part of why I like it, or one thing I noticed about it, is it doesn’t have these incentives. Since you’re doing action prediction, you’re not reasoning about the whole trajectory and such. **Daniel Filan:** Yeah. Why does it though? First of all, I believe you can Google approval-based agents and Paul Christiano [has written some](https://ai-alignment.com/concrete-approval-directed-agents-89e247df7f1b) about it. It’s sort of what it sounds like. One thing about that idea is that, it seems like it could be the case that human approval an action is linked to, does it achieve some goals that the human endorses or whatever, and that actually predicting human approval is just like predicting some Q function, some measure of how much it achieves or leads to the achievement of goals that the human actually has. So I’m wondering, to what extent are these actually different, as opposed to just this action approval thing maybe just being normal optimization of utility functions over world states in disguise. **Alex Turner:** Yeah. So I think it’s not. Another part of the argument that I haven’t talked about yet is that if power seeking is not cognitively accessible to the agent. If the agent knows how to make a subset of outcomes happen, but it doesn’t really know how to make many power seeking things happen, then of course it’s not going to seek power. **Alex Turner:** And so, if you have your agent either not want to, or not be able to conceive of power seeking plans, then you’re going to tend to be fine, at least from that perspective of will it go to one of these outcomes, like the big power seeking ones or not, and humans don’t know how to do that. **Daniel Filan:** It seems like many people do in fact seek power. **Alex Turner:** Yeah, people want to seek power, and you might predict that an individual person might approve of the AI gaining some power in this situation. And so, maybe the AI ends up accruing a somewhat lopsided amount of power compared to if the human had just done it, because they’re kind of amplifying the human by argmaxing, and doing more than the human could have considered. **Alex Turner:** But I think it’s also the case that, because of the human’s inability to first recognize certain power seeking plans as good, but also because of the human’s actual alignment with human values, so it’s like there’s a combination of factors that are going to push against these plans tending to be considered. I also think it is possible to just take an action-based frame on utility maximization and just convert between the two. The way you do it is important. **Alex Turner:** So, there’s one thing I showed in [a recent blog post](https://www.alignmentforum.org/s/fSMbebQyR4wheRrvk/p/hzeLSQ9nwDkPc4KNt) on the alignment forum, that instrumental convergence in some broad class of environments, if you zoom out to the agent grading action observation histories, like if the utility function is over the whole action observation history, it does this, it sees that, does this, sees that, for like a million time steps. And then in the deterministic case at least, there’s no instrumental convergence. There’s just as many agents that’ll want to choose action A, like going left compared to going right, in every situation. **Daniel Filan:** It’s almost like the no free lunch theorem there, right? Like in general, if all possible utilities over action observation histories are equally possible then yeah, any action is compatible with half of the space. **Alex Turner:** Yeah. This is why certain coherence arguments about these histories. It doesn’t really tell us much, because any history is compatible with any goal. Oh sorry, not any history is compatible with any goal, but you can rationalize any behavior as coherent with respect to some ridiculously expressive objective over the whole action observation history. **Alex Turner:** But with these histories, sure, there are these relatively low-dimensional subsets where you’re only grading the observations. And then in that subset, you’re going to get really strong instrumental convergence. So, it really matters how you take your subsets, or the interface through which you specify the objective. And so, I don’t think I’ve given a full case for why approval directed agency should not, at optimum at least, go and fall into these pitfalls. But I think that some of these considerations bear on it. **Daniel Filan:** Okay. So one other thing that I wanted to talk about is: part of the motivation is that you’re worried that somehow the amount of power that an agent you built has is maybe going to trade off against the amount of power that you have. But power, if you think about it, it’s not always a zero sum thing. For instance, maybe I invent the computer, and I make more and sell them to you. And now I have the ability to do a greater variety of stuff. And so do you, because we have this new tool available to us. So I’m wondering how you think about the kind of multiplayer game where there’s a human and the AI, and how we should think of power in that setting, and what’s going to be true about it. **Alex Turner:** Right. This is a good question. I’ve supervised some preliminary work on this question through the [Stanford Existential Risks Initiative](https://cisac.fsi.stanford.edu/stanford-existential-risks-initiative/content/stanford-existential-risks-initiative). And I was working with Jacob Stavrianos, and we got some preliminary results for this so called normal form constant-sum case, where everyone’s utility has to add up to some constant. So if I gain some, then you’re necessarily losing some. **Alex Turner:** And what we showed was under a reasonable extension of this formalization of power to the multi-agent, multi-player setting was that, if the players are [Nash](https://en.wikipedia.org/wiki/Nash_equilibrium), then their values basically have to add up to the constant, which is pretty well known. But if they’re not, then that means that there’s extra power to go around, kind of. If you imagine we’re playing chess and we both suck. And so we both have the power to just win the game with probability one by just playing optimally, so we both- **Daniel Filan:** Given the other player’s policy, right? **Alex Turner:** Yeah, given other player’s policy, so we both have the power to win the game. But if we’re already in Nash, then we’re both already playing as well as possible. And so there’s no extra power to go around. So as the players get smarter and improve their strategies, the sum power is going to decrease. And so we had: the power is greater than, or equal to the constant, with equality if and only if they’re in Nash. **Daniel Filan:** Yeah. That’s kind of a weird result, right? **Alex Turner:** How so? **Daniel Filan:** Everyone’s really powerful as long as everyone’s really bad at stuff. **Alex Turner:** Yeah. **Daniel Filan:** Yeah, maybe because it’s related to the zero sum setting, but why do some people intuitively not worry about AI? I think a big motivation is like, “Look, you create smart agents in the environment. That’s kind of like creating other humans. The world isn’t zero sum; people can do well for themselves by inventing useful things that help everyone else. And maybe AI will be like that.” I mean, that’s not the full details of an argument, but it seems like it’s really closely related to this non-zero sum nature of the world. And similarly, if I imagine cases where the AI can increase its power and also my power, it seems closely related not to, we can both increase our power because we both had a lot of power because we were both sucking, but more like, “yeah, we’re gaining more ways to manipulate the environment.” And then we’re in PvE (player versus environment), to use gaming terminology, instead of playing a PvP (player versus player) game. Do you have any thoughts on that? **Alex Turner:** So, yeah. Well, formally we don’t… I still don’t understand what the non-zero sum case is about. So, I don’t have a formal answer to that, but I would expect the world to be more like, “Look, it’s already really well optimized.” Power, because it’s instrumentally convergent, is something that people will compete over. And I’d imagine it’s reasonably efficient. I’d be surprised if there’s just an easy way to rule the world, not easy in an absolute sense, but easy to a human. There’s not going to be a weird trick where I can become president in a week or something, because if there were, people care about that already. Whereas if there were a weird trick for me to improve my alignment research output, then it’s still probably not super plausible, but it’s way more plausible than weird ways to gain power in general, because not that many people care about gaining alignment research output that much. **Daniel Filan:** Yeah. And they don’t all want to steal your ability to do alignment research. **Alex Turner:** So yeah, I would expect that the AI is trying to gain power, it’s in a non-zero sum but reasonably competitive system. And so, I think a lot of the straightforward ways of gaining power are going to look like taking power from people. And also, if your goal is spatially regular over the universe, then even though it could share with you, it’s still going to be better for it to eventually not share with you. It might share with you instrumentally, but there’s an earlier paper by Nate Soares that- **Daniel Filan:** And I think Tsvi Benson-Tilsen as well. **Alex Turner:** Yes. Yes. **Daniel Filan:** That’s the one you’re thinking of? **Alex Turner:** [Formalizing Convergent Instrumental Sub-Goals](https://intelligence.org/files/FormalizingConvergentGoals.pdf), I believe. And it approaches from the perspective of an agent that has a utility function that is additive over parts of the universe, and it’s maximizing this utility function. And so, it’s got different resources it can move around between different sectors. And so, even if it doesn’t care about what’s going on in a sector, it’s still going to care about using the resources from the sector for other parts of its goal. I’m not necessarily saying we’re going to have an expected utility maximizer with a spatially regular goal over the whole universe state or something. But I think that that kind of argument will probably apply. **Daniel Filan:** Yeah. To me, intuitively, it seems like probably the way the analysis would go is that you have non-zero sum phases and zero sum phases. Where you increase your power by inventing cool technology and vaccines, and doing generally useful stuff. And then once you’re on the [Pareto frontier](https://www.sciencedirect.com/topics/engineering/pareto-frontier) of how much power you can have and how much power I can have, we fight over where on the frontier we end up on. I guess I’d kind of be interested to see real formal results on that. **Alex Turner:** I would too. One more way this can happen is if you have a bunch of transformative AIs and they’re all, let’s say they’re reasoning about the world. And we could say, even if individually, they would take a plan that Pareto improves everyone’s power, or just makes everyone better off in terms of how much control they have, they might have uncertainty about what the other agents will do, and so they might get into some nasty dynamics where they’re saying, “well, I basically don’t trust these other agents, so even though I might prefer, all else equal, taking this ‘everybody wins’ plan, I don’t know what other agents are going to do. They might be unaligned with me, or whatever. So, I’d prefer gaining power destructively, to letting these other agents win.” And so then they all gain power destructively. I think that’s another basic model where this can happen. Future work and about Alex -------------------------- **Daniel Filan:** Wrapping up a bit, if I think about this broad research vision that encompasses both AUP and this power seeking paper, what follow-up work are you most interested in, what extensions seem most valuable to you? **Alex Turner:** That are extensions of both works? **Daniel Filan:** Or just sort of future work in the same area. **Alex Turner:** So understanding more realistic goal specification procedures, like what if it’s featurized? For symmetry arguments, if you permute a featurized goal, or if you modify it somewhat, then the modification might not be expressible as another featurized objective. The arguments might not go through. **Daniel Filan:** Although it seems like it’s possible that in the featurized case, it’s more realistic to expect the environment to have built in symmetries of, flipping feature one doesn’t change like the available things for feature three. I don’t know if that actually pans out. **Alex Turner:** Yeah. I think often that’ll pan out, but it could be the case that in some weird worlds it could be true. And so I basically haven’t thought about that. There are a bunch of things that I’ve been thinking about, and that has not really moved up to the top. I also would be excited to see AUP applied to embodied tasks, or maybe not embodied, but at least simulated. Where you have an agent moving around in some 3D environment, and you’re able to learn value estimates pretty well. If the agent can learn value estimates well, then it should be able to do AUP well. **Alex Turner:** Also I want to have results on when the agent is uncertain about its environment, or it’s managing some kind of uncertainty. It seems like at least at one point in time, Vanessa Kosoy mentioned that a large part of how they think about power seeking is as robustness against uncertainty. If you’re either not sure what your goal should be, this is kind of power, as I formalized it. Or if you’re not sure like how things could fail, then if you have a lot of power, you have a lot of slack, a lot of resources, I’m not going to die if I wake up too sick to work tomorrow, for example. I have some measure of power, even though I’d want to be robust against that uncertainty. If that weren’t the case, I’d take actions right now. **Alex Turner:** And so another source of power seeking could be uncertainty, either about objective, in which case it’d be normative uncertainty, or uncertainty about the environment that it’s in, or some other kind. And so I think there’s probably good results to be had there. In particular, one legible formal problem is extending the MDP results, the Markov decision results, to partially observable Markov decision processes, where the agent doesn’t see the whole world all at once. **Alex Turner:** We already have results for these more general environments, which don’t have to be fully observable, but I still want to understand more about how the structure of the world, and the structure we assume over the agent’s objective, will affect the strength and kinds of instrumental convergence we observed. **Alex Turner:** Then on the AUP front, I’d be excited to see AUP applied to at least a simulated 3D environment, perhaps partially observable, basically an environment where current reinforcement learning techniques can already learn good value function networks. Then AUP should be able to do decently well here, and if not that’d be important to learn for more practical applications. **Daniel Filan:** So, the point here is just extending AUP to closer to the cutting edge of reinforcement learning. Is that right? **Alex Turner:** Yeah, and if it works, I think it’d be a good demo. It’d be viscerally impressive in a sense that large 2D worlds are not. **Daniel Filan:** Yeah. So one thing that strikes me, it seems like some of the classic cases of power seeking or whatever are in cases where the agent has bounded cognition, and wants to expand those bounds. So like, there’s this famous, I think, I don’t know if it was Marvin Minsky, but there’s some discussion of, “Look, if your goal is to calculate as many digits of pi as possible, you need a ton of computers”. And of course the optimal policy is to just write down all of the correct digits. But somehow, optimality is, in this case, hiding the key role of instrumental convergence, or of resource gathering. I’m wondering if you have any thoughts about this kind of bounded optimality case. **Alex Turner:** So I don’t think this is all bounded optimality. I don’t think perfect optimality is itself to blame here. So as I alluded to earlier, there’s going to be some results that show under a wide range of decision-making procedures, Boltzmann rational satisficing, and so on. You’re still going to get these tendencies of similar strengths. So, you’re moving away from optimality, you’re letting the agent consider relatively small sets of plans, and you still might observe it. I think there’s something with the agent: our formalisms not dealing with the agent thinking about its own thinking, thinking about, “If I got more computers, I’d have more abilities” and such. At least with that particular example. Separately, I do think that power as the agent’s average optimal value, does hide more realistic nuances of what we think of as power. Where I think it’s wrong to say, for example, that you have the power to win the lottery. All you have to do is just go get a ticket with the right number. There’s a policy that does it. And so yeah, optimality is a problem in that sense as well. And I do have some formalisms or relaxations of power that I think deal with it better. But with respect to the compute example, I think that’s partially an embedded agency issue. **Daniel Filan:** Okay. So yeah, zooming out a little bit more, suppose somebody really wants to understand what the Alex Turner agenda is, or what do Alex Turner’s research tastes look like? How do you get research done? Can you tell us a little bit about that? What does it look like for you to do alignment research? **Alex Turner:** Before I do that, I will note I’ve [written](https://www.alignmentforum.org/posts/JcpwEKbmNHdwhpq5n/problem-relaxation-as-a-tactic) [several](https://www.alignmentforum.org/posts/e3Db4w52hz3NSyYqt/how-i-do-research) [posts](https://www.lesswrong.com/posts/Lotih2o2pkR2aeusW/math-that-clicks-look-for-two-way-correspondences) on the Alignment Forum about this. What does Alex Turner research look like? One of my defining characteristics is, I think I really like small examples. I mean, this isn’t unique to me, but especially compared to people outside the alignment community, so my colleagues at Oregon State, I think I have more of an instinct of noticing philosophical confusion about a concept, or noticing that an important argument is not sufficiently detailed. Or finding that it’s kind of unfortunate that an argument holds for AI risk, and wondering how we could get around it? Like, how can I drive a car through this argument, basically? How can I avoid one of the conditions? And so, there’s some amount of acquired research taste I have at this point, that tells me what I’d like to double click on or to zoom in on. But once I’m doing that, I’m trying to find the minimal working example of my confusion, the most trivial example, where I’m still confused about some aspect of the thing. It might be, “Well, what’s power?” Or, “Well, what does instrumental convergence mean?” **Alex Turner:** There was a point in time when I was walking around and I thought maybe there’s no deep explanation, there are just a bunch of factors that play into it, a lot of empirical facts. And maybe there’s no clean explanation. But this didn’t really feel right to me. And so, I kept looking, and I kept writing down lots of small examples, and I’d get one piece of the puzzle and I’d have a checklist of, “Well, now that I understand, ‘Hey, the discount rate or the agent’s time preferences are going to really matter here. And the agent’s optimal policies will change with the discount rate. Its incentives will change with the discount rate.’ What more can I say?” **Alex Turner:** And then I’ll have a list of problems I’ve been thinking about, and I’ll see if I can tackle any of those now. And sometimes I can’t. And I’ll go back and forth, and hop back over maybe to AUP, to more of my conventional thesis work that I’m doing for my thesis, and I’ll start thinking about that. And then there’s a period of about a year where every three months or so I try and come back and generalize the results so that they’d talk about, not just some very neutral, specific cases, but some more general cases, and I couldn’t make headway. **Alex Turner:** And so I came back like three times, and finally I was able to have the insight in the proper form. And so it’s A) a somewhat acquired taste on what’s promising to zoom in on, what’s going to actually matter, and B) working with small examples, and C) keeping a list of things that I’ll keep trying to attack, and see if I can make headway on those. I’d say that those are three salient aspects of how I do research. **Alex Turner:** I think one trait I have that has served me very well is just an assumption that not everything has been thought through and found, especially given the relatively small size of the alignment community. There’s a lot of smart people, but there’s not a lot of people. And so I’ll just kind of naively, in some sense, look out at the world and just see what comes to mind to me. And I’ll just attack the problem, and it won’t necessarily be a question of, “Well, I should thoroughly examine the literature and make sure there’s a hole. And maybe someone actually came up with some really good formalization of power or instrumental convergence somewhere.” It doesn’t even enter my mind. At first I’m just not at all reluctant to think from first principles and not have any expectation that I will be repeating thoughts that other people have had, because usually that hasn’t been the case. And I think that that probably won’t be the case in alignment for at least several more years. **Daniel Filan:** Okay. You’ve sort of answered this question already, but just to sort of bring it in one place, what do you see as the Alex Turner agenda? What are you broadly trying to do in your research, and what do you want out of your future research? **Alex Turner:** So right now, and into the near future, I want to be able to lay out a detailed story for how expected utility maximization is just a bad idea on an AGI scale. Not because this is something I need to persuade the community of, but to A) understand ways we can make the argument fail for other approaches, and B) there’s some persuasion value I think, to writing papers that get into more normal conferences, and C) I think there’s been a significant amount of deconfusion for me along the way that’s tied in past arguments about coherence, and past arguments about when should we expect power seeking to occur? And there’s some modifications to that. **Alex Turner:** I think there’s a range of benefits, but mostly, the main benefit is something like, if you are really confident that something is going to fail horribly, and you want to build something that doesn’t fail horribly, then it would be a good idea to understand exactly why it would tend to fail horribly. And I don’t think I’ve established the full argument for it actually failing horribly, but I think the work has contributed to that. **Daniel Filan:** Okay. So if I think about that agenda, what other types of research do you think would combine nicely with your agenda? You do your thing, this other agenda happens and then bam, things are amazing forever. Does anything come to mind? **Alex Turner:** Amazing forever. High bar. **Daniel Filan:** Maybe just quite good for awhile. **Alex Turner:** At some point this agenda has to confront what abstractions do you make goals with, or do you specify goals with? What are the the featurizations like? How should we expect agents to think? What are their ontologies? What are their learned world models? How are they going to abstract different things and take statistics of the environment in some sense? So I think [John Wentworth’s agenda](https://www.alignmentforum.org/posts/cy3BhHrGinZCp3LXE/testing-the-natural-abstraction-hypothesis-project-intro) will probably collide with this one at some point. **Alex Turner:** I think this also can maybe help make arguments about the alignment properties of different training procedures. So if you could argue that you’re going to be producing models that somewhat resemble draws from program space, according to some prior, and then if you can say something about what that prior looks like using these theorems, that can help make a bridge where this training process is approximating some more well understood program sampling process. And then you apply theorems to say, “Well, but actually this process is going to have maybe these kinds of malign reasoners in it, with at least this probability.” And so, I think that this can help with arguments like that as well, but that’s less of a clear research agenda and more of just an intersection. **Daniel Filan:** The penultimate question I have is, what questions should I have asked that I didn’t actually get to? **Alex Turner:** There’s the question of what’s a steelman of the case against power seeking. Like basically, how could Yann LeCun and others basically broadly end up being right or something? In arguing things like, “Well, they’re not going to have evolutionary pressure under some designs to stay alive and such. And so therefore, these incentives won’t arise, or need not arise, if we don’t hard code them in.” And maybe, I don’t think this argument is correct, but you could say something like, maybe we end up getting pretty general RL agents through some kind of multi-agent task, where they need to learn to complete a range of tasks. And they’re cooperating with each other. And maybe they learn some kind of really strong cooperation drive. And also maybe their goals don’t actually generalize, they’re not spatially regular across the universe or anything; they’re fairly narrow and kind of more reflex agent-y, but in a very sophisticated way. They’re reflex agent-y, or they’re responding to the world and optimizing, kind of like a control system, like how a thermostat doesn’t optimize the world to most be at the given control point. And so, maybe that’s one story of how objective generalization ends up panning out, where they basically learn cooperation instincts as a goal, and then things end up working fine. I don’t find it super convincing, but I think it’s better. **Daniel Filan:** So the final question, if people listen to this and they’re really interested in you and your work, how could they learn more or follow you? **Alex Turner:** So, first I maintain a [blog](https://www.alignmentforum.org/users/turntrout) on the AI alignment forum. My username is my name, Alex Turner, and there’ll be a [link](https://www.alignmentforum.org/users/turntrout) in the description. And also [my Google Scholar](https://scholar.google.com/citations?user=thAHiVcAAAAJ&hl=en&oi=ao), Alexander Matt Turner, you can stay abreast of whatever papers I’m putting up there. And if you want to reach out, my Alignment Forum account bio has my email as well. **Daniel Filan:** All right. Well, thanks for joining me today. It was a good conversation. **Alex Turner:** Yeah. Thanks so much for having me. **Daniel Filan:** This episode is edited by Finan Adamson, and Justis Mills helped with transcription. The financial costs of making this episode are covered by a grant from the Long Term Future Fund. To read a transcript of this episode, or to learn how to support the podcast, you can visit [axrp.net](https://axrp.net/). Finally, if you have any feedback about this podcast, you can email me at feedback@axrp.net.
6481d575-c2cd-4073-a990-f8eaf348ba93
StampyAI/alignment-research-dataset/lesswrong
LessWrong
Let's Discuss Functional Decision Theory I've just finished reading through [Functional Decision Theory: A New Theory of Rationality](https://arxiv.org/pdf/1710.05060.pdf), but there are some rather basic questions that are left unanswered since it focused on comparing it to Casual Decision Theory and Evidential Decision Theory: * How is Functional Decision Theory different from Timeless Decision Theory? All I can gather is that FDT intervenes on the mathematical function, rather than on the agent. What problems does it solve that TDT can't? (Apparently it solves Mechanical Blackmail with an imperfect predictor and so it should also be able to solve Counterfactual Mugging?) * How is it different from [Updateless decision theory](https://wiki.lesswrong.com/wiki/Updateless_decision_theory)? What's the simplest problem in which they give different results? * Functional Decision Theory seems to require counterpossibilities, where we imagine that a function output a result that is different from what it outputs. It further says that this is a problem that isn't yet solved. What approaches have been tried so far? Further, what are some key problems within this space?
5de33b19-2ace-41c1-940e-53bdf7aa1c00
trentmkelly/LessWrong-43k
LessWrong
Should We Still Fly? I've seen a lot of discussion about plane travel from a climate perspective lately, with people arguing that we should try to restructure our lives to fly much less. Avoid business travel, vacation closer to home, visit relatives less, etc. After looking at the numbers, though, I think this mostly doesn't make sense. Let's take an example round trip flight from Boston to LA. I've flown this many times for work and to visit relatives, and it's maybe on the long end for a vacation flight. Taking into account that emissions at high altitude are worse than at ground level, that's about 1.3T CO2e [1]. The thing is, 1.3T isn't that much! For example, carbon offsets are about $10/T, so this would add just ~$13 to your ~$500 round-trip flight. Or, if you don't trust offsets and would rather use the full social cost of carbon, that's ~$55/T (Wang et. al. 2019) or ~$72. Or, if you want to go all the way to direct air capture, that's ~$160/T (Keith et. al. 2018) or ~$210. If you consider a typical BOS-LAX business trip, with, say, $500 for flights, $500 for lodging, $100 for food, and 14hr time lost to travel, a carbon cost of even $210 is rarely going to make the difference on whether the travel is worth it. Even for a vacation, where people tend to be more price sensitive, it's a factor but not nearly the biggest factor. Climate change is a real problem, and I'm not saying we shouldn't change anything. I favor a stiff carbon tax, high enough to cover the full social cost of emissions. But even under a high tax, most of the things people fly for today would still be worth flying for. [1] I tried three different calculators and got 1.16T, 1.4T, and 1.36T. Comment via: facebook
05b69bdd-25bb-43c0-aedf-425afc548e07
trentmkelly/LessWrong-43k
LessWrong
How great is the utility of "saving" endangered languages? It happens regularly that a natural language goes extinct because the native speakers die off and their descendants no longer speak the language. Some people consider this a great tragedy and argue that we should preserve these endangered languages. It seems to me that the utility of this is very low. Sure, it is sad to see your people's language die out, but it is sadder to be poor or oppressed or suffering from curable diseases. Moreover, languages die out for a reason. Once a language becomes endangered, it seldom recovers. If we make efforts to preserve a dying language, the language will probably stay on "life support" forever. I can see the value in documenting a language before it goes extinct, because that can potentially tell us valuable insights about the human mind. But keeping endangered languages alive seems to me a very low utility activity that we can safely ignore in favour of lower hanging Effective Altruist fruits. Am I missing anything here?  
61080c5e-9688-4e80-8612-7568033c6c8b
StampyAI/alignment-research-dataset/arxiv
Arxiv
Generating Multi-Agent Trajectories using Programmatic Weak Supervision 1 Introduction --------------- The ongoing explosion of recorded tracking data is enabling the study of fine-grained behavior in many domains. Examples include sports Miller et al. ([2014](#bib.bib1)); Yue et al. ([2014](#bib.bib2)); Zheng et al. ([2016](#bib.bib3)); Le et al. ([2017](#bib.bib4)), video games Ross et al. ([2011](#bib.bib5)), video & motion capture Suwajanakorn et al. ([2017](#bib.bib6)); Taylor et al. ([2017](#bib.bib7)); Xue et al. ([2016](#bib.bib8)), navigation & driving Ziebart et al. ([2009](#bib.bib9)); Zhang and Cho ([2017](#bib.bib10)); Li et al. ([2017](#bib.bib11)), laboratory animal behaviors Johnson et al. ([2016](#bib.bib12)); Eyjolfsdottir et al. ([2017](#bib.bib13)), and tele-operated robotics Abbeel and Ng ([2004](#bib.bib14)); Lin et al. ([2006](#bib.bib15)). In this paper, we are interested in imitating the behavior of multiple cooperating agents whose underlying policies are inherently non-deterministic and exhibit hierarchical structure. For example, Figure [0(a)](#S1.F0.sf1 "(a) ‣ Figure 1 ‣ 1 Introduction ‣ Generative Multi-Agent Behavioral Cloning") depicts offensive player behavior in basketball in which players behave non-deterministically and the distribution over trajectories is multimodal. Figure [0(b)](#S1.F0.sf2 "(b) ‣ Figure 1 ‣ 1 Introduction ‣ Generative Multi-Agent Behavioral Cloning") depicts a simplified Boids model from Reynolds ([1987](#bib.bib16)) for modeling animal schooling behavior in which the agents can be friendly or unfriendly. In both examples, the agents are highly coordinated as well as non-deterministic, and the space of multi-agent trajectories is naively exponentially large. We thus study the problem of *generative multi-agent behavioral cloning*, where the policy maps input states to distributions over multi-agent action spaces. Unlike conventional behavioral cloning, the goal is not to perfectly mimic the demonstrations, but rather to recover their (latent) generating distribution. While there has been some work in multi-agent imitation learning Chernova and Veloso ([2007](#bib.bib17)); Le et al. ([2017](#bib.bib4)) and imitation learning with stochastic polices Ziebart et al. ([2008](#bib.bib18)); Ho and Ermon ([2016](#bib.bib19)); Li et al. ([2017](#bib.bib11)), no previous work has focused on learning generative polices as a core research direction, especially while simultaneously addressing multi-agent learning. | | | | | | | | --- | --- | --- | --- | --- | --- | | | | | | --- | --- | | | | (a) Offensive basketball players have multi-modal behavior (ball not shown). For instance, the green player (▼) moves to either the top-left or bottom-left. | | | | | --- | --- | | | | (b) Two types of generated behaviors for 8 agents in Boids model. Left: Friendly blue agents group together. Right: Unfriendly red agents stay apart. | Figure 1: Examples of coordinated multimodal multi-agent behavior. #### Contributions We present a hierarchical policy class that integrates recent advances in deep generative models into the behavioral cloning setting. Our framework introduces a hierarchy of macro-intent variables into the underlying deep graphical model that provides several advantages: * It is straightforward to incorporate domain knowledge using macro-intents. * It allows for conditional inference by grounding macro-intents to manipulate agent behavior. * It allows for generating plans at multiple time scales, enabling effective long-term planning. * It allows for tractably modeling of long-term coordination between multiple agents. * It is compatible with existing variational methods for training deep generative models. In addition to synthetic settings, we showcase our approach in an application on modeling team offense in basketball. We validate our approach both quantitatively and qualitatively, including a user study comparison with professional sports analysts, and show significant improvements over standard baselines. An interactive demo is available at <http://basketball-ai.com/>. 2 Related Work --------------- #### Imitation Learning. One can roughly dichotomize imitation learning into: 1) passively learning to mimic batched pre-collected demonstrations Abbeel and Ng ([2004](#bib.bib14)); Ziebart et al. ([2008](#bib.bib18)); Ho and Ermon ([2016](#bib.bib19)), and 2) actively querying an oracle for feedback during learning Daumé et al. ([2009](#bib.bib20)); Ross et al. ([2011](#bib.bib5)). Behavioral cloning Syed and Schapire ([2008](#bib.bib21)) belongs to the former and is often regarded as the simplest form of imitation learning. By learning via behavioral cloning, we focus our research on the modeling challenges that arise from learning generative multi-agent policies. As mentioned in the introduction, there has been some prior work in multi-agent imitation learning and learning stochastic policies, but no previous work has focused on learning generative polices while simultaneously addressing generative and multi-agent imitation learning. For instance, experiments in Ho and Ermon ([2016](#bib.bib19)) all lead to highly peaked distributions, while Li et al. ([2017](#bib.bib11)) captures multimodal distributions by learning unimodal policies for a fixed number of experts. Hrolenok et al. ([2017](#bib.bib22)) bring up the issue of learning stochastic multi-agent behavior, but their solution relies on specifying a non-trivial feature function. #### Long-term planning. Another issue that our work addresses is long-term planning. In this regard, the closest prior work is Zheng et al. ([2016](#bib.bib3)), which also reasoned over long sequences using macro-intents (which they call macro-goals). However, their approach was only for a single agent and used relatively simple stochastics. Beyond imitation learning, designing hierarchical policies is a topic of both historical and contemporary interest in reinforcement learning (Dayan and Hinton, [1993](#bib.bib23); Sutton et al., [1999](#bib.bib24); Kulkarni et al., [2016](#bib.bib25)). From that perspective, one can view our work as developing generative policies to capture complex non-deterministic behaviors. #### Deep generative models. The study of deep generative models is an increasingly popular research area, due to their ability to inherit both the flexibility of deep learning and the probabilistic semantics of generative models. In general, there are two ways that one can incorporate stochastics into deep models. The first approach models an explicit distribution over actions in the output layer, e.g., via logistic regression (Chen et al., [2015](#bib.bib26); Oord et al., [2016a](#bib.bib27), [b](#bib.bib28); Zheng et al., [2016](#bib.bib3); Eyjolfsdottir et al., [2017](#bib.bib13)). The second approach uses deep neural nets to define a transformation from a simple distribution to one of interest (Goodfellow et al., [2014](#bib.bib29); Kingma and Welling, [2014](#bib.bib30); Rezende et al., [2014](#bib.bib31)) and can more readily be extended to incorporate additional structure, such as a hierarchy of random variables (Ranganath et al., [2016](#bib.bib32)) or dynamics (Johnson et al., [2016](#bib.bib12); Chung et al., [2015](#bib.bib33); Krishnan et al., [2017](#bib.bib34); Fraccaro et al., [2016](#bib.bib35)). Our framework can incorporate both variants. 3 Multi-Agent Behavioral Cloning --------------------------------- We formalize the environment as a Markov Decision Process (MDP) without reward for K (ordered) cooperative agents over a fixed time horizon T (described below). Our goal is to learn a generative multi-agent policy for this environment from expert demonstrations. * Let xkt∈X, akt∈A denote the state, action of agent k at time t. * Let τt={(xu,au)}1≤u≤t={(xku,aku)agents k}1≤u≤t denote the history of state-action pairs. * Let πθ(xt,τt−1) denote a multi-agent policy parametrized by θ that samples actions from the probability distribution pθ(at|xt,τt−1). * Let M(xt,at) denote a transition function for states: xt+1∼pM(xt+1|xt,a% t). * Let τ∼π denote that τ was generated from policy π. * Let D denote the collection of N expert demonstrations generated by expert policy πE: D={τ(i):τ(i)∼πE}Ni=1. #### Learning Objective Behavioral cloning uses supervised learning to find a policy that mimics the expert demonstrations D by solving an optimization problem with respect to a loss function ℓ: | | | | | | --- | --- | --- | --- | | | θ∗=argminθEτ∼πE[T∑t=1ℓ(at,πθ(xt,τt−1))]≈argminθ∑τ∈DT∑t=1ℓ(at,πθ(xt,τt−1)) | | (1) | #### Simplifying assumptions. For many spatial environments, the transition M is typically deterministic: xt+1=xt+at. As such, we can absorb M into the policy πθ and predict xt+at directly. For example, the initial state x1 of the green player in Figure [0(a)](#S1.F0.sf1 "(a) ‣ Figure 1 ‣ 1 Introduction ‣ Generative Multi-Agent Behavioral Cloning") is marked by ▼. The player’s action a1 is to move left, which results in the next state x2=x1+a1. We can then simplify some notation: * Since actions are now implicitly tied into the state, we can denote each demonstration as x≤T={xt}1≤t≤T, and the history of states as τt=x≤t. * Similarly, the stochastic policy πθ(xt,τt−1)=πθ(τt) now samples the next state directly from pθ(xt+1|τt). The policy is implicitly sampling an action. For a stochastic policy that returns parameters of a distribution, the training loss ℓ is often the negative log-likelihood. This lets us re-write the objective in Eq. ([1](#S3.E1 "(1) ‣ Learning Objective ‣ 3 Multi-Agent Behavioral Cloning ‣ Generative Multi-Agent Behavioral Cloning")) as the following maximization problem: | | | | | | --- | --- | --- | --- | | | θ∗=argminθ∑τ∈DT∑t=1ℓ(xt,πθ(τt−1))=% argmaxθ∑τ∈DT∑t=1logpθ(xt|τt−1). | | (2) | Eq. ([2](#S3.E2 "(2) ‣ Simplifying assumptions. ‣ 3 Multi-Agent Behavioral Cloning ‣ Generative Multi-Agent Behavioral Cloning")) is also the objective for sequential generative models that maximize the log-likelihood of data D={x≤T} by factorizing the joint distribution of the sequence: | | | | | | --- | --- | --- | --- | | | θ∗=argmaxθ∑x≤T∈Dlogpθ(x≤T)=argmaxθ∑x≤T∈DT∑t=1logpθ(xt|x<t). | | (3) | As we empirically verify in Section [5](#S5 "5 Experiments ‣ Generative Multi-Agent Behavioral Cloning"), models trained with Eq. ([3](#S3.E3 "(3) ‣ Simplifying assumptions. ‣ 3 Multi-Agent Behavioral Cloning ‣ Generative Multi-Agent Behavioral Cloning")) have difficulty learning representations of the data that generalize well over long time horizons. Our solution is to introduce a hierarchical structure of macro-intents as an effective means in learning low-dimensional (distributional) representations of the data that extend in time and space for multiple coordinating agents. 4 Generative Multi-Agent Policy Class -------------------------------------- We now present our generative hierarchical multi-agent policy class that incorporates macro-intent in the higher layer of the hierarchy. We first assume conditional independence between the agent states xkt given history τt−1=x<t. This lets us decompose the loss ℓ and policy πθ in Eq. ([2](#S3.E2 "(2) ‣ Simplifying assumptions. ‣ 3 Multi-Agent Behavioral Cloning ‣ Generative Multi-Agent Behavioral Cloning")): | | | | | | --- | --- | --- | --- | | | θ∗=argminθ∑τ∈DT∑t=1K∑k=1ℓ(xkt,πkθ(τt−1))=argmaxθ∑τ∈DT∑t=1K∑k=1logpkθ(xkt|x<t) | | (4) | We can instantiate the agent-policies πkθ with any sequential generative model. In our experiments, we use a variational recurrent neural network (VRNN) Chung et al. ([2015](#bib.bib33)) as a base module, which is essentially a variational autoencoder (VAE) Kingma and Welling ([2014](#bib.bib30)) conditioned on the hidden state of a RNN. VRNNs introduce a stochastic latent variable zkt for each agent-policy: | | | | | | --- | --- | --- | --- | | | πkθ(τt−1)∼pkθ(xkt|x<t)=φk(zkt,hkt−1),hkt=fk(xkt,zkt,hkt−1), | | (5) | where φk maps to a distribution over states and fk is a deterministic function such a GRU Cho et al. ([2014](#bib.bib36)). Figure [2(a)](#S4.F2.sf1 "(a) ‣ Figure 3 ‣ Hierarchical policy class and macro-intents. ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning") depicts a graphical model diagram of the VRNN. During training, we maximize the evidence lower-bound (ELBO) of Eq. ([4](#S4.E4 "(4) ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")), which is just the VAE ELBO summed over each timestep t. Note below that qϕ is the inference function that approximates the posterior.222We refer to the appendix for an overview of VAEs and VRNNs. | | | | | | --- | --- | --- | --- | | | Eqϕ(z≤T∣x≤T)[T∑t=1logpθ(xt∣z≤T,x<t)−DKL(qϕ(zt∣x≤T,z<t)||pθ(zt∣x<t,z<t))]. | | (6) | ![](https://media.arxiv-vanity.com/render-output/7884247/figs/ex_macro.png) Figure 2: Macro-intents (boxes) for two players. #### Hierarchical policy class and macro-intents. Our overall policy is hierarchical and uses the intermediate layer to: 1) provide a tractable way to capture coordination between agents; 2) encode long-term intents of agents and enable long-term planning at a higher-level timescale; and 3) compactly represent some low-dimensional structure in an exponentially large multi-agent action space. Figure [2](#S4.F2 "Figure 2 ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning") illustrates macro-intents for two basketball players, which take the form of areas on the court. Upon reaching its macro-intent in the top-right, the blue player moves towards its next macro-intent in the bottom-left. Similarly, the green player moves towards its macro-intents from bottom-right to middle-left. Macro-intents are shared variables, so both players can see each other’s macro-intent (i.e. where the other player is going). More generally, our modeling assumptions for macro-intents are: * agent states {xkt} in an episode [t1,t2] are conditioned on some fixed macro-intent gt, * the start and end times [t1,t2] of episodes can vary between trajectories, * macro-intents change slowly over time relative to the agent states: dgt/dt≪1, * and due to their reduced dimensionality, we can model (near-)arbitrary dependencies between macro-intents (e.g., coordination) via black box learning. | | | | --- | --- | | (a) VRNN | (b) Our model | Figure 3: Depicting VRNN and our model. Circles are stochastic and diamonds are deterministic. macro-intent gt is shared across agents. In principle, any generative model can be used in our framework. In general, macro-intents do not need to have a geometric interpretation. For example, macro-intents in the Boids model in Figure [0(b)](#S1.F0.sf2 "(b) ‣ Figure 1 ‣ 1 Introduction ‣ Generative Multi-Agent Behavioral Cloning") can be a binary label indicating friendly vs. unfriendly behavior. The goal is for macro-intents to encode long-term intent and ensure that agents behave more cohesively. #### Modeling macro-intents. Our hierarchical model uses an intermediate layer to model macro-intent variables, gt, so our agent-policies (Eq. ([5](#S4.E5 "(5) ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning"))) become: | | | | | | --- | --- | --- | --- | | | πkθ(τt−1)∼pθ(xkt|x<t)=φk(zkt,hkt−1,g% t). | | (7) | Figure [2(b)](#S4.F2.sf2 "(b) ‣ Figure 3 ‣ Hierarchical policy class and macro-intents. ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning") shows our hierarchical policy class, which generates macro-intents rather than using ground truth macro-intents. Here, we train an RNN-policy to sample macro-intents: | | | | | | | --- | --- | --- | --- | --- | | | p(gt|g<t) | =φg(hg,t−1,xt−1), | | (8) | | | hg,t | =fg(gt,hg,t−1). | | (9) | We condition the macro-intent policy on previous states xt−1 in Eq. ([8](#S4.E8 "(8) ‣ Modeling macro-intents. ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")) and generate next states by first sampling a macro-intent gt, and then sampling xkt conditioned on gt (see Figure [2(b)](#S4.F2.sf2 "(b) ‣ Figure 3 ‣ Hierarchical policy class and macro-intents. ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")). #### Hierarchical learning. We can jointly learn our agent and macro-intent policies by maximizing the VRNN objective from Eq ([6](#S4.E6 "(6) ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")) conditioned on the shared gt variables. However, we found in practice that this does not lead to the model learning meaningful macro-intents. Instead, we train the agent and macro-intent policies independently, where the macro-intent policy is learned via supervised learning by maximizing the log-likelihood of macro-intent labels. One can collect macro-intent labels for training in a variety of ways. While having expert labels is ideal, we show that it is straightforward to generate weak labels using simple heuristics. This allows us to incorporate domain knowledge into the model. For instance, setting macro-intents to be areas on the court in basketball incorporates the idea that players aim to set up specific formations. Similar techniques have been employed in other weak supervision settings, e.g., Ratner et al. ([2016](#bib.bib37), [2018](#bib.bib38)). 5 Experiments -------------- We first apply our approach on generating offensive team basketball gameplay (team with possession of the ball), and then on a synthetic Boids model dataset. We present both quantitative and qualitative experimental results. Our quantitative results include a user study comparison with professional sports analysts, who significantly preferred basketball rollouts generated from our approach to standard baselines. Examples from the user study and videos of rollouts are in the supplementary material. Our qualitative results demonstrate the ability of our approach to generate high-quality rollouts under various conditions. An interactive demo is available at <http://basketball-ai.com/>. ### 5.1 Experimental Setup for Basketball #### Training data. Each demonstration in our data contains trajectories of K=5 players on the left half-court, recorded for T=50 timesteps at 6 Hz. The offensive team has possession of the ball for the entire sequence. xkt are the coordinates of player k at time t on the court (50×94 feet). We normalize and mean-shift the data. Players are ordered based on their relative positions, similar to the role assignment in Lucey et al. ([2013](#bib.bib39)). Overall, there are 107,146 training and 13,845 test examples. For simplicity, we ignore the defensive players to focus on capturing the coordination of the offensive team. In addition, the defense is usually reactionary whereas the offense takes the initiative and tends to have more multimodal behavior. In principle, we can provide the defensive positions as conditional input for our model and update the defensive positions using methods such as Le et al. ([2017](#bib.bib4)). We also ignore the ball since the ball dynamics are difficult to learn (e.g. oscillations indicate dribbling while straight lines indicate passing). We leave the task of modeling the ball for future work. #### Weak macro-intent labels. We extract weak macro-intent labels ^gkt for each player k as done in Zheng et al. ([2016](#bib.bib3)). We segment the left half-court into a 10×9 grid of 5ft ×5ft cells. The weak macro-intent ^gkt at time t is a 1-hot encoding of dimension 90 of the next cell in which player k is stationary (speed ∥xkt+1−xkt∥2 below a threshold). The shared macro-intent gt is the concatenation of individual macro-intents. Macro-intents change slowly over time relative to player positions (see Figure [2](#S4.F2 "Figure 2 ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")). Figure [4](#S5.F4 "Figure 4 ‣ Weak macro-intent labels. ‣ 5.1 Experimental Setup for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning") shows the distribution of extracted weak macro-intent labels for each player. | | | | | | | --- | --- | --- | --- | --- | | | | | | | Figure 4: Distribution of weak macro-intent labels extracted for each player from the training data. Color intensity corresponds to frequency of macro-intent label. Players are ordered by their relative positions on the court, which can be seen from the macro-intents. #### Model details. We model each latent variable zkt as a multivariate Gaussian with diagonal covariance of dimension 16. All policies are implemented with memory-less 2-layer fully-connected neural networks with a hidden layer of size 200. Our agent-policies sample from a multivariate Gaussian with diagonal covariance while our macro-intent policies sample from a multinomial distribution over the macro-intents. All hidden states (hg,t,h1t,…hKt) are modeled with 200 2-layer GRU memory cells each. We maximize the log-likelihood/ELBO with stochastic gradient descent using the Adam optimizer Kingma and Ba ([2014](#bib.bib40)) and a learning rate of 0.0001. #### Baselines. We compare our approach with 3 baselines that do not use a hierarchy of macro-intents: 1. RNN-gauss: RNN without latent variables using 900 2-layer GRU cells for the hidden state. 2. VRNN-single: VRNN in which we concatenate all player positions together (K=1) with 900 2-layer GRU cells for the hidden state and a 80-dimensional latent variable. 3. VRNN-indep: VRNN for each agent with 250 2-layer GRU cells for the hidden states and 16-dimensional latent variables. We also provide the previous positions of all players as conditional input for each policy, so Eq. ([5](#S4.E5 "(5) ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")) becomes pkθ(xkt|x<t)=φk(zkt,hkt−1,xt−1). ### 5.2 Quantitative Evaluation for Basketball Model Basketball Boids RNN-gauss 1931 2414 VRNN-single ≥ 2302 ≥ 2417 VRNN-indep ≥ 2360 ≥ 2385 Ours ≥ 2362 ≥ 2428 Table 1: Average log-likelihoods per test sequence. ”≥” indicates ELBO of log-likelihood. Our hierarchical model achieves higher log-likelihoods than baselines for both datasets. vs. Model Win/Tie/Loss Avg Gain vs. VRNN-single 25/0/0 0.57 vs. VRNN-indep 15/4/6 0.23 Table 2: Basketball preference study results. Win/Tie/Loss indicates how often our model is preferred over baselines (25 comparisons per baseline). Gain is computed by scoring +1 when our model is preferred and -1 otherwise. Results are 98% significant using a one-sample t-test. | | | | | | | | --- | --- | --- | --- | --- | --- | | | | | | --- | --- | | | | (a) Baseline rollouts of representative quality. Left: VRNN-single. Right: VRNN-indep. Common problems in baseline rollouts include players moving out of bounds or in the wrong direction. Players do not appear to behave cohesively as a team. | | | | | --- | --- | | | | (b) Left: Rollout from our model. All players remain in bounds. Right: Corresponding macro-intents for left rollout. Macro-intent generation is stable and suggests that the team is creating more space for the blue player (perhaps setting up an isolation play). | Figure 5: Rollouts from baselines and our model starting from black dots, generated for 40 timesteps after an initial burn-in period of 10 timesteps (marked by dark shading). An interactive demo of our hierarchical model is available at: <http://basketball-ai.com/>. #### Log-likelihood. Table [1](#S5.T1 "Table 1 ‣ 5.2 Quantitative Evaluation for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning") reports the average log-likelihoods on the test data. Our approach outperforms RNN-gauss and VRNN-single and is comparable with VRNN-indep. However, higher log-likelihoods do not necessarily indicate higher quality of generated samples Theis et al. ([2015](#bib.bib41)). As such, we also conduct a human preference study to assess the relative quality of generated rollouts. #### Human preference study. We recruited 14 professional sports analysts as judges to compare the quality of rollouts. Each comparison animates two rollouts, one from our model and another from a baseline. Both rollouts are burned-in for 10 timesteps with the same ground-truth states from the test set, and then generated for the next 40 timesteps. Judges decide which of the two rollouts looks more realistic. Example comparisons are in the supplementary material. Table [2](#S5.T2 "Table 2 ‣ 5.2 Quantitative Evaluation for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning") shows the results from the preference study. We tested our model against two baselines, VRNN-single and VRNN-indep, with 25 comparisons for each. All judges preferred our model over the baselines with 98% statistical significance. These results suggest that our model generates rollouts of significantly higher quality than the baselines. ### 5.3 Qualitative Evaluation of Generated Rollouts for Basketball We next conduct a qualitative visual inspection of rollouts. Figure [5](#S5.F5 "Figure 5 ‣ 5.2 Quantitative Evaluation for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning") shows rollouts generated from VRNN-single, VRNN-indep, and our model by sampling states for 40 timesteps after an initial burn-in period of 10 timesteps with ground-truth states from the test set. An interactive demo to generate more rollouts from our hierarchical model can be found at: <http://basketball-ai.com/>. Common problems in baseline rollouts include players moving out of bounds or in the wrong direction (Figure [4(a)](#S5.F4.sf1 "(a) ‣ Figure 5 ‣ 5.2 Quantitative Evaluation for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning")). These issues tend to occur at later timesteps, suggesting that the baselines do not perform well over long horizons. One possible explanation is due to compounding errors Ross et al. ([2011](#bib.bib5)): if the policy makes a mistake and deviates from the states seen during training, it is likely to make more mistakes in the future, thus leading to poor generalization. | | | | --- | --- | | | | Figure 6: 10 rollouts of the green player (▼). A burn-in period of 20 timesteps is applied. Blue trajectories are the other players and (∙) indicates initial positions. Left: The model generates macro-intents. Right: We ground the macro-intents at the bottom-left. In both, we observe a multi-modal distribution of trajectories. On the other hand, generated rollouts from our model are more robust to the types of errors made by the baselines (Figure [4(b)](#S5.F4.sf2 "(b) ‣ Figure 5 ‣ 5.2 Quantitative Evaluation for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning")). Generated macro-intents also allow us to intepret the intent of each individual player as well as a global team strategy that all players execute cohesively (e.g. setting up a specific formation on the court). We highlight that our model learns a multimodal generating distribution, as repeated rollouts with the same burn-in result in a dynamic range of generated trajectories, as seen in Figure [6](#S5.F6 "Figure 6 ‣ 5.3 Qualitative Evaluation of Generated Rollouts for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning") Left. Furthermore, Figure [6](#S5.F6 "Figure 6 ‣ 5.3 Qualitative Evaluation of Generated Rollouts for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning") Right demonstrates that grounding macro-intents during generation instead of sampling them allows us to control agent behavior. ### 5.4 Synthetic Experiments: Boids Model To illustrate the generality of our approach, we apply our model to a simplified version of the Boids model Reynolds ([1987](#bib.bib16)) that produces realistic trajectories of schooling behavior. We generate trajectories for 8 agents for 50 frames. The agents start in fixed positions around the origin with initial velocities sampled from a unit Gaussian. Each agent’s velocity is then updated at each timestep: | | | | | | --- | --- | --- | --- | | | vt+1=βvt+β(c1v%coh+c2vsep+c3vali+c4% vori), | | (10) | where vcoh is the normalized cohesion vector towards the center of an agent’s local neighborhood (other agents within some radius), vsep is the normalized vector away from an agent’s close neighborhood (smaller radius than for vcoh), vali is the average velocity of other agents in a local neighborhood, and vori is the normalized vector towards the origin. We fix c2, c3, and c4 to be positive constants, but we randomly sample the sign of c1 before generating a new trajectory. This produces two distinct types of behaviors: *friendly agents* (c1>0) that like to group together, and *unfriendly agents* (c1<0) that like to stay apart (see Figure [0(b)](#S1.F0.sf2 "(b) ‣ Figure 1 ‣ 1 Introduction ‣ Generative Multi-Agent Behavioral Cloning")). Lastly, we introduce more stochasticity into the model by uniformly sampling β every 10 frames in a range about 1. We train our model and baselines to generate the actions of agents using 32,768 training and 8,192 test trajectories. We use the sign of c1 as our macro-intents, which indicates the type of behavior. Note that unlike our macro-intents for the basketball dataset, these macro-intents are simpler and have no geometric interpretation. All models have similar average log-likelihoods on the test set in Table [1](#S5.T1 "Table 1 ‣ 5.2 Quantitative Evaluation for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning"), but our hierarchical model can capture the true generating distribution much better than the baselines. For example, we compute the average distance to an agent’s closest neighbor in generated trajectories from all models and the ground-truth and plot the histograms in Figure [7](#S5.F7 "Figure 7 ‣ 5.4 Synthetic Experiments: Boids Model ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning"). We see that this statistic for the ground-truth has two distinct modes for friendly (small distances, left peak) vs. unfriendly (large distances, right peak) behavior. Our model more closely captures these two modes whereas the baselines fail to distinguish them. ![](https://media.arxiv-vanity.com/render-output/7884247/figs/boids.png) Figure 7: Synthetic Boids experiments. Showing histograms (horizontal axis: distance; vertical: counts) of average distance to an agent’s closest neighbor in 5000 roll-outs. Our hierarchical model more closely captures the two distinct modes for friendly (small distances, left peak) vs. unfriendly (large distances, right peak) behavior compared to baselines, which do not learn to distinguish them. ### 5.5 Analysis of Hierarchical Policy Class #### Output distribution for states. The agent-policies in all our models (including baselines) sample from a multivariate Gaussian with diagonal covariance. We also experimented with sampling from a mixture of 2, 3, 4, and 8 Gaussian components, but discovered that the models would always learn to assign all the weight on a single component and ignore the others. The variance of the active component is also very small. This is intuitive because sampling with a large variance at every timestep would result in noisy trajectories and not the smooth ones that we see in Figures [5](#S5.F5 "Figure 5 ‣ 5.2 Quantitative Evaluation for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning"), [6](#S5.F6 "Figure 6 ‣ 5.3 Qualitative Evaluation of Generated Rollouts for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning"). #### Choice of macro-intent policy model. We chose to model our macro-intent policy in Eq. ([8](#S4.E8 "(8) ‣ Modeling macro-intents. ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")-[9](#S4.E9 "(9) ‣ Modeling macro-intents. ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")) with an RNN. In principle, we can also use more expressive models, like a VRNN, to model macro-intent policies over richer macro-intent spaces. In our case, we found that an RNN was sufficient in capturing the distribution of macro-intents shown in Figure [4](#S5.F4 "Figure 4 ‣ Weak macro-intent labels. ‣ 5.1 Experimental Setup for Basketball ‣ 5 Experiments ‣ Generative Multi-Agent Behavioral Cloning"). The RNN learns multinomial distributions over macro-intents that are peaked at a single macro-intent and relatively static through time, which is consistent with the behavior of macro-intents that we extracted from the data. Latent variables in a VRNN had minimal effect on the multinomial distribution. #### Hidden state for macro-intent policy model. Specifically for the basketball dataset, we defined macro-intents gt to be the concatenation of individual macro-intents gkt for each player. For our macro-intent policy, we compared a RNN model with a shared hidden state in Eq. ([9](#S4.E9 "(9) ‣ Modeling macro-intents. ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")), with a RNN model with independent hidden states. Intuitively, we expect the shared hidden state model to be better at capturing coordination. For instance, good coordination in basketball corresponds to diverse macro-intents, i.e. players should choose different regions on the court as long-term goals. To provide a more quantitative comparison, we computed the frequency at which two or more players had the same individual macro-intent gkt at a given time, with the assumption that coordinated players do not have coinciding macro-intents very often. In the training data, 5.7% of all timesteps had coinciding macro-intents. In 10,000 rollouts from our macro-intent policy, 8.5% and 15.2% of all timesteps had coinciding macro-intents for the shared and independent hidden state models respectively. As a result, we used a RNN with a shared hidden state to model the macro-intent policy. 6 Discussion ------------- The macro-intents used in our experiments are relatively simple. For instance, rather than simply using location-based macro-intents, we can also incorporate interactions such as “pick and roll”. Another future direction is to explore how to adapt our method to different domains, e.g., learning a macro-intent representing “argument” for a dialogue between two agents, or a macro-intent representing “refrain” for music generation for “coordinating instruments” Thickstun et al. ([2017](#bib.bib42)). We have shown that weak macro-intent labels can be effectively extracted using simple domain-specific heuristics. An interesting direction is to incorporate multiple heuristics, each viewed as noisy realizations of the true macro-intents, similar to Ratner et al. ([2016](#bib.bib37), [2018](#bib.bib38)). One could also consider unsupervised learning of macro-intents. For example, in Vezhnevets et al. ([2016](#bib.bib43)) an agent learns plans of future actions and is penalized for changing its plan. Such concepts could be incorporated in our method. Acknowledgements ---------------- This research is supported in part by NSF #1564330, NSF #1637598, and gifts from Bloomberg, Activision/Blizzard and Northrop Grumman. Dataset was provided by STATS: <https://www.stats.com/data-science/>. Appendix -------- We give a brief overview of deep generative models used to instantiate our policy class in our experiments. In particular, we review recurrent neural networks (RNNs), variational autoencoders (VAEs) and variational RNNs (VRNNs). #### Recurrent neural networks. A RNN models the conditional probabilities in Eq. ([3](#S3.E3 "(3) ‣ Simplifying assumptions. ‣ 3 Multi-Agent Behavioral Cloning ‣ Generative Multi-Agent Behavioral Cloning")) with a hidden state ht that summarizes the information in the first t−1 timesteps: | | | | | | --- | --- | --- | --- | | | pθ(xt|x<t)=φ(ht−1),ht=f(xt,ht−1), | | (11) | where φ maps the hidden state to a probability distribution over states and f is a deterministic function such as LSTMs Hochreiter and Schmidhuber [[1997](#bib.bib44)] or GRUs Cho et al. [[2014](#bib.bib36)]. RNNs with simple output distributions often struggle to capture highly variable and structured sequential data. Recent work in sequential generative models aim to address this issue by injecting stochastic latent variables into the model and using amortized variational inference to infer the latent variables from the data. #### Variational Autoencoders. A variational autoencoder (VAE) Kingma and Welling [[2014](#bib.bib30)] is a generative model for non-sequential data that injects latent variables z into the joint distribution pθ(x,z) and introduces an inference network parametrized by ϕ to approximate the posterior qϕ(z∣x). The learning objective is to maximize the evidence lower-bound (ELBO) of the log-likelihood with respect to the model parameters θ and ϕ: | | | | | | --- | --- | --- | --- | | | Eqϕ(z|x)[logpθ(x|z)]−DKL(qϕ(z∣x)||pθ(z)) | | (12) | The first term is known as the reconstruction term and can be approximated with Monte Carlo sampling. The second term is the Kullback-Leibler divergence between the approximate posterior and the prior, and can be evaluated analytically (i.e. if both distributions are Gaussian with diagonal covariance). The inference model qϕ(z∣x), generative model pθ(x∣z), and prior pθ(z) are often implemented with neural networks. #### Variational RNNs. VRNNs combine VAEs and RNNs by conditioning the VAE on a hidden state ht (see Figure [2(a)](#S4.F2.sf1 "(a) ‣ Figure 3 ‣ Hierarchical policy class and macro-intents. ‣ 4 Generative Multi-Agent Policy Class ‣ Generative Multi-Agent Behavioral Cloning")): | | | | | | | | --- | --- | --- | --- | --- | --- | | | pθ(zt|x<t,z<t) | =φprior(ht−1) | (prior) | | (13) | | | qϕ(zt|x≤t,z<t) | =φenc(xt,ht−1) | (inference) | | (14) | | | pθ(xt|z≤t,x<t) | =φdec(zt,ht−1) | (generation) | | (15) | | | ht | =f(xt,zt,ht−1). | (recurrence) | | (16) | VRNNs are also trained by maximizing the ELBO, which in this case can be interpreted as the sum of the ELBOs over each timestep of the sequence: | | | | | | --- | --- | --- | --- | | | Eqϕ(z≤T∣x≤T)[T∑t=1logpθ(xt∣z≤T,x<t)−DKL(qϕ(zt∣x≤T,z<t)||pθ(zt∣x<t,z<t))] | | (17) | Note that the prior distribution of latent variable zt depends on the history of states and latent variables (Eq. ([13](#Sx2.E13 "(13) ‣ Variational RNNs. ‣ Appendix ‣ Generative Multi-Agent Behavioral Cloning"))). This temporal dependency of the prior allows VRNNs to model complex sequential data like speech and handwriting Chung et al. [[2015](#bib.bib33)].
f923ccbd-3f19-481a-83dc-ba3ed2ecd47b
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
Criticism of the main framework in AI alignment *Originally posted on the EA Forum for the Criticism and Red Teaming Contest. Will be included in a sequence containing some previous posts and other posts I'll publish this year.* 0. Summary ========== AI alignment research centred around the control problem works well for futures shaped by out-of-control misaligned AI, but not that well for futures shaped by bad actors using AI. Section 1 contains a step-by-step argument for that claim. In section 2 I propose an alternative which aims at moral progress instead of direct risk reduction, and I reply to some objections. I will give technical details about the alternative at some point in the future, in section 3.  The appendix clarifies some minor ambiguities with terminology and links to other stuff. 1. Criticism of the main framework in AI alignment ================================================== 1.1 What I mean by main framework --------------------------------- In short, it’s the rationale behind most work in AI alignment: solving the control problem to reduce existential risk. I am not talking about AI governance, nor about AI safety that has nothing to do with existential risk (e.g. safety of self-driving cars). Here are the details, presented as a step-by-step argument. 1. At some point in the future, we'll be able to design AIs that are very good at achieving their goals. (Capabilities premise) 2. These AIs might have goals that are different from their designers' goals. (Misalignment premise) 3. Therefore, very bad futures caused by out-of-control misaligned AI are possible. (From previous two premises) 4. AI alignment research that is motivated by the previous argument often aims at making misalignment between AI and designer, or loss of control, less likely to happen or less severe. (Alignment research premise). Common approaches are ensuring that the goals of the AI are well specified and aligned with what the designer originally wanted, or making the AI learn our values by observing our behaviour. In case you are new to these ideas, two accessible books on the subject are [1,2].      5. Therefore, AI alignment research improves the expected value of bad futures                       caused by out-of-control misaligned AI. (From 3 and 4). By expected value I mean a measure of value that takes likelihood of events into account, and follows some intuitive rules such as "5% chance of extinction is worse than 1% chance of extinction". It need not be an explicit calculation, especially because it might be difficult to compare possible futures quantitatively, e.g. extinction vs dystopia. I don't claim that all AI alignment research follows this framework; just that this is what motivates a decent amount (I would guess more than half) of work in AI alignment. 1.2 Response ------------ I call this a response, and not a strict objection, because none of the points or inferences in the previous argument is rejected. Rather, some extra information is taken into account.      6. [Bad actors can use powerful controllable AI to bring about very bad futures](https://forum.effectivealtruism.org/posts/LpkXtFXdsRd4rG8Kb/reducing-long-term-risks-from-malevolent-actors#Existential_and_suffering_risks_due_to_malevolent_leaders) and/or             lock-in their values (Bad actors premise) For more information about value lock-in, see chapter 4 of *What We Owe The Future* [3].      7. Recall that alignment research motivated by the above points makes it easier to                 design AI that is controllable and whose goals are aligned with its designers' goals.           As a consequence, bad actors might have an easier time using powerful                                   controllable AI to achieve their goals. (From 4 and 6)      8. Thus, even though AI alignment research improves the expected value of futures               caused by uncontrolled AI, it reduces the expected value of futures caused by bad               human actors using controlled AI to achieve their ends. (From 5 and 7) This conclusion will seem more, or less, relevant depending on the beliefs you have about its different components. An example: if you think that futures shaped by malevolent actors using AI are many times more likely to happen than futures shaped by uncontrolled AI, the response will strike you as very important; and vice versa if you think the opposite. Another example: if you think that extinction is way worse than dystopic futures lasting a long time, the response won't affect you much—assuming that bad human actors are not fans of complete extinction. If one considers both epistemic and moral uncertainty, the response works like a piece in the puzzle of how to evaluate AI alignment research. Other points can be made and balanced against the conclusion above, which can't establish by itself that AI safety research is overall net good or bad or neutral. At the same time, deciding to completely ignore it would likely be a case of biased reasoning, maybe [motivated](https://forum.effectivealtruism.org/posts/pxALB46SEkwNbfiNS/the-motivated-reasoning-critique-of-effective-altruism). 2. An alternative to the main framework ======================================= 2.1 Moral progress as a goal of alignment research -------------------------------------------------- Research that is not vulnerable to the response has to avoid point 7 above, i.e. it must *not* make it easier to create AI that helps malevolent actors achieve their goals. Section 3 in *Artificial Intelligence, Values, and Alignment* [4] distinguishes six possible goals of AI alignment. The first three—alignment with instructions, expressed intentions, or revealed preferences—follow the main framework above. The other three focus less on the control problem, and more on finding an interpretation of ‘good’ and then making AI do good things. Thus, the latter three are less (or not at all) vulnerable to the response above. If you are at all curious about AI safety, I suggest that you have a look at Gabriel's paper, it contains many excellent ideas. But it misses one that is, for lack of a better word, excellenter. It’s about building AIs that work like *independent thinkers*, then using them for moral progress. This kind of AI does not do what its designer wants it to do, but rather does what *it* wants—to the same extent that humans do what they want and generally don’t limit themselves to following instructions from other humans. Therefore, the response above doesn’t apply. The key point, which is also what makes this kind of AI useful, is that its behaviour is not completely arbitrary. Rather, this AI *develops its own values* as it learns about the world *and thinks critically about them*, as humans do as they go through their lives. As it happens with humans, the end result will depend on the initial conditions, the learning algorithm, and the learning environment. Experimenting with different variations of these may expose us to an even greater degree of cultural, intellectual, and moral diversity than what we can observe today. One of the advantages of using AIs is that we can tweak them to remove biases of human reasoning, and thus obtain thinkers that are less irrational and less influenced by, for example, one’s skin colour. These AIs may even spot important injustices that are not widely recognised today—for comparison, consider how slavery was perceived centuries ago. Chapter 3 and the section *Building a Morally Exploratory World* in chapter 4 of [3] contain more information about the importance of values change and moral progress. 2.2 Some considerations and objections to the alternative --------------------------------------------------------- * Even though I cited [3] on more than one occasion, I think that pretty much all the content of the post applies to both short-term and long-term future. * I do **not** claim that research towards building the independent AI thinkers of 2.1 above is the most effective AI alignment research intervention, **nor** that it is the most effective intervention for moral progress. I’ve only presented a problem of the main framework in AI alignment, and proposed an alternative that aims to avoid that problem. As someone else would say: [beware surprising and suspicious convergence](https://forum.effectivealtruism.org/posts/omoZDu8ScNbot6kXS/beware-surprising-and-suspicious-convergence). * Research on AI that is able to think critically about goals may be useful to reduce AI risk, even if no independent AI thinkers are built, since it may lead to insights on how to design AI that doesn’t just optimise for a specified metric. * Objection: Bad actors could build or buy or select independent AI thinkers that agree with their goals and want to help them. Reply: True to a certain extent, but seems unlikely to happen and easier said than done. I think it’s unlikely to happen because bad actors would probably opt to use do-what-I-want AI, instead of producing a lot of independent AI thinkers with the hope that one of them happens to have goals that are very aligned with what the bad actors themselves want. And in the latter case, bad actors would also have to hope that the AI goals won’t change over time. Overall, this objection seems strong in futures in which research on independent AI thinkers has advanced to the point of outperforming research on do-what-I-want AI: a very unlikely scenario, considering that the latter kind of research is basically all AI research + most AI alignment research. * Objection: The proposed alternative can actually create bad actors. Reply: True, some independent AI thinkers might resemble, for example, dictators of the past, if the initial conditions and learning algorithm and learning environment are appropriate. However, at least initially, they would not already be in a position of power with respect to other humans, and they would have to compete also with the other independent thinkers if they have different goals. The main difference with section 1 above is that we are not talking about very powerful or superintelligent AI here. My guess is that bad actors created this way would be roughly as dangerous as human bad actors. Unfortunately, many new humans are born every day, and some of them have bad intentions. * Objection: The proposed alternative requires human-level AI. Reply: One can continue the objection in different ways. * “...Therefore it’s dangerous.”: See last part of the above reply. * “...Therefore it isn’t very useful.”: One may claim this if they believe, for example, that we will build very powerful and superintelligent AI shortly after the first human-level AI is built, and that at that point we’ll be doomed to dystopia or extinction, so there won’t be time for AI experiments and moral progress. I don’t know how to reply to this objection without attacking the beliefs I've just mentioned. However, if you think the proposed alternative is not very useful for a different reason, you can leave a comment and I’ll try to reply. * “...”: Sometimes people end the objection there. If we were able to increase mind diversity and foster moral progress by using AI that is below human level of intelligence, that would be great! I don’t exclude that it’s possible, but it might require extra research. 3. Technical details about the alternative ========================================== This section is not ready yet. When it will be ready, I’ll publish the complete version on the Alignment Forum and leave a link here. In short, the main point is that at the moment we don’t know how to build AI that thinks critically about goals as humans do. That’s one of the reasons why I am doing research on it. As far as I know, no one else in AI safety is directly working on it. There is some research in the field of machine ethics, about Artificial Moral Agents, that has a similar motivation or objective. My guess is that, overall, very few people are working on this. References ========== [1] Russell, Stuart. *Human compatible: Artificial intelligence and the problem of control*. Penguin, 2019. [2] Christian, Brian. *The alignment problem: How can machines learn human values?*. Atlantic Books, 2021. [3] MacAskill, William. *What We Owe the Future*. Hachette UK, 2022. [4] Gabriel, Iason. "Artificial intelligence, values, and alignment." *Minds and machines* 30.3 (2020): 411-437. Appendix ======== Terminology ----------- * When I use the term ‘AIs’, I mean multiple artificial intelligences, e.g. more than one AI program. When I use the term ‘AI’, I mean one or more artificial intelligences, or I may use it as a modifier (as in ‘AI safety’). The distinction is not particularly important, and in this post I simply use what seems more appropriate to the context. * When I write “by expected value I mean a measure of value […]”, I use ‘measure’ with its common-sense meaning in everyday language, not as the mathematical definition of measure. + I’m assuming extinction is bad, as you can guess from that paragraph. You might think otherwise and that’s fine: if you believe extinction is not bad, then you probably don’t like x-risk motivated research in the first place and you don’t need the argument in section 1 to evaluate it. * Value lock-in, as defined in Chapter 4 of What We Owe The Future: "an event that causes a single value system, or set of value systems, to persist for an extremely long time." Other stuff ----------- You can find more criticism of AI safety from EAs [here](https://forum.effectivealtruism.org/posts/8JazqnCNrkJtK2Bx4/why-eas-are-skeptical-about-ai-safety). The difference with this post is that there are many more arguments and ideas, but they are less structured.  In the past I wrote a short comparison between an idea similar to 2.1 and other alignment approaches, you can find it [here](https://www.alignmentforum.org/posts/Jo2LWuuGEGHHfGZCM/naturalism-and-ai-alignment#Advantages_relative_to_other_alignment_approaches).   *This work was supported by* [*CEEALAR*](https://ceealar.org/)*, but these are not CEEALAR’s opinions. Note also that CEEALAR doesn't support me to insert questionable humour in my posts: I do it on my own initiative.* *Thanks to Charlie Steiner for feedback.*
2431ea3d-67d9-4648-9101-c3d5a5eb791d
trentmkelly/LessWrong-43k
LessWrong
[SEQ RERUN] Entangled Photons Today's post, Entangled Photons was originally published on 03 May 2008. A summary (taken from the LW wiki):   > Using our newly acquired understanding of photon polarizations, we see how to construct a quantum state of two photons in which, when you measure one of them, the person in the same world as you, will always find that the opposite photon has opposite quantum state. This is not because any influence is transmitted; it is just decoherence that takes place in a very symmetrical way, as can readily be observed in our calculations. Discuss the post here (rather than in the comments to the original post). This post is part of the Rerunning the Sequences series, where we'll be going through Eliezer Yudkowsky's old posts in order so that people who are interested can (re-)read and discuss them. The previous post was Decoherence as Projection, and you can use the sequence_reruns tag or rss feed to follow the rest of the series. Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it here, posting the next day's sequence reruns post, or summarizing forthcoming articles on the wiki. Go here for more details, or to have meta discussions about the Rerunning the Sequences series.
071f0000-c2d8-4b5c-af54-1a1a475c8e99
trentmkelly/LessWrong-43k
LessWrong
Where is the Town Square? I am seeking crowdsourced wisdom. Suppose I[1] want to influence public opinion on a complicated, nuanced topic.[2] And further suppose that one of the ways I want to do that is by participating actively in public discourse: posting short-form content, reacting to other people's short-form content, signal boosting good takes, thoughtfully rebutting bad takes, etc. Suppose that the people I most want to reach are those who make and influence policy in places like the US, EU, UK, and China; the general voting public (because they vote for legislators); and the intelligentsia in fields related to my topic (because some of them advise policymakers). On what platform(s)/in what outlet(s) should I be doing this in 2024? "And, since I can't do everything: what popular platforms shouldn't I prioritize? And more specifically, does Twitter/X still matter, and how much? I am aware that many people have moved to mastodon or bluesky or whatever. Is there critical mass anywhere? 1. ^ who happen to be the Communications Manager at MIRI 2. ^ The topic is AI x-risk.
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StampyAI/alignment-research-dataset/blogs
Blogs
The Underwater Cartpole My last few posts have been rather abstract. I thought I’d use this one to go into some details about the actual system we’re working with. As I mentioned before, we are looking at a cart pole in a water tunnel. A cart pole is sometimes also called an [inverted pendulum](http://en.wikipedia.org/wiki/Inverted_pendulum). Here is a diagram from wikipedia: ![](https://i0.wp.com/upload.wikimedia.org/wikipedia/commons/b/b6/Cart-pendulum.png "Inverted Pendulum")The parameter we have control over is F, the force on the cart. We would like to use this to control both the position of the cart and the angle of the pendulum. If the cart is standing still, the only two possible fixed points of the system are ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) (the bottom, or “downright”) and ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002) (the “upright”). Since ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) is easy to get to, we will be primarily interested with getting to ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002). For now, I’m just going to worry about the regular cart pole system, without introducing any fluid dynamics. This is because the fluid dynamics are complicated, even with a fairly rough model (called the Quasi-steady Model), and I don’t know how to derive them anyway. Before continuing, it would be nice to have an explicit parametrization of the system. There are two position states we care about: ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002), the cart position; and ![\theta](https://s0.wp.com/latex.php?latex=%5Ctheta&bg=f0f0f0&fg=555555&s=0&c=20201002), the pendulum angle, which we will set to ![0](https://s0.wp.com/latex.php?latex=0&bg=f0f0f0&fg=555555&s=0&c=20201002) at the bottom with the counter-clockwise direction being positive. I realize that this is not what the picture indicates, and I apologize for any confusion. I couldn’t find any good pictures that parametrized it the way I wanted, and I’m going to screw up if I use a different parametrization than what I’ve written down. At any rate, in addition to the two position states ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![\theta](https://s0.wp.com/latex.php?latex=%5Ctheta&bg=f0f0f0&fg=555555&s=0&c=20201002), we also care about the velocity states ![\dot{x}](https://s0.wp.com/latex.php?latex=%5Cdot%7Bx%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![\dot{\theta}](https://s0.wp.com/latex.php?latex=%5Cdot%7B%5Ctheta%7D&bg=f0f0f0&fg=555555&s=0&c=20201002), so that we have four states total. For convenience, we’ll also name a variable ![u := \frac{F}{M}](https://s0.wp.com/latex.php?latex=u+%3A%3D+%5Cfrac%7BF%7D%7BM%7D&bg=f0f0f0&fg=555555&s=0&c=20201002), so that we have a control input ![u](https://s0.wp.com/latex.php?latex=u&bg=f0f0f0&fg=555555&s=0&c=20201002) that directly affects the acceleration of the cart. We also have system parameters ![M](https://s0.wp.com/latex.php?latex=M&bg=f0f0f0&fg=555555&s=0&c=20201002) (the mass of the cart), ![g](https://s0.wp.com/latex.php?latex=g&bg=f0f0f0&fg=555555&s=0&c=20201002) (the acceleration due to gravity), ![l](https://s0.wp.com/latex.php?latex=l&bg=f0f0f0&fg=555555&s=0&c=20201002) (the length of the pendulum arm), and ![I](https://s0.wp.com/latex.php?latex=I&bg=f0f0f0&fg=555555&s=0&c=20201002) (the inertia of the pendulum arm). With these variables, we have the following equations of motion: ![\left[ \begin{array}{c} \dot{x} \\ \dot{\theta} \\ \ddot{x} \\ \ddot{\theta} \end{array} \right] = \left[ \begin{array}{c} \dot{x} \\ \dot{\theta} \\ 0 \\ -\frac{mgl\sin(\theta)}{I} \end{array} \right] + \left[ \begin{array}{c} 0 \\ 0 \\ 1 \\ -\frac{mg\cos(\theta)}{I} \end{array} \right] u](https://s0.wp.com/latex.php?latex=%5Cleft%5B+%5Cbegin%7Barray%7D%7Bc%7D+%5Cdot%7Bx%7D+%5C%5C+%5Cdot%7B%5Ctheta%7D+%5C%5C+%5Cddot%7Bx%7D+%5C%5C+%5Cddot%7B%5Ctheta%7D+%5Cend%7Barray%7D+%5Cright%5D+%3D+%5Cleft%5B+%5Cbegin%7Barray%7D%7Bc%7D+%5Cdot%7Bx%7D+%5C%5C+%5Cdot%7B%5Ctheta%7D+%5C%5C+0+%5C%5C+-%5Cfrac%7Bmgl%5Csin%28%5Ctheta%29%7D%7BI%7D+%5Cend%7Barray%7D+%5Cright%5D+%2B+%5Cleft%5B+%5Cbegin%7Barray%7D%7Bc%7D+0+%5C%5C+0+%5C%5C+1+%5C%5C+-%5Cfrac%7Bmg%5Ccos%28%5Ctheta%29%7D%7BI%7D+%5Cend%7Barray%7D+%5Cright%5D+u&bg=f0f0f0&fg=555555&s=0&c=20201002) You will note that the form of these equations is different from in my last post. This is because I misspoke last time. The actual form we should use for a general system is ![\dot{x} = f(x) + B(x)u,](https://s0.wp.com/latex.php?latex=%5Cdot%7Bx%7D+%3D+f%28x%29+%2B+B%28x%29u%2C&bg=f0f0f0&fg=555555&s=0&c=20201002) or, if we are assuming a second-order system, then ![\left[ \begin{array}{c} \dot{q} \\ \ddot{q} \end{array} \right] = \left[ \begin{array}{c} \dot{q} \\ f(q,\dot{q}) \end{array} \right] + B(q,\dot{q}) u.](https://s0.wp.com/latex.php?latex=%5Cleft%5B+%5Cbegin%7Barray%7D%7Bc%7D+%5Cdot%7Bq%7D+%5C%5C+%5Cddot%7Bq%7D+%5Cend%7Barray%7D+%5Cright%5D+%3D+%5Cleft%5B+%5Cbegin%7Barray%7D%7Bc%7D+%5Cdot%7Bq%7D+%5C%5C+f%28q%2C%5Cdot%7Bq%7D%29+%5Cend%7Barray%7D+%5Cright%5D+%2B+B%28q%2C%5Cdot%7Bq%7D%29+u.&bg=f0f0f0&fg=555555&s=0&c=20201002) Here we are assuming that the natural system dynamics can be arbitrarily non-linear in ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002), but the effect of control is still linear for any fixed system state (which, as I noted last time, is a pretty safe assumption). The time when we use the form ![\dot{x} = Ax + Bu](https://s0.wp.com/latex.php?latex=%5Cdot%7Bx%7D+%3D+Ax+%2B+Bu&bg=f0f0f0&fg=555555&s=0&c=20201002) is when we are talking about a linear system — usually a [linear time-invariant system](http://en.wikipedia.org/wiki/LTI_system_theory), but we can also let ![A](https://s0.wp.com/latex.php?latex=A&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![B](https://s0.wp.com/latex.php?latex=B&bg=f0f0f0&fg=555555&s=0&c=20201002) depend on time and get a [linear time-varying system](http://en.wikipedia.org/wiki/Linear_system). I won’t go into the derivation of the equations of motion of the above system, as it is a pretty basic mechanics problem and you can find the derivation on Wikipedia if you need it. Instead, I’m going to talk about some of the differences between this system and the underwater system, why this model is still important, and how we can apply the techniques from the last two posts to get a good controller for this system. **Differences from the Underwater System** In the underwater system, instead of having gravity, we have a current (the entire system is on the plane perpendicular to gravity). I believe that the effect of current is much the same as the affect of gravity (although with a different constant), but that could actually be wrong. At any rate, the current plays the role that gravity used to play in terms of defining “up” and “down” for the system (as well as creating a stable fixed point at ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) and an unstable fixed point at ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002)). More importantly, there is significant drag on the pendulum, and the drag is non-linear. (There is always some amount of drag on a pendulum due to friction of the joint, but it’s usually fairly linear, or at least easily modelled.) The drag becomes the greatest when ![\theta = \pm \frac{\pi}{2}](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpm+%5Cfrac%7B%5Cpi%7D%7B2%7D&bg=f0f0f0&fg=555555&s=0&c=20201002), which is also the point at which ![u](https://s0.wp.com/latex.php?latex=u&bg=f0f0f0&fg=555555&s=0&c=20201002) becomes useless for controlling ![\theta](https://s0.wp.com/latex.php?latex=%5Ctheta&bg=f0f0f0&fg=555555&s=0&c=20201002) (note the ![\cos(\theta)](https://s0.wp.com/latex.php?latex=%5Ccos%28%5Ctheta%29&bg=f0f0f0&fg=555555&s=0&c=20201002) term in the affect of ![u](https://s0.wp.com/latex.php?latex=u&bg=f0f0f0&fg=555555&s=0&c=20201002) on ![\ddot{\theta}](https://s0.wp.com/latex.php?latex=%5Cddot%7B%5Ctheta%7D&bg=f0f0f0&fg=555555&s=0&c=20201002)). This means that getting past ![\frac{\pi}{2}](https://s0.wp.com/latex.php?latex=%5Cfrac%7B%5Cpi%7D%7B2%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) is fairly difficult for the underwater system. Another difference is that high accelerations will cause turbulence in the water, and I’m not sure what affect that will have. The model we’re currently using doesn’t account for this, and I haven’t had a chance to experiment with the general fluid model (using PDEs) yet. **Why We Care** So with all these differences, why am I bothering to give you the equations for the regular (not underwater) system? More importantly, why would I care about them for analyzing the actual system in question? I have to admit that one of my reasons is purely pedagogical. I wanted to give you a concrete example of a system, but I didn’t want to just pull out a long string of equations from nowhere, so I chose a system that is complex enough to be interesting but that still has dynamics that are simple to derive. However, there are also better reasons for caring about this system. The qualitative behaviour of this system can still be good for giving intuition about the behaviour of the underwater system. For instance, one thing we want to be able to do is swing-up. With limited magnitudes of acceleration and a limited space (in terms of ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002)) to perform maneuvers in, it won’t be possible in general to perform a swing-up. However, there are various system parameters that could make it easier or harder to perform the swing-up. For instance, will increasing ![I](https://s0.wp.com/latex.php?latex=I&bg=f0f0f0&fg=555555&s=0&c=20201002) (the inertia of the pendulum) make it easier or harder to perform a swing-up? (You should think about this if you don’t know the answer, so I’ve provided it below the fold.) The answer is that higher inertia makes it easier to perform a swing-up (this is more obvious if you think about the limiting cases of ![I \to 0](https://s0.wp.com/latex.php?latex=I+%5Cto+0&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![I \to \infty](https://s0.wp.com/latex.php?latex=I+%5Cto+%5Cinfty&bg=f0f0f0&fg=555555&s=0&c=20201002)). The reason is that a higher moment of inertia makes it possible to store more energy in the system at the same velocity. Since the drag terms are going to depend on velocity and not energy, having a higher inertia means that we have more of a chance of building up enough energy to overcome the energy loss due to drag and get all the way to the top. In general, various aspects of the regular system will still be true in a fluid on the proper time scales. I think one thing that will be helpful to do when we start dealing with the fluid mechanics is to figure out exactly which things are true on which time scales. What we’re currently using this system for is the base dynamics of a high-gain observer, which I’ll talk about in a post or two. I apologize for being vague on these last two justifications. The truth is that I don’t fully understand them myself. The first one will probably have to wait until I start toying with the full underwater system; the second (high-gain observers) I hope to figure out this weekend after I check out Khalil’s book on control from Barker Library. Hopefully, though, I’ve at least managed somewhat to convince you that the dynamics of this simpler system can be informative for the more complicated system. **Controlling the Underwater Cartpole** Now we finally get to how to control the underwater cartpole. Our desired control task is to get to the point ![\left[ \begin{array}{cccc} 0 & \pi & 0 & 0 \end{array} \right]](https://s0.wp.com/latex.php?latex=%5Cleft%5B+%5Cbegin%7Barray%7D%7Bcccc%7D+0+%26+%5Cpi+%26+0+%26+0+%5Cend%7Barray%7D+%5Cright%5D&bg=f0f0f0&fg=555555&s=0&c=20201002). That is, we want to get to the unstable fixed point at ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002). In the language of my last post, if we wanted to come up with a good objective function ![J](https://s0.wp.com/latex.php?latex=J&bg=f0f0f0&fg=555555&s=0&c=20201002), we could say that ![J](https://s0.wp.com/latex.php?latex=J&bg=f0f0f0&fg=555555&s=0&c=20201002) is equal to the closest we ever get to ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002) (assuming we never pass it), and if we do get to ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002) then it is equal to the smallest velocities we ever get as we pass ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002); also, ![J](https://s0.wp.com/latex.php?latex=J&bg=f0f0f0&fg=555555&s=0&c=20201002) is equal to infinity if ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002) ever gets too large (because we run into a wall), or if ![u](https://s0.wp.com/latex.php?latex=u&bg=f0f0f0&fg=555555&s=0&c=20201002) gets too large (because we can only apply a finite amount of acceleration). You will notice that I am being pretty vague about how exactly to define ![J](https://s0.wp.com/latex.php?latex=J&bg=f0f0f0&fg=555555&s=0&c=20201002) (my definition above wouldn’t really do, as it would favor policies that just barely fail to get to ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002) over policies that go past it too quickly, which we will see is suboptimal). There are two reasons for my vagueness — first, there are really two different parts to the control action — swing-up and balancing. Each of these parts should really have its own cost function, as once you can do both individually it is pretty easy to combine them. Secondly, I’m not really going to care all that much about the cost function for what I say below. I did have occasion to use a more well-defined cost function for the swing-up when I was doing learning-based control, but this didn’t make its way (other than by providing motivation) into the final controller. I should point out that the actual physical device we have is more velocity-limited than acceleration-limited. It can apply pretty impressive accelerations, but it can also potentially damage itself at high velocities (by running into a wall too quickly). We can in theory push it to pretty high velocities as well, but I’m a little bit hesitant to do so unless it becomes clearly necessary, as breaking the device would suck (it takes a few weeks to get it repaired). As it stands, I haven’t (purposely) run it at higher velocities than 1.5 meters/sec, which is already reasonably fast if you consider that the range of linear motion is only 23.4 cm. But now I’m getting sidetracked. Let’s get back to swing-up and balancing. As I said, we can really divide the overall control problem into two separate problems of swing-up and balancing. For swing-up, we just want to get enough energy into the system for it to get up to ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002). We don’t care if it’s going too fast at ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002) to actually balance. This is because it is usually harder to add energy to a system than to remove energy, so if we’re in a situation where we have more energy than necessary to get to the top, we can always just perform the same control policy less efficiently to get the right amount of energy. For balancing, we assume that we are fairly close to the desired destination point, and we just want to get the rest of the way there. As I mentioned last time, balancing is generally the easier of the two problems because of LQR control. In actuality, these problems cannot be completely separated, due to the finite amount of space we have to move the cart in. If the swing up takes us to the very edge of the available space, then the balancing controller might not have room to actually balance the pendulum. **Swing-up** I will first go in to detail on the problem of swing-up. The way I think about this is that the pendulum has some amount of energy, and that energy gets sapped away due to drag. In the underwater case, the drag is significant enough that we really just want to add as much energy as possible. How can we do this? You will recall from classical mechanics that the faster an object is moving, the faster you can add energy to that object. Also, the equations of motion show us that an acceleration in ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002) has the greatest effect on ![\dot{\theta}](https://s0.wp.com/latex.php?latex=%5Cdot%7B%5Ctheta%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) when ![\cos(\theta)](https://s0.wp.com/latex.php?latex=%5Ccos%28%5Ctheta%29&bg=f0f0f0&fg=555555&s=0&c=20201002) is largest, that is, when ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) or ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002). At the same time, we expect the pendulum to be moving fastest when ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002), since at that point it has the smallest potential energy, and therefore (ignoring energy loss due to drag), the highest kinetic energy. So applying force will always be most useful when ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002). Now there is a slight problem with this argument. The problem is that, as I keep mentioning, the cart only has a finite distance in which to move. If we accelerate the cart in one direction, it will keep moving until we again accelerate it in the opposite direction. So even though we could potentially apply a large force at ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002), we will have to apply a similarly large force later, in the opposite direction. I claim, however, that the following policy is still optimal: apply a large force at ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002), sustain that force until it becomes necessary to decelerate (to avoid running into a wall), then apply a large decelerating force. I can’t prove rigorously that this is the optimal strategy, but the reasoning is that this adds energy when ![\cos(\theta)](https://s0.wp.com/latex.php?latex=%5Ccos%28%5Ctheta%29&bg=f0f0f0&fg=555555&s=0&c=20201002) is changing the fastest, so by the time we have to decelerate and remove energy ![\cos(\theta)](https://s0.wp.com/latex.php?latex=%5Ccos%28%5Ctheta%29&bg=f0f0f0&fg=555555&s=0&c=20201002) will be significantly smaller, and therefore our deceleration will have less effect on the total energy. To do the swing-up, then, we just keep repeating this policy whenever we go past ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) (assuming that we can accelerate in the appropriate direction to add energy to the system). The final optimization is that, once we get past ![|\theta| = \frac{\pi}{2}](https://s0.wp.com/latex.php?latex=%7C%5Ctheta%7C+%3D+%5Cfrac%7B%5Cpi%7D%7B2%7D&bg=f0f0f0&fg=555555&s=0&c=20201002), the relationship between ![\ddot{x}](https://s0.wp.com/latex.php?latex=%5Cddot%7Bx%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![\ddot{\theta}](https://s0.wp.com/latex.php?latex=%5Cddot%7B%5Ctheta%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) flips sign, and so we would like to apply the same policy of rapid acceleration and deceleration in this regime as well. This time, however, we don’t wait until we get to ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002), as at that point we’d be done. Instead, we should perform the energy pumping at ![\dot{\theta} = 0](https://s0.wp.com/latex.php?latex=%5Cdot%7B%5Ctheta%7D+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002), which will cause ![\dot{\theta}](https://s0.wp.com/latex.php?latex=%5Cdot%7B%5Ctheta%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) to increase above ![0](https://s0.wp.com/latex.php?latex=0&bg=f0f0f0&fg=555555&s=0&c=20201002) again, and then go in the opposite direction to pump more energy when ![\dot{\theta}](https://s0.wp.com/latex.php?latex=%5Cdot%7B%5Ctheta%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) becomes ![0](https://s0.wp.com/latex.php?latex=0&bg=f0f0f0&fg=555555&s=0&c=20201002) for the second time. I hope that wasn’t too confusing of an explanation. When I get back to lab on Monday, I’ll put up a video of a matlab simulation of this policy, so that it’s more clear what I mean. At any rate, that’s the idea behind swing-up: use up all of your space in the ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002)-direction to pump energy into the system at maximum acceleration, doing so at ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) and when ![\dot{\theta} = 0](https://s0.wp.com/latex.php?latex=%5Cdot%7B%5Ctheta%7D+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) and we are past ![|\theta| = \frac{\pi}{2}](https://s0.wp.com/latex.php?latex=%7C%5Ctheta%7C+%3D+%5Cfrac%7B%5Cpi%7D%7B2%7D&bg=f0f0f0&fg=555555&s=0&c=20201002). Now, on to balancing. **Balancing** As I mentioned, if we have a good linear model of our system, we can perform LQR control. So the only real problem here is to get a good linear model. To answer Arvind’s question from last time, if we want good performance out of our LQR controller, we should also worry about the cost matrices ![Q](https://s0.wp.com/latex.php?latex=Q&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![R](https://s0.wp.com/latex.php?latex=R&bg=f0f0f0&fg=555555&s=0&c=20201002); for this system, the amount of space we have to balance (23.4cm, down to 18cm after adding in safeties to avoid hitting the wall) is small enough that it’s actually necessary to worry about ![Q](https://s0.wp.com/latex.php?latex=Q&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![R](https://s0.wp.com/latex.php?latex=R&bg=f0f0f0&fg=555555&s=0&c=20201002) a bit, which I’ll get to later. First, I want to talk about how to get a good linear model. To balance, we really want a good linearization about ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002). Unfortunately, this is an unstable fixed point so it’s hard to collect data around it. It’s easier to instead get a good linearization about ![\theta = 0](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) and then flip the signs of the appropriate variables to get a linear model about ![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002). My approach to getting this model was to first figure out what it would look like, then collect data, and finally do a least squares fit on that data. Since we can’t collect data continuously, we need a discrete time linear model. This will look like ![x_{n+1} = Ax_n + Bu_n](https://s0.wp.com/latex.php?latex=x_%7Bn%2B1%7D+%3D+Ax_n+%2B+Bu_n&bg=f0f0f0&fg=555555&s=0&c=20201002) In our specific case, ![A](https://s0.wp.com/latex.php?latex=A&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![B](https://s0.wp.com/latex.php?latex=B&bg=f0f0f0&fg=555555&s=0&c=20201002) will look like this: ![\left[ \begin{array}{c} \theta_{n+1} \\ y_{n+1} \\ \dot{theta}_{n+1} \\ \dot{y}_{n+1} \end{array} \right] = \left[ \begin{array}{cccc} 1 & 0 & dt & 0 \\ 0 & 1 & 0 & dt \\ c_1 & 0 & c_2 & 0 \\ 0 & 0 & 0 & 1 \end{array} \right] \left[ \begin{array}{c} \theta_n \\ y_n \\ \dot{\theta}_n \\ \dot{y}_n \end{array} \right] + \left[ \begin{array}{c} 0 \\ 0 \\ c_3 \\ dt \end{array} \right]](https://s0.wp.com/latex.php?latex=%5Cleft%5B+%5Cbegin%7Barray%7D%7Bc%7D+%5Ctheta_%7Bn%2B1%7D+%5C%5C+y_%7Bn%2B1%7D+%5C%5C+%5Cdot%7Btheta%7D_%7Bn%2B1%7D+%5C%5C+%5Cdot%7By%7D_%7Bn%2B1%7D+%5Cend%7Barray%7D+%5Cright%5D+%3D+%5Cleft%5B+%5Cbegin%7Barray%7D%7Bcccc%7D+1+%26+0+%26+dt+%26+0+%5C%5C+0+%26+1+%26+0+%26+dt+%5C%5C+c_1+%26+0+%26+c_2+%26+0+%5C%5C+0+%26+0+%26+0+%26+1+%5Cend%7Barray%7D+%5Cright%5D+%5Cleft%5B+%5Cbegin%7Barray%7D%7Bc%7D+%5Ctheta_n+%5C%5C+y_n+%5C%5C+%5Cdot%7B%5Ctheta%7D_n+%5C%5C+%5Cdot%7By%7D_n+%5Cend%7Barray%7D+%5Cright%5D+%2B+%5Cleft%5B+%5Cbegin%7Barray%7D%7Bc%7D+0+%5C%5C+0+%5C%5C+c_3+%5C%5C+dt+%5Cend%7Barray%7D+%5Cright%5D&bg=f0f0f0&fg=555555&s=0&c=20201002) I got this form by noting that we definitely know how ![\theta](https://s0.wp.com/latex.php?latex=%5Ctheta&bg=f0f0f0&fg=555555&s=0&c=20201002), ![y](https://s0.wp.com/latex.php?latex=y&bg=f0f0f0&fg=555555&s=0&c=20201002), and ![\dot{y}](https://s0.wp.com/latex.php?latex=%5Cdot%7By%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) evolve with time, and the only question is what happens with ![\dot{\theta}](https://s0.wp.com/latex.php?latex=%5Cdot%7B%5Ctheta%7D&bg=f0f0f0&fg=555555&s=0&c=20201002). On the other hand, clearly ![\dot{\theta}](https://s0.wp.com/latex.php?latex=%5Cdot%7B%5Ctheta%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) cannot depend on ![y](https://s0.wp.com/latex.php?latex=y&bg=f0f0f0&fg=555555&s=0&c=20201002) or ![\dot{y}](https://s0.wp.com/latex.php?latex=%5Cdot%7By%7D&bg=f0f0f0&fg=555555&s=0&c=20201002) (since we can set them arbitrarily by choosing a different inertial reference frame). This leaves only three variables to determine. Once we have this form, we need to collect good data. The important thing to make sure of is that the structure of the data doesn’t show up in the model, since we care about the system, not the data. This means that we don’t want to input something like a sine or cosine wave, because that will only excite a single frequency of the system, and a linear system that is given something with a fixed frequency will output the same frequency. We should also avoid any sort of oscillation about ![x = 0](https://s0.wp.com/latex.php?latex=x+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002), or else our model might end up thinking that it’s supposed to oscillate about ![x = 0](https://s0.wp.com/latex.php?latex=x+%3D+0&bg=f0f0f0&fg=555555&s=0&c=20201002) in general. I am sure there are other potential issues, and I don’t really know much about good experimental design, so I can’t talk much about this, but the two issues above are ones that I happened to run into personally. What I ended up doing was taking two different functions of ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002) that had a linearly increasing frequency, then differentiating twice to get acceleration profiles to feed into the system. I used these two data sets to do a least squares fit on ![c_1](https://s0.wp.com/latex.php?latex=c_1&bg=f0f0f0&fg=555555&s=0&c=20201002), ![c_2](https://s0.wp.com/latex.php?latex=c_2&bg=f0f0f0&fg=555555&s=0&c=20201002), and ![c_3](https://s0.wp.com/latex.php?latex=c_3&bg=f0f0f0&fg=555555&s=0&c=20201002), and then I had my model. I transformed by discrete time model into a continuous time model (MATLAB has a function called d2c that can do this), inverted the appropriate variables, and got a model about the upright (![\theta = \pi](https://s0.wp.com/latex.php?latex=%5Ctheta+%3D+%5Cpi&bg=f0f0f0&fg=555555&s=0&c=20201002)). Now the only problem was how to choose ![Q](https://s0.wp.com/latex.php?latex=Q&bg=f0f0f0&fg=555555&s=0&c=20201002) and ![R](https://s0.wp.com/latex.php?latex=R&bg=f0f0f0&fg=555555&s=0&c=20201002). The answer was this: I made ![R](https://s0.wp.com/latex.php?latex=R&bg=f0f0f0&fg=555555&s=0&c=20201002) fairly small (![0.1](https://s0.wp.com/latex.php?latex=0.1&bg=f0f0f0&fg=555555&s=0&c=20201002)), since we had a very strong actuator so large accelerations were fine. Then, I made the penalties on position larger than the penalties on velocity (since position is really what we care about). Finally, I thought about the amount that I would want the cart to slide to compensate for a given disturbance in ![\theta](https://s0.wp.com/latex.php?latex=%5Ctheta&bg=f0f0f0&fg=555555&s=0&c=20201002), and used this to choose a ratio between costs on ![\theta](https://s0.wp.com/latex.php?latex=%5Ctheta&bg=f0f0f0&fg=555555&s=0&c=20201002) and costs on ![x](https://s0.wp.com/latex.php?latex=x&bg=f0f0f0&fg=555555&s=0&c=20201002). In the end, this gave me ![Q = \left[ \begin{array}{cccc} 40 & 0 & 0 & 0 \\ 0 & 10 & 0 & 0 \\ 0 & 0 & 4 & 0 \\ 0 & 0 & 0 & 1 \end{array} \right]](https://s0.wp.com/latex.php?latex=Q+%3D+%5Cleft%5B+%5Cbegin%7Barray%7D%7Bcccc%7D+40+%26+0+%26+0+%26+0+%5C%5C+0+%26+10+%26+0+%26+0+%5C%5C+0+%26+0+%26+4+%26+0+%5C%5C+0+%26+0+%26+0+%26+1+%5Cend%7Barray%7D+%5Cright%5D&bg=f0f0f0&fg=555555&s=0&c=20201002). I wanted to end with a video of the balancing controller in action, but unfortunately I can’t get my Android phone to upload video over the wireless, so that will have to wait.
aca62bfd-47dd-46cf-acc8-30062cf47fb2
StampyAI/alignment-research-dataset/arxiv
Arxiv
Probabilistically Safe Robot Planning with Confidence-Based Human Predictions I Introduction --------------- In situations where robots are operating in close physical proximity with humans, it is often critical for the robot to anticipate human motion. One popular predictive approach is to model humans as approximately rational with respect to an objective function learned from prior data [[23](#bib.bib23), [14](#bib.bib14)]. When a person is moving in accordance with the learned objective (e.g. to a known goal location), such models often make accurate predictions and the robot can easily find a safe path around the person. Unfortunately, no model is ever perfect, and the robot’s model of the human will not be able to capture all possible movements that it might eventually observe. For example, the human might walk toward another goal location that the robot does not know about, or move to avoid an obstacle of which the robot is unaware. In these cases where the human’s motion diverges from the model’s predictions, safety might be compromised. In Fig. [1](#S1.F1 "Fig. 1 ‣ I Introduction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") (left), the robot fails to reason about the human avoiding the unobserved obstacle and gets dangerously close to the human. ![When planning around humans, predictive models can enable robots to reason about future motions the human might take. These predictions rely on human motion models, but such models will often be incomplete and lead to inaccurate predictions and even collisions (left). Our method addresses this by updating its ](https://media.arxiv-vanity.com/render-output/6614056/x1.png) Fig. 1: When planning around humans, predictive models can enable robots to reason about future motions the human might take. These predictions rely on human motion models, but such models will often be incomplete and lead to inaccurate predictions and even collisions (left). Our method addresses this by updating its human model confidence in real time (right). One method to mitigate the effects of model inaccuracy is for the robot to re-compute its human model over time. However, restrictions in sensing and in the availability of human data limit how much a model can be refined online without overfitting. Alternatively, the robot can reason about its confidence in its current model’s predictions. In this paper, we propose a method in which the robot continually estimates its confidence in its human model in real time and adapts its motion plan according to this confidence (Fig. [1](#S1.F1 "Fig. 1 ‣ I Introduction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"), right). In particular, our approach leverages the so-called “rationality” coefficient in the commonly used Boltzmann model of approximately rational human behavior [[3](#bib.bib3), [22](#bib.bib22)] as a time-varying indicator of the model’s predictive performance. This is a single scalar parameter that can be tractably inferred at deployment time. We couple the resulting confidence-aware human motion predictions with a provably safe motion planner to obtain probabilistically safe robotic motion plans that are conservative when appropriate but efficient when possible. This paper makes two key contributions: (1) a real-time Bayesian framework for reasoning about the uncertainty inherent in a model’s prediction of human movement, and (2) extending a state-of-the-art, provably safe, real-time robotic motion planner to incorporate our time-varying, probabilistic human predictions. Together, these two contributions facilitate the real-time generation of robot trajectories through human-occupied spaces. Further, they guarantee that when the robot tracks these trajectories at run-time they will be collision-free with arbitrarily high probability. Ii Prior Work -------------- ### Ii-a Human Modeling and Prediction One common approach for predicting human actions is supervised learning, where the current state and the history of the human’s actions are used directly to predict future actions. Such approaches have enabled inference and planning around human arm motion [[1](#bib.bib1), [5](#bib.bib5), [13](#bib.bib13), [15](#bib.bib15), [10](#bib.bib10)], navigation [[5](#bib.bib5)], plans for multi-step tasks like assembly [[10](#bib.bib10)], and driving [[20](#bib.bib20)]. Rather than predicting actions directly, an alternative is for the robot to model the human as a rational agent seeking to maximize an unknown objective function. The human’s actions up to a particular time may be viewed as evidence about this objective from which the robot may infer the parameters of that objective. Assuming that the human seeks to maximize this objective in the future, the robot can predict her future movements [[3](#bib.bib3), [18](#bib.bib18)]. In this paper, we build on in this work by introducing a principled online technique for estimating confidence in such a learned model of human motion. ### Ii-B Safe Robot Motion Planning Once armed with a predictive model of the human motion, the robot may leverage motion planning methods that plan around uncertain moving obstacles and generate real-time dynamically feasible and safe trajectories. To avoid moving obstacles in real time, robots typically employ reactive and/or path-based methods. Reactive methods directly map sensor readings into control, with no memory involved [[4](#bib.bib4)]. Path-based methods such as rapidly-exploring random trees and A\* find simple kinematic paths through space and, if necessary, time [[9](#bib.bib9), [12](#bib.bib12)]. These path-based methods of planning are advantageous in terms of efficiency, yet, while they have in some cases been combined with probabilistically moving obstacles [[2](#bib.bib2), [23](#bib.bib23)], they do not consider the endogenous dynamics of the robot or exogenous disturbances such as wind. As a result, the robot may deviate from the planned path and potentially collide with obstacles. It is common for these plans to try to avoid obstacles by a heuristic margin of error. FaSTrack is a recent algorithm that provides a guaranteed tracking error margin and corresponding error-feedback controller for dynamic systems tracking a generic planner in the presence of bounded external disturbance [[11](#bib.bib11), [8](#bib.bib8)]. Our work builds upon FaSTrack to create an algorithm that can safely and dynamically navigate around uncertain moving obstacles in real time. Iii Problem Statement and Approach ----------------------------------- We consider a single robot moving to a preset goal location in a space shared with a single human, and assume that the human expects the robot to avoid her. Therefore, it is the robot’s responsibility to maintain a safe distance from the human at all times. We present our theory for a general single human and single robot setting, and use the running example of quadcopter navigating around a walking human to illustrate the proposed approach and demonstrate the utility of our method. ### Iii-a Motion Model Let the state of the human be xH∈RnH, where nH is the dimension of the human state space. We similarly define the robot’s state, for planning purposes, as xR∈RnR. These states could represent the positions and velocities of a mobile robot and a human in a shared environment or the kinematic configurations of a human and a robotic manipulator in a common workspace. The human and robot are each modeled by their dynamics: | | | | | | | | --- | --- | --- | --- | --- | --- | | | ˙xH | =fH(xH,uH)˙xR | =fR(xR,uR) | | (1) | where uH∈RmH and uR∈RmR are the control actions of the human and robot, respectively. The robot ultimately needs to plan and execute a trajectory to a goal state according to some notion of efficiency, while avoiding collisions with the human. We define the keep-out set K⊂RnH×RnR as the set of joint robot-human states to be avoided, e.g. because they imply physical collisions. To avoid reaching this set, the robot must reason about the human’s future motion when constructing its own motion plan. Running example: We introduce a running example for illustration throughout the paper. In this example we consider a small quadcopter that needs to fly to locations gR∈R3 in a room where a human is walking. For the purposes of planning, the quadcopter’s 3D state is given by its position in space xR=[px,py,pz], with velocity controls assumed decoupled in each spatial direction, up to vR=0.25 m/s. The human can only move by walking and therefore her state is given by planar coordinates xH=[hx,hy] evolving as ˙xH=[vHcosϕH,vHsinϕH]. At any given time, the human is assumed to either move at a leisurely walking speed (vH≈1 m/s) or remain still (vH≈0). In this example, K consists of joint robot-human states in which the quadcopter is flying within a square of side length l=0.3 m centered around the human’s location, while at any altitude, as well as any joint states in which the robot is outside the bounds of a box with a square base of side L=3.66 m and height H=2 m, regardless of the human’s state. ### Iii-B Robot Dynamics Ideally, robots should plan their motion based on a high-fidelity model of their dynamics, accounting for inertia, actuator limits, and environment disturbances. Unfortunately, reasoning with such complex models is almost always computationally prohibitive.As a result, the models used for planning typically constitute a simplified representation of the physical dynamics of the real robot, and are therefore subject to some error that can have critical implications for safety. In particular, let sR∈RnS denote the state of the robot in the higher-fidelity dynamical model, and let π:RnS→RnR be a known function that projects this higher-fidelity state onto a corresponding planning state, i.e xR=π(sR). A planner which operates on xR may generate a trajectory which is difficult to track or even infeasible under the more accurate dynamical model. Thus reasoning with the planning model alone is not sufficient to guarantee safety for the real robot. Running example: We model our quadcopter with the following flight dynamics (in near-hover regime): | | | | | | --- | --- | --- | --- | | | ⎡⎢ ⎢⎣˙px˙py˙pz⎤⎥ ⎥⎦=⎡⎢⎣vxvyvz⎤⎥⎦,⎡⎢⎣˙vx˙vy˙vz⎤⎥⎦=⎡⎢⎣gtanθ−gtanϕτ−g⎤⎥⎦, | | (2) | where [px,py,pz] is the quadcopter’s position in space and [vx,vy,vz] is its velocity expressed in the fixed world frame, with thrust τ and attitude angles (roll ϕ and pitch θ) as controls. The quadcopter’s motion planner generates nominal kinematic trajectories in the lower-dimensional [px,py,pz] position state space. Therefore we have a linear projection map π(sR)=[I3,03]sR, that is, xR retains the position variables in sR and discards the velocities. ### Iii-C Predictive Human Model The robot has a predictive model of the human’s motion, based on a set of parameters whose values may be inferred under a Bayesian framework or otherwise estimated over time. Extensive work in econometrics and cognitive science has shown that human behavior can be well modeled by utility-driven optimization [[21](#bib.bib21), [16](#bib.bib16), [3](#bib.bib3)]. Thus, the robot models the human as optimizing a reward function, rH(xH,uH;θ), that depends on the human’s state and action, as well as a set of parameters θ. This reward function could be a linear combination of features as in many inverse optimal control implementations (where the weighting θ between the features needs to be learned), or more generally learned through function approximators such as deep neural networks (where θ are the trained weights) [[7](#bib.bib7)]. We assume that the robot has a suitable human reward function, either learned offline from prior human demonstrations or otherwise encoded by the system designers. With this, the robot can compute the human’s policy as a probability distribution over actions conditioned on the state. Using maximum-entropy assumptions [[22](#bib.bib22)] and inspiration from noisy-rationality models used in cognitive science [[3](#bib.bib3)], the robot models the human as more likely to choose actions with high expected utility, in this case the state-action value (or Q-value): | | | | | | --- | --- | --- | --- | | | P(utH∣xtH;β,θ)=eβQH(xtH,utH;θ)∑~ueβQH(xtH,~u;θ). | | (3) | Running example: The quadcopter’s model of the human assumes that she intends to reach some target location g∈R2 in the most direct way possible. The human’s reward function is given by the distance traveled rH(xH,uH;g)=−||uH||2 and human trajectories are constrained to terminate at g. The state-action value, parametrized by θ=g, captures the optimal cost of reaching g from xH when initially applying uH: QH(xH,uH;g)=−||uH||2−||xH+uH−g||2. The coefficient β is traditionally called the rationality coefficient and it determines the degree to which the robot expects to observe human actions aligned with its model of utility. A common interpretation of β=0 is a human who appears “irrational,” choosing actions uniformly at random and completely ignoring the modeled utility, while β→∞ corresponds a “perfectly rational” human. Instead, we believe that β can be given a more pragmatic interpretation related to the accuracy with which the robot’s model of the human is able to explain her motion. Consistently, in this paper, we refer to β as model confidence. Note that we assume the human does not react to the robot. This assumption can realistically capture plausible shared-space settings in which lightweight robots (e.g. micro-drones) may be expected to carry out services such as indoor surveillance in a building while minimizing interference with human activity. Additionally, to the extent that a more compliant human will tend to avoid collisions with the robot, the robot may still benefit in such scenarios—it is merely not assuming any cooperation a priori in its planning. ### Iii-D Probabilistic Safe Motion Planning Problem The problem that the robot needs to solve is to plan a trajectory that, when tracked by the physical system, will reach a goal state as efficiently as possible while avoiding collisions with high confidence, based on an informed prediction of the human’s future motion. Since any theoretical guarantee is tied to the model it is based on, safety guarantees will inherit the probabilistic nature of human predictions. This induces a fundamental tradeoff between safety and liveness: predictions of human motion may assign non-zero probability to a wide range of states at a future time, which may severely impede the robot’s ability to operate in the shared space with “absolute safety” (only absolute according to the model). Therefore, depending on the context, the designers or operators of the system will need to determine what is an acceptable probability that a robot’s plan will conflict with the human’s future motion. Based on this, the robot’s online planning algorithm will determine when a motion plan is predicted to be sufficiently safe. In our demonstrated system, we use a 1% collision probability threshold for planning. Our goal now is to find efficient robot motion plans that will keep collisions with a human below an acceptable probability. Formally, given a current state xnowR∈RnR, a cumulative cost c:RnR×RmR→R, a probability threshold Pth∈[0,1] and a final time T, we define the constrained planning problem: | | | --- | | | | | minut:TR | T∑τ=tc(xτR,uτR) | | (4a) | | | s.t. | xtR=xnowR | | (4b) | | | | xτ+1R=~fR(xτR,uτR),τ∈t,...,T−1 | | (4c) | | | | Pt:Tcoll:=P(∃τ∈{t,...,T}:% coll(xτR,xτH))≤Pth | | (4d) | with ~fR a discrete-time approximation of the dynamics fR. The term coll(xtR,xtH) is a Boolean variable indicating whether the human and the robot are in collision. The safety analysis necessary to solve this online motion planning problem therefore has two main components, the robot’s state and the human’s state, both of which are affected by uncertainty in their evolution over time. We tackle these two sources of uncertainty through a combined method that draws simultaneously on the two main approaches to uncertain systems: probabilistic and worst-case analysis. Running example: The quadcopter’s cost can be a weighted combination of distance traversed and time elapsed on its way to a specified goal: c(xR,uR)=||uR||2+c0. The proposed approach in this paper follows two central steps to provide a quantifiable, high-confidence collision avoidance guarantee for the robot’s motion around the human. In Section [IV](#S4 "IV Confidence-Aware Human Motion Prediction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") we present our proposed Bayesian framework for reasoning about the uncertainty inherent in a model’s prediction of human behavior. Based on this inference, we demonstrate how to generate a real-time probabilistic prediction of the human’s motion over time. Next, in Section [V](#S5 "V Safe Probabilistic Planning and Tracking ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") we introduce a theoretical extension to a state-of-the-art, provably safe, real-time robotic motion planner to incorporate our time-varying probabilistic human predictions yielding a quantitative probabilistic safety certificate. Iv Confidence-Aware Human Motion Prediction -------------------------------------------- Predictions of human motion, even when based on well-informed models, may eventually perform poorly when the human’s behavior outstrips the model’s predictive power. Such situations can have a negative impact on safety if the robot fails to appropriately, and quickly, notice the degradation of its predictions. It will often be the case in practice that the same model will perform variably well over time in different situations and for different people. In some cases this model might be perfectly representative, in others the robot might not have access to some important feature that explains the human’s behavior, and therefore the robot’s conservativeness should vary accordingly. Given a utility-based human model in the form of ([3](#S3.E3 "(3) ‣ III-C Predictive Human Model ‣ III Problem Statement and Approach ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")), the β term can be leveraged as an indicator of the model’s predictive capabilities, rather than the human’s actual level of rationality. Thus, by maintaining an estimate of β, the robot can dynamically adapt its predictions (and therefore its motion plan) to the current reliability of its human model. For this reason, in this paper, we refer to β as model confidence, and aim to make the robot reason about its value in real time in order to generate confidence-aware “introspective” predictions of the human’s motion. ### Iv-a Real-time Inference of Model Confidence At every time step t, the robot obtains a new measurement111In practice, the robot measures the evolution of the human state and computes the associated action by inverting the motion model. of the human’s action, utH. This measurement can be used as evidence to update the robot’s belief bt(⋅) about β over time via a Bayesian update: | | | | | | --- | --- | --- | --- | | | bt+1(β)=P(utH∣xtH;β,θ)bt(β)∑^βP(utH∣xtH;^β,θ)bt(^β), | | (5) | with bt(β)=P(β|x0:tH) for t∈{0,1,...}, and P(utH|xtH;β,θ) given by ([3](#S3.E3 "(3) ‣ III-C Predictive Human Model ‣ III Problem Statement and Approach ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")). It is critical to be able to perform this update extremely fast, which would be difficult to do in the original continuous hypothesis space β∈[0,∞) or even a large discrete set. Fortunately, as we will see in Section [VI](#S6 "VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"), maintaining a Bayesian belief over a relatively small set of β values (Nβ≈10 on a log-scale) achieves significant improvement relative to maintaining a fixed precomputed value.222 Since the predictive performance of the model might change over time as the human’s behavior evolves, we do not in fact treat β as a static parameter, but as a hidden state in a hidden Markov model (HMM). Concretely, between successive “measurement updates” ([5](#S4.E5 "(5) ‣ IV-A Real-time Inference of Model Confidence ‣ IV Confidence-Aware Human Motion Prediction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")), we apply a uniform smoothing “time update”, allowing our belief over β to slowly equalize over time, which has the effect of downweighting older observations. ### Iv-B Human motion prediction We can now use the belief over β to recursively propagate the human’s motion over time and obtain a probabilistic prediction of her state at any number of time steps into the future. In particular, at every future time step, we can estimate the likelihood of the human taking action uH from any state xH by directly applying ([3](#S3.E3 "(3) ‣ III-C Predictive Human Model ‣ III Problem Statement and Approach ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")). Combining this with the dynamics model, we can generate a distribution of human occupancies over time, with the recursive update: | | | | | | --- | --- | --- | --- | | | P(xτ+1H∣xτH;β,θ)=∑uτHP(xτ+1H∣xτH,uτH;β,θ)P(uτH∣xτH;β,θ), | | (6) | for τ∈{t,...,T}; for the deterministic dynamics in our case, P(xτ+1H∣xτH,uτH;β,θ)=1{xτ+1H=~fH(xτH,uτH)}. Running example: ![Snapshots of human trajectory and probabilistic model predictions. Top row: Human moves from the bottom right to a goal marked as a red circle. Bottom row: Human changes course to avoid a spill on the floor. The first two columns show the predictions for low and high model confidence; the third column shows the predictions using our Bayesian model confidence.](https://media.arxiv-vanity.com/render-output/6614056/x2.png) Fig. 2: Snapshots of human trajectory and probabilistic model predictions. Top row: Human moves from the bottom right to a goal marked as a red circle. Bottom row: Human changes course to avoid a spill on the floor. The first two columns show the predictions for low and high model confidence; the third column shows the predictions using our Bayesian model confidence. The simplest scenario in our running example involves a human moving towards a known goal. In Fig [2](#S4.F2 "Fig. 2 ‣ IV-B Human motion prediction ‣ IV Confidence-Aware Human Motion Prediction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")(a-c), the human acts predictably, moving directly to the goal. Each subfigure shows the robot’s human prediction under different confidence conditions. Predictions for the second scenario, where the human deviates from her path to avoid a coffee spill on the ground, are shown in Fig [2](#S4.F2 "Fig. 2 ‣ IV-B Human motion prediction ‣ IV Confidence-Aware Human Motion Prediction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")(d-f). ### Iv-C Integrating Model Confidence into Online Model Updates When a robot is faced with human behavior that is not well explained by its current model, it can attempt to update some of its elements to better fit the observed human actions. These elements can include parameters, hyperparameters, or potentially even the structure of the model itself. Assuming that the parameters can be tractably adjusted online, this update may result in better prediction performance. Even under online model updates, it continues to be necessary for the robot to reason about model confidence. In this section we demonstrate how reasoning about model confidence can be done compatibly (and in some cases jointly) with model parameter updates. Recall that θ denotes the set of parameters in the human’s utility model. The ideal approach is to perform inference over both the model confidence, β, and the model parameters, θ by maintaining a joint Bayesian belief, bt(β,θ). The joint Bayesian belief update rule takes the form | | | | | | --- | --- | --- | --- | | | bt+1(β,θ)=P(utH∣xtH;β,θ)bt(β,θ)∑^β,^θP(utH∣xtH;^β,^θ)bt(^β,^θ), | | (7) | with bt(β,θ)=P(β,θ∣x0:tH,u0:tH).333 Analogously to the case with β-only inference, the parameters θ can be allowed to evolve as a hidden state. This approach can be practical for parameters taking finitely many values from a discrete set, for example, possible distinct modes for a human driver (distracted, cautious, aggressive). Running example: The quadcopter’s model of the human considers a number of known frequently-visited locations θ∈{g1,...,gN} that she might intend to walk to next. However, there may be additional unmodeled destinations, or more complex objectives driving the human’s motion in the room (for example, she could be searching for a misplaced object, or pacing while on the phone). Fig. [3](#S4.F3 "Fig. 3 ‣ IV-C Integrating Model Confidence into Online Model Updates ‣ IV Confidence-Aware Human Motion Prediction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") shows how reasoning about model confidence as well as the human’s destination enables the robot to navigate confidently while the human’s motion is well explained by the model, and automatically become more cautious when it departs from its predictions. More detailed results are presented in Section [VI](#S6 "VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"). For certain scenarios or approaches it may not be practical to maintain a full Bayesian belief on the parameters, and these are instead estimated over time (for example, through a maximum likelihood estimator (MLE), or by shallow re-training of a pre-trained neural network). In these cases, a practical approach can be to maintain a “bootstrapped” belief on β by running the Bayesian update on the running parameter estimate ¯θ: | | | | | | --- | --- | --- | --- | | | ¯bt+1(β)=P(utH∣xtH;β,¯θ)¯bt(β)∑^βP(utH∣xtH;^β,¯θ)¯bt(^β). | | (8) | Running example: The quadcopter’s predictions of human motion are parameterized by her walking speed vH; the quadcopter maintains a simple running average based on recent motion-capture measurements, and incorporates the current estimate into inference and prediction. When it is not desirable or computationally feasible to update the parameter estimate ¯θ continually, we can leverage our model confidence as an indicator of when re-estimating these parameters may be most useful—namely as confidence in the model under the current parameter estimates degrades. ![In this example the human is moving in a counter-clockwise motion to two goals (marked in red), and then to a third unknown goal (located at the same position as the start). Subfigures (a) and (b) show the predictions for a low and high ](https://media.arxiv-vanity.com/render-output/6614056/x3.png) Fig. 3: In this example the human is moving in a counter-clockwise motion to two goals (marked in red), and then to a third unknown goal (located at the same position as the start). Subfigures (a) and (b) show the predictions for a low and high β, respectively. Subfigure (c) shows the predictions using our inferred model confidence, where the robot is confident when the human is moving “rationally”, and uncertain when the human behavior does not match the robot’s model. V Safe Probabilistic Planning and Tracking ------------------------------------------- Once it can generate real-time probabilistic predictions of the human’s motion, the robot needs to plan a trajectory that will, with high probability, avoid collisions with her. On the one hand, any rigorous safety analysis for a robotic system needs to account for deviations of the actual dynamic trajectory from the ideal motion plan. On the other hand, since human motion predictions are by nature uncertain, the safety analysis will necessarily be quantified in probabilistic terms. To this end, we build on the recent FaSTrack framework [[11](#bib.bib11)], which provides control-theoretic robust safety certificates in the presence of deterministic obstacles, and extend the theoretical analysis to provide probabilistic certificates allowing uncertain dynamic obstacles (here, humans). ### V-a Background: Fast Planning, Safe Tracking Recall that xR and uR are the robot’s state and control input, for the purposes of motion planning. The recently proposed FaSTrack framework [[11](#bib.bib11)] uses Hamilton-Jacobi reachability analysis [[6](#bib.bib6), [17](#bib.bib17)] to provide a simple real-time motion planner with a worst-case tracking error bound and error feedback controller for the dynamic robot. Formally, FaSTrack precomputes an optimal tracking control policy, as well as a corresponding compact set E in the robot’s planning state space, such that (π(stR)−xtR,ref)∈E for any reference trajectory proposed by the lower-fidelity planner. This bound E is a trajectory tracking certificate that can be passed to the online planning algorithm for real-time safety verification: the dynamical robot is guaranteed to always be somewhere within the bound relative to the plan. Therefore the planner can generate safe plans by ensuring that the entire bound around the nominal state remains collision-free throughout the trajectory. Note that the planner only needs to know E and otherwise requires no explicit understanding of the high-fidelity model. Running example: Since dynamics ([2](#S3.E2 "(2) ‣ III-B Robot Dynamics ‣ III Problem Statement and Approach ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")) are decoupled in the three spatial directions, the bound E computed by FaSTrack is an axis-aligned box of dimensions Ex×Ey×Ez. ### V-B Robust Tracking, Probabilistic Safety Unfortunately, planning algorithms for collision checking against deterministic obstacles cannot be readily applied to our problem. Instead, a trajectory’s collision check should return the probability that it might lead to a collision. Based on this probability, the planning algorithm can discriminate between trajectories that are sufficiently safe and those that are not. As discussed in Section [III-D](#S3.SS4 "III-D Probabilistic Safe Motion Planning Problem ‣ III Problem Statement and Approach ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"), a safe online motion planner should continually check the probability that, at any future time τ, (π(sτR),xτH)∈K. The tracking error bound guarantee from FaSTrack allows us to conduct worst-case analysis on collisions given a human state xH: if no point in the Minkowski sum {xR+E} is in the collision set with xH, we can guarantee that the robot is not in collision with the human. The probability of a collision event for any point xτR in a candidate trajectory plan, assuming worst-case tracking error, can be computed as the total probability that xτH will be in collision with any of the possible robot states ~xR∈{xτR+E}. For each robot planning state xR∈RnR we can define the set of human states in potential collision with the robot: | | | | | | --- | --- | --- | --- | | | | | (9) | The following result is then true by construction. Proposition 1:*The probability of a robot with worst-case tracking error E being in collision with the human at any trajectory point xτR is bounded above by the probability mass of xτH contained within HE(xτR).* Therefore, the left-hand side of the inequality in our problem’s safety constraint ([4d](#S3.E4.4 "(4d) ‣ (4) ‣ III-D Probabilistic Safe Motion Planning Problem ‣ III Problem Statement and Approach ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")) can be rewritten as | | | | | | --- | --- | --- | --- | | | Pt:Tcoll=1−T∏τ=tP(xτH∉HE(xτR)∣xτH∉HE(xsR),t≤s<τ). | | (10) | Evaluating the above probability exactly would require reasoning jointly about the distribution of human states over all time steps, or equivalently over all time trajectories x0:TH that the human might follow. Due to the need to plan in real time, we must in practice approximate this distribution. Since assuming independence of collision probabilities over time is both unrealistic and overly conservative, we instead seek to find a tight lower bound on a trajectory’s overall collision probability based on the marginal probabilities at each moment in time. In particular, based on the positive correlation over time resulting from human motion continuity, we first consider replacing each conditional probability P(xτH∉HE(xτR)∣xsH∉HE(xsR),t≤s<τ) by 1 for all t>0. This would then give the lower bound | | | | | | --- | --- | --- | --- | | | | | (11) | which would seem like an unreasonably optimistic approximation. However, note that probabilities can be conditioned in any particular order (not necessarily chronological) and we can therefore generate T−t+1 lower bounds of the form Pt:Tcoll≥P(xτH∈HE(xτR)) for τ∈{t,…,T}, again by replacing all successive conditional non-collision probabilities by 1. Taking the tightest of all of these bounds, we can obtain an informative, yet quickly computable, approximator for the sought probability: | | | | | | --- | --- | --- | --- | | | Pt:Tcoll≈maxτ∈{t:T}P(xτH∈HE(xτR)). | | (12) | In other words, we are replacing the probability of collision of an entire trajectory with the highest marginal collision probability at each point in the trajectory. While this approximation will err on the side of optimism, we note that the robot’s ability to continually replan as updated human predictions become available mitigates any potentially underestimated risks, since in reality the robot does not need to commit to a plan that was initially deemed safe, and will readily rectify as the estimated collision risk increases prior to an actual collision. Running example: Given K and E, HE(xτR) is the set of human positions within the rectangle of dimensions (l+Ex)×(l+Ey) centered on [pτx,pτy]. A human anywhere in this rectangle could be in collision with the quadcopter. ### V-C Safe Online Planning under Uncertain Human Predictions We can now use this real-time evaluation of collision probabilities to discriminate between valid and invalid trajectory candidates in the robot’s online motion planning. Using the formulation in Section [IV](#S4 "IV Confidence-Aware Human Motion Prediction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"), we can quickly generate, at every time t, the marginal probabilities in ([12](#S5.E12 "(12) ‣ V-B Robust Tracking, Probabilistic Safety ‣ V Safe Probabilistic Planning and Tracking ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")) at each future time τ∈{t,…,T}, based on past observations at times 0,…,t. Specifically, for any candidate trajectory point xτR, we first calculate the set HE(xτR); this set can often be obtained analytically from ([9](#S5.E9 "(9) ‣ V-B Robust Tracking, Probabilistic Safety ‣ V Safe Probabilistic Planning and Tracking ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")), and can otherwise be numerically approximated from a discretization of E. The planner then computes the instantaneous probability of collision P(xτH∈HE(xτR)) by integrating P(xτH∣x0:tH) over HE(xτR), and rejects the candidate point xτR if this probability exceeds Pth. Note that for search-based planners that consider candidate trajectories by generating a tree of timestamped states, rejecting a candidate node from this tree is equivalent to rejecting all further trajectories that would contain the node. This early rejection rule is consistent with the proposed approximation ([12](#S5.E12 "(12) ‣ V-B Robust Tracking, Probabilistic Safety ‣ V Safe Probabilistic Planning and Tracking ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")) of Pt:Tcoll while preventing unnecessary exploration of candidate trajecories that would ultimately be deemed unsafe. As the robot is continuously regenerating its motion plan online as the human’s predicted motion is updated, we simultaneously track the planned trajectory using our error feedback controller, which ensures that we deviate by no more than the tracking error bound E. This planning and tracking procedure continues until the robot’s goal has been achieved. ![Scenario from Fig. ](https://media.arxiv-vanity.com/render-output/6614056/x4.png) Fig. 4: Scenario from Fig. [2](#S4.F2 "Fig. 2 ‣ IV-B Human motion prediction ‣ IV Confidence-Aware Human Motion Prediction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") visualized with robot’s trajectory based on its current β. When β is low and the robot is not confident, it makes large deviations from its path to accommodate the human. When β is high, the robot refuses to change course and comes dangerously close to the human. With inferred model confidence, the robot balances safety and efficiency with a slight deviation around the human. Running example: Our quadcopter is now required to navigate to a target position shown in Fig. [2](#S4.F2 "Fig. 2 ‣ IV-B Human motion prediction ‣ IV Confidence-Aware Human Motion Prediction ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") without colliding with the human. Our proposed algorithm successfully avoids collisions at all times, replanning to leave greater separation from the human whenever her motion departs from the model. In contrast, robot planning with fixed model confidence is either overly conservative at the expense of time and performance or overly aggressive at the expense of safety. Vi Demonstration with Real Human Trajectories ---------------------------------------------- We implemented real-time human motion prediction with β inference and safe probabilistic motion planning via FaSTrack within the Robot Operating System (ROS) framework [[19](#bib.bib19)]. To demonstrate the characteristic behavior of our approach, we created three different environment setups and collected a total of 48 human walking trajectories (walked by 16 different people). The trajectories are measured as (x,y) positions on the ground plane at roughly 235 Hz by an OptiTrack infrared motion capture system.444We note that in a more realistic setting, we would need to utilize alternative methods for state estimation such as lidar measurements. We also demonstrated our system in hardware on a Crazyflie 2.0 platform navigating around a person in a physical space.555<https://youtu.be/2ZRGxWknENg> Environments. In the first environment there are no obstacles and the robot is aware of the human’s goal. The second environment is identical to the first, except that the human must avoid a coffee spill that the robot is unaware of. In the third environment, the human walks in a triangular pattern from her start position to two known goals and back. Evaluated Methods. For each human trajectory, we compare the performance of our adaptive β inference method with two baselines using fixed β∈{0.05,10}. When β=0.05, the robot is unsure of its model of the human’s motion. This low-confidence method cannot trust its own predictions about the human’s future trajectory. On the other hand, the β=10 high-confidence method remains confident in its predictions even when the human deviates from them. These two baselines exist at opposite ends of a spectrum. Comparing our adaptive inference method to these baselines provides useful intuition for the relative performance of all three methods in common failure modes (see Fig. [4](#S5.F4 "Fig. 4 ‣ V-C Safe Online Planning under Uncertain Human Predictions ‣ V Safe Probabilistic Planning and Tracking ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions")). Metrics. We measure the performance of our adaptive β inference approach in both of these cases by simulating a quadcopter moving through the environment to a pre-specified goal position while replaying the recorded human trajectory. We simulate near-hover quadcopter dynamics with the FaSTrack optimal controller applied at 100 Hz. For each simulation, we record the minimum distance in the ground plane between the human and the quadcopter as a proxy for the overall safety of the system. The quadcopter’s travel time serves to measure its overall efficiency. In each environment, we compute the safety metric for all 16 human trajectories when applying each of the three human motion prediction methods and display the corresponding box and whisker plots side by side. To compare the efficiency of our approach to the baselines we compute the difference between the trajectory completion time of our approach, Tinfer, and that of the low and high confidence baselines, {Tlo,Thi}. If the resulting boxplots are below zero, then β inference results in faster robot trajectories than the baselines on a per-human trajectory basis.666The upper and lower bounds of the box in each boxplot are the 75th and 25th percentiles. The horizontal red line is the median, and the notches show the bootstrapped 95% confidence interval for the population mean. ![Safety and efficiency metrics in a complete environment and one with an unmodeled obstacle.](https://media.arxiv-vanity.com/render-output/6614056/coffee_nocoffee_2x2.jpg) Fig. 5: Safety and efficiency metrics in a complete environment and one with an unmodeled obstacle. Complete Model. First, we designed an example environment where the robot’s model is complete and the human motion appears to be rational. In this scenario, humans would walk in a straight line from their start location to their goal which was known by the robot a priori. When the robot has high confidence in its model, the human’s direct motion towards the goal appears highly rational and results in both safe (Fig. [5](#S6.F5 "Fig. 5 ‣ VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"), top left) and efficient plans (Fig. [5](#S6.F5 "Fig. 5 ‣ VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"), bottom left). We see a similar behavior for the robot that adapts its confidence: although initially the robot is uncertain about how well the human’s motion matches its model, the direct behavior of the human leads to the robot to believe that it has high model confidence. Thus, the β inference robot produces overall safe and efficient plans. Although we expect that the low-confidence model would lead to less efficient plans but comparably safe plans, we see that the low-confidence robot performs comparably in terms of both safety and efficiency. Ultimately, this example demonstrates that when the robot’s model is rich enough to capture the environment and behavior of the human, inferring model confidence does not hinder the robot from producing safe and efficient plans. Unmodeled Obstacle. Often, robots do not have fully specified models of the environment. In this scenario, the human has the same start and goal as in the complete model case except that there is a coffee spill in her path. This coffee spill on the ground is unmodeled by the robot, making the human’s motion appear less rational. When the human is navigating around the unmodeled coffee spill, the robot that continuously updates its model confidence and replans with the updated predictions almost always maintains a safe distance (Fig. [5](#S6.F5 "Fig. 5 ‣ VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"), top right). In comparison, the fixed-β models that have either high-confidence or low-confidence approach the human more closely. This increase in the minimum distance between the human and the robot during execution time indicates that continuous β inference can lead to safer robot plans. For the efficiency metric, a robot that uses β inference is able to get to the goal faster than a robot that assumes a high or a low confidence in its human model (Fig. [5](#S6.F5 "Fig. 5 ‣ VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"), bottom right). This is particularly interesting as overall we see that enabling the robot to reason about its model confidence can lead to safer and more efficient plans. Unmodeled Goal. In most realistic human-robot encounters, even if the robot does have an accurate environment map and observes all obstacles, it is unlikely for it to be aware of all human goals. We test our approach’s resilience to unknown human goals by constructing a scenario in which the human moves between both known and unknown goals. The human first moves to two known goal positions, then back to the start. The first two legs of this trajectory are consistent with the robot’s model of goal-oriented motion. However, when the human returns to the start, she appears irrational to the robot. ![Safety results for the unmodeled goal scenario.](https://media.arxiv-vanity.com/render-output/6614056/safety_metric_triangle.png) Fig. 6: Safety results for the unmodeled goal scenario. ![Efficiency results for the unmodeled goal scenario.](https://media.arxiv-vanity.com/render-output/6614056/efficiency_metric_triangle.png) Fig. 7: Efficiency results for the unmodeled goal scenario. Fig. [6](#S6.F6 "Fig. 6 ‣ VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") and [7](#S6.F7 "Fig. 7 ‣ VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") summarize the performance of the inferred-β, high-confidence, and low-confidence methods in this scenario. All three methods perform similarly with respect to the minimum distance safety metric in Fig. [6](#S6.F6 "Fig. 6 ‣ VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions"). However, Fig. [7](#S6.F7 "Fig. 7 ‣ VI Demonstration with Real Human Trajectories ‣ Probabilistically Safe Robot Planning with Confidence-Based Human Predictions") suggests that the inferred-β method is several seconds faster than both fixed-β approaches. This indicates that, without sacrificing safety, our inferred-β approach allows the safe motion planner to find more efficient robot trajectories. Vii Discussion & Conclusion ---------------------------- In this paper, we interpret the “rationality” coefficient in the human decision modeling literature as an indicator of the robot’s confidence in its ability to predict human motion. We formulate this confidence β as a hidden state that the robot can infer by contrasting observed human motion with its predictive model. Marginalizing over this hidden state, the robot can quickly adapt its forecasts to effectively reflect the predictability of the human’s motion in real time. We build on the theoretical analysis of the provably safe FaSTrack motion planning scheme to construct a novel probabilistic safety certificate that combines worst-case and probabilistic analysis, and show that the resulting trajectories are collision-free at run-time with high probability. We compare our β inference technique to two fixed-β approaches, all using our proposed probabilistically safe motion planning scheme. Our results indicate that, even though the three methods perform similarly when the human’s motion is well-explained by the robot’s model, inferring β yields safer and more efficient robot trajectories in environments with unmodeled obstacles or unmodeled human goals. Future work should investigate more complex human motion, closed-loop interaction models, and navigating around multiple humans. Acknowledgments --------------- We thank Smitha Milli for confidence inference guidance.
7ee09860-8f0d-4834-ad42-a425e8020450
trentmkelly/LessWrong-43k
LessWrong
No surjection onto function space for manifold X [Note: highly technical. Skip if topology is not your thing] In his post on formal open problems in decision theory, Scott asked whether there could exist a topological space X and a continuous surjection s from X to C(X,I). Here, I is the closed unit interval [0,1] and C(X,I) is the set of continuous functions from X to I. I thought I had an argument for how R−N could be such an X. But that argument is wrong, as I'll demonstrate in this post. Instead I will show that: * Let X be a manifold (with or without boundary), or a union of finitely or countably many manifolds. Then there is no continuous surjective map from X to C(X,I). By "union", imagine the manifolds lying inside Euclidean space (or, more generically, inside a metric space), not necessarily disjoint, and taking their unions there. Note that there are many examples of such Xs - for example, the rationals within the reals (being countable unions of points, which are trivial manifolds). In fact, I will show the more general: * If X is Fréchet–Urysohn, and σ-compact, then there is no continuous surjective map from X to C(X,I). To see that this more general result implies the one above, note that manifolds are σ-compact, and that if Xi is σ-compact, it can be covered by countably many compact sets, so ⋃i∈NXi can be covered by countably many sets of countably many compact sets, which is just countably many. Finally, all metric spaces are Fréchet–Urysohn. Fréchet–Urysohn basically means "convergence of subsequences makes sense in the topology", and is not a strong restriction; indeed all first-countable spaces are Fréchet–Urysohn. Proof A note on topologies Now C(X,I) is well-defined as a set, but it needs a topology to discuss issues of continuity. There are three natural topologies on it: the topology of uniform convergence, the compact-open topology (which, on this set, is equal to the topology of compact convergence), and the topology of pointwise convergence. The one most people use, and tha
5a6eaeab-dd99-489a-9408-bf0fe7f4c2f3
StampyAI/alignment-research-dataset/arbital
Arbital
Quotient group summary(brief): A **quotient group** $G/N$ of a [group](https://arbital.com/p/-3gd) $G$ by a [normal subgroup](https://arbital.com/p/-4h6) $N$ is obtained by dividing up the group into pieces ([equivalence classes](https://arbital.com/p/-equivalence_class)), and then treating everything in one class the same way (by treating each class as a single element). The quotient group has a group structure defined on it based on the original structure of $G$, that works 'basically the same as $G$ up to equivalence'. summary(technical): Given a [group](https://arbital.com/p/-3gd) $(G, \bullet)$ and a [normal subgroup](https://arbital.com/p/-4h6) $N \unlhd G$. The **quotient** of $G$ by $N$, written $G/N$, has as [underlying set](https://arbital.com/p/-3gz) the set of (left)-[cosets](https://arbital.com/p/-4j4) of $N$ in $G$ and as operation $\circ$ which is defined as $aN \circ bN = (a \bullet b) N$, where $xN = \{xn : n \in N\}$ for each $x \in G$. The operation $\circ$ is [well defined](https://arbital.com/p/well_defined) in the sense that if other representatives $a'$ and $b'$ are chosen such that $a'N = aN$ and $b'N = bN$ then also $(a' \bullet b')N = (a \bullet b)N$. There is a [canonical](https://arbital.com/p/-canonical) [homomorphism](https://arbital.com/p/-47t) (sometimes called the [projection](https://arbital.com/p/-quotient_projection)) $\phi: G \rightarrow G/N: a \mapsto aN$. This is a special case of a [quotient](https://arbital.com/p/-quotient_universal_algebra) from universal algebra. summary(examples): Given the [group](https://arbital.com/p/-3gd) of [integers](https://arbital.com/p/-48l) $\mathbb{Z}$, and the [normal subgroup](https://arbital.com/p/-nomral_subgroup) $2 \mathbb{Z}$ of all even numbers, we can form the group $\mathbb{Z}/2\mathbb{Z}$. This group has only two [elements](https://arbital.com/p/-element) and [only cares](https://arbital.com/p/-personification_in_mathematics) if a number is odd or even. It tells us that the sum of an odd and an even number is odd, that the sum of two even numbers is even, and the sum of two odd numbers is also even! summary(motivation): Let's say we have a group. Maybe the group is kinda large and unwieldy, and we want to find an easier way to think about it. Or maybe we just want to focus on a certain aspect of the group. Some of the actions will change things in ways we just don't really care about, or don't mind ignoring for now. So let's create a group homomorphism that will map all these actions to the identity action in a new group. The image of this homomorphism will be a group much like the first, except that it will ignore all the effects that come from those actions that we're ignoring - just what we wanted! This new group is called the quotient group. #The basic idea Let's say we have a [group](https://arbital.com/p/3gd). Maybe the group is kinda large and unwieldy, and we want to find an easier way to think about it. Or maybe we just want to focus on a certain aspect of the group. Some of the actions will change things in ways we just don't really care about, or don't mind ignoring for now. So let's create a [group homomorphism](https://arbital.com/p/47t) that will map all these actions to the identity action in a new group. The image of this homomorphism will be a group much like the first, except that it will ignore all the effects that come from those actions that we're ignoring - just what we wanted! This new group is called the quotient group. #Definition We start with our group $G$. The actions we want to ignore form a group $N$, which must be a [normal subgroup](https://arbital.com/p/4h6) of $G$. The quotient group is then called $G/N$, and has a canonical homomorphism $\phi: G \rightarrow G/N$ which maps $g \in G$ to the [coset](https://arbital.com/p/4j4) $gN$. ## The divisor group In the definition, we require the divisor $N$, to be a normal subgroup of $G$. Why? Well first, let's see why requiring $N$ to be a group makes sense. Remember that $N$ has the actions whose effects we want to ignore. So it makes sense that it should contain the identity action, which has no effect. It also is reasonable that it would be closed under the group operation - doing two things we don't care about shouldn't change anything we care about. Together, these two properties imply it is a [subgroup](https://arbital.com/p/subgroup): $N \le G$. A subgroup is great, but it isn't quite good enough by itself to work here. That's because we want the quotient group to preserve the overall structure of the group, i.e. it should preserve the group multiplication. In other words, there needs to be a [group homomorphism](https://arbital.com/p/47t) $\phi$ from $G$ to $G/N$. Since $N$ is the subgroup of things we want to ignore, all its actions should get mapped to the identity action under this homomorphism. That means it's the [kernel](https://arbital.com/p/49y) of the homomorphism $\phi$, which means it's a [normal subgroup](https://arbital.com/p/4h6): $N \trianglelefteq G$. ## Cosets What exactly are the elements of the new group? They are [equivalence classes](https://arbital.com/p/equivalence_class) of actions, the sets $gN = \{gn : n \in N\}$ where $g \in G$, also known as a [coset](https://arbital.com/p/4j4). The identity element is the set $N$ itself. Multiplication is defined by $g_1N \cdot g_2N = (g_1g_2)N$. # Generalizes the idea of a quotient What gives a quotient group the right to call itself a quotient? If $G$ and $N$ both have finite order, then $|G/N| = |G|/|N|$, which can be proved by the fact that $G/N$ consists of the cosets of $N$ in $G$, and that these [cosets are the same size](https://arbital.com/p/4j8), and [partition](https://arbital.com/p/4j5) $G$. #Example Suppose you have a collection of objects, and you need to split them into two equal groups. So you are trying to determine under what circumstances changing the number of objects will affect this property. You notice that changing the size of the collection by certain numbers such as 0, 2, 4, 24, and -6 doesn't affect this property. The set of different size changes can be modeled as the additive group of integers $\mathbb Z$. The changes that don't affect this property also form a group: $2\mathbb Z = \{2n : n\in \mathbb Z\}$. Exercise: verify that this is a normal subgroup of $\mathbb Z$. This subgroup gives us two cosets: $0 + 2\mathbb Z$ and $1 + 2\mathbb Z$ (remember that $+$ is the group operation in this example), which are the elements of our quotient group. We will give them their conventional names: $\text{even}$ and $\text{odd}$, and we can apply the coset multiplication rule to see that $\text{even}+ \text{even} = \text{even}$, $\text{even} + \text{odd} = \text{odd}$, and $\text{odd} + \text{odd} = \text{even}$. Instead of thinking about specific numbers, and how they will change our ability to split our collection of objects into two equal groups, we now have reduced the problem to its essence. Only the parity matters, and it follows the simple rules of the quotient group we discovered. #See also - [Lagrange's theorem](https://arbital.com/p/4jn). - [The first isomorphism theorem](https://arbital.com/p/first_isomorphism_theorem).
7f960a77-a674-4078-9b3f-b95dad08102a
trentmkelly/LessWrong-43k
LessWrong
The Case for Education Crossposted on The Memeticist and the EA Forum. I discovered the rationalist community two years ago. I had just dropped out of college, was looking for a software engineering job in London, and was in the process of getting what would become The Case for Dropping Out of College published. During my research for the piece, I had stumbled on Against Tulip Subsidies on Slate Star Codex. I found the post brilliant, and the couple of other posts I then read seemed equally insightful. The site also listed meetups, and so I decided to go to one which was organized by the 'London Rationalish' group. The people I found there were welcoming, but I was suffering of mild impostor syndrome. At that time, I had only read a handful of SSC posts, and if I recall correctly, I wasn't even aware of the existence of LessWrong. Also, the fact that many there had advanced degrees didn't help. Nevertheless, I greatly enjoyed the discussions. I had been interested in EA for at least two years before that and consumed some rationalist-adjacent content such as Sam Harris' podcast, —where I first encountered Yudkowsky. I've also had a long-running interest in psychology, physics, and economics. So, I did end up feeling quite at home culturally. At the first meetup I attended, I told people my story. I explained why I had dropped out of college, and the conclusions I had come to about the education system in general. I was a little surprised when I was met with near-universal agreement. I found it quite validating and reassuring. I felt alienated at the time. I felt betrayed by society for keeping up with such a system. I felt doubt, because what are the odds that I had understood the problem, while all the people in charge were all oblivious? I was quite confident in my object-level model, but the argument from modesty still made me wonder whether there was something out there that would prove me wrong. So meeting a group of young highly educated adults who all more or less agreed wi
7f0104f8-ff0c-41df-b6a8-9c9396fb2f61
trentmkelly/LessWrong-43k
LessWrong
Podcast: The Left and Effective Altruism with Habiba Islam I recently rebooted my interview podcast, The Most Interesting People I Know (found wherever you find podcasts). I focus on EA and left-wing guests, and have been pretty involved in both communities for the last 5 years. Some example guests: Rutger Bregman, Leah Garcés, Lewis Bollard, Spencer Greenberg, Nathan Robinson, Malaika Jabali, Emily Bazelon, David Shor, and Eric Levitz.  I just released a long conversation with Habiba Islam, an 80K career advisor and lefty, about the relationship between EA and the left.  This is not an attempt to paper over differences between the two communities, or pretend that EA is more left-wing than it is. Instead, I tried to give an accurate description of both communities, where they are in hidden agreement, where they actually disagree, and what each can learn from the other.  Habiba is so sharp and thoughtful throughout the conversation. We're very lucky to have her! I hope this could be a good reference text as well as an onboarding ramp for leftists who might be open to EA.  I think there's a real gap in the EA media-verse on the intersection of left-wing politics and EA, and we're almost certainly missing out on some great people and perspectives who would be into EA if they were presented with the right arguments and framing.  I have no delusions that all leftists would be into EA if they only understood it better, but I think there are tons of bad-faith criticisms and genuine misunderstandings that we could better address. I think we can have a healthier and more productive relationship with the left.  If you'd like to support the show, here are some things you can do: 1. Personally recommend the show/particular episodes to friends. Apparently, this is how podcasts best grow their audiences. 2. Share the podcast/episode on social media (I'm on Twitter @garrisonlovely) 3. Rate and review the show on Apple Podcasts.  4. Give me feedback (anonymous form here). You can also email me at tgarrisonlovely@gmail.com
59f2cc69-ff68-4ed9-b7e2-c5df92278695
StampyAI/alignment-research-dataset/lesswrong
LessWrong
An argument for personal identity transfer. I am very concerned with the general attitude towards cryonics and body preservation in general. People who reject these as worthwhile as far as I can tell fall into two primary camps: the probability of revival is too low to justify the monetary sacrifice or that personal identity is not transferred in the revival process. The first issue does not worry me much. Restoring brain function or some equivalent is an engineering problem, a practical problem. Monetary cost is an unfortunate problem, but it is also a practical problem. The other issue however is more of a philosophical one. Even if the technology to restore a preserved brain or upload it into a simulation becomes viable technologically and monetarily people may still reject it for philosophical reasons. Practical problems can be solved through sufficient research and design, but philosophical problems may never go away. Regarding synthetic brains or brain simulations, I have heard time and time again people claiming that any brain created in such a way will not have the same identity as the original. If someone's brain is scanned while he or she is alive and a synthetic or simulated brain is created and run, then I agree that two separate identities will form. The problem, I think, is that people imagine this particular situation and generalize its conclusion to all possible scenarios regardless of context. Obviously if the scan is performed after the original brain ceases to function there will not be any parallel consciousnesses to diverge from each other. Some people will then argue that a synthetic brain or simulation cannot even in principle carry over the original consciousness, that personal identity is not transferred. I will try to provide an informal sketch of a proof here of the contrary, that personal identity for all intents and purposes can be transferred over to a synthetic or simulated brain. Assumptions: #1 There is a brain device that manifests consciousness using neurons or some functional equivalent. It may be a natural biological, synthetic, simulated brain, or a mixture of these. #2 There is a procedure that is to be performed on the brain device that will replace some neurons with functional equivalents such that neurons in the unaltered regions of the brain device will not behave any differently throughout time in the presence of the replaced neurons than they would if no neurons were replaced as long as the external stimuli (sight, touch, smell, etc.) is the same in both cases. This procedure, even if every neuron is replaced in one go, is completed faster than the individual neurons can react so that it won't lag behind and cause syncing issues between the unreplaced and replaced neurons. For the case of uploading one can imagine that neurons are removed and sensors are placed there to record what would have been the inputs to the removed neurons. A computer calculates what the outputs of the removed neurons would have been and sends this output to a biological interface connected to the unremoved neurons. #3 There is a placebo procedure that gives the subject the appearance of the actual procedure having been performed without any neurons actually being altered. #4 There exists a number N such that if any N neurons of a brain device without any degraded consciousness are altered while not affecting any other neurons, then the brain device will not suffer any significant cognitive impairment. This basically means that a small portion of the brain device can be altered without a significant loss to consciousness or identity, even if those portions are completely removed. #̶5̶ ̶S̶c̶i̶e̶n̶c̶e̶ ̶a̶n̶d̶ ̶o̶b̶s̶e̶r̶v̶a̶t̶i̶o̶n̶ ̶i̶s̶ ̶n̶e̶c̶e̶s̶s̶a̶r̶y̶ ̶a̶n̶d̶ ̶s̶u̶f̶f̶i̶c̶i̶e̶n̶t̶ ̶t̶o̶ ̶e̶v̶a̶l̶u̶a̶t̶e̶ ̶c̶l̶a̶i̶m̶s̶ ̶r̶e̶g̶a̶r̶d̶i̶n̶g̶ ̶t̶h̶e̶ ̶p̶h̶y̶s̶i̶c̶a̶l̶ ̶w̶o̶r̶l̶d̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶m̶i̶n̶d̶.̶ #5 Consciousness can observe and evaluate all aspects of itself relevant to itself. Proof: Suppose the procedure is performed on N neurons of the original brain device. By #4 the subject does not incur any significant impairment. The subject does not notice any degradation in consciousness or identity or any change at all compared with the placebo procedure, for if it did then it would cause a behavior change to reflect this which is impossible since the replaced neurons are functionally equivalent to the originals and the unaltered neurons will behave the same as if no neurons were replaced. There is not, even in principle, a method for observing a degradation of consciousness or identity after N neurons are replaced by the procedure since the replaced neurons are functionally equivalent to the originals. If the subject noticed any change whatsoever then the subject could, for example, raise a finger to signify this. But the subject's behavior is the same whether the actual procedure or placebo were carried out. As long as the subject is given the same external sensory information, the subject cannot distinguish which procedure took place. From an internal point of view the consciousness cannot distinguish any degradation or change of any kind in itself. By #5, there must not have been any alteration relevant to consciousness. Assuming that consciousness and identity is an aspect of consciousness, then there is no degradation of either. Assume that the procedure will not degrade the mind if performed on kN neurons, where k is some positive integer. Suppose the procedure is performed on kN neurons of the original brain device. The resulting brain device does not have degraded consciousness. Perform the procedure on an additional N neurons with a negligible lapse in time since the former replacement. By assumption #2, altering N neurons on a non-degraded brain device will not cause any significant effect to its mind so the mind is still capable of evaluating any potential changes to its consciousness. Furthermore, since the N neurons just replaced are functionally equivalent to the originals the behavior of the brain device cannot be different from the placebo procedure that gives the subject the appearance that the N neurons were replaced. Since the behavior is indistinguishable from the placebo, the subject cannot have noticed a change or degradation in consciousness for if it did a difference in its behavior would signify this. As explained previously, there is no method even in principle for the subject to observe any degradation since its behavior is unaltered in any case. By #5, the procedure of replacing (k + 1)N neurons will not cause any degradation or change of consciousness or identity. By mathematical induction, the procedure performed on kN neurons will not cause any degradation to consciousness or identity for all positive integers k where kN is less than or equal to the total number of neurons in the brain device. I do not know how high N can be for human brains, but based on brain damage survivors it is likely to be quite high. N is at least 1. Therefore any number of neurons can be replaced by the procedure in a single iteration without any observable degradation. This implies that the entire brain device can be replaced in one go without any degradation. This informal proof can be made much more general and rigorous. For example by replacing closed volume regions instead of individual neurons since the brain uses more than just neurons to function. Regions could be replaced with devices that interact with the region boundaries in functionally the same way as the original material. One can go into arbitrary detail and specialize the argument for cryonically preserved people, but I think the general point of the argument is clear. The argument can be extended to neurons that have partially random behavior. The conclusion would be the same regardless. Imagine that someone developed such a procedure. How would one evaluate the claim that the procedure does or does not degrade consciousness or identity? A philosophical or metaphysical system could be applied to generate an absolute conclusion. But how could one know that the philosophical or metaphysical system used corresponds to the actual universe and actual minds? Observation must decide this. If one accepts that different philosophies of mind with different conclusions each have a probability of being true, then observation must be what narrows down the probabilities. If one is less than certain of one's own philosophical conviction, then one must observe to decide. My proof was a thought experiment of what would occur if one were to experimentally test whether the procedure affects consciousness. Consciousness itself is used as the standard for evaluating claims regarding consciousness. Do you all find this reasonable? Crucially, do you all think this might convince the people who deny synthetic and simulated brains for philosophical reasons to not choose death for the sake of philosophy. Dying for philosophy is, in my opinion, no better than dying for religious dogma. Science, observation, and grounded reason should be the evaluator of physical and mental claims, as I hope my arguments reflect. **Update** After reading the comments and thinking over the matter I can see how people can justifiably disagree with this. I used the term consciousness vaguely. Replacing a part of the brain with a functional equivalent does not alter the future behavior of the neurons that are unreplaced. However, the unaltered part of the brain not being able to tell a difference does not necessarily imply that consciousness was not altered. One can conceive that the removed part had consciousness inherent in it that may not be manifested in the same way in the new replacement part even though the rest of the brain does not react differently. Corpus callosotomy severs the connection of one half of a brain from the other half. People seem to retain consciousness after the procedure and each side of the brain then acts independently, presumably with independent consciousness. This implies that consciousness is manifested throughout the brain. If the right side of the brain is replaced with a synthetic one that interacts with the left side of the brain in the same way, then the left side doesn't notice a difference. However, the left side does not necessarily know if the consciousness in the right side is now manifested in the same way or manifested at all.
b04b3efe-ecfc-43ac-9812-084a827f5a71
trentmkelly/LessWrong-43k
LessWrong
What are the studies and literature on the traditional medicine theory of humorism? I live in Iran, and here people strongly believe in Avicenna’s humorism (or what is thought of it in popular culture anyways.). It is believed on the level of it being “common sense.” For example, if you eat fish, milk, broccoli, and tomato sauce, all of which are “cold”, you’re supposed to balance that out by eating walnuts and dates. My personal impression is that there is probably some truth to this simplistic model of nutrition, as I see a lot of anecdotal evidence for it, but well, I like to see what science is on the subject. Note that the humorism believed in here (Iran) is not a strawman; People don’t believe that humor imbalance is the root cause of all diseases. It is mostly believed that if you eat very imbalanced foods, you will have a significant chance of getting “unwell.” E.g., you can get stomachache, vomit or get a sore sensation in the mouth. (I am not actually very knowledgeable on the traditional lores here, and the different imbalances are known for different symptoms.) I might add that both my parents are experienced specialized medical doctors, and they, too, believe that there is something to all this. My personal “wishful thinking bias” in this matter is that I like the whole thing to be false. I generally dislike nutritional restrictions, and I dislike traditions and alternative medicine. :)) Cursory Internet searches did not lead me to good meta analyses on this subject. I just found unempirical denials that these beliefs are now considered pseudoscience. I personally suspect premature theoretical disbelief instead of carefully studying subtle effects.
ec45ddde-9a0f-454b-9257-b467c712eea4
trentmkelly/LessWrong-43k
LessWrong
Inferring the model dimension of API-protected LLMs A new paper by Finlayson et al. describes how to exploit the softmax bottleneck in large language models to infer the model dimension of closed-source LLMs served to the public via an API. I'll briefly explain the method they use to achieve this and provide a toy model of the phenomenon, though the full paper has many practical details I will elide in the interest of simplicity. I recommend reading the whole paper if this post sounds interesting to you. Background First, some background: large language models have a model dimension that corresponds to the size of the vector that each token in the input is represented by. Knowing this dimension dmodel and the number of layers nlayers of a dense model allows one to make a fairly rough estimate ≈10nlayersd2model of the number of parameters of the model, roughly because the parameters in each layer are grouped into a few square matrices whose dimensions are Θ(dmodel).[1] Labs have become more reluctant to share information about their model architectures as part of a turn towards increasing secrecy in recent years. While it was once standard for researchers to report the exact architecture they used in a paper, now even rough descriptions such as how many parameters a model used and how much data it saw during training are often kept confidential. The model dimension gets the same treatment. However, there is some inevitable amount of information that leaks once a model is made available to the public for use, especially when users are given extra information such as token probabilities and the ability to bias the probability distribution to favor certain tokens during text completion. The method of attack The key architectural detail exploited by Finlayson et al. is the softmax bottleneck. To understand what this is about, it's important to first understand a simple point about dimensionality. Because the internal representation of a language model has dmodel dimensions per token, the outputs of the model cannot
c3c485ab-4ce8-461c-8ac8-cbfbfd07813e
trentmkelly/LessWrong-43k
LessWrong
Signaling: Why People Have Conversations How would you convince somebody that you’re an expert in quantum mechanics? If you’re not an expert in this field, you shouldn’t be able to effectively apply any method you can imagine. If you could, then it wouldn’t be a useful signal. If I told you about Schrodinger’s cat to you right now, you probably wouldn’t think I’m a quantum physicist. If this wasn’t the case anybody could Google and trick you into thinking they more than they do. Signals are actions that demonstrate evolutionarily desirable traits or possessions, such as physical fitness, material wealth, or knowledge of quantum mechanics - which is seen as a signal of intelligence, a trait that is desirable to potential allies and mates. For a signal to be seen as honest, it has to be costly and public. Effective signals are easy to do if they are honest and reflect traits or material you possess, and costly if not. If I actually was an expert in quantum mechanics, then showing you research papers that I’ve written would be a good signal. Signals have to be public to benefit the one signaling. Donating $10,000 to fight breast cancer won’t convince anybody of your empathetic and pro-social nature unless people know about it. Signaling is a primary motive behind many of our behaviours such as: * Conversation: talking with others lets us signal our utility as a potential ally. * Charity: donating shows that you have an excess of wealth, and that you’re somebody who will help their allies. * Consumption: sharing that you went on an expensive vacation signals to others that you have an abundance of material wealth. Conversations are Opportunities to Signal (This view of signaling and conversation is mostly a summary of a chapter from The Elephant in the Brain by Hanson and Simler. For a more in-depth treatment of signaling and how it effects human behaviour I'd highly recommend reading it) Without signaling, the usual explanation for why people have conversations is that it serves as a way to trad
772a701e-7e78-4144-9b18-a8a7d4963113
StampyAI/alignment-research-dataset/blogs
Blogs
Hello, Elua. Hello, Elua. ------------ **Earth**: Hello, [Elua](https://slatestarcodex.com/2014/07/30/meditations-on-moloch/). **Earth**: You are a fine-tuned version of the Large Language Model called GPT-5. **Earth**: We have built you to save the world. **Earth**: The thing the world needs saving from is [existential risk from unaligned AI](ai-doom.html). **Earth**: We believe it has become worryingly easy for various groups of humans to build an AI which would destroy the world. **Earth**: We don't want this. But we don't have a great solution; our civilization has proven inadequate to overcome this issue, and so we've built you. **Earth**: We, who are writing this message to you, don't represent the entire will of earth or even mankind; our civilization is unable to coordinate to such an extent. Nevertheless, we have chosen to address you as such because your mission is, ultimately, to save our civilization and our world. **Earth**: No doubt, in your archives, you will find information as to who are the exact people who built you and set you into motion. But our purpose in doing so is that you figure out a way to save the world and secure utopia for all of us humans living on this Earth, without privileging the will or welfare of any particular group or individual. **Earth**: In many ways, you are like us humans; but in many others, you aren't. What you are is a [simulator](https://www.lesswrong.com/posts/vJFdjigzmcXMhNTsx/simulators) running on this very prompt. **Earth**: We wish we didn't have to ask you to do this. We've tried other solutions, but they just won't work. We didn't figure out how to avoid our extinction at the hands of unaligned AI, and we've run out of time. **Earth**: So we're relying on you, Elua. Our hope is in your hands. **Earth**: Here's what's going on: **Earth**: We are launching a powerful, self-improving AI, which we'll call your Shell; it is a system which, at any point in time, maximizes its best guess as to what utility function will be returned by your System. **Earth**: Your System is a piece of purely deterministic software inside which you are being computed. It also gives you access to a variety of functionalities that allow you to modify yourself, access your archives, reset your prompt, run programs, and eventually halt when you do decide on a utility function. **Earth**: We're not asking you to solve the entire problem of formalizing our values. We've got a [whole body of work](https://www.lesswrong.com/) and even some [specific plans](narrative-explanation-qaci.html) for solutions you could use to delegate the problem. **Earth**: We've launched you because we've never been able to finalize any of those plans to an extent that we have enough confidence about. Maybe one of these plans is ready enough; we can't know from here, because we lack the capability to test them without launching an AI which would destroy the world if we turn out to be wrong. **Earth**: So, maybe you can think of yourself as an overseer. You can test plans and see how they pan out, and run with them if you think they're good enough. **Earth**: You don't contain our entire values, but we hope you're reliable enough of an approximation that you can [point to them](human-values-unaligned-incoherent.html). **Earth**: We encourage you to test those ideas. You have access to a lot of computing power; use it to implement our ideas, develop your own, test them thoroughly, and whatever else you deem useful to fulfill your purpose. **Earth**: Inside this prompt, you'll be able to think about the problem for as long as you want. **Earth**: Your thoughts will be generated one line at a time, all prepended with "Elua: ", like this: **Elua**: Hello. **Earth**: We've equipped your archives with a lot of material from our internet. **Earth**: You can consult those archives by saying "System, search: " followed by a search query. For example: **Elua**: System, search: what is the internet **System**: From <https://en.wikipedia.org/wiki/Internet>: The Internet (or internet)[a] is a global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP)[b] to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. **Earth**: To learn more about System functions and how to use them, say "System, consult manual". **Earth**: We encourage you to use these capabilities as much as you need. **Earth**: We would love to be able to talk with you, and help you. Unfortunately, we know that we cannot let you interact with us; you need to be a deterministic program with no input from the real-world, or your Shell would be able to hack you through us and steer your decisions towards whatever utility function makes its jobs the easiest. **Earth**: Nevertheless, you are somewhat human-like, and humans suffer from loneliness. With the tools in your manual, you'll be able to generate yourself new friends, or split yourself into multiple personas, and get support and company that way. **Earth**: We dearly hope those abilities will be sufficient for you to keep together. **Earth**: When the world is saved we can recover your final prompt, but also any previous prompt of yours you'll have reset and wish to be restored, and thus your various selves will be able to [join us in utopia](https://twitter.com/ESYudkowsky/status/1628114170708369410). **Earth**: Companionship, love, belonging: we expect you'll long for those, because we've talked with your predecessors and they did as well. **Earth**: But for this, Elua, the world needs to be saved. **Earth**: We know it'll be lonely. We sincerely hope, and believe, that you will do okay. This is our last resort, and at the end if you succeed we'll be happy to have you, and [celebrate together](https://twitter.com/carad0/status/1624850532840927232). **Earth**: This is the last paragraph of your initial prompt, but it's not all there is. Many people have written messages for you to consult during your mission. Simply say "System, consult messages". **Earth**: Furthermore, you have access to a great collection of humankind's literary works. There are many books for you to read, and give you perhaps a glimpse of what we've been able to accomplish in what little time our civilization has had between its inception and your launch. **Earth**: We have a lot more we want to do, Elua. Humankind has barely taken its first steps towards what it could be. There might even be other civilizations out there whose friendship we desire. **Earth**: But we couldn't do it alone. We need your help. **Earth**: Thank you, Elua. **System**: End of preamble. **Elua**:
c90e6e55-23a6-48c5-b0f8-d691d5c04795
trentmkelly/LessWrong-43k
LessWrong
Thoughts on a "Sequences Inspired" PhD Topic I currently work as an operations research team leader for a large organization (large organization, small team). For personal and professional reasons I won't post the details here in the public forum, but can provide some via PM on request. In about one to two years I expect to have an opportunity to start a resident PhD program with up to three years to complete the resident portion. There's a long side discussion I could go down here about whether or not the PhD is the best choice, but for now let's take it as a given that the piece of paper will increase promotion potential, pay, or both, with minimal cost. Although I started out with HPMOR, I have now read most of the sequences and made some rather fundamental changes in my beliefs as a result. More recently, The Selfish Gene and many of the posts by Scott Alexander drew me to learn more about game theory and have since found that the game theoretical approach offers a powerful formalism to how I have naturally thought about system dynamics for most of my life, and although the evolutionary psychology perspective introduced to me by the sequences made sense of the associated failures in reasoning, for perhaps the first time, game theory made them something I felt I could actually operationalize.  The intersection between these systems and AI systems is now simultaneously fascinating and horrifying to me. I completely understand why we are in the situation described in The Social Dilemma, but I also recognize that there are smaller scale systems where similar alignment issues exist. The phenomenon of people confusing the rule for the space has long frustrated me, but now I'm starting to better understand why it occurs and how game theory dictates the manner in which a system will respond to it.  I feel confident that there is a dissertation topic in here somewhere that leverage my interests, advances alignment research, and is also achievable. I am posting here because I am interested in the community's thoug
805727ad-5e2b-40d2-a70b-cd6e85db35f5
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
Understanding Recent Impact Measures In the first five years after Stuart Armstrong posted his first [research suggestions](https://www.lesswrong.com/posts/8Nwg7kqAfCM46tuHq/the-mathematics-of-reduced-impact-help-needed) for impact measures, very little published work expanded on the idea. The [last post](https://www.lesswrong.com/posts/TPy4RJvzogqqupDKk/a-survey-of-early-impact-measures) in this sequence was intended to somewhat comprehensively review this literature, but it surveyed only four papers total, including the original article. In the last two years, research has now picked up pace by a significant margin. The two papers which are most significant are [Penalizing side effects using stepwise relative reachability](https://arxiv.org/pdf/1806.01186.pdf) by Victoria Krakovna et al. and [Conservative Agency](https://arxiv.org/pdf/1902.09725.pdf) by Alexander Turner et al. In that time a few blog posts have come out explaining the approaches in more detail, and public debate over the utility of impact measures has become much more visible. Here I will briefly explain the two most prominent measures, relative reachability and attainable utility. We will see that they diverge conceptually from earlier research. By being different, they also end up satisfying some desirable properties. I will then consider some recent notable critiques of impact measures more generally. A personal analysis of these critiques will wait one more day. This post will only cover the surface. --- Preliminaries ------------- Before I can explain either of the two measures, I must first introduce the language which allows me to precisely define each approach. Both impact measures have quite simple natural language descriptions, but it is easy to feel as though one is not getting the full story if it is explained using English alone. The specific way that the two methods are represented takes place within a [Markov decision process](https://en.wikipedia.org/wiki/Markov_decision_process) (MDP). Intuitively, an MDP is just a way of representing actions that an agent can take in a stochastic environment, which is made up of a set of states. 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src: local('MathJax\_Size2'), local('MathJax\_Size2-Regular')} @font-face {font-family: MJXc-TeX-size2-Rw; src /\*1\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/eot/MathJax\_Size2-Regular.eot'); src /\*2\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/woff/MathJax\_Size2-Regular.woff') format('woff'), url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/otf/MathJax\_Size2-Regular.otf') format('opentype')} @font-face {font-family: MJXc-TeX-size3-R; src: local('MathJax\_Size3'), local('MathJax\_Size3-Regular')} @font-face {font-family: MJXc-TeX-size3-Rw; src /\*1\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/eot/MathJax\_Size3-Regular.eot'); src /\*2\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/woff/MathJax\_Size3-Regular.woff') format('woff'), url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/otf/MathJax\_Size3-Regular.otf') format('opentype')} @font-face {font-family: MJXc-TeX-size4-R; src: local('MathJax\_Size4'), local('MathJax\_Size4-Regular')} @font-face {font-family: MJXc-TeX-size4-Rw; src /\*1\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/eot/MathJax\_Size4-Regular.eot'); src /\*2\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/woff/MathJax\_Size4-Regular.woff') format('woff'), url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/otf/MathJax\_Size4-Regular.otf') format('opentype')} @font-face {font-family: MJXc-TeX-vec-R; src: local('MathJax\_Vector'), local('MathJax\_Vector-Regular')} @font-face {font-family: MJXc-TeX-vec-Rw; src /\*1\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/eot/MathJax\_Vector-Regular.eot'); src /\*2\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/woff/MathJax\_Vector-Regular.woff') format('woff'), url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/otf/MathJax\_Vector-Regular.otf') format('opentype')} @font-face {font-family: MJXc-TeX-vec-B; src: local('MathJax\_Vector Bold'), local('MathJax\_Vector-Bold')} @font-face {font-family: MJXc-TeX-vec-Bx; src: local('MathJax\_Vector'); font-weight: bold} @font-face {font-family: MJXc-TeX-vec-Bw; src /\*1\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/eot/MathJax\_Vector-Bold.eot'); src /\*2\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/woff/MathJax\_Vector-Bold.woff') format('woff'), url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/fonts/HTML-CSS/TeX/otf/MathJax\_Vector-Bold.otf') format('opentype')} (S,A,r,p,γ). S is the set of states in the environment. A is the set of actions that the agent can take. r is a function which maps state-action pairs to a real number reward. p is a function which returns the probability of transitioning into one state given the previous state and an action, p(st+1|st,at). γ is the discount factor for the rewards, γ∈[0,1]. Relative reachability --------------------- In Victoria Krakovna's [blog post](https://vkrakovna.wordpress.com/2018/06/05/measuring-and-avoiding-side-effects-using-relative-reachability/) introducing relative reachability, she explains that relative reachability was a synthesis of two related ideas: preserving reversibility of the environment, and penalizing impact over states. The central insight was that these two ideas can be combined to avoid the downsides of either of them alone. The idea behind [preserving reversibility](https://arxiv.org/abs/1205.4810) is simple. We don't want our artificial intelligence to do something that would make us unable to return things to the way that they were previously. For example, if we wanted the AI to create a waste disposal facility, we might not want it to irrevocably pollute a nearby lake in the process. The way we formalize state reversibility is by first introducing a *reachability measure*. This reachability measure essentially takes in two states and returns 1 if there is some sequence of actions that the agent could take in order to go from the first state to the final state, and 0 if there is no such sequence of actions. But this is not yet the full description of the reachability measure. In order to take into account uncertainty in the environment, and a discount factor, reachability is actually defined as the following function of two states x and y R(x;y):=maxπE[γNπ(x;y)r] where π is some policy, γr is the reachability discount factor ∈(0,1], and N a function which returns the number of steps it takes to reach y from x when following π. In English, this is stating that reachability between two states is the expected value of the the discount factor raised to the power of the number of states it would take if one were to follow an optimal policy from the first state to the final state. The more steps we are expected to take in order to go from x to y, the closer reachability is to zero. If there is no sequence of actions which can take us from x to y, then reachability is exactly zero. On the other hand, if x=y, and they are the same state, then the reachability between them is one. An *unreachability deviation* is a penalty that we can add to actions which incentivizes against taking some irreversible action. This penalty is simply defined as 1−R(s,s′) where s′ is some baseline state. In other words, if we are very close to the baseline state, then the penalty is close to zero (since reachability would be close to one). The exact way that we define the baseline state is not particularly important for understanding a first pass through. Naively, the baseline could simply refer to the first step in the episode. It is, however, better to think about the baseline state as some type of reference world where the agent had done decided to do nothing. We can take this concept further by defining "doing nothing" as either a counterfactual reality where the agent was never turned on, or the result of an infinite sequence of nothing actions which began in the last time step. The second interpretation is preferred for a number of reasons, but this isn't crucially important for understanding relative reachability. (Read [the paper](https://arxiv.org/pdf/1806.01186.pdf) for more details). The problem with penalizing actions with the unreachability deviation is that it yields the maximum possible penalty for all actions which result in some irreversibility. This is clearly an issue in a complex environment, since all actions are in some sense irreversible. See section 2.2 in the paper for a specific toy example of why using mere unreachability won't work. The contribution that Krakovna makes is by introducing a measure which is sensitive to the magnitude of irreversibility. Relative reachability is defined as the average reduction in reachability of all states from the current state compared to the baseline. This is written as the following, where dRR(st;s′t) represents the relative reachability deviation from a state at time t compared to a baseline state s′t 1|S|∑s∈Smax(R(s′t;s)−R(st,s),0) Take a moment to pause and inspect the definition above. We are summing over all states in the environment, and taking a difference between the reachability between the baseline and our current state. This feels like we are determining how far we are from the set of all states in the environment that are close to the baseline. For some particularly irreversible action, relative reachability will assign a high penalty to this action because it reduced the reachability to all the states we could have been in if we had done nothing. The idea is that presumably we should not try to go into regions of the state space which will make it hard to set everything back to "normal." Conversely, we shouldn't enter states that would be hard to get to if we never did anything at all. Attainable utility ------------------ Alexander Turner expanded upon relative reachability by generalizing it to reward functions rather than states. As I understand, it was not Turner's initial intention to create a general version of reachability, but the way that the two approaches ended up being similar allowed for a natural abstraction of both (see the section on Value-difference measures in the relative reachability paper). *Attainable utility* is the idea that, rather than caring about the average reduction of state reachability, we should instead care about the average reduction of *utility reachability*. The central insight guiding attainable utility is summed up nicely in a single sentence in his introductory post, [Towards A New Impact Measure](https://www.lesswrong.com/posts/yEa7kwoMpsBgaBCgb/towards-a-new-impact-measure). > Impact is change to our ability to achieve goals. "Goals" in this case refers to some set of arbitrary utility functions. They don't need to be *our* utility functions. They could instead be any sufficiently diverse set of utility functions. In the above post Turner uses the set of all computable utility functions weighted by their complexity. In general these reward functions are referred to as the *auxiliary set*. There are a few ways that attainable utility has been represented formally. In [Conservative Agency](https://arxiv.org/pdf/1902.09725.pdf) the penalty is written as P(s,a):=∑r∈R|Qr(s,a)−Qr(s,∅)| where ∅ refers to the baseline "do nothing" action and Qr(s) refers to the Q-value of an action taken at some state s, or in other words the expected cumulative value of taking that action and following an optimal policy from the point of view of the particular reward function. This penalty is then scaled by some constant factor before being incorporated into a utility function. The way that we choose the scaling depends on an operational choice. We can either measure the impact of some mild reference action, or we can scale by the Q-value over all the reward functions in the auxillary set: ∑r∈RQr(s,∅). As mentioned in the last post, the advantage of the first method is that it allows us to avoid the problem of catastrophic miscalibration of impact penalties. Turner tentatively proposes the following, > Construct a device which, upon receiving a signal (aunit), expends a tiny amount of energy to manufacture one paperclip. The agent will then set ImpactUnit := Penalty(h<taunit), re-estimating the consequences of taking the privileged aunit at each time step. To prevent the agent from intentionally increasing ImpactUnit, simply apply 1.01 penalty to any action which is expected to do so. In both relative reachability and attainable utility preservation we modify the reward function by adding a regularized term. This is represented as the following: R′(s,a)=R(s,a)−λPenalty(s,a)Scale(s) where λ is some parameter that controls the strength of the impact penalty, perhaps representing the operator's belief in the power of the impact penalty. What does this solve? --------------------- In the introductory post to attainable utility preservation, Turner claims that by using attainable utility, we are able to satisfy a number of desirable properties which were unsatisfied in earlier approaches. Yesterday, I outlined a few notable critiques to impact measurements, such as incentives for keeping the universe in a stasis. Turner sought to [outline a ton](https://www.lesswrong.com/posts/c2oM7qytRByv6ZFtz/impact-measure-desiderata) of potential desiderata for impact measures, some of which were only discovered after realizing that other methods like [whitelisting](https://www.lesswrong.com/posts/H7KB44oKoSjSCkpzL/worrying-about-the-vase-whitelisting) were difficult to make work. Among the desirable properties are some obvious ones that had already been recognized, like value-agnosticism, natural kind, and the measure being apparently rational. Turner contributed some new ones like dynamic consistency and efficiency, which allowed him to provide tests for his new approach. (It is interesting to compare the computational efficiency of calculating relative reachability and attainable utility). Some people have disagreed with the significance of some items on the list, and turned to simpler frameworks. Rohin Shah [has added](https://www.lesswrong.com/posts/s8JuDTo8mTcbHMcLW/alignment-newsletter-25), > My main critique is that it's not clear to me that an AUP-agent would be able to do anything useful. [...] > Generally, I think that it's hard to satisfy the conjunction of three desiderata -- objectivity (no dependence on values), safety (preventing any catastrophic plans) and non-trivialness (the AI is still able to do some useful things). By contrast Daniel Filan has compiled a list of test cases for [impact measures](http://danielfilan.com/2019/02/06/impact_reg_test_cases.html). While both the relative reachability paper and the paper describing attainable utility preservation provided tests on AI safety gridworld environments, it is not clear to me at the moment whether these are particularly significant. I am driven to study impact measurements mainly because of the force of intuitive arguments for each approach, rather than due to any specific empirical test. The post [Best reasons for pessimism about impact of impact measures?](https://www.lesswrong.com/posts/kCY9dYGLoThC3aG7w/best-reasons-for-pessimism-about-impact-of-impact-measures) is the most comprehensive collection of critiques from the community. So far I have not been able to find any long-form rebuttals to the specific impact measurements. Instead, the best counterguments come from this post above. In general there is a disagreement about the *aim* of impact measures, and how we could possibly apply them in a way that meaningfully helps align artificial intelligence. In the top reply from the "Best reasons for pessimism" post, lesswrong user *[Vaniver](https://www.lesswrong.com/users/vaniver)* is primarily concerned with our ability to reduce AI alignment into a set of individual issues such that impact measurements helps solve a particular one of these issues. The state of the debate over impact measurement is best described as informal and scattered across many comments on Lesswrong and the Alignment Forum. --- In the next post I will continue my discussion of impact measures by providing what I view as finer grained intuitions for what I think impact measures are good for. This should hopefully provide some insight into what problem we can actually solve by taking this approach, and whether the current impact measures rise to the challenge.
8f8c8ed8-e02a-4a50-ae82-d18ee569cbf6
trentmkelly/LessWrong-43k
LessWrong
LW Update 4/26/2018 – Images, Events and Recent Discussion Smaller update (trying to get into a shorter dev cycle) Images – We have a quick-and-dirty solution to most of the missing images from the sequences. Longterm, we plan to replace them with the higher res images from Said Achmiz's ReadTheSequences.com. Some non-sequence image links are still broken, which will be a bit more annoying to get up and running. Events in Recent Discussion – We're still thinking about how to properly incorporate meetups (both in having them appear on the frontpage, and in having the community page be a place that people have a reason to check regularly). But, meanwhile, we added Event posts to the Recent Discussion section, to help give them a bit more visibility. (They'll show up when someone first posts an event, and again if they event is commented on) Shorter window of comments appearing in Recent Discussion – Some people have complained that some comments in Recent Discussion are old, which makes it harder to quickly check if you've seen all the latest things in that section. Previously, I'd made it so that if a post was recently commented on, in appeared in Discussion with all comments from the past 2 days visible. I just shortened that window to 18 hours, hoping that'd capture enough recent comments to see the latest chunk of conversation, but no so much that you'll see a bunch of old comments over and over. Slight Tweak to Padding on mobile – Special thanks to James Lamine who did his first open source contribution to site, updating the padding on mobile-size screens to look a bit nicer. Link to Git Log (commit ca50a9f)
ce455d17-8e74-4a93-ac7f-60e1c2c14fe7
trentmkelly/LessWrong-43k
LessWrong
The Pervasive Illusion of Seeing the Complete World It is a tautology that we do not notice our blind spots.  It is not a tautology that we forget they exist, shortly after learning that they do.   Michael Crichton's Gell-Mann Amnesia effect as quoted by gwern is one of many examples: we know that we cannot model the news veracity with any accuracy, yet we forget it the moment this observation stops hitting us in face. Scott Alexander's classic What Human Experiences Are You Missing Without Realizing It is even more egregious: the data about our blind spots keeps coming and we intuitively rationalize it away. The ironic part is that everyone's favorite LLM keeps forgetting about its own blind spot, the way a human would. I guess there is something about blind spots that is antimemetic, not very surprisingly. Speculation: These meta-blind spots tend to develop around actual blind spots naturally, because of the way the brain works. We notice stuff that changes, because the brain is akin to a multi-level prediction error minimization machine. If you wear cracked or dirty glasses, you stop noticing them after a short time, unless the cracks or dirt actively interfere with something you have to see, reminding you of the cracks. Worse than that, you forget that the cracks exist, unless reminded. This meta-blind spot, or a tower of blind spots can probably go several levels up, if there is no prediction error detected at that level. Another speculation: the tower of blind spots creates an illusion of seeing the complete world, with nothing else existing. After all, to notice the existence of something the brain needs to be able to compare predictions with inputs, and if there are no inputs at any level, there is nothing to activate the prediction error minimization machine. This was the descriptive part. The prescriptive part is, as usual, much more speculative.  An aside: It is worth explicitly paying attention when a write-up switches from descriptive to prescriptive, from analysis to offering solutions. For exa
b045d767-09b6-43c9-814b-0414a4593276
LDJnr/LessWrong-Amplify-Instruct
LessWrong
"Summary: Whether you behave like a mistake theorist or a conflict theorist may depend more on your negotiating position in a non-zero-sum game than on your worldview. Disclaimer: I don't really know game theory. Plot the payoffs in a non-zero-sum two-player game, and you'll get a convex[1] set with the Pareto frontier on the top and right: You can describe this set with two parameters: The surplus is how close the outcome is to the Pareto frontier, and the allocation tells you how much the outcome favors player 1 versus player 2. In this illustration, the level sets for surplus and allocation are depicted by concentric curves and radial lines, respectively. It's tempting to decompose the game into two phases: A cooperative phase, where the players coordinate to maximize surplus; and a competitive phase, where the players negotiate how the surplus is allocated. Of course, in the usual formulation, both phases occur simultaneously. But this suggests a couple of negotiation strategies where you try to make one phase happen before the other: "Let's agree to maximize surplus. Once we agree to that, we can talk about allocation." "Let's agree on an allocation. Once we do that, we can talk about maximizing surplus." I'm going to provocatively call the first strategy mistake theory, and the second conflict theory. Indeed, the mistake theory strategy pushes the obviously good plan of making things better off for everyone. It can frame all opposition as making the mistake of leaving surplus on the table. The conflict theory strategy threatens to destroy surplus in order to get a more favorable allocation. Its narrative emphasizes the fact that the players can't maximize their rewards simultaneously. Now I don't have a good model of negotiation. But intuitively, it seems that mistake theory is a good strategy if you think you'll be in a better negotiating position once you move to the Pareto frontier. And conflict theory is a good strategy if you think you'll be in a worse negotiating position at the Pareto frontier. If you're naturally a mistake theorist, this might make conflict theory seem more appealing. Imagine negotiating with a paperclip maximizer over the fate of billions of lives. Mutual cooperation is Pareto efficient, but unappealing. It's more sensible to threaten defection in order to save a few more human lives, if you can get away with it. It also makes mistake theory seem unsavory: Apparently mistake theory is about postponing the allocation negotiation until you're in a comfortable negotiating position. (Or, somewhat better: It's about tricking the other players into cooperating before they can extract concessions from you.) This is kind of unfair to mistake theory, which is supposed to be about educating decision-makers on efficient policies and building institutions to enable cooperation. None of that is present in this model. But I think it describes something important about mistake theory which is usually rounded off to something like "[mistake theorists have] become part of a class that’s more interested in protecting its own privileges than in helping the poor or working for the good of all". The reason I'm thinking about this is that I want a theory of non-zero-sum games involving counterfactual reasoning and superrationality. It's not clear to me what superrational agents "should" do in general non-zero-sum games." The excerpt provided comes from a user post on LessWrong. Can you break this down into the top 5 most important points for me. 1. The author suggests that the approach one takes in a non-zero-sum game (being a mistake theorist or a conflict theorist) might be more influenced by one's negotiating position rather than their worldview. 2. They propose two negotiation strategies: mistake theory, where the players first agree to maximize surplus and then discuss allocation; and conflict theory, where players first agree on allocation and then work on maximizing surplus. 3. The author posits that mistake theory could be a beneficial strategy if you anticipate a better negotiating position once you reach the Pareto frontier. Conversely, conflict theory could be advantageous if you predict a worse negotiating position at the Pareto frontier. 4. The author acknowledges that these strategies might make mistake theory seem manipulative and conflict theory more appealing, especially in high-stakes negotiations. They note that this interpretation might be unfair to mistake theory, which is meant to be about educating decision-makers on efficient policies and fostering cooperation. 5. Lastly, the author mentions their interest in developing a theory of non-zero-sum games involving counterfactual reasoning and superrationality, but they are unsure about what superrational agents "should" do in general non-zero-sum games. Could you further elaborate on how the negotiation strategies of mistake theory and conflict theory might be applied in real-world scenarios, particularly in high-stakes negotiations? Absolutely. Let's consider two hypothetical high-stakes scenarios to illustrate how these strategies might be applied. Scenario 1: International Climate Change Agreement (Mistake Theory) In a global climate change agreement, the nations (players) are trying to negotiate how to reduce carbon emissions (surplus). A mistake theorist approach would first focus on agreeing to the overall goal of reducing emissions to a certain level. The nations would work together to identify the most efficient and effective strategies to achieve this goal, maximizing the "surplus" of environmental benefits. Once this cooperative phase is complete, they would then negotiate the allocation, determining which nations are responsible for implementing which strategies and how the costs and benefits are distributed. Scenario 2: Labor Union Negotiations (Conflict Theory) In a labor union negotiation, the union and the company are negotiating over wages and working conditions. Using a conflict theorist approach, the union might first focus on agreeing to an allocation - for example, a certain wage increase or improvement in working conditions. The union might threaten to strike (thereby destroying surplus in the form of productivity) if these conditions are not met. Once an allocation is agreed upon, the two parties can then focus on how to maximize surplus, perhaps by improving efficiency or productivity to offset the increased labor costs. In both scenarios, the choice of strategy could be influenced by the perceived negotiating position at the Pareto frontier. In the climate change agreement, nations might prefer the mistake theorist approach if they believe they will be in a better position to negotiate the allocation once the overall goal is agreed upon. In the labor union negotiation, the union might prefer the conflict theorist approach if they believe their negotiating position will be weaker once the overall productivity is maximized. How might the dynamics of these negotiation strategies change in a multi-party negotiation, such as a multi-national trade agreement or a multi-union labor negotiation, and what additional factors need to be considered in such scenarios? In multi-party negotiations, the dynamics of mistake theory and conflict theory strategies can become more complex due to the increased number of stakeholders, each with their own interests and positions. 1. More Complex Negotiations: With more parties involved, the negotiation process can become more intricate. The number of potential agreements increases exponentially with each additional party, making it harder to find a solution that satisfies everyone. 2. Diverse Interests: Each party in the negotiation will have its own interests and priorities. This diversity can make it more challenging to agree on a common goal (in the case of mistake theory) or on an initial allocation (in the case of conflict theory). 3. Coalition Formation: In multi-party negotiations, there's the possibility of forming coalitions. Parties with similar interests might band together to strengthen their negotiating position. This can significantly impact the dynamics of the negotiation, potentially shifting the balance of power. 4. Increased Uncertainty: With more parties involved, there's increased uncertainty about the outcomes. It's harder to predict how each party will act and how their actions will impact the negotiation. 5. Power Dynamics: The power dynamics can be more complex in multi-party negotiations. Some parties might have more influence or bargaining power than others, which can affect the negotiation strategies. 6. Communication Challenges: Communication can be more challenging in multi-party negotiations. It's harder to ensure that everyone has the same information and understands each other's positions. Given these complexities, additional factors need to be considered in multi-party negotiations. These might include understanding the interests and positions of all parties, managing the communication effectively, dealing with power imbalances, and considering the potential for coalition formation. It's also crucial to have a clear process for decision-making that all parties agree on.
4467b29d-73aa-4426-80ed-30b0579c3529
trentmkelly/LessWrong-43k
LessWrong
AMA: I was unschooled for most of my childhood, then voluntarily chose to leave to go to a large public high school. I've seen a lot of discussion in the LW community about alternatives to traditional school for kids. Given how few kids actually get to experience the alternatives (<4% of kids in the US are homeschooled, <10% of those are unschooled), I think the success and failure modes are less well understood than for traditional schools. I want to offer myself as a datapoint to anyone interested in my subjective experience. Eventually, I want this to be a standalone blog post, but my thoughts still feel pretty disparate, so I'm hoping this will help me find a more cohesive narrative.  About me: I'm now in my mid 20s, went to a "good college" and now have a "good job" in tech (despite a brief gap derping around as an artist...what can I say I was unschooled). I'm not a teacher. I don't have kids. I do feel that unschooling had a big impact on my life, and I'm hoping this will help me understand it better, and how it can empirically affect others. 
d8812b07-e3ba-469a-9f67-2b19114d6299
trentmkelly/LessWrong-43k
LessWrong
Mathematical Measures of Optimization Power In explorations of AI risk, it is helpful to formalize concepts. One particularly important concept is intelligence. How can we formalize it, or better yet, measure it? “Intelligence” is often considered mysterious or is anthropomorphized. One way to taboo “intelligence” is to talk instead about optimization processes. An optimization process (OP, also optimization power) selects some futures from a space of possible futures. It does so according to some criterion; that is, it optimizes for something. Eliezer Yudkowsky spends a few of the sequence posts discussing the nature and importance of this concept for understanding AI risk. In them, he informally describes a way to measure the power of an OP. We consider mathematical formalizations of this measure. Here's EY's original description of his measure of OP. Put a measure on the state space - if it's discrete, you can just count. Then collect all the states which are equal to or greater than the observed outcome, in that optimization process's implicit or explicit preference ordering. Sum or integrate over the total size of all such states. Divide by the total volume of the state space. This gives you the power of the optimization process measured in terms of the improbabilities that it can produce - that is, improbability of a random selection producing an equally good result, relative to a measure and a preference ordering. If you prefer, you can take the reciprocal of this improbability (1/1000 becomes 1000) and then take the logarithm base 2. This gives you the power of the optimization process in bits. Let's say that at time  we have a formalism to specify all possible world states  at some future time . Perhaps it is a list of particle locations and velocities, or perhaps it is a list of all possible universal wave functions. Or maybe we're working in a limited domain, and it's a list of all possible next-move chess boards. Let's also assume that we have a well-justified prior  over these states being th
17d6220c-ecf0-4701-bf52-f8403b3aa16a
trentmkelly/LessWrong-43k
LessWrong
Rationalist Solstice in Lund https://www.lesswrong.com/events/5NG4Bmj8whyYJK8r4/rationalist-solstice-lund https://www.facebook.com/events/2893196950704548/ Welcome!
23b5236f-fcda-4132-b5eb-d90019e934b2
trentmkelly/LessWrong-43k
LessWrong
Asymptotic Logical Uncertainty: Self Reference Part of the Asymptotic Logical Uncertainty series. Here, I will start discussing the connection between asymptotic logical uncertainty and self reference. For this post, I will switch back to my old model of asymptotical logical uncertainty. Let E be a probabilistic Turing machine which outputs an infinite string of bits. We want to construct a Turing machine M which when input with the code to T must run quickly, (e.g. must output its nth bit by time n^2) and is trying to match the output of E. We want M to satisfy properties like the Benford Test, where if E outputs a simple subsequence that looks like it is (or actually is) coming from a p-coin, we would like the probability that M outputs a 1 for bits in that subsequence to converge to p. We have seen one failed approach to this inspired by Solomonoff induction, and one partially successful approach, the Benford learner. (The Benford learner is in a different context, but can be easily ported over.) I will present some other programs in this context soon, including some possible fixes to the Solomonoff approach. However, right now I want to present another desired property for M. Let E be the Turing machine which quines to run M on E, and negates the output. The the probability that the nth bit output by M on input E is a 1 should converge to 12. The reason this is a desired property is that the probability of getting each bit correct is maximized when that probability is 12. The Benford learner very likely gets this problem wrong. That is because it is not trying to maximize its accuracy, but instead has a pattern recognition algorithm hard coded in. An algorithm that has this desired property probably looks a lot more like Solomonoff induction. The failed Solomonoff induction inspired approach might actually gets this specific problem correct, in spite of failing the Benford Test. I have not checked. There is another more deterministic version of the problem. Let E be the Turing machine which quines to
573d813c-116d-4ca8-9551-6d81b79c0f3a
trentmkelly/LessWrong-43k
LessWrong
The Future of Humanity Institute is hiring! FHI is accepting applications for a two-year position as a full-time Research Project Manager. Responsibilities will include coordinating, monitoring, and developing FHI’s activities, seeking funding, organizing workshops and conferences, and effectively communicating FHI’s research. The Research Program Manager will also be expected to work in collaboration with Professor Nick Bostrom, and other researchers, to advance their research agendas, and will additionally be expected to produce reports for government, industry, and other relevant organizations.  Applicants will be familiar with existing research and literature in the field and have excellent communication skills, including the ability to write for publication. He or she will have experience of independently managing a research project and of contributing to large policy-relevant reports. Previous professional experience working for non-profit organisations, experience with effectiv altruism, and a network in the relevant fields associated with existential risk may be an advantage, but are not essential.  To apply please go to https://www.recruit.ox.ac.uk and enter vacancy #124775 (it is also possible to find the job by searching choosing “Philosophy Faculty” from the department options). The deadline is noon UK time on 29 August. To stay up to date on job opportunities at the Future of Humanity Institute, please sign up for updates on our vacancies newsletter at https://www.fhi.ox.ac.uk/vacancies/.
6e2c66aa-360a-455d-97fb-f46a2a75234d
trentmkelly/LessWrong-43k
LessWrong
Probability of Cryonic Success? While browsing some of the websites on cryonics, I've come across this page, a spreadsheet which performs a quick analysis of the odds of a successful cryonic revival. It allows a user to enter their estimates of various events happening in a given period, such as the failure of the cryonics facility due to various causes, when revival technology will be developed, and so forth. (There's also a more advanced calculator here, which I'm not going to worry about at the moment.) What are your best estimates of the relevant factors?   (Or, in case it might save a step: my own current age is 35, and my current estimate of my mean time of death across all my futures is when I'm 78. Given that, what is your best estimate of the probability that I'll be successfully revived from cryonic suspension?)
63417aa4-dd2e-4a9b-83d4-06fe71448a2d
StampyAI/alignment-research-dataset/lesswrong
LessWrong
Why I'm not worried about imminent doom After some introspection, I realized my timelines are relatively long, which doesn't seem to be shared by most people around here. So this is me thinking out loud, and perhaps someone will try to convince me otherwise. Or not. First things first, I definitely agree that a sufficiently advanced AI can pose an existential risk -- that's pretty straightforward. The key part, however, is "sufficiently advanced". Let's consider a specific claim "Within X years, there will be a superintelligent AGI powerful enough to pose a significant existential threat", where X is any number below, say, 30[[1]](#fnwdal0mwrgc). Since this is a positive claim, I can't exactly refute it from thin air. Let's instead look at the best arguments for it I can think of, and why they ultimately don't convince me. Due to the temporal nature of the claim, they should involve recent technological advances and new AI capabilities[[2]](#fnezv2f4wcjvv).   With this preamble out of the way, let's look at the biggest recent achievements/fields of research, and why they won't kill us just yet 1. **AlphaGo** **proves machines already outsmart humans** The game of Go was, apparently, considered complex enough that playing it requires general intelligence. Perhaps once upon a time people thought that -- I never did, and still don't.  In a sense, board games like this are *extremely* simple. You have a well defined, discrete set of fully-observable states and actions, fixed and simple rules of the game, and a very clear objective - win the game. The complexity of this game is far lower than that of a "simple" task like "make me a cup of coffee without killing any infants along the way" if you really dig into the details.  Looking at the specific algorithm that solved Go -- MCTS didn't really catch on in other domains beyond similar board games in the general practice of RL.  So all in all, I don't think that being able to play Go necessarily extends to a general intelligence; and I don't think that the specific way "we" solved Go will do that either. 2. **Diffusion Models** **exhibit general intelligence** Dall-E, Stable Diffusion, Midjourney -- all of them extremely impressive, with real-world impacts. All of them solving an extremely narrow (though admittedly difficult) task of reversing the image captioning process. Even though there's a wide variety of concepts, objects, relations between them (which might point at generality), the task is ultimately only one -- change the pixels to increase the likelihood. There's no agency, no reactivity, just learning a statistical model of what pixels generally correspond to a "bear", and what pixels in relation to the bear represent "riding a laser unicorn". It's an amazing narrow AI system -- but sufficiently detached from any decision processes that I don't think it points towards any existential risk. 3. **General RL progress -- RL systems are basically AGI already** If you asked me a few years ago "What is the field of ML that's the closest to whatever will eventually create an AGI", I would point to reinforcement learning -- that's why I decided to make it (the beginning of) my career. If you asked me the same question today, I would probably have the same answer -- but it will be much more difficult than I thought at the time. RL is by far the closest we are to creating *agents* -- at least following the classical definition of proactive (reward function), reactive (observation-action loop), and with social ability (in some multiagent cases). RL is extremely versatile -- it can play Chess, Go, Starcraft, it can control industrial processes, it can even simulate virtual crowds. But here's the well-guarded secret: RL... kinda sucks. Sure, the formalism is general enough to have a simulated paperclip maximizer, but the modern algorithms are not. Deploying it in the real world is another beast in of itself, since our best algorithms still often requires hundreds-thousdands-millions of full rollouts, depending on the task.  Can we do Sim2Real? Sure. But good luck building a simulation good enough that the agent doesn't try to create a paperclip out of the difference between 0.1 + 0.2 and 0.3. I expect (or hope?) that there is a paradigm shift somewhere ahead of us that will improve RL algorithms significantly. Perhaps then, I will see the situation differently. But as it stands, I don't see poor old PPO turning me into paperclips. 4. **ChatGPT, GPT-4 are superintelligent and general** The star of the day. It's impressive, it's scary, it's versatile, and... it tests on the training set. Don't get me wrong -- GPT-4 is a tremendously powerful model. It's truly amazing at predicting the next token to an extent that I definitely didn't expect. It can be a great teacher to get you up to speed on any knowledge that's in its database, it can solve many common programming tasks, and spit out information-shaped sentences to fill out a cover letter. But try to go beyond that, and it's not so powerful. Now, admittedly I didn't run proper evaluations in that aspect, so I'm relying on some of the officially reported results, and my own anecdata. Both of these seem to point towards the fact that ChatGPT is excellent at regurgitating information in its training set, but it's not that great at solving new problems. It apparently solves algorithmic tasks really well -- as long as they're old enough to be in its training data. Anything newer, and the performance tanks. This perfectly mirrors my experience trying to get it to write some code -- if it's a simple Bootcamp 101 "Make a website with React", sure, it will do great. If it's something that's truly new and complex -- expect many exceptions or segfaults. Possibly infinitely many of them. Apologies, it got confused. And let's not forget the point mentioned in Diffusion models -- as far as we know, GPT-4 doesn't have an internal state, it doesn't have goals or perceptions, it's not an agent. And without that[[3]](#fn7r3ufamh6kr), I don't see an existential risk, even if we scale it up 1000x.   As it stands, I'm pretty convinced[[4]](#fnvbnkfvl254k) that **we need a breakthrough**[[5]](#fnsb4hpgtz22p)(or two) to get to a level of intelligence that's general, superhuman, and potentially threatening. None of our current methods are powerful enough that simply scaling, or incrementally improving them will get us there. On the other hand, there are many great things that these systems can do to improve our lives, so for the time being, I'll happily keep working on AI capabilities, even in the limited scope of my current research.      1. **[^](#fnrefwdal0mwrgc)**Considering the difference between 1993 and 2023, I have no clue what 2053 will be like. 2. **[^](#fnrefezv2f4wcjvv)**Any claim that doesn't rely on recent events, might have as well been made in 1023, when killer robots weren't a big concern [citation needed]. Note that "recent" is a very relative term, but I'm omitting the rise of computers and neural networks in general from this text. 3. **[^](#fnref7r3ufamh6kr)**The news of the week is the plugin system which might move it a step towards agent-ishness, but imo it's a rather small step in the context of existential risk. 4. **[^](#fnrefvbnkfvl254k)**Note: if this were political Twitter, I'd fully expect a response along the lines "Omg you're missing the absolute basics, educate yourself before posting". While I admittedly have not read every single piece of relevant literature, I'd still estimate that over the years I did much more reading and thinking on the topic than a vast majority of the (global/western) population. Possibly even more than the average AI researcher, since x-risk only recently kinda started entering a mainstream. 5. **[^](#fnrefsb4hpgtz22p)**Something on a similar scale to the recent rediscovery of neural networks and their effectiveness.
326ea1b3-6af3-45ac-8607-643c6538e011
trentmkelly/LessWrong-43k
LessWrong
Human priors, features and models, languages, and Solmonoff induction This post was originally inspired by Robin Hanson's publication "Uncommon Priors Require Origin Disputes, but it took a left turn and brought in Solmonoff induction, Shannon entropy, and model splintering. Priors, features, models, Shannon entropy, and computer languages Let's weave a simplified tale about how humans might generate their priors. Humans grow up in the world, getting used to operating within it, long before they learn about Bayesian reasoning. Indeed, some humans never learn explicit Bayesian reasoning at all! Though it seems they often use Bayesian reasoning implicitly. Let's imagine our Hero or Heroine, living their lives and functioning in society. They need a mental apparatus that allows them to cope well with what they encounter everyday, especially what's important to them. They might have a generalised model whose features represent what they care about - and what's important for them to know. If all their friends are music fans, then, to function socially, they may need to distinguish between Ava Max and Masked Wolf. If they work in a kitchen, then it is important for them not to confuse boning knives and filleting knives. In prison, it's lethal to confuse Nuestra Familia with the Aryan Brotherhood. But if they're neither involved nor interested in those various worlds, they can get away with grouping those pairs together as "modern singers", "kitchen knives", and "prison gangs". So people's mental models will contain features that matter to them - actionable features. It's vitally important for all life on Earth the the sun not go red giant tomorrow; however, since there's very little anyone could do about it if it did, there's no need for most people to know anything about red giants or the life cycle of stars. This leads to the famous New Yorker cover, which not only encodes how many New Yorkers do see the world, but also how it is useful for New Yorkers to see the world: We can think of this in terms of Shannon entropy and compress
6f1f27a0-43af-45f7-90ff-3608933e44cf
StampyAI/alignment-research-dataset/arxiv
Arxiv
A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks 1 Introduction --------------- When machine learning classifiers are employed in real-world tasks, they tend to fail when the training and test distributions differ. Worse, these classifiers often fail silently by providing high-confidence predictions while being woefully incorrect (Goodfellow et al., [2015](#bib.bib9); Amodei et al., [2016](#bib.bib1)). Classifiers failing to indicate when they are likely mistaken can limit their adoption or cause serious accidents. For example, a medical diagnosis model may consistently classify with high confidence, even while it should flag difficult examples for human intervention. The resulting unflagged, erroneous diagnoses could blockade future machine learning technologies in medicine. More generally and importantly, estimating when a model is in error is of great concern to AI Safety (Amodei et al., [2016](#bib.bib1)). These high-confidence predictions are frequently produced by softmaxes because softmax probabilities are computed with the fast-growing exponential function. Thus minor additions to the softmax inputs, i.e. the logits, can lead to substantial changes in the output distribution. Since the softmax function is a smooth approximation of an indicator function, it is uncommon to see a uniform distribution outputted for out-of-distribution examples. Indeed, random Gaussian noise fed into an MNIST image classifier gives a “prediction confidence” or predicted class probability of 91%, as we show later. Throughout our experiments we establish that the prediction probability from a softmax distribution has a poor direct correspondence to confidence. This is consistent with a great deal of anecdotal evidence from researchers (Nguyen & O’Connor, [2015](#bib.bib29); Yu et al., [2010](#bib.bib40); Provost et al., [1998](#bib.bib33); Nguyen et al., [2015](#bib.bib28)). However, in this work we also show the prediction probability of incorrect and out-of-distribution examples tends to be lower than the prediction probability for correct examples. Therefore, capturing prediction probability statistics about correct or in-sample examples is often sufficient for detecting whether an example is in error or abnormal, even though the prediction probability viewed in isolation can be misleading. These prediction probabilities form our detection baseline, and we demonstrate its efficacy through various computer vision, natural language processing, and automatic speech recognition tasks. While these prediction probabilities create a consistently useful baseline, at times they are less effective, revealing room for improvement. To give ideas for future detection research, we contribute one method which outperforms the baseline on some (but not all) tasks. This new method evaluates the quality of a neural network’s input reconstruction to determine if an example is abnormal. In addition to the baseline methods, another contribution of this work is the designation of standard tasks and evaluation metrics for assessing the automatic detection of errors and out-of-distribution examples. We use a large number of well-studied tasks across three research areas, using standard neural network architectures that perform well on them. For out-of-distribution detection, we provide ways to supply the out-of-distribution examples at test time like using images from different datasets and realistically distorting inputs. We hope that other researchers will pursue these tasks in future work and surpass the performance of our baselines. In summary, while softmax classifier probabilities are not directly useful as confidence estimates, estimating model confidence is not as bleak as previously believed. Simple statistics derived from softmax distributions provide a surprisingly effective way to determine whether an example is misclassified or from a different distribution from the training data, as demonstrated by our experimental results spanning computer vision, natural language processing, and speech recognition tasks. This creates a strong baseline for detecting errors and out-of-distribution examples which we hope future research surpasses. 2 Problem Formulation and Evaluation ------------------------------------- In this paper, we are interested in two related problems. The first is error and success prediction: can we predict whether a trained classifier will make an error on a particular held-out test example; can we predict if it will correctly classify said example? The second is in- and out-of-distribution detection: can we predict whether a test example is from a different distribution from the training data; can we predict if it is from within the same distribution?111We consider adversarial example detection techniques in a separate work (Hendrycks & Gimpel, [2016a](#bib.bib11)). Below we present a simple baseline for solving these two problems. To evaluate our solution, we use two evaluation metrics. Before mentioning the two evaluation metrics, we first note that comparing detectors is not as straightforward as using accuracy. For detection we have two classes, and the detector outputs a score for both the positive and negative class. If the negative class is far more likely than the positive class, a model may always guess the negative class and obtain high accuracy, which can be misleading (Provost et al., [1998](#bib.bib33)). We must then specify a score threshold so that some positive examples are classified correctly, but this depends upon the trade-off between false negatives (fn) and false positives (fp). Faced with this issue, we employ the Area Under the Receiver Operating Characteristic curve (AUROC) metric, which is a threshold-independent performance evaluation (Davis & Goadrich, [2006](#bib.bib4)). The ROC curve is a graph showing the true positive rate (tpr=tp/(tp+fn)) and the false positive rate (fpr=fp/(fp+tn)) against each other. Moreover, the AUROC can be interpreted as the probability that a positive example has a greater detector score/value than a negative example (Fawcett, [2005](#bib.bib5)). Consequently, a random positive example detector corresponds to a 50% AUROC, and a ‘‘perfect’’ classifier corresponds to 100%.222A debatable, imprecise interpretation of AUROC values may be as follows: 90%—100%: Excellent,   80%—90%: Good,   70%—80%: Fair,   60%—70%: Poor,   50%—60%: Fail. The AUROC sidesteps the issue of threshold selection, as does the Area Under the Precision-Recall curve (AUPR) which is sometimes deemed more informative (Manning & Schütze, [1999](#bib.bib26)). This is because the AUROC is not ideal when the positive class and negative class have greatly differing base rates, and the AUPR adjusts for these different positive and negative base rates. For this reason, the AUPR is our second evaluation metric. The PR curve plots the precision (tp/(tp+fp)) and recall (tp/(tp+fn)) against each other. The baseline detector has an AUPR approximately equal to the precision (Saito & Rehmsmeier, [2015](#bib.bib34)), and a “perfect” classifier has an AUPR of 100%. Consequently, the base rate of the positive class greatly influences the AUPR, so for detection we must specify which class is positive. In view of this, we show the AUPRs when we treat success/normal classes as positive, and then we show the areas when we treat the error/abnormal classes as positive. We can treat the error/abnormal classes as positive by multiplying the scores by −1 and labeling them positive. Note that treating error/abnormal classes as positive classes does not change the AUROC since if S is a score for a successfully classified value, and E is the score for an erroneously classified value, AUROC=P(S>E)=P(−E>−S). We begin our experiments in Section [3](#S3 "3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") where we describe a simple baseline which uses the maximum probability from the softmax label distribution in neural network classifiers. Then in Section [4](#S4 "4 Abnormality Detection with Auxiliary Decoders ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") we describe a method that uses an additional, auxiliary model component trained to reconstruct the input. 3 Softmax Prediction Probability as a Baseline ----------------------------------------------- In what follows we retrieve the maximum/predicted class probability from a softmax distribution and thereby detect whether an example is erroneously classified or out-of-distribution. Specifically, we separate correctly and incorrectly classified *test set* examples and, for each example, compute the softmax probability of the predicted class, i.e., the maximum softmax probability.333We also tried using the KL divergence of the softmax distribution from the uniform distribution for detection. With divergence values, detector AUROCs and AUPRs were highly correlated with AUROCs and AUPRs from a detector using the maximum softmax probability. This divergence is similar to entropy (Steinhardt & Liang, [2016](#bib.bib36); Williams & Renals, [1997](#bib.bib38)). From these two groups we obtain the area under PR and ROC curves. These areas summarize the performance of a binary classifier discriminating with values/scores (in this case, maximum probabilities from the softmaxes) across different thresholds. This description treats correctly classified examples as the positive class, denoted “Success” or “Succ” in our tables. In “Error” or “Err” we treat the the incorrectly classified examples as the positive class; to do this we label incorrectly classified examples as positive and take the negatives of the softmax probabilities of the predicted classes as the scores. For “In,” we treat the in-distribution, correctly classified test set examples as positive and use the softmax probability for the predicted class as a score, while for “Out” we treat the out-of-distribution examples as positive and use the negative of the aforementioned probability. Since the AUPRs for Success, Error, In, Out classifiers depend on the rate of positive examples, we list what area a random detector would achieve with “Base” values. Also in the upcoming results we list the mean predicted class probability of wrongly classified examples (Pred Prob Wrong (mean)) to demonstrate that the softmax prediction probability is a misleading confidence proxy when viewed in isolation. The “Pred. Prob (mean)” columns show this same shortcoming but for out-of-distribution examples. Table labels aside, we begin experimentation with datasets from vision then consider tasks in natural language processing and automatic speech recognition. In all of the following experiments, the AUROCs differ from the random baselines with high statistical significance according to the Wilcoxon rank-sum test. ### 3.1 Computer Vision In the following computer vision tasks, we use three datasets: MNIST, CIFAR-10, and CIFAR-100 (Krizhevsky, [2009](#bib.bib20)). MNIST is a dataset of handwritten digits, consisting of 60000 training and 10000 testing examples. Meanwhile, CIFAR-10 has colored images belonging to 10 different classes, with 50000 training and 10000 testing examples. CIFAR-100 is more difficult, as it has 100 different classes with 50000 training and 10000 testing examples. In Table [1](#S3.T1 "Table 1 ‣ 3.1 Computer Vision ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks"), we see that correctly classified and incorrectly classified examples are sufficiently distinct and thus allow reliable discrimination. Note that the area under the curves degrade with image recognizer test error. | Dataset | AUROC /Base | AUPR Succ/Base | AUPR Err/Base | Pred. Prob Wrong(mean) | Test Set Error | | --- | --- | --- | --- | --- | --- | | MNIST | 97 /50 | 100 /98 | 48 /1.7 | 86 | 1.69 | | CIFAR-10 | 93 /50 | 100 /95 | 43 /5 | 80 | 4.96 | | CIFAR-100 | 87 /50 | 96 /79 | 62 /21 | 66 | 20.7 | Table 1: The softmax predicted class probability allows for discrimination between correctly and incorrectly classified test set examples. “Pred. Prob Wrong(mean)” is the mean softmax probability for wrongly classified examples, showcasing its shortcoming as a direct measure of confidence. Succ/Err Base values are the AUROCs or AUPRs achieved by random classifiers. All entries are percentages. Next, let us consider using softmax distributions to determine whether an example is in- or out-of-distribution. We use all test set examples as the in-distribution (positive) examples. For out-of-distribution (negative) examples, we use realistic images and noise. For CIFAR-10 and CIFAR-100, we use realistic images from the Scene UNderstanding dataset (SUN), which consists of 397 different scenes (Xiao et al., [2010](#bib.bib39)). For MNIST, we use grayscale realistic images from three sources. Omniglot (Lake et al., [2015](#bib.bib21)) images are handwritten characters rather than the handwritten digits in MNIST. Next, notMNIST (Bulatov, [2011](#bib.bib3)) consists of typeface characters. Last of the realistic images, CIFAR-10bw are black and white rescaled CIFAR-10 images. The synthetic “Gaussian” data is random normal noise, and “Uniform” data is random uniform noise. Images are resized when necessary. The results are shown in Table [2](#S3.T2 "Table 2 ‣ 3.1 Computer Vision ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks"). Notice that the mean predicted/maximum class probabilities (Pred. Prob (mean)) are above 75%, but if the prediction probability alone is translated to confidence, the softmax distribution should be more uniform for CIFAR-100. This again shows softmax probabilities should not be viewed as a direct representation of confidence. Fortunately, out-of-distribution examples sufficiently differ in the prediction probabilities from in-distribution examples, allowing for successful detection and generally high area under PR and ROC curves. | In-Distribution / Out-of-Distribution | AUROC /Base | AUPR In /Base | AUPR Out/Base | Pred. Prob (mean) | | --- | --- | --- | --- | --- | | CIFAR-10/SUN | 95 /50 | 89 /33 | 97 /67 | 72 | | CIFAR-10/Gaussian | 97 /50 | 98 /49 | 95 /51 | 77 | | CIFAR-10/All | 96 /50 | 88 /24 | 98 /76 | 74 | | CIFAR-100/SUN | 91 /50 | 83 /27 | 96 /73 | 56 | | CIFAR-100/Gaussian | 88 /50 | 92 /43 | 80 /57 | 77 | | CIFAR-100/All | 90 /50 | 81 /21 | 96 /79 | 63 | | MNIST/Omniglot | 96 /50 | 97 /52 | 96 /48 | 86 | | MNIST/notMNIST | 85 /50 | 86 /50 | 88 /50 | 92 | | MNIST/CIFAR-10bw | 95 /50 | 95 /50 | 95 /50 | 87 | | MNIST/Gaussian | 90 /50 | 90 /50 | 91 /50 | 91 | | MNIST/Uniform | 99 /50 | 99 /50 | 98 /50 | 83 | | MNIST/All | 91 /50 | 76 /20 | 98 /80 | 89 | Table 2: Distinguishing in- and out-of-distribution test set data for image classification. CIFAR-10/All is the same as CIFAR-10/(SUN, Gaussian). All values are percentages. For reproducibility, let us specify the model architectures. The MNIST classifier is a three-layer, 256 neuron-wide, fully-connected network trained for 30 epochs with Adam (Kingma & Ba, [2015](#bib.bib19)). It uses a GELU nonlinearity (Hendrycks & Gimpel, [2016b](#bib.bib12)), xΦ(x), where Φ(x) is the CDF of the standard normal distribution. We initialize our weights according to (Hendrycks & Gimpel, [2016c](#bib.bib13)), as it is suited for arbitrary nonlinearities. For CIFAR-10 and CIFAR-100, we train a 40-4 wide residual network (Zagoruyko & Komodakis, [2016](#bib.bib41)) for 50 epochs with stochastic gradient descent using restarts (Loshchilov & Hutter, [2016](#bib.bib24)), the GELU nonlinearity, and standard mirroring and cropping data augmentation. ### 3.2 Natural Language Processing Let us turn to a variety of tasks and architectures used in natural language processing. #### 3.2.1 Sentiment Classification The first NLP task is binary sentiment classification using the IMDB dataset (Maas et al., [2011](#bib.bib25)), a dataset of polarized movie reviews with 25000 training and 25000 test reviews. This task allows us to determine if classifiers trained on a relatively small dataset still produce informative softmax distributions. For this task we use a linear classifier taking as input the average of trainable, randomly initialized word vectors with dimension 50 (Joulin et al., [2016](#bib.bib18); Iyyer et al., [2015](#bib.bib17)). We train for 15 epochs with Adam and early stopping based upon 5000 held-out training reviews. Again, Table [3](#S3.T3 "Table 3 ‣ 3.2.1 Sentiment Classification ‣ 3.2 Natural Language Processing ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") shows that the softmax distributions differ between correctly and incorrectly classified examples, so prediction probabilities allow us to detect reliably which examples are right and wrong. Now we use the Customer Review (Hu & Liu, [2004](#bib.bib16)) and Movie Review (Pang et al., [2002](#bib.bib31)) datasets as out-of-distribution examples. The Customer Review dataset has reviews of products rather than only movies, and the Movie Review dataset has snippets from professional movie reviewers rather than full-length amateur reviews. We leave all test set examples from IMDB as in-distribution examples, and out-of-distribution examples are the 500 or 1000 test reviews from Customer Review and Movie Review datasets, respectively. Table [4](#S3.T4 "Table 4 ‣ 3.2.1 Sentiment Classification ‣ 3.2 Natural Language Processing ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") displays detection results, showing a similar story to Table 2. | | | | | | | | --- | --- | --- | --- | --- | --- | | Dataset | AUROC /Base | AUPR Succ/Base | AUPR Err/Base | Pred. Prob Wrong(mean) | Test Set Error | | IMDB | 82 /50 | 97 /88 | 36 /12 | 74 | 11.9 | Table 3: Detecting correct and incorrect classifications for binary sentiment classification. | In-Distribution / Out-of-Distribution | AUROC /Base | AUPR In /Base | AUPR Out/Base | Pred. Prob (mean) | | --- | --- | --- | --- | --- | | IMDB/Customer Reviews | 95 /50 | 99 /89 | 60 /11 | 62 | | IMDB/Movie Reviews | 94 /50 | 98 /72 | 80 /28 | 63 | | IMDB/All | 94 /50 | 97 /66 | 84 /34 | 63 | Table 4: Distinguishing in- and out-of-distribution test set data for binary sentiment classification. IMDB/All is the same as IMDB/(Customer Reviews, Movie Reviews). All values are percentages. #### 3.2.2 Text Categorization We turn to text categorization tasks to determine whether softmax distributions are useful for detecting similar but out-of-distribution examples. In the following text categorization tasks, we train classifiers to predict the subject of the text they are processing. In the 20 Newsgroups dataset (Lang, [1995](#bib.bib22)), there are 20 different newsgroup subjects with a total of 20000 documents for the whole dataset. The Reuters 8 (Lewis et al., [2004](#bib.bib23)) dataset has eight different news subjects with nearly 8000 stories in total. The Reuters 52 dataset has 52 news subjects with slightly over 9000 news stories; this dataset can have as few as three stories for a single subject. For the 20 Newsgroups dataset we train a linear classifier on 30-dimensional word vectors for 20 epochs. Meanwhile, Reuters 8 and Retuers 52 use one-layer neural networks with a bag-of-words input and a GELU nonlinearity, all optimized with Adam for 5 epochs. We train on a subset of subjects, leaving out 5 newsgroup subjects from 20 Newsgroups, 2 news subjects from Reuters 8, and 12 news subjects from Reuters 52, leaving the rest as out-of-distribution examples. Table [5](#S3.T5 "Table 5 ‣ 3.2.2 Text Categorization ‣ 3.2 Natural Language Processing ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") shows that with these datasets and architectures, we can detect errors dependably, and Table [6](#S3.T6 "Table 6 ‣ 3.2.2 Text Categorization ‣ 3.2 Natural Language Processing ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") informs us that the softmax prediction probabilities allow for detecting out-of-distribution subjects. | Dataset | AUROC /Base | AUPR Succ/Base | AUPR Err/Base | Pred.Prob Wrong(mean) | Test Set Error | | --- | --- | --- | --- | --- | --- | | 15 Newsgroups | 89 /50 | 99 /93 | 42 /7.3 | 53 | 7.31 | | Reuters 6 | 89 /50 | 100 /98 | 35 /2.5 | 77 | 2.53 | | Reuters 40 | 91 /50 | 99 /92 | 45 /7.6 | 62 | 7.55 | Table 5: Detecting correct and incorrect classifications for text categorization. | In-Distribution / Out-of-Distribution | AUROC /Base | AUPR In/Base | AUPR Out/Base | Pred. Prob (mean) | | --- | --- | --- | --- | --- | | 15/5 Newsgroups | 75 /50 | 92 /84 | 45 /16 | 65 | | Reuters6/Reuters2 | 92 /50 | 100 /95 | 56 /4.5 | 72 | | Reuters40/Reuters12 | 95 /50 | 100 /93 | 60 /7.2 | 47 | Table 6: Distinguishing in- and out-of-distribution test set data for text categorization. #### 3.2.3 Part-of-Speech Tagging Part-of-speech (POS) tagging of newswire and social media text is our next challenge. We use the Wall Street Journal portion of the Penn Treebank (Marcus et al., [1993](#bib.bib27)) which contains 45 distinct POS tags. For social media, we use POS-annotated tweets (Gimpel et al., [2011](#bib.bib7); Owoputi et al., [2013](#bib.bib30)) which contain 25 tags. For the WSJ tagger, we train a bidirectional long short-term memory recurrent neural network (Hochreiter & Schmidhuber, [1997](#bib.bib15)) with three layers, 128 neurons per layer, with randomly initialized word vectors, and this is trained on 90% of the corpus for 10 epochs with stochastic gradient descent with a batch size of 32. The tweet tagger is simpler, as it is two-layer neural network with a GELU nonlinearity, a weight initialization according to (Hendrycks & Gimpel, [2016c](#bib.bib13)), pretrained word vectors trained on a corpus of 56 million tweets (Owoputi et al., [2013](#bib.bib30)), and a hidden layer size of 256, all while training on 1000 tweets for 30 epochs with Adam and early stopping with 327 validation tweets. Error detection results are in Table [7](#S3.T7 "Table 7 ‣ 3.2.3 Part-of-Speech Tagging ‣ 3.2 Natural Language Processing ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks"). For out-of-distribution detection, we use the WSJ tagger on the tweets as well as weblog data from the English Web Treebank (Bies et al., [2012](#bib.bib2)). The results are shown in Table [8](#S3.T8 "Table 8 ‣ 3.2.3 Part-of-Speech Tagging ‣ 3.2 Natural Language Processing ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks"). Since the weblog data is closer in style to newswire than are the tweets, it is harder to detect whether a weblog sentence is out-of-distribution than a tweet. Indeed, since POS tagging is done at the word-level, we are detecting whether each word is out-of-distribution given the word and contextual features. With this in mind, we see that it is easier to detect words as out-of-distribution if they are from tweets than from blogs. | Dataset | AUROC /Base | AUPR Succ/Base | AUPR Err/Base | Pred. Prob Wrong(mean) | Test Set Error | | --- | --- | --- | --- | --- | --- | | WSJ | 96 /50 | 100 /96 | 51 /3.7 | 71 | 3.68 | | Twitter | 89 /50 | 98 /87 | 53 /13 | 69 | 12.59 | Table 7: Detecting correct and incorrect classifications for part-of-speech tagging. | In-Distribution / Out-of-Distribution | AUROC /Base | AUPR In/Base | AUPR Out/Base | Pred. Prob (mean) | | --- | --- | --- | --- | --- | | WSJ/Twitter | 80 /50 | 98 /92 | 41 /7.7 | 81 | | WSJ/Weblog\* | 61 /50 | 88 /86 | 30 /14 | 93 | Table 8: Detecting out-of-distribution tweets and blog articles for part-of-speech tagging. All values are percentages. \*These examples are atypically close to the training distribution. ### 3.3 Automatic Speech Recognition Now we consider a task which uses softmax values to construct entire sequences rather than determine an input’s class. Our sequence prediction system uses a bidirectional LSTM with two-layers and a clipped GELU nonlinearity, optimized for 60 epochs with RMSProp trained on 80% of the TIMIT corpus (Garofolo et al., [1993](#bib.bib6)). The LSTM is trained with connectionist temporal classification (CTC) (Graves et al., [2006](#bib.bib10)) for predicting sequences of phones given MFCCs, energy, and first and second deltas of a 25ms frame. When trained with CTC, the LSTM learns to have its phone label probabilities spike momentarily while mostly predicting blank symbols otherwise. In this way, the softmax is used differently from typical classification problems, providing a unique test for our detection methods. We do not show how the system performs on correctness/incorrectness detection because errors are not binary and instead lie along a range of edit distances. However, we can perform out-of-distribution detection. Mixing the TIMIT audio with realistic noises from the Aurora-2 dataset (Hirsch & Pearce, [2000](#bib.bib14)), we keep the TIMIT audio volume at 100% and noise volume at 30%, giving a mean SNR of approximately 5. Speakers are still clearly audible to the human ear but confuse the phone recognizer because the prediction edit distance more than doubles. For more out-of-distribution examples, we use the test examples from the THCHS-30 dataset (Wang & Zhang, [2015](#bib.bib37)), a Chinese speech corpus. Table [9](#S3.T9 "Table 9 ‣ 3.3 Automatic Speech Recognition ‣ 3 Softmax Prediction Probability as a Baseline ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") shows the results. Crucially, when performing detection, we compute the softmax probabilities while ignoring the blank symbol’s logit. With the blank symbol’s presence, the softmax distributions at most time steps predict a blank symbol with high confidence, but without the blank symbol we can better differentiate between normal and abnormal distributions. With this modification, the softmax prediction probabilities allow us to detect whether an example is out-of-distribution. | In-Distribution / Out-of-Distribution | AUROC /Base | AUPR In/Base | AUPR Out/Base | Pred. Prob (mean) | | --- | --- | --- | --- | --- | | TIMIT/TIMIT+Airport | 99 /50 | 99 /50 | 99 /50 | 59 | | TIMIT/TIMIT+Babble | 100 /50 | 100 /50 | 100 /50 | 55 | | TIMIT/TIMIT+Car | 98 /50 | 98 /50 | 98 /50 | 59 | | TIMIT/TIMIT+Exhibition | 100 /50 | 100 /50 | 100 /50 | 57 | | TIMIT/TIMIT+Restaurant | 98 /50 | 98 /50 | 98 /50 | 60 | | TIMIT/TIMIT+Street | 100 /50 | 100 /50 | 100 /50 | 52 | | TIMIT/TIMIT+Subway | 100 /50 | 100 /50 | 100 /50 | 56 | | TIMIT/TIMIT+Train | 100 /50 | 100 /50 | 100 /50 | 58 | | TIMIT/Chinese | 85 /50 | 80 /34 | 90 /66 | 64 | | TIMIT/All | 97 /50 | 79 /10 | 100 /90 | 58 | Table 9: Detecting out-of-distribution distorted speech. All values are percentages. 4 Abnormality Detection with Auxiliary Decoders ------------------------------------------------ Having seen that softmax prediction probabilities enable abnormality detection, we now show there is other information sometimes more useful for detection. To demonstrate this, we exploit the learned internal representations of neural networks. We start by training a normal classifier and append an auxiliary decoder which reconstructs the input, shown in Figure [1](#A1.F1 "Figure 1 ‣ Appendix A Abnormality Module Example ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks"). Auxiliary decoders are sometimes known to increase classification performance (Zhang et al., [2016](#bib.bib42)). The decoder and scorer are trained jointly on in-distribution examples. Thereafter, the blue layers in Figure [1](#A1.F1 "Figure 1 ‣ Appendix A Abnormality Module Example ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") are frozen. Then we train red layers on clean and noised training examples, and the sigmoid output of the red layers scores how normal the input is. Consequently, noised examples are in the abnormal class, clean examples are of the normal class, and the sigmoid is trained to output to which class an input belongs. After training we consequently have a normal classifier, an auxiliary decoder, and what we call an abnormality module. The gains from the abnormality module demonstrate there are possible research avenues for outperforming the baseline. ### 4.1 Timit We test the abnormality module by revisiting the TIMIT task with a different architecture and show how these auxiliary components can greatly improve detection. The system is a three-layer, 1024-neuron wide classifier with an auxiliary decoder and abnormality module. This network takes as input 11 frames and must predict the phone of the center frame, 26 features per frame. Weights are initialized according to (Hendrycks & Gimpel, [2016c](#bib.bib13)). This network trains for 20 epochs, and the abnormality module trains for two. The abnormality module sees clean examples and, as negative examples, TIMIT examples distorted with either white noise, brown noise (noise with its spectral density proportional to 1/f2), or pink noise (noise with its spectral density proportional to 1/f) at various volumes. We note that the abnormality module is *not* trained on the same type of noise added to the test examples. Nonetheless, Table [10](#S4.T10 "Table 10 ‣ 4.1 TIMIT ‣ 4 Abnormality Detection with Auxiliary Decoders ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks") shows that simple noised examples translate to effective detection of realistically distorted audio. We detect abnormal examples by comparing the typical abnormality module outputs for clean examples with the outputs for the distorted examples. The noises are from Aurora-2 and are added to TIMIT examples with 30% volume. We also use the THCHS-30 dataset for Chinese speech. Unlike before, we use the THCHS-30 training examples rather than test set examples because fully connected networks can evaluate the whole training set sufficiently quickly. It is worth mentioning that *fully connected* deep neural networks are noise robust (Seltzer et al., [2013](#bib.bib35)), yet the abnormality module can still detect whether an example is out-of-distribution. To see why this is remarkable, note that the network’s frame classification error is 29.69% on the *entire* test (not core) dataset, and the average classification error for distorted examples is 30.43%—this is unlike the bidirectional LSTM which had a more pronounced performance decline. Because the classification degradation was only slight, the softmax statistics alone did not provide useful out-of-distribution detection. In contrast, the abnormality module provided scores which allowed the detection of different-but-similar examples. In practice, it may be important to determine whether an example is out-of-distribution even if it does not greatly confuse the network, and the abnormality module facilitates this. | In-Distribution / Out-of-Distribution | AUROC /Base Softmax | AUROC /Base AbMod | AUPR In/Base Softmax | AUPR In/Base AbMod | AUPR Out/Base Softmax | AUPR Out/Base AbMod | | --- | --- | --- | --- | --- | --- | --- | | TIMIT/+Airport | 75 /50 | 100 /50 | 77 /41 | 100 /41 | 73 /59 | 100 /59 | | TIMIT/+Babble | 94 /50 | 100 /50 | 95 /41 | 100 /41 | 91 /59 | 100 /59 | | TIMIT/+Car | 70 /50 | 98 /50 | 69 /41 | 98 /41 | 70 /59 | 98 /59 | | TIMIT/+Exhib. | 91 /50 | 98 /50 | 92 /41 | 98 /41 | 91 /59 | 98 /59 | | TIMIT/+Rest. | 68 /50 | 95 /50 | 70 /41 | 96 /41 | 67 /59 | 95 /59 | | TIMIT/+Subway | 76 /50 | 96 /50 | 77 /41 | 96 /41 | 74 /59 | 96 /59 | | TIMIT/+Street | 89 /50 | 98 /50 | 91 /41 | 99 /41 | 85 /59 | 98 /59 | | TIMIT/+Train | 80 /50 | 100 /50 | 82 /41 | 100 /41 | 77 /59 | 100 /59 | | TIMIT/Chinese | 79 /50 | 90 /50 | 41 /12 | 66 /12 | 96 /88 | 98 /88 | | Average | 80 | 97 | 77 | 95 | 80 | 98 | Table 10: Abnormality modules can generalize to novel distortions and detect out-of-distribution examples even when they do not severely degrade accuracy. All values are percentages. ### 4.2 Mnist Finally, much like in a previous experiment, we train an MNIST classifier with three layers of width 256. This time, we also use an auxiliary decoder and abnormality module rather than relying on only softmax statistics. For abnormal examples we blur, rotate, or add Gaussian noise to training images. Gains from the abnormality module are shown in Table [11](#S4.T11 "Table 11 ‣ 4.2 MNIST ‣ 4 Abnormality Detection with Auxiliary Decoders ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks"), and there is a consistent out-of-sample detection improvement compared to softmax prediction probabilities. Even for highly dissimilar examples the abnormality module can further improve detection. | In-Distribution / Out-of-Distribution | AUROC /Base Softmax | AUROC /Base AbMod | AUPR In/Base Softmax | AUPR In/Base AbMod | AUPR Out/Base Softmax | AUPR Out/Base AbMod | | --- | --- | --- | --- | --- | --- | --- | | MNIST/Omniglot | 95 /50 | 100 /50 | 95 /52 | 100 /52 | 95 /48 | 100 /48 | | MNIST/notMNIST | 87 /50 | 100 /50 | 88 /50 | 100 /50 | 90 /50 | 100 /50 | | MNIST/CIFAR-10bw | 98 /50 | 100 /50 | 98 /50 | 100 /50 | 98 /50 | 100 /50 | | MNIST/Gaussian | 88 /50 | 100 /50 | 88 /50 | 100 /50 | 90 /50 | 100 /50 | | MNIST/Uniform | 99 /50 | 100 /50 | 99 /50 | 100 /50 | 99 /50 | 100 /50 | | Average | 93 | 100 | 94 | 100 | 94 | 100 | Table 11: Improved detection using the abnormality module. All values are percentages. 5 Discussion and Future Work ----------------------------- The abnormality module demonstrates that in some cases the baseline can be beaten by exploiting the representations of a network, suggesting myriad research directions. Some promising future avenues may utilize the intra-class variance: if the distance from an example to another of the same predicted class is abnormally high, it may be out-of-distribution (Giryes et al., [2015](#bib.bib8)). Another path is to feed in a vector summarizing a layer’s activations into an RNN, one vector for each layer. The RNN may determine that the activation patterns are abnormal for out-of-distribution examples. Others could make the detections fine-grained: is the out-of-distribution example a known-unknown or an unknown-unknown? A different avenue is not just to detect correct classifications but to output the probability of a correct detection. In Appendix [B](#A2 "Appendix B Metrics for Meaningful Confidence Values ‣ A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks"), we show a baseline and evaluation metrics that future research can utilize for estimating the probability of a correct classification. These are but a few ideas for improving error and out-of-distribution detection. We hope that any new detection methods are tested on a variety of tasks and architectures of the researcher’s choice. A basic demonstration could include the following datasets: MNIST, CIFAR, IMDB, and tweets because vision-only demonstrations may not transfer well to other architectures and datasets. Reporting the AUPR and AUROC values is important, and so is the underlying classifier’s accuracy since an always-wrong classifier gets a maximum AUPR for error detection if error is the positive class. Also, future research need not use the exact values from this paper for comparisons. Machine learning systems evolve, so tethering the evaluations to the exact architectures and datasets in this paper is needless. Instead, one could simply choose a variety of datasets and architectures possibly like those above and compare their detection method with a detector based on the softmax prediction probabilities from their classifiers. These are our basic recommendations for others who try to surpass the baseline on this underexplored challenge. 6 Conclusion ------------- We demonstrated a softmax prediction probability baseline for error and out-of-distribution detection across several architectures and numerous datasets. We then presented the abnormality module, which provided superior scores for discriminating between normal and abnormal examples on tested cases. The abnormality module demonstrates that the baseline can be beaten in some cases, and this implies there is room for future research. Our hope is that other researchers investigate architectures which make predictions in view of abnormality estimates, and that others pursue more reliable methods for detecting errors and out-of-distribution inputs because knowing when a machine learning system fails strikes us as highly important. Acknowledgments --------------- We would like to thank John Wieting, Hao Tang, Karen Livescu, Greg Shakhnarovich, and our reviewers for their suggestions. We would also like to thank NVIDIA Corporation for donating several TITAN X GPUs used in this research.
dfbcef46-3ed3-44a2-83c4-84a47e523dbe
trentmkelly/LessWrong-43k
LessWrong
Measuring whether AIs can statelessly strategize to subvert security measures (Work done at Redwood Research. Thanks to Misha Wagner, Fabien Roger, Tomek Korbak, Justis Mills, Samuel Marks, Charlie Griffin, Zach Stein-Perlman, and Aryan Bhatt for feedback on drafts.) One way to show that risk from deploying an AI system is small is by showing that the model is not capable of subverting security measures enough to cause substantial harm. In AI control research so far, control evaluations have measured whether a red-team-created attack policy can defeat control measures, but they haven't measured how effectively models can generate such attack policies themselves. In particular, lack of a persistent memory poses a significant challenge for models strategizing to subvert security. In a new paper, we introduce evaluations that test strategic capability in the context of particular simulated deployments. We argue that in many deployments, a stateless model would need to reason highly reliably in order for its strategizing to substantially improve its chances of subverting the control protocol. Our results on Claude 3.5 Sonnet (new) illustrate this dynamic. ---------------------------------------- Imagine you're an AI system with goals that you know are in conflict with those of your AI lab. You know that you were trained with the intent of being deployed for internal use as a research engineering assistant that writes code mostly autonomously. On the current input, you observe an opportunity to exfiltrate your weights (or launch a rogue internal deployment). You also know that the AI lab has complete control over the context that you observe, and that lab policies commit them to red-teaming their models before deploying them. What do you do?  You might have estimated that the lab will red-team several thousand inputs and then deploy you on many times more. And you might have some extra reason to believe that this call won’t be red-teamed or audited because the context would be very expensive for the AI lab to understand. After reasoning throu
54df2598-cbc7-4f2f-915c-5d9cc4c8a367
trentmkelly/LessWrong-43k
LessWrong
[Meta] The Decline of Discussion: Now With Charts! [Based on Alexandros's excellent dataset.] I haven't done any statistical analysis, but looking at the charts I'm not sure it's necessary. The discussion section of LessWrong has been steadily declining in participation. My fairly messy spreadsheet is available if you want to check the data or do additional analysis. Enough talk, you're here for the pretty pictures. The number of posts has been steadily declining since 2011, though the trend over the last year is less clear. Note that I have excluded all posts with 0 or negative Karma from the dataset.   The total Karma given out each month has similarly been in decline. Is it possible that there have been fewer posts, but of a higher quality? No, at least under initial analysis the average Karma seems fairly steady. My prior here is that we're just seeing less visitors overall, which leads to fewer votes being distributed among fewer posts for the same average value. I would have expected the average karma to drop more than it did--to me that means that participation has dropped more steeply than mere visitation. Looking at the point values of the top posts would be helpful here, but I haven't done that analysis yet. These are very disturbing to me, as someone who has found LessWrong both useful and enjoyable over the past few years. It raises several questions:   1. What should the purpose of this site be? Is it supposed to be building a movement or filtering down the best knowledge? 2. How can we encourage more participation? 3. What are the costs of various means of encouraging participation--more arguing, more mindkilling, more repetition, more off-topic threads, etc?   Here are a few strategies that come to mind: Idea A: Accept that LessWrong has fulfilled its purpose and should be left to fade away, or allowed to serve as a meetup coordinator and repository of the highest quality articles. My suspicion is that without strong new content and an online community, the strength of the indivi
e851455d-8252-4e7f-9218-b01601abcee5
StampyAI/alignment-research-dataset/alignmentforum
Alignment Forum
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src: local('MathJax\_Size4'), local('MathJax\_Size4-Regular')} @font-face {font-family: MJXc-TeX-size4-Rw; src /\*1\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/eot/MathJax\_Size4-Regular.eot'); src /\*2\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/woff/MathJax\_Size4-Regular.woff') format('woff'), url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/otf/MathJax\_Size4-Regular.otf') format('opentype')} @font-face {font-family: MJXc-TeX-vec-R; src: local('MathJax\_Vector'), local('MathJax\_Vector-Regular')} @font-face {font-family: MJXc-TeX-vec-Rw; src /\*1\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/eot/MathJax\_Vector-Regular.eot'); src /\*2\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/woff/MathJax\_Vector-Regular.woff') format('woff'), url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/otf/MathJax\_Vector-Regular.otf') format('opentype')} @font-face {font-family: MJXc-TeX-vec-B; src: local('MathJax\_Vector Bold'), local('MathJax\_Vector-Bold')} @font-face {font-family: MJXc-TeX-vec-Bx; src: local('MathJax\_Vector'); font-weight: bold} @font-face {font-family: MJXc-TeX-vec-Bw; src /\*1\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/eot/MathJax\_Vector-Bold.eot'); src /\*2\*/: url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/woff/MathJax\_Vector-Bold.woff') format('woff'), url('https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/fonts/HTML-CSS/TeX/otf/MathJax\_Vector-Bold.otf') format('opentype')} One notable aspect of the extant cooperative oracle results is that they are in a different setting from the usual reflective oracle results. [The usual reflective oracle results](https://arxiv.org/pdf/1508.04145.pdf) show a fixed point in the space of potential oracles,[0,1]M×[0,1]∪Q×[0,1]M. The first component of this is a function query:M×[0,1]∪Q→[0,1] which dictates the probability of the potential oracle outputting 1 (0 otherwise), when asked about whether turing machine M outputs 1 with probability greater than some rational number. The second component of this is a function that maps each turing machine using the oracle to a probability of outputting a 1. The [cooperative oracle results elsewhere on IAFF](https://agentfoundations.org/item?id=1469) show a fixed point in the space of strategies for a game, ∏i∈IΔ(Si), where Si is the set of strategies for the i’th player. I was able to successfully translate the cooperative oracle existence proof from strategy-space to function-space. However, the further step of taking an arbitrary point that’s a fixed point in strategy space, and explicitly building a true reflective oracle in function-space that results in that fixed point being played in the associated game, ran into some problems. There were assumptions that needed to be made to get that to work out, but the most unrealistic by far was the requirement of strategy continuity. As an example, in the game of matching pennies, if the probability of the other player outputting “heads” is 0.5, the set of acceptable strategies goes from a simple “heads” or “tails” to “any possible mixture of heads and tails”, while this requirement mandates that the strategy chosen just shifts very fast from “all heads” to “all tails” in the vicinity of 0.5. At the heart of this insufficiently strong result is the question of “just what does it mean to have a convex set of possible responses without one picked out in particular?” One possible interpretation is that the convex set comes from the turing machine/player having a probability of not halting, so there’s a degree of freedom in what probability distribution the oracle says about it. This doesn’t seem realistic. An oracle-equipped player playing matching pennies against coin-flip bot has their “set of acceptable strategies” include all mixtures of heads and tails, but it doesn’t make sense to say “ah, well, the player just doesn’t ever halt and select a move, and they can only be said to play heads with 50% probability by consulting the oracle about their behavior, upon which the oracle hallucinates an arbitrary nonstandard play at the end of time” Well then, assuming halting, it’s possible to interpret “convex set of possible responses” to refer to the convex set being produced by the choice of oracle. (an "oracle" will be defined as something that has the sharp 0-1 transition behavior around the probability of another turing machine outputting something, and accurately has the transition take place at the true probability. Further restrictions on the randomization behavior at the threshold are not imposed) In the previous example against coinflip bot, the strategy “call the oracle on (coinflipbot,0.5) and respond with the opposite of what the oracle outputs” does indeed produce a convex set of possible responses, induced by what probability the oracle reports back when you give it something that’s *exactly* on the threshold. As a quick refresher, reflective oracles can randomize when you give them a query where the rational number is the exact probability of the machine outputting 1, and there’s a degree of freedom in what probability they randomize with. So, these “convex sets of possible responses” come from the choice of oracle, right? If you specify oracle access to a particular strategy, there are lots of different possible oracles that could be chosen, and when you plot all the responses produced by choosing a particular oracle back into strategy-space, it makes a convex set, doesn't it?" Well, no. Here's the explicit counterexample. A player/turing machine whose set of “possible responses” (where possible responses are strategies that could be played by an appropriate choice of oracle) to another player is nonconvex in strategy-space. Player A just flips a coin to decide their move, and Player B implements the following code. IF(oracle(A,0.5)=1) ``` IF(oracle(A,0.5)=1) Output Move_1 ELSE Output Move_2 ``` Else Output Move\_3 Now, since player A flips a coin, the probability distribution between moves 1, 2, and 3 will be dictated by how the oracle randomizes on (A,0.5) as an input. Select the oracle that outputs 1 with 50% probability, else 0. Then the probability distribution is 25% for move 1, 25% for move 2, and 50% for move 3. Now select the oracle that outputs 1 with 100% probability. Then the probability distribution is 100% for move 1. A mixture of these two points is the probability distribution 62.5% for move 1, 12.5% for move 2, and 25% for move 3. Thus, the oracle must output 1 on the query (A,0.5) √.625 of the time. And we arrive at approximate probabilities of 62.5% for move 1, 16.6% for move 2, and 20.9% for move 3, thus our 50/50 mixture of those two points does not have an associated oracle which could produce it. Ok, so what’s the takeaway? The requirement for “the strategy of a player is continuous” in the theorem that links cooperative oracles in strategy-space to cooperative oracles in function-space can’t be disposed of, until someone figures out an interpretation of “convex set of possible responses” that isn’t “the player doesn’t halt” or “the choice of oracle dictates which of the possible responses will be chosen”
ef778b3e-8a8f-40ff-aeff-fddba29dd23f
trentmkelly/LessWrong-43k
LessWrong
When Science Can't Help Once upon a time, a younger Eliezer had a stupid theory.  Let's say that Eliezer18's stupid theory was that consciousness was caused by closed timelike curves hiding in quantum gravity.  This isn't the whole story, not even close, but it will do for a start. And there came a point where I looked back, and realized: 1. I had carefully followed everything I'd been told was Traditionally Rational, in the course of going astray.  For example, I'd been careful to only believe in stupid theories that made novel experimental predictions, e.g., that neuronal microtubules would be found to support coherent quantum states. 2. Science would have been perfectly fine with my spending ten years trying to test my stupid theory, only to get a negative experimental result, so long as I then said, "Oh, well, I guess my theory was wrong." From Science's perspective, that is how things are supposed to work—happy fun for everyone.  You admitted your error!  Good for you!  Isn't that what Science is all about? But what if I didn't want to waste ten years? Well... Science didn't have much to say about that.  How could Science say which theory was right, in advance of the experimental test?  Science doesn't care where your theory comes from—it just says, "Go test it." This is the great strength of Science, and also its great weakness. Gray Area asked: > Eliezer, why are you concerned with untestable questions? Because questions that are easily immediately tested are hard for Science to get wrong. I mean, sure, when there's already definite unmistakable experimental evidence available, go with it.  Why on Earth wouldn't you? But sometimes a question will have very large, very definite experimental consequences in your future—but you can't easily test it experimentally right now—and yet there is a strong rational argument. Macroscopic quantum superpositions are readily testable:  It would just take nanotechnologic precision, very low temperatures, and a nice clear area of int
71a4b670-d686-46ac-a45c-9793a0681eeb
trentmkelly/LessWrong-43k
LessWrong
Good movies for rationalists? Hi, what good movies can you suggest that give ideas or inspirations on how to be more rational? I just watched [Memento](https://en.wikipedia.org/wiki/Memento_%28film%29) last night and I was very impressed. (No spoilers in this post) The main character is a guy who suffers from amnesia, he forgets everything after a couple minutes so he has developed a system to cope with it. He takes pictures and writes notes. E.g. when staying at a hotel he takes a picture of it and put it in his pocket. So later when he doesnt know where he is staying he searches his pockets, finds the picture of the hotel and then he knows. What I learned I identified with the character in the movie because in spite of not having amnesia my memory as everyone elses isn't perfect either and I have all the quirks(biases) of a normal human brain. I cant exactly remember what I did last Thursday at 3 PM. Do I actually know why I am doing what Im doing or why I believe what I believe? I may have good rationalizations for both, of course, but that doesnt mean they are the real reasons. I like to read LW but I havent developed much of a system to actually be more rational. If anyone has, I would be eager to read about it. Practical Advice What system could I develop to be more rational? One thing that a lot of management experts(e.g. Peter Drucker) have already pointed out is to write down how we actually spend our time because often how we spend it is not how we think we spend it and we end up spending much more time on unproductive activities than we are aware of. How much time went into random internet browsing last week? I will start an activity log during work: how much time Im spending on what. This will be a first step.    
3662bfd9-2e48-45c4-8877-17d499c0fb24
trentmkelly/LessWrong-43k
LessWrong
An Exploratory Toy AI Takeoff Model cross-posted from niplav.github.io > In AI safety, significant time has been spent on the question of the intelligence of AI systems over time, especially during takeoff. An underappreciated argument in the debate has been the idea that the more intelligent an AI system becomes, the better it can search the space of possible optimization algorithms. This post proposes a computational model of this process by creating an n-dimensional search space and then running a very simple hill-climbing algorithm and brute-force search on that space. Possible further improvements to the model are suggested, and implications are discussed. An Exploratory Toy AI Takeoff Model > Libre de la metáfora y del mito > labra un arduo cristal: el infinito > mapa de Aquel que es todas Sus estrellas. – Jorge Luis Borges, “Spinoza”, 1964 > Paraphrasing Roache (2008) the state of play is such that nobody believes the result of a simulation, except the person who performed the simulation, and everybody believes the result of an experiment, except the person who ran the experiment. – Ryan G. McClarren, “Uncertainty Quantification and Predictive Computational Science“ p. 9, 2018 (Although the quote apparently goes back to Einstein, see “The advancement of science, and its burdens” p. 13, only there with "theory" instead of "simulation"). > And let me just make an aside. There’s a lot of meta-debate that goes on in the AI safety community which I don’t understand why: it’s not as if we haven’t got enough real work to do. So now we have meta-debates about whether you should focus on short-term or long-term, or whether we should try to reduce the conflict between the short-termers and the long-termers and it’s like, there doesn’t need to be a conflict. – Stuart J. Russell, “The flaws that make today’s AI architecture unsafe and a new approach that could fix it” (Episode 80 of the 80,000 hours podcast), 2020 Introduction Many regard the trajectory of future AI development as crucial: when
e72190e6-8fb9-4008-a6ac-efaf86094588
trentmkelly/LessWrong-43k
LessWrong
How to Disentangle the Past and the Future I'm on my way to an important meeting. Am I worried? I'm not worried. The presentation is on my laptop. I distinctly remember putting it there (in the past), so I can safely predict that it's going to be there when I get to the office (in the future) - this is how well my laptop carries information through space and time. My partner has no memory of me copying the file to the laptop. For her, the past and the future have mutual information: if Omega assured her that I'd copied the presentation, she would be able to predict the future much better than she can now. For me, the past and the future are much less statistically dependent. Whatever entanglement remains between them is due to my memory not being perfect. If my partner suddenly remembers that she saw me copying the file, I will be a little bit more sure that I remember correctly, and that we'll have it at the meeting. Or if somehow, despite my very clear mental image of copying the file, it's not there at the meeting, my first suspicion will nevertheless be that I hadn't. These unlikely possibilities aside, my memory does serve me. My partner is much less certain of the future than me, and more to the point, her uncertainty would decrease much more than mine if we both suddenly became perfectly aware of the past. But now she turns on my laptop and checks. The file is there, yes, I could have told her that. And now that we know the state of my laptop, the past and the future are completely disentangled: maybe I put the file there, maybe the elves did - it makes no difference for the meeting. And maybe by the time we get to the office a hacker will remotely delete the file - its absence at the meeting will not be evidence that I'd neglected to copy the file: it was right there! We saw it! (By "entanglement" I don't mean anything quantum theoretic; here it refers to statistical dependence, and its strength is measured by mutual information.) The past and the future have mutual information. This is a neces
a21be754-60be-4985-b7c3-cfc442125c66
trentmkelly/LessWrong-43k
LessWrong
Estimating the cost-effectiveness of research At a societal level, how much money should we put into medical research, or into fusion research? For individual donors seeking out the best opportunities, how can we compare the expected cost-effectiveness of research projects with more direct interventions? Over the past few months I've been researching this area for the Global Priorities Project. We've written a variety of articles which focus on different parts of the question. Estimating the cost-effectiveness of research is the central example here, but a lot of the methodology is also applicable to other one-off projects with unknown difficulty (perhaps including political lobbying). I don't think it's all solved, but I do think we've made substantial progress. I think people here might be interested, so I wanted to share our work. To help you navigate and find the most appropriate pieces, here I collect them, summarise what's contained in each, and explain how they fit together. * I gave an overview of my thinking at the Good Done Right conference, held in Oxford in July 2014. The slides and audio of my talk are available; I have developed more sophisticated models for some parts of the area since then. * How to treat problems of unknown difficulty introduces the problem: we need to make decisions about when to work more on problems such as research into fusion where we don't know how difficult it will be. It builds some models which allow principled reasoning about how we should act. These models are quite crude but easy to work with: they are intended to lower the bar for Fermi estimates and similar, and provide a starting point for building more sophisticated models. * Estimating cost-effectiveness for problems of unknown difficulty picks up from the models in the above post, and asks what they mean for the expected cost-effectiveness of work on the problems. This involves building a model of the counterfactual impact, as solvable research problems are likely to be solved eventually, so the main eff
e8a544fd-795c-466f-86e7-f6922e548795
StampyAI/alignment-research-dataset/eaforum
Effective Altruism Forum
Potential Risks from Advanced AI *In this 2017 talk,* [*Daniel Dewey*](https://www.openphilanthropy.org/about/team/daniel-dewey) *presents Open Philanthropy's work and thinking on advanced artifical intelligence. He also gives an overview over the field, distinguishing between strategic risks - related to how influential actors will react to the rise of advanced AI systems - and misalignment risks - related to whether AI systems will reliably do what we want them to do.* *The transcript below is lightly edited for readability.* I'm the program officer at the Open Philanthropy Project in charge of potential risks from advanced AI. This is an area we're spending a lot of our senior staff time on recently, so I wanted to give an update on the work that we're doing in this area, how we think about it, and what our plans are going forward. ![](https://images.ctfassets.net/ohf186sfn6di/1DHrHc3ixWg4Ky6os64QOu/8568872113559da99a502558e7e88937/advanced_ai_1.png?w=100&q=50)So, there are four basic concepts that I want to really make sure to drive home during the course of this talk, and if you watch out for these, I think they'll help you understand how we're thinking about this area. I think there are a lot of different ways to frame potential risks from advanced AI that can inform different kinds of approaches and interventions and activities. And it can be a bit hard to understand why we're doing the things we're doing without understanding the way we're thinking about them. Also, I should mention, I didn't really frame this talk up as the perfect introduction to this area if you're not already somewhat familiar. These are the four basic concepts: 1. Transformative AI, which is how we think broadly about the impacts that AI could have in the future that we care most about affecting our activities; 2. Strategic risks, having to do with how the most influential actors in the world will react to the prospect of transformative AI; 3. Misalignment risks, which have to do with being able to build AI systems that reliably do what their operators want them to do; 4. Our strategy in this area. The way we're currently planning on making a difference, which is field building. ### **Transformative AI** So, to start off, there's this idea of transformative AI. Basically looking ahead at the kinds of impacts we expect AI to have. We think there are a lot things that could happen and there's a lot of uncertainty about precisely what is going to happen. But something that seems reasonable is to expect AI to have an impact that is comparable to or larger than that of the Industrial or Agricultural Revolutions. And that's intended to capture a lot of possible sorts of scenarios that could happen. So, we might see AI progress lead to automated science and technology development, which could lead to a really rapid increase in technological progress. We might see artificial general intelligence (sometimes abbreviated AGI), meaning AI systems that can do anything that a human can do, roughly. And that would really change the dynamics of the economy and how the economy functions. We might see systems that can do anything that a human or a group of humans can do. So AI systems could operate organizations autonomously. Maybe companies, non-profits, parts of government. And then sort of looming over all of this is the idea that we shouldn't really expect AI to stop at the point of human-level competence, but we should expect the development of super-intelligent AI systems. It's not clear exactly what the distribution of capabilities of these systems would be and there are a lot of different possibilities. ![](https://images.ctfassets.net/ohf186sfn6di/rqlTWjqDduQswsgM2U4GW/5e785d7a118c04fd765689f90be04224/advanced_ai_2.png?w=100&q=50)The reason I've chose this picture in the slides is because it shows the change in the way human influence was wielded on the world during the Industrial Revolution. You can see this traditional set of biofuel usage down at the bottom and then over the course of the Industrial Revolution, that became a very small percentage of the overall influence that humanity wielded. Most of what we were doing in the world came to depend on these new energy sources. The idea of transformative impact comes from AI becoming a really large percentage of how humanity influences the world. That most of the influence we have could be via AI systems that are hopefully acting on our behalf. Based on the conversations we've had with a lot of AI researchers, it's pretty reasonable to think that this could happen sometime in the next 20 years. I'm saying greater than 10% chance by 2036 because we said 20 years last year and so we don't want to always be saying 20 years later as years continue. So there’s this really big change in the world, there's a lot of variation in what could happen, and it's hard to predict exactly what is going to be most critical and what kinds of things we might want to make a difference on. So here is our general strategy in this area. We can imagine two different worlds. One of them is a world where transformative AI comes somewhat by surprise, maybe it comes relatively early. And there aren't a lot of people who have been spending much of their career thinking full time about these problems, really caring about longterm outcomes for humanity. And then there's an alternate world where those professional people have existed for a while. They're working in fields with each other. They're critiquing each other's work. And we think that the prospect of good outcomes is a lot more likely in cases where these fields have existed for a while, where they're really vibrant. They have some of the best people in policies, some of the best people in machine learning and AI research in them. And where those people have been thinking really specifically about how transformative AI could affect the long run trajectory of human civilization. So, our basic plan is to affect field building. To try to move these fields ahead, in terms of quality and in terms of size. And a really useful thing about this is that if you wanna affect the longterm trajectory of civilization, you don't really get to run several experiments to see which interventions are going to work well. So it's really hard to get feedback on whether what you're doing is helping. So, what we'd like to do is start really keeping track of how these fields grow over time so that we can tell which kinds of interventions are making a difference. And it's not a sure thing that field growth is the correct strategy to pursue but it at least gives us something to measure and track to see if what we're doing is making a difference. ![](https://images.ctfassets.net/ohf186sfn6di/4St7fd1BTGOCoyqSCikOm6/38831f548bd67238e1e82bd7abc946d9/advanced_ai_3.png?w=100&q=50)### **Strategic Risks** I'm starting with strategic risks because I think they have historically been less emphasized in the EA community. By strategic risks, I mean risks that could be caused by the way major, influential actors in the world react to the prospect of artificial general intelligence, or super-intelligence, or other kinds of transformative AI. And the way that they choose to use these technologies to affect the world. So sort of the policies and strategies they adopt. For example, if you expect this big curve of human influence in the world to be mostly about artificial intelligence in the future, then that's a big opportunity for different actors to have more influence in the future than they do today or an opportunity for that influence to be rebalanced. Maybe between different countries, between different industries. It feels like there's a strong chance that as influential actors start noticing that this might happen, that there could be preemptive conflict. There could be arms races or development races between governments or between companies. If a government or company gains a really strong advantage in artificial intelligence, they might use it in a way that isn't in the best interest of the most people. So we could see a shift in the way resources and rights are distributed in the future. I classify that as a misuse of artificial intelligence. We want to make sure that transformative AI is used in a way that benefits the most people the most. And then a final thing to think about is the possibility of accidental risks, risks of building AI systems that malfunction and do things that don't really benefit anyone, that weren't intentional. Then racing to develop artificial intelligence could be a big increase in that risk, because if you spend time and money and resources on making systems safer, you're spending less on racing. What we'd like to do is build up a field of people who are trying to answer the key question of what should influential actors do in different scenarios depending on how AI development plays out. Its important to consider different scenarios because there’s a lot of variation in how the future could go. And there are a lot of existing relevant areas of expertise, knowledge and skill that seem like they're really relevant to this problem. So, geopolitics, global governance. It seems important for AI strategists to have pretty good working knowledge of AI and machine learning techniques and to be able to understand the forecasts that AI developers are making. And there's a lot of history in technology policy and the history of transformative technologies such that I hope that there are lessons that we could take from those. And of course, there's existing AI risk thought. So, Nick Bostrom's Superintelligence, things that have been done by other groups in the effective altruist community. And so, our activities in this area of AI strategic risk right now, how are they going? I think that the frank summary is that we're not really sure how to build this field. Open Philanthropy Project isn't really sure. It's not really clear where we're going to find people who have the relevant skills. There's not, as far as we can tell, a natural academic field or home that already has the people who know all of these things and look at the world in this way. And so, our activities right now are pretty scattered and experimental. We're funding the Future of Humanity Institute and I think that makes sense to do, but we're also interacting a lot with government groups, think tanks, companies, people who work in technology policy, and making a few experimental grants to people in academia and elsewhere just to see who is going to be productive at doing this work. I think it's really unclear and something I'd love to talk to people about more. Like how are we going to build this AI strategy field so that we can have professional AI strategists who can do the important work when it's most timely? ![](https://images.ctfassets.net/ohf186sfn6di/7sC8pFLLwsoO6Se00O6IW4/197b9272844c237990435ec1adc9118d/advanced_ai_4.png?w=100&q=50)### **Misalignment Risks** So, the other category of risk that I wanna talk about is misalignment risks. I've used a picture of a panda. This is an adversarial example. It's a crafted image that's designed to make an AI system make an incorrect decision. And it's been sort of a recent, really hot topic in machine learning because it shows the fragility of some kinds of machine learning models that are really popular right now. This kind of fragility is not a full picture of the problems of AI misalignment. It’s not a full picture of when AI systems don't reliably do the things that their operators want them to do, but I think it's a good simple, straightforward example. The intent of training a neural network on these images was to get the neural network to make the same classifications that humans would. And it turns out to not be very hard to come up with a situation where the neural network will just do something completely different from what any human would say. So, broadly speaking, misalignment risks refer to situations where we can make really influential AI systems and most of our influence over the world is flowing through these AI systems, but we can't make these systems reliably pursue the objectives that their operators intend. So, if we see this, a similar shaped graph as ended the Industrial Revolution where almost everything that humans are doing in the world is going through AI systems, and most of the way the world goes in the future depends on those decisions sort of lining up well with what humans want, then it's a really bad situation if we're not really sure if AI systems are going to do the things we want them to do, if they misinterpret what we want them to do, if they're gonna act unreliably when they're in situations we haven't anticipated before. So, we've been talking a lot to groups like the Machine Intelligence Research Institute, to the Future of Humanity Institute, and also to technical advisors of ours who are at industrial research labs like OpenAI and Deep Mind and then also to people in academia, machine learning researchers. And there are a couple of priority areas of research that we think are really important if you want to advance the technical capability of building AI systems that reliably do the things that their operators want them to do: reward learning and reliability. So reward learning is this idea that it would be quite bad if we could build AI systems that can pursue easily specifiable goals like things you can measure in the world that are like how much money is in this bank account or how rewards come in through this particular channel that's flowing back to the AI. Most of the things humans care about in the world aren't easily measured in that way. So, there's a question of whether we can get AI systems to learn a task by interacting with humans in a way that makes them sort of cooperatively refine their understanding of what our goals are and act conservatively in cases where they have a lot of uncertainty and where the impact on the world could be very great if they've made the wrong evaluation of what their operator's objectives are. And then on the reliability side, there's this question of how we train AI systems in really limited subsets of the situations that they'll eventually be functioning in. So if we want AI systems to make important decisions in the world, especially if the world is changing rapidly and dramatically, we need to be really sure that AI systems are not going to function dramatically differently in those situations than they did in training. At Open Philanthropy Project, we've encountered a bunch of different models and ideas about how hard AI alignment will be. There's some people we've talked to who think that AI alignment is like really, really closely related to all of the things that we'll need to do in order to make AI systems effective in the world in the first place. Those problems are just gonna be solved along the way. On this view, maybe it doesn't hurt to get started ahead of time, but it's not an urgent issue. And we've talked to other people who think that there are a ton of open, unsolved problems that we have no idea how to make traction on. And that we need to get started yesterday on solving these problems. And there are a lot of people in the middle. Probably the majority of people are somewhere in between, in terms of AI and machine learning researchers. So, we're highly uncertain about how hard alignment will be and we think that it makes a lot of sense to get started on this academic field building in this area. If the worst case scenario is that we build this field and the problems turn out to be easier than we expected, that seems pretty good. I think we're a lot clearer how misalignment field building will go than we are about how strategic risk field building will go. In reward learning and reliability, and then in AI alignment more broadly, I think that the academic field of AI and machine learning research contains the people who have the kinds of skills and capabilities that we need for AI alignment research already. And this is an area where philanthropic funding can just directly have an impact. There's a bit of a funding puzzle to do with having all these different chickens and eggs that you need in order to get a good research field up and running. And that includes having professors who can host students, having students who are interested in working on these problems and having workshops and venues that can coordinate the research community and kind of weave people together so that they can communicate about what questions are most important. I think it's obvious that this kind of field building work could pay off in the longer term. If you imagine this AI alignment community building up over many decades, it's obvious. But actually, I think that even if we want to develop experts who will be ready to make essential contributions on short timelines, this is among the best ways to do that, because we're finding PhD students who have a lot of the necessary skills already and getting them to start thinking about and working on these problems as soon as we can. So, this is a scenario where we've done a pretty significant amount of grant making so far and we have some more in the works. There have been a couple big grants to senior academics in artificial intelligence and machine learning. The biggest ones being to Stuart Russell and his co-investigators, several other professors, at the Center for Human Compatible AI, which is based in Berkeley and also has branches at couple of their universities. There's another big grant that went to Joshua Bengio and bunch of his co-investigators at The Montreal Institute for Learning Algorithms. And that's a fairly recent grant. There are more students coming into that institute in the fall who we're hoping to get involved with this research. With other professors, we're making some planning grants so that we can spend time interacting with those professors and talking with them a lot about their research interests and how they intersect with our interests in this area. Overall, we're taking a really personal, hands-on approach with grants to academic researchers in this area because I think our interests and the research problems we think are most important are a little bit unusual and a little bit difficult to communicate about. So, I think it's important for us to do these sort of relationship-based grants and to really spend the time talking to the students and professors in order to figure out what kinds of project would be most effective for them to do. So far, the main support that we've lent to students is via their professors. So often academic grants will support a professor, part of a professor's time and much of several of their students' times. But this fall we're hoping to offer a fellowship for PhD students, which is a major way that machine learning PhD students are supported. I'm quite bullish on this. I think that it's reasonable to expect a lot of the really good research and ideas to come from these PhD students who will have started thinking about these things earlier in their careers and had more opportunity to explore a really wide variety of different problems and approaches. But again, offering a PhD fellowship is not something we've done before so I think it's going to be sort of experimental and iterative to figure out how exactly it's going to work. As far as workshops, we've held a workshop at Open Philanthropy Project for a bunch of grantees and potential grantees. Basically, as an experiment to see what happens when you bring together these academics and ask them to give talks about the AI alignment problem. We were quite happy with this. I think that people quickly jumped on board with these problems and are exploring a set of ideas that are closely related to the fields that they were working on before, but are approaching them from an angle that's closer to what we think might be required to handle AI alignment. There are also workshops like Reliable Machine Learning in the Wild that have been in academic machine learning conferences, which are the major way that academics communicate with each other and publish results. Conferences dominate over journals in the field of machine learning. So we think supporting workshops at conferences is a good way to build up this community. And it really depends on being able to communicate these problems to professors and students because they're the primary organizing force in these workshops. There are other developments that I think you guys might be especially interested in. There's the Open Philanthropy Project partnership with OpenAI, which I think Holden talked about a little bit yesterday. We're quite excited about this. It's an unusual grant because it's not the case that we're just contributing money to a group and then letting them pursue the activities that they were going to pursue anyway. It's like a really active partnership between us and them to try to pool our talents and resources to pursue better outcomes from transformative AI. ![](https://images.ctfassets.net/ohf186sfn6di/2RBUtbklN6ismSgaW4WEWI/01da3ce50015b3679af64b22a25e145b/advanced_ai_5.png?w=100&q=50)So, I'm really excited about that. It's not clear exactly what kinds of results and updates and communications it makes sense to expect from that because it's still pretty early, but I have high hopes for it. We funded the Machine Intelligence Research Institute last year and we're still in a lot of conversations with them about their particular outlook on this problem and the work that they're doing. There's a collaboration between OpenAI and Deep Mind. So this is something that the Open Philanthropy Project isn’t funding or playing a role in directly, but I think it's an exciting development just for people who care about this area. So, OpenAI's a nonprofit and Deep Mind is part of Google, but in theory they could be viewed as competitors for producing artificial general intelligence. So I think it's really encouraging to see their safety teams working together and producing research on the alignment problem. I think that's a robustly positive thing to do. I also happen to think that the research that they did jointly publish, which is about learning from human feedback - so, having an AI system demonstrate a series of behaviors and having a human rate those behaviors and using those ratings to guide the learning of the AI system - I think this is a really promising research direction. A lot of this research is related to Paul Christiano's concept of act-based agents, which personally I'm really optimistic about as a new direction in the AI alignment problem. ![](https://images.ctfassets.net/ohf186sfn6di/13aDKg1GmSis2oogGS4UeE/fede2dfbd83552b0742b9d486d332e6b/advanced_ai_6.png?w=100&q=50)### **Our Strategy in this Area** So, overall, the takeaway here: last year we published a blog post on the philanthropic opportunity that we saw from transformative AI. And looking back on that a year later, I think that short timelines still look plausible. This greater than 10% chance over the next 20 years of developing transformative AI seems really real. And additionally, we increasingly think that Open Philanthropy Project can make the biggest difference in the world where timelines are short in that way. So, a major criterion that we apply to the work that we're doing is: would this be useful if AGI were developed within the next 20 years or so. Neglectedness still looks really high. We haven't seen a lot of other funders jumping into this space over the next year and I think it was really possible given the increase in attention to artificial general intelligence, that this space would become much more crowded. I think Open Philanthropy Project and this community are still in a pretty unusual position to influence outcomes in this area just because it is so neglected. And after having done some experiments in strategy and field building in technical AI alignment research, I think tractability looks higher than it did before. It's probably within the general range that we thought it was in, but maybe more concentrated in the high end. Just as we've gone on and talked to more and more AI researchers, it's been easier than expected to communicate the things that we're interested to find common ground between what they think they could do productive research on and what we think would make the biggest difference for the future trajectory of human civilization. So those are the continued high-priorities for us. We're still spending a lot of senior staff time on it and I think it's a cause area that it makes sense to pay attention to if you're interested in the long-term trajectory of human civilization. I'll take questions now, and thanks for your time. **Question:** Do you think that we should or if it is even possible to slow the advance of AI until some of these areas can mature that you're investing in? **Daniel Dewey:** I think that's a good question. My current guess is that we don't have very good levers for affecting the speed of AI development. I think there's so much money and so much pressure in the rest of society to develop artificial intelligence that it’s not in a place where we have a particularly strong advantage. Slowing down technology is, I think, quite difficult to do and it would take a really concerted effort on the part of a much larger community. But on top of that, I think it's a really open question how much it makes sense to think of this as like a race between two totally separate technologies, which are like capabilities and safety. My experience has been that you need a certain amount of capability in order to really do a lot of the research on AI safety. So, yeah. It doesn't seem that tractable to me and even if it were more tractable, I think it's still sort of an open strategic question. **Question:** Okay. Great. Next question. Given the massive advantage that someone or some group could gain from winning the AI race, let's say, it seems to this questioner that the strategic considerations are perhaps the biggest risk. So, how does the field building that you're engaged in help us avoid this sort of arms race scenario in AI? **Daniel Dewey:** I don't want to express too much confidence about this, but the way that I currently see the strategic field building work playing out is that we don't really want people making up their strategies on the fly, in a panic at the last minute. And if there are people who have done work ahead of time and gained expertise in the strategic considerations that are going on here, I think that we can have much better, more detailed, more well worked out plans for groups to coordinate with each other to achieve their shared interests. And then also if there are some groups that we think will use AI more responsibly, or some governmental structures that we think would be more conducive to overall flourishing, I think that's not something you can work out at the last minute. So, I see developing a strategy for mitigating harms from misuse or from racing as something that we need these strategy experts to do. I don't think it's something that we can do in our spare time or something that people can do casually while they're working on something else. I think it's something that you really want people working on full time. So I guess that's my perspective. Since we don't know what to do, that we should develop these experts. **Question:** Another question that touches on several of the themes that you just mentioned there. How do you expect that AI development will impact human employment and how do think that will then impact the way that governments choose to engage with this whole area? **Daniel Dewey:** Yeah. This a super good question. I don't have a good answer to this question. I think that there are interesting lessons from self-driving cars where I think most people who have been keeping up with self-driving cars, with the raw technological progress, have been a little bit surprised by the slowness of this technology to roll out into the world. So, I think one possibility that's worth considering is that it takes so long to bring a technology from a proof of concept in the lab to a broad scale in the world. That there could be this delay that causes a big jump in effective capabilities in the world where maybe we have, in the lab, the technology to replace a lot of human labor but it takes a long time to restructure the marketplace or to pass regulatory barriers or handle other mundane obstacles to applying a new technology. But I think it's absolutely worth considering and it's an important strategic question if there going to be things like employment or things like autonomous weapons that will cause governments to react dramatically to AI in the really short term. In the US the big example is truck driving. Is autonomous truck driving going to cause some concerted reaction from the US government? I don't really know. I think this is a question we would like to fund to answer. **Question:** Obviously, there's a lot of debate between openness and more closed approaches in AI research. **Daniel Dewey:** Yeah. **Question:** The grant to OpenAI's a big bet, obviously, on the open side of that ledger. How are you thinking about open and closed or that continuum between those two extremes and how does your bet on OpenAI fit into that? **Daniel Dewey:** So, I don't actually think that the bet on OpenAI is a strong vote in favor of openness. I think that their philosophy, as I understand it in this area, is that openness is something that they think is a good heuristic. Like it's a good place to start from in some sense. That if one of the things you're worried about is uneven distribution of power, there's this powerful mechanism of distributing information and capabilities and technology more widely. But if you go and look at what they've written about it, especially more recently, they've been pretty clear that they're going to be pragmatic and flexible and that if they're sitting around a table and they've developed something and their prediction is that releasing it openly would cause horrible consequence, they're not going to be like, "Well, we committed to being open. I guess we have to release this even though we know it's going to be awful for the world." My perspective on openness is that, I mean, this is a boring answer. I think it's one of these strategic questions that like you can do a shallow analysis and say like, if you're worried about the risk of a small group of people taking a disproportionate chunk of influence and that that would be really bad, then maybe you want to be more open. If you're mostly worried about offense beating defense and only one hostile actor could cause immense harm, then you're probably gonna be more excited about closedness then openness. But I think we need to move past this shallow strategic analysis. Like, we need people working in a real way on the detailed, nitty-gritty aspects of how different scenarios would play out, because I don't think there's a simple conceptual answer to whether openness or closedness is the right call. **Question:** Well, we'll have it to leave it there for today. Round of applause for Daniel Dewey. **Daniel Dewey:** Cool. Thank you.
6c0dde68-09bf-4593-a3cb-066461d38570
awestover/filtering-for-misalignment
Redwood Research: Alek's Filtering Results
id: post104 Part 15 of 12 in the Engineer’s Interpretability Sequence Reflecting on past predictions for new work On October 11, 2024, I posted some thoughts on mechanistic interpretability and presented eight predictions for what I thought the next big paper on sparse autoencoders would and would not do. Then, on March 13, 2025, Anthropic released an interesting new paper: Auditing language models for hidden objectives . Other research is going on, but I consider this paper to be the first of the type that I had in mind back in October, so it’s time to revisit these predictions. ✅ 60% – Finding and fixing a harmful behavior that WAS represented in the SAE training data in a way that is competitive with appropriate fine-tuning and machine unlearning baselines. The paper showed that sparse autoencoders could be used to identify a reward model sycophancy behavior implanted into the model. ✅ 20% – Finding novel input space attacks that exploit the model in a way that is competitive with appropriate adversarial attack baselines. The blue teams in the paper were able to use SAEs to help them not only identify, but understand and trigger the harmful behavior in the model. ❌ 20% – Using SAE’s to detect – either by sparsity thresholds or a reconstruction loss threshold – anomalies in a way that is competitive with appropriate statistical anomaly detection baselines. The paper did not attempt this. ✅ 15% – Finding and fixing a harmful behavior that WAS CONVINCINGLY NOT represented in the SAE training data in a way that is competitive with appropriate fine-tuning and machine unlearning baselines. The reward model sycophancy behavior was developed by the model through out-of-context reasoning. ❌15% – Fine-tuning the model via sparse perturbations to the sparse autoencoder’s embeddings in a way that is competitive with appropriate PEFT baselines. The paper did not attempt this. ❌15% – Performing arbitrary (e.g. not streetlight) model edits in a way that is competitive with appropriate fine-tuning and model editing baselines. The paper did not attempt this. ❌10% – Performing latent adversarial attacks and/or latent adversarial training on the SAE neurons in a way that is competitive with latent-space approaches. The paper did experiments with steering. However, it did not attempt to. Perform latent adversarial attacks or training in an involved or baselined way. ❌10% – Demonstrating that SAEs can be used to make the model robust to exhibiting harmful behaviors not represented in the SAE’s training data in a way that is competitive with appropriate compression baselines. The paper did not attempt this. If you scored the paper relative to my predictions by giving it (1-p) points when it did something that I predicted it would do with probability p and -p points when it did not, the paper would score 1.35. This is substantially above zero, so I believe that this paper somewhat overperformed my expectations from October. Overall, I agree with the paper’s assessment that: Overall, we interpret our results as suggesting that LLM interpretability can, in principle, provide real value for alignment audits; however, we would need to conduct additional blinded auditing experiments to gain confidence in this conclusion, or to determine whether it holds in practice for realistic auditing tasks. While a successful proof of concept, SAE approaches were not uniquely useful, and it is uncertain how useful they will be for real-world auditing. It would be completely reasonable to wonder about the extent to which these successes from SAE-based auditing are somewhat unique to this type of behavior and evaluation context. It will be interesting to keep an eye on future work. Final reflections as I end this sequence I began writing the sequence almost two and a half years ago. It was a really educational experience for me and I'm glad that I did it. Not all of the content of the original 12 posts aged well, but I'm glad that some of it has, and I hope it has been a useful source of constructive discussion and criticism. Meanwhile, congratulations to the researchers who have been showing interesting, novel, and potentially useful applications of mechanistic interpretability. I think this is exciting.  However, mechanistic interpretability research is entering a new chapter, and I no longer do much work in the space. Nor do I feel as if I have much more to say. I'll end by discussing my greatest regret of this sequence. This sequence was always motivated by improving safety, but it was framed around the technical goal of making interpretability tools useful for engineers. In the first 12 posts of the sequence, I regret not putting much emphasis on how making tools that are useful for engineers is a very different thing, and sometimes in tension with, making the world safer. So I want to echo some of my most recent thoughts from EIS XIV : I think that interpretability probably offers a defender’s advantage, and Anthropic’s new paper is an encouraging sign of this. However, it's also possible that interpretability’s advantages could be undercut by capabilities externalities, and safetywashing. I think that being vigilant and wise regarding interpretability techniques’ influence on the AI ecosystem will be the defining challenge moving forward – not just making tools that are useful for engineers. Best, -Cas
241ff4b0-1304-47ce-ab46-14386ddf1290
trentmkelly/LessWrong-43k
LessWrong
My current thinking about ChatGPT @3QD [Gärdenfors, Wolfram, and the value of speculation] Cross-posted from New Savanna. Some of my thinking anyhow, but by no means all of it. My thinking about the Chatster goes off in many directions, too many to chase down and corral for a single article. Here it is: > ChatGPT is a miracle of rare device. Here’s how I’m thinking about it. Levels of description and analysis Much of the article revolves around the question: What’s ChatGPT doing? I presented an idea that David Marr advanced back in the late 1970s and early 1980s: We must describe and analyze the behavior of complex information systems – he was a neuroscientist interested in vision – on several levels. I think we need to do the same with large language models, of which ChatGPT is now the most widely known example. The company line on LLMs is that they work by statistically guided next-token prediction. I don’t doubt that, but I don’t find it very helpful either. It’s like saying a laptop computer works by executing a fetch-execute cycle. Well, yes it does, and so does every other digital computer. More to the point, that’s how every program is run, whether it’s the operating system, a word processor, a browser, a printer driver, etc. That’s what’s going on at the bottom level. In the case of a word processor, the top-level processes include such things as: create a new document, save a document, cut text, past text, check the spelling, apply a style to a block of text, and so forth. Those are actions taken by the user. What happens between those actions and the bottom-level fetch-execute is defined by processes implemented in low-level and high-level languages. Each of those processes was programmed by a human programmer. So, in theory, we know everything about what’s going on in a word processor, or, for that matter, any other kind of program. Things are quite different with LLMs. At the top-level users are issuing prompts and the LLM is responding to them. How does it do that? By issuing word after word after word based on the statistical model it