name
string
code
string
asm
string
file
string
stbi__de_iphone(stbi__png*)
static void stbi__de_iphone(stbi__png *z) { stbi__context *s = z->s; stbi__uint32 i, pixel_count = s->img_x * s->img_y; stbi_uc *p = z->out; if (s->img_out_n == 3) { // convert bgr to rgb for (i=0; i < pixel_count; ++i) { stbi_uc t = p[0]; p[0] = p[2]; p[2] = t; p...
pushq %rax movq (%rdi), %rsi movq 0x18(%rdi), %rcx movl 0x4(%rsi), %eax movl 0xc(%rsi), %edx imull (%rsi), %eax cmpl $0x4, %edx je 0x352ad cmpl $0x3, %edx jne 0x35361 testl %eax, %eax je 0x3535f movb (%rcx), %dl movb 0x2(%rcx), %sil movb %sil, (%rcx) movb %dl, 0x2(%rcx) addq $0x3, %rcx decl %eax jne 0x35294 jmp 0x3535f...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__bmp_parse_header(stbi__context*, stbi__bmp_data*)
static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) { int hsz; if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); stbi__get32le(s); // discard filesize stbi__get16le(s); // discard reserved stbi__get16le(s); // discard reserved info...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx movq 0xb8(%rdi), %rax cmpq 0xc0(%rdi), %rax jb 0x361ab cmpl $0x0, 0x30(%rbx) je 0x3631a movq 0x28(%rbx), %rdi leaq 0x38(%rbx), %r15 movl 0x34(%rbx), %edx movq %r15, %rsi callq *0x10(%rbx) testl %eax, %eax je 0x3...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__out_gif_code(stbi__gif*, unsigned short)
static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) { stbi_uc *p, *c; // recurse to decode the prefixes, since the linked-list is backwards, // and working backwards through an interleaved image would be nasty if (g->codes[code].prefix >= 0) stbi__out_gif_code(g, g->codes[code].prefix); ...
pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx movl %esi, %r14d movzwl 0x830(%rdi,%r14,4), %eax testw %ax, %ax js 0x36d2b movzwl %ax, %esi movq %rbx, %rdi callq 0x36d08 movslq 0x4858(%rbx), %rcx cmpl 0x4850(%rbx), %ecx jge 0x36df2 movq 0x4830(%rbx), %rax movzbl 0x833(%rbx,%r14,4), %edx cmpb $0x0, 0x3(%rax,%rdx,4) jns...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__readval(stbi__context*, int, unsigned char*)
static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) { int mask=0x80, i; for (i=0; i<4; ++i, mask>>=1) { if (channel & mask) { if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); dest[i]=stbi__get8(s); } } return dest; }
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rdx, %rbx movl %esi, %ebp movq %rdi, %r14 leaq 0x38(%rdi), %r15 leaq 0x39(%rdi), %rax movq %rax, (%rsp) movl $0x80, %r13d xorl %r12d, %r12d testl %ebp, %r13d je 0x36f89 cmpq $0x0, 0x10(%r14) je 0x36efb movq 0x28(%r14), %rdi callq *0x20(%...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__pnm_getinteger(stbi__context*, char*)
static int stbi__pnm_getinteger(stbi__context *s, char *c) { int value = 0; while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { value = value*10 + (*c - '0'); *c = (char) stbi__get8(s); } return value; }
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rsi, %rbx movq %rdi, %r14 leaq 0x38(%rdi), %r15 leaq 0x39(%rdi), %r13 xorl %r12d, %r12d cmpq $0x0, 0x10(%r14) je 0x37431 movq 0x28(%r14), %rdi callq *0x20(%r14) testl %eax, %eax je 0x37445 cmpl $0x0, 0x30(%r14) je 0x374d5 movq 0xb8(%r14)...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__hdr_gettoken(stbi__context*, char*)
static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) { int len=0; char c = '\0'; c = (char) stbi__get8(z); while (!stbi__at_eof(z) && c != '\n') { buffer[len++] = c; if (len == STBI__HDR_BUFLEN-1) { // flush to end of line while (!stbi__at_eof(z) && stbi__get8(z) !...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rsi, %rbx movq %rdi, %r14 movq 0xb8(%rdi), %rax cmpq 0xc0(%rdi), %rax jb 0x37565 cmpl $0x0, 0x30(%r14) je 0x3753b movq 0x28(%r14), %rdi leaq 0x38(%r14), %r15 movl 0x34(%r14), %edx movq %r15, %rsi callq *0x10(%r14) testl %eax, %eax je 0x3...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__hdr_convert(float*, unsigned char*, int)
static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) { if ( input[3] != 0 ) { float f1; // Exponent f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); if (req_comp <= 2) output[0] = (input[0] + input[1] + input[2]) * f1 / 3; else { output[0] = i...
pushq %r15 pushq %r14 pushq %rbx movl %edx, %r14d movq %rdi, %rbx movzbl 0x3(%rsi), %edi testl %edi, %edi je 0x377b2 movq %rsi, %r15 addl $0xffffff78, %edi # imm = 0xFFFFFF78 movss 0x9fc7d(%rip), %xmm0 # 0xd73fc callq 0xcc70 movzbl (%r15), %eax cmpl $0x2, %r14d jg 0x377de movzbl 0x1(%r15), %ecx addl %eax, %ecx...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__zbuild_huffman(stbi__zhuffman*, unsigned char const*, int)
static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) { int i,k=0; int code, next_code[16], sizes[17]; // DEFLATE spec for generating codes memset(sizes, 0, sizeof(sizes)); memset(z->fast, 0, sizeof(z->fast)); for (i=0; i < num; ++i) ++sizes[sizelist[i]]; sizes...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x90, %rsp movl %edx, %ebp movq %rsi, %rbx movq %rdi, %r14 xorps %xmm0, %xmm0 movaps %xmm0, 0x30(%rsp) movaps %xmm0, 0x20(%rsp) movaps %xmm0, 0x10(%rsp) movaps %xmm0, (%rsp) movl $0x0, 0x40(%rsp) movl $0x400, %edx # imm = 0x400 xorl %esi, %esi call...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__fill_bits(stbi__zbuf*)
static void stbi__fill_bits(stbi__zbuf *z) { do { STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; z->num_bits += 8; } while (z->num_bits <= 24); }
pushq %rax movl 0x10(%rdi), %ecx movl 0x14(%rdi), %eax movl %eax, %edx shrl %cl, %edx testl %edx, %edx jne 0x37a7c movq (%rdi), %rsi xorl %edx, %edx cmpq 0x8(%rdi), %rsi jae 0x37a66 leaq 0x1(%rsi), %rdx movq %rdx, (%rdi) movzbl (%rsi), %edx shll %cl, %edx orl %edx, %eax movl %eax, 0x14(%rdi) leal 0x8(%rcx), %edx movl %...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__psd_info(stbi__context*, int*, int*, int*)
static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) { int channelCount, dummy; if (!x) x = &dummy; if (!y) y = &dummy; if (!comp) comp = &dummy; if (stbi__get32be(s) != 0x38425053) { stbi__rewind( s ); return 0; } if (stbi__get16be(s) != 1) { stbi__rewind( s ...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx movq %rcx, %r14 movq %rdx, %r12 movq %rsi, %r15 movq %rdi, %rbx callq 0x327c6 movl %eax, %ebp shll $0x10, %ebp movq %rbx, %rdi callq 0x327c6 orl %ebp, %eax cmpl $0x38425053, %eax # imm = 0x38425053 jne 0x37cde movq %rbx, %rdi callq 0x327c6 cmpl $0x1, %eax jne...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__pic_info(stbi__context*, int*, int*, int*)
static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) { int act_comp=0,num_packets=0,chained,dummy; stbi__pic_packet packets[10]; if (!x) x = &dummy; if (!y) y = &dummy; if (!comp) comp = &dummy; if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { stbi__rewind(s); return 0; }...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rcx, %rbx movq %rdx, %r15 movq %rsi, %r12 movq %rdi, %r14 leaq 0xa4bb4(%rip), %rsi # 0xdc8cc callq 0x36dfa testl %eax, %eax je 0x37dd8 cmpq $0x0, 0x10(%r14) je 0x37d5b movq 0xc0(%r14), %rcx movl 0xb8(%r14), %edx movl %ecx, %eax...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__hdr_info(stbi__context*, int*, int*, int*)
static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) { char buffer[STBI__HDR_BUFLEN]; char *token; int valid = 0; int dummy; if (!x) x = &dummy; if (!y) y = &dummy; if (!comp) comp = &dummy; if (stbi__hdr_test(s) == 0) { stbi__rewind( s ); return 0; } for...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x418, %rsp # imm = 0x418 movq %rcx, %rbx movq %rdx, %r12 movq %rsi, %r14 movq %rdi, %r15 callq 0x25258 testl %eax, %eax je 0x38220 leaq 0x10(%rsp), %r13 movq %r15, %rdi movq %r13, %rsi callq 0x374e7 cmpb $0x0, (%r13) je 0x3821c movq %rb...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbi__tga_info(stbi__context*, int*, int*, int*)
static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) { int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; int sz, tga_colormap_type; stbi__get8(s); // discard Offset tga_colormap_type = stbi__get8(s); // colormap type if( tga_colorma...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rcx, %r12 movq %rdx, %r15 movq %rsi, %rbx movq %rdi, %r14 movq 0xb8(%rdi), %rax cmpq 0xc0(%rdi), %rax jb 0x382c9 cmpl $0x0, 0x30(%r14) je 0x382d3 movq 0x28(%r14), %rdi leaq 0x38(%r14), %r13 movl 0x34(%r14), %edx movq %r13, %rsi cal...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image.h
stbiw__outfile(stbi__write_context*, int, int, int, int, int, int, void*, int, int, char const*, ...)
static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...) { if (y < 0 || x < 0) { return 0; } else { va_list v; va_start(v, fmt); stbiw__writefv(s, fmt, v); va_end(v); ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x108, %rsp # imm = 0x108 testb %al, %al je 0x3881b movaps %xmm0, 0x80(%rsp) movaps %xmm1, 0x90(%rsp) movaps %xmm2, 0xa0(%rsp) movaps %xmm3, 0xb0(%rsp) movaps %xmm4, 0xc0(%rsp) movaps %xmm5, 0xd0(%rsp) movaps %xmm6, 0xe0(%rsp) movaps %xm...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image_write.h
stbiw__write_pixel(stbi__write_context*, int, int, int, int, unsigned char*)
static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d) { unsigned char bg[3] = { 255, 0, 255}, px[3]; int k; if (write_alpha < 0) s->func(s->context, &d[comp - 1], 1); switch (comp) { case 2: // 2 pixels = mono + alpha,...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x18, %rsp movq %r8, %r14 movl %edx, %ebp movl %esi, %r15d movq %rdi, %rbx leal -0x1(%r15), %eax cmpl $0x2, %eax jb 0x38ab6 cmpl $0x3, %r15d je 0x38a9c cmpl $0x4, %r15d jne 0x38ad5 testl %ebp, %ebp je 0x38b07 movb 0x2(%r14), %al movb (%r14), %cl movb 0x1(%r14), %dl leaq...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image_write.h
stbiw__jpg_processDU(stbi__write_context*, int*, int*, float*, float*, int, unsigned short const (*) [2], unsigned short const (*) [2])
static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) { const unsigned short EOB[2] = { HTAC[0x00][0], HTAC[0x00][1] }; const unsigned short M16zeroes[2] = { HTAC[0xF0][0], HTAC[0xF0...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x158, %rsp # imm = 0x158 movl %r9d, 0x20(%rsp) movq %r8, %rbp movq %rcx, %r13 movq %rdx, %r15 movq %rsi, 0x10(%rsp) movq %rdi, %r14 movq 0x198(%rsp), %rcx movzwl (%rcx), %eax movw %ax, 0x1c(%rsp) movzwl 0x2(%rcx), %eax movw %ax, 0x1e(%r...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image_write.h
stbiw__jpg_DCT(float*, float*, float*, float*, float*, float*, float*, float*)
static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) { float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p; float z1, z2, z3, z4, z5, z11, z13; float tmp0 = d0 + d7; float tmp7 = d0 - d7; float...
movq 0x10(%rsp), %r10 movq 0x8(%rsp), %rax movss (%rdi), %xmm2 movss (%rsi), %xmm0 movss (%rdx), %xmm4 movss (%rcx), %xmm3 movss (%r8), %xmm5 movss (%r9), %xmm6 movss (%rax), %xmm7 movss (%r10), %xmm8 movaps %xmm2, %xmm1 addss %xmm8, %xmm1 subss %xmm8, %xmm2 movaps %xmm0, %xmm8 addss %xmm7, %xmm8 subss %xmm7, %xmm0 mov...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/extlibs/headers/stb_image/stb_image_write.h
sf::RenderTarget::mapPixelToCoords(sf::Vector2<int> const&, sf::View const&) const
Vector2f RenderTarget::mapPixelToCoords(const Vector2i& point, const View& view) const { // First, convert from viewport coordinates to homogeneous coordinates Vector2f normalized; IntRect viewport = getViewport(view); normalized.x = -1.f + 2.f * (point.x - viewport.left) / viewport.width; normalize...
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rdx, %r14 movq %rsi, %r15 leaq 0x8(%rsp), %rbx movq $0x0, (%rbx) movq %rdx, %rsi callq 0x395d6 movl (%r15), %ecx subl %eax, %ecx cvtsi2ss %ecx, %xmm0 cvtsi2ss %edx, %xmm1 addss %xmm0, %xmm0 divss %xmm1, %xmm0 addss 0x9b936(%rip), %xmm0 # 0xd5004 movss %xmm0, (%...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::draw(sf::Vertex const*, unsigned long, sf::PrimitiveType, sf::RenderStates const&)
void RenderTarget::draw(const Vertex* vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates& states) { // Nothing to draw? if (!vertices || (vertexCount == 0)) return; // GL_QUADS is unavailable on OpenGL ES #ifdef SFML_OPENGL_ES if (type == Q...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movl %ecx, %r15d testq %rsi, %rsi sete %al testq %rdx, %rdx sete %cl orb %al, %cl jne 0x39a77 movq %r8, %r14 movq %rdx, %rbp movq %rsi, %r12 movq %rdi, %rbx movq 0x1d8(%rdi), %rdi callq 0x3950f testb %al, %al jne 0x3985d movq (%rbx), %ra...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::setupDraw(bool, sf::RenderStates const&)
void RenderTarget::setupDraw(bool useVertexCache, const RenderStates& states) { // First set the persistent OpenGL states if it's the very first call if (!m_cache.glStatesSet) resetGLStates(); if (useVertexCache) { // Since vertices are transformed, we must use an identity transform to ...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq %rdx, %rbx movl %esi, %ebp movq %rdi, %r14 cmpb $0x0, 0x159(%rdi) jne 0x39aa6 movq %r14, %rdi callq 0x3a0f8 testb %bpl, %bpl je 0x39ade cmpb $0x1, 0x158(%r14) jne 0x39abf cmpb $0x0, 0x181(%r14) jne 0x39ae7 callq 0xcc00 leaq 0xa3315(%rip), %rdi # 0xdcde0 le...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::setActive(bool)
bool RenderTarget::setActive(bool active) { // Mark this RenderTarget as active or no longer active in the tracking map { sf::Lock lock(mutex); Uint64 contextId = Context::getActiveContextId(); ContextRenderTargetMap::iterator iter = contextRenderTargetMap.find(contextId); if ...
pushq %rbp pushq %r14 pushq %rbx subq $0x10, %rsp movl %esi, %ebp movq %rdi, %rbx leaq 0xf4c1c(%rip), %rsi # 0x12ea90 movq %rsp, %rdi callq 0x225c4 callq 0x1d366 movq %rax, 0x8(%rsp) movq 0xf4c1b(%rip), %rdx # 0x12eaa8 leaq 0xf4c0c(%rip), %rsi # 0x12eaa0 movq %rsi, %rcx testq %rdx, %rdx je 0x39ebb leaq 0xf4...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::pushGLStates()
void RenderTarget::pushGLStates() { if (isActive(m_id) || setActive(true)) { #ifdef SFML_DEBUG // make sure that the user didn't leave an unchecked OpenGL error GLenum error = glGetError(); if (error != GL_NO_ERROR) { err() << "OpenGL error...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx movq 0x1d8(%rdi), %rdi callq 0x3950f testb %al, %al jne 0x39f80 movq (%rbx), %rax movq %rbx, %rdi movl $0x1, %esi callq *0x18(%rax) testb %al, %al je 0x3a0e6 callq 0xc460 testl %eax, %eax je 0x3a003 movl %eax, %ebp callq 0x2237c movq %rax, %r14 leaq...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::popGLStates()
void RenderTarget::popGLStates() { if (isActive(m_id) || setActive(true)) { glCheck(glMatrixMode(GL_PROJECTION)); glCheck(glPopMatrix()); glCheck(glMatrixMode(GL_MODELVIEW)); glCheck(glPopMatrix()); glCheck(glMatrixMode(GL_TEXTURE)); glCheck(glPopMatrix()); ...
pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx movq 0x1d8(%rdi), %rdi callq 0x3950f testb %al, %al jne 0x3a38b movq (%rbx), %rax movq %rbx, %rdi movl $0x1, %esi callq *0x18(%rax) testb %al, %al je 0x3a46b movl $0x1701, %edi # imm = 0x1701 callq 0xcc90 leaq 0xa2a44(%rip), %rbx # 0xdcde0 leaq 0xa2e32(%rip...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::applyBlendMode(sf::BlendMode const&)
void RenderTarget::applyBlendMode(const BlendMode& mode) { // Apply the blend mode, falling back to the non-separate versions if necessary if (GLEXT_blend_func_separate) { glCheck(GLEXT_glBlendFuncSeparate( factorToGlConstant(mode.colorSrcFactor), factorToGlConstant(mode.colorDstFactor),...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx leaq 0xf46c8(%rip), %rax # 0x12eb54 cmpl $0x0, (%rax) je 0x3a4e8 leaq 0xf4810(%rip), %rax # 0x12eca8 movq (%rax), %r13 movl (%r14), %edi callq 0x3a860 movl %eax, %ebp movl 0x4(%r14), %edi callq 0x3a860 m...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::initialize()
void RenderTarget::initialize() { // Setup the default and current views m_defaultView.reset(FloatRect(0, 0, static_cast<float>(getSize().x), static_cast<float>(getSize().y))); m_view = m_defaultView; // Set GL states only on first draw, so that we don't pollute user's states m_cache.glStatesSet = ...
pushq %r15 pushq %r14 pushq %rbx subq $0x20, %rsp movq %rdi, %rbx leaq 0x8(%rdi), %r14 movq (%rdi), %rax callq *0x10(%rax) movl %eax, %eax cvtsi2ss %rax, %xmm0 movss %xmm0, 0xc(%rsp) movq (%rbx), %rax movq %rbx, %rdi callq *0x10(%rax) shrq $0x20, %rax xorps %xmm0, %xmm0 cvtsi2ss %rax, %xmm0 leaq 0x10(%rsp), %rsi movq $...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::applyCurrentView()
void RenderTarget::applyCurrentView() { // Set the viewport IntRect viewport = getViewport(m_view); int top = getSize().y - (viewport.top + viewport.height); glCheck(glViewport(viewport.left, top, viewport.width, viewport.height)); // Set the projection matrix glCheck(glMatrixMode(GL_PROJECTION...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx pushq %rax movq %rdi, %rbx leaq 0xb0(%rdi), %r14 movq %r14, %rsi callq 0x395d6 movq %rax, %r15 movq %rdx, %r12 movq (%rbx), %rax movq %rbx, %rdi callq *0x10(%rax) shrq $0x20, %rax movq %r15, %rdx shrq $0x20, %rdx movq %r12, %rcx shrq $0x20, %rcx addl %ecx, %edx subl %edx, %ea...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderTarget::applyTransform(sf::Transform const&)
void RenderTarget::applyTransform(const Transform& transform) { // No need to call glMatrixMode(GL_MODELVIEW), it is always the // current mode (for optimization purpose, since it's the most used) if (transform == Transform::Identity) glCheck(glLoadIdentity()); else glCheck(glLoadMatrixf...
pushq %rbx movq %rsi, %rbx leaq 0xa4e61(%rip), %rsi # 0xdf768 movq %rbx, %rdi callq 0x40bbb testb %al, %al je 0x3a931 callq 0xcc00 leaq 0xa24c1(%rip), %rdi # 0xdcde0 leaq 0xa29f8(%rip), %rdx # 0xdd31e movl $0x276, %esi # imm = 0x276 popq %rbx jmp 0x452f8 movq %rbx, %rdi callq 0x40310 movq %rax, %...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTarget.cpp
sf::RenderWindow::setActive(bool)
bool RenderWindow::setActive(bool active) { bool result = Window::setActive(active); // Update RenderTarget tracking if (result) RenderTarget::setActive(active); // If FBOs are available, make sure none are bound when we // try to draw to the default framebuffer of the RenderWindow if ...
pushq %rbp pushq %r14 pushq %rbx movl %esi, %ebp movq %rdi, %r14 callq 0x14ada movl %eax, %ebx testb %al, %al je 0x3ae38 addq $0x30, %r14 movzbl %bpl, %esi movq %r14, %rdi callq 0x39e60 andb %bl, %bpl cmpb $0x1, %bpl jne 0x3ae51 callq 0x43ae4 testb %al, %al je 0x3ae51 callq 0x43b94 movb $0x1, %bl movl %ebx, %eax popq %...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderWindow.cpp
non-virtual thunk to sf::RenderWindow::setActive(bool)
bool RenderWindow::setActive(bool active) { bool result = Window::setActive(active); // Update RenderTarget tracking if (result) RenderTarget::setActive(active); // If FBOs are available, make sure none are bound when we // try to draw to the default framebuffer of the RenderWindow if ...
addq $-0x30, %rdi jmp 0x3ae14 nop
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderWindow.cpp
sf::Shader::Shader()
Shader::Shader() : m_shaderProgram (0), m_currentTexture(-1), m_textures (), m_uniforms () { }
pushq %rbx movq %rdi, %rbx callq 0x1ebc8 movabsq $-0x100000000, %rax # imm = 0xFFFFFFFF00000000 movq %rax, (%rbx) leaq 0x10(%rbx), %rax xorps %xmm0, %xmm0 movups %xmm0, 0x18(%rbx) movups %xmm0, 0x28(%rbx) movups %xmm0, 0x8(%rbx) movq %rax, 0x20(%rbx) movq %rax, 0x28(%rbx) leaq 0x40(%rbx), %rax movups %xmm0, 0x50(%r...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
(anonymous namespace)::getFileContents(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, std::vector<char, std::allocator<char>>&)
bool getFileContents(const std::string& filename, std::vector<char>& buffer) { std::ifstream file(filename.c_str(), std::ios_base::binary); if (file) { file.seekg(0, std::ios_base::end); std::streamsize size = file.tellg(); if (size > 0) { ...
pushq %rbp pushq %r14 pushq %rbx subq $0x210, %rsp # imm = 0x210 movq %rsi, %rbx movq (%rdi), %rsi leaq 0x8(%rsp), %r14 movq %r14, %rdi movl $0x4, %edx callq 0xd250 movq (%r14), %rax movq -0x18(%rax), %rax movl 0x28(%rsp,%rax), %ebp testb $0x5, %bpl jne 0x3b188 leaq 0x8(%rsp), %rdi xorl %esi, %esi movl $0x2,...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::compile(char const*, char const*, char const*)
bool Shader::compile(const char* vertexShaderCode, const char* geometryShaderCode, const char* fragmentShaderCode) { TransientContextLock lock; // First make sure that we can use shaders if (!isAvailable()) { err() << "Failed to create a shader: your system doesn't support shaders " ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x428, %rsp # imm = 0x428 movq %rdi, %r14 movq %rsi, 0x18(%rsp) movq %rdx, 0x8(%rsp) movq %rcx, 0x10(%rsp) leaq 0x3(%rsp), %rdi callq 0x1ebe4 callq 0x3d402 testb %al, %al je 0x3b38b cmpq $0x0, 0x8(%rsp) je 0x3b211 callq 0x3d592 testb %al...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&)
bool Shader::loadFromFile(const std::string& vertexShaderFilename, const std::string& fragmentShaderFilename) { // Read the vertex shader file std::vector<char> vertexShader; if (!getFileContents(vertexShaderFilename, vertexShader)) { err() << "Failed to open vertex shader file \"" << vertexShad...
pushq %r15 pushq %r14 pushq %rbx subq $0x40, %rsp movq %rdx, %rbx movq %rsi, %r15 movq %rdi, %r14 xorps %xmm0, %xmm0 leaq 0x20(%rsp), %rsi movaps %xmm0, (%rsi) movq $0x0, 0x10(%rsi) movq %r15, %rdi callq 0x3b0f8 testb %al, %al je 0x3bb40 xorps %xmm0, %xmm0 movq %rsp, %rsi movaps %xmm0, (%rsi) movq $0x0, 0x10(%rsi) movq...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&)
bool Shader::loadFromFile(const std::string& vertexShaderFilename, const std::string& geometryShaderFilename, const std::string& fragmentShaderFilename) { // Read the vertex shader file std::vector<char> vertexShader; if (!getFileContents(vertexShaderFilename, vertexShader)) { err() << "Failed t...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x58, %rsp movq %rcx, %rbx movq %rdx, %r14 movq %rsi, %r12 movq %rdi, %r15 xorps %xmm0, %xmm0 leaq 0x40(%rsp), %rsi movaps %xmm0, (%rsi) movq $0x0, 0x10(%rsi) movq %r12, %rdi callq 0x3b0f8 testb %al, %al je 0x3bd29 xorps %xmm0, %xmm0 leaq 0x20(%rsp), %rsi movaps %xmm0, ...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::loadFromStream(sf::InputStream&, sf::Shader::Type)
bool Shader::loadFromStream(InputStream& stream, Type type) { // Read the shader code from the stream std::vector<char> shader; if (!getStreamContents(stream, shader)) { err() << "Failed to read shader from stream" << std::endl; return false; } // Compile the shader program ...
pushq %rbp pushq %rbx subq $0x18, %rsp movl %edx, %ebp movq %rsi, %rax movq %rdi, %rbx xorps %xmm0, %xmm0 movq %rsp, %rsi movaps %xmm0, (%rsi) movq $0x0, 0x10(%rsi) movq %rax, %rdi callq 0x3c055 testb %al, %al je 0x3bfaf movq (%rsp), %rcx cmpl $0x1, %ebp je 0x3bff6 testl %ebp, %ebp jne 0x3c007 movq %rbx, %rdi movq %rcx...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
(anonymous namespace)::getStreamContents(sf::InputStream&, std::vector<char, std::allocator<char>>&)
bool getStreamContents(sf::InputStream& stream, std::vector<char>& buffer) { bool success = true; sf::Int64 size = stream.getSize(); if (size > 0) { buffer.resize(static_cast<std::size_t>(size)); stream.seek(0); sf::Int64 read = stream.read(&buffer...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq %rsi, %rbx movq %rdi, %r14 movq (%rdi), %rax callq *0x28(%rax) testq %rax, %rax jle 0x3c09e movq %rax, %r15 movq %rbx, %rdi movq %rax, %rsi callq 0x3d91e movq (%r14), %rax movq %r14, %rdi xorl %esi, %esi callq *0x18(%rax) movq (%rbx), %rsi movq (%r14), %rax mo...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::loadFromStream(sf::InputStream&, sf::InputStream&, sf::InputStream&)
bool Shader::loadFromStream(InputStream& vertexShaderStream, InputStream& geometryShaderStream, InputStream& fragmentShaderStream) { // Read the vertex shader code from the stream std::vector<char> vertexShader; if (!getStreamContents(vertexShaderStream, vertexShader)) { err() << "Failed to read...
pushq %r15 pushq %r14 pushq %rbx subq $0x60, %rsp movq %rcx, %r14 movq %rdx, %r15 movq %rsi, %rax movq %rdi, %rbx xorps %xmm0, %xmm0 leaq 0x40(%rsp), %rsi movaps %xmm0, (%rsi) movq $0x0, 0x10(%rsi) movq %rax, %rdi callq 0x3c055 testb %al, %al je 0x3c2b9 xorps %xmm0, %xmm0 leaq 0x20(%rsp), %rsi movaps %xmm0, (%rsi) movq...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, sf::Texture const&)
void Shader::setUniform(const std::string& name, const Texture& texture) { if (m_shaderProgram) { TransientContextLock lock; // Find the location of the variable in the shader int location = getUniformLocation(name); if (location != -1) { // Store the locatio...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x18, %rsp cmpl $0x0, (%rdi) je 0x3ca41 movq %rdx, %r14 movq %rsi, %rbx movq %rdi, %r15 leaq 0xb(%rsp), %rdi callq 0x1ebe4 movq %r15, %rdi movq %rbx, %rsi callq 0x3cb1e movl %eax, 0xc(%rsp) cmpl $-0x1, %eax je 0x3ca37 movq 0x18(%r15), %rcx leaq 0x10(%r15), %rdx movq %rd...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::getUniformLocation(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&)
int Shader::getUniformLocation(const std::string& name) { // Check the cache UniformTable::const_iterator it = m_uniforms.find(name); if (it != m_uniforms.end()) { // Already in cache, return it return it->second; } else { // Not in cache, request the location from Op...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x30, %rsp movq %rsi, %r14 movq %rdi, %rbx leaq 0x38(%rdi), %r15 movq %r15, %rdi callq 0x3ddf8 leaq 0x40(%rbx), %rcx cmpq %rcx, %rax je 0x3cb4e movl 0x40(%rax), %ebx jmp 0x3cc13 leaq 0xf221b(%rip), %rax # 0x12ed70 movl (%rbx), %edi movq (%r14), %rsi callq...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::setUniformArray(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, sf::priv::Matrix<3ul, 3ul> const*, unsigned long)
void Shader::setUniformArray(const std::string& name, const Glsl::Mat3* matrixArray, std::size_t length) { const std::size_t matrixSize = 3 * 3; std::vector<float> contiguous(matrixSize * length); for (std::size_t i = 0; i < length; ++i) priv::copyMatrix(matrixArray[i].array, matrixSize, &contiguou...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rcx, %rbx movq %rdx, %r12 movq %rsi, %r14 movq %rdi, %r15 leaq (%rcx,%rcx,8), %rsi leaq 0x10(%rsp), %rdi movq %rsp, %rdx callq 0x3d7cc testq %rbx, %rbx je 0x3d061 xorl %r13d, %r13d movq %rbx, %rbp leaq (%r12,%r13), %rdi movq 0x10(%...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::setUniformArray(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, sf::priv::Matrix<4ul, 4ul> const*, unsigned long)
void Shader::setUniformArray(const std::string& name, const Glsl::Mat4* matrixArray, std::size_t length) { const std::size_t matrixSize = 4 * 4; std::vector<float> contiguous(matrixSize * length); for (std::size_t i = 0; i < length; ++i) priv::copyMatrix(matrixArray[i].array, matrixSize, &contiguou...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rcx, %rbx movq %rdx, %r12 movq %rsi, %r14 movq %rdi, %r15 movq %rcx, %rsi shlq $0x4, %rsi leaq 0x10(%rsp), %rdi movq %rsp, %rdx callq 0x3d7cc testq %rbx, %rbx je 0x3d15a xorl %r13d, %r13d movq %rbx, %rbp leaq (%r12,%r13), %rdi movq...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::bind(sf::Shader const*)
void Shader::bind(const Shader* shader) { TransientContextLock lock; // Make sure that we can use shaders if (!isAvailable()) { err() << "Failed to bind or unbind shader: your system doesn't support shaders " << "(you should test Shader::isAvailable() before trying to use the Shad...
pushq %rbx subq $0x10, %rsp movq %rdi, %rbx leaq 0xf(%rsp), %rdi callq 0x1ebe4 callq 0x3d402 testb %al, %al je 0x3d360 testq %rbx, %rbx je 0x3d3b9 movl (%rbx), %edi testl %edi, %edi je 0x3d3b9 leaq 0xf1b17(%rip), %rax # 0x12ee30 callq *(%rax) leaq 0xa0586(%rip), %rdi # 0xdd8a8 leaq 0xa0c50(%rip), %rdx # 0xd...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::bindTextures() const
void Shader::bindTextures() const { TextureTable::const_iterator it = m_textures.begin(); for (std::size_t i = 0; i < m_textures.size(); ++i) { GLint index = static_cast<GLsizei>(i + 1); glCheck(GLEXT_glUniform1i(it->first, index)); glCheck(GLEXT_glActiveTexture(GLEXT_GL_TEXTURE0 + i...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax cmpq $0x0, 0x30(%rdi) je 0x3d55d movq %rdi, %rbx movq 0x20(%rdi), %r14 xorl %ebp, %ebp leaq 0xa03ba(%rip), %r15 # 0xdd8a8 leaq 0xa1208(%rip), %r13 # 0xde6fd leaq 0x1(%rbp), %r12 movl 0x20(%r14), %edi movl %r12d, %esi leaq 0xf18a1(%rip)...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Shader::UniformBinder::UniformBinder(sf::Shader&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&)
UniformBinder(Shader& shader, const std::string& name) : savedProgram(0), currentProgram(castToGlHandle(shader.m_shaderProgram)), location(-1) { if (currentProgram) { // Enable program object glCheck(savedProgram = GLEXT_glGetHandle(GLEXT_GL_PROGRAM_OBJECT)); ...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx pushq %rax movq %rdx, %r15 movq %rsi, %r12 movq %rdi, %r14 leaq 0x1(%rdi), %rbx movq %rbx, %rdi callq 0x1ebe4 movl $0x0, 0x4(%r14) movl (%r12), %eax movl %eax, 0x8(%r14) movl $0xffffffff, 0xc(%r14) # imm = 0xFFFFFFFF testl %eax, %eax je 0x3d701 leaq 0xf16a4(%rip), %rax #...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Shader.cpp
sf::Texture::Texture(sf::Texture const&)
Texture::Texture(const Texture& copy) : m_size (0, 0), m_actualSize (0, 0), m_texture (0), m_isSmooth (copy.m_isSmooth), m_sRgb (copy.m_sRgb), m_isRepeated (copy.m_isRepeated), m_pixelsFlipped(false), m_fboAttachment(false), m_hasMipmap (false), m_cacheId (getUniqueId()) { if (c...
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rsi, %r14 movq %rdi, %rbx callq 0x1ebc8 xorps %xmm0, %xmm0 movups %xmm0, (%rbx) movl $0x0, 0x10(%rbx) movb 0x14(%r14), %al movb %al, 0x14(%rbx) movb 0x15(%r14), %al movb %al, 0x15(%rbx) movb 0x16(%r14), %al movb %al, 0x16(%rbx) movw $0x0, 0x17(%rbx) movb $0x0, 0x1...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::create(unsigned int, unsigned int)
bool Texture::create(unsigned int width, unsigned int height) { // Check if texture parameters are valid before creating it if ((width == 0) || (height == 0)) { err() << "Failed to create texture, invalid size (" << width << "x" << height << ")" << std::endl; return false; } Transie...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movl %edx, %ebp movl %esi, %r12d testl %esi, %esi setne %al testl %edx, %edx setne %cl testb %cl, %al jne 0x3e27e callq 0x2237c movq %rax, %rbx leaq 0xa0703(%rip), %rsi # 0xde903 movl $0x28, %edx movq %rax, %rdi callq 0xca70 movl %r1...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::getValidSize(unsigned int)
unsigned int Texture::getValidSize(unsigned int size) { if (GLEXT_texture_non_power_of_two) { // If hardware supports NPOT textures, then just return the unmodified size return size; } else { // If hardware doesn't support NPOT textures, we calculate the nearest power of two ...
leaq 0xf02d9(%rip), %rax # 0x12eb6c cmpl $0x0, (%rax) je 0x3e89b movl %edi, %eax retq movl $0x1, %ecx movl %ecx, %eax leal (%rax,%rax), %ecx cmpl %edi, %eax jb 0x3e8a0 retq
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::loadFromImage(sf::Image const&, sf::Rect<int> const&)
bool Texture::loadFromImage(const Image& image, const IntRect& area) { // Retrieve the image size int width = static_cast<int>(image.getSize().x); int height = static_cast<int>(image.getSize().y); // Load the entire image if the source area is either empty or contains the whole image if (area.width...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rdx, %rbx movq %rsi, %r13 movq %rdi, 0x8(%rsp) movq %rsi, %rdi callq 0x243e2 movq %rax, %r15 movq %r13, %rdi callq 0x243e2 movl 0x8(%rbx), %edx testl %edx, %edx je 0x3eba9 movl 0xc(%rbx), %ecx testl %ecx, %ecx je 0x3eba9 shrq $0x20...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::update(unsigned char const*, unsigned int, unsigned int, unsigned int, unsigned int)
void Texture::update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y) { assert(x + width <= m_size.x); assert(y + height <= m_size.y); if (pixels && m_texture) { TransientContextLock lock; // Make sure that the current texture binding will b...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movl %r8d, %ebp movl %edx, %r13d leal (%rbp,%r13), %eax cmpl (%rdi), %eax ja 0x3f15f movl %r9d, %r15d movl %ecx, %r14d movq %rdi, %rbx leal (%r15,%r14), %eax cmpl 0x4(%rdi), %eax ja 0x3f17e movq %rsi, %r12 testq %rsi, %rsi je 0x3f150 cmp...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::update(sf::Texture const&, unsigned int, unsigned int)
void Texture::update(const Texture& texture, unsigned int x, unsigned int y) { assert(x + texture.m_size.x <= m_size.x); assert(y + texture.m_size.y <= m_size.y); if (!m_texture || !texture.m_texture) return; #ifndef SFML_OPENGL_ES { TransientContextLock lock; // Make sure th...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movl (%rsi), %eax addl %edx, %eax cmpl (%rdi), %eax ja 0x3f6d7 movl %ecx, %ebp movq %rsi, %r15 movq %rdi, %rbx movl 0x4(%rsi), %eax addl %ecx, %eax cmpl 0x4(%rdi), %eax ja 0x3f6f6 cmpl $0x0, 0x10(%rbx) je 0x3f6c8 cmpl $0x0, 0x10(%r15) je...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::update(sf::Window const&, unsigned int, unsigned int)
void Texture::update(const Window& window, unsigned int x, unsigned int y) { assert(x + window.getSize().x <= m_size.x); assert(y + window.getSize().y <= m_size.y); if (m_texture && window.setActive(true)) { TransientContextLock lock; // Make sure that the current texture binding will ...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x10, %rsp movl %ecx, %ebp movl %edx, %r14d movq %rsi, %r15 movq %rdi, %rbx movq %rsi, %rdi callq 0x14a20 addl %r14d, %eax cmpl (%rbx), %eax ja 0x3f94e movq %r15, %rdi callq 0x14a20 shrq $0x20, %rax addl %ebp, %eax cmpl 0x4(%rbx), %eax ja 0x3f96d cmpl $0x0, 0...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::setSmooth(bool)
void Texture::setSmooth(bool smooth) { if (smooth != m_isSmooth) { m_isSmooth = smooth; if (m_texture) { TransientContextLock lock; // Make sure that the current texture binding will be preserved priv::TextureSaver save; glCheck(glBindTe...
pushq %rbx subq $0x10, %rsp cmpb %sil, 0x14(%rdi) je 0x3fab1 movq %rdi, %rbx movb %sil, 0x14(%rdi) cmpl $0x0, 0x10(%rdi) je 0x3fab1 leaq 0xb(%rsp), %rdi callq 0x1ebe4 leaq 0xc(%rsp), %rdi callq 0x40238 movl 0x10(%rbx), %esi movl $0xde1, %edi # imm = 0xDE1 callq 0xcb50 leaq 0x9ee34(%rip), %rdi # 0xde830 l...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::setRepeated(bool)
void Texture::setRepeated(bool repeated) { if (repeated != m_isRepeated) { m_isRepeated = repeated; if (m_texture) { TransientContextLock lock; // Make sure that the current texture binding will be preserved priv::TextureSaver save; stat...
pushq %r14 pushq %rbx pushq %rax cmpb %sil, 0x16(%rdi) je 0x3fce6 movq %rdi, %rbx movb %sil, 0x16(%rdi) cmpl $0x0, 0x10(%rdi) je 0x3fce6 leaq 0x3(%rsp), %rdi callq 0x1ebe4 leaq 0x4(%rsp), %rdi callq 0x40238 movb 0xef00d(%rip), %al # 0x12eb30 testb %al, %al je 0x3fcee cmpb $0x0, 0x16(%rbx) jne 0x3fc1f cmpb $0x0, 0x...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::bind(sf::Texture const*, sf::Texture::CoordinateType)
void Texture::bind(const Texture* texture, CoordinateType coordinateType) { TransientContextLock lock; if (texture && texture->m_texture) { // Bind the texture glCheck(glBindTexture(GL_TEXTURE_2D, texture->m_texture)); // Check if we need to define a special texture matrix ...
pushq %rbp pushq %rbx subq $0x58, %rsp movl %esi, %ebp movq %rdi, %rbx leaq 0xf(%rsp), %rdi callq 0x1ebe4 testq %rbx, %rbx je 0x4004a movl 0x10(%rbx), %esi testl %esi, %esi je 0x4004a movl $0xde1, %edi # imm = 0xDE1 callq 0xcb50 leaq 0x9e910(%rip), %rdi # 0xde830 leaq 0x9f6ab(%rip), %rdx # 0xdf5d2 mo...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Texture::swap(sf::Texture&)
void Texture::swap(Texture& right) { std::swap(m_size, right.m_size); std::swap(m_actualSize, right.m_actualSize); std::swap(m_texture, right.m_texture); std::swap(m_isSmooth, right.m_isSmooth); std::swap(m_sRgb, right.m_sRgb); std::swap(m_isRepeated, right.m_i...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x10, %rsp movq %rsi, %rbx movq %rdi, %r14 movq (%rdi), %rax movq (%rsi), %rcx movq %rcx, (%rdi) movq %rax, (%rsi) movq 0x8(%rdi), %rax movq 0x8(%rsi), %rcx movq %rcx, 0x8(%rdi) movq %rax, 0x8(%rsi) movl 0x10(%rdi), %eax movl 0x10(%rsi), %ecx movl %ecx, 0x10(...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Texture.cpp
sf::Transform::getInverse() const
Transform Transform::getInverse() const { // Compute the determinant float det = m_matrix[0] * (m_matrix[15] * m_matrix[5] - m_matrix[7] * m_matrix[13]) - m_matrix[1] * (m_matrix[15] * m_matrix[4] - m_matrix[7] * m_matrix[12]) + m_matrix[3] * (m_matrix[13] * m_matrix[4] - m_matri...
movq %rdi, %rax movss (%rsi), %xmm6 movss 0x4(%rsi), %xmm0 movss 0x3c(%rsi), %xmm3 movss 0x14(%rsi), %xmm1 movss 0x1c(%rsi), %xmm2 movss 0x34(%rsi), %xmm4 movaps %xmm4, %xmm7 mulss %xmm2, %xmm7 movaps %xmm3, %xmm5 mulss %xmm1, %xmm5 subss %xmm7, %xmm5 movss 0x10(%rsi), %xmm8 movss 0x30(%rsi), %xmm13 movaps %xmm13, %xmm...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Transform.cpp
sf::Transform::combine(sf::Transform const&)
Transform& Transform::combine(const Transform& transform) { const float* a = m_matrix; const float* b = transform.m_matrix; *this = Transform(a[0] * b[0] + a[4] * b[1] + a[12] * b[3], a[0] * b[4] + a[4] * b[5] + a[12] * b[7], a[0] * b[12] + a[4] * b[13] + a[1...
movq %rdi, %rax movss 0x10(%rdi), %xmm11 movss (%rsi), %xmm5 movss 0x4(%rsi), %xmm6 movaps %xmm11, %xmm0 mulss %xmm6, %xmm0 movss (%rdi), %xmm14 movss 0x4(%rdi), %xmm1 movaps %xmm14, %xmm3 mulss %xmm5, %xmm3 addss %xmm0, %xmm3 movss 0x30(%rdi), %xmm10 movss 0xc(%rsi), %xmm2 movaps %xmm10, %xmm0 mulss %xmm2, %xmm0 addss...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Transform.cpp
sf::Transform::rotate(float)
Transform& Transform::rotate(float angle) { float rad = angle * 3.141592654f / 180.f; float cos = std::cos(rad); float sin = std::sin(rad); Transform rotation(cos, -sin, 0, sin, cos, 0, 0, 0, 1); return combine(rotation); }
pushq %rbx subq $0x50, %rsp movq %rdi, %rbx mulss 0x9eea2(%rip), %xmm0 # 0xdf760 divss 0x9ee9e(%rip), %xmm0 # 0xdf764 movss %xmm0, 0x8(%rsp) callq 0xc6a0 movss %xmm0, 0xc(%rsp) movss 0x8(%rsp), %xmm0 callq 0xc7a0 movaps 0x9df37(%rip), %xmm1 # 0xde820 xorps %xmm0, %xmm1 leaq 0x10(%rsp), %rsi movss 0xc(%rsp), %x...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Transform.cpp
sf::Transform::rotate(float, float, float)
Transform& Transform::rotate(float angle, float centerX, float centerY) { float rad = angle * 3.141592654f / 180.f; float cos = std::cos(rad); float sin = std::sin(rad); Transform rotation(cos, -sin, centerX * (1 - cos) + centerY * sin, sin, cos, centerY * (1 - cos) - centerX * ...
pushq %rbx subq $0x50, %rsp movss %xmm2, 0x8(%rsp) movss %xmm1, 0xc(%rsp) movq %rdi, %rbx mulss 0x9ee02(%rip), %xmm0 # 0xdf760 divss 0x9edfe(%rip), %xmm0 # 0xdf764 movss %xmm0, (%rsp) callq 0xc6a0 movss %xmm0, 0x4(%rsp) movss (%rsp), %xmm0 callq 0xc7a0 movaps 0x9de99(%rip), %xmm1 # 0xde820 xorps %xmm0, %xmm1 m...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Transform.cpp
sf::Transform::scale(float, float, float, float)
Transform& Transform::scale(float scaleX, float scaleY, float centerX, float centerY) { Transform scaling(scaleX, 0, centerX * (1 - scaleX), 0, scaleY, centerY * (1 - scaleY), 0, 0, 1); return combine(scaling); }
pushq %rbx subq $0x40, %rsp movq %rdi, %rbx movss 0x96970(%rip), %xmm4 # 0xd73fc movaps %xmm4, %xmm5 subss %xmm0, %xmm5 mulss %xmm2, %xmm5 subss %xmm1, %xmm4 mulss %xmm3, %xmm4 movq %rsp, %rsi movss %xmm0, (%rsi) xorl %eax, %eax movl %eax, 0x10(%rsi) movss %xmm5, 0x30(%rsi) movl %eax, 0x4(%rsi) movss %xmm1, 0x14(%rs...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Transform.cpp
sf::Transformable::Transformable()
Transformable::Transformable() : m_origin (0, 0), m_position (0, 0), m_rotation (0), m_scale (1, 1), m_transform (), m_transformNeedUpdate (true), m_inverseTransform (), m_inverseTransformNeedUpdate(true) { }
pushq %rbp pushq %rbx pushq %rax movq %rdi, %rbx leaq 0xea97f(%rip), %rax # 0x12b5d0 movq %rax, (%rdi) xorps %xmm0, %xmm0 movups %xmm0, 0x8(%rdi) movl $0x0, 0x18(%rdi) movabsq $0x3f8000003f800000, %rax # imm = 0x3F8000003F800000 movq %rax, 0x1c(%rdi) addq $0x24, %rdi callq 0x40290 movb $0x1, %bpl movb %bpl, 0x64(%r...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Transformable.cpp
sf::Transformable::rotate(float)
void Transformable::rotate(float angle) { setRotation(m_rotation + angle); }
pushq %rbx movq %rdi, %rbx addss 0x18(%rdi), %xmm0 cvtss2sd %xmm0, %xmm0 movsd 0x9e9c3(%rip), %xmm1 # 0xdf7a8 callq 0xcc30 cvtsd2ss %xmm0, %xmm0 movss 0x9e9ba(%rip), %xmm1 # 0xdf7b0 addss %xmm0, %xmm1 xorps %xmm2, %xmm2 movaps %xmm0, %xmm3 cmpltss %xmm2, %xmm3 andps %xmm3, %xmm1 andnps %xmm0, %xmm3 orps %xmm1, %x...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Transformable.cpp
sf::Transformable::getTransform() const
const Transform& Transformable::getTransform() const { // Recompute the combined transform if needed if (m_transformNeedUpdate) { float angle = -m_rotation * 3.141592654f / 180.f; float cosine = static_cast<float>(std::cos(angle)); float sine = static_cast<float>(std::sin(angle));...
pushq %r14 pushq %rbx subq $0x58, %rsp movq %rdi, %rbx cmpb $0x1, 0x64(%rdi) jne 0x40f59 movss 0x18(%rbx), %xmm0 mulss 0x9e929(%rip), %xmm0 # 0xdf7b4 divss 0x9e8d1(%rip), %xmm0 # 0xdf764 movss %xmm0, 0x10(%rsp) callq 0xc6a0 movss %xmm0, 0x14(%rsp) movss 0x10(%rsp), %xmm0 callq 0xc7a0 movaps %xmm0, %xmm2 movss 0x1...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Transformable.cpp
sf::View::View()
View::View() : m_center (), m_size (), m_rotation (0), m_viewport (0, 0, 1, 1), m_transformUpdated (false), m_invTransformUpdated(false) { reset(FloatRect(0, 0, 1000, 1000)); }
pushq %rbx movq %rdi, %rbx xorps %xmm0, %xmm0 movups %xmm0, 0xc(%rdi) movups %xmm0, (%rdi) movabsq $0x3f8000003f800000, %rax # imm = 0x3F8000003F800000 movq %rax, 0x1c(%rdi) addq $0x24, %rdi callq 0x40290 leaq 0x64(%rbx), %rdi callq 0x40290 movw $0x0, 0xa4(%rbx) movaps 0x9e7be(%rip), %xmm0 # 0xdf7d0 movups %xmm0, (%...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/View.cpp
sf::View::reset(sf::Rect<float> const&)
void View::reset(const FloatRect& rectangle) { m_center.x = rectangle.left + rectangle.width / 2.f; m_center.y = rectangle.top + rectangle.height / 2.f; m_size.x = rectangle.width; m_size.y = rectangle.height; m_rotation = 0; m_transformUpdated = false; m_invTransformUpdated = false;...
movss 0x8(%rsi), %xmm0 movss 0x98d29(%rip), %xmm1 # 0xd9d54 movaps %xmm0, %xmm2 mulss %xmm1, %xmm2 addss (%rsi), %xmm2 movss %xmm2, (%rdi) movss 0xc(%rsi), %xmm2 mulss %xmm2, %xmm1 addss 0x4(%rsi), %xmm1 movss %xmm1, 0x4(%rdi) movss %xmm0, 0x8(%rdi) movss %xmm2, 0xc(%rdi) movl $0x0, 0x10(%rdi) movw $0x0, 0xa4(%rdi) ...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/View.cpp
sf::View::View(sf::Rect<float> const&)
View::View(const FloatRect& rectangle) : m_center (), m_size (), m_rotation (0), m_viewport (0, 0, 1, 1), m_transformUpdated (false), m_invTransformUpdated(false) { reset(rectangle); }
pushq %r14 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx xorps %xmm0, %xmm0 movups %xmm0, 0xc(%rdi) movups %xmm0, (%rdi) movabsq $0x3f8000003f800000, %rax # imm = 0x3F8000003F800000 movq %rax, 0x1c(%rdi) addq $0x24, %rdi callq 0x40290 leaq 0x64(%rbx), %rdi callq 0x40290 xorl %eax, %eax movw %ax, 0xa4(%rbx) movs...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/View.cpp
sf::View::View(sf::Vector2<float> const&, sf::Vector2<float> const&)
View::View(const Vector2f& center, const Vector2f& size) : m_center (center), m_size (size), m_rotation (0), m_viewport (0, 0, 1, 1), m_transformUpdated (false), m_invTransformUpdated(false) { }
pushq %rbx movq %rdi, %rbx movq (%rsi), %rax movq %rax, (%rdi) movq (%rdx), %rax movq %rax, 0x8(%rdi) movaps 0x9e6d0(%rip), %xmm0 # 0xdf7e0 movups %xmm0, 0x10(%rdi) movl $0x3f800000, 0x20(%rdi) # imm = 0x3F800000 addq $0x24, %rdi callq 0x40290 leaq 0x64(%rbx), %rdi callq 0x40290 movw $0x0, 0xa4(%rbx) popq %rbx retq
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/View.cpp
sf::View::getTransform() const
const Transform& View::getTransform() const { // Recompute the matrix if needed if (!m_transformUpdated) { // Rotation components float angle = m_rotation * 3.141592654f / 180.f; float cosine = static_cast<float>(std::cos(angle)); float sine = static_cast<float>(std::sin(a...
pushq %r14 pushq %rbx subq $0x58, %rsp movq %rdi, %rbx cmpb $0x0, 0xa4(%rdi) jne 0x413c3 movss 0x10(%rbx), %xmm0 mulss 0x9e4a0(%rip), %xmm0 # 0xdf760 divss 0x9e49c(%rip), %xmm0 # 0xdf764 movss %xmm0, 0x10(%rsp) callq 0xc6a0 movss %xmm0, 0x14(%rsp) movss 0x10(%rsp), %xmm0 callq 0xc7a0 movss (%rbx), %xmm6 movss 0x4...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/View.cpp
sfogl_LoadFunctions
void sfogl_LoadFunctions() { ClearExtensionVars(); for (int i = 0; i < g_extensionMapSize; ++i) { if (sf::Context::isExtensionAvailable(ExtensionMap[i].extensionName)) LoadExtension(ExtensionMap[i]); } }
pushq %r14 pushq %rbx pushq %rax xorl %eax, %eax movl %eax, 0xed628(%rip) # 0x12eb40 movl %eax, 0xed626(%rip) # 0x12eb44 movl %eax, 0xed624(%rip) # 0x12eb48 movl %eax, 0xed622(%rip) # 0x12eb4c movl %eax, 0xed620(%rip) # 0x12eb50 movl %eax, 0xed61e(%rip) # 0x12eb54 movl %eax, 0xed61c(%rip) # ...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/GLLoader.cpp
Load_ARB_multitexture()
static sf::GlFunctionPointer glLoaderGetProcAddress(const char* name) { return sf::Context::getFunction(name); }
pushq %rbp pushq %r14 pushq %rbx leaq 0x9e3ff(%rip), %rdi # 0xdf9fe callq 0x1d372 movq %rax, 0xed58d(%rip) # 0x12eb98 xorl %ebx, %ebx testq %rax, %rax sete %bl leaq 0x9e3f7(%rip), %rdi # 0xdfa11 callq 0x1d372 movq %rax, 0xed57a(%rip) # 0x12eba0 leal 0x1(%rbx), %ebp testq %rax, %rax cmovnel %ebx, %ebp le...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/GLLoader.cpp
Load_ARB_shader_objects()
static sf::GlFunctionPointer glLoaderGetProcAddress(const char* name) { return sf::Context::getFunction(name); }
pushq %rbp pushq %r14 pushq %rbx leaq 0x9e2df(%rip), %rdi # 0xdfdbc callq 0x1d372 movq %rax, 0xed21f(%rip) # 0x12ed08 xorl %ebx, %ebx testq %rax, %rax sete %bl leaq 0x9e2d6(%rip), %rdi # 0xdfdce callq 0x1d372 movq %rax, 0xed20c(%rip) # 0x12ed10 leal 0x1(%rbx), %ebp testq %rax, %rax cmovnel %ebx, %ebp le...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/GLLoader.cpp
Load_ARB_vertex_shader()
static sf::GlFunctionPointer glLoaderGetProcAddress(const char* name) { return sf::Context::getFunction(name); }
pushq %rbp pushq %r14 pushq %rbx leaq 0x9e1a3(%rip), %rdi # 0xe0090 callq 0x1d372 movq %rax, 0xecf47(%rip) # 0x12ee40 xorl %ebx, %ebx testq %rax, %rax sete %bl leaq 0x9e1a0(%rip), %rdi # 0xe00a8 callq 0x1d372 movq %rax, 0xecf34(%rip) # 0x12ee48 leal 0x1(%rbx), %ebp testq %rax, %rax cmovnel %ebx, %ebp le...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/GLLoader.cpp
Load_EXT_framebuffer_object()
static sf::GlFunctionPointer glLoaderGetProcAddress(const char* name) { return sf::Context::getFunction(name); }
pushq %rbp pushq %rbx pushq %rax leaq 0x9e0c6(%rip), %rdi # 0xe049a callq 0x1d372 movq %rax, 0xecbd8(%rip) # 0x12efb8 xorl %ebx, %ebx testq %rax, %rax sete %bl leaq 0x9e0c0(%rip), %rdi # 0xe04af callq 0x1d372 movq %rax, 0xecbc5(%rip) # 0x12efc0 leal 0x1(%rbx), %ebp testq %rax, %rax cmovnel %ebx, %ebp le...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/GLLoader.cpp
Load_ARB_geometry_shader4()
static sf::GlFunctionPointer glLoaderGetProcAddress(const char* name) { return sf::Context::getFunction(name); }
pushq %rbp pushq %rbx pushq %rax leaq 0x9e092(%rip), %rdi # 0xe0692 callq 0x1d372 movq %rax, 0xeca4c(%rip) # 0x12f058 xorl %ebx, %ebx testq %rax, %rax sete %bl leaq 0x9e08f(%rip), %rdi # 0xe06aa callq 0x1d372 movq %rax, 0xeca39(%rip) # 0x12f060 leal 0x1(%rbx), %ebp testq %rax, %rax cmovnel %ebx, %ebp le...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/GLLoader.cpp
sf::Sprite::setTexture(sf::Texture const&, bool)
void Sprite::setTexture(const Texture& texture, bool resetRect) { // Recompute the texture area if requested, or if there was no valid texture & rect before if (resetRect || (!m_texture && (m_textureRect == sf::IntRect()))) setTextureRect(IntRect(0, 0, texture.getSize().x, texture.getSize().y)); //...
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rsi, %rbx movq %rdi, %r14 testl %edx, %edx je 0x427d7 movq %rbx, %rdi callq 0x3e81a movq %rax, %r15 movq %rbx, %rdi callq 0x3e81a shrq $0x20, %rax movq %rsp, %rsi movq $0x0, (%rsi) movl %r15d, 0x8(%rsi) movl %eax, 0xc(%rsi) movq %r14, %rdi callq 0x428c2 jmp 0x427e...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Sprite.cpp
sf::Sprite::Sprite(sf::Texture const&, sf::Rect<int> const&)
Sprite::Sprite(const Texture& texture, const IntRect& rectangle) : m_texture (NULL), m_textureRect() { setTexture(texture); setTextureRect(rectangle); }
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx movq %rdx, %r14 movq %rsi, %r12 movq %rdi, %r15 leaq 0xe903b(%rip), %rax # 0x12b870 movq %rax, (%rdi) leaq 0x8(%rdi), %rbx movq %rbx, %rdi callq 0x40c44 leaq 0xe8f95(%rip), %rax # 0x12b7e0 movq %rax, (%r15) leaq 0xe8fb3(%rip), %rax # 0x12b808 movq %rax,...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Sprite.cpp
sf::VertexBuffer::VertexBuffer(sf::PrimitiveType)
VertexBuffer::VertexBuffer(PrimitiveType type) : m_buffer (0), m_size (0), m_primitiveType(type), m_usage (Stream) { }
pushq %r14 pushq %rbx pushq %rax movl %esi, %ebx movq %rdi, %r14 leaq 0xe8c4e(%rip), %rax # 0x12b870 movq %rax, (%rdi) callq 0x1ebc8 leaq 0xe8c67(%rip), %rax # 0x12b898 movq %rax, (%r14) xorl %eax, %eax movl %eax, 0x8(%r14) movq $0x0, 0x10(%r14) movl %ebx, 0x18(%r14) movl %eax, 0x1c(%r14) addq $0x8, %rsp popq %...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/VertexBuffer.cpp
sf::VertexBuffer::VertexBuffer(sf::VertexBuffer const&)
VertexBuffer::VertexBuffer(const VertexBuffer& copy) : m_buffer (0), m_size (0), m_primitiveType(copy.m_primitiveType), m_usage (copy.m_usage) { if (copy.m_buffer && copy.m_size) { if (!create(copy.m_size)) { err() << "Could not create vertex buffer for copying" ...
pushq %r14 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx leaq 0xe8b8b(%rip), %rax # 0x12b870 movq %rax, (%rdi) callq 0x1ebc8 leaq 0xe8ba4(%rip), %rax # 0x12b898 movq %rax, (%rbx) movl $0x0, 0x8(%rbx) movq $0x0, 0x10(%rbx) movl 0x18(%r14), %eax movl %eax, 0x18(%rbx) movl 0x1c(%r14), %eax movl %eax, 0x1c(...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/VertexBuffer.cpp
sf::VertexBuffer::create(unsigned long)
bool VertexBuffer::create(std::size_t vertexCount) { if (!isAvailable()) return false; TransientContextLock contextLock; if (!m_buffer) glCheck(GLEXT_glGenBuffers(1, &m_buffer)); if (!m_buffer) { err() << "Could not create vertex buffer, generation failed" << std::endl; ...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %r15 callq 0x432de testb %al, %al je 0x42ee1 leaq 0x7(%rsp), %rdi callq 0x1ebe4 leaq 0x8(%r15), %rbx cmpl $0x0, 0x8(%r15) jne 0x42e31 leaq 0xebec1(%rip), %rax # 0x12ecd0 movl $0x1, %edi movq %rbx, %rsi callq *(%rax) leaq 0x9d93e(%rip)...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/VertexBuffer.cpp
sf::VertexBuffer::update(sf::VertexBuffer const&)
bool VertexBuffer::update(const VertexBuffer& vertexBuffer) { #ifdef SFML_OPENGL_ES return false; #else if (!m_buffer || !vertexBuffer.m_buffer) return false; TransientContextLock contextLock; // Make sure that extensions are initialized sf::priv::ensureExtensionsInit(); if (GLEXT_...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax cmpl $0x0, 0x8(%rdi) je 0x43074 movq %rsi, %r14 cmpl $0x0, 0x8(%rsi) je 0x43074 movq %rdi, %rbx leaq 0x7(%rsp), %rdi callq 0x1ebe4 callq 0x45754 leaq 0xebbf7(%rip), %rax # 0x12eb88 cmpl $0x0, (%rax) leaq 0xebd15(%rip), %r13 # 0x12ecb0 ...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/VertexBuffer.cpp
sf::VertexBuffer::isAvailable()
bool VertexBuffer::isAvailable() { Lock lock(isAvailableMutex); static bool checked = false; static bool available = false; if (!checked) { checked = true; TransientContextLock contextLock; // Make sure that extensions are initialized sf::priv::ensureExtensionsIni...
pushq %rbx subq $0x10, %rsp leaq 0xebd8e(%rip), %rsi # 0x12f078 leaq 0x8(%rsp), %rdi callq 0x225c4 cmpb $0x0, 0xebd85(%rip) # 0x12f080 jne 0x4332e movb $0x1, 0xebd7c(%rip) # 0x12f080 leaq 0x7(%rsp), %rdi callq 0x1ebe4 callq 0x45754 leaq 0xeb83e(%rip), %rax # 0x12eb58 cmpl $0x0, (%rax) setne 0xebd5d(%rip...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/VertexBuffer.cpp
sf::VertexBuffer::update(sf::Vertex const*, unsigned long, unsigned int)
bool VertexBuffer::update(const Vertex* vertices, std::size_t vertexCount, unsigned int offset) { // Sanity checks if (!m_buffer) return false; if (!vertices) return false; if (offset && (offset + vertexCount > m_size)) return false; TransientContextLock contextLock; ...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x10, %rsp xorl %eax, %eax testq %rsi, %rsi je 0x434c0 movq %rdi, %r15 cmpl $0x0, 0x8(%rdi) je 0x434c0 movq %rdx, %r14 movq %rsi, %rbx movl %ecx, %r13d testl %ecx, %ecx je 0x433bf leaq (%r14,%r13), %rax cmpq 0x10(%r15), %rax jbe 0x433bf xorl %eax, %eax jmp 0x...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/VertexBuffer.cpp
sf::VertexBuffer::operator=(sf::VertexBuffer const&)
VertexBuffer& VertexBuffer::operator =(const VertexBuffer& right) { VertexBuffer temp(right); swap(temp); return *this; }
pushq %r14 pushq %rbx subq $0x28, %rsp movq %rdi, %rbx leaq 0x8(%rsp), %r14 movq %r14, %rdi callq 0x42cd4 movq 0x10(%rbx), %rax movq 0x10(%r14), %rcx movq %rcx, 0x10(%rbx) movq %rax, 0x10(%r14) movl 0x8(%rbx), %eax movl 0x8(%r14), %ecx movl %ecx, 0x8(%rbx) movl %eax, 0x8(%r14) movl 0x18(%rbx), %eax movl 0x18(%r14), %ec...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/VertexBuffer.cpp
sf::priv::RenderTextureImplFBO::RenderTextureImplFBO()
RenderTextureImplFBO::RenderTextureImplFBO() : m_depthStencilBuffer(0), m_colorBuffer (0), m_width (0), m_height (0), m_context (NULL), m_textureId (0), m_multisample (false), m_stencil (false) { Lock lock(mutex); // Register the context destructio...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rdi, %rbx leaq 0xe830f(%rip), %rax # 0x12b958 addq $0x10, %rax movq %rax, (%rdi) callq 0x1ebc8 leaq 0xe829c(%rip), %rax # 0x12b8f8 movq %rax, (%rbx) leaq 0x8(%rbx), %r14 leaq 0x10(%rbx), %rax xorl %ecx, %ecx movl %ecx, 0x10(%rbx) movq %rcx, 0x18...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
sf::priv::RenderTextureImplFBO::~RenderTextureImplFBO()
RenderTextureImplFBO::~RenderTextureImplFBO() { TransientContextLock contextLock; Lock lock(mutex); // Remove the frame buffer mapping from the set of all active mappings frameBuffers.erase(&m_frameBuffers); frameBuffers.erase(&m_multisampleFrameBuffers); // Destroy the color buffer if (m...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rdi, %rbx leaq 0xe80b4(%rip), %rax # 0x12b8f8 movq %rax, (%rdi) leaq 0x7(%rsp), %rdi callq 0x1ebe4 leaq 0xeb890(%rip), %rsi # 0x12f0e8 leaq 0x20(%rsp), %rdi callq 0x225c4 leaq 0x8(%rbx), %r14 leaq 0x8(%rsp), %rsi movq %r14,...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
(anonymous namespace)::destroyStaleFBOs()
void destroyStaleFBOs() { sf::Uint64 contextId = sf::Context::getActiveContextId(); for (std::set<std::pair<sf::Uint64, unsigned int> >::iterator iter = staleFrameBuffers.begin(); iter != staleFrameBuffers.end();) { if (iter->first == contextId) { GLu...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax callq 0x1d366 movq 0xeb691(%rip), %r14 # 0x12f0d0 leaq 0xeb67a(%rip), %r12 # 0x12f0c0 cmpq %r12, %r14 je 0x43abc movq %rax, %rbx leaq 0x9db96(%rip), %r13 # 0xe15eb leaq 0xeb65c(%rip), %rbp # 0x12f0b8 cmpq %rbx, 0x20(%r14) jne 0...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
sf::priv::RenderTextureImplFBO::~RenderTextureImplFBO()
RenderTextureImplFBO::~RenderTextureImplFBO() { TransientContextLock contextLock; Lock lock(mutex); // Remove the frame buffer mapping from the set of all active mappings frameBuffers.erase(&m_frameBuffers); frameBuffers.erase(&m_multisampleFrameBuffers); // Destroy the color buffer if (m...
pushq %rbx movq %rdi, %rbx callq 0x4382c movl $0x88, %esi movq %rbx, %rdi popq %rbx jmp 0xc940 nop
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
sf::priv::RenderTextureImplFBO::getMaximumAntialiasingLevel()
unsigned int RenderTextureImplFBO::getMaximumAntialiasingLevel() { TransientContextLock lock; GLint samples = 0; #ifndef SFML_OPENGL_ES glCheck(glGetIntegerv(GLEXT_GL_MAX_SAMPLES, &samples)); #endif return static_cast<unsigned int>(samples); }
pushq %rbx subq $0x10, %rsp leaq 0xb(%rsp), %rdi callq 0x1ebe4 leaq 0xc(%rsp), %rsi movl $0x0, (%rsi) movl $0x8d57, %edi # imm = 0x8D57 callq 0xc8c0 leaq 0x9d1b3(%rip), %rdi # 0xe0d0a leaq 0x9d29a(%rip), %rdx # 0xe0df8 movl $0xc5, %esi callq 0x452f8 movl 0xc(%rsp), %ebx leaq 0xb(%rsp), %rdi callq 0x1e...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
sf::priv::RenderTextureImplFBO::create(unsigned int, unsigned int, unsigned int, sf::ContextSettings const&)
bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsigned int textureId, const ContextSettings& settings) { // Store the dimensions m_width = width; m_height = height; { TransientContextLock lock; // Make sure that extensions are initialized priv::ensu...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %r8, %r12 movl %ecx, %ebp movl %edx, %r14d movl %esi, %r15d movq %rdi, %rbx movl %esi, 0x70(%rdi) movl %edx, 0x74(%rdi) leaq 0xf(%rsp), %rdi callq 0x1ebe4 callq 0x45754 movl 0x8(%r12), %eax testl %eax, %eax je 0x43c18 leaq 0xeaf85(%...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
sf::priv::RenderTextureImplFBO::createFrameBuffer()
bool RenderTextureImplFBO::createFrameBuffer() { // Create the framebuffer object GLuint frameBuffer = 0; glCheck(GLEXT_glGenFramebuffers(1, &frameBuffer)); if (!frameBuffer) { err() << "Impossible to create render texture (failed to create the frame buffer object)" << std::endl; re...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rdi, %rbx leaq 0x14(%rsp), %r14 movl $0x0, (%r14) leaq 0xead1c(%rip), %r13 # 0x12f000 movl $0x1, %edi movq %r14, %rsi callq *(%r13) leaq 0x9ca13(%rip), %rdi # 0xe0d0a leaq 0x9d090(%rip), %rdx # 0xe138e movl $0x193, %esi...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
sf::priv::RenderTextureImplFBO::activate(bool)
bool RenderTextureImplFBO::activate(bool active) { // Unbind the FBO if requested if (!active) { glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, 0)); return true; } Uint64 contextId = Context::getActiveContextId(); // In the odd case we have to activate and there is no ac...
pushq %r14 pushq %rbx pushq %rax testl %esi, %esi je 0x44850 movq %rdi, %rbx callq 0x1d366 testq %rax, %rax jne 0x447cf cmpq $0x0, 0x78(%rbx) jne 0x447b3 movl $0x8, %edi callq 0xc910 movq %rax, %r14 movq %rax, %rdi callq 0x1d2b8 movq %r14, 0x78(%rbx) movq 0x78(%rbx), %rdi movl $0x1, %esi callq 0x1d2f4 callq 0x1d366 tes...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
sf::priv::RenderTextureImplFBO::updateTexture(unsigned int)
void RenderTextureImplFBO::updateTexture(unsigned int) { // If multisampling is enabled, we need to resolve by blitting // from our FBO with multisample renderbuffer attachments // to our FBO to which our target texture is attached #ifndef SFML_OPENGL_ES // In case of multisampling, make sure both FBO...
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp cmpb $0x1, 0x84(%rdi) jne 0x44aff movq %rdi, %rbx cmpl $0x0, 0x70(%rdi) je 0x44aff cmpl $0x0, 0x74(%rbx) je 0x44aff movq (%rbx), %rax movq %rbx, %rdi movl $0x1, %esi callq *0x18(%rax) testb %al, %al je 0x44aff callq 0x1d366 movq %rax, %r14 leaq 0xea71e(%rip), %rsi #...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/RenderTextureImplFBO.cpp
sf::BlendMode::BlendMode(sf::BlendMode::Factor, sf::BlendMode::Factor, sf::BlendMode::Equation, sf::BlendMode::Factor, sf::BlendMode::Factor, sf::BlendMode::Equation)
BlendMode::BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor, Equation colorBlendEquation, Factor alphaSourceFactor, Factor alphaDestinationFactor, Equation alphaBlendEquation) : colorSrcFactor(colorSourceFactor), colorDstFactor(colorDestinationFactor), colorEqu...
movl 0x8(%rsp), %eax movl %esi, (%rdi) movl %edx, 0x4(%rdi) movl %ecx, 0x8(%rdi) movl %r8d, 0xc(%rdi) movl %r9d, 0x10(%rdi) movl %eax, 0x14(%rdi) retq
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/BlendMode.cpp
sf::operator==(sf::BlendMode const&, sf::BlendMode const&)
bool operator ==(const BlendMode& left, const BlendMode& right) { return (left.colorSrcFactor == right.colorSrcFactor) && (left.colorDstFactor == right.colorDstFactor) && (left.colorEquation == right.colorEquation) && (left.alphaSrcFactor == right.alphaSrcFactor) && (le...
movdqu (%rdi), %xmm0 movdqu (%rsi), %xmm1 pcmpeqb %xmm0, %xmm1 movq 0x10(%rdi), %xmm0 movq 0x10(%rsi), %xmm2 pcmpeqb %xmm0, %xmm2 pand %xmm1, %xmm2 pmovmskb %xmm2, %eax cmpl $0xffff, %eax # imm = 0xFFFF sete %al retq
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/BlendMode.cpp
sf::priv::copyMatrix(sf::Transform const&, sf::priv::Matrix<3ul, 3ul>&)
void copyMatrix(const Transform& source, Matrix<3, 3>& dest) { const float* from = source.getMatrix(); // 4x4 float* to = dest.array; // 3x3 // Use only left-upper 3x3 block (for a 2D transform) to[0] = from[ 0]; to[1] = from[ 1]; to[2] = from[ 3]; to[3] = fr...
pushq %rbx movq %rsi, %rbx callq 0x40310 movss (%rax), %xmm0 movss %xmm0, (%rbx) movss 0x4(%rax), %xmm0 movss %xmm0, 0x4(%rbx) movss 0xc(%rax), %xmm0 movss %xmm0, 0x8(%rbx) movss 0x10(%rax), %xmm0 movss %xmm0, 0xc(%rbx) movss 0x14(%rax), %xmm0 movss %xmm0, 0x10(%rbx) movss 0x1c(%rax), %xmm0 movss %xmm0, 0x14(%rbx) movs...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/Glsl.cpp
sf::priv::glCheckError(char const*, unsigned int, char const*)
void glCheckError(const char* file, unsigned int line, const char* expression) { // Get the last error GLenum errorCode = glGetError(); if (errorCode != GL_NO_ERROR) { std::string fileString = file; std::string error = "Unknown error"; std::string description = "No description"...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x88, %rsp movq %rdx, %rbx movl %esi, %ebp movq %rdi, %r15 callq 0xc460 testl %eax, %eax je 0x456bf movl %eax, %r14d leaq 0x68(%rsp), %rdi leaq 0x8(%rsp), %rdx movq %r15, %rsi callq 0xfd40 leaq 0x18(%rsp), %r12 movq %r12, -0x10(%r12) leaq 0x9c748(%...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/GLCheck.cpp
sf::priv::ensureExtensionsInit()
void ensureExtensionsInit() { #if !defined(SFML_OPENGL_ES) static bool initialized = false; if (!initialized) { initialized = true; sfogl_LoadFunctions(); // Retrieve the context version number int majorVersion = 0; int minorVersion = 0; // Try the new way ...
cmpb $0x0, 0xe9995(%rip) # 0x12f0f0 jne 0x4587f pushq %rbx subq $0x10, %rsp movb $0x1, 0xe9983(%rip) # 0x12f0f0 callq 0x4150c xorl %eax, %eax leaq 0x8(%rsp), %rsi movl %eax, (%rsi) leaq 0xc(%rsp), %rbx movl %eax, (%rbx) movl $0x821b, %edi # imm = 0x821B callq 0xc8c0 movl $0x821c, %edi # imm ...
/johnor[P]n_e_s_vis/build_O1/_deps/sfml-src/src/SFML/Graphics/GLExtensions.cpp
ImGui::SFML::Init(sf::RenderWindow&, bool)
bool Init(sf::RenderWindow& window, bool loadDefaultFont) { return Init(window, window, loadDefaultFont); }
pushq %r14 pushq %rbx pushq %rax movl %esi, %ebx movq %rdi, %r14 addq $0x30, %rdi movq 0x30(%r14), %rax callq *0x10(%rax) movl %eax, %ecx cvtsi2ss %rcx, %xmm0 shrq $0x20, %rax movq %rsp, %rsi movss %xmm0, (%rsi) xorps %xmm0, %xmm0 cvtsi2ss %rax, %xmm0 movss %xmm0, 0x4(%rsi) movq %r14, %rdi movl %ebx, %edx callq 0x45959...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::Init(sf::Window&, sf::RenderTarget&, bool)
bool Init(sf::Window& window, sf::RenderTarget& target, bool loadDefaultFont) { return Init(window, static_cast<sf::Vector2f>(target.getSize()), loadDefaultFont); }
pushq %r14 pushq %rbx pushq %rax movl %edx, %ebx movq %rdi, %r14 movq (%rsi), %rax movq %rsi, %rdi callq *0x10(%rax) movl %eax, %ecx cvtsi2ss %rcx, %xmm0 shrq $0x20, %rax movq %rsp, %rsi movss %xmm0, (%rsi) xorps %xmm0, %xmm0 cvtsi2ss %rax, %xmm0 movss %xmm0, 0x4(%rsi) movq %r14, %rdi movl %ebx, %edx callq 0x45959 addq...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::Init(sf::Window&, sf::Vector2<float> const&, bool)
bool Init(sf::Window& window, const sf::Vector2f& displaySize, bool loadDefaultFont) { #if __cplusplus < 201103L // runtime assert when using earlier than C++11 as no // static_assert support assert(sizeof(GLuint) <= sizeof(ImTextureID)); // ImTextureID is not large enough to fit ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movl %edx, 0xc(%rsp) movq %rsi, 0x10(%rsp) movq %rdi, %rbp movl $0x120, %edi # imm = 0x120 callq 0xc910 movq %rax, %r13 movq %rax, %r15 leaq 0x10(%rax), %r12 movq %r12, %rdi callq 0x3e04c movq $0x0, 0x48(%r15) movabsq $0x10000...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp