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(anonymous namespace)::setClipboardText(void*, char const*)
void setClipboardText(void* /*userData*/, const char* text) { sf::Clipboard::setString(sf::String::fromUtf8(text, text + std::strlen(text))); }
pushq %r14 pushq %rbx subq $0x28, %rsp movq %rsi, %rbx movq %rsi, %rdi callq 0xc3c0 leaq (%rax,%rbx), %rdx leaq 0x8(%rsp), %r14 movq %r14, %rdi movq %rbx, %rsi callq 0x1a506 movq %r14, %rdi callq 0xd448e leaq 0x18(%rsp), %rax movq -0x10(%rax), %rdi cmpq %rax, %rdi je 0x45ec3 movq 0x18(%rsp), %rax leaq 0x4(,%rax,4), %rs...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
(anonymous namespace)::getClipboardText(void*)
const char* getClipboardText(void* /*userData*/) { std::basic_string<sf::Uint8> tmp = sf::Clipboard::getString().toUtf8(); s_clipboardText = std::string(tmp.begin(), tmp.end()); return s_clipboardText.c_str(); }
pushq %r14 pushq %rbx subq $0x48, %rsp leaq 0x8(%rsp), %rbx movq %rbx, %rdi callq 0xd4480 leaq 0x28(%rsp), %rdi movq %rbx, %rsi callq 0x22bbe leaq 0x18(%rsp), %r14 movq -0x10(%r14), %rdi cmpq %r14, %rdi je 0x45f37 movq 0x18(%rsp), %rax leaq 0x4(,%rax,4), %rsi callq 0xc940 movq 0x28(%rsp), %rsi movq 0x30(%rsp), %rdx add...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::UpdateFontTexture()
bool UpdateFontTexture() { assert(s_currWindowCtx); ImGuiIO& io = ImGui::GetIO(); unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); sf::Texture& texture = s_currWindowCtx->fontTexture; if (!texture.create(width, height)) { return fal...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x10, %rsp cmpq $0x0, 0xe912f(%rip) # 0x12f130 je 0x46077 callq 0x511dd movq %rax, %rbx movq 0x48(%rax), %rdi movq %rsp, %rsi leaq 0xc(%rsp), %r15 leaq 0x8(%rsp), %r12 movq %r15, %rdx movq %r12, %rcx xorl %r8d, %r8d callq 0x85610 movq 0xe90ff(%rip), %r14 ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::ProcessEvent(sf::Event const&)
void ProcessEvent(const sf::Event& event) { assert(s_currWindowCtx && "No current window is set - forgot to call ImGui::SFML::Init?"); if (s_currWindowCtx->windowHasFocus) { ImGuiIO& io = ImGui::GetIO(); switch (event.type) { case sf::Event::MouseMoved: s_currWindowCtx->mous...
pushq %rbp pushq %rbx pushq %rax movq 0xe8ee4(%rip), %rax # 0x12f130 testq %rax, %rax je 0x4642d movq %rdi, %rbx cmpb $0x1, 0x38(%rax) jne 0x463c7 callq 0x511dd movl (%rbx), %ecx leal -0x4(%rcx), %edx cmpl $0x11, %edx ja 0x463c7 leaq 0x9bb34(%rip), %rsi # 0xe1db0 movslq (%rsi,%rdx,4), %rdx addq %rsi, %rdx jmpq ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::Update(sf::Window&, sf::RenderTarget&, sf::Time)
void Update(sf::Window& window, sf::RenderTarget& target, sf::Time dt) { SetCurrentWindow(window); assert(s_currWindowCtx); // Update OS/hardware mouse cursor if imgui isn't drawing a software cursor ImGuiMouseCursor mouse_cursor = ImGui::GetIO().MouseDrawCursor ? ImGuiMouseCursor_None : ImGui:...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x10, %rsp movq %rdx, %rbx movq %rsi, %r14 movq %rdi, %r15 callq 0x46096 cmpq $0x0, 0xe8cb6(%rip) # 0x12f130 je 0x465b2 callq 0x511dd movq %rax, %rcx movl $0xffffffff, %eax # imm = 0xFFFFFFFF cmpb $0x0, 0x70(%rcx) jne 0x46498 callq 0x65cf6 movq 0xe8...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::Update(sf::Vector2<int> const&, sf::Vector2<float> const&, sf::Time)
void Update(const sf::Vector2i& mousePos, const sf::Vector2f& displaySize, sf::Time dt) { assert(s_currWindowCtx && "No current window is set - forgot to call ImGui::SFML::Init?"); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(displaySize.x, displaySize.y); io.DeltaTime = dt.asSeconds(); i...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp movq %rdx, 0x18(%rsp) cmpq $0x0, 0xe8b48(%rip) # 0x12f130 je 0x46a0f movq %rsi, %r15 movq %rdi, %r14 callq 0x511dd movq %rax, %rbx movq (%r15), %rax movq %rax, 0x8(%rbx) leaq 0x18(%rsp), %rdi callq 0x23ca4 movss %xmm0, 0x10(%rbx) movq 0xe8b17(%rip), %rax ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
(anonymous namespace)::RenderDrawLists(ImDrawData*)
void RenderDrawLists(ImDrawData* draw_data) { ImGui::GetDrawData(); if (draw_data->CmdListsCount == 0) { return; } ImGuiIO& io = ImGui::GetIO(); assert(io.Fonts->TexID != (ImTextureID)NULL); // You forgot to create and set font texture // Avoid rendering when minimized, scale coordinat...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rdi, %rbx callq 0x51241 cmpl $0x0, 0x4(%rbx) je 0x46e2c callq 0x511dd movq 0x48(%rax), %rcx cmpq $0x0, 0x8(%rcx) je 0x46e3b movss 0x20(%rbx), %xmm0 movss 0x24(%rbx), %xmm1 mulss 0x28(%rbx), %xmm0 cvttss2si %xmm0, %ebp mulss 0x2c(%r...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::Shutdown(sf::Window const&)
void Shutdown(const sf::Window& window) { bool needReplacement = (s_currWindowCtx->window->getSystemHandle() == window.getSystemHandle()); // remove window's context auto found = std::find_if(s_windowContexts.begin(), s_windowContexts.end(), [&](std::unique_ptr<WindowContext>&...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rdi, %r15 movq 0xe82ad(%rip), %rax # 0x12f130 movq (%rax), %rdi callq 0x14c7e movq %rax, %r12 movq %r15, %rdi callq 0x14c7e movq %rax, %r14 movq 0xe8278(%rip), %r13 # 0x12f118 movq 0xe8279(%rip), %rbx # 0x12f120 movq %rbx, %r...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::Shutdown()
void Shutdown() { s_currWindowCtx = nullptr; ImGui::SetCurrentContext(nullptr); s_windowContexts.clear(); }
pushq %r15 pushq %r14 pushq %rbx movq $0x0, 0xe8017(%rip) # 0x12f130 xorl %edi, %edi callq 0x504bb movq 0xe7ff1(%rip), %rbx # 0x12f118 movq 0xe7ff2(%rip), %r14 # 0x12f120 cmpq %rbx, %r14 je 0x4715a movq %rbx, %r15 movq (%r15), %rdi testq %rdi, %rdi je 0x47143 callq 0x48242 movq $0x0, (%r15) addq $0x8, %r15 cmpq...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::SetJoystickDPadThreshold(float)
void SetJoystickDPadThreshold(float threshold) { assert(s_currWindowCtx); assert(threshold >= 0.f && threshold <= 100.f); s_currWindowCtx->dPadInfo.threshold = threshold; }
pushq %rax movq 0xe7f42(%rip), %rax # 0x12f130 testq %rax, %rax je 0x47212 xorps %xmm1, %xmm1 ucomiss %xmm1, %xmm0 jb 0x47231 movss 0x8e319(%rip), %xmm1 # 0xd551c ucomiss %xmm0, %xmm1 jb 0x47231 movss %xmm0, 0xb0(%rax) popq %rax retq leaq 0x9adaa(%rip), %rdi # 0xe1fc3 leaq 0x9ac71(%rip), %rsi # 0xe1e91 l...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::SetJoystickLStickThreshold(float)
void SetJoystickLStickThreshold(float threshold) { assert(s_currWindowCtx); assert(threshold >= 0.f && threshold <= 100.f); s_currWindowCtx->lStickInfo.threshold = threshold; }
pushq %rax movq 0xe7ed8(%rip), %rax # 0x12f130 testq %rax, %rax je 0x4727c xorps %xmm1, %xmm1 ucomiss %xmm1, %xmm0 jb 0x4729b movss 0x8e2af(%rip), %xmm1 # 0xd551c ucomiss %xmm0, %xmm1 jb 0x4729b movss %xmm0, 0xc0(%rax) popq %rax retq leaq 0x9ad40(%rip), %rdi # 0xe1fc3 leaq 0x9ac07(%rip), %rsi # 0xe1e91 l...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::SFML::SetJoystickMapping(int, unsigned int)
void SetJoystickMapping(int action, unsigned int joystickButton) { assert(s_currWindowCtx); assert(action < ImGuiNavInput_COUNT); assert(joystickButton < sf::Joystick::ButtonCount); s_currWindowCtx->joystickMapping[action] = joystickButton; }
pushq %rax movq 0xe7e6e(%rip), %rax # 0x12f130 testq %rax, %rax je 0x472da cmpl $0x14, %edi jge 0x472f9 cmpl $0x20, %esi jae 0x47318 movslq %edi, %rcx movl %esi, 0x54(%rax,%rcx,4) popq %rax retq leaq 0x9ace2(%rip), %rdi # 0xe1fc3 leaq 0x9aba9(%rip), %rsi # 0xe1e91 leaq 0x9af61(%rip), %rcx # 0xe2250 movl...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::Image(sf::Texture const&, sf::Color const&, sf::Color const&)
void Image(const sf::Texture& texture, const sf::Color& tintColor, const sf::Color& borderColor) { Image(texture, static_cast<sf::Vector2f>(texture.getSize()), tintColor, borderColor); }
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rdx, %rbx movq %rsi, %r14 movq %rdi, %r15 callq 0x3e81a movl %eax, %ecx cvtsi2ss %rcx, %xmm0 shrq $0x20, %rax leaq 0x8(%rsp), %rsi movss %xmm0, (%rsi) xorps %xmm0, %xmm0 cvtsi2ss %rax, %xmm0 movss %xmm0, 0x4(%rsi) movq %r15, %rdi movq %r14, %rdx movq %rbx, %rcx ca...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::Image(sf::Texture const&, sf::Vector2<float> const&, sf::Color const&, sf::Color const&)
void Image(const sf::Texture& texture, const sf::Vector2f& size, const sf::Color& tintColor, const sf::Color& borderColor) { ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getNativeHandle()); ImGui::Image(textureID, ImVec2(size.x, size.y), ImVec2(0, 0), ImVec2(1, 1), ...
pushq %r15 pushq %r14 pushq %rbx subq $0x40, %rsp movq %rcx, %rbx movq %rdx, %r14 movq %rsi, %r15 callq 0x40232 movl %eax, %edi movq (%r15), %rax leaq 0x18(%rsp), %rsi movq %rax, (%rsi) leaq 0x10(%rsp), %rdx movq $0x0, (%rdx) movabsq $0x3f8000003f800000, %rax # imm = 0x3F8000003F800000 leaq 0x8(%rsp), %rcx movq %rax, (...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::Image(sf::RenderTexture const&, sf::Color const&, sf::Color const&)
void Image(const sf::RenderTexture& texture, const sf::Color& tintColor, const sf::Color& borderColor) { Image(texture, static_cast<sf::Vector2f>(texture.getSize()), tintColor, borderColor); }
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rdx, %rbx movq %rsi, %r14 movq %rdi, %r15 movq (%rdi), %rax callq *0x10(%rax) movl %eax, %ecx cvtsi2ss %rcx, %xmm0 shrq $0x20, %rax leaq 0x8(%rsp), %rsi movss %xmm0, (%rsi) xorps %xmm0, %xmm0 cvtsi2ss %rax, %xmm0 movss %xmm0, 0x4(%rsi) movq %r15, %rdi movq %r14, %...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::Image(sf::RenderTexture const&, sf::Vector2<float> const&, sf::Color const&, sf::Color const&)
void Image(const sf::RenderTexture& texture, const sf::Vector2f& size, const sf::Color& tintColor, const sf::Color& borderColor) { ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getTexture().getNativeHandle()); ImGui::Image(textureID, ImVec2(size.x, size.y), ImVec2(0, 1)...
pushq %r15 pushq %r14 pushq %rbx subq $0x40, %rsp movq %rcx, %rbx movq %rdx, %r14 movq %rsi, %r15 callq 0xd42ce movq %rax, %rdi callq 0x40232 movl %eax, %edi movq (%r15), %rax leaq 0x18(%rsp), %rsi movq %rax, (%rsi) movabsq $0x3f80000000000000, %rax # imm = 0x3F80000000000000 leaq 0x10(%rsp), %rdx movq %rax, (%rdx) lea...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::ImageButton(sf::Texture const&, int, sf::Color const&, sf::Color const&)
bool ImageButton(const sf::Texture& texture, const int framePadding, const sf::Color& bgColor, const sf::Color& tintColor) { return ImageButton(texture, static_cast<sf::Vector2f>(texture.getSize()), framePadding, bgColor, tintColor); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq %rcx, %rbx movq %rdx, %r14 movl %esi, %ebp movq %rdi, %r15 callq 0x3e81a movl %eax, %ecx cvtsi2ss %rcx, %xmm0 shrq $0x20, %rax movq %rsp, %rsi movss %xmm0, (%rsi) xorps %xmm0, %xmm0 cvtsi2ss %rax, %xmm0 movss %xmm0, 0x4(%rsi) movq %r15, %rdi movl %ebp, %edx mo...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::ImageButton(sf::Texture const&, sf::Vector2<float> const&, int, sf::Color const&, sf::Color const&)
bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size, const int framePadding, const sf::Color& bgColor, const sf::Color& tintColor) { ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getNativeHandle()); return ImGui::ImageButton(textureID, ImVec2(size.x, siz...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x40, %rsp movq %r8, %r14 movq %rcx, %r15 movl %edx, %ebx movq %rsi, %r12 callq 0x40232 movl %eax, %edi movq (%r12), %rax leaq 0x18(%rsp), %rsi movq %rax, (%rsi) leaq 0x10(%rsp), %rdx movq $0x0, (%rdx) movabsq $0x3f8000003f800000, %rax # imm = 0x3F8000003F800...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::ImageButton(sf::RenderTexture const&, int, sf::Color const&, sf::Color const&)
bool ImageButton(const sf::RenderTexture& texture, const int framePadding, const sf::Color& bgColor, const sf::Color& tintColor) { return ImageButton(texture, static_cast<sf::Vector2f>(texture.getSize()), framePadding, bgColor, tintColor); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq %rcx, %rbx movq %rdx, %r14 movl %esi, %ebp movq %rdi, %r15 movq (%rdi), %rax callq *0x10(%rax) movl %eax, %ecx cvtsi2ss %rcx, %xmm0 shrq $0x20, %rax movq %rsp, %rsi movss %xmm0, (%rsi) xorps %xmm0, %xmm0 cvtsi2ss %rax, %xmm0 movss %xmm0, 0x4(%rsi) movq %r15, %...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::ImageButton(sf::RenderTexture const&, sf::Vector2<float> const&, int, sf::Color const&, sf::Color const&)
bool ImageButton(const sf::RenderTexture& texture, const sf::Vector2f& size, const int framePadding, const sf::Color& bgColor, const sf::Color& tintColor) { ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getTexture().getNativeHandle()); return ImGui::ImageButton(te...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x40, %rsp movq %r8, %r14 movq %rcx, %r15 movl %edx, %ebx movq %rsi, %r12 callq 0xd42ce movq %rax, %rdi callq 0x40232 movl %eax, %edi movq (%r12), %rax leaq 0x18(%rsp), %rsi movq %rax, (%rsi) movabsq $0x3f80000000000000, %rax # imm = 0x3F80000000000000 leaq 0...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::ImageButton(sf::Sprite const&, sf::Vector2<float> const&, int, sf::Color const&, sf::Color const&)
bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size, const int framePadding, const sf::Color& bgColor, const sf::Color& tintColor) { const sf::Texture* texturePtr = sprite.getTexture(); // sprite without texture cannot be drawn if (!texturePtr) { return false; } ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %r8, %r14 movq %rcx, %r13 movl %edx, %r12d movq %rsi, %rbp movq %rdi, %r15 callq 0x42aac testq %rax, %rax je 0x47ddc movq %rax, %rbx movq %rax, %rdi callq 0x3e81a movl %eax, %ecx cvtsi2ss %rcx, %xmm0 movss %xmm0, 0x8(%rsp) shrq $0x2...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::DrawLine(sf::Vector2<float> const&, sf::Vector2<float> const&, sf::Color const&, float)
void DrawLine(const sf::Vector2f& a, const sf::Vector2f& b, const sf::Color& color, float thickness) { ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 pos = ImGui::GetCursorScreenPos(); draw_list->AddLine(ImVec2(a.x + pos.x, a.y + pos.y), ImVec2(b.x + pos.x, b.y + pos.y), ...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x28, %rsp movss %xmm0, 0x4(%rsp) movq %rdx, %r12 movq %rsi, %r15 movq %rdi, %r14 callq 0x64783 movq %rax, %rbx callq 0x665de movss (%r14), %xmm1 addss %xmm0, %xmm1 movaps %xmm0, %xmm2 shufps $0x55, %xmm0, %xmm2 # xmm2 = xmm2[1,1],xmm0[1,1] movss 0x4(%r14), %xmm3 ad...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::DrawRect(sf::Rect<float> const&, sf::Color const&, float, int, float)
void DrawRect(const sf::FloatRect& rect, const sf::Color& color, float rounding, int rounding_corners, float thickness) { ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->AddRect(getTopLeftAbsolute(rect), getDownRightAbsolute(rect), ColorConvertFloat4ToU32(toIm...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x30, %rsp movss %xmm1, 0xc(%rsp) movl %edx, %ebx movss %xmm0, 0x8(%rsp) movq %rsi, %r13 movq %rdi, %r12 callq 0x64783 movq %rax, %r14 callq 0x665de movss (%r12), %xmm1 addss %xmm0, %xmm1 shufps $0x55, %xmm0, %xmm0 # xmm0 = xmm0[1,1,1,1] addss 0x4(%r12), ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGui::DrawRectFilled(sf::Rect<float> const&, sf::Color const&, float, int)
void DrawRectFilled(const sf::FloatRect& rect, const sf::Color& color, float rounding, int rounding_corners) { ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->AddRectFilled(getTopLeftAbsolute(rect), getDownRightAbsolute(rect), ColorConvertFloat4ToU...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x30, %rsp movl %edx, %ebx movss %xmm0, 0xc(%rsp) movq %rsi, %r13 movq %rdi, %r12 callq 0x64783 movq %rax, %r14 callq 0x665de movss (%r12), %xmm1 addss %xmm0, %xmm1 shufps $0x55, %xmm0, %xmm0 # xmm0 = xmm0[1,1,1,1] addss 0x4(%r12), %xmm0 unpcklps %xmm0, %...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
(anonymous namespace)::SetupRenderState(ImDrawData*, int, int)
void SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height) { // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor // enabled, vertex/texcoord/color pointers, polygon fill. glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // gl...
pushq %rbp pushq %r14 pushq %rbx movl %edx, %ebp movl %esi, %r14d movq %rdi, %rbx movl $0xbe2, %edi # imm = 0xBE2 callq 0xc860 movl $0x302, %edi # imm = 0x302 movl $0x303, %esi # imm = 0x303 callq 0xc700 movl $0xb44, %edi # imm = 0xB44 callq 0xc1c0 movl $0xb71, %edi ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-sfml-src/imgui-SFML.cpp
ImGuiStyle::ImGuiStyle()
ImGuiStyle::ImGuiStyle() { Alpha = 1.0f; // Global alpha applies to everything in Dear ImGui. DisabledAlpha = 0.60f; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. WindowPadding = ImVec2(8,8); ...
pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx xorl %r14d, %r14d movq %r14, 0x8(%rdi) movq %r14, 0x3c(%rdi) addq $0xc8, %rdi movl $0x370, %edx # imm = 0x370 xorl %esi, %esi callq 0xc4a0 movabsq $0x3f19999a3f800000, %rax # imm = 0x3F19999A3F800000 movq %rax, (%rbx) movabsq $0x4100000041000000, %rax # imm = ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiStyle::ScaleAllSizes(float)
void ImGuiStyle::ScaleAllSizes(float scale_factor) { WindowPadding = ImFloor(WindowPadding * scale_factor); WindowRounding = ImFloor(WindowRounding * scale_factor); WindowMinSize = ImFloor(WindowMinSize * scale_factor); ChildRounding = ImFloor(ChildRounding * scale_factor); PopupRounding = ImFloor(P...
movss 0x8(%rdi), %xmm1 mulss %xmm0, %xmm1 movss 0xc(%rdi), %xmm2 mulss %xmm0, %xmm2 cvttps2dq %xmm1, %xmm1 cvtdq2ps %xmm1, %xmm1 cvttps2dq %xmm2, %xmm2 cvtdq2ps %xmm2, %xmm2 unpcklps %xmm2, %xmm1 # xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1] movlps %xmm1, 0x8(%rdi) movss 0x10(%rdi), %xmm1 mulss %xmm0, %xmm1 cvttp...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::ImGuiIO()
ImGuiIO::ImGuiIO() { // Most fields are initialized with zero memset(this, 0, sizeof(*this)); IM_STATIC_ASSERT(IM_ARRAYSIZE(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_ARRAYSIZE(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT); // Settings ConfigFlags = ImGuiConfigFlags_None; BackendFl...
pushq %r15 pushq %r14 pushq %rbx movq %rdi, %rbx xorl %r15d, %r15d movq %r15, 0x8(%rdi) movq %r15, 0x60(%rdi) movq %r15, 0xf0(%rdi) movq %r15, 0xd94(%rdi) xorps %xmm0, %xmm0 movups %xmm0, 0x365c(%rdi) movups %xmm0, 0x366c(%rdi) movups %xmm0, 0x367c(%rdi) movups %xmm0, 0x3710(%rdi) movups %xmm0, 0x3720(%rdi) movq %r15, ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
SetClipboardTextFn_DefaultImpl(void*, char const*)
static void SetClipboardTextFn_DefaultImpl(void*, const char* text) { ImGuiContext& g = *GImGui; g.ClipboardHandlerData.clear(); const char* text_end = text + strlen(text); g.ClipboardHandlerData.resize((int)(text_end - text) + 1); memcpy(&g.ClipboardHandlerData[0], text, (size_t)(text_end - text));...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rsi, %rbx movq 0xe6852(%rip), %r12 # 0x12f138 movq 0x54f0(%r12), %rdi testq %rdi, %rdi je 0x48925 movq $0x0, 0x54e8(%r12) testq %r12, %r12 je 0x4890c decl 0xf4(%r12) movq 0xe6835(%rip), %rsi # 0x12f148 callq *0xe514f(%rip) ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::AddInputCharacter(unsigned int)
void ImGuiIO::AddInputCharacter(unsigned int c) { ImGuiContext& g = *GImGui; IM_ASSERT(&g.IO == this && "Can only add events to current context."); if (c == 0) return; ImGuiInputEvent e; e.Type = ImGuiInputEventType_Text; e.Source = ImGuiInputSource_Keyboard; e.Text.Char = c; g....
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq 0xe66d2(%rip), %r15 # 0x12f138 leaq 0x8(%r15), %rax cmpq %rdi, %rax jne 0x48b82 movl %esi, %ebx testl %esi, %esi je 0x48b77 movl 0x38e8(%r15), %ebp movl 0x38ec(%r15), %eax cmpl %eax, %ebp jne 0x48b3b incl %ebp testl %eax, %eax je 0x48aa6 movl %eax, %ecx sh...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::AddInputCharacterUTF16(unsigned short)
void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c) { if (c == 0 && InputQueueSurrogate == 0) return; if ((c & 0xFC00) == 0xD800) // High surrogate, must save { if (InputQueueSurrogate != 0) AddInputCharacter(IM_UNICODE_CODEPOINT_INVALID); InputQueueSurrogate = c; ...
pushq %rbp pushq %rbx pushq %rax movl %esi, %ebp movzwl 0x37f4(%rdi), %eax movl %ebp, %ecx orw %ax, %cx je 0x48be1 movq %rdi, %rbx movl %ebp, %ecx andl $0xfc00, %ecx # imm = 0xFC00 cmpl $0xd800, %ecx # imm = 0xD800 jne 0x48be8 testw %ax, %ax je 0x48bda movq %rbx, %rdi movl $0xfffd, %esi # ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImTextCharFromUtf8(unsigned int*, char const*, char const*)
int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end) { static const char lengths[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0 }; static const int masks[] = { 0x00, 0x7f, 0x1f, 0x0f, 0x07 }; static const uint32...
movzbl (%rsi), %r8d movl %r8d, %eax shrl $0x3, %eax leaq 0xa4963(%rip), %rcx # 0xed5f0 movsbq (%rax,%rcx), %r9 movl $0x80ff0000, %ecx # imm = 0x80FF0000 btl %eax, %ecx movq %r9, %rax adcq $0x0, %rax leaq (%rsi,%rax), %rcx testq %rdx, %rdx cmovneq %rdx, %rcx xorl %edx, %edx cmpq %rsi, %rcx cmovbel %edx, %r8d l...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::ClearInputCharacters()
void ImGuiIO::ClearInputCharacters() { InputQueueCharacters.resize(0); }
pushq %r15 pushq %r14 pushq %rbx movq %rdi, %rbx movl 0x37fc(%rdi), %eax testl %eax, %eax jns 0x48e89 movl %eax, %ecx shrl $0x1f, %ecx addl %eax, %ecx sarl %ecx addl %eax, %ecx xorl %r15d, %r15d testl %ecx, %ecx cmovgl %ecx, %r15d leal (%r15,%r15), %edi movq 0xe6321(%rip), %rax # 0x12f138 testq %rax, %rax je 0x48e2...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::AddKeyAnalogEvent(int, bool, float)
void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value) { //if (e->Down) { IMGUI_DEBUG_LOG("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); } if (key == ImGuiKey_None) return; ImGuiC...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax testl %esi, %esi je 0x49134 movq 0xe6218(%rip), %r12 # 0x12f138 leaq 0x8(%r12), %rax cmpq %rdi, %rax jne 0x49162 movl %esi, %r14d leal -0x200(%r14), %eax cmpl $0x85, %eax jae 0x49181 movl %edx, %ebx movzbl 0x37f1(%rdi), %eax testl %eax, %e...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::GetKeyData(int)
ImGuiKeyData* ImGui::GetKeyData(ImGuiKey key) { ImGuiContext& g = *GImGui; int index; #ifndef IMGUI_DISABLE_OBSOLETE_KEYIO IM_ASSERT(key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_NamedKey_END); if (IsLegacyKey(key)) index = (g.IO.KeyMap[key] != -1) ? g.IO.KeyMap[key] : key; // Remap na...
cmpl $0x285, %edi # imm = 0x285 jae 0x491f6 movq 0xe5f6a(%rip), %rax # 0x12f138 cmpl $0x1ff, %edi # imm = 0x1FF ja 0x491e5 movl %edi, %ecx movl 0x100(%rax,%rcx,4), %ecx cmpl $-0x1, %ecx cmovnel %ecx, %edi movslq %edi, %rcx shlq $0x4, %rcx addq %rcx, %rax addq $0xe10, %rax # imm = 0x...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::AddMousePosEvent(float, float)
void ImGuiIO::AddMousePosEvent(float x, float y) { ImGuiContext& g = *GImGui; IM_ASSERT(&g.IO == this && "Can only add events to current context."); ImGuiInputEvent e; e.Type = ImGuiInputEventType_MousePos; e.Source = ImGuiInputSource_Mouse; e.MousePos.PosX = x; e.MousePos.PosY = y; g.I...
pushq %rbp pushq %r14 pushq %rbx subq $0x10, %rsp movq 0xe5e79(%rip), %r14 # 0x12f138 leaq 0x8(%r14), %rax cmpq %rdi, %rax jne 0x493e7 movl 0x38e8(%r14), %ebp movl 0x38ec(%r14), %eax cmpl %eax, %ebp jne 0x493a2 incl %ebp testl %eax, %eax je 0x492f5 movl %eax, %ecx shrl $0x1f, %ecx addl %eax, %ecx sarl %ecx addl %ea...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::AddMouseButtonEvent(int, bool)
void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) { ImGuiContext& g = *GImGui; IM_ASSERT(&g.IO == this && "Can only add events to current context."); IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); ImGuiInputEvent e; e.Type = ImGuiInputEventType_MouseButton; ...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx movq 0xe5d23(%rip), %r15 # 0x12f138 leaq 0x8(%r15), %rax cmpq %rdi, %rax jne 0x4953b movl %esi, %ebp cmpl $0x5, %esi jae 0x4955a movl %edx, %ebx movl 0x38e8(%r15), %r12d movl 0x38ec(%r15), %eax cmpl %eax, %r12d jne 0x494f2 incl %r12d testl %eax, %eax je 0x4945a...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::AddMouseWheelEvent(float, float)
void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y) { ImGuiContext& g = *GImGui; IM_ASSERT(&g.IO == this && "Can only add events to current context."); if (wheel_x == 0.0f && wheel_y == 0.0f) return; ImGuiInputEvent e; e.Type = ImGuiInputEventType_MouseWheel; e.Source = ImGui...
pushq %rbp pushq %r14 pushq %rbx subq $0x10, %rsp movq 0xe5baf(%rip), %r14 # 0x12f138 leaq 0x8(%r14), %rax cmpq %rdi, %rax jne 0x496c6 xorps %xmm2, %xmm2 ucomiss %xmm2, %xmm0 jne 0x495ab jp 0x495ab ucomiss %xmm2, %xmm1 jne 0x495ab jnp 0x496bd movl 0x38e8(%r14), %ebp movl 0x38ec(%r14), %eax cmpl %eax, %ebp jne 0x496...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::AddMouseViewportEvent(unsigned int)
void ImGuiIO::AddMouseViewportEvent(ImGuiID viewport_id) { ImGuiContext& g = *GImGui; IM_ASSERT(&g.IO == this && "Can only add events to current context."); IM_ASSERT(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport); ImGuiInputEvent e; e.Type = ImGuiInputEventType_MouseViewport; e...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq 0xe5a44(%rip), %r15 # 0x12f138 leaq 0x8(%r15), %rax cmpq %rdi, %rax jne 0x49813 testb $0x8, 0xd(%r15) je 0x49832 movl %esi, %ebx movl 0x38e8(%r15), %ebp movl 0x38ec(%r15), %eax cmpl %eax, %ebp jne 0x497cc incl %ebp testl %eax, %eax je 0x49737 movl %eax, %e...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiIO::AddFocusEvent(bool)
void ImGuiIO::AddFocusEvent(bool focused) { ImGuiContext& g = *GImGui; IM_ASSERT(&g.IO == this && "Can only add events to current context."); ImGuiInputEvent e; e.Type = ImGuiInputEventType_Focus; e.AppFocused.Focused = focused; g.InputEventsQueue.push_back(e); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq 0xe58d8(%rip), %r15 # 0x12f138 leaq 0x8(%r15), %rax cmpq %rdi, %rax jne 0x49969 movl %esi, %ebx movl 0x38e8(%r15), %ebp movl 0x38ec(%r15), %eax cmpl %eax, %ebp jne 0x4992d incl %ebp testl %eax, %eax je 0x49898 movl %eax, %ecx shrl $0x1f, %ecx addl %eax, %e...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImBezierCubicClosestPoint(ImVec2 const&, ImVec2 const&, ImVec2 const&, ImVec2 const&, ImVec2 const&, int)
ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments) { IM_ASSERT(num_segments > 0); // Use ImBezierCubicClosestPointCasteljau() ImVec2 p_last = p1; ImVec2 p_closest; float p_closest_dist2 = FLT_MAX; float t_step =...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movq %rcx, 0x8(%rsp) testl %r9d, %r9d jle 0x49afe movl %r9d, %ebx movq %r8, %r14 movq %rdx, %r12 movq %rsi, %r13 movq %rdi, %rbp cvtsi2ss %r9d, %xmm0 movsd (%rdi), %xmm4 movss 0x8da38(%rip), %xmm1 # 0xd73fc divss %xmm0, %xmm1 movss %x...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImLineClosestPoint(ImVec2 const&, ImVec2 const&, ImVec2 const&)
static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
movss (%rdi), %xmm0 movss 0x4(%rdi), %xmm1 movss (%rdx), %xmm4 movss 0x4(%rdx), %xmm5 subss %xmm0, %xmm4 subss %xmm1, %xmm5 movss (%rsi), %xmm3 movss 0x4(%rsi), %xmm2 subss %xmm0, %xmm3 subss %xmm1, %xmm2 mulss %xmm2, %xmm5 mulss %xmm3, %xmm4 addss %xmm5, %xmm4 xorps %xmm5, %xmm5 ucomiss %xmm4, %xmm5 jbe 0x49b61 movsd ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui_internal.h
ImBezierCubicClosestPointCasteljauStep(ImVec2 const&, ImVec2&, ImVec2&, float&, float, float, float, float, float, float, float, float, float, int)
static void ImBezierCubicClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) { float dx = x4 - x1; float dy = y4 - y1; float d2 = ((x2 - x4) * dy - (y2...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x40, %rsp movl %r8d, %ebp movaps %xmm7, %xmm8 movaps %xmm6, %xmm9 movaps %xmm5, %xmm10 movaps %xmm4, %xmm11 movaps %xmm3, %xmm12 movaps %xmm2, %xmm13 movq %rcx, %r14 movq %rdx, %rbx movq %rsi, %r15 movq %rdi, %r12 movss 0x70(%rsp), %xmm14 movaps %xmm7, 0x30(...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImTriangleBarycentricCoords(ImVec2 const&, ImVec2 const&, ImVec2 const&, ImVec2 const&, float&, float&, float&)
void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w) { ImVec2 v0 = b - a; ImVec2 v1 = c - a; ImVec2 v2 = p - a; const float denom = v0.x * v1.y - v1.x * v0.y; out_v = (v2.x * v1.y - v1.x * v2.y) / denom; ou...
movq 0x8(%rsp), %rax movss (%rsi), %xmm0 movss 0x4(%rsi), %xmm2 movss (%rdi), %xmm6 movss 0x4(%rdi), %xmm7 subss %xmm6, %xmm0 subss %xmm7, %xmm2 movss (%rdx), %xmm4 movss 0x4(%rdx), %xmm3 subss %xmm6, %xmm4 subss %xmm7, %xmm3 movss (%rcx), %xmm5 movss 0x4(%rcx), %xmm1 subss %xmm6, %xmm5 subss %xmm7, %xmm1 movaps %xmm0,...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImTriangleClosestPoint(ImVec2 const&, ImVec2 const&, ImVec2 const&, ImVec2 const&)
static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
movss (%rcx), %xmm2 movss 0x4(%rcx), %xmm4 movss (%rdi), %xmm6 movss 0x4(%rdi), %xmm5 movaps %xmm2, %xmm8 subss %xmm6, %xmm8 movaps %xmm4, %xmm9 subss %xmm5, %xmm9 movss (%rsi), %xmm3 movss 0x4(%rsi), %xmm7 movaps %xmm3, %xmm1 subss %xmm6, %xmm1 movaps %xmm7, %xmm0 subss %xmm5, %xmm0 mulss %xmm0, %xmm9 mulss %xmm1, %xm...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui_internal.h
ImStrdup(char const*)
char* ImStrdup(const char* str) { size_t len = strlen(str); void* buf = IM_ALLOC(len + 1); return (char*)memcpy(buf, (const void*)str, len + 1); }
pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx callq 0xc3c0 movq %rax, %r14 movq 0xe4d97(%rip), %rax # 0x12f138 testq %rax, %rax je 0x4a3ac incl 0xf4(%rax) incq %r14 movq 0xe4d92(%rip), %rsi # 0x12f148 movq %r14, %rdi callq *0xe36a1(%rip) # 0x12da60 movq %rax, %rdi movq %rbx, %rsi movq %r14, %rdx add...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImStrdupcpy(char*, unsigned long*, char const*)
char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src) { size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1; size_t src_size = strlen(src) + 1; if (dst_buf_size < src_size) { IM_FREE(dst); dst = (char*)IM_ALLOC(src_size); if (p_dst_size) *p_ds...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx movq %rdx, %rbx movq %rsi, %r14 movq %rdi, %r15 testq %rsi, %rsi je 0x4a412 movq (%r14), %r13 jmp 0x4a420 movq %r15, %rdi callq 0xc3c0 movq %rax, %r13 incq %r13 movq %rbx, %rdi callq 0xc3c0 movq %rax, %r12 incq %r12 cmpq %r12, %r13 jae 0x4a487 testq %r15, %r15 je 0...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImStristr(char const*, char const*, char const*, char const*)
const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end) { if (!needle_end) needle_end = needle + strlen(needle); const char un0 = (char)toupper(*needle); while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end)) {...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rcx, %r12 movq %rdx, %rbx movq %rsi, %r14 movq %rdi, %r15 testq %rcx, %rcx jne 0x4a54b movq %rbx, %rdi callq 0xc3c0 movq %rax, %r12 addq %rbx, %r12 movsbl (%rbx), %edi callq 0xd270 movsbl %al, %ebp movq %r14, 0x8(%rsp) movl %ebp, 0...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImStrTrimBlanks(char*)
void ImStrTrimBlanks(char* buf) { char* p = buf; while (p[0] == ' ' || p[0] == '\t') // Leading blanks p++; char* p_start = p; while (*p != 0) // Find end of string p++; while (p > p_start && (p[-1] == ' ' || p[-1] == '\t')) // Trailing blanks p--...
pushq %r14 pushq %rbx pushq %rax xorl %ebx, %ebx movq %rdi, %rax movq %rdi, %rsi movzbl (%rsi), %ecx cmpl $0x9, %ecx je 0x4a5f9 cmpl $0x20, %ecx jne 0x4a604 incq %rsi incq %rax decq %rbx jmp 0x4a5ec leaq -0x1(%rsi), %r14 cmpb $0x0, 0x1(%r14) leaq 0x1(%r14), %r14 jne 0x4a608 cmpq %rsi, %r14 jbe 0x4a632 movzbl -0x1(%r14)...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImFormatString(char*, unsigned long, char const*, ...)
int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) { va_list args; va_start(args, fmt); #ifdef IMGUI_USE_STB_SPRINTF int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); #else int w = vsnprintf(buf, buf_size, fmt, args); #endif va_end(args); if (buf == NULL) return w...
pushq %r14 pushq %rbx subq $0xd8, %rsp movq %rsi, %r14 movq %rdi, %rbx leaq 0x20(%rsp), %rsi movq %rcx, 0x18(%rsi) movq %r8, 0x20(%rsi) movq %r9, 0x28(%rsi) testb %al, %al je 0x4a6c1 movaps %xmm0, 0x50(%rsp) movaps %xmm1, 0x60(%rsp) movaps %xmm2, 0x70(%rsp) movaps %xmm3, 0x80(%rsp) movaps %xmm4, 0x90(%rsp) movaps %xmm5...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImFormatStringV(char*, unsigned long, char const*, __va_list_tag*)
int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) { #ifdef IMGUI_USE_STB_SPRINTF int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); #else int w = vsnprintf(buf, buf_size, fmt, args); #endif if (buf == NULL) return w; if (w == -1 || w >= (int)buf_size) w ...
pushq %r14 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx callq 0xc580 testq %rbx, %rbx je 0x4a743 leal -0x1(%r14), %ecx cmpl %r14d, %eax movl %ecx, %edx cmovll %eax, %edx cmpl $-0x1, %eax cmovel %ecx, %edx movslq %edx, %rax movb $0x0, (%rbx,%rax) movl %edx, %eax addq $0x8, %rsp popq %rbx popq %r14 retq
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImHashStr(char const*, unsigned long, unsigned int)
ImGuiID ImHashStr(const char* data_p, size_t data_size, ImU32 seed) { seed = ~seed; ImU32 crc = seed; const unsigned char* data = (const unsigned char*)data_p; const ImU32* crc32_lut = GCrc32LookupTable; if (data_size != 0) { while (data_size-- != 0) { unsigned char c...
notl %edx testq %rsi, %rsi je 0x4a7d8 decq %rsi addq $0x2, %rdi leaq 0x97fc0(%rip), %rcx # 0xe2750 movl %edx, %r8d movzbl -0x2(%rdi), %r9d cmpl $0x23, %r9d setne %al cmpq $0x2, %rsi setb %r10b orb %al, %r10b jne 0x4a7b9 cmpb $0x23, -0x1(%rdi) jne 0x4a7b9 cmpb $0x23, (%rdi) cmovel %edx, %r8d movl %r8d, %eax shrl $0x...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImFileOpen(char const*, char const*)
ImFileHandle ImFileOpen(const char* filename, const char* mode) { #if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__) // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. // Previously we used ImTextCountCharsFromUtf8/Im...
jmp 0xcad0
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImTextStrFromUtf8(unsigned short*, int, char const*, char const*, char const**)
int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining) { ImWchar* buf_out = buf; ImWchar* buf_end = buf + buf_size; while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c; ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %r8, 0x10(%rsp) movq %rcx, %r13 movq %rdx, %r12 movq %rdi, %r15 movslq %esi, %rax leaq (%rdi,%rax,2), %rbx addq $-0x2, %rbx leaq 0xc(%rsp), %rbp movq %rdi, %r14 testq %r13, %r13 sete %al cmpq %r13, %r12 setb %cl cmpq %rbx, %r14 jae ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImTextCountCharsFromUtf8(char const*, char const*)
int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) { int char_count = 0; while ((!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c; in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); if (c == 0) break; char_count++;...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %r15 movl $0xffffffff, %ebx # imm = 0xFFFFFFFF leaq 0x4(%rsp), %r12 testq %r14, %r14 je 0x4aa7f cmpq %r14, %r15 jae 0x4aaaa cmpb $0x0, (%r15) je 0x4aaaa movq %r12, %rdi movq %r15, %rsi movq %r14, %rdx callq 0x48c7c cltq addq %rax, %...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImTextStrToUtf8(char*, int, unsigned short const*, unsigned short const*)
int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end) { char* buf_p = out_buf; const char* buf_end = out_buf + out_buf_size; while (buf_p < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c = (unsigned int)(*in...
movslq %esi, %rsi leaq (%rdi,%rsi), %r8 decq %r8 movq %rdi, %rax cmpq %rdi, %r8 jbe 0x4ac65 addq %rdi, %rsi movq %rdi, %rax testq %rcx, %rcx sete %r9b cmpq %rcx, %rdx setb %r10b orb %r9b, %r10b cmpb $0x1, %r10b jne 0x4ac65 movzwl (%rdx), %r9d testw %r9w, %r9w je 0x4ac65 cmpw $0x7f, %r9w ja 0x4abdc movb %r9b, (%rax) inc...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImTextCountUtf8BytesFromStr(unsigned short const*, unsigned short const*)
int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end) { int bytes_count = 0; while ((!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c = (unsigned int)(*in_text++); if (c < 0x80) bytes_count++; else bytes_count ...
testq %rsi, %rsi setne %cl cmpq %rsi, %rdi setae %dl xorl %eax, %eax testb %dl, %cl jne 0x4acc9 addq $0x2, %rdi xorl %eax, %eax movl $0x1, %ecx movzwl -0x2(%rdi), %edx testw %dx, %dx je 0x4acc9 testq %rsi, %rsi sete %r8b movzwl %dx, %edx cmpl $0x800, %edx # imm = 0x800 movl $0x3, %r9d sbbl $0x0, %r9d cmpl $0...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImAlphaBlendColors(unsigned int, unsigned int)
IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b) { float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT)...
movl %esi, %eax shrl $0x18, %eax cvtsi2ss %eax, %xmm0 movl $0xff, %eax movl %edi, %ecx andl %eax, %ecx movl %esi, %edx andl %eax, %edx cvtsi2ss %ecx, %xmm1 subl %ecx, %edx cvtsi2ss %edx, %xmm2 divss 0x8a82e(%rip), %xmm0 # 0xd5520 mulss %xmm0, %xmm2 addss %xmm1, %xmm2 cvttss2si %xmm2, %ecx movl %edi, %edx shrl $0x8, ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::ColorConvertRGBtoHSV(float, float, float, float&, float&, float&)
void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) { float K = 0.f; if (g < b) { ImSwap(g, b); K = -1.f; } if (r < g) { ImSwap(r, g); K = -2.f / 6.f - K; } const float chroma = r - (g < b ? g : b); ou...
movaps %xmm2, %xmm3 maxss %xmm1, %xmm3 movaps %xmm1, %xmm4 minss %xmm2, %xmm4 cmpltss %xmm2, %xmm1 movss 0x8a196(%rip), %xmm2 # 0xd5004 andps %xmm1, %xmm2 movss 0x976bb(%rip), %xmm5 # 0xe2534 subss %xmm2, %xmm5 movaps %xmm3, %xmm1 maxss %xmm0, %xmm1 movaps %xmm0, %xmm6 minss %xmm3, %xmm6 cmpltss %xmm3, %xmm0 mova...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::ColorConvertHSVtoRGB(float, float, float, float&, float&, float&)
void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b) { if (s == 0.0f) { // gray out_r = out_g = out_b = v; return; } h = ImFmod(h, 1.0f) / (60.0f / 360.0f); int i = (int)h; float f = h - (float)i; float p = v * (1.0f...
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rdx, %rbx movq %rsi, %r14 movq %rdi, %r15 movaps %xmm1, %xmm3 xorps %xmm1, %xmm1 ucomiss %xmm1, %xmm3 jne 0x4af21 jp 0x4af21 movss %xmm2, (%rbx) movss %xmm2, (%r14) movss %xmm2, (%r15) addq $0x10, %rsp popq %rbx popq %r14 popq %r15 retq movss 0x8c4d3(%rip), %xmm1 ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiStorage::BuildSortByKey()
void ImGuiStorage::BuildSortByKey() { struct StaticFunc { static int IMGUI_CDECL PairComparerByID(const void* lhs, const void* rhs) { // We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that. if (((const ImGui...
movslq (%rdi), %rsi cmpq $0x2, %rsi jb 0x4b02c movq 0x8(%rdi), %rdi leaq 0xc(%rip), %rcx # 0x4b02e movl $0x10, %edx jmp 0xd310 retq nop
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiStorage::GetFloat(unsigned int, float) const
static ImGuiStorage::ImGuiStoragePair* LowerBound(ImVector<ImGuiStorage::ImGuiStoragePair>& data, ImGuiID key) { ImGuiStorage::ImGuiStoragePair* first = data.Data; ImGuiStorage::ImGuiStoragePair* last = data.Data + data.Size; size_t count = (size_t)(last - first); while (count > 0) { size_t ...
movq 0x8(%rdi), %rcx movslq (%rdi), %rdx movq %rcx, %rax testq %rdx, %rdx je 0x4b0e3 movq %rcx, %rax movq %rdx, %r8 movq %rdx, %rdi shrq %rdi movq %rdi, %r9 shlq $0x4, %r9 cmpl %esi, (%rax,%r9) jae 0x4b0db notq %rdi addq %r8, %rdi addq %r9, %rax addq $0x10, %rax movq %rdi, %r8 testq %rdi, %rdi jne 0x4b0be shlq $0x4, %r...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiStorage::GetFloatRef(unsigned int, float)
float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) { ImGuiStoragePair* it = LowerBound(Data, key); if (it == Data.end() || it->key != key) it = Data.insert(it, ImGuiStoragePair(key, default_val)); return &it->val_f; }
subq $0x18, %rsp movq 0x8(%rdi), %rcx movslq (%rdi), %rdx movq %rcx, %rax testq %rdx, %rdx je 0x4b207 movq %rcx, %rax movq %rdx, %r9 movq %rdx, %r8 shrq %r8 movq %r8, %r10 shlq $0x4, %r10 cmpl %esi, (%rax,%r10) jae 0x4b1ff notq %r8 addq %r9, %r8 addq %r10, %rax addq $0x10, %rax movq %r8, %r9 testq %r8, %r8 jne 0x4b1e2 ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiStorage::SetInt(unsigned int, int)
void ImGuiStorage::SetInt(ImGuiID key, int val) { ImGuiStoragePair* it = LowerBound(Data, key); if (it == Data.end() || it->key != key) { Data.insert(it, ImGuiStoragePair(key, val)); return; } it->val_i = val; }
subq $0x18, %rsp movq 0x8(%rdi), %rcx movslq (%rdi), %r8 movq %rcx, %rax testq %r8, %r8 je 0x4b2e5 movq %rcx, %rax movq %r8, %r10 movq %r8, %r9 shrq %r9 movq %r9, %r11 shlq $0x4, %r11 cmpl %esi, (%rax,%r11) jae 0x4b2dd notq %r9 addq %r10, %r9 addq %r11, %rax addq $0x10, %rax movq %r9, %r10 testq %r9, %r9 jne 0x4b2c0 sh...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiTextFilter::ImGuiTextFilter(char const*)
ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) { if (default_filter) { ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf)); Build(); } else { InputBuf[0] = 0; CountGrep = 0; } }
pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx xorps %xmm0, %xmm0 movups %xmm0, 0x100(%rdi) testq %rsi, %rsi je 0x4b45d leaq 0x100(%rbx), %r14 movl $0xff, %edx movq %rbx, %rdi callq 0xc450 movb $0x0, 0xff(%rbx) movq %rbx, %rdi callq 0x4b486 jmp 0x4b46a movb $0x0, (%rbx) movl $0x0, 0x110(%rbx) addq $0x8, %rsp popq %rb...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiTextFilter::Build()
void ImGuiTextFilter::Build() { Filters.resize(0); ImGuiTextRange input_range(InputBuf, InputBuf + strlen(InputBuf)); input_range.split(',', &Filters); CountGrep = 0; for (int i = 0; i != Filters.Size; i++) { ImGuiTextRange& f = Filters[i]; while (f.b < f.e && ImCharIsBlankA(f.b...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rdi, %rbx leaq 0x100(%rdi), %r14 movl 0x104(%rdi), %eax testl %eax, %eax jns 0x4b53e movl %eax, %ecx shrl $0x1f, %ecx addl %eax, %ecx sarl %ecx addl %eax, %ecx xorl %r12d, %r12d testl %ecx, %ecx cmovgl %ecx, %r12d movq %r12, %rdi shlq $0x4, %rdi movq 0x...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiTextFilter::Draw(char const*, float)
bool ImGuiTextFilter::Draw(const char* label, float width) { if (width != 0.0f) ImGui::SetNextItemWidth(width); bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); if (value_changed) Build(); return value_changed; }
pushq %rbp pushq %rbx pushq %rax movq %rdi, %rbx xorps %xmm1, %xmm1 ucomiss %xmm1, %xmm0 jne 0x4b66e jnp 0x4b684 movq 0xe3ac3(%rip), %rax # 0x12f138 orl $0x1, 0x409c(%rax) movss %xmm0, 0x40a0(%rax) movl $0x100, %edx # imm = 0x100 movq %rsi, %rdi movq %rbx, %rsi xorl %ecx, %ecx xorl %r8d, %r8d xorl %r9d, ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiTextFilter::ImGuiTextRange::split(char, ImVector<ImGuiTextFilter::ImGuiTextRange>*) const
void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector<ImGuiTextRange>* out) const { out->resize(0); const char* wb = b; const char* we = wb; while (we < e) { if (*we == separator) { out->push_back(ImGuiTextRange(wb, we)); wb = we + 1; } ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rdx, %rbx movq %rdi, %r14 movl 0x4(%rdx), %eax testl %eax, %eax movl %esi, 0x4(%rsp) jns 0x4b773 movl %eax, %ecx shrl $0x1f, %ecx addl %eax, %ecx sarl %ecx addl %eax, %ecx xorl %r12d, %r12d testl %ecx, %ecx cmovgl %ecx, %r12d movq %r12, ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiTextBuffer::append(char const*, char const*)
void ImGuiTextBuffer::append(const char* str, const char* str_end) { int len = str_end ? (int)(str_end - str) : (int)strlen(str); // Add zero-terminator the first time const int write_off = (Buf.Size != 0) ? Buf.Size : 1; const int needed_sz = write_off + len; if (write_off + len >= Buf.Capacity) ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rsi, %r15 movq %rdi, %rbx testq %rdx, %rdx je 0x4ba6c movq %rdx, %r14 subq %r15, %r14 jmp 0x4ba77 movq %r15, %rdi callq 0xc3c0 movq %rax, %r14 movl (%rbx), %r13d movl 0x4(%rbx), %eax cmpl $0x1, %r13d adcl $0x0, %r13d leal (%r14,%r13), %e...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiTextBuffer::appendfv(char const*, __va_list_tag*)
void ImGuiTextBuffer::appendfv(const char* fmt, va_list args) { va_list args_copy; va_copy(args_copy, args); int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass. if (len <= 0) { va_end(args_copy); ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rdx, %rcx movq %rsi, %rbx movq %rdi, %r15 movq 0x10(%rdx), %rax movq %rax, 0x20(%rsp) movups (%rdx), %xmm0 movaps %xmm0, 0x10(%rsp) xorl %edi, %edi xorl %esi, %esi movq %rbx, %rdx callq 0xc580 testl %eax, %eax jle 0x4be5d movl %eax...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::CalcListClipping(int, float, int*, int*)
void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; if (g.LogEnabled) { // If logging is active, do not perform any clipping *out_items_display_star...
movq 0xe32a6(%rip), %rax # 0x12f138 cmpb $0x1, 0x55c4(%rax) jne 0x4bea6 movl $0x0, (%rsi) jmp 0x4bfe9 movq 0x3fe0(%rax), %rcx movq 0x44b8(%rax), %r8 leaq 0x217(%r8), %r9 leaq 0xd0(%rcx), %r10 testq %r8, %r8 cmoveq %r10, %r9 cmpb $0x1, (%r9) jne 0x4bed6 xorl %eax, %eax movl %eax, (%rdx) movl %eax, (%rsi) retq movss ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiListClipper::End()
void ImGuiListClipper::End() { ImGuiContext& g = *GImGui; if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData) { // In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user. if (ItemsCount...
pushq %r15 pushq %r14 pushq %rbx movq %rdi, %rbx movq 0x18(%rdi), %r15 testq %r15, %r15 je 0x4c08d movq 0xe3112(%rip), %r14 # 0x12f138 movl 0x8(%rbx), %esi cmpl $0x7ffffffe, %esi # imm = 0x7FFFFFFE ja 0x4c03e cmpl $0x0, (%rbx) js 0x4c03e movq %rbx, %rdi callq 0x4c357 cmpq %rbx, (%r15) jne 0x4c09a movl 0x18(%r...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiListClipper::Begin(int, float)
void ImGuiListClipper::Begin(int items_count, float items_height) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; if (ImGuiTable* table = g.CurrentTable) if (table->IsInsideRow) ImGui::TableEndRow(table); StartPosY = window->DC.CursorPos.y; ItemsHeight = ite...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movl %esi, %ebp movq %rdi, %rbx movq 0xe3046(%rip), %r12 # 0x12f138 movq 0x3fe0(%r12), %r15 movq 0x44b8(%r12), %rdi testq %rdi, %rdi je 0x4c121 cmpb $0x1, 0x20a(%rdi) jne 0x4c121 movss %xmm0, 0x8(%rsp) callq 0x94835 movss 0x8(%rsp), ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiListClipper_SeekCursorForItem(ImGuiListClipper*, int)
static void ImGuiListClipper_SeekCursorForItem(ImGuiListClipper* clipper, int item_n) { // StartPosY starts from ItemsFrozen hence the subtraction // Perform the add and multiply with double to allow seeking through larger ranges ImGuiListClipperData* data = (ImGuiListClipperData*)clipper->TempData; flo...
pushq %r14 pushq %rbx pushq %rax movq 0x18(%rdi), %rax cvtss2sd 0x10(%rdi), %xmm0 cvtss2sd 0x8(%rax), %xmm1 subl 0x10(%rax), %esi cvtsi2sd %esi, %xmm2 addsd %xmm0, %xmm1 movss 0xc(%rdi), %xmm6 xorps %xmm0, %xmm0 cvtss2sd %xmm6, %xmm0 mulsd %xmm2, %xmm0 addsd %xmm1, %xmm0 cvtsd2ss %xmm0, %xmm0 movq 0xe2da5(%rip), %rax ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::PushStyleColor(int, ImVec4 const&)
void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) { ImGuiContext& g = *GImGui; ImGuiColorMod backup; backup.Col = idx; backup.BackupValue = g.Style.Colors[idx]; g.ColorStack.push_back(backup); g.Style.Colors[idx] = col; }
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rsi, %rbx movl %edi, %ebp movq 0xe1ea2(%rip), %r15 # 0x12f138 movslq %edi, %rax shlq $0x4, %rax leaq (%r15,%rax), %r12 addq $0x39d0, %r12 # imm = 0x39D0 movups (%r12), %xmm0 movaps %xmm0, (%rsp) movl 0x4180(%r15), %r1...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::PushStyleVar(int, float)
static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) { IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); return &GStyleVarInfo[idx]; }
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x10, %rsp cmpl $0x19, %edi jae 0x4d5c7 movl %edi, %ebx movl %edi, %eax leaq (%rax,%rax,2), %rax leaq 0x959e4(%rip), %rcx # 0xe2e50 cmpl $0x8, (%rcx,%rax,4) jne 0x4d5a8 leaq (%rcx,%rax,4), %rax cmpl $0x1, 0x4(%rax) jne 0x4d5a8 movq 0xe1cad(%rip), %r15 ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::PushStyleVar(int, ImVec2 const&)
static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) { IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); return &GStyleVarInfo[idx]; }
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp cmpl $0x19, %edi jae 0x4d76f movl %edi, %ebp movl %edi, %eax leaq (%rax,%rax,2), %rax leaq 0x95844(%rip), %rcx # 0xe2e50 cmpl $0x8, (%rcx,%rax,4) jne 0x4d750 leaq (%rcx,%rax,4), %rax cmpl $0x2, 0x4(%rax) jne 0x4d750 movq %rsi, %rbx m...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::PopStyleVar(int)
void ImGui::PopStyleVar(int count) { ImGuiContext& g = *GImGui; while (count > 0) { // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it. ImGuiStyleMod& backup = g.StyleVarStack.back(); const ImGuiStyleVa...
pushq %rax testl %edi, %edi jle 0x4d83e movq 0xe199a(%rip), %rax # 0x12f138 movl 0x4190(%rax), %ecx incl %edi leaq 0x956a3(%rip), %rdx # 0xe2e50 testl %ecx, %ecx jle 0x4d85f movq 0x4198(%rax), %rsi movl %ecx, %r8d leaq (%r8,%r8,2), %r8 movl -0xc(%rsi,%r8,4), %r9d cmpq $0x19, %r9 jae 0x4d840 leaq (%r9,%r9,2), %r...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::GetStyleColorName(int)
const char* ImGui::GetStyleColorName(ImGuiCol idx) { // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; switch (idx) { case ImGuiCol_Text: return "Text"; case ImGuiCol_TextDisabled: return "TextDisabled"; case ImGuiCol_WindowBg: return "WindowBg"; ...
cmpl $0x37, %edi jae 0x4d894 movl %edi, %eax leaq 0x957c4(%rip), %rcx # 0xe3050 movslq (%rcx,%rax,4), %rax addq %rcx, %rax retq pushq %rax leaq 0x95ec4(%rip), %rdi # 0xe3760 leaq 0x95908(%rip), %rsi # 0xe31ab leaq 0x964ad(%rip), %rcx # 0xe3d57 movl $0xbc0, %edx # imm = 0xBC0 callq 0xc5e0
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::FindRenderedTextEnd(char const*, char const*)
const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) { const char* text_display_end = text; if (!text_end) text_end = (const char*)-1; while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) tex...
movq %rdi, %rax xorl %ecx, %ecx cmpq $0x1, %rsi sbbq %rcx, %rcx orq %rsi, %rcx cmpq %rdi, %rcx jbe 0x4d8e7 movzbl (%rax), %edx cmpl $0x23, %edx je 0x4d8d6 testl %edx, %edx jne 0x4d8dc jmp 0x4d8e7 cmpb $0x23, 0x1(%rax) je 0x4d8e7 incq %rax cmpq %rcx, %rax jne 0x4d8c8 movq %rcx, %rax retq
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderText(ImVec2, char const*, char const*, bool)
void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; // Hide anything after a '##' string const char* text_display_end; if (hide_text_after_hash) { text_display_end = Fin...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x30, %rsp movq %rsi, %r14 movq %rdi, %rbx movlps %xmm0, 0x18(%rsp) movq 0xe1831(%rip), %r13 # 0x12f138 movq 0x3fe0(%r13), %r15 testl %edx, %edx je 0x4d94c xorl %eax, %eax cmpq $0x1, %r14 sbbq %rax, %rax orq %r14, %rax movq %rbx, %r14 cmpq %rbx, %rax jbe ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::LogRenderedText(ImVec2 const*, char const*, char const*)
void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; const char* prefix = g.LogNextPrefix; const char* suffix = g.LogNextSuffix; g.LogNextPrefix = g.LogNextSuffix = NULL; if (!text_end) ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rdx, %r15 movq %rsi, %r13 movq %rdi, %rbp leaq 0x9a5af(%rip), %r12 # 0xe7fcb movq %rdi, (%rsp) movq 0xe1711(%rip), %rbx # 0x12f138 movq 0x3fe0(%rbx), %rax movq %rax, 0x8(%rsp) movq 0x55e8(%rbx), %r14 movq 0x55f0(%rbx), %rax...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderTextWrapped(ImVec2, char const*, char const*, float)
void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; if (!text_end) text_end = text + strlen(text); // FIXME-OPT if (text != text_end) { window->DrawList->AddText(g.Fo...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x30, %rsp movss %xmm1, 0x14(%rsp) movq %rsi, %r14 movq %rdi, %rbx movlps %xmm0, 0x18(%rsp) movq 0xe153b(%rip), %r13 # 0x12f138 movq 0x3fe0(%r13), %r15 testq %rsi, %rsi jne 0x4dc17 movq %rbx, %rdi callq 0xc3c0 movq %rax, %r14 addq %rbx, %r14 cmpq %rbx, %r...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderTextClippedEx(ImDrawList*, ImVec2 const&, ImVec2 const&, char const*, char const*, ImVec2 const*, ImVec2 const&, ImRect const*)
void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) { // Perform CPU side clipping for single clipped element to avoid using scissor state ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movq %r8, %rbx movq %rcx, %r14 movq %rdx, %r13 movq %rsi, %r12 movq %rdi, %r15 movq 0x78(%rsp), %rbp movq (%rsi), %rax movq %rax, 0x8(%rsp) testq %r9, %r9 je 0x4dcef movsd (%r9), %xmm0 jmp 0x4dd46 movq 0xe1442(%rip), %rax # 0x12f138 ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::CalcTextSize(char const*, char const*, bool, float)
ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) { ImGuiContext& g = *GImGui; const char* text_display_end; if (hide_text_after_double_hash) text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '#...
pushq %rax movaps %xmm0, %xmm2 movq %rsi, %rax movq %rdi, %rsi movq 0xe1243(%rip), %rcx # 0x12f138 testl %edx, %edx je 0x4df2f xorl %edx, %edx cmpq $0x1, %rax sbbq %rdx, %rdx orq %rax, %rdx movq %rsi, %rax cmpq %rsi, %rdx jbe 0x4df2f movq %rsi, %rax movzbl (%rax), %edi cmpl $0x23, %edi je 0x4df1e testl %edi, %edi j...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderTextClipped(ImVec2 const&, ImVec2 const&, char const*, char const*, ImVec2 const*, ImVec2 const&, ImRect const*)
void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) { // Hide anything after a '##' string const char* text_display_end = FindRenderedTextEnd(text, text_end); const...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx pushq %rax movq %r9, %rax movq %r8, %r9 movq %rdx, %rbx movq %rsi, %rdx xorl %esi, %esi cmpq $0x1, %rcx sbbq %rsi, %rsi movq %rdi, %r14 orq %rcx, %rsi movq %rbx, %r15 cmpq %rbx, %rsi jbe 0x4dfca movq %rbx, %r15 movzbl (%r15), %ecx cmpl $0x23, %ecx je 0x4dfb8 testl %ecx, %ecx ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderTextEllipsis(ImDrawList*, ImVec2 const&, ImVec2 const&, float, float, char const*, char const*, ImVec2 const*)
void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known) { ImGuiContext& g = *GImGui; if (text_end_full == NULL) text_end_full = FindRenderedT...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x98, %rsp movq %r8, %r14 movq %rcx, %rbx movaps %xmm1, 0x70(%rsp) movss %xmm0, 0x1c(%rsp) movq %rdx, %rbp movq %rsi, %r15 movq %rdi, %r12 testq %r8, %r8 je 0x4e070 movq 0xe10d5(%rip), %r13 # 0x12f138 testq %r9, %r9 je 0x4e0a4 movq (%r9), %rax ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderFrame(ImVec2, ImVec2, unsigned int, bool, float)
void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); const float border_size = g.Style.FrameBorderSize; if (border && bor...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movl %esi, %ebx movl %edi, %ecx leaq 0x10(%rsp), %rsi movlps %xmm0, (%rsi) leaq 0x18(%rsp), %rdx movlps %xmm1, (%rdx) movq 0xe0cdc(%rip), %r15 # 0x12f138 movq 0x3fe0(%r15), %r14 movq 0x2b8(%r14), %rdi movss %xmm2, 0xc(%rsp) movaps %x...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderFrameBorder(ImVec2, ImVec2, float)
void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; const float border_size = g.Style.FrameBorderSize; if (border_size > 0.0f) { window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), Get...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movlps %xmm0, 0x10(%rsp) movlps %xmm1, 0x18(%rsp) movq 0xe0b75(%rip), %rax # 0x12f138 movss 0x3950(%rax), %xmm1 xorps %xmm0, %xmm0 ucomiss %xmm0, %xmm1 jbe 0x4e6dc movq 0x3fe0(%rax), %rbx movq 0x2b8(%rbx), %r15 movss 0x88e0f(%rip), %...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderNavHighlight(ImRect const&, unsigned int, int)
void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags) { ImGuiContext& g = *GImGui; if (id != g.NavId) return; if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw)) return; ImGuiWindow* window = g.CurrentWindow; if (window->DC....
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq 0xe0a38(%rip), %rax # 0x12f138 cmpl %esi, 0x4270(%rax) jne 0x4e965 movl %edx, %ebx testb $0x4, %bl jne 0x4e720 cmpb $0x0, 0x42aa(%rax) jne 0x4e965 movq 0x3fe0(%rax), %r13 cmpb $0x0, 0x178(%r13) jne 0x4e965 xorps %xmm0, %xmm0 mov...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::RenderMouseCursor(ImVec2, float, int, unsigned int, unsigned int, unsigned int)
void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow) { ImGuiContext& g = *GImGui; IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); ImFontAtlas* font_atlas = g.DrawListShare...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xc8, %rsp movl %ecx, 0x38(%rsp) movl %edx, 0x34(%rsp) movl %esi, 0x30(%rsp) movss %xmm1, 0x3c(%rsp) movaps %xmm0, 0x90(%rsp) cmpl $0x9, %edi jae 0x4ed4a movq 0xe0789(%rip), %rbx # 0x12f138 cmpl $0x0, 0x4208(%rbx) jle 0x4ed19 movl %edi, %ebp mo...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiWindow::~ImGuiWindow()
ImGuiWindow::~ImGuiWindow() { IM_ASSERT(DrawList == &DrawListInst); IM_DELETE(Name); ColumnsStorage.clear_destruct(); }
pushq %r14 pushq %rbx pushq %rax leaq 0x2c0(%rdi), %r14 cmpq %r14, 0x2b8(%rdi) jne 0x4f2c2 movq %rdi, %rbx movq (%rdi), %rdi testq %rdi, %rdi je 0x4f1a4 movq 0xdffac(%rip), %rax # 0x12f138 testq %rax, %rax je 0x4f197 decl 0xf4(%rax) movq 0xdffaa(%rip), %rsi # 0x12f148 callq *0xde8c4(%rip) # 0x12da68 le...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::DebugHookIdInfo(unsigned int, int, void const*, void const*)
void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; ImGuiStackTool* tool = &g.DebugStackTool; // Step 0: stack query // This assume that the ID was computed with the curren...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rdx, %r15 movl %edi, %ebx movq 0xdfe07(%rip), %r12 # 0x12f138 movq 0x3fe0(%r12), %r13 movl 0x562c(%r12), %eax movl $0xffffffff, %edx # imm = 0xFFFFFFFF cmpq %rdx, %rax je 0x4f3c9 testl %eax, %eax js 0x4f5f3 cmpl 0x108(%r13), %e...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiWindow::GetID(void const*)
ImGuiID ImGuiWindow::GetID(const void* ptr) { ImGuiID seed = IDStack.back(); ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); ImGui::KeepAliveID(id); ImGuiContext& g = *GImGui; if (g.DebugHookIdInfo == id) ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL); return id; }
pushq %rbx subq $0x10, %rsp movq %rsi, 0x8(%rsp) movslq 0x108(%rdi), %rax testq %rax, %rax jle 0x4f6dc movq %rsi, %rdx movq 0x110(%rdi), %rcx movl -0x4(%rcx,%rax,4), %ebx notl %ebx xorl %eax, %eax leaq 0x930d1(%rip), %rcx # 0xe2750 movzbl %bl, %esi shrl $0x8, %ebx movzbl 0x8(%rsp,%rax), %edi xorl %esi, %edi xorl (%...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiWindow::GetID(int)
ImGuiID ImGuiWindow::GetID(int n) { ImGuiID seed = IDStack.back(); ImGuiID id = ImHashData(&n, sizeof(n), seed); ImGui::KeepAliveID(id); ImGuiContext& g = *GImGui; if (g.DebugHookIdInfo == id) ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL); return id; }
pushq %rbx subq $0x10, %rsp movl %esi, 0xc(%rsp) movslq 0x108(%rdi), %rax testq %rax, %rax jle 0x4f787 movq 0x110(%rdi), %rcx movl -0x4(%rcx,%rax,4), %ebx notl %ebx xorl %eax, %eax leaq 0x93029(%rip), %rcx # 0xe2750 movzbl %bl, %edx shrl $0x8, %ebx movzbl 0xc(%rsp,%rax), %edi xorl %edx, %edi xorl (%rcx,%rdi,4), %eb...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiWindow::GetIDNoKeepAlive(void const*)
ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr) { ImGuiID seed = IDStack.back(); ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); ImGuiContext& g = *GImGui; if (g.DebugHookIdInfo == id) ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL); return id; }
pushq %rbx subq $0x10, %rsp movq %rsi, 0x8(%rsp) movslq 0x108(%rdi), %rax testq %rax, %rax jle 0x4f895 movq %rsi, %rdx movq 0x110(%rdi), %rcx movl -0x4(%rcx,%rax,4), %ebx notl %ebx xorl %eax, %eax leaq 0x92efb(%rip), %rcx # 0xe2750 movzbl %bl, %esi shrl $0x8, %ebx movzbl 0x8(%rsp,%rax), %edi xorl %esi, %edi xorl (%...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGuiWindow::GetIDNoKeepAlive(int)
ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n) { ImGuiID seed = IDStack.back(); ImGuiID id = ImHashData(&n, sizeof(n), seed); ImGuiContext& g = *GImGui; if (g.DebugHookIdInfo == id) ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL); return id; }
pushq %rbx subq $0x10, %rsp movl %esi, 0xc(%rsp) movslq 0x108(%rdi), %rax testq %rax, %rax jle 0x4f922 movq 0x110(%rdi), %rcx movl -0x4(%rcx,%rax,4), %ebx notl %ebx xorl %eax, %eax leaq 0x92e71(%rip), %rcx # 0xe2750 movzbl %bl, %edx shrl $0x8, %ebx movzbl 0xc(%rsp,%rax), %edi xorl %edx, %edi xorl (%rcx,%rdi,4), %eb...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::GcCompactTransientMiscBuffers()
void ImGui::GcCompactTransientMiscBuffers() { ImGuiContext& g = *GImGui; g.ItemFlagsStack.clear(); g.GroupStack.clear(); TableGcCompactSettings(); }
pushq %rbx movq 0xdf720(%rip), %rbx # 0x12f138 movq 0x41c8(%rbx), %rdi testq %rdi, %rdi je 0x4fa52 movq $0x0, 0x41c0(%rbx) testq %rbx, %rbx je 0x4fa3a decl 0xf4(%rbx) movq 0xdf707(%rip), %rsi # 0x12f148 callq *0xde021(%rip) # 0x12da68 movq $0x0, 0x41c8(%rbx) movq 0x41d8(%rbx), %rdi testq %rdi, %rdi je ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::GcCompactTransientWindowBuffers(ImGuiWindow*)
void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) { window->MemoryCompacted = true; window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity; window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity; window->IDStack.clear(); window->DrawList->_ClearFree...
pushq %rbx movq %rdi, %rbx movb $0x1, 0x3f8(%rdi) movq 0x110(%rdi), %rdi movq 0x2b8(%rbx), %rax movl 0x14(%rax), %ecx movl %ecx, 0x3f0(%rbx) movl 0x24(%rax), %eax movl %eax, 0x3f4(%rbx) testq %rdi, %rdi je 0x4fafe movq $0x0, 0x108(%rbx) movq 0xdf65d(%rip), %rax # 0x12f138 testq %rax, %rax je 0x4fae6 decl 0xf4(%rax)...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp
ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow*)
void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window) { // We stored capacity of the ImDrawList buffer to reduce growth-caused allocation/copy when awakening. // The other buffers tends to amortize much faster. window->MemoryCompacted = false; window->DrawList->IdxBuffer.reserve(window->MemoryD...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx movb $0x0, 0x3f8(%rdi) movq 0x2b8(%rdi), %r15 movl 0x3f0(%rdi), %ebp cmpl %ebp, 0x14(%r15) jge 0x4fc63 movslq %ebp, %rdi addq %rdi, %rdi movq 0xdf538(%rip), %rax # 0x12f138 testq %rax, %rax je 0x4fc0b incl 0xf4(%rax) movq 0xdf536(%rip), %rsi ...
/johnor[P]n_e_s_vis/build_O1/_deps/imgui-src/imgui.cpp