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Point to the franka_robotiq dataset for the robot

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  1. README.md +3 -3
README.md CHANGED
@@ -10,7 +10,8 @@ tags:
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  Assets of the heterogeneous vision-language-action pick-and-place tasks of Isaac Lab
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  (`isaaclab_tasks.contrib.heterogeneous_tasks`, registered as `IsaacContrib-VLA-PickPlace<NNN>-Franka` and
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- `IsaacContrib-VLA-Heterogeneous-Franka`), as complete USD files. The tasks load them from
 
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  `https://huggingface.co/datasets/LiFanxing/HeteroTask/resolve/main`, or from the location in the
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  `VLA_BENCHMARKS_ASSETS_DIR` environment variable.
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@@ -20,7 +21,6 @@ Assets of the heterogeneous vision-language-action pick-and-place tasks of Isaac
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  |---|---|
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  | `objects/<name>/<name>.usd` | An object or piece of furniture with its physics: rigid body, mass and inertia, and convex-hull colliders (objects) or box colliders (furniture). |
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  | `objects/<name>/materials/` | The textures and MDL materials of the object. |
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- | `robots/franka_robotiq_2f_85/` | Franka arm with a Robotiq 2F-85 gripper. |
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  | `scene/franka_table/` | Table that the robot stands on. |
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  | `scene/home_office.exr` | Dome light texture. |
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@@ -31,6 +31,6 @@ Assets of the heterogeneous vision-language-action pick-and-place tasks of Isaac
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  objects). The ArchVis models, which have no physics, got rigid bodies, masses and colliders; colliders decomposed
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  into convex hulls were baked into at most 32 hulls each (16 for ArchVis objects), and furniture collides with boxes
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  of its boards and panels.
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- - Robot, robot table and dome light texture: RoboLab.
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  The assets keep the licenses of their sources.
 
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  Assets of the heterogeneous vision-language-action pick-and-place tasks of Isaac Lab
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  (`isaaclab_tasks.contrib.heterogeneous_tasks`, registered as `IsaacContrib-VLA-PickPlace<NNN>-Franka` and
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+ `IsaacContrib-VLA-Heterogeneous-Franka`), as complete USD files. The robot is in the separate
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+ [franka_robotiq](https://huggingface.co/datasets/LiFanxing/franka_robotiq) dataset. The tasks load these assets from
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  `https://huggingface.co/datasets/LiFanxing/HeteroTask/resolve/main`, or from the location in the
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  `VLA_BENCHMARKS_ASSETS_DIR` environment variable.
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  |---|---|
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  | `objects/<name>/<name>.usd` | An object or piece of furniture with its physics: rigid body, mass and inertia, and convex-hull colliders (objects) or box colliders (furniture). |
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  | `objects/<name>/materials/` | The textures and MDL materials of the object. |
 
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  | `scene/franka_table/` | Table that the robot stands on. |
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  | `scene/home_office.exr` | Dome light texture. |
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  objects). The ArchVis models, which have no physics, got rigid bodies, masses and colliders; colliders decomposed
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  into convex hulls were baked into at most 32 hulls each (16 for ArchVis objects), and furniture collides with boxes
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  of its boards and panels.
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+ - Robot table and dome light texture: RoboLab.
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  The assets keep the licenses of their sources.