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using System; using System.Collections.Generic; namespace WebApi.ViewModels { public class PassageGroupList { public string? CopyrightNotice { get; } public IEnumerable<PassageGroup> PassageGroups { get; } public PassageGroupList(string? copyrightNotice, IEnumerable<PassageGroup> pas...
using Newtonsoft.Json; using System.Web.Http; using Vstack.Api.General; using Vstack.Api.Web.General; using Vstack.Common.Extensions; using Vstack.Services.Web.General; namespace WebApi.App_Start { public static class WebApiConfig { public static void Register(HttpConfiguration config) { ...
using ReactiveWebsocket.Model; namespace ReactiveWebsocket.Abstractions { public interface IConnectionProfile { MessageType MessageType { get; } ISerializer Serializer { get; } IDeserializer Deserializer { get; } } }
using UnityEngine; namespace Gamekit3D.GameCommands { public class ToggleGameObjectActive : GameCommandHandler { public GameObject[] targets; public override void PerformInteraction() { foreach (var g in targets) g.SetActive(!g.activeSelf); } } ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using EssentialTraning; namespace EssentialTraningTest { [TestClass] public class AwesomeSauceTest { [TestMethod] public void IsSauceAwesomTest() { var testInstance = new AwesomSauce(); testIn...
[assembly:System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.Text.RegularExpressions.Capture))] [assembly:System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.Text.RegularExpressions.CaptureCollection))] [assembly:System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.Text.RegularExpressions....
using Aspose.Cells.Charts; using System; using Aspose.Cells.Drawing; namespace Aspose.Cells.Examples.CSharp.Charts { public class InsertCheckboxInChartSheet { //Output directory static string outputDir = RunExamples.Get_OutputDirectory(); public static void Run() { ...
using NBi.Core.ResultSet.Combination; using NBi.Core.ResultSet.Resolver; using NBi.Core.Scalar.Resolver; using NBi.Core.Sequence.Resolver; using NUnit.Framework; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using NBi.Core.Injecti...
using System.Threading.Tasks; namespace Pds.Contracts.ContractEventProcessor.Services.Interfaces { /// <summary> /// It will read a list and download a file from the sahrepoint. /// </summary> public interface ISharePointClientService { /// <summary> /// Check and download file for...
using System.Collections.Generic; using Orchard.ContentManagement.MetaData.Models; using Orchard.MediaLibrary.Models; namespace Orchard.MediaLibrary.ViewModels { public class MediaManagerEditApiViewModel { public int[] Ids { get; set; } } }
using System.Collections.Generic; namespace Dynamo.Session { /// <summary> /// Represents a session object for current execution. /// </summary> public interface IExecutionSession { /// <summary> /// File path for the current workspace in execution. Could be null or /// emp...
using uTinyRipper.Converters; using uTinyRipper.YAML; namespace uTinyRipper.Classes.ParticleSystems { public struct ParticleSystemEmissionBurst : IAssetReadable, IYAMLExportable { public ParticleSystemEmissionBurst(float time, int minValue, int maxValue) { Time = time; CycleCount = 1; RepeatInterval = 0...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Amazon.DNXCore.IntegrationTests { public sealed class TestExecutionContext : IDisposable { private Action _teardown; public TestExecutionContext(Action setup, Action teardown) { ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace JoinRpg.Web.Models.FieldSetup { public class GameFieldCreateViewModel : GameFieldViewModelBase { [Display(Name = "Тип поля")] public ProjectFieldViewType FieldViewType { get; set; } [Display(Name =...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using LooseLeaf.Business.Models; namespace LooseLeaf.Web.DTOs { public class OwnedBookData : IValidatableObject { [Required] public string Isbn { get; s...
using System; using System.Globalization; namespace Jojatekok.XmrToAPI.Demo { class Program { private static readonly CultureInfo InvariantCulture = CultureInfo.InvariantCulture; static void Main() { var conversionInfo = XmrToClient.QueryConversionInfo(); Cons...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using Microsoft.Templates.Core; using Microsoft.Templat...
using System.ComponentModel; using System.Runtime.Serialization; using Prime.Infrastructure; namespace Prime.Models.Api { [TypeConverter(typeof(EnumTypeConverter<SubmissionAction>))] public enum SubmissionAction { Approve, [EnumMember(Value = "accept-toa")] AcceptToa, [EnumM...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Firebase.Auth; using Firebase.Database; using Firebase.Firestore; using Firebase.Extensions; using Query = Firebase.Firestore.Query; [System.Serializable] public class JsonPlay { public string book_number; public string questi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System; public class Score_Display : MonoBehaviour { public TMP_Text test; public static Score_Display instance; public bool isSoloGame; public int latest_SoloScore=0,latestDuoScore=0; private Solo_Gam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Archimedes.Framework.Context.Annotation; using Archimedes.Framework.SampleApp.Mock; using Archimedes.Framework.SampleApp.Model; namespace Archimedes.Framework.SampleApp { [Configuration] // Marks this class as a configrua...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Numerics; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using Windows.UI.Core; using Windows.UI.Xaml.Input; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Media.Animat...
using System.Threading.Tasks; using ApiService.Contracts.ManagerApi; using CartService.Contracts; using FeedbackService.Contracts; using HistoryService.Contracts; using MassTransit; using Microsoft.Extensions.Logging; namespace OrderOrchestratorService.Consumers { public class GetArchivedOrderConsumer : IConsumer...
using PackUtils; namespace AspNetScaffolding.Extensions.JsonSerializer { public static class CaseUtility { public static JsonSerializerEnum JsonSerializerMode { get; set; } public static string GetValueConsideringCurrentCase(this string value) { switch (JsonSerializerMode)...
using Avalonia.Controls; using QuestPatcher.Core; using QuestPatcher.Models; using QuestPatcher.Services; using QuestPatcher.Views; using ReactiveUI; using System; using System.ComponentModel; using System.Diagnostics; using System.Reflection; using System.Threading.Tasks; namespace QuestPatcher.ViewModels { publi...
using AspNetCore.Identity.CouchDB.Models; using FluentAssertions; using System; using System.Security.Claims; using System.Threading.Tasks; using Xunit; namespace Tests.Integration.Roles { public class RoleClaimStoreTests : BaseTest<CouchDbUser, CouchDbRole> { private const string ClaimType = "role_cl...
using UnityEngine; using UnityEngine.SceneManagement; public class PlayerNetwork : MonoBehaviour { public static PlayerNetwork Instance; public string PlayerName { get; private set; } private PhotonView PhotonView; private int PlayersInGame = 0; private void Awake() { Instance = this...
//----------------------------------------------------------------------------- // Copyright : (c) Chris Moore, 2020 // License : MIT //----------------------------------------------------------------------------- namespace Z0 { using System; using System.Runtime.CompilerServices; partial class fma...
using Kzrnm.Competitive; using Kzrnm.Competitive.IO; namespace AtCoder.Solvers.MathN { public class ConvolutionSolver : ISolver { public string Name => "convolution_mod"; public void Solve(ConsoleReader cr, ConsoleWriter cw) { int n = cr; int m = cr; ...
using System; using NUnit.Framework; using Ripple.Testing.Utils; namespace Ripple.Testing.NUnit3 { public class NUnitFixtureScopedRippledBase : FixtureScopedRippledBase { [SetUp] public override void PerformSetUp() { SetUpTest(); } [TearDown] public ...
using System; using System.Buffers.Binary; /* Copyright 2015-2021 Richard S. Tallent, II Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the r...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UiBotonIconoID : MonoBehaviour { public GameObject Duenio; public string Id; public string EtiquetaMensaje; [SerializeField] private Image IconoImage; [SerializeField] private...
using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; namespace Rebalanser.RabbitMQTools; internal class Program { private static void Main(string[] args) { if (args.Length == 0) { Console.WriteLine("Invalid command"); Environment.Ex...
namespace Babel.Core.ViewModels { public class SecondViewModel : BaseViewModel { } }
@using Microsoft.AspNetCore.Identity @using CommunityFitChallenge.Web @using CommunityFitChallenge.Web.Data @namespace CommunityFitChallenge.Web.Pages @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
using System; using System.Collections.Generic; using System.Linq; using Haruair.Command.Interface; namespace Haruair.Command { public class Commander { protected IList<Type> Commands { get; set; } public IRequestParser RequestParser { get; set; } public IPrompter Prompter { get; ...
using SFA.DAS.ApprenticeAccounts.Infrastructure.Mediator; using System; #nullable disable namespace SFA.DAS.ApprenticeAccounts.Application.Commands.CreateRegistrationCommand { public class ChangeEmailAddressCommand : IUnitOfWorkCommand { public ChangeEmailAddressCommand(Guid apprenticeId, string emai...
using System; using System.Collections.Generic; using System.Text; namespace DataSorcererNet.Schema { public class SchemaNodeDateTime : SchemaNode { public SchemaNodeDateTime() : this(SchemaNodeDateTimeFormat.DateTime, null, null) { } public SchemaNodeDateTime(SchemaNodeDateTi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReorderableList : MonoBehaviour { public Transform[] sockets; public GameObject nodePrefab; public List<Node> nodes = new List<Node>(); void Start() { foreach(Transform socket in sockets) { createNode(socke...
namespace CognitiveServices.FaceApi.Models.Services { public class HairColor { public string Color { get; set; } public double Confidence { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using ShoutBook.Models; namespace ShoutBook.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbContext(DbCont...
using static System.Console; namespace ExploringCS72 { public class AccessModifiers { private int InTypeOnly; internal int InSameAssembly; protected int InDerivedType; internal protected int InSameAssemblyOrDerivedType; private protected int InSameAssemblyAndDerivedType...
using ServiceStack.DataAnnotations; namespace iayos.flashcardapi.Domain.Concrete.MsSql.Tables { public abstract class AuditableTable { //public Guid Id { get; set; } public bool IsDeleted { get; set; } [RowVersion] public ulong RowVersion { get; set; } } }
//[?] var 키워드: 암시적으로 형식화된 로컬 변수 using System; class Var { static void Main() { var name = "C#"; // string 형식으로 변환해줌 Console.WriteLine(name); // C# var version = 8.0; // double 형식으로 변환해줌 Console.WriteLine("{0:0.0}", version); // 8.0 } }
namespace Common.Kafka.Tests.Fakes { [MessageTopic("fake-messages")] public class FakeMessage : IMessage { public FakeMessage(string key, string someProperty) { Key = key; SomeProperty = someProperty; } public string Key { get; set; } public ...
using Akroma.Web3.Model.HexTypes; using Newtonsoft.Json; namespace Akroma.Web3.Model { public class Transaction { [JsonProperty(PropertyName = "hash")] public string Hash { get; set; } [JsonProperty(PropertyName = "nonce")] public HexBigInteger Nonce { get; set; } [Jso...
using BenchmarkDotNet.Portability; namespace BenchmarkDotNet.Helpers { internal static class UserInteractionHelper { /// <summary> /// If you are going to show a command example which should be typed by user in a terminal, /// all asterisk symbols ('*') should be escaped with the help o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NarrativeWorldCreator.Models.NarrativeRegionFill { public class Predicate { public PredicateType PredicateType { get; set; } // Holds a string representation of entika ...
using System; using System.Collections.Generic; using System.Linq; using Lpp.Dns.Data; using Lpp.Dns.Portal.Models; namespace Lpp.Dns.Portal { public interface IRequestService { RequestHeader CreateHeader( Request request ); IRequestContext CreateRequest( Project project, Lpp.Dns.Portal.Plugin...
namespace Casimodo.Lib.Web.Auth { public enum BasicAuthResult { Ok, NotAttempted, MissingCredentials, InvalidCredentials, InvalidUserNameOrPassword, InvalidHeader } }
using System; using Legacy.Core.Entities.Items; namespace Legacy.Core.PartyManagement { public struct InventorySlotRef : IEquatable<InventorySlotRef> { public static InventorySlotRef Empty = new InventorySlotRef(null, -1); public IInventory Inventory; public Int32 Slot; public InventorySlotRef(IInventory...
namespace Evans.Utility { public static class EvansConst { public static string Indent = " "; } }
using System; using System.Text.RegularExpressions; namespace MvcFramework.Attributes.Validation { public class RegexAttribute : ValidationAttribute { private readonly string pattern; public RegexAttribute(string pattern, string errorMessage = DefaultErrorMessage) : base(errorMessage) { this.pattern = pat...
namespace NgxLib.Collisions { /// <summary> /// The masks of two components that can collide and /// the message id to fire when the collision occurs. /// </summary> public struct CollisionPair { public readonly Mask Left; public readonly Mask Right; public readonly int...
using System; using System.Collections.Generic; using System.Text; namespace AGS.CScript.Compiler { /// <summary> /// Represents a non-local variable (ie. a global var or struct member) /// </summary> internal class FixedOffsetVariable : ScriptVariable, IComparable<FixedOffsetVariable> { ...
using System; using System.IO; using System.Reflection; namespace Gherkin.Specs.Helper { internal static class TestFolders { public static string InputFolder { get { var inputFolder = Path.GetDirectoryName(typeof(TestFolders).GetTypeInfo().Assembly.Loc...
using System; using System.Collections.Generic; using System.Globalization; namespace OCP.Class { public class CashierLoggerDecorator : ICashier { private ISession _Session; private ILogger _Logger; private ICashier _Decorated; public CashierLoggerDecorator(ICashier decorated,...
using System; namespace DiaryScheduler.ScheduleManagement.Core.Models { /// <summary> /// The calendar event domain model. /// </summary> public class CalEventDm { /// <summary> /// Gets or sets the calendar entry id. /// </summary> public Guid CalendarEntryId { get...
using System; using System.Collections.Generic; using DNTProfiler.Common.Logger; using DNTProfiler.Common.Models; using DNTProfiler.Common.Mvvm; namespace DNTProfiler.Infrastructure.ScriptDomVisitors { public static class CommandStatisticsRun { private static readonly Dictionary<string, CommandStatist...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Utilities; namespace Tests { public class FakeTextSnapshot : ITextSnapshot { private readonly string _text; private readonly string[] _lines; ...
using System; namespace NiceHashMiner.Interfaces { public interface IMainFormRatesComunication { void ClearRatesAll(); void AddRateInfo(string groupName, string deviceStringInfo, ApiData iApiData, double paying, double power, DateTime StartMinerTime, bool isApiGetException, string P...
using FluentValidation; using ReadItLater.Infrastructure.Queries.Tags; namespace ReadItLater.Infrastructure.DataValidators.Queries.Tags { public class GetTagsListQueryValidator : AbstractValidator<GetTagsListQuery> { public GetTagsListQueryValidator() { RuleFor(p => p.Key) ...
using System.IO; using System.Linq; using System; using System.Collections.Generic; using System.Threading.Tasks; using Discord; using Discord.WebSocket; using Replica.Core.Controllers; using Replica.Core.Entity; using Replica.Core.Utils; using Attachment = Replica.Core.Entity.Attachments.Attachment; using DAttachment...
using PersonalPortal.Models.Models; using PersonalPortal.Service.Contracts; namespace PersonalPortal.Service.Services { public class ContactInfoService : IContactInfoService { public Task<bool> DeleteContactInfo(int id) { throw new NotImplementedException(); } publ...
namespace LearningSystem.Services.Data.Contracts { using System.Linq; using AutoMapper; using LearningSystem.Data.Models; using Web.Models.ViewModels.Users; public interface IUsersService { IQueryable<User> GetUsersByRoleName(string roleName); IQueryable<User> GetAllUsers(); ...
using System; using Rylogic.Common; namespace Csex { public abstract class Cmd :CmdLine.IReceiver { /// <summary>Run the command</summary> public abstract int Run(); /// <summary>Display help information in the case of an invalid command line</summary> public abstract void ShowHelp(Exception ex =...
using FluentAssertions; using Super.Model.Sequences.Collections; using Super.Runtime; using Xunit; namespace Super.Testing.Application.Model.Sequences.Collections { public class HasAnyTests { [Fact] public void Has() => HasAny.Default.Get(new[] {new object()}) .Should() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace cba.Util { public class HashSetExtras<T> { public static HashSet<T> Difference(HashSet<T> a, HashSet<T> b) { HashSet<T> ret = new HashSet<T>(a); ret.ExceptWith(b); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class powerup_script: MonoBehaviour { public GameObject bomb; public GameObject kick; public GameObject life; public GameObject power; public GameObject speed; private GameObject text; public GameObject curr; public POWER...
@{ ViewData["Title"] = "Error404"; } <div class="col-md-4 offset-3"> <br /> <br /> <img src="~/images/notfound.png" style="width: 600px; height:auto;" /> </div>
using System; // Структуры. Наследование. // От структур нельзя наследоваться. namespace Inheritance { struct MyStruct { // Структуры не могут иметь protected членов. //protected int field; } class MyClass //: MyStruct { } class Program { static void Main()...
using System; namespace AZMapper { public class MapperException : ApplicationException { public MapperException() { } public MapperException(string message) : base(message) { } public MapperException(string message, Exception innerExcetptio...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CodeProject.RESTRepository.Data.Entities { [Table("StockItemTransactions", Schema = "Warehouse")] public partial class StockItemTransactions { ...
using UnityEngine; namespace EventManagement { public class EventsBrokerInjector : MonoBehaviour { private IMessageHandler eventsBroker; // Start is called before the first frame update void Start() { eventsBroker = gameObject.AddComponent<EventsBroker>(); ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
using BlubLib.Serialization; using System; using System.Collections.Generic; using System.Text; namespace WebZen.Serialization { public class WZContractAttribute : BlubContractAttribute { public bool Serialized { get; set; } public bool LongMessage { get; set; } public WZContractAttr...
//by Fhiz using OpenMMO; using OpenMMO.Debugging; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; using System; namespace OpenMMO { /// <summary> /// This component can be attached to any MonoBehaviour and will preload all templates (based on ScriptableTempl...
 using System; using JetBrains.Annotations; using Newtonsoft.Json; namespace Crowdin.Api.StringComments { [PublicAPI] public class StringComment { [JsonProperty("id")] public int Id { get; set; } [JsonProperty("text")] public string Text { get; set; } ...
using Newtonsoft.Json; using System; namespace DFC.App.MatchSkills.Application.LMI.Models { public class CachedLmiData { [JsonProperty("id")] public string SocCode { get; set; } public JobGrowth JobGrowth { get; set; } public DateTimeOffset DateWritten { get; set; } } }
namespace NanoFlags.Interfaces { public interface IFlag { } public interface IFlag<T> : IFlag { T GetValue(); void SetValue(T value); } }
// Copyright (c) Benjamin Proemmer. All rights reserved. // See License in the project root for license information. using System; namespace Dacs7 { public static class ItemExtensions { public static WriteItem From(this ReadItem ri, Memory<byte> data) { WriteItem result = ri.Clon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TrainingAutoFixture { public class CustomParserWrapper : ICustomParser { private readonly ICustomParser customParser; public CustomParserWrapper(ICustomParser customPa...
// (C) Copyright 2018 ETAS GmbH (http://www.etas.com/) using Microsoft.WindowsAPICodePack.Dialogs; using System; namespace SonarLink.TE.Utilities { /// <summary> /// UI modal dialog which allows selection of directories /// </summary> public class FolderSelectDialog : IDisposable { /// <s...
using System; using System.Collections.Generic; using System.Text; using Sinqia.CoreBank.Dominio.Core.Attributes; namespace Sinqia.CoreBank.Dominio.Corporativo.Modelos { public class tb_gerente { public const string tip_gerenteDefault = "G"; public const string sit_gerenteDefault = "A"; ...
namespace EasyCaching.Core { using EasyCaching.Core.Internal; using System; public class EasyCachingMessage { public string CacheKey { get; set; } public object CacheValue { get; set; } public TimeSpan Expiration { get; set; } public NotifyType NotifyType { g...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System; namespace Leap.Unity.Attributes { public class DisableIf : CombinablePropertyAttribute, IPropertyDisabler { public readonly string propertyName; public readonly object testValue; public readonly bool disableResult; /// <su...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text.RegularExpressions; using System.Xml.Linq; using Beyova; using Beyova.ExceptionSystem; namespace ifunction.ReflectionCommand { /// <summary> /// Class ReflectionCommander. This class cannot be inher...
using System.Collections.Generic; using System.Linq; namespace Wolfe.FluentCli.Core { /// <summary> /// Represents an argument passed to a CLI command. /// </summary> public class CliArgument { /// <summary> /// Initializes a new instance of <see cref="CliArgument"/> with a scalar ...
namespace RpgEngine { using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; public static class Texture2DExtensions { public static List<Rectangle> GenerateUVs(this Texture2D texture, int tileWidth, int tileHeight) { var uvs ...
namespace MASA.PM.Service.Admin.Infrastructure { /// <summary> /// Simulate authorized user data,this will be change /// </summary> public static class MasaUser { public static Guid UserId => Guid.Empty; } }
using Amazon.Runtime; using Amazon.SimpleNotificationService; using Amazon.SimpleNotificationService.Model; using Amazon.SQS; using Amazon.SQS.Model; using NUnit.Framework; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using SNSMessageAttributeValue = Amazo...
using System.Linq; using Xunit; namespace KD.FakeDb.XUnitTests.DatabaseTests { public class DatabaseTests { [Fact] public void Test_if_table_record_was_added_successfully() { var db = FakeDatabaseData.GetDatabaseWithData(); var accTable = db["Accounts"]; ...
//--------------------------------------------------------------------- // <copyright file="IDatabaseReverseEngineer.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //----------------------------...
namespace KGY.Watch.Conway.Renderers { public interface IRenderer { void Render(ConwayGame game); } }
using PenguinSteamerSecondSeason.Models.Enums; using PenguinSteamerSecondSeason.Models.RawData; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Text; namespace PenguinSteamerSecondSeason.Data { /// <summary> /// Ticker ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Tracing; using System.Globalization; using System.IO; using System.Linq; using System.Net.Securit...
using ColossalFramework.IO; namespace ABLC { /// <summary> /// Savegame (de)serialisation for district level settings. /// </summary> public class DistrictSerializer : IDataContainer { /// <summary> /// Serialise to savegame. /// </summary> /// <param name="serial...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using FrameworkLibrary; namespace WebApplication.Admin.Views.PageHandlers.FileEditor { public partial class Default : AdminBasePage { protected vo...
using System.Threading.Tasks; using GraphQL.Execution; using GraphQL.Types; namespace GraphQL.Privacy { public static class ExecutionStrategyExtensions { // ExecutionStrategy.cs, ExecuteNodeAsync // https://github.com/graphql-dotnet/graphql-dotnet/blob/master/src/GraphQL/Execution/ExecutionStra...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using AsyncIntro; using System.Threading; namespace AsyncIntroTests { /// <summary> /// Summary description for UnitTest1 /// </summary> [TestClass] public clas...