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using AutoMapper; using LastSeenWeb.Data.Models; using LastSeenWeb.Domain.Models; namespace LastSeenWeb.AngularFront.MappingProfiles { public class AppMappingProfile : Profile { public AppMappingProfile() { CreateMap<LastSeenItem, LastSeenItemEntity>() .ForMember(d => d.OwnerName, s => s.Ignore()) .R...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UiPath.PowerShell.Tests.Util { internal class TestSettings { public string URL { get; set; } public string TenantName { get; set; } public string UserName { get; set; } public string Password { get; set; } ...
namespace Modbus.Unme.Common { using System; using System.Collections.Generic; using System.Linq; internal static class SequenceUtility { public static IEnumerable<T> Slice<T>(this IEnumerable<T> source, int startIndex, int size) { if (source == null) ...
#region Copyright (c) Pixeval/Mako // MIT License // // Copyright (c) Pixeval 2021 Mako/Feeds.cs // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including witho...
using System; using System.ComponentModel.DataAnnotations; using BAE_Brasil.Utils.Constants; namespace BAE_Brasil.Models.ViewModels { public class AddDegreeViewModel { [MinLength(3, ErrorMessage = ErrorMessage.MinLength3)] public string Level { get; set; } [MinLength(3, ErrorMe...
using System; using System.Runtime.InteropServices; namespace PCSC.Interop.Windows { [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] internal class SCARD_IO_REQUEST { internal int dwProtocol; internal int cbPciLength; internal SCARD_IO_REQUEST() { ...
using UruIT.RESTClient.Providers; using UruIT.Serialization; namespace UruIT.RESTClient.Processors { /// <summary> /// Processor to process REST exceptions. /// </summary> public class RestExceptionProcessor<TResult, TRestBusinessError, TRestHttpError, TRestException, TSerializer> : ExceptionP...
using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityStandardAssets.CrossPlatformInput; namespace UnityStandardAssets._2D { [RequireComponent(typeof(PlatformerCharacter2D))] public class Platformer2DUserControl : MonoBehaviour { private PlatformerCharacter2D m_Character; ...
// Copyright (c) Six Labors and contributors. // Licensed under the Apache License, Version 2.0. using System.Numerics; namespace Geb.Image.Formats.MetaData.Profiles.Icc { /// <content> /// Provides methods to write ICC data types /// </content> internal sealed partial class IccDataWriter { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PlayingCardsConsole { public class InsertingSort : ISort { public IEnumerable<T> Sort<T>(IEnumerable<T> source) where T : IComparable<T> { var copy = source.ToArray(); void ...
using System; using System.Collections.Generic; using System.Collections; using System.Text.RegularExpressions; using System.Linq; //using System.Web.Script.Serialization; using System.Dynamic; using System.Text; using System.Reflection; using System.Diagnostics; using System.IO; using CsQuery; using CsQuery.StringSca...
// <auto-generated /> namespace IronJS.Tests.UnitTests.Sputnik.Conformance.Types { using System; using NUnit.Framework; [TestFixture] public class TheNumberTypeTests : SputnikTestFixture { public TheNumberTypeTests() : base(@"Conformance\08_Types\8.5_The_Number_Type") { ...
using System.IO; using UnityEditor; using UnityEngine; public class AtlasPostProcessor : AssetPostprocessor { private static string[] ui_atlas_path = new string[] { "Assets/RawResources/Atlas/AtlasCommon", "Assets/RawResources/Atlas/AtlasItem", }; private static string scene_atlas_path = ...
using System; using System.Collections.Generic; using System.Text; namespace RequestHelperSample.Data.Models { public class Student { public int Id { get; set; } public string StudentName { get; set; } public string PhotoImageName { get; set; } public decimal Height { get; set;...
using FoxDb.Interfaces; namespace FoxDb { public class ConstantBuilder : ExpressionBuilder, IConstantBuilder { public ConstantBuilder(IFragmentBuilder parent, IQueryGraphBuilder graph) : base(parent, graph) { } public override FragmentType FragmentType { ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; namespace Microsoft.Omex.Extensions.Hosting.Certificates { internal class CertificateStore : ICertificateStore { ...
using System; namespace Pajama { internal class ParserException : Exception { private static string FormatMessage(Token token, string message) { if (token == null) { message = "No token info in error message! This is a bug!\n" + message; } else { message = string.Join("", ...
namespace Schierle.Documentor.Utils { using System; using System.Collections.Generic; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; /// <summary>Provides methods to build XML documentation headers.</summary> internal ...
namespace ReGoap.Unity.FSMExample.Memories { public class BuilderMemory : ReGoapMemoryAdvanced<string, object> { } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace APTCWebb.Library.Models { /// <summary> /// Passenger Message Model /// </summary> public class PassengerMessageModel { /// <summary> /// Acti...
using System; using System.Xml.Serialization; using System.Collections.Generic; using Top.Api; namespace DingTalk.Api.Response { /// <summary> /// OapiProcessListbyuseridResponse. /// </summary> public class OapiProcessListbyuseridResponse : DingTalkResponse { /// <summary> /// ding...
namespace _2AcyclicGraph.Directed { public class VertexNode { public int Vertex { get; } public int Weight { get; } public VertexNode(int vertex, int weight) { Vertex = vertex; Weight = weight; } } }
using Com.Danliris.Service.Packing.Inventory.Application.CommonViewModelObjectProperties; using Com.Danliris.Service.Packing.Inventory.Application.ToBeRefactored.DyeingPrintingAreaInput.Warehouse.Create; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Com.Danliris.Service.Pac...
namespace Imagin.Common.Input { /// <summary> /// Specifies a changed value. /// </summary> public class ChangedValue : ChangedValue<object> { public ChangedValue(object OldValue, object NewValue) : base(OldValue, NewValue) { } } }
namespace TES3.Records.Processing.Definitions.SCPT { class Names { internal static readonly string[] SubRecordOrder = new string[] { "SCHD", "DELE", "SCVR", "SCDT", "SCTX" }; } }
namespace StarWars.Data.EntityFramework.Workaround { // WORKAROUND: https://docs.efproject.net/en/latest/miscellaneous/cli/dotnet.html#targeting-class-library-projects-is-not-supported public static class Program { public static void Main() { } } }
using Xamarin.Forms.Controls.GalleryPages.CollectionViewGalleries.ScrollToGalleries; namespace Xamarin.Forms.Controls.GalleryPages.CollectionViewGalleries { internal class ScrollToGallery : ContentPage { public ScrollToGallery() { var descriptionLabel = new Label { Text = "ScrollTo Galleries", Margin = n...
using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using Xamarin.Android.BuildTools.PrepTasks; namespace Xamarin.Android.Tools.BootstrapTasks { public class RunAndroidEmulatorCheckBoo...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Data.Common; using Xunit; namespace System.Data.Tests.Common { public class DataColumnMappingTest { [Fact] public void DataSetColumn_Get_WhenNot...
using System; namespace BehavioralPatterns; public class AuthenticatoinDialog : Mediator { private Component _component1; public AuthenticatoinDialog(Component component) { component.SetMediator(this); } public void Notify(Component component, string _event) { if(_event.ToLow...
using NetRt.Assemblies; using NetRt.Metadata.TableElements; namespace NetRt.TypeLoad.TypeSystem { public class DefinedType : TypeInformation { public override int Size { get; } public override Field[] Fields { get; } public override MethodDef[] Methods { get; } public override...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerController : MonoBehaviour { //Movement public float horizontalInput; public float verticalInput; public float speed = 5; public float mapRange = 19; public floa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using DiabloCms.Entities.Models; using DiabloCms.Models.RequestModel.Deliveries; using DiabloCms.Models.ResponseModel.Deliveries; using DiabloCms.MsSql; using DiabloCms.Shared; using DiabloCms.Shared.Cons...
using System; using System.Text.RegularExpressions; using Orchard.Autoroute.Services; using Orchard.ContentManagement; using Orchard.Environment.Extensions; using Orchard.Utility.Extensions; namespace ceenq.com.AppRoutingServer.Services { [OrchardSuppressDependency("Orchard.Autoroute.Services.DefaultSlugService")...
using ZumtenSoft.Mindex.Criterias; namespace ZumtenSoft.Mindex.Stubs.MajesticMillion { public class SiteRankingSearch { public SearchCriteria<int> GlobalRank { get; set; } public SearchCriteria<int> TopLevelDomainRank { get; set; } public SearchCriteria<string> DomainName { get; set; }...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
/* * Pixel Anti Cheat * ====================================================== * This library allows you to organize a simple anti-cheat * for your game and take care of data security. You can * use it in your projects for free. * * Note that it does not guarantee 100% protection for * your game. If you are de...
using s76ToolBox.GeneralUse.Extensions; using System; using UnityEngine; namespace Core.Model { public abstract class Skin : MonoBehaviour { public virtual void Initialize(IGeoEntity entity) { transform.SetParent(entity.Trans); transform.ResetLocals(); } } }...
using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; namespace DrawerHost.PreventClose { public class MainWindowViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private bool _DrawerOpen; pub...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; namespace socks5.Controller { public class ProxySocketTun { protected Socket _socket; protected EndPoint _socketEndPoint; protected IPEndPoint _remoteUDPEndPoint; protected bool _...
using System.Text.RegularExpressions; namespace Library.Core.Extensions { public static class RegexExtensions { public static bool IsMatch(this string value, string pattern, RegexOptions options = RegexOptions.IgnoreCase) { return Regex.IsMatch(value, pattern, options); } ...
using System; using System.Collections.Generic; using System.Text; public class Missions { private string codeName; private string state; public Missions(string codeName, string state) { this.State = state; this.CodeName = codeName; } public string State { get { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AlgoTest.LeetCode.SummaryRanges { [TestClass] public class SummaryRangesSolution { [TestMethod] public void Test() { var t...
// Jeebs Rapid Application Development // Copyright (c) bfren.uk - licensed under https://mit.bfren.uk/2013 using System.Collections.Generic; using System.Text.RegularExpressions; using Jeebs.Constants; namespace Jeebs { public static partial class StringExtensions { /// <summary> /// Rules for converting plur...
using Microsoft.EntityFrameworkCore; using Volo.Abp.Data; using Volo.Abp.EntityFrameworkCore; using EasyAbp.WeChatManagement.MiniPrograms.UserInfos; namespace EasyAbp.WeChatManagement.MiniPrograms.EntityFrameworkCore { [ConnectionStringName(MiniProgramsDbProperties.ConnectionStringName)] public interface IMini...
namespace Incubation.Messaging { public class NetMQMessagingSystem { } }
// DocSection: filtering_get_items_by_codename_in DeliveryItemListingResponse<object> response = await _deliveryClient.GetItemsAsync<object>( // Gets items whose codename is one of the following new InFilter("system.codename", "welcome_to_mvc", "top_10_websites", "kontent_best_practices") ); // EndDocSection
// ---------------------------------------------------------------------------------------------------------------------- // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary> // <remarks>ChatClient is the main class of this api.</remarks> // <copy...
using Disqord.Models; namespace Disqord { public class TransientWebhook : TransientEntity<WebhookJsonModel>, IWebhook { /// <inheritdoc/> public Snowflake Id => Model.Id; /// <inheritdoc/> public Snowflake ChannelId => Model.ChannelId; /// <inheritdoc/> ...
using System; using System.IO.IsolatedStorage; using System.Diagnostics; namespace sdkSettingsCS { public class AppSettings { IsolatedStorageSettings settings; const string CheckBox1SettingKeyName = "CheckBox1Setting"; const string CheckBox2SettingKeyName = "CheckBox2Setting"; ...
namespace Perlang.Exceptions { /// <summary> /// Thrown when a method call is invalid for the current state of an object. /// </summary> public class IllegalStateException : StdlibException { public IllegalStateException(string message) : base(message) { } } }...
using System; namespace UkooLabs.SVGSharpie.DynamicPDF.Core.Shading { internal struct Circle : IEquatable<Circle> { public float X { get; } public float Y { get; } public float R { get; } public Circle(float x, float y, float r) { X = x; Y = y...
namespace Chunkyard.Build; internal static class BuildUtils { public static string ExecQuery( string fileName, string[] arguments, int[] validExitCodes) { var builder = new StringBuilder(); Exec( fileName, arguments, validExitCodes, ...
#region License // // Copyright (c) 2013, Kooboo team // // Licensed under the BSD License // See the file LICENSE.txt for details. // #endregion using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.ServiceModel; using System.ServiceModel.Description; ...
using System; namespace Softuni.Community.Web.Models.ViewModels { public class MyProfileViewModel { public DateTime BirthDate { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string AboutMe { get; set; } public string S...
namespace Foompany.Services.API.MyGame { /// <summary> /// Define a location tag, that will be used to route the request to the appropriate server's location. /// </summary> public class ServerLocationTag : Phoesion.Glow.SDK.Firefly.ServiceTagAttribute { } }
using UnityEngine; using UnityEngine.UI; namespace Zios.Unity.Components.FPSGUI{ using Zios.Unity.Time; [AddComponentMenu("Zios/Component/Debug/FPS (GUI)")] public class FpsGUI : MonoBehaviour{ public Text fpsText; public Text frameTimeText; private int frames = 0; private float frameTime; private float ne...
// <copyright file="OAuthGrantType.Generated.cs" company="Okta, Inc"> // Copyright (c) 2014 - present Okta, Inc. All rights reserved. // Licensed under the Apache 2.0 license. See the LICENSE file in the project root for full license information. // </copyright> // This file was automatically generated. Don't modify i...
namespace Jaeger.Crossdock { public static class Constants { public const string TRANSPORT_HTTP = "HTTP"; public const string TRANSPORT_DUMMY = "DUMMY"; public const string BAGGAGE_KEY = "crossdock-baggage-key"; public const string ENV_PROP_SENDER_TYPE = "SENDER"; /...
using System; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Input; using System.Windows.Interop; using System.Windows.Media.Imaging; namespace SnakeGame.Themes { internal static class Extensions { public static void WindowFromTemplate(this object templateFrameworkEle...
using Singleton.Sample; using System; using System.Threading.Tasks; namespace Singleton { class Program { static void Main(string[] args) { Parallel.Invoke( () => Console.WriteLine($"hashcode:{StaticSingleton.Instance.GetHashCode()}"), () => Console...
using System; using System.Linq.Expressions; using DynamicVNET.Lib.Internal; using Xunit; namespace DynamicVNET.Lib.Unit.Tests { /// <summary> /// <see cref="ExpressionMember"/> /// </summary> public class ExpressionMemberTests { private UserStub _instance; /// <summary> /...
using System.Linq; using System.Xml.Serialization; namespace openTRANS { public partial class OrderSummary { public OrderSummary() { } public OrderSummary(Order o) { TotalItemNum = o.OrderItemList.Count; TotalAmount = o.OrderItemList.Sum(oi => o...
@model OCM.API.Common.Model.RegistrationModel @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> @Html.ValidationSummary(true, "", new { @class = "text-danger" }) @if (Model.RegistrationFailed == true) { <p class="alert alert-danger"> ...
@model GalleryMetaData @{ Layout = Carrotware.CMS.Interface.CarrotLayout.Popup; ViewBag.Title = "Photo Gallery : Image Meta Data"; } @using (Html.BeginForm()) { @Html.AntiForgeryToken() @Html.HiddenFor(m => m.GalleryImageMetaID) @Html.HiddenFor(m => m.GalleryImage) @Html.HiddenFor(m => m.SiteID)...
using NSimpleOLAP.Schema; using System; namespace NSimpleOLAP.Common.Utils { public class MetricsReferenceTranslator<T> where T : struct, IComparable { private DataSchema<T> _schema; public MetricsReferenceTranslator(DataSchema<T> schema) { _schema = schema; } public T Translate(st...
using System; using PineCone.Structures.Schemas; using PineCone.Structures.Schemas.Builders; namespace PineCone.Tests.UnitTests.Structures { internal static class StructureSchemaTestFactory { private static readonly IStructureTypeFactory StructureTypeFactory = new StructureTypeFactory(); ...
using System.Collections.Generic; namespace Oss { public class ParseContentRes { public IEnumerable<string> Inherits { get; set; } public string Content { get; set; } public string RawContent { get; set; } public bool IsRaw { get; set; } } }
//------------------------------------------------------------------------------ // <generado automáticamente> // Este código fue generado por una herramienta. // // Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si // se vuelve a generar el código. // </generado aut...
using Common; using Common.Service; using GalaSoft.MvvmLight.CommandWpf; using System.Collections.ObjectModel; using VK.Data; using VK.Service; namespace VK.ViewModel { public class MainViewModelVK : FoundViewModelBase { public MainViewModelVK(IServiceVK service) { _service = servi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HeroStatusData { public int id; public string skill1; public string skill2; public string skill3; public string prefab; }
namespace BookLovers.Publication.Application.WriteModels.Books { public class BookDetailsWriteModel { public int? Pages { get; set; } public int? Language { get; set; } } }
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LogicBall.Particles { public class GravityPoint : ParticleForce { private Vector2 point; private float force; private bool inverted; public GravityPoi...
using System; using System.Reflection; using System.Collections; using System.IO; using System.Globalization; using MbUnit.Core; using MbUnit.Core.Invokers; using MbUnit.Core.Framework; using MbUnit.Framework; namespace MbUnit.Core.Runs { internal sealed class RepeatRun : Run { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
#nullable enable using System; using System.Runtime.CompilerServices; namespace ServiceStack; /// <summary> /// Avoid polluting extension methods on every type with a 'X.*' short-hand /// </summary> public static class X { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static To? Map<...
using NPBaseRepo.Models.Entities; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace NPBaseRepo { public class MovieContext : DbContext { public MovieContext() : base("DefaultConnection") { } pu...
@model Epsilon.Web.Models.ViewModels.Admin.DbAppSettingListViewModel @{ ViewBag.Title = "Database AppSettings"; } <h2>@ViewBag.Title</h2> @using Epsilon.Web.Models.ViewModels.Admin @Html.Partial("_DbAppSettingLabelCloud", new DbAppSettingLabelCloudViewModel { Labels = Model.AllLabels, SelectedL...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Maui.Controls.CustomAttributes; using Microsoft.Maui.Controls.Internals; #if UITEST using Microsoft.Maui.Controls.UITests; using Xamarin.UITest; using NUnit.Framework; #endif namespace Microsoft.Maui.Controls.ControlGallery.Issues { #...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace HSLSharp.Configuration { /// <summary> /// 异形ModbusTcp的客户端节点,只能挂在Alien节点下,下面只能挂载异形modbus客户端 /// </summary> public class NodeModbusTcpAline : DeviceNode ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ClassDataScriptable", menuName = "Class Data/Create Scriptable")] [Serializable] public class ClassDataScriptableMeta : ScriptableObject { public List<ClassData> classes = new List<ClassData>(...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Web; using System.Web.Mvc; using TwilioParty.Models; namespace TwilioParty.Controllers { [AllowAnonymous] public class AuthController : Controller { // GET: Login public ActionResu...
using Microsoft.AspNetCore.Http; using OMS.Core; using OMS.Data.Domain; using OMS.Services.Account; namespace OMS.WebCore { public class WebWorkContext : IWorkContext { #region ctor private User _user; private readonly IUserService _userService; public WebWorkContext(IHttpConte...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public Transform projectileSpawn; public GameObject projectilePrefab; public int life = 100; // Start is called before the first frame update void Start() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Th...
using System; using System.Collections.Generic; namespace LexicalAnalysis { //TODO: [DOCS] write the corresponding documentation /// <summary> /// /// </summary> public class Sentence { public List<string> Tokens { set; get; } public int Line { set; get; } publ...
using System; using System.IO; namespace AmbientSoundsTuner2.CommonShared.Configuration { /// <summary> /// An interface for implementing configuration migrators. /// Typically you would want to use <see cref="T:ConfigMigratorBase`1" />. /// </summary> /// <typeparam name="T">The configuration obj...
// Url:https://leetcode.com/problems/super-ugly-number /* 313. Super Ugly Number Medium Write a program to find the nth super ugly number. Super ugly numbers are positive numbers whose all prime factors are in the given prime list primes of size k. Example: Input: n = 12, primes = [2,7,13,19] Output: 32 Explanati...
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2020 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.Config; using U...
using System; using System.Windows; namespace K4AdotNet.Samples.Wpf.BackgroundRemover { internal class App : AppBase { [STAThread] public static void Main() { #if DEBUG Sdk.TraceLevel = System.Diagnostics.TraceLevel.Info; #else Sdk.TraceLevel = System.Diagnostic...
namespace Api.Models.Cart { using Api.Models.Product; using System.Collections.Generic; public class CartPromotionResultModel { public ICollection<ProductInCartModel> Cart { get; set; } public ICollection<ProductDetailsModel> DiscountedProducts { get; set; } public int Discou...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Threading; namespace DisableSogou { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main(string[] args) { bool createdN...
using System.Collections.Generic; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace TestWebApplication.Controllers { [Route("api/[controller]")] [ApiController] public class AuthController : ControllerBase { // GET api/auth [HttpGet] [AllowAnon...
using System.Collections.Generic; using ProtoBuf; namespace Fusee.Serialization { /// <summary> /// Contains animation data. Generally, a list of animation tracks /// </summary> [ProtoContract] public class AnimationComponent : SceneComponentContainer { /// <summary> /// The an...
using System; using System.Collections.Generic; using System.Data; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Leftware.Tools.UI.Test { public static class UtilAssert { public static T IsInstanceOfType<T>(object obj) { Assert.IsInstanceOfType(obj, typeof(T)); ...
using UnityEngine; namespace Unity1Week202012 { public class SamplePointerInput : IPointerInput { public Vector3 PointerWorldPosition => Camera.main.ScreenToWorldPoint(Input.mousePosition); /// <summary>スペースを押していたらフリックしたことにする</summary> public bool Flick(out Vector2 flickVelocity) ...
using System; namespace Win98App.Base.Helpers { // WinForms ComboBoxes don't play well with enums. // Can use this class to setup a middle-man. [Serializable] public class ComboBoxEnumItem { public int Value { get; set; } public string Text { get; set; } } }
using System; using System.IO; using System.Security.Cryptography; namespace com.wjlc.util { /// <summary> /// DES3加密解密 / 兼容JAVA的DES3加密解密算法 /// </summary> public class Des3 { #region CBC模式** /// <summary> /// DES3 CBC模式加密 /// </summary> /// <param name="key...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.Extensions.Logging; namespace Sidekick.Mediator.Internal { internal class LoggingMediator : MediatR.Mediator { private readon...
// Copyright (c) 2020 Praveen Rai // This code is licensed under MIT license (see LICENSE.txt for details) using System; using System.Collections.Generic; using System.Text; namespace Settings.Net.Core { public class GenericSetting<Tvalue> : SettingBase { public GenericSetting(Tvalue defaultValue) : ...