content
stringlengths
23
1.05M
using System; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Azure.WebJobs.Host; namespace QRLoginFunctions { public static class GetKeyInfoFunction { [FunctionName("...
namespace Radix.Math.Pure.Algebra.Structure; public interface Ring<A> : Group<A> { }
namespace DataHelpers.Contracts { /// <summary> /// Contract defines object that can act as a data reader, to get data from a source /// file to an ImportData object. /// </summary> public interface IReader { /// <summary> /// Read the data contained in an asset, and use ...
using System.Collections.Generic; using System.Net; using System.Web.Http; using HalSample.Models; namespace HalSample.Controllers { public class AuthorsController : ApiController { private readonly IAuthors _authorsData; public AuthorsController() { _authorsData = new InM...
using JqueryDataTables.ServerSide.AspNetCoreWeb.Attributes; using System.ComponentModel.DataAnnotations; namespace AspNetCoreServerSide.Models { public class Demo { public Demo() { DemoNestedLevelOne = new DemoNestedLevelOne(); } [JqueryDataTableColumn(Order = 1)] ...
using Noyau; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Input; using WpfApp2.Noyau; namespace WpfApp2 { class AucunPinEntreeException : Exception, IException { public Canvas pan...
using BoulderBox.Data.Models; using BoulderBox.Services.Data.Common; namespace BoulderBox.Services.Data.Boulders { public interface IGradesService : IBaseService<Grade> { } }
using MvvmNext; using MvvmNext.CommandWpf; using System; using System.Windows; using System.Windows.Controls; namespace SWUI.Sample.ViewModel { public class SVGTextButtonViewModel : ViewModelBase { public RelayCommand SmileCommand { get; private set; } public RelayCommand SetIconPositionLeft ...
using System.Data; namespace Nice.DataAccess.Transactions { public class CommittableTransaction : Transaction { public CommittableTransaction(IDbTransaction dbTransaction) { DbTransaction = dbTransaction; } public void Commit() { DbTransaction.Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainMenuController : MonoBehaviour { /// <summary> /// Menus. /// </summary> public enum Menus { // Enter the exact name of the menu here MainMenuScreen, // main menu ...
using System.Collections.Generic; using System.Linq; namespace Ianitor.Osp.Backend.Persistence.DataAccess { public class ResultSet<TEntity> { public ResultSet(IEnumerable<TEntity> result, long totalCount) { Result = result; TotalCount = totalCount; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; /******************** * DIALOGUE TRIGGER * ******************** * A Dialogue Trigger can be anything, an NPC, a signpost, or even an in game event. * * A Dialogue Trigger is resp...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== namespace System.Collections.ObjectModel { using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; [Serializable] ////[DebuggerTypeProxy( typeof( Msco...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nurse.Common.Interface { /// <summary> /// 状态中心连接器 /// </summary> public interface IStateCenterConnector { /// <summary> /// 中心是否能连接到 /// </summary>...
using Solid.Http.Json.Core.Abstractions; using System; using System.Collections.Generic; using System.Net.Http.Headers; using System.Text; using System.Text.Json; namespace Solid.Http.Json { /// <summary> /// Options for configuring Solid.Http.Json. /// </summary> public class SolidHttpJsonOptions : I...
namespace CommunityToolkit.Maui.Sample.ViewModels.Converters; public class NotEqualConverterViewModel : BaseViewModel { string inputValue = string.Empty; public string InputValue { get => inputValue; set => SetProperty(ref inputValue, value); } }
using System; namespace LumiSoft.Net.IMAP { // Token: 0x020001B0 RID: 432 public class IMAP_t_Fetch_i_Uid : IMAP_t_Fetch_i { // Token: 0x060010C6 RID: 4294 RVA: 0x00067CA8 File Offset: 0x00066CA8 public override string ToString() { return "UID"; } } }
using System; using System.Data; using Microsoft.VisualStudio.TestTools.UnitTesting; using FluentAssertions; using SimpleETL.Extract; namespace SimpleETL.Tests { [TestClass] public class DelimitedFileReaderTests { [TestMethod] [TestCategory("Reader")] public void Delimited_File_Rea...
using System; namespace InjectionScript.Runtime { public class TestTimeSource : ITimeSource { public DateTime StartTime { get; set; } public TimeSpan SinceStart => Now - StartTime; public DateTime Now { get; set; } } }
using Quartz; namespace MessageScheduler.Schedulers { public abstract class JobScheduler { public abstract void Schedule(IScheduler scheduler); } }
using System; using UnityEngine; using UnityEngine.Assertions; using Grove.Actions; using Grove.Common; using Grove.Visuals; namespace Grove.UI { [Serializable] public class SetTextColor : ComponentAction<UnityEngine.UI.Text> { [SerializeField] protected ColorInput m_Color; protected override void Execute(I...
namespace Abbybot_III.Core.Guilds { public class AbbybotGuild { public ulong Id; public string Name; public bool NoLoli; public bool NoNSFW; public ulong PrefAbbybot; internal int AutoDeleteTime; } }
using System; using Xms.Schema.Domain; namespace Xms.Flow.Core { public class WorkFlowCancellationContext { public Guid ObjectId { get; set; } public Entity EntityMetaData { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class BackgroundMusic : MonoBehaviour { AudioSource audio2; // static bool AudioBegin = false; void Start(){ audio2 = gameObject.GetComponent<AudioSource> (); } void Awake() { audio2 =...
using Elvet.Core; using Elvet.Core.Plugins.Config; namespace Elvet.InCharacter { internal class InCharacterConfig : IPluginConfig, IConnectionStringConfig, IValidateAble<InCharacterConfig> { public bool Enabled { get; set; } = true; public string? ConnectionString { get; set; } = string.Empty;...
using System.Linq; using LunaCommon.Message.Data.Chat; using LunaCommon.Message.Server; using Server.Client; using Server.Command.Command.Base; using Server.Context; using Server.Log; using Server.Server; using Server.Settings; namespace Server.Command.Command { public class PmCommand : SimpleCommand { ...
using System.Threading; using System.Threading.Tasks; using Moq; using NUnit.Framework; namespace D2L.MQTT.Packets.Tests { [TestFixture] internal sealed class IAsyncMqttPacketVisitorTests { private static readonly CancellationToken TestCancellationToken = new CancellationToken( false ); private sta...
namespace EnvironmentAssessment.Common.VimApi { public class VirtualDiskOptionVFlashCacheConfigOption : DynamicData { protected ChoiceOption _cacheConsistencyType; protected ChoiceOption _cacheMode; protected LongOption _reservationInMB; protected LongOption _blockSizeInKB; public ChoiceOption CacheConsiste...
// * ************************************************************************** // * Copyright (c) McCreary, Veselka, Bragg & Allen, P.C. // * This source code is subject to terms and conditions of the MIT License. // * A copy of the license can be found in the License.txt file // * at the root of this distributi...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of...
using System.Collections.Generic; namespace Fabricdot.WebApi.Core.Models { public interface IListResult<T> { ICollection<T> List { get; set; } } }
/***************************************************************************/ // Copyright 2013-2019 Riley White // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.ap...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ using System.Web.UI; using System.Security.Permissions; using System.Web; using System.Collections; using System; namespace Microsoft.Xrm.Portal.Web.UI { pu...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace HtmlGenerationWebSite.Models { public enum DayOfWeek { Monday, Tuesday, Wednesday, Thursday, ...
// See https://aka.ms/new-console-template for more information using System.Text.Json; using System.Text.Json.Nodes; using System.Text.Json.Serialization; using Sabuto.Trello.Core; using Sabuto.Trello.Core.Models.Board; using Sabuto.Trello.Core.Models.Label; Console.WriteLine("Hello, World!"); var client = new Sab...
using tofx.Data.Abstractions; using System.Data; using System.Reflection; using System; namespace tofx.Data { public class DbModelPropertyStrategy : IDbModelPropertyStrategy { private readonly PropertyInfo _propertyInfo; private string _name; private DbType? _dbType; private in...
using System.Reflection; using System.Reflection.Emit; namespace NCop.Weaving { public class MethodSignatureWeaver : AbstractMemberSignatureWeaver { public MethodSignatureWeaver(ITypeDefinition typeDefinition) : base(typeDefinition) { } public override MethodBuilder Weave(...
namespace AspnetCore.TypeSafe.Test.Shared { public class SumRequest { public int Number1 { get; set; } public int Number2 { get; set; } } }
using System; namespace CSGSI.Nodes { public class PlayerStateNode : NodeBase { public readonly int Health; public readonly int Armor; public readonly bool Helmet; public readonly int Flashed; public readonly int Smoked; public readonly int Burning; publ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using System.Linq; using Newtonsoft.Json; using System.Net.NetworkInformation; namespace AppStudio.Uwp.Cache { public static class AppCache { private static Dictionary<string, string> _mem...
using System.Collections.Generic; namespace Aliexpress.Api.Exceptions { /// <summary> /// Error Code for the Internal Api exceptions /// </summary> public class ErrorCodes { public const int SucceedCode = 20010000; public static Dictionary<int, string> Messages; /// <summa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GestionRelationClient.Models { public class Produit : Article { // La clé primaire est déjà dans Article public String Fabricant { get; set; } public int Quantite { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ZeroMQ; using System.Threading; namespace Thp.Har.Utility { public class ZeroMqServer { ZmqContext m_Context = null; ZmqSocket m_Socket = null; private bool m_Running = true; public ZeroMqS...
namespace RE { /// <summary> /// Represents the current status of the operation /// </summary> public enum CharFAStatus { /// <summary> /// The status is unknown /// </summary> Unknown, /// <summary> /// Trimming duplicate states /// </summary> TrimDuplicates } /// <summary> /// Represents the ...
using SRDP.Application.Repositories; using SRDP.Domain.Declaraciones; using SRDP.Domain.Enumerations; using SRDP.Domain.ValueObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRDP.Application.UseCases.UpdateDeclaracion { public c...
using Microsoft.AspNetCore.Authorization; namespace Infrastructure.Security { public class IsHostRequirement : IAuthorizationRequirement { } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Concurrent; using System.Reflection; using JetBrains.Annotations; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft...
using System; using System.Linq; using NUnit.Framework; using Plainion.Collections; namespace Plainion.Tests.Collections { [TestFixture] class EnumerableTests { [Test] public void IndexOf_EmptyCollection_ReturnsMinusOne() { Assert.That( Enumerable.Empty<str...
using System; using LearnWordsFast.DAL.InitialData; using LearnWordsFast.DAL.Repositories; namespace LearnWordsFast.DAL.EF { public class InitialDataManager : InitializeDataManager { private readonly IDbContext _db; public InitialDataManager(ILanguageRepository languageRepository, IDbContext ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Text.Json; using System.Threading.Tasks; using AgileBot.Models; using Discord; using Discord.Commands; using Discord.Net; using Discord.WebSocket; /// ...
namespace AppInsights.Http.Internal.Analytics { using Newtonsoft.Json; internal class AppInsightsTableQueryResult { [JsonProperty("name")] public string Name { get; set; } [JsonProperty("columns")] public AppInsightsTableColumnQueryResult[] Columns { get; set; } [...
namespace Sense.RTIMU { public sealed class RTPressureData { public RTPressureData(bool pressureValid, float pressure, bool temperatureValid, float temperatur) { PressureValid = pressureValid; Pressure = pressure; TemperatureValid = temperatureValid; ...
//Copyright 2017 Open Science, Engineering, Research and Development Information Systems Open, LLC. (OSRS Open) // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using System; namespace Skahal.Infrastructure.Framework.Domain.UnitTests { public class EntityUserStub : EntityBase, IAggregateRoot { public string Name { get; set; } public EntityUserStub(object key) : base(key) { } public Entit...
namespace SJP.Schematic.Sqlite.Pragma { /// <summary> /// Determines where temporary data is stored. /// </summary> public enum TemporaryStoreLocation { /// <summary> /// The default temporary storage location, as determined by SQLite at compile-time. /// </summary>...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace HackAPIs.ViewModel.Db { public class RegLinks { [Key] public int RegLinkId { get; set; } public Guid UniqueCode { get; set; } ...
using SilCilSystem.Variables; using UnityEditor; namespace SilCilSystem.Editors { [CustomPropertyDrawer(typeof(PropertyBool), true)] [CustomPropertyDrawer(typeof(ReadonlyPropertyBool), true)] internal class PropertyBoolWithToolTipDrawer : PropertyDrawerWithTooltipBase<bool> { } [CustomPropertyDrawer(...
using System.Text.Json.Serialization; namespace TtsApi.ExternalApis.Discord.WebhookObjects { public class WebhookEmbeds { [JsonPropertyName("title")] public string Title { get; set; } [JsonPropertyName("description")] public string Description { get; set; } [JsonPrope...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task1 { internal class Car { public int seats; public int wheels; public int engine; public int doors; public int theMaximumAcceleration; ...
using Content.Shared.Item; namespace Content.Server.Item; public sealed class ItemSystem : SharedItemSystem { // Ello Guvna }
/** * @create date 02-02-2021 10:04:25 * @modify date 19-02-2021 09:26:22 * @desc [High-Score System] */ using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class HighScore : MonoBehaviour { public Text levelOneScore, levelTwoScore, levelThreeScore, totalScore; public Butto...
using GetCms.Models.General; using System.Collections.Generic; using System.Threading.Tasks; namespace GetCms.Models.Services { public interface IMetasService { Task<Result> SaveAsync(MetaData metaData, string username); Task<Dictionary<string, MetaData>> GetAsync(int itemId, int siteId); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Wodsoft.ComBoost { /// <summary> /// 领域服务异步事件委托。 /// </summary> /// <param name="context">领域执行上下文。</param> public delegate Task DomainServiceAsyncEventHandler(IDomainExecutionContext context)...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; namespace BuildXL.Cache.ContentStore.Interfaces.Logging { /// <summary> /// An interface for logging messages with severity. /// </summary> public interface ILogger : IDisposable { /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using ApplicationCore; using ApplicationCore.Entities; using ApplicationCore.Interfaces; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; usi...
using Ask.Sdk.Runtime.Dispatcher.Error.Mapper; using Ask.Sdk.Runtime.Dispatcher.Request.Handler; using Ask.Sdk.Runtime.Dispatcher.Request.Interceptor; using Ask.Sdk.Runtime.Dispatcher.Request.Mapper; using System; using System.Collections.Generic; using System.Text; namespace Ask.Sdk.Runtime.Skill { public class ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using Johnny.ShoeStore.Domain.Abstract; using Johnny.ShoeStore.Domain.Entities; using Johnny.ShoeStore.WebUI.Areas.Admin.Controllers; using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; namespace Johnny.ShoeStore.UnitT...
// ---------------------------------------------------------------------- // <copyright file="GenericCommand.cs" company="Expensify"> // (c) Copyright Expensify. http://www.expensify.com // This source is subject to the Microsoft Public License (Ms-PL) // Please see license.txt on https://github.com/E...
using Microsoft.Extensions.CommandLineUtils; using System; using System.Collections.Generic; using System.IO; using System.Reflection; namespace RazorLight.Precompile { internal class PrecompilationApplication : CommandLineApplication { private Type _callingType; public PrecompilationApplicat...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Xigadee { public class SearchExpressionHelper<E> { PropertyMap mPropertyMap; public SearchExpressionHelper() { mProp...
using MinaGlosor.Web.Models.Commands; using MinaGlosor.Web.Models.Queries; namespace MinaGlosor.Web.Models.AdminCommands { public class MigrateAdminUserAdminCommandHandler : AbstractAdminCommandHandler<MigrateAdminUserAdminCommand> { public override object Run(MigrateAdminUserAdminCommand command) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Common.Logging; namespace HikingPathFinder.App { /// <summary> /// Interface to provide logging using Common.Logging /// </summary> public interface ILogProvider { /// <summary> /// Returns a Common.Logging ILog instance for given type /// </summary> /// <type...
namespace Uspelite.Services.Data.Contracts { public interface ICommentsService { } }
using CsvEditSharp.Interfaces; using System; using System.ComponentModel; using System.Diagnostics; using System.Threading; using System.Timers; using System.Windows; using System.Windows.Input; using Unity; namespace CsvEditSharp.Commands { public class CommandBase : ICommand { public event EventHand...
using Discord; using Discord.WebSocket; using System; using System.Threading.Tasks; using Discord.Commands; namespace DiScored { public class Program { private DiscordSocketClient _client; public static void Main(string[] args) { if (args.Length != 1) { ...
using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace vcdb.Scripting.ExecutionPlan { [DebuggerDisplay("{tasks.Count} task/s")] public class MultiScriptTask : ScriptBlock, IEnumerable<IScriptTask> { public MultiScriptTask( IEn...
using Microsoft.Identity.Client; using Microsoft.Identity.Client.Core; using Microsoft.Identity.Client.PlatformsCommon.Factories; using Microsoft.Identity.Test.Common; using Microsoft.Identity.Test.Integration.Infrastructure; using Microsoft.Identity.Test.LabInfrastructure; using Microsoft.VisualStudio.TestTools.UnitT...
using System; using System.Collections.Generic; namespace HRM_Track_Merger.GarminTCX { public class Lap { public DateTime StartTime { get; set; } public double TotalTimeSeconds { get; set; } public double DistanceMeters { get; set; } public double? MaximumSpeed { get; set; } ...
using System; using Aspekt.AI; using UnityEngine; namespace Aspekt.Drones { public class DroneAIAgent : AIAgent<AIAttributes, object> { private enum Views { Execution, Memory, } private Views view; private IUnit unit; public str...
using System; using System.Collections; using Summer.Resource; using Summer.Sound.Model; using Summer.Util; using Spring.Core; using UnityEngine; namespace Summer.Sound { /// <summary> /// 默认声音代理辅助器。 /// </summary> public class SoundAgentMono : MonoBehaviour { public AudioSource audioSourc...
using MessagePack; namespace BiuBiuShare.TalkInfo { [MessagePackObject(true)] public class Message { public ulong SourceId { get; set; } public ulong TargetId { get; set; } public ulong MessageId { get; set; } public string Type { get; set; } public string Data { ge...
using UnityEngine; public class MealBehaviour : MonoBehaviour { [SerializeField] [Range(1f, 20f)] private float m_SpeedFactor; private float m_Bound = -9f; private bool m_HasExploded = false; private float m_PosOnSkewer; [SerializeField] private GameObject m_ExplosionEffect; p...
using CQELight.Abstractions.Events; using System; namespace CQELight_Benchmarks.Models { public class TestDispatchEvent : BaseDomainEvent { public TestDispatchEvent(int i, bool simulateWork, int jobDuration) { I = i; SimulateWork = simulateWork; JobDuration ...
using System; using MagicGradients; using Xamarin.Forms; namespace Playground.Controls { public partial class DimensionsEditor { private bool _isUpdating; public event EventHandler<ValueChangedEventArgs> ValueChanged; public static readonly BindableProperty ValueProperty = BindablePr...
@using DNNTAG.RazorPagesModule2.Pages @inherits DotNetNuke.Web.Mvc.RazorPages.SDK.DnnWebViewPage<IndexModel> <div> @Model.WelcomeMessage </div>
using System.Collections.Generic; namespace DiskScheduling { public class Head { public Head(IScheduler scheduler) { Scheduler = scheduler; } public int NumberToBeRemoved { get; private set; } private IScheduler Scheduler { get; set; } public List<...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Shiny.Infrastructure; namespace Shiny.Caching { public class RepositoryCache : AbstractTimerCache { readonly IRepository repository; public RepositoryCache(IRepository repository, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; using JDict.Internal.XmlModels; using JDict.Utils; using LiteDB; using Optiona...
//----------------------------------------------------------------------------- // <copyright file="LiquidSourceBehavior.cs" company="WheelMUD Development Team"> // Copyright (c) WheelMUD Development Team. See LICENSE.txt. This file is // subject to the Microsoft Public License. All other rights reserved. // <...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Caprica { public static class Config { // Value are Coded here for now, but the goal is to load in from a config file //that is moddable public static int GetInt(string parameter) { ...
using System; using System.Windows.Forms; using Lab9_database.User; namespace Lab9_database { public partial class Zoo_main_user : Form { public Zoo_main_user() { InitializeComponent(); } private void labelHousehold_Click(object sender, EventArgs e) { ...
 namespace BattleDrakeStudios.ModularCharacters { public static class ModularCharacterStatics { public const string MaleHelmetPath = "Male_Head_No_Elements"; public const string MaleHeadPath = "Male_Head_All_Elements"; public const string MaleEyebrowPath = "Male_01_Eyebrows"; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Harmony; using UnityEngine.UI; namespace NewMainMenu { [HarmonyPatch(typeof(MainMenuRightSide))] [HarmonyPatch("Start")] public static class MainMenuRig...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace CodeTorch.Core.Commands { public class LogoutCommand : ActionCommand { public override string Type { get { return "LogoutComma...
using System; using System.Collections.Generic; using DifferentMethods.Extensions; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; using System.Linq; namespace FSM { public partial class FiniteStateMachineEditorWindow { void HandleKeyEvents() { if (Event.current....
using System; namespace Renko.Extensions { public static class ExtensionType { /// <summary> /// Returns the name of this type without base namespaces or parent class. /// </summary> public static string GetName(this Type context) { string name = context.Name; return name.Substring(name.LastIndexOf('....
/* * BSD 3-Clause License * * Copyright (c) 2021, Kevin Robertson * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright n...
using System; using cAlgo.API; namespace cAlgo.Indicators { [Indicator("Fisher")] public class Fisher : Indicator { private IndicatorDataSeries _value1; private IndicatorDataSeries _buffer0; private IndicatorDataSeries _fisher1; [Parameter("Period", DefaultValue = 10)] ...
using System; using System.CodeDom.Compiler; using System.Runtime.Serialization; namespace CrownPeak.AccessAPI { [DataContract(Name="AlertActionType", Namespace="http://schemas.datacontract.org/2004/07/CrownPeakApp.Model")] [GeneratedCode("System.Runtime.Serialization", "4.0.0.0")] public enum AlertActionType { ...