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using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Diagnostics.HealthChecks; using Microsoft.Extensions.DependencyInjection; using Prospa.Extensions.Hosting; using ProspaAspNetCoreApiNsb.Application.HealthChecks; namespace ProspaAspNetCoreApiNsb { public static class StartupHealth { public...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ n...
using System.ComponentModel; using System.IO; using Newtonsoft.Json; namespace Kebler.Models.Torrent { public class TransmissionTorrentFiles : INotifyPropertyChanged { [JsonConstructor] public TransmissionTorrentFiles() { } public TransmissionTorrentFiles(long pLen, pa...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using CHD.Common.Breaker; using CHD.Common.PathComparer; namespace CHD.Common.Watcher { public interface IF...
using System; using Newtonsoft.Json; namespace MaterialSample { public class Component { [JsonProperty ("id")] public string Id { get; set; } [JsonProperty ("title")] public string Title { get; set; } [JsonProperty ("description")] public string Description { get; set; } [JsonProperty ("image_name")...
using System; using System.Collections.Generic; using System.Linq; public static class Hamming { public static int Distance(string firstStrand, string secondStrand) { if(firstStrand.Length != secondStrand.Length) { throw new ArgumentException(); } int h...
using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GunplaOnlineShop.ViewModels { public class SortingViewModel { public List<SelectListItem> SortOrder { get; } = new List<SelectListItem> { ...
namespace RevolutionaryStuff.Mergers { public static class MergerHelpers { public const string MergeInputsMultipartName = "mi"; } }
using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; namespace ReconAndDiscovery { [StaticConstructorOnStartup] public class CompWeatherSat : ThingComp { public float mana; public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn selPawn) ...
using System; namespace Api.Infrastructure.Attributes { public class GenericControllerAttribute : Attribute { public GenericControllerAttribute(string route, string contollerName) { Route = route; ContollerName = contollerName; } public string Route { g...
namespace Sortable_Collection { using System; using System.Collections.Generic; using System.Linq; using Sortable_Collection.Contracts; public class SortableCollection { public SortableCollection() : this(Enumerable.Empty<int>()) { } public SortableCollection(...
namespace Mandrill.Model { public enum MandrillMessageMergeLanguage { Mailchimp, Handlebars } }
using Microsoft.Office.Interop.Word; using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace cactus { class TitleFinder : AFinder { // 查找一级标题并提取 private readonly int type; private readonly Regex reLevel1; private readonly Regex reLevel2; ...
using System.Collections.Generic; using Spectre.Console.Cli; namespace Soddi { public static class SpectreExtensions { public static IConfigurator AddCommandWithExample<T>( this IConfigurator configurator, string name, string description, IEnumerable<str...
using System.IO; namespace MHLab.Patch.Core.Octodiff { internal sealed class SignatureBuilder { public static readonly short MinimumChunkSize = 128; public static readonly short DefaultChunkSize = 2048; public static readonly short MaximumChunkSize = 31 * 1024; private short ch...
using CodeParser.Contracts.Interfaces; namespace CodeGeneration.BasePlatform.Interfaces { public interface IFileParser<ResultType> { ResultType Parse(string fileContent); } }
using System.ComponentModel; using eXam; using CoreAnimation; using CoreGraphics; using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; [assembly: ResolutionGroupName ("Xamarin")] [assembly: ExportEffect (typeof (GradientEffectIOS), "GradientEffect")] namespace eXam { public class GradientEffectIOS : ...
using System; /* * Необходимо удалить 3 строчку в файле /home/vasya/remote_file.txt. * Пользователь vasya, пароль vasya, сервер localhost. * * Подсказка: наиболее простой способ решения данной задачи * предполагает использование vim. */ namespace step_5 { class Program { static vo...
using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Fathym; using LCU.StateAPI.Utilities; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.DurableTask; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Azure.WebJobs.Extensions.SignalRS...
using System.Collections.Generic; namespace ICA_SVP.Misc.Calibration { public class CalibratorSystem : Calibrator { #region Public public CalibratorSystem(Port port,CalibrationCallbacks callbacks) : base(port,callbacks) { } #endregion #region Protec...
namespace Peer.GitHub.GraphQL.PullRequestSearch { public enum CheckConclusionState { Action_Required, Cancelled, Failure, Neutral, Skipped, Stale, Startup_Failure, Success, Timed_Out } }
namespace OsmLibrary { using System.Xml.Serialization; /// <summary> /// Represents a tag in a <see cref="TaggedElement" />. /// </summary> public class Tag { /// <summary> /// Gets or sets the key. /// </summary> /// <value>The key.</value> [XmlAttribut...
using System; namespace Dec.DiscordIPC.Development { public class DiscordRPCAttribute : Attribute { public readonly string Command; public readonly bool Authenticated; public DiscordRPCAttribute(string command, bool authenticated = true) { this.Command = command; ...
//------------------------------------------------------------------------------ // <auto-generated /> // // This file was automatically generated by SWIG (http://www.swig.org). // Version 3.0.12 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //----...
// ========================================================================== // Notifo.io // ========================================================================== // Copyright (c) Sebastian Stehle // All rights reserved. Licensed under the MIT license. // ======================================================...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EditorExtension { [AddComponentMenu("EditorExtension/Bind")] public class Bind : MonoBehaviour { public string ComponentName { get { if (GetComponent<MeshRendere...
var target = Argument("target", "Default"); #load foo.cake Task("Default") .Does(() => { Foo .Create() .Bar(); Information("Hello World!"); }); RunTarget(target);
using System; using Domain.Common; namespace Domain.Entities { public class CompraGado : AuditableEntity { public int Id { get; set; } public DateTime DataEntrega { get; set; } public string Nome { get; set; } public int IdPecuarista { get; set; } public Pecuarista Pec...
using TramsDataApi.ResponseModels.ApplyToBecome; namespace TramsDataApi.UseCases { public interface IGetA2BSchoolLoan { A2BSchoolLoanResponse Execute(string loanId); } }
using System.Net; using essentialMix.Web; using JetBrains.Annotations; namespace essentialMix.Extensions { public static class FileWebRequestMethodExtension { [NotNull] public static string ToWebMethod(this FileWebRequestMethod thisValue) { switch (thisValue) { case FileWebRequestMethod.DownloadFile:...
using System; using System.ComponentModel.DataAnnotations; namespace CDT.Cosmos.Cms.Common.Models { /// <summary> /// Ensures that a DateTime object is of kind UTC /// </summary> public class DateTimeUtcKindAttribute : ValidationAttribute { /// <summary> /// Determines if v...
using System; using Foodoku.Models; namespace Foodoku.ViewModels { public class EditGroceryItemViewModel : AddGroceryItemViewModel { public int GroceryId { get; set; } public EditGroceryItemViewModel() {} public EditGroceryItemViewModel(GroceryItem item) : base() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(OVRProjectConfig))] public class OVRProjectConfigEditor : Editor { override public void OnInspectorGUI() { OVRProjectConfig projectConfig = (OVRProjectConfig)target; DrawTarget...
namespace Common.DTO { public class CartVM { public int Id { get; set; } public string FoodName { get; set; } public double FoodPrice { get; set; } public int Count { get; set; } public string Image { get; set; } } }
using System.Threading.Tasks; using Schemas; using Schemas.Framework; using WorkflowEngine.Interfaces; using WorkflowEngine.Tests.Schemas; namespace WorkflowEngine.Tests.Tasks { public class ExternalDataHandlerTask : Task { private static Task<PluginOutput<ExternalDataHandlerTaskOutput>> ExecutePlugin...
using DevExpress.ExpressApp.Model; using DevExpress.ExpressApp.Model.Core; namespace Xpand.ExpressApp.FilterDataStore.NodeGenerators { public class ModelDisabledDataStoreFiltersNodesGenerator:ModelNodesGeneratorBase { protected override void GenerateNodesCore(ModelNode node) { } }...
/*==== Hierarchy.cs ====================================================== * Hierarchy list the active gameObjects * * Author: Victor Le aka "Coac" * Repository : https://github.com/Coac/ingame-editor-ui.git * =======================================================================*/ using System.Collections; us...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Helpers.cs" company="FrenchW.net from @FrenchW"> // Copyright FrenchW © 2014-2020. // FrwTwemoji Project page : http://github.frenchw.net/FrwTwemoji/ // This software is lice...
using System.Xml.Serialization; namespace BOB { /// <summary> /// Individual tree/prop replacement record. /// </summary> public class Replacement { [XmlAttribute("IsTree")] public bool isTree = false; [XmlAttribute("TargetIndex")] public int targetIndex = -1; [XmlAttribute("TargetName")] public ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace LeetCode.Test { [TestClass] public class _0669_TrimABinarySearchTree_Test { [TestMethod] public void TrimBSTTest_1() { var root = TestHelper.GenerateTree(new int?[] { 1, 0, 2 }); var solution = n...
using System.Collections.Generic; using System.Threading.Tasks; using ExecutionPipeline.MediatRPipeline.ExceptionHandling; using PoC.Searching.Engine.Contracts.Contracts; namespace PoC.Searching.Engine.Contracts.ServiceLevelContracts { public interface ISearchEngine { Task<Response<IList<ProductDto>>> ...
using System.Reflection; namespace MvvmCross.Plugin.Validation { public interface IValidationInfo { MemberInfo Member { get; } IValidation Validation { get; } string[] Groups { get; } } }
// ---------------------------------------------------------------------- // <copyright file="ProjectInfo.cs"> // Copyright (c) The Loxone.NET Authors. All rights reserved. // </copyright> // <license> // Use of this source code is governed by the MIT license that can be // found in the LICENSE.txt file. ...
using EPM.IRepository.Base; using EPM.Model.ApiModel; using EPM.Model.DbModel; using EPM.Model.Dto.Response.UserResponse; using System.Threading.Tasks; namespace EPM.IRepository.Repository { public interface IUserRepository : IBaseRepository<User> { Task<UserResponseDto> GetPatgeListAsync(PagingReques...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace Mikabrytu.GGJ20.Components { public class ButtonComponent : SerializedMonoBehaviour { [SerializeField] private ButtonAnimationTypes buttonType; private void OnEnable() ...
namespace ShakerGames.Base.FSM { using Component; using UI; public class EndGameState : FSM { private UIComponent _uiComponent; private EndGameCanvas _endGameCanvas; private SettingsCanvas _settingsCanvas; private GameplayComponent _gameplayComponent; private Le...
using System; using System.Globalization; namespace ActivityAnalysis.WPF.Helpers { public static class DateTimeHelper { public static DateTime GetFirstDayOfWeek(this DateTime date) { DateTime firstDay = new DateTime(DateTime.Now.Year, 1, 1); while (firstDay.DayOfWeek !=...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.IO; using Microsoft.Automata; using System.Text.RegularExpressions; namespace Microsoft.Automata.Tests { [TestClass] public class MiscRegexConversionTests { [TestMe...
using Native.Csharp.App; using Native.Csharp.Customer.Service.Interface; using Native.Csharp.Sdk.Cqp.EventArgs; using Native.Csharp.Sdk.Cqp.Interface; using System; using Unity; using Native.Csharp.Customer.Service.CommonTimerService; namespace Native.Csharp.Customer.Event { public class Event_AppStart : ICqAppEn...
using NUnit.Framework; using System; using System.Collections.Concurrent; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace MyNUnit.Tests { [TestFixture] public class TestErrorFinderTests { private Type classWithTests; [OneTimeSetUp] ...
using System.Collections.Generic; using UnityEngine; public class CometManager : MonoBehaviour { public GameObject comet; private static ObjectPool _objectPool; public Vector2 spawnDistance; public Vector2 spawnMargin; public int initialPoolNumber; private float _width, _height, _spawnInterval...
using System; using System.Xml.Serialization; using WebMoney.XmlInterfaces.Core; using WebMoney.XmlInterfaces.Exceptions; using WebMoney.XmlInterfaces.Utilities; namespace WebMoney.XmlInterfaces.Responses { #if DEBUG #else [System.Diagnostics.DebuggerNonUserCode] #endif [Serializable] [XmlRoot(ElementName...
using System; using Microsoft.CodeAnalysis; namespace Forge.UI { public class CompilationError : Exception { public CompilationError(Diagnostic diagnostic, string message) { Diagnostic = diagnostic; Message = message; } public override string Message { ...
using System; using System.IO; using System.Linq; using NodeEditor.Editor.Scripts; using UnityEditor; using UnityEngine; namespace NodeEditor.Scripts { public class NoderGraphAssetPostProcessor : AssetPostprocessor { static void RegisterShaders(string[] paths) { foreach (var path in paths) { if (!path...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TGC.Core.SceneLoader; namespace TGC.Group.Model { class SepararZonas { public static List<TgcMesh> zona1; public static List<TgcMesh> zona2; public static List<TgcM...
using System; namespace BowlingGame7 { public class BowlingGame : GameScoring.IScoreEngine<int[], int> { private const int StepOneThrow = 1; private const int StepFrame = 2; private const int Frames = 10; private const int AllPins = 10; private delegate int Sc...
using System; using DustInTheWind.Dot.ConsoleHelpers.ConsoleUtil; using DustInTheWind.Dot.Domain.ModuleModel; using DustInTheWind.Dot.Presentation.Commands; using DustInTheWind.Dot.Presentation.Presenters; using DustInTheWind.Dot.Presentation.Views; namespace DustInTheWind.Dot.Presentation.Modules { public class ...
using System; using System.Web; namespace MvcSiteMapProvider.Web.Mvc { /// <summary> /// HttpResponse wrapper. /// </summary> public class SiteMapHttpResponse : HttpResponseWrapper { public SiteMapHttpResponse(HttpResponse httpResponse) : base(httpResponse) { ...
namespace SKIT.FlurlHttpClient.Wechat.Work.Models { /// <summary> /// <para>表示 [POST] /cgi-bin/corpgroup/rule/get_rule_info 接口的响应。</para> /// </summary> public class CgibinCorpGroupRuleGetRuleInfoResponse : WechatWorkResponse { public static class Types { public class Ru...
using Nethereum.Hex.HexConvertors.Extensions; using Nethereum.JsonRpc.Client; using Nethereum.RPC.Infrastructure; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Nethereum.RPC.Shh.KeyPair { public class ShhAddPrivateKey : RpcRequestResponseHandler<string>...
using System; using System.IO; namespace StorageBackend.IO { public interface IEntry : ICloneable { string FullName { get; } string Name { get; } long AllocationSize { get; } DateTime ChangeTime { get; } DateTime CreationTime { get; } uint EaSize { get; } F...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.17929 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Crestron.SimplSharp; using Crestron.SimplSharpPro; using Crestron.SimplSharpPro.DeviceSupport; using Crestron.SimplSharpPro.DM; using Crestron.SimplSharpPro.DM.Endpoints; using Crestron.SimplSharpPro.DM.Endpoints.Receivers; usi...
namespace Recube.Api.Event { public interface IWorldPlayerEvent : IWorldEvent, IPlayerEvent, IEvent { } }
namespace Essensoft.AspNetCore.Payment.JDPay { /// <summary> /// JDPay 响应。 /// </summary> public abstract class JDPayResponse : JDPayObject { } }
using Werewolf; namespace FacialStuff.Harmony.Optional { public static class Werewolf_Patches { public static void TransformBack_Postfix(CompWerewolf __instance) { if (!__instance.Pawn.GetCompFace(out CompFace compFace)) { return; } ...
using ScriptCs.Contracts; namespace ScriptCs.Engine.Mono { [Module("mono")] public class MonoModule : IModule { public void Initialize(IModuleConfiguration config) { Guard.AgainstNullArgument("config", config); if (!config.Overrides.ContainsKey(typeof(IScriptEngine...
using System.Collections.Generic; using System.IO; using System.Linq; namespace Minidump.Streams { public class MINIDUMP_MEMORY64 { public struct MINIDUMP_MEMORY64_LIST { public long NumberOfMemoryRanges; public long BaseRva; public List<MINIDUMP_MEMORY_DESCR...
using Bitmex.NET.Models; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Bitmex.NET.IntegrationTests.Tests { [TestClass] public class BitmexApiServiceTradeApiTests : IntegrationTestsClass<IBitmexApiService> { [TestMethod] public void should_return_trades() { // arran...
using System; namespace Faker { /// <summary> /// Provide access to random number geenrator. /// </summary> public static class RandomNumber { private static readonly Random _rnd = new Random(); public static int Next() { return _rnd.Next(); } ...
namespace FileSignatures.Formats { /// <summary> /// Specifies the format of a MPEG-4 v1 file /// </summary> public class MP4V1 : Isobmff { public MP4V1() : base(new byte[] { 0x69, 0x73, 0x6F, 0x6D }, "video/mp4", "mp4") { } } }
using Lexica.Core.IO; using Lexica.Core.Models; using Lexica.Words.Models; using System.Collections.Generic; namespace Lexica.Words.Services { public interface ISetService { public OperationResult<Set?> Load(List<ISource> filesSources); } }
using System; namespace Tzkt.Api { class ConfigurationException : Exception { public ConfigurationException(string message) : base($"Bad configuration: {message}") { } } }
using Microsoft.ML; using Microsoft.ML.Runtime.Data; using Microsoft.ML.Transforms; using System; using System.Linq; namespace BinaryClassification { class Program { static void Main(string[] args) { var context = new MLContext(); var textLoader = context.Data.TextRead...
using System; using System.Linq; using System.Collections.Generic; using System.Drawing; using System.ComponentModel; namespace RAGENativeUI.Elements { /// <summary> /// A list item, with left/right arrows. /// </summary> /// <seealso cref="RAGENativeUI.Elements.UIMenuItem" /> public class UIMenuL...
using Xunit; namespace Todos.Integrations.Tests { [CollectionDefinition("TestContextFixtureCollection")] public class Collection : ICollectionFixture<TestContext> { } }
namespace MyLab.RabbitClient { /// <summary> /// Contains connection options /// </summary> public class RabbitOptions { /// <summary> /// Server host /// </summary> public string Host { get; set; } /// <summary> /// Virtual host /// </summar...
using System; using Xunit; using CJoakim.CosmosCalc; // Xunit unit tests for class Container. // Chris Joakim, Microsoft, 2020/10/31 namespace cosmos_calc.tests { public class ContainerHourlyRateTest { [Theory] [InlineData("standard", "single", 1, false, 0.008)] [InlineD...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Turbocharged.Beanstalk { static class YamlHelper { public static List<string> ParseList(byte[] buffer) { var result = new List<string>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Email_Validator { class Program { static void Main(string[] args) { string toManipulate = Console.ReadLine(); string input = Console.ReadLine(); while (input != ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; namespace net.sxtrader.bftradingstrategies.BFTSGUI { class DonationFrameThread { private Thread _showDonationThread; private frmDonation _frmDonation; ...
#region License // Copyright (c) 2011, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion using ClearCanvas.Desktop; namespace ClearCanv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; using UnityEngine.SceneManagement; public class LobbyManager : MonoBehaviourPunCallbacks { [Header("Login UI")] public InputField playerNameInputField; public GameObject UI_LoginGameObjec...
using System; using System.IO; using System.Threading.Tasks; namespace TarSharp { static class StreamExtensions { public static byte[] ReadBytes(this Stream stream, int count) { if (stream == null) throw new ArgumentNullException("stream"); if (count < 0...
using Marathon.Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Marathon.Persistence.Configurations { public sealed class RaceKitOptionItemConfiguration : IEntityTypeConfiguration<RaceKitOptionItem> { public void Configure(EntityTyp...
using System; using System.Collections.Generic; using System.Dynamic; using System.Text; using NArms.Howitzer.NamingConventions; namespace NArms.Howitzer { public sealed class XmlMarkup : DynamicObject { private const string IndentIsNegativeErrorMessage = "Indent parameter does not allow nega...
using System; namespace MetX.Standard.Library { public interface IAssocItem { public string Key { get; } public IAssocItem Parent { get; set; } public string Value { get; set; } public string Name { get; set; } public Guid ID { get; set; } } public interface I...
using System; namespace SharpOffice.Core.Window { public class TopLevelMenuAttribute : Attribute { } }
using System; using System.IO; using System.Data; using System.ComponentModel; using System.Windows.Forms; namespace STELLAR.APP { public partial class frmImportDelimited : Form { private char delimiter = ','; public frmImportDelimited() { InitializeC...
using BBC.Core.Domain.Entities; using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Text; namespace BBC.Core.Domain.Identity { public class User:IdentityUser<int>,IEntityBase<int> { public virtual string Name { get; set; } public virtual string Sur...
namespace _08.Raw_Data_1_ { class Car { private string model; private Engine engine; private Cargo cargo; private Tires tires; public string Model { get => model; set => model = value; } internal Engine Engine { get => engine; set => engine = value; } in...
namespace Orchard.Layouts.Framework.Elements { public class ElementSavingContext : LayoutSavingContext { public ElementSavingContext(Element element, LayoutSavingContext stub) { Element = element; Content = stub.Content; Updater = stub.Updater; Elements = stu...
using System; namespace DFC.App.FindACourseClient.Models.Configuration { public class CourseSearchSettings { public Uri CourseSearchUrl { get; set; } public string HealthCheckKeyWords { get; set; } } }
using Assignment4.Properties; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Assignment4 { public partial class _frmUserAccount : Form ...
// <copyright file="ScrumDetails.cs" company="Microsoft"> // Copyright (c) Microsoft. All rights reserved. // </copyright> namespace Microsoft.Teams.Apps.Scrum.Models { /// <summary> /// Holds Scrum details. /// </summary> public class ScrumDetails { /// <summary> /// Gets or sets ...
using System; using System.IO; using System.Linq; using VGAudio.Containers; using VGAudio.Formats; namespace VGAudio.Cli { internal class Convert { private Convert() { } private AudioData Audio { get; set; } private Configuration Configuration { get; set; } private ContainerTyp...
// Project: Aguafrommars/TheIdServer // Copyright (c) 2022 @Olivier Lefebvre using Aguacongas.IdentityServer.Store.Entity; using Aguacongas.TheIdServer.BlazorApp.Services; using Microsoft.AspNetCore.Components; using System.Collections.Generic; using System.Threading.Tasks; namespace Aguacongas.TheIdServer.BlazorApp....
using System; namespace Singleton { class Program { static void Main(string[] args) { Console.WriteLine("Demo no singleton"); var p1 = new PrintrWithNoSingleton(); p1.PrinterDetail("HashCode:"+p1.GetHashCode().ToString()); var p2 = n...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using Microsoft.R.Core.AST.DataTypes.Definitions; namespace Microsoft.R.Core.AST.DataTypes { /// <summary> /// Implements R array. Array is a vector with op...
using System; using UnityEngine; namespace Game.Character { public class PlayerMover : MonoBehaviour { [SerializeField] private string verticalButton = "Vertical"; [SerializeField] private string horizontalButton = "Horizontal"; [SerializeField] private string verticalAnimParam =...