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using System.Collections.Generic; namespace ArticulationUtility.UseCases.Values.Json.ForArticulation { public class JsonRoot { public const string ThisFormatVersion = "0.0.1"; public string FormatVersion { get; set; } = ThisFormatVersion; public Info Info { get; set; } = new Info(); ...
using System.IO; using System.IO.Compression; namespace BinaryIO.Compression { public class ZlibStream : DeflateStream { private const int mod = 65521; private uint adler32 = 1; public int Checksum => (int) adler32; private uint Update(uint adler, byte[] s, int offset, int co...
using System; using Microsoft.AspNetCore.Mvc; namespace MailCat.API.Results { public abstract class TypedResult<T> { } public class FailedTypedResult<T> : TypedResult<T> { public FailedTypedResult(Exception e) { Error = e; } public Exception Error { ge...
using Xunit; namespace KDPgDriver.Tests.UnitTests.Queries { public class DeleteQuery { static DeleteQuery() { MyInit.Init(); } [Fact] public void DeleteSimple() { var q = Builders<MyModel>.Delete(); Utils.AssertRawQuery(q, @"DELETE FROM model"); } [Fact] pu...
using System.Collections.Generic; using DeepDiveIntoEnglishLanding.Data; using DeepDiveIntoEnglishLanding.Interfaces; using DeepDiveIntoEnglishLanding.Models; using System.Linq; namespace DeepDiveIntoEnglishLanding.Repository { public class GalleryRepo : IGallery { private readonly AppDbContext _contex...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Configuration; using System.Diagnostics; using System.Linq; using System.Web; using System.Xml; using personal_site.ViewModels; namespace personal_site.Services { public class SocialMediaService { ...
using Nacos.AspNetCore.V2; var builder = WebApplication.CreateBuilder(args); // Add services to the container. builder.Services.AddNacosAspNet(x => { x.ServerAddresses = new List<string> { "http://localhost:8848/" }; x.Namespace = "cs"; // keep lowecase here will be better x.ServiceName = "sample"; ...
using System; using Ncqrs.Commanding.CommandExecution.Mapping.Attributes; namespace Ncqrs.Commanding { /// <summary> /// A command message. A command should contain all the information and /// intend that is needed to execute an corresponding action. /// </summary> public interface IComma...
using System.Collections.Generic; using JetBrains.Annotations; using RevenueCat.SimpleJSON; public partial class Purchases { public class Offering { public readonly string Identifier; public readonly string ServerDescription; public readonly List<Package> AvailablePackages; [Can...
using System.Security.AccessControl; using System; namespace Domain.Models { public class AnoLetivo: Entity { public AnoLetivo():base(new Guid()) { } public string Ano { get; set; } public DateTime DataInicio { get; set; } public DateTime DataFinal { get...
using System.Web.Mvc; using StackExchange.Opserver.Data.Redis; using StackExchange.Opserver.Helpers; using StackExchange.Opserver.Models; using StackExchange.Opserver.Views.Redis; namespace StackExchange.Opserver.Controllers { [OnlyAllow(Roles.Redis)] public partial class RedisController : StatusController ...
using System; using System.Diagnostics; using System.Windows; using System.Windows.Media; #if CONTRACTS_FULL using System.Diagnostics.Contracts; #else using PixelLab.Contracts; #endif namespace PixelLab.Wpf { public abstract class WrapperElement<TElement> : FrameworkElement where TElement : U...
namespace VetClinic.Data.Contracts { public interface IEmployee: IPerson { string PrintInfo(); } }
namespace SqlDataProvider.Data { public class DropItem { public int BeginData { get; set; } public int DropId { get; set; } public int EndData { get; set; } public int Id { get; set; } public bool IsBind { get; set; } public bool IsLogs { get; ...
using System; using ArenaLS.Model; using ArenaLS.Utilities; using SkiaSharp; using ArenaLS.UI.Views.Combat.Utilities; using ArenaLS.UI.Views.Combat.Views; using ArenaLS.UI.Views.Combat.Renderers; using ArenaLS.UI.Utilities; using ArenaLS.UI.Scenes; namespace ArenaLS.UI.Views { class CombatView : View { CharacterR...
using Newtonsoft.Json; namespace NotionApi.Rest.Response.Objects { public class PersonObject : UserObject { [JsonProperty("person")] public object Person { get; set; } [JsonProperty("person.email")] public object Email { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Elsa.Dashboard.Web.Data { public class Approve { public Guid Id { get; set; } public int WfInstanceId { get; set; } public int WfActivityInstanceId { get; set; } //0:待审...
using System; using System.Xml.Serialization; namespace Terminals.Data { /// <summary> /// Container of stored user authentication. /// </summary> public interface ICredentialSet : ICredentialBase { /// <summary> /// Gets or sets the unique identifier of this instance. Th...
using System; namespace NodeEditorFramework { [Serializable] public abstract class NodeCanvasTraversal { public NodeCanvas nodeCanvas; public NodeCanvasTraversal (NodeCanvas canvas) { nodeCanvas = canvas; } public virtual void OnLoadCanvas () { } public virtual void OnSaveCanvas () { } public a...
using System; using System.Linq; using System.Collections.Generic; using UIKit; using Foundation; using CoreGraphics; namespace DigitDetection { // 2 points can give a line and this class is just for that purpose, it keeps a record of a lin public class Line { public CGPoint Start { get; } public CGPoint End {...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class SceneBase { public SceneBase() { eventMgr = new InterchangeableEventListenerMgr(this.OnHandler,2); } public InterchangeableEventListenerMgr eventMgr; public bool isLoadingSho...
namespace Assets.ProceduralLevelGenerator.Editor { using System.Collections.Generic; using NodeBasedEditor; using UnityEditor; using UnityEngine; public class NodeBasedEditorWindow : EditorWindow { private readonly List<Node> nodes = new List<Node>(); public void OnGUI() { DrawNodes(); ProcessEvent...
namespace Disqord.Events { public sealed class VoiceStateUpdatedEventArgs : DiscordEventArgs { public CachedMember Member { get; } public VoiceState OldVoiceState { get; } public VoiceState NewVoiceState { get; } internal VoiceStateUpdatedEventArgs(CachedMember memb...
using System.Linq; namespace OnlyM.Core.Extensions { public static class StringExtensions { public static string? GetNumericPrefix(this string? value) { if (string.IsNullOrEmpty(value)) { return null; } return new string(value.Ta...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text; using TMPro; public class UICraftComponentInfo : MonoBehaviour { [SerializeField] private TextMeshProUGUI _componentInfo; public ItemRecipe Recipe; public int HaveValue; public int NeedValue; public ...
using System.Collections.Generic; using Lightest.Api.ResponseModels.Checker; using Lightest.Api.ResponseModels.Language; using Lightest.Data.Models; using Lightest.Data.Models.TaskModels; namespace Lightest.Api.ResponseModels.TaskViews { public class CompleteTaskView : BasicNameView { public Category ...
/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ /* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ ...
using System.Reflection; using System.Runtime.InteropServices; using log4net; namespace titanfall2_rp.updater { /// <summary> /// An empty updater class that does nothing because you're not an a supported OS. /// </summary> public class StubUpdater : UpdateHelper { private static readonly I...
using DataStructures.LinkedLists; using Challenges.LinkedListChallenges; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Challenges.tests.LinkedListChallenges { public class LLZipTests { [Fact] public void ZipLists_returns_list2_if_list1_is_empty() // ...
using System; using System.IO; namespace OTFontFile.Rasterizer { public class RasterInterf { public delegate void RastTestErrorDelegate (string sStringName, string sDetails); public delegate void UpdateProgressDelegate (string s); static public RasterInterf getInstance() { ...
using System ; namespace Selkie.DefCon.One.Common { public class GuardIgnoreAttribute : Attribute { } }
//Problem 11. Bitwise: Extract Bit #3 //Using bitwise operators, write an expression for finding the value of the bit #3 of a given unsigned integer. //The bits are counted from right to left, starting from bit #0. //The result of the expression should be either 1 or 0. using System; class ExtractBitThree { sta...
using ProtoBuf; using UnityEngine; /// <summary> /// Contains serializable versions of all game objects. /// </summary> public static class SaveDataObjects { /// <summary> /// A serializable version of a Vector3Int. /// </summary> [ProtoContract] public struct Vector3IntSaveData { [P...
namespace Stratis.SmartContracts { public sealed class Message : IMessage { /// <inheritdoc/> public Address ContractAddress { get; } /// <inheritdoc/> public Address Sender { get; } /// <inheritdoc/> public ulong Value { get; } public Message(Address ...
using System.Collections.Generic; using Kudu.Core.SourceControl; namespace Kudu.Web.Model { public class ChangeSetDetailViewModel { public ChangeSetDetailViewModel(ChangeSetDetail detail) { if (detail.ChangeSet != null) { ChangeSet = new ChangeSetViewModel(detail.ChangeSet); ...
using System; using System.IO; namespace DE.Editor.DataTableTools { public sealed partial class DataTableProcessor { private sealed class EnumProcessor<T> : GenericDataProcessor<int> where T : struct, IConvertible { static EnumProcessor() { if...
using System; namespace Dax.Template.Exceptions { public class TemplateException : Exception { public TemplateException() : base() { } public TemplateException(string message) : base(message) { } } public class TemplateConfigura...
@model eBank.Models.Student @{ ViewBag.Title = "ViewStudent"; } <h2>View Student</h2> <fieldset> <legend>Student</legend> <table> <caption><h2>@Model.FirstName @Model.LastName</h2></caption> <thead> <tr> <th>Classroom</th> <th>Email Address</t...
using System; namespace HalconDotNet { internal class DevGetWindowDelegate { private Func<IntPtr, int> devGetWindow; public DevGetWindowDelegate(Func<IntPtr, int> devGetWindow) { this.devGetWindow = devGetWindow; } } }
using System; using System.Collections.Generic; using System.Text; namespace LeetCode.Algorithm { /// <summary> /// 买卖股票的最佳时机 II /// </summary> class Q122 { public int MaxProfit(int[] prices) { int maxProfit = 0; for (int i = 1; i < prices.Length; i++) ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Coolstore; using VND.CoolStore.Services.Cart.v1.Grpc; namespace VND.CoolStore.Services.Cart.Domain { public interface ICatalogGateway { Task<CatalogProductDto> GetProductByIdAsync(Guid id); Task<IEnumerable<Cata...
using System; using CommonAlgo.ADT.Interfaces; namespace CommonAlgo.ADT.Queue { public class ResizingArrayQueue<T> : IQueue<T> where T : IComparable { private T[] _array; private int _capacity; private int _count; private int _head; private int _tail; public Re...
using System.Collections.Generic; using Player; using UnityEngine; namespace Enemy { [RequireComponent(typeof(Enemy))] [RequireComponent(typeof(Rigidbody))] public class EnemyCollisionHandler : MonoBehaviour { [Header("Explosion VFX")] [SerializeField] private ParticleSystem explosionAf...
namespace Calculator.Tests.TestValues { public static class Tangens { public static object[] TestSource = { new object[] {-350, -3.380889674884}, new object[] {-343, -0.635902261726}, new object[] {-324, -0.441731593866}, new object[] {-309, -2...
using UnityEngine; using System.Collections; using UnityEngine.Networking; public class CustomNetworkDiscovery : NetworkDiscovery { // Use this for initialization void Start () { Initialize (); StartAsClient(); Debug.Log ("Started as Client"); } public override void OnReceivedBroadcast(stri...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LogoutBtn : MonoBehaviour { public string LogoutUrl; // Start is called before the first frame update void Start() { LogoutUrl = "dustn1259.cafe24.com/Logout.php"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CheckPoints : MonoBehaviour { [SerializeField] private GameObject _snake; [SerializeField] private Vector3 _checkPointsCoordinates; [SerializeField] private bool _cl...
//--------------------------------------------------------------------- // <copyright file="ODataStreamReferenceValueTests.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //----------------------...
namespace Darwinizator.Domain { public class Mass { public float PosX { get; set; } public float PosY { get; set; } public int Width { get; set; } public int Height { get; set; } public float Left => PosX; public float Right => PosX + Width; public float...
// **********************************************************************************************\ // Module Name: Drug.cs // Project: ElementLab.Drugscreening.Contracts // // Copyright (c) Element Lab LLC // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, // EITHER EXPRESSED O...
using Newtonsoft.Json; using System; namespace Armory_CORE.Core.WorldOfWarcraft.Models.Profile { public class Character { [JsonProperty("key")] public Key Key { get; internal set; } [JsonProperty("id")] public int Id { get; internal set; } [JsonProperty("name")] ...
namespace PCG.Terrain.Core.DataTypes { public struct SliderValueMessage { public float Value; public SliderValueCode SliderValueCode; } }
// AbstractMultiStateHandler using Disney.Kelowna.Common.SEDFSM; using System.Collections; public abstract class AbstractMultiStateHandler : PassiveStateHandler { public string[] HandledStates; protected StateMachine rootStateMachine; public bool IsInHandledState { get; private set; } protected virtual vo...
using System; using System.IO; using System.Collections.Generic; using System.Globalization; using System.Xml; namespace Filetypes { /* * Decodes a DBFile to the format used by CA's Assembly Kit. */ public class ModToolDBCodec : Codec<DBFile> { const string DATE_FORMAT = "ddd d. MMM HH:mm:ss ...
using System; namespace Krystals4ObjectLibrary { public class PointR { #region Constructor public PointR(float radius, float degrees) // degrees in range 0.0f..360.0f { _radius = radius; _radians = (degrees % 360.0f) / 180.0f * (float)Math.PI; } ...
namespace GeometryDashAPI { public readonly struct Property { public readonly string Key; public readonly string Value; public Property(object key, object value) { Key = key.ToString(); Value = value.ToString(); } public override string ...
using Ardalis.Specification; namespace PluralsightDdd.SharedKernel.Interfaces { public interface IRepository<T> : IRepositoryBase<T> where T : class, IAggregateRoot { } // You can add your own interface or extend the one provided in Ardalis.Specification, which is designed // to work with specifications ...
using System; using UnityEngine; namespace Extend.Switcher.Action { public interface ISwitcherAction { void ActiveAction(); } [Serializable, UnityEngine.Scripting.Preserve] public abstract class SwitcherAction : ISwitcherAction { public abstract void ActiveAction(); #if UNITY_EDITOR [SerializeField] priv...
using System.Reflection; namespace ComplexClassStructureRename.Lib { [Obfuscation(Exclude = false, Feature = "-rename")] public class PublicClass1 : ITestEvents { public void FireLog(string message) { } } }
using CommandLine; namespace EfsTools.CommandLineOptions { [Verb("webDavServer", HelpText = "Start WebDAV server")] internal class StartWebDavServerOptions { [Option('p', "port", Required = true, HelpText = "Port number")] public int Port { get; set; } [Option('l', "logLevel", Req...
 namespace Selenium.Serializer { /// <summary> /// Json serializer exception /// </summary> class JsonException : SeleniumException { internal JsonException(string message) : base(message) { } internal JsonException(string message, byte[] data, int index) : ba...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using RThomasHyde.PluginFramework.Abstractions; namespace WebAppWithRoslyn.Controllers { [ApiController] [Route("[...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class Asteroid : MonoBehaviour { private float _colliderHalfRadius; private const float MinImpulse = 1f; private const float MaxImpulse = 2f; // Start is called b...
using System; namespace Meadow.Foundation { /// <summary> /// Exception thrown when a device or peripheral is misconfigured for a requested action, activity or behavior. /// </summary> public class DeviceConfigurationException : Exception { public DeviceConfigurationException(string messag...
// Copyright (c) 2014-2020 DataStax Inc. // Copyright (c) 2020, Rafael Almeida (ralmsdevelper) // Licensed under the Apache License, Version 2.0. See LICENCE in the project root for license information. namespace Scylla.Net.Serialization { /// <summary> /// Base serializer for custom types. /// </summary>...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEditor.VFX; using UnityEngine; using UnityEngine.Experimental.VFX; namespace FluvioFX.Editor.Blocks { [VFXInfo(category = "FluvioFX/Solver")] class NeighborSearch : FluvioFXBlock { publ...
using WakeOnLan.CrossCutting.Configuration.AppSettingsModels; namespace WakeOnLan.CrossCutting.Configuration { public sealed class AppSettings { public string AppName { get; set; } public JwtConfig JwtSettings { get; set; } public AuthConfig Auth { get; set; } public WakeUpConf...
using System; using IntervalEval.Core; using NUnit.Framework; namespace IntervalEval.Tests { public class Tests { [Test] public void TestAnd() { var bool1 = IntervalBoolean.True; var bool2 = IntervalBoolean.True; var bool3 = bool1 && bool2; ...
using System; using System.Net.Http; using System.Net.Http.Formatting; using System.Threading.Tasks; namespace JobSpawn.Client { public class PackageClient { private HttpClient CreateClient() { var client = new HttpClient(); client.BaseAddress = new Uri(new Uri("http://...
using System.Windows.Controls; using System.Windows.Threading; using Hqub.Speckle.Core; namespace Hqub.Speckle.GUI.Controls { using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using System.Runtime.CompilerSe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Recruitment : MonoBehaviour { public Text members; int m; public void Fund() { m += Random.Range(0, 2); members.GetComponent<Text>().text = "" + m; } }
namespace Agenda.Web.Mappers { public interface IMapper<TFrom, TTo> { TTo MapTo(TFrom source); TFrom MapFrom(TTo source); } }
using AElf.Types; namespace AElf.Contracts.TestContract.Events { public partial class EventsContract { public Hash GetIssueOrderId(OrderInput input) { var hash1 = HashHelper.ComputeFromMessage(input); var hash2 = Context.TransactionId; return HashHelper.Conc...
using System; using Moq; using NGineer.BuildGenerators; using NGineer.Internal; using NGineer.Utils; using NUnit.Framework; using Range = NGineer.Internal.Range; using System.Collections.Generic; namespace NGineer.UnitTests.Types { public class TestBuilder : IConfiguredBuilder, IBuilder { public IEnumer...
@model DailyPhoto <form asp-action="UploadPhoto" method="POST" enctype="multipart/form-data"> <label for="photoFile">Select a photo:</label> <input type="file" name="photoFile" accept="image/*" style="margin-bottom: 10px" /> <br /> <label asp-for="Comment">Add a comment:</label> <input asp-for="Com...
using Skahal.Infrastructure.Framework.Domain; using System; namespace Skahal.Infrastructure.Repositories.UnitTests { [Serializable] public class EntityStub : EntityBase, IEntityStub { public string Name { get; set; } } }
using System; using System.Text; namespace TDSProtocol { public static class Unicode { public static readonly Encoding Instance = new UnicodeEncoding(false, false, false); } }
using System; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Text.RegularExpressions; using Xamarin.Forms; namespace DemoApp.Commons.Converters { public class TextToInitialConverter : IValueConverter { public object Convert(object value, Type targetType, object p...
using UnityEngine; using UnityEngine.UI; // ReSharper disable once CheckNamespace public class StyledItem : MonoBehaviour { public virtual void Populate(object o) {} // most things boil down to these basic elements, so fill out virtuals // hmm... I really wish there was a better way to abstract this via // gene...
using System.Collections.Generic; using NUnit.Framework; using SqlToGraphite.Conf; using SqlToGraphite.Config; namespace SqlToGraphite.UnitTests { using Rhino.Mocks; // ReSharper disable InconsistentNaming [TestFixture] public class With_RolesConfig { private string hostName;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum SimpNpcList {bell, teddybear}; public class SimpleNPC : MonoBehaviour { public bool isActive=false; // Update is called once per frame void Update() { if (isActive) NPCUpdate(); } ...
using System; using NuGet.Configuration; using NuGet.ProjectManagement; namespace Test.Utility { public class TestSourceControlManagerProvider : ISourceControlManagerProvider { private TestSourceControlManager TestSourceControlManager { get; } public TestSourceControlManagerProvider(TestSourc...
using g3; using gs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Thing.Domain.SolidModeling.Models; namespace Thing.Domain.SolidModeling; public class HoleDesigner : IFeatureDesigner { private HoleFeature _feature; public HoleDe...
namespace MiCamConfig.App.Core.ViewModels { partial class SubmittingRequestViewModel { #region Fields private bool _isRequesting; private string _loadingMessage, _propertyTitle, _rawResponse, _rawResponseTitle, _successTitle, _valueTitle; #endregion #region Properties ...
using UniLife.Server.Middleware.Wrappers; using UniLife.Shared.DataInterfaces; using UniLife.Shared.Dto.Definitions; using System; using System.IO; using System.Threading.Tasks; using static Microsoft.AspNetCore.Http.StatusCodes; namespace UniLife.Server.Managers { public class HarcManager : IHarcManager { ...
using Newtonsoft.Json; using System; namespace WeatherAPI.NET.Entities { public class LocationEntity { #region Properties /// <summary> /// Gets or sets the name of the country. /// </summary> [JsonProperty("country")] public string Country { get; set; } ...
//============================================================================== // TorqueLab -> AlterVerse Tools adaptation script // Copyright (c) 2015 All Right Reserved, http://nordiklab.com/ //------------------------------------------------------------------------------ //=========================================...
using System.ComponentModel.DataAnnotations; namespace ApiTemplApiProject.Core.Service { /// <summary> /// 代码生成参数类 /// </summary> public class CodeGenPageInput : PageInputBase { /// <summary> /// 数据库表名 /// </summary> public string TableName { get; set; } } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; using System.Text; namespace Steamworks { internal abstract class SteamInterface { public virtual IntPtr GetUserInterfacePointer() => IntPtr.Zero; ...
using System; using System.ComponentModel.DataAnnotations; using Newtonsoft.Json; namespace CurrencyConverter.Data.Models.Currency { public class ExchangeRate { [Key] [JsonIgnore] public int Id { get; set; } [JsonIgnore] public string AssetBaseId { get; set; } ...
using Cirrious.MvvmCross.ViewModels; using System.Collections.Generic; namespace MoreControls.Core.ViewModels { public class FirstViewModel : MvxViewModel { private List<Shape> _shapes = new List<Shape>() { Shape.Circle, Shape.Square, Shape.Triangle }; public List<Shape> Shapes ...
using JobOpportunities.BLL.Abstract; using JobOpportunities.DAL.Abstract; using JobOpportunities.DAL.Concrete.EntityFramework.DAL; using JobOpportunities.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JobOpportunities.B...
//----------------------------------------------------------------------- // <copyright company="Sherlock"> // Copyright 2013 Sherlock. Licensed under the Apache License, Version 2.0. // </copyright> //----------------------------------------------------------------------- //---------------------------------...
/* * Created by Mika Taskinen on 30.1.2017 * Copyright: University of Turku & Mika Taskinen */ using System; namespace Marin2.Decawave.Unity3d { public class Anchor { /// <summary> /// Creates Anchor object, usable only by library /// </summary> /// <param name="receiver">...
using System; using System.Linq; using Comet.Graphics; using Microsoft.Maui; using Microsoft.Maui.Graphics; using Microsoft.Maui.Hosting; using System.Collections.Generic; using Comet; using System.IO; namespace CometApp1 { public class App : CometApp { [Body] View view() => new MainPage(); public override vo...
using LiteNetLib; using LiteNetLib.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace OTransport.NetworkChannel.UDP { public class UDPClientChannel : INetworkChanne...
using System; namespace Cake.Docker { /// <summary> /// Settings for docker stop [OPTIONS] CONTAINER [CONTAINER...]. /// Stop one or more running containers /// </summary> public sealed class DockerContainerStopSettings : AutoToolSettings { /// <summary> /// --time, -t /// default: 10 /// Seconds to wait...
// This is an open source non-commercial project. Dear PVS-Studio, please check it. // PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com namespace SUNRUSE.PatternMatchingActorSystems.Shared.Expressions { /// <summary>Returned to indicate that an <see cref="IExpression" /> has failed to match...
// Copyright (c) 2020, Phoenix Contact GmbH & Co. KG // Licensed under the Apache License, Version 2.0 using System.Runtime.Serialization; using System.Windows; using Moryx.Configuration; namespace Moryx.ClientFramework { /// <summary> /// Configuration for the main window of this application /// </summar...
using System; namespace Squazz.HotCiv { class City : ICity { public Player Owner { get; private set; } public int Size { get; private set; } public String Production { get; set; } public int Vault { get; set; } public String WorkforceFocus { get; private set; } ...