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using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; using TMPro; using Nethereum.Web3; using ServerSettings; using BCI; using System.Threading.Tasks; using Nethereum.Web3.Accounts.Managed; public class BlobStorageInteraction : MonoBehaviour { [SerializeField] private Button retrieveFromBlo...
using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal.Shader; using System; using System.IO; namespace Ryujinx.ShaderTools { class Program { private static readonly int MaxUboSize = 65536; static void Main(string[] args) { if (args.Length == 2) { ...
// Copyright (c) CodeSmith Tools, LLC. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; namespace CodeSmith.SchemaHelper { /// <summary> /// Holds the Key mem...
namespace SerializerHelpers.Types.Primitives; /// <inheritdoc/> public class DecimalSerializer : ISerializer<decimal> { /// <inheritdoc/> public string? Serialize(decimal value, string? defaultValue = default) { return value.ToString(); } /// <inheritdoc/> public decimal Deserialize(s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support.UI; using System.Threading; namespace mantis_web_tests { public class ApplicationManager ...
using Tizen.NET.MaterialComponents; using Microsoft.Maui.Controls; using Microsoft.Maui.Controls.Compatibility.Material.Tizen; using Microsoft.Maui.Controls.Platform.Tizen; [assembly: ExportRenderer(typeof(ProgressBar), typeof(MaterialProgressBarRenderer), new[] { typeof(VisualMarker.MaterialVisual) }, Priority = shor...
using System.Collections.Generic; using CodingHelmet.SampleApp.Domain.Models; namespace CodingHelmet.SampleApp.Infrastructure { class AccountRepository { private Dictionary<string, TransactionalAccount> UserNameToAccount { get; } = new Dictionary<string, TransactionalAccount>(); public void A...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Elasticsearch.Net; using FluentAssertions; using Nest.Resolvers; using Nest.Tests.MockData.Domain; using NUnit.Framework; namespace Nest.Tests.Unit.ObjectInitializer.Count { [TestFixture] public class CountRequestTests...
namespace Accounting.DesktopClient.Controls { using Accounting.Core; using Accounting.Core.External_Services; using Accounting.Core.Models; using Accounting.DesktopClient.Common; using Accounting.DesktopClient.Internal_Services; using System; using System.Collections.Generic; using Syst...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using DeOps.Implementation; using DeOps.Interface; namespace DeOps.Services.Chat { public partial class InviteForm : CustomIconF...
namespace FontEnumGenerator { internal class FontEnumItem { public string Class { get; set; } public string Code { get; set; } } }
namespace Grimoire.Botting.Commands { public enum ItemType { Items, TempItems } }
namespace ADS1015.Enums { /// <summary> /// Comparator mode settings for ADS1015 /// </summary> public enum ComparatorMode { /// <summary> /// Comparator mode: Window comparator /// </summary> ADS_CONFIG_COMP_MODE_WINDOW = 0x0010, /// <summary> /// C...
// <copyright file="IAssemblyWeavingStatisticsBuilder.cs" company="Cui Ziqiang"> // Copyright (c) 2017 Cui Ziqiang // </copyright> namespace CrossCutterN.Weaver.Statistics { using System; using CrossCutterN.Base.Common; /// <summary> /// Assembly weaving statistics builder. /// </summary> int...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectBaduk { public static class BadukServiceHelper { public static void AddBadukSer...
using System; namespace LETS.Models { public class DailyStatsRecord { public virtual int Id { get; set; } public virtual DateTime DateCollected { get; set; } public virtual int TotalTurnover { get; set; } public virtual int MemberCount { get; set; } } }
using System; using UnityEngine; using UnityEngine.UI; namespace SkillEditor { [RequireComponent(typeof(Slider))] public class SequencePreviewer : MonoBehaviour { [SerializeField] private USSequencer sequenceToPreview; private void Start() { Slider component = base.GetComponent<Slider>(); if (!compon...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Idoit.API.Client.CMDB.Category.Response.Attribute { public class AssignedPort : Attribute { [JsonProperty("reference")] public string reference { get; set; } } }
using System; using System.Collections.Generic; using Unity.UIWidgets.editor; using Unity.UIWidgets.foundation; using UnityEngine; namespace Unity.UIWidgets.ui { public class EmojiResourceConfiguration { public readonly string spriteSheetAssetName; public readonly Dictionary<int, int> emojiLookupT...
using UnityEngine; using ZO.Document; namespace ZO.Physics { /// <summary> /// Defines a standard interface to access joints. /// </summary> public interface ZOJointInterface { /// <summary> /// Each joint is uniquely identified by its name. /// </summary> /// <value>...
using System; using System.Collections.Generic; using System.Management; using System.Net.NetworkInformation; namespace Network_test { public class NetworkHelper { public Dictionary<string, bool> OriginalSettings { get; set; } public NetworkHelper() { this.OriginalSettings...
using System; using System.Collections.Generic; using System.Text; namespace CLog.Internal { internal static class ArrayHelper { private static class EmptyArray<T> { internal static readonly T[] Instance = new T[0]; } internal static T[] Empty<T>() { ...
using System.Collections.Generic; using System; class C<X,Y> { class Q<A,B> { public Type[] apply (C<X,Y> t) { return t.bar<A,B>(); } } public Type[] foo<A,B> () { Q<A,B> q = new Q<A,B>(); return q.apply(this); } public Type[] bar<A,B> () { return new Type[] { typeof(X), typeof(Y), typeof(A)...
using System; using System.Linq.Expressions; namespace Jerrycurl.Cqs.Metadata { public interface IBindingValueInfo { bool CanBeNull { get; } bool CanBeDbNull { get; } IBindingMetadata Metadata { get; } Expression Value { get; } Expression Helper { get; } Type So...
using System; using AccountOperator.BusinessServices.Entities; using Xunit; namespace AccountOperatorTests; public class AccountUseCases { [Fact] public void Account_deposit_should_discount_fee() { var account = new Account(0, "tester"); account.Deposit(100, "Initial deposit"); Ass...
using System; using System.Collections.Specialized; using System.Windows.Forms; namespace Common { public partial class NameValueDialog : Form { NameValueCollection collection; public NameValueCollection NameValues { get { return c...
using BlazorMud.BusinessLogic.Security; using Xunit; namespace BlazorMud.BusinessLogic.Test { public sealed class PasswordHasherTest { [Fact] public void CreateHashedPassword_IsSamePassword() { var hasher = new PasswordHasher(); var password = "TWz6_Zj3C#$+AxK[";...
global using Xunit; global using System; global using System.Threading.Tasks; global using System.Collections.Generic; global using AS91892.Data.Context; global using AS91892.Data.Entities; global using AS91892.Data.Repositories; global using AS91892.Data.Repositories.Abstractions;
using System; using System.Collections.Generic; using System.Text; namespace GroupService.Repo.EntityFramework.Entities { public class UserCredential { public int GroupId { get; set; } public int UserId { get; set; } public int CredentialId { get; set; } public DateTime DateAdd...
using BookViewerApp.Views; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace BookViewerApp.Helper { public class OpenWebCommand : ICommand { private TabPage TabPage; public OpenWebCommand(T...
//=============================================================================================================== // System : Visual Studio Spell Checker Package // File : AssemblyInfo.cs // Author : Eric Woodruff (Eric@EWoodruff.us) // Updated : 02/16/2015 // Note : Copyright 2013-2015, Eric Woodruff, All ri...
using UnityEngine; using UnityEditor; namespace Assets.Ryooka.Scripts.EditorExtension.Editor { [CustomPropertyDrawer(typeof(UnfoldInInspector))] class UnfoldInInspectorEditor: PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.indentLevel -= 1;...
using Xunit; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Should; namespace HidLibrary.Tests { public class HidEnumeratorTests { private HidEnumerator enumerator; private string devicePath; private void BeforeEach() { ...
using QuickGraph.Serialization; using System.Xml; namespace GraphSharp.Sample { public static class PocSerializeHelper { public static PocGraph LoadGraph( string filename ) { //open the file of the graph var reader = XmlReader.Create( filename ); //create the serializer var serializer = new GraphML...
namespace Aeon.Emulator.Instructions.FPU { internal static class ConditionCodes { public const FPUStatus GreaterThan = FPUStatus.Clear; public const FPUStatus LessThan = FPUStatus.C0; public const FPUStatus Zero = FPUStatus.C3; public const FPUStatus Unordered = FPUStatus.C0 | F...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace AjaxControlToolkit.Design { // This provider allows us to rename the extender provided property internal class ExtenderPropertyRenameDescProv<T> : FilterTypeDescriptionProvider<IComponent> where T : Exte...
#region Using Directives using System; using System.Windows; using System.Diagnostics; using System.Net.Security; using System.ServiceModel; using System.Threading; using Nav.Language.Service; using Pharmatechnik.Nav.Utilities.Logging; #endregion namespace Nav.Language.ServiceHost { public p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { public LayerMask collisionMask; public float lifeTime = 3; float speed = 10.0f; //float damage = 1; void Start() { StartCoroutine(DestroyBullet()); } public v...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using Microsoft.VisualStudio.Text; namespace Balakin.VSOutputEnhancer.Logic.Classifiers.DebugException { [Export(typeof(ISpanClassifier))] public class DebugExceptionClassifier : ParserBasedSpanClassifier<DebugExceptionDat...
//<snippetLinq2SqlProvider> using System; using System.ComponentModel; using System.Collections; using System.Linq; using System.Reflection; using System.Data.Linq; using System.Data.Linq.Mapping; using System.Data.Services; using System.Data.Services.Common; namespace NorthwindService { //<snippetIQueryableRequir...
namespace MassTransit.GrpcTransport.Integration { using System; using System.Collections.Generic; using System.Threading; using System.Threading.Channels; using System.Threading.Tasks; using Context; using Contexts; using Contracts; using Fabric; using GreenPipes.Agents; usin...
namespace FPCSharpUnity.unity.Extensions { public static class ByteExts { public static byte subtractClamped(this byte b1, byte b2) => b2 > b1 ? (byte) 0 : (byte) (b1 - b2); } }
using System; using System.Threading; using GeneticAlgorithm.Exceptions; namespace GeneticAlgorithm.UnitTests.RaceConditionTests { /// <summary> /// This class tries to run some command that can't be run if the engine is running. /// The class records how many times the command succeeded. /// </summar...
// pluskal using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using CassandraCSharpDriver_Sample.DAL.Interfaces; namespace CassandraCSharpDriver_Sample.DAL.Contracts { [ContractClassFor(typeof(IRepositoryReader<>))] internal sealed class RepositoryReaderContract<T> : IReposit...
using EventHorizonRider.Core.Components.ForegroundComponents; using Microsoft.Xna.Framework; using System; namespace EventHorizonRider.Core.Engine.States { internal class RunningState : GameStateBase { public static readonly TimeSpan WaitBetweenLevels = TimeSpan.FromSeconds(0.1); public TimeS...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. // Modifications copyright (c) 2021 Sharafeev Ravil using System; using Telegram.Bot.Host.ApplicationBuilder; namespace Telegram.Bot.Host.Startup { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ZaraEngine { public class FloatMargin { public FloatMargin(float minValue, float maxValue) { Minimum = minValue; Maximum = maxValue; } public float Minimum {...
using System; using System.Collections.Generic; using System.Text; namespace Decorator { public class DieselEngine : CarPartDecorator { private const decimal COST = 13500; protected Car _innerCar; public DieselEngine(Car baseCar) { _innerCar = baseCar; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DialougManager : MonoBehaviour { public Text textName; public Text textKingOrder; public GameObject startButton; public GameLogic gameLogic; private Queue<string> attachedWords; //...
namespace SetteEMezzo { public class Card { public char Seed { get; set; } public byte Numeration { get; set; } } }
using System; namespace QFramework.GraphDesigner { public class TutorialStep : ITutorialStep { public TutorialStep( string name, Func<string> isDone) : this( name, isDone, null) { } public TutorialStep( string name, Func<string> isDone, Action doIt) { ...
using System; using Microsoft.Maui.Controls.CustomAttributes; using Microsoft.Maui.Controls.Internals; #if UITEST using NUnit.Framework; using Xamarin.UITest; using Xamarin.UITest.Android; using Microsoft.Maui.Controls.UITests; #endif namespace Microsoft.Maui.Controls.ControlGallery.Issues { #if UITEST [Category(UI...
/** * Part of the tcp-moe project. * Property of aequabit. * Distributed under the Apache 2.0 License. */ using System; namespace tcp_moe_client.Classes { public class Events { public static void Client_WritePacket(UserClient sender, int size) { Debug.Log("[client] sent {0} byt...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using TypeMock.ArrangeActAssert; namespace Nucleo.DataMapper { [TestClass] public class MappingsTest { #region " Test Classes " protected class TestClass { public string Name { get; set; } } #endregion #region " Tests " [Test...
// Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using UnityEngine; using System.Collections; #nullable enable namespace TSKT { [CreateAssetMenu(fileName = "MusicSymbol", menuName = "TSKT/Music Symbol", order = 1023)] public class MusicSymbol : ScriptableObject { } }
using System.Linq; using Bogus; using FluentAssertions; using NUnit.Framework; using SocialCareCaseViewerApi.Tests.V1.Helpers; using SocialCareCaseViewerApi.V1.Boundary.Requests; namespace SocialCareCaseViewerApi.Tests.V1.Boundary.Request { [TestFixture] public class GetPersonRequestTests { private...
//------------------------------------------------------------------------------ // <自動產生的> // 這段程式碼是由工具產生的。 // // 變更這個檔案可能會導致不正確的行為,而且如果已重新產生 // 程式碼,則會遺失變更。 // </自動產生的> //------------------------------------------------------------------------------ namespace Sakei.Admin { public partial class Edit...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Infrastructure.Annotations; using System.Data.Entity.ModelConfiguration; using ServiciosProfesionales.Entities; namespace ServiciosProfesionales.DataContext.Configurations { public class ServicioEntityConfiguration : EntityTypeConfigurat...
using FluentValidation; namespace Cynosura.Studio.Core.Requests.Solutions { public class UpdateSolutionValidator : AbstractValidator<UpdateSolution> { public UpdateSolutionValidator() { RuleFor(x => x.Name).MaximumLength(50).NotEmpty(); RuleFor(x => x.Path).MaximumLength...
using System; namespace OpenHtmlToPdf { public sealed class PdfDocumentCreationFailedException : Exception { public PdfDocumentCreationFailedException(string error) : base(error) { } } }
using com.tinylabproductions.TLPLib.Data; using com.tinylabproductions.TLPLib.Functional; using UnityEngine; namespace com.tinylabproductions.TLPLib.Utilities { public static class MathUtils { public static Option<Vector2> LineIntersectionPoint( Vector2 ps1, Vector2 pe1, Vector2 ps2, Vector2 pe2 ) { ...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using Tools.Diagrams; ...
using System; using System.Collections.Generic; using System.Data.SQLite; using System.IO; using Xunit; using Xunit.Abstractions; using static Evolve.Tests.TestContext; namespace Evolve.Tests.Integration.Sqlite { public class MigrationTest { private readonly ITestOutputHelper _output; public ...
using Services.Serialization; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; using DataAccess.Interfaces; using Services; namespace AcademicPerformanceUI.ViewModels { public abstract class BaseViewModel<Enti...
namespace EasyNow.xUnit.Autofac { public struct AutofacTestScopes { public const string TestCollection = "TestCollectionLifetime"; public const string TestClass = "TestClassLifetime"; public const string Test = "TestLifetime"; } }
using Adamant.Tools.Compiler.Bootstrap.AST; using Adamant.Tools.Compiler.Bootstrap.Types; namespace Adamant.Tools.Compiler.Bootstrap.Semantics.Reachability.Graph { public class TempValue : StackPlace { private readonly IExpression expression; public ReferenceType ReferenceType { get; } ...
using EPiServer.Core; using EPiServer.DataAbstraction; using EPiServer.Shell.ObjectEditing; using EPiServer.Shell.ObjectEditing.EditorDescriptors; using System; using System.Collections.Generic; namespace Foundation.Features.Shared { [EditorDescriptorRegistration(TargetType = typeof(ContentData))] public clas...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using Moq; using SDM.Compulsory.Core; using SDM.Compulsory.Domain; using Xunit; namespace SDM.Compulsory.Test.xUnit { public class ReviewServiceTest { private Dictionary<int, Review> _reviews; ...
using UnityEngine.InputNew; using System.Collections; using Assets.Utilities; namespace UnityEngine.InputNew { public class Xbox360MacProfile : JoystickProfile { public Xbox360MacProfile() { var gamepad = new Gamepad(); AddDeviceName("Gamepad"); AddSupportedPlatform("OS X"); SetMappingsCount(gam...
using Slipstream.Shared.Lua; namespace Slipstream.Components.JustGiving.Lua { public interface IJustGivingInstanceThread : ILuaInstanceThread { } }
using System; using UnityEditor; using UnityEngine; namespace MagiCloud.KGUI { /// <summary> /// 按钮的自定义触发 /// </summary> [CustomEditor(typeof(KGUI_ButtonCustom))] [CanEditMultipleObjects] public class KGUI_ButtonCustomEditor : Editor { private GUIStyle style; //public Seri...
using System; using System.IO; using System.Linq; using FluiTec.DatevSharp.Rows.AddressRow; using FluiTec.DatevSharp.Rows.BookingRow; using FluiTec.DatevSharp.Rows.TermsOfPaymentRow; using Newtonsoft.Json; namespace FluiTec.DatevSharp { /// <summary> A data categories. </summary> public sealed class DataCate...
// Code From: Brackeys Youtube: https://www.youtube.com/channel/UCYbK_tjZ2OrIZFBvU6CCMiA using UnityEngine; public class PlayerCollision : MonoBehaviour { public Playermovement movement; void OnCollisionEnter(Collision collisionInfo) { if (collisionInfo.collider.tag == "opstacle") ...
using System; using System.Collections.Generic; namespace JasonsMedRef.SqlServerDrugDb { public partial class PharmaClass { public PharmaClass() { DrugPharmaClassXref = new HashSet<DrugPharmaClassXref>(); } public int Id { get; set; } public string Name { g...
using System; using System.Drawing; using System.IO; using System.Security.Policy; using System.Threading.Tasks; using Amazon.S3; using Amazon.S3.Transfer; namespace GotTalent_API.Utils { public class S3Util { public static void UploadToS3(IAmazonS3 s3Client, string bucketName, string key, Stream strea...
using Dahomey.Json.Attributes; using System; using System.Numerics; using System.Text.Json; using System.Text.Json.Serialization; namespace ch1seL.TonNet.Client.Models { /// <summary> /// Not described yet.. /// </summary> public class ParamsOfIteratorNext { /// <summary> /// Iterat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class pauseMenuPanelScript : MonoBehaviour { public Image panel; public Text text; public bool isPause; // Use this for initialization void Start () { } // Update is called once per frame void Upda...
namespace Yuu.Ini { /// <summary> /// Represents a INI comment node. /// </summary> public interface IIniComment : IIniNode { /// <summary> /// Gets the Comment string. /// </summary> string Value { get; set; } } }
using PizzaBox.Domain.Models.Pizzas; using Xunit; namespace PizzaBox.Testing.Tests { public class PizzaTest { [Fact] public void Test_Pizza_Price() { //subject under test var sut = new MeatPizza(); //actual var act = sut.PizzaPrice(); //assert Assert.Equal(act, 12.5m...
using System; using System.Text; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; namespace SheepIt.Api.Infrastructure.Authorization { public class SingleUserAuthenticationSettings { public static SingleUserAuthenticationSettings FromConfiguration(IConfiguration configura...
using System; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using UnityDebug = UnityEngine.Debug; using UnityObject = UnityEngine.Object; namespace UniRate.Debug { public static class RateDebug { #region <<---------- Initializers ---------->> static RateDebug() { ...
using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Abp.Extensions; using Microsoft.Owin.Security; namespace Abp.Owin.Authentication { public class SsoAuthenticationOptions : AuthenticationOptions { public const string DefaultCookieName = "sso.cookie"; public ...
using UnityEngine; public class WaypointMovement : MonoBehaviour { [SerializeField] private Transform _path; [SerializeField] private float _speed = 2; private Transform[] _points; private int _currentIndex; private void Start() { _points = new Transform[_path.childCount]; f...
using CodingTrainer.CSharpRunner.CodeHost; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodingTrainer.CSharpRunner.TestingCommon { public abstract class CodeHostTestBase { #region Helpers pr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace GRA.Data.Model { public class Drawing : Abstract.BaseDbEntity { [Required] public int DrawingCriterionId { get; set; } public DrawingCriterion DrawingCriterion { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using ServerBrowser.Core; using ServerBrowser.Game; using ServerBrowser.Game.Models; using ServerBrowser.UI; namespace ServerBrowser.Presence { /// <summary> /// Manages Rich Presence integr...
using System.Diagnostics; using System.Linq; namespace Adeotek.DevToolbox.Common { public static class Helpers { /// <summary> /// Check if process has another instance running /// </summary> /// <param name="processName">Name of the process to be checked</param> /// <r...
/* JetBrains2.cs -- * Ars Magna project, http://arsmagna.ru * ------------------------------------------------------- * Status: poor */ #if WINMOBILE || PocketPC using System; #pragma warning disable 1591 // ReSharper disable UnusedMember.Global // ReSharper disable UnusedParameter.Local // ReSharper disable Me...
// Copyright (c) 2020 Yann Crumeyrolle. All rights reserved. // Licensed under the MIT license. See LICENSE in the project root for license information. using System; namespace JsonWebToken.Internal { /// <summary> /// Constants for JsonWebKeyUse (sec 4.2) /// http://tools.ietf.org/html/rfc7517#section-4 ...
using System; namespace webapif.Models.entidades { /// <summary> /// Clase que contiene los resultados de la exploracio genera que se realiza sobre el cuerpo humano /// </summary> public class ExploracionGeneral { public virtual int idExploracionGeneral { get; set; } // clave primaria ...
using FCP.Util; namespace FCP.Core { /// <summary> /// FCP结果基类 /// </summary> /// <typeparam name="TResultType"></typeparam> public abstract class FCPResult<TResultType> : FCPResult<TResultType, object> { #region 构造函数 protected FCPResult() { } ...
using NodeCanvas.Framework; using Sirenix.OdinInspector; using Sirenix.Serialization; namespace NodeCanvas.Editor { public class TaskSO : SerializedScriptableObject { [OdinSerialize] public Task m_节点数据; } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using CsQuery.Utility; using CsQuery.ExtensionMethods; using CsQuery.ExtensionMethods.Internal; using CsQuery.Engine; using CsQuery.Implementation; namespace CsQuery { public partial class CQ { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections; using OpenLiveWriter.CoreServices; using OpenLiveWriter.HtmlEditor ; using mshtml ; namespace OpenLiveWriter.PostEditor.Tables { intern...
using TaskoMask.Application.Share.Helpers; using System.Threading.Tasks; using TaskoMask.Application.Share.ViewModels; using TaskoMask.Application.Share.Dtos.Workspace.Boards; using System.Collections.Generic; using TaskoMask.Application.Core.Commands; using TaskoMask.Application.Common.Base.Services; namespace Tasko...
namespace AngleSharp.Css.Parser { using AngleSharp.Css.Dom; using AngleSharp.Css.Values; using AngleSharp.Text; using System; using System.Collections.Generic; static class GridParser { public static ICssValue ParseGridTemplate(this StringSource source) { var pos...
using Base.Platforms; using PP_Parser.Parser; namespace PhoenixPoint.Common.Levels.Params { public class GeoscapeGameParams : PhonixBaseObjectBaseValue { public TacticalGameResult LastTacticalGameResult { get; set; } public PhoenixObjectID Difficulty { get; set; } public bool TutorialE...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; namespace Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mailjet.Client { public class ResourceId { public enum ResourceIdType { Alphanumeric, Numeric, } public ResourceIdType Type { g...