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using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Touhou.Judgements; namespace osu.Game.Rulesets.Touhou.Objects { /// <summary> /// Used only for hit-sounds purposes. Will no affect combo/score. /// </summary> public class SoundHitObject : TouhouHitObject { public override Judgem...
using System; namespace Lykke.Service.Stellar.Api.Core.Domain.Transaction { public class TxHistory { public string FromAddress { get; set; } public string ToAddress { get; set; } public string AssetId { get; set; } public long Amount { get; set; } public string Hash...
using Infrastructure.Commands; namespace eShop.Configuration.Setup.Entities.Ordering.Commands { public class Seed : StampedCommand { } }
// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using Microsoft.VisualStudio.Text; using VsChromium.ChromiumEnlistment; using VsChromium.Core.Files; namespace VsChromium.Features.ChromiumCodin...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace DotNetty.Buffers.Tests { using System; using System.Threading.Tasks; using Xunit; public partial class ReadOnlyByteBufferStreamTests { ...
@{ ViewBag.PageTitle = PopForums.Resources.EmailUsers; Layout = "~/Areas/PopForums/Views/Admin/AdminMaster.cshtml"; } <h1>@PopForums.Resources.EmailUsers</h1> @if (ViewBag.Result != null) {<p class="bg-danger callout">@ViewBag.Result</p>} @using (Html.BeginForm()) { <div role="form"> <div class...
using System.Collections.Generic; using UnityEngine; namespace Edgar.Unity { /// <summary> /// Base class for room in a level graph. /// </summary> public abstract class RoomBase : ScriptableObject { /// <summary> /// Position of the room in the graph editor. /// </summary>...
namespace Service.Contract { public class MovieContract : ProviderContract { public override bool UserCheck(IUser user) { return base.UserCheck(user); } public override bool PreContract(IUser user, IGoods goods) { return true; } public override bool...
[UsesVerify] public class LinesScrubberTests { [Fact] public Task ScrubLinesContaining() { var settings = new VerifySettings(); settings.ScrubLinesContaining("c", "D", "F"); return Verify( settings: settings, target: @"a b c D e f"); } ...
using System; public abstract class Elem { public abstract Type getType<T>(); } public sealed class TextElem : Elem { public override Type getType<T>() { return typeof(T); } } public class OtherTextElem : Elem { public sealed override Type getType<T>() { return typeof(T); ...
namespace GW2BuildLibrary { /// <summary> /// The available professions. /// </summary> public enum Profession : byte { None = 0, Guardian = 1, Dragonhunter = (TemplateHelper.HeartOfThorns << 4) | Guardian, Firebrand = (TemplateHelper.PathOfFire << 4) | Guardian, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UniRx; public class Legislator : MonoBehaviour { // Start is called before the first frame update private void Awake() { } void WatchGameEnd() { GameEvents.Sigton.onGameEnd += () => { ...
//----------------------------------------------------------------------- // <copyright company="CoApp Project"> // Copyright (c) 2010-2012 Garrett Serack and CoApp Contributors. // Contributors can be discovered using the 'git log' command. // All rights reserved. // </copyright> // <license> // ...
using FluentAssertions; using SqlFu.Mapping.Internals; using Xunit; namespace Tests.Mapping { public class MapperFactoryTests { private MapperFactory _sut; public MapperFactoryTests() { _sut = Setup.MapperFactory(); } [Fact] public void same_reader...
using System; using System.Net.Http; using System.Threading.Tasks; using VetMarkets.Business.Services.Contracts; using VetMarkets.Data.Services; using VetMarkets.Models.ApiResponse; namespace VetMarkets.Business.Services { public class MagazineBusinessService : IMagazine { private VetMarkets.Data.Serv...
using System; using System.Collections.Generic; using System.Linq; using Castle.DynamicProxy; using ThirdPartyExtension.LockService; namespace ThirdPartyExtension { public class LockerInterceptor : IInterceptor { private readonly ISysLog _log; public LockerInterceptor(ISysLog log) { ...
using Models.CLEM.Resources; using System; using System.Collections.Generic; using System.Linq; using DocumentFormat.OpenXml.Spreadsheet; using DocumentFormat.OpenXml.Packaging; namespace Reader { public partial class IAT { /// <summary> /// Fodder pools used in the simulation. /// Key...
using Manufaktura.Controls.Extensions; using Manufaktura.Controls.Model; using Manufaktura.Controls.WinForms; using Manufaktura.Music.Model; using Manufaktura.Music.Model.MajorAndMinor; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threadin...
namespace StackFlow.Controllers { /// <summary> /// AggregateController has a bunch of controllers /// </summary> public class AggregateController : IController { private readonly IController[] _BabyControllers; public void Initialize(IStackFlowForm form) { for (...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; namespace Microsoft.AspNetCore.Server.Kestrel.Core.Features { /// <summary> /// Feature for efficiently handling connection time...
using System.Collections.Generic; namespace Chest.Client.Models.Responses { /// <summary> /// Response model to get all localized values by locale /// </summary> public class GetLocalizedValuesByLocaleResponse { /// <summary> /// Localized values as a flat object ...
using Plugin.Battery.Abstractions; using UIKit; using Foundation; namespace Plugin.Battery { /// <summary> /// Implementation for Battery /// </summary> public class BatteryImplementation : BaseBatteryImplementation { NSObject batteryLevel, batteryState; /// <summary> /// D...
using System; namespace GraduatedCylinder { public class Time : Dimension, IDimension<TimeUnit>, IEquatable<Time>, IComparable<Time> { public Time(double value, TimeUnit units) : base(value, units) { } public T...
using System.IO; using System.Threading.Tasks; namespace Documentor.Services { public interface ICacheManager { DirectoryInfo GetCacheDirectory(); Task SaveToCacheAsync(string cachename, string cache); Task<string> LoadFromCacheAsync(string cachename); void ClearCache(); ...
namespace RobloxFiles.DataTypes { public class NumberSequenceKeypoint { public readonly float Time; public readonly float Value; public readonly float Envelope; public override string ToString() { return $"{Time} {Value} {Envelope}"; } publi...
using System; using System.IO; using System.Text; using UnityEngine; using UnityEngine.UI; namespace BeatThat.Serializers.Examples { /// <summary> /// Another simple example just uses async read call /// </summary> public class Examples_JsonReader_Async : MonoBehaviour { [Serializable] ...
using System.Collections.Generic; namespace MyVSTSFunction { public class WorkItemList { public int count { get; set; } public List<Value> value { get; set; } } }
#region License // // Разработано: Коротенко Владимиром Николаевичем (Vladimir N. Korotenko) // // email: koroten@ya.ru // // skype:vladimir-korotenko // // https://vkorotenko.ru // // Создано: 20.06.2020 9:51 #endregion using System; namespace NAddressGen.Code { public class Parent { public Guid A...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Buffers; using System.Buffers.Binary; using System.Diagnostics; using System.IO; using System.Net.Sockets; using System.Text; using System.Threading; using System.Thread...
@using VendorAndOrderTracker.Models; <h1>List of Vendors</h1> <p>Here is a list of all of your current vendors:<p> @if (Model.Count == 0) { <p>No vendors added yet.</p> } else { <ul> @foreach (Vendor vendor in Model) { <li><a href="/vendors/@vendor.Id">@vendor.Name</a></li> } </ul> } <a href="/...
using Xunit; namespace TodoList { public class TodoControllerTests { [Fact] public void CanAddItems() { var repo = new MemoryRepository(); var todo = new TodoList(repo); var controller = new TodoController(todo); controller.Input("add it...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using RazorSharp.Interop.Utilities; using RazorSharp.Memory.Pointers; namespace RazorSharp.Interop { public static partial class Functions { /// <summary> /// Provides methods for dynamic function invocation. /// ...
using System.Collections.Generic; using NCR.Internal; namespace NCR.Models { /// <summary> /// 运算结果 /// </summary> public class ComputeResult { public ComputeResult() { Infos = new List<ComputeResultInfo>(); } /// <summary> /// 是否命中 /// <...
using System; using System.Collections; using System.Collections.Generic; using Whathecode.System.Algorithm; namespace Whathecode.System.Algorithm.Interpolation { /// <summary> /// A collection of key points to be used by AbstractInterpolation. /// The key points are accessible by index. /// </summary> /// <typ...
using Foundation; using System; using UIKit; using JASidePanels; namespace TechTalk.iOS { public partial class MainMenuViewController : JASidePanelController { public MainMenuViewController (IntPtr handle) : base (handle) { } public override void AwakeFromNib() { ...
namespace ErsatzTV.Core.Domain.Filler; public enum FillerMode { None = 0, Duration = 1, Count = 2, Pad = 3 }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Wyszukiwarka { public class Flight { private string carrier; private string departure_time; private string departure_city; private string stops; pri...
using System; using SqlRepo.Model; namespace GettingStarted.SqlServer.Shared { public class ToDo : Entity<int> { public DateTime CreatedDate { get; set; } public bool IsCompleted { get; set; } public string Task { get; set; } } }
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Options; using Newtonsoft.Json; using TeamBins.Common; using TeamBins.Common.ViewModels; using TeamBins.Infrastrucutre; using TeamBins.Infrastrucutre.Filters; usin...
namespace InfoReaderPlugin.I18n { public interface ILanguageFileUpdater: ILanguageFileWriter { bool NeedUpdate(string languageId); } }
using Amplify.Web.Custom.Services; using Umbraco.Web.Mvc; using Umbraco.Web.PublishedModels; namespace Amplify.Web.Custom.Controllers { public class BaseController : RenderMvcController { protected readonly SiteConfig SiteConfig; public BaseController(ISiteService siteConfigService) {...
using System; using System.Text; class AnyBaseSToAnyBaseD { static void Main() { Console.WriteLine("Enter a numeral system base 's': "); int sBase = int.Parse(Console.ReadLine()); Console.WriteLine("Enter a numeral system base 'd': "); int dBase = int.Parse(Console.ReadLine());...
using System; using SFA.DAS.Reservations.Domain.Entities; namespace SFA.DAS.Reservations.Functions.LegalEntities.AcceptanceTests { public class TestData { public AccountLegalEntity AccountLegalEntity { get; set; } public Course Course { get; set; } public Guid ReservationId { ...
using GDAPI.Application.Editors.Delegates; namespace GDAPI.Application.Editors.Actions.EditorActions { /// <summary>Represents an editor action that changes the value of a <see langword="double"/> property.</summary> public abstract class DoubleEditorAction : EditorActionNewOldValue<double> { /// ...
@using Peachpie.AspNetCore.Mvc; @{ ViewData["Title"] = "Home Page"; } <h1>Razor View</h1> @Html.Php("test.php")
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Acs3; using Acs7; using AElf.Contracts.CrossChain; using AElf.Contracts.MultiToken.Messages; using AElf.Contracts.ParliamentAuth; using AElf.Contracts.TestBase; using AElf.CrossChain; using AElf.Cryptography.ECDSA; us...
using System; using System.Collections.Generic; namespace MassiveKnob.Plugin.SerialDevice { [MassiveKnobPlugin] public class MassiveKnobSerialDevicePlugin : IMassiveKnobDevicePlugin { public Guid PluginId { get; } = new Guid("276475e6-5ff0-420f-82dc-8aff5e8631d5"); public string Name { get...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using FluentValidation; using GraphQL; using VerifyXunit; using Xunit; #region QueryTests [UsesVerify] public class QueryTests { [Fact] public Task RunInputQuery() { var field = new Query().GetField("inputQuery...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ISAAR.MSolve.Matrices; using ISAAR.MSolve.Solvers.Interfaces; using ISAAR.MSolve.Matrices.Interfaces; using System.Threading; using System.Threading.Tasks; using System.IO; using System.Diagnostics; namespace ISAAR.MSolve.Solv...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.Text; using System.Threading; namespace System.Web...
using System; using System.Text; namespace Clarity.Common.CodingUtilities.Sugar.Extensions.Common { public static class ExceptionExtensions { public static string GetCompleteMessage(this Exception ex) { var builder = new StringBuilder(); var currentEx = ex; ...
using System; using UnityEngine; public class GrenadeClient : MonoBehaviour { public GameObject geometry; public SpatialEffectTypeDefinition explodeEffect; public SoundDef bounceSound; [NonSerialized] public bool exploded; [NonSerialized] public int bounceTick; }
using System; using Xunit; using Xunit.Extensions; using Xunit.Abstractions; using SafelyUnsafe; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using static test.Platform; namespace test { public unsafe partial class UnsafeExtraTest { [Fact] public void ElementOf...
using System; #nullable enable namespace EventStore.Client { /// <summary> /// The exception that is thrown when <see cref="System.Net.EndPoint"/> discovery fails. /// </summary> public class DiscoveryException : Exception { /// <summary> /// The configured number of discovery attempts. /// </summary> pub...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DgInitEFCore { /// <summary> /// EF Core 入门 /// https://docs.microsoft.com/zh-cn/ef/core/get-started/?tabs=netcore-cli /// /// </summary> public ...
using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using PrimeInputActions; using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch; public static class InputUtils { public const float DoubleClickThresholdInSeconds = 0.3f; public static EKeyboardModifier GetCurrent...
using System; using System.Collections.Generic; using System.Text; namespace AssignmentOne.Interfaces { public interface IGeometricalThings { public float GetArea(); public float GetPerimeter(); } }
using ExtendedXmlSerializer.ContentModel.Format; using ExtendedXmlSerializer.Core.Sources; namespace ExtendedXmlSerializer.ContentModel { sealed class GenericReaderAdapter<T> : IReader { readonly IReader<T> _serializer; public GenericReaderAdapter(IReader<T> serializer) => _serializer = serializer; ...
using System; using System.Collections.Generic; using System.Text; namespace ManiaPlanetSharp.GameBox.Classes.Map { public class GbxCustomMusicClass : Node { public FileReference CustomMusic { get; set; } } public class GbxCustomMusicClassParser : ClassParser<GbxCustomMusicCla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Oni.Utilities { public class CheckValue { public static void NotNullOrEmpty<T>(Action action, T value) { if (value == null || IsEmptyString(value)) ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Text; namespace Microsoft.Protocols.TestTools.StackSdk.RemoteDesktop.Rdpedyc.Utility { internal class ParamValidator { intern...
using System; namespace Mono.Debugger.Soft { public class VMDeathEvent : Event { public VMDeathEvent (VirtualMachine vm, int req_id) : base (EventType.VMDeath, vm, req_id, -1) { } } }
using HoloToolkit.Unity.InputModule; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GetHigh : MonoBehaviour, IInputClickHandler { public GameObject objHigh; private Vector3 high=Vector3.zero; public Vector3 High { get { if(!isCl...
namespace SheepReaper.GameSaves.Klei.Schema.Oni { public class WorldDetail { public int GlobalNoiseSeed { get; set; } public int GlobalTerrainSeed { get; set; } public int GlobalWorldLayoutSeed { get; set; } public int GlobalWorldSeed { get; set; } public object[] Overwo...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Microsoft.Azure.II...
using Nancy; using OmniSharp.Solution; namespace OmniSharp.ReloadSolution { public class ReloadSolutionModule : NancyModule { public ReloadSolutionModule(ISolution solution) { Post["/reloadsolution"] = x => { solution.Reload(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace JasterValidate { public class RulesetEntry { public string Name { get; set; } public IList<string> Params { get; set; } public RulesetEntry() { this.Params...
using Assertive.Interfaces; namespace Assertive.Analyzers { internal class FriendlyMessage { internal FriendlyMessage(string? message, IFriendlyMessagePattern pattern) { Message = message; Pattern = pattern; } public string? Message { get; set; } public IFriendlyMessagePattern Pat...
namespace EA.Iws.Core.TransitState { using System; using Shared; using TransportRoute; public class TransitStateData { public Guid Id { get; set; } public CountryData Country { get; set; } public CompetentAuthorityData CompetentAuthority { get; set; } public Entr...
using System; namespace Clipboard_History.DL { class ClipObject { public DateTime Time { get; set; } public string Content { get; set; } } }
using System.ComponentModel; using System.Runtime.CompilerServices; using System.Windows.Controls; using System.Windows.Media; using FacePalm.Annotations; namespace FacePalm { public abstract class LineBase : IGeometryObject, INotifyPropertyChanged { private string _des...
using System; using System.Collections.Generic; using System.Text; namespace DurableFileProcessing.Tests.ActivityFunctions { public class HashGeneratorTests { public class RunMethod : HashGeneratorTests { } } }
using IdentityServer4.Models; using IdentityServer4.Postgresql.Mappers; using Xunit; namespace IdentityServer4.Postgresql.UnitTests { public class PersistedGrantMapperTests { [Fact] public void PersistedGrantAutomapperConfigurationIsValid() { var model = new PersistedGrant(...
// DigitalesSchaufenster (C) 2020 DIH-OST using System; namespace WebRestApi.Helper { /// <summary> /// <para>Helper for processing images</para> /// Klasse ImageHelper. (C) 2019 FOTEC Forschungs- und Technologietransfer GmbH /// </summary> public static class ImageHelper { pu...
namespace Stats.Config { public class ConfigurationItemData { public ConfigurationItemData(ItemData itemData, bool enabled, int criticalThreshold, int sortOrder) { ItemData = itemData; Enabled = enabled; CriticalThreshold = criticalThreshold; Sort...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace tspHandler { public static partial class tspProcessor { private const string reserved_lazyLoad = "reserved_lazyLoad"; public static HtmlDocumentFacade ProcessLazyElements(this HtmlDocumentFacade d...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Domain.Repositories; using Domain.Entities; using Domain.Entities.Interfaces; using Domain.Entities.Roles; using Microsoft.EntityFrameworkCore; using Domain.UseCase.UserServices; using Domain.ViewModel.Users; namespace Infra.Datab...
 // ReSharper disable UnusedMember.Global namespace TextrudeInteractive.Monaco.Messages { /// <summary> /// Sent TO Monaco to set up initial formatting /// </summary> public record Setup : MonacoMessages { public Setup(bool isReadOnly, string format) { IsReadOnly =...
using CompleteProject; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemMagnet : MonoBehaviour { public float speed; EmotionManager emotionManager; public Transform player; public PlayerHealth playerHealth; public bool moving; // Use this f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebDemo.Infrastructure.ModelMetadata { public interface ModelMetadataConvention { void Apply(System.Web.Mvc.ModelMetadata metadata); } }
using System; using System.Collections.Generic; using System.Drawing; namespace gvaduha.Common { public struct BBox { public int Top { get; set; } public int Left { get; set; } public int Bottom { get; set; } public int Right { get; set; } public BBox(int top, int left,...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using System.Linq; namespace UniRx.Tests { [TestClass] public class ObservableConcatTest { [TestMethod] public void Concat() { var a = Observable.Range(1, 5, Scheduler.Th...
using System.Text.RegularExpressions; using Potato.Net.Protocols.Objects; namespace Potato.Net.Protocols.CallOfDuty.Objects { public interface ICallOfDutyObject { NetworkObject Parse(Match match); } }
using System; using System.Collections.Generic; using System.Linq; namespace BizHawk.Emulation.Common { /// <summary> /// A generic implementation of IEmulatorService provider that provides /// this functionality to any core. /// The provider will scan an IEmulator and register all IEmulatorServices //...
/// <summary> /// <para> /// This struct represents a parsed user input in prompt app. /// TODO Unify this structure with the predefined commands in /// the prompt app. Then it maybe better should be a class rather /// than a struct. /// </para> /// </summary> public struct PromptCommand { public readonly string c...
using System.Collections.Generic; using KDBush; namespace BojkoSoft.Transformations.ControlPoints { internal class BGS1970K9 : ControlPointsClass { public BGS1970K9() : base() { this.InitPoints(); this.InitTree(); } internal void InitPoints() { ...
namespace EA.Iws.Domain { using System; using Prsd.Core; public class Percentage { public decimal Value { get; private set; } protected Percentage() { } public Percentage(decimal value) { if (value > 100) { throw...
@* *@ <div class="col-lg-3"> <div class="alert alert-info"> <h6>@ViewBag.User</h6> </div> </div>
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Ratchet.Audio { public abstract class RecordingClient { public abstract int ChannelCount { get; } public abstract Type Format { get; } public abstract uint SampleRate { get; } publi...
using System; namespace CondeJem2020Qualify { public class ConsoleInputProvider: IInputProvider { public string ReadLine() { return Console.ReadLine(); } } }
// // Copyright (c) .NET Foundation and Contributors // See LICENSE file in the project root for full license information. // using Mono.Cecil; using System; namespace nanoFramework.Tools.MetadataProcessor.Core.Extensions { internal static class TypeDefinitionExtensions { public static bool IncludeInS...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading; using System...
using System; using System.ComponentModel.Design; using System.Diagnostics; using System.Runtime.InteropServices; using Microsoft.VisualStudio; using Microsoft.VisualStudio.Shell; using Microsoft.VisualStudio.Shell.Interop; using Xamarin.Forms.Player.Diagnostics; namespace Xamarin.Forms.Player { [PackageRegistration...
using System; using System.ComponentModel.Composition; using BattleInfoPlugin.Models.Repositories; using BattleInfoPlugin.ViewModels; using BattleInfoPlugin.Views; using BattleInfoPlugin.Models; using Grabacr07.KanColleViewer.Composition; namespace BattleInfoPlugin { [Export(typeof(ILocalizable))] [Export(typ...
using class02.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace class02.Controllers { //route https://localhost:5001/api/orders [Route("api/[controller]")] [ApiController] ...
namespace SD { public class Sd { static public void F (bool b) { } } } namespace Foo { using SD; partial class Bar { delegate void f_t (bool b); f_t f = new f_t (Sd.F); } } namespace Foo { partial class Bar { public Bar () {} static void Main () { if (new Bar ().f == null) throw new System.E...
 using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace Bonsai.Designer { /// <summary> /// Emits inputs events for the editor. /// </summary> public class BonsaiInput : IDisposable { private readonly GenericMenu nodeTypeSelectionMenu = new Gen...
using Microsoft.Xna.Framework.Graphics; using Xen2D; namespace PlatformerXen { public enum TexId : int { [ContentIdentifier( "sprites\\gem" )] Gem, [ContentIdentifier( "tiles\\blockb0" )] BlockB0, [ContentIdentifier( "sprites/player/idle" )] Player_Id...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Xunit; namespace AustrianTvScrapper.Services.IO { public class OrfTvSeriesSubscriptionReaderWriterTests { [Fact] public void ReadWrite() { var data = new List<OrfTvSeriesSubscription>()...
using System; using MovementNEW; using ScriptableDialogueSystem.Editor.DialogueTypes; using UnityEngine; namespace Pages { public class Page : DialogueObject, IInteract { [Header("Page Information")] [SerializeField] private int _pageClass; [SerializeField] private bool _pureEvil; ...