content stringlengths 23 1.05M |
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/*
* Apteco API
*
* An API to allow access to Apteco Marketing Suite resources
*
* OpenAPI spec version: v2
* Contact: support@apteco.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*/
using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Collections;
using S... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using CommonSuite;
namespace T8SuitePro
{
public partial class frmBitmaskViewer : DevExpress.XtraEditors.XtraForm
{
... |
using CozyPoker.Engine.Model;
using CozyPoker.Engine.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CozyPoker.Client.Core
{
// 计算24的游戏,如果无解,答案的字符串为"no"
public class Game24Calc
{
List<Card> cs;
// 新开游戏,得到四... |
namespace MassTransit.GrpcTransport.Topology
{
public interface IRoutingKeyFormatter
{
/// <summary>
/// Format the routing key for the send context, so that it can be passed to RabbitMQ
/// </summary>
/// <typeparam name="T">The message type</typeparam>
/// <param name=... |
using System;
using NUnit.Framework;
namespace MadReflection.Rupture.Tests
{
[TestFixture]
public class DBNullExtractor_Tests
{
private readonly ValueExtractor _extractor = ValueExtractor.Create(config =>
{
config.UseNullTester(obj => obj is DBNull);
});
[TestCase]
public void Extract_Int32_Throws_O... |
#region Copyright Syncfusion Inc. 2001-2021.
// Copyright Syncfusion Inc. 2001-2021. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// applic... |
using UnityEngine;
public class KeyToggleObjectUtility : MonoBehaviour {
public GameObject go;
public KeyCode key;
private void Update () {
if (Input.GetKeyUp(key))
go.SetActive(!go.activeSelf);
}
}
|
using Ding.Offices.Excels.Enums;
namespace Ding.Offices.Excels.Models
{
/// <summary>
/// Excel 导出参数
/// </summary>
/// <typeparam name="T"></typeparam>
public class ExportParams<T> : ExcelBaseParams<T>
{
/// <summary>
/// 标题
/// </summary>
public string Title {... |
using System.Text;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace Cisco.DnaCenter.Api.Data
{
/// <summary>
/// ProvisionResponseProvisioningTasks
/// </summary>
[DataContract]
public class ProvisionResponseProvisioningTasks
{
/// <summary>
/// Initializes a new instance of th... |
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using Chankiyu22.DialogueSystem.Dialogues;
namespace Chankiyu22.DialogueSystem.Plots
{
[CustomEditor(typeof(Plot))]
public class PlotEditor : Editor
{
public bool isEditorWindow = false;
public Rect viewportRe... |
using AdminApprovalBack.Models;
using Common;
using Data.Entity.Approval;
using Microsoft.AspNetCore.Mvc;
using Service;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AdminApprovalBack.Controllers.Approval
{
/// <summary>
/// 单个信息
/// 如身份证件信息、电话... |
using Assets.NetPeer;
using Assets.NetPeer.ServerCommand;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
public class processInput : MonoBehaviour
{
ServerCommandHandler handler;
//public GameObject presentationScreen;
// Start is cal... |
namespace TourTracker
{
using System;
using System.Linq;
using FluentAssertions;
using Xunit;
public class LogBookFacts
{
private readonly LogBook testee;
public LogBookFacts()
{
this.testee = new LogBook();
}
[Fact]
public void Cre... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Toolkit.Uwp.SampleApp.Models;
using Windows.UI.Xaml;
namespace Microsoft.Toolkit.Uwp.SampleApp.Shared.Triggers
{
public class PaneStateTrigger : StateTriggerBase
{
#region Property: Binding
public static readonly D... |
namespace VietOCR.NET
{
partial class BulkDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <p... |
using Microsoft.Extensions.DependencyInjection;
using QB.Application.Interfaces.InfrastuctureServices;
namespace QB.External.Rest.Service.Extensions
{
public static class DependencyRegistrationExtensions
{
public static IServiceCollection RegisterExternalRestServiceDepenencies(this IServiceCollection ... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Diagnostics;
#if USE_MDT_EVENTSOURCE
using Microsoft.Diagnostics.Tracing;
#else
using System.Diagnostics.Tracing;
#endif
using System.Text;
using Address =... |
using System;
namespace AluraCar.Model
{
public class Agendamento
{
public Veiculo Veiculo { get; set; }
public string Nome { get; set; }
public string Email { get; set; }
public string Telefone { get; set; }
public DateTime Data { get; set; } = DateTime.Today;
... |
namespace ConsoleBackEnd
{
/// <summary>
/// Interface for classes able to parse user input into a registered command with parameters array.
/// </summary>
public interface IConsoleCommandParser
{
IConsoleCommandParseResult Parse(string commandRepr);
}
} |
// TestManager
using ClubPenguin.Choreography;
using Disney.Kelowna.Common;
using Disney.LaunchPadFramework;
using Disney.MobileNetwork;
using UnityEngine;
public class TestManager : MonoBehaviour
{
public GameObject Cannon;
public GameObject Firee;
public GameObject Firer;
public InteractionDefinition Interact... |
using System;
using System.Collections.Generic;
using System.Linq;
using Skipy.Core;
using Skipy.Core.DTO;
using Spectre.Console;
using Spectre.Console.Cli;
namespace Skipy.Commands
{
public class UpdateCommand : Command<Settings>
{
private readonly IUpdateProvider _updateProvider;
public... |
using System;
using Xunit;
namespace Eknowledger.Language.Xpress.Test
{
public class Compiler_UnaryExpressions : TestBase
{
public Compiler_UnaryExpressions() : base() { }
[Fact]
public void Compile_NegationOfBooleanFalseLiteral_ShouldCompileAndEvalTrue()
{
var co... |
using System;
namespace DepthChartManager.Helpers
{
public static class Contract
{
public static void Requires<TException>(bool condition, string message) where TException : Exception
{
if (!condition) throw Activator.CreateInstance(typeof(TException), message) as TException;
... |
using System;
using System.Threading;
using AoLibs.Navigation.Core.Interfaces;
using UIKit;
namespace AoLibs.Navigation.iOS.Navigation.Controllers
{
public class ArgumentNavigationTabBarViewController : UITabBarController, INavigationPage, INativeNavigationPage
{
internal static IDependencyResolver De... |
using System;
using System.Globalization;
namespace VNetDev.WmiQueryableCore.WqlTranslator.Extensions
{
internal static class DateTimeExtension
{
public static string ToDmtf(this DateTime date)
{
string str;
var utcOffset = TimeZoneInfo.Local.GetUtcOffset(date);
... |
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file, You can obtain one at https://opensource.org/licenses/MIT.
// Copyright (C) Leszek Pomianowski and WPF UI Contributors.
// All Rights Reserved.
using System;
using System.Windows;
using Sys... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MyApplication
{
public partial class ChangePasswordForm : Form
{
... |
using Bytes2you.Validation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using YoyoTournaments.Data.Contracts;
using YoyoTournaments.Models;
using YoyoTournaments.Services.Contracts;
namespace YoyoTournaments.Services
{
public class DivisionSe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Turret : MonoBehaviour
{
public Monster currentTarget = null;
public Transform missileStartTrans;
public float attackRange = 2f;
public float attackSpeed = 0.1f;
public GameObject missile = null;
publi... |
using LinqToGraphQL.Attributes;
using LinqToGraphQL.Attributes.Method;
using LinqToShopify.GraphQL.Admin.Context.App.Connections;
using LinqToShopify.GraphQL.Admin.Context.Common.Connections;
using LinqToShopify.GraphQL.Admin.Context.ProductCollection.Types.Product.Enum.Image;
using LinqToShopify.GraphQL.Admin.Context... |
namespace BaristaLabs.ChromeDevTools.RemoteInterface.ProtocolDefinition
{
/// <summary>
/// Interface that identifies definition classes.
/// </summary>
public interface IDefinition
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Jasper.Messaging.Logging;
using Jasper.Messaging.Runtime;
using Microsoft.ApplicationInsights;
using Microsoft.ApplicationInsights.DataContracts;
namespace Jasper.ApplicationInsights
{
public class ApplicationInsightsMetrics : IMetrics
{... |
using System;
using System.Collections.Generic;
using com.tinylabproductions.TLPLib.Functional;
using com.tinylabproductions.TLPLib.Utilities;
using GenerationAttributes;
using JetBrains.Annotations;
using pzd.lib.functional;
using Sirenix.OdinInspector;
using UnityEngine;
using Object = UnityEngine.Object;
namespace... |
namespace Phoenix.Core.Api.Infrastructure.Provision.Brokers.Loggings
{
public interface ILoggingBroker
{
void LogActivity(string message);
}
} |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Colorizer.Imaging
{
public class ColorHistogram
{
public int NumberOfBins { get; set; }
public double PerPixel { get; s... |
namespace ApiDogFood.WebClient
{
public static class Constants
{
public const string ApiBaseUri = "http://localhost:65104";
public const string SessionTokenKey = "SessionToken";
}
} |
using System.Linq;
using System.Reflection;
namespace UiBinding.Extensions
{
public static class MethodInfoExtensions
{
public static bool AnyParameters(this MethodInfo method) => method.GetParameters().Any();
public static bool IsParameterless(this MethodInfo method) => !method.AnyParameters... |
namespace CiSeCase.Core.Interfaces.Manager
{
public interface IHashManager
{
string GenerateHash(string value);
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace DiscordBotNew.Settings.Models
{
[ConfigFile("github.json")]
public class GithubRepos : Config
{
public string Username { get; set; }
public string Token { get; set; }
public Dictionary<ulong, st... |
namespace GodotHub.Core
{
public enum GodotOperatingSystem
{
Windows,
OSX,
X11,
LinuxServer,
LinuxHeadless
}
} |
using System.Collections.Generic;
using System.Linq;
namespace YetAnotherPacketParser
{
public class FormattedText
{
public FormattedText(IEnumerable<FormattedTextSegment> formattedTexts)
{
this.Segments = formattedTexts;
}
public IEnumerable<FormattedTextSegment> ... |
using System;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using CWG.API.Workflow.Data;
using CWG.API.Workflow.Data.Entities.Auth;
using CWG.API.Workflow.ServiceContracts.Auth;
using CWG.API.Workflow.ViewModels.Auth;
namespace CWG.API.Workflow.Services.Auth
{
public class AuthServic... |
using AGAsset.StdUtil;
using AGDevUnity.StdUtil;
using AGDev;
using AGDevUnity;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using AGAsset;
namespace AGDevUnity {
public class PrimitiveAUIntegrator : MonoBAUIntegrator, AssetUnitIntegrator {
public override AssetUnitIntegrator... |
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Input;
using System... |
using System;
class GreaterOfTwoValues_2
{
static void Main() // 100/100
{
string type = Console.ReadLine();
if (type == "int")
{
int num1 = int.Parse(Console.ReadLine());
int num2 = int.Parse(Console.ReadLine());
int greaterValue = GetGreater(num1, ... |
using Mono.Cecil;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace GuidPatch
{
class ReferenceAssemblyResolver : DefaultAssemblyResolver
{
public ReferenceAssemblyResolver(IEnumerable<FileInfo> references)
{
// Typically reference assemblies come in "... |
using NUnit.Framework;
using System;
using System.Threading.Tasks;
using TestBlazorApp.Clients;
using Microsoft.Extensions.DependencyInjection;
using System.Linq;
namespace TestBlazorApp.Tests
{
[TestFixture]
public class BlazorJsonTest
{
[Test]
public void WeatherForecastsTest()
{
using (var endpoint = n... |
namespace NeedForSpeed;
public class RemoteControlCar
{
private int battery;
private int distance;
public RemoteControlCar(int speed, int batteryDrain)
{
Speed = speed;
BatteryDrain = batteryDrain;
battery = 100;
distance = 0;
}
public int Speed { get; }
pu... |
namespace Nandaka.Core.Protocol
{
public interface IProtocolInfo
{
int MinPacketLength { get; }
int MaxPacketLength { get; }
int MaxDataLength { get; }
int AddressSize { get; }
int MinRegisterAddress { get; }
int MaxRegisterAddress { get; }
int MinimumRan... |
namespace OrderService
{
using System.Collections.Generic;
using MeetUp.Model;
public interface ICustomerOrderService
{
List<Customer_Order> GetNewOrders(int supplierId);
void SaveCustomerOrder(Customer_Order customerOrder);
}
} |
namespace PrinciplesAndDesignPatternExample
{
public class ExampleService : IExampleService
{
public Guid GenerateId()
{
return Guid.NewGuid();
}
public void CallSample(List<ISample> samples)
{
samples.ForEach(x => { });
}
}
}
|
using Entitas;
using Entitas.CodeGeneration.Attributes;
/// <summary>
/// How smooth the camera moves towards the local player
/// </summary>
[Game, Unique]
public sealed class CameraSmoothTimeComponent : IComponent
{
public float value;
}
|
namespace SteamConsoleHelper.Abstractions.Enums
{
public enum FakeService
{
SteamAuthenticationService,
}
} |
using System.Linq.Expressions;
namespace MyDAL.Core.Models.ExpPara
{
internal class ContainsInParam
{
internal bool Flag { get; set; }
internal ExpressionType Type { get; set; }
internal Expression Key { get; set; }
internal Expression Val { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shared.Entities
{
public class FeedItem
{
public FeedItem()
... |
namespace Conan.Plugin.NullGuard
{
using System.Collections;
public static class EnumerableExtensions
{
/// <summary>
/// Filters the elements of a given <paramref name="source"/> based on specified T1 and T2 types.
/// </summary>
public static IEnumerable OfType<T1, T2... |
using Ludiq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Bolt.Addons.Community.Fundamentals
{
[UnitCategory("Variables")]
[UnitShortTitle("Increment Variable")]
[RenamedFrom("Bolt.Addons.Community.Variables.Units.IncrementUnit")]
[... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InformationOrigin : ScriptableObject
{
[SerializeField]
protected string _name;
[SerializeField]
protected int id;
public virtual int GetCategory1() {
return -1;
}
public int ID
{
... |
using System.Collections.Generic;
namespace HttpReports.Monitor
{
/// <summary>
/// 响应错误状态监控
/// </summary>
public interface IErrorResponseMonitor : IMonitor
{
/// <summary>
/// 状态码列表
/// </summary>
IList<int> StatusCodes { get; set; }
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chess_Game
{
class Knight : Piece
{
public Knight(String colour) : base(colour)
{
Name = "N";
}
internal override bool validateMove(Move mo... |
using LetPortal.Core.Persistences;
namespace LetPortal.ServiceManagement.Options
{
public class CentralizedLogOptions
{
public DatabaseOptions Database { get; set; }
public string EntityLogName { get; set; } = "servicelogs";
}
}
|
namespace Igtampe.Colloquor {
partial class ColloquorChannelForm {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... |
namespace PivotalServices.Redis.Messaging
{
public class Message
{
public Message(string id = null, string body = null)
{
Id = id;
Body = body;
}
public string Id { get; set; }
public string Body { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Rivers.Collections
{
public class UndirectedEdgeCollection : EdgeCollection
{
public UndirectedEdgeCollection(Graph parentGraph)
: base(parentGraph)
{
}
/// <inheritdoc />
public ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.EnterpriseServices;
using System.Linq;
using System.Reflection.Emit;
using System.Runtime.InteropServices;
using System.Security.AccessControl;
using System.Security.Cryptography;
using System.Secu... |
//----------------------------------------------------------------------------------------------------------------------
// <copyright file="AutoHelpers.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <summary>Console UI Automation test helpers</summary>... |
using Cpp2IL.Core.Analysis.Actions.Base;
using Cpp2IL.Core.Analysis.ResultModels;
using Gee.External.Capstone.Arm64;
using Mono.Cecil.Cil;
namespace Cpp2IL.Core.Analysis.Actions.ARM64
{
public class Arm64RegCopyAction : BaseAction<Arm64Instruction>
{
private readonly IAnalysedOperand? _whatCopied;
... |
using System;
using Autofac;
using MassTransit.Autofac.StateMachineSagas.Sample.Elements;
using MassTransit.AutofacIntegration;
using MassTransit.Saga;
namespace MassTransit.Autofac.StateMachineSagas.Sample
{
class Program
{
static void Main()
{
var builder = new ContainerBuilder()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/* Stores all the data that is saved for one capture frame
* Contains Frisbee position, rotation, timestamp,
* forward speed (in m/s), rotation speed (in rpm)
* wasSeen is true when the frisbee was seen by cameras during the frame
* if... |
using System.Text.Json.Serialization;
using VRChatAPI.Interfaces;
namespace VRChatAPI.Objects
{
public class DownloadUrls : SerializableObjectAbstract
{
public string Sdk2 { get; set; }
[JsonPropertyName("sdk3-worlds")]
public string Sdk3Worlds { get; set; }
[JsonPropertyName("sdk3-avatars")]
public strin... |
using HSDRaw;
using HSDRaw.Common;
using HSDRaw.Melee.Pl;
using HSDRawViewer.Rendering;
using HSDRawViewer.Rendering.Renderers;
using HSDRawViewer.Rendering.Shapes;
using OpenTK;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
namespace HSDRawViewer.GUI.... |
// Copyright (c) KhooverSoft. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Khooversoft.Sql;
using Khooversoft.Toolbox;
using System;
using System.Data.SqlClient;
namespace MessageBroker.QueueDbRepository
{
public class ... |
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Windows.Input;
using System.Xml;
using TreeText.Model;
using TreeText.Util;
namespace TreeText.ViewModel
{
public class MainViewModel : NotificationObject
{
public ObservableCollection<Template> Templates { get; se... |
using Gameduino;
using System;
using System.Runtime.InteropServices;
namespace Sprites
{
public class Program
{
private static byte[] sprites = new byte[2001 * 4];
public static void Main()
{
GD2.Init();
GD2.Load(data);
// Pre-calculate the sprite ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Web.Http;
namespace QBitNinja
{
public class UpdateChainListener : IDisposable
{
IDisposable _Subscription;
public UpdateChainListener()
... |
using System;
using TwitchLib.Client.Models;
namespace Twitcher.Controllers.Parameters
{
public class StringParameterProvider : IParameterProvider<string>
{
public string ParseParameter(string parameter, ChatMessage message) => parameter;
}
} |
using System;
using System.Collections;
namespace DeployLib
{
public static class ICollectionExtensions
{
public static bool HasContent(this ICollection instance)
=> instance?.Count > 0 == true;
}
}
|
@{
ViewData["Title"] = "popularActivitiesIdnex1";
}
#img1 {
width: 120px;
height: 108px;
overflow: hidden;
border: thin solid #DADADA;
background-color: white;
}
<section class="blog-section spad">
<div class="container">
<div class="row">
<div class="col-lg-... |
using System;
using System.Threading;
using FluentAssertions;
using MessageBus.Core.API;
using NUnit.Framework;
namespace Core.IntegrationTest
{
[TestFixture]
public class BusAnnotatedSubscriptionTests
{
[Test]
public void Bus_SimpleSubscription_CallReceivedOnImplementationInstace()
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Input;
using Xamarin.Forms;
namespace Gallery.Controls
{
public class Panel : ContentView
{
private ICommand _innerSelectedCommand;
private readonly ScrollView _scrollView;
... |
using System.Collections.Generic;
using Ocelot.Values;
using Shouldly;
using TestStack.BDDfy;
using Xunit;
namespace Ocelot.UnitTests.ServiceDiscovery
{
public class ServiceRegistryTests
{
private Service _service;
private List<Service> _services;
private ServiceRegistry _serviceRegistr... |
namespace ServiceRadiusAdjuster.Configuration
{
public interface IConfigFileVersion
{
string Version { get; }
}
}
|
using System.IO;
using System.Text;
using System.Threading.Tasks;
using Serious.IO;
using Xunit;
namespace UnitTests.Fakes
{
public class FakeFileInfo : FakeFileSystemInfo, IFileInfo
{
MemoryStream _contents = new();
public FakeFileInfo(string path) : base(path)
{
}
... |
namespace Projeto_de_Apresentar_Console_App.Classes.Calculadora.NameSpace_Calculadora
{
public class Calculadora
{
private decimal _valor1;
public decimal Valor1
{
get => _valor1;
set => _valor1 = value;
}
private decimal _valor2;
public... |
using CTS_Manual_Input.Attributes;
using CTS_Manual_Input.Helpers;
using CTS_Manual_Input.Models.ApproveModels;
using CTS_Manual_Input.Models.Common;
using CTS_Models;
using CTS_Models.DBContext;
using System;
using System.Data.Entity;
using System.Linq;
using System.Web.Mvc;
namespace CTS_Manual_Input.Controllers
{
... |
using System;
using UnityEngine.UI;
namespace Silphid.Extensions
{
public static class ImageExtensions
{
public static void Show(this Image image)
{
SetVisible(image, true);
}
public static void Hide(this Image image)
{
SetVisible(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Support.V7.Widget;
using Android.Views;
using Android.Widget;
using Com.Ramotion.Garlandview;
using GarlandView.Droid.Main.Inner;
using... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel.Composition.Primitives;
namespace System.ComponentModel.Composition.Hosting
{
publi... |
namespace Mvc3Host.Filters {
using System.Web.Mvc;
public class Home : IActionFilter {
public int Value { get; set; }
public void OnActionExecuting(ActionExecutingContext filterContext) {
filterContext.Controller.ViewBag.homeMessage = "I'm in the home controller";
... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Threading.Tasks;
using NuGet.Services.Validation;
namespace NuGet.Services.Revalidate
{
public inte... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PowerArgs;
using System.Collections.Generic;
using System.Linq;
namespace ArgsTests
{
[TestClass]
public class LongFormTests
{
public class LongFormArgs
{
[ArgLongForm("--your-age")]
public int ... |
#region Copyright and license information
// Copyright 2010-2011 Jon Skeet
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
... |
using UnityEngine;
using System.Collections;
using UnityStandardAssets.Characters.FirstPerson;
using Hobscure.Objects;
namespace Hobscure.Player {
public class WalkState : iPlayerState {
PlayerStateManager stateManager;
GameObject lookingAt;
public WalkState(PlayerStateManager stateMan... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Reflection;
using BDFramework.Mgr;
using BDFramework.Reflection;
using BDFramework.ResourceMgr;
using BDFramework.UFlux.Collections;
using BDFramework.UFlux.View.Props;
using LitJson;
using U... |
using ETModel;
namespace MyEditor
{
[Event(EventIdType.BehaviorTreeRunTreeEvent)]
public class BehaviorTreeRunTreeEvent_ShowDebugInfo: AEvent<BehaviorTree>
{
public override void Run(BehaviorTree tree)
{
if (BTEditor.Instance.CurTreeGO == null)
{
return;
}
if (BTEditor.Instance.CurTreeGO.GetIns... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Traceless.Utils.IniConfig.Attribute
{
/// <summary>
/// 表示 IniConfig 在序列化时将表示为键的特性
/// </summary>
[Obsolete("该类型跟随 IniConvert 类型过期")]
[AttributeUsage(AttributeTargets.Prope... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using U_StudyingCommunity_Dream.Articles;
namespace U_StudyingCommunity_Dream.EntityMapper.Comments
{
public class CommentCfg : IEntityTypeConfiguration<Comment>
{
public void Configure(EntityTypeBuilder<Comme... |
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerat... |
using System;
namespace AwesomeCharts {
public class SimpleValueFormatter : IValueFormatter {
public string FormatAxisValue(float value, float min, float max) {
int decimalPlaces = CalculateDecimalPlaces(Math.Abs(max-min));
return value.ToString("F"+decimalPlaces);
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*Problem 13. Solve tasks
Write a program that can solve these tasks:
Reverses the digits of a number
Calculates the average of a sequence of integers
Solves a linear equation a * x + b = 0
Create appr... |
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