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using System; using System.Collections.Generic; using System.Text; namespace Slipe.Client.GameWorld { public enum SurfaceMaterialProperty { Glass, Stairs, StepWaterSplash, SoftLanding, SteepSlope, FootEffect, SeeThrough, ShootThrough, Aud...
namespace Microsoft.QualityTools.Testing.Fakes.Stubs { public interface IPartialStub : IStub { bool CallBase { get; set; } } }
using App.Shared.Common; using AppLib; using System.Collections; using UnityEngine; namespace App { /// <summary> /// GameArrangement管理 /// </summary> public class GameArrangement : MonoBehaviour { /// <summary>Manager系配列</summary> [SerializeField] private MonoBehaviourSing...
using System.Threading.Tasks; namespace AzureKeyVault.DigitalSignatures { public interface IKeyVault { Task<string> CreateKeyAsync(string keyName); Task DeleteKeyAsync(string keyName); Task<byte[]> EncryptAsync(string keyId, byte[] dataToEncrypt); Task<byte[]> DecryptAs...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; namespace _MD5 { class Program { static void Main(string[] args) { Console.WriteLine("输入字符串, 将输出MD5加密后的字符串数据"); string...
using Khooversoft.Security; using Khooversoft.Toolbox; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Controllers; using Microsoft.AspNetCore.Mvc.Filters; using System.Linq; using System.Net; using System.Threading.Tasks; namespace Khooversoft.AspMvc { public class HmacAuthenticateAttribute : Acti...
using System.Collections; namespace Microsoft.Maui.Controls { public static class RadioButtonGroup { internal const string GroupSelectionChangedMessage = "RadioButtonGroupSelectionChanged"; internal const string GroupValueChangedMessage = "RadioButtonGroupValueChanged"; static readonly BindableProperty RadioB...
using OpenALPR.Lib; using OpenALPR.Lib.Data; namespace OpenALPR.Console { class Program { static void Main(string[] args) { if (args.Length != 1) { System.Console.WriteLine("Usage: OpenALPR.Console.exe imagePath"); return; } ...
using System; using _02.VehiclesExtension.Exceptions; namespace _02.VehiclesExtension.Models { public abstract class Vehicle { private double fuelQuantity; private double fuelConsumptionLiterPerKm; private double tankCapacity; public Vehicle(double fuelQuantity, double fuelCon...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleApp { public class Tips { public void UseEnvironment() { // please use Enviroment Variable to store important information var OS_message = Environment.GetEnvironmentVariable("OS"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FlyWeightPattern { public enum ItemType { CLOTH, NONCLOTH } [CreateAssetMenu(fileName ="item" , menuName ="Item Data")] public class ItemData : ScriptableObject { public string item...
using UnityEngine; namespace LD45 { [RequireComponent(typeof(ParticleSystem))] public class AutoDestroyParticleSystem : MonoBehaviour { private ParticleSystem ps; private void Start() { ps = GetComponent<ParticleSystem>(); } private void Update() { if (ps.isStopped) { Destroy(gameObject); } ...
using System.Text.Json.Serialization; namespace nerderies.TelegramBotApi.DTOS { public class MessageEntity { //complete API as of 2019-01-10 [JsonPropertyName("type")] [JsonInclude] public string Type; [JsonPropertyName("offset")] [JsonInclude] public ...
using System; namespace Bucket.Rpc.Server.ServiceDiscovery.Attributes { /// <summary> /// Rpc服务描述符标记。 /// </summary> public abstract class RpcServiceDescriptorAttribute : Attribute { /// <summary> /// 应用标记。 /// </summary> /// <param name="descriptor">服务描述符。</param> ...
using System.Collections.Generic; using Net.ArcanaStudio.NikoSDK.Models; using Newtonsoft.Json.Linq; namespace Net.ArcanaStudio.NikoSDK.Converters { internal class SystemInfoConverter : BaseNikoResponseConverter<SystemInfo> { public override SystemInfo DeserializeData(JToken data) { ...
// Copyright 2017 Jose Luis Rovira Martin // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; // Token: 0x0200012F RID: 303 [Serializable] public class GameState { // Token: 0x06000AA4 RID: 2724 RVA: 0x0005294C File Offset: 0x00050D4C public GameState() { this.Health = 100f; this.Ratings = new Dictionary<DDRRating, int>(); this.Ratings.Add(DDRRating.Ear...
using System.Collections.Generic; namespace Bb.Galileo.Files { internal class TypesIndex { public TypesIndex(ModelRepository parent) { this._parent = parent; _items = new Dictionary<string, TargetListIndex>(); } public TargetListIndex GetByTypename(str...
using System.Collections.Generic; namespace ProMama.Models { public class DuvidaFrequente { public int id { get; set; } public string titulo { get; set; } public string texto { get; set; } public string resumo { get; set; } public List<Link> links { get; set; } ...
using System.Threading; using System.Threading.Tasks; using BrightPeeps.Api.Utils; using BrightPeeps.Core.Models; using BrightPeeps.Core.Services; using BrightPeeps.Data.MongoDB; using MediatR; using Microsoft.Extensions.Logging; namespace BrightPeeps.Api.Commands.Works { public static class UpdateWork { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using Sort.Business; namespace Sort.Mvc.Models { public interface IAuthor { int? AuthorId { get; } int SortMainId { get; } st...
using AspnetRunBasics.Models; using AspnetRunBasics.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace AspnetRunBasics { public class OrderModel : PageModel { private readonly IOrderService _orderservice; public OrderModel(IOrderService orderservice...
using FluentValidation; using System.Linq; using MangoAPI.Application.Services; namespace MangoAPI.BusinessLogic.ApiCommands.PasswordRestoreRequests; public class PasswordRestoreCommandValidator : AbstractValidator<PasswordRestoreCommand> { public PasswordRestoreCommandValidator() { var passwordValid...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BookMark { public partial class Form3 : Form { public Form3() { Initia...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO; using System.Text; using Microsoft.AspNet.FileSystems; using Moq; na...
namespace NProcess.Interop.Enum { public enum WindowState { Hide = 0, Show = 1, Maximize = 3, Minimize = 6, Restore = 9 } }
using System; namespace DataAccess.Data { public class TARGET_ORDER { public int Id { get; set; } public string BaseCur { get; set; } public string SwapCur { get; set; } public string OrderId { get; set; } /// <summary> /// 0:买单挂单中,2:卖单挂单中,1:完成 /// <...
namespace LokiBulkDataProcessor.UnitTests.TestModels { public class ValidModelObjectB : AbstractModelObject { public int AnotherColumn { get; set; } } }
namespace WeAreGeekers.DogsBreeds.Crawler.Enums { /// <summary> /// Breed status defined by fci /// </summary> public enum FciBreedStatus { /// <summary> /// Provisional recognize by fci /// </summary> Provisional = 0, /// <summary> /// Definitly re...
using Microsoft.Azure.WebJobs.Host; using StructureMap; namespace SFA.DAS.EmployerAccounts.Jobs.DependencyResolution { public class StructureMapJobActivator : IJobActivator { private readonly IContainer _container; public StructureMapJobActivator(IContainer container) { _c...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class BuildingCraft : MonoBehaviour { [SerializeField] FactionType faction; [SerializeField] LayerMask terrainMask; public Building CraftingBuilding; RaycastHit rh; publi...
/* * Copyright (c) 2011-2015 Håkan Edling * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * http://github.com/piranhacms/piranha * */ using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; usin...
using JerryPlat.Utils.Models; using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace JerryPlat.Models { public enum EnrollStatus { [Description("用户提交订单,尚未支付")] Apply = 1, [Description("用户支付成功")] PaySuccess = 2, [Description("...
using ExtendedXmlSerializer.ContentModel.Format; using System; namespace ExtendedXmlSerializer.ExtensionModel.Instances { /// <summary> /// Provides a generalized mechanism to listen in to important events during the serialization process. /// </summary> public interface ISerializationMonitor : ISerializationMoni...
using System; using System.ComponentModel.DataAnnotations; namespace Orchard.Layouts.Settings { public class LayoutPartSettings { public const string FlavorDefaultDefault = "textarea"; private string _flavorDefault; [DataType("Flavor")] public string FlavorDefault { ge...
using NBitcoin; using Newtonsoft.Json; using WalletWasabi.JsonConverters; namespace WalletWasabi.CoinJoin.Common.Models { public class PublicNonceWithIndex { public PublicNonceWithIndex(int n, PubKey rPubKey) { N = n; R = rPubKey; } [JsonProperty] public int N { get; set; } [JsonProperty] [Json...
using GuiLabs.Canvas.Controls; using GuiLabs.Utils; namespace GuiLabs.Editor.Blocks { public class LabelBlock : Block, IHasText, ITextProvider { #region ctors public LabelBlock(string text) : base() { MyLabel = new Label(text); } public LabelBlock(ITextProvider bindToText) : base...
using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Linq; using IBuyStuff.QueryModel.Persistence.Mappings; using IBuyStuff.QueryModel.Customers; using IBuyStuff.QueryModel.Orders; using IBuyStuff.QueryModel.Products; using IBuyStuff.QueryModel.Shared; namespace IBuyStuff.Qu...
namespace LinqToShopify.GraphQL.Admin.Context.ProductCollection.Types.Product.Enum.Image { /// <summary> /// The set of valid sort keys for the ProductImage query. /// </summary> public enum ProductImageSortKeys { CREATED_AT, ID, POSITION, RELEVANCE } }
using System.Threading; using System.Threading.Tasks; using NetBungieAPI.Models; using NetBungieAPI.Models.Forum; using NetBungieAPI.Models.Queries; namespace NetBungieAPI.Services.ApiAccess.Interfaces { public interface ICommunityContentMethodsAccess { /// <summary> /// Returns community ...
using UdonSharp; using UnityEngine; using UnityEngine.UI; using VRC.SDKBase; using VRC.Udon; namespace UdonSharp.Tests { /// <summary> /// Tests issues where struct mutators don't apply their changes to the heap variable, these include Fields (fixed), Properties, and Methods /// </summary> [AddCompone...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InteractionManager : MonoBehaviour { // Author - Daniel Kean /// <summary> /// Manages what interactable objects have been clicked on by /// the player and firing their corresponding methods. /// </summary...
/** * Copyright (C) 2007-2015 OPSoft INC,All rights reseved. * Get more infromation of this software,please visit site http://cms.ops.cc * * name : LocaledExcelExportProvider.cs * author : newmin (new.min@msn.com) * date : 2012/12/01 23:00:00 * description : * history : */ using System.Collections.Generic...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseShield : MonoBehaviour { public float shieldStrength = 50; public virtual float AdjustDamage(float damage) { if (shieldStrength >0) { shieldStrength -= damage; ...
using Xunit; namespace Pocket.Tests { public class DigitsTest { [Theory] [InlineData(1L, 1)] [InlineData(10L, 2)] [InlineData(100L, 3)] [InlineData(1000L, 4)] [InlineData(10000L, 5)] [InlineData(100000L, 6)] [InlineData(1000000L, 7)] [Inl...
using System; using System.Globalization; using FarsiLibrary.Utils; using FarsiLibrary.WinFormDemo.Demo; namespace FarsiLibrary.WinFormDemo.Pages { public partial class DateTimeFormat : DemoBase { public DateTimeFormat() { InitializeComponent(); } private void frm2...
using System; namespace GeradorDeNotaFiscal_Problem { public class EnviadorDeEmail { public void EnviaEmail(NotaFiscal nf) { Console.WriteLine("Enviando email"); } } }
using SQLite4Unity3d; namespace Database.Tables { public class Populations { [PrimaryKey] public int PopulationId { get; set; } public string PopulationName { get; set; } public override string ToString() { return $"[PopulationId={PopulationId}, PopulationNa...
using UnityEngine; using System.Collections; using System.Collections.Generic; using amvcc; public class LvlGenModel : Model<Application> { public PlayerView player; public List<EnemyView> enemies = new List<EnemyView>(); public EnemyView enemy; public int defaultEnemyAmount = 3; public...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Text; namespace GGJ_2021 { public class Character { int _CurrentFrame = 0; public int TotalFrames = 0; Texture2D _SpriteSheet; TimeSpan _St...
using System; using System.ComponentModel; using ContactPoint.Common; namespace ContactPoint.Core { public static class CoreLoader { public static event Action<string> PartLoading; public static event Action<Exception> LoadingFailed; public static ICore CreateCore(ISynchronizeInvoke s...
using Godot; using Osls.SfcEditor.Interpreters; using Osls.St.Assignment; namespace Osls.SfcEditor { public class ActionEditor : Control { #region ==================== Public ==================== private ActionEditorBox _controller; private TextEdit _actionDescriptionNode; priv...
namespace RestoreMonarchy.Moderation.Database { public class DatabaseQuery { public const string PlayersTable = @" CREATE TABLE IF NOT EXISTS Players ( PlayerId BIGINT NOT NULL, PlayerName NVARCHAR(255) NOT NULL, PlayerCountry CHAR(2) NULL, PlayerCreated DATETIME NOT NULL, CONSTRAIN...
using AutoStep.Language; namespace AutoStep.Projects.Files { /// <summary> /// Represents a test file that was added from a file set. /// </summary> internal class ProjectTestFileFromSet : ProjectTestFile, IProjectFileFromSet { /// <summary> /// Initializes a new instance of the <s...
using System.Drawing; namespace GraphControl.Core.Interfaces.Views { public interface IScalingState { Color MovingPenColor { get; set; } Point? MovingPosition { get; set; } Point? MovingStart { get; set; } Point? ScalingPosition { get; set; } Point? ScalingStart { g...
using HtmlAgilityPack; namespace RandomComicApi.ComicsService.CalvinAndHobbes; public class CalvinAndHobbesService { private readonly HttpClient _httpClient; public CalvinAndHobbesService (HttpClient httpClient) { _httpClient = httpClient; } public async Task<string> GetComicUri() { ...
/* Copyright 2008-2012 Stefano Chizzolini. http://www.pdfclown.org Contributors: * Stefano Chizzolini (original code developer, http://www.stefanochizzolini.it) This file should be part of the source code distribution of "PDF Clown library" (the Program): see the accompanying README files for more info. ...
namespace pstudio.PowerConsole.Host { /// <summary> /// A IHost may provide the option to color output using a color palette. /// These are the color options the host provides. /// </summary> public enum OutputColorType { /// <summary> /// Default output color. /// </sum...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Concurrent; using System.Linq; namespace Pocket { internal partial class PocketContainer { public PocketContain...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DFColorList { static ColorDescriptor[] descriptorList = { new ColorDescriptor("AMBER", "amber", "AMBER", 255,191,0), new ColorDescriptor("AMETHYST", "amethyst", "AMETHYST", 153,102,204), new ColorDe...
namespace Sudoku.Concepts.Notations; /// <summary> /// Provides with a type that is used for displaying a cell list, using K9 notation. /// </summary> /// <param name="UpperCasing"> /// Indicates whether the method should use upper-casing to handle the result notation of cells. /// For example, if <see langword="true...
//Generated by LateBindingApi.CodeGenerator using System; using System.Reflection; using System.ComponentModel; using System.Runtime.InteropServices; using LateBindingApi.Core; namespace LateBindingApi.Office { [SupportByLibrary("OF11","OF12","OF14")] public class Sync : _IMsoDispObj { #region Construction publ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Text; namespace Fusee.Base.Core { /// <summary> /// Class to load data over HTTP asynchronously and process it according to AsyncAssetHandlers. /// </summary> public class AsyncHttpAsset { private static re...
namespace NSprak.Expressions.Patterns.Elements { public class EmptyElement : PatternElement { protected override void OnValidate(PatternCheckContext context) { // Nothing to check here. } protected override bool OnCanExecute(PatternState state) { ...
namespace OsuSharp.Interfaces { public interface IUserStatistics { IUserLevel UserLevel { get; } double Pp { get; } long RankedScore { get; } double HitAccuracy { get; } long PlayCount { get; } long PlayTime { get; } long TotalScore { get; } long ...
using Cake.Core.IO; namespace Cake.Newman { /// <summary> /// Extension methods for the <see cref="NewmanSettings"/> class. /// </summary> public static class NewmanSettingsExtensions { /// <summary> /// Disables SSL verification checks and allows self-signed SSL certificates. ...
using System.Collections.Generic; namespace Ccr.Algorithms.Collections { public sealed class SequentialPair<TValue> : SequentialSet<TValue> { [SequentialSetValue(0)] public TValue Value1 { get; } [SequentialSetValue(1)] public TValue Value2 { get; } public SequentialPair( TVal...
using Caliburn.Micro; using JD_XI_Editor.Models.Patches.Program.Effects.Effect1; namespace JD_XI_Editor.ViewModels.Effects.Assignable { internal class FuzzViewModel : Screen { /// <inheritdoc /> /// <summary> /// Creates new instance of FuzzViewModel /// </summary> ...
using System.Diagnostics.CodeAnalysis; using System.Net; namespace M.Challenge.Write.Api.Infrastructure.ProblemDetails { [ExcludeFromCodeCoverage] public class InternalServerErrorProblemDetails : Microsoft.AspNetCore.Mvc.ProblemDetails { public InternalServerErrorProblemDetails(string details = nu...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeographicLib.Tests { [TestClass] public class GeoCoordsTests { [DataTestMethod] [DataRow("38SMB", "38n 450000 3...
// Decompiled with JetBrains decompiler // Type: DiscordRPC.Assets // Assembly: DiscordRPC, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: B95F11B0-E129-4510-93B3-855D1EDEA68A // Assembly location: C:\Program Files\BlueStacks\DiscordRPC.dll using DiscordRPC.Exceptions; using Newtonsoft.Json; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace maxstAR { /// <summary> /// Camera image format /// </summary> public enum ColorFormat { /// <summary> /// RGB 24 /// </summary> RGB888 = 1, /// <summary> /// Same android NV21 /// </summary> YUV420sp...
namespace CroquetAustralia.Domain.Services.Queues { public interface ISendEntrySubmittedEmailQueue : IQueueBase { } }
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using tainicom.PageManager; namespace MGJ3.Pages { internal abstract class BasicPage : PageBase { private BasicEffect _uiEffect; private float _virtualWidth...
namespace Lykke.Service.PayMerchant.Core.Domain { public class MerchantGroup : IMerchantGroup { public string Id { get; set; } public string DisplayName { get; set; } public string OwnerId { get; set; } public string Merchants { get; set; } public MerchantGroupUse Me...
using System; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine; namespace UnityPickers { /// This awesome picker was shamelessly stolen from Vasily Boldyrev's UnityPickers project /// https://github.com/vasyab/UnityPickers public class EnumPicker : ValuePicker<Enum> { ...
 using System; using NUnit.Framework; namespace MongoDB.Driver { [TestFixture] public class TestMongoCommException { [Test] public void TestThrow(){ try{ }catch(MongoCommException mce){ Assert.AreEqual("localhost", mce.Host); ...
using CoreWCF.IdentityModel.Policy; using CoreWCF.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; namespace CoreWCF.Security { internal class SecurityTokenSpecification { SecurityToken token; ReadOnlyCollection<IAut...
using UnityEngine; namespace Caress.Examples { public class NoiseReducerHandler : MonoBehaviour { private const SampleRate SampleRate = Caress.SampleRate._48000; private const NumChannels NumChannels = Caress.NumChannels.Mono; private NoiseReducer _noiseReducer; public NoiseRed...
// BenchmarkZoneTransition using ClubPenguin; using ClubPenguin.Benchmarking; using Disney.Kelowna.Common; using Disney.LaunchPadFramework; using Disney.MobileNetwork; using System.Collections; using UnityEngine; public class BenchmarkZoneTransition : BenchmarkTestStage { [Header("Scene Transition Settings")] public...
using Newtonsoft.Json; /// <summary> /// Scribble.rs ♯ data namespace /// </summary> namespace ScribblersSharp.Data { /// <summary> /// A class that describes response data for entering a lobby /// </summary> [JsonObject(MemberSerialization.OptIn)] internal class EnterLobbyResponseData : IResponse...
// Licensed under the Apache License, Version 2.0 (the "License"). // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO.Pipelines; using System.Linq; using System.Net; using System.Net.NetworkInformation; using Syst...
using System.Security.Cryptography; using DeviceId.Encoders; using DeviceId.Formatters; namespace DeviceId { /// <summary> /// Provides access to some of the default formatters. /// </summary> public static class DeviceIdFormatters { /// <summary> /// Returns the default formatter ...
using Bugsnag; using CliWrap; using ErsatzTV.Core.Domain; using ErsatzTV.Core.Extensions; using ErsatzTV.Core.FFmpeg; using ErsatzTV.Core.Interfaces.FFmpeg; using ErsatzTV.Core.Interfaces.Images; using ErsatzTV.Core.Interfaces.Metadata; using ErsatzTV.Core.Interfaces.Repositories; using Microsoft.Extensions.Logging; ...
using System; using System.Collections; using System.Collections.Generic; namespace Fatty.Brain.Extensions { internal sealed class RandomQueueEnumerator<T> : IEnumerator<T> { private RandomQueue<T> randomQueue; private T value; public RandomQueueEnumerator(RandomQueue<T> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NearForums.Configuration.Routing; using System.Web.Routing; using NearForums.Web.Routing; using System.Web.Mvc; namespace NearForums.Web.Extensions { public static class RoutingHelper { #region Register routes...
using System; using System.Collections.Generic; using System.Dynamic; using Dataport.AppFrameDotNet.RequestResponsePattern.Contracts; namespace Dataport.AppFrameDotNet.RequestResponsePattern { /// <summary> /// Interner State eines Handlers. /// </summary> public sealed class State : IDisposable {...
// // ADefHelpDesk.com // Copyright (c) 2021 // by Michael Washington // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, including without limitation // the rights to ...
<h1>Your carcars are all gone gone!</h1> <p><a href="/car">Back to list.</a></p>
using System.IO; using System.Diagnostics; using System.Text; using System.Threading.Tasks; using System.Threading; namespace AndroidExplorer { internal class ExternalCommand { private static SemaphoreSlim _lock; private const int _concurrency_count = 4; private string _command_path; ...
using System; using System.Collections.Concurrent; using System.Collections.Immutable; using System.Reflection; using ExRam.Gremlinq.Core.Projections; namespace ExRam.Gremlinq.Core { internal abstract class GremlinQueryBase { private static readonly MethodInfo CreateFuncMethod = typeof(GremlinQueryBas...
#if !__WATCHOS__ using System; using System.Threading; using Network; using CoreFoundation; using Foundation; using NUnit.Framework; namespace monotouchtest.Network { [TestFixture] [Preserve (AllMembers = true)] public class NWPathMonitorTest { NWPathMonitor monitor; [SetUp] public void SetUp () { T...
using System; namespace Animatroller.Framework.MonoExpanderMessages { public class AudioEffectSetVolume : AudioBase { public double Volume { get; set; } } }
using DSIS.UI.Wizard; namespace DSIS.UI.FunctionDialog { public interface IWizardPageWithStateFactory { IWizardPageWithState Create(); } }
using Compent.Extensions; using System.Linq; using Uintra.Core.Member.Abstractions; using Uintra.Core.Member.Models; using Uintra.Core.Member.Models.Dto; using Uintra.Core.Member.Profile.Models; using Uintra.Features.UserList.Models; namespace Uintra.Core.Member.AutoMapperProfiles { public class IntranetMemberAut...
using System; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Reflection; using ToolKit.Cryptography; using Xunit; namespace UnitTests.Cryptography { [SuppressMessage( "StyleCop.CSharp.DocumentationRules", "SA1600:ElementsMustBeDocumented", Justification = "Test Suit...
using UnityEngine; using System.Collections; public class SetStartVolume : MonoBehaviour { private MusicManager musicManager; // Use this for initialization void Start () { musicManager = GameObject.FindObjectOfType<MusicManager>(); if(musicManager){ float volume = PlayerPrefsManager.GetMasterVolume(); ...
/// /// This script must run last in the Script Execution Order settings. /// using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonMashHandler : MonoBehaviour { public int currScore; public int scoreIncreaseCheck; public S...
using System.Security.Claims; using Microsoft.AspNetCore.Http; using Moon.Security; namespace Moon.AspNetCore { /// <summary> /// Uses <see cref="IHttpContextAccessor" /> to provide the current application user. /// </summary> public class UserAccessor : IUserAccessor { private readonly IH...
namespace DZ.Tools.Interfaces { /// <summary> /// Represents positions range abstraction /// </summary> public interface IRange { /// <summary> /// Start position /// </summary> int Begin { get; } /// <summary> /// End position /// </summary>...