content stringlengths 23 1.05M |
|---|
using System;
using System.Collections.Generic;
using System.Text;
namespace Slipe.Client.GameWorld
{
public enum SurfaceMaterialProperty
{
Glass,
Stairs,
StepWaterSplash,
SoftLanding,
SteepSlope,
FootEffect,
SeeThrough,
ShootThrough,
Aud... |
namespace Microsoft.QualityTools.Testing.Fakes.Stubs
{
public interface IPartialStub : IStub
{
bool CallBase
{
get;
set;
}
}
}
|
using App.Shared.Common;
using AppLib;
using System.Collections;
using UnityEngine;
namespace App
{
/// <summary>
/// GameArrangement管理
/// </summary>
public class GameArrangement : MonoBehaviour
{
/// <summary>Manager系配列</summary>
[SerializeField]
private MonoBehaviourSing... |
using System.Threading.Tasks;
namespace AzureKeyVault.DigitalSignatures
{
public interface IKeyVault
{
Task<string> CreateKeyAsync(string keyName);
Task DeleteKeyAsync(string keyName);
Task<byte[]> EncryptAsync(string keyId, byte[] dataToEncrypt);
Task<byte[]> DecryptAs... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace _MD5
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("输入字符串, 将输出MD5加密后的字符串数据");
string... |
using Khooversoft.Security;
using Khooversoft.Toolbox;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Controllers;
using Microsoft.AspNetCore.Mvc.Filters;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
namespace Khooversoft.AspMvc
{
public class HmacAuthenticateAttribute : Acti... |
using System.Collections;
namespace Microsoft.Maui.Controls
{
public static class RadioButtonGroup
{
internal const string GroupSelectionChangedMessage = "RadioButtonGroupSelectionChanged";
internal const string GroupValueChangedMessage = "RadioButtonGroupValueChanged";
static readonly BindableProperty RadioB... |
using OpenALPR.Lib;
using OpenALPR.Lib.Data;
namespace OpenALPR.Console
{
class Program
{
static void Main(string[] args)
{
if (args.Length != 1)
{
System.Console.WriteLine("Usage: OpenALPR.Console.exe imagePath");
return;
}
... |
using System;
using _02.VehiclesExtension.Exceptions;
namespace _02.VehiclesExtension.Models
{
public abstract class Vehicle
{
private double fuelQuantity;
private double fuelConsumptionLiterPerKm;
private double tankCapacity;
public Vehicle(double fuelQuantity, double fuelCon... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApp
{
public class Tips
{
public void UseEnvironment()
{
// please use Enviroment Variable to store important information
var OS_message = Environment.GetEnvironmentVariable("OS");
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FlyWeightPattern
{
public enum ItemType
{
CLOTH,
NONCLOTH
}
[CreateAssetMenu(fileName ="item" , menuName ="Item Data")]
public class ItemData : ScriptableObject
{
public string item... |
using UnityEngine;
namespace LD45 {
[RequireComponent(typeof(ParticleSystem))]
public class AutoDestroyParticleSystem : MonoBehaviour {
private ParticleSystem ps;
private void Start() {
ps = GetComponent<ParticleSystem>();
}
private void Update() {
if (ps.isStopped) {
Destroy(gameObject);
}
... |
using System.Text.Json.Serialization;
namespace nerderies.TelegramBotApi.DTOS
{
public class MessageEntity
{
//complete API as of 2019-01-10
[JsonPropertyName("type")]
[JsonInclude]
public string Type;
[JsonPropertyName("offset")]
[JsonInclude]
public ... |
using System;
namespace Bucket.Rpc.Server.ServiceDiscovery.Attributes
{
/// <summary>
/// Rpc服务描述符标记。
/// </summary>
public abstract class RpcServiceDescriptorAttribute : Attribute
{
/// <summary>
/// 应用标记。
/// </summary>
/// <param name="descriptor">服务描述符。</param>
... |
using System.Collections.Generic;
using Net.ArcanaStudio.NikoSDK.Models;
using Newtonsoft.Json.Linq;
namespace Net.ArcanaStudio.NikoSDK.Converters
{
internal class SystemInfoConverter : BaseNikoResponseConverter<SystemInfo>
{
public override SystemInfo DeserializeData(JToken data)
{
... |
// Copyright 2017 Jose Luis Rovira Martin
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
// Token: 0x0200012F RID: 303
[Serializable]
public class GameState
{
// Token: 0x06000AA4 RID: 2724 RVA: 0x0005294C File Offset: 0x00050D4C
public GameState()
{
this.Health = 100f;
this.Ratings = new Dictionary<DDRRating, int>();
this.Ratings.Add(DDRRating.Ear... |
using System.Collections.Generic;
namespace Bb.Galileo.Files
{
internal class TypesIndex
{
public TypesIndex(ModelRepository parent)
{
this._parent = parent;
_items = new Dictionary<string, TargetListIndex>();
}
public TargetListIndex GetByTypename(str... |
using System.Collections.Generic;
namespace ProMama.Models
{
public class DuvidaFrequente
{
public int id { get; set; }
public string titulo { get; set; }
public string texto { get; set; }
public string resumo { get; set; }
public List<Link> links { get; set; }
... |
using System.Threading;
using System.Threading.Tasks;
using BrightPeeps.Api.Utils;
using BrightPeeps.Core.Models;
using BrightPeeps.Core.Services;
using BrightPeeps.Data.MongoDB;
using MediatR;
using Microsoft.Extensions.Logging;
namespace BrightPeeps.Api.Commands.Works {
public static class UpdateWork {
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sort.Business;
namespace Sort.Mvc.Models
{
public interface IAuthor
{
int? AuthorId { get; }
int SortMainId { get; }
st... |
using AspnetRunBasics.Models;
using AspnetRunBasics.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace AspnetRunBasics
{
public class OrderModel : PageModel
{
private readonly IOrderService _orderservice;
public OrderModel(IOrderService orderservice... |
using FluentValidation;
using System.Linq;
using MangoAPI.Application.Services;
namespace MangoAPI.BusinessLogic.ApiCommands.PasswordRestoreRequests;
public class PasswordRestoreCommandValidator : AbstractValidator<PasswordRestoreCommand>
{
public PasswordRestoreCommandValidator()
{
var passwordValid... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BookMark {
public partial class Form3 : Form {
public Form3() {
Initia... |
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Microsoft.AspNet.FileSystems;
using Moq;
na... |
namespace NProcess.Interop.Enum
{
public enum WindowState
{
Hide = 0,
Show = 1,
Maximize = 3,
Minimize = 6,
Restore = 9
}
} |
using System;
namespace DataAccess.Data
{
public class TARGET_ORDER
{
public int Id { get; set; }
public string BaseCur { get; set; }
public string SwapCur { get; set; }
public string OrderId { get; set; }
/// <summary>
/// 0:买单挂单中,2:卖单挂单中,1:完成
/// <... |
namespace LokiBulkDataProcessor.UnitTests.TestModels
{
public class ValidModelObjectB : AbstractModelObject
{
public int AnotherColumn { get; set; }
}
}
|
namespace WeAreGeekers.DogsBreeds.Crawler.Enums
{
/// <summary>
/// Breed status defined by fci
/// </summary>
public enum FciBreedStatus
{
/// <summary>
/// Provisional recognize by fci
/// </summary>
Provisional = 0,
/// <summary>
/// Definitly re... |
using Microsoft.Azure.WebJobs.Host;
using StructureMap;
namespace SFA.DAS.EmployerAccounts.Jobs.DependencyResolution
{
public class StructureMapJobActivator : IJobActivator
{
private readonly IContainer _container;
public StructureMapJobActivator(IContainer container)
{
_c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class BuildingCraft : MonoBehaviour
{
[SerializeField]
FactionType faction;
[SerializeField]
LayerMask terrainMask;
public Building CraftingBuilding;
RaycastHit rh;
publi... |
/*
* Copyright (c) 2011-2015 Håkan Edling
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*
* http://github.com/piranhacms/piranha
*
*/
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
usin... |
using JerryPlat.Utils.Models;
using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace JerryPlat.Models
{
public enum EnrollStatus
{
[Description("用户提交订单,尚未支付")]
Apply = 1,
[Description("用户支付成功")]
PaySuccess = 2,
[Description("... |
using ExtendedXmlSerializer.ContentModel.Format;
using System;
namespace ExtendedXmlSerializer.ExtensionModel.Instances
{
/// <summary>
/// Provides a generalized mechanism to listen in to important events during the serialization process.
/// </summary>
public interface ISerializationMonitor : ISerializationMoni... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Orchard.Layouts.Settings {
public class LayoutPartSettings {
public const string FlavorDefaultDefault = "textarea";
private string _flavorDefault;
[DataType("Flavor")]
public string FlavorDefault {
ge... |
using NBitcoin;
using Newtonsoft.Json;
using WalletWasabi.JsonConverters;
namespace WalletWasabi.CoinJoin.Common.Models
{
public class PublicNonceWithIndex
{
public PublicNonceWithIndex(int n, PubKey rPubKey)
{
N = n;
R = rPubKey;
}
[JsonProperty]
public int N { get; set; }
[JsonProperty]
[Json... |
using GuiLabs.Canvas.Controls;
using GuiLabs.Utils;
namespace GuiLabs.Editor.Blocks
{
public class LabelBlock : Block, IHasText, ITextProvider
{
#region ctors
public LabelBlock(string text)
: base()
{
MyLabel = new Label(text);
}
public LabelBlock(ITextProvider bindToText)
: base... |
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using System.Linq;
using IBuyStuff.QueryModel.Persistence.Mappings;
using IBuyStuff.QueryModel.Customers;
using IBuyStuff.QueryModel.Orders;
using IBuyStuff.QueryModel.Products;
using IBuyStuff.QueryModel.Shared;
namespace IBuyStuff.Qu... |
namespace LinqToShopify.GraphQL.Admin.Context.ProductCollection.Types.Product.Enum.Image
{
/// <summary>
/// The set of valid sort keys for the ProductImage query.
/// </summary>
public enum ProductImageSortKeys
{
CREATED_AT,
ID,
POSITION,
RELEVANCE
}
} |
using System.Threading;
using System.Threading.Tasks;
using NetBungieAPI.Models;
using NetBungieAPI.Models.Forum;
using NetBungieAPI.Models.Queries;
namespace NetBungieAPI.Services.ApiAccess.Interfaces
{
public interface ICommunityContentMethodsAccess
{
/// <summary>
/// Returns community ... |
using UdonSharp;
using UnityEngine;
using UnityEngine.UI;
using VRC.SDKBase;
using VRC.Udon;
namespace UdonSharp.Tests
{
/// <summary>
/// Tests issues where struct mutators don't apply their changes to the heap variable, these include Fields (fixed), Properties, and Methods
/// </summary>
[AddCompone... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InteractionManager : MonoBehaviour
{
// Author - Daniel Kean
/// <summary>
/// Manages what interactable objects have been clicked on by
/// the player and firing their corresponding methods.
/// </summary... |
/**
* Copyright (C) 2007-2015 OPSoft INC,All rights reseved.
* Get more infromation of this software,please visit site http://cms.ops.cc
*
* name : LocaledExcelExportProvider.cs
* author : newmin (new.min@msn.com)
* date : 2012/12/01 23:00:00
* description :
* history :
*/
using System.Collections.Generic... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BaseShield : MonoBehaviour
{
public float shieldStrength = 50;
public virtual float AdjustDamage(float damage)
{
if (shieldStrength >0)
{
shieldStrength -= damage;
... |
using Xunit;
namespace Pocket.Tests
{
public class DigitsTest
{
[Theory]
[InlineData(1L, 1)]
[InlineData(10L, 2)]
[InlineData(100L, 3)]
[InlineData(1000L, 4)]
[InlineData(10000L, 5)]
[InlineData(100000L, 6)]
[InlineData(1000000L, 7)]
[Inl... |
using System;
using System.Globalization;
using FarsiLibrary.Utils;
using FarsiLibrary.WinFormDemo.Demo;
namespace FarsiLibrary.WinFormDemo.Pages
{
public partial class DateTimeFormat : DemoBase
{
public DateTimeFormat()
{
InitializeComponent();
}
private void frm2... |
using System;
namespace GeradorDeNotaFiscal_Problem
{
public class EnviadorDeEmail
{
public void EnviaEmail(NotaFiscal nf)
{
Console.WriteLine("Enviando email");
}
}
}
|
using SQLite4Unity3d;
namespace Database.Tables
{
public class Populations
{
[PrimaryKey]
public int PopulationId { get; set; }
public string PopulationName { get; set; }
public override string ToString()
{
return $"[PopulationId={PopulationId}, PopulationNa... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using amvcc;
public class LvlGenModel : Model<Application>
{
public PlayerView player;
public List<EnemyView> enemies = new List<EnemyView>();
public EnemyView enemy;
public int defaultEnemyAmount = 3;
public... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Text;
namespace GGJ_2021
{
public class Character
{
int _CurrentFrame = 0;
public int TotalFrames = 0;
Texture2D _SpriteSheet;
TimeSpan _St... |
using System;
using System.ComponentModel;
using ContactPoint.Common;
namespace ContactPoint.Core
{
public static class CoreLoader
{
public static event Action<string> PartLoading;
public static event Action<Exception> LoadingFailed;
public static ICore CreateCore(ISynchronizeInvoke s... |
using Godot;
using Osls.SfcEditor.Interpreters;
using Osls.St.Assignment;
namespace Osls.SfcEditor
{
public class ActionEditor : Control
{
#region ==================== Public ====================
private ActionEditorBox _controller;
private TextEdit _actionDescriptionNode;
priv... |
namespace RestoreMonarchy.Moderation.Database
{
public class DatabaseQuery
{
public const string PlayersTable = @"
CREATE TABLE IF NOT EXISTS Players (
PlayerId BIGINT NOT NULL,
PlayerName NVARCHAR(255) NOT NULL,
PlayerCountry CHAR(2) NULL,
PlayerCreated DATETIME NOT NULL,
CONSTRAIN... |
using AutoStep.Language;
namespace AutoStep.Projects.Files
{
/// <summary>
/// Represents a test file that was added from a file set.
/// </summary>
internal class ProjectTestFileFromSet : ProjectTestFile, IProjectFileFromSet
{
/// <summary>
/// Initializes a new instance of the <s... |
using System.Drawing;
namespace GraphControl.Core.Interfaces.Views
{
public interface IScalingState
{
Color MovingPenColor { get; set; }
Point? MovingPosition { get; set; }
Point? MovingStart { get; set; }
Point? ScalingPosition { get; set; }
Point? ScalingStart { g... |
using HtmlAgilityPack;
namespace RandomComicApi.ComicsService.CalvinAndHobbes;
public class CalvinAndHobbesService
{
private readonly HttpClient _httpClient;
public CalvinAndHobbesService (HttpClient httpClient)
{
_httpClient = httpClient;
}
public async Task<string> GetComicUri()
{
... |
/*
Copyright 2008-2012 Stefano Chizzolini. http://www.pdfclown.org
Contributors:
* Stefano Chizzolini (original code developer, http://www.stefanochizzolini.it)
This file should be part of the source code distribution of "PDF Clown library" (the
Program): see the accompanying README files for more info.
... |
namespace pstudio.PowerConsole.Host
{
/// <summary>
/// A IHost may provide the option to color output using a color palette.
/// These are the color options the host provides.
/// </summary>
public enum OutputColorType
{
/// <summary>
/// Default output color.
/// </sum... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Concurrent;
using System.Linq;
namespace Pocket
{
internal partial class PocketContainer
{
public PocketContain... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DFColorList
{
static ColorDescriptor[] descriptorList = {
new ColorDescriptor("AMBER", "amber", "AMBER", 255,191,0),
new ColorDescriptor("AMETHYST", "amethyst", "AMETHYST", 153,102,204),
new ColorDe... |
namespace Sudoku.Concepts.Notations;
/// <summary>
/// Provides with a type that is used for displaying a cell list, using K9 notation.
/// </summary>
/// <param name="UpperCasing">
/// Indicates whether the method should use upper-casing to handle the result notation of cells.
/// For example, if <see langword="true... |
//Generated by LateBindingApi.CodeGenerator
using System;
using System.Reflection;
using System.ComponentModel;
using System.Runtime.InteropServices;
using LateBindingApi.Core;
namespace LateBindingApi.Office
{
[SupportByLibrary("OF11","OF12","OF14")]
public class Sync : _IMsoDispObj
{
#region Construction
publ... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
namespace Fusee.Base.Core
{
/// <summary>
/// Class to load data over HTTP asynchronously and process it according to AsyncAssetHandlers.
/// </summary>
public class AsyncHttpAsset
{
private static re... |
namespace NSprak.Expressions.Patterns.Elements
{
public class EmptyElement : PatternElement
{
protected override void OnValidate(PatternCheckContext context)
{
// Nothing to check here.
}
protected override bool OnCanExecute(PatternState state)
{
... |
namespace OsuSharp.Interfaces
{
public interface IUserStatistics
{
IUserLevel UserLevel { get; }
double Pp { get; }
long RankedScore { get; }
double HitAccuracy { get; }
long PlayCount { get; }
long PlayTime { get; }
long TotalScore { get; }
long ... |
using Cake.Core.IO;
namespace Cake.Newman
{
/// <summary>
/// Extension methods for the <see cref="NewmanSettings"/> class.
/// </summary>
public static class NewmanSettingsExtensions
{
/// <summary>
/// Disables SSL verification checks and allows self-signed SSL certificates.
... |
using System.Collections.Generic;
namespace Ccr.Algorithms.Collections
{
public sealed class SequentialPair<TValue>
: SequentialSet<TValue>
{
[SequentialSetValue(0)]
public TValue Value1 { get; }
[SequentialSetValue(1)]
public TValue Value2 { get; }
public SequentialPair(
TVal... |
using Caliburn.Micro;
using JD_XI_Editor.Models.Patches.Program.Effects.Effect1;
namespace JD_XI_Editor.ViewModels.Effects.Assignable
{
internal class FuzzViewModel : Screen
{
/// <inheritdoc />
/// <summary>
/// Creates new instance of FuzzViewModel
/// </summary>
... |
using System.Diagnostics.CodeAnalysis;
using System.Net;
namespace M.Challenge.Write.Api.Infrastructure.ProblemDetails
{
[ExcludeFromCodeCoverage]
public class InternalServerErrorProblemDetails : Microsoft.AspNetCore.Mvc.ProblemDetails
{
public InternalServerErrorProblemDetails(string details = nu... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeographicLib.Tests
{
[TestClass]
public class GeoCoordsTests
{
[DataTestMethod]
[DataRow("38SMB", "38n 450000 3... |
// Decompiled with JetBrains decompiler
// Type: DiscordRPC.Assets
// Assembly: DiscordRPC, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: B95F11B0-E129-4510-93B3-855D1EDEA68A
// Assembly location: C:\Program Files\BlueStacks\DiscordRPC.dll
using DiscordRPC.Exceptions;
using Newtonsoft.Json;
using Sys... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace maxstAR
{
/// <summary>
/// Camera image format
/// </summary>
public enum ColorFormat
{
/// <summary>
/// RGB 24
/// </summary>
RGB888 = 1,
/// <summary>
/// Same android NV21
/// </summary>
YUV420sp... |
namespace CroquetAustralia.Domain.Services.Queues
{
public interface ISendEntrySubmittedEmailQueue : IQueueBase
{
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using tainicom.PageManager;
namespace MGJ3.Pages
{
internal abstract class BasicPage : PageBase
{
private BasicEffect _uiEffect;
private float _virtualWidth... |
namespace Lykke.Service.PayMerchant.Core.Domain
{
public class MerchantGroup : IMerchantGroup
{
public string Id { get; set; }
public string DisplayName { get; set; }
public string OwnerId { get; set; }
public string Merchants { get; set; }
public MerchantGroupUse Me... |
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
namespace UnityPickers
{
/// This awesome picker was shamelessly stolen from Vasily Boldyrev's UnityPickers project
/// https://github.com/vasyab/UnityPickers
public class EnumPicker : ValuePicker<Enum>
{
... |
using System;
using NUnit.Framework;
namespace MongoDB.Driver
{
[TestFixture]
public class TestMongoCommException
{
[Test]
public void TestThrow(){
try{
}catch(MongoCommException mce){
Assert.AreEqual("localhost", mce.Host);
... |
using CoreWCF.IdentityModel.Policy;
using CoreWCF.IdentityModel.Tokens;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
namespace CoreWCF.Security
{
internal class SecurityTokenSpecification
{
SecurityToken token;
ReadOnlyCollection<IAut... |
using UnityEngine;
namespace Caress.Examples
{
public class NoiseReducerHandler : MonoBehaviour
{
private const SampleRate SampleRate = Caress.SampleRate._48000;
private const NumChannels NumChannels = Caress.NumChannels.Mono;
private NoiseReducer _noiseReducer;
public NoiseRed... |
// BenchmarkZoneTransition
using ClubPenguin;
using ClubPenguin.Benchmarking;
using Disney.Kelowna.Common;
using Disney.LaunchPadFramework;
using Disney.MobileNetwork;
using System.Collections;
using UnityEngine;
public class BenchmarkZoneTransition : BenchmarkTestStage
{
[Header("Scene Transition Settings")]
public... |
using Newtonsoft.Json;
/// <summary>
/// Scribble.rs ♯ data namespace
/// </summary>
namespace ScribblersSharp.Data
{
/// <summary>
/// A class that describes response data for entering a lobby
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
internal class EnterLobbyResponseData : IResponse... |
// Licensed under the Apache License, Version 2.0 (the "License").
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO.Pipelines;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using Syst... |
using System.Security.Cryptography;
using DeviceId.Encoders;
using DeviceId.Formatters;
namespace DeviceId
{
/// <summary>
/// Provides access to some of the default formatters.
/// </summary>
public static class DeviceIdFormatters
{
/// <summary>
/// Returns the default formatter ... |
using Bugsnag;
using CliWrap;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Extensions;
using ErsatzTV.Core.FFmpeg;
using ErsatzTV.Core.Interfaces.FFmpeg;
using ErsatzTV.Core.Interfaces.Images;
using ErsatzTV.Core.Interfaces.Metadata;
using ErsatzTV.Core.Interfaces.Repositories;
using Microsoft.Extensions.Logging;
... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fatty.Brain.Extensions
{
internal sealed class RandomQueueEnumerator<T> : IEnumerator<T>
{
private RandomQueue<T> randomQueue;
private T value;
public RandomQueueEnumerator(RandomQueue<T> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NearForums.Configuration.Routing;
using System.Web.Routing;
using NearForums.Web.Routing;
using System.Web.Mvc;
namespace NearForums.Web.Extensions
{
public static class RoutingHelper
{
#region Register routes... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using Dataport.AppFrameDotNet.RequestResponsePattern.Contracts;
namespace Dataport.AppFrameDotNet.RequestResponsePattern
{
/// <summary>
/// Interner State eines Handlers.
/// </summary>
public sealed class State : IDisposable
{... |
//
// ADefHelpDesk.com
// Copyright (c) 2021
// by Michael Washington
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
// the rights to ... |
<h1>Your carcars are all gone gone!</h1>
<p><a href="/car">Back to list.</a></p>
|
using System.IO;
using System.Diagnostics;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace AndroidExplorer
{
internal class ExternalCommand
{
private static SemaphoreSlim _lock;
private const int _concurrency_count = 4;
private string _command_path;
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Immutable;
using System.Reflection;
using ExRam.Gremlinq.Core.Projections;
namespace ExRam.Gremlinq.Core
{
internal abstract class GremlinQueryBase
{
private static readonly MethodInfo CreateFuncMethod = typeof(GremlinQueryBas... |
#if !__WATCHOS__
using System;
using System.Threading;
using Network;
using CoreFoundation;
using Foundation;
using NUnit.Framework;
namespace monotouchtest.Network
{
[TestFixture]
[Preserve (AllMembers = true)]
public class NWPathMonitorTest
{
NWPathMonitor monitor;
[SetUp]
public void SetUp ()
{
T... |
using System;
namespace Animatroller.Framework.MonoExpanderMessages
{
public class AudioEffectSetVolume : AudioBase
{
public double Volume { get; set; }
}
}
|
using DSIS.UI.Wizard;
namespace DSIS.UI.FunctionDialog
{
public interface IWizardPageWithStateFactory
{
IWizardPageWithState Create();
}
} |
using Compent.Extensions;
using System.Linq;
using Uintra.Core.Member.Abstractions;
using Uintra.Core.Member.Models;
using Uintra.Core.Member.Models.Dto;
using Uintra.Core.Member.Profile.Models;
using Uintra.Features.UserList.Models;
namespace Uintra.Core.Member.AutoMapperProfiles
{
public class IntranetMemberAut... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Reflection;
using ToolKit.Cryptography;
using Xunit;
namespace UnitTests.Cryptography
{
[SuppressMessage(
"StyleCop.CSharp.DocumentationRules",
"SA1600:ElementsMustBeDocumented",
Justification = "Test Suit... |
using UnityEngine;
using System.Collections;
public class SetStartVolume : MonoBehaviour {
private MusicManager musicManager;
// Use this for initialization
void Start () {
musicManager = GameObject.FindObjectOfType<MusicManager>();
if(musicManager){
float volume = PlayerPrefsManager.GetMasterVolume();
... |
///
/// This script must run last in the Script Execution Order settings.
///
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonMashHandler : MonoBehaviour
{
public int currScore;
public int scoreIncreaseCheck;
public S... |
using System.Security.Claims;
using Microsoft.AspNetCore.Http;
using Moon.Security;
namespace Moon.AspNetCore
{
/// <summary>
/// Uses <see cref="IHttpContextAccessor" /> to provide the current application user.
/// </summary>
public class UserAccessor : IUserAccessor
{
private readonly IH... |
namespace DZ.Tools.Interfaces
{
/// <summary>
/// Represents positions range abstraction
/// </summary>
public interface IRange
{
/// <summary>
/// Start position
/// </summary>
int Begin { get; }
/// <summary>
/// End position
/// </summary>... |
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