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using System.Diagnostics.CodeAnalysis; using Xunit; namespace Orleans.TelemetryConsumers.ECS; public sealed class EcsTaskMetadataBaseAddressProviderTest : BaseAddressEnvironmentVariableTest { public EcsTaskMetadataBaseAddressProviderTest(BaseAddressEnvironmentVariableFixture fixture) : base(fixture) { } ...
// Copyright (c) "Neo4j" // Neo4j Sweden AB [http://neo4j.com] // // This file is part of Neo4j. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/...
using System; using System.Web.Mvc; namespace AspNetMvcSeo { internal static class ViewDataDictionaryExtensions { internal static readonly string ViewDataKey = typeof(SeoHelper).FullName; public static SeoHelper GetSeoHelper(this ViewDataDictionary viewData) { if (viewData...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class CustomLobbyManager : NetworkLobbyManager { // When a player is loaded into the game scene set up if the player is a seeker or not public override bool OnLobbyServerSceneLoadedForPlayer(GameObje...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Fungus; public class Clock : MonoBehaviour { public int minutes; public int hours; public string ampm; public Flowchart mainFlowchart; // Start is called before the first frame update vo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Prism.Parser.Cpp { public class CppLineReader : TokenReader { /// <summary> /// Common end of line tokens to look for /// </summary> private char[] m_EndOfLineTokens...
namespace EternalArrowBackup.ContentTransformer.ClearText { using System; internal static class BufferHelpers { public static void Add(byte[] source, byte[] target, int targetOffset) { Buffer.BlockCopy(source, 0, target, targetOffset, source.Length); } public static vo...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.TestPlatform.Extensions.TrxLogger.ObjectModel { using System.Diagnostics; using System.Xml; using Microsoft.TestPlatform.Ex...
using System.IO; namespace NPOI.HPSF { /// <summary> /// Adds writing capability To the {@link Property} class. /// Please be aware that this class' functionality will be merged into the /// {@link Property} class at a later time, so the API will Change. /// @author Rainer Klute /// <a href="mailto:klute@rainer...
class A { static B x; int y; } public class B { static A x; static public void Main() {} }
using System.Collections.Generic; using IntergalacticTravel.Contracts; namespace IntergalacticTravel { internal class BusinessOwner : Unit, IBusinessOwner { private readonly ICollection<ITeleportStation> teleportStations; public BusinessOwner(int identificationNumber, string nickName, IEnumer...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class BlogPost { public string title; public string body; public int userId; public BlogPost(string title, string body, int userId) { this.title = title; this.body = body; this.userId = userId; } }
using System; using MediatR; using SharedLib.Domain.Bus.Command; namespace Application.Patients.Create { public class CreatePatientCommand : ICommand<Unit> { public string PersonId { get; set; } public int IdType { get; set; } public string FirstName ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace DomainDrivenDesign.CoreEcommerce.Ef { [Table("VoucherCode")] public class VoucherCode { [Key] public Guid Id { get; set; } [StringLength(32)] public strin...
using System; using System.IO; namespace Mindfulthinktank.Utilities { /// Preprocesses a file for C-style #include directives. /// class Program { public static void Main(string[] arguments) { if (arguments.Length != 3) { throw new Exception(string.Format("Expecting 3 arguments; got {0}: {1}", ...
// This file constitutes a part of the SharpMedia project, (c) 2007 by the SharpMedia team // and is licensed for your use under the conditions of the NDA or other legally binding contract // that you or a legal entity you represent has signed with the SharpMedia team. // In an event that you have received or obtained ...
@using NExtensions @model Wiz.Gringotts.UIWeb.Models.Funds.FundEditorForm @{ ViewBag.Title = "Edit Fund"; if (Model.Fund != null) { ViewBag.Title += " to {0}".FormatWith(Model.Fund.Name); } } @Html.Partial("_ModelErrors") <div class="panel panel-default"> <div class="panel-heading"> ...
namespace SubStringInText { using System; class SubStringInText { static void Main() { string subString = Console.ReadLine(); string inputString = Console.ReadLine(); // to perform insensitive search subString = subString.ToLower(); ...
using System; using System.Collections.Generic; using Newtonsoft.Json; using TeleScope.Persistence.Json.Binder; namespace TeleScope.Persistence.Json.Extensions { /// <summary> /// The extension class enables a simplified binding of concrete types /// to the `Newtonsoft.Json` de- and serialization process. /// </...
using System.Collections.Generic; using Com.Fubei.OpenApi.Sdk.Models; using Newtonsoft.Json; namespace Com.Fubei.OpenApi.NetCore2.Models.Response.Agent { /// <summary> /// 付款码支付/订单查询 /// http://docs.51fubei.com/agent-api/payment/orderPay.html /// http://docs.51fubei.com/agent-api/payment/orderQuery.ht...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Helpers { public static class EnumHelper { public static String GetEnumDescription(this Enum obj) { System.Reflection.Fi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Org.OpenAPITools.Model; namespace VictorOpsBackendApi.Services { public class TeamServiceMock : ITeamService { private IServiceDataMocks _dataMocks; public TeamServiceMock(IServiceDataMocks d...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SimCore.Universe { public class Faction { public string Name = string.Empty; public string Initals = string.Empty; public string ShortName = string.Empty; public string ShipPrefix = ...
namespace QFramework.PointGame { public class OnMissEvent { } }
using System; using System.Linq.Expressions; using JetBrains.Annotations; using Microsoft.EntityFrameworkCore.Query; using Microsoft.EntityFrameworkCore.Query.SqlExpressions; using Microsoft.EntityFrameworkCore.Storage; using Npgsql.EntityFrameworkCore.PostgreSQL.Query.Internal; using Npgsql.EntityFrameworkCore.Postgr...
namespace CachingFramework.Redis.Contracts { /// <summary> /// Represents a member of type T with geospatial information (coordinates and distance) /// </summary> /// <typeparam name="T">The member type.</typeparam> public class GeoMember<T> { /// <summary> /// Gets or sets the ...
using System.Collections.Generic; using ConDep.Dsl.Validation; namespace ConDep.Dsl.Operations.Infrastructure.IIS { public class IisInfrastructureOperation : RemoteCompositeOperation { private readonly List<string> _featuresToAdd = new List<string>(); private readonly List<string> _featuresToR...
using System; using PureMVC.Interfaces; using System.Collections; using System.Collections.Generic; using System.Runtime.Remoting.Messaging; using PureMVC.Patterns.Command; using UnityEngine; public class TestPanel_0_Mediator_0 : UnityMediator { public TestPanel_0_Mediator_0(string mediatorName, object viewCompon...
 namespace SyNet.EventArguments { using System; /// <summary> /// CLASS Custom EventArgs identifying which device/node was just discovered /// </summary> public class NodeDiscoveredEventArgs : EventArgs { private readonly UInt64 m_dvcDeviceID; private readonly bool m_bFullParameters; ...
using System; using System.Collections.Generic; namespace CommonAlgo.CrackingTheCodingInterview { public class Tower { private readonly Stack<int> _disks; private readonly int _index; public Tower(int i) { _disks = new Stack<int>(); _index = i; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class elevator : MonoBehaviour { int a = 0; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { upupup();//improve-> ...
// Copyright 2021 Carnegie Mellon University. All Rights Reserved. // Released under a MIT (SEI)-style license. See LICENSE.md in the project root for license information. using Microsoft.Extensions.DependencyInjection; using Player.Api.Infrastructure.OperationFilters; using Player.Api.Options; using System; using Sys...
using System; namespace EventReminder.Application.Core.Abstractions.Common { /// <summary> /// Represents the interface for getting the current date and time. /// </summary> public interface IDateTime { /// <summary> /// Gets the current date and time in UTC format. /// </s...
namespace SDKExamples.UWP.Slider { public sealed partial class OneThumbSlider : ExamplePageBase { public OneThumbSlider() { this.InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; namespace libsecondlife.TestClient { public class StatsCommand : Command { public StatsCommand(TestClient testClient) { Name = "stats"; Description = "Pro...
namespace SimUDuck.Behaviors { public interface IQuackBehaviour { public void Quack(); } }
// Copyright (c) Aurora Studio. All rights reserved. // // Licensed under the MIT License. See LICENSE in the project root for license information. using Aurora.Music.Core; using Aurora.Shared.MVVM; using System; using System.Threading.Tasks; using Windows.ApplicationModel.AppExtensions; using Windows.Foundation.Colle...
using System; using System.Collections.Generic; using Autofac; using GalaSoft.MvvmLight; using Operation.WPF.Services; namespace Operation.WPF.ViewModels { public class ShellViewModel: ViewModelBase, INavigationService, IViewModelFactory { private readonly Lazy<IEnumerable<ViewModelB...
/* This file is part of the iText (R) project. Copyright (c) 1998-2021 iText Group NV Authors: iText Software. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation with the addition of the...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Runtime.InteropServices; using System.Text; namespace Leadzum.Framework.Data.Entities { public partial class SystemConfig { [Key] [Datab...
using Device.Aplication.Commands.Test; using HotChocolate.Types; namespace Device.Aplication.GraphQL.Types { public class TriggerUnAuthorisedPayloadType : ObjectType<Trigger_UnAuthorisedPayload> { protected override void Configure(IObjectTypeDescriptor<Trigger_UnAuthorisedPayload> descriptor) { } ...
using System; namespace TeachMeSkills.DotNet.Task3 { class Program { static void Main(string[] args) { double pi = Math.PI; Console.Write("Enter radius : "); double r = Double.Parse(Console.ReadLine()); Console.WriteLine("Square = {0:00.00}", (do...
/* * Problem 2. Float or Double? Which of the following values can be assigned to a variable of type float and which to a variable of type double: * 34.567839023, 12.345, 8923.1234857, 3456.091? Write a program to assign the numbers in variables and print them to ensure no precision is lost. */ using System; cla...
using System.Linq; using System.Web.Http; using FluentValidation; using NerdBudget.Core.Models; using NerdBudget.Core.Services; using Newtonsoft.Json; namespace NerdBudget.Web.ApiControllers { /// <summary> /// Represents a basic controller for Map /// </summary> [RoutePrefix("api/maps"), Authorize] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; public class SubAsset : MonoBehaviour { public AssetReference assetRef; //public Mesh mesh; void Start() { assetRef.LoadAssetAsync<GameObject>().Completed += (operation) => { ...
using SuchByte.MacroDeck.Folders.Plugin.GUI; using SuchByte.MacroDeck.GUI; using SuchByte.MacroDeck.GUI.CustomControls; using SuchByte.MacroDeck.Language; using SuchByte.MacroDeck.Plugins; using SuchByte.MacroDeck.Profiles; using SuchByte.MacroDeck.Server; using System; using System.Collections.Generic; using System.D...
 using cloudscribe.Web.SimpleAuth.Models; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace cloudscribe.Web.SimpleAuth.Services { public class DefaultAuthSettingsResolver : IAuthSettingsResolver { public Defau...
using AutoMapper; using Grpc.Core; using GrpcCountryApi.Domain.Entities; using GrpcCountryApi.Protos.v1; using GrpcCountryApi.Services.Interfaces; using System.Threading.Tasks; namespace GrpcCountryApi.Web.Services { public class CountryGrpcService : CountryService.CountryServiceBase { private readonl...
public class AppResources { //^^ //{[{ /// <summary> /// Looks up a localized string similar to OK. /// </summary> public static string WatchItemNamePageBottomButtonText { get { return ResourceManager.GetString("WatchItemNamePageBottomButtonText", resourceCulture); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CocosSharp; using tests; using System.Diagnostics; namespace CocosSharp { public class AtlasDemoNew : TestNavigationLayer { //protected: public AtlasDemoNew() { } public enum ...
// Copyright (c) Allan Nielsen. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using OurPresence.Modeller.Domain; namespace OurPresence.Modeller.Fluent { public static class Module { public static ModuleBuilder Create(string company,st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using AutoPoco.Engine; using AutoPoco.Testing; namespace AutoPoco.Tests.Integration.Complete { [TestFixture] public class WhenOverridingDataSourceOnObjectCreation { IGenerationSession mSess...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BingApplication : MonoBehaviour { string currentXMLName; public void UpdateXML() { this.currentXMLName = GameObject.FindObjectOfType<Characters_Player>().SaveProvenance(); } /* esta chamada está se...
using Blade.Entity; using Blade.Entity.BaseManage; using Blade.Util; using System.Collections.Generic; using System.Threading.Tasks; namespace Blade.IService.BaseManage { public interface IBaseRoleService { Task<PageResult<BaseRoleInfoDTO>> GetDataListAsync(PageInput<RolesInputDTO> input); Tas...
namespace Minecraft.Commands { public class ExitApplicationCommand : ICommand { private readonly Window window = null; public ICommand Undo => null; public ExitApplicationCommand(Window window) { this.window = window; } public void Execute() { this.window.Close(); } } }
// Copyright (c) MicroElements. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Text.Json; using MicroElements.Swashbuckle.FluentValidation.Generation; using Microsoft.Extensions.DependencyInjection; namespace MicroElements.Swash...
using System; namespace Common { class Range<T> where T : IComparable<T> { public T From { get; set; } public T To { get; set; } public Range(T @from, T to) { From = @from; To = to; } public bool HasIntersectionWith(Range<T> second) ...
namespace WDE.MySqlDatabaseCommon.Providers { public interface IWorldDatabaseSettingsProvider { IDbAccess Settings { get; set; } } }
using System; using Godot; public class GeneratorButton : HBoxContainer { private bool _initialized; private Generator _generator = null!; public Generator Generator { get => _generator; set { _generator = value; if (_initialized) UpdateValues(); } } private Label _costLabel = null!; priva...
using System; using System.Net.Http; using AutoFixture; using BookLovers.Base.Infrastructure; using BookLovers.Publication.Application.WriteModels.PublisherCycles; using FluentHttpRequestBuilderLibrary; using SimpleE2ETesterLibrary.Interfaces; namespace BaseTests.EndToEndHelpers.HttpRequests.Publications { public...
using SimpleWebApiServer; using System; using System.IO; using System.Net; using System.Threading.Tasks; using YTDownloader.Api.RequestParameters; namespace YTDownloader.Api { public class Download : ApiPostRequestResponse<DownloadRequestParameters> { public Download(HttpListenerRequestCache cache = n...
using UnityEngine; using System.Collections.Generic; public abstract class MovementGroup : Movement { public abstract bool Ended { get; } protected List<Movement> movements = new List<Movement>(); public MovementGroup AddMovement(Movement movement) { movements.Add(movement); return this; } public void Upd...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Security; using System.Text; using Xunit; namespace...
using System; using BeatLabs.Utils; using UnityEngine; namespace BeatLabsPlaygrounds._08_SeatBaber { public class Saber : MonoBehaviour { public float Pitch = 55.0f; public event Action<Saber, Block> collidedWithBlock; private SaberBlade _saberBlade; private Vector3 _previo...
using System; using System.Collections.Generic; using System.Linq; using JetBrains.dotMemoryUnit; using JetBrains.dotMemoryUnit.Kernel; using NUnit.Framework; namespace patterns.library.Flyweight { public class User { private string fullName; public User(string fullName) { ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using CodeGenerator.Infra.Common.Entity; using CodeGenerator.Core.Entities; namespace CodeGenerator.Core.Maps { public class ApplicationRoleMap : EntityTypeConfiguration<ApplicationRole> { public o...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using HotChocolate.Language; using HotChocolate.Properties; using HotChocolate.Types.Descriptors.Definitions; using HotChocolate.Utilities; namespace HotChocolate.Types.Descriptors { public cl...
/*** * * Parts of this work are derived from sample code included in * https://developer.impinj.com/modules/PDdownloads/visit.php?cid=6&lid=45 * and copyright 2007 by Impinj, Inc. That code is licensed under the Apache License, Version 2.0, and available at * http://www.apache.org/licenses/LICENSE-2.0 *...
using Newtonsoft.Json; namespace HamnetDbAbstraction { /// <summary> /// Container for the host data set as received from HamnetDB. /// </summary> [JsonObject] internal class JsonHostDataSet : JsonDataSetBase { /// <summary> /// Gets or sets the IP address of the host...
@* For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 *@ @{ } <a class="btn btn-success mt-2 mb-2" asp-controller=@ViewData["Controller"] asp-action="create">Crear</a>
using Newtonsoft.Json; namespace SoftAPIClient.Example.Models.GitHub { public class GitHubBodyRequest : GitHubBodyRequestShort { [JsonProperty("state")] public string State { get; set; } [JsonProperty("organization_permission")] public string OrganizationPermission { get; set;...
namespace Cake.Npm.Pack { using System; using System.Collections.Generic; using System.Linq; using Core; using Core.Diagnostics; using Core.IO; using Core.Tooling; /// <summary> /// Tool for packaging npm modules. /// </summary> public class NpmPacker : NpmTool<NpmPackSetti...
using Microsoft.AspNetCore.Mvc; using ShredMates.Data; using ShredMates.Services.Interfaces; using ShredMates.Web.Models; using System; using System.Threading.Tasks; namespace ShredMates.Web.Controllers { public class CategoryController : Controller { private readonly ICategoryService categories; ...
// CS0131: The left-hand side of an assignment must be a variable, a property or an indexer // Line: 13 using System; public class Foo<T> { } class X { static void Main () { Foo<X> = new Foo<X> (); } }
using DTPathfinder.HelperClasses; using System; using System.Drawing; namespace DayTripper { public class SearchableMap { private readonly MapTile[,] _map; public Size Size; public int Width => Size.Width; public int Height => Size.Height; public static readonly byte B...
using UnityEngine; namespace RTG { public class GizmoDblAxisScaleDrag3D : GizmoPlaneDrag3D { public struct WorkData { public int AxisIndex0; public int AxisIndex1; public Vector3 DragOrigin; public Vector3 Axis0; public Ve...
using System.Linq; using BudgetTools.Classes; using BudgetTools.Models; using BudgetToolsBLL.Services; using TemplateEngine; namespace BudgetTools.Presenters { public interface IBalancesPresenter { string GetPage(); string GetTransactionRows(); } public class BalancesPresenter : Mast...
using UnityEngine; namespace HexesOfMortvell.Core.Grid { /// <summary> /// A cell's terrain type. /// </summary> [CreateAssetMenu( fileName="New Terrain Type", menuName="HexesOfMortvell/Terrain")] public class BoardCellTerrain : ScriptableObject { /// <summary> /// How much moving into the cell costs in...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySlime : MonoBehaviour { private Rigidbody2D rig; private Animator anim; public float speed; public int health; public LayerMask layer; public Transform point; public float radius; void St...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GetAngle : MonoBehaviour { double angle1,angle2,angle3 ; // Update is called once per frame void Update () { //angle = Vector3.Angle (transform.eulerAngles, target.eulerAngles); //Debug.Log (angle); //angle = AngleB...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ContactPoint.Common; using MySql.Data.MySqlClient; namespace ContactPoint.Plugins.MySqlAddressBook { internal class SqlConnectionManager { private string _connectionString = String.Empty; public string...
using System; using UnityEngine; namespace DefaultNamespace { public class Bellow: MonoBehaviour { public GameObject needle; private int pumpCount; public Sprite squeezed; public Sprite notSqueezed; private AudioSource source; public AudioClip activateSound; ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using Windows.UI.Xaml.Media; namespace FluentHub.ViewModels.UserControls.Labels { public cla...
// CS3009: `CLSClass': base type `System.Runtime.Serialization.Formatter' is not CLS-compliant // Line: 10 // Compiler options: -warnaserror -warn:1 using System; using System.Runtime.Serialization; [assembly:CLSCompliant (true)] public abstract class CLSClass: Formatter { }
using SqlKata.Compilers; namespace Apollo.Database { internal static class SqlExtensions { private static readonly Compiler Compiler = new MySqlCompiler(); public static string CompileQuery(this SqlKata.Query query) { return Compiler.Compile(query).ToString(); } ...
using System.Collections.Generic; using System.Text.Json; using MatrixSharp.Api.EventSchemas.Schema.CoreEventSchema; namespace MatrixSharp.Api.EventSchemas.Schema { /// <summary> /// A map of users which are considered ignored is kept in ``account_data`` /// in an event type of ``m.ignored_user_list``. //...
using System; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using InventorScreenshot.Commands; using InventorScreenshot.Utilities; namespace InventorScreenshot { [GuidAttribute("b3aa6727-f2d0-4c6d-8150-16fa9c493dff")] public class StandardAddInServer : Inventor.ApplicationAdd...
using Microsoft.Extensions.Logging; using System; using System.Linq; namespace LinkedMink.Processor { public abstract class Processor<TProcessor, TContext> where TContext : ApplicationContext, new() { public Processor(string[] arguments) { Context = new TContext(); ...
using System; using System.Collections.Generic; using System.IO; namespace Inbox2.Platform.Channels.Entities { public class ChannelMessage { public string MessageNumber { get; set; } public string MessageIdentifier { get; set; } public string InReplyTo { get; set; } public string SourceFolder { ge...
using System; using Autofac; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; namespace Maruko.Core.Modules { public abstract class KernelModule : Module { /// <summary> /// 初始化加载 /// </summary> /// <param name="builder"></param> prote...
//---------------------------------------------------------------------------- // <copyright file="CircularLinkedList.cs" // company="Markus M. Egger"> // Copyright (C) 2018 Markus M. Egger. All rights reserved. // </copyright> // <author>Markus M. Egger</author> // <description> // A circular list data...
using System.Runtime.Intrinsics; using CodeHelpers.Mathematics; using EchoRenderer.Common; using EchoRenderer.Mathematics; using EchoRenderer.Mathematics.Primitives; using EchoRenderer.Rendering.Memory; using EchoRenderer.Textures; namespace EchoRenderer.Rendering.Materials { using static Utilities; pu...
namespace CyberCAT.Core.DumpedEnums { public enum audioESoundCurveType { Log3 = 0, Sine = 1, InversedSCurve = 3, Linear = 4, SCurve = 5, Exp1 = 6, ReciprocalOfSineCurve = 7, Exp3 = 8 } }
namespace Factorius { class TileChunk { public static readonly int CHUNK_SIZE; public TilePos Chunk { private set; get; } public TileWorld World { private set; get; } private TileInstance[,] tiles; public TileChunk(TilePos chunkPos, TileWorld world) { Chunk = chunkPos; World = world; tiles = new...
namespace NRaft.Core { /// <summary> /// Represents a single log entry. /// </summary> public class LogEntry { /// <summary> /// Gets/Sets the term when entry was received by leader. /// </summary> public long Term { get; set; } /// <summary> /// Gets/Sets the position of entry in the log. /// </sum...
using System; using iSukces.Code.Interfaces; namespace iSukces.Code.AutoCode { public interface IExpressionDelegateArgs : IArgumentsHolder { ITypeNameResolver Resolver { get; } } }
namespace InfiniEngine { public class Weapon : Item { public Weapon(string name, uint id) : base(name, id) { // Damnthony dodo can implement this } } }
using ETModel; namespace ETHotfix { public static class MatcherFactory { /// <summary> /// 创建匹配对象 /// </summary> /// <param name="playerId"></param> /// <param name="userId"></param> /// <returns></returns> public static Matcher Create(long playerId, lon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FinalProjectFDM { interface IBet { List<string> Bet(Int32 numberBid, double moneyGiven); } }