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namespace Sims1WidescreenPatcher.UI.WPF.Services { public interface IDialogService { void ShowMessageBox(string message); } }
using System.Collections; using Pathfinding; using UnityEngine; public class Creep : MonoBehaviour, /*IPooledObject,*/ ICreepSender { [Header("Primary Creep Data")] public string CreepName; public float Health; public int Attack; public int Defense; public int SenderViewId; public PhotonPl...
using Mavanmanen.StreamDeckSharp.Attributes.Data; using Mavanmanen.StreamDeckSharp.Enum; using Newtonsoft.Json; namespace Mavanmanen.StreamDeckSharp.Internal.Manifest { internal class ManifestProfile { [JsonProperty("Name")] public string Name { get; } [JsonIgnore] public Devi...
using TMPro; using UnityEngine; //Esse script vai em todos os textos que terão o tamanho ajustável pelas configurações public class FontSizeController : MonoBehaviour { public TextMeshProUGUI text; public int minFontSize; public int maxFontSize; //Inicia o tamanho da fonte se ele for menor que o mí...
/* * Copyright (C) Sportradar AG. See LICENSE for full license governing this code */ using Sportradar.OddsFeed.SDK.Messages; namespace Sportradar.OddsFeed.SDK.Entities.REST { /// <summary> /// Represents a race driver profile /// </summary> public interface IRaceDriverProfile { /// <summ...
using FluentValidation.Validators; using System.Collections.Generic; using System.Linq; using TurtleChallenge.App.Models; namespace TurtleChallenge.App.Validators { public class TilesMustBeWithinBoard : PropertyValidator { public TilesMustBeWithinBoard() : base("Property {PropertyName} con...
using Entitas; using Entitas.CodeGeneration.Attributes; [Event(bindToEntity: false)] [Game] public sealed class BeforeDestroyComponent : IComponent { }
using Funq; using ServiceStack; using ServiceStack.Configuration; using ServiceStack.IO; using TalentBlazor.ServiceInterface; using TalentBlazor.ServiceModel; [assembly: HostingStartup(typeof(TalentBlazor.AppHost))] namespace TalentBlazor; public class AppHost : AppHostBase, IHostingStartup { public AppHost() : ...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UIElements; namespace LocationRPG { // manages title screen public class TitleScreenManager : VisualElement { private VisualElement _playButton; private VisualElement _optionsButton; private VisualElement _exit...
using System; using luavm.api; using luavm.number; using LuaType = System.Int32; using Math = luavm.number.Math; namespace luavm.state { public class LuaValue { // internal readonly object value; // public LuaValue(object value) // { // this.value = value; // } ...
using Godot; using StormTime.Player.Modifiers; using StormTime.Utils; using StormTime.Weapon; namespace StormTime.Player.Controllers { public class PlayerShieldController : Area2D { // Prefabs [Export] public NodePath playerShieldNodePath; // Timer and Count [Export] public fl...
using System; using System.Threading.Tasks; using R5T.Lombardy; using R5T.T0020; namespace R5T.T0031.T001.X002 { public class GetDirectoryPath : IFunctionOperation<string, string, string> { private IStringlyTypedPathOperator StringlyTypedPathOperator { get; } public GetDirectoryPath( ...
using System.Collections.Generic; using System.Threading.Tasks; using SFA.DAS.Apim.Developer.Domain.Models; namespace SFA.DAS.Apim.Developer.Domain.Interfaces { public interface ISubscriptionService { Task<Subscription> CreateSubscription(string internalUserId, ApimUserType apimUserType, st...
using CommandLine; using ONE; using System; using System.Threading.Tasks; namespace Aquarius.ONE.Test.ConsoleApp.Commands { [Verb("i18nKeys", HelpText = "Retrieves i18nKeys.")] public class I18nCommand : ICommand { async Task<int> ICommand.Execute(ClientSDK clientSDK) ...
using System.Net; using System.Threading; using System.Threading.Tasks; using OpenMod.API.Commands; namespace OpenMod.Core.Rcon { public interface IRconClient : ICommandActor { IRconHost Host { get; } EndPoint EndPoint { get; } bool IsConnected { get; } bool IsAuthenticated ...
using System; using System.Text.Json; using System.Text.Json.Serialization; namespace WebExtensions.Net.Devtools.InspectedWindow { // Combined Callback Parameter Class /// <summary></summary> [JsonConverter(typeof(CombinedCallbackParameterJsonConverter<EvalResult>))] public partial class EvalResult : B...
using System.Reflection; namespace Bolt.Metadata { public interface IActionMetadataProvider { ActionMetadata Resolve(MethodInfo action); } }
using System; using System.Xml.Linq; namespace SoftCube.Logging { /// <summary> /// ファイルアペンダー (容量超過によるバックアップ付き)。 /// </summary> public class FileAppenderWithSizeBackup : FileAppender { #region プロパティ /// <summary> /// 最大ファイルサイズ (単位:byte)。 /// </summary> /// ...
using FluentDiagrams.Primitives; using System; using System.Collections.Generic; using System.Text; namespace FluentDiagrams.Paths { public class LineSegment : IPathSegment { public Coordinate Coord1 { get; } public Coordinate Coord2 { get; } public LineSegment( Coordinate coord1, Coordinate coord2 ) { ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using ScrubBot.Database.Domain; namespace ScrubBot.Database.SQLite.Configurations { internal class EventConfiguration : IEntityTypeConfiguration<Event> { public void Configure(EntityTypeBuilder<Event> builder)...
using System.Collections; using System.Collections.Generic; namespace Jaspy.Switchmaster.Data.Models { public class SwitchViewModel { public string Fqdn { get; set; } public bool? Configured { get; set; } public DeployState? DeployState { get; set; } } public class Synchron...
using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenWeatherMapAPI.Exceptions; using OpenWeatherMapAPI.Models; using OpenWeatherMapAPI.Models.Enums; using System.Threading.Tasks; namespace OpenWeatherMapAPI.Tests { [TestClass] public class CurrentWeatherClientTests : OpenWeatherMapTestsBase { ...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Microsoft.ServiceFab...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BlankApp.Input { public class ArchiveInfo : INotifyPropertyChanged { private string _no; public string No { get=>this._no; set { _no = valu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics.Contracts; using QuickGraph.Collections; namespace SafetyAnalysis.Framework.Graphs { public class NodeEquivalenceRelation { public static ForestDisjointSet<HeapVertexBase> ...
using Integracja.Server.Web.Models.Shared.Enums; using Integracja.Server.Web.Models.Shared.Question; using Microsoft.AspNetCore.Mvc; namespace Integracja.Server.Web.Areas.Pytania.Models.Shared { public class QuestionFormViewModel { [BindProperty] public QuestionModel Question { get; set; } = ...
using System; using System.Text; namespace AtDb { public static class EncoderUtilities { public static string Base64Encode(string plainText) { byte[] plainTextBytes = System.Text.Encoding.UTF8.GetBytes(plainText); string stringEncoded = Convert.ToBase64String(plainTextB...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; /// <summary> /// Clase auxiliar Arista para la definición de cada arista /// de los triángulos de la malla del objeto. /// </summary> public class Edge { #region EdgeVertices /// <summary> ///...
using System.Drawing; namespace SBRW.Launcher.Core.Theme { /// <summary> /// WinForm (About) Unique Text and Background Colors /// </summary> public class Color_Winform_About { /// <summary> /// Background Fore Color /// </summary> /// <remarks> /// RGB: 15...
using LoanApplication.Core.DTO; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace LoanApplication.Core { public class LoanRepository { private DbContext dbContext; IRateParser rateParser; public LoanRepository(DbContext d...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using HotChocolate; using HotChocolate.Types; using IdOps.Model; namespace IdOps.GraphQL { [ExtendObjectType(RootTypes.Query)] public class TenantQueries { public async Task<IEnumerable<Tenant>> GetTenantsAsync(...
namespace Restup.DemoControllers.Model { public sealed class FromContentData { public int Counter { get; set; } } }
using System; using System.Collections.Generic; using Movies_GES.Web.Infrastructure; using Movies_GES.Web.Models; using Movies_GES.Web.Projections; namespace Movies_GES.Domain.Tests.Infrastructure { internal class DummyMovieProjectionRepository : IProjectionRepository<MovieProjection> { public DummyMov...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution...
using SimpleIdentityServer.Uma.Core.Extensions; using SimpleIdentityServer.Uma.Core.Models; using SimpleIdentityServer.Uma.Core.Parameters; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SimpleIdentityServer.Uma.Core.Repositories { internal sealed class...
using System.Threading.Tasks; using ChuangLan.Client; using ChuangLan.Client.ApiRequest; using ChuangLan.Client.ApiResult; namespace ChuangLan { public interface IChuangLanSmsManager { /// <summary> /// 单条发送 /// </summary> /// <param name="sms"></param> /// <returns></...
using System.Configuration; using System.Data.SqlClient; namespace DemoWebsite { public class Utilities { private static readonly ConnectionStringSettings Connection = ConfigurationManager.ConnectionStrings["testdb"]; private static readonly string ConnectionString = Connection.ConnectionStrin...
using System; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Primitives; using Nop.Core; using Nop.Core.Domain.Security; using Nop.Data; using Nop.Services.Logging; namespace Nop.Web.Framework.Mvc.Filters { /// <summary> /// Represents a filter attribute ena...
using System; using System.Collections.Generic; using System.Linq; using Wintellect.PowerCollections; namespace Text_Editor { class TextEditor : ITextEditor { private HashSet<string> loggedUsers = new HashSet<string>(); private Trie<BigList<char>> users = new Trie<BigList<char>>(); pri...
using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; using IdentityServer.Admin.Helpers; using IdentityServer.Admin.Infrastructure.Mappers; using IdentityServer.Admin.Models.PersistedGrant; using IdentityServer.Admin.Services.PersistedGrant; namespace IdentityServer.Admin.Controllers { public class Persi...
namespace BasicMiniMvvm.Services { /// <summary> /// IInputBoxService interface /// </summary> public interface IInputBoxService { /// <summary> /// Shows the dialog. /// </summary> /// <param name="prompt">The prompt.</param> /// <param name="title">The titl...
using System.IO; using MusicianHelper.Common; using MusicianHelper.Common.Concrete; using MusicianHelper.Common.Helpers; using MusicianHelper.Infrastructure.Services.Abstract; using MusicianHelper.Infrastructure.Services.Concrete; namespace MusicianHelper.GenerateNewKeyAndIV { class Program { static v...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using KaibaReduxAPI.Models; namespace KaibaReduxAPI.Controllers { [Route("api/[controller]")] [ApiController] public class SectionController : C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectBtn : MonoBehaviour { [SerializeField] private GameObject objectPrefab; [SerializeField] private Sprite sprite; public GameObject ObjectPrefab { get { return objectP...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Http; namespace AspNet.Security.OpenId.Events { public class OpenIdRedirectContext : PropertiesContext<OpenIdAuthenticationOptions> { public OpenIdRedirectContext(HttpContext context, AuthenticationScheme scheme, ...
using System; using MongoDB.Driver.GeoJsonObjectModel; namespace DriverSecurity.Api.Domain.ValueObjects { public struct PositioningEvent { public string EventId { get; set; } public DateTime EventDateTime { get; set; } public GeoJson2DGeographicCoordinates Coordinates { get; ...
using System.Text; using System; using System.Linq; namespace VigenereTools { public class LatinCaesarCipher : ICaesarCipher { private const int AlphabetSize = 26; private static readonly char[] alphabet = Enumerable.Range('a', AlphabetSize).Select(x => (char)x).ToArray(); public cha...
using GenshinPray.Type; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GenshinPray.Models.DTO { public class LuckRankingDTO { public int AuthId { get; set; } public string MemberCode { get; set; } public YSRareType RareType ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SoundSystem; public class ScriptTester : MonoBehaviour { [SerializeField] MusicEvent _songA; [SerializeField] MusicEvent _songB; [SerializeField] MusicEvent _songC; [SerializeField] MusicEvent _songD; ...
using System.Collections.Generic; namespace Valhalla.Services { public interface IQueryService<TQuery, TResult> { IAsyncEnumerable<TResult> QueryAsync(TQuery query); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMoveTemp : MonoBehaviour { public float MoveSpeed = 5f; public AudioSource Walk; private Rigidbody m_rigidBody; private Ray rotationRay; private Animator anim; private GameObject playerCamera; //...
namespace Ed.BudgetVisualizer.Models { /// <summary> /// Represents a data node in a Sankey diagram. /// </summary> public class NodeItem { /// <summary> /// Node display name, also used for linking. /// </summary> public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace sqlcli { public enum ActionType { CompareSchema = 1, CompareData = 2, CompareRowCount = 3, Shell = 4, GenerateTableRows = 10, ...
using System.Collections.Generic; namespace BriskChat.BusinessLogic.Models { public class DomainModel : BaseModel { public string Name { get; set; } public UserModel Owner { get; set; } public List<UserModel> Users { get; set; } public List<RoomModel> Rooms { get; set; } ...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using Medusa.Common; namespace Medusa.Siren.Schema { public class SirenCustomClass : BaseSirenCustomType { public override bool IsCustomClass => true; public override bool IsCustomEnum => false; ...
using GoodToCode.Shared.Domain; using System; namespace GoodToCode.Subjects.Models { public interface ISetting : IDomainEntity<ISetting> { Guid SettingKey { get; set; } string SettingName { get; set; } int SettingTypeKey { get; set; } string SettingValue { get; set; }...
using FirstPopCoffee.Common.Domain.Model; namespace FirstPopCoffee.RoastPlanning.Tests.Bus { public class TestAggregateRoot : EventSourcedAggregateRoot { } }
using FastCrypto.Benchmarks; Console.WriteLine("Specify input file path (default: \"Input.txt\"):"); var throughputBenchmark = new HashThroughput(Console.ReadLine()); SelectCase: Console.WriteLine("Benchmark or stress-test? B/S: "); var resultCode = (char)(Console.Read() | ' ') switch // bitwise to lowercase ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Threax.AspNetCore.Halcyon.Ext { public class HalDocEndpointInfo : IHalDocEndpointInfo { public static class DefaultRels { public const String Get = "get"; } p...
using TechTalk.SpecFlow.TestProjectGenerator.Driver; namespace TechTalk.SpecFlow.Specs.StepDefinitions { [Binding] public class ProjectSteps { private readonly ProjectsDriver _projectsDriver; private readonly CompilationDriver _compilationDriver; private readonly Compilati...
using Grpc.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Routeguide { class Program { static void Main(string[] args) { const int Port = 50052; var features = RouteGuideUtil.ParseFeat...
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; using HelperLib; using BC = System.Collections.Concurrent.BlockingCollection<ProducerConsumerQueue.WorkItem>; namespace ProducerConsumerQueue { class Program { static Random random = new...
using Mirror; using System.Collections.Generic; using UnityEngine; namespace FirstGearGames.Mirrors.Assets.NetworkProximities { public class ProximityCheckerManager : MonoBehaviour { #region Private. /// <summary> /// Singleton reference to this script. /// </summary> ...
using System.Collections.Generic; using HarmonyLib; using RimWorld; using Verse; namespace SWSaber { [StaticConstructorOnStartup] internal static class HarmonyPatches { static HarmonyPatches() { var harmony = new Harmony("rimworld.jecrell.starwars.lightsaber"); harm...
using System.Runtime.Serialization; namespace Xero.Api.Core.Model.Reports { [DataContract(Namespace = "")] public class ReportField { [DataMember] public string FieldID { get; set; } [DataMember] public string Description { get; set; } [DataMember] public s...
using System; using System.Collections.Generic; namespace Place { public class PlaceTransaction: PlaceObject<PlaceTransaction> { public override string resource { get { return "/transactions"; } } public override string object_type { get { return "transaction"; } } public string description { get; set;...
using System.Collections.ObjectModel; using TournamentManager.Data; namespace TournamentManager.Plan { public class TeamCombinationGroup<T> : Collection<TeamCombination<T>> { internal DateTimePeriod DateTimePeriod = new DateTimePeriod(); } }
using System; using System.Collections.Generic; using System.Threading.Tasks; using MediatR; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Microshoppy.Warehouse.CQRS.Command; using Microshoppy.Warehouse.CQRS.Query; namespace Microshoppy.Warehouse.Controllers { [ApiController] [Rout...
using System.Collections.Generic; using System.Globalization; namespace DeviceManager.Api.Configuration.Settings { /// <summary> /// Class to read application settings from the appsettings file /// </summary> public class AppSettings { /// <summary> /// Default thread culture ...
using Digirati.IIIF.Model.Types; using Newtonsoft.Json.Linq; namespace Digirati.IIIF.Serialisation { public class ServiceSerialiser : DynamicJsonLdSerialiser { // TODO: this can currently only read a GenericService public override object ConvertJToken(JToken jToken) { retur...
namespace AillieoUtils.CSFixedPoint { internal static class FPSinLut_19456 { internal static fp[] table = new fp[] { fp.CreateWithRaw(1931065956), // 0.449611329654607 fp.CreateWithRaw(1931157908), // 0.44963273872729 fp.CreateWithRaw(1931249858), // 0.449654147541665 ...
/* The MIT License (MIT) Copyright (c) 2016 Yusuke Kurokawa Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
using System; namespace KzsRest.Engine.Services.Abstract { public interface IConvert { bool TryFromBase64Chars(ReadOnlySpan<char> chars, byte[] buffer, out int bytesWritten); } }
namespace InCountrySDK.Search { public enum NumberField { Version, RangeKey1, RangeKey2, RangeKey3, RangeKey4, RangeKey5, RangeKey6, RangeKey7, RangeKey8, RangeKey9, RangeKey10 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using TMPro; using UnityEngine.SceneManagement; public enum GameState { SCAN = 0, COLLECT } public class GameManager : MonoBehaviour { public ResourceManager resourceManager; public int playerScore = 0; pub...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class LightEngineBehaviour : MonoBehaviour { public Transform ragdoll; public Light spotLight; public List<Light> colorLights; // Use this for initialization void Start () { //StartCoroutine(WaitAndRandomizeLights(5.0f)...
using Epoche.MVVM.ViewModels.Navigation.Presentation; namespace Epoche.MVVM.Presentation.WinUI; public interface ITarget { public ChildComponentContainer ChildComponentContainer { get; } } public interface ITarget<TViewModel> : ITarget where TViewModel : NavigableViewModelBase { public IViewModelContainer<TV...
using System; // ReSharper disable once CheckNamespace namespace DateTimeProviders { public class OverrideDateTimeProvider : IDisposable { private readonly IDateTimeProvider _originalProvider; private readonly StaticDateTimeProvider _staticProvider; private OverrideDateTimePr...
#region License // Grid.cs // Author: Daniel Sklenitzka // // Copyright 2013 The CWC Team // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICE...
using System; using System.IO.Pipelines; using System.Threading; using System.Threading.Tasks; using FluentAssertions; using MediatR; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using NSubstitute; using OmniSharp.Extensions.JsonRpc; using Xunit; using Xunit.Abstractions; namesp...
// Copyright (c) 2020 SIL International // This software is licensed under the MIT License (http://opensource.org/licenses/MIT) using RestSharp; using System; using System.Collections.Generic; using System.Text; namespace RoseGarden.Parse { /// <summary> /// Exception specific for communicating with a parse server....
using System.Collections.Generic; using System.Runtime.Serialization; using static SnipInsight.Forms.Features.Insights.Celebrities.RawNewsModel; namespace SnipInsight.Forms.Features.Insights.Celebrities { [DataContract] public class NewsModel { [DataMember(Name = "name")] public string Nam...
using System; class Program { static void Main(string[] args) { try { var studentInfo = Console.ReadLine().Split(); Student currentStudent = new Student ( firstName: studentInfo[0], lastName: studentInfo[1], f...
using System.Threading.Tasks; using Silky.Core.Modularity; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Abstractions; using Silky.Codec; using Silky.SkyApm.Agent; using Silky.Transaction.Repository.Redis; namespace AnotherHostDemo { [DependsOn(/*typeof...
/* * Copyright (c) 2000, 2020, Oracle and/or its affiliates. * * Licensed under the Universal Permissive License v 1.0 as shown at * http://oss.oracle.com/licenses/upl. */ using System; using System.IO; using NUnit.Framework; namespace Tangosol.IO { [TestFixture] public class DataReaderAndWriterTests ...
using System.Collections.Generic; using UnityEngine; public static class FindHelper<T> { public static List<T> FindAllThatAreVisible(int layerMask = ~0) { Camera camera = Camera.main; Vector2 halfExtents = new Vector2() { x = camera.orthographicSize * camera.aspect, ...
using System.Collections.Generic; using System.Threading.Tasks; using GrabNReadApp.Data.Models.Store; namespace GrabNReadApp.Data.Services.Store.Contracts { public interface IPurchasesService { Task<Purchase> Create(Purchase purchase); Task<Purchase> GetPurchaseById(int id); IEnumera...
/* * Copyright (c) Adam Chapweske * * Licensed under MIT (https://github.com/achapweske/silvernote/blob/master/LICENSE) */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DOM.CSS.Internal { public class MutableCSSRuleList : CSSRuleListBase { #regio...
using Newtonsoft.Json; namespace Keap.Sdk.Domain.Common { // TODO: Add comments to properties and class public class Address { [JsonProperty("country_code")] public string CountryCode { get; set; } /// <summary> /// Can be BILLING, SHIPPING or OTHER /// </summary> ...
using NullReferencesDemo.Application.Implementation; using NullReferencesDemo.Domain.Implementation; using NullReferencesDemo.Infrastructure.Implementation; using NullReferencesDemo.Presentation.Implementation; using NullReferencesDemo.Presentation.Interfaces; using NullReferencesDemo.Presentation.PurchaseReports; na...
#region Information // Solution: Spark // Spark.Engine // File: IndexEntry.cs // // Created: 07/12/2017 : 10:35 AM // // Modified By: Howard Edidin // Modified: 08/20/2017 : 2:01 PM #endregion namespace FhirOnAzure.Engine.Model { using System.Collections.Generic; using System.Linq; using FhirOnAzur...
using SharedTrip.Models; using SharedTrip.ViewModels.Trips; using System; using System.Linq; namespace SharedTrip.Services { public class TripsService : ITripsService { private readonly ApplicationDbContext dbContext; public TripsService(ApplicationDbContext dbContext) { t...
using CameraBazaar.Data; using CameraBazaar.Data.Models; using CameraBazaar.Services; using CameraBazaar.Web.Infrastructures.Extensions; using CameraBazaar.Web.Infrastructures.Filters; using Microsoft.AspNetCore.Authentication.Facebook; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Micr...
using System; using System.IO; using System.Text.Json; using Avalonia; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Logging; using Avalonia.Markup.Xaml; using Editor.Models; using Editor.ViewModels; using Editor.Views; using Splat; namespace Editor { public class App : Application { pub...
using StereoKit; using System.Threading.Tasks; namespace StereoKitSample.Samples { /// <summary> /// 動的にモデルを生成するサンプル /// </summary> public class InstantiateModelApp : IApp { private Model model = null; private float modelScale = 1; private float menuScale = 1; priva...
using UnityEngine; using UnityEngine.Rendering.Universal; namespace Simulation.Liquids.Graphics { public class VoxelWaterRenderFeature : ScriptableRendererFeature { [SerializeField] private LayerMask _layerMask = default; [SerializeField] private string _renderTargetName = "_RTName"; [...
namespace That_One_Nerd.Unity.Games.ArcadeManiac.Misc.Extensions { public static class DifferenceExtension { public static string GetDifference(this string a, string b) => b.Replace(a, ""); } }
using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Assertions; namespace JReact.Pool.SpecialEffect { /// <summary> /// animation effect implemented as pool item /// </summary> [RequireComponent(typeof(Animator))] public sealed class J_PoolItem_Animation : J_PoolItem_SpecialEffect ...
using System.Threading; using FubuTransportation.Polling; namespace FubuTransportation.Monitoring { public class HealthMonitorPollingJob : IJob { private readonly IPersistentTaskController _controller; public HealthMonitorPollingJob(IPersistentTaskController controller) { ...