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using Xamarin.Forms; namespace GiTracker.Controls { public partial class ImageWithLabel : ContentView { public static readonly BindableProperty ImageUrlProperty = BindableProperty.Create<ImageWithLabel, string>(p => p.ImageUrl, null); public static readonly BindableProperty TextPr...
using System; using Lidgren.Network; namespace UnitTests { public static class BitVectorTests { public static void Run() { NetBitVector v = new NetBitVector(256); for (int i = 0; i < 256; i++) { v.Clear(); if (i > 42 && i < 65) v = new NetBitVector(256); if (!v.IsEmpty()) throw n...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Microsoft.Azure.II...
#nullable enable using ExtraDry.Core; using System; using System.ComponentModel.DataAnnotations; using System.Text.Json.Serialization; namespace Sample.Shared { public class Employee { [Key] [Rules(RuleAction.Block)] [JsonIgnore] public int Id { get; set; } public Gui...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace DotBPE.Gateway { public interface IHttpRequestParsePlugin : IHttpPlugin { Task<(object, StatusCode, string)> ParseAsync(HttpRequest request); } }
using System; using System.Threading.Tasks; namespace EasyDesk.Tools.Observables; public interface IAsyncObservable<out T> { ISubscription Subscribe(AsyncAction<T> handler); } public static class AsyncObservableExtensions { public static ISubscription Subscribe<T>(this IAsyncObservable<T> observ...
namespace Fitability.Api.Models { public class GreetingResponse { public virtual string Message { get; set; } } }
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Text; using System; using System.IO; namespace SearchCSharp { class CSharpStringSearcher : CSharpSyntaxWalker { int _foundMatches; SyntaxTree _tree; readonly Func<string,...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace BitGo.Objects.Key { public class KeyInfoList { [JsonProperty("keys")] public KeyInfo[] Keys { get; internal set; } [JsonProperty("limit")] public int Limit { get; internal set; }...
using System; using System.Collections.Generic; namespace PluginsEnvironment { public static partial class Extentions { public static IEnumerable<T> GetEnumValues<T>() where T : struct { return (T[])Enum.GetValues(typeof(T)); } public static string[] GetEnumNames<T...
using Benchmark.Common; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace Benchmark { public class ManualMapper_ListOfDeepMapper_ShallowCopy : MapperTestBase, IMaperTest { public bool UseParallel { get; set; } public int R...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text.RegularExpressions; namespace System.ComponentModel.DataAnnotations { public class MobileValidationAttribute : ValidationAttribute { public override bool IsValid(object value) { if (value == null) return tr...
using System; using Emeraude.Application.Admin.EmPages.Schema; using Emeraude.Contracts; using MediatR; namespace Emeraude.Application.Admin.EmPages.Data.Requests.EmPageDataEdit; /// <inheritdoc/> public interface IEmPageDataEditCommandHandler<TEditCommand, TEntity, TModel> : IRequestHandler<TEditCommand, Guid?> ...
using System.Web.Http; using Korz.GenericRavenDataInterfaces; namespace Korz.GenericRestWebApiControllers { public abstract class EntityController<TEntity, TEntityCriteria, TEntityDataFactory> : ApiController where TEntity : IEntity where TEntityCriteria : ISingleCriteriaEntity where TEnti...
using System; using System.IO; using System.Text; namespace AutoTest.TestRunners.Shared.Logging { public class FileLogger : ILogger { private object _lock = new object(); private bool _outputEnabled; private bool _debugEnabled; private string _file; public FileLogger(bool outputEnabled, string logFile) {...
using System.Collections.Generic; namespace SecurePipelineScan.VstsService.Response { public class PermissionsSetId { public IEnumerable<Permission> Permissions { get; set; } public string CurrentTeamFoundationId { get; set; } public string DescriptorIdentifier { get; set; } pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; namespace CLX { public class Program { public class Resource { public MemberTypes memberType; public System.Type returnType; public string name; ...
[NativeHeaderAttribute] // RVA: 0xE6ED0 Offset: 0xE6FD1 VA: 0xE6ED0 [StaticAccessorAttribute] // RVA: 0xE6ED0 Offset: 0xE6FD1 VA: 0xE6ED0 [NativeHeaderAttribute] // RVA: 0xE6ED0 Offset: 0xE6FD1 VA: 0xE6ED0 [NativeClassAttribute] // RVA: 0xE6ED0 Offset: 0xE6FD1 VA: 0xE6ED0 public sealed class Font : Object // TypeDefInd...
/* * Copyright 2020-2021. Huawei. Technologies Co., Ltd. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/L...
namespace OdinPlugs.OdinCore.ConfigModel.ConsulModel { public class CheckOptionModel { public int DeregisterCriticalServiceAfter { get; set; } public string HealthApi { get; set; } public int Interval { get; set; } public int Timeout { get; set; } } public class ConsulOpt...
using UnityEngine; public class PowerUp : MonoBehaviour { public float duration; public float scaleY; public GameObject fxDestroy; public void Destroy() { // Instantiate(fxDestroy); Destroy(gameObject); } }
namespace AiForms.Effects.iOS { [Foundation.Preserve(AllMembers = true)] public static class Effects { public static void Init() { } } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using Ne...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LocationDisplay : MonoBehaviour { private string location = "Glade"; public Text locationText; void Start() { setLocation("Intro Glade"); } void setLocation(string place)...
using System.Collections.Generic; using System.Linq; namespace FuncSharp { internal class IsoMorphism<A, B> : Morphism<A, B>, IIsoMorphism<A, B> { public IsoMorphism(IEnumerable<IProduct2<A, B>> mappings) : base(mappings) { Inverse = Morphism.Create(mappings.Select(m =>...
using System.Collections; using System.Collections.Generic; using UnityEngine; using NeverEndingJob.Application; using NeverEndingJob.Components; namespace NeverEndingJob.Managers { public class NetworkManager : Singleton<NetworkManager> { #region Variables #endregion #region Public ...
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { internal class ClampedDragger<T> : PointerClickable where T : IComparable<T> { [Flags] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class HSkinComponent : MonoBehaviour { SkinnedMeshRenderer skinMeshRender; public SkinnedMeshRenderer SkinMeshRenderer { get { if (skinMeshRender == null) { ...
using AutoMapper; using TaskoMask.Application.Share.Dtos.Common.Base; using TaskoMask.Application.Share.Dtos.Common.Users; using TaskoMask.Application.Mapper.MappingActions; using TaskoMask.Domain.Core.Models; using TaskoMask.Domain.Share.Models; namespace TaskoMask.Application.Mapper.Profiles { public class Comm...
using System; using System.Collections.Generic; using System.Text; using OpenTK; namespace GLFrameworkEngine { public class DrawingHelper { public static GLVertex[] GetSphereVertices(float radius, float subdiv) { List<GLVertex> vertices = new List<GLVertex>(); float ha...
namespace PseudoLocalizer.Core { using System.Xml; /// <summary> /// Applies transforms to string values in Resx resource files. /// </summary> public sealed class ResxProcessor : XmlProcessor { /// <inheritdoc /> protected override XmlNodeList SelectNodes(XmlDocument document,...
namespace Bulksign.Api { public enum TextInputValidationTypeApi { PhoneNumber = 1, EmailAddress = 2, Time = 3, Regex = 4, Date = 5, Number = 6 } public class NumberValidationApiModel { public bool AllowFloatingPointNumbers { get; set; } public string DecimalSeparator...
// World Conquer Online Project 2.5517 - Phoenix Project Based // This project has been created by Felipe Vieira Vendramini and updated by Cristian Ocaña Soler // Source Infrastructure based on Phoenix Source, written by Gareth Jensen // This source is targeted to Conquer Online, client version 5517 // // File Creat...
using System; using System.Reflection; using System.Resources; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Cayan, LLC")] [assembly: AssemblyProduct("Stumps")] [assembly: AssemblyCopyright("Copyright \x00a9 2018 Cayan LLC All Rights Reserved.")] [assembly: AssemblyTrademark("")] [assembly: Assembl...
using System; using System.Collections.Generic; using Noterium.Core.DataCarriers; namespace Noterium.Core { public interface IDataStore { void SaveNote(Note note); void SaveNoteBook(Notebook noteBook); List<Note> GetNotes(Notebook mg); int GetNoteCount(Notebook mg); int...
using Roguelike2.Components.Ai; using Roguelike2.Fonts; using Roguelike2.GameMechanics.Factions; using SadRogue.Primitives; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Roguelike2.Entities { public static class ActorAtlas { private static readon...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Immutable; namespace WSharp.Compiler.Syntax { public sealed class SeparatedSyntaxList<T> : IEnumerable<T> where T : SyntaxNode { internal SeparatedSyntaxList(ImmutableArray<SyntaxNode> nodesAndSeparators) => ...
namespace IdentityServer3.Postgres { using System; using System.Collections.Generic; using System.Data.Common; using System.Threading.Tasks; using Newtonsoft.Json; using Npgsql; using NpgsqlTypes; using IdentityServer3.Core.Models; using IdentityServer3.Core.Services; public...
using Avalonia; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Markup.Xaml; using Avalonia.ReactiveUI; using Bellow.Client.Services; using Bellow.Client.ViewModels; using Bellow.Client.Views; using ReactiveUI; using Splat; namespace Bellow.Client { public class App : Application { public ...
namespace _07.ConcurrentChanges { using System.Linq; using _01.CreateContextForNorthwind; using System; /// <summary> /// Try to open two different data contexts and perform concurrent changes /// on the same records. What will happen at SaveChanges()? How to deal with it? /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; namespace DataBase.DataModels { public class PhoneType { public int id { get; set; } public string phoneType { get; set; } public virtual List<...
<H1>Welcome to Cooking School!</H1> <p><a asp-controller="Author" asp-action="Create">Create a course</a></p> <p><a asp-controller="Book" asp-action="Create">Create a student</a></p> <p><a asp-controller="Author" asp-action="ViewAll">View all courses</a></p> <p><a asp-controller="Book" asp-action="ViewAll">View al...
using Newtonsoft.Json.Serialization; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Project858.Web { /// <summary> /// Resolver na upravu json vystupu /// </summary> public sealed class LowerCaseContractResolver : DefaultContractResolver ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CitizenFX.Core { public class EventHandlerDictionary : Dictionary<string, EventHandlerEntry> { public new EventHandlerEntry this[string key] { g...
using Prius.Contracts.Interfaces; using Prius.Contracts.Interfaces.Connections; using Prius.Contracts.Interfaces.External; using Prius.Contracts.Interfaces.Factory; namespace Prius.Orm.Connections { public class ContextFactory: IContextFactory { private readonly IDataEnumeratorFactory _dataEn...
using System.Collections.Generic; using System.Threading.Tasks; namespace FixIt.Services.Interfaces { public interface IRecommendService<T> where T : class { Task<List<T>> Recommend(string userId); } }
using System; using NUnit.Framework; namespace TravisCILab { [TestFixture] public class Math { [Test] public void McManigalAdd_Valid() { Assert.AreEqual(3, Program.Add("1", "2")); Assert.AreEqual(5, Program.Add("3", "2")); Assert.AreEqual(12, Prog...
using System; using System.Collections.Generic; using System.Text; namespace DAL.Models.Customer_Related { public class Business_Situation : AuditableEntity { public int Business_Situation_ID { get; set; } // Foreign Key of Person public int BS_Business_Person_ID { get; set; } ...
using System.Collections.Generic; using Funq; using NUnit.Framework; using ServiceStack; using ServiceStack.Data; using ServiceStack.DataAnnotations; using ServiceStack.OrmLite; namespace NewApi.Customers { public class AppHost : AppSelfHostBase { public AppHost() : base("Customer REST Exa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Aubergine : Plant { public GameObject smashPrefab; public float upgradedAbilityTimer; public override void DoAbility() { if (myStage == PlantStage.second) { abilityTimerSe...
using Leopotam.Ecs; using System.Collections; using System.Collections.Generic; using TowerDefenceLeoEcs.AppData; using TowerDefenceLeoEcs.Components; using TowerDefenceLeoEcs.Components.Events; using TowerDefenceLeoEcs.Components.WrappersMonoBehaviour; using TowerDefenceLeoEcs.Extensions.Components; using TowerDefenc...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using static PTSchool.Data.Models.Validations.StaticValidator.Club; namespace PTSchool.Data.Models { public class Club { // GENERAL public Guid Id { get; set; } [Required] [MaxLength(M...
using UnityEngine; using System.Collections; using LeefClient; using Msg; public class LoginModel : BaseModel<LoginModel> { protected override void InitAddTocHandler() { AddTocHandler(typeof(SignUpResponse), TocLogin); } private void TocLogin(object data) { SignUpResponse toc = da...
#nullable enable using System; using System.Linq; using System.IO; using U8Xml; using U8Xml.Unsafes; using System.Text; using System.Collections.Generic; namespace UnitTest { internal static class TestCases { public static IEnumerable<Func<XmlObject>> GetTestCases(ReadOnlySpan<byte> xml) { ...
using System.Collections.Generic; namespace GamesDatabase.Data.Models { public class Publisher : Company { } }
// <copyright file="NotNullWhenAttribute.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> #if NETSTANDARD2_0 // ReSharper disable once CheckNamespace namespace System.Diagnostics.CodeAnalysis { [AttributeUsage(AttributeTargets.Parameter)] i...
using System; using UnityEngine; using System.Collections; using Assets.scripts; using Toolbox; namespace Assets.Scripts { public class Lives : Base2DBehaviour { private int _lives = -1; // Use this for initialization void Start() { } // Update is called once...
using UnityEngine; using System.Collections; public class ScrambleUVs : MonoBehaviour { Vector3[] vertices; Mesh mesh; public Vector2 uvDistancementAmount = new Vector2(1, 1); void Start() { mesh = GetComponent<MeshFilter>().mesh; vertices = mesh.vertices; var ta...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; using ResourceProvisioning.Abstractions.Aggregates; using ResourceProvisioning.Abstractions.Data; namespace ResourceProvisioning.Abstractions.Repositories { public abstract class Repository<TContext, TAggrega...
namespace GoodToCode.Analytics.Ingress.Unit.Tests { public struct AppConfigurationKeys { public const string SentinelSetting = "Shared:Sentinel"; public const string CognitiveServices = "Gtc:Analytics:CognitiveServices"; public const string CognitiveServicesEndpoint = "Gtc:Analytics:Cog...
namespace COLID.RegistrationService.Common.Constants { public static class PidUriTemplateIdType { public const string Type = "https://pid.bayer.com/kos/19050#PidUriTemplateIdType"; public const string Guid = "GUID"; public const string Number = "Number"; } }
namespace Nancy.Owin.Tests { using System.Net.Http; using global::Owin; using Microsoft.Owin.Testing; using Nancy.Testing; using Xunit; public class AppBuilderExtensionsFixture { [Fact] public void When_host_nancy_via_IAppBuilder_then_should_handle_reques...
// Copyright (c) True Goodwill. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace FFT.Market.Providers { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Nito.AsyncEx; ...
using System; using Gtk; namespace Microsoft.Maui.Native { public class MauiSearchBar : Gtk.SearchBar { public MauiSearchBar() : base() { Entry = new (string.Empty); Child = Entry; SearchModeEnabled = true; } public Gtk.Entry Entry { get; } } }
using System; using System.Runtime.InteropServices; namespace DSerfozo.LibclangSharp.Native { [StructLayout(LayoutKind.Sequential)] internal struct CXSourceLocation { public readonly IntPtr ptr_data0; public readonly IntPtr ptr_data1; public readonly uint int_data; } }
using MessagePack; namespace Intersect.Network.Packets.Client { [MessagePackObject] public class RetrieveBagItemPacket : SlotQuantityPacket { //Parameterless Constructor for MessagePack public RetrieveBagItemPacket() : base( 0, 0 ) { } public RetrieveBagItemPacket(...
@{ ViewData["Title"] = "Home Page"; } <div class="text-center"> <section class="h-100"> <div class="container h-100"> <div class="d-flex align-items-center justify-content-center h-100"> <div class="d-flex flex-column"> <canvas id="c" width='600' heigh...
using System.Net; using System.Net.Http; namespace Modalmais.Core.Extensions { public static class HttpExtensions { public static bool IsSuccess(this HttpStatusCode statusCode) => new HttpResponseMessage(statusCode).IsSuccessStatusCode; } }
using HouseHub.Web.UserApi.Core.Models.Entities; namespace HouseHub.Web.UserApi.Core.Repositories.Interfaces { public interface ILocationRepository : IRepository<Location> { } }
namespace PddOpenSdk.Models.Response.Pmc; public partial class QueryPmcAccrueResponse : PddResponseModel { /// <summary> /// response /// </summary> [JsonPropertyName("pmc_user_get_response")] public PmcUserGetResponseResponse PmcUserGetResponse { get; set; } public partial class PmcUserGetResp...
namespace TweetLib.Core.Systems.Configuration { public interface IConfigInstance { void Save(); void Reset(); } }
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Umbrella.Database { public class DatabaseTest : MonoBehaviour { [SerializeField] private InputField _sendDataInputField; [SerializeField] private Button _sendDataButton; [SerializeField] priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using Verse; namespace MizuMod { public abstract class CompWaterNet : ThingComp { private bool lastIsActivatedForWaterNet; protected bool IsBrokenDown { get {...
#Fri Oct 13 05:04:07 BST 2017 dev/api/spec/com.ibm.websphere.javaee.jsf.2.2_1.0.18.jar=b41e69e966ca9ed23ce65e3427b6f4ac lib/features/com.ibm.websphere.appserver.javax.jsf-2.2.mf=f9f82752c4c24558c1a5fd26ebe8eeb8
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using AdoNetCore.AseClient.Tests.ParameterProvider; using NUnit.Framework; namespace AdoNetCore.AseClient.Tests.Unit { #if NET_FRAMEWORK [TestFixture(typeof(SapParameterProvider))] #endif [TestFixture(typeof(CoreFxPara...
using System; using System.Threading.Tasks; using SimpleGPIO.Boards; namespace SimpleGPIO.Examples.CLI { internal static class Program { private static async Task Main() { var pi = new RaspberryPi(); var redLED = pi.Pin16; redLED.TurnOn(); ...
using UnityEngine; using Unity.Barracuda; namespace MediaPipe.PoseDetect { [CreateAssetMenu(fileName = "PoseDetector", menuName = "ScriptableObjects/MediaPipe/PoseDetector Resource Set")] public sealed class ResourceSet : ScriptableObject { public NNModel model; public ComputeShader preproces...
namespace School_classes { using System; using System.Collections.Generic; public class School { private List<ClassOfStudents> schoolClasses = new List<ClassOfStudents>(); //Field public List<ClassOfStudents> SchoolClasses //Property { get { ...
/************************************************************************* * 文件名称 :CodeController.cs * 描述说明 :字典控制器类 * * 创建信息 : create by liuhuisheng.xm@gmail.com on 2012-11-10 * 修订信息 : modify by (person) on (date) for (reason) * * 版权信息 : Copyright (c) 2013 厦门纵云信息科技有限公司 www.zoewin.com...
// Maybe: Unit Tests // Copyright (c) bfren - licensed under https://mit.bfren.dev/2019 namespace MaybeF.Testing.MaybeExtensions_Tests; public class AssertSome_Tests { [Fact] public void Is_None__Throws_IsTypeException() { // Arrange var maybe = Create.None<string>(); // Act var action = () => maybe.Asser...
using System; using System.Collections.Generic; using System.Text; namespace GamerProject { class CampainManager : ICampainService { public void AddCampain(Campain campain) { Console.WriteLine("Kampanya eklendi"); } public void DeleteCampain(Campain campain) ...
using UAlbion.Formats.Assets; namespace UAlbion.Formats.MapEvents { public interface ILockedInventoryEvent : IBranchingEvent, ITextEvent { byte PickDifficulty { get; } ItemId Key { get; } byte OpenedText { get; } byte UnlockedText { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Animations { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ShakeAnimation : ContentPage { public ShakeAnimation ()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RealTask { class SendKeysValues { #region elements Value Declarations public static string EmailAddressToRegister { get; set; } public static string FirstName {...
using DotNetPepper.Tests.Helpers; using DotNetPepper.Tests.Publisher; using FluentAssertions; using Xunit; namespace DotNetPepper.Tests { public class CompileFlagTests { [Fact] public void WhenClassesAreConditionallyDefined_CodeShouldRespectConsumingProjectsCompileFlags() { ...
using System; using Microsoft.Extensions.Logging; namespace NamespacePlaceholder { /// <summary> /// Grpc logger implementation that uses .NET Core logging capabilities. /// It allows to plugin any logger externally that is compatible with .NET Core logging api like Serilog /// </summary> public c...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Autofac; using Autofac.Extras.DynamicProxy; using NLog; using DwFramework.Core; using DwFramework.Core.AOP; namespace CoreExample { class Progra...
using SearchAcceleratorFramework.Strategies.Database; namespace SearchAcceleratorFramework.Collectors.SqlServer { public class SqlQueryStrategy : ISqlQueryStrategy { public SqlQueryStrategy(string sqlStatement) { SqlStatement = sqlStatement; } public string SqlStatement { get; } } }
#if UNITY_EDITOR using UnityEngine; namespace Map { public class MapEditorSetting : ScriptableObject { /// <summary> /// 资源导出的路径 /// </summary> public string AssetExportDirectory; /// <summary> /// 预览用的Scene的路径 /// </summary> public string PreviewScenePath; /// <summary> /// 导出所有场景时使用这个设置 /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. internal partial class Interop { internal static partial class Hhctl { public unsafe struct HH_FTS_Q...
using System; using Atc.Cosmos.EventStore.Events; namespace Atc.Cosmos.EventStore.Cosmos { internal class GuidEventIdProvider : IEventIdProvider { public string CreateUniqueId(IStreamMetadata metadata) => Guid.NewGuid().ToString(); } }
using OpenQA.Selenium; namespace Kontur.Selone.Selectors.Context { public class ContextItemBy : IContextItemBy { public ContextItemBy(ISearchContext searchContext, ItemBy itemBy) { SearchContext = searchContext; ItemBy = itemBy; } public ISearchContext ...
#if !NETCOREAPP2_1 using System; using Datadog.Trace; namespace LogsInjectionHelper.VersionConflict { public static class LoggingMethods { /// <summary> /// Prepend a string to log lines that should not be validated for logs injection. /// In other words, they're not written within a D...
using System.Collections.Generic; namespace SignalRMiddleware.Models { public class AudioEventData : EventData { public AudioData Data { get; set; } } public class AudioEvent { public IList<AudioEventData> EventList { get; set; } } ...
// -------------------------------------------------------------------------- // File: FixNet.cs // Version 20.1.0 // -------------------------------------------------------------------------- // Licensed Materials - Property of IBM // 5725-A06 5725-A29 5724-Y48 5724-Y49 5724-Y54 5724-Y55 5655-Y21 // Copyright IBM Corp...
namespace SolutionLib { using SolutionLib.Interfaces; using SolutionLib.ViewModels.Browser; /// <summary> /// Contains methods for generating library objects that are exposed via interface only. /// </summary> public sealed class Factory { private Factory() { } ...
using System; using System.Collections.Generic; using System.Text; using FunBrainDomain; namespace FunBrainInfrastructure { public class UserRankingRepositoryInMemory: IUserRankingRepository { public IEnumerable<UserRanking> Get() { yield return new UserRanking { ...
using System; using System.Collections.Generic; using System.Text; using Ezreal.EasyPay.Abstractions.ApiModels.Response; namespace Ezreal.EasyPay.MergeChannels.CCB.ApiModels.Response { public class CCBReversePayResponse:CCBPayCommonResponseModel,IResponseModel { /// <summary> /// 是否重调 ...
/* * Copyright 2016 Jan Tschada * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
using System; using System.Threading.Tasks; using Dwares.Dwarf; using Dwares.Dwarf.Toolkit; using Dwares.Drudge.Airtable; using Beylen.Models; using System.Collections.Generic; using Xamarin.Forms; namespace Beylen.Storage.Air { public partial class AirStorage : AirClient, IAppStorage { //static ClassRef @class =...