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using System.Collections.Generic; using System.Linq; using DSCore; using NUnit.Framework; namespace Dynamo.Tests { [TestFixture] class ColorRangeTests { private Color red = Color.ByARGB(255, 255, 0, 0); private Color blue = Color.ByARGB(255, 0, 0, 255); private Color orange = Colo...
namespace Blueprint.Validation { public interface IValidationSource { } }
/*<FILE_LICENSE> * Azos (A to Z Application Operating System) Framework * The A to Z Foundation (a.k.a. Azist) licenses this file to you under the MIT license. * See the LICENSE file in the project root for more information. </FILE_LICENSE>*/ using Azos.Conf; namespace Azos.Security { /// <summary> /// User r...
using System; using System.Windows.Forms; using ModelComponents; namespace PreprocessorLib { public partial class DeleteLinesControl : UserControl { ProjectForm parent; public DeleteLinesControl() { InitializeComponent(); } public DeleteLinesControl(Project...
using System; using System.Collections.Generic; using HtmlTags; using MvcForms.Styles; namespace MvcForms { public abstract class Styler : IStyler { public delegate HtmlTag ApplyStyle(IControl control, HtmlTag tag); private static readonly ApplyStyle _applyNoStyle = (c, t) => t; ...
using ConventionMapper; using ConventionMapper.Test.Models.Base; using ConventionMapper.Test.Mirrors.Base; using System.Collections.Generic; namespace ModelMappings { internal partial class BaseTestToModel : MappingBase, IMapping<BaseTest, BaseTestMirror> { public BaseTestToModel(IConversionCache _cac...
namespace StripeTests { using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Stripe; using Xunit; public class BalanceServiceTest : BaseStripeTest { private readonly BalanceService service; public BalanceServiceTest( Stri...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; namespace SmartSql.Data { public class DataReaderWrapper : DbDataReader { public DbDataReader...
using System; class Aula12{ static void Main(){ int n1,n2,n3,n4,media; string nome; System.Console.Write("qual e o nome do aluno ? "); //nome=Convert.ToString(Console.ReadLine()); nome=(string)Console.ReadLine(); System.Console.Write("quanto o {0} tirou d...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AllenCopeland.Abstraction.Slf.Cli.Metadata.Blobs { public enum SignatureKinds { /// <summary> /// Represents the signature of a method definition. /// </summary> MethodDe...
using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Checs { [StructLayout(LayoutKind.Sequential)] internal unsafe struct FreeEntitySlotList : IDisposable { private const int DefaultCapacity = 8; internal int count; internal int capacity; internal int* slot...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using ShaderTools.Utilities.PooledObjects...
using A4CoreBlog.Data.Common.Models; namespace A4CoreBlog.Data.Models { public class BlogComment : DeletableEntity { public int Id { get; set; } public int CommentId { get; set; } public virtual Comment Comment { get; set; } public int BlogId { get; set; } public virt...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.AspNetCore.Mvc.ModelBinding; using Newtonsoft.Json; namespace Havit.NewProjectTemplate.WebAPI.Infras...
using System; using System.Linq; using System.Runtime.CompilerServices; using ReduxSharp.Internal; namespace ReduxSharp { /// <summary> /// A store that holds the complete state tree of your application. /// </summary> /// <typeparam name="TState">A type of root state tree</typeparam> public seale...
using SqlKata; using SqlKata.Execution; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UNetwork.Utility; namespace UServer.Database { public static class Users { private static QueryFactory db = new QueryFactory(Adapter.Connect...
using net.jancerveny.sofaking.Common.Models; using System; using System.Collections.Generic; using System.Linq; namespace net.jancerveny.sofaking.BusinessLogic { public static class TPBProxies { private static Proxy[] Proxies = new Proxy[] { }; private static int LastProxyIndex { get;...
namespace ProjectUntitled.Models { public class Liked { public int Id { get; set; } public string LikeByUserId { get; set; } public int ClipId { get; set; } public Clips Clips { get; set; } } }
// Copyright (c) 2018 The Fox Council using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FCGameBot.Models; using Telegram.Bot.Types; namespace FCGameBot.Commands { class MeCommand : ICommand { public bool Private { get; } = false;...
using System; using EGameFrame.Message; using EGameFrame.Login; using EGameFrame.Gate; using ET; namespace EGameFrame.Services.Gate { public static partial class PlayerActorProxyComponent_Layer { public static void OnReceiveChatText(this PlayerActorProxyComponent playerActorProxy, string chatText) ...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Linq; using Bloom.Data.Interfaces; using Bloom.Domain.Models; namespace Bloom.Data.Repositories { /// <summary> /// Access methods for genre data. /// </summary> /// <seealso cref="Bloom.Data.Repositories.IGenreReposi...
namespace Relm.Constants { public static partial class TextureNames { public static string Pixel = "Pixel"; public static string Logo = "Logo"; public static string UserInterfaceSkin = "UserInterfaceSkin"; } }
using System; using System.Windows.Markup; namespace PS.WPF.Markup { [MarkupExtensionReturnType(typeof(double))] public class Double : BaseFloatingMarkupExtension<double> { #region Constructors public Double() { } public Double(double value) : base(val...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WiteNoise : BaseNoise, INoiseBase { public WiteNoise(int w, int h): base(w, h) { for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { float r = (NoiseHelp...
 using System; using System.Collections.Generic; using System.Text; namespace DamaCoreCMS.Framework.Core.App.Scheduler { public class ScheduleTaskManager { public static bool IsRunning { get; set; } private int _heartBit = 1000; public void Start() { } publi...
using System; using System.Numerics; using gaemstone.Common.Processors; using Silk.NET.OpenGL; using ModelRoot = SharpGLTF.Schema2.ModelRoot; namespace gaemstone.Client.Graphics { public class MeshManager : IProcessor { const uint POSITION_ATTRIB_INDEX = 0; const uint NORMAL_ATTRIB_INDEX = 1; const uint UV...
using Handelabra.Sentinels.Engine.Controller; using Handelabra.Sentinels.Engine.Model; namespace Fpe.Thief { public class TrapmasterCardController : CardController { public TrapmasterCardController(Card card, TurnTakerController turnTakerController) : base(card, turnTakerController) { } public override v...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace UltimateChanger { [StructLayout(LayoutKind.Sequential)] public struct SYSTEMTIME { public short wYear; public short wMonth; ...
using System; using System.Collections.Generic; using System.Text; namespace SlimMesh { public class VertexChannelCollection<T> : TrackedCollection<VertexChannel<T>> { public VertexChannel<T> Last { get { return Count == 0 ? null : this[Count - 1]; } } ...
using Newtonsoft.Json; namespace AdvancedTypeScript3Discogs.Models.Discogs { public class PaginationResults { [JsonProperty(PropertyName = "per_page")] public int PerPage { get; set; } [JsonProperty(PropertyName = "pages")] public int Pages { get; set; } [JsonProperty(PropertyName = "page")] ...
#nullable disable namespace RayCarrot.RCP.Metro; /// <summary> /// The result when saving a file /// </summary> public class SaveFileResult : UserInputResult { /// <summary> /// The selected location to save the file /// </summary> public FileSystemPath SelectedFileLocation { get; set; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Object will turn to face the camera. Used to create flat, hoving sprites. Icons over 3D objects. /// </summary> public class BillboardSprite : MonoBehaviour { internal Camera mainCam; internal MainCameraHandler ha...
using AutoMapper; using Liquid.Core.Interfaces; using Liquid.Services.Configuration; using Microsoft.Extensions.Logging; using System.Diagnostics.CodeAnalysis; using System.ServiceModel; namespace Liquid.Services.Wcf { /// <summary> /// Base Wcf service client class. /// </summary> /// <seealso cref="...
using System; namespace Lox { public interface IVisitor<T> { T Visit(Binary binary); T Visit(Grouping grouping); T Visit(Literal literal); T Visit(Unary unary); T Visit(Variable variable); T Visit(Assign assign); } }
namespace PPDFramework.Vertex.DX9 { class VertexDeclaration : VertexDeclarationBase { public SharpDX.Direct3D9.VertexDeclaration _VertexDeclaration { get; private set; } public VertexDeclaration(SharpDX.Direct3D9.VertexDeclaration vertexDeclaration) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { [Range(1f, 7f)] public float mouseSensitivity = 1.5f; public float Xmax = 30.0f; public float Xmin = -30.0f; public float speed = 100f; public float maxAngle = 20f; f...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Webshop.Api.Models.ModelsDTO { public class OrderCreateDTO { [Required] public string CustomerId { get; set; } [Required] public List<OrderDetailsCreateDto> Products { get; se...
using System; using Cosmos.Core.PCInformation; using Cosmos.Debug.Kernel; namespace Cosmos.Core.SMBIOS { public unsafe class CPUInfo : SMBIOSTable { private EntryPointTable entryPointTable; //TODO: convert to private public byte SocketDesignationID = 0xff; public byte Processo...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
namespace Pipaslot.Logging.Queues { public enum RecordType { Record, ScopeBegin, ScopeBeginIgnored, ScopeEndIgnored } }
/* * Copyright 2013 DigitasLBi Netherlands B.V. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable ...
using VisioAutomation.VDX.Internal; using SXL = System.Xml.Linq; namespace VisioAutomation.VDX.Elements { public class Connect { public Connect(Shape from_shape, string from_cell, Shape to_shape, string to_cell) { if (string.IsNullOrEmpty(to_cell)) { thro...
using Futura.Engine.ECS; using Futura.Engine.ECS.Systems; using Futura.Engine.Utility; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Futura.Engine.Core { public class WorldSystem : SubSystem { public EcsWo...
// Copyright 2004-2011 Castle Project - http://www.castleproject.org/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless ...
// Copyright (c) Jon Thysell <http://jonthysell.com> // Licensed under the MIT License. using System; using System.Threading; using System.Threading.Tasks; using Mono.Unix; using Mono.Unix.Native; namespace Mzinga.Engine { public class SigIntMonitor { public event EventHandler SigIntReceived; ...
using Sharpen.Engine.SharpenSuggestions.Common.AsyncAwaitAndAsyncStreams; using static Sharpen.Engine.SharpenSuggestions.Common.AsyncAwaitAndAsyncStreams.EquivalentAsynchronousMethodFinder; namespace Sharpen.Engine.SharpenSuggestions.CSharp50.AsyncAwait { internal sealed class ConsiderAwaitingEquivalentAsynchrono...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace TSTTrie.Tests.TSTTrie { [TestFixture] public class Base { [Test] public void Testing() { TSTTrie<int> trie...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character : MonoBehaviour { public bool IsEnemy = false; public Sprite CharacterImage; void Awake() { foreach (Transform indicator in this.gameObject.transform) { if (indicator.GetCo...
using System; using System.Collections.ObjectModel; using System.Globalization; using System.Linq; using System.Windows.Data; using System.Windows.Markup; namespace FirstFloor.ModernUI.Windows.Converters { [ContentProperty(nameof(Converters)), ContentWrapper(typeof(ValueConverterCollection))] public class Chai...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using Wolverine.Core; namespace Wolverine.Service.Model { public class ProjectAsTable1 { public ProjectAsTable1() { ID = Guid.NewGuid().ToSt...
namespace Voodoo.CodeGeneration.Models { public enum WebFramework { Angular1 = 1, Aurelia = 2, Angular2 = 3, React = 4, Vue =5 } }
using FlexOleoConcentrador.Modelos; using FlexOleoConcentrador.Repositorios; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace FlexOleoConcentrador.Servicos { public interface IOrdemServicoService { Task<OrdemServico> CreateOrdemServicoAsync(); Task<OrdemS...
using Futurum.Microsoft.Extensions.DependencyInjection; namespace Futurum.NanoController; public class NanoControllerSerilogLoggerModule : IModule { public void Load(IServiceCollection services) { services.AddSingleton<INanoControllerLogger, NanoControllerLogger>(); } }
using AppInterfaces.Infrastructure; using RepositoryLayer; using System.Data.Entity; namespace RepositoryInfrastructure { /// <summary> /// Context Factory for project /// </summary> public sealed class DBContextFactory : IContextFactory<DbContext> { /// <summary> /// The c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CardGame.Data.Common { public enum Position { InDeck, InHand, OnField, OnDiscardPanel } }
using System; using NuGet.VisualStudio; namespace NuGet.Cmdlets.Test { internal class MockProductUpdateService : IProductUpdateService { public void CheckForAvailableUpdateAsync() { if (UpdateAvailable != null) { UpdateAvailable(this, new Prod...
using GameBooster; using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Velocity2D))] public class TouchMovement : MonoBehaviour { //se cada direção está pressionada public bool left { get; set; } public bool right { get; set; } public bool up { get; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityStandardAssets.Characters.FirstPerson; public class ProxyPlayerController : NetworkBehaviour { //public PlayerIdentity playerIdentity = PlayerIdentity.kNone; private FirstPersonController fi...
using System; namespace LinqAn.Google.Metrics { #pragma warning disable 660,661 public abstract class Metric<T> : IMetric<T> #pragma warning restore 660,661 { internal Metric(string name, bool allowedInSegments, string id) { Name = name; AllowedInSegments = allowedInSeg...
namespace TickTrader.FDK.Common { /// <summary> /// Swap type. /// </summary> public enum SwapType { /// <summary> /// Points (by default) /// </summary> Points = 0, /// <summary> /// Percentage per year /// </summary> PercentPerYear ...
using AppApi.Dto; using AppApi.Models; using System.Collections.Generic; namespace AppApi.Dto { public class EventDto { public int Id { get; set; } public string Title { get; set; } public string Description { get; set; } public string Locale { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; public enum UIPanelsType { DefaultPanel, LoginAccountAndPasswordPanel, LoginPhoneAndVerificationCodePanel, RegisterPhoneAndVerificationCodePanel, RegisterEmailAndVerificationCodePanel, InfoType1Panel, Log...
using System; using Photon; namespace CloseEnough { /// <summary> /// Networked room creation handler /// /// <para> /// @Author: Alex Berthon, Brian Fann /// @Updated: 5/4/18 /// </para> /// </summary> public class CreateRoomService : PunBehaviour { public static Creat...
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using Ogmas.Models.Entities; using Ogmas.Repositories.Abstractions; namespace Ogmas.Repositories { public class GameParticipantsRepository : BaseEntityRepository<GameParticipant>, IGameParticipantsRepository { pub...
global using Microsoft.Maui; global using Microsoft.Maui.Graphics; global using Comet; global using System.Linq; global using Microsoft.Maui.Primitives;
using System.Collections.Generic; using System.Linq; using Xunit; namespace JsonFeed.Tests { public class FeedItemTests { [Fact] public void NullForNullId() { var json = new Dictionary<string, object> { { "id", "" }, { "title", "Should Be Null" } }; var feedItem = new FeedItem(json); A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DesktopBookmarks.View { public class FilterTreeEventArgs { public string SearchText { get; private set; } public FilterTreeEventArgs(string query) { ...
using System; namespace ElasticsearchNETCoreSample.ViewModels { public class HomeViewModel { public string InsertedData { get; set; } } }
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System; using System.Reflection; using MassTransit; using DR.Packages.MassTransit; using Microsoft.Extensio...
using System; using System.Collections.Generic; using System.Text; namespace Horizen.FullNode.API.Net.Standard { public interface IAddress { string address { get; set; } bool ValidateAddress(string address); } public class PublicAddress: IAddress { public string address { ...
namespace IrregularZ.Graphics; public readonly struct Frustum { public readonly Plane[] Planes; private readonly Plane _near; private readonly Plane _far; private readonly Plane _left; private readonly Plane _right; private readonly Plane _top; private readonly Plane _bottom; public F...
using System; using Mono.Linker; using Mono.Linker.Steps; namespace Log { public class LogStep : IStep { public void Process (LinkContext context) { var msgError = MessageContainer.CreateCustomErrorMessage ("Error", 6001); var msgWarning = MessageContainer.CreateCustomWarningMessage (context, "Warning", 6...
using PdfSharp.Pdf; using System; using System.Collections.Generic; using System.Text; namespace PdfSharp.Pdf.Signatures { internal class PositionTracker { public PdfItem Item { get; private set; } public int Start { get; private set; } public int End { get; private set; } pub...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; namespace Microsoft.AspNetCore.SignalR ...
using dotnet_5_role_based_authorization_api.Entities; using System.Collections.Generic; namespace WebApi.Entities { public class Tag { public string TagId { get; set; } public ICollection<JobPost> JobPosts { get; set; } public List<Jobs_Tags> JobPostTags { get; set; } } }
using EvilDICOM.Core; using EvilDICOM.Core.Element; using EvilDICOM.Core.Helpers; using EvilDICOM.Core.Interfaces; using EvilDICOM.Core.Selection; using EvilDICOM.Network.Enums; using C = EvilDICOM.Network.Enums.CommandField; namespace EvilDICOM.Network.DIMSE { public class CGetResponse : AbstractDIMSEResponse, I...
@model dynamic <div id="branding"> <div id="app">@Html.ActionLink(T("Project Orchard").ToString(), "Index", new { Area = "", Controller = "Home" })</div> <div id="site">@Html.ActionLink(T("Your Site").ToString(), "Index", new { Area = "", Controller = "Home" })</div> </div>
using System.Globalization; using UnityEngine; namespace Assets.Scripts.Binding { public class UnityValueConverter<T> : ValueConverter<T,T> { private static UnityValueConverter<T> _instance; public static UnityValueConverter<T> Instance { get { return _instance ?? (_instan...
using System.CodeDom; namespace FluentDOM { public class CodeExpressionBuilder { private CodeExpression _codeExpression; public CodeExpression Build() { return _codeExpression; } } }
using System; using Tesla.NET.Models; using TeslaTizen.Utils; namespace TeslaTizen.Models { public class TeslaAuthentication { /// <summary> /// Gets the access token. /// </summary> public string AccessToken { get; } /// <summary> /// Gets the type of the <see...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameCompletedUIManager : MonoBehaviour { public Text highMessage; public Text mediumMessage; public Text lowMessage; public void OnCloseMenuBtnClicked() { GameManager.Instance.Current...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel.Channels { using System; using System.ServiceModel.Description; using Syst...
using System; using System.Collections.Generic; namespace Karambolo.ReactiveMvvm { public readonly struct ObservedValue<T> : IEquatable<ObservedValue<T>> { public static implicit operator ObservedValue<T>(ObservedValue _) { return default; } public static implicit ...
// Strongly-typed signature string for writing a variant with an object path. struct ObjectPath { private string _value; public ObjectPath(string value) => _value = value; public override string ToString() => _value ?? ""; }
using System; using Gageas.Lutea.Core; namespace Gageas.Lutea.OutputDevice { interface IOutputDevice : IDisposable { int Freq { get; } int Chans { get; } bool CanAbort { get; } bool Pause { get; set; } float Volume { get; set; } ulong BufferedSamples...
using Net.Light.Framework.Entity.Base; using Net.Light.Framework.Entity.QueryBuilding; using Net.Light.Framework.Logic.BaseDal; using Net.Light.Framework.Logic.Extensions; using System; namespace BookmarksStocker.Source.DL { internal class BookmarksDL : BaseDL { internal BookmarksDL() : bas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Shapes; using ChessBoard; namespace ChessBoardWPFDisplay { public cl...
using ConceptMatrix.Models; using ConceptMatrix.Utility; using ConceptMatrix.Views; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Media3D; namespace ConceptMatrix.ViewModel { ...
namespace Mappy.UI.Controls { using System.Drawing; using Mappy.UI.Painters; public class PainterLayer : AbstractLayer { private readonly IPainter painter; public PainterLayer(IPainter painter) { this.painter = painter; } public voi...
namespace Xena.Contracts.Domain { public class CalculatedAccountantMembershipDto : IHasIdDto { public long? Id { get; set; } public long MembershipId { get; set; } public long FiscalSetupId { get; set; } public long UserId { get; set; } public long? ResourceId { get; set...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PoolController : MonoBehaviour { public GameObject prefab; public int columnPoolSize = 5; public float columnMin = -1f; public float columnMax = 3.5f; public float spawnRate = 4f; private float spawnXp...
using System; using System.Windows; using PixiEditor.Models.UserPreferences; using PixiEditor.Views; namespace PixiEditor.Models.Dialogs { public class NewFileDialog : CustomDialog { private int height = (int)PreferencesSettings.GetPreference("DefaultNewFileHeight", 16L); private int width = ...
using System.ComponentModel.DataAnnotations; namespace LinFx.Module.Identity.ViewModels { public class RoleUpdateInput { /// <summary> /// 姓名 /// </summary> [Required] public string Name { get; set; } /// <summary> /// 开启锁定功能 /// </summary> ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable extern alias DSR; using System.Collections.Immutable; using System.Reflection.Metadata; using S...
using System; using System.Collections.Generic; namespace EFCore.IncludeBuilder.Tests.Common.Models; public class Post { public Guid Id { get; set; } public Guid BlogId { get; set; } public Blog Blog { get; set; } = null!; public Guid AuthorId { get; set; } public User Author { get; set; } = null...
using System; using System.Collections.Generic; using System.Diagnostics; using Microsoft.Azure.Mobile.Analytics; using Zermelo.API.Exceptions; namespace Zermelo.App.UWP.Helpers { class ExceptionHelper { public static void HandleException(Exception ex, string location, Action<string> ShowError, ...
using System.Collections.Generic; public class TagCollection : IReadonlyTags { private HashSet<int> tags = new HashSet<int>(); public TagCollection() { } public TagCollection(int[] initialTags) { for (int i = 0; i < initialTags.Length; i++) { tags.Add(initialTags[i]); } } public TagCollection(strin...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; namespace RptToXml { class Program { static void Main(string[] args) { if (args.Length < 1) { Console.WriteLine("Usage: RptToXml.exe <RPT filename | wildcard> [outputfilename]"); Console.W...
// Copyright 2010 Chris Patterson // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AbilitySwap : MonoBehaviour { public enum AbilityType { Bridge, Hook, Cannon, Boat, Wall, Horn, None } public const string untaggedTag = "Untagged"; ...