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using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace Introducao.Models { public class Usuario { [Required(ErrorMessage ="O campo Nome é obrigatório !")] public string Nome { get; set; }...
using System.Net.Http.Json; using Fluxor; using SharedLibrary.Features.PokeApi.Models; using SharedLibrary.Features.PokeApi.State; namespace SharedLibrary.Features.PokeApi.Services; public class PokemonApiHttpClient { private readonly HttpClient _client; private readonly IDispatcher _dispatcher; public PokemonAp...
using System; using System.Collections; using System.Data.SqlTypes; using System.Text; using Microsoft.SqlServer.Server; using System.Threading; /// <summary> /// TVF for clr stored procedure with following definition: /// /// use master; /// -- Replace SQL_Server_logon with your SQL Server user credentials. /// ...
namespace NegativeEddy.SoT.Seasons; public class AvailablePaths { public bool Base { get; set; } public bool Legendary { get; set; } public bool SeasonPass { get; set; } }
using UnityEngine; using UnityEngine.UI; namespace GameEvents { [RequireComponent(typeof(Text))] public class Score : MonoBehaviour { [Min(0)] [SerializeField] private int scoreIncrease = 100; [SerializeField] private float scoreEffectYOffset = 10f; [Seria...
using System.Collections.Generic; namespace TweetinviCore.Interfaces.Streaminvi { public interface ITrackStringAnalyzer { /// <summary> /// Verify that the input matches one requirement /// </summary> bool Matches(string input); /// <summary> /// Ve...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// A super crummy, poor mans cross scene reference setup for capture points /// </summary> public class CapturePointReference : MonoBehaviour { public int capturePointIndex; public struct CapturePointAnimator { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAbilityTracker : MonoBehaviour { private bool canDoubleJump, canDash, canBecomeBall, canDropBomb; public bool CanDoubleJump { get { return canDoubleJump; } set { canDoubleJump = value; } } // ENCAPSULATION p...
/* This a qualitative 8-color palette generated using https://colorbrewer2.org * © Cynthia Brewer, Mark Harrower and The Pennsylvania State University * It is is both LCD and print friendly but not blind nor photocopy friendly */ namespace ScottPlot.Drawing.Colorsets { class Dark : HexColorset, IPalette { ...
using System; namespace Moscrif.IDE.Task { public interface ITaskOutput { void ClearOutput (); } }
using System; namespace ResourcesPaneTest { /// <summary> /// Summary description for TestGenerator. /// </summary> public class TestGenerator { const string namespaceName = "ResourcePaneTestApps"; string appName = ""; System.IO.StreamReader sourceStreamReader = null; string sourceCode = "";...
// CS9007: Primary constructor parameter `value' is not available in this context when using ref or out modifier // Line: 12 class X (ref double value) { public double Prop { get { return value; } } }
using System; using UniRx; using UnityEngine; using UnityEngine.UI; namespace MVPSample.Scripts { public sealed class CountView : MonoBehaviour { [SerializeField] Text countLabel; [SerializeField] Button countUpButton; public IObservable<Unit> OnCountUpButtonClickAsObservable() => cou...
using Newtonsoft.Json; using System; using System.Collections.Generic; namespace DD.CloudControl.Client.Models.Server { using Common; /// <summary> /// The configuration for deploying a new server. /// </summary> public class ServerDeploymentConfiguration { /// <summary> /// A name for the new server. /...
using Bing.Helpers; namespace Bing.Admin.Systems.Domain.Models { /// <summary> /// 操作 /// </summary> public partial class Operation { /// <summary> /// 初始化 /// </summary> public override void Init() { base.Init(); InitPinYin(); ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Accidis.Apps.Preflight.Model; using Accidis.Apps.Preflight.Services.Parsers; using Accidis.Apps.Preflight.Utils.Diagnostics; using Accidis.Apps.Preflight.Utils.Web; namespace Accidis.Apps.Preflight.Services { public se...
using System; using System.Collections.Generic; using ProtoBuf; namespace GPS.Common { [ProtoContract] public class WikiDictionary { /// <summary> /// Mapping of word -> pages with that word. /// </summary> [ProtoMember(1)] public Dictionary<string, HashSet<Int64>> ...
using Newtonsoft.Json; using Scatterbrain.Models; using SQLite; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Scatterbrain.Data { public class ScatterbrainRepository { ...
using System; // ReSharper disable UnusedMember.Global namespace sfa.Tl.Marketing.Communication.Functions { public class TimerInfo { public ScheduleStatus ScheduleStatus { get; set; } public bool IsPastDue { get; set; } } public class ScheduleStatus { public DateTime Last...
using System.Diagnostics; using System.Globalization; namespace Octokit { [DebuggerDisplay("{DebuggerDisplay,nq}")] public class InstallationId { public InstallationId() { } public InstallationId(long id) { Id = id; } /// <summary> /// The Inst...
namespace Pixlr.Lina { using System; internal class ConvolutionStrategy1D { public ConvolutionStrategy1D() { } public int StartInclusive { get; set; } public int StopExclusive { get; set; } public int TargetLength { get; set; } } }
using LibElite.PilotJournal.Converter; namespace LibElite.PilotJournal.Events.StationServices { [EventType("CargoDepot")] public class CargoDepot : EventBase { public int MissionID { get; set; } public CargoDepotUpdateType UpdateType { get; set; } public string CargoType { get; set...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using Microsoft.Azure.WebJobs.Extensions.ServiceBus.Config; using System.Threading; using System.Threading.Tasks; namespace Microsoft.Azure.WebJobs.ServiceBus.Binding...
using System.Collections.Generic; using Newtonsoft.Json; namespace TourService.Entities { public class RouteEntity { public int Id { get; set; } public string Name { get; set; } public string Origin { get; set; } public string Destination { get; set; } public string Des...
// Based on AndroidUpdateResDir.cs // Copyright (c) 2010 Novell, Inc. (http://www.novell.com) // Copyright (C) 2012 Xamarin, Inc. All rights reserved. using System; using System.IO; using System.Collections.Generic; using Microsoft.Build.Framework; using Microsoft.Build.Utilities; namespace Xamarin.ObjcBinding.Tasks...
namespace WalletWasabi.Tor.Control.Messages.CircuitStatus; public enum CircStatus { /// <summary>Circuit ID assigned to new circuit</summary> LAUNCHED, /// <summary>All hops finished, can now accept streams</summary> BUILT, /// <summary>All hops finished, waiting to see if a circuit with a better guard will be ...
using System; using System.Collections.Generic; using System.Text; namespace Inheritance { public class FullTimeEmployee : Employee { float YearlySalary; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Graphics; namespace Jumper { class SpikeManager { // Variables private Texture2D texture; private Rect...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Cilsil.Extensions; using Cilsil.Services.Results; using Cilsil.Sil; using Cilsil.Sil.Types; using Mono.Cecil; using System.Collections.Generic; using System.Linq; namespace Cilsil.Services { internal class TenvParserService : IServic...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals",...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class WinningTimer : MonoBehaviour { // Text variable private Text finalTimer; void Start() { finalTimer = GetComponent<Text>(); } private vo...
using System.Collections.Generic; namespace Bitcoin.Api.Models { public class OrderBook { public List<List<float>> Bids { get; set; } public List<List<float>> Asks { get; set; } } }
using System; using System.IO; using System.Linq; using System.Threading; using NUnit.Framework; using Xamarin.UITest; using Xamarin.UITest.Queries; namespace CarltonFields { [TestFixture(Platform.Android)] [TestFixture(Platform.iOS)] public class Tests { IApp app; Platform platform; public Tests(Platform ...
using System; using System.Xml; using System.Xml.Serialization; namespace RefBox { [Serializable, XmlRoot(ElementName = "signal", Namespace = "")] public class Signal { /// <summary> /// Gets or sets the type of the signal /// </summary> [XmlAttribute("type")] public string Type { get; set; } /// <summ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KeyGameBlock : MonoBehaviour { [SerializeField] private bool m_isLeft; private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("KeyGamePlayer")) { var _controller = oth...
using WeatherForecastSample.WebAPI.Entities; namespace WeatherForecastSample.WebAPI.Controllers.Mappers { internal static class LocationMapper { public static IEnumerable<Shared.Models.Location> MapToModel(this IEnumerable<Location> source) { return source.Select(MapToModel); ...
using Microsoft.AspNetCore.Components; using Money.Commands; using Money.Components; using Money.Events; using Money.Models; using Money.Models.Loading; using Money.Models.Queries; using Money.Models.Sorting; using Money.Services; using Neptuo; using Neptuo.Commands; using Neptuo.Events; using Neptuo.Events.Handlers; ...
// //----------------------------------------------------------------------- // // <copyright file="FamilyTreeTests.cs" company="Short Leg Studio, LLC"> // // Copyright (c) Short Leg Studio, LLC. All rights reserved. // // </copyright> // //----------------------------------------------------------------------- us...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.CommandLine; using System.CommandLine.Builder; using System.CommandLine.Invocation; using PSRule.BuildTool.Resources; namespace PSRule.BuildTool { internal sealed class ClientBuilder : CommandBuilder { private Cli...
using System; using System.Linq; namespace Entiry { /* * 注意: * * Easy4net查询可以不用配置任何信息,只需要保证属性名和数据库字段名称一致即可 * 如果需要属性名和数据库名称不一致,则需要配置做映射配置 * 如果需要做修改和删除等操作,则需要做配置 **/ //[Table(Name = "student")] public class StudentForQuery { //主键 INDENTITY自动增长标识 //[Id(Na...
using System.Collections.Generic; using System.Linq; namespace Arma3ServerToolbox.ArmaPersist { public class PersistItem { public PersistItem() { } public PersistItem(string name, float count) { Name = name; Count = count; } publ...
namespace Snowflake.Client.Model { public enum SnowflakeStatementType { UNKNOWN = 0x0000, SELECT = 0x1000, DML = 0x3000, INSERT = 0x3000 + 0x100, UPDATE = 0x3000 + 0x200, DELETE = 0x3000 + 0x300, MERGE = 0x3000 + 0x400, MULTI_INSERT = 0x3000 + 0x5...
namespace RingCentral { public partial class CallerBlockingSettings { // Call blocking options: either specific or all calls and faxes public string @mode { get; set; } // Determines how to handle calls with no caller ID in 'Specific' mode public string @noCallerId { get; set; }...
// Copyright (c) 2019 Lykke Corp. // See the LICENSE file in the project root for more information. using Autofac; using MarginTrading.AssetService.Contracts.ClientProfileSettings; using MarginTrading.Backend.Core; using MarginTrading.Backend.Services.AssetPairs; using Rocks.Caching; namespace MarginTrading.Backend....
/* http://www.zkea.net/ Copyright 2016 ZKEASOFT http://www.zkea.net/licenses */ using Easy.ViewPort.Validator; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Easy.ViewPort.Descriptor { public class TextBoxDescriptor : BaseDescriptor { public TextBoxDescr...
using Volo.Abp.Modularity; namespace ClientSimulationDemo { [DependsOn( typeof(ClientSimulationDemoApplicationModule), typeof(ClientSimulationDemoDomainTestModule) )] public class ClientSimulationDemoApplicationTestModule : AbpModule { } }
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Diagnostics; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Completion; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Cbn.Infrastructure.Common.Foundation.Exceptions.Bases; namespace Cbn.Infrastructure.Common.Foundation.Exceptions { /// <summary> /// システムアセンブリの取得例外 /// </summary> public class NotFo...
using Cofoundry.Domain.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cofoundry.Domain { /// <summary> /// Simple mapper for mapping to ImageAssetDetails objects. /// </summary> public class ImageAssetSummaryMapper : IImageAssetSummaryMapper {...
using System; using Microsoft.AspNetCore.Mvc; namespace ApiHelloWorld.Controllers { [ApiController] [Route("api/[controller]")] public class PingController : ControllerBase { [HttpGet] public ActionResult GetPong() { return Ok(new { Pong = DateTime.Now }); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using SmartAgent; namespace MiroV1 { public class MiroV1Hole2ENEmitAbsorb : MonoBehaviour { public GameObject _ENBallPrefab; public Transform _SourceTF; public List<Transform> _Path = new List<Transform> (); public Color _ENCol...
using static AChildsCourage.Rng; namespace AChildsCourage.Game { public readonly struct GameSeed { internal static GameSeed CreateRandom() => new GameSeed(RandomRng().Map(GetValueBetween, int.MinValue, int.MaxValue)); private readonly int value; private GameSeed(int v...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadInformation :MonoBehaviour { public static void LoadAllInformation() { gameInformation.PlayerName = PlayerPrefs.GetString("PLAYERNAME"); //MAIN INFO gameInformation.Playerlevel=PlayerPrefs.GetIn...
@inherits Nancy.ViewEngines.Razor.NancyRazorViewBase<dynamic> @using PagedList; @{ Layout = "_Layout.cshtml"; } <div class='hslice' id='1' > <h2 class='entry-title'>Upcoming Dinners</h2> <a rel='feedurl' href='/Dinners/WebSliceUpcoming' style='display:none;' ></a> <ul class="upcomingdinners"> @foreach (va...
namespace BookShop.Server.Services.OrderService { public class OrderService : IOrderService { private readonly DataContext _context; private readonly ICartService _cartService; private readonly IAuthService _authService; public OrderService(DataContext context, ICar...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Level : MonoBehaviour { public float value; public GameObject battle; public LevelManager manager; void Awake() { manager.AddLevel(this, value); } public void Load() { battle.S...
namespace InvokeWhatever { public static class ConstructorInvoker { //public static object Invoke(Type type, params object[] availableArgs) //{ //} } }
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections.Generic; using Microsoft.PowerFx.Core.Binding; using Microsoft.PowerFx.Core.Entities; using Microsoft.PowerFx.Core.Syntax; using Microsoft.PowerFx.Core.Syntax.Nodes; using Microsoft.PowerFx.Core.Utils; namespace Micro...
using BusinessLayer.Abstract; using DataAccessLayer.Abstract; using EntityLayer.Concrate; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLayer.Concrete { public class BlogRaytingManeger : IBlogRaytingService { IBlogR...
#if NET5_0_OR_GREATER using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using NewLife; using NewLife.Log; using NewLife.Reflection; namespace Stardust.Monitors { /// <summary>诊断监听器的观察者</summary> public class DiagnosticListenerObserver : IObserver<DiagnosticListe...
namespace AltBuild.LinkedPath { /// <summary> /// Object initialization interface /// </summary> public interface IObjectFactory { void InitializeObject(ObjectInitializeParameters parameters); } }
using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Keystone.Net.Services { /// <summary> /// https://docs.openstack.org/api-ref/identity/v3/index.html?expanded=#service-catalog-and-endpoints /// </summary> public class ServiceCatalogServic...
using Xunit; namespace Liquid.NET.Tests.Filters.Strings { public class DownCaseFilterTests { [Fact] public void It_Should_Put_A_String_In_Local_Case() { // Arrange var result = RenderingHelper.RenderTemplate("Result : {{ \"TeSt\" | downcase }...
using UnityEditor; class AudioPostprocessor : AssetPostprocessor { internal void OnPreprocessAudio() { var audioImporter = assetImporter as AudioImporter; if (audioImporter == null) { return; } audioImporter.forceToMono = true; audioImporter.hardware = false; audioImporter.threeD = true; if (assetP...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using CourseMicroservice.Domain; namespace CourseMicroservice.Mappers { public class ModelMapper { public List<Course> MapToCourses(IDataReader reader) { List<Course>...
using System.Text; namespace BirthdayBot; static class Common { /// <summary> /// Formats a user's name to a consistent, readable format which makes use of their nickname. /// </summary> public static string FormatName(SocketGuildUser member, bool ping) { if (ping) return member.Mention; ...
#region Copyright /* -------------------------------------------------------------------------------- This source file is part of Xenocide by Project Xenocide Team For the latest info on Xenocide, see http://www.projectxenocide.com/ This work is licensed under the Creative Commons Attribution-NonCommercia...
/* * FileName: EnvironmentContext.cs * Author: functionghw<functionghw@hotmail.com> * CreateTime: 2017/2/20 16:57:23 * Version: v1.0 * Description: * */ using HelperLibrary.Core.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Ta...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace CFDependencyMapper.Console { class Graph { public HashSet<Node> Nodes { get; private set; } public Graph() { Nodes = new HashSet<Node>();...
using System.Collections.Generic; namespace Lit.DataType { /// <summary> /// Type binding. /// </summary> public interface ITypeBinding<TI> { /// <summary> /// Binding list. /// </summary> IReadOnlyList<TI> BindingList { get; } } }
using System; using Cake.AppPackager.Tests.Fixtures; using Cake.Core; using Xunit; namespace Cake.AppPackager.Tests { public sealed class AppPackagerResolverTests { [Fact] public void ShouldThrowIfFileSystemIsNull() { // Given var fixture = new AppPackagerResolv...
using Spear.Core.Micro.Services; namespace Spear.Core.Micro { public interface IMicroClientFactory { /// <summary> 创建客户端 </summary> /// <param name="serviceAddress"></param> /// <returns></returns> IMicroClient CreateClient(ServiceAddress serviceAddress); } }
using System.Threading.Tasks; using UnityEngine; namespace Utility.Lib { public static class Timing { public static async Task WaitForFrames(int frames) { for (int i = 0; i < frames; i++) { await new WaitForEndOfFrame(); } } } }
using System; using System.Globalization; using System.Threading.Tasks; using Windows.ApplicationModel; using Windows.UI.StartScreen; using MoneyFox.Foundation; using MoneyFox.Foundation.Resources; using MoneyFox.ServiceLayer.ViewModels; using MoneyFox.Windows.Business; using MoneyFox.Windows.Business.Tiles; namespac...
// ///////////////////////////////////// // // © Siemens AG, 2012. All Rights Reserved // // ///////////////////////////////////// using System; using System.Collections.Generic; using System.Linq; using System.Text; using ActiveMQMessaging; using Apache.NMS; using Apache.NMS.Util; using DataAccess; using Spring.Con...
using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using KSP; using KSPAchievements; using Contracts; using Contracts.Parameters; using UnityEngine; namespace SpaceTourism.Contracts.Parameters { public class TouristDeaths : ContractParame...
// Copyright (c) Nate McMaster. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Reflection; namespace McMaster.Extensions.CommandLineUtils.Conventions { /// <summary> /// Sets <see cref="CommandLineApplication.OptionVer...
#if UNITY_EDITOR using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.ShortcutManagement; using UnityEngine; using UnityEngine.SceneManagement; namespace GridGame.Editor { //TODO add play mode persistence public class LevelEditor : EditorWindow { ...
using Qf.Core; using Qf.SysTodoList.Application.Dto; using Qf.SysTodoList.Domain; using System; using System.Threading.Tasks; namespace Qf.SysTodoList.Application.Queries { public interface ITodoTaskQueries { /// <summary> /// 分页查询列表 /// </summary> Task<PageDto<TodoTaskDto>> Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RUL { public enum InclusionOptions { /// <summary> /// Includes both the lower and the upper bound /// </summary> Both, /// <summary> /// Only includes the lower boun...
namespace OnlyV.VerseExtraction.Cache { using System; using System.Collections.Generic; using System.IO; using Models; internal class BibleChaptersListCache { private readonly Dictionary<string, IReadOnlyList<BookChapter>> _data = new Dictionary<string, IReadOnlyList<BookCh...
// CS1678: Parameter `1' is declared as type `T' but should be `IStream<T>' // Line: 14 using System; interface IStream<T> { } static class X { public static IStream<U> Select<T, U> (IStream<T> stream, Func<IStream<T>, U> selector) { return Select<T, U> (stream, (T _) => selector(stream)); } }
using System; using System.Collections.Generic; using System.Text; namespace BNGTest.Entitys { public class UserCollections : List<User> { public string TestValue { get; set; } public User us { get; set; } } }
using RestSharp; using System; using System.Collections.Generic; using System.Text; namespace MV.Framework.providers { /// <summary> /// Another class not usable into blazor wasm /// </summary> public class BaseRestClient { private string _baseUrl; private IRestClient _client; ...
namespace Magic { class A { void MethodA1() { } #region Region void MethodA2() { } void MethodB1() { } #endregion void MethodB2() { } } }
namespace Game.Base { public enum ePrivLevel : uint { Player = 1u, GM, Admin } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using ShareFile.Api.Client.Converters; using ShareFile.Api.Client.Credentials; usin...
using System.Collections.Generic; using System.Security.Claims; using System.Threading; using System.Threading.Tasks; namespace IdOps.IdentityServer.DataConnector { public interface IUserDataConnectorService { Task<IEnumerable<Claim>> GetClaimsAsync( UserDataConnectorCallerContext context, ...
// Copyright (c) Project Initium. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using Initium.Portal.Domain.AggregatesModel.RoleAggregate; using Xunit; namespace Initium.Por...
using System.Collections.Generic; namespace Lever.IBLL { public interface IDynamicApiBll { object DynamicFetch(string code); object DynamicFetch(string code, IDictionary<string, object> inputParameters); } }
/* * Copyright 2016 gdaigo82@gmail.com. * Licensed under the MIT license */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //add by gdaigo using System.Windows.Forms; namespace CuiHelperLib { public class CuiHelperShowFileDi...
using DiffMatchPatch; using NUnit.Framework; namespace DiffMatchPatchTests { [TestFixture] public class TextUtilTests { [Test] public void CommonOverlapEmptyStringNoOverlap() { // Detect any suffix/prefix overlap. // Null case. Assert.AreEqual(0, ...
using System.Collections.Generic; namespace Diversion.Reflection { public interface IGenericParameterInfo : ITypeReference { bool RequiresDefaultConstructor { get; } GenericTypeRequirement TypeRequirement { get; } GenericTypeVariance TypeVariance { get; } ITypeReference Base { g...
namespace AgileObjects.AgileMapper.UnitTests.Orms.EfCore2 { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Common; using Infrastructure; using Microsoft.EntityFrameworkCore; using Orms.Infrastructure; using TestClasses; usi...
namespace CrossPlatformApp.Pages { public partial class MasterDetail { public MasterDetail() { InitializeComponent(); } } }
using System; using System.Diagnostics; namespace Lucene.Net.Util.Packed { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ...
using System; using System.ComponentModel; using CoreGraphics; using Foundation; using LetterApp.Core; using LetterApp.Core.ViewModels; using LetterApp.iOS.Helpers; using LetterApp.iOS.Interfaces; using LetterApp.iOS.Views.Base; using UIKit; namespace LetterApp.iOS.Views.Loading { public partial class LoadingVie...
using System; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Collections.ObjectModel; using System.Data; using System.Collections; using Sports.Classes; using System.Windows.Data; using System.ComponentModel; using DataBase; using Sports.NewObject; namespace Sports.Forms { //...
namespace EventSourcing.WriteModel.ExceptionHandler.Middleware { using System; using Microsoft.Extensions.DependencyInjection; public class ExceptionHandlingBuilder : IExceptionHandlingBuilder { public ExceptionHandlingBuilder(IServiceCollection services) { this.Services = s...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; #pragma warning disable 1591 namespace AssetGenerator.Runtime.ExtensionMethods { public static class NumericExtensionMethods { public static float[] ToArray(this V...