content stringlengths 23 1.05M |
|---|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Antlr4.Runtime;
using Antlr4.Runtime.Tree;
using Antlr4.Runtime.Tree.Pattern;
namespace AntlrGrammarName
{
class Program
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using AH.DUtility;
using AH.ModuleController.UI.ACMS.Forms;
using AH.ModuleController.UI.OPR.Reports.Para... |
using System;
using System.Collections.Immutable;
using System.Linq;
using ExtendedXmlSerializer.Core.Sources;
namespace ExtendedXmlSerializer.ReflectionModel
{
sealed class SelectCoercer<TFrom, TTo> : IParameterizedSource<ImmutableArray<TFrom>, ImmutableArray<TTo>>
{
readonly Func<TFrom, TTo> _select;
... |
using System;
using System.Runtime.Serialization;
namespace KnowYourCustomer.Common.Exceptions
{
[Serializable]
public abstract class ExceptionBase : Exception
{
public string CustomMessage { get; }
protected ExceptionBase(string customMessage) : base(customMessage)
{
... |
using System.Text.Json.Serialization;
namespace Essensoft.Paylink.Alipay.Domain
{
/// <summary>
/// DeliveryPackageDetail Data Structure.
/// </summary>
public class DeliveryPackageDetail : AlipayObject
{
/// <summary>
/// 运单号
/// </summary>
[JsonPropertyName("expre... |
#if NUNIT
namespace TsvBits.Serialization.Tests.Rom
{
internal class TextBox : ReportItem
{
public string Value { get; set; }
}
}
#endif
|
namespace MoqFTW
{
using MoqFTW.Interfaces;
using MoqFTW.Webblogics;
/// <summary>
/// Defines the <see cref="Program" />.
/// </summary>
internal class Program
{
/// <summary>
/// The Main method.
/// </summary>
internal static void Main()
{
... |
namespace Dependencius
{
internal enum OutputMode
{
DotGraph,
CountCsv,
FullCsv
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DragonFly.Content
{
/// <summary>
/// StringFieldQuery
/// </summary>
public class StringFieldQuery : FieldQuery
{
/// <summary>
/// Pattern
/// </s... |
// <Snippet1>
using System;
using System.Collections.Generic;
public class Example
{
static void Main()
{
Console.WriteLine("\r\nInterfaces implemented by Dictionary<int, string>:\r\n");
foreach (Type tinterface in typeof(Dictionary<int, string>).GetInterfaces())
{
... |
using LionFire.Exceptions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace LionFire.ExtensionMethods
{
public static class ExceptionExtensions
{
/// <summary>
/// Return null if it cannot be unwrapped.
///
... |
@model IEnumerable<DeadTree.Models.DBClass.QuestionsModel>
@using System.Security.Claims;
@{
ViewData["Title"] = "问题管理";
var t = User.FindFirst(ClaimTypes.Sid);
var userEmail = t == null ? "" : t.Value;
}
<div class="jumbotron" style="background-color:cornflowerblue">
<h2 style="color:white">@ViewDat... |
using System;
using System.Windows.Forms;
using Microsoft.VisualStudio.Tools.Applications.Runtime;
using Excel=Microsoft.Office.Interop.Excel;
using Office=Microsoft.Office.Core;
namespace Trin_VstcoreDataExcelCS
{
public partial class ThisWorkbook
{
private void InternalStartup()
{
... |
using System;
using ServiceStack.DataAnnotations;
using ServiceStack.DesignPatterns.Model;
using System.ComponentModel.DataAnnotations;
namespace Northwind.Common.DataModel{
[Alias("Employees")]
public class Employee : IHasIntId, IHasId<int>
{
[StringLength(60)]
public string Address
{
get;... |
namespace Lithogen.Core.Interfaces
{
/// <summary>
/// The ICompositeModelInjector represents a set of model injectors.
/// </summary>
public interface ICompositeModelInjector
{
/// <summary>
/// Instruct the ICompositeModelInjector to tell each of its model
/// inj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApplication1.Model;
namespace WebApplication1.Services
{
public interface IPersonRepository
{
void AddPerson(Person p);
IEnumerable<Person> GetAll();
bool DeleteById(int id);
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Redwood.Framework.ViewModel
{
[AttributeUsage(AttributeTargets.Class)]
public class ClientCommandAttribute : Attribute
{
/// <summary>
/// Gets the name of the function in Javascript.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace BookStore.FrontEnd.Components
{
public class ConnectedViewComponent : ViewComponent
{
public async Task<IViewComponentResult> InvokeAsync()
{
a... |
using System;
namespace OneCleaner
{
public class InstalledVersionItemViewModel : BaseItemViewModel
{
public long Version { get; set; }
public DateTime InstallDate { get; set; }
}
}
|
namespace Mediator.Models
{
public class CommandPayload : IPayload
{
public string Command { get; set; }
public object[] Arguments { get; set; }
}
}
|
using Acme.BookStore.AngularMaterial.Localization;
using Volo.Abp.Authorization.Permissions;
using Volo.Abp.Localization;
namespace Acme.BookStore.AngularMaterial.Permissions
{
public class AngularMaterialPermissionDefinitionProvider : PermissionDefinitionProvider
{
public override void Define(IPermis... |
using System;
using System.Text;
using System.Security.Cryptography;
namespace PWCheck
{
internal static class UtilsCrypto
{
public static string Hash(string stringToHash)
{
using var sha1 = new SHA1Managed();
return BitConverter.ToString(sha1.ComputeHash(Enco... |
using System.Threading.Tasks;
using DatabaseInterface.Entities;
using Microsoft.EntityFrameworkCore;
namespace DatabaseInterface.Repositories
{
public class DbDeviceRepository
{
private readonly ApplicationDbContext dbContext;
public DbDeviceRepository(ApplicationDbContext dbContext)
{... |
[TaskDescriptionAttribute] // RVA: 0x14A9C0 Offset: 0x14AAC1 VA: 0x14A9C0
[TaskCategoryAttribute] // RVA: 0x14A9C0 Offset: 0x14AAC1 VA: 0x14A9C0
[TaskIconAttribute] // RVA: 0x14A9C0 Offset: 0x14AAC1 VA: 0x14A9C0
public class CalcBehaviorParameter : Action // TypeDefIndex: 10904
{
// Fields
[TooltipAttribute] // RVA: ... |
using System.Collections.Generic;
namespace Prism.Services.Dialogs
{
/// <summary>
/// Represents Dialog parameters.
/// </summary>
/// <remarks>
/// A class that implements this interface can be used to pass
/// object parameters during the showing and closing of Dialogs.
/// </remarks>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using FluentAssertions;
using Moq;
using NUnit.Framework;
using Tailviewer.Api;
using Tailviewer.Api.Tests;
using Tailviewer.BusinessLogic.Searches;
using Tailviewer.Core;
namespace Tailviewer.Tests.BusinessLogic.Searches
{
[T... |
using System;
using System.Net.Http;
using System.Runtime.InteropServices;
using System.Threading;
namespace WikiClientLibrary.Client
{
/// <summary>
/// The traceable API request message to be sent to the wiki sites.
/// </summary>
/// <remarks>
/// <para>
/// In some cases, the instance of t... |
using BenchmarkDotNet.Filters;
using BenchmarkDotNet.Running;
using System;
using System.Collections.Generic;
using System.Text;
namespace BenchmarkDotNet.Extensions
{
class ExclusionFilter : IFilter
{
private readonly GlobFilter globFilter;
public ExclusionFilter(List<string> _filter)
... |
using Newtonsoft.Json;
namespace WebDriverGoogleLighthouse
{
public class Entry
{
[JsonProperty("startTime")]
public double StartTime { get; set; }
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("duration")]
public double Duration { get; s... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more informat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
using System.Net;
using System.Diagnostics;
namespace CommonResources {
public class MessageReader {
protected byte[] msg;
protected int s(int multiplier) {
... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using Roslyn... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
public class PesticideHitbox : MonoBehaviour
{
[SerializeField] float _damagePerSecond = 5f;
[SerializeField] float _lifetime = 8f;
[SerializeField] GameObject _decal;
private v... |
using System.Text;
namespace HomeManagement.Core.Cryptography
{
public class CryptographyConfiguration
{
private const string CryptoValue = "9126486423168794";
public byte[] Key { get; set; } = Encoding.UTF8.GetBytes(CryptoValue);
public byte[] IV { get; set; } = Encoding.UTF8.GetByt... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using Teste_KMLS.Manipulacao;
using Teste_KMLS.Conexao;
using Teste_KMLS.Classe;
using System.Windows.F... |
using Elements.Geometry;
using Elements.Validators;
using System;
using System.Collections.Generic;
using Xunit;
namespace Elements.Tests
{
public class ValidationTests
{
[Fact]
public void ValidationIsSkipped()
{
Action action = () =>
{
var polyg... |
using System;
using System.Reactive;
using System.Reactive.Concurrency;
using Community.Sextant.WinUI.Adapters;
using Sextant;
namespace Community.Sextant.WinUI;
/// <summary>
/// Defines a view that be add to a navigation or modal stack.
/// </summary>
public interface INavigationService : IView
{
/// <summary>... |
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Edgar.Unity.Edgar.Tests.Runtime.Scenes.TilemapLayersStructure
{
//[CreateAssetMenu(menuName = "Edgar/Tests/Tilemap Layers Structure/CustomTilemapLayersHandler")]
public class CustomTilemapLayersHandler : TilemapLayersHandlerBaseGrid2D
{
/// ... |
namespace Dotnet.Sample.Shared
{
public class CONSTANTS
{
public const string SqlLite = "SqlLite";
public static string[] Languages = { "en-US", "fr-FR" };
public const string LanguageLocation = "Dotnet.Sample.Infrastructure/Languages/Resources/{0}.json";
public const string A... |
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT
#if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE )
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
namespace gw.proto.http
{
/////////////////////////////////////////... |
using System.Collections.Generic;
namespace SiSystems.SharedModels
{
public interface IContractCreationOptions_Sending
{
List<string> ClientContactNameOptions { get; set; }
List<string> DirectReportNameOptions { get; set; }
List<string> BillingContactNameOptions { get; set; }
L... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="QuietExec.cs" company="automotiveMastermind and contributors">
// © automotiveMastermind and contributors. Licensed under MIT. See LICENSE and CREDITS for details.
// </copyright>
... |
namespace AdaTools {
public enum WindowsSubsystem {
Windows,
Console,
}
} |
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace NetDimension.NanUI.Browser
{
internal static class MessageBridge
{
internal const string MESSAGE_PREFIX = "!__formium_process_message:";
internal const string FUNCTION_PREFIX = "__function_uuid__";
... |
using DatabasesScripts;
using UnityEngine;
namespace Combat.Abilities
{
public class FireAttack : Ability
{
private GameObject attackObject;
private float attackDamage = 0f;
public FireAttack(GameObject attackObject, AbilitiesDatabaseConn dbConn) : base(dbConn)
{
th... |
using System;
using Yuzu;
namespace Lime
{
[YuzuCompact]
public struct BezierEasing : IEquatable<BezierEasing>
{
[YuzuMember]
public float P1X { get; set; }
[YuzuMember]
public float P1Y { get; set; }
[YuzuMember]
public float P2X { get; set; }
[YuzuMember]
public float P2Y { get; set; }
publi... |
using System.Threading.Tasks;
using Blockcore.Consensus;
using Blockcore.Consensus.TransactionInfo;
using NBitcoin;
namespace Blockcore.Features.MemoryPool.Interfaces
{
/// <summary>
/// Public interface for the memory pool validator.
/// </summary>
public interface IMempoolValidator
{
///... |
using UnityEngine;
namespace FredericRP.EventManagement
{
[CreateAssetMenu(menuName ="FredericRP/Game Event")]
public class GameEvent : ScriptableObject
{
public virtual void Raise()
{
EventHandler.TriggerEvent(this);
}
}
} |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
namespace Microsoft.Azure.HDInsight.Job.Models
{
using System.Collections.Generic;
/// <summary>
/// Parameters specifying the HDInsight MapReduce... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace GipfLib.Models
{
public class BoardWallsEnumerable : IEnumerable<Cell>
{
private Board _board;
private Position _currentDirection;
private Cell _currentCell;
public BoardWallsEnumerable(Board b... |
using System;
namespace BackendlessAPI.RT
{
public class RTMethodRequest : AbstractRequest
{
public RTMethodRequest( MethodTypes methodType, IRTCallback callback ) : base( callback )
{
MethodType = methodType;
}
public override String Name {
get {
return Enum.GetName( typeof( ... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace BitFn.Core.Extensions
{
/// <summary>
/// Extension methods for the <see cref="IQueryable{T}" /> interface.
/// </summary>
public static class ForIQueryable
{
/// <summary>
/// Sorts the e... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AlgoTest.LeetCode.Count_Binary_Substrings
{
[TestClass]
public class Count_Binary_Substrings
{
[TestMethod]
public v... |
namespace Rsdn.Client.Data.Storage
{
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
[Table("Rating")]
internal class DbRating
{
[Required]
public int PostId { get; set; }
[Required]
pu... |
using Banking.Application.DTOs;
using Banking.Application.Exceptions;
using Banking.Application.Helpers;
using Banking.Application.Models;
using Banking.Infrastructure.Repositories.EFCore;
using Banking.Service.Services.Interfaces;
using Banking.Service.Validations;
using Microsoft.Extensions.Options;
using System;
us... |
using System;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Infrastructure;
using RestfulApiBestPracticesAspNetCore.Entities;
using RestfulApiBestPracticesAspNetCore.Extensions;
namespace RestfulApiBestP... |
using System;
using System.Collections.Generic;
using System.Text;
namespace WagsReader.Classes
{
public class AuthRequest
{
public string Url { get; set; }
public string CSRFToken { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class IntroVid : MonoBehaviour
{
VideoPlayer video;
void Start()
{
video = GetComponent<VideoPlayer>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.... |
using System;
namespace _11_OOP
{
public static class StaticClassAndFields
{
public static void Example()
{
Console.WriteLine("Toplam Personel : {0}",Personel.PersonelSayisi);
// Personel personel = new Personel("Hakan","Çalık","IK");
// personel.PersonelBil... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using GameWork.Core.Logging.Entries;
using GameWork.Core.Logging.Formatting;
using GameWork.Core.Logging.Loggers;
using GameWork.Core.Logging.Tests.MockObjects;
using Xunit;
namespace GameWork.Co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Weather
{
public class WeatherSensor
{
private Random _random = new Random();
private List<IWeatherFan> _weatherFans;
public int Temperature { get; private set... |
using Core.Health;
using UnityEngine;
namespace ActionGameFramework.Spawning
{
/// <summary>
/// A hit object is a special type of GameObject that consumes hit info
/// e.g. using Damage to scale the size
/// </summary>
public abstract class HitObject : MonoBehaviour
{
public abstract void SetHitInfo(HitInfo ... |
namespace DeJong.Networking
{
using Core.Messages;
#if !DEBUG
[System.Diagnostics.DebuggerStepThrough]
#endif
internal static class Constants
{
public const int MTU_ETHERNET_WITH_HEADERS = MTU_ETHERNET - IP_HEADER_MAX_SIZE - LibHeader.SIZE_BYTES;
public static readonly uint SIO_UDP_CON... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerUIControler : MonoBehaviour {
public GameObject healthBar;
public GameObject healthDot;
public GameObject cdDodge;
public GameObject cdShield;
public GameObject SpecialBar;
public float dod... |
using Business.Abstract;
using Business.Constants;
using Core.Utilities.Results;
using DataAccess.Abstract;
using Entities.Concrete;
using Entities.Dtos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Business.Concrete
{
public class Prod... |
////*************************Copyright © 2008 Feng 豐**************************
// Created : 6/15/2011 10:01:06 AM
// Description: ForeignOneField.cs
// Revisions :
// ****************************************************************************
namespace Common.DataCore
{
public class Foreign... |
using System;
using System.Linq;
using Xunit;
namespace AdlerHashTest
{
public class Adler64Test
{
[Theory]
[InlineData(1024, 263370418247826945)]
[InlineData(1024 * 1024, 12590163184829595649)]
[InlineData(32 * 1024 * 1024, 15851262394320814081)]
[InlineData(128 * 1024... |
using UnityEngine;
public class Aim : MonoBehaviour
{
private int touchID;
private Touch tempTouchs;
public void SetTouchID(int _touchID)
{
touchID = _touchID;
gameObject.SetActive(true);
SetPos();
}
void Update()
{
SetPos();
}
private void SetPos()
{
#if UNITY_EDITOR_WIN
gameObject.transform.posi... |
namespace Application.Identity.Interfaces
{
/// <summary>
/// Allows to interact with current logged in user.
/// </summary>
public interface ICurrentLoggedInUserService
{
/// <summary>
/// Returns the id of the current logged in user.
/// </summary>
public string Ge... |
namespace Klarna
{
/// <summary>
/// API resource Urls
/// </summary>
internal class ResourceUrls
{
/// <summary>
/// Endpoints for Checkout
/// </summary>
public const string Checkout_CreateOrder = "checkout/v3/orders";
public const string Checkout_RetrieveO... |
using System;
using Xamarin.Forms;
namespace DevProtocol.Xam.SwapiRui.UI.Controls
{
public class SwNavigationPage: NavigationPage
{
public SwNavigationPage(Page root):base(root)
{
BarBackgroundColor = Color.Black;
BarTextColor = Color.Yellow;
}
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace ExitGames.SportShooting
{
public class LaserPointer : MonoBehaviour
{
float _maxRayDistance = 100f;
[SerializeField]
LayerMask _hitLayer;
RaycastHit _hitInfo;
LineRenderer _lineRendere... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ProtoBuf;
using Squiggle.Core.Presence.Transport.Multicast.Tcp.Messages;
using System.Net;
namespace Squiggle.Core.Presence.Transport.Multicast.Tcp
{
[ProtoContract]
[ProtoInclude(50, typeof(MulticastMessage))]
[Pr... |
using UnityEngine;
using System.Collections;
/// <summary>
/// Generate Level Sections using a single repeated block prefab
/// </summary>
public class ConstantSection : LevelSection
{
[Tooltip("The block prefab to use")]
public GameObject block;
[Tooltip("How many rows to generate in this section")]
public int l... |
using System;
using MySql.Data.MySqlClient;
using System.Collections.Generic;
using System.Text;
namespace MySQLBooksDBManipulation
{
class MySQLBooksDBManipulationUI
{
static void Main()
{
string decorationLine = new string('-', Console.WindowWidth);
Console.Write(deco... |
// Instance generated by TankLibHelper.InstanceBuilder
using TankLib.STU.Types.Enums;
// ReSharper disable All
namespace TankLib.STU.Types {
[STUAttribute(0xB41E3D7D)]
public class STU_B41E3D7D : STUStatescriptAction {
[STUFieldAttribute(0xEC5E3C2B, ReaderType = typeof(EmbeddedInstanceFieldReader))]
... |
/*****************************************************************
* Copyright (C) 2019 上海科箭软件科技有限公司版权所有。
*
* 文件名称 :TimeServer
* 创 建 者 :Mark
* 创建日期 :2019/5/22 星期三 18:20:28
*
* 功能描述:
******************************************************************/
using System;
using System.Collections.Generic;... |
using Microsoft.ApplicationInsights.Extensibility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PartsUnlimitedWebsite.Telemetry
{
public class TelemetryInitializer : ITelemetryInitializer
{
void ITelemetryInitializer.Initialize(Microsoft.Ap... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarController : MonoBehaviour {
float speedForce = 10f;
float torqueForce = 200f;
float driftFactor = 0.999f;
float driftFactorSticky = 0.9f;
float driftFactorSlippy = 1f;
float maxStickyVelocity = 2.5f;
float minSlipp... |
// Copyright (c) Josef Pihrt. All rights reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Immutable;
using System.Composition;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Mic... |
using Microsoft.Extensions.ObjectPool;
using Pchp.Core;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System_DateTime = System.DateTime;
namespace Pchp.Library
{
internal static class PathUtils
... |
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
namespace System.Data.Entity.Migrations
{
using System.Data.SqlClient;
using System.Data.SqlServerCe;
using Xunit;
[Variant(DatabaseProvider.SqlClient, Programmi... |
namespace Hertzole.ALE
{
public class HierarchyItem : TreeItem, ITreeItem
{
}
}
|
using System.Collections.Generic;
using Peoneer.Library.Core;
namespace Peoneer.Web.Models
{
public class ProjectsViewModel
{
}
} |
using System;
namespace _1._Reverse_Strings
{
class Program
{
static void Main(string[] args)
{
string word = Console.ReadLine();
while (word!="end")
{
char[] charWord = word.ToCharArray();
Array.Reverse(charWord);
... |
// This file is automatically generated, do not edit
// ReSharper disable InconsistentNaming
// ReSharper disable IdentifierTypo
// ReSharper disable UnusedMember.Global
// ReSharper disable CommentTypo
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
namespace vk;
using vk.builtin;
... |
using UnityEngine;
using UniRx;
namespace Reduxity.Example.PlayerMovement {
[RequireComponent(typeof(CharacterController))]
public class MoveCharacter : MonoBehaviour {
private CharacterController character_;
private void Awake() {
character_ = GetComponent<CharacterController>(... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
using System.Threading.Tasks;
using Microsoft.SqlTools.Hosting.Protocol;
using Microsoft.Kusto.ServiceLayer.Admin.Contracts;
using Microsoft.Kusto.... |
using System;
using System.Collections;
using UnityEngine;
using Utils;
using RedDust.Combat.Weapons;
namespace RedDust.Combat
{
// TODO: Change the weapon spawning to happen only at AnimationGrabSmallHolster(). Until then, only store
// a prop version of the weapon.
[RequireComponent(typeof(CharacterHealt... |
using System.Text.Json.Serialization;
using Develix.Essentials.Core;
namespace BierFroh.Modules.KickTipp.Model;
[JsonConverter(typeof(PlayerSeasonResultJsonConverter))]
public class PlayerSeasonResult
{
private readonly IReadOnlyList<int?> matchDayPoints;
internal PlayerSeasonResult(string playerName, IEnume... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace IconSystray
{
/// <summary>
/// Handles the systray ... |
using System;
using DotNetApis.Logic.Messages;
using DotNetApis.Storage;
namespace FunctionApp.Messages
{
/// <summary>
/// The message returned from the HTTP trigger function to request operation status.
/// </summary>
public sealed class StatusResponseMessage : MessageBaseWithLog
{
publi... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Nrepo.DataAccess.Testing
{
[TestClass]
public class RelatedEntityInfoTesting
{
[TestMethod]
[ExpectedException(typeof(ArgumentNullException))]
public void RelatedEntityInfo_RelatedPropertyPathIsNull_ThrowsArgumentNullException()
{
... |
using ResultDemo.Errors;
using ResultLib;
namespace ResultDemo.Operations
{
public class InterestingOperation
{
public Result<string, InterestingError> Invoke(bool success)
{
return success
? Result<string, InterestingError>.FromOk("other")
: Result<... |
class PDmnMOkfd2EEI8pSBqf
{
public double N8fMiFWaWd_vUGlJC = 0.0;
bool D2Y04tbb59nFqa6zslnAS54cO63dO6j = false;
double TSns2IKoYlJwEU67m2SpYcvWvUXE = 0.0;
public string zwfMzGlSWKoULhQuhMg6PUmhvh = null;
public bool EuB5mRvyMEu0pWBbR0d6 = false;
string p3l3eUCrVYq5Ynmm9hloXdJOzqj_kT8Mbozt8 ... |
using MediatR;
namespace Marble.Benchmarks.Fakes.Requests
{
public sealed class Request5 : IRequest<int>
{
}
} |
using ENTITY;
using DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL
{
public class CareerService
{
#region SingletonPattern
private static CareerService CareerServiceObj = null;
private CareerServic... |
namespace ChatApp.Api.HttpIn.Requests
{
public record AuthenticateUser(string UserName, string Password);
} |
#region Copyright and license
//
// SCARF - Security Audit, Access and Action Logging
// Copyright (c) 2014 ReBuildAll Solutions Ltd
//
// Author:
// Lenard Gunda
//
// Licensed under MIT license, see included LICENSE file for details
#endregion
using System.Web.Mvc;
using System.Web.Routing;
using Scarf.Web;
[a... |
namespace MultiMiner.Remoting.Server.Data.Transfer
{
public class Machine
{
public double TotalScryptHashrate { get; set; }
public double TotalSha256Hashrate { get; set; }
}
}
|
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