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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using Antlr4.Runtime; using Antlr4.Runtime.Tree; using Antlr4.Runtime.Tree.Pattern; namespace AntlrGrammarName { class Program { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using AH.DUtility; using AH.ModuleController.UI.ACMS.Forms; using AH.ModuleController.UI.OPR.Reports.Para...
using System; using System.Collections.Immutable; using System.Linq; using ExtendedXmlSerializer.Core.Sources; namespace ExtendedXmlSerializer.ReflectionModel { sealed class SelectCoercer<TFrom, TTo> : IParameterizedSource<ImmutableArray<TFrom>, ImmutableArray<TTo>> { readonly Func<TFrom, TTo> _select; ...
using System; using System.Runtime.Serialization; namespace KnowYourCustomer.Common.Exceptions { [Serializable] public abstract class ExceptionBase : Exception { public string CustomMessage { get; } protected ExceptionBase(string customMessage) : base(customMessage) { ...
using System.Text.Json.Serialization; namespace Essensoft.Paylink.Alipay.Domain { /// <summary> /// DeliveryPackageDetail Data Structure. /// </summary> public class DeliveryPackageDetail : AlipayObject { /// <summary> /// 运单号 /// </summary> [JsonPropertyName("expre...
#if NUNIT namespace TsvBits.Serialization.Tests.Rom { internal class TextBox : ReportItem { public string Value { get; set; } } } #endif
namespace MoqFTW { using MoqFTW.Interfaces; using MoqFTW.Webblogics; /// <summary> /// Defines the <see cref="Program" />. /// </summary> internal class Program { /// <summary> /// The Main method. /// </summary> internal static void Main() { ...
namespace Dependencius { internal enum OutputMode { DotGraph, CountCsv, FullCsv } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DragonFly.Content { /// <summary> /// StringFieldQuery /// </summary> public class StringFieldQuery : FieldQuery { /// <summary> /// Pattern /// </s...
// <Snippet1> using System; using System.Collections.Generic; public class Example { static void Main() { Console.WriteLine("\r\nInterfaces implemented by Dictionary<int, string>:\r\n"); foreach (Type tinterface in typeof(Dictionary<int, string>).GetInterfaces()) { ...
using LionFire.Exceptions; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace LionFire.ExtensionMethods { public static class ExceptionExtensions { /// <summary> /// Return null if it cannot be unwrapped. /// ...
@model IEnumerable<DeadTree.Models.DBClass.QuestionsModel> @using System.Security.Claims; @{ ViewData["Title"] = "问题管理"; var t = User.FindFirst(ClaimTypes.Sid); var userEmail = t == null ? "" : t.Value; } <div class="jumbotron" style="background-color:cornflowerblue"> <h2 style="color:white">@ViewDat...
using System; using System.Windows.Forms; using Microsoft.VisualStudio.Tools.Applications.Runtime; using Excel=Microsoft.Office.Interop.Excel; using Office=Microsoft.Office.Core; namespace Trin_VstcoreDataExcelCS { public partial class ThisWorkbook { private void InternalStartup() { ...
using System; using ServiceStack.DataAnnotations; using ServiceStack.DesignPatterns.Model; using System.ComponentModel.DataAnnotations; namespace Northwind.Common.DataModel{ [Alias("Employees")] public class Employee : IHasIntId, IHasId<int> { [StringLength(60)] public string Address { get;...
namespace Lithogen.Core.Interfaces { /// <summary> /// The ICompositeModelInjector represents a set of model injectors. /// </summary> public interface ICompositeModelInjector { /// <summary> /// Instruct the ICompositeModelInjector to tell each of its model /// inj...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApplication1.Model; namespace WebApplication1.Services { public interface IPersonRepository { void AddPerson(Person p); IEnumerable<Person> GetAll(); bool DeleteById(int id); ...
using System; using System.Collections.Generic; using System.Linq; namespace Redwood.Framework.ViewModel { [AttributeUsage(AttributeTargets.Class)] public class ClientCommandAttribute : Attribute { /// <summary> /// Gets the name of the function in Javascript. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace BookStore.FrontEnd.Components { public class ConnectedViewComponent : ViewComponent { public async Task<IViewComponentResult> InvokeAsync() { a...
using System; namespace OneCleaner { public class InstalledVersionItemViewModel : BaseItemViewModel { public long Version { get; set; } public DateTime InstallDate { get; set; } } }
namespace Mediator.Models { public class CommandPayload : IPayload { public string Command { get; set; } public object[] Arguments { get; set; } } }
using Acme.BookStore.AngularMaterial.Localization; using Volo.Abp.Authorization.Permissions; using Volo.Abp.Localization; namespace Acme.BookStore.AngularMaterial.Permissions { public class AngularMaterialPermissionDefinitionProvider : PermissionDefinitionProvider { public override void Define(IPermis...
using System; using System.Text; using System.Security.Cryptography; namespace PWCheck { internal static class UtilsCrypto { public static string Hash(string stringToHash) { using var sha1 = new SHA1Managed(); return BitConverter.ToString(sha1.ComputeHash(Enco...
using System.Threading.Tasks; using DatabaseInterface.Entities; using Microsoft.EntityFrameworkCore; namespace DatabaseInterface.Repositories { public class DbDeviceRepository { private readonly ApplicationDbContext dbContext; public DbDeviceRepository(ApplicationDbContext dbContext) {...
[TaskDescriptionAttribute] // RVA: 0x14A9C0 Offset: 0x14AAC1 VA: 0x14A9C0 [TaskCategoryAttribute] // RVA: 0x14A9C0 Offset: 0x14AAC1 VA: 0x14A9C0 [TaskIconAttribute] // RVA: 0x14A9C0 Offset: 0x14AAC1 VA: 0x14A9C0 public class CalcBehaviorParameter : Action // TypeDefIndex: 10904 { // Fields [TooltipAttribute] // RVA: ...
using System.Collections.Generic; namespace Prism.Services.Dialogs { /// <summary> /// Represents Dialog parameters. /// </summary> /// <remarks> /// A class that implements this interface can be used to pass /// object parameters during the showing and closing of Dialogs. /// </remarks> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using FluentAssertions; using Moq; using NUnit.Framework; using Tailviewer.Api; using Tailviewer.Api.Tests; using Tailviewer.BusinessLogic.Searches; using Tailviewer.Core; namespace Tailviewer.Tests.BusinessLogic.Searches { [T...
using System; using System.Net.Http; using System.Runtime.InteropServices; using System.Threading; namespace WikiClientLibrary.Client { /// <summary> /// The traceable API request message to be sent to the wiki sites. /// </summary> /// <remarks> /// <para> /// In some cases, the instance of t...
using BenchmarkDotNet.Filters; using BenchmarkDotNet.Running; using System; using System.Collections.Generic; using System.Text; namespace BenchmarkDotNet.Extensions { class ExclusionFilter : IFilter { private readonly GlobFilter globFilter; public ExclusionFilter(List<string> _filter) ...
using Newtonsoft.Json; namespace WebDriverGoogleLighthouse { public class Entry { [JsonProperty("startTime")] public double StartTime { get; set; } [JsonProperty("name")] public string Name { get; set; } [JsonProperty("duration")] public double Duration { get; s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more informat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; using System.Net; using System.Diagnostics; namespace CommonResources { public class MessageReader { protected byte[] msg; protected int s(int multiplier) { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System; using System.Collections.Generic; using System.Collections.Immutable; using Roslyn...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.HighDefinition; public class PesticideHitbox : MonoBehaviour { [SerializeField] float _damagePerSecond = 5f; [SerializeField] float _lifetime = 8f; [SerializeField] GameObject _decal; private v...
using System.Text; namespace HomeManagement.Core.Cryptography { public class CryptographyConfiguration { private const string CryptoValue = "9126486423168794"; public byte[] Key { get; set; } = Encoding.UTF8.GetBytes(CryptoValue); public byte[] IV { get; set; } = Encoding.UTF8.GetByt...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using Teste_KMLS.Manipulacao; using Teste_KMLS.Conexao; using Teste_KMLS.Classe; using System.Windows.F...
using Elements.Geometry; using Elements.Validators; using System; using System.Collections.Generic; using Xunit; namespace Elements.Tests { public class ValidationTests { [Fact] public void ValidationIsSkipped() { Action action = () => { var polyg...
using System; using System.Reactive; using System.Reactive.Concurrency; using Community.Sextant.WinUI.Adapters; using Sextant; namespace Community.Sextant.WinUI; /// <summary> /// Defines a view that be add to a navigation or modal stack. /// </summary> public interface INavigationService : IView { /// <summary>...
using UnityEngine; using UnityEngine.Tilemaps; namespace Edgar.Unity.Edgar.Tests.Runtime.Scenes.TilemapLayersStructure { //[CreateAssetMenu(menuName = "Edgar/Tests/Tilemap Layers Structure/CustomTilemapLayersHandler")] public class CustomTilemapLayersHandler : TilemapLayersHandlerBaseGrid2D { /// ...
namespace Dotnet.Sample.Shared { public class CONSTANTS { public const string SqlLite = "SqlLite"; public static string[] Languages = { "en-US", "fr-FR" }; public const string LanguageLocation = "Dotnet.Sample.Infrastructure/Languages/Resources/{0}.json"; public const string A...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT #if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE ) using System; using System.IO; using System.Collections.Generic; using System.Text; namespace gw.proto.http { /////////////////////////////////////////...
using System.Collections.Generic; namespace SiSystems.SharedModels { public interface IContractCreationOptions_Sending { List<string> ClientContactNameOptions { get; set; } List<string> DirectReportNameOptions { get; set; } List<string> BillingContactNameOptions { get; set; } L...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="QuietExec.cs" company="automotiveMastermind and contributors"> // © automotiveMastermind and contributors. Licensed under MIT. See LICENSE and CREDITS for details. // </copyright> ...
namespace AdaTools { public enum WindowsSubsystem { Windows, Console, } }
using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace NetDimension.NanUI.Browser { internal static class MessageBridge { internal const string MESSAGE_PREFIX = "!__formium_process_message:"; internal const string FUNCTION_PREFIX = "__function_uuid__"; ...
using DatabasesScripts; using UnityEngine; namespace Combat.Abilities { public class FireAttack : Ability { private GameObject attackObject; private float attackDamage = 0f; public FireAttack(GameObject attackObject, AbilitiesDatabaseConn dbConn) : base(dbConn) { th...
using System; using Yuzu; namespace Lime { [YuzuCompact] public struct BezierEasing : IEquatable<BezierEasing> { [YuzuMember] public float P1X { get; set; } [YuzuMember] public float P1Y { get; set; } [YuzuMember] public float P2X { get; set; } [YuzuMember] public float P2Y { get; set; } publi...
using System.Threading.Tasks; using Blockcore.Consensus; using Blockcore.Consensus.TransactionInfo; using NBitcoin; namespace Blockcore.Features.MemoryPool.Interfaces { /// <summary> /// Public interface for the memory pool validator. /// </summary> public interface IMempoolValidator { ///...
using UnityEngine; namespace FredericRP.EventManagement { [CreateAssetMenu(menuName ="FredericRP/Game Event")] public class GameEvent : ScriptableObject { public virtual void Raise() { EventHandler.TriggerEvent(this); } } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. namespace Microsoft.Azure.HDInsight.Job.Models { using System.Collections.Generic; /// <summary> /// Parameters specifying the HDInsight MapReduce...
using System; using System.Collections; using System.Collections.Generic; namespace GipfLib.Models { public class BoardWallsEnumerable : IEnumerable<Cell> { private Board _board; private Position _currentDirection; private Cell _currentCell; public BoardWallsEnumerable(Board b...
using System; namespace BackendlessAPI.RT { public class RTMethodRequest : AbstractRequest { public RTMethodRequest( MethodTypes methodType, IRTCallback callback ) : base( callback ) { MethodType = methodType; } public override String Name { get { return Enum.GetName( typeof( ...
using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; namespace BitFn.Core.Extensions { /// <summary> /// Extension methods for the <see cref="IQueryable{T}" /> interface. /// </summary> public static class ForIQueryable { /// <summary> /// Sorts the e...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AlgoTest.LeetCode.Count_Binary_Substrings { [TestClass] public class Count_Binary_Substrings { [TestMethod] public v...
namespace Rsdn.Client.Data.Storage { using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; [Table("Rating")] internal class DbRating { [Required] public int PostId { get; set; } [Required] pu...
using Banking.Application.DTOs; using Banking.Application.Exceptions; using Banking.Application.Helpers; using Banking.Application.Models; using Banking.Infrastructure.Repositories.EFCore; using Banking.Service.Services.Interfaces; using Banking.Service.Validations; using Microsoft.Extensions.Options; using System; us...
using System; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Infrastructure; using RestfulApiBestPracticesAspNetCore.Entities; using RestfulApiBestPracticesAspNetCore.Extensions; namespace RestfulApiBestP...
using System; using System.Collections.Generic; using System.Text; namespace WagsReader.Classes { public class AuthRequest { public string Url { get; set; } public string CSRFToken { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class IntroVid : MonoBehaviour { VideoPlayer video; void Start() { video = GetComponent<VideoPlayer>(); } void Update() { if (Input.GetKeyDown(KeyCode....
using System; namespace _11_OOP { public static class StaticClassAndFields { public static void Example() { Console.WriteLine("Toplam Personel : {0}",Personel.PersonelSayisi); // Personel personel = new Personel("Hakan","Çalık","IK"); // personel.PersonelBil...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using GameWork.Core.Logging.Entries; using GameWork.Core.Logging.Formatting; using GameWork.Core.Logging.Loggers; using GameWork.Core.Logging.Tests.MockObjects; using Xunit; namespace GameWork.Co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Weather { public class WeatherSensor { private Random _random = new Random(); private List<IWeatherFan> _weatherFans; public int Temperature { get; private set...
using Core.Health; using UnityEngine; namespace ActionGameFramework.Spawning { /// <summary> /// A hit object is a special type of GameObject that consumes hit info /// e.g. using Damage to scale the size /// </summary> public abstract class HitObject : MonoBehaviour { public abstract void SetHitInfo(HitInfo ...
namespace DeJong.Networking { using Core.Messages; #if !DEBUG [System.Diagnostics.DebuggerStepThrough] #endif internal static class Constants { public const int MTU_ETHERNET_WITH_HEADERS = MTU_ETHERNET - IP_HEADER_MAX_SIZE - LibHeader.SIZE_BYTES; public static readonly uint SIO_UDP_CON...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerUIControler : MonoBehaviour { public GameObject healthBar; public GameObject healthDot; public GameObject cdDodge; public GameObject cdShield; public GameObject SpecialBar; public float dod...
using Business.Abstract; using Business.Constants; using Core.Utilities.Results; using DataAccess.Abstract; using Entities.Concrete; using Entities.Dtos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Business.Concrete { public class Prod...
////*************************Copyright © 2008 Feng 豐************************** // Created : 6/15/2011 10:01:06 AM // Description: ForeignOneField.cs // Revisions : // **************************************************************************** namespace Common.DataCore { public class Foreign...
using System; using System.Linq; using Xunit; namespace AdlerHashTest { public class Adler64Test { [Theory] [InlineData(1024, 263370418247826945)] [InlineData(1024 * 1024, 12590163184829595649)] [InlineData(32 * 1024 * 1024, 15851262394320814081)] [InlineData(128 * 1024...
using UnityEngine; public class Aim : MonoBehaviour { private int touchID; private Touch tempTouchs; public void SetTouchID(int _touchID) { touchID = _touchID; gameObject.SetActive(true); SetPos(); } void Update() { SetPos(); } private void SetPos() { #if UNITY_EDITOR_WIN gameObject.transform.posi...
namespace Application.Identity.Interfaces { /// <summary> /// Allows to interact with current logged in user. /// </summary> public interface ICurrentLoggedInUserService { /// <summary> /// Returns the id of the current logged in user. /// </summary> public string Ge...
namespace Klarna { /// <summary> /// API resource Urls /// </summary> internal class ResourceUrls { /// <summary> /// Endpoints for Checkout /// </summary> public const string Checkout_CreateOrder = "checkout/v3/orders"; public const string Checkout_RetrieveO...
using System; using Xamarin.Forms; namespace DevProtocol.Xam.SwapiRui.UI.Controls { public class SwNavigationPage: NavigationPage { public SwNavigationPage(Page root):base(root) { BarBackgroundColor = Color.Black; BarTextColor = Color.Yellow; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; namespace ExitGames.SportShooting { public class LaserPointer : MonoBehaviour { float _maxRayDistance = 100f; [SerializeField] LayerMask _hitLayer; RaycastHit _hitInfo; LineRenderer _lineRendere...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ProtoBuf; using Squiggle.Core.Presence.Transport.Multicast.Tcp.Messages; using System.Net; namespace Squiggle.Core.Presence.Transport.Multicast.Tcp { [ProtoContract] [ProtoInclude(50, typeof(MulticastMessage))] [Pr...
using UnityEngine; using System.Collections; /// <summary> /// Generate Level Sections using a single repeated block prefab /// </summary> public class ConstantSection : LevelSection { [Tooltip("The block prefab to use")] public GameObject block; [Tooltip("How many rows to generate in this section")] public int l...
using System; using MySql.Data.MySqlClient; using System.Collections.Generic; using System.Text; namespace MySQLBooksDBManipulation { class MySQLBooksDBManipulationUI { static void Main() { string decorationLine = new string('-', Console.WindowWidth); Console.Write(deco...
// Instance generated by TankLibHelper.InstanceBuilder using TankLib.STU.Types.Enums; // ReSharper disable All namespace TankLib.STU.Types { [STUAttribute(0xB41E3D7D)] public class STU_B41E3D7D : STUStatescriptAction { [STUFieldAttribute(0xEC5E3C2B, ReaderType = typeof(EmbeddedInstanceFieldReader))] ...
/***************************************************************** * Copyright (C) 2019 上海科箭软件科技有限公司版权所有。 * * 文件名称 :TimeServer * 创 建 者 :Mark * 创建日期 :2019/5/22 星期三 18:20:28 * * 功能描述: ******************************************************************/ using System; using System.Collections.Generic;...
using Microsoft.ApplicationInsights.Extensibility; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PartsUnlimitedWebsite.Telemetry { public class TelemetryInitializer : ITelemetryInitializer { void ITelemetryInitializer.Initialize(Microsoft.Ap...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarController : MonoBehaviour { float speedForce = 10f; float torqueForce = 200f; float driftFactor = 0.999f; float driftFactorSticky = 0.9f; float driftFactorSlippy = 1f; float maxStickyVelocity = 2.5f; float minSlipp...
// Copyright (c) Josef Pihrt. All rights reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Composition; using System.Linq; using System.Threading; using System.Threading.Tasks; using Mic...
using Microsoft.Extensions.ObjectPool; using Pchp.Core; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System_DateTime = System.DateTime; namespace Pchp.Library { internal static class PathUtils ...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace System.Data.Entity.Migrations { using System.Data.SqlClient; using System.Data.SqlServerCe; using Xunit; [Variant(DatabaseProvider.SqlClient, Programmi...
namespace Hertzole.ALE { public class HierarchyItem : TreeItem, ITreeItem { } }
using System.Collections.Generic; using Peoneer.Library.Core; namespace Peoneer.Web.Models { public class ProjectsViewModel { } }
using System; namespace _1._Reverse_Strings { class Program { static void Main(string[] args) { string word = Console.ReadLine(); while (word!="end") { char[] charWord = word.ToCharArray(); Array.Reverse(charWord); ...
// This file is automatically generated, do not edit // ReSharper disable InconsistentNaming // ReSharper disable IdentifierTypo // ReSharper disable UnusedMember.Global // ReSharper disable CommentTypo // ReSharper disable CheckNamespace // ReSharper disable PartialTypeWithSinglePart namespace vk; using vk.builtin; ...
using UnityEngine; using UniRx; namespace Reduxity.Example.PlayerMovement { [RequireComponent(typeof(CharacterController))] public class MoveCharacter : MonoBehaviour { private CharacterController character_; private void Awake() { character_ = GetComponent<CharacterController>(...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Threading.Tasks; using Microsoft.SqlTools.Hosting.Protocol; using Microsoft.Kusto.ServiceLayer.Admin.Contracts; using Microsoft.Kusto....
using System; using System.Collections; using UnityEngine; using Utils; using RedDust.Combat.Weapons; namespace RedDust.Combat { // TODO: Change the weapon spawning to happen only at AnimationGrabSmallHolster(). Until then, only store // a prop version of the weapon. [RequireComponent(typeof(CharacterHealt...
using System.Text.Json.Serialization; using Develix.Essentials.Core; namespace BierFroh.Modules.KickTipp.Model; [JsonConverter(typeof(PlayerSeasonResultJsonConverter))] public class PlayerSeasonResult { private readonly IReadOnlyList<int?> matchDayPoints; internal PlayerSeasonResult(string playerName, IEnume...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace IconSystray { /// <summary> /// Handles the systray ...
using System; using DotNetApis.Logic.Messages; using DotNetApis.Storage; namespace FunctionApp.Messages { /// <summary> /// The message returned from the HTTP trigger function to request operation status. /// </summary> public sealed class StatusResponseMessage : MessageBaseWithLog { publi...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Nrepo.DataAccess.Testing { [TestClass] public class RelatedEntityInfoTesting { [TestMethod] [ExpectedException(typeof(ArgumentNullException))] public void RelatedEntityInfo_RelatedPropertyPathIsNull_ThrowsArgumentNullException() { ...
using ResultDemo.Errors; using ResultLib; namespace ResultDemo.Operations { public class InterestingOperation { public Result<string, InterestingError> Invoke(bool success) { return success ? Result<string, InterestingError>.FromOk("other") : Result<...
class PDmnMOkfd2EEI8pSBqf { public double N8fMiFWaWd_vUGlJC = 0.0; bool D2Y04tbb59nFqa6zslnAS54cO63dO6j = false; double TSns2IKoYlJwEU67m2SpYcvWvUXE = 0.0; public string zwfMzGlSWKoULhQuhMg6PUmhvh = null; public bool EuB5mRvyMEu0pWBbR0d6 = false; string p3l3eUCrVYq5Ynmm9hloXdJOzqj_kT8Mbozt8 ...
using MediatR; namespace Marble.Benchmarks.Fakes.Requests { public sealed class Request5 : IRequest<int> { } }
using ENTITY; using DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL { public class CareerService { #region SingletonPattern private static CareerService CareerServiceObj = null; private CareerServic...
namespace ChatApp.Api.HttpIn.Requests { public record AuthenticateUser(string UserName, string Password); }
#region Copyright and license // // SCARF - Security Audit, Access and Action Logging // Copyright (c) 2014 ReBuildAll Solutions Ltd // // Author: // Lenard Gunda // // Licensed under MIT license, see included LICENSE file for details #endregion using System.Web.Mvc; using System.Web.Routing; using Scarf.Web; [a...
namespace MultiMiner.Remoting.Server.Data.Transfer { public class Machine { public double TotalScryptHashrate { get; set; } public double TotalSha256Hashrate { get; set; } } }