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namespace Atc.Cosmos.EventStore.Events { public interface IEventNameProvider { string GetName(object evt); } }
using System; using System.Collections.Generic; using System.Data.SQLite; using System.IO; using Microsoft.Extensions.Logging; namespace Newbe.Claptrap.StorageProvider.SQLite { public class SQLiteDbFactory : ISQLiteDbFactory { private readonly ILogger<SQLiteDbFactory> _logger; public SQLiteDbF...
// Decompiled with JetBrains decompiler // Type: ApplicationGlobals // Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: 5F8D6662-C74B-4D30-A4EA-D74F7A9A95B9 // Assembly location: C:\YandereSimulator\YandereSimulator_Data\Managed\Assembly-CSharp.dll using UnityEngine; public s...
using System; // Write a program that finds the biggest of five numbers by using only five if statements. class TheBiggestOfFiveNumbers { static void Main() { Console.WriteLine("A program that finds the biggest of five numbers. "); Console.Write("Enter number a: "); ...
using System; namespace Bb.OptionServer { internal class KeyItem { internal KeyItem(string name, object value) { this.Name = name; this.Value = value; } public string Name { get; } public object Value { get; } public override int GetH...
namespace AjErl.Forms { using System; using System.Collections.Generic; using System.Linq; using System.Text; using AjErl.Expressions; using AjErl.Language; public class FunctionForm : IForm { private string name; private IList<IExpression> parameterexpressi...
namespace System.EventSourcing.Reflection { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public sealed class EventAttribute : Attribute { readonly string _subjectType; readonly string _action; // This is a positional argument public Eve...
using System; using System.Collections.Generic; using System.IO; using System.Net.Http; using System.Text.Json.Serialization; namespace MdatpPwsh.Models { public class InvestigationPkgDownload { [JsonPropertyName("value")] public Uri DownloadUri { get; set; } [JsonIgnore()] pu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using Xunit; namespace System.Text.Json.Serialization.Tests { public static partial class OnSerializeTests { private class MyClass...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using System.Diagnostics.CodeAnalysis; namespace Com.Atomatus.Bootstarter.Web { /// <summary> /// API Versioning extensions. /// </summary> public static class VersioningExtensions {...
using System; using System.Collections.Generic; using System.Text; namespace Emphasis.OpenCL { public interface IComputeDispatcher { } public class ComputeDispatcher { } }
using Mirror; using UnityEngine; using UnityEngine.SceneManagement; namespace Insight { public class GameRegistration : InsightModule { InsightClient client; [SerializeField] NetworkManager networkManager; [SerializeField] TelepathyTransport networkManagerTelepathyTransport; [S...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BombermanMultiplayer { public partial class MainMenu : Form { public MainMenu(...
using System; using System.Collections.Generic; namespace T3.Core.Operator { public static class SymbolRegistry //: IDisposable { public static Dictionary<Guid, Symbol> Entries { get; } = new Dictionary<Guid, Symbol>(); // public void Dispose() // { // foreach (var entry i...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using System.Text.Json.Serialization; namespace BioDivCollector.DB.Models.Domain { public class User { [Key] [DatabaseGenerated(Da...
using System; using System.Collections.Generic; using Newtonsoft.Json; using Nop.Plugin.Api.DTO.Base; using Nop.Plugin.Api.DTO.Customers; using Nop.Plugin.Api.DTO.OrderItems; using Nop.Plugin.Api.DTOs.Orders; namespace Nop.Plugin.Api.DTO.Orders { [JsonObject(Title = "order")] //[Validator(typeof(OrderDtoValid...
using App.Domain.Features.Base; using App.Domain.Models; using System.Collections.Generic; namespace App.Domain.Features.Places { public class Category : Entity { public Category() { Venues = new List<Venue>(); } public string Name { get; set; } public stri...
using System; using System.Collections.Generic; using System.Text; namespace BAFactory.XEMail.ServiceClient { public delegate void ConfigChangedEventHandler(object sender, EventArgs e); public class XEMailBaseConfigurationObject { internal protected event ConfigChangedEventHandler Config...
using System; using System.Collections.Generic; using OpenRasta.Configuration; namespace Tests.Plugins.Caching.contexts { public class TestConfiguration : IConfigurationSource { public List<Action> Has = new List<Action>(); public List<Action> Uses = new List<Action>(); public void Configur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ImageMagickSharp { /// <summary> A pixel wand. </summary> /// <seealso cref="T:ImageMagickSharp.WandBase"/> /// <seealso cref="T:System.IDisposable"/> public class PixelWand ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DragonBossSounds : MonoBehaviour { [SerializeField] private AudioClip dragonAwake; [SerializeField] private AudioClip dragonAttack; [SerializeField] private AudioClip dragonFlame; [SerializeField] private Audio...
namespace Incoding.Web.MvcContrib { public interface IIncodingMetaLanguageBehaviorDsl : IIncodingMetaLanguagePlugInDsl { void Lock(); void UnLock(); } }
namespace Heirloom { /// <summary> /// Distortion shader. /// </summary> /// <category>Shaders and Effects</category> public sealed class DistortionShader : Shader { private Image _distortionMap; private float _strength; private Vector _offset; /// <summary> ...
using System.Reflection; namespace Conjure.NScribe.ScribanImpl { public class MethodCall { public object Target { get; set; } public string MethodName { get; set; } public MethodInfo Method { get; set; } public override string ToString() { return $"[{Targe...
using System.Collections.Generic; using System.Linq; namespace IronBrew2.Bytecode_Library.IR { public class Constant { public List<Instruction> BackReferences = new List<Instruction>(); public ConstantType Type; public dynamic Data; public Constant() { } public Constant(Constant other) { Type =...
// Copyright (c) Martin Costello, 2019. All rights reserved. // Licensed under the Apache 2.0 license. See the LICENSE file in the project root for full license information. using System; namespace MartinCostello.Testing.AwsLambdaTestServer { /// <summary> /// A class representing a test request to an AWS La...
// // Copyright 2020 Google LLC // // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Ver...
// Copyright (c) Cratis. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Cratis.Compliance { /// <summary> /// Defines a system for working with encryption. /// </summary> public interface IEncryption { ///...
using System.Collections.Generic; namespace Model.Utils.Config { /// <summary> /// CAS配置 /// </summary> public class CASSetting { /// <summary> /// 协议版本号 /// </summary> public string ProtocolVersion { get; set; } /// <summary> /// 跨域地址 /// <...
namespace Entoarox.Framework.Interface { internal static class Strings { internal static string KeyNotFound = "Component is not attached to this collection"; internal static string ComponentAttached = "Component is already attached to a collection"; internal static string ComponentNotAtt...
namespace SampleTradier { public partial class PortfoliosWindow { public PortfoliosWindow() { InitializeComponent(); } } }
using System; using System.ComponentModel; using System.Linq; using System.Windows.Forms; namespace GoodAI.School.GUI { public partial class LabelDescriptionControl : UserControl { private Type m_type; public Type Type { get { return m_type; } set {...
@model Grillbot.Models.Audit.MessageEditedAuditData; <div class="row"> <div class="col-md-5"> <div class="row"> <div class="col-4 font-weight-bold">Kanál:</div> <div class="col">#@(Model.Channel?.Name ?? "Neznámý kanál")</div> </div> </div> <div class="col-md-7"> ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Configuration; namespace Humpback.ConfigurationOptions { public class Configuration { private void Parse(IEnumerable<string> options) { var oset = new OptionSet() ...
using Bogosoft.Testing.Objects; using NUnit.Framework; using Shouldly; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Bogosoft.Collections.Async.Fluent.Tests { [TestFixture, Category("Unit")] public class ContainsM...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Three.Net.Core; using Three.Net.Math; using Three.Net.Renderers.GL4; namespace Three.Net.Loaders { public class GeometryLoader : Loader {...
namespace AggregateSource.Testing { /// <summary> /// Writes test specifications for human consumption. /// </summary> public interface IExceptionCentricTestSpecificationWriter { /// <summary> /// Writes the specified test specification. /// </summary> /// <param nam...
using System; using Xamarin.Forms; namespace SURA.Helpers { public class IAjustarLabel:RoutingEffect { public IAjustarLabel():base("efectoPersonalizado.IAjustarLabel") { } } }
using System; namespace Meowtrix.PixivApi { public enum IllustSearchTarget { PartialTag, ExactTag, TitleCaption, } internal static class IllustSearchTargetExtensions { public static string ToQueryString(this IllustSearchTarget target) => target switch ...
namespace ESchool.Web.ViewModels.Grade { using System; using System.Collections.Generic; using System.Text; using ESchool.Data.Models; using ESchool.Services.Mapping; public class StudentGradeAtListViewModel : IMapFrom<ApplicationUser> { public string Id { get; set; } pub...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable enable using System.Collections.Immutable; using System.Reflection; namespace Microsoft.Cci { /// <...
using UnityEngine; using System.Collections; public class Room : MonoBehaviour { public Obstacle[] obstacles; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public bool isSolved(){ foreach (Obstacle obstacle in obstacles) { if (!obstacle....
using System.Collections.Generic; using Intersect.Client.Core; using Intersect.Client.Framework.File_Management; using Intersect.Client.Framework.Gwen.Control; using Intersect.Client.General; namespace Intersect.Client.Interface.Game.Shop { public class ShopWindow { private static int sItemXPadding...
using System.Collections.Generic; using System.Drawing; namespace HSDRawViewer.GUI { public static class ThemeColors { public static Color TabColor = Color.FromArgb(80, 80, 100); public static Color TabColorSelected = Color.FromArgb(40, 40, 60); public static List<Color> MainColorList...
// <copyright file="GeoEvent.cs" company="Traced-Ideas, Czech republic"> // Copyright (c) 1990-2021 All Right Reserved // </copyright> // <author></author> // <email></email> // <date>2021-09-01</date> // <summary>Part of Astro Observatory</summary> namespace AstroSharedEvents.Geology { using JetBrains.Annotation...
using System; using System.Linq; using CoreAnimation; using CoreGraphics; using ObjCRuntime; using Xamarin.PropertyEditing.Drawing; namespace Xamarin.PropertyEditing.Mac { internal class CommonGradientBrushLayer : CALayer { public CommonGradientBrushLayer () { } public CommonGradientBrushLayer (NativeHandle...
using FizzWare.NBuilder; using FluentAssertions; using FluentValidation.Results; using NUnit.Framework; using SFA.DAS.AssessorService.Api.Types.Models.ExternalApi.Epas; using System.Threading.Tasks; namespace SFA.DAS.AssessorService.Application.Api.UnitTests.Validators.ExternalApi.Epas.DeleteBatchEpaRequestValidator ...
using System; using SurvivorAI.Domain.Challenges; using UnityEngine; using SurvivorAI.Domain.Challenges.Coast; public class CoastChallengeController : ChallengeControllerBase { private UnityEngine.Object m_survivorCubePrefab; public CoastChallengeController() : base(new CoastChallenge(), new CoastChr...
namespace Wikia.Mercury { public class Opts { public bool adsInContent { get; set; } public bool enableAdsInMaps { get; set; } public string pageType { get; set; } } }
using KraftWrapper.Interfaces; using Sitecore.Data; using System; namespace KraftWrapper.Core { class SitecoreItemUri : ISitecoreItemUri { private readonly ItemUri _itemUri; public SitecoreItemUri(ItemUri itemUri) { _itemUri = itemUri ?? throw new ArgumentNullException("In...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; public class GameController : MonoBehaviour { public FirstPersonController player; [HideInInspector] public GameObject[] speedDownModifiers; /** Events */ public deleg...
namespace ZptSharp.Dom { /// <summary> /// A provider for well-known namespaces related to ZPT. /// </summary> public interface IGetsWellKnownNamespace { /// <summary> /// Gets the namespace for METAL. /// </summary> /// <value>The METAL namespace.</value> Nam...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DParser.test { [TestClass] public class StackTest { readonly SimpleStack<int> stack = null; public StackTest() ...
using System; using System.Collections.Generic; namespace DevTreks.Models { public partial class RateClass { public RateClass() { Rate = new HashSet<Rate>(); } public int PKId { get; set; } public string RateClassName { get; set; } public DateTime R...
using System; using AutoPoco.Engine; namespace AutoPoco.DataSources { public class DateTimeSource : DatasourceBase<DateTime> { private static readonly Random _random = new Random(); private readonly DateTime _min; private readonly DateTime _max; public DateTimeSource() ...
using Bing.Biz.OAuthLogin.Core; namespace Bing.Biz.OAuthLogin.Jd { /// <summary> /// 京东授权提供程序 /// </summary> public interface IJdAuthorizationProvider:IAuthorizationUrlProvider<JdAuthorizationRequest> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EnginePrimeSync.DB { public class PlaylistManager : DbObjectManager<Playlist> { public PlaylistManager() { _idToObjectMap = new Dictionary<int, Playlist>(); } } }
//using System; //using System.Collections.Generic; //using System.Composition; //using System.Diagnostics; //using System.Reflection; //using System.Threading.Tasks; //using System.Windows; //using Topics.Radical; //using Topics.Radical.ComponentModel; //using Topics.Radical.ComponentModel.Messaging; //using Topics.R...
using System; using AdminCore.Constants.Enums; using AdminCore.DataETL.Attributes; namespace AdminCore.WebApi.Models.DataTransform { public class EventDataTransformModel { [ExportableRecordField(Name = "Event Id", ColumnPosition = 1)] public int EventId { get; set; } [ExportableRecordFi...
using RestEase.Implementation; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Xunit; namespace RestEaseUnitTests.RequesterTests { public class PathParameterTests { private readonly PublicRequ...
namespace ValveMultitool.Models.Formats.Lump { public class LumpElementHeaderInfo { public enum HeaderNameType { None, String, Char } public HeaderNameType Type = HeaderNameType.None; public int CharLength = 0; } }
namespace Polkadot.DataFactory { using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Polkadot.Data; using System.Collections.Generic; public class ParseNetworkState : IParseFactory<NetworkState> { public NetworkState Parse(JObject json) { dynamic djson = JsonCo...
using Bridge.Interfaces; namespace Bridge.Channels { public class Documentary : IChannel { public string Channel() { return "You're watching the documentary channel!"; } public string Status() { return "'Ancient Aliens' is on."; } } }
using static System.Console; public class TestClassifiedAd { public static void Main() { var a = new ClassifiedAd { Category = "Used Cars", Words = 100, }; var b = new ClassifiedAd { Category = "Help Wanted", Words = 60, ...
using Microsoft.Phone.Controls; using System; using Todo.Client; using Todo.Client.Models; using WebApi.Client; namespace Todo.WindowsPhone { public partial class AddTodoListPage : PhoneApplicationPage { public AddTodoListPage() { InitializeComponent(); } private a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Crestron.SimplSharp; using SimplTeslaCar.Models; namespace SimplTeslaCar.Results.PostResults { /// <summary> /// Requests the API to lock/unlock a car's doors. Extends BasePostResult /// </summary> internal cl...
using JetBrains.Annotations; namespace Lykke.Service.IndexHedgingEngine.Client.Models.Settlements { /// <summary> /// Specifies a status of settlement. /// </summary> [PublicAPI] public enum SettlementStatus { /// <summary> /// Unspecified status. /// </summary> ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. // MUX Reference AnimatedVisualPlayer.idl, commit c6174f1 using System; using System.Numerics; using Windows.UI.Composition; namespace Microsoft.UI.Xaml.Controls { ...
using System; namespace DtronixPackage { public class ChangelogEntry { /// <summary> /// Contains the type of change for this entry. /// </summary> public ChangelogEntryType Type { get; set; } /// <summary> /// Username active while saving. /// </summar...
using System; using System.Net; using System.Web; using System.Web.Mvc; using NLog; namespace mvcapp.Filters { public class WebExceptionFilter : IExceptionFilter { const string XmlHttpRequest = "XMLHttpRequest"; const string XRequestedWith = "X-Requested-With"; public void OnException...
using FruitWars.Core.Models.GameState; namespace FruitWars.Contracts { public interface IFrameCreator { IFrame CreateFrame(GameStateBase gameState); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ThreeClasses { class Pyramid { double pyramidLength; double pyramidWidth; double pyramidHeight; double baseArea; double pyramidVol...
namespace TuVotoCuenta.Functions.Domain.Models.CosmosDB { public class MongoDBConnectionInfo { public string ConnectionString { get; set; } public string DatabaseId { get; set; } public string UserAccountCollection { get; set; } public string RecordItemCollection { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Script to emit particles for muzzle flash effect when firing blasters public class BL_MuzzleFlash : MonoBehaviour { // Private variables private ParticleSystem _particleSystem; public void Flash() { ...
using DFC.Personalisation.CommonUI.Interfaces; namespace DFC.Personalisation.CommonUI.ViewComponents.Components.AutoComplete { public interface IAutoComplete : IAdditional { string Source { get; set; } string Element { get; set; } string Id { get; set; } bool AutoSelect { get; ...
using System; namespace Cassette { class FileSearchProvider : IFileSearchProvider { readonly Func<Type, IFileSearch> getFileSearchForBundleType; public FileSearchProvider(Func<Type, IFileSearch> getFileSearchForBundleType) { this.getFileSearchForBundleType = getFi...
namespace ShaderTools.CodeAnalysis.Hlsl.Binding.BoundNodes { internal sealed class BoundDoStatement : BoundLoopStatement { public BoundDoStatement(BoundExpression condition, BoundStatement body) : base(BoundNodeKind.DoStatement) { Condition = condition; ...
// <copyright file="TracerBuilderConfigurationTests.cs" company="OpenTelemetry Authors"> // Copyright 2018, OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // ...
using System; using System.Collections.Generic; #nullable disable namespace Talagozis.Website.Models.Cv { public class Project { public string name { get; set; } public string typeOfBusiness { get; set; } public DateTime startDate { get; set; } public DateTime? endDate { get; ...
using System; using System.Collections.Generic; using System.Text; namespace Lab_06_Interfaces.Classes.Mammal { public class Cat : Feline { public override bool AvoidHumans { get; set; } = false; public bool OwnsHumans { get; set; } = true; public override string Sound() { ...
using System.Runtime.Serialization; using HalKit.Models.Response; using HalKit.Json; namespace GogoKit.Models.Response { [DataContract] public class PurchasePreview : Resource { [DataMember(Name = "number_of_tickets")] public int? NumberOfTickets { get; set; } [DataMember(Name = "...
using System; namespace Triangles { public static class Program { public static void Main(string[] args) { Console.Write("Enter the length of the first side of the triangle: "); string firstSide = Console.ReadLine(); Console.Write("Enter the length of the s...
using MarkoPapic.AspNetCoreSecurityHeaders.XssProtection; using Xunit; namespace MarkoPapic.AspNetCoreSecurityHeaders.UnitTests.XssProtection { public class XssProtectionOptionsBuilder_ReportTo { [Fact] public void Called_FilterEnabledAndReportSet() { //Arrange XssProtectionOptionsBuilder builder = new ...
public interface IReceiverHandleElementNavigation { IUIElementNavigation SetUIElementNavigationStrategy { set; } }
namespace DOTGraphTracerExample.Interfaces { public interface IGreeter { string Greet(string name); } }
namespace Company.StateMachines { using Automatonymous; using Contracts; public class OrderProcessingStateMachine : MassTransitStateMachine<OrderProcessingState> { public OrderProcessingStateMachine() { InstanceState(x => x.CurrentState, Created); Event...
using System; using System.Threading.Tasks; namespace Rikarin.Network.ServiceBus.Kafka { public class KafkaMessageHandlerContext : IMessageHandlerContext { readonly KafkaServiceBus _serivceBus; readonly ICommand _receivedMessage; internal KafkaMessageHandlerContext( KafkaServic...
// // Copyright (C) DataStax Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
/*---------------------------------------------------------------- * Copyright (c) ThoughtWorks, Inc. * Licensed under the Apache License, Version 2.0 * See LICENSE.txt in the project root for license information. *----------------------------------------------------------------*/ using System.Collections.Gene...
namespace Krafteq.ElsterModel { using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using LanguageExt; class MaskReplacer { internal readonly string inputMask; internal readonly string outputMask; Option<int>[] re...
using System; using System.Reactive.Concurrency; using System.Reactive.Linq; namespace Outracks.Fuse.Designer { using Fusion; using Simulator.Protocol; static class SimulatorNotifications { public static IControl Create(IObservable<IBinaryMessage> fromSimulator, Command rebuild, IProperty<bool> logViewIsExpande...
using Sharpen; namespace android.text { [Sharpen.Stub] public class AndroidCharacter { public const int EAST_ASIAN_WIDTH_NEUTRAL = 0; public const int EAST_ASIAN_WIDTH_AMBIGUOUS = 1; public const int EAST_ASIAN_WIDTH_HALF_WIDTH = 2; public const int EAST_ASIAN_WIDTH_FULL_WIDTH = 3; public const int EA...
using System; using System.Collections.Generic; namespace ImageOptimiser { public class Constants { public const string ApiKeyEnvironmentVariable = "TINYPNG_APIKEY"; public static ISet<string> SupportedExtensions { get; } = new HashSet<string>(StringComparer.OrdinalIgnoreCase) { ...
// FILE AUTOGENERATED. DO NOT MODIFY namespace Starfield.Core.Item.Items { [Item("minecraft:purple_concrete_powder", 490, 64, 568)] public class ItemPurpleConcretePowder : BlockItem { } }
namespace Gu.Reactive.Demo { public class IsBackDoorOpen : Condition { public IsBackDoorOpen() : base( ConditionState.Instance.ObservePropertyChanged(x => x.IsBackDoorOpen), () => ConditionState.Instance.IsBackDoorOpen) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DangerActivateCol : MonoBehaviour { public GameObject DangerPosObj; void OnTriggerEnter2D(Collider2D trcol) { if (trcol.gameObject.tag == "DestroyEnemy") { GearDengerMethod(); }...
namespace RequirementsLab.Core.Entities { public class PoorWordTask : IEntity { public int Id { get; set; } public Task Task { get; set; } public int? TaskId { get; set; } public PoorWord PoorWord { get; set; } public int? PoorWordId { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CanvasController : MonoBehaviour { public Animator backgroundAnimator; public Animator tryAgainAnimator; [SerializeField] float sceneLoadDelay; private bool isPla...
#region Usings using System; using JetBrains.Annotations; #endregion namespace Extend { /// <summary> /// Class containing some extension methods for <see cref="Random" />. /// </summary> public static partial class RandomEx { /// <summary> /// Returns rand...
///----------------------------------------------------------------- /// Author : Knose1 /// Date : 17/09/2019 11:38 ///----------------------------------------------------------------- using UnityEngine; using UnityEditor; using System.IO; namespace Com.GitHub.Knose1.Common.File { public class FileGetter { publ...