content
stringlengths
23
1.05M
using System.Threading.Tasks; namespace ZwiftSteero.Application.Abstractions { public interface ISteererApplication { Task<bool> AdvertiseAsync(string port); } }
using System; using System.Collections.Generic; using System.Diagnostics; namespace FindAndReplace { /// <summary> /// From http://kigg.codeplex.com/SourceControl/changeset/view/18277#346723 /// </summary> [Serializable] public class Verify { internal Verify() { } [Serializ...
using System.Collections.Generic; namespace Disqus.NET.Requests { public class DisqusForumListCategoriesRequest : DisqusRequestBase { private DisqusForumListCategoriesRequest(string forum) { Parameters.Add(new KeyValuePair<string, string>("forum", forum)); } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlatData.GroupEFConfigure { internal class SysAdminLogTypeConfiguration : IEntityTypeConfiguration<SysAdminLog> { public void Configure(EntityTypeBuilder<SysAdminLog> builder) ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Orion.Analytics.DayCounters; using Orion.ModelFramework; namespace Orion.Analytics.Tests.Dates { [TestClass] public class DayCounterHelperTest { [TestMethod] public void ParseTest() { IDayCounter dayCounter = Day...
namespace Infrastructure.Models.Enumerations { public enum ReportType { Ingredient = 1, Recipe = 2, Comment = 3, RecipeRecomendation = 3, Message = 4, } }
using BenchmarkDotNet.Attributes; using Pea.Geometry.Geometry2D.Operations; using Pea.Geometry2D; using Pea.Geometry2D.Shapes; using System; using System.Collections.Generic; namespace Pea.Geometry.Benchmarks { [MinColumn, MaxColumn] [HtmlExporter, RPlotExporter] public class RectanglePolygonOperationBenchmarks {...
using Bdt.GuiClient.Resources; namespace Bdt.GuiClient.Forms { partial class AdminForm { /// <summary> /// Variable nécessaire au concepteur. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Nettoyage des ressources ut...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Assets.Script; /********************************************************************* **** 作者 冰块药丸 **** 时间 18/4/15 **** 描述 核心子类 **********************************************************************/ namespace Assets.Script.N...
namespace FirstAML.Couriers { /// <summary> /// Defines the interface for types that calculate the price of shipping a parcel /// </summary> public interface IPriceCalculator { /// <summary> /// Calculates the shipping cost for the given parcel /// </summary> ...
/* * Apache License, Version 2.0 * Copyright 2019-2021 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unl...
using UnityEngine; namespace AillieoUtils.UnityTypeExt { public static class Vector3Ext { public static Vector3 SetX(this Vector3 v3, float x) { return new Vector3(x, v3.y, v3.z); } public static Vector3 SetY(this Vector3 v3, float y) { return ...
using System; using System.Runtime.InteropServices; using System.Windows.Forms; namespace PureSoft.Controls.VisualStudio { public class Vs2010TreeView : TreeView { #region Fields private bool _elv; private bool _enableExplorerTheme = true; #endregion #region Construc...
using Farcin.Editor.Core.Date; using System; namespace Farcin.Editor.Core.Models { public enum ClipboardOperation { Cut, Copy } public class Clip { public string Content { get; set; } public DateTime When { get; set; } public ClipboardOperation Operation { ...
using BuildZoo.Classes; using System; namespace BuildZoo { public class Program { public static void Main(string[] args) { Console.WriteLine("Zootopia"); Console.WriteLine(" "); Console.WriteLine("=================="); Console.WriteLine(" "); ...
using System; using System.Text.Json; using System.Text.Json.Serialization; namespace NRustLightning.Infrastructure.JsonConverters { public class MMDDHHmmTimeSpanConverter : JsonConverter<TimeSpan?> { private string _timespanFormatString = @"/MM/dd/hh/mm/ss"; public override TimeSpan? Read(ref ...
/* Copyright (C) 2004 - 2011 Versant Inc. http://www.db4o.com */ using System; using Db4objects.Db4o.Foundation; using Db4objects.Db4o.Internal; using Db4objects.Db4o.Internal.Activation; using Db4objects.Db4o.Internal.Delete; using Db4objects.Db4o.Internal.Handlers; using Db4objects.Db4o.Internal.Marshall; ...
using System; using A3ServerTool.Helpers.ServerLauncher; using A3ServerTool.Models; using Moq; using Xunit; namespace ServerifyA3Tests { /// <summary> /// Provides tests for ServerLauncher class. /// </summary> public class ServerLauncherTests { [Fact] private void Run_ShouldThrowI...
using System; using System.Runtime.Serialization; namespace Illumina.BaseSpace.SDK.Types { [DataContract] public class PropertyContainer { [DataMember] public PropertyCompact[] Items { get; set; } [DataMember] public int? DisplayedCount { get; set; } [DataMember] ...
using SchemaFirstDemo.Models; namespace SchemaFirstDemo.Dtos { public class AddTodoPayload { public AddTodoPayload(Todo todo) { Todo = todo; } public Todo Todo { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using QRCoder; namespace TableTracewithQRCode.Data { public class HomeController : Controller { private static List<Admin> Admins = null; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace LinkedLists { /// <summary> /// Tests for LinkedList class. /// </summary> [TestFixture] class LinkedListTests { /// <summary> //...
using System; using System.CommandLine; using System.Linq; using System.Threading.Tasks; using Certes.Cli.Settings; namespace Certes.Cli { internal static class ArgumentSyntaxExtensions { public const string ServerOptionName = "s|server"; public const string KeyOptionName = "k|key"; ...
using Xunit; using ScrabbleApp.Objects; namespace ScrabbleApp { public class ScrabbleTest { [Fact] public void CalculateScore_SingleLetter_Number() { //Arrange string oneLetter = "z"; //Act Scrabble newWord = new Scrabble(oneLetter); //Assert As...
using DXDecompiler.Chunks; using DXDecompiler.Chunks.Rdef; using DXDecompiler.Chunks.Shex; using DXDecompiler.Chunks.Shex.Tokens; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DXDecompiler.Decompiler { public class Interfaces { BytecodeContainer Container; Strin...
using DSharpPlus.CommandsNext; using DSharpPlus.CommandsNext.Attributes; using DSharpPlus.Entities; using DSharpPlus.Interactivity; using DSharpPlus.Interactivity.Extensions; using PaimonBot.Services; using PaimonBot.Services.HelpFormatter; using System; using System.Collections.Generic; using System.Threading.Tasks; ...
using FluentAssertions; using Repo2.Core.ns11.FileSystems; using Repo2.Core.ns11.Extensions.StringExtensions; using Repo2.SDK.WPF45.FileSystems; using Repo2.UnitTests.Lib.TestTools; using Xunit; namespace Repo2.AcceptanceTests.Lib.SDK.WPF45.Tests.FileSystems { [Trait("C:Temp", "write")] public class FileSyste...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Fiddler; [assembly: Fiddler.RequiredVersion("4.4.4.8")] namespace FiddlerJwtDecode { public class FiddlerJwt : IAutoTamper { public void AutoTamperRequestAfter(Session oSession) ...
using System.Collections.Generic; namespace Gapotchenko.FX.Math.Topology { partial class Graph<TVertex> { /// <inheritdoc/> public bool IsCyclic { get { if (m_CachedFlags[CF_IsCyclic_HasValue]) return m_CachedFlags[CF_IsCyclic...
using System.Management.Automation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Kaguwa.Commands.Network.Tests { [TestClass] public class GetNetworkConnectionCommandTests { [TestMethod] public void ShouldCreateCmdlet() { // Create an instance of the Cmd...
using System; namespace PME { internal class DateTimeNow : INow { public DateTime Now { get { return DateTime.UtcNow; } } } }
// YnaEngine - Copyright (C) YnaEngine team // This file is subject to the terms and conditions defined in // file 'LICENSE', which is part of this source code package. using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Yna.Engine.Graphics3D.Material; namespace Yna.Engine.Graph...
using System; namespace LumiSoft.Net.IMAP { // Token: 0x0200020C RID: 524 public enum IMAP_Flags_SetType { // Token: 0x0400073F RID: 1855 Add = 1, // Token: 0x04000740 RID: 1856 Remove = 3, // Token: 0x04000741 RID: 1857 Replace } }
using System; using System.Collections.Generic; namespace QualityOfCode.Wrong.KISS { public class Contact { public string Name { get; set; } public List<Tuple<DateTime, Contact, string>> Messages { get; set; } public Contact(string name) { Name = name; ...
using N3O.Umbraco.Content; using N3O.Umbraco.Extensions; using N3O.Umbraco.Financial; using N3O.Umbraco.Giving.Content; using N3O.Umbraco.Localization; using System.Collections.Generic; using System.Linq; using Umbraco.Extensions; namespace N3O.Umbraco.Giving.Cart.Models { public class CartModel { private...
// Copyright 2009-2014 Matvei Stefarov <me@matvei.org> using JetBrains.Annotations; namespace fCraft { /// <summary> Provides a way for printing an object's name beautified with Minecraft color codes. /// It was "classy" in a sense that it was colored based on "class" (rank) of a player/world/zone. </summary>...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml; using System.Xml.Linq; namespace armipsSimpleGui { class Settings { public const string SETTINGS_FILENAME = "settings.xml"; public static uint fileRAM = 0; public static List<String> u...
using System; using System.Xml; using System.Xml.Linq; using System.Xml.Schema; namespace De.Osthus.Ambeth.Util.Xml { /// <summary> /// This class encapsulates the validation of xml documents against xsd files. /// It is used to have the same API as in Java Ambeth. /// </summary> public class XmlV...
using System.Collections.Generic; using System.Numerics; using System.Windows.Input; using Veldrid.SceneGraph.InputAdapter; namespace Veldrid.SceneGraph.Wpf { public class WpfInputStateSnapshot : InputSnapshot, IInputStateSnapshot { public bool IsMouseDown(MouseButton button) { ret...
using System; using AspNet.WebApi.HtmlMicrodataFormatter; namespace NuGet.Lucene.Web.Formatters { /// <summary> /// Extends <see cref="HtmlMicrodataFormatter"/> to include /// customizations that improve markup for packages and related content. /// </summary> public class NuGetHtmlMicrodataFormatt...
using Bouvet.DevelopmentKit.Input; using System; using System.Collections.Generic; using UnityEngine; namespace Bouvet.DevelopmentKit.Input { /// <summary> /// This class is set up by InputManager to toggle what functionality is enabled on the app. /// </summary> [RequireComponent(typeof(InputManager...
@inherits Liara.Formatting.LiaraRazorTemplateBase<Liara.Common.ErrorMessage> <!DOCTYPE html> <html lang="en" xmlns="http://www.w3.org/1999/xhtml"> <head> <meta charset="utf-8" /> <title>@Model.Description</title> </head> <body> <h3>Error Code: <b>@Model.ErrorCode</b></h3> <p> @{ WriteLiteral(M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ScriptCs; using ScriptCs.Contracts; namespace DynamicHostExample { public class DictionaryScriptHostFactory : IScriptHostFactory { public IScriptHost CreateScriptHost(IScriptPackMa...
using Kodefoxx.Studying.CsDesignPatterns.Shared.Domain.People; namespace Kodefoxx.Studying.CsDesignPatterns.Iterator.News { /// <summary> /// Defines a newsletter. /// </summary> public interface INewsletter { /// <summary> /// Gets the name of the newsletter. /// </summary...
using System; using System.Collections.Generic; namespace ChilliCream.FluentConsole { internal sealed class ResolvedTaskDefinitions { public ResolvedTaskDefinitions(IReadOnlyList<TaskDefinition> taskDefinitions) { if (taskDefinitions == null) { throw new...
using System.Collections.Generic; public class SoldierRegenerateCommand : Command { public SoldierRegenerateCommand(IList<string> cmdArgs, IGameController gamecontroller) : base(cmdArgs, gamecontroller) { } public override void Execute() { var soldierType = this.CmdArgs[0]; ...
using RimWorld; using System.Collections.Generic; namespace RJWSexperience { /// <summary> /// Thought class using record. /// </summary> public class Thought_Recordbased : Thought_Memory { private ThoughtDefExtension_StageFromRecord extension; protected ThoughtDefExtension_StageFromRecord Extension { ...
namespace Reface.NPI.Parsers.Actions { public enum UpdateParseActions { Word, And, Or, By, End, Equals, Without, Not } }
using UnityEngine; using UniN.UniNClipboard; public class Clipboard { private static IClipboard _shared; public static IClipboard SharedClipboard { get { if (_shared == null) { var gameObject = new GameObject { ...
using System; using System.Linq; using System.Threading.Tasks; using com.csutil.json; using com.csutil.model.immutable; using Xunit; namespace com.csutil.tests.model.immutable { /// <summary> /// This is a simple redux datastore example that mutates an immutable datamodel using actions that /// are disp...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FossLock.Core.Util { public class Country { public string Id { get; set; } public string Title { get; set; } } public static class...
using UnityEngine; namespace Source.Scripts.Configs { [CreateAssetMenu(menuName = "Source/Configs/Level")] public class LevelConfig : ScriptableObject { [SerializeField] string _environment = string.Empty; /// <summary> /// Returns pre-generated level environment in Json format. ...
using System; using System.Collections.Generic; using MongoDB.Bson; namespace CS.MongoDB.DataObjects.Collections { [Serializable] public class AuditObject: IEntity { private IDictionary<string, object> _NonMappedFields = new Dictionary<string, object>(); public IDictionary<string, object> ...
using OpenCvSharp; namespace ImageProcessingUtility.Processor { public sealed class ConvertGrayscale : ProcessBase { public override string Description { get; } = "Grayscale"; public override Mat Process(Mat image) { if (image.Channels() == 3) { ...
namespace Merleta.PagamentoContext.Domain.Tests.Commands { public class CriarClienteCommandTests { } }
using UnityEngine; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { public static ScoreManager Instance; public int m_BestScore { private set; get; } public int m_Rings { private set; get; } public Text m_BestScoreText; public Text m_ScoreText; private void Awake() ...
@model NovaLojaBoa.Models.Venda @{ ViewBag.Title = "Venda"; } <h2>Venda</h2> <p>@Model.VendaID</p> <p>@Model.VendaData</p> <p>@Model.VendaTotal</p>
using System; namespace Bot_NetCore.Entities { public class DateServices { public DateTime Date; public int ColorPrice; public int WantedPrice; public int RolePrice; public int FriendsPrice; public DateServices(DateTime date, int colorPrice, int wantedPrice, in...
using System; using System.Collections.Generic; using System.Text; namespace EGL { internal static class Constants { public const uint EGL_FALSE = 0; public const uint EGL_TRUE = 1; public const uint EGL_ALPHA_SIZE = 0x3021; public const uint EGL_BAD_ACCESS = 0x3002; p...
using System; namespace ConsoleApplication { public class Program { public static void Main(string[] args) { Console.WriteLine("Hello iBoxDB!"); //iBoxDB.LocalServer.DB.Root("/tmp/"); var text = iBoxDB.TestHelper.RunALL(); Console.WriteLine(text)...
using EPiServer.Commerce.Marketing; using Foundation.Infrastructure.Cms; using System.Collections.Generic; namespace Foundation.Infrastructure.Commerce.Marketing { public class PromotionsViewModel { public PromotionsViewModel() { Promotions = new List<PromotionData>(); ...
using System; using System.Xml.Serialization; using com.esendex.sdk.core; namespace com.esendex.sdk.inbox { /// <summary> /// Represents a collecion of inbox messages. /// </summary> [Serializable] [XmlRoot("messageheaders", Namespace = Constants.API_NAMESPACE)] public class InboxMessageCollec...
using GildedRose.BL.Logics; using System; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; namespace GildedRose.Api.Controllers { /// <summary> /// Inventory Controller class /// </summary> public class InventoryController : ApiController { /// ...
using Microsoft.Owin; using Owin; using Umbraco.Web; [assembly: OwinStartup("UmbracoCustomOwinStartup", typeof(UmbracoCustomOwinStartup))] /// <summary> /// A class to insert our own custom authentication routine into Umbraco's back-office authentication /// /// To use this startup class, open web.config, locate th...
using ShineEngine; using System; /// <summary> /// (generated by shine) /// </summary> public class CenterRequestBindTool:MessageBindTool { public CenterRequestBindTool() { offSet=CenterRequestType.off; list=new int[CenterRequestType.count-offSet][]; } }
using System; using System.Collections.Generic; using System.Text; namespace Aveva.Gdp.TokenVault { public class TokenVaultConfig { public string VaultPath { get; set; } public string VaultKey { get; set; } } }
using System; using System.Collections.Generic; namespace TehGM.Wolfringo.Commands { /// <summary>Changes the name of attribute inside of error messages.</summary> /// <remarks>This name will be used by {{Name}} placeholder in error message template.</remarks> [AttributeUsage(AttributeTargets.Parameter, A...
using BikeSharing.Clients.Core.DataServices; using BikeSharing.Clients.Core.DataServices.Base; using BikeSharing.Clients.Core.Models; using BikeSharing.Clients.Core.Services; using Moq; using NUnit.Framework; using System.Threading.Tasks; namespace BikeSharing.Clients.Tests { [TestFixture] public class OpenWe...
using System; using System.Collections; using System.IO; using System.Reflection; using System.Net.Sockets; using System.Net; using System.Collections.Generic; using System.Threading; namespace CsharpReflexiveLayer { /** * Class that holds the main of the Csharp application * * @author Sotirios ...
using System.Drawing; using System.Windows.Forms; namespace Combinatoria_FactorizacionEnPrimos { public partial class frmInfo : Form { public frmInfo(string titulo, Image imagen) { InitializeComponent(); Text += titulo; pictureBox1.BackgroundIma...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class GrabbableCharacter : MonoBehaviour { public UnityEvent onGrab; public UnityEvent onPlace; public UnityEvent onCancel; }
// // Copyright (c) 2020 Chris Gunn // using System; namespace BitSerialization.Reflection.Utilities { internal static class ReflectionExtensions { public static bool IsStruct(this Type type) { return type.IsValueType && !type.IsEnum && !type.IsPrimitive; } ...
using System.Numerics; using Windows.UI; using Microsoft.Graphics.Canvas; using Microsoft.Graphics.Canvas.Brushes; using System; namespace LottieUWP.Animation.Content { internal class RadialGradient : Gradient, IDisposable { private readonly float _x0; private readonly float _y0; privat...
using UnityEngine; using FrameworkDesign; using System.Collections; using UnityEngine.Assertions; namespace OutOfTheBreach { public class ControllerMonster : MonoBehaviour, IController { private IGameModel mGameModel; private IModelMonster mMonsterModel; private ISystemMonster mMonsterS...
using MediatR; using Microsoft.AspNetCore.Mvc; namespace AspNetCoreWorkshop.Api.Jobs.DeleteJob { public class DeleteJobRequest : IRequest<IActionResult> { public DeleteJobRequest(int id) { Id = id; } public int Id { get; } } }
using System; using System.Runtime.InteropServices; using UDlib.Core; using UDlib.Core.Image; using UnityEngine; namespace UDlib.Cv { internal static class Plugin { [DllImport ("UDlib_Cv")] [return: MarshalAs (UnmanagedType.I1)] public static extern float solveLinear (Matrix<float> matA, Matrix<float> vecB, ...
using System; using System.Xml.Serialization; namespace Aop.Api.Domain { /// <summary> /// AlipayCommerceDataCampaignSendModel Data Structure. /// </summary> [Serializable] public class AlipayCommerceDataCampaignSendModel : AopObject { /// <summary> /// 本次交易获得集点方式。目前...
using System.Collections; using Type = System.Type; namespace Septyr.ScriptableObjectArchitecture { public abstract class BaseCollection : SOArchitectureBaseObject, IEnumerable { public object this[int index] { get => List[index]; set => List[index] = value; } ...
using System.Text.RegularExpressions; namespace AdventOfCode2020.Business.Tools.Validators { public class PatternValidator { public static bool IsValid(string value, string pattern) { return new Regex(pattern).IsMatch(value); } } }
using System; using UnityEngine; public class Timer { float timerAmount; float timerTime; bool paused; public Timer(float length) { timerAmount = length; } public Timer() { } public float Amount { get { return timerAmount; } set { ...
using UnityEngine; namespace ObjectPool { public class AutoScalePooledCube : PooledObject { // Start is called before the first frame update public override void Start() { base.Start(); } // Update is called once per frame public override void Updat...
// Copyright (c) Philipp Wagner. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using Newtonsoft.Json; namespace SqlServer2019Graph.Model { public class Edge { [JsonProperty("edge_table_name"...
using System; using System.Collections.Generic; using System.Text.Json; using System.Threading; using System.Threading.Tasks; using Amazon.SQS; using Amazon.SQS.Model; namespace SqsPoller.Extensions.Publisher { public static class AmazonSqsExtensions { private static readonly JsonSerializerOptions _opti...
using System; using DDD.SimpleExample.Common.Events; using NEventStore; using NEventStore.Dispatcher; namespace DDD.SimpleExample.WriteSide { public class InternalDispatcher : IDispatchCommits { private readonly IEventPublisher _publisher; public InternalDispatcher(IEventPublisher publisher) ...
using System.Collections.ObjectModel; namespace Foster.Framework { /// <summary> /// Stores an Input State /// </summary> public class InputState { /// <summary> /// The Maximum number of Controllers /// </summary> public const int MaxControllers = 32; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Drawing; using static Interop; namespace System.Windows.Forms { public partial class TabPage ...
using System; using System.ComponentModel; using System.Text; using System.Web.Routing; using System.Xml; namespace Graffiti.Core { public class GraffitiApplication { private EventHandlerList Events = new EventHandlerList(); #region Email Form private static object EmailBeforeSendOject = new object(); priv...
@{ ViewData["Title"] = "Ошибка"; } <h1 class="text-danger">Ошибка!</h1> <h2 class="text-danger">Во время обработки Вашего запроса произошла ошибка.</h2> @if (!string.IsNullOrEmpty((string)ViewData["RequestId"])) { <p> <strong>ID запроса:</strong> <code>@ViewData["RequestId"]</code> </p> } <h3>Ре...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.CodeAnalysis; namespace System.Windows.Forms.Design { [SuppressMessage("Microsoft.Per...
using InstagramApiSharp.Classes.ResponseWrappers.BaseResponse; using Newtonsoft.Json; using System.Collections.Generic; namespace InstagramApiSharp.Classes.ResponseWrappers { public class BadStatusErrorsResponseRecovery : BaseStatusResponse { [JsonProperty("errors")] public MessageErrorsResponsePhone ...
using System; using System.Windows.Media; namespace OptimIT.Palettes { public class GBPalette { static GBPalette _INST; public static GBPalette INST => _INST ?? new GBPalette(); public SolidColorBrush ProtossPylon => "#00a8ff".ToBrush(); public SolidColorBrush PeriWinkle => "#9...
using Assets.Scripts.Factions; using Assets.Scripts.Multiplayer.e; using System; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; namespace Assets.Scripts.Weapons { #region Firearm Enums /** * @author Brenton Hauth * @date 11/25/20 * <summary> * Sugge...
using System; using System.Linq; using System.Threading.Tasks; using RepairR.UnitTests; using Microsoft.EntityFrameworkCore; using Xunit; namespace RepairR.IntegrationTests.Data { public class EfRepositoryUpdate : BaseEfRepoTestFixture { } }
using System; using GameFramework; namespace GameMain { [DatabaseRow] public class DBPlayer : DBRowBase { public DBPlayer(int id, int userId) : base(id,userId) { } public int EntityTypeId { get; set; } = 0; public string Name { get; set; } = string.Empty; ...
using System; using UnityEngine; namespace Relanima.SceneManagement { public class PersistentObjectSpawner : MonoBehaviour { [SerializeField] private GameObject persistentObjectPrefab; private static bool _hasSpawned; private void Awake() { if (_hasSpawned)...
using System; namespace FP.Spartakiade2015.PropertyChangedNinject.BL { public class TestViewModel : BaseViewModel { public String Name { get; set; } public String FirstName { get; set; } public String Street { get; set; } public String ZipCode { get; set; } ...
// <copyright file="TestProcessWrapper.cs" company="Antonio Invernizzi V"> // Copyright (c) Antonio Invernizzi V. All rights reserved. // </copyright> namespace Tests.TestImplementations { using Infrastructure.Helpers; using System.Diagnostics; /// <summary> /// Test implementation for the process wr...
using System; using GoodToCode.Framework.Name; namespace GoodToCode.Entity.Resource { /// <summary> /// Resource Type /// </summary> public interface IResourceType : INameKey { } }
using UnityEngine; namespace System.Collections.Generic { public static class ListEx { public static void RemoveRangeWrapped<T>(this List<T> list, int index, int count) { int itemCount = list.Count; if (count == 0 || itemCount == 0) return; if (count >= it...
using UniRx; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; namespace NetworkingTest { public class MatchingManager : MonoBehaviour { public enum MatchingMode { NotMatching, Client, Host, } [SerializeField] private Ne...