content stringlengths 23 1.05M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Sunny.UI;
using DEETU.Map;
using DEETU.Core;
using DEETU.Tool;
namespace DEETU.Source.Window
{
public partial class InfoPage... |
using Etch.OrchardCore.SEO.HostnameRedirects.Models;
using OrchardCore.Entities;
using OrchardCore.Settings;
using System.Threading.Tasks;
namespace Etch.OrchardCore.SEO.HostnameRedirects.Services {
public class HostRedirectService : IHostRedirectService {
private readonly ISiteService _siteServi... |
using System;
class EvenPowersof2
{
static void Main()
{
int n = int.Parse(Console.ReadLine());
int current = 1;
for (int i = 0; i <= n; i += 2)
{
Console.WriteLine(current);
current = current * 4;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace AddressBook
{
[Produces("application/json")]
[Route("api/contacts")]
public class ContactController : Controller
{
private... |
namespace DiscountMe.BL {
public partial class DBVersion {
#region Primitive Properties
public int Id { get; set; }
public string Name { get; set; }
public int Value { get; set; }
#endregion
}
} |
/**
* Copyright (c) 2018 Inversebit
*
* This code is licensed under the MIT License.
* Full license text: https://opensource.org/licenses/MIT
*
*/
using System;
using System.Diagnostics;
using System.IO.Ports;
using System.Timers;
namespace ArduinoPCMonitor
{
class Program
{
/// <summary>
... |
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using AutoMapper;
using Conduit.Infrastructure;
using Conduit.Infrastructure.Errors;
using Conduit.Infrastructure.Security;
using FluentValidation;
using MediatR;
using Microsoft.EntityFrameworkCore;
namespace Conduit.Features.Users
{
public c... |
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A P... |
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.ExceptionServices;
namespace Photino.Blazor
{
internal class ConventionBasedStartup
{
public ConventionBasedStartup(object? instance)
{
... |
//using FreeSql.DatabaseModel;
//using System;
//using System.Collections.Generic;
//using System.Text;
//namespace FreeSql {
// public interface IDbManage {
// /// <summary>
// /// 判断表是否存在
// /// </summary>
// /// <param name="name">表名</param>
// /// <returns></returns>
// bool ExistsTable(string name);
// /... |
using ControlExpert.Xef.Models;
using System;
using System.Collections.Generic;
using System.IO.Compression;
using System.Linq;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace ControlExpert.Xef
{
/// <summary>
/// *.xef file reader
/// </summary>
public partial class XefReader
{
... |
namespace EasyAbp.Abp.DataDictionary.Dtos
{
public class DataDictionaryCreateDto : DataDictionaryCreateOrUpdateBaseDto
{
public string Code { get; set; }
public bool IsStatic { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace OnionBookOnline.Models
{
public class CheckoutViewModel
{
public RECIPIENT DefualtRec { get; set; }
public List<RECIPIENT> RecList { get; set; }
public RECIPIENT NewRec { get; set;... |
using Applicanty.Core.Data;
using Applicanty.Core.Data.Repositories;
using Applicanty.Core.Entities.Abstract;
using AutoMapper;
namespace Applicanty.Services.Services
{
public abstract class TrackableService<TEntity, TRepository> : StateableService<TEntity, TRepository>
where TEntity : class, IEntity, ISt... |
using AutoMapper;
using BookStore.Data;
using BookStore.Models;
using BookStore.Models.ViewModels.Users;
using BookStore.Services.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BookStore.Services
{
public class UserService : IUserService
{
pr... |
namespace nice
{
/// <summary>
/// Enumerates exit codes.
/// </summary>
/// <remarks>
/// For the lack of better standards, we adopt the Bash recommendations and
/// use <c>0</c> for success and the range <c>64 - 113</c> for errors.
/// (This happens to play well with C/C++ conventions t... |
using System;
using System.Collections.Concurrent;
namespace BTDB.Allocators;
class LeakDetectorWrapperAllocator : IOffHeapAllocator, IDisposable
{
IOffHeapAllocator _wrapped;
ConcurrentDictionary<IntPtr, IntPtr> _ptr2SizeMap = new ConcurrentDictionary<IntPtr, IntPtr>();
public LeakDetectorWrapperAlloca... |
using StarMeApp.Domain.Common;
using System.Collections.Generic;
namespace StarMeApp.Domain.BusinessEntities
{
public class Story : AbstractBusinessEntity<long>, IAuditableBusinessEntity
{
public Story()
{
this.Tags = new HashSet<StoryTags>();
this.AuditInfo = new Audi... |
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Windows.Media.Imaging;
namespace CoursesAdmin.Class
{
class ConvertToImage
{
public static BitmapImage ToImage(byte[] array)
{
if (array != null)
{
using (var ms = new Syst... |
using Mechanical3.IO.FileSystems;
using NUnit.Framework;
namespace Mechanical3.Tests.IO.FileSystems
{
[TestFixture(Category = "FileSystems")]
public static class MemoryFileSystemTests
{
[Test]
public static void MemoryFileSysTests()
{
using( var memoryFileSystem = new M... |
using CParser.Lexing;
namespace CParser.Parsing.Ast
{
public class DeclarationStatementAstNode : StatementAstNode
{
public DeclarationAstNode Declaration { get; }
public DeclarationStatementAstNode(DeclarationAstNode d)
: base(d.Line, d.Column)
{
Declaration = d;... |
using JacksonVeroneze.CatalogService.Api.Configuration;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Serilog;
namespace JacksonVeroneze.CatalogService.Api.Extensions;
public static class LoggerCustomConfigur... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using TMPro;
using UnityEngine.UI;
public class SceneTransitioner : MonoBehaviour
{
//Referencias
public TMP_Text title;
public TMP_Text subtitle;
public Image ima... |
using System;
using System.Diagnostics;
namespace DI.Services
{
public class OsCommandInjectionService : IOsCommandInjectionService
{
#region Classic
public string Classic(string command, string arguments)
{
string result = "";
try
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using MachinaTrader.Globals.Structure.Models;
namespace MachinaTrader.Indicators
{
public static partial class Extensions
{
/// <summary>
/// A very simple check if the last two candles were bullish or bearish.
/// </sum... |
using System;
using System.Collections.Generic;
using DG.Tweening;
using Runtime.Event;
using UnityEngine;
using EventType = Runtime.Event.EventType;
namespace Runtime {
[RequireComponent(typeof(CanvasGroup))]
public class BulldozeConfirmation : MonoBehaviour, IEventSubscriber {
[SerializeField] priva... |
using TenancyInformationApi.V1.Boundary.Response;
using TenancyInformationApi.V1.Factories;
using TenancyInformationApi.V1.Gateways;
using TenancyInformationApi.V1.UseCase.Interfaces;
namespace TenancyInformationApi.V1.UseCase
{
public class GetTenancyByIdUseCase : IGetTenancyByIdUseCase
{
private read... |
/*
* This file is part of the Bucket package.
*
* (c) Yu Meng Han <menghanyu1994@gmail.com>
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*
* Document: https://github.com/getbucket/bucket/wiki
*/
using Bucket.Configuration;
usin... |
namespace LocalParks.Models.Accounts
{
public class ChangePasswordViewModel
{
public string Old { get; set; }
public string New { get; set; }
public string NewConfirmed { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
namespace LineAR
{
public class Stadium : MonoBehaviour
{
/// <summary>
/// Disables the input of the anchor plane attached to this gameobject.
/// Usually called after the player s... |
using System.Collections.Generic;
using com.tinylabproductions.TLPLib.Collection;
using com.tinylabproductions.TLPLib.Functional;
namespace com.tinylabproductions.TLPLib.Extensions {
public static class LinkedListExts {
public static bool isEmpty<A>(this ReadOnlyLinkedList<A> list) => list.Count == 0;
publi... |
/* Code here extends Plot module with methods to construct plottables.
* - Plottables created here are added to the plottables list and returned.
* - Long lists of optional arguments (matplotlib style) are permitted.
* - Use one line per argument to simplify the tracking of changes.
*/
using ScottPlot.Plotta... |
using System.Collections.Generic;
using Scrummy.Domain.Core.Entities.Common;
using Scrummy.Domain.Core.Entities.Enumerations;
using Scrummy.Domain.Core.Validators;
namespace Scrummy.Domain.Core.Entities
{
public class Document : Entity<Document>
{
public class Validation
{
public c... |
#if ENABLE_UNITY_COLLECTIONS_CHECKS
#define BLOBHASHMAP_SAFE
#endif
using System;
using System.Collections.Generic;
using BlobHashMaps;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
using Assert = NUnit.Framework.Assert;
using Random = System.Random;
namespace BlobHashMaps... |
using UnityEngine;
using System.Collections;
public class Res : MonoBehaviour {
public const string bounce = "Boing";
public const string key = "Coin";
public const string mine = "Explosion";
public const string fall = "Fall";
public const string diamond = "Success";
public const string shuriken = "Slash";
}... |
//-----------------------------------------------------------------------------
// <copyright file="IWheelMudDocumentStorageProvider.cs" company="WheelMUD Development Team">
// Copyright (c) WheelMUD Development Team. See LICENSE.txt. This file is
// subject to the Microsoft Public License. All other rights reserv... |
using System;
using System.Collections.Generic;
using b2xtranslator.StructuredStorage.Reader;
namespace b2xtranslator.DocFileFormat
{
public class FormattedDiskPageCHPX : FormattedDiskPage
{
/// <summary>
/// An array of bytes where each byte is the word offset of a CHPX.
/// </summary>... |
namespace Obsidize.FastNoise
{
public class FastNoiseAdditivePipelineLayer : FastNoisePipelineLayer
{
public override float CombineNoise(float accumulator, float contextNoise, float x, float y)
{
return accumulator + contextNoise;
}
public override float CombineNoise(float accumulator, float contextNoise... |
// Created by Kearan Petersen : https://www.blumalice.wordpress.com | https://www.linkedin.com/in/kearan-petersen/
#if UNITY_EDITOR
using System.IO;
using UnityEditor;
using UnityEngine;
namespace SOFlow.Internal
{
public static class SOFlowStyles
{
// The available styles.
public static GUISt... |
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Autodesk.Revit.DB;
using Autodesk.Revit.DB.Architecture;
using Autodesk.Revit.UI;
namespace Masterclass.Revit.SecondButton
{
public class SecondButtonModel
{
public UIApplication UiApp { get; }
... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using Microsoft.Bot.Builder.Core.Extensions.Tests;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Microsoft.Bot.Builder.Ai.Trans... |
namespace KKings.Foundation.Caching.Factories
{
using Caches;
using Sitecore.Abstractions;
public class SitecoreCacheFactory : ISitecoreCacheFactory
{
/// <summary>
/// Creates the Sitecore Cache
/// </summary>
/// <param name="config">Cache Configuration</param>
... |
// Copyright (c) .NET Foundation and Contributors. All Rights Reserved. Licensed under the MIT License (MIT). See License.md in the repository root for more information.
using System;
using System.Runtime.InteropServices;
namespace LLVMSharp.Interop
{
public unsafe partial struct LLVMMCJITCompilerOptions
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PaddleController : MonoBehaviour
{
private Rigidbody2D _rigidbody;
private float _movePaddle;
private float _boxHalfWidth;
private Camera _camera;
// private bool _topSideCollided = false;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.UI;
public class UIQualityManager : MonoBehaviour
{
public Canvas canvas;
public PostProcessVolume postProcessVolume;
public PostProcessProfile[] volu... |
using Antlr4.Runtime.Atn;
using Antlr4.Runtime.Dfa;
namespace Antrl4.Extension.Errors
{
public class ContextSensivityParseError
: ParseErrorAbstract
{
public readonly int Prediction;
public readonly SimulatorState AcceptState;
public ContextSensivityParseError(
Ant... |
// $Id$
//
// Copyright 2008-2009 The AnkhSVN Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by appl... |
namespace Lightwork.ServiceApi.Client.Utilities
{
public static class HttpHelper
{
}
}
|
using System;
namespace X4_ComplexCalculator.Common.EditStatus
{
/// <summary>
/// 編集状態用列挙体
/// </summary>
[Flags]
public enum EditStatus
{
Unedited = 0b_0000_0000, // 未編集
Edited = 0b_0000_0001, // 編集された
Saved = 0b_0000_... |
namespace Alpaca.Markets;
/// <summary>
/// A stop (market) order is an order to buy or sell a security when its price moves past a particular point,
/// ensuring a higher probability of achieving a predetermined entry or exit price.
/// <para>See https://alpaca.markets/docs/trading/orders/#stop-order</para>
/// </su... |
using Sfa.Tl.ResultsAndCertificationAutomation.Tests.Pages.Providers;
using System;
using TechTalk.SpecFlow;
namespace Sfa.Tl.ResultsAndCertificationAutomation.Tests.StepDefinations.Providers
{
[Binding]
public class _2845_UpdateEnglishAndMathsPageSteps : UpdateEnglishAndMathsPage
{
[Then(@"I shou... |
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms.DataVisualization.Charting;
using System.Collections;
namespace System.Windows.Forms.DataVisualization.Charting.Utilities
{
/// <summary>
/// Helper class that creates a histogram chart. Histogram is a data
/// distributi... |
namespace TowersOfHanoi.Core
{
public interface IApplicationSettings
{
void IntilizeSettings();
}
} |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.DirectoryServices.Protocols;
using System.Runtime.InteropServices;
internal static partial class Interop
{
internal static partial class Ldap
{
... |
//-----------------------------------------------------------------------
// <copyright file="BugFix4376Spec.cs" company="Akka.NET Project">
// Copyright (C) 2009-2021 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2021 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
/... |
using System;
using GameObjects.Utils;
using Managers;
using UnityEngine;
using UnityEngine.UI;
using Utils;
namespace GameObjects.Cells
{
/*
• На клетке может располагаться одна из следующих сущностей:
пшеница,
курица,
корова;
либо клетка может быть пустой;
*/
... |
// Copyright Dirk Lemstra https://github.com/dlemstra/Magick.NET.
// Licensed under the Apache License, Version 2.0.
using System.Collections.Generic;
using ImageMagick.Defines;
namespace ImageMagick.Formats
{
/// <summary>
/// Class for defines that are used when a <see cref="MagickFormat.Heic"/> image is r... |
using System;
namespace CIAOD.PriorityQueues
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Нажмите любую клавишу для выхода\n\n");
//ProcessManager<ListPriorityQueue<Process>, Process> pm =
// new ProcessManager<ListPriorityQueue... |
namespace products_api.Data.Repository
{
public interface IResetRepository
{
Task<string> ResetData();
}
}
|
using System;
using System.Drawing;
using System.Windows.Forms;
namespace RandomNumber
{
public partial class Form1 : Form
{
Random random = new Random();
public Form1()
{
InitializeComponent();
}
private void ApplySettings()
{
BackColo... |
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace uk.JohnCook.dotnet.LTOEncryptionManager.WalletTests.model
{
public class Z85TestVectorsRoot
{
[JsonPropertyName("testVectors")]
public List<Z85TestVector> TestVectors { get; set; }
}
public class Z85Test... |
namespace P01_HarvestingFields
{
public class HarvestingFieldsTest
{
public static void Main()
{
var commandHolder = new CommandHolder(typeof(HarvestingFields));
var commandInterpreter = new CommandInterpreter(commandHolder);
commandInterpreter.StartExecuting... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Drawing.Imaging;
namespace Drawing_Utilities
{
public static class Image_Extensions
{
public static void SaveToDisk(this Bitmap image, string filePath... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace Mazzimo.Models
{
public class Post
{
public string Code { get;set; }
public string ContentFile { get; set; }
public string Title { get; set; }
pub... |
using System.Text;
namespace VisaCheckout.VisaHelper.Options
{
/// <summary>
/// Options for the "V.on" events
/// </summary>
public class OnOptions : IOptions
{
/// <summary>
/// On payment cancel Javascript
///
/// function(payment) { ... }
/// </summary>
... |
using System.Threading;
using System.Threading.Tasks;
namespace CoreWCF.Channels
{
public interface IReplyChannel : IChannel
{
EndpointAddress LocalAddress { get; }
Task<RequestContext> ReceiveRequestAsync();
Task<RequestContext> ReceiveRequestAsync(CancellationToken token);
Ta... |
using Sushi.Mediakiwi.UI;
using System.Xml;
using System.Xml.Serialization;
namespace Sushi.Mediakiwi.Framework
{
/// <summary>
///
/// </summary>
public class MetaDataInstance
{
private int m_Index;
/// <summary>
/// Gets or sets the index.
/// </summary>
/... |
namespace AlchemyAPIClient.Responses
{
public abstract class AlchemyResponseBase<T> where T : class
{
public AlchemyAPIResponseStatus Status { get; set; }
public string Usage { get; set; }
public string Url { get; set; }
public string Language { get; set; }
public int To... |
namespace PiffLibrary.Boxes
{
[BoxName("assp")]
public sealed class PiffAlternativeStartupSequenceBox : PiffFullBoxBase
{
#region Properties
/// <summary>
/// No value of sample offset in <see cref="PiffSampleToGroupBox"/>
/// shall be smaller than this value.
/// <... |
using Libraries;
using UI;
using UI.Show;
using UnityEngine;
namespace Options
{
public class BaseOptionSplitElement : SplitElement
{
protected readonly string category;
public BaseOptionSplitElement(string category, string title, string icon) : base(title, icon)
{
this.cat... |
namespace OpenBots.Server.Model.Options
{
/// <summary>
/// Options for Tokens Configuration
/// </summary>
/// <remarks>
/// Tokens allows us to authenticate any api request
/// </remarks>
public class TokensOptions
{
/// <summary>
/// Configuration Name in App Settings... |
using Microsoft.AspNetCore.Http;
namespace PowerUtils.AspNetCore.ErrorHandler.Samples.Models;
public class FileRequest
{
public IFormFile File { get; set; }
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SchoolSystem.Framework
{
public sealed class IdGenerator
{
private static IdGenerator idGeneratorInstance;
private int studentId;
private int teacherId;
... |
using System;
class Program
{
static void Main(string[] args)
{
int firstNumber = int.Parse(Console.ReadLine());
int secondNumber = int.Parse(Console.ReadLine());
for (int firstSymbol = 1; firstSymbol < firstNumber; firstSymbol++)
{
for (int secondSymbol = 1; secon... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using eu.sig.cspacman.level;
namespace eu.sig.cspacman.ui
{
public class ScorePanel : TableLayoutPanel {
private readonly IDictionary<Player, Label> scoreLabels;
public delegate string ScoreFormatter(Player p);
... |
using System.Collections.Generic;
using FreeParkingSystem.Common;
using FreeParkingSystem.Common.ExtensionMethods;
using FreeParkingSystem.Orders.Contract;
using FreeParkingSystem.Orders.Data.Models;
using FreeParkingSystem.Parking.Data.DatabaseModels;
using FreeParkingSystem.Parking.Data.Models;
namespace FreeParkin... |
using System;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Globalization;
using System.Threading;
using Client.Packets.ClientPackets;
using Client.Packets.ServerPackets;
/*
* Copyright (c) 2018 MaxXor
*
*/
namespace Client.Controllers
{
/// <summary>
/// This class manages a r... |
using System;
using System.Linq;
using AspNetCoreSpa.Server.ViewModels;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Localization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Caching.Memory;
using Microsoft.Extensions.Localization;
namespace A... |
using UnityEngine;
using System.Collections;
struct Wave
{
public float freq; // 2*PI / wavelength
public float amp; // amplitude
public float phase; // speed * 2*PI / wavelength
public Vector2 dir;
public Wave(float f, float a, float p, Vector2 d)
{
this.freq = f;
this.amp ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//[RequireComponent(typeof(puntoDeMontaje))]
public class interfazPoderesActivosConID : MonoBehaviour {
Dictionary<string,int> v_listaIconoPoder;
Dictionary<string,GameObject> v_listaPoderesActivos;
//puntoDeMontaje v_puntoDeMontaje;
... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace Microsoft.Protocols.TestSuites.ActiveDirectory.Nrpc
{
using System;
using Microsoft.Protocols.TestTools.StackSdk.PrintService.Rprn;
/// <summary... |
using System.Collections.Generic;
using MobileSecondHand.DB.Models.Keywords;
namespace MobileSecondHand.API.Services.Keywords
{
public interface IKeywordsService
{
ICollection<T> RecognizeAndGetKeywordsDbModels<T>(string textToRecognize) where T : IKeywordDbModel;
IEnumerable<string> RecognizeAndGetStringCol... |
using Microsoft.AspNetCore.Hosting;
using System;
using System.Collections.Generic;
using System.Text;
namespace QrF.Core.ComFr.Mvc.StateProviders
{
public class HostingEnvironmentStateProvider : IApplicationContextStateProvider
{
private readonly IHostingEnvironment _hostingEnvironment;
publi... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
public class PreviewTrackPlayer : MonoBehaviour
{
public MessageDialog messageDialog;
private AudioSource source;
// Start is called before the first frame update
... |
using UnityEngine;
using UnityEditor;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace TMPro.EditorUtilities
{
public static class TMPro_CreateStyleAssetMenu
{
[MenuItem("Assets/Create/TextMeshPro - Style Sheet", false, 120)]
public... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Newtonsoft.Json;
using Rest.ClientRuntime.Test.JsonRpc;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
namespace Rest.ClientRuntime.Test.UnitTest.JsonRpc
{
[TestClass]
public class RemoteServerUnitTe... |
using System;
using CongestionChargeProblem.DTO_s;
using CongestionChargeProblem.Factory;
using CongestionChargeProblem.Models;
using Microsoft.Extensions.DependencyInjection;
namespace CongestionChargeProblem
{
public static class Start
{
private static ServiceProvider _serviceProvider;
priva... |
namespace BunnyCdn;
public sealed class AddHostnameRequest
{
public AddHostnameRequest(long pullZoneId, string hostname)
{
ArgumentNullException.ThrowIfNull(hostname);
PullZoneId = pullZoneId;
Hostname = hostname;
}
public long PullZoneId { get; }
public string Hostname ... |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Microsoft.Performance.SDK
{
/// <summary>
/// Provides static (Shared in Visual Basic) extensions for interacting
/// with coll... |
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
names... |
using SFA.DAS.CosmosDb;
using SFA.DAS.ProviderRelationships.ReadStore.Models;
namespace SFA.DAS.ProviderRelationships.ReadStore.Data
{
public interface IAccountProviderLegalEntitiesRepository : IDocumentRepository<AccountProviderLegalEntity>
{
}
} |
using Battle;
using Battle.UI;
using UnityEngine;
public class GameLauncher : MonoBehaviour
{
//加载资源管理。
//加载UI
//场景加载/卸载
public void Start()
{
//UISystem uISystem = new UISystem();
//Launcher 只需要通过各类Manager 添加/删除对象,其余操作System 自动进行(更新数据,更新UI)
//uISystem.CreatePanel<Bottom... |
using Sand;
using Sand.Math;
using Sand.Scene;
namespace Client
{
public class Test : ScriptableActor
{
private Vector2 position;
public Color color;
private void OnCreate()
{
color = Color.White;
position = Transformation.GetPosition();
Log.Info(Tag.Name);
}
private void OnUpdate(float ti... |
using Movies.Client.Models;
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Movies.Client
{
public class TestableClassWithApiAccess
{
private readonly HttpClient _httpClient;
... |
/* Write a static class with a static method to calculate the distance between two points in the 3D space. */
using System;
namespace DefiningClasses
{
public static class Distance
{
public static double CountDistance(Point3D point, Point3D anotherPoint) // Counting the distance
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
//namespace DaxStudio.Common
namespace BismNormalizer.TabularCompare.UI.DesktopInstances
{
public class WindowTitle
{
//... |
namespace commanet.Http.RPC
{
public class HTTPBinaryResult
{
#pragma warning disable CA1051 // Do not declare visible instance fields
public byte[]? Data;
public string? ContinueToken;
#pragma warning restore CA1051 // Do not declare visible instance fields
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using DotNetify;
using DotNetify.Security;
namespace VueTodoApp
{
[Authorize]
public class TodoList : MulticastVM
{
private static List<Todo> _todos = new List<Todo>();
public class Todo
{
... |
using System.ComponentModel.DataAnnotations;
namespace STAIExtensions.Host.Api.Models;
public class SetViewAutoRefreshDisabledRequest
{
/// <summary>
/// The View Id to Freeze
/// </summary>
[Required]
public string ViewId { get; set; } = "";
/// <summary>
/// The owner Id of the Vi... |
namespace CommandSystem {
/// <summary>
/// A class defining the source for a command being queued with <see cref="ICommandQueue"/>.
/// One can extend this class to specify other game sources. For now, we put them all here.
///
/// This is useful so we can avoid broadcasting / requeuing certain co... |
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