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using Disqord.Serialization.Json; namespace Disqord.Gateway.Api.Models { public class UpdateVoiceStateJsonModel : JsonModel { [JsonProperty("guild_id")] public Snowflake GuildId; [JsonProperty("channel_id")] public Snowflake ChannelId; [JsonProperty("self_...
using uTinyRipper.Converters; using uTinyRipper.YAML; namespace uTinyRipper.Classes { public sealed class AudioReverbZone : Behaviour { public AudioReverbZone(AssetInfo assetInfo) : base(assetInfo) { } /// <summary> /// Less than 5.6.0 /// </summary> public static bool HasRoomRolloffFactor(Version ver...
using System.Collections.Generic; namespace TicketBOT.JIRA.Models { public class ServiceDesk { public string id { get; set; } public string projectId { get; set; } public string projectName { get; set; } public string projectKey { get; set; } public string ema...
using System.Data; using System.Diagnostics; using System.IO; using System.Reflection; using Microsoft.Extensions.Configuration; using Serilog; using Serilog.Events; using Serilog.Filters; using Serilog.Sinks.MSSqlServer; namespace GRA.Web { public class LogConfig { private const string ErrorControlle...
using Logic.JudgementForms.BehaviourContratcs; using Logic.JudgementForms.PredicateForm.BehaviourContracts; namespace Logic.JudgementForms.PredicateForm { class PredicateForm { private readonly IPredicateForm _form; public PredicateForm() { _form = new EmptyForm(); ...
namespace MassTransit.Monitoring.Performance { using System; public interface IMessagePerformanceCounter { /// <summary> /// A message was consumed, including the consume duration /// </summary> /// <param name="duration"></param> void Consumed(TimeSpan duration); ...
using System; using System.Collections.Generic; using System.Text; namespace Objectiks.Engine.Query { public class QueryParameters : List<QueryParameter> { } public class QueryParameter { public string Field { get; set; } public object Value { get; set; } public Operation...
using System.Collections.Generic; namespace SizeOnDisk.Shell { public class ShellCommandRoot { public string ContentType { get; set; } public string PerceivedType { get; set; } public ShellCommandSoftware Default { get; set; } public IList<ShellCommandSoftware> Softwares { get;...
using UnityEngine; using System.Collections; public class WrapProjectilesAroundWorld : MonoBehaviour { public GameObject LeftEdge; public GameObject RightEdge; public float Border; void Start () { } void Update () { var left = Camera.main.ViewportToWorldPoint (new Vector3 (0.0f, 0.5f)); this.LeftEdge.tr...
using NPoco; using Umbraco.Core.Migrations.Expressions.Alter.Expressions; using Umbraco.Core.Migrations.Expressions.Alter.Table; namespace Umbraco.Core.Migrations.Expressions.Alter { /// <summary> /// Implements <see cref="IAlterBuilder"/>. /// </summary> public class AlterBuilder : IAlterBuilder ...
namespace Client.Features.Edge { using BlazorState; using System.Collections.Generic; using System.Linq; public partial class EdgeCurrencyWalletsState : State<EdgeCurrencyWalletsState> { public EdgeCurrencyWalletsState() { EdgeCurrencyWallets = new Dictionary<string, EdgeCurrencyWallet>(); ...
namespace Xamarin.CommunityToolkit.PlatformConfiguration.AndroidSpecific { public enum NavigationBarStyle { Default = 0, LightContent = 1, DarkContent = 2 } }
using DataHelper; using Il2CppSystem.Collections.Generic; namespace GunfireLib.Data { public static class MobileBulletData { public static Dictionary<int, itemdataclass> attributeList; public static System.Collections.Generic.Dictionary<int, Classes.ItemDataClass> parsedAttributeList = ...
using System; namespace transfluent { public class RestUrl { //public enum TransfluentMethodType { Hello, Authenticate, Register, Languages, Text, Texts, TextStatus, //TextsTranslate, TextWordCount, CombinedTexts_Send, CombinedTexts_Translate }; private static string baseServiceUrl = "https://transflu...
using DotLiquid; using System.Text.RegularExpressions; namespace GitWebLinks; public static class RemoteServerTests { public class SingleStaticServer { private readonly RemoteServer _server = new( new StaticServer( "http://example.com:8000", "ssh://git@example...
@{ ViewData["Title"] = "Sign up Success"; } <h2>@ViewData["Title"]</h2> <h3>You have successfully signed up. Please follow the <a href="https://github.com/mspnp/multitenant-saas-guidance/blob/master/docs/running-the-app.md#assign-application-roles">documentation to assign application roles</a>.</h3>
using System; using System.Collections.Generic; using System.Collections.Specialized; using SDNUOJ.Controllers.Exception; using SDNUOJ.Configuration; using SDNUOJ.Entity; namespace SDNUOJ.Controllers.Core { /// <summary> /// 配置文件管理类 /// </summary> internal static class ConfigurationFileM...
using System; namespace SilentOrbit.Parsing { /// <summary> /// Helps to send only a subtree of the document to an ITagOutput /// Not used at the moment /// </summary> public abstract class NestedTagOutput : ITagOutput { /// <summary> /// Current root being sent /// </summary> Tag subTag; /// <summary>...
using System.Collections.Generic; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace Gadgetry.Tasks; /// <summary> /// A feature used to interact with the <b>"tasks"</b> functionality of a <see cref="Gadget"/>. /// </summary> public class GadgetTasksFeature : IGadgetRunFeature ...
using AlwaysEncryptedSample.Models; namespace AlwaysEncryptedSample.Migrations { using System.Data.Entity.Migrations; internal sealed class AuthConfiguration : DbMigrationsConfiguration<AuthDbContext> { public AuthConfiguration() { AutomaticMigrationsEnabled = true; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Ffsti.Library; using FluentAssertions; using Xunit; namespace Ffsti.Library.Tests.ExtensionMethods { public class StringExtensionMethodsTests { [Theory] [InlineData("687...
using System.Collections.Generic; using System.Runtime.Serialization; using ReactiveUI; using SimpleDraw.ViewModels.Primitives; namespace SimpleDraw.ViewModels.Media { [DataContract(IsReference = true)] public class RelativePointViewModel : ViewModelBase { private PointViewModel _point; pr...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; namespace SimpleAI.Behaviours { /// <summary> /// This behaviour allows to define a list of point which should be visited in /// a sequential fashion. When last point is reached, the whole behaviour s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DSharpPlus.Entities; namespace DSharpPlus.SlashCommands.Entities.Builders { public class InteractionApplicationCommandCallbackDataBuilder : IBuilder<InteractionApplicationCommandCallbackData>...
// ---------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // ---------------------------------------------------------- using System; using System.ComponentModel; using System.Windows.Media.Imaging; using ODataWinPhoneQuickstart; namespace ODataWinPho...
using System; namespace LibCommon.Enums { /// <summary> /// 设备网络类型 /// </summary> [Serializable] public enum DeviceNetworkType { Mobile, //移动网络 Fixed //固定网络 } }
// ---------------------------------------------------------- // <project>QCV</project> // <author>Christoph Heindl</author> // <copyright>Copyright (c) Christoph Heindl 2010</copyright> // <license>New BSD</license> // ---------------------------------------------------------- using System; using System.Coll...
using System; using System.Collections.Generic; using System.Linq; using Common.SemanticAnalysis; using Common; namespace DaedalusCompiler.Compilation { enum IfLabelType { ElseIfBlockStart = 0, ElseBlockStart = 1, EndOfIfStatement = 2, } enum WhileLabelType { Start...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using Microsoft.CodeAnalysis.CSharp.Symbols; using Microsoft.CodeAn...
using System; namespace Raven.Database.FileSystem.Synchronization { public class DataInfo { public string Name { get; set; } public DateTime LastModified { get; set; } public long Length { get; set; } } }
using Realmar.DataBindings.Editor.TestFramework.Sandbox.UUT; namespace Realmar.DataBindings.Editor.TestFramework.Sandbox { internal interface IPropertyBinding : IBinding<BindingAttribute> { IUUTBindingObject Target { get; } IUUTBindingObject Source { get; } } }
using System.Collections.Generic; namespace Synnduit.Configuration { /// <summary> /// Exposes the configuration that controls the application's migration logging /// behavior. /// </summary> internal interface IMigrationLoggingConfiguration { /// <summary> /// Gets the collect...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using VIPBrowserLibrary.BBS.X2ch; namespace VIPBrowser.ch2Browser { public partial class AllLoginDia...
using EnvDTE; using System; using System.Collections.Generic; namespace ApertureLabs.VisualStudio.SDK.Extensions.V2 { public static class DTEExtensions { public static IEnumerable<string> GetSelectedItemPaths( this EnvDTE80.DTE2 dte) { if (dte == null) t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; using Gimela.Common.ExceptionHandling; using Gimela.Media.Video.DirectShow; using Gimela.Rukbat.DVC.BusinessEntities; namespace Gimela.Rukbat.DVC.BusinessLogic { public class Fil...
using System; using System.Drawing; using System.Drawing.Imaging; namespace RemoteDesktop { static class Program { public static StartWindow form; public static ServerWindow sw; public static ClientWindow cw; static void Main() { StartWindow.Start(); } } }
/* SPDX-License-Identifier: Apache-2.0 * * The OpenSearch Contributors require contributions made to * this file be licensed under the Apache-2.0 license or a * compatible open source license. * * Modifications Copyright OpenSearch Contributors. See * GitHub history for details. * * Licensed to Elasticsearch B.V. unde...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using WeatherShare.Data; using WeatherShare.Models; namespace WeatherShare.Controllers { [Route("api/[controller]")...
using PhasedBinding.Framework; using PhasedBinding.Models; using PhasedBinding.Services; namespace PhasedBinding.ViewModels { public class LunchMenuViewModel : BindableBase { private LunchMenuService _service = new LunchMenuService(); public LunchMenuViewModel() { } p...
namespace WebShop.Services { public enum BestellStatus { Rechnung, Nachnahme, NichtLieferbar } }
namespace AdventureWorks.Services.Entities { public partial class CurrencyRate { public string RateString => $"$1 = {EndOfDayRate} {ToCurrencyCodeObject.CurrencyCode}"; } }
using Newtonsoft.Json; using System; using System.IO; using System.Collections.Generic; namespace DynamicPDF.Api { /// <summary> /// Represents font. /// </summary> public class Font { private static Font timesRoman = null; private static Font timesBold = null; private stat...
using System; using System.Reflection; [assembly: AssemblyDescription("ESerializer A serializer specific for EPiServers content types and objects")] [assembly: AssemblyTitle("ESerializer")] [assembly: AssemblyProduct("ESerializer")] [assembly: AssemblyCopyright("Copyright 2019 Emil Olsson")] [assembly: AssemblyTrademar...
using System; using System.Collections.Generic; namespace ICanHasDotnetCore.Plumbing.Extensions { public static class StringExtensions { public static bool EqualsOrdinalIgnoreCase(this string str, string value) => str.Equals(value, StringComparison.OrdinalIgnoreCase); public stati...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Text.Json.Serialization; namespace CaptainHook.AzureDevOps.Payload { /// <summary> /// Merge Commit Information ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using CCIA.Models; using CCIA.Services; using Microsoft.Extensions.Hosting; using System.Security.Claims; using System.Threading.Tasks; using System; using M...
//--------------------------------------------------------------------------------------------------- // <auto-generated> // Changes to this file may cause incorrect behavior and will be lost if the code is regenerated. // Generated by DynamicsCrm.DevKit - https://github.com/phuocle/Dynamics-Crm-DevKit // </auto-gen...
using System.Collections.Generic; using System.Collections.ObjectModel; using OpenQA.Selenium; namespace Basin.Selenium { public sealed class Elements : ReadOnlyCollection<IWebElement> { public Elements(IList<IWebElement> list) : base(list) { } public By FoundBy { get; set; } ...
using HedefSagliksa.Business.Abstract; using HedefSagliksa.DataAccess.Abstract; using HedefSagliksa.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace HedefSagliksa.Business.Concrete ...
using System; using Events; using UnityEngine; using UnityEngine.UI; namespace Timer { public class TimerUI : MonoBehaviour { [SerializeField] private Text timerText; private void Awake() { if (PlayerPrefs.GetInt("timerToggle", 0) == 0) { timerTex...
using System; using System.Collections.Generic; namespace addressBook.Objects { public class contact { private string _name; private string _phoneNumber; private string _address; private int _id; private static List<contact> _listContact = new List<contact>(); public contact(string name, s...
namespace MLSoftware.OTA { [System.CodeDom.Compiler.GeneratedCodeAttribute("Xsd2Code", "4.2.0.31")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=...
using System.Collections.Concurrent; using System.Diagnostics; using AutoMapper; using AutoMapperTest; using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Running; namespace AutoMapperTest { public class BenchmarkTest { UserDO userDO = new() { UserAge = 1, UserName ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Unit { m, dm, cm, mm, m2, dm2, cm2, mm2, m3, dm3, l, cm3, ml, mm3 }; public static class IntExtensions { /// <summary> /// Return all non-zero items in integer array. /// </summary> public static ...
using System; using System.Numerics; class SecretNumbers { static void Main(string[] args) { string n = Console.ReadLine(); BigInteger nAsBigBigInteger= BigInteger.Parse(n); BigInteger oddNum = 0; BigInteger evenNum = 0; //Loop for the ODD numbers in the sequence ...
using System; using System.Collections.Generic; using System.Text; using PetaTest; using ToolGood.Algorithm; namespace ToolGood.Algorithm2.Test.Tests { [TestFixture] public class IssuesTest { [Test] public void issues_12() { AlgorithmEngine engine = new AlgorithmEngine(...
using System; using System.Collections.Generic; using System.Data; using System.Threading.Tasks; namespace Spiffy { /// <summary> /// Represents the ability to obtain new unit instances to perform /// database-bound tasks transactionally, as well as query /// the database directly. /// </summary>...
namespace SPOEmulators.EmulatedTypes { using System; using Microsoft.QualityTools.Testing.Fakes.Shims; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.Fakes; internal class SimWebCollection : CollectionIsolator<Web, WebCollection, ShimWebCollection> { public SimWeb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using GUC.WorldObjects; using GUC.Scripting; using GUC.Models; namespace GUC.Animations { /// <summary> /// Handle for an active animation (for progress etc.). /// </summary> public partial class ActiveAni { ...
using FluentValidation; using Next.Cqrs.Commands; using Next.Validation.Fluent; namespace Next.Application.Validation.Fluent { public class AggregateCommandValidator : FluentValidator<IAggregateCommand> { public AggregateCommandValidator() { RuleFor(o => o.Id) .NotN...
namespace VaporStore.Data.Models { using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Enums; public class Purchase { public Purchase() { } public Purchase(Game game, PurchaseType type, Card card, string productKey, DateTime date) { ...
using DotNetDevOps.Extensions.EAVFramework; using DotNetDevOps.Extensions.EAVFramework.Shared; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using System; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Secur...
using Godot; using System; public class chest : StaticBody2D { private bool nearChest = false; private bool isOpen = false; private bool isCrying = false; private AnimationTree animationTree; private AnimationNodeStateMachinePlayback animationState; public override void _Ready() { animationTree = GetNode<An...
using AntDesign; using EntityG.Contracts.Requests.Identity; using EntityG.Contracts.Responses.Identity; using EntityG.Shared.Wrapper; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ConfirmButtons = AntDesign.ConfirmButtons; using ConfirmResult = AntDesign.ConfirmResult; names...
using PhotoShop.Core.Interfaces; using MediatR; using System; namespace PhotoShop.Core.Common { public class AuthenticatedRequest<TResponse> : IAuthenticatedRequest, IRequest<TResponse> { public Guid CurrentUserId { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; public delegate void NextPageBtnClickHandler(ICutsceneController controller); public interface ICutsceneController { void ShowPagedDialog(bool show); void AnimateTextInPagedDi...
using System.Threading.Tasks; using Abp.Auditing; using Abp.Timing; using tibs.stem.Auditing; using tibs.stem.Auditing.Dto; using tibs.stem.Authorization.Users; using Shouldly; using Xunit; namespace tibs.stem.Tests.Auditing { public class AuditLogAppService_Tests : AppTestBase { private readonly IAud...
// ---------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // ---------------------------------------------------------------------------- using Microsoft.WindowsAzure.MobileServices; using System; using System.Net.Http; using System.Th...
using System; using System.Collections.Generic; using System.Text; namespace TypeSafe.Http.Net { public interface IDeserializationStrategyFactory { /// <summary> /// Creates a serialization strategy for the provided <see cref="contentType"/>. /// </summary> /// <param name="contentType">Non-null non-empty c...
using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Hosting.Server; using Microsoft.AspNetCore.TestHost; namespace OSharp.UnitTest.Infrastructure { public abstract class AspNetCoreUnitTestBase<TStartup> w...
using SeemplestLight.PortableCore.Timing; using SeemplestLight.PortableCore.Tracing; using System.Threading; namespace SeemplestLight.Net46.Core.Tracing { /// <summary> /// This class defines a trace log item /// </summary> public class TraceEntry: TraceEntryBase { /// <summary> //...
using System.Collections.Generic; namespace ScotlandsMountains.Domain { public class Root { public IList<Classification> Classifications { get; set; } public IList<Section> Sections { get; set; } public IList<County> Counties { get; set; } public IList<Map> M...
using System.Collections.Generic; using UnityEngine; using System.Linq; using SanAndreasUnity.Importing.Items; using SanAndreasUnity.Importing.Items.Definitions; using SanAndreasUnity.Behaviours; using SanAndreasUnity.Behaviours.Vehicles; namespace SanAndreasUnity.UI { public class VehicleSpawnerWindow : PauseMenuW...
// // Copyright (c) Antmicro // Copyright (c) Realtime Embedded // // This file is part of the Emul8 project. // Full license details are defined in the 'LICENSE' file. // using System; using Emul8.Peripherals.Input; using System.Collections.Generic; using Emul8.Logging; using Emul8.Core; namespace Emul8.Peripherals.U...
using DX.Cqrs.Mongo.Facade; using Xunit; using Xunit.Abstractions; namespace DX.Testing { [Collection("BSON")] public class MongoFeature : BsonSerializationFeature { protected ITestOutputHelper Output { get; } internal MongoTestEnvironment Env { get; set; } internal MongoFacade DB { g...
using System; using DevExpress.ExpressApp.Editors; using DevExpress.ExpressApp.Model; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Rendering; using Xpand.Extensions.StringExtensions; using EditorAliases = Xpand.Extensions.XAF.Attributes.EditorAliases; namespace Xpand.XAF.Modules.Blazor...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Renci.SshNet.Tests.Common; namespace Renci.SshNet.Tests.Classes { /// <summary> /// Contains operation for working with SSH Shell. /// </summary> [TestClass] public class ShellStreamTest : TestBase { } }
using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using JuloUtil; using JuloAudio; namespace JuloMenuSystem { public class VolumeItem : Item { public bool value = true; public float volume = 1f; public SoundSource soundSource; public Sprite onIcon; public Sprite offIcon; Image ...
using System; using System.ComponentModel.DataAnnotations; namespace Project.Models.Core.Entities.Base { /// <summary> /// ENTITY BASE ABSTRACT CLASS /// </summary> public abstract class EntityBase : IEntityBase, IRowVersion { /// <summary> /// CREATION DATE /// </s...
/**************************************************************************** * ____ _ _ * * | _ \ (_) | | * * | |_) | __ _ ___ _ _____ _| | ___ __ _ __ _ ___ _ __ * * ...
using UnityEngine.UI; using UnityEngine; public class DisplayHealth : MonoBehaviour { Image fg_healthBar; CharacterHealth char_health; void Awake() { char_health = transform.root.GetComponent<CharacterHealth>(); fg_healthBar = transform.GetChild(1).GetComponent<Image>(); ...
using Newtonsoft.Json; using Newtonsoft.Json.Converters; using BAMCIS.PrestoClient.Serialization; using System; using System.Collections.Generic; using System.Linq; namespace BAMCIS.PrestoClient.Model.Sql.Planner.Plan { //[JsonConverter(typeof(PlanNodeConverter))] public abstract class PlanNode { ...
using System.Drawing; using System.IO; using System.Reflection; using System.Windows.Forms; using Engine; namespace SuperAdventure { public partial class WorldMap : Form { readonly Assembly _thisAssembly = Assembly.GetExecutingAssembly(); public WorldMap(Player player) { I...
using helper.mvvm.commands; using System.Collections.ObjectModel; using System.ComponentModel; namespace StreamCompanion.Contract { public interface IViewModel : INotifyPropertyChanged { ActionCommand AddSerieCmd { get; } ActionCommand EditSerieCmd { get; } ActionCommand ForceReloadS...
using SoulsFormats; using System.Collections.Generic; using System.Numerics; namespace HKX2 { public partial class hclSimulationSetupMeshMapOptions : IHavokObject { public virtual uint Signature { get => 2828547247; } public bool m_collapseVertices; public float m_collapseThres...
namespace MinimaxAI { internal interface INodeMinMax<T> : IDFSNode<T>, IMinMaxOperations<T>, IDebugNode { static T Max { get; set;} static T Min { get; set; } INodeMinMax<T> Parent { get; set; } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using MegaCasting.DBlib; namespace MegaCasting.WPF.ViewModel { class ViewModelListContact : ViewModelBase { #region Attributes /// <summary>...
using SFA.DAS.Notifications.Messages.Commands; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace SFA.DAS.ApprenticeCommitments.Jobs.UnitTests { internal class SendEmailCommandComparer : IEqualityComparer<SendEmailCommand> { public bool Equals([AllowNull] SendEmailComma...
using System; using System.Collections.Generic; using System.Text; namespace FashionNova.Model.Requests { public class NarudzbaStavkeInsertRequest { public int NarudzbaId { get; set; } public int Kolicina { get; set; } public decimal Cijena { get; set; } public decimal? Popust ...
namespace MappingSPO.Project.DL.Entities { public partial class UsersGroepEntity { public UsersGroepEntity() { InvoiceCreate = true; InvoiceSearch = true; UserUserGroups = new System.Collections.Generic.List<UserUserGroupEntity>(); InitializePartial(); ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgoSharp.Types; public class CountableDictionary<KeyType, ValueType> where KeyType : IComparable<KeyType> where Val...
//Implementaiton of Breadth first search algorithm // C# program to print BFS traversal from a given source vertex. // BFS(int s) traverses vertices reachable from s. using System; using System.Collections.Generic; namespace BFS { // This class represents a directed graph using adjacency list representation ...
using System; namespace Domain0.Repository.Model { public class Account { public int Id { get; set; } public string Email { get; set; } public decimal? Phone { get; set; } public string Login { get; set; } public string Password { get; set; } public string ...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_LuaCameraMonoBehaviour : LuaObject { [UnityEngine.Scripting.Preserve] static public void reg(IntPtr l) { getTypeTable(l,"LuaCameraMonoBehaviour"); createTypeMetatable(l,null, typeof(LuaCameraMonoBehaviou...
using UnityEngine; using System; using LuaInterface; using SLua; using System.Collections.Generic; public class Lua_UnityEngine_CanvasRenderer : LuaObject { [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static public int constructor(IntPtr l) { try { UnityEngine.CanvasRenderer o; o=new UnityEngine.Ca...
//----------------------------------------------------------------------------- // Copyright : (c) Chris Moore, 2020 // License : MIT //----------------------------------------------------------------------------- namespace Z0 { using System; using Free = System.Security.SuppressUnmanagedCodeSecurityAt...
// Copyright 2014 The Authors Marx-Yu. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; namespace WopiCobaltHost { ...
// Decompiled with JetBrains decompiler // Type: CocoStudio.ControlLib.FileSuffix // Assembly: CocoStudio.ControlLib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: 677D14F9-F98B-4FDA-9ECD-6C6F82FD30A1 // Assembly location: C:\Program Files (x86)\Cocos\Cocos Studio 2\CocoStudio.ControlLib.dll namespac...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using Strive.Core.Interfaces; using Strive.Core.Services.Chat.Channels; using Strive.Core.Services.Chat.Gateways; using Strive.Core.Services.Chat.Notifications; using Strive.Core.Servi...
using GipfLib.Models; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace GipfLib.AI { public class RandomAI : IGipfAI { private Random _rand = new Random(); private bool _playingWhite; public bool playingWhite { get { return ...