content stringlengths 23 1.05M |
|---|
// Compiler options: -doc:xml-049.xml -warnaserror
/// <summary>
/// </summary>
public class Testje {
static void Main () {
}
/// <summary>
/// <see cref="Test" />
/// <see cref="Format(object)" />
/// </summary>
private class A {
/// <summary>
/// <see cref="Test" />
/// <see cref="Format(o... |
@model TodoListWebApp.Models.Task
@{
ViewBag.Title = "Create The Task";
}
Time to create a task
@using (Html.BeginForm())
{
<div>
@Html.EditorFor(m => m.TaskName)
</div>
<input type="submit" value="Create" class="btn btn-default" />
}
|
using System;
using System.Collections.Generic;
using WinApp.Classes.Base;
using System.Drawing;
namespace WinApp.Classes
{
public class ViewRenderer
{
private Model model;
private Pen defaultPen = new Pen(Color.White, 2f);
private Pen debugPen = new Pen(Color.Red, 1f);
private Pen debugLinePen = new Pe... |
using Microsoft.Extensions.DependencyInjection;
using TG.Blazor.IndexedDB;
using TheatreTickets.Client.Repos;
using TheatreTickets.Models;
namespace TheatreTickets.Client
{
public static class RepoServiceCollectionExtension
{
public static void UseRepos(this IServiceCollection services)
{
... |
// Copyright (c) Andrew Arnott. All rights reserved.
// Licensed under the MS-PL license. See LICENSE.txt file in the project root for full license information.
namespace CodeGeneration.Roslyn
{
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using... |
/*
* Copyright 2012 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless... |
using System.Threading;
using System.Threading.Tasks;
using Catalog.Application.Constants;
using Catalog.Application.Interfaces.Repositories;
using MediatR;
using Olcsan.Boilerplate.Aspects.Autofac.Exception;
using Olcsan.Boilerplate.Aspects.Autofac.Logger;
using Olcsan.Boilerplate.Aspects.Autofac.Validation;
using Ol... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ButtonFunctions : MonoBehaviour {
public GameObject mainPanel;
public GameObject optionsPanel;
public GameObject classPanel;
public GameObject meleePlayer, rangedPlayer;
void Start () {... |
// File: RosOutAppender.cs
// Project: ROS_C-Sharp
//
// ROS.NET
// Eric McCann <emccann@cs.uml.edu>
// UMass Lowell Robotics Laboratory
//
// Reimplementation of the ROS (ros.org) ros_cpp client in C#.
//
// Created: 04/28/2015
// Updated: 02/10/2016
#region USINGZ
using System;
using System.Collections.Generic;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeleeWeaponBehaviour : WeaponBehaviour
{
public Animator attackAnimator;
public Transform attackPoint;
public float attackPointRadius;
public override void InflictDamage()
{
Collider[] targetCollid... |
using System;
using System.Collections.Generic;
namespace cmpctircd {
public class Stdout : BaseLogger {
public Stdout(IRCd ircd, LogType type) : base(ircd, type) {}
override public void Create(IReadOnlyDictionary<string, string> arguments) {}
override public void Close() {}
ove... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum ScoreType
{
Goblin,
Bomb,
DestroyedObject
}
public class Score : Singleton<Score>
{
int goblinScore = 0;
int bombScore = 0;
int destroyedObjectScore = 0;... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using DAL.EF;
using DAL.Tests.Helpers;
using Xunit;
namespace DAL.Tests.DeleteTests
{
[Collection(Constants.CollectionName)]
public class DeleteDataTests : BaseTest
{
public DeleteDataT... |
using LibHac;
using LibHac.Fs;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.Exceptions;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using Ryujinx.HLE.Utilities;
using System.Collections.Generic;
using System.IO;
using static Ryujin... |
using System;
using System.Threading.Tasks;
namespace VeDirectCommunication
{
public interface IVictronStream : IDisposable
{
Task Write(byte[] bytes);
Task<bool> DataAvailable();
Task<byte[]> ReadAvailable();
}
}
|
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
namespace QuandlNet.Models
{
public class DataTable
{
[JsonProperty("data")]
public List<IList> Data { get; set; }
[JsonProperty("columns")]
public List<DataTableColumn> Columns { get; set; }
... |
using System.Collections.Generic;
using Edelstein.Database.Store;
namespace Edelstein.Service.Social.Entities
{
public class GuildRecord : IDataEntity
{
public int ID { get; set; }
public string Name { get; set; }
public List<string> GradeName { get; set; } // TODO: array?
publ... |
using UnityEngine;
public class PlatformSpawner : MonoBehaviour
{
public GameObject platform;
public GameObject diamond;
public GameObject clouds;
public Vector3 lastPos;
private float size;
// Start is called before the first frame update
private void Start()
{
lastPos = plat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CSharpGL;
namespace Normal
{
public partial class NormalNode
{
private const string vertexShader = @"#version 150 core
in vec3 inPosition;
in vec3 inNormal;
uniform mat4 projectionMat;
uniform mat4 viewMat;
u... |
using System.Collections.Generic;
using ByteNuts.NetCoreControls.Core.Models;
using Microsoft.AspNetCore.Razor.TagHelpers;
namespace ByteNuts.NetCoreControls.Models.Grid
{
public class NccGridTagContext : NccTagContext
{
public int RowNumber { get; set; }
public int ColCount { get; set; }
... |
using UnityEngine;
using System.Collections;
using System;
namespace UnityEngine.UI.Windows.Components {
public static class ParameterFlag {
public const long None = 0x0;
public const long P1 = 0x00001;
public const long P2 = 0x00002;
public const long P3 = 0x00004;
public const long P... |
using System;
namespace Xamarin.Android.Prepare
{
partial class MakeRunner
{
static string executableName = String.Empty;
protected override string DefaultToolExecutableName => EnsureExecutableName ();
static string EnsureExecutableName ()
{
if (!String.IsNullOrEmpty (executableName))
return executa... |
using System.Linq;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using JetBrains.Diagnostics;
using JetBrains.Metadata.Reader.API;
using JetBrains.ReSharper.Psi;
using JetBrains.ReSharper.Psi.Impl;
using JetBrains.ReSharper.Psi.Resolve;
using IType = JetBrains.ReSharper.Psi.IType;
using ITypePara... |
using System.Collections.Generic;
using System.Linq;
namespace Magia.Domain.Core.Notification
{
public class DomainNotificationHandler : IDomainNotificationHandler
{
private readonly List<DomainNotification> _notifications;
public DomainNotificationHandler()
{
_notificatio... |
using System;
using System.Text;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MyWord.Service;
using MyWord.ServiceImpl;
namespace MyWord.Service.Test
{
/// <summary>
/// HashKeywordFilter 测试.
/// </summary>
[TestClass]
public class HashKeywordFilter... |
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the License); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at http://www.apache.org/licenses/LICENSE-2.0
//
// THIS CODE IS PROVIDED ON AN ... |
using Level.ScriptsMenu.Interface;
using ScriptsLevels.Level;
namespace ScriptsMenu.Modifiers.LevelsModifier.Modifiers
{
public class InstallerRemovalModifier : IModifier
{
private readonly LevelSettings _levelSettings;
public InstallerRemovalModifier(LevelSettings levelSettings)
{
... |
using System;
using Machine.Fakes.Sdk;
using Rhino.Mocks;
using Rhino.Mocks.Interfaces;
namespace Machine.Fakes.Adapters.Rhinomocks
{
class RhinoQueryOptions<TReturnValue> : IQueryOptions<TReturnValue>
{
private readonly IMethodOptions<TReturnValue> _methodOptions;
public RhinoQueryOptions(IM... |
using System;
using ScriptableEvents.Core.EventsDefenitions.Implemented;
using UnityEngine;
using UnityEngine.Events;
namespace ScriptableEvents.Core.Listener.Implemented
{
public class SignalListener : MonoBehaviour
{
[SerializeField] private Signal signal;
[SerializeField] private UnityEven... |
using System.Collections.Generic;
using Microsoft.DotNet.XHarness.iOS.Shared;
using Microsoft.DotNet.XHarness.iOS.Shared.Hardware;
namespace Xharness.Jenkins.TestTasks {
public interface IRunXITask<TDevice> : IRunTestTask where TDevice : class, IDevice {
AppRunner Runner { get; set; }
AppRunner AdditionalRunner... |
@using Abp.Web.Mvc.Extensions
@{
Layout = null;
}
<ul id="userNotifications" class="notification-body">
<li>
<span>
<a href="@Url.Action("MyProfile", "Users")">See all</a>
</span>
</li>
</ul>
@Html.IncludeScript("~/Areas/SysAdmin/Views/Layout/GetNotifications.js") |
using MusicStoreWcfRestContract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MusicStoreBIL.Services
{
/// <summary>
/// Token存储与查询服务
/// </summary>
public interface ITokenStoreService
{
bool SaveUserName_OAu... |
using Spfx.Utilities;
using Spfx.Utilities.Threading;
using System;
using System.IO;
using System.Threading.Tasks;
namespace Spfx.Io
{
internal abstract class BaseLengthPrefixedStreamReader : Disposable, ILengthPrefixedStreamReader
{
protected Stream Stream { get; }
protected int Ma... |
namespace CoreSharp.Cqrs.Grpc.Mapping
{
public interface IPropertyMapValidator
{
bool MapProperty(object obj, string propName);
}
}
|
///This is some uncompleted codes, will finish it in the future if it's necessary
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using System.Collections;
using System;
using LWUtilities;
/// <summary>
/// Prefab that will stored on disk and wont automatically loaded to memory.
/// Assign object unde... |
[Serializable]
public class SerializeDualWorkDataTable : DataTableElementBase<int, DualWorkDataTable> // TypeDefIndex: 10553
{
// Methods
// RVA: 0x1CAE830 Offset: 0x1CAE931 VA: 0x1CAE830
public void .ctor(int id, DualWorkDataTable body) { }
}
|
using Watchdog.Forms.Util;
using Watchdog.Persistence;
namespace Watchdog.Entities
{
public class AssetKind : Persistable
{
private static readonly AssetKind defaultValue = new AssetKind();
[PersistableField(0)]
[TableHeader("BESCHREIBUNG", 600)]
public string Description { get... |
using GalaSoft.MvvmLight.Command;
using Mobile.Core.ViewModels.Core;
using System.Windows.Input;
namespace Mobile.Core.ViewModels
{
public class EditorViewModel : BaseViewModel, IPopupModel
{
public string Data { get; set; } = string.Empty;
public ICommand DataCommand { get; set; }
pu... |
using System;
using System.IO;
using System.IO.Abstractions;
using System.Threading.Tasks;
using System.CommandLine;
using System.CommandLine.Invocation;
using LaTeXTools.Project;
using LaTeXTools.Build;
using LaTeXTools.Build.Tasks;
namespace LaTeXTools.CLI
{
public class BuildHandler : ICommandHandler
{
... |
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.UI;
public class ToggleFillLight : MonoBehaviour
{
public GameObject FillLight;
private Toggle toggle;
void Start()
{
toggle = GetComponent<Toggle>();
... |
using System;
using System.Reflection;
using Xunit;
namespace iSukces.UnitedValues.Test
{
internal class Program
{
private static void Main(string[] args)
{
var length = new Length(1, LengthUnits.Meter);
var t = typeof(LengthUnit);
foreach (var i in ty... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Kitsune.VM
{
class Push : Instruction
{
private object value;
public Push(VM vm, object value)
:base(vm)
{
this.value = value;
}
public override void ... |
using System;
using System.ComponentModel;
using System.Globalization;
using System.Reflection;
namespace iSukces.Binding
{
public sealed class DefaultValueConverter : IBindingValueConverter
{
private DefaultValueConverter() { }
private static TypeConverter TryGetTypeConverter(Type type)
... |
using System;
using System.Collections.Generic;
using System.Linq;
class HandsOfCards
{
static void Main(string[] args)
{
var playersPowers = new Dictionary<string, int>();
var playersCards = new Dictionary<string, List<string>>();
string input;
while ((input = Console.ReadLine()) != "JOKER")
{
strin... |
namespace _10.ExtractDirectoryContentToXmlWithXDocument
{
using System;
using System.IO;
using System.Text;
using System.Xml.Linq;
public class ExtractDirectoryContentToXmlWithXDocument
{
public static void Main(string[] args)
{
string path = @"../../";
... |
using FluentAssertions;
using Jacobi.Zim80.CpuZ80.Opcodes;
using Jacobi.Zim80.CpuZ80.UnitTests;
using Jacobi.Zim80.Diagnostics;
using Jacobi.Zim80.Test;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace Jacobi.Zim80.CpuZ80.Instructions.UnitTests
{
[TestClass]
public class MathDirectI... |
using System.Text.Json.Serialization;
namespace Ealse.Growatt.Api.Models
{
public class WeatherUpdate
{
[JsonPropertyName("utc")]
public string Utc { get; set; }
[JsonPropertyName("loc")]
public string Loc { get; set; }
}
} |
using Newtonsoft.Json;
namespace Alexa.NET.ProactiveEvents.MediaContentAvailabilityNotification
{
public class ProviderName
{
public ProviderName() { }
public ProviderName(LocaleAttributes name)
{
Name = name;
}
[JsonProperty("name"), JsonConverter(typeof(... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.U2D;
using UnityEngine.UI;
public class LoadGameObjectRequest : LoadObjectRequest
{
//string[] pathList;
//HashSet<string> currNeedLoadSet = new HashSet<string>();
... |
using GenHTTP.Modules.Core.LoadBalancing;
namespace GenHTTP.Modules.Core
{
public static class LoadBalancer
{
public static LoadBalancerBuilder Create() => new LoadBalancerBuilder();
}
}
|
namespace ForkingVirtualMachine
{
using System.Threading.Tasks;
public interface IAsyncExecution : IExecution
{
public Task ExecuteAsync(IContext context);
}
}
|
using System.Threading.Tasks;
using Geocoding.API.Models;
namespace Geocoding.API.Services.Geocoding
{
public class GeocodingFake : IGeocoding
{
public Task<GeocodeInfo> GeocodeAsync(string address)
{
return Task.FromResult(new GeocodeInfo()
{
FormattedA... |
protected void EncryptConnStrings_Click(object sender, EventArgs e)
{
// Get configuration information about Web.config
Configuration config =
WebConfigurationManager.OpenWebConfiguration(Request.ApplicationPath);
// Let's work with the <connectionStrings> section
ConfigurationSection connectio... |
using Plugin.Media;
using Plugin.Media.Abstractions;
using Plugin.Permissions;
using Plugin.Permissions.Abstractions;
using QSF.Helpers;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace QSF.Examples.ImageEditorControl
{
internal static class MediaHelper
{
public static bool Ca... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.Extensions.Options;
using System.Net.Http;
using System.Net.Http.Headers;
namespace MailGun.Services
{
public class MailGunApiEmailSender: IEmailSender
{
//
// Identify the co... |
using System.Drawing;
using System.IO;
namespace ToText.API.Extensions
{
public static class Extensions
{
public static Image ToImage(this byte[] imageBytes)
{
//return (Bitmap)((new ImageConverter()).ConvertFrom(imageBytes));
using (var ms = new MemoryStream(im... |
using Android.App;
using Android.OS;
using Android.Support.V7.App;
using Android.Runtime;
using Android.Widget;
using Esri.ArcGISRuntime.UI.Controls;
using Esri.ArcGISRuntime.Mapping;
using Android.Opengl;
using Google.AR.Core;
using Google.AR.Core.Exceptions;
using System;
using Javax.Microedition.Khronos.Egl;
using ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
[SerializeField]
private float health = 100;
private bool isDead = false;
private bool pursue = false;
private Transform target;
[SerializeField] private AudioClip dieSound;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace SAFE.Data.Utils
{
public static class CompressionHelper
{
public static List<byte> Compress(this List<byte> data)
=> data.ToArray().Compress().ToList();
public s... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Mono.Options;
using SolutionTools.ProjectRemoval;
using SolutionTools.Utils;
namespace SolutionTools.Commands
{
public static class RemoveProjectsCommand
{
public ... |
using Memorandum.Core.Repositories;
namespace Memorandum.Core.Domain
{
public abstract class Node
{
public abstract NodeIdentifier NodeId { get; }
public abstract User User { get; set; }
}
} |
using System;
using System.Collections.Generic;
namespace SINTEF.AutoActive.Plugins
{
public interface IPluginInitializer
{
IEnumerable<Type> Plugins { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace sbid._M
{
public enum ProgramPlatform
{
Windows, Unix
}
}
|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System.Collections.Generic;
using Microsoft.VisualStudio.Language.Intellisense;
namespace... |
using Microsoft.Graph;
namespace FilesExplorer.Models
{
/// <summary>
/// Represents a OneDrive folder
/// </summary>
public class OneDriveFolder : OneDriveItem
{
public OneDriveFolder(DriveItem item) : base(item)
{
}
}
}
|
using UnityEngine;
namespace UnityEngine.Formats.Alembic.Importer
{
internal class AlembicStreamDescriptor : ScriptableObject
{
[SerializeField]
private string pathToAbc;
public string PathToAbc
{
// For standalone builds, the path should be relative to the Streaming... |
using FoodyAPI.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace FoodyAPI.Models
{
public class UsersData
{
public List<User> users { get; set; }
}
public class User
{
[... |
#region header
//---------------------------------------------------------------------------------------
// USPExpress Parser .NET Pro
// Copyright (C) 2005 UNISOFT Plus Ltd.
// All rights reserved.
//---------------------------------------------------------------------------------------
#endregion
using System;
names... |
using System;
using UnityEngine.Events;
namespace Framework.Events.UnityEvents
{
[Serializable]
public class EventString : UnityEvent<string>
{
}
}
|
using System;
namespace Insma.Mxa.Framework.Graphics {
public enum EffectParameterClass {
Scalar = 0,
Vector = 1,
Matrix = 2,
Object = 3,
Struct = 4,
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace PractiseArray
{
class CSVReader
{
private string csvFilePath;
public CSVReader(string csvFilePath)
{
this.csvFilePath = csvFilePath;
}
public Country[] ReadFirstC... |
using Budgetly.Infrastructure.Persistence.Options;
using Microsoft.EntityFrameworkCore;
namespace Budgetly.Infrastructure.Persistence.Providers;
public class SqlServerProvider : IDatabaseProvider
{
public DbContextOptionsBuilder Build(DbContextOptionsBuilder dbContextOptions,
PersistenceOptions persistenc... |
// Copyright (c) Autofac Project. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using Xunit;
namespace Autofac.Multitenant.Wcf.Test
{
public class OperationContextTenantIdentificationStrategyFixture
{
[Fact]
public void TryIde... |
using UnityEngine;
using System.Collections;
namespace NewtonVR
{
public class NVRVignette : MonoBehaviour
{
public Shader vignetteShader;
private int vignetteProperty;
private Material material;
public static NVRVignette instance;
void Awake()
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
namespace Avocado2D.Input
{
public class InputManager : GameComponent
{
/// <summary>
/// Returns the current keyboard state.
/// </summary>
public KeyboardState KeyboardState ... |
//
// Taken from
// https://github.com/transceptor-technology/go-siridb-connector/blob/master/protomap.go
namespace Fantasista.siridb.protocol
{
public enum Protomap : byte
{
// CprotoReqQuery for sending queries
CprotoReqQuery = 0,
// CprotoReqInsert for sending inserts
... |
/*
* Copyright (c) 2012 Stephen A. Pratt
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, ... |
using System;
using System.Linq;
using System.Windows;
using System.Windows.Media;
using ModernRonin.PraeterArtem.Functional;
using ModernRonin.Standard;
using ModernRonin.Terrarium.Logic;
namespace SimulationView
{
public class Renderer : IDisposable
{
readonly DrawingContext mContext;
readon... |
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRealEstate.Core;
using Shouldly;
namespace OpenRealEstate.Testing
{
public static class ListingAssertHelpers
{
public static void AssertCommonData(Listing source,
Listing ... |
// // Copyright (c) Dennis Aikara. All rights reserved.
// // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using Zel.Classes;
namespace Zel
{
public class Result<T>
{
public Result(T value)
{
Value = valu... |
namespace CName.PName.SName
{
public static class SNameErrorCodes
{
// Add your business exception error codes here...
public const string GroupName = "SName:4004";
public static class Demo
{
public const string DemoNotFound = GroupName + "101";
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Animator))]
public class LiftFloor : MonoBehaviour
{
[SerializeField] string _DisplayName;
[SerializeField] string SupportedTag = "Player";
[SerializeField] LiftController LinkedController;
[Serializ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace HelperAndToolsForTest.IO
{
/// <summary>
/// Determines equality of path strings.
/// </summary>
public class PathEqualityComparer : IEqualityComparer<string>
{
/// <summary>Equality comparer ... |
using Microsoft.Extensions.DependencyInjection;
using Nmro.Shared.Services;
namespace Nmro.Shared
{
public static class DependencyInjection
{
public static IServiceCollection AddCommonServices(this IServiceCollection services)
=> services.AddTransient<IDateTime, MachineDateTime>();
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class UIButton : MonoBehaviour
{
[SerializeField] private GameObject targetObject;
[SerializeField] private string targetMessage;
//public Color highlightColor = Color.cyan;
... |
using JupiterCapstone.DTO.Admin;
using JupiterCapstone.DTO.UserDTO;
using JupiterCapstone.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace JupiterCapstone.Services.IService
{
public interface ICategory
{
Task<IEnumerable<ViewCategoryDto... |
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT License. See License.txt in the project root for license information.
*/
using System;
using System.Linq;
using Adxstudio.Xrm.Web.Mvc;
using Adxstudio.Xrm.Web.UI.WebControls;
using Adxstudio.Xrm.Web.UI.WebForms;
using Microsoft.Xrm... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace TicTacToe.Library.Models
{
public class GameData
{
public enum GameStates
{
PlayerOneMove,
PlayerTwoMove,
... |
using shootandRun1.Abstracts.Movements;
using shootandRun1.Controllers;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using shootandRun1.Abstracts.Controllers;
namespace shootandRun1.Movements
{
public class MoveWithCharacterController : IMover
{
CharacterController _c... |
namespace Vurdalakov
{
using Nancy;
using Nancy.TinyIoc;
public class WebServiceBootstrapper : DefaultNancyBootstrapper
{
private WebServiceContext _webServiceContext;
public WebServiceBootstrapper(MainForm mainForm)
{
this._webServiceContext = new WebServiceContex... |
namespace CoreBoilerplate.Infrastructure
{
internal class InfrastructureLayer
{
}
} |
using System;
using FluentValidation;
namespace Prime.ViewModels.PaperEnrollees
{
public class PaperEnrolleeDemographicViewModel
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string GivenNames { get; set; }
public DateTime DateOfBirth { g... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using NUnit.Framework;
using Checkout.ApiServices.SharedModels;
using FluentAssertions;
using System.Net;
using System.Collections.Generic;
namespace Tests
{
[TestFixture(Category = "ShoppingListApi")]
public class ShoppingListTests : BaseServi... |
using gView.DataSources.Fdb.MSAccess;
using gView.Framework.Data;
using System;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.DataSources.Fdb.UI.MSSql
{
public partial class FormRepairSpatialIndexProgress : Form
{
private gView.DataSources.Fdb.MSAccess.AccessFDB _fdb;
... |
using System;
using System.Linq;
using Plugin.AppShortcuts;
using Plugin.AppShortcuts.Icons;
using Xamarin.Forms;
namespace AppShortcutsFormsSample
{
public partial class App : Application
{
public const string AppShortcutUriBase = "asfs://appshortcutsformssample/";
public const string Shortcu... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace GCL.Syntax.Data
{
public class NodeArea : HashSet<Element>
{
private int hashCode = 0;
public NodeArea()
{
}
public NodeArea(IEnumerable<Element> collection) : base(collection)
{
... |
namespace CurrencyExchanger.DL.Models
{
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
/// <summary>
/// An class to map the response from the third-party service of get lastest convertion tax.
/// </summary>
[JsonObject(MemberSerialization.Opt... |
using System.Collections;
using FourRoads.TelligentCommunity.Splash.Interfaces;
namespace FourRoads.TelligentCommunity.Splash.Extensions
{
public class SplashExtension
{
private ISplashLogic _splashLogic;
public SplashExtension(ISplashLogic splashLogic)
{
_splashLogic = spl... |
// -----------------------------------------------------------------------------
// <copyright file=”OctaneGherkinReportFileManager.cs" company=”Microfocus, Inc”>
//
// Copyright (c) Microfocus, Inc. 2006-2017. All Rights Reserved.
//
// This computer software is Licensed Material belonging to Microfocus.
// It is c... |
using System.Runtime.Serialization;
namespace SocialApis.Twitter
{
[DataContract]
public class TwitterErrorContainer
{
[DataMember(Name = "errors")]
public TwitterError[] Errors { get; private set; }
}
}
|
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