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// Compiler options: -doc:xml-049.xml -warnaserror /// <summary> /// </summary> public class Testje { static void Main () { } /// <summary> /// <see cref="Test" /> /// <see cref="Format(object)" /> /// </summary> private class A { /// <summary> /// <see cref="Test" /> /// <see cref="Format(o...
@model TodoListWebApp.Models.Task @{ ViewBag.Title = "Create The Task"; } Time to create a task @using (Html.BeginForm()) { <div> @Html.EditorFor(m => m.TaskName) </div> <input type="submit" value="Create" class="btn btn-default" /> }
 using System; using System.Collections.Generic; using WinApp.Classes.Base; using System.Drawing; namespace WinApp.Classes { public class ViewRenderer { private Model model; private Pen defaultPen = new Pen(Color.White, 2f); private Pen debugPen = new Pen(Color.Red, 1f); private Pen debugLinePen = new Pe...
using Microsoft.Extensions.DependencyInjection; using TG.Blazor.IndexedDB; using TheatreTickets.Client.Repos; using TheatreTickets.Models; namespace TheatreTickets.Client { public static class RepoServiceCollectionExtension { public static void UseRepos(this IServiceCollection services) { ...
// Copyright (c) Andrew Arnott. All rights reserved. // Licensed under the MS-PL license. See LICENSE.txt file in the project root for full license information. namespace CodeGeneration.Roslyn { using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using...
/* * Copyright 2012 The Netty Project * * The Netty Project licenses this file to you under the Apache License, * version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless...
using System.Threading; using System.Threading.Tasks; using Catalog.Application.Constants; using Catalog.Application.Interfaces.Repositories; using MediatR; using Olcsan.Boilerplate.Aspects.Autofac.Exception; using Olcsan.Boilerplate.Aspects.Autofac.Logger; using Olcsan.Boilerplate.Aspects.Autofac.Validation; using Ol...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ButtonFunctions : MonoBehaviour { public GameObject mainPanel; public GameObject optionsPanel; public GameObject classPanel; public GameObject meleePlayer, rangedPlayer; void Start () {...
// File: RosOutAppender.cs // Project: ROS_C-Sharp // // ROS.NET // Eric McCann <emccann@cs.uml.edu> // UMass Lowell Robotics Laboratory // // Reimplementation of the ROS (ros.org) ros_cpp client in C#. // // Created: 04/28/2015 // Updated: 02/10/2016 #region USINGZ using System; using System.Collections.Generic;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeleeWeaponBehaviour : WeaponBehaviour { public Animator attackAnimator; public Transform attackPoint; public float attackPointRadius; public override void InflictDamage() { Collider[] targetCollid...
using System; using System.Collections.Generic; namespace cmpctircd { public class Stdout : BaseLogger { public Stdout(IRCd ircd, LogType type) : base(ircd, type) {} override public void Create(IReadOnlyDictionary<string, string> arguments) {} override public void Close() {} ove...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public enum ScoreType { Goblin, Bomb, DestroyedObject } public class Score : Singleton<Score> { int goblinScore = 0; int bombScore = 0; int destroyedObjectScore = 0;...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using DAL.EF; using DAL.Tests.Helpers; using Xunit; namespace DAL.Tests.DeleteTests { [Collection(Constants.CollectionName)] public class DeleteDataTests : BaseTest { public DeleteDataT...
using LibHac; using LibHac.Fs; using LibHac.FsSystem; using LibHac.FsSystem.NcaUtils; using Ryujinx.Common.Logging; using Ryujinx.HLE.Exceptions; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS.Services.Time.Clock; using Ryujinx.HLE.Utilities; using System.Collections.Generic; using System.IO; using static Ryujin...
using System; using System.Threading.Tasks; namespace VeDirectCommunication { public interface IVictronStream : IDisposable { Task Write(byte[] bytes); Task<bool> DataAvailable(); Task<byte[]> ReadAvailable(); } }
using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; namespace QuandlNet.Models { public class DataTable { [JsonProperty("data")] public List<IList> Data { get; set; } [JsonProperty("columns")] public List<DataTableColumn> Columns { get; set; } ...
using System.Collections.Generic; using Edelstein.Database.Store; namespace Edelstein.Service.Social.Entities { public class GuildRecord : IDataEntity { public int ID { get; set; } public string Name { get; set; } public List<string> GradeName { get; set; } // TODO: array? publ...
using UnityEngine; public class PlatformSpawner : MonoBehaviour { public GameObject platform; public GameObject diamond; public GameObject clouds; public Vector3 lastPos; private float size; // Start is called before the first frame update private void Start() { lastPos = plat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CSharpGL; namespace Normal { public partial class NormalNode { private const string vertexShader = @"#version 150 core in vec3 inPosition; in vec3 inNormal; uniform mat4 projectionMat; uniform mat4 viewMat; u...
using System.Collections.Generic; using ByteNuts.NetCoreControls.Core.Models; using Microsoft.AspNetCore.Razor.TagHelpers; namespace ByteNuts.NetCoreControls.Models.Grid { public class NccGridTagContext : NccTagContext { public int RowNumber { get; set; } public int ColCount { get; set; } ...
using UnityEngine; using System.Collections; using System; namespace UnityEngine.UI.Windows.Components { public static class ParameterFlag { public const long None = 0x0; public const long P1 = 0x00001; public const long P2 = 0x00002; public const long P3 = 0x00004; public const long P...
using System; namespace Xamarin.Android.Prepare { partial class MakeRunner { static string executableName = String.Empty; protected override string DefaultToolExecutableName => EnsureExecutableName (); static string EnsureExecutableName () { if (!String.IsNullOrEmpty (executableName)) return executa...
using System.Linq; using System.Runtime.CompilerServices; using JetBrains.Annotations; using JetBrains.Diagnostics; using JetBrains.Metadata.Reader.API; using JetBrains.ReSharper.Psi; using JetBrains.ReSharper.Psi.Impl; using JetBrains.ReSharper.Psi.Resolve; using IType = JetBrains.ReSharper.Psi.IType; using ITypePara...
using System.Collections.Generic; using System.Linq; namespace Magia.Domain.Core.Notification { public class DomainNotificationHandler : IDomainNotificationHandler { private readonly List<DomainNotification> _notifications; public DomainNotificationHandler() { _notificatio...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using MyWord.Service; using MyWord.ServiceImpl; namespace MyWord.Service.Test { /// <summary> /// HashKeywordFilter 测试. /// </summary> [TestClass] public class HashKeywordFilter...
// Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 // // THIS CODE IS PROVIDED ON AN ...
using Level.ScriptsMenu.Interface; using ScriptsLevels.Level; namespace ScriptsMenu.Modifiers.LevelsModifier.Modifiers { public class InstallerRemovalModifier : IModifier { private readonly LevelSettings _levelSettings; public InstallerRemovalModifier(LevelSettings levelSettings) { ...
using System; using Machine.Fakes.Sdk; using Rhino.Mocks; using Rhino.Mocks.Interfaces; namespace Machine.Fakes.Adapters.Rhinomocks { class RhinoQueryOptions<TReturnValue> : IQueryOptions<TReturnValue> { private readonly IMethodOptions<TReturnValue> _methodOptions; public RhinoQueryOptions(IM...
using System; using ScriptableEvents.Core.EventsDefenitions.Implemented; using UnityEngine; using UnityEngine.Events; namespace ScriptableEvents.Core.Listener.Implemented { public class SignalListener : MonoBehaviour { [SerializeField] private Signal signal; [SerializeField] private UnityEven...
using System.Collections.Generic; using Microsoft.DotNet.XHarness.iOS.Shared; using Microsoft.DotNet.XHarness.iOS.Shared.Hardware; namespace Xharness.Jenkins.TestTasks { public interface IRunXITask<TDevice> : IRunTestTask where TDevice : class, IDevice { AppRunner Runner { get; set; } AppRunner AdditionalRunner...
@using Abp.Web.Mvc.Extensions @{ Layout = null; } <ul id="userNotifications" class="notification-body"> <li> <span> <a href="@Url.Action("MyProfile", "Users")">See all</a> </span> </li> </ul> @Html.IncludeScript("~/Areas/SysAdmin/Views/Layout/GetNotifications.js")
using MusicStoreWcfRestContract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MusicStoreBIL.Services { /// <summary> /// Token存储与查询服务 /// </summary> public interface ITokenStoreService { bool SaveUserName_OAu...
using Spfx.Utilities; using Spfx.Utilities.Threading; using System; using System.IO; using System.Threading.Tasks; namespace Spfx.Io { internal abstract class BaseLengthPrefixedStreamReader : Disposable, ILengthPrefixedStreamReader { protected Stream Stream { get; } protected int Ma...
namespace CoreSharp.Cqrs.Grpc.Mapping { public interface IPropertyMapValidator { bool MapProperty(object obj, string propName); } }
///This is some uncompleted codes, will finish it in the future if it's necessary #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; using System.Collections; using System; using LWUtilities; /// <summary> /// Prefab that will stored on disk and wont automatically loaded to memory. /// Assign object unde...
[Serializable] public class SerializeDualWorkDataTable : DataTableElementBase<int, DualWorkDataTable> // TypeDefIndex: 10553 { // Methods // RVA: 0x1CAE830 Offset: 0x1CAE931 VA: 0x1CAE830 public void .ctor(int id, DualWorkDataTable body) { } }
using Watchdog.Forms.Util; using Watchdog.Persistence; namespace Watchdog.Entities { public class AssetKind : Persistable { private static readonly AssetKind defaultValue = new AssetKind(); [PersistableField(0)] [TableHeader("BESCHREIBUNG", 600)] public string Description { get...
using GalaSoft.MvvmLight.Command; using Mobile.Core.ViewModels.Core; using System.Windows.Input; namespace Mobile.Core.ViewModels { public class EditorViewModel : BaseViewModel, IPopupModel { public string Data { get; set; } = string.Empty; public ICommand DataCommand { get; set; } pu...
using System; using System.IO; using System.IO.Abstractions; using System.Threading.Tasks; using System.CommandLine; using System.CommandLine.Invocation; using LaTeXTools.Project; using LaTeXTools.Build; using LaTeXTools.Build.Tasks; namespace LaTeXTools.CLI { public class BuildHandler : ICommandHandler { ...
using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.UI; public class ToggleFillLight : MonoBehaviour { public GameObject FillLight; private Toggle toggle; void Start() { toggle = GetComponent<Toggle>(); ...
using System; using System.Reflection; using Xunit; namespace iSukces.UnitedValues.Test { internal class Program { private static void Main(string[] args) { var length = new Length(1, LengthUnits.Meter); var t = typeof(LengthUnit); foreach (var i in ty...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Kitsune.VM { class Push : Instruction { private object value; public Push(VM vm, object value) :base(vm) { this.value = value; } public override void ...
using System; using System.ComponentModel; using System.Globalization; using System.Reflection; namespace iSukces.Binding { public sealed class DefaultValueConverter : IBindingValueConverter { private DefaultValueConverter() { } private static TypeConverter TryGetTypeConverter(Type type) ...
using System; using System.Collections.Generic; using System.Linq; class HandsOfCards { static void Main(string[] args) { var playersPowers = new Dictionary<string, int>(); var playersCards = new Dictionary<string, List<string>>(); string input; while ((input = Console.ReadLine()) != "JOKER") { strin...
namespace _10.ExtractDirectoryContentToXmlWithXDocument { using System; using System.IO; using System.Text; using System.Xml.Linq; public class ExtractDirectoryContentToXmlWithXDocument { public static void Main(string[] args) { string path = @"../../"; ...
using FluentAssertions; using Jacobi.Zim80.CpuZ80.Opcodes; using Jacobi.Zim80.CpuZ80.UnitTests; using Jacobi.Zim80.Diagnostics; using Jacobi.Zim80.Test; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace Jacobi.Zim80.CpuZ80.Instructions.UnitTests { [TestClass] public class MathDirectI...
using System.Text.Json.Serialization; namespace Ealse.Growatt.Api.Models { public class WeatherUpdate { [JsonPropertyName("utc")] public string Utc { get; set; } [JsonPropertyName("loc")] public string Loc { get; set; } } }
using Newtonsoft.Json; namespace Alexa.NET.ProactiveEvents.MediaContentAvailabilityNotification { public class ProviderName { public ProviderName() { } public ProviderName(LocaleAttributes name) { Name = name; } [JsonProperty("name"), JsonConverter(typeof(...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.U2D; using UnityEngine.UI; public class LoadGameObjectRequest : LoadObjectRequest { //string[] pathList; //HashSet<string> currNeedLoadSet = new HashSet<string>(); ...
using GenHTTP.Modules.Core.LoadBalancing; namespace GenHTTP.Modules.Core { public static class LoadBalancer { public static LoadBalancerBuilder Create() => new LoadBalancerBuilder(); } }
namespace ForkingVirtualMachine { using System.Threading.Tasks; public interface IAsyncExecution : IExecution { public Task ExecuteAsync(IContext context); } }
using System.Threading.Tasks; using Geocoding.API.Models; namespace Geocoding.API.Services.Geocoding { public class GeocodingFake : IGeocoding { public Task<GeocodeInfo> GeocodeAsync(string address) { return Task.FromResult(new GeocodeInfo() { FormattedA...
protected void EncryptConnStrings_Click(object sender, EventArgs e) { // Get configuration information about Web.config Configuration config = WebConfigurationManager.OpenWebConfiguration(Request.ApplicationPath); // Let's work with the <connectionStrings> section ConfigurationSection connectio...
using Plugin.Media; using Plugin.Media.Abstractions; using Plugin.Permissions; using Plugin.Permissions.Abstractions; using QSF.Helpers; using System.Collections.Generic; using System.Threading.Tasks; namespace QSF.Examples.ImageEditorControl { internal static class MediaHelper { public static bool Ca...
using System; using System.Text; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.Extensions.Options; using System.Net.Http; using System.Net.Http.Headers; namespace MailGun.Services { public class MailGunApiEmailSender: IEmailSender { // // Identify the co...
using System.Drawing; using System.IO; namespace ToText.API.Extensions { public static class Extensions { public static Image ToImage(this byte[] imageBytes) { //return (Bitmap)((new ImageConverter()).ConvertFrom(imageBytes)); using (var ms = new MemoryStream(im...
using Android.App; using Android.OS; using Android.Support.V7.App; using Android.Runtime; using Android.Widget; using Esri.ArcGISRuntime.UI.Controls; using Esri.ArcGISRuntime.Mapping; using Android.Opengl; using Google.AR.Core; using Google.AR.Core.Exceptions; using System; using Javax.Microedition.Khronos.Egl; using ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { [SerializeField] private float health = 100; private bool isDead = false; private bool pursue = false; private Transform target; [SerializeField] private AudioClip dieSound; ...
using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; namespace SAFE.Data.Utils { public static class CompressionHelper { public static List<byte> Compress(this List<byte> data) => data.ToArray().Compress().ToList(); public s...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Mono.Options; using SolutionTools.ProjectRemoval; using SolutionTools.Utils; namespace SolutionTools.Commands { public static class RemoveProjectsCommand { public ...
using Memorandum.Core.Repositories; namespace Memorandum.Core.Domain { public abstract class Node { public abstract NodeIdentifier NodeId { get; } public abstract User User { get; set; } } }
using System; using System.Collections.Generic; namespace SINTEF.AutoActive.Plugins { public interface IPluginInitializer { IEnumerable<Type> Plugins { get; } } }
using System; using System.Collections.Generic; using System.Text; namespace sbid._M { public enum ProgramPlatform { Windows, Unix } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System.Collections.Generic; using Microsoft.VisualStudio.Language.Intellisense; namespace...
using Microsoft.Graph; namespace FilesExplorer.Models { /// <summary> /// Represents a OneDrive folder /// </summary> public class OneDriveFolder : OneDriveItem { public OneDriveFolder(DriveItem item) : base(item) { } } }
using UnityEngine; namespace UnityEngine.Formats.Alembic.Importer { internal class AlembicStreamDescriptor : ScriptableObject { [SerializeField] private string pathToAbc; public string PathToAbc { // For standalone builds, the path should be relative to the Streaming...
using FoodyAPI.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace FoodyAPI.Models { public class UsersData { public List<User> users { get; set; } } public class User { [...
#region header //--------------------------------------------------------------------------------------- // USPExpress Parser .NET Pro // Copyright (C) 2005 UNISOFT Plus Ltd. // All rights reserved. //--------------------------------------------------------------------------------------- #endregion using System; names...
using System; using UnityEngine.Events; namespace Framework.Events.UnityEvents { [Serializable] public class EventString : UnityEvent<string> { } }
using System; namespace Insma.Mxa.Framework.Graphics { public enum EffectParameterClass { Scalar = 0, Vector = 1, Matrix = 2, Object = 3, Struct = 4, } }
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace PractiseArray { class CSVReader { private string csvFilePath; public CSVReader(string csvFilePath) { this.csvFilePath = csvFilePath; } public Country[] ReadFirstC...
using Budgetly.Infrastructure.Persistence.Options; using Microsoft.EntityFrameworkCore; namespace Budgetly.Infrastructure.Persistence.Providers; public class SqlServerProvider : IDatabaseProvider { public DbContextOptionsBuilder Build(DbContextOptionsBuilder dbContextOptions, PersistenceOptions persistenc...
// Copyright (c) Autofac Project. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using Xunit; namespace Autofac.Multitenant.Wcf.Test { public class OperationContextTenantIdentificationStrategyFixture { [Fact] public void TryIde...
using UnityEngine; using System.Collections; namespace NewtonVR { public class NVRVignette : MonoBehaviour { public Shader vignetteShader; private int vignetteProperty; private Material material; public static NVRVignette instance; void Awake() ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace Avocado2D.Input { public class InputManager : GameComponent { /// <summary> /// Returns the current keyboard state. /// </summary> public KeyboardState KeyboardState ...
// // Taken from // https://github.com/transceptor-technology/go-siridb-connector/blob/master/protomap.go namespace Fantasista.siridb.protocol { public enum Protomap : byte { // CprotoReqQuery for sending queries CprotoReqQuery = 0, // CprotoReqInsert for sending inserts ...
/* * Copyright (c) 2012 Stephen A. Pratt * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, ...
using System; using System.Linq; using System.Windows; using System.Windows.Media; using ModernRonin.PraeterArtem.Functional; using ModernRonin.Standard; using ModernRonin.Terrarium.Logic; namespace SimulationView { public class Renderer : IDisposable { readonly DrawingContext mContext; readon...
using System; using System.Collections.Generic; using System.Linq; using OpenRealEstate.Core; using Shouldly; namespace OpenRealEstate.Testing { public static class ListingAssertHelpers { public static void AssertCommonData(Listing source, Listing ...
// // Copyright (c) Dennis Aikara. All rights reserved. // // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Zel.Classes; namespace Zel { public class Result<T> { public Result(T value) { Value = valu...
namespace CName.PName.SName { public static class SNameErrorCodes { // Add your business exception error codes here... public const string GroupName = "SName:4004"; public static class Demo { public const string DemoNotFound = GroupName + "101"; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Animator))] public class LiftFloor : MonoBehaviour { [SerializeField] string _DisplayName; [SerializeField] string SupportedTag = "Player"; [SerializeField] LiftController LinkedController; [Serializ...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace HelperAndToolsForTest.IO { /// <summary> /// Determines equality of path strings. /// </summary> public class PathEqualityComparer : IEqualityComparer<string> { /// <summary>Equality comparer ...
using Microsoft.Extensions.DependencyInjection; using Nmro.Shared.Services; namespace Nmro.Shared { public static class DependencyInjection { public static IServiceCollection AddCommonServices(this IServiceCollection services) => services.AddTransient<IDateTime, MachineDateTime>(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class UIButton : MonoBehaviour { [SerializeField] private GameObject targetObject; [SerializeField] private string targetMessage; //public Color highlightColor = Color.cyan; ...
using JupiterCapstone.DTO.Admin; using JupiterCapstone.DTO.UserDTO; using JupiterCapstone.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace JupiterCapstone.Services.IService { public interface ICategory { Task<IEnumerable<ViewCategoryDto...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ using System; using System.Linq; using Adxstudio.Xrm.Web.Mvc; using Adxstudio.Xrm.Web.UI.WebControls; using Adxstudio.Xrm.Web.UI.WebForms; using Microsoft.Xrm...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace TicTacToe.Library.Models { public class GameData { public enum GameStates { PlayerOneMove, PlayerTwoMove, ...
using shootandRun1.Abstracts.Movements; using shootandRun1.Controllers; using System.Collections; using System.Collections.Generic; using UnityEngine; using shootandRun1.Abstracts.Controllers; namespace shootandRun1.Movements { public class MoveWithCharacterController : IMover { CharacterController _c...
namespace Vurdalakov { using Nancy; using Nancy.TinyIoc; public class WebServiceBootstrapper : DefaultNancyBootstrapper { private WebServiceContext _webServiceContext; public WebServiceBootstrapper(MainForm mainForm) { this._webServiceContext = new WebServiceContex...
namespace CoreBoilerplate.Infrastructure { internal class InfrastructureLayer { } }
using System; using FluentValidation; namespace Prime.ViewModels.PaperEnrollees { public class PaperEnrolleeDemographicViewModel { public string FirstName { get; set; } public string LastName { get; set; } public string GivenNames { get; set; } public DateTime DateOfBirth { g...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using NUnit.Framework; using Checkout.ApiServices.SharedModels; using FluentAssertions; using System.Net; using System.Collections.Generic; namespace Tests { [TestFixture(Category = "ShoppingListApi")] public class ShoppingListTests : BaseServi...
using gView.DataSources.Fdb.MSAccess; using gView.Framework.Data; using System; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.DataSources.Fdb.UI.MSSql { public partial class FormRepairSpatialIndexProgress : Form { private gView.DataSources.Fdb.MSAccess.AccessFDB _fdb; ...
using System; using System.Linq; using Plugin.AppShortcuts; using Plugin.AppShortcuts.Icons; using Xamarin.Forms; namespace AppShortcutsFormsSample { public partial class App : Application { public const string AppShortcutUriBase = "asfs://appshortcutsformssample/"; public const string Shortcu...
using System; using System.Collections.Generic; using System.Linq; namespace GCL.Syntax.Data { public class NodeArea : HashSet<Element> { private int hashCode = 0; public NodeArea() { } public NodeArea(IEnumerable<Element> collection) : base(collection) { ...
namespace CurrencyExchanger.DL.Models { using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; /// <summary> /// An class to map the response from the third-party service of get lastest convertion tax. /// </summary> [JsonObject(MemberSerialization.Opt...
using System.Collections; using FourRoads.TelligentCommunity.Splash.Interfaces; namespace FourRoads.TelligentCommunity.Splash.Extensions { public class SplashExtension { private ISplashLogic _splashLogic; public SplashExtension(ISplashLogic splashLogic) { _splashLogic = spl...
// ----------------------------------------------------------------------------- // <copyright file=”OctaneGherkinReportFileManager.cs" company=”Microfocus, Inc”> // // Copyright (c) Microfocus, Inc. 2006-2017. All Rights Reserved. // // This computer software is Licensed Material belonging to Microfocus. // It is c...
using System.Runtime.Serialization; namespace SocialApis.Twitter { [DataContract] public class TwitterErrorContainer { [DataMember(Name = "errors")] public TwitterError[] Errors { get; private set; } } }