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using Microsoft.AspNet.Mvc; using System.Collections.Generic; namespace MvcSample.Web { [Route("api/[controller]")] public class TestController : Controller { [HttpGet] public IEnumerable<string> GetAll() { return new string[] {"1", "two", "III"}; } } }
using System; using System.ComponentModel.DataAnnotations; using BillChopBE.DataAccessLayer.Models; using BillChopBE.Validation; namespace BillChopBE.Services.Models { public class CreateNewPayment : ValidatableModel { [Required] public decimal Amount { get; set; } [Required] ...
using DemoWebApp.Models; using Microsoft.EntityFrameworkCore; namespace DemoWebApp.Data { public class DataContext : DbContext { public DataContext(DbContextOptions<DataContext> options) : base(options) { Database.SetCommandTimeout(9000); Console.WriteLine("Database Instance Initialized."); //t...
using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Screens.LLin.Plugins; namespace Mvis.Plugin.Example { public class AnotherPlugin : LLinPlugin { private OsuSpriteText t...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using Microsoft.EntityFrameworkCore; using NextCourses.Models; using System.Collections.Generic; namespace NextCourses.Context { /// <summary> /// DbContext used for storing course related information /// </summary> public class CourseContext : DbContext { /// <summary> /// Database...
using System.Windows.Media; using Balder.Core; using Balder.Core.Geometries; using Balder.Core.Math; using Matrix=Balder.Core.Math.Matrix; namespace GettingStarted { public class MyGame : Game { private Mesh _audi; private float _audiRotation; public override void Initialize() { // We set...
using UnityEngine; namespace OsmVisualizer.Data.Utils { public static class FloatExtensions { public static float Round(this float f, int precision = 100) { return float.IsNaN(f) ? f : Mathf.Round(f * precision) / precision; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using ShiftCaptain.Models; using ShiftCaptain.Filters; namespace ShiftCaptain.Controllers { public class ErrorController : BaseController { public Err...
using HL7Data.Contracts.Base; namespace HL7Data.Contracts.Fields { public interface IDate : IBaseField { //TODO: this may not be a simple Date/DateTime //Specifies the century and year with optional precision to month and day. } }
using Contas.Queries.Abstractions; using MediatR; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace Contas.API.Controllers { [Route("relatorios")] public class RelatorioController : ControllerBase { private readonly IMediator _mediator; public RelatorioController(IMed...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Security; using TcOpen.Inxton.Data; using TcOpen.Inxton.Security; namespace TcOpen.Inxton.Local.Security { ///<summary> /// Provides management of user access. /// To setup security...
namespace Localwire.Graphinder.Core.Algorithms.GeneticAlgorithm.MutationStrategies { public interface IMutationStrategy { /// <summary> /// Mutate given encoded individual. /// </summary> /// <param name="individual">Individual to mutate.</param> void Mutate(Individual i...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace WcfClientTest { [TestClass] public class ClientCreateTest { [TestMethod] public void ServiceClient_Should_Not_Be_Null() { MyServiceClientWrapper myServiceClientWrapper = new MyServiceClientWrappe...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.VisualStudio.Services.Agent.Util; using Microsoft.VisualStudio.Services.Agent.Worker; using Microsoft.VisualStudio.Services.Agent.Worker.Build; ...
using System; namespace ReMi.DataAccess.Exceptions { public class AccountAlreadyExistsException : EntityAlreadyExistsException { public AccountAlreadyExistsException(Guid accountId) : base("Account", accountId) { } public AccountAlreadyExistsException(string accountE...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3rd { class Program { static void Main(string[] args) { var hrizantemi = int.Parse(Console.ReadLine()); var roses = int.Parse(Console.ReadLine(...
using VA = VisioAutomation; using System.Collections.Generic; using System.Linq; using IVisio = Microsoft.Office.Interop.Visio; namespace VisioAutomation.ShapeSheet.Query { public partial class CellQuery { public class SectionQueryList : IEnumerable<SectionQuery> { private IList<Sectio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ST.Library.UI.NodeEditor; using System.Drawing; using System.Windows.Forms; using System.Reflection; namespace WinNodeEditorDemo.ImageNode { [STNode("Image", "Crystal_lz", "2212233137@qq.com", "st233.com", "Image Node")] ...
using System; using Android.Content; using Android.Hardware; using Android.Provider; using CustomRenderer.Droid; using formsapp2; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; [assembly: ExportRenderer(typeof(formsapp2.CameraPreview), typeof(CameraPreviewRenderer))] namespace CustomRenderer.Droid { publ...
using System; using System.Collections.Generic; using System.CommandLine; using System.CommandLine.Builder; using System.CommandLine.Hosting; using System.CommandLine.Parsing; using System.Linq; using System.Net.Http; using System.Reflection; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; usin...
namespace RatioMaster_source { public class TorrentClient { internal TorrentClient(string name) { this.DefNumWant = 200; this.StartOffset = 10000000; this.SearchString = string.Empty; this.Parse = false; this.MaxOffset = 25000000; ...
using Bellatrix.Mobile.Android; ////using Microsoft.VisualStudio.TestTools.UnitTesting; using NUnit.Framework; namespace Bellatrix.Mobile.Tests { [SetUpFixture] public class TestsInitialize { [OneTimeSetUp] public void AssemblyInitialize() { AndroidApp.StartAppiumLocalS...
using Dto.Registration; namespace Messages { public class EventMessageBody { public List<UseCasesSendEventDto>? EventMessages { get; set; } } }
using Autofac; using Autofac.Extensions.DependencyInjection; using AzureStorage.Blob; using AzureStorage.Tables; using AzureStorage.Tables.Templates.Index; using Common.Log; using Lykke.Service.ClientDictionaries.AzureRepositories.ClientDictionaryBlob; using Lykke.Service.ClientDictionaries.AzureRepositories.ClientKeys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Http; using WMIT.DataServices.Controllers; using WMIT.DataServices.Services; namespace WMIT.DataServices.Tests.Fixtures { class ContactsRESTController : RESTController<TestDB, Conta...
using ShineEngine; using System; /// <summary> /// (generated by shine) /// </summary> public class SceneRequestMaker:DataMaker { public SceneRequestMaker() { offSet=SceneRequestType.off; list=new Func<BaseData>[SceneRequestType.count-offSet]; list[SceneRequestType.PlayerSwitchScene-offSet]=createP...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Burcin.Models.BurcinDatabase { [Table(nameof(Recipe), Schema = Constants.DefaultSchema)] public partial class Recipe : BaseModel { public long ChefId { get; set; } ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics.ContractsLight; using System.Linq; using BuildXL.Pips.DirectedGraph; using BuildXL.Pips.Operations; using BuildXL.Scheduler;...
using System; using System.Linq; using Lamar.Util; namespace Lamar.Codegen.Variables { public class ValueTypeReturnVariable : Variable { private readonly Variable[] _inner; public ValueTypeReturnVariable(Type returnType, Variable[] inner) : base(returnType) { _inner = inne...
using System; using System.Collections.Concurrent; using System.IO; using System.Linq; using AdventOfCode.IntCodeComputer; namespace AdventOfCode._5 { public class Five : BaseRunnable { private readonly int _input; public Five(int input) { _input = input; } ...
using AutoMapper; using Hmcr.Api.Authentication; using Hmcr.Api.Authorization; using Hmcr.Data.Database; using Hmcr.Data.Database.Entities; using Hmcr.Data.Mappings; using Hmcr.Model; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCor...
/* Copyright (c) 1996-2019 The OPC Foundation. All rights reserved. The source code in this file is covered under a dual-license scenario: - RCL: for OPC Foundation members in good-standing - GPL V2: everybody else RCL license terms accompanied with this source code. See http://opcfoundation.org/Licen...
using Coldairarrow.Util; using System; namespace Coldairarrow.DataRepository { /// <summary> /// 基于雪花Id的mod分片,具体的规则请参考此本写法 /// 优点:数据扩容无需数据迁移,以时间轴进行扩容 /// 缺点:可能会存在数据热点问题 /// 建议:推荐使用此分片规则,易于使用 /// </summary> /// <seealso cref="Coldairarrow.DataRepository.IShardingRule" /> public class Sn...
using Base.Contracts.Persistence; using Core.DataTransferObjects; using Core.Entities; using System; using System.Threading.Tasks; namespace Core.Contracts { public interface IMeasurementRepository : IGenericRepository<Measurement> { Task<Measurement[]> GetLast100(int sensorId); Task<Measure...
// WARNING // // This file has been generated automatically by Visual Studio from the outlets and // actions declared in your storyboard file. // Manual changes to this file will not be maintained. // using Foundation; using System; using System.CodeDom.Compiler; using UIKit; namespace MyDriving.iOS { [Register ("...
using System; using System.Collections.Generic; using _4DMonoEngine.Core.Blocks; using _4DMonoEngine.Core.Utils; using _4DMonoEngine.Core.Utils.Vector; namespace _4DMonoEngine.Core.Universe.Fluids { internal class FluidContainer { private Vector3Int m_min; private Vector3Int m_max; publ...
using System; using Microsoft.SPOT; namespace netduino.helpers.Imaging { // Based on MicroBuilder's code: http://www.microbuilder.eu/Projects/LPC1343ReferenceDesign/TFTLCDAPI.aspx // Basic Color definitions public enum BasicColor { Black = 0x0000, Blue = 0x001F, Red = 0xF800, ...
using System; using System.Threading.Tasks; namespace DatabaseInteraction.Interface { public interface IDataBaseUpdater { Task Update<T>(IRepository<T> repository, T toUpdate, Func<T, bool> predicate) where T : Entity, new(); } }
using Microsoft.EntityFrameworkCore; using Tzkt.Data.Models; namespace Tzkt.Data { public class TzktContext : DbContext { #region app state public DbSet<AppState> AppState { get; set; } #endregion #region accounts public DbSet<Commitment> Commitments { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ammo : MonoBehaviour { public float Damage = 100f; public float LifeTime = 2f; public Rigidbody2D rb; void OnEnable(){ CancelInvoke(); Invoke("Die", LifeTime); //Debug....
// <copyright file="DrasticMauiWindow.MacCatalyst.cs" company="Drastic Actions"> // Copyright (c) Drastic Actions. All rights reserved. // </copyright> #pragma warning disable SA1210 // Using directives need to be in a specific order for MAUI using System; using System.Collections.Generic; using System.Linq; using Sy...
using FluentValidation; using JetBrains.Annotations; using Lykke.Service.EthereumApi.Models; namespace Lykke.Service.EthereumApi.Validation { [UsedImplicitly] public class BlacklistAddressRequestValidator : AbstractValidator<BlacklistAddressRequest> { public BlacklistAddressRequestValidator() ...
using System; using System.Collections.Generic; using System.Text; namespace DoAnFramework { public class SingleCodeRunResult: ISingleCodeRunResult { public int TimeUsed { get; set; } public int MemoryUsed { get; set; } } }
using Coldairarrow.Util; using System; using System.Collections.Generic; namespace Coldairarrow.DataRepository { /// <summary> /// 分库分表配置生成器 /// </summary> public class ShardingConfigBootstrapper : IShardingConfigBuilder, IAddDataSource, IAddAbstractTable, IAddAbstractDatabse, IAddPhysicDb, IAddPhysic...
using System; namespace Rant.Engine.Compiler { [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] internal sealed class TokenParserAttribute : Attribute { public string Name { get; set; } public R? TokenType => tokenType; private readonly R? tokenT...
using Assets.Scripts.Core.Spaceship; using Assets.Scripts.Gameplay.Fuel; using UnityEngine; namespace Assets.Scripts.Gameplay.Pickups { [CreateAssetMenu(fileName = "FuelPickup", menuName = "Feature/Create Fuel Pickup")] public class FuelPickupEffect : PickupEffect { public float Amount = 1000; ...
using Refit; using System.Runtime.Serialization; namespace BtcMarkets.Core.Api.Contracts { [DataContract] public class MarketParams : BaseObject { public bool? Forward { get; set; } public bool? Sort { get; set; } [AliasAs("indexForward")] [DataMember(Name = "indexForwar...
using System; using System.Collections.Generic; namespace Tasky.Portable { public interface IXmlStorage { List<Task> ReadXml (string filename); void WriteXml (List<Task> tasks, string filename); } }
using UnityEngine; using System.Collections; public class HoldObject02 : MonoBehaviour { private float m_maxDistance = 2.0f; private float m_distFromPlayer = 1.0f; private float m_throwForce = 1.0f; private Camera m_mainCamera; private Transform m_jointTransform; private Rigidbody m_connect...
using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using Microsoft.AspNetCore.DataProtection.Repositories; using Microsoft.EntityFrameworkCore; using VoteKit.Data; using VoteKit.Data.Models; namespace VoteKit.Web.Services { public class DataProtectionKeyRepository : IXmlRepository { pr...
namespace Sales.Core { using System; public class Constants { public class MessageQueue { public const string SalesQueue = "product-sales"; } } }
using System; using System.Drawing; using System.IO; using System.Windows.Forms; namespace gvimwrapper { partial class wrapper { void tree_init() { filetree.ImageList = iconlist; } void tree_fill(string path) { filetree.Nodes.Clear(); tree_fill(path, filetree.Nodes, true); vim_cd(path); } void tree_fi...
namespace Automatonymous.Requests { using Activities; using Contracts; using GreenPipes; using MassTransit; /// <summary> /// Tracks a request, which was sent to a saga, and the saga deferred until some operation /// is completed, after which it will produce an event to trigger the respons...
using System; using System.Net.Http; namespace space_browser { /// <summary> /// Connection class /// </summary> class Connection { private HttpClient httpClient; /// <summary> /// Construct connection class /// </summary> /// <param name="timeout">Timeout ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace SoonLearning.BlockPuzzle.Data { internal class PuzzleAPI { /* [DllImport("PuzzleMxN.dll")] public extern static void PGInit(IntPtr g_c); [DllImport("Puz...
namespace Platform.VirtualFileSystem.Providers { public class StandardNodeAttributesUpdateContext : INodeAttributesUpdateContext { private readonly IAutoLock syncLock; private INodeAttributes nodeAttributes; public StandardNodeAttributesUpdateContext(INodeAttributes nodeAttributes) { this.node...
using System.Collections.Generic; using System.Linq; using Monytor.Core.Models; using Monytor.Core.Repositories; namespace Monytor.RavenDb.Repositories { public class DashboardRepository : IDashboardRepository { private readonly IUnitOfWork _unitOfWork; public DashboardRepository(IUnitOfWork unit...
using _004_TreesAndGraphs; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace _004_TreesAndGraphsTest { [TestClass] public class Question_4_12_Test { [DataTestMethod] [DataRow(18, 3)] [DataRow(11, 2)] [DataRow(10, 1)] [DataRow(8, 3)] [DataRow(7, 2)...
using System; using System.Xml.Serialization; namespace BlogML2Ghost.Core.BlogML.Xml { [Serializable] public sealed class BlogMLAttachment { [XmlAttribute("embedded")] public bool Embedded { get; set; } = false; [XmlAttribute("url")] public string Url { get; set; } ...
using System.Collections.Generic; using PatentSpoiler.App.Domain.Patents; namespace PatentSpoiler.App.DTOs { public class PatentableEntityViewModel { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } public IEnumerable<string> ...
// Copyright (C) 2019 Singapore ETH Centre, Future Cities Laboratory // All rights reserved. // // This software may be modified and distributed under the terms // of the MIT license. See the LICENSE file for details. // // Author: David Neudecker (neudecker@arch.ethz.ch) // Michael Joos (joos@arch.ethz.ch...
using kwd.BoxOBlazor.Util; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace kwd.BoxOBlazor.Tests.Util { [TestClass] public class ColorHelperTests { [TestMethod] public void HexConversions() { var (r, g, b) = ColorHelper.HexToRgb("#FF03FF "); Assert.AreEqual((byte)255, r); Ass...
namespace DFC.App.JobProfileTasks.ApiModels { public class WorkingEnvironmentApiModel { public string Location { get; set; } public string Environment { get; set; } public string Uniform { get; set; } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Xamarin.Forms; using System.ComponentModel; using System.Threading.Tasks; namespace EFGetStarted { public partial class BlogsPage : ContentPage, INotifyPropertyChanged { public BlogsPage() ...
using System; using System.Collections.Generic; using System.Linq; using Devtist.Image.Exceptions; using Devtist.Io; namespace Devtist.Image.Exif.Parsers.Jpeg { internal class JpegParser : IExifInfoParser { private BitConvert _bit = new BitConvert(false); private uint _tiffOffset; priv...
using Discord.WebSocket; using JirumBot.ChromeManagers; namespace JirumBot { public class Constants { public static QuasarManager QuasarJirumManager { get; } = new(); public static QuasarManager QuasarJirumManager2 { get; } = new(); //장터 public static CoolManager CoolJirumManager { get...
using Minduca.Domain.Orders; using Minduca.Domain.Payments; using Minduca.Infrastructure; using System; namespace Minduca.ConsoleDemo { class Program { static void Main(string[] args) { IScopeFactory scopeFactory = InfraConfig.Initialize(); using (IAppLayer app = scope...
using System; using System.IO; using Pixelator.Api.Codec.Streams; namespace Pixelator.Api.Codec.Compression { abstract class CompressionAlgorithm { public abstract Compression CreateCompressor(CompressionOptions options); public abstract Decompression CreateDecompressor(); public abst...
using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; using Plugin.CurrentActivity; using SuchByte.MacroDeck; using SuchByte.MacroDeck.Droid; using System; using System.Collections.Generic; using System.Linq; using System.Text;...
using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using tictactoe.GameMode.TurnOrder; namespace TicTacToeTests.GameMode.TurnOrder { [TestClass] public class HumanFirstOrderTests { [TestMethod, TestCategory("unit")] public void ShouldReturnTrue() { ...
using HeartDisease.Constants; using HeartDisease.Data; using HeartDisease.Models; using HeartDisease.Predictors; using HeartDisease.TestClasses; using System; using System.Collections.Generic; namespace HeartDisease { class Program { static void Main(string[] args) { var projectInf...
using System.Threading.Tasks; using AutoMapper; using DataLoaderWithEFCore.Data.Repositories; using GraphQL.Conventions; namespace DataLoaderWithEFCore.GraphApi.Schema { public sealed class Mutation { public async Task<Movie> UpdateMovieTitle([Inject] IMovieRepository movieRepository, UpdateMovieTitle...
namespace SharpWildmatch { internal static class Extensions { public static char? At(this string value, int index) { if (index < 0) return null; return index >= value.Length ? (char?)null : value[index]; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.Common; namespace Karkas.Core.DataUtil.BaseClasses { public abstract class BaseBsWithoutEntity<ADOTEMPLATE_DB_TYPE, PARAMETER_BUILDER> where ADOTEMPLATE_DB_TYPE : IAdoTemplate<IPa...
using Domain.Entities.AirAnalysisContext; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Infrastructure.Persistence.Configuration { public class AirTestHistoryConfiguration : IEntityTypeConfiguration<AirTestHistory> { public void Configure(EntityT...
using RPS; using System; using System.Windows.Forms; namespace RockPaperScissorsWithAI { public partial class RockPaperScissors : Form { #region Public contructors public RockPaperScissors() { InitializeComponent(); } #endregion #region Private va...
using System.Collections.Generic; using System.IO; using System.Reflection; using NUnit.Framework; namespace Dynamo.Tests { [TestFixture] [Category("JsonTestExclude")] class MigrationTestFramework : DynamoModelTestBase { protected override void GetLibrariesToPreload(List<string> libraries) ...
namespace TitaniumAS.Opc.Client.Da.Browsing { /// <summary> /// Represents a single element result of OPC DA server browsing. /// </summary> public class OpcDaBrowseElement { /// <summary> /// Initializes a new instance of the <see cref="OpcDaBrowseElement"/> class. /// </su...
using System; using System.Collections.Generic; namespace Unitinium { public class QueryParser : IQueryParser { public QueryAstBase[] Parse(object[] tokens) { var tokenQueue = new Queue<object>(tokens); var nodeList = new List<QueryAstBase>(); while (tokenQu...
using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace EJ2MVCSampleBrowser.Controllers.StockChart { public partial class StockChartController : Controller { // GET: Default pu...
using System; namespace ESIConnectionLibrary.PublicModels { public class V1CharactersCorporationHistory { public DateTime StartDate { get; set; } public int CorporationId { get; set; } public bool? IsDeleted { get; set; } public int RecordId { get; set; } } }
using ExitGames.Client.Photon; using UnityEngine; public class BTN_choose_titan : MonoBehaviour { private FengGameManagerMKII fgmkii; private void Start() { if (!FengGameManagerMKII.Level.PlayerTitans) { base.gameObject.GetComponent<UIButton>().isEnabled = false; } ...
using MongoDB.Bson; using MongoDB.Driver; using PlayFoos.Core.Context; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayFoos.Core.Services { public class TableHeartbeatService : ITableHeartbeatService { private readonly I...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp.Multithreading { public class UseWaitAll { public async Task<string> Show(string str) { Random random = new Random(); int sleepT...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Agent : MonoBehaviour { [SerializeField] private Sight sight; private float movementSpeed; private float rotationSpeed; void Awake() { sight.OnEnterVision += EnteredVision; sight.OnLeaveVis...
namespace Commons.AppEvents { public class AppEventType { } }
using System; using System.Collections.Generic; namespace MVVM_UnitTests { public static class HelperMethods { public static string GetStringFromCollection(IEnumerable<string> collection) { var joinedString = String.Join(", ", collection); return joinedString; } } }
// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; using System.IO; using System.Runtime.InteropServices; using System.Drawing; #if MONOMAC using MonoMac.AppKit; using MonoMac.Core...
using System.Collections.Generic; namespace Xmf2.NavigationGraph.Core.Extensions { internal static class CollectionExtensions { // todo à mettre dans une lib d'extensions netstandard ? public static List<T> Sublist<T>(this IList<T> source, int start, int count) { var result = new List<T>(count); var end ...
using System; using System.Collections.Generic; using System.IdentityModel.Services; using System.IdentityModel.Services.Configuration; using System.IdentityModel.Tokens; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; using System.Web; using System.Web.Http; using System.Web.Mvc; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Assets.Sources.ViewModels; using Assets.Sources.Views; using uMVVM.Sources.ViewModels; using uMVVM.Sources.Views; using UnityEngine; namespace Assets.Sources.Infrastructure { public class FaceBoxInstall : MonoBehaviour ...
using System.Linq; using Highway.Data; using TT.Domain.Identity.DTOs; using TT.Domain.Identity.Entities; namespace TT.Domain.Identity.Queries { public class GetCaptchaEntry : DomainQuerySingle<CaptchaEntryDetail> { public string UserId { get; set; } public override CaptchaEntryDetail Execute...
using System; using System.IO; namespace MultiGitClone { class Program { static void Main() { Action<string> display = Console.WriteLine; display("Multi GIT Clone"); var urlGitClone = "https://github.com/francoistonic/programmez"; var urlGitCloneEndString = ".git"; var gitClo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Security.Cryptography; using Microsoft.SPOT.Emulator.PKCS11; using System.Reflection; using System.IO; using System.Windows.Forms; namespace Microsoft.SPOT.Emulator.Updat...
using System; using System.Threading; using JsonRpc.Messages; namespace JsonRpc.Server { /// <summary> /// Provides the context per JSON RPC request. /// </summary> public class RequestContext { public RequestContext(IJsonRpcServiceHost serviceHost, IServiceFactory serviceFactory, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EncompassREST.Data { public class VaLoanData { public bool? rangeOvenIndicator { get; set; } public bool? refrigeratorIndicator { get; set; } public bool? dishw...
// Copyright 2021 Niantic, Inc. All Rights Reserved. using Niantic.ARDK.Utilities; namespace Niantic.ARDK.AR.ARSessionEventArgs { public struct AnyARSessionInitializedArgs: IArdkEventArgs { public AnyARSessionInitializedArgs(IARSession session, bool isLocal): this() { Session = session; ...
// // TwitterSignInPageRenderer.cs // TrackMyWalks Twitter SignIn Page (iOS) // // Created by Steven F. Daniel on 10/08/2018. // Copyright © 2018 GENIESOFT STUDIOS. All rights reserved. // using System; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; using Xamarin.Auth; using TrackMyWalks.iOS; using TrackMy...
using Micky5991.Samp.Net.Framework.Elements.TextDraws; namespace Micky5991.Samp.Net.Framework.Constants { /// <summary> /// Defines useful constants for screen related calculations. /// </summary> public class ScreenConstants { /// <summary> /// Maximum screen width used for UI elem...