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// Copyright (c) Alessio Parma <alessio.parma@gmail.com>. All rights reserved. // // Licensed under the MIT License. See LICENSE file in the project root for full license information. using System; using ShaiRandom.Generators; namespace ShaiRandom.Distributions { /// <summary> /// Abstract class which impl...
using Humanizer; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.IO; using System.Threading.Tasks; namespace FluentlyHttpClient.Sample.Api.Controllers { public class UploadInput { [Required] public strin...
#if INCLUDE_PHYSICS using System.Collections.Generic; using UnityEngine; namespace Unity.RuntimeSceneSerialization.Internal { static class ColliderPropertyBagDefinition { [RuntimeInitializeOnLoadMethod] #if UNITY_EDITOR [UnityEditor.InitializeOnLoadMethod] #endif static void Initialize...
using UnityEngine; public class Fire : MonoBehaviour { public CircleCollider2D fireCollider; public GameObject explosion; public Vector2 offset; public Vector2 offset2; public Animator animator; // Update is called once per frame void Update () { if(Input.GetMouseButtonDown(0)) { fireCollider.offset = ...
// Copyright (c) MASA Stack All rights reserved. // Licensed under the Apache License. See LICENSE.txt in the project root for license information. namespace Masa.Auth.ApiGateways.Caller.Services.Permissions; public class PermissionService : ServiceBase { protected override string BaseUrl { get; set; } inte...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Reactive.Subjects; using EcsRx.Collections.Entity; using EcsRx.Entities; using EcsRx.Events.Collections; using EcsRx.Extensions; using EcsRx.Groups.Observable; using NSubstitute; using Xunit; namespace EcsRx.Te...
using System; using System.Threading.Tasks; using E247.Fun; using E247.Fun.Exceptions; using Ploeh.AutoFixture.Xunit2; using Xunit; using Xunit.Extensions; using static E247.Fun.Fun; namespace E247.Fun.UnitTest { public class MaybeTests { [Fact] public void EmptyMaybeHasNoValue() { ...
using LogJoint.Analytics.Correlation.Solver; namespace LogJoint.Analytics.Correlation { public static class SolverFactory { public static ISolver Create() { #if WIN return new Analytics.Correlation.EmbeddedSolver.EmbeddedSolver(); #elif MONOMAC return new Analytics.Correlation.ExternalSolver.CmdLine...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace Engine.Saving.XMLSaver { abstract class XmlValue<T> : ValueWriterEntry, XmlValueReader { protected const String NAME_ENTRY = "name"; protected String elementName; ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using Blumind.Controls; using Blumind.Controls.MapViews; using Blumind.Core; using Blumind.Model.Documents; using Blumind.Model.MindMaps; namespace Blumind.Core.Exports { abstract class ImageExportEngine : ...
namespace ValidCode { using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; [ApiController] public class OrdersController : Controller { private readonly Db db; public OrdersController(Db db) { this.db = db; ...
using System; using System.Collections.Generic; using System.Text; namespace SingleAgenda.Application.Base { public interface IBusiness { } }
using GalaxyZooTouchTable.Lib; using GalaxyZooTouchTable.Services; using GalaxyZooTouchTable.ViewModels; using System; namespace GalaxyZooTouchTable.Models { public class ClassificationPanelViewModelFactory : IClassificationPanelViewModelFactory { private ILocalDBService _localDBService; priva...
namespace Domain.Security { using Domain.Customers.ValueObjects; using Domain.Security.ValueObjects; public abstract class User : IUser { public ExternalUserId ExternalUserId { get; set; } public CustomerId CustomerId { get; set; } } }
using Application.Common.Mappings.Interfaces; using Application.Identity.Entities; using AutoMapper; namespace Application.CQRS.Roles.Models { public class RoleDto : IMapFrom<ApplicationRole> { #region Properties public string RoleId { get; set; } public string Name { get; set; } ...
@model WebMarket.Models.Cliente <br /> <div class="register"> <form method="post" action="@Url.Action("RegistrarCliente","Home")"> <div class="register-top-grid"> <h3>INFORMACION PERSONAL</h3> <div> <span>Nombre<label>*</label></span> <input type="tex...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DesignPatterns.ObjectPool{ public class Client : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.G)) { GameObject walker = ObjectPool.Instance.PullObject("Walker"); walker.transform.Translate(Vector3.forw...
@using Data.Models; @model FeedModel @{ ViewBag.Title = Model.Title; } @Model.Html
namespace BusinessLayer { using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using BusinessLayer.CrossCuttingConcerns; using Contract; using SimpleInjector; // This class allows registering all types that are define...
using Surging.Core.Domain.Entities; namespace Surging.Debug.Test1.Domain.Demo.Entities { public class DemoEntity : Entity<string> { public string Filed1 { get; set; } } }
using System.Collections.Generic; using System.Text.Json.Serialization; namespace SujaySarma.Sdk.WikipediaApi.SerializationObjects { /// <summary> /// Result data for <see cref="WikipediaApi.PageReferenceClient.GetPageReferences(string, decimal)"/>. /// </summary> public class PageReferencesList {...
using System; using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.Threading; namespace Localizy { public class NulloLocalizationDataProvider : ILocalizationDataProvider { public string GetText(StringToken key, CultureInfo culture = null) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityTK.Audio; namespace OsFPS { /// <summary> /// Weapon sound implementation that handles fire, reload and dry fire sounds. /// </summary> [RequireComponent(typeof(Weapon))] public class WeaponSound : MonoBehavi...
using Microsoft.Bot.Connector; using PomodoroBot.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PomodoroBot.Command { public class CommandTool { public PomodoroTimerRepository Repository { get; private set; } ...
using System; namespace DFC.Content.Pkg.Netcore.Data.Contracts { public interface IApiCacheService { int Count { get; } void AddOrUpdate(Uri id, object obj); void Clear(); void StartCache(); void StopCache(); void Remove(Uri id); TModel? Retrieve<T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DaxDrill.DaxHelpers { public class DaxFilter { public string TableName; public string ColumnName; // also represents hierarchy name public string Value; ...
#region PDFsharp Charting - A .NET charting library based on PDFsharp // // Authors: // Niklas Schneider // // Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany) // // http://www.pdfsharp.com // http://sourceforge.net/projects/pdfsharp // // Permission is hereby granted, free of charge, to any perso...
using RacecourseSystem; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syste...
using System.Collections.Generic; namespace AirView.Persistence.Core.EventSourcing.Internal { internal class EventStream<TEvent> : IEventStream<TEvent> { private readonly IEventReader<TEvent> _reader; private readonly int _sliceSize; private readonly ICollection<TEvent> _uncomm...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.IO; using Xunit; namespace Microsoft.Extensions.Configuration.Xml.Test { public class XmlConfigurationExtensionsTest ...
namespace OrderingService.Core.Enums { public enum ManipulationOperator { Plus, Subtract } }
namespace LoggerApplication.Models.Appenders { using LoggerApplication.Models.Contracts; using LoggerApplication.Models.Enums; public abstract class Appender : IAppender { private const string dateFormat = "M/dd/yyyy h:mm::ss tt"; public Appender() { this.MessagesA...
using Blauhaus.Domain.Abstractions.Entities; namespace Blauhaus.Domain.Abstractions.Extensions { public static class EntityExtensions { public static bool IsActive(this IEntity entity) { return entity.EntityState == EntityState.Active; } public static bool IsArchive...
using System; using System.Collections.Generic; using System.Text; #if !NETFX_CORE using NUnit.Framework; using TestClass = NUnit.Framework.TestFixtureAttribute; using TestMethod = NUnit.Framework.TestAttribute; #else using Microsoft.VisualStudio.TestTools.UnitTesting; #endif using Mina.Core.Buffer; namespace Mina.Fi...
// // OutgoingWebResponseContext.cs // // Author: // Atsushi Enomoto <atsushi@ximian.com> // // Copyright (C) 2008 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal i...
using System.IO; namespace DotnetCleanup { internal static class PathUtility { private static readonly char SeparatorChar = Path.DirectorySeparatorChar; public static string GetCleanPath(string path) { return path?.Replace('\\', SeparatorChar) ...
namespace _02.Data.Models { public class Invoice : BaseEntity { public Invoice(int id, int? parentId) : base(id, parentId) { } public string Description { get; set; } public int PriceCents { get; set; } } }
using DA; using Microsoft.VisualStudio.TestTools.UnitTesting; using Rotativa; using System; using System.Linq; using System.Web.Mvc; using Web.Controllers; namespace Web.UnitTest { [TestClass] public class PagosTest { [TestMethod] public void TablaPagosTest() { DAEntiti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActorTest : MonoBehaviour { EquipsLoader equips_loader; TechsLoader techs_loader; SlottableAnatomy anatomy; ActionComparator validator; UnitActor actor_a; UnitActor actor_b; int test_count = 0; int pass_count...
namespace StupidNetworking { public class ClientRPCAttribute : RPCAttribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Content; using Engine; namespace Para...
using Sapphire.Host.Core.Interfaces; namespace Sapphire.Host.Core.Base { /// <inheritdoc /> public abstract class DeviceBase : IDevice { /// <inheritdoc /> public abstract void Init(); /// <inheritdoc /> public abstract void Connect(int timeOut = 3000); /// <inheritdoc /> public abstract void Disconnect...
using SteamBot; using SteamBot.MarketBot.CS.Bot; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Utility { public class Tasking { static NewMarketLogger taskLog = new NewMarketLogger("Tasking"); p...
using TransitionShellApp.Models; using TransitionShellApp.ViewModels; using TransitionShellApp.Views.Collectionview; using Xamarin.Forms; namespace TransitionShellApp.Views.Listview { public partial class ListViewFromPage : ContentPage { readonly ListViewFromPageViewModel _viewModel; public L...
using Grasshopper.Kernel; using NAudio.Wave; using System; using Rhino.Geometry; using System.Linq; namespace Siren { public class ReadSampleComponent : GH_Component { /// <summary> /// Initializes a new instance of the ReadSampleComponent class. /// </summary> public ReadSampleComponent() : base("ReadS...
using Newtonsoft.Json; using System; using System.Collections.Generic; namespace Aprimo.Epi.Extensions.API.Orders { public partial class Order { public Order() { this.DeliveredFiles = new List<string>(); this.Links = new OrderLinks(); } [JsonProperty("_...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PersonaApi2.Models { public class Maestro { public Persona Persona { get; set; } public int IdPersona { get; set; } public string Folio { get; set; } public string Asignatura { get; s...
using FPP.Scripts.Enums; using UnityEngine.Events; using System.Collections.Generic; namespace FPP.Scripts.Patterns { public class RaceEventBus { private static readonly IDictionary<RaceEventType, UnityEvent> Events = new Dictionary<RaceEventType, UnityEvent>(); public static void...
using Rnx.Abstractions.Tasks; namespace Rnx.Tasks.Reliak.Minification { public class JsMinTaskDescriptor : TaskDescriptorBase<JsMinTask> { } public class JsMinTask : MinificationTask { protected override string Minify(string input) { var jsMinifier = new WebMarkupMin.Core....
namespace MeTube.App.Controllers { using SimpleMvc.Framework.Attributes.Methods; using SimpleMvc.Framework.Controllers; using SimpleMvc.Framework.Interfaces; using MeTube.App.Models.BindingModels; using MeTube.Models; using Services.DataProvider.Contracts; using Services.DataProvider; ...
namespace Maze { public partial class Level { public static class Side { public const uint North = 1; public const uint East = 2; public const uint South = 4; public const uint West = 8; }; public readonly Vector2 CellCenter = new(-64, 64); public Vector2 CellToWorld( int x, int y ) { re...
using ActiveDevelop.MvvmBaseLib.Mvvm; using System; using System.Collections.ObjectModel; using System.Reflection; using Xamarin.Forms; namespace XamFormExp.ViewModel { public class MainListViewModel : MvvmViewModelBase { private ObservableCollection<ImageListItem> myImageListItems; private s...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Management.Automation; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace PowerShellTools.Common { [DebuggerDisplay("{Name}, Module {ModuleName}")] ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using UnityEngine; namespace Microsoft.MixedReality.WebRTC.Unity { /// <summary> /// Abstract base component for a custom video source delivering raw video frames /// directly to the WebRTC implementation. /// </...
using System; using System.Linq; using System.Linq.Expressions; using DevExpress.ExpressApp.Model; using Xpand.Persistent.Base.General.Controllers; using Xpand.Persistent.Base.Logic.Model; using Xpand.Utils.Helpers; namespace Xpand.ExpressApp.Logic.Security { public class PopulateExecutionContextsController:Popul...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace SecureXWebApp.Models { public class Account { [Required] [Display(Name = "Account Number")] public int Id { get; set; } [Requ...
namespace Tensorflow.Framework.Models { public class ScopedTFGraph : Graph { public ScopedTFGraph() : base() { } ~ScopedTFGraph() { base.Dispose(); } } }
using Xamarin.Forms; namespace XForms.Controls { public class NumberEntry : Entry { } }
namespace Adaptive.ReactiveTrader.Client.UI.Connectivity { public sealed partial class ConnectivityStatusView { public ConnectivityStatusView() { InitializeComponent(); } } }
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Bit.Utils.Models.Identity { [ComplexType] public class UserRoleDto { public int Id { get; set; } [Required(ErrorMessage = "User Domain Name is required")] public string? User...
using MongoDB.Bson; using Plus.Core.Tests.Domain; using Plus.Domain.Repositories; namespace Plus.Core.Tests.Repositories { public interface IArticleRepository : IRepository<Article, ObjectId> { } }
using System; public class ModConfiguration : SerializedRawObject { public enum AuthorizationLevel { NOBODY, SUBSCRIBERS, ANYONE } [Serialized] public AuthorizationLevel authPostAlerts = AuthorizationLevel.SUBSCRIBERS; [Serialized] public AuthorizationLevel authSpawnGuests = AuthorizationLevel.SUBSCRIB...
/********************************************* 作者:曹旭升 QQ:279060597 访问博客了解详细介绍及更多内容: http://blog.shengxunwei.com **********************************************/ using System; using System.Collections.Generic; using System.Text; using Microsoft.Practices.EnterpriseLibrary.Common.Configu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WorkloadViewer.ViewModel { public class SortColMessage { public string ColumnName { get; set; } public ListSortDirection Direction { get; s...
using System.Text.Json.Serialization; namespace Deribit_Scalper_Trainer.DeribitModels { public abstract class BaseReceiveModel<T> { [JsonPropertyName("jsonrpc")] public string JsonRPC { get; set; } [JsonPropertyName("id")] public int Id { get; set; } [JsonPropertyName...
using UnityEditor; using UnityEngine; namespace Lasm.UAlive { public static class Images { public static Texture2D ualive_logo; public static Texture2D flow_icon_16; public static Texture2D flow_icon_32; public static Texture2D return_icon_16; public static Texture2D re...
using System.IO; using Core.Security; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTests.FileMangement { [TestClass] public class WhenISaveAString : FileManagerBase { [TestMethod] public void It_should_be_able_to_operate_on_the_data_before_saving() { TestFileManager.Save((...
using UnityEngine; using System.Collections; public class Pickup : MonoBehaviour { public int id; // 1: Pistol // 2: Shotgun // 3: PlasmaCannon public float ascendHeigt; public float descendHeight; private bool ascend = false; private bool descend = true; void Start () { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class Detected : ScoreManager { public Text detectedText; //UI text for detected ratio void Update () { detectedText.text = (Math.Round((FeaturesDetected/FeaturesPresented), 3) * 100)...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace ElfLib { public enum SymbolVisibility : byte { Default, Internal, Hidden, Protected, } public class Symbol { internal Pointer internalName; public string...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroySelf : MonoBehaviour { public void SelfDestruct() { Destroy(gameObject); } public void SelfDestructAfter(float timer) { Destroy(gameObject, timer); } }
using System; using System.Collections.Generic; using System.Text; namespace GiftCardLogParser { public class MoneyOwedToStore { public string Store; public double AmountOwed; } }
using Core; using Core.Service; using Microsoft.EntityFrameworkCore; using Microsoft.VisualStudio.TestTools.UnitTesting; using Service; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Service.Tests { [TestClass()] public class LocalServic...
using System.Collections.Generic; using System.IO; using WodiLib.Ini; using WodiLib.Test.Tools; namespace WodiLib.Test.IO { public static class EditorIniDataTestItemGenerator { #region CreateEditorIniData /** ======================================== * EditorIniオブジェクト作成 ...
namespace Decent.Minecraft.Client.Blocks { public class UnknownBlock : IBlock { } }
using System.Linq; using UnityEditor; using UnityEditor.Localization; using UnityEngine.Localization.Tables; public class ChangeKeyGeneratorExample { public void ChangeKeyGenerator() { var stringTableCollection = LocalizationEditorSettings.GetStringTableCollection("My Game Text"); // Determine...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace SoundDevices.IO.WindowsCoreAudio.Internal { [Guid("0BD7A1BE-7A1A-44DB-8397-CC5392387B5E")] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IMMDeviceCollection { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.Globalization { // Gregorian Calendars use Era Info internal sealed class EraInfo { internal int era; // The value of the era. i...
using Game; using Game.Events; using LisergyServer.Commands; using System; using System.Net; using System.Net.Sockets; using Telepathy; namespace LisergyServer.Core { public abstract class SocketServer { private bool _running = false; protected readonly Server _socketServer; private M...
using System; namespace Jock.Net.TcpBson { /// <summary> /// EventArgs for TcpBsonClient connection denied /// </summary> public class TcpBsonConnectionDeniedEventArgs : EventArgs { internal TcpBsonConnectionDeniedEventArgs(TcpBsonClient client) { this.Client = client; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Baseline; using Baseline.Dates; using Marten.Events.Daemon; namespace Marten.Events.TestSupport { public partial class ProjectionScenario: IEventOperations { private readonly Queue<ScenarioStep> _step...
using System; namespace BirthdayCelebrations { interface IBirthable { public DateTime Birthdate { get;} } }
using System; using System.Collections.Generic; using wb.Layers; using wb.Slices; namespace wb.App.Commands { public class Find : ICommand { public Find(Args args) { Args = args; } public Args Args { get; } /// <summary> /// Finds all versions of r...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using NuGet.Services.Validation; namespace Validation.PackageSigning.ValidateCertificate { /// <summary> /// The ways an <see cref="EndCertifi...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; using System.Text.Json.Serialization; using System.Threading.Tasks; using NuScien.Users; using Trivial.Net; using Trivial.Reflection; using Trivial.Security; namespace NuScien.Security { /// <summary> /// T...
namespace DebtPlanner { /// <summary> /// Class DebtAmortizationItem. /// </summary> public class DebtAmortizationItem { /// <summary> /// The debt information /// </summary> public readonly DebtInfo debtInfo; /// <summary> /// Gets the payment. ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; namespace Paragraph.Data.Models { // Add profile data for application users by adding properties to the ParagraphUser class public class ParagraphUser : IdentityUser { ...
using System; using System.IO; using System.Net; namespace ScrapingFromOurOwn { public static class Scraper { public static String Scrape(String url) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.Method = "GET"; WebResponse response = null; try { response = reque...
using CS253ShortestPath.Services; namespace CS253ShortestPath.Droid { public class CsServiceDroid : CsService { private CsServiceDroid() { if (_instance != null) return; _instance = this; _instance.Location = new LocationManagerDroid(); } p...
namespace DigitallyImported.Controls { using System; using System.Diagnostics; /// <summary> /// Static utility methods /// </summary> public class Utilities { private Utilities() { } /// <summary> /// Splits a string up based on capital letters, i.e. ThisString becomes This String /// </summary>...
using SIM.Instances; using SIM.Tool.Base.Plugins; using SIM.Tool.Windows.MainWindowComponents.Buttons; namespace SIM.Tool.Windows.MainWindowComponents { public static class MainWindowButtonFactory { public static IMainWindowButton GetBrowseButton(Instance instance) { if (instance != null && instance...
namespace tyr.Core.Extensions { public static class CharExtensions { public static bool IsDecimalSign(this char source) { return source == '+' || source == '-'; } } }
using ComparableGenerator; namespace GenerateSourceForNotNullable { [Comparable] internal partial class CompositeObject { [CompareBy] public CompositeChildValue Value { get; set; } } public class CompositeChildValue : ClassObject { } }
using System.Collections.Generic; using UnityEngine; public class ObjectPool<T> where T : MonoBehaviour { #region Variable private readonly List<T> _pools = new List<T>(); // Pool private int _count; // Count of created object private readonly T _prefab; // To instantiate...
using System; using System.IO; using System.Linq; namespace Day04 { public class Program { public static void Main(string[] args) { var input = File.ReadAllLines("input.txt").Select(RoomParser.GetRoomDescription).ToArray(); PartOne(input); PartTwo(input); ...
using System.Collections.Generic; namespace Cosmos.Business.Extensions.Holiday.Globalization { /// <summary> /// Translation resource map /// </summary> public class TranslationResourceMap { /* * 根据日期查询 * 01-01 公历 01-01 * chinese-01-01 农历 01-...
namespace MediatR.Behaviors.ResponseCaching { public interface IRequestCacheKeyProvider<in TRequest> { string GetCacheKey(TRequest request); } }
using ReactiveUI; namespace SpaceHaven_Save_Editor.Data { public class DataProp : ReactiveObject { private int _value; public DataProp() { Name = "def"; } public int Id { get; set; } public string Name { get; set; } public int Value ...
using Gtk; using System; using System.Collections; using System.Linq; using guidemo; using MySql.Data.MySqlClient; using Org.BouncyCastle.Math.EC; namespace gui_demo { class SharpApp : Window { ListStore store; Statusbar statusbar; public SharpApp() : base("上海交大学生管理系统") { ...
using System; namespace cs_learner { class ExceptionLearner { public string name = "exception"; public void print() { try{ int div = 0; int a = 10 / div; } catch (Exception e) { Console.WriteLine(e); } finally { ...