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using System; using System.Collections.Generic; using System.Text; namespace nekoVoce { class Banana:Voce { private int duljina; public int Duljina { get => duljina; set => duljina = 3; } public override string ToString() { retur...
namespace MiniCRM.Web.ViewModels.Products { using System.Collections.Generic; public class ProductsListViewModel { public virtual IEnumerable<ProductNameAndIdViewModel> Products { get; set; } public List<int> SelectedIDs { get; set; } } }
using System.Collections.Generic; namespace OrchardCore.Commerce.ViewModels { public class ShoppingCartUpdateModel { public IList<ShoppingCartLineUpdateModel> Lines {get;set;} } }
using Biggy.Core; using Biggy.Data.Json; using System.Linq; using static System.Console; namespace BiggyTest { class Program { static void Main(string[] args) { var store = new JsonStore<Item>("dbDirectory", "dbName", "itemTable"); var items = new BiggyList...
namespace Infusion.Packets { public abstract class MaterializedPacket { public abstract void Deserialize(Packet rawPacket); public abstract Packet RawPacket { get; } } }
namespace FullTrustProcess { public sealed class MTPPathAnalysis { public string DeviceId { get; } public string RelativePath { get; } public MTPPathAnalysis(string DeviceId, string RelativePath) { this.DeviceId = DeviceId; this.RelativePath = RelativeP...
namespace Appliance.Enums { public enum TimedEvent { UpdateSunsetSunrise, OnSunrise, OnSunset, OnLightsOff, StrobeOff, SirenOff, GarageDoorOperatedEnd } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace IdentityFramework { /// <summary> /// Identity is a struct that can be used as an identity of a class. It's URL safe, /// case-insensitive, and very short for a global unique identifier at 16...
using Newtonsoft.Json; namespace EPiServer.Reference.Commerce.Site.Features.Payment.Models { public class MerchantSessionRequest { [JsonProperty(PropertyName = "merchantIdentifier")] public string MerchantIdentifier { get; set; } [JsonProperty(PropertyName = "displayName")] pu...
using System.Numerics; using System.Threading.Tasks; using Lykke.Service.EthereumClassicApi.Blockchain.Interfaces; using Lykke.Service.EthereumClassicApi.Common.Settings; using Lykke.Service.EthereumClassicApi.Repositories.DTOs; using Lykke.Service.EthereumClassicApi.Repositories.Entities; using Lykke.Service.Ethereum...
namespace OpenMLTD.MilliSim.Extension.Contributed.Scores.StandardScoreFormats.StarlightDirector.Models.Editor { public static class ProjectVersion { public const int Unknown = 0; public const int V0_1 = 100; public const int V0_2 = 200; public const int V0_3 = 300; public co...
using UnityEngine; using System.Collections; using Utils; public class MainMenu : GameScreen { public override void onScreenInitialize () { } public override void onScreenUpdate (float p_deltaTimeMs) { updateScreenActive (); } public override string getScreenId () { return Constants.SCREEN_MAIN_MENU; ...
using DragonSpark.Sources.Parameterized; using System.Collections.Immutable; using System.Linq; namespace DragonSpark.Testing.Framework.Diagnostics { sealed class MedianFactory : ParameterizedSourceBase<ImmutableArray<long>, long> { public static MedianFactory Default { get; } = new MedianFactory(); public ove...
using AlexaSkillsKit.Speechlet; using AlexaSkillsKit.UI; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Configuration; namespace Azure4Alexa.Alexa { public class AlexaUtils { // In a debug environment, you might find ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TutorialManager : MonoBehaviour { public bool hasFinishedTutorial; public GameManager gameManager; public bool inMoveTutorial = true; public bool inPlayTutorial; public bool canAccessHints; public ...
using System; using UnityEngine; public enum Directions { UP, DOWN, LEFT, RIGHT } public static class VectorExtensions { public static Directions Direction(this Vector2 v) { var isVertical = Math.Abs(v.x) < Math.Abs(v.y); if (isVertical) { return v.y > 0 ?...
using Soneta.Business; using Soneta.Towary; using Soneta.Types; namespace GeekOut2018.EnovaUnitTestExtension { public class ZmianaNazwTowarowParams : ContextBase { public ZmianaNazwTowarowParams(Context context) : base(context) { TypTowaru = TypTowaru.Towar; } ...
using System; using System.ComponentModel; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; namespace CLIENTSIDE_AjaxWebPart.AjaxDemoWebPart { /// <summary> /// This web part j...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace odyssey { public class EagleController : EnemyController { private float topY; private float bottomY; public float speed = 100; private bool moveUp; private Rigidbody2D rigidbody2; ...
using System.Linq; using System.Web.Mvc; using CHOJ.Models; using CHOJ.Service; namespace CHOJ.Controllers { public class QuestionController : BaseController { public ActionResult Index(string id) { ViewData["comefrom"] = Request.UrlReferrer; var d = QuestionService.Get...
using System; using System.Globalization; using System.Text.RegularExpressions; namespace IxMilia.ThreeMf { public struct ThreeMfsRGBColor : IEquatable<ThreeMfsRGBColor> { private static Regex ColorPattern = new("^#([0-9A-F]{2}){3,4}$", RegexOptions.IgnoreCase); public byte R; public ...
// ----------------------------------------------------------------------- // <copyright file="MenuInfoController.cs" company="OSharp开源团队"> // Copyright (c) 2014-2021 OSharp. All rights reserved. // </copyright> // <site>http://www.osharp.org</site> // <last-editor>郭明锋</last-editor> // <last-date>2021-03-01 ...
namespace Molten.Graphics { /// <summary>A delegate representing a display output change.</summary> /// <param name="adapter">The adapter.</param> /// <param name="output">The output.</param> public delegate void DisplayOutputChanged(IDisplayOutput output); }
 namespace SWB_Base.Attachments { public class Rail : OffsetAttachment { public override string Name => "Rail"; public override string Description => "Used by other attachments to be able to attach to the weapon."; public override string[] Positives => new string[] { }; ...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; namespace Com.Game.Module { internal class MinimapTracer { private static readonly List<MinimapTracer> _entries = new List<MinimapTracer>(); private GameObject _go; public static event Actio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Practice.Leetcode.Tree { class _101_SymmetricTree { public static void Main(string[] args) { TreeNode root = new TreeNode(1); root.left = new TreeNode(2); root.ri...
using System.Collections.Generic; using Elvanto.Net.Models; using Newtonsoft.Json; namespace Elvanto.Net.Core.Responses { public class PeopleFlowsResponse : BaseResponse { [JsonProperty("people_flows")] public PeopleFlowsData PeopleFlowsData { get; set; } } public class PeopleFlowsData...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using eKuharica.Model.DTO; using eKuharica.Model.Entities; using eKuharica.Model.Requests; namespace eKuharica.Mapping { public class eKuharicaProfile : Profile { public eKuharicaProfile(...
using System.IO; using System.Xml; using System.Xml.Xsl; using IronAHK.Rusty; namespace IronAHK.Setup { partial class Program { static void TransformDocs() { string root = string.Format("..{0}..{0}..{0}{1}{0}Site{0}docs{0}commands", Path.DirectorySeparatorChar, Name); v...
using System; using System.Collections.Generic; using System.Data.SQLite; using System.Windows; using System.Windows.Controls; namespace FoodChooser { class MealPlanner { public List<string> mealOptions { get; } public List<bool> selectedDays; public List<TextBlock> dayResults; ...
using System.Data.Entity.ModelConfiguration; using MovieFanatic.Domain.Model; namespace MovieFanatic.Data.Extensions.Configurations { public class MovieConfiguration : EntityTypeConfiguration<Movie> { public MovieConfiguration() { Property(movie => movie.Title).HasMaxLength(100).Is...
using Eklee.Azure.Functions.GraphQl.Repository.Search; using Eklee.Azure.Functions.GraphQl.Repository.Search.Filters; using FastMember; using Shouldly; using System; using System.Linq; using Xunit; namespace Eklee.Azure.Functions.GraphQl.Tests.Repository.Search.Filters { [Trait(Constants.Category, Constants.UnitTest...
using ag.DbData.Abstraction; namespace ag.DbData.Oracle { /// <summary> /// Represents OracleDbDataSettings object, inherited from <see cref="DbDataSettings"/>. /// </summary> public class OracleDbDataSettings : DbDataSettings { } }
using BcGov.Fams3.SearchApi.Contracts.PersonSearch; namespace BcGov.Fams3.SearchApi.Contracts.IA { public interface IASearchResult : PersonSearchEvent, IASearchEvent { } }
using System.Collections.Generic; using System.Text.Json; using System.Threading.Tasks; using EventStore.Client; using Feats.Common.Tests; using Feats.CQRS.Events; using Feats.CQRS.Streams; using FluentAssertions; using Microsoft.Extensions.Configuration; using NUnit.Framework; namespace Feats.EventStore.Tests { p...
using System.Collections.Immutable; namespace SheddingCardGames.Domain { public interface IRandomPlayerChooser { Player ChoosePlayer(IImmutableList<Player> players); } }
using System.Threading.Tasks; using Bank.Cards.Domain.Card.ValueTypes; using Bank.Cards.Domain.Model; namespace Bank.Cards.Domain.Card.Repositories { public interface ICreditCardRootRepository { Task<CreditCard> GetCardById(CardId cardId); Task SaveCard(CreditCard card); } }
// Automatically generated by xdrgen // DO NOT EDIT or your changes may be overwritten using System; namespace stellar_dotnet_sdk.xdr { // === xdr source ============================================================ // struct CreateAccountOp // { // AccountID destination; // account to create ...
using System; namespace SKMNET.Client { [Serializable] public class Register { public string Name { get; } public string Text { get; set; } public bool Aw { get; set; } public Register(string name, string text, bool aw) { Name = name; Text =...
using System.Numerics; namespace XamAR.Core.Models.Distance { /// <summary> /// Allows distance to be overriden. /// </summary> public interface IDistanceOverride { /// <summary> /// Get distance based on position. /// </summary> /// <remarks>Position is in AR world...
using General.Business.Abstract; using General.DataAccess.Abstract; using General.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace General.Business.Concrete { public class UserAdresListManager : IUserAdresListService { ...
 using Serenity.Extensibility; using System.ComponentModel; namespace GoExpressTMS.CadastroBasico { [NestedPermissionKeys] [DisplayName("Cadastro Básico")] public class PermissionKeys { [DisplayName("Bairro")] public class Bairro { [Description("Visualizar")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Lyu { public class PlaceAlongLineSegment : MonoBehaviour { public Transform _A, _B; public Vector3 _RotBias = Vector3.zero; // Use this for initialization void Start () { } // Update is called once per frame...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace MyUSC.Classes { public class CommentType { private long m_lKey; private string m_strName; private float m_flSequence; private string m_strC...
using System; using System.Collections.Generic; using FinancaDeMesa.Enums; using FinancaDeMesa.Repositorios; using FinancaDeMesa.Utils; using FinancaDeMesa.ViewModel; namespace FinancaDeMesa.ViewController { public class UsuarioViewController { static UsuarioRepositorio usuarioRepositorio = new Usuario...
namespace Client.Models { public class HorseStats { public int HP { get; private set; } public int Stamina { get; private set; } public int Speed { get; private set; } public int Acceleration { get; private set; } public HorseStats(){} public HorseStats(int hp,...
// c:\program files (x86)\windows kits\10\include\10.0.22000.0\um\wmcontainer.h(1916,5) using System; using System.Runtime.InteropServices; namespace DirectN { [ComImport, Guid("12558295-e399-11d5-bc2a-00b0d0f3f4ab"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public partial interface IMFASFS...
using System.Threading; using Orchard.FileSystems.AppData; namespace Orchard.FileSystems.LockFile { /// <summary> /// Represents a Lock File acquired on the file system /// </summary> /// <remarks> /// The instance needs to be disposed in order to release the lock explicitly /// </remarks> ...
namespace CSC.BuildService.Service.ProjectRunner { /// <summary> /// The configuration of the project runner service. /// </summary> public interface IProjectRunnerServiceConfig { /// <summary> /// The OAuth token for GitHub access. /// </summary> string GitHubOAuthToken { get; } /// <summary> /// Th...
namespace FaraMedia.Data.Schemas { using FaraMedia.Core.Domain; public abstract class ConstantsBase<T> where T : class { protected static readonly ConstantKeyHelpers<T> Helpers = new ConstantKeyHelpers<T>(); } }
using System; using Promaster.Primitives.Measure; using Promaster.Primitives.Measure.Unit; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Promaster.Primitives.Tests.Measure { [TestClass] public class AmountDeltaTemperatureTest { [TestMethod] public void ZeroCelsiusIsZeroFahrenheit() {...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflect...
using System; using System.Threading.Tasks; using AuthenticationNetCore.Api.Models; using AuthenticationNetCore.Api.Models.UserDto; using AuthenticationNetCore.Api.Services.UserService; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace AuthenticationNetCore.Api.Controllers { [Auth...
using AcessandoDadosDoBancoAsync.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Med...
using System; using NetRuntimeSystem = System; using System.ComponentModel; using NetOffice; namespace NetOffice.MSHTMLApi { #region Delegates #pragma warning disable public delegate void HTMLTableCaption_onhelpEventHandler(); public delegate void HTMLTableCaption_onclickEventHandler(); public delega...
using MediatR; using Microsoft.Extensions.Caching.Distributed; using Microsoft.Extensions.Logging; namespace Core.Application.Pipelines.Caching; public class CacheRemovingBehavior<TRequest, TResponse> : IPipelineBehavior<TRequest, TResponse> where TRequest : IRequest<TResponse>, ICacheRemoverRequest { privat...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TNT.Presentation.Serializers { public class ByteArraySerializer : SerializerBase<byte[]> { public ByteArraySerializer() { Size = null; ...
using System; using System.Runtime.InteropServices; using Unity.Mathematics; using UnityEngine; namespace henningboat.CubeMarching.Runtime.Utils.Containers { [StructLayout(LayoutKind.Sequential)] [Serializable] public struct int32 { [SerializeField] private int4 c0; [SerializeField] pr...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Windows.Forms; namespace MuellimlerinTedrisYuku { public static class Program { /// <summary> /// The main entry point for the application. /// </summary> [...
namespace Kafka.Client.Server { using System; using System.Collections.Generic; using System.Linq; using Kafka.Client.Api; using Kafka.Client.Clusters; using Kafka.Client.Common; using Kafka.Client.Common.Imported; using Kafka.Client.Consumers; using Kafka.Client.Extensions; us...
using PipServices.Commons.Data; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Xunit; namespace PipServices.Settings.Persistence { public class SettingsMemoryPersistenceTest { private SettingsMemoryPersistence _persistence; private Setti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace XAPI { public enum RequestType:byte { GetApiTypes = 0, GetApiVersion, GetApiName, Create, // 创建 Release, // 销毁 Register, // 注册回调 Config, // 配置参数 C...
using System; using System.Collections.Generic; using System.Text; using Newtonsoft.Json; namespace MonzoNet.Models.Accounts { public class Account { /// <summary> /// The Account Id /// </summary> [JsonProperty(PropertyName = "id")] public string Id { get;...
// <copyright file="FramebufferHeader.cs" company="The Android Open Source Project, Ryan Conrad, Quamotion"> // Copyright (c) The Android Open Source Project, Ryan Conrad, Quamotion. All rights reserved. // </copyright> namespace SharpAdbClient { using System; using System.Drawing; using System.Drawing.Im...
using System; namespace ActivationWs { public partial class WebForm : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (RadioButtonList1.SelectedIndex == 0) { InstallationId.Enabled = true; } else { Insta...
namespace BrowserInterop.Geolocation { /// <summary> /// Result of a GetCurrentPosition call /// </summary> public class GeolocationResult { /// <summary> /// Current user location from his browser /// </summary> /// <value></value> public GeolocationPosition ...
using System.Collections.Generic; using DIaLOGIKa.b2xtranslator.Spreadsheet.XlsFileFormat.Records; using DIaLOGIKa.b2xtranslator.StructuredStorage.Reader; namespace DIaLOGIKa.b2xtranslator.Spreadsheet.XlsFileFormat { public class TextObjectSequence : BiffRecordSequence { public TxO TxO; ...
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild using Kaitai; using System.Collections.Generic; namespace Traffix.Extensions.Decoders.Industrial { public partial class DlmsData : KaitaiStruct { public static DlmsData FromFile(string fileName) ...
using System; namespace PowerArgs.Cli { public class FilterableAttribute : Attribute { } public class KeyAttribute : Attribute { } }
using System.ComponentModel.DataAnnotations; namespace Customers.Domain.Models { public class City { public long Id { get; set; } [Required, StringLength(20, MinimumLength = 2)] public string Name { get; set; } /// <summary> /// Multiple cities can have one re...
using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using PlasticMetal.MobileSuit.Core.Services; namespace PlasticMetal.MobileSuit.Core.Middleware { /// <summary> /// Middleware to execute command over suit server shell. /// </summary> public class AppShellMiddleware : IS...
/** * ============================================================================== * Classname : ReverseBooleanConverter * Description : 反转 Bool 类型的值转换器。 * * Compiler : Visual Studio 2013 * CLR Version : 4.0.30319.42000 * Created : 2017/3/16 18:38:31 * * Author : caixs * Company : Hotinst * * C...
using System; using System.Data; using System.Data.SqlClient; using System.Threading.Tasks; namespace Exline.Framework.Data.Sql.Dapper { public class SqlDBDapperContext : BaseDBContext, ISqlDBDapperContext { private readonly IDbConnection _dbConnection; private IDbTransaction _dbTransact...
using System.Threading.Tasks; namespace AsyncMediator.Test { [HandlerOrder(2)] public class HandlerDeferringMultipleEvents : IEventHandler<FakeEvent> { private readonly IMediator _mediator; public HandlerDeferringMultipleEvents(IMediator mediator) { _mediator...
using System.Web.Http; using System.Web.Http.Dispatcher; using System.Web.Http.ExceptionHandling; using System.Web.Http.Routing; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; using Owin; using Remotus.API.Net.Security; namespace Remotus.API { public class StartupConfig { public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class UITextExtensionMethods { static char[] buf = new char[1024]; public static void Format<T0>(this UnityEngine.UI.Text me, string format, T0 arg0) { int l = StringFormatter.Write(ref buf, 0, format, a...
using System.Threading.Tasks; using AEAssist.Define; using AEAssist.Helper; using ff14bot; namespace AEAssist.AI.Bard.Ability { public class BardAbility_Barrage : IAIHandler { public int Check(SpellEntity lastSpell) { if (!SpellsDefine.Barrage.IsReady()) return -1; if ...
using UnityEngine; using System.Collections; //<summary> //Main game controller for "Choose Object" scene //Creates word objects for user to pick, sets up kid avatar //</summary> namespace WordTree { public class ChooseObjectDirector : MonoBehaviour { private GestureManager gestureManager; //<summary> //Calle...
using System; using UnityEditor; using UnityEngine; namespace CustomTool { [CustomPropertyDrawer(typeof(CustomTransitionPara))] public class CustomTransitionParaDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent lable) { ...
<div id="messageContainer"> @if (TempData.ContainsKey("SuccessMessage") || ViewBag.SuccessMessage != null) { <div class="alert alert-success alert-dismissable"> <button type="button" class="close" data-dismiss="alert" aria-hidden="true">×</button> @Html.Raw(TempData["SuccessMess...
using System; using System.Collections.Generic; using EventsExpress.Core.DTOs; using EventsExpress.Core.Services; using EventsExpress.Db.Entities; using Moq; using NUnit.Framework; namespace EventsExpress.Test.ServiceTests { [TestFixture] internal class InventoryServiceTest : TestInitializer { pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MicBeach.Util.IoC { /// <summary> /// DI container interface /// </summary> public interface IDIContainer { #region Register /// <summary> /// Regi...
// /* // * Copyright (C) 2016 Sercan Altun // * All rights reserved. // * // * This software may be modified and distributed under the terms // * of open source MIT license. See the LICENSE file for details. // */ namespace Foreman.Impl { using System.Collections.Generic; using UnityEngine; public...
using Portal.CMS.Services.Analytics; using Portal.CMS.Services.Authentication; using Portal.CMS.Services.Posts; using Portal.CMS.Services.Themes; using Portal.CMS.Web.Architecture.Helpers; using Portal.CMS.Web.Areas.BlogManager.ViewModels.Read; using System.Linq; using System.Threading.Tasks; using System.Web.Mvc; usi...
/* * Copyright (c) 2016 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
using System; using System.Collections.Generic; using Microsoft.Extensions.Options; using Orleans.Providers.Streams.Generator; namespace Orleans.Hosting { /// <summary> /// Simple generator configuration class. /// This class is used to configure a generator stream provider to generate streams using the S...
using UnityEngine; public class Player : MonoBehaviour { private int moveSpeed = 5; public void Move(Vector3 direction) { this.transform.Translate(this.moveSpeed * direction * Time.deltaTime); } public Vector3 GetMoveAxis() { float xDelta = Input.GetAxisRaw("Horizontal"); float zDelta = Input.GetAxisRaw...
namespace ArtistsSystem.Services.Common { public class GlobalMessages { public const string IdMustNotBeNullMessage = "Id must not be null"; public const string EntitySuccessfullyDeletedMessage = "Entity successfully deleted"; public const string EntityMustNotBeNullMessage = "Entity must...
using PowerApps_Theme_Editor.ViewModel; using System; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Windows.Data; namespace PowerApps_Theme_Editor.Converters { public class KeyToFontWeightConverter : IValueConverter { public static string fontWeightReservedPr...
using Microsoft.Owin; using Microsoft.Owin.Hosting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mike.Tests.Internal { using System.Threading; using AppFunc = Func<IOwinContext, Func<Task>, Task>; public class OwinSelfHost :...
using System; using System.Linq; using Factory.Abstract_Factory; using Factory.Factory_Method; using Factory.Simple_Factory; namespace Factory { internal class Program { private static void Main() { var productCategory = ShowMenu(); #region Naive implementation ...
namespace Test.Application.Mapper; public class CustomMapper : ICustomMapper { private readonly IServiceProvider _serviceProvider; public CustomMapper(IServiceProvider serviceProvider) { _serviceProvider = serviceProvider; } }
namespace MikuV3.Music.ServiceManager.Entities { public class YTDL_FLATPL { public class Rootobject { public string id { get; set; } public string extractor { get; set; } public string _type { get; set; } public string uploader_url { get; set; } ...
using FlatRedBall.Glue.Plugins.CodeGenerators; using FlatRedBall.Glue.Plugins.ExportedImplementations; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArticyDraftPlugin.CodeGenerators { class GameDialogCodeGenerator : FullFileCodeGenera...
using System; namespace Saunter.Attributes { /// <summary> /// Marks a class as containing asyncapi channels. /// </summary> [AttributeUsage(AttributeTargets.Class)] public sealed class AsyncApiAttribute : Attribute { public string DocumentName { get; } public AsyncApiA...
[CompilerGeneratedAttribute] // RVA: 0x15A5D0 Offset: 0x15A6D1 VA: 0x15A5D0 private sealed class FarmManager.<>c__DisplayClass87_0 // TypeDefIndex: 10370 { // Fields public int offset; // 0x10 public int separate; // 0x14 // Methods // RVA: 0x2024F20 Offset: 0x2025021 VA: 0x2024F20 public void .ctor() { } // ...
using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using Proverb.Data.CommandQuery.Interfaces; using Proverb.Data.EntityFramework; using Proverb.Data.Models; namespace Proverb.Data.CommandQuery { public class SayingQuery : ISayingQuery { public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Menu : MonoBehaviour { [SerializeField] private GameObject _menuPanel; [SerializeField] private GameObject _aboutPanel; [SerializeField] private bool _isMenu; private void Awake() { Time.timeScale =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using System.Linq; using LogJoint.RegularExpressions; using System.Threading; using LogFontSize = LogJoint.Settings.Appearance.LogFontSize; using ColoringMode = LogJoint.Settings.Appearance.ColoringMode; using Syste...
using ApplicationInsightsAvailabilityAgent.Core.Options; namespace ApplicationInsightsAvailabilityAgent.Core { public interface ICheckerExecutorFactory { CheckerExecutor CreateCheckExecuter(CheckExecuterOptions options); } }