content
stringlengths
23
1.05M
using System; using System.Collections.Generic; using System.Text; using System.Data.Common; using System.Data; namespace GCL.Db.Ni { public class NiQueryDataCommand : IDataCommand { #region IDataCommand Members public virtual void ExcuteCommand(IDataResource res, IDbCommand command, ...
using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace AutoFrontend.Controls { /// <summary> /// Summary description for CodeTextBox. /// </summary> public class CodeTextBox : TextBox { /// <summary> /// Required designer variable. /...
using System.Collections.Generic; namespace HAD.Contracts { public interface ICommandProcessor { string Process(IList<string> arguments); } }
namespace System { /* Polyfill for System.Index from .NET Core, to allow C# 8.0 [start..end] notation */ public readonly struct Range { public Index Start { get; } public Index End { get; } public Range(Index start, Index end) { Start = start; End = end; } public static Range StartAt(Index start) => new Rang...
using System.Net; namespace Kasp.HttpException.Core { public class NotFoundException : HttpExceptionBase { public override HttpStatusCode StatusCode { get; } = HttpStatusCode.NotFound; public NotFoundException() { } public NotFoundException(string message) : base(message) { } public NotFoundException(s...
using Essensoft.AspNetCore.Payment.LianLianPay; using Essensoft.AspNetCore.Payment.LianLianPay.Notify; using Essensoft.AspNetCore.Payment.LianLianPay.Request; using Microsoft.AspNetCore.Mvc; using WebApplicationSample.Models; using System.Threading.Tasks; namespace WebApplicationSample.Controllers { public class ...
using UnityEngine; namespace BennyKok.RuntimeDebug.DebugInput { [System.Serializable] public class InputManagerLayer : InputLayer { public KeyCode menuKey = KeyCode.Tab; public bool Check() => true; public bool IsConfirmAction() { return Input.GetKeyDown(KeyCo...
using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; namespace BuildTrigger { public interface IBuildTrigger { Task<HttpResponseMessage> TriggerAsync(int buildNumber); Task<List<Build>> GetBuildsAsync(); } }
using System; using System.Collections.Generic; using DotnetExlib.Properties; namespace DotnetExlib.IO.Database { /// <summary> /// データベースの一つのノードを表します。 /// この機能はまだ完成していません。 /// </summary> [Obsolete("この機能はまだ完成していません。")] [Author("Takym", copyright: "Copyright (C) 2017 Takym.")] public interface INode { /// ...
using Newtonsoft.Json; namespace OntApiClient.Rpc.DTOs { public class Payload { [JsonProperty("Nonce")] public long Nonce { get; set; } [JsonProperty("Code")] public string Code { get; set; } [JsonProperty("GasLimit")] public int GasLimit { get; set; } ...
namespace Winston.Inventory { public enum ToolType { Hoe, Sickle, Milker, WaterCan, PickAxe } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace UnityUITable { public abstract class InteractableCellStyle : TableCellStyle { public BoolSetting interactable = new BoolSetting( (cell, v) => { cell.GetComponentsInChildren<Graphic>().ForEach...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, whic...
using Newtonsoft.Json; namespace TetrioStats.Api.Domain.Json.Users { public class UserData : ITetrioResponsePayload<UserStatistics> { [JsonProperty("user")] public UserStatistics Payload { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class AreaTrigger : MonoBehaviour { public bool autoClose = true; public Collider target; public UnityEvent onTargetDrop; public bool isTargetInArea; void OnTriggerEnter(Collider other...
namespace NaturalSelection { public class DnaFitness { public DnaFitness(Dna dna, double fitness) { this.dna = dna; this.fitness = fitness; } public Dna dna; public double fitness; } }
using System.Windows.Forms; using PipelineBuilder.Data; namespace PipelineBuilderExtension.UI.Forms { public partial class PathHelpForm : Form { #region Variables #endregion #region Constructor & destructor /// <summary> /// Initializes a new instance of the <see cref=...
using System.Threading.Tasks; using Helpdesk.Domain.Common; namespace Helpdesk.Services.Common { internal class EmptyEventService : IEventService { public Task Publish<TEvent>(TEvent @event) where TEvent : DomainEvent { return Task.CompletedTask; } } }
using CopaceticSoftware.pMixins.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace Genesis.Net.Entities.Responses.Error { [XmlRoot("payment_response", Namespace = "CashUErrorResponse")] publi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.CSharp.RuntimeBinder.Errors { // This interface is used to decouple the error reporting // implementation from the error detection source. ...
// <copyright file="RecentFoldersPresenter.cs" company="CRLFLabs"> // Copyright (c) CRLFLabs. All rights reserved. // </copyright> using System; using System.ComponentModel; namespace CRLFLabs.ViewSize.Mvp { public class RecentFoldersPresenter : PresenterBase<IRecentFoldersView, IMainModel> { public ...
using System; using System.IO; using System.Web; namespace html5FileUploadDemo { /// <summary> /// AjaxFile 的摘要说明 /// </summary> public class AjaxFile : IHttpHandler { public void ProcessRequest(HttpContext context) { var data = context.Request.Files["data"]; //slice方法...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace Topics.Radical.Helpers { /// <summary> /// An helper class to generate hash codes based on a value set. /// </summary> public class HashCodeBuilder { Int64 combinedHashCode; /// <summary>...
using System.Collections.Generic; namespace ADAPT.DTOs.Equipment { public class EndgunTableDto { public EndgunTableDto() { TableEntries = new List<EndgunTableEntryDto>(); } public List<EndgunTableEntryDto> TableEntries { get; set; } } }
 namespace UnityAnimatables { public class LimitVelocity : Animatable, IAnimate { public float MaxVelocity = 1f; private void OnEnable() { AnimController.I.Add(this); } private void OnDisable() { AnimController.I.Remove(this); } ...
using Magic.Framework.Schools; using SpaceCore; using StardewValley; namespace Magic.Framework.Spells { internal class RewindSpell : Spell { /********* ** Public methods *********/ public RewindSpell() : base(SchoolId.Arcane, "rewind") { } public override in...
using System; using Newtonsoft.Json; namespace BbcFeed.Api { public class RealtimePollingResult { [JsonProperty("generated")] public DateTimeOffset Generated { get; set; } [JsonProperty("providers")] public string[] Providers { get; set; } [JsonProperty("packages")] public Packages P...
//--------------------------------------------------------------------- // <copyright file="EntityDataSourceQueryBuilder.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner Microsoft // @backupOwner Microsoft //---------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// Displays Area Attributes /// </summary> public class AreaAttributeDisplay : MonoBehaviour { [SerializeField] private Text statNameDisplay; [SerializeField] private Text currentValueD...
using PropertyChanged; namespace Zaggoware.Prism.Forms.ViewModels { using System.Threading.Tasks; using global::Prism.Navigation; using global::Prism.Services; using Xamarin.Essentials; using Xamarin.Forms; public abstract class ApiPageViewModelBase<TData> : PageViewModelBase wh...
using UnityEngine; using System.Collections; public class FPH_NumPad_Interactor : MonoBehaviour { public GameObject numpadCamera; public GameObject ingameCamera; public string codeToCheck; public bool controlWithKeyboard; public FPH_NumPad_Buttons numpadButtons00; public FPH_NumPad_Buttons numpadButtons01;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Http.ValueProviders; namespace ConsoleApplicationOWIN.Providers { public class DummyValueProvider : IValueProvider { public DummyValueProvider() { } ...
using NSubstitute; using NUnit.Framework; using ygo.domain.Services; using ygo.domain.SystemIO; using ygo.tests.core; namespace ygo.domain.unit.tests.ServiceTests.FileSystemServiceTests { [TestFixture] [Category(TestType.Unit)] public class DeleteTests { private IFileSystem _fileSystem; ...
namespace EA.Iws.Web.Infrastructure { using System.Web.Mvc; public static class NavigationExtensions { public static Navigation Navigation(this HtmlHelper htmlHelper) { return new Navigation(htmlHelper); } } }
using Xms.Core.Data; using Xms.Data.Import.Domain; namespace Xms.Data.Import.Data { /// <summary> /// 导入字段映射仓储 /// </summary> public class ImportMapRepository : DefaultRepository<ImportMap>, IImportMapRepository { public ImportMapRepository(IDbContext dbContext) : base(dbContext) {...
using System; using System.Collections.Generic; using System.Text; using FytSoa.Core.Model.Bbs; using FytSoa.Core.Model.Member; namespace FytSoa.Service.DtoModel { /// <summary> /// 前端右侧数据汇总 /// </summary> public class PageRightDto { /// <summary> /// 问题总数 /// </summary> ...
using System; using System.Collections.Generic; using mybooks.contracts; using mybooks.eventstoreprovider; using mybooks.logic; namespace mybooks { public class Interactors { private readonly IEventStoreProvider _eventStoreProvider; private readonly Booklending _booklending = new Booklending()...
using System; using Microsoft.Extensions.DependencyInjection; using StrawberryShake.Transport.WebSockets; namespace StrawberryShake { /// <summary> /// Common extensions of <see cref="IClientBuilder"/> for <see cref="WebSocketConnection"/> /// </summary> public static class WebSocketClientBuilderExtens...
using System; using System.Text; using Confluent.Kafka; using IFramework.Infrastructure; namespace IFramework.MessageQueue.ConfluentKafka.MessageFormat { public class KafkaMessageDeserializer<TValue>: IDeserializer<TValue> { public TValue Deserialize(ReadOnlySpan<byte> data, bool isNull, Serialization...
using FluentMigrator; namespace Discussion.Migrations { [Migration(22)] public class AddUserIdToWeChatAccountTable : Migration { public override void Up() { Alter.Table(CreateWeChatAccountTable.TABLE_NAME) .AddColumn("UserId").AsInt32().Nullable(); } ...
using System; using System.IO; using System.Windows.Forms; namespace NPlant.UI { public static class SystemEnvironment { public static string ExecutionDirectory { get { return Path.GetDirectoryName(Application.ExecutablePath); } } public static SystemS...
using System.Collections.Generic; namespace MTGAHelper.Lib.OutputLogParser.Models.GRE.MatchToClient.GroupReq { public class GroupReqRaw : GreMatchToClientSubMessageBase { public Prompt prompt { get; set; } public GroupReq groupReq { get; set; } public Prompt nonDecisionPlayerPrompt { g...
// Copyright (c) 2013 Francesco Pretto // This file is subject to the MS-PL license using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.VisualStudio; using System.Windows; namespace CodePortify { class TextViewPasteCmdTarget : OleCommandTarget { priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ComponentVerification : MonoBehaviour { private Dictionary<string, string> solutionSet; private int numberOfConnections; List<List<string>> allConnectedObjects; public bool verify(){ createSoluti...
using System; using System.Collections.Generic; using System.Text; using Axis.Pollux.Common.Models; namespace Axis.Pollux.Identity.Models { public class BioData: BaseModel<Guid>, IUserOwned { public DateTimeOffset? DateOfBirth { get; set; } public string Gender { get; set; } public st...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestProtobuf : MonoBehaviour { public static byte[] Encode(ProtoBuf.IExtensible msgBase) { using (var memory = new System.IO.MemoryStream()) { ProtoBuf.Serializer.Serialize(memory, msgBase);...
using Godot; using System; public class BottomlessPit : Area2D { private void OnBottomlessPitBodyEntered(Godot.Object body) { if (body.HasMethod("Dead")) { body.Call("Dead"); } } }
using Microsoft.IdentityModel.Tokens; namespace GT.WebServices.API.Application.Security { public interface IJwtTokenService { string GenerateToken(string serialNumber); (bool, SecurityToken) ValidateToken(string token); } }
using AutoMapper; using Fox.Common.Extensions; using RabbitMQ.Consumer.Models; namespace RabbitMQ.Consumer.Configurations.AutoMapper { public class ProductMapping : Profile { public ProductMapping() { CreateMap<ProductResponse, Products>(MemberList.None) .IgnoreAllN...
using CarsManager.Application.Common.Constants; using FluentValidation; namespace CarsManager.Application.Repairs.Commands.UpdateRepair { public class UpdateRepairCommandValidator : AbstractValidator<UpdateRepairCommand> { public UpdateRepairCommandValidator() { RuleFor(r => r.Mile...
namespace Sep.Git.Tfs.Core.TfsInterop { public interface IItem { IVersionControlServer VersionControlServer { get; } int ChangesetId { get; } string ServerItem { get; } decimal DeletionId { get; } TfsItemType ItemType { get; } int ItemId { get; } void Down...
using System.Net; using System.Threading.Tasks; namespace FTServer.Network { public interface ISender { Task SendAsync(byte[] data, IPEndPoint endPoint); Task RudpSendAsync(byte[] data, IPEndPoint endPoint, int type); } }
using NPC.Common; using NPC.Presenter.GameObjects; using System.Collections.Generic; namespace NPC.Presenter { public interface IFactory { IGameObject CreateNew(ObjectType type); IGameObject Duplicate(IGameObjectReference reference); IEnumerable<IGameObject> Duplicate(IEnumerable<IGam...
using UnityEngine; namespace uDllExporter { public class Test3 : MonoBehaviour { void Start() { Debug.Log("Test3"); } } }
using System; using System.Threading; namespace AsyncOperationInPool { class Program { /// <summary> /// reuse the thread by threadpooling /// </summary> /// <param name="args"></param> static void Main(string[] args) { Console.WriteLine("Hel...
using System; using System.Threading.Tasks; namespace Kana.Pipelines { public interface IMiddleware<TState, TResult> { Task<TResult> ExecuteAsync(TState state, Func<Task<TResult>> next); } public interface IMiddleware<TState> { Task ExecuteAsync(TState state, Fun...
using System; using System.Collections.Generic; using System.Text; using ExpensesTrackerApp.Core.Account; using ExpensesTrackerApp.Core; namespace ExpensesTrackerApp.Core.Account { public class AccountBase : IEntity { public AccountBase() { Id = Guid.NewGuid(); } p...
using System.Collections.Generic; using System.Data.Linq.Provider.NodeTypes; namespace System.Data.Linq.Provider.Visitors { /// <summary> /// Validates the integrity of super-SQL trees. /// </summary> internal class SqlSupersetValidator { List<SqlVisitor> validators = new List<SqlVisitor>(); /// <summary> ...
namespace CyberCAT.Core.DumpedEnums { public enum gamedataWorkspotActionType { DeviceInvestigation = 0, FearHide = 1, LookAround = 2, Count = 3, Invalid = 4 } }
using MELHARFI.Gfx; namespace MMORPG.Net.Messages.Response { internal class ActorDisconnectedResponseMessage : IResponseMessage { public void Fetch(string[] commandStrings) { #region // deconnexion du joueur // suppression de ibPlayer si on ai pas en combat ...
using UnityEngine; public interface IColliderMsg { void ColliderMsg(Transform other); }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Cake.Core; using Cake.Core.Diagnostics; using FluentAssertions; using NSubstitute; using Xunit; namespace Cake.Hosts.Tests { public class CakeHostsTests : IDisposable { private readonly CakeHosts sut; pr...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; namespace TvMaze.Infrastructure.Data.Factories { public class TvMazeDbContextFactory : IDesignTimeDbContextFactory<TvMazeDbContext> { public TvMazeDbContext CreateDbContext(string[] args) { var builder...
public class FloorSection : PoolableObject { public int Index; public delegate void ReachEndEvent(FloorSection Section); public ReachEndEvent OnReachEnd; public ReachEndEvent OnReachBeginning; public override void OnDisable() { OnReachBeginning = null; OnReachEnd = null; ...
using UnityEngine; using System.Collections; /* * Holder for event names * Created By: NeilDG */ public class EventNames { public const string ON_UPDATE_SCORE = "ON_UPDATE_SCORE"; public const string ON_CORRECT_MATCH = "ON_CORRECT_MATCH"; public const string ON_WRONG_MATCH = "ON_WRONG_MATCH"; public const stri...
using ShowdownReplayScouter.Core.Data; using System.Collections.Generic; namespace ShowdownReplayScouter.Core.Util { public static class OutputPrinter { public static string Print(ScoutingRequest scoutingRequest, IEnumerable<Team> teams) { var output = ""; if (scoutingR...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FortRun.Model; using FortRun.BLL.HepSystem; namespace FortRun.Web.Controllers { public class MenuController : BaseController { // // GET: /Menu/ [UserAuthorize] publ...
namespace Solver; public interface IWordProvider { string[] All(); bool Exists(string word); }
// Copyright (c) IEvangelist. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Microsoft.Azure.Cosmos; using Microsoft.Azure.CosmosRepository.Attributes; namespace Microsoft.Azure.CosmosRepository.Providers { ...
@{ ViewBag.Title = "Cassette | Stylesheets"; } <h1>Stylesheets</h1> <p> Cassette encourages you to break up monolithic stylesheets into a collection of manageable files. This makes them easier to maintain. </p> <p>The order of these files still matters. There are two ways to tell Cassette about the depen...
using System; namespace Sidekick.Presentation.Wpf { public static class PropertyChangedNotificationInterceptor { public static void Intercept(object target, Action onPropertyChangedAction, string propertyName) { System.Windows.Application.Current.Dispatcher.Invoke(onPropertyChangedA...
 using M.WFEngine.AccessService; using M.WorkFlow.Model; namespace M.WFEngine.Task { public interface IBaseTask { string GetBisData(WFTaskEntity taskEntity, string dataId, string serviceId, EAccessMessageType messageType); } }
using Livet; using System; using System.Collections.Generic; using System.Drawing; using System.Reactive.Linq; using System.Windows; using WinCap.ViewModels; using WinCap.Views; using WpfUtility.Lifetime; using WpfUtility.Mvvm; namespace WinCap.Services { /// <summary> /// ウィンドウを制御する機能を提供します。 /// </summar...
using System.Reflection; namespace Xunit.v3 { /// <summary> /// Represents a reflection-backed implementation of <see cref="_IAssemblyInfo"/>. /// </summary> public interface _IReflectionAssemblyInfo : _IAssemblyInfo { /// <summary> /// Gets the underlying <see cref="Assembly"/> for the assembly. /// </summ...
using System; using System.Collections.Generic; using System.Text; namespace Compiler { public class JumpToken { private JumpTokenKind kind; private List<IntToken> jumpSite32 = new List<IntToken>(); private List<LongToken> jumpSite64 = new List<LongToken>(); private Placeholder ...
/****************************************************************************** * Project 1 - Tic Tac Toe * * Develop a Tic Tac Toe intelligent agent that players as 'O'. * Author: Emmanuel Ndubuisi * Date: March 11, 2021 * * Compilation and Execution: https://repl.it/@mcndubuisi/TicTacToe *****************...
namespace Eventures.Web.Extensions { using System; public static class DatetimeExtentions { public static string ToEventuresFormat (this DateTime date) { return date.ToString("dd-MMM-yyyy hh:mm:ss"); } } }
using Merchello.Core.Models; using Merchello.Core.Models.TypeFields; using Merchello.Tests.Base.TypeFields; using NUnit.Framework; namespace Merchello.Tests.UnitTests.TypeFields { [TestFixture] [Category("TypeField")] public class AppliedPaymentTypeFieldTests { private ITypeField _mockTransact...
using DpdtInject.Extension.Helper; namespace DpdtInject.Extension.UI.ViewModel { public abstract class ChainViewModel : BaseViewModel { protected ChainViewModel() : base() { } public abstract System.Threading.Tasks.Task StartAsync(); } }
using System; using System.IO; using System.Net; using System.Text; using System.Xml; namespace SharpMap.Web.Wfs { /// <summary> /// Class for requesting and parsing a WFS servers capabilities /// </summary> [Serializable] public class Client : IClient { private XmlNamespaceManager _nsm...
using System.Threading.Tasks; namespace Dime.Scheduler.Sdk { public abstract class EndpointBuilder<T> { private readonly IAuthenticator _authn; private readonly string _uri; public EndpointBuilder(string uri, IAuthenticator authn) { _uri = uri; _authn =...
using CupCake.Core.Events; namespace CupCake.HostAPI.IO { public class InputEvent : Event { public InputEvent(string input) { this.Input = input; } public string Input { get; set; } } }
namespace OnlinePerfumeShop.Models.Perfumes { using OnlinePerfumeShop.Services.Models; using System; using System.Collections.Generic; public class ListPerfumeViewModel { public IEnumerable<ListPerfumesServiceModel> Perfumes { get; set; } public int PerfumeCount { get; set; } ...
namespace PLSS.Models { public class TokenContainer { public TokenContainer(string token) { Token = token; } public string Token { get; set; } public override string ToString() { return string.Format("Token: {0}", Token); } }...
namespace Reline.Compilation.Syntax.Nodes; public sealed record class LabelSyntax( SyntaxToken Identifier, SyntaxToken ColonToken ) : SyntaxNode { public override T Accept<T>(ISyntaxVisitor<T> visitor) => visitor.VisitLabel(this); public override TextSpan GetTextSpan() => TextSpan.FromBounds(Identifier.Span, C...
using MemorieDeFleurs.Databese.SQLite; using MemorieDeFleurs.Models.Entities; using MemorieDeFleursTest.ModelTest; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Data.Common; using System.Linq; using YasT.Framework.Logging; namespace MemorieDeFleursTest.ModelEntityTest...
using System.Windows; namespace LaunchPad2.Controls { public class CueMovingEventArgs : RoutedEventArgs { public CueMovingEventArgs(RoutedEvent routedEvent, CueMoveMode cueMoveMode) : base(routedEvent) { CueMoveMode = cueMoveMode; } public CueMoveMode C...
namespace MsgPack { using System; public interface IUnpackable { void UnpackFromMessage(Unpacker unpacker); } }
using System; using System.Collections.Generic; namespace Lab_03_SumMinMaxAverage { public class sumMinMaxAverage { public static void Main(string[] args) { ReceiveInput(); } static void ReceiveInput() { var count = int.Parse(Console.ReadLine())...
// Copyright 2020 New Relic, Inc. All rights reserved. // SPDX-License-Identifier: Apache-2.0 using Newtonsoft.Json; namespace NewRelic.Agent.IntegrationTestHelpers.Models { public class UrlRule { [JsonProperty("match_expression")] public string MatchExpression { get; set; } [JsonPro...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace StormyCommerce.Api.Framework { //!This Probably is Useless //!I Planned to use to Test, but I chose to...
/* Copyright ©2020-2021 WellEngineered.us, all rights reserved. Distributed under the MIT license: http://www.opensource.org/licenses/mit-license.php */ using System; using WellEngineered.Solder.Configuration; namespace WellEngineered.Solder.Component { public abstract partial class ConfigurableCompon...
namespace HtmlGenerator { public class HtmlOutputElement : HtmlElement { public HtmlOutputElement() : base("output") { } public HtmlOutputElement WithFor(string value) => this.WithAttribute(Attribute.For(value)); public HtmlOutputElement WithForm(string value) => this.WithAttribute(Att...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playermovement : MonoBehaviour { public float speed = 3.5f; public float size = 0.5f; public float sizetop = 0.7f; // Start is called before the first frame update void Start() { } // ...
using System.Threading.Tasks; using Checkout.Common; using Shouldly; using Xunit; namespace Checkout.Customers.Four { public class CustomersIntegrationTest : SandboxTestFixture { public CustomersIntegrationTest() : base(PlatformType.Four) { } [Fact] private async Task S...
using Microsoft.AspNetCore.Authorization; using Microsoft.OpenApi.Models; using Swashbuckle.AspNetCore.SwaggerGen; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotTwitter.API.Filters { public class AuthourizeCheckFilter { public void Apply(OpenApiOpera...
using UnityEngine; public class HighScoreManager : MonoBehaviour { #region Init private void Awake() { HighScore = GetComponentInChildren<HighScore>(); _endScore = GameObject.Find("ScoreStop"); } #endregion #region Start private void Start() { HighScore._highSco...
using System; using System.Collections.Generic; using System.Text; using System.ServiceModel; using System.ServiceModel.Channels; namespace Microsoft.ServiceModel.Samples { class DurableInstanceContextInputSessionChannel : DurableInstanceContextChannelBase, IInputSessionChannel { IInputSession...
using System; namespace Grappachu.Core.Media { /// <summary> /// Defines a component that interacts in a time interval /// </summary> public interface ITimeable { /// <summary> /// Gets the time position for the current interaction /// </summary> TimeSpan Po...
namespace Project_Setup.So_EventSystem.So_Events { public class IntEventListener : BaseEventListener<int, IntEventSo> { } }