content stringlengths 23 1.05M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FindeyVouchers.Domain;
using FindeyVouchers.Domain.EfModels;
using FindeyVouchers.Interfaces;
using Serilog;
namespace FindeyVouchers.Services
{
public class MerchantService : IMerchantService... |
// Copyright (c) Aksio Insurtech. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Aksio.Cratis.DependencyInversion;
using Aksio.Cratis.Events.Projections.Definitions;
using Aksio.Cratis.Execution;
using Microsoft.AspNetCore.Mvc;
namespac... |
using System;
namespace Ship_Game.AI.StrategyAI.WarGoals
{
public class Defense : Campaign
{
SolarSystem CurrentTarget;
/// <summary>
/// Initializes from save a new instance of the <see cref="Defense"/> class.
/// </summary>
public Defense(Campaign campaign, War war) ... |
using System;
using System.Text;
#if !NETSTANDARD1_3
using System.Runtime.Serialization;
using System.Security.Permissions;
#endif
using AdvancedStringBuilder;
using MsieJavaScriptEngine.Constants;
using MsieJavaScriptEngine.Helpers;
namespace MsieJavaScriptEngine
{
/// <summary>
/// The exception that is thrown ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FingannTemplate.Services.Navigation.Interfaces
{
/// <summary>
/// The Displayable interface.
/// </summary>
public interface IDisplayable
{
/// <summary>
... |
namespace DotNetCenter.Beyond.Web.Core.Middlewares
{
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Hosting;
using Microsoft.AspNetCore.Diagnostics.EntityFrameworkCore;
using DotNetCenter.Beyond.Web.Core.Common.DIContainerServices;
public sta... |
using PaymentGateway.Domain.Common;
using System;
namespace PaymentGateway.Domain.Payments
{
/// <summary>
/// Placeholder entity with no validations. To be implemented when a real bank is integrated.
/// </summary>
public class PaymentResponse:Entity
{
public PaymentRequest PaymentRequest... |
namespace TennisBookings.Web.External.Models
{
public class Wind
{
public float Speed { get; set; }
public float Degrees { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TPC_UPC.Domain.Models;
namespace TPC_UPC.Domain.Persistence.Repositories
{
public interface ICoordinatorRepository
{
Task<IEnumerable<Coordinator>> ListAsync();
Task AddAsync(Coordinator coordinator);
Task<... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
namespace XForm.Data
{
/// <summary>
/// ColumnDetails provides column metadata for columns in an XArray.
/// </summary>
public class C... |
using UnityEngine;
using System.Collections;
[DefaultExecutionOrder(100)]
public class DisplayMenuData : MonoBehaviour
{
public string valueName;
public TMPro.TextMeshProUGUI textObject;
// Use this for initialization
public GameObject dataSource;
private IUIAdapter dataAdapter;
void Start()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace rcsir.net.common.Network
{
public class VertexCollection<T> : HashSet<Vertex<T>>
{
public VertexCollection()
: base()
{
}
public VertexCollec... |
using System;
using System.Collections.Generic;
using Xabbo.Messages;
namespace Xabbo.Core
{
public class PetInfo : IComposable
{
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public int Level { get; set; }
public int MaxLevel { get; set; }
... |
namespace ScottPlot.Cookbook.Categories.PlotTypes;
public class Arrow : ICategory
{
public string Name => "Arrow";
public string Folder => "plottable-arrow";
public string Description => "Arrows point to a location in coordinate space.";
}
|
using System;
namespace DbConnection
{
public class DbCommand
{
private DbConnection _connection;
public DbCommand(DbConnection connection)
{
if (connection == null) throw new NullReferenceException("DbConnection cannot be null");
_connection = connection;
... |
//-----------------------------------------------------------------------
// <copyright file="ConfigurationErrorsException.cs" company="Marimer LLC">
// Copyright (c) Marimer LLC. All rights reserved.
// Website: https://cslanet.com
// </copyright>
// <summary>Exception class indicating that there was a valida... |
using System.Linq;
using System.Net.Http.Headers;
using Tangle.Net.Crypto;
using Tangle.Net.Utils;
namespace Tangle.Net.Entity.Ed25519
{
public class Ed25519Seed
{
public Ed25519Seed(byte[] secretKey)
{
SecretKey = secretKey;
}
private KeyPair keyPair { get; set; }
public byte[] SecretK... |
namespace SummitRidge.PlayerMove
{
public interface IMoverInput
{
float Horizontal();
float Vertical();
bool IsJump();
bool IsCrouch();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using OpenCover.Framework.Model;
namespace OpenCover.Test.Framework.Model
{
[TestFixture]
public class InstrumentationPointTests
{
[Test]
public void CanRetrieveSavedTrackedRefs()
... |
using System.Security.Claims;
using System.Threading.Tasks;
using FinHub.Models;
using FinHub.Models.EntityModels;
namespace FinHub.Services
{
public interface IGroupUsersService
{
Task<ServiceResult<int>> AddUser(string groupCode, User user);
Task<ServiceResult<int>> RemoveUser(int groupId, Us... |
using System;
using System.Reactive.Concurrency;
using ReactiveUI;
namespace Akavache
{
public static class BlobCache
{
static string applicationName;
static ISecureBlobCache perSession = new TestBlobCache(Scheduler.Immediate);
static BlobCache()
{
if (RxApp.InUnitT... |
/*====================================================*\
*|| Copyright(c) KineticIsEpic. ||
*|| See LICENSE.TXT for details. ||
*====================================================*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
usin... |
using System.ComponentModel;
using System.Drawing;
using System.Threading.Tasks;
using MarkPad.Plugins;
namespace MarkPad.DocumentSources
{
public abstract class MarkpadDocumentBase : IMarkpadDocument
{
readonly IDocumentFactory documentFactory;
protected MarkpadDocumentBase(
strin... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
namespace FantomLib
{
/// <summary>
/// Manage Overlay Permission Controller (API 23 or higher)
///
///・Open Manage Overlay Permission settings.
///
///・フロ... |
using commercetools.Sdk.Domain.Common;
using commercetools.Sdk.Domain.Orders;
using commercetools.Sdk.Domain.Stores;
namespace commercetools.Sdk.Domain.Messages.Orders
{
[TypeMarker("OrderStoreSet")]
public class OrderStoreSetMessage : Message<Order>
{
public KeyReference<Store> Store { get; set; ... |
using System.Collections.Generic;
using System.Linq;
using DotLiquid;
using tradelr.DBML;
using tradelr.Models.products;
namespace tradelr.Models.liquid.models.Product
{
public class Variant : Drop
{
public long id { get; set; }
public string title { get; set; }
public bool available {... |
using Silksprite.EmoteWizardSupport.Collections.Base;
using Silksprite.EmoteWizardSupport.Extensions;
using UnityEditor;
using UnityEngine;
using static Silksprite.EmoteWizardSupport.Tools.PropertyDrawerUITools;
namespace Silksprite.EmoteWizard.Collections
{
public class ExpressionItemListHeaderDrawer : ListHeader... |
using Furion.FriendlyException;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PowerAdmin.Domain.User.Models
{
public class Password
{
private string password = default!;
public static implicit operator Password(st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConventionRegistration
{
/// <summary>
///
/// </summary>
enum EVENTTYPE { ENTER, LEAVE }
class Evnt : IComparable
{
public EVENTTYPE Type { get; set; }
... |
using UnityEngine;
using System.Collections;
public class BombExplosion : MonoBehaviour {
public float duration;
public void OnEnable() {
Invoke("halt", duration);
}
public void OnDisable() {
CancelInvoke();
}
private void halt() {
gameObject.SetActive(false);
}
public void OnTrig... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Html;
using Microsoft.AspNetCore.Mvc;
using Runner.Models.Results;
namespace Runner.Tools
{
public static class ExtensionMethods
{
public static IHtmlContent ContentWithCacheBuster(this IUrlHelper url, string ... |
using System;
namespace App1
{
public class AppClass<T>
{
// private T type;
public AppClass()
{
// this.type = type;
}
}
}
public class Example
{
public static void Main()
{
// <Snippet1>
var t = Type.GetType("App1.AppClass`1", true);
Type[] ty... |
using System;
namespace Jellyfish.Virtu
{
internal abstract class Disk525
{
protected byte[] Data;
public bool IsWriteProtected;
protected Disk525(byte[] data, bool isWriteProtected)
{
Data = data;
IsWriteProtected = isWriteProtected;
}
public virtual void Sync(IComponentSerialize... |
using UnityEngine;
using UnityEngine.UI;
using Z.Frame;
using Z.Tool;
namespace Z.Game
{
public class PlayerPanel : IPanel
{
private Text name;
public void OnOpen(GameObject root)
{
this.name = root.Find("txt_name").GetComponent<Text>();
this.name.text = DataManager.PlayerData.Name;
var ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using MxWeiXinPF.Common;
namespace MxWeiXinPF.Web.weixin.xitie
{
/// <summary>
/// xitie 的摘要说明
/// </summary>
public class xitie : IHttpHandler
{
public void ProcessRequest(HttpContext context)
{
... |
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class Language : MonoBehaviour {
public Sprite[] flag_PtBR = new Sprite[2];
public Sprite[] flag_US = new Sprite[2];
public Button btnPtBR;
public Button btnUS;
public Text[] menuButtons = new Text[3];
void Awake()
... |
using UnityEngine;
using UnityEngine.UI;
public class PollenCollectable : MonoBehaviour
{
public Text currentPollenText;
public Text maxPollenText;
[SerializeField]
private double maxPollen;
[SerializeField]
private double currentPollen;
public bool canCollect;
private void Start()... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Api.Model
{
public class BaseEntity
{
[Key]
public Guid? Id { get; set; }
public DateTime? AddTime { get; set; }
public virtual void Init()
{
Id = Guid.NewGuid();
AddTime = DateT... |
namespace ContosoMoments.Common.Enums
{
public enum ImageFormats
{
PNG,
JPG,
JPEG,
BMP
}
}
|
//===================================================================================
// Microsoft patterns & practices
// Composite Application Guidance for Windows Presentation Foundation and Silverlight
//===================================================================================
// Copyright (c) Microso... |
// Copyright 2010 Chris Patterson
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable... |
namespace GrowATree.Domain.Enums
{
public enum PromoCodeType
{
Percentage = 1,
FixedPrice
}
} |
#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Excel;
using System;
using System.IO;
using System.Data;
using System.Reflection;
using UnityEditor;
public class CreateExcelAssetBundle
{
public static void CreatExcelAssetBuncle()
{
string path = "A... |
namespace Eventures.Services.Implementations
{
using AutoMapper;
using Contracts;
using Data;
using Data.Models;
using Eventures.Core;
using Models;
using System;
using System.Collections.Generic;
using System.Linq;
public class EventService : IEventService
{
privat... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.Infrastructure;
namespace Microsoft.EntityFrameworkCore
{
/// <summary>
/// <para>
/// Indi... |
using System;
using System.Windows.Forms;
using LSystem;
namespace LSystemDesigner
{
/// <summary>
/// Форма загрузки L-систем уже созданных в системе
/// </summary>
public partial class LoadLSystemDialog : Form
{
/// <summary>
/// Ctor.
/// </summary>
public LoadLS... |
//-----------------------------------------------------------------------
// <copyright file="IAttackModifier.cs" company="Short Leg Studio, LLC">
// Copyright (c) Short Leg Studio, LLC. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SilverN... |
using System;
namespace Lunr
{
public sealed class FieldReference
{
public const char Joiner = '/';
private string? _stringValue;
public FieldReference(string documentReference, string fieldName, string? stringValue = null)
{
DocumentReference = documentReference;... |
using System;
using System.Linq;
using WindowsAzure.Table;
using WindowsAzure.Tests.Attributes;
using WindowsAzure.Tests.Samples;
using Xunit;
namespace WindowsAzure.Tests.Table.Queryable.Integration
{
public sealed class SingleTests : CountryTableSetBase
{
private const string Finland = "Finland";
... |
using IronText.Framework;
using IronText.Logging;
using NUnit.Framework;
namespace IronText.Tests.IO
{
/// <summary>
///This is a test class for SourceLocationTest and is intended
///to contain all SourceLocationTest Unit Tests
///</summary>
[TestFixture]
public class LocTest
{
///... |
using System;
using static System.Console;
using System.IO;
using System.Diagnostics;
using System.Linq;
using System.Collections.Generic;
using System.Numerics;
namespace AoC
{
using Asteroid = Complex;
class Program
{
static int GCD(int a, int b)
{
while (a !... |
#if NETCOREAPP3_0
using Microsoft.AspNetCore.Http;
namespace Alba.Stubs
{
public class StubResponseCookieCollection : IResponseCookies
{
public void Append(string key, string value)
{
}
public void Append(string key, string value, CookieOptions options)
{
}
... |
namespace Unity.VisualScripting.Community
{
[Descriptor(typeof(BindFuncNode))]
public sealed class BindFuncNodeDescriptor : BindDelegateNodeDescriptor<BindFuncNode, IFunc>
{
public BindFuncNodeDescriptor(BindFuncNode target) : base(target)
{
}
protected override EditorTextu... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text.Json.Serialization;
using Anidow.Database.Models;
using Anidow.Utils;
namespace Anidow.GraphQL;
public class PageInfo
{
[JsonPropertyName("total")] public int Total { get; set; }
[JsonPr... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using StarCake.Shared.Models.ViewModels;
/**
* This namespace includes ONLY the
* data needed in StarCake/Client/Pages/FlightLogging/FlightLogging.razor
*/
namespace StarCake.Shared.Models.ViewMo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Environment = System.Environment;
namespace Celarix.Cix.Compiler.Emit.IronArc.Models
{
internal sealed class CommentPrinterVertex : ControlFlowVertex
{
public string CommentText { ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Car : MonoBehaviour
{
[SerializeField] float carSpeed = 10;
[SerializeField] float speedGainPerSec = .2f;
[SerializeField] float turnSpeed = 200f;
private int steer... |
using System;
using Android.Content;
using Android.Views;
using Android.Widget;
namespace Xamarin.Forms.Platform.Android
{
internal class FormsSeekBar : SeekBar
{
public FormsSeekBar(Context context) : base(context)
{
//this should work, but it doesn't.
DuplicateParentStateEnabled = false;
}
public ... |
using Prism.Mvvm;
namespace BlueMonkey.ViewModels
{
public class ChartPageViewModel : BindableBase
{
public ChartPageViewModel()
{
}
}
}
|
using System.Windows;
using System.Windows.Media;
using AcManager.Controls.Presentation;
using FirstFloor.ModernUI.Presentation;
namespace AcManager.Controls.Helpers {
public static class CustomAccentColor {
public static void SetCustomAccentColor(this FrameworkElement page, Color color) {
page... |
using System.CodeDom.Compiler;
using System.IO;
public class AcceptanceTestV1Assembly : AcceptanceTestAssembly
{
private AcceptanceTestV1Assembly() { }
protected override void AddStandardReferences(CompilerParameters parameters)
{
base.AddStandardReferences(parameters);
parameters.Referen... |
using DataClassHierarchy;
using System;
using System.Collections.Generic;
namespace Compiler.Lexer {
public class GroupUnt : Unterminal {
protected override AstNode SetAst(IReadOnlyList<GramSymbol> derivation) {
// <group> := "(" <regex> ")"
if (derivation[0] is Token { Type: Token... |
global using System.Text.Json.Serialization;
global using System.Buffers;
global using System.Text.Json;
global using System.Reflection;
global using System.Net.Http.Json;
global using Microsoft.CodeAnalysis;
global using Microsoft.CodeAnalysis.CSharp;
global using Microsoft.CodeAnalysis.CSharp.Syntax;
global using Mi... |
using System;
using System.Linq;
namespace Vexilla.Client
{
public class VexillaHasher
{
private Double seed;
public VexillaHasher(Double seed)
{
this.seed = seed;
}
public Double hashString(String stringToHash)
{
int sum = stringToHas... |
using System;
namespace Nmli.CollectionAgnostic
{
public interface ITest<AT>
{
void Mul(int n, AT a, AT b, AT y);
}
/// <summary>
/// Vector math library functions for a generic array type
/// </summary>
/// <typeparam name="AT">Generic array type (eg pointer, ... |
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
namespace System.Data.Entity.TestHelpers
{
using System.Collections.Generic;
using System.Data.Entity.Config;
using System.Data.Entity.Infrastructure;
using Syste... |
@inherits UmbracoViewPage<BlogViewModel>
@{
Layout = "Master.cshtml";
}
<div class="header">Blog</div>
@foreach (var post in Model.Posts)
{
<div class="post">
<h2 class="post-title"><a href="@post.Url">@post.Name</a></h2>
<p class="post-meta">@post.Published.ToLongDateString()</p>
<p c... |
namespace EA.Iws.RequestHandlers.Tests.Unit.NotificationAssessment
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Core.TransitState;
using Core.TransportRoute;
using Domain.TransportRoute;
using FakeItEasy;
using Prsd.Core.Ma... |
// Configure log4net using the .config file
using System;
using System.ComponentModel.Composition.Hosting;
using System.Configuration;
using System.Reflection;
using Xrm.Solution.Configuration;
using Xrm.Solution.Log;
[assembly: log4net.Config.XmlConfigurator(Watch = true)]
// This will cause log4net to lo... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Solution.CrossCutting.DependencyInjection;
using Solution.CrossCutting.Logging;
using Solution.CrossCutting.Utils;
namespace Solution.CrossCutting.Tests
{
[TestClass]
public class LoggingTest
{
public LoggingTest()
{
DependencyInjector.RegisterService... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
// <auto-generated/>
#nullable disable
using System;
using Azure.Communication;
namespace Azure.Communication.Chat
{
/// <summary> A participant of the chat thread. </summary>
internal partial class ChatParticipa... |
using UnityEditor;
using UnityEditor.UI;
namespace DUCK.UI.Editor
{
[CustomEditor(typeof(AdvancedButton))]
public class AdvancedButtonEditor : ButtonEditor
{
private SerializedProperty onOneClickProperty;
protected override void OnEnable()
{
base.OnEnable();
onOneClickProperty = serializedObject.FindP... |
namespace BrushesDemos.Views
{
public partial class RadialGradientBrushDemoPage : ContentPage
{
public RadialGradientBrushDemoPage()
{
InitializeComponent();
}
}
}
|
using ChessStandard.Model.Pieces;
using System;
using System.Collections.Generic;
using System.Text;
using static ChessStandard.Utils.Enums;
namespace ChessStandard.Model
{
public sealed class History
{
#region Singleton
private static readonly Lazy<History> _Instance = new Lazy<History>(() =>... |
using System.Xml.Serialization;
using VersionOne.ServiceHost.ConfigurationTool.Validation;
using VersionOne.ServiceHost.ConfigurationTool.Attributes;
namespace VersionOne.ServiceHost.ConfigurationTool.Entities {
/// <summary>
/// VersionOne connection settings node backing class.
/// </summary>
[XmlRoo... |
namespace XNAssets
{
public interface IAssetLoader<out T>
{
T Load(AssetLoaderContext context, string assetName);
}
}
|
using Application.Interfaces;
using Domain.Entities;
using Microsoft.Extensions.Hosting;
using System;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using Shared;
using TokenRepository;
namespace Infrastructu... |
namespace EmployeeFacesApi.RequestModel
{
public class OrganizationUser
{
public string UserId { get; set; }
public string PersonId { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public string PictureUrl { get; set; }
public... |
using System.Collections.Generic;
using System.Threading.Tasks;
using SppdDocs.Core.Domain.Entities;
using SppdDocs.Core.Repositories;
using SppdDocs.Core.Services;
namespace SppdDocs.Infrastructure.Services
{
internal class CardService : ICardService
{
private readonly ICardRepository _cardRepositor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FileMeta
{
class Program
{
// Test cases
static readonly TestCase[] s_testCases = new TestCase[]
{
new TestCase("0", "0", TimeZoneKind.ForceLocal, 0),
new TestCase("Z... |
using Haukcode.ArtNet.IO;
using System;
namespace Haukcode.ArtNet.Packets
{
public class ArtTriggerPacket : ArtNetPacket
{
public ArtTriggerPacket()
: base(ArtNetOpCodes.ArtTrigger)
{
}
public ArtTriggerPacket(ArtNetReceiveData data)
: base(data)
... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ADUserExtractor.Lib.Formatters;
namespace ADUserExtractor.Lib.Writers
{
public class UsersFileWriter : UsersWriter
{
private readonly string _filePath;
public UsersFileWriter(string filePath)
{
_f... |
using CScape.Core.Json.Model;
namespace CScape.Core.Tests.Impl
{
public sealed class MockInterfaceDb : IInterfaceIdDatabase
{
public int AgilityLevelUpDialog { get; }
public int AttackLevelUpDialog { get; }
public int BackpackContainer { get; }
public int BackpackSidebar { get; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Portal : ActionItem {
public Vector3 TeleportLocation { get; set; }
[SerializeField]
private Portal[] linkedPortals;
private PortalController PortalController { get; set; }
void Start () {
PortalCon... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace MySQL_identity_demo.Models
{
public class sveDbContext : DbContext
{
public DbSet<zgrada> db_Zgrade { get; set; }
public DbSet<zahtjeevi> db_Zahtjevi { get; set; }
p... |
// SPDX-FileCopyrightText: © 2022 MONAI Consortium
// SPDX-FileCopyrightText: © 2019-2020 NVIDIA Corporation
// SPDX-License-Identifier: Apache License 2.0
using System.Net;
namespace Monai.Deploy.InformaticsGateway.DicomWeb.Client.API
{
public class DicomWebResponse<T>
{
public HttpStatusCode Status... |
using System.ComponentModel;
namespace Lykke.Frontend.WampHost.Services.Assets.Contracts
{
public class AssetUpdateMessage
{
[DisplayName("Asset (USD...)")]
public string Id { get; set; }
public string Name { get; set; }
public string DisplayId { get; set; }
public i... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Cors.Infrastructure;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
namespace SampleWebApp.Security
{
static class CorsPolicyExtensions
... |
namespace Logger_Exercise.Models.Contracts
{
public interface ILevelable
{
ErrorLevel Level { get; }
}
}
|
using System;
namespace SchoolClasses
{
public class Disciplines: ICommentable
{
private string name;
private int numberOfLectures;
private int numberOfExcercises;
public string Name { get; private set; }
public int NumberOfLectures { get; private set; }
public... |
using UnityEngine;
using System.Collections;
public class PlayerPrefsManager : MonoBehaviour {
const string MASTER_VOLUME_KEY = "master_volume";
public static void SetMasterVolume(float volume){
if(volume >= 0f && volume <= 1f){
PlayerPrefs.SetFloat(MASTER_VOLUME_KEY,volume);
}else{
Debug.LogError("Mas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization.Json;
using ClassLibraryProject0;
namespace Project0
{
partial class Program
{
public static class Commands
{
public const string... |
using ProxyR.Core.Extensions;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Reflection;
namespace ProxyR.Abstractions.Execution
{
/// <summary>
/// Contains a column-to-entity mapping, that can be s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CS3D.struts;
using CS3D.dataTypes;
namespace CS3D.Rendering
{
/// <summary>
/// Holds data about the camara and the screen array to render to
/// </summary>
class Camara
{
... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Piranha.Data.EF.SQLite.Migrations
{
[NoCoverage]
public partial class InitialCreate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHealthManager : MonoBehaviour {
public int MaxHealth;
public int CurrentHealth;
private PlayerStats thePlayerStats;
public int expToGive;
// Use this for initialization
void Start () {
CurrentHealth = MaxHeal... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SessionManager : Singleton<SessionManager>
{
public void PrintSession()
{
Debug.Log(SessionInstance.instance.session.ToString());
}
public void ClearSession()
{
SessionInstance.instance.Clea... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;
public class FadeOut : MonoBehaviour
{
public float exposureWeightAttic;
public float exposureWeightHallway;
public float exposureWeightNursery;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RedemptionEngine.Items
{
public class InventorySlot
{
//attributes
public enum SlotType { WEAPON, ARMOR, ANY }
private SlotType holds;
private Item item;
private int stack;
... |
using System;
namespace PandaPlayer.LastFM.Objects
{
public class Album
{
public string Artist { get; }
public string Title { get; }
public Album(string artist, string title)
{
Artist = artist;
Title = title;
}
public override bool Equals(Object obj)
{
var cmp = obj as Al... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.