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using MySql.Data.MySqlClient; using RepoDb.Extensions; using RepoDb.Interfaces; using RepoDb.Resolvers; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace RepoDb.DbHelpers { /// <summary> /// A helper class for database specially for t...
using VulkaNetGenerator.Attributes; using VulkaNetGenerator.Dummies; namespace VulkaNetGenerator.GenStructs { public unsafe struct GenPipelineMultisampleStateCreateInfo { public VkStructureType sType; public void* pNext; public VkPipelineMultisampleStateCreateFlags flags; publi...
// // Author: // Aaron Bockover <abock@xamarin.com> // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Globalization; using System.IO; using DiffPlex; using DiffPlex.DiffBuilder; using DiffPlex.DiffBuilder.M...
using UnityEngine; using System.Runtime.Serialization.Formatters.Binary; using System.IO; public static class SaveLoad { private static string tutorial = "SceneAlex"; private static string level = tutorial; private static string saveName = "/.save"; public static void Save(string levelName) {...
using UnityEngine; namespace BaseTools.Utils { [RequireComponent(typeof(CanvasGroup))] public class CanvasGroupOnOff : MonoBehaviour { public CanvasGroup Canvas; private bool _visible; void Reset() { Canvas = GetComponent<CanvasGroup>(); } /// ...
using MahjongBuddy.Core; using System.Collections.Generic; namespace MahjongBuddy.Application.Rounds.Scorings { abstract class FindHandType { protected FindHandType _successor; public void SetSuccessor(FindHandType successor) { _successor = successor; } pub...
#region COPYRIGHT© 2009-2013 Phillip Clark. // For licensing information see License.txt (MIT style licensing). #endregion using System; using System.Data.Common; using FlitBit.Core; using FlitBit.Core.Parallel; namespace FlitBit.Data { public interface IDbContext : IInterrogateDisposable, IParallelShared { Db...
namespace Gm1KonverterCrossPlatform.TexturePack { public class IncludedFile { public enum Filetype { TGX, GM1 }; public Filetype Type; public string FileName; public byte[] FileData; } }
using System.Threading.Tasks; namespace OMP.Connector.Domain.OpcUa.Services { public interface ISubscriptionRestoreService { Task RestoreSubscriptionsAsync(IOpcSession opcSession); } }
using System.Collections.Generic; namespace Ploeh.Samples.Commerce.Domain { public abstract partial class ProductRepository { public abstract IEnumerable<Product> GetFeaturedProducts(); } public abstract partial class ProductRepository { public abstract void DeleteProduct(int id);...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab2.Test.Assets { public static class AssetsPathHepler { const string AssetsFolerPrefix = "Assets/"; const string AssetsTestsSuffix = "Tests"; const string Ass...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeEditor.QScript { internal sealed class Token { public enum TokenType { Print, PrintIn, Set, Name, ...
using System.Collections.Generic; namespace SSRSDataProcessingExtensions.JsonDPE.Client { public class RequestCommand { public string Path { get; set; } public string Method { get; set; } public string ContentType { get; set; } public string Accept { get; set; } public ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using Inventory; public class QuestSlot : MonoBehaviour { public Quest quest; public GameObject Validate; private static InventoryController inventoryContr...
namespace Gifuser.Options.Settings.Models { public class MainSettingsModel { public bool UploadOnStop { get; set; } public string UploadServiceName { get; set; } public RecordingModel Recordings { get; set; } } }
using System; using AutoGenerated.Message; using NF.Network.Transfer.Protobuf; using NF.Results; using UnityEngine; namespace Game { public class _main : MonoBehaviour { private async void Start() { ProtobufHttpSender sender = new ProtobufHttpSender(new Uri("http://127.0.0.1:8080/"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MinecraftClient.Mapping; namespace MinecraftClient.Commands { public class Move : Command { public override string CmdName { get { return "move"; } } public override string CmdUsage { get { return "move...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace JyFramework { public sealed class EventConst { public const string ExitGame = "ExitGame"; public const string StartModule = "StartModule"; public const string PauseModule = "Pause...
using System; using System.Collections.Generic; public class PopulationGenerator { public static List<TileLocation> GetPopulationLoaf() { // Sample initial population for 6x6 board - loaf List<TileLocation> population = new List<TileLocation>(); population.Add(new TileLocation(4, 2));...
using Highway.Data; using TT.Domain.World.DTOs; namespace TT.Domain.World.Queries { public class GetWorld : DomainQuerySingle<WorldDetail> { public override WorldDetail Execute(IDataContext context) { ContextQuery = ctx => { return ctx.AsQueryable<Entit...
namespace MyStaging.xUnitTest.Core { public class SQLExecuteTest { } }
using System.Collections.Generic; using System.Threading.Tasks; namespace AppGet.PackageRepository { public interface IPackageRepository { Task<PackageInfo> GetAsync(string id, string tag); Task<List<PackageInfo>> Search(string term, bool select = false); } }
//------------------------------------------------------------------------------ // <auto-generated> // 這個程式碼是由範本產生。 // // 對這個檔案進行手動變更可能導致您的應用程式產生未預期的行為。 // 如果重新產生程式碼,將會覆寫對這個檔案的手動變更。 // </auto-generated> //------------------------------------------------------------------------------ namespace Employee_system...
 using System; using System.Reflection; using MonoDevelop.Core; namespace MonoDevelop.DotNetCore.Extensions { class DotNetCoreSdkPathsExtension { public DotNetCoreSdkPathsExtension(string dotNetCorePath, bool initializeSdkLocation) { try { DotNetCoreSdkP...
/* Benjamin Lanza * F117Reader.cs * October 11th, 2018 */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.Net; using System.Net.Sockets; using static LibSimTelem.F117Defs; using System.Runtime.Inter...
// Jeebs Unit Tests // Copyright (c) bcg|design - licensed under https://mit.bcgdesign.com/2013 namespace Jeebs.Link_Tests.WithState { public interface ILink_Run_WithState : ILink_Run { void IOk_ValueType_WithState_Input_When_IError_Returns_IError(); void IOk_ValueType_WithState_Input_When_IOk_Catches_Exception...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TalentenShow.Domain.Business.Contracts.Business; using TalentenShow.Domain.Business.Contracts.Repository; using TalentenShow.Domain.Models.Events; using TalentenShow.Domain.Models.Users; namespace...
using UnityEngine; using System.Collections.Generic; namespace SpaceGraphicsToolkit { /// <summary>This class can be used to pool normal C# classes.</summary> public static class SgtPoolClass<T> where T : class { private static List<T> pool = new List<T>(); public static int Count { get { return...
using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { public GameObject floor; Vector3 offset; float highest; // Use this for initialization void Start() { highest = -15.0f; } // Update is called once per frame void Update() { ...
using LinqToDB.Mapping; using WDE.Common.Database; namespace WDE.SkyFireMySqlDatabase.Models { [Table(Name = "broadcast_text")] public class MySqlBroadcastText : IBroadcastText { [PrimaryKey] [Column(Name = "ID")] public uint Id { get; set;} [Column(Name = "Language...
namespace TfsWebApi.Services.Entities { public class Story { public long id { get; internal set; } public dynamic title { get; internal set; } public dynamic status { get; internal set; } } }
using Armut.Iterable.Client.Models.Base; namespace Armut.Iterable.Client.Models.BrowserModels { public class RegisterBrowserTokenRequest : BaseUserModel { public string BrowserToken { get; set; } } }
using System; using System.Linq; using AngleSharp.Dom; using AngleSharp.Html.Dom; using Bunit; using dotnetnotts.Pages; using Xunit; namespace dotnetnotts.tests.unit { public class LearnTests : IDisposable { private readonly TestContext _context; private readonly IRenderedComponent<Learn> _lea...
using System; namespace MockAllTheThings.Core { public interface IMockProvider { object CreateMock(Type type); } }
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using prayzzz.Common.Attributes; using prayzzz.Common.Mapping; namespace FlatMate.Module.Offers.Domain.Offers { public interface IOfferViewService { Task<IEnumerable<OfferDto>> GetOf...
using JustSaying.Messaging.MessageHandling; namespace JustSaying.IntegrationTests.WhenRegisteringASqsSubscriber { [ExactlyOnce] public class ExactlyOnceHandlerNoTimeout : ExactlyOnceHandlerWithTimeout { } }
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; namespace RDS.TextParser.Types { public class SplitInfo { public string[] Split { get; set; } public string Indices { get; set; } public string Delimiter { get; set; } public bool Exclusion { get; set; } public SplitInfo() { Split = Ar...
using System; namespace TradeCompany { public class Article : IComparable<Article> { public Article(string barCode, string vendor, double price) { this.BarCode = barCode; this.Vendor = vendor; this.Price = price; } public string BarCode { ge...
using System.Collections.Generic; using System.IO; using System.Linq; using XLua; namespace Extend.Common { [LuaCallCSharp] public class IniRead { private class Section { public string Name { get; } public Dictionary<string, string> KeyValue { get; } = new Dictionary<string, string>(); public Section(s...
using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Status.Data.Entities; namespace Status.Data { public class IdentityContext : IdentityDbContext { p...
using System.Collections.Generic; using System.Linq; using NUnit.Framework; namespace EventStore.Projections.Core.Tests.Services.parallel_processing_load_balancer { [TestFixture] public class when_scheduling_first_tasks : specification_with_parallel_processing_load_balancer { private List<string> _scheduledTasks;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PointOnCircleColor : MonoBehaviour { private SpriteRenderer sprite; [Range(0, 1)] public float Hue; [Range(0, 1)] public float Sat; [Range(0, 1)] public float Val; public float speed; public float r;...
using System.Collections; using NUnit.Framework; using UnityEngine.TestTools; namespace Unity.Netcode.RuntimeTests { public class NetworkVarBufferCopyTest : BaseMultiInstanceTest { public class DummyNetVar : NetworkVariableBase { private const int k_DummyValue = 0x13579BDF; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.IO; using System.Diagnostics; using System.Xml.Serialization; using SharpDX; using Fusion; using Fusion.Graphics; using System.Threading; using Fusion.Mathematic...
using System; namespace Verses.Portable { public class InvalidVerseException : Exception { public InvalidVerseException () : base () { } public InvalidVerseException (string message) : base (message) { } public InvalidVerseException (string format, params object[] args) : base (string.Format (for...
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! #pragma warning disable 0618 namespace Oculus.Platform.Models { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; public class Leaderboard { publi...
namespace DBTek.BugGuardian.WebForms.Helpers { public class ConfigurationHelper { private const string DefaultCollectionName = "DefaultCollection"; public static string Url => Config.ConfigurationSettings.AppSettings["Url"]; public static string Username => Conf...
using AndcultureCode.CSharp.Core.Interfaces; using AndcultureCode.CSharp.Core.Models.Errors; using RestSharp; using System.Collections.Generic; using System.Net; namespace AndcultureCode.CSharp.Sitefinity.Core.Models.Services { public class RestResponseResult<T> : Result<T> { public HttpStatusCode Exp...
namespace KittensApp.WebIt.Controllers { using System; using System.Collections.Generic; using System.Linq; using System.Text; using KittenApp.Models; using Microsoft.EntityFrameworkCore; using Models.BindingModels; using Models.ViewModels; using Services; using SimpleMvc.Framew...
using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections; public class UGUIButon : MonoBehaviour,IPointerClickHandler,IPointerEnterHandler,IPointerExitHandler { public string sceneName; public GameObject myGameObject; public string gameObjectName; public string LoadLevel...
using System; using Newtonsoft.Json; using System.ComponentModel.DataAnnotations.Schema; using YiSha.Util; using System.ComponentModel; namespace YiSha.Entity.HotelManage { /// <summary> /// 创 建:admin /// 日 期:2020-11-07 12:27 /// 描 述:实体类 /// </summary> [Table("HtlGroups")] public class Gro...
using System.Collections.Generic; using Cirrious.CrossCore; using Cirrious.MvvmCross.ViewModels; using MvxDemo.Core.Widgets; using MvxDemo.Models; namespace MvxDemo.Core.ViewModels { public class FirstViewModel : MvxViewModel { private string apiBaseUrl = "http://192.168.1.109/MvxDemo/"; ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections.Generic; using Yarp.ReverseProxy.Utilities; namespace Yarp.ReverseProxy.Configuration { /// <summary> /// Route criteria for a query parameter that must be present on the incoming request. ///...
using System.Collections.Generic; using SignInCheckIn.Models.DTO; namespace SignInCheckIn.Services.Interfaces { public interface ILookupService { List<StateDto> GetStates(); List<CountryDto> GetCountries(); } }
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://w...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; namespace Dimer.Models { public class MessageTimer : IDisposable { private readonly IObservable<long> _timer; private IDisposable _subscription; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ch13_DataBinding.Models { public class EmployeesViewModel { public EmployeesViewModel() { Employees = new HashSet<Employee>(); Employees.Add(new...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Regression; using System; #if UNITY_V4 using Microsoft.Practices.Unity; #else using Unity.Injection; using Unity; #endif namespace Injection { public abstract partial class Pattern { protected virtual void Assert_Injection(Type type, InjectionM...
namespace Bugfree.OracleHospitality.Clients.UnitTests.Builders { // See http://natpryce.com/articles/000714.html for A pattern. public static class A { public static OracleHospitalityClientOptionsBuilder OracleHospitalityClientOptions => new OracleHospitalityClientOptionsBuilder(); ...
using System; using RustMacroExpander; using Microsoft.CSharp; using Xunit; using RustMacroExpander.ViewModels; namespace RustMacroExpander.Tests { public class UnitTest1 { public class Person { public string Trait { get; set; } = "Ugly"; public uint Age { get; set; } =...
using System; using System.Collections.Generic; using System.Reflection; namespace Photosphere.DependencyInjection.Types { internal interface ITypesProvider { IReadOnlyCollection<Type> GetAllDerivedTypesFrom(Type type, Assembly assembly); IReadOnlyCollection<Type> GetMarkedTypes(Type attribute...
using System.Collections.Generic; using System.IO; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace XCharts { public static class XThemeMgr { /// <summary> /// 重新加载主题列表 /// </summary> public static void ReloadThemeList() { //Debug.Lo...
using Day17Task1Solution.Enums; using Shared.Models; using System; using System.Collections.Generic; using System.Text; namespace Day17Task1Solution.Models { internal class MapPoint : PointLong { internal MapPoint(long x, long y, PointType type) : base(x, y) { Type = ty...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Diagnostics; using Microsoft.AspNetCore.Http; using Ogmas.Models.Dtos.Get; namespace Ogmas.Exceptions { public static class ErrorHandler { public static async Task HandleError(HttpContext context) { var exception...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. // Modified by TimCodes.NET using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using ...
using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; namespace DldUtil { public static class GetRspDefines { static string SmcsFilePath { get { return Application.dataPath + "/smcs.rsp"; } } static string UsFilePath { get { return Application.dataPath + "/us.rsp"; } } static st...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Xml; using API.Source.Server_Connections; using CrystalDecisions.Shared.Json; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Formatting = Ne...
//using System; //using System.IO; //using JiiLib.Media.Metadata.Ogg; //using Xunit; //namespace JiiLib.Media.Tests.Ogg //{ // public sealed class OggParseTests // { // [Theory] // [InlineData(@"Ogg/Riders on the Storm.ogg")] // public void BasicReadTag(string fileName) // { // ...
using FreeAgent.Helpers; using NUnit.Framework; using System.Runtime.Serialization; namespace FreeAgent.Tests { [TestFixture] public class ExtensionTests { [Test] public void Enum_Helper_Returns_EnumMember_Value() { var input = TestEnum.Test1; var result =...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Session; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authorization; using Mi...
using System; using System.Collections.Generic; using System.Linq; using HotChocolate.Configuration; using HotChocolate.Types; using HotChocolate.Types.Descriptors; using HotChocolate.Utilities; using Snapshooter; using Snapshooter.Xunit; using Xunit; namespace HotChocolate { public class TypeInitializerTests ...
using System; using System.Threading; namespace DP20Memento { public class Game : IOriginator { private int _life = 100; public void Fight() { Thread.Sleep(1000); _life = new Random().Next(100); } public void Load(Memento memento) { ...
//************************************************** // Copyright©2018 何冠峰 // Licensed under the MIT license //************************************************** using System; using MotionEngine.IO; namespace MotionEngine.Net { public interface IPackage { /// <summary> /// 消息类型 /// </summary> Int16 MsgType ...
namespace Api.Core.Exceptions { public class RetryOperationException: System.Exception { public string FullStackTrace { get; set; } public RetryOperationException(string message, System.Exception ex) : base(message, ex) { FullStackTrace = ex.StackTrace; } publ...
using System.Collections.Generic; using System.Globalization; using System.Xml; namespace Smellyriver.TankInspector.Modeling { internal class MatchmakingWeightRules : ISectionDeserializable { internal Dictionary<string, double> SpecialTankMmWeights; internal List<double> TierWeights; int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SARoleplay.Data { public class Character { public int Id { get; set; } public int AccountId { get; set; } public string RegisteredDate { get; set; } pub...
using Halcyon.HAL.Attributes; using Threax.AspNetCore.Halcyon.Ext; using Files.Controllers.Api; namespace Files.ViewModels { [HalActionLink(typeof(PathInfosController), nameof(PathInfosController.List), "ListPathInfos")] [HalActionLink(typeof(PathInfosController), nameof(PathInfosController.Add), "AddPathInfo"...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.UI; using UnityEngine.SceneManagement; namespace Tests { public class SceneLoaderTest { private bool isButtonClicked = false; private string scen...
using System; using SalaryLibrary; namespace Salary.NET { public class SalaryItemChangedEventArgs : EventArgs { private SalaryType _salaryType; private double _amount; public SalaryType SalaryType { get { return this._salaryType; } } public double Amount { get { return this._amount; } } public SalaryIte...
using System.Collections.Generic; using System.Threading.Tasks; namespace Swetugg.Tix.Infrastructure { public interface IViewBuilder { Task HandleEvents(IEnumerable<PublishedEvent> events); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace NameFindLibrary.Test { public class NameFind_Tests { [Fact] public void TriesLeft_CorrectStartCountDefault() { FindName n = new(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ficha11 { public enum Travel { LAND, WATER, AIR } public abstract class Vehicle: IVehicle { private string brand; private En...
#region copyright /******************************************************* * Copyright (C) 2017-2018 Holo-Light GmbH -> <info@holo-light.com> * * This file is part of the Stylus SDK. * * Stylus SDK can not be copied and/or distributed without the express * permission of the Holo-Light GmbH * * Author of thi...
using System.Text.Json.Serialization; namespace Essensoft.Paylink.Alipay.Response { /// <summary> /// AlipayEcoTokenFastGetResponse. /// </summary> public class AlipayEcoTokenFastGetResponse : AlipayResponse { /// <summary> /// 访问易联云凭证 /// </summary> [JsonPropertyNa...
using UnityEngine; using System.Collections; using UnityStandardAssets.ImageEffects; public class AddBloomToMainCamera : MonoBehaviour { public bool activateOnStart; public float bloomIntensity; public float bloomThreshold; /*public enum BloomScreenBlendMode { Screen = 0, Add = 1, }*/ public BloomScreenBle...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.Text; using System.Windows.Forms; using SharpGL; using SharpGL.SceneGraph.Assets; namespace SharpGLTexturesSample { public partial class FormSharpGLTextu...
using System; using System.Collections.Generic; using System.Linq; using CommandFramework.Annotation; using CommandFramework.Utils; namespace ToDoApp { [CommandGroup("todo")] public class TaskManager { private readonly List<Task> _tasks = new List<Task>(); [Command("List created all tasks", Name = "list")] p...
using System.Collections.Specialized; using System.IO; namespace TinyAsp.netCore { public class HttpResponse { public Stream Body { get; set; } public int StatusCode { get; set; } public NameValueCollection Headers { get; set; } public HttpResponse(IHttpFeature httpFeature) ...
namespace SampleApi.Logic.Utilities { using System; using System.IO; using System.Threading.Tasks; using Newtonsoft.Json; using SampleApi.Logic.Errors; using SampleApi.Plumbing.Errors; /* * A utility reader class */ public class JsonReader { /* * Read JSON...
using System; using System.Collections.Generic; using System.Text; namespace BaiduMapAPI.YingYan.V3.Fence { /// <summary> /// 查询围栏监控的所有entity 结果 /// </summary> public class ListMonitoredPersonResult : Models.ResponseOld { /// <summary> /// 查询监控entity的总个数 /// </summary> ...
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; namespace DynamicLinqCore.Test { public class TestEntity1 { public int Id { get; set; } public int? NullableInt { get; set; } public string Name { get; set; } public TestEntity2 ChildE...
using LambdicSql.BuilderServices.CodeParts; using System; using System.Linq.Expressions; namespace LambdicSql.ConverterServices.SymbolConverters { /// <summary> /// SQL symbol converter attribute for constructor. /// </summary> [AttributeUsage(AttributeTargets.Constructor)] public abstract class N...
namespace Sonneville.FidelityWebDriver.Data { public enum AccountType { Unknown, InvestmentAccount, RetirementAccount, HealthSavingsAccount, Other, CreditCard } }
namespace Gobi.InSync.App.Persistence.Models { public sealed class SyncWatch { public string SourcePath { get; set; } public string TargetPath { get; set; } } }
namespace TinyMapper.Mappers { internal abstract class MapperOf<TSource, TTarget> : Mapper { protected override object MapCore(object source, object target) { return source is null ? default : MapCore((TSource) source, (TTarget) target); } protected abstract TTarget...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MS-PL license. // See the LICENSE file in the project root for more information. namespace Nivaes.App.Cross.Watch.Wear.Sample { using Android.App; using Android.OS; using Android.Sup...
using System; using Bpmtk.Bpmn2.DC; namespace Bpmtk.Bpmn2.DI { public class BPMNLabelStyle : Style { public virtual Font Font { get; set; } } }
using Godot; using System; public class UIPlayerListEntry : MenuButton { // Declare member variables here. Examples: // private int a = 2; // private string b = "text"; // Called when the node enters the scene tree for the first time. public override void _Ready() { } public void set...
using Newtonsoft.Json; namespace Microsoft.Deployment.Common.Model.PowerApp { public class PowerAppDocumentUri { [JsonProperty("value")] public string Value; public PowerAppDocumentUri(string value) { Value = value; } } }