content stringlengths 23 1.05M |
|---|
using MySql.Data.MySqlClient;
using RepoDb.Extensions;
using RepoDb.Interfaces;
using RepoDb.Resolvers;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
namespace RepoDb.DbHelpers
{
/// <summary>
/// A helper class for database specially for t... |
using VulkaNetGenerator.Attributes;
using VulkaNetGenerator.Dummies;
namespace VulkaNetGenerator.GenStructs
{
public unsafe struct GenPipelineMultisampleStateCreateInfo
{
public VkStructureType sType;
public void* pNext;
public VkPipelineMultisampleStateCreateFlags flags;
publi... |
//
// Author:
// Aaron Bockover <abock@xamarin.com>
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using DiffPlex;
using DiffPlex.DiffBuilder;
using DiffPlex.DiffBuilder.M... |
using UnityEngine;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
public static class SaveLoad {
private static string tutorial = "SceneAlex";
private static string level = tutorial;
private static string saveName = "/.save";
public static void Save(string levelName)
{... |
using UnityEngine;
namespace BaseTools.Utils
{
[RequireComponent(typeof(CanvasGroup))]
public class CanvasGroupOnOff : MonoBehaviour
{
public CanvasGroup Canvas;
private bool _visible;
void Reset()
{
Canvas = GetComponent<CanvasGroup>();
}
/// ... |
using MahjongBuddy.Core;
using System.Collections.Generic;
namespace MahjongBuddy.Application.Rounds.Scorings
{
abstract class FindHandType
{
protected FindHandType _successor;
public void SetSuccessor(FindHandType successor)
{
_successor = successor;
}
pub... |
#region COPYRIGHT© 2009-2013 Phillip Clark.
// For licensing information see License.txt (MIT style licensing).
#endregion
using System;
using System.Data.Common;
using FlitBit.Core;
using FlitBit.Core.Parallel;
namespace FlitBit.Data
{
public interface IDbContext : IInterrogateDisposable, IParallelShared
{
Db... |
namespace Gm1KonverterCrossPlatform.TexturePack
{
public class IncludedFile
{
public enum Filetype { TGX, GM1 };
public Filetype Type;
public string FileName;
public byte[] FileData;
}
}
|
using System.Threading.Tasks;
namespace OMP.Connector.Domain.OpcUa.Services
{
public interface ISubscriptionRestoreService
{
Task RestoreSubscriptionsAsync(IOpcSession opcSession);
}
} |
using System.Collections.Generic;
namespace Ploeh.Samples.Commerce.Domain
{
public abstract partial class ProductRepository
{
public abstract IEnumerable<Product> GetFeaturedProducts();
}
public abstract partial class ProductRepository
{
public abstract void DeleteProduct(int id);... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab2.Test.Assets
{
public static class AssetsPathHepler
{
const string AssetsFolerPrefix = "Assets/";
const string AssetsTestsSuffix = "Tests";
const string Ass... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeEditor.QScript
{
internal sealed class Token
{
public enum TokenType
{
Print,
PrintIn,
Set,
Name,
... |
using System.Collections.Generic;
namespace SSRSDataProcessingExtensions.JsonDPE.Client
{
public class RequestCommand
{
public string Path { get; set; }
public string Method { get; set; }
public string ContentType { get; set; }
public string Accept { get; set; }
public ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Inventory;
public class QuestSlot : MonoBehaviour
{
public Quest quest;
public GameObject Validate;
private static InventoryController inventoryContr... |
namespace Gifuser.Options.Settings.Models
{
public class MainSettingsModel
{
public bool UploadOnStop
{
get;
set;
}
public string UploadServiceName
{
get;
set;
}
public RecordingModel Recordings
{
get;
set;
}
}
}
|
using System;
using AutoGenerated.Message;
using NF.Network.Transfer.Protobuf;
using NF.Results;
using UnityEngine;
namespace Game
{
public class _main : MonoBehaviour
{
private async void Start()
{
ProtobufHttpSender sender = new ProtobufHttpSender(new Uri("http://127.0.0.1:8080/"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Move : Command
{
public override string CmdName { get { return "move"; } }
public override string CmdUsage { get { return "move... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace JyFramework
{
public sealed class EventConst
{
public const string ExitGame = "ExitGame";
public const string StartModule = "StartModule";
public const string PauseModule = "Pause... |
using System;
using System.Collections.Generic;
public class PopulationGenerator {
public static List<TileLocation> GetPopulationLoaf()
{
// Sample initial population for 6x6 board - loaf
List<TileLocation> population = new List<TileLocation>();
population.Add(new TileLocation(4, 2));... |
using Highway.Data;
using TT.Domain.World.DTOs;
namespace TT.Domain.World.Queries
{
public class GetWorld : DomainQuerySingle<WorldDetail>
{
public override WorldDetail Execute(IDataContext context)
{
ContextQuery = ctx =>
{
return ctx.AsQueryable<Entit... |
namespace MyStaging.xUnitTest.Core
{
public class SQLExecuteTest
{
}
}
|
using System.Collections.Generic;
using System.Threading.Tasks;
namespace AppGet.PackageRepository
{
public interface IPackageRepository
{
Task<PackageInfo> GetAsync(string id, string tag);
Task<List<PackageInfo>> Search(string term, bool select = false);
}
} |
//------------------------------------------------------------------------------
// <auto-generated>
// 這個程式碼是由範本產生。
//
// 對這個檔案進行手動變更可能導致您的應用程式產生未預期的行為。
// 如果重新產生程式碼,將會覆寫對這個檔案的手動變更。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Employee_system... |
using System;
using System.Reflection;
using MonoDevelop.Core;
namespace MonoDevelop.DotNetCore.Extensions
{
class DotNetCoreSdkPathsExtension
{
public DotNetCoreSdkPathsExtension(string dotNetCorePath, bool initializeSdkLocation)
{
try
{
DotNetCoreSdkP... |
/* Benjamin Lanza
* F117Reader.cs
* October 11th, 2018 */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using static LibSimTelem.F117Defs;
using System.Runtime.Inter... |
// Jeebs Unit Tests
// Copyright (c) bcg|design - licensed under https://mit.bcgdesign.com/2013
namespace Jeebs.Link_Tests.WithState
{
public interface ILink_Run_WithState : ILink_Run
{
void IOk_ValueType_WithState_Input_When_IError_Returns_IError();
void IOk_ValueType_WithState_Input_When_IOk_Catches_Exception... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TalentenShow.Domain.Business.Contracts.Business;
using TalentenShow.Domain.Business.Contracts.Repository;
using TalentenShow.Domain.Models.Events;
using TalentenShow.Domain.Models.Users;
namespace... |
using UnityEngine;
using System.Collections.Generic;
namespace SpaceGraphicsToolkit
{
/// <summary>This class can be used to pool normal C# classes.</summary>
public static class SgtPoolClass<T>
where T : class
{
private static List<T> pool = new List<T>();
public static int Count
{
get
{
return... |
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour
{
public GameObject floor;
Vector3 offset;
float highest;
// Use this for initialization
void Start()
{
highest = -15.0f;
}
// Update is called once per frame
void Update()
{
... |
using LinqToDB.Mapping;
using WDE.Common.Database;
namespace WDE.SkyFireMySqlDatabase.Models
{
[Table(Name = "broadcast_text")]
public class MySqlBroadcastText : IBroadcastText
{
[PrimaryKey]
[Column(Name = "ID")]
public uint Id { get; set;}
[Column(Name = "Language... |
namespace TfsWebApi.Services.Entities
{
public class Story
{
public long id { get; internal set; }
public dynamic title { get; internal set; }
public dynamic status { get; internal set; }
}
} |
using Armut.Iterable.Client.Models.Base;
namespace Armut.Iterable.Client.Models.BrowserModels
{
public class RegisterBrowserTokenRequest : BaseUserModel
{
public string BrowserToken { get; set; }
}
} |
using System;
using System.Linq;
using AngleSharp.Dom;
using AngleSharp.Html.Dom;
using Bunit;
using dotnetnotts.Pages;
using Xunit;
namespace dotnetnotts.tests.unit
{
public class LearnTests : IDisposable
{
private readonly TestContext _context;
private readonly IRenderedComponent<Learn> _lea... |
using System;
namespace MockAllTheThings.Core
{
public interface IMockProvider
{
object CreateMock(Type type);
}
}
|
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using prayzzz.Common.Attributes;
using prayzzz.Common.Mapping;
namespace FlatMate.Module.Offers.Domain.Offers
{
public interface IOfferViewService
{
Task<IEnumerable<OfferDto>> GetOf... |
using JustSaying.Messaging.MessageHandling;
namespace JustSaying.IntegrationTests.WhenRegisteringASqsSubscriber
{
[ExactlyOnce]
public class ExactlyOnceHandlerNoTimeout : ExactlyOnceHandlerWithTimeout
{
}
}
|
/******************************************************************************\
* Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. *
* Leap Motion proprietary and confidential. Not for distribution. *
* Use subject to the terms of the Leap Motion SDK Agreement available at ... |
using System;
namespace RDS.TextParser.Types
{
public class SplitInfo
{
public string[] Split { get; set; }
public string Indices { get; set; }
public string Delimiter { get; set; }
public bool Exclusion { get; set; }
public SplitInfo()
{
Split = Ar... |
using System;
namespace TradeCompany
{
public class Article : IComparable<Article>
{
public Article(string barCode, string vendor, double price)
{
this.BarCode = barCode;
this.Vendor = vendor;
this.Price = price;
}
public string BarCode { ge... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using XLua;
namespace Extend.Common {
[LuaCallCSharp]
public class IniRead {
private class Section {
public string Name { get; }
public Dictionary<string, string> KeyValue { get; } = new Dictionary<string, string>();
public Section(s... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Status.Data.Entities;
namespace Status.Data
{
public class IdentityContext : IdentityDbContext
{
p... |
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
namespace EventStore.Projections.Core.Tests.Services.parallel_processing_load_balancer {
[TestFixture]
public class when_scheduling_first_tasks : specification_with_parallel_processing_load_balancer {
private List<string> _scheduledTasks;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PointOnCircleColor : MonoBehaviour
{
private SpriteRenderer sprite;
[Range(0, 1)] public float Hue;
[Range(0, 1)] public float Sat;
[Range(0, 1)] public float Val;
public float speed;
public float r;... |
using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests
{
public class NetworkVarBufferCopyTest : BaseMultiInstanceTest
{
public class DummyNetVar : NetworkVariableBase
{
private const int k_DummyValue = 0x13579BDF;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.IO;
using System.Diagnostics;
using System.Xml.Serialization;
using SharpDX;
using Fusion;
using Fusion.Graphics;
using System.Threading;
using Fusion.Mathematic... |
using System;
namespace Verses.Portable
{
public class InvalidVerseException : Exception
{
public InvalidVerseException ()
: base () { }
public InvalidVerseException (string message)
: base (message) { }
public InvalidVerseException (string format, params object[] args)
: base (string.Format (for... |
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
#pragma warning disable 0618
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
public class Leaderboard
{
publi... |
namespace DBTek.BugGuardian.WebForms.Helpers
{
public class ConfigurationHelper
{
private const string DefaultCollectionName = "DefaultCollection";
public static string Url
=> Config.ConfigurationSettings.AppSettings["Url"];
public static string Username
=> Conf... |
using AndcultureCode.CSharp.Core.Interfaces;
using AndcultureCode.CSharp.Core.Models.Errors;
using RestSharp;
using System.Collections.Generic;
using System.Net;
namespace AndcultureCode.CSharp.Sitefinity.Core.Models.Services
{
public class RestResponseResult<T> : Result<T>
{
public HttpStatusCode Exp... |
namespace KittensApp.WebIt.Controllers
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KittenApp.Models;
using Microsoft.EntityFrameworkCore;
using Models.BindingModels;
using Models.ViewModels;
using Services;
using SimpleMvc.Framew... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
public class UGUIButon : MonoBehaviour,IPointerClickHandler,IPointerEnterHandler,IPointerExitHandler {
public string sceneName;
public GameObject myGameObject;
public string gameObjectName;
public string LoadLevel... |
using System;
using Newtonsoft.Json;
using System.ComponentModel.DataAnnotations.Schema;
using YiSha.Util;
using System.ComponentModel;
namespace YiSha.Entity.HotelManage
{
/// <summary>
/// 创 建:admin
/// 日 期:2020-11-07 12:27
/// 描 述:实体类
/// </summary>
[Table("HtlGroups")]
public class Gro... |
using System.Collections.Generic;
using Cirrious.CrossCore;
using Cirrious.MvvmCross.ViewModels;
using MvxDemo.Core.Widgets;
using MvxDemo.Models;
namespace MvxDemo.Core.ViewModels {
public class FirstViewModel
: MvxViewModel {
private string apiBaseUrl = "http://192.168.1.109/MvxDemo/";
... |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using Yarp.ReverseProxy.Utilities;
namespace Yarp.ReverseProxy.Configuration
{
/// <summary>
/// Route criteria for a query parameter that must be present on the incoming request.
///... |
using System.Collections.Generic;
using SignInCheckIn.Models.DTO;
namespace SignInCheckIn.Services.Interfaces
{
public interface ILookupService
{
List<StateDto> GetStates();
List<CountryDto> GetCountries();
}
}
|
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://w... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dimer.Models
{
public class MessageTimer : IDisposable
{
private readonly IObservable<long> _timer;
private IDisposable _subscription;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ch13_DataBinding.Models
{
public class EmployeesViewModel
{
public EmployeesViewModel()
{
Employees = new HashSet<Employee>();
Employees.Add(new... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Regression;
using System;
#if UNITY_V4
using Microsoft.Practices.Unity;
#else
using Unity.Injection;
using Unity;
#endif
namespace Injection
{
public abstract partial class Pattern
{
protected virtual void Assert_Injection(Type type, InjectionM... |
namespace Bugfree.OracleHospitality.Clients.UnitTests.Builders
{
// See http://natpryce.com/articles/000714.html for A pattern.
public static class A
{
public static OracleHospitalityClientOptionsBuilder OracleHospitalityClientOptions =>
new OracleHospitalityClientOptionsBuilder();
... |
using System;
using RustMacroExpander;
using Microsoft.CSharp;
using Xunit;
using RustMacroExpander.ViewModels;
namespace RustMacroExpander.Tests
{
public class UnitTest1
{
public class Person
{
public string Trait { get; set; } = "Ugly";
public uint Age { get; set; } =... |
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Photosphere.DependencyInjection.Types
{
internal interface ITypesProvider
{
IReadOnlyCollection<Type> GetAllDerivedTypesFrom(Type type, Assembly assembly);
IReadOnlyCollection<Type> GetMarkedTypes(Type attribute... |
using System.Collections.Generic;
using System.IO;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace XCharts
{
public static class XThemeMgr
{
/// <summary>
/// 重新加载主题列表
/// </summary>
public static void ReloadThemeList()
{
//Debug.Lo... |
using Day17Task1Solution.Enums;
using Shared.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Day17Task1Solution.Models
{
internal class MapPoint : PointLong
{
internal MapPoint(long x, long y, PointType type)
: base(x, y)
{
Type = ty... |
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Diagnostics;
using Microsoft.AspNetCore.Http;
using Ogmas.Models.Dtos.Get;
namespace Ogmas.Exceptions
{
public static class ErrorHandler
{
public static async Task HandleError(HttpContext context)
{
var exception... |
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved.
// Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information.
// Modified by TimCodes.NET
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using ... |
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace DldUtil
{
public static class GetRspDefines
{
static string SmcsFilePath { get { return Application.dataPath + "/smcs.rsp"; } }
static string UsFilePath { get { return Application.dataPath + "/us.rsp"; } }
static st... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Xml;
using API.Source.Server_Connections;
using CrystalDecisions.Shared.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Formatting = Ne... |
//using System;
//using System.IO;
//using JiiLib.Media.Metadata.Ogg;
//using Xunit;
//namespace JiiLib.Media.Tests.Ogg
//{
// public sealed class OggParseTests
// {
// [Theory]
// [InlineData(@"Ogg/Riders on the Storm.ogg")]
// public void BasicReadTag(string fileName)
// {
// ... |
using FreeAgent.Helpers;
using NUnit.Framework;
using System.Runtime.Serialization;
namespace FreeAgent.Tests
{
[TestFixture]
public class ExtensionTests
{
[Test]
public void Enum_Helper_Returns_EnumMember_Value()
{
var input = TestEnum.Test1;
var result =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Session;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authorization;
using Mi... |
using System;
using System.Collections.Generic;
using System.Linq;
using HotChocolate.Configuration;
using HotChocolate.Types;
using HotChocolate.Types.Descriptors;
using HotChocolate.Utilities;
using Snapshooter;
using Snapshooter.Xunit;
using Xunit;
namespace HotChocolate
{
public class TypeInitializerTests
... |
using System;
using System.Threading;
namespace DP20Memento
{
public class Game : IOriginator
{
private int _life = 100;
public void Fight()
{
Thread.Sleep(1000);
_life = new Random().Next(100);
}
public void Load(Memento memento)
{
... |
//**************************************************
// Copyright©2018 何冠峰
// Licensed under the MIT license
//**************************************************
using System;
using MotionEngine.IO;
namespace MotionEngine.Net
{
public interface IPackage
{
/// <summary>
/// 消息类型
/// </summary>
Int16 MsgType ... |
namespace Api.Core.Exceptions
{
public class RetryOperationException: System.Exception
{
public string FullStackTrace { get; set; }
public RetryOperationException(string message, System.Exception ex) : base(message, ex)
{
FullStackTrace = ex.StackTrace;
}
publ... |
using System.Collections.Generic;
using System.Globalization;
using System.Xml;
namespace Smellyriver.TankInspector.Modeling
{
internal class MatchmakingWeightRules : ISectionDeserializable
{
internal Dictionary<string, double> SpecialTankMmWeights;
internal List<double> TierWeights;
int... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SARoleplay.Data
{
public class Character
{
public int Id { get; set; }
public int AccountId { get; set; }
public string RegisteredDate { get; set; }
pub... |
using Halcyon.HAL.Attributes;
using Threax.AspNetCore.Halcyon.Ext;
using Files.Controllers.Api;
namespace Files.ViewModels
{
[HalActionLink(typeof(PathInfosController), nameof(PathInfosController.List), "ListPathInfos")]
[HalActionLink(typeof(PathInfosController), nameof(PathInfosController.Add), "AddPathInfo"... |
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
namespace Tests
{
public class SceneLoaderTest
{
private bool isButtonClicked = false;
private string scen... |
using System;
using SalaryLibrary;
namespace Salary.NET
{
public class SalaryItemChangedEventArgs : EventArgs
{
private SalaryType _salaryType;
private double _amount;
public SalaryType SalaryType { get { return this._salaryType; } }
public double Amount { get { return this._amount; } }
public SalaryIte... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Swetugg.Tix.Infrastructure
{
public interface IViewBuilder
{
Task HandleEvents(IEnumerable<PublishedEvent> events);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace NameFindLibrary.Test
{
public class NameFind_Tests
{
[Fact]
public void TriesLeft_CorrectStartCountDefault()
{
FindName n = new();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ficha11
{
public enum Travel
{
LAND,
WATER,
AIR
}
public abstract class Vehicle: IVehicle
{
private string brand;
private En... |
#region copyright
/*******************************************************
* Copyright (C) 2017-2018 Holo-Light GmbH -> <info@holo-light.com>
*
* This file is part of the Stylus SDK.
*
* Stylus SDK can not be copied and/or distributed without the express
* permission of the Holo-Light GmbH
*
* Author of thi... |
using System.Text.Json.Serialization;
namespace Essensoft.Paylink.Alipay.Response
{
/// <summary>
/// AlipayEcoTokenFastGetResponse.
/// </summary>
public class AlipayEcoTokenFastGetResponse : AlipayResponse
{
/// <summary>
/// 访问易联云凭证
/// </summary>
[JsonPropertyNa... |
using UnityEngine;
using System.Collections;
using UnityStandardAssets.ImageEffects;
public class AddBloomToMainCamera : MonoBehaviour {
public bool activateOnStart;
public float bloomIntensity;
public float bloomThreshold;
/*public enum BloomScreenBlendMode
{
Screen = 0,
Add = 1,
}*/
public BloomScreenBle... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.Text;
using System.Windows.Forms;
using SharpGL;
using SharpGL.SceneGraph.Assets;
namespace SharpGLTexturesSample
{
public partial class FormSharpGLTextu... |
using System;
using System.Collections.Generic;
using System.Linq;
using CommandFramework.Annotation;
using CommandFramework.Utils;
namespace ToDoApp
{
[CommandGroup("todo")]
public class TaskManager
{
private readonly List<Task> _tasks = new List<Task>();
[Command("List created all tasks", Name = "list")]
p... |
using System.Collections.Specialized;
using System.IO;
namespace TinyAsp.netCore
{
public class HttpResponse
{
public Stream Body { get; set; }
public int StatusCode { get; set; }
public NameValueCollection Headers { get; set; }
public HttpResponse(IHttpFeature httpFeature)
... |
namespace SampleApi.Logic.Utilities
{
using System;
using System.IO;
using System.Threading.Tasks;
using Newtonsoft.Json;
using SampleApi.Logic.Errors;
using SampleApi.Plumbing.Errors;
/*
* A utility reader class
*/
public class JsonReader
{
/*
* Read JSON... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BaiduMapAPI.YingYan.V3.Fence
{
/// <summary>
/// 查询围栏监控的所有entity 结果
/// </summary>
public class ListMonitoredPersonResult : Models.ResponseOld
{
/// <summary>
/// 查询监控entity的总个数
/// </summary>
... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
namespace DynamicLinqCore.Test
{
public class TestEntity1
{
public int Id { get; set; }
public int? NullableInt { get; set; }
public string Name { get; set; }
public TestEntity2 ChildE... |
using LambdicSql.BuilderServices.CodeParts;
using System;
using System.Linq.Expressions;
namespace LambdicSql.ConverterServices.SymbolConverters
{
/// <summary>
/// SQL symbol converter attribute for constructor.
/// </summary>
[AttributeUsage(AttributeTargets.Constructor)]
public abstract class N... |
namespace Sonneville.FidelityWebDriver.Data
{
public enum AccountType
{
Unknown,
InvestmentAccount,
RetirementAccount,
HealthSavingsAccount,
Other,
CreditCard
}
} |
namespace Gobi.InSync.App.Persistence.Models
{
public sealed class SyncWatch
{
public string SourcePath { get; set; }
public string TargetPath { get; set; }
}
} |
namespace TinyMapper.Mappers
{
internal abstract class MapperOf<TSource, TTarget> : Mapper
{
protected override object MapCore(object source, object target)
{
return source is null ? default : MapCore((TSource) source, (TTarget) target);
}
protected abstract TTarget... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MS-PL license.
// See the LICENSE file in the project root for more information.
namespace Nivaes.App.Cross.Watch.Wear.Sample
{
using Android.App;
using Android.OS;
using Android.Sup... |
using System;
using Bpmtk.Bpmn2.DC;
namespace Bpmtk.Bpmn2.DI
{
public class BPMNLabelStyle : Style
{
public virtual Font Font
{
get;
set;
}
}
}
|
using Godot;
using System;
public class UIPlayerListEntry : MenuButton
{
// Declare member variables here. Examples:
// private int a = 2;
// private string b = "text";
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
public void set... |
using Newtonsoft.Json;
namespace Microsoft.Deployment.Common.Model.PowerApp
{
public class PowerAppDocumentUri
{
[JsonProperty("value")]
public string Value;
public PowerAppDocumentUri(string value)
{
Value = value;
}
}
} |
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