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using System.Collections.Generic; using Nest; namespace InvertedIndex { public class Importer<T> where T : class { private readonly IElasticClient client; public Importer() { client = ElasticClientFactory.CreateElasticClient(); } public IResponse SendBulk(...
// ===================================================================== // This file is part of the Microsoft Dynamics CRM SDK code samples. // // Copyright (C) Microsoft Corporation. All rights reserved. // // This source code is intended only as a supplement to Microsoft // Development Tools and/or on-line doc...
using System; using UnityEngine; public enum PlayerActions { Jump, Dodge, Run, Attack } public class Player : MonoBehaviour { public Action OnPlayerJump; public Action OnPlayerDodge; public Action OnPlayerRun; public Action OnPlayerAttack; public void Jump() { ...
/* * Copyright (c) 2000, 2020, Oracle and/or its affiliates. * * Licensed under the Universal Permissive License v 1.0 as shown at * http://oss.oracle.com/licenses/upl. */ using System; using System.IO; using NUnit.Framework; namespace Tangosol.IO.Pof { /// <summary> /// Unit tests of custom serializer/de...
using System; using System.Threading.Tasks; using Xamarin.Forms; namespace IIASA.FloodCitiSense.Mobile.Core.Services.Pages { public interface IPageService { Page MainPage { get; set; } Task<Page> CreatePage(Type viewType, object navigationParameter); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Timers; using zwg_china.model; namespace zwg_china.logic { /// <summary> /// 用户的登陆信息池 /// </summary> public class AuthorLoginInfoPond { #region 私有字段 /// <summary> ...
using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using Project.Model; using Project.Repository; using Project.ViewModel; namespace Project.Service { public interface IPaymentService : IBaseService<Payment> { L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SharpDX.Direct3D11; using SharpDX.DXGI; namespace KlaxRenderer.Debug { class CDebugLineShader : CDebugObjectShader { public CDebugLineShader() { VSFileName = "Resources/Shaders/DebugLineV...
using System.IO; using System.Text.Json; using Flurl.Http.Configuration; namespace MtgApiManager.Lib.Core { /// <inheritdoc /> public class SystemTextJsonSerializer : ISerializer { /// <inheritdoc /> public T Deserialize<T>(string s) { return JsonSerializer.Deserialize<...
using System.Collections.Generic; using System.Security.Claims; namespace Tests.Helpers { public static class ClaimsData { public static List<Claim> GetClaims() { return new List<Claim> { new("username", "deneme"), new("email", "test@test...
/* * BouncerAPI.Standard * * This file was automatically generated by APIMATIC v2.0 ( https://apimatic.io ). */ using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using BouncerAPI.Standard.Http.Request; namespace BouncerAPI.Standard { internal partial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SampleSystemUnderTest.Calculator { public enum Operation { Add, Subtract } }
#region Header // Copyright (c) 2013 Hans Wolff // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, m...
using UnityEngine; using UnityEngine.AI; /// <summary> /// A wrapper class for movement of a bot using the A Star pathfinding. /// </summary> namespace KindlyBehave.Navigation { [RequireComponent(typeof(NavMeshAgent))] public class NavMeshNavigationWrapper : AbstractNavigationWrapper { [SerializeF...
using System.DirectoryServices.AccountManagement; namespace Passwd.SystemDirectoryServicesImpl { internal class PrincipalDomainContext : IDomainContext { private readonly PrincipalContext principalContext; public PrincipalDomainContext(PrincipalContext principalContext) { this.principalContext = principalC...
using Lever.Dal; using Lever.IBLL; namespace Lever.Bll { public class ComponentBll: IComponentBll { private readonly ComponentDal _dal; public ComponentBll(ComponentDal dal) { _dal = dal; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace QF.GraphDesigner { public interface IPlatformOperations { void OpenScriptFile(string filePath); void OpenLink(string link); string GetAssetPath(object graphData); bool MessageBox(str...
using ms17.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace ms17.BLL.Interface { public interface IPhotoService { Photo FindPhotoById(int ID); bool CreatePhoto(Photo newPhoto, HttpPostedFileBase...
using UnityEngine; using UnityEngine.AI; public class EnemyAI : MonoBehaviour { private NavMeshAgent _agent; private Transform _heart; private void Start() { _agent = GetComponent<NavMeshAgent>(); _heart = GameObject.FindGameObjectWithTag("Heart").transform; _agent.SetDestinat...
using System; using System.Linq; namespace Bojo_ParkingSystem { class Program { private static bool[][] parking; private static int rows; private static int cols; static void Main(string[] args) { int[] dimensions = Console.ReadLine() .Split(...
using UnityEngine; public class AngularVelocity : MonoBehaviour { public Vector3 angVel = new Vector3(10f, 10f, 0f); Rigidbody body; // Use this for initialization void Start () { body = GetComponent<Rigidbody>(); } // Update is called once per frame void Update () { if (body != null) { body...
using EduCATS.Helpers.Forms.Styles; using EduCATS.Themes; using Xamarin.Forms; namespace EduCATS.Controls.Pickers { /// <summary> /// Groups picker view. /// </summary> public class GroupsPickerView : Frame { /// <summary> /// Chosen group property. /// </summary> /// <remarks> /// <c>"ChosenGroup"</...
#if NETSTANDARD2_0 || NET461 using Microsoft.Extensions.DependencyInjection; #endif namespace RudderStack.Extensions { public static class ServiceCollectionExtension { #if NETSTANDARD2_0 || NET461 public static void AddAnalytics(this IServiceCollection services, string writeKey, RudderConfig config = n...
namespace Photosphere.Console.Arguments.DataTransferObjects { public interface ICommandLineArguments {} }
namespace Bridge.ChartJS { [ObjectLiteral] [External] public class DataConfig { public Dataset[] Datasets; public string[] Labels; public string[] XLabels; public string[] YLabels; } }
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using Mono.Cecil; using Mono.Cecil.Cil; using Moq; using NUnit.Framework; [TestFixture] public class WeaverInitialiserTests { [Test] public void ValidProps() { var moduleDefinition = ModuleDefinition.CreateModule("Foo", Modu...
using System; using System.Net.Http; using System.Threading.Tasks; using Coinbase_Portfolio_Tracker.Models.Coinbase.Dto; using Coinbase_Portfolio_Tracker.Models.Coinbase.Responses; namespace Coinbase_Portfolio_Tracker.Services.Coinbase { public interface ICoinbaseBuyService { Task<CoinbaseBuy> GetBuyAs...
@using SensorManagementSystem.App @using SensorManagementSystem.App.Models @using SensorManagementSystem.Models.Entities @using SensorManagementSystem.App.Controllers @using SensorManagementSystem.Common; @using SensorManagementSystem.Models.ViewModels; @using SensorManagementSystem.Common.Extensions; @addTagHelper *...
using System.Text.Json.Serialization; namespace DotNetBungieAPI.Generated.Models.Content.Models; public sealed class ContentTypeDefaultValue { [JsonPropertyName("whenClause")] public string WhenClause { get; init; } [JsonPropertyName("whenValue")] public string WhenValue { get; init; } [JsonPro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Testing { class Program { const string CAMPAIGN_ID = "CAMPAIGN_ID"; const string ACCESS_TOKEN = "ACCESS_TOKEN"; static async Task Main(string[] args) {...
using System; using System.Collections.Generic; using System.Text; namespace DeviousCreation.CqrsIdentity.Core.Constants { public enum RemoteMfaType { Email } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace MCTuristic_Centro_Historico.GUI { public partial class PagPrincipal : System.Web.UI.Page { int id; int idUser; protected void Page_Load(o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Rainnier.DesignPattern.FlyWeight { class Program { static void Main(string[] args) { var factory = FlyweightFactory.GetInstance(); var chess1 =...
/**************************************************************************** Copyright (c) 2015 Lingjijian Created by Lingjijian on 2015 342854406@qq.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to d...
using System; using System.Diagnostics; using ProjBobcat.Class.Model.YggdrasilAuth; namespace ProjBobcat.Class.Model { public class LaunchResult { public LaunchErrorType ErrorType { get; set; } public LaunchSettings LaunchSettings { get; set; } public ErrorModel Error { get; set; } ...
using System; namespace BinaryMesh.OpenXml.Internal { internal interface IOpenXmlDocument { IOpenXmlTextStyle DefaultTextStyle { get; } IOpenXmlTheme Theme { get; } } }
using System.Collections; using System.Collections.Generic; using Conway; using Johnson; using UnityEngine; public class MinimalExample : MonoBehaviour { void Start() { // 1. Create a starting shape ConwayPoly poly1 = JohnsonPoly.Build(PolyHydraEnums.JohnsonPolyTypes.Prism, 4); ...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using Synnduit.Events; using Synnduit.Mappings; using Synnduit.Persistence; namespace Synnduit { /// <summary> /// Runs individual run segments of the <see cref="SegmentType.GarbageCollection" /> //...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace auth { [Route("/")] public class HomeController : ControllerBase { public IActionResult Home() { ...
using System.Globalization; using System.Web; using System.Web.Configuration; using System.Web.Mvc; namespace IM.Identity.Web { public class FilterConfig { private bool _useHttps; public static void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new Ha...
using System.Diagnostics.CodeAnalysis; namespace KIP_server_Auth.Constants { /// <summary> /// Custom name constants. /// </summary> [ExcludeFromCodeCoverage] public static class CustomNames { /// <summary> /// Cabinet url. /// </summary> public const string Stu...
namespace GDO.Areas.HelpPage.ModelDescriptions { public class KeyValuePairModelDescription : ModelDescription { public ModelDescription KeyModelDescription { get; set; } public ModelDescription ValueModelDescription { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using PostSharp.Patterns.Contracts; using ThreatsManager.Extensions.Panels.Roadmap; using ThreatsManager.Extensions.Schemas; using ThreatsManager.Interfaces.ObjectModel; using ThreatsManager.Interfaces.ObjectModel.ThreatsMit...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class WinningScript : MonoBehaviour { GameObject[] nextGameObjects; bool pass = false; public int sceneNumber; public GameObject go; public Slider slider; public AudioClip aclip; public Text scoreText; p...
using System; using System.Collections.Generic; using DotNetMessenger.Model; namespace DotNetMessenger.DataLayer.SqlServer.ModelProxies { public class MessageSqlProxy : Message { private bool _areAttachmentsFetched; private IEnumerable<Attachment> _attachments; private bool _isExpirat...
using System.Diagnostics.CodeAnalysis; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Re...
// Copyright(c) 2018 Jeff Hotchkiss // Licensed under the MIT License. See License.md in the project root for license information. using System; using System.Diagnostics; using System.Linq; using AspNetCore.DataProtection.Aws.TestCoreWebApp.Models; using Microsoft.AspNetCore.DataProtection; using Microsoft.AspNetCore....
using Domain.Entities; using System.Collections.Generic; namespace Domain.Repositories { public interface ICartaoVirtualRepository { void AdicionarCartaoVirtual(CartaoVirtual cartaoVirtual); IEnumerable<CartaoVirtual> ListarCartaoVirtual(string email); } }
// // Copyright (c) 2017 Ricoh Company, Ltd. All Rights Reserved. // See LICENSE for more information. // using System; namespace MtpHelper { public class MtpHelperRuntimeException: Exception { public MtpHelperRuntimeException() {} public MtpHelperRuntimeException(String message): base(messa...
using Qowaiv.Globalization; namespace Qowaiv.Validation.DataAnnotations.UnitTests.Models { public class ModelWithAllowedValues { [AllowedValues("", "BE", "NL", "LU")] public Country Country { get; set; } } }
namespace AbstractIO.Netduino3 { #region Info // PWM on Netduino will be available for the following, if not conflicting with other use of the timers. // The Arduiino pins D0 - D13 are connected to MCU pins using timer x for PWM // D0 = PC7 = TIM8, channel 1 // D1 = PC6 = TIM8, channel 0 /...
using Panosen.CodeDom.Css; using System; using System.Collections.Generic; namespace Panosen.CodeDom.Less { /// <summary> /// less 样式 /// </summary> public class CodeLess : CodeCss { /// <summary> /// 子 less 样式 /// </summary> public List<CodeLess> Children { get; se...
using ValveMultitool.Models.Formats.Lump; namespace ValveMultitool.Models.Formats.GameStats.Legacy.Custom { public interface IVersion : ILumpElement { byte Version { get; set; } byte Magic { get; set; } } }
<div class="text-left"> <h2>Multi-Scale Structural SIMilarity (MS-SSIM)</h2> <div> <p> <a href="https://ece.uwaterloo.ca/~z70wang/publications/msssim.pdf">Multi-Scale Structural SIMilarity</a> (MS-SSIM) is layered on SSIM. The algorithm calculates multiple SSIM values ...
using System.Collections.ObjectModel; using System.Linq; using UtilitiesBills.Models; using UtilitiesBills.Reports; using UtilitiesBills.Services; using UtilitiesBills.ViewModels.Base; using Xamarin.Forms; namespace UtilitiesBills.ViewModels { public class BillsViewModel : BaseViewModel { public Obser...
using System.Runtime.CompilerServices; using System.Threading.Tasks; namespace CSharp9Sample { internal static class AwaitableExtensions { private static ValueTaskAwaiter<int> GetAwaiter(this int t) { return ValueTask.FromResult(t).GetAwaiter(); } public static asy...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Reflection; using Microsoft.CodeAnalysis; namespace System.Text.Json.Reflection { internal class ParameterInfoWrapper : Parameter...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.Bot.Schema; namespace Bot.Builder.Community.Cards.Management.Tree { internal class RichCardTreeNode<T> : TreeNode<T, IEnumerable<CardAction>> where T : class { public RichCardTreeNo...
 using UnityEngine; using UnityEngine.UI; namespace Google.MaterialDesign.Icons { public class MaterialIconUGUI : Text { [SerializeField] MDTextIcon icon; protected override void Start() { base.Start(); if (string.IsNullOrEmpty(base.text)) { ...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace Microsoft.Data.Entity.Design.Refactoring { internal class CodeElementRenameData { internal RefactorTargetType RefactorTargetType { get; private set; } i...
using System; namespace DAPNet { /// <summary> /// Represents a naive declicker. /// </summary> public class NDeclicker : Declicker { /// <summary> /// Holds the default order. /// </summary> public const int DefaultOrder = 5; /// <summary> /// Hold...
using EvernoteClone.ViewModels.Commands; namespace EvernoteClone.ViewModels { public class SwitchLoginRegisterCommand : BaseCommand { private LoginViewModel _loginViewModel; public SwitchLoginRegisterCommand(LoginViewModel loginViewModel) => _loginViewModel = loginViewModel; ...
using System.Collections.Generic; using CosmosApi.Serialization; using Newtonsoft.Json; namespace CosmosApi.Models { public class Deposit { /// <summary> /// Initializes a new instance of the Deposit class. /// </summary> public Deposit() { } /// <summar...
using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler; using Ryujinx.Graphics.GAL.Multithreading.Model; namespace Ryujinx.Graphics.GAL.Multithreading.Resources { class ThreadedSampler : ISampler { private ThreadedRenderer _renderer; public ISampler Base; public ThreadedSampler(Th...
/* * MinIO .NET Library for Amazon S3 Compatible Cloud Storage, * (C) 2022 MinIO, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; using Discord; using Discord.Commands; using PuroBot.Discord.Services; namespace PuroBot.Discord.Modules { public class MusicModule...
using System; namespace SFA.DAS.Authorization { public class UserContext : IUserContext { public long Id { get; set; } public Guid Ref { get; set; } public string Email { get; set; } } }
namespace Lasm.UAlive { /// <summary> /// A representation of X Y and Z axis. Used for selecting a single axis. /// </summary> public enum Axis { X, Y, Z } }
using Codegen.CodegenAttributes; using Codegen.CodegenAttributes.Bounds; using UnityEngine; namespace Sources.CommandSchemes.Common { [CommandToClient] [CommandToServer] public class TestScheme { [BoundedVector3(-1,1,0.01f,-1,1,0.01f,-1,-1,0.01f)] public Vector3 Value; public bo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using WindowsFormsApp6.Controllers; using WindowsFormsApp6.Models; using WindowsFormsApp6.Pr...
using System.IO; using System.Net.Http; using IntegrationTests.Helpers; using Xunit; using Xunit.Abstractions; namespace IntegrationTests.AspNet { public class AspNetTests : TestHelper { private static readonly string SampleDir = Path.Combine("test", "test-applications", "integrations", "aspnet"); ...
using System.Configuration; using System.Net.Http; using System.Threading.Tasks; namespace Messenger.Webhook.DotNet.Sample.Services { /// <summary> /// https://developers.facebook.com/docs/messenger-platform/reference/send-api/ /// </summary> public class FacebookApi { private const string...
namespace FirebaseCoreSDK.Logging { /// <summary> /// FirebaseNullLogger which does not log. /// </summary> /// <seealso cref="FirebaseConsoleLogger" /> public class FirebaseNullLogger : FirebaseConsoleLogger { public FirebaseNullLogger() : this(LogLevel.None) {} ...
// Copyright and license at: https://github.com/MatthewMWR/MeasureTraceAutomation/blob/master/LICENSE using System.Diagnostics; using MeasureTraceAutomation.Logging; namespace MeasureTraceAutomation { public static class Automate { public static void InvokeProcessingOnce(ProcessingConfig processingCo...
using MongoDB.Driver; namespace JobOfferBackend.ApplicationServices.Test.Base { public class SetupIntegrationTest { private readonly static MongoClient _mongoClient = new MongoClient(); private const string TestDataBaseName = "JobOfferIntegrationTests"; public static IMongoDatabase Da...
using System; using System.Runtime.InteropServices; namespace WickedSick.Thea.VisualStudioInterop { public class ComMessageFilter : IOleMessageFilter { const int SERVERCALL_ISHANDLED = 0; const int SERVERCALL_RETRYLATER = 2; const int PENDINGMSG_WAITDEFPROCESS = 2; ...
using System; using System.Diagnostics; using System.Threading.Tasks; using Xamarin.Essentials; using Xamarin.Forms; using CookBook.Model; namespace CookBook.ViewModel { public class RecipeDetailsViewModel : BaseViewModel { #region Properties private Recipe recipe; public Recipe Recip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data.MySqlClient; namespace ERP.DAL { public class Parameters { public System.Collections.Hashtable collection = new System.Collections.Hashtable(); public void Add(MySql.Data.MySqlClient.MySqlPa...
namespace NL.HNOGames.Domoticz.Models { /// <summary> /// Defines the <see cref="SunRiseModel" /> /// </summary> public class SunRiseModel { #region Properties /// <summary> /// Gets or sets the AstrTwilightEnd /// </summary> public string AstrTwilightEnd { ...
namespace Nyancat { partial struct AnsiConsole { private const string HIDE_CURSOR = "\x1b[?25l"; private const string RESET_CURSOR = "\x1b[H"; private const string SHOW_CURSOR = "\x1b[?25h"; private const string CLEAR_SCREEN = "\x1b[2J"; private const string RESET_ALL_ATT...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using Netezos.Keys.Utils.Crypto; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Crypto.Signers; using BcEd25519 = Org.BouncyCastle.Math.EC.Rfc8032.Ed25519; namespace Netezos.Keys.Crypto { class Ed25519 : ICurve { #region static static readonly byte[] _AddressPre...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using Bakery.Models; using System; namespace Bakery.Tests { [TestClass] public class OrderTests : IDisposable { public void Dispose() { Order.ClearAll(); } [TestMethod] public void OrderConstructor_Cr...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using Microsoft.Data.Entity.Metadata; namespace Microsoft.Data.Entity.ChangeTracking.Internal { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogentriesCore { internal class LogEntryEncoder : ILogEntryEncoder { public LogEntryEncoder(Encoding encoding) { Debug.Assert(enco...
namespace Yoba.Bot.RegularExpressions; public class Exept : Re { public override string ToString() { throw new NotImplementedException(); } }
namespace Sample.Functional.Migrations { using FluentMigrator; [Migration(201712261133)] public class M201712261133_SchemaInicial : Migration { public override void Up() { Create.Table("Usuario").WithDescription("Tabela de usuários") .WithColumn("Id").AsInt3...
namespace Shinden.Models { public enum MangaStatus { NotSpecified, NotYetPublished, Publishing, Finished, } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #if DEBUG #endif internal static partial class Interop { internal static partial class Gdi32 { ///...
namespace Modular.Abstractions.Messaging { public interface IMessageContextProvider { IMessageContext Get(IMessage message); } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using LRS.Business; namespace LRS.Mvc.Models { public class ArtifactModel { #region Properties public int MainId { get; set; } public string Status => Main?.Status; public StatusEnum? StatusEnum => ...
using System; namespace FakeFx.Runtime { // used for tracking request invocation history for deadlock detection. [Serializable] [Hagar.GenerateSerializer] internal sealed class RequestInvocationHistory { [Hagar.Id(1)] public GrainId GrainId { get; private set; } [Hagar.Id(2)...
using System; using System.Globalization; using System.Windows.Data; using MahApps.Metro.IconPacks; namespace IconPacksValueConverterSample { public class BatteryValueConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { ...
/********************************************* 作者:曹旭升 QQ:279060597 访问博客了解详细介绍及更多内容: http://blog.shengxunwei.com **********************************************/ using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using Microsoft.Practi...
using System; using System.Collections; using System.Windows.Forms; namespace ImageScraper.Utilities { /// <summary> /// ListViewの項目の並び替えに使用するクラス /// </summary> public class ListViewItemComparer : IComparer { private int _column; private SortOrder _order; /// <summary> ...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.1 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ------------------------------...
using System; namespace EntidadesGeneral { public class Cliente { public int Id { get; set; } public string Apellido { get; set; } public string Nombre { get; set; } public int Dni { get; set; } public string Domicilio { get; set; } public string Localidad { get...
namespace NEP.Paranoia.Managers { public class TickTemplate { public int id { get; set; } public string name { get; set; } public float tick { get; set; } public float[] minMaxTime { get; set; } public int[] minMaxRNG { get; set; } public float insanity { get; se...
using System; using Captura.Base.Notification; using Captura.Base.Services; using Captura.Loc; namespace Captura.Fakes { // ReSharper disable once ClassNeverInstantiated.Global class FakeSystemTray : ISystemTray { readonly LanguageManager _loc; public FakeSystemTray(LanguageManager loc) ...
/***************************************************************************** * Copyright 2016 Aurora Solutions * * http://www.aurorasolutions.io * * Aurora Solutions is an innovative services and product company at * the forefront of the software industry, with processes and practices * involving Domain Dri...