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using System.Web; using ClassGenMacros; namespace tspHandler { public class Navigator { public string userAgent { get { return HttpContext.Current.Request.UserAgent; } } public string appVersion { get ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
using UnityEngine; using UnityEngine.Events; [RequireComponent(typeof(Animator))] public class UIController : MonoBehaviour { public enum OnHideAction { None, Disable, Destroy, } public class PlayAsync : CustomYieldInstruction { public PlayAsync(UIController controller, bool isShow) { this.m_Obj = con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TerrariaChatRelay.Command; namespace TerrariaChatRelay { public class TCRClientUser { public string Client { get; set; } public string Username { get; set; } public Permission PermissionLe...
using System; namespace Coosu.Storyboard.Extensions.Optimizing { public class StoryboardEventArgs : EventArgs { public string? Message { get; set; } public virtual bool Continue { get; set; } } }
using System.IO; using System.Xml; namespace MikuMikuModel.Modules.Xml { public class XmlDocumentModule : FormatModule<XmlDocument> { public override FormatModuleFlags Flags => FormatModuleFlags.Import | FormatModuleFlags.Export; public override string Name => "Xml Document"; public ov...
using System; namespace EasyAbp.LoggingManagement.SystemLogs.Dtos { public class SystemLogDto { public string LogName { get; set; } public string LogValue { get; set; } public DateTime? Time { get; set; } public string Level { get; set; } } }
@model toDoList.ViewModels.ConConfigViewModel @{ ViewData["Title"] = "Edit"; //Layout = "~/Views/Shared/_Layout.cshtml"; var idEmpresa = @Model.EmpresaId; } <style> .aLink { color: rgb(82,123,255) !important; } .aLink:hover { color: rgb(82,123,255) !important; ...
 @model TMXN.Web.ViewModels.Teams.TeamViewModel @using Microsoft.AspNetCore.Identity @using TMXN.Data.Models @inject UserManager<ApplicationUser> userManager @{string userId = userManager.GetUserId(this.User);} <div class="card mr-3" style="width: 15rem;"> <img class="card-img-top" src="@Model.Logo" alt="Card ...
namespace SpaceEngineers.Core.GenericEndpoint.TestExtensions.Internals { using System.Collections.Generic; using Contract.Abstractions; /// <summary> /// ITestIntegrationContext /// </summary> public interface ITestIntegrationContext { /// <summary> /// Messages ///...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MetadataLocal.UbisoftLibrary { public class UbisoftSearchResponse { public List<Hits> results { get; set; } } public class Hits { public List<GameStoreSear...
using System; using OpenQA.Selenium; using OpenQA.Selenium.Internal; namespace MVCForumAutomation { public class DiscussionHeader { private readonly IWebElement _topicRow; public DiscussionHeader(IWebElement topicRow) { _topicRow = topicRow; } public string...
using HL7Data.Contracts.Messages.StockRequisitionOrderMessages; using HL7Data.Models.Types; namespace HL7Data.Models.Messages.StockRequisitionOrderMessages { public class StockRequisitionOrder : BaseStockRequisitionOrderMessage, IStockRequisitionOrder { public override TriggerEventTypes TriggerEventTyp...
using System; using System.ComponentModel.DataAnnotations; using System.Collections.Generic; namespace Hoops.Core.Models { public partial class VwDivision { [Key] public int DivisionId { get; set; } public int CompanyId { get; set; } public Object SeasonId { get; set; } ...
using System.Linq; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.Experimental.GraphView; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace RealmSchema.Editor { public class SchemaEditorWindow : EditorWindow { private EditorDataSO _data = null; ...
#if ENDEL_NATIVE_WEBSOCKET using System.Collections.Generic; using System.Threading.Tasks; using NativeWebSocket; namespace Alteracia.Web { public class WebSocketHandler : IWebSocketHandler { private WebSocket _socket; public async Task Connect(string url, Dictionary<string, string> h...
namespace Paytrim.ValidationHelper { public class SwedishBank { public SwedishBank(string name, int type, int comment, string regex) { Name = name; Type = type; Comment = comment; Regex = regex; } public string Name { get; set; } ...
// Copyright Naked Objects Group Ltd, 45 Station Road, Henley on Thames, UK, RG9 1AT // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. // Unless requir...
using System.Reactive.Subjects; namespace Tel.Egram.Model.Notifications { public class NotificationController : INotificationController { public Subject<NotificationModel> Trigger { get; } = new Subject<NotificationModel>(); public void Show(NotificationModel model) { ...
// NoRealm licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using NoRealm.ExpressionLite.Error; using System; using System.Diagnostics; namespace NoRealm.ExpressionLite.ExpressionTree { /// <summary> /// Represent a unary expression /// </...
#region (c) 2010-2011 Lokad - CQRS for Windows Azure - New BSD License // Copyright (c) Lokad 2010-2011, http://www.lokad.com // This code is released as Open Source under the terms of the New BSD Licence #endregion using System; using System.Collections.Generic; using System.Threading; using System.Thre...
using TheSaga.Handlers.Events; namespace TheSaga.Handlers.Builders { public interface IHandlersBuilderHandle<TEvent> : IHandlersBuilderThen where TEvent : IHandlersEvent { IHandlersBuilderHandle<TEvent> HandleBy<TEventHandler>() where TEventHandler : IHandlersCompensateEventHandler...
namespace CryptoDNS.Models { public class MasternodeEntry { public string IP { get; set; } public int Version { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Plugin.LocalNotification; using Xamarin.Forms; namespace LocalNotification.Sample { public partial class MainPage : ContentPage { private int _tapCount; public MainPage() ...
using System; using System.Net.Sockets; using System.Threading.Tasks; using Datagrams.AbstractTypes; using tools; using UnityEngine; namespace Udp.UdpConnector { public class UdpDataListener { public event Action<AbstractDatagram> OnDataRetrieved; private UdpClient _client; public UdpDataListener(UdpClient ...
using SFML.Graphics; namespace BlackCoat.ParticleSystem { /// <summary> /// Abstract base class of all pixel based Particles. /// </summary> /// <seealso cref="BlackCoat.ParticleSystem.ParticleBase" /> public abstract class PixelParticleBase : ParticleBase { // CTOR ###################...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace Din.Controllers { public class AdminController : BaseController { #region injections #endregion injections #region constructors #endregion constructors #region endpoints [Au...
using SevenTiny.Bantina.Bankinate.Attributes; namespace SevenTiny.Cloud.MultiTenantPlatform.Core.Entity { /// <summary> /// 和对象相关的所有类型的基类,默认提供了MetaObjectId,方便公共操作 /// </summary> public abstract class MetaObjectManageInfo: CommonInfo { [Column] public int MetaObjectId { get; set; } ...
@inject IEncryptionService service @model SupervisorModel <div class="row summary-row-container"> <div class="col-10 offset-1"> <a asp-controller="Supervisors" asp-action="Details" asp-route-_lp="@service.Encrypt("parkId",Model.ParkId)" class="w3-hover-text-amber w3-hover-border-amber"> ...
using IntegrationTool.Module.WriteToDynamicsCrm.SDK.Enums; using IntegrationTool.SDK.Controls.Generic; using IntegrationTool.SDK.Database; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; ...
namespace Oliviann.Tests.Extensions { #region Usings using System; using System.Collections.Generic; using Oliviann.Common.TestObjects.Xml; using Oliviann.IO; using TestObjects; using Xunit; #endregion Usings [Trait("Category", "CI")] public class GenericExtensionsTests {...
using JetBrains.Application; using JetBrains.Application.Shortcuts; using JetBrains.Application.UI.ActionsRevised.Loader; namespace JetBrains.ReSharper.Plugins.PresentationAssistant { [ShellComponent] public class OverriddenShortcutFinder { // This is the current key binding for the command being ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Take.Elephant.Tests { public abstract class GuidItemKeyValueMapQueryableStorageFacts : KeyValueMapQueryableStorageFacts<Guid, Item> { public over...
using System; using System.ComponentModel.DataAnnotations; namespace RadonTestsManager.Controllers { public class ContinuousRadonMonitorDTO { [Required] [Range(0, 99999999)] public int MonitorNumber { get; set; } [Required] [Range(0, 99999999)] public int SerialNumb...
using System.Collections.Generic; using System.Linq; namespace ACSE.Core.Modifiable { public class ModifiedHandler : IModifiable { public readonly Stack<IModifiable> UndoStack; public readonly Stack<IModifiable> RedoStack; public ModifiedHandler() { UndoStack = new...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Novel.Common.Models { public class SearchResult { public string Caption { get; set; } public List<SearchResultContent> Contents { get; set; } } public class SearchResultContent ...
/* * FileName: ITreeNode.cs * Author: functionghw<functionghw@hotmail.com> * CreateTime: 4/9/2015 3:25:00 PM * Version: v1.0 * Description: * */ namespace HelperLibrary.Core.Tree { using System.Collections.Generic; /// <summary> /// Interface of a simply tree structure /// </summa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using TMPro; public class GameManager : MonoBehaviour { public bool gameOver; public bool levelCompleted; public GameObject gameOverPanel; public GameObject levelComp...
using Editions; using Ship; namespace SquadBuilderNS { public class ShipRecord { public GenericShip Instance { get; } public string ShipName => Instance.ShipInfo.ShipName; public string ShipNameCanonical => Instance.ShipTypeCanonical; public string ShipNamespace { get; } ...
using System; using Acme.Common; using NUnit.Framework; namespace Acme.CommonTestsNUnit { [TestFixture()] public class LoggingServiceTests { [Test()] public void LogAction_Success() { // Arrange var expected = "Action: Test Action"; // Act ...
using System.Diagnostics; using System.Runtime.CompilerServices; namespace BepuPhysics.CollisionDetection { /// <summary> /// Packed indirection to data associated with a pair cache entry. /// </summary> public struct PairCacheIndex { internal ulong packed; /// <summary> /...
using System; using System.Linq; using System.Threading.Tasks; using Xunit; namespace Clide { public class SolutionExtensionsSpec { ISolutionExplorer explorer; public SolutionExtensionsSpec() { var solution = new FakeSolution { Nodes = ...
using System.Text.Json; namespace Contracts { public class Serializer : ISerializer { public T Deserialize<T>(string text) where T : class { return JsonSerializer.Deserialize<T>(text); } public string Serialize<T>(T obj) where T : class { ...
using System.Web.UI; [assembly: WebResource("FarsiLibrary.Web.Images.OpenButton.gif", "img/gif")]
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Akka.Interfaced; using SlimHttp.Interface; namespace SlimHttp.Program.Client { internal class Program { private static void Main(string[] args) { var requestWai...
using System; namespace Global { public enum ObjectType { TREE, WATER, BUILDING, PAVEMENT, GRASS } public static class ObjectTypeImplementation { public static bool AllowsVision(this ObjectType self) { switch (self) { case ObjectT...
using System; using System.Diagnostics; namespace AndcultureCode.CSharp.Testing.Factories { public abstract class Factory { #region Public Methods /// <summary> /// Define your factory /// </summary> public abstract void Define(); public long Milliseconds => Da...
namespace TraktNet.Objects.Basic.Tests.Json.Reader { using FluentAssertions; using System; using System.Threading.Tasks; using Trakt.NET.Tests.Utility.Traits; using TraktNet.Objects.Basic.Json.Reader; using Xunit; [Category("Objects.Basic.JsonReader")] public partial class IdsObjectJso...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace Procedural { [ExecuteInEditMode] public class RandomizeColor : MonoBehaviour { // Start is called before the first frame update //private void Start() //{ /...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class ChaseTarget : MonoBehaviour { NavMeshAgent navMeshAgent; public GameObject target; [Tooltip("Won't chase target if they're closer than this, leave at 0 to ignore.")] public float MinChaseDi...
using Newtonsoft.Json; namespace YouTrackSharp.AgileBoards { /// <summary> /// A class that represents a YouTrack field used in the context of an agile board /// </summary> public class Field { /// <summary> /// Gets or sets the name of the field /// </summary> [Jso...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OAuth2Provider { public interface IConsumer { string ClientId { get; } string Secret { get; } long ConsumerId { get; } string ApplicationName { get; } string Domain { get; } ...
using System.Collections.Generic; namespace App.Models.Spotify { public class SpotifyData { public SpotifyDataVersion Version { get; set; } public string UserId { get; set; } public string DisplayName { get; set; } public List<SpotifyPlaylist> Playlists { get; set; } pub...
using UnityEditor; using UnityEditor.MARS.Simulation; using UnityEngine; using UnityEngine.UIElements; namespace Unity.MARS.Rules.RulesEditor { class ProxyRow : EntityRow { const string k_ProxyRowPath = k_Directory + "ProxyRow.uxml"; const string k_SimMatchCountName = "simMatchCount"; ...
namespace Smart.IO.ByteMapper.Expressions { using Smart.IO.ByteMapper.Builders; internal sealed class MapByteExpression : IMemberMapExpression { //-------------------------------------------------------------------------------- // Expression //-------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; using XNodeEditor; #endif namespace InteractML.DataTypeNodes { /// <summary> /// Editor class drawing a IMLVector2 Feature - receiving a Vector2 or drawing editable Vector2 field /// </summa...
using System; using System.Collections.Generic; namespace ExtraDomainEvent.Abstractions { /// <summary> /// Defines a publisher for domain-event(s). /// </summary> public interface IDomainEventPublisher : IDisposable { /// <summary> /// Publishes a domain-event. /// </summa...
namespace JQDT.Exceptions { using System; using JQDT.Enumerations; /// <summary> /// Thrown when try to perform operation on a type that is not valid for it. /// </summary> /// <seealso cref="JQDT.Exceptions.JQDataTablesException" /> [Serializable] internal class InvalidTypeForOperatio...
// Copyright (c) Jeremy Likness. All rights reserved. // Licensed under the MIT License. See LICENSE in the repository root for license information. using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Nov...
using System; using Amazon.XRay.Recorder.Core.Internal.Entities; using Amazon.XRay.Recorder.Core.Internal.Emitters; using Amazon.XRay.Recorder.Core.Sampling; namespace Amazon.XRay.Recorder.Core.Strategies { /// <summary> /// The default streaming strategy. It uses the total count of a segment's children subse...
/* ------------------------------------------------------------------------- */ // // Copyright (c) 2010 CubeSoft, Inc. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published // by the Free Software Foundation, either versi...
using UnityEngine; using System.Collections; public class MoverCapsula : MonoBehaviour { public float velocidad=1f; //en metros por segundo // Update is called once per frame void Update () { float x = Input.GetAxis("Horizontal") * Time.deltaTime * velocidad; float z = Input.GetAxis("Vertic...
using System; using System.Net; using System.Net.Http; namespace Thismaker.Aba.Client { [Serializable] public class ClientException : Exception { public ClientException() { } public ClientException(string message) : base(message) { } public ClientException(Exception inner) : base(...
using System.Collections.Generic; using Application.Core.Data; namespace LMPlatform.Models { public class Module : ModelBase { public string Name { get; set; } public string DisplayName { get; set; } pu...
namespace ReleaseCleaner.Input { using System; using System.Text; using IO = System.Console; internal class Console : IConsole { public string ReadUsername() { IO.WriteLine("Please enter your Github username"); // simple ReadLine, because we don't need to mask...
namespace _02.BankAccounts { using System; public class MortgageAccounts : IAccounts { public MortgageAccounts(ICustomers customer, decimal balance, decimal interesRate) { this.Customer = customer; this.Balance = balance; this.InterestRate = interesRate; ...
// -------------------------------------------------------------------------------------------- // Version: MPL 1.1/GPL 2.0/LGPL 2.1 // // The contents of this file are subject to the Mozilla Public License Version // 1.1 (the "License"); you may not use this file except in compliance with // the License. You may...
using System; using System.Runtime.InteropServices; namespace Gpg.NET.Interop { internal class AnsiCharPtrMarshaler : ICustomMarshaler { private static readonly AnsiCharPtrMarshaler Instance = new AnsiCharPtrMarshaler(); public static ICustomMarshaler GetInstance(string cookie) { return Instance; } pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KOS.Waves { [CreateAssetMenu(menuName = "Waves/Spawn Ruleset")] public class SpawnRuleset : ScriptableObject { public float recoveryPeriod = 45f; public float spawnSpeed = 60f; public float spa...
using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Reflection; using System.Text; using System.Web.Http; using System.Web.Http.Dispatcher; using System.Web.Http.OData; us...
using Speckle.Newtonsoft.Json; using Speckle.Core.Kits; using Speckle.Core.Models; using System.Collections.Generic; using Objects.Structural.Geometry; using Objects.Structural.Materials; using Objects.Structural.Properties.Profiles; namespace Objects.Structural.Properties { public class Property1D : Property //S...
using System; namespace ClangNet.Samples { /// <summary> /// Behavior Info Factory /// </summary> public static class BehaviorInfoFactory { /// <summary> /// Create Behavior Info /// </summary> /// <param name="cursor">Clang Cursor</param> /// <returns>Behav...
using System; using System.Linq; using System.Net.Http; using System.Threading; using DeepL; using Discord; using Discord.WebSocket; using Humanizer; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using Vanslate; using Vanslate.Entities; using Vanslate.Helper...
using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class EnemyManager : MonoBehaviour { PlayerCharacterController m_PlayerController; public List<EnemyController> enemies { get; private set; } public int numberOfEnemiesTotal { get; private set; } public int numberOf...
using System.Collections.Generic; using Framework.DomainDriven.Metadata; namespace Framework.DomainDriven.DAL.Sql { public class ListTypeFieldMapper : Mapper<ListTypeFieldMetadata> { protected override IEnumerable<SqlFieldMappingInfo> GetMapping(ListTypeFieldMetadata field) { ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace HaloOnline.Server.Core.Repository.Model { [Table("UserChallenge")] public class UserChallenge { [Key] [Column(Order = 0)] public int UserId { get; set; } ...
namespace AluraCar.Model { public enum Opcionais { ArCondicionado = 800, Mp3Player = 1500, FreioAbs = 1000 } }
using System.Collections.Generic; namespace Fossil { public abstract class ExclusiveSettingsValue : SettingsValue<ExclusiveOption> { public abstract List<ExclusiveOption> GetPossibleValues(); } }
using NHamcrest.Core; using Xunit; using NHAssert = NHamcrest.Tests.Internal.Assert; namespace NHamcrest.Tests.Core { public class IsLessThanOrEqualToTests { [Fact] public void Match_if_less() { const int five = 5; NHAssert.That(five, Is.LessThanOrEqualTo(6)); } [Fact] public void No_match_if_no...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CustomLogProviders; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Configuratio...
using System; using System.Collections.Generic; namespace DynamicList.Portable.Migrations { public class Migration_002 { public IList<string> GetSteps(){ var steps = new List<string>(); steps.Add (@"CREATE TABLE Properties (Id INTEGER PRIMARY KEY AUTOINCREMENT, Name TEXT NOT NULL, T...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class JsonDataSaver : IDataSaver { // persistentDataPath: // mac: /User/xxx/Library/Application Support/company name/product name // windows: Users/xxxx/AppData/LocalLow/CompanyName/ProductName // android: /sto...
using System.Collections.Generic; namespace Entities.PostBlog { public class Blog { public int Id; public string Name; public ICollection<Post> Posts; } }
using OctoAwesome.Basics.Properties; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; namespace OctoAwesome.Basics.Definitions.Blocks { public sealed class RedPlankBlockDefinition : BlockDefinition { public override string Name { ...
using System; namespace System.Printing { public class PrintJobSettings { public PrintTicket CurrentPrintTicket { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public string Description { get { throw new NotImplementedException(); } set ...
// Copyright (c) Lionel Vallet. All rights reserved. // Licensed under the Apache License, Version 2.0. namespace ReHackt.Linq.AutoMapperExtensions.UnitTests.Models { class Customer { public int Id { get; set; } public string Name { get; set; } public IEnumerable<Order> Orders { get;...
using GetAllLinks.Core.Helpers; using GetAllLinks.Core.Infrastructure.Interfaces; using GetAllLinks.Core.Infrastructure.Services; using MvvmCross.Core.ViewModels; namespace GetAllLinks.Core.ViewModels { public class SettingsViewModel : MvxViewModel, ICloseable { private readonly IDownloader _downloader; public...
namespace Phoenix.WPF { using Phoenix.WPF.CustomControls; public partial class ReportViewerWindow : WindowBase { public ReportViewerWindow() : base(true, true, false) { InitializeComponent(); } } }
using GoogleAnalytics; using Microsoft.Toolkit.Uwp; using Microsoft.Toolkit.Uwp.UI.Animations; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.Foundation; using...
namespace DuplicateFileFinder.FileSizers { public interface FileSizer { long SizeFile(FileData fileData); } }
namespace Assignment2 { class Person { public string FirstName; public string LastName; public int Age; public string City; public GenderType Gender; } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Platibus.SampleApi.Widgets { public class InMemoryWidgetRepository : IWidgetRepository { private readonly ConcurrentDictionary<string, Widget> _widgets = new ...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Cybtans.Automation { public class WebDriverManager: BarrierManager { private class WebDriverCacheItem { public IWebDriver Driver; ...
using Amazon; using Amazon.DynamoDBv2; using Amazon.DynamoDBv2.DataModel; using Amazon.Runtime; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace BudgeteeServer.Extensions { public static class AwsConfigServiceCollectionExtensions { public static IServ...
using Advobot.Services.HelpEntries; using Advobot.Tests.Fakes.Services.HelpEntries; using Advobot.Tests.TestBases; using Advobot.TypeReaders; using AdvorangesUtils; using Discord.Commands; using Microsoft.Extensions.DependencyInjection; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Advobot.Tests.Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerNetworkCs : MonoBehaviour { //[SerializeField] private GameObject thisPlayerCamera; [SerializeField] private PlayerBehaviourCs playerControlScript; private PhotonView photonView; // Use this for initial...
namespace CraftopiaActions { public class RefillHunger: AmountAction<RefillHunger> { } }
using BenchmarkDotNet.Attributes; using System.Linq; namespace LinqFasterer.Benchmarks.Benchmarks { public class FirstBenchmark : Benchmarkable { [Benchmark(Baseline = true)] public int FirstLinq() { return Data.First(); } [Benchmark] public int Fir...
namespace CakesWebApp.Views { public class FileView : IView { private readonly string _htmlString; public FileView(string htmlString) { _htmlString = htmlString; } public string View() { return _htmlString; } } }
using System; namespace MFDSettingsManager.Configuration.Collections { /// <summary> /// Module configuration collection /// </summary> public class ModulesConfigurationCollection : ConfigurationSectionCollectionBase<ModuleConfiguration> { /// <summary> /// Definition of a key ...