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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel; using System.Data; using Common; using Entity; namespace Service { [ServiceContract] public interface IStudent { [OperationContract] List<Student> GetInfo(string strWhere); ...
using System; using System.Threading; using System.Threading.Tasks; namespace FastRange; public interface IRangeSearch<TObject, TIndex> where TIndex : IComparable { Task<CheckResult> CheckAsync(Action<IRangeCheck<TIndex>> check, CancellationToken cancellationToken); Task AddAsync(TObject toAdd, IRangeEle...
namespace SprinklerApi.AppLogic { using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using AzureBlob; using Configuration; using Models; public class DataBackupRestoreLogic { private readonly AzureBlobClient _azureBlobClient; ...
using System; using AutoMapper.Configuration; using DeviceManager.Api.Data.Model; using DeviceManager.Api.Model; namespace DeviceManager.Api.Mappings { /// <summary> /// Contains objects mapping /// </summary> /// <seealso cref="AutoMapper.Configuration.MapperConfigurationExpression" /> public cla...
using UnityEngine; using TMPro; using System.Collections.Generic; namespace IronManUI { public static class IMExtensions { public static AbstractIMComponent GetIronManComponent(this Collider collider) { return collider.gameObject.GetComponent<AbstractIMComponent>(); } public ...
namespace BohoTours.Services.Data.Transports { using System.Collections.Generic; using System.Linq; using BohoTours.Data.Common.Repositories; using BohoTours.Data.Models; using BohoTours.Services.Mapping; public class TransportsService : ITransportsService { private readonly IDele...
using EIS.AppBase; using System; using System.Runtime.CompilerServices; namespace EIS.WebBase.ModelLib.Model { public class BBSTopic : AppModelBase { public string AttachId { get; set; } public string BBSType { get; set; } public string BizId { get; set; } public string BizNa...
@page @model Swrith.Pages.IndexModel @{ ViewData["Title"] = "Home page"; } <partial name="Shared/_PostsDisplay.cshtml"/> <div class="pagination-display"> @if(Model.CurrentPage != 1) { <a class="recent-articles" asp-route-pageNumber=@Model.OldPage>Newer stories</a> } @if(Model.TotalPages > M...
using JumpingFrog.Interfaces; namespace JumpingFrog.Rules { internal class GreenFrogSlideRule : IRules { int Space = 0; int BrownFrog = 2; public bool FollowThisRule(List<int> state, int turnIndex) { int Last = state.Count - 1; if (Last != tur...
<!--Manage the user account details GUI--> @{ ViewBag.Title = "ManageAccount"; Layout = "~/Views/Shared/_Layout.cshtml"; } <div class="home"> <!--banner and breadcrums--> <div class="home_overlay"></div> <div class="home_content d-flex flex-column align-items-center justify-content-center"> ...
using Xunit; using HelpDesk.Core.ArchitecturalUtilities; using HelpDesk.Core.BusinessLayer; using HelpDesk.Core.Interface; using HelpDesk.Core.Mock.DataRepository; namespace HelpDesk.Core.Test; public class MainBusinessLayerTests { [Fact] public void InstantiateBusinessLayer() { Depen...
using System; using MediatR; using SFA.DAS.CommitmentsV2.Types; namespace SFA.DAS.CommitmentsV2.Application.Commands.TriageDataLocks { public sealed class TriageDataLocksCommand : IRequest { public long ApprenticeshipId { get; set; } public TriageStatus TriageStatus { get; set; } publi...
#if WINDOWS_CERTIFICATE_STORE_SUPPORT #nullable disable using System; using System.Runtime.InteropServices; using System.Text; using Microsoft.Win32.SafeHandles; namespace Calamari.Integration.Certificates.WindowsNative { internal static class WindowsX509Native { [DllImport("Crypt32.dll", SetLastError...
namespace Messi.Endpoints { using System; public interface IInputEndpoint { Messi.Message NextMessage(); } }
using System; using GB.IO; namespace GB { public class Tile { private byte[] byteArr; public Shade GetPixel(int x, int y) { byte pixelValOne = (byte)((byteArr[y*2] >> (7-x)) & 1); byte pixelValTwo = (byte)((byteArr[(y*2)+1] >> (7-x)) & 1); return (Sha...
namespace Naos.Foundation.Domain { public enum OrderDirection { Ascending = 10, Descending = 20 } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics.CodeAnalysis; namespace System.Collections.Generic { /// <summary>Equality comparer for hashsets of hashsets</summary> internal sealed class HashSet...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Repo1.Core.ns11.Configuration; using Repo1.Core.ns11.R1Models.D8Models; using Repo1.Core.ns11.R1Models.D8Models.D8ViewsLists; using Repo1.WPF45.SDK.Archivers; using Repo1.WPF45.SDK.Clients; using Rep...
using Abp.Domain.Entities; using Abp.Domain.Entities.Auditing; using System; using System.Collections.Generic; using System.Text; namespace LambdaForum.Common.Models { public class Post : Entity, IHasCreationTime { public string Title { get; set; } public string Content { get; set; } p...
namespace StrawberryShake.CodeGeneration.CSharp { public class CSharpDocument { public CSharpDocument(string name, string source) { Name = name; SourceText = source; } public string Name { get; } public string SourceText { get; } } }
using System; namespace UnicornHack.Utils { public struct TransientReference<T> : IDisposable where T : IReferenceable { public TransientReference(T referenced) { referenced.AddReference(); Referenced = referenced; } public T Referenced { get; private se...
using System; using System.Collections.Generic; using System.Net.Http; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Clients.ActiveDirectory; using Microsoft.Rest; using Newtonsoft.Json; namespace Gov.Lclb.Cllb.Interfaces.GeoCoder { public partial class GeocoderClient { ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.IO.Packaging; using DocumentFormat.OpenXml.Packaging; using DocumentFormat.OpenXml; namespace DocumentForm...
using System.Collections.Generic; using System.Threading.Tasks; using Supermercado.API.Domain.Models; namespace Supermercado.API.Domain.Services { public interface ICategoriaService { Task<IEnumerable<Categoria>> ListAsync(); } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class exercicio_mecanica_1 : MonoBehaviour { public string[] exe = new string[6]; public string[] responder = new string[2]; public Text[] alternativa = new Text[5]; public int numb, x,quest,aux,resultado_real,resu...
namespace Stranne.BooliLib.Models { /// <summary> /// Box coordinates. /// </summary> public class BoxCoordinates { /// <summary> /// Gets or sets latitude south west. /// </summary> public double LatitudeSouthWest { get; set; } /// <summary> /// Gets...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace BBGamelib.flash.imp{ public class TagDefineMovie: TagDefineDisplay { ITag[] _tags; public ITag[] tags{ get { return _tags; } } int _maxDepth; public int maxDepth{get{return _maxDepth;} } Frame[] _frames; public F...
using System.Collections; using System.Collections.Generic; using UnityEngine; using ImGuiNET; public class ImGuiDemo : MonoBehaviour { private bool _show = false; void toggle() { _show = !_show; if(_show) ImGuiUn.Layout += OnLayout; else ImGuiUn.Layout -= OnLayout; } public void U...
using System; using AnotherCM.Library.Common; using AnotherCM.Library.Import.Common; namespace AnotherCM.Library.Import.Character { public class Defenses { private Stats stats; public Defenses (Stats stats) { if (stats == null) { throw new ArgumentNullException("stats"...
namespace SizeMattersFishingLib.Spearfishing; public enum SpearfishingRow { Row01, Row02, Row03 }
namespace IGDB.Models { public class GameVersionFeatureValue : IIdentifier, IHasChecksum { public string Checksum { get; set; } public IdentityOrValue<Game> Game { get; set; } public IdentityOrValue<GameVersionFeature> GameFeature { get; set; } public long? Id { get; set; } public IncludedF...
#region CPL License /* Nuclex Framework Copyright (C) 2002-2012 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later...
namespace Company.ConsoleApplication1.Hello { public interface IHelloCommand : ICommand {} }
using UnityEngine; using System.Collections; public class playersbodygenerater : Photon.MonoBehaviour { /* public GameObject player1; public GameObject player2; public GameObject player3; public GameObject player4; public GameObject player5; */ public bool color = false; // Use this ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using M3PlusMicrocontroller; namespace ConsoleTestSimulation { class Program { const int to = 100000000; static void Main(string[] args) { //St...
using System; namespace Simplic.Package { // TODO: Think of better name. /// <summary> /// Represents an unpacked ObbjectListItem with information regarding the installation of the content. /// </summary> public class InstallableObject { /// <summary> /// Gets or sets the targe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MyCal2 { public partial class Form1 : Form { public Form1() { ...
using UnityEngine; public class WallEntity : Entity { override public void OnBodyCollisionEnter(Collider2D coll) { EventKit.Broadcast("player touching wall", true); } override public void OnBodyCollisionStay() { EventKit.Broadcast("player touching wall", true); } override public void OnBodyCollisionExit()...
using System; using Armature.Core; using FluentAssertions; using NUnit.Framework; using Tests.Util; namespace Tests.UnitTests; public class BuildChainTest { [Test] public void Length() { // --arrange const int arrayLength = 3; const int startIndex = 1; var array = new UnitId[arrayLength];...
namespace CUE4Parse.UE4.Assets.Exports.Material { public enum EMobileSpecularMask { MSM_Constant, MSM_Luminance, MSM_DiffuseRed, MSM_DiffuseGreen, MSM_DiffuseBlue, MSM_DiffuseAlpha, MSM_MaskTextureRGB, MSM_MaskTextureRed, MSM_MaskTextureGr...
using System; using System.ComponentModel.DataAnnotations; using McMaster.Extensions.CommandLineUtils; namespace NeinTile.Shell { [Command("play", Description = "Play a new game")] public class PlayGame { [Option(Description = "Edition to play (defaults to 'Classic')")] public GameEdition E...
/* Copyright (C) 2004 - 2011 Versant Inc. http://www.db4o.com */ using System.IO; using System.Text; using Db4objects.Db4o.Foundation; using Db4objects.Db4o.Internal.Encoding; using Db4objects.Db4o.Internal.Handlers; using Db4objects.Db4o.Internal.Slots; using Sharpen.IO; namespace Db4objects.Db4o { //...
using System; using System.Collections.Generic; using ESRI.ArcGIS.Geodatabase; using ProSuite.Commons.Essentials.Assertions; using ProSuite.Commons.Essentials.CodeAnnotations; using Ao = ESRI.ArcGIS.Geometry; namespace ProSuite.QA.Container.PolygonGrower { public abstract class LineListPolygon { private readonly L...
using System; using System.Collections; using UnityEngine; namespace SpaceWar { public class PooledMonoBehaviour : MonoBehaviour { [SerializeField] private int initialPoolSize = 25; public UnityEngine.Events.UnityEvent OnDisabled; public event Action<PooledMonoBehaviour> OnReturnToPoo...
using GutenTag; namespace GutenTag.Hspi { public class Ruby : Tag { public Ruby() : base("ruby") { } } }
using MKProject.UdemyBlog.DataAccess.Interfaces; using MKProject.UdemyBlog.Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace MKProject.UdemyBlog.DataAccess.Concrete.EntityFrameworkCore.Repositories { public class EfBlogRepository : EfGenericRepository<Blog>,IBlogDal ...
using System; namespace AppRopio.ECommerce.Products.Core.ViewModels.ProductCard.Items.Switch { public interface ISwitchPciVm : IProductDetailsItemVM, ISelectableProductCardItemVM { bool Enabled { get; } } }
//----------------------------------------------------------------------------- // <copyright file="IEdmObject.cs" company=".NET Foundation"> // Copyright (c) .NET Foundation and Contributors. All rights reserved. // See License.txt in the project root for license information. // </copyright> //--------------...
using UnityEngine; namespace Main { class HomeZone : MonoBehaviour { public ETeam Team = ETeam.A; private float m_SqrRadius; void Start() { m_SqrRadius = Match.instance.GlobalSetting.HomeZoneRadius * Match.instance.GlobalSetting.HomeZoneRadius; } vo...
/* * Copyright (c) 2018 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
using System.Collections.Generic; using System.Linq; using Blish_HUD; using Blish_HUD.Controls; using Blish_HUD.Input; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Events_Module { public class NotificationMover : Control, IWindow { // This is all very kludgy. I wouldn...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; namespace Content.Shared.Text { public static class Names { public static readonly IReadOnlyList<string> MaleFirstNames; public static readonly IReadOnlyList<string> FemaleFirstNames; public stati...
//Do not edit! This file was generated by Unity-ROS MessageGeneration. using System; using System.Linq; using System.Collections.Generic; using System.Text; using Unity.Robotics.ROSTCPConnector.MessageGeneration; namespace RosMessageTypes.Sensor { [Serializable] public class CompressedImageMsg : Message { ...
using System; using System.Text.Json.Serialization; namespace Nu.Plugin { internal class PluginConfiguration { private PluginConfiguration() { } private PluginConfiguration(string name, string usage, bool isFilter, int[] positional, object named) { IsFilter = isFilter; ...
using OpenQA.Selenium; namespace Core.Elements.BaseElements { public class TextInputElement : Element, ITextInputElement { public TextInputElement(IWebElement element, IWebDriver webDriver) : base(element, webDriver) { } public string Value { get => GetAttr...
using RimWorld; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Verse; namespace MTW_Treasures { public class StockGenerator_Treasures : StockGenerator { private Thing TryMakeForStockSingle(ThingDef thingDef) { ThingDef stuff = null; ...
namespace GenericEvolutionaryFramework { class Program { static void Main(string[] args) { new EvolutionaryAlgorithm( new Population(), new Evaluator(), new Crossover(), new Selector(), new Mutator()).Run...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Fungus; using BaseFungus = Fungus; namespace CGTUnity.Fungus.SaveSystem { /// <summary> /// Contains much of the state of a Flowchart. /// </summary> public class FlowchartData : SaveData { ...
using System; namespace AndroidXml.Res { [Serializable] public class ResXMLTree_namespaceExt { public ResStringPool_ref Prefix { get; set; } public ResStringPool_ref Uri { get; set; } } }
// Another shape-centric namespace. using System; namespace My3DShapes { // 3D Circle class. public class Circle { } // 3D Hexagon class. public class Hexagon { } // 3D Square class. public class Square { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoblinWriter : MonoBehaviour { public TMPro.TextMeshProUGUI textMesh; public List<string> goblinJobs; public int goblinMaxAge = 200; // Start is called before the first frame update void Start() { ...
namespace test.sacs { /// <summary> /// Create a DomainParticipant and register it by the TestCase as /// "participant1" with a default qos. /// </summary> /// <remarks> /// Create a DomainParticipant and register it by the TestCase as /// "participant1" with a default qos. /// </remarks...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Text; using System.Web; using SI.Mobile.RPMSGViewer.Lib; using OpenMcdf; using System.IO; using Ionic.Zlib; using System.Security; namespace SI.Mobile.RPMSGViewer.Lib { public class MessageRpmsg { public PublishingL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Controls; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Windows.Controls.Primitives; namespace DesignScript.Editor { using ProtoCore.CodeModel; using System.D...
using SolastaModApi.Infrastructure; using static RuleDefinitions; namespace SolastaModApi.Extensions { /// <summary> /// This helper extensions class was automatically generated. /// If you find a problem please report at https://github.com/SolastaMods/SolastaModApi/issues. /// </summary> [TargetTy...
using GenericSearch.UnitTests.Data.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; namespace GenericSearch.UnitTests.Data { public class TestContext : DbContext { public static readonly ILoggerFactory Factory = LoggerFactory.Create(x => x.AddConsole()); publi...
#region Using Statements using MarkLight.Views.UI; using System; using UnityEngine.EventSystems; #endregion namespace MarkLight.Views.UI { /// <summary> /// Item selection action data. /// </summary> public class ItemSelectionActionData : ActionData { #region Fields public readonl...
using Dapper; using PredicateBuilder.Test.Data; using PredicateBuilder.Test.Model; using System.Data; using System.Data.SqlClient; namespace PredicateBuilder.IntegrationTest.Data { public class PersonData { private static readonly string CreateIfNotExistsSql = @" if not exists (SELECT 1 FROM sysobject...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Drawing; using System.Windows.Media.Imaging; using SnipInsight.Util; using Rectangle = System.Drawing.Rectangle; namespace SnipInsight.ImageCapture { /// <summary> /// This class is to man...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Linq; namespace GenericNEAT.Samples.NeuralNets.Tests { [TestClass] public class TXORFitness { XORFitness fit = new XORFitness(); [TestMethod] public ...
namespace UniModules.UniContextData.Runtime.Entities { using System; using UniGame.Context.Runtime.Context; using UniGame.Core.Runtime.Interfaces; using UnityEngine; public class EntityComponent : MonoBehaviour { [NonSerialized] private EntityContext _context = new EntityContext(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace clientcreds.Loggers { public class ConsoleLoggerConfig { public int EventId { get; set; } public Dictionary<LogLevel, ConsoleColor>...
using System; using System.Collections; using Weborb.Util; #if FULL_BUILD using Weborb.Util.Cache; #endif using Weborb.Util.Logging; using Weborb.Writer; namespace Weborb.V3Types { public class BodyHolderWriter : AbstractUnreferenceableTypeWriter { #region ITypeWriter Members public ove...
using FinancialTransactionsApi.V1.Boundary.Response; using FinancialTransactionsApi.V1.Domain; using System.Threading.Tasks; namespace FinancialTransactionsApi.V1.UseCase.Interfaces { public interface IUpdateSuspenseAccountUseCase { public Task<TransactionResponse> ExecuteAsync(Transaction transaction)...
 namespace Taller.Dtos { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; // public class CreateMechanicDto { public string Cedula { get; set; } [Required] public string Nombre { get; set; } [Required] public...
using System; namespace SistemaClinica.BackEnd.API.Models { public class Pacientes { public string CedulaPaciente { get; set; } public string NombrePaciente { get; set; } public string Apellidos { get; set; } public string Telefono { get; set; } public int Edad { get; set; } public bool Activo { ge...
using System.Collections.Generic; using System.Threading.Tasks; using Project_OLP_Rest.Domain; namespace Project_OLP_Rest.Data.Interfaces { public interface IRecordService : IGenericService<Record> { Task<IEnumerable<Record>> GetAll(); } }
namespace LoESoft.GameServer.realm.mapsetpiece { internal class MountainTemple : MapSetPiece { public override int Size => 5; public override void RenderSetPiece(World world, IntPoint pos) { Entity cube = Entity.Resolve("Encounter Altar"); cube.Move(pos.X + 2.5f...
using DevChatter.Bot.Core.Commands; namespace DevChatter.Bot.Core.Data.Model { public class ChatUser : DataEntity { public string UserId { get; set; } public string DisplayName { get; set; } public UserRole? Role { get; set; } public int Tokens { get; set; } public bool...
using System; namespace Reddit.Inputs.LinksAndComments { [Serializable] public class LinksAndCommentsSubmitInput : APITypeInput { /// <summary> /// boolean value /// </summary> public bool ad { get; set; } /// <summary> /// string value /// </summar...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Common.Operations; namespace CommonTests { [TestClass] public class MethodResultTests { [TestMethod] public void DefaultConstructorTest() { var def = new MethodResult(); isSuccess(def);...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
using System; namespace ImpromptuNinjas.ZStd.Utilities { public sealed partial class MemoryRegionStream { private static void ValidateReadWriteArgs(byte[] array, int offset, int count) { if (array == null) throw new ArgumentNullException(nameof(array)); if (offset < 0) throw new Arg...
using AutoMapper; using HistoricalMysteryAPI.Contracts; using HM.DataAccess.DB.Models; namespace HistoricalMysteryAPI.Util { public class MappingProfile : Profile { public MappingProfile() { CreateMap<ArticleItemDto, ArticleItem>().ReverseMap(); CreateMap<ArticleContent...
using System; namespace MathVenture.SequenceGen { public struct Digit : IComparable<Digit>, IEquatable<Digit> { public Digit(int number, int @base = 10) { Base = @base; if (number < 0 || number > @base - 1) { throw new ArgumentOutOfRangeException($"Digit must be 0-{@base-1}"); } Value = number; ...
using System.Collections.Generic; using System.Linq; using Deptorygen.Generator.Interfaces; using Deptorygen.Utilities; using Microsoft.CodeAnalysis; namespace Deptorygen.Generator.Definition { public class ResolverDefinition : IDefinitionRequiringNamespace, IAccessibilityClaimer, IResolverContext { public string...
// See https://aka.ms/new-console-template for more information using MathNet.Numerics; // Doing this explicitly would not be needed, but we want to force it here so it fails if there is a problem Control.UseNativeOpenBLAS(); Console.WriteLine(Control.Describe());
using System; using NUnit.Framework; // ReSharper disable InconsistentNaming // ReSharper disable CheckNamespace namespace DemiCode.Logging.log4net.Test { [TestFixture] public class SomeTest { [Test] public void Will_This_Work() { Assert.Pass("Yes this works"); ...
using System; namespace Matrix.Framework.Api.Response { public class DevelopmentResponseFactory : ProductionResponseFactory { public override IResponse GetErrorResponse(Exception exception) { var result = base.GetErrorResponse(exception) as ErrorResponse; if ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace ServiceExample.Web.Utils { /// <summary> /// Contains utilities for file handling. /// </summary> public class FileTools { /// <summary> /// Helps appending n...
namespace mc.CodeAnalysis.Syntax { public class SyntaxTree { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AspnetVnBasics.Entities; using AspnetVnBasics.Repositories.Interfaces; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace AspnetVnBasics.Pages { public class ProductModel : Page...
using System.Collections.Generic; namespace SlrrLib.Model { public class BinaryInnerPhysEntry : FileEntry { protected static readonly int sigantureOffset = 0; protected static readonly int sizeOffest = 4; protected static readonly int firstChunkCountOffset = 8; protected static...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using App1_Vagas.Modelos; using App1_Vagas.Banco; namespace App1_Vagas.Paginas { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ...
using System; using System.Collections.Generic; using System.Text; namespace Shared.Contract.Options { public class StuffPackerConfigurationOptionNames { public const string Prefix = "StuffPacker:"; public static string SiteOptions => Prefix + "SiteOptions"; public static string Storage...
// Copyright (c) Microsoft Corporation // The Microsoft Corporation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Microsoft.PowerToys.Settings.UI.OOBE.Enums { public enum PowerToysModulesEnum { Overview = 0, ...
using System; using Microsoft.AspNetCore.Mvc; namespace Excepticon.Examples.AspNetCore.Controllers { [Route("api/[controller]")] [ApiController] public class ErrorsController { [HttpGet] public IActionResult Get() { // Any errors thrown in the app during...
using System.Collections.Generic; using System.Xml; using System.Xml.Schema; using System.Xml.Serialization; namespace IATA.AIDX { public sealed class AirportResources : IXmlSerializable { public string Usage { get; set; } [XmlElement] public ICollection<IAirportResource> Resource { g...