content stringlengths 23 1.05M |
|---|
using De.Osthus.Ambeth.Cache.Model;
using De.Osthus.Ambeth.Model;
namespace De.Osthus.Ambeth.Cache
{
public delegate IServiceResult ExecuteServiceDelegate(IServiceDescription serviceDescription);
}
|
using Game.Managers;
using Mirror;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class UIHostGameMenu : MonoBehaviour
{
public void HostGame()
{
var newNetworkDiscovery = FindObjectOfType<NewNetworkDiscovery>();
StartCor... |
using Microsoft.Xna.Framework;
namespace Raytracer.Scene
{
public class Light : ILight
{
public Light(Vector3 pos, float intensity, Color color)
{
Position = pos;
Intensity = intensity;
Color = color;
}
public Vector3 Position { get; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class sceneManager : MonoBehaviour {
public GameObject levelsPanel;
public AudioSource mainAudioSource;
public AudioClip buttonClick;
public GameObject GDPRpanel;
public GameObject Setin... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace PixelComrades {
public struct TagTimerEvent : IEntityMessage {
public Entity Entity { get; }
public float TimeEnd { get; }
public int Tag { get; }
public TagTimerEvent(Entity entity, float ti... |
using System;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
namespace CoAPNet.Dtls.Server
{
public class CoapDtlsServerEndPoint : ICoapEndpoint
{
public bool IsSecure => true;
public bool IsMulticast => false;
public Uri BaseUri { get; }
public IPEnd... |
using NeuralSharp.Activation;
using NeuralSharp.Generators;
using NeuralSharp.Serialization;
using Newtonsoft.Json.Linq;
namespace NeuralSharp;
public sealed class NeuralNetwork
{
#region Properties
private readonly float _learningRate = 0.1f;
public readonly Layer[] Layers;
#endregion
#region... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ConsensusCore.Node
{
public class ClusterOptions
{
public string NodeUrls { get; set; }
public int MinimumNodes { get; set; }
public int LatencyToleranceMs { get; set; } = 3000;
... |
using System;
using System.Threading;
using ReactiveDomain.Util;
// ReSharper disable once CheckNamespace
namespace ReactiveDomain.Foundation {
public abstract class SnapshotReadModel : ReadModelBase {
protected ReadModelState StartingState { get; private set; }
protected SnapshotReadModel(
... |
using System.Collections.Generic;
using Moq;
using NUnit.Framework;
using PropHunt.UI;
using PropHunt.Utils;
using UnityEngine;
using static PropHunt.UI.MenuController;
namespace Tests.EditMode.UI.Actions
{
/// <summary>
/// Tests for Menu Controller Tests
/// </summary>
[TestFixture]
public class ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewRequestView : UIPanel
{
[SerializeField] private TMPro.TMP_Text titleText;
[SerializeField] private TMPro.TMP_Text descText;
[SerializeField] private TMPro.TMP_Text goalText;
Request activeQuest;
public ... |
namespace Hicore.Arguments
{
public class ResponseArgs
{
public string RawText { get; set; }
public string Text { get; set; }
}
}
|
#region BSD License
/*
* Use of this source code is governed by a BSD-style
* license or other governing licenses that can be found in the LICENSE.md file or at
* https://raw.githubusercontent.com/Krypton-Suite/Extended-Toolkit/master/LICENSE
*/
#endregion
using System.ComponentModel;
using System.Windows.Forms;
... |
using UnityEngine;
using UnityEngine.UI;
using Z;
[ZarchClass]
public class runCode : MonoBehaviour
{
[SerializeField]
InputField input;
public void run_code() {
string content = ZarchUnity3DConnector.instance.console.text;
content = content+ "<br/>" + @"~:" + input.text + @"<br/>";
... |
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class PlacingFurniture : MonoBehaviour
{
[SerializeField] int count = 3;
[SerializeField] Button button;
[SerializeField] Text showName;
[SerializeField] Text showCountNu... |
namespace ProcessingCollections
{
using System.Collections.Generic;
using System.Linq;
using Wintellect.PowerCollections;
public class Store
{
private OrderedBag<Product> products = new OrderedBag<Product>();
public OrderedBag<Product> Products
{
get { return t... |
/*
Copyright (c) 2017 Marcin Szeniak (https://github.com/Klocman/)
Apache License Version 2.0
*/
using System.Linq;
namespace UninstallTools.Factory.InfoAdders
{
public class FileIconGetter : IMissingInfoAdder
{
public string[] RequiredValueNames { get; } = {
nameof(App... |
#if FIVEM
using CitizenFX.Core;
using CitizenFX.Core.Native;
#else
using GTA;
using GTA.Native;
#endif
using System.Collections.Generic;
namespace LemonUI
{
/// <summary>
/// Tools for dealing with controls.
/// </summary>
internal static class Controls
{
/// <summary>
/// Gets if t... |
using Business.Domain.Models;
using Microsoft.EntityFrameworkCore;
using System.Reflection;
namespace Infrastructure.Contexts
{
public class AppDbContext : DbContext
{
#region Constructor
public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { }
#endregion
... |
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// A custom UI event for devices that exist within 3D Unity space, separate from the camera's position.
/// </summary>
public class TrackedDeviceEventData : PointerEventData
{
public TrackedDeviceEventData(EventSys... |
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace Voximplant.API.Response {
/// <summary>
/// SmartQueueState.tasks item
/// </summary>
public class SmartQueueState_Task
{
/// <summary>
/// The task type: CALL, IM.
/// </summary>
[Json... |
//
// Encog(tm) Core v3.1 - .Net Version
// http://www.heatonresearch.com/encog/
//
// Copyright 2008-2012 Heaton Research, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// htt... |
using System.Collections.Generic;
using System.Linq;
public class Repository
{
private readonly List<IWeapon> weapons;
public void AddWeapon(IWeapon weapon)
{
this.weapons.Add(weapon);
}
public IWeapon GetWeapon(string weaponName)
{
return this.weapons.First(w => w.Name.Equal... |
using FusionEngine.Data;
using FusionEngine.Effect;
namespace FusionEngine.Visuals
{
public class RLParticle : RenderLayer
{
public FXParticle fx = null;
public override void Init ( )
{
fx = new FXParticle ( );
}
public override void Render ( Mesh3D m, Vis... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Repository
{
public class Repo
{
private readonly PlaybookContext _playbookContext;
private readonly... |
//Author Maxim Kuzmin//makc//
using Makc2020.Core.Base.Ext;
using Makc2020.Core.Web.Ext;
using Makc2020.Host.Web;
using Makc2020.Mods.IdentityServer.Base.Enums;
using Makc2020.Mods.IdentityServer.Web.Mvc.Parts.Account.Common.Jobs.Login;
using Makc2020.Mods.IdentityServer.Web.Mvc.Parts.Account.Jobs.Login.Get.Process;
... |
using System;
namespace NgxLib
{
//TODO: either extend on this concept or remove it
public interface IModule : IDisposable
{
bool IsInitialized { get; set; }
void Initialize(NgxContext database);
}
} |
using System;
using Akka.Actor;
using AkkaTest.Payloads;
using static AkkaTest.Payloads.CommunicationPayloads;
namespace AkkaTest.Actors
{
/// <summary>
/// purpose of this actor is to communicate with users via websockets
/// </summary>
public class CommunicationActor : BaseActor
{
public... |
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Threading;
namespace Masuit.Tools.Systems
{
/// <summary>
/// 纳秒级计时器,仅支持Windows系统
/// </summary>
public class HiPerfTimer
{
[DllImport("Kernel32.dll")]
private static extern bool QueryPerf... |
using System.Linq;
public class Phone : ICall, IBrowseWeb
{
public string BrowseWeb(string site)
{
if (site.Where(x=>char.IsNumber(x)).ToList().Count()==0)
{
return $"Browsing: {site}!";
}
else
{
return $"Invalid URL!";
}
}
publi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PMasta.LearnWithCode.DesignPatterns.Creational.FactoryMethod
{
/// <summary>
/// Defines a generic interface for a game world enemy, the generic Product constructed by the Factory Method.
/// </summary>
public interface IEnem... |
// Copyright (c) 2020 Yann Crumeyrolle. All rights reserved.
// Licensed under the MIT license. See LICENSE in the project root for license information.
using System.Security.Cryptography;
namespace JsonWebToken.Cryptography
{
internal static class RsaHelper
{
public static RSASignaturePadding GetPad... |
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Movement
{
[TaskDescription("Wander using the Unity NavMesh.")]
[TaskCategory("Movement")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/Movement/documentation.php?id=9")]
[TaskIcon("Assets/Behavior Designer Movement/Editor/Icons/{Sk... |
using System;
using System.Reflection;
using System.IO;
using PublicApiGenerator;
static class Program
{
static int Main(string[] args)
{
try
{
var assemblyPath = args[0];
var asm = Assembly.LoadFile(assemblyPath);
var options = new ApiGeneratorOptions();
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DemoKata.CustomTypes
{
public enum CoffeeBean { Java, Mocha, Dubree, Wotsit };
public class Coffee : DrinkBase
{
public CoffeeBean Bean;
public Coffee()
{
Name = "Coffee";
Price = ... |
using System;
using System.Linq;
using Lucene.Net.Store;
using NUnit.Framework;
namespace Lucene.Net.Linq.Tests.Integration
{
[TestFixture]
public class OrderByDateTimeTests : IntegrationTestBase
{
private static readonly DateTime time1 = new DateTime(2013, 6, 27, 18, 33, 22).ToUniversalTime();
... |
using System.Collections.Generic;
public sealed class InMemoryStorage : IStorage
{
private readonly Dictionary<string, object> _objects = new Dictionary<string, object>();
public bool Exists(string key) => _objects.ContainsKey(key);
public void Put<T>(string key, T value) => _objects[key] = value;
pub... |
namespace OrderFulfillment.Core.Models.External.OrderProduction
{
public class SequencedData
{
public uint SequenceNumber { get; set; }
public string Data { get; set; }
}
}
|
namespace AsyncAndParallel.Forms.Tasks
{
partial class PushPullForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
... |
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
using Verse.AI;
namespace RJWSexperience.Cum
{
public class WorkGiver_CleanSelfWithBucket : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForDef(VariousDefO... |
using SF.Core.Infrastructure.Modules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace SF.Core
{
public static class ExtensionManager
{
private static List<Assembly> assemblies;
private static List<IModuleInitializer> modules;
publi... |
using System.Linq;
using System.Xml;
using Dynamo.Graph;
using Dynamo.Graph.Nodes;
using Dynamo.Models;
using Dynamo.Migration;
namespace Dynamo.Nodes
{
public class WallByCurve : MigrationNode
{
[NodeMigration(from: "0.6.3.0", to: "0.7.0.0")]
public static NodeMigrationData Migrate_0630_to_07... |
using System;
using System.Collections.Concurrent;
using Yags.Annotations;
using Yags.Log;
namespace Yags.Session
{
public class SessionController
{
private ConcurrentDictionary<Guid, UserSession> _sessions = new ConcurrentDictionary<Guid, UserSession>();
private const int SessionTimeout = 1*6... |
using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
namespace StreamChat.Cli.Commands.Commands
{
[CommandDescriptor("message", "delete", "--id={MessageId}")]
public class MessageDelete : ICommand
{
private readonly Client _client;
priv... |
using HoloToolkit.Unity;
using ShowNowMrKit;
using System;
using System.Collections.Generic;
using UnityEngine;
public class MessageManager : Singleton<MessageManager>
{
#region 原方法
//[HideInInspector]
//public string MessageName;
//public Animator[] acheModelAnimator;
//public void Start()
... |
// /**********************************************************************************************
// Author: Vasily Kabanov
// Created 2018-01-09
// Comment
// **********************************************************************************************/
using System;
using System.Collections;
using Sys... |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Text;
namespace Domain
{
public struct Percentage : IEquatable<Percentage>
{
public int Value { get; private set; }
public Percentage(int value)
{
Value = value;
}
... |
using System;
namespace CsDebugScript.PdbSymbolProvider.DBI
{
/// <summary>
/// OMF segment description flags.
/// </summary>
[Flags]
public enum OMFSegmentDescriptionFlags : ushort
{
/// <summary>
/// No flags.
/// </summary>
None = 0,
/// <summary>
... |
using System.Data;
using System.Linq;
namespace FluentDataTableExtensions
{
public static partial class FluentDataTableExtension
{
/// <summary>
/// Get the ordinals of specified column names of data table.
/// </summary>
/// <param name="dt">data table</param>
/// <par... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class KeyListener : MonoBehaviour {
public GameObject MissionSelection;
public GameObject PlayerProfile;
public static bool IsProfileActive = false;
public GameObject activeMissionB... |
using System;
using System.Threading.Tasks;
namespace MAVN.Service.SmartVouchers.Domain.Repositories
{
public interface IPaymentRequestsRepository
{
Task CreatePaymentRequestAsync(Guid paymentRequestId, string voucherShortCode);
Task<string> GetVoucherShortCodeAsync(Guid paymentRequestId);
... |
using Quark.Core.Responses.Identity;
namespace Quark.Client.HttpClients.Identity;
public class UserHttpClient
{
private readonly HttpClient _httpClient;
public UserHttpClient(HttpClient httpClient)
{
_httpClient = httpClient;
}
public async Task<IResult<List<UserResponse>>> GetAllAsync(... |
using System.Data.EntityClient;
using System.Data.Objects;
using System.Data.Objects.DataClasses;
[assembly: EdmSchemaAttribute()]
namespace api.evl.watch
{
public partial class EvlWatchContext : ObjectContext
{
public EvlWatchContext() : base("name=EvlWatchContext", "EvlWatchContext")
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Downloader
{
public class DownloadThrottling : IDownloadObserver, IDisposable
{
private readonly int maxBytesPerSecond;
private readonly List<IDownload> downloads = new List<IDownload>();
... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using UkrainiansId.Domain.Models;
namespace UkrainiansId.Infrastructure.Data.EntityFramework.Configurations
{
public class AppConfiguration : IEntityTypeConfiguration<App>
{
public void Configure(EntityTypeBuild... |
namespace HeroVillainTour.DomainModels
{
public class HeroDomainModel : BaseCharacterDomainModel
{
//public List<string> PeopleSaved { get; set; }
}
}
|
using System.Threading.Tasks;
using Covid19Api.Domain;
namespace Covid19Api.Repositories.Abstractions
{
public interface IGlobalStatisticsWriteRepository
{
Task StoreAsync(GlobalStatistics globalStatistics);
}
} |
using Microsoft.VisualStudio.Text.Editor;
using System.ComponentModel.Composition;
using System.Windows;
using Vim;
namespace Vim.UnitTest.Exports
{
[Export(typeof(IMouseDevice))]
public sealed class TestableMouseDevice : IMouseDevice
{
public bool IsLeftButtonPressed { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EMS.EDXL.SitRep.Reports
{
public enum ImmediateNeedsCategoryDefaultValues
{
EmergencyMedicalServices,
FireAndHazardousMaterials,
IncidentManagement,
LawEnforcement,
MassCare,
MedicalA... |
using CommandLine;
using System;
using System.Collections.Generic;
using System.Text;
namespace SW.Gds.Util
{
class Options
{
//[Option('v', "verbose", Required = false, HelpText = "Set output to verbose messages.")]
//public bool Verbose { get; set; }
//[Option('a', "accesskey", Requ... |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TestUtilities.UI;
namespace Microsoft.Nodejs.Tests.UI
{
[TestClass]
public class Ja... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Caching.Distributed;
using Microsoft.Extensions.Caching.Memory;
using System;
using System.Text;
namespace Cache.WebApi02.Controllers
{
[Route("[controller]")]
[ApiController]
public class CacheController : Controller
{
private IDistri... |
using System.Collections.Generic;
using UnityEngine;
using Sharp.Core;
using Newtonsoft.Json.Linq;
namespace Sharp.Gameplay
{
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(StateComponent))]
[RequireComponent(typeof(AudioSource))]
public class LaserObject : MonoBehaviour, ISerializable
... |
// ----------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
// ----------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using Microsoft.WindowsAzure.MobileServices;
nam... |
using System.Runtime.CompilerServices;
namespace System.Html {
public partial class DataTransfer {
[IntrinsicProperty]
public DataTransferItemList Items {
get { return null; }
}
}
}
|
/*
* Copyright (C) Sportradar AG. See LICENSE for full license governing this code
*/
using Dawn;
using Sportradar.OddsFeed.SDK.Entities.REST.Enums;
using Sportradar.OddsFeed.SDK.Entities.REST.Internal.DTO;
using Sportradar.OddsFeed.SDK.Messages;
namespace Sportradar.OddsFeed.SDK.Entities.REST.Internal.EntitiesImpl
{... |
/* Copyright 2020-present MongoDB Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in wr... |
using System;
using System.Globalization;
using System.Windows.Data;
using NUnit3GUIWPF.Models;
namespace NUnit3GUIWPF.Converters
{
public class ProjectStateToEnableConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
... |
#region File Description
//-----------------------------------------------------------------------------
// MatchState.cs
//
// Ben Scharbach - XNA Community Game Platform
// Copyright (C) Image-Nexus, LLC. All rights reserved.
//-----------------------------------------------------------------------------
#end... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EnterIP : MonoBehaviour {
[SerializeField] private InputField inputField;
[SerializeField] private SocketIO.SocketIOComponent socketIO;
[SerializeField] private List<GameObject> objectsToEnab... |
using BrowserGameEngine.GameDefinition;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BrowserGameEngine.GameModel {
public record UnitCount(UnitDefId UnitDefId, int Count);
}
|
using DG.Tweening;
using SMGCore;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Game {
public sealed class PhoneHandle : MonoBehaviour {
public Camera TargetCam;
bool _active = false;
public void Take() {
_active = true;
var col = GetComponentInChildren<Collide... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Graded_Unit_2
{
/// <summary>
/// Holds patients prescription for both eyes
/// </summary>
public partial class Prescription
{
//Attributes
pr... |
using _000_RealQuestions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace _000_RealQuestionsTest
{
[TestClass]
public class AppleTest
{
[DataTestMethod]
[DataRow(4)]
[DataRow(10)]
[DataRow(12)]
[DataRow(16)]
public void RandomInt1... |
using System;
namespace SampleCourier.Contracts
{
public interface ContentRetrieved
{
/// <summary>
/// When the content was retrieved
/// </summary>
DateTime Timestamp { get; }
/// <summary>
/// The content address
/// </summary>
Uri Address { get; }
/// <summary>
/// The local URI for the co... |
using System;
using Microsoft.AspNet.Mvc;
using Microsoft.AspNet.OData.Formatters;
using Microsoft.Framework.DependencyInjection;
namespace Microsoft.AspNet.OData.Extensions
{
public static class ServiceCollectionExtensions
{
public static IServiceCollection AddORest(this IServiceCollection services)
... |
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
/**
* This file tests scene transitions to, from, and within the rules scene
* to make sure it loads and unloads properly
*
* @author: Jessica Su
*/
... |
///////////////////////////////
/// IApplyDamage.cs
/// Justin Dela Cruz
/// 101127646
/// Last Modified: 2021-12-17
/// This .cs file helps Apply Damage
/// GAME2014 - Final
//////////////////////////////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IApplyDamage
{
... |
//------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
namespace System.ServiceModel.Configuration
{
using System.Configuration;
using System.... |
using System.IO;
namespace COL.UnityGameWheels.Core.Asset
{
internal class ResourceBasicInfoSerializer : IBinarySerializer<ResourceBasicInfo>
{
public void ToBinary(BinaryWriter bw, ResourceBasicInfo obj)
{
bw.Write(obj.Path);
bw.Write(obj.GroupId);
bw.Write(... |
using System.ComponentModel.DataAnnotations;
namespace ContosoCrafts.WebSite.Models
{
/// <summary>
/// Model for handling user login and user database user.json
/// </summary>
public class UserLoginModel
{
/// <summary>
/// get and set user name method for user name in user servi... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Text;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using SharpShell.Attributes;
using SharpShell.SharpThumbnailHandler;
using TxtThumbnailHandler.Rend... |
using Cmjimenez.PasswordResetTool.Application.PasswordReset.Model;
namespace Cmjimenez.PasswordResetTool.Application.PasswordReset.Model
{
public class ResetResult
{
public string FailureMessage { get; private set; }
public User User { get; private set; }
public bool PasswordChanged... |
#region License
/* **************************************************************************************
* Copyright (c) Librame Pong All rights reserved.
*
* https://github.com/librame
*
* You must not remove this notice, or any other, from this software.
* **************************************************... |
#region S# License
/******************************************************************************************
NOTICE!!! This program and source code is owned and licensed by
StockSharp, LLC, www.stocksharp.com
Viewing or use of this code requires your acceptance of the license
agreement found at https://github.com/S... |
using System;
namespace Fergun.Attributes
{
/// <summary>
/// Attaches an example to your command.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public sealed class ExampleAttribute : Attribute
{
public string Example { get; }
public ExampleAttribute(string example)... |
using System.Collections.Generic;
namespace Alliterations.Api.Generator
{
internal sealed class AlliterationOptions
{
public IDictionary<char, string[]> Adjectives { get; set; }
public IDictionary<char, string[]> Nouns { get; set; }
public char[] AllowedStartingCharacters { get; set;... |
using System;
using System.Linq;
namespace FM.LiveSwitch.Connect
{
static class IConnectionOptionsExtensions
{
public static AudioEncoding[] GetAudioEncodings(this IConnectionOptions options)
{
if (options.AudioCodec == AudioCodec.Any)
{
return ((AudioEn... |
using System;
using Android.App;
using Android.Content.PM;
using Android.OS;
using Com.Mapbox.Mapboxsdk.Maps;
using Com.Mapbox.Mapboxsdk.Annotations;
using Com.Mapbox.Mapboxsdk.Geometry;
using static Com.Mapbox.Mapboxsdk.Maps.MapboxMap;
using Android.Views;
using Android.Widget;
using Android.Content;
using Android.S... |
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class Icon : MonoBehaviour
{
[SerializeField] private Image _image;
public void Use()
{
_image.DOColor(Color.black, .5f);
_image.DOFade(0.2f, .5f);
}
}
|
//------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
namespace System.ServiceModel.Configuration
{
using System;
using System.ServiceModel;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Microsoft.AspNet.SignalR.Hubs;
namespace WebchatBuilder.Helpers
{
public class HubPipelineHelper : HubPipelineModule
{
protected override bool OnBeforeIncoming(IHubIncomingInvokerContext context)
{
... |
@using StockportWebapp.Config
@model IEnumerable<StockportWebapp.Models.SubItem>
@inject BusinessId BusinessId
@foreach (var link in Model)
{
<li class="grid-50 tablet-grid-50 mobile-grid-100">
<a href="@link.NavigationLink">@link.Title</a>
</li>
} |
using PeNet.Utilities;
namespace PeNet.Structures
{
/// <summary>
/// The NT header is the main header for modern Windows applications.
/// It contains the file header and the optional header.
/// </summary>
public class IMAGE_NT_HEADERS : AbstractStructure
{
/// <summary>
... |
using Newtonsoft.Json;
using System.Collections.Generic;
using TRLevelReader.Model;
namespace TREnvironmentEditor.Model
{
public abstract class BaseEMCondition
{
[JsonProperty(Order = -2)]
public string Comments { get; set; }
[JsonProperty(Order = -2)]
public EMConditionType Co... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.ComponentModel;
using System.Drawing;
using System.Security.Permissions;
using System.Diagnostics;
namespace JustGestures.ControlItems
{
class CheckComboBox : ComboBox
{
ToolStripDropDown m_drop... |
namespace Gaia.Lex {
public class Token {
public static readonly Token Null = new(0);
public readonly int Tag;
public Token(int t) {
Tag = t;
}
public override string ToString() {
return Tag.ToString();
}
}
}
|
using System.Numerics;
namespace UAlbion.Game
{
public interface ICollider
{
bool IsOccupied(Vector2 tilePosition);
}
}
|
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// package ssa -- go2cs converted at 2020 October 09 05:24:18 UTC
// import "cmd/compile/internal/ssa" ==> using ssa = go.cmd.compile.@internal.ssa_package
// O... |
using Rasberry.Cli;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
namespace Rasberry.Cli.Tests
{
[TestClass]
public class ExtraParsersTest
{
[DataTestMethod]
[DataRow("1%",0.01)]
[DataRow("100%",1.0)]
[DataRow("125%",1.25)]
[DataRow("0.1%... |
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