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 namespace FastAndFurious.ConsoleApplication.Models.MotorVehicles { using FastAndFurious.ConsoleApplication.Models.MotorVehicles.Abstract; /// <summary> /// 45999,1850000,280,50 /// </summary> public class NissanSkylineR34 : MotorVehicle { public NissanSkylineR34() : base(...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
using System; using Microsoft.EntityFrameworkCore; namespace BeaverLeague.Tests.Data { public class DbInstance<T> where T : DbContext { private readonly Func<DbContextOptions<T>, T> factory; public DbInstance(string name, Func<DbContextOptions<T>, T> factory) { Name = name...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ACE_2D_Base.Vectors; namespace ACE_lib.Args { public class OnModifiedArgs<T> : EventArgs { public T ValueAt { get; set; } public Vec2i Index { get; set; } } }
using UnityEngine; using UnityEngine.AI; public class NavMeshAgentRandomMove : MonoBehaviour { private NavMeshAgent agent; private Animator anim; public float wanderRange = 10f; // Start is called before the first frame update void Start() { agent = GetComponent<NavMeshAgent>(); ...
// DialogManager.cs // Administrator using System; using UnityEngine; public class DialogManager { private static T create<T>() { var prefab = Resources.Load<GameObject> ("Prefabs/"+typeof(T)); GameObject self = GameObject.Instantiate(prefab) as GameObject; return self.GetComponent<T>(); } ...
using System; /* * http://www.ietf.org/rfc/rfc2845.txt * * Field Name Data Type Notes -------------------------------------------------------------- Algorithm Name domain-name Name of the algorithm in domain name syntax. Time Signed u_int...
#region using using System.Collections; using System.Collections.Generic; using System.Data; using HBD.Framework.Core; #endregion namespace HBD.Framework.Data.GetSetters { #if !NETSTANDARD1_6 internal class DataRowGetSetter : IGetSetter { public DataRowGetSetter(DataRow row) { Gu...
using OSIsoft.PIDevClub.PIWebApiClient; using OSIsoft.PIDevClub.PIWebApiClient.Model; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; namespace DemoWithClientLibForChannels { class Program { s...
using IIUWr.Fereol.Interface; using IIUWr.Fereol.Model; using IIUWr.ViewModels.Interfaces; using LionCub.Patterns.DependencyInjection; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; namespace IIUWr.ViewModels.Fereol { public class SemesterViewModel : IRefreshable, INotifyPro...
using System.IO; namespace LSLib.LS.Story { public abstract class QueryNode : Node { public override void MakeScript(TextWriter writer, Story story, Tuple tuple, bool printTypes) { writer.Write("{0}(", Name); tuple.MakeScript(writer, story, printTypes); writ...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using BusinessServices.Services; using MediatR; using Domain; namespace BusinessServices.Modules.ParentModule { public class GetAllParentsHandler : IRequestHandler<GetAllParentsQuery, IEnumerable<Parent>> { private ...
using System.Threading.Tasks; namespace Aurora.Services.Tenants.Demos { public class DemoAppService : AuroraTenantAppService, IDemoAppService { public Task TestAsync() { return Task.CompletedTask; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using Shouldly; using System; using System.Collections; namespace Mapster.Tests { [TestClass] public class WhenMappingIEnumerableClasses { public class ClassA { public int Id { get; set; } } public class Class...
using FluentAssertions; using System; using Xunit; public sealed class StartupTaskRegistryTests { [Fact] public void ShouldAddRegistration() { // Arrange var registry = new StartupTaskRegistry(); var type = typeof(EmptyStartupTask); var isParallel = true; ...
using FluentValidation; namespace Mangala.Application.Commands.PlayerMove { public class PlayerMoveCommandValidator : AbstractValidator<PlayerMoveCommand> { public PlayerMoveCommandValidator() { RuleFor(r => r.Input) .Must(IsInputValid) .WithMessage(...
using System; using System.Collections.Generic; using System.Text; namespace CFX.Structures.SolderPasteInspection { /// <summary> /// <para>** NOTE: ADDED in CFX 1.3 **</para> /// A class to represent the expected measurement results of an inspection process. /// This information is tranferred within...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
@using HairSalon.Models; @{ Layout = "_Layout"; } <h1> We are happy to welcome you at our Hair Salon</h1> <h2>Please enter client information.</h2> <form action='/clients/new?stylistId=@Context.Request.Query["stylistId"]' method='post'> <label for='name'>Enter client name:</label> <input id='name' name='name' t...
using System; using System.Collections.Generic; using System.IO; namespace DeltaEngine.Editor.Core { public class SolutionFileLoader { public SolutionFileLoader(string solutionFilePath) { solutionContentLines = File.Exists(solutionFilePath) ? File.ReadAllLines(solutionFilePath) : new string[0]...
namespace Pluton.Events { public class CraftEvent : CountedInstance { /// <summary> /// The Player who started crafting. /// </summary> public Player Crafter; /// <summary> /// Item.Definition of the target item. /// </summary> public ItemDefinit...
using System.Collections.Generic; namespace umamusumeKeyCtl.CaptureScene { public class ScrapSetting { private List<ScrapInfo> _scrapInfos; public List<ScrapInfo> ScrapInfos => _scrapInfos; public ScrapSetting(List<ScrapInfo> scrapInfos) { _scrapInfos = scrapInfos; ...
using GitHub.Shared.ViewModels; namespace GitHub.Authentication.Test.Validation { public class ValidatableTestObject : ViewModel { private string _someStringProperty; public string SomeStringProperty { get { return _someStringProperty; } set { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Windows.Forms; namespace vuRemote { class RemoteSender { private string vBaseURL; public RemoteSender() { IniFile lIni = new IniFile(); ...
using GDPR_Chatbot.data; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Connector; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; namespace GDPR_Chatbot.Dialogs { [Serializable] public class NoContextQuestionDialog : IDialog<IMessag...
using System; namespace com.spacepuppy.Tween { public enum TweenWrapMode { Once = 0, Loop = 1, PingPong = 2 } [Flags()] public enum StringTweenStyle { Default = 0, LeftToRight = 0, RightToLeft = 1, Jumble = 2, LeftToRightJumble ...
using Afonsoft.Petz.Controller; using Afonsoft.Petz.Model; using System; using System.Linq; namespace Afonsoft.Petz.Store { public partial class ClientsPage : PageBaseSecurity { public ClientEntity[] ListClientEntities { get { return Session["Clients"] as ClientEntity[]; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms.DataVisualization.Charting; namespace MainModule.Signals { class SingleToneSignal : ISignal { Harmonic harmonic; double LeftBorder=-1, RightBorder=1; double Step=0.1; ...
using System; using System.IO; using System.Text; using System.Text.Json; using Microsoft.VisualBasic.FileIO; namespace csv_table { class Program { static void Main(string[] args) { // Shift_JISを扱う為 Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); ...
#region File Description //----------------------------------------------------------------------------- // Level.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #reg...
// Copyright (c) All contributors. All rights reserved. Licensed under the MIT license. using System; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security.Cryptography; namespace Arc.Crypto; /// <summary> /// Represents a pseudo-random number gene...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VSX.UniversalVehicleCombat { /// <summary> /// Base class for a script that controls the camera for a specific type of vehicle. /// </summary> public class VehicleCameraController : MonoBehaviour { [H...
using System; using System.Collections.Generic; using Tippy.Core.Models; namespace Tippy.Pages.RecordedTransactions { public class IndexModel : PageModelBase { public List<RecordedTransaction> RecordedTransactions { get; set; } = new List<RecordedTransaction>(); public IndexModel(Tip...
namespace RedisClient_BaiCh.CmdReturnEntities { public class RedisCmdReturnAuth : RedisCmdReturn { public RedisCmdReturnAuth(CommandMethodReturn commandMethodReturn) : base(commandMethodReturn) { } } }
using Amazon.JSII.Runtime.Deputy; #pragma warning disable CS0672,CS0809,CS1591 namespace aws { [JsiiInterface(nativeType: typeof(IDmsEndpointS3Settings), fullyQualifiedName: "aws.DmsEndpointS3Settings")] public interface IDmsEndpointS3Settings { [JsiiProperty(name: "bucketFolder", typeJson: "{\"pr...
/* * TestGIS_Write writes some test Atmel Generic, Intel HEX, and Motorola * S-Record records to files and reads them back to the standard output, * using LibGIS.Net. * * Authors: Jerry G. Scherer <scherej1@hotmail.com>, * Vanya A. Sergeev <vsergeev@gmail.com> */ using System; using System.Text; ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using PierresMenu.Models; using System; using System.Collections.Generic; namespace PierresMenu.Tests { [TestClass] public class PastryTests : IDisposable { public void Dispose() { Pastry.ClearAll(); } [TestMethod] public void PastryCo...
using System.Collections.Generic; namespace DataConnectors.Formatters.Model { public interface IHasXmlNameSpaces { List<XmlNameSpace> XmlNameSpaces { get; set; } } }
using System; namespace EventSourcingSample.UserCommandService.Entities { public class CommandResult { public CommandResult(Guid commandId) { CommandId = commandId; } public Guid CommandId { get; } } }
#region License // Copyright ©2017 Tacke Consulting (dba OpenNETCF) // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use,...
using codessentials.CGM.Commands; namespace codessentials.CGM.Elements { public static class AttributeElements { public static Command CreateCommand(int elementId, int elementClass, CgmFile container) { return ((AttributeElement)elementId) switch { Attri...
// Copyright (c) Rodrigo Speller. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE.txt in the project root for license information. using System; using System.IO; namespace TSqlCoverage.XEvents.Internal { public sealed class XEventUnicodeStringValue : XEventValue<string> { ...
using System; using System.IO; using System.Reflection; namespace SBRW.Nancy.Hosting.Self { /// <summary> /// /// </summary> public class FileSystemRootPathProvider : IRootPathProvider { private Lazy<string> L_RootPath { get; set; } = new Lazy<string>(ExtractRootPath); /// <summary...
namespace RayWorkflow.Orleans.Test.Workflows { using RayWorkflow.Domain.Shared.Workflow; using RayWorkflow.Domain.Workflow; using RayWorkflow.IGrains; using Shouldly; using System; using System.Linq; using System.Threading.Tasks; using Xunit; public class WorkflowFormTests : RayWor...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { [SerializeField] UnitCanvasController uCC = null; [SerializeField] Transform cameraChild = null; [SerializeField] float zoomingSpeed = 1f; [SerializeField] float movingSpeed ...
using PP_Parser.Parser; namespace PhoenixPoint.Common.Entities { public class AmmoManager : PhonixBaseObjectBaseValue { public PhoenixGenericCollection<PhoenixObjectID> LoadedMagazines { get; set; } public PhoenixObjectID ParentItem { get; set; } } }
using System; using System.Diagnostics.CodeAnalysis; using System.Collections.Generic; using System.Net.Http; using System.Text; using Extensive.Pipeline.CacheControl.Pure.Enums; using Microsoft.Net.Http.Headers; namespace Extensive.Pipeline.CacheControl { public sealed class CacheControlBuilder { pri...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reactive.Disposables; using System.Text; using System.Threading.Tasks; namespace slimCODE.Tools { // TODO: Logs.GetLogger(log => log.ReportError("foo bar", error)); // The lambda is not called when ...
using System.Diagnostics; using System.Text; namespace Roton.Emulation.Infrastructure { internal static class Utility { private static readonly Encoding CodePage437 = CodePagesEncodingProvider.Instance.GetEncoding(437); /// <summary> /// Return the absolute difference be...
using Core.Domain; using Core.Interfaces; using System; using System.Threading.Tasks; using UserSettings.Exceptions; using UserSettings.Interfaces; namespace UserSettings { public class SettingProvider : ISettingProvider { private readonly ISettingDbContext _settingDbContext; public SettingPr...
using BeatTogether.MasterServer.Messaging.Abstractions.Messages; using Krypton.Buffers; namespace BeatTogether.MasterServer.Messaging.Abstractions { public interface IMessageWriter { /// <summary> /// Writes a message to the given buffer. /// This will include message headers. ...
using System.Text; using System.Threading.Tasks; namespace DesignPatternsInCSharp.Adapter { public class StarWarsCharacterDisplayService { private readonly PeopleDataAdapter _peopleDataAdapter; public StarWarsCharacterDisplayService(PeopleDataAdapter peopleDataAdapter) { _...
using Newtonsoft.Json; namespace Nindo.Net.Models { public class TiktokChannel : ChannelBase { [JsonProperty("followings")] public string Followings { get; set; } [JsonProperty("totalLikes")] public string TotalLikes { get; set; } [JsonProperty("likesGiven")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeAround.FluentBatch.Infrastructure { public static class ExceptionExtension { public static string ToExceptionString(this System.Exception ex) { StringBu...
namespace FisSst.BlazorMaps { /// <summary> /// It is a subset of MapOptions. /// </summary> public class MapSubOptions { public string Id { get; set; } public string Attribution { get; set; } public int MaxZoom { get; set; } public int TileSize { get; set; } ...
using System; namespace Domain.Entities { public class Alerta { public string Id { get; set; } public Ponto Ponto { get; set; } public Distrito Distrito { get; set; } public DateTime TempoInicio { get; set; } public DateTime TempoFinal { get; set; } public ...
using System; namespace ConventionalRegistration.TypeFiltering { /// <summary> /// Provides methods to exclude specific implementations. /// </summary> public interface IImplementationFilter { void ExcludeImplementation(Type implementation); } }
using System; namespace IoTConnect.Model { public class AllCommandResult { /// <summary> /// Command Guid. /// </summary> public string guid { get; set; } /// <summary> /// Command Name. /// </summary> public string name { get; set; } ///...
using System; public struct Vector { public int X, Y; public Vector(int x, int y) { this.X = x; this.Y = y; } // this is one thing i can't do in Javascript public static Vector operator +(Vector a, Vector b) { return new Vector(a.X + b.X, a.Y + b.Y); } public stati...
namespace Chat { public interface IChatUser { string Password { get; set; } string UserId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FameBot.Data.Events { public class FameUpdateEventArgs : EventArgs { private int fame; private int fameGoal; public int Fame { get { return ...
namespace CnSharp.Updater { public class ReleaseFile { public string FileName { get; set; } //public string ReleaseDate { get; set; } /// <summary> /// File size in Byte /// </summary> public long FileSize { get; set; } public string Version { get; set;...
namespace Vega.Schema { public struct LayoutOffset { public double? Double; public Offset Offset; public static implicit operator LayoutOffset(double Double) => new LayoutOffset { Double = Double }; public static implicit operator LayoutOffset(Offset offset) => new LayoutOffset...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace ETModel { public class CommandInput_UseSkill : ICommandInput { public string skillId; public string pipelineSignal;//输入环节的pipelineSignal pub...
using BootEngine.Utils.ProfilingTools; using System.Numerics; namespace BootEngine.Renderer.Cameras { //TODO: Check the viability of merging this with Camera internal sealed class ImGuiCamera : Camera { private readonly float left; private readonly float right; private readonly float bottom; private readon...
using Api.Controllers; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using System; using Microsoft.EntityFrameworkCore; namespace Api { public static class ApiConfiguration { public static IServiceCollection ConfigureServices(IServiceCollection services) ...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.ServiceModel { using System; using System.Runtime; using System.Runt...
using CarBookingAPI.Core.Contracts.ViewModels; using System; namespace CarBookingAPI.Infrastructure.ViewModels { public class ReservationsViewModel : IViewModel { public Guid? Id { get; set; } public DateTime? ReservedAt { get; set; } public DateTime? ReservedUntil { get; set; } ...
// Copyright (c) 2017 Trevor Redfern // // This software is released under the MIT License. // https://opensource.org/licenses/MIT namespace Tests.Characters.Prerequisites { using Xunit; using Moq; using SilverNeedle.Characters.Prerequisites; using SilverNeedle.Characters.Magic; public class IsSp...
namespace BalkanAir.Api.Tests.RouteTests { using System.Net.Http; using Microsoft.VisualStudio.TestTools.UnitTesting; using MyTested.WebApi; using MyTested.WebApi.Exceptions; using Newtonsoft.Json; using Controllers; using TestObjects; [TestClass] public class NewsRouteTests ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Dealer : MonoBehaviour,IVehicleViewChanged { public VehicleView view; public Text PriceText; List<VehicleInfo> vehicleInfoList; // Start is called before the first frame update async v...
using iTextSharp.text; using System; using System.Collections.Generic; using System.Text; namespace Com.Danliris.Service.Packing.Inventory.Application.ToBeRefactored.GarmentShipping.Monitoring.GarmentCreditAdvice { public class GarmentCreditAdviceMonitoringViewModel { public string InvoiceNo { get; se...
using System.Collections.Immutable; using System.Linq; using MyCompany.Crm.Sales.Commons; using MyCompany.Crm.Sales.Pricing; using MyCompany.Crm.TechnicalStuff.Metadata; using MyCompany.Crm.TechnicalStuff.Metadata.DDD; namespace MyCompany.Crm.Sales.Orders.PriceChanges { [Stateless] [DddPolicy] public class...
using System; using System.Runtime.Serialization; using System.Security.Cryptography; namespace TaskyJ.Globals.Data.DataObjects { public class DBSessionJ : BaseEntity { [DataMember] public int IDUser { get; set; } [DataMember] public string UserName { get; set; } [DataM...
using System; using System.Collections.Generic; using System.Text; namespace FluentCommands.Exceptions { /// <summary> /// This interface marks an exception as suitable for automatic logging for FluentCommands' CommandLogger. /// </summary> internal interface IFluentCommandsException { str...
using System; using System.Collections.Generic; using System.Text; namespace Twetterr.Contracts { public interface IServer { void SaveToServer(string message); } }
namespace LaserCutterTools.BoxBuilder { public sealed class BoxSquare : IBoxSquare { public decimal DimensionX { get; set; } public decimal DimensionY { get; set; } public decimal DimensionZ { get; set; } public MeasurementModel MeasurementModel { get; set; } public Box...
using Microsoft.AspNetCore.Mvc; using Uqs.AppointmentBooking.Domain.Services; namespace Uqs.AppointmentBooking.WebApi.Controllers; [ApiController] [Route("[controller]")] public class EmployeesController : ControllerBase { private readonly IEmployeesService _employeesService; public EmployeesController(IEmp...
using System; using System.Linq; using BinarySearchTree; var bst = new Bst<string, string>(); var input = "E A S Y Q U E S T I O N".Split(' ', StringSplitOptions.RemoveEmptyEntries); foreach (var key in input) { bst.Put(key, key); } while (!bst.IsEmpty()) { Console.WriteLine(bst); bst.Delete(bst.ToKeyArr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.IO; using System.Text; using System.Xml.Serialization; namespace SmartStore.Core.Domain.Catalog { public partial class ProductBundleItemData { public ProductBundleItemData(ProductBundleItem item) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace MackySoft.Modiferty { [CustomPropertyDrawer(typeof(SecureModifieableProperty<>),true)] [CustomPropertyDrawer(typeof(ModifiableInt))] public class ModifiablePropertyDrawer : PropertyDrawer { public override...
using System; using System.Collections.Generic; using System.Text; namespace Dracoon.Sdk.Model { public class PublicDownloadShare { public bool IsProtected { get; internal set; } public string FileName { get; internal set; } public long Size { get; internal set; } public bool Lim...
using System; using System.Collections.Generic; using System.IO; using System.Net.Sockets; using dfproto; using ProtoBuf; namespace DFHack { public class RemoteFunctionBase : RPCFunctionBase { public bool Bind(RemoteClient client, string name, string proto = "") { return...
namespace Nutanix.Powershell.ModelCmdlets { using static Microsoft.Rest.ClientRuntime.Extensions; /// <summary>Cmdlet to create an in-memory instance of the <see cref="Address" /> object.</summary> [System.Management.Automation.Cmdlet(System.Management.Automation.VerbsCommon.New, @"AddressObject")] [Sys...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; namespace Microsoft.Toolkit.Uwp.Services.Facebook { /// <summary> /// List of user related da...
namespace VRT.Resume.Application.Resumes.Queries.GetResume { public interface ISkillable { SkillDto[] Skills { get; } } }
using Dapper; using Examples.WebApp.Web.Models; using Examples.WebApp.Web.Services; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Data.Common; using System.Threading.Tasks; namespace Examples.WebApp.Web.Controllers { public class InviteController : Controller { reado...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SudokuSolver.BL { public class Field { private List<FieldsContainer> containersWithThatField; private int? fieldValue; private List<int> possibleValues; ...
using UnityEngine; public class LookingDownCameraOperation : BaseInputOperation { private Plane interactPlane; private Plane cameraMovablePlane; private bool canOperate; public LookingDownCameraOperation() { interactPlane = new Plane(Vector3.up, 0f); cameraMovablePlane ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Normal.UI { public class KeyboardMalletHandle : MonoBehaviour { public float worldZScale = 0.15f; void LateUpdate() { // Counter the keyboard scale in the y-direction Vector3 localScal...
using System.Collections.Generic; using LibMMD.Util; using UnityEngine; namespace LibMMD.Model { public class Morph { public enum MorphCategory : byte { MorphCatSystem = 0x00, MorphCatEyebrow = 0x01, MorphCatEye = 0x02, MorphCatMouth = 0x03, ...
using System; namespace UnrealEngine { public partial class UAnimClassData:UObject { /// <summary>Target skeleton for this blueprint class</summary> public USkeleton TargetSkeleton; /// <summary>The index of the root node in the animation tree</summary> public int RootAnimNodeIndex; public UStructProp...
using System; using System.Collections.Generic; using Discussion.Admin.Supporting; using Discussion.Core.Data; using Discussion.Tests.Common; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Xunit; namespace Discussion.Admin.Tests { ...
using System.Collections.Generic; using System.Linq; namespace KangaModeling.Compiler.SequenceDiagrams { internal class AreaContainer : IArea { private readonly IEnumerable<IArea> m_Children; private readonly bool m_HasFrame; public AreaContainer(IEnumerable<IArea> children, bool hasF...
/* * PROJECT: Atomix Development * LICENSE: BSD 3-Clause (LICENSE.md) * PURPOSE: * PROGRAMMERS: SANDEEP ILIGER <sandeep.iliger@gmail.com> * Aman Priyadarshi <aman.eureka@gmail.com> */ using System; namespace Kernel_alpha.FileSystem.FAT.Lists { public abstract ...
namespace Foo { /// <summary> /// Does nothing. /// </summary> public class Grault { // No idea what this is. } }
using System; using System.Collections.Generic; using System.Linq; using Xunit.Extensions; using Xunit.Sdk; namespace WebStack.QA.Common.XUnitTest { /// <summary> /// Extended theory attribute allow inline data skippable /// </summary> [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.Practices.DataPipeline.Cars.Dispatcher.Simulator.Instrumentation { using System; public interface ISenderInstrumentationPublisher { ...
// Code generated by Microsoft (R) AutoRest Code Generator 0.16.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace StorageImportExport.Models { using System; using System.Linq; using System.Collections.Generic; using Newtonsoft.Json; using Microsof...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnHandler : MonoBehaviour { public List<GameObject> spawners; public float spawnCooldown = 30.0f; public bool isWaveSpawn = false; private float spawnCounter; private int enemiesSpawned = 0; private...