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// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Threading; using Microsoft.Build.BackEnd; using Microsoft.Build.BackEnd.Logging; using Microsoft.Build.Exec...
namespace UnitTest_sample { public class GamePlayer { private string Name { get; set; } public uint TotalPlayTime { get; private set; } public GamePlayer(string name) { this.Name = name; this.TotalPlayTime = 0; } public void Ad...
using System; using System.Linq; using System.Reflection; using Cs2Py.CSharp; using Cs2Py.Source; using Lang.Python; namespace Cs2Py.NodeTranslators { public class DirectCallAttributeMethodTranslator : BaseCsharpMethodCallExpressionTranslator { public DirectCallAttributeMethodTranslator() : base(2) ...
using Micser.Common.Settings; namespace Micser.Common.Extensions { /// <summary> /// Provides extension methods for services. /// </summary> public static class ServiceExtensions { /// <summary> /// Gets the value for the specified setting converted to type <typeparamref name="T"/>...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; namespace ModbusExaminer.helpers { public sealed class ModbusExaminerLogger { private static volatile ModbusExaminerLogg...
using System; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.OData.Extensions; using Microsoft.Extensions.Options; using Microsoft.Extensions.Primitives; using Microsoft.OData; using Microsoft.OData.Edm; using Microsoft.OData.Edm.Csdl; namespace Stenn.AspNetCore.OData.Versioning { /// <summary> ///...
namespace RIAppDemo.BLL.Utils { public interface IHostAddrService { string GetIPAddress(); } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #if TELEMETRYEVENTSOURCE_USE_NUGET using Microsoft.Diagnostics.Tracing; #else using System.Diagnostics.Tracing; #endif using System; using SuppressMessageAtt...
namespace TemplateV2.Models { public class CheckboxItemSelection { public int Id { get; set; } public bool Selected { get; set; } } }
public class C { public void m() { long l = 0L; if (l == null) { } } }
using System; using CustomList; using NUnit.Framework; namespace CustomListTests { [TestFixture] public class GetIndexerTests { private static void GetIndexer_WithValidIndex_ReturnsTheItemAtTheSpecifiedIndexInTheCollectionTestHelper<T>() { var collection = new CustomList<T> ...
#region License // Distributed under the MIT License // ============================================================ // Copyright (c) 2019 Hotcakes Commerce, LLC // Copyright (c) 2020 Upendo Ventures, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and asso...
using System; namespace loopTask4_2 { class Program { static void Main(string[] args) { Console.WriteLine("ohjelma tulostaa kertotaulun luvuille 1-9!"); Console.Write("Aloita painamalla mitä tahansa näppäintä:"); Console.ReadKey(); for (int i...
using JetBrains.Annotations; namespace MAS.Game.Core.Components { public abstract class SingletonComponentBase<T> where T : SingletonComponentBase<T>, new() { [NotNull] public static T Instance { get; } = new T(); public override string ToString() => GetType().Name.Replace("Co...
using System.Collections.Generic; using System; namespace AddressBook.Models { public class Contact { private string _name; private string _phone; private int _id; private Address _address; private static List<Contact> _instances = new List<Contact> {}; private static int lastId = 1; ...
using comp_app.MVVM.ViewModel; using DevExpress.Xpf.Grid; using DevExpress.Xpf.Grid.LookUp; using System; using System.Windows; using System.Windows.Controls; using System.Windows.Threading; namespace comp_app.MVVM.View { /// <summary> /// Логика взаимодействия для MainWindow.xaml /// </summary> public...
using Microsoft.VisualStudio.TestPlatform.ObjectModel.Adapter; using System; using System.Collections.Generic; using System.Text; namespace PHPUnit.TestAdapter { /// <summary> /// Class to store information about the current test run to be used from <see cref="TestReporterExtension"/>. /// </summary> ...
using System; using System.Collections.Generic; using System.IO; using System.IO.MemoryMappedFiles; using System.Security.AccessControl; using System.Security.Principal; using System.Text; using System.Threading; public class DbgView : IDisposable { public DbgView(TextWriter writer) { if (writer == nu...
using Microsoft.EntityFrameworkCore; using System; namespace BigCookieKit.AspCore.Apm { public abstract class ApmDbContext : DbContext { public ApmDbContext() { } public ApmDbContext(DbContextOptions options) : base(options) { } public stat...
using System.Collections.Generic; using System.Linq; namespace SimplifyingConditional { #region Other classes public class Food { public string Name { get; set; } } public class Eating { public Dictionary<Food, double> Foods { get; } public void Add(Food food, double ...
namespace NPOI.OpenXmlFormats.Spreadsheet { public enum ST_DataValidationType { none, whole, @decimal, list, date, time, textLength, custom } }
using System.Collections.Generic; public class FixedSizedQueue<T> { public int size { get; private set; } private readonly object m_privateLockObject = new object(); private readonly Queue<T> m_queue = new Queue<T>(); private T m_lastAdded; public FixedSizedQueue(int size) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Actor : MonoBehaviour { private StateMachine stateMachine = new StateMachine(); public StateMachine StateMachine { get => stateMachine; private set => stateMachine = value; } [SerializeField...
using ContosoUniversity.Data; using ContosoUniversity.Data.Abstract; using ContosoUniversity.Data.Repositories; using ContosoUniversity.Model; using Microsoft.EntityFrameworkCore; using System; using System.Linq.Expressions; using System.Threading.Tasks; namespace Scheduler.Data.Repositories { public class Studen...
using nng.Native; using System; namespace nng { /// <summary> /// Represents NNG options to get/set /// </summary> public interface IOptions : IGetOptions, ISetOptions { } /// <summary> /// Represents NNG options to get /// </summary> public interface IGetOptions { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WastedgeApi { public class EntityCalculatedField : EntityTypedField { public override EntityMemberType Type => EntityMemberType.Calculated; public EntityCalculatedField(string name, stri...
//------------------------------------------------------------------------------ // Symbooglix // // // Copyright 2014-2017 Daniel Liew // // This file is licensed under the MIT license. // See LICENSE.txt for details. //------------------------------------------------------------------...
using UnityEngine; using UniversalNetworkInput; using System.Collections.Generic; using UnityEngine.SceneManagement; public class PlayerChecker : MonoBehaviour { public MenuController menuController; public Player[] players; public bool blockCheck = false; public static List<int> playersActivated = new List<i...
using System; using System.Collections.Generic; namespace P01.Fibonacci { public class StartUp { private static Dictionary<long, long> calculatedFibonaccis; public static void Main(string[] args) { calculatedFibonaccis = new Dictionary<long, long>(); var n = l...
// -------------------------------------------------------------------------------- // <copyright file="https://github.com/ddur/DBCL/blob/master/LICENSE" company="DD"> // Copyright © 2013-2016 Dragan Duric. All Rights Reserved. // </copyright> // ------------------------------------------------------------------------...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. using System; namespace Microsoft.ClearScript.JavaScript { /// <summary> /// Defines properties and methods common to all /// <see href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_...
using Chaser.Game; using Chaser.UI; namespace Chaser.Adapters { public class UserInputProcessorAdapter : ILoopAdapter { private UserInputProcessor _inputProcessor; public UserInputProcessorAdapter(UserInputProcessor inputProcessor) { _inputProcessor = inputProcessor; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Class which manages a checkpoint /// </summary> public class Checkpoint : MonoBehaviour { [Header("Settings")] [Tooltip("The location this checkpoint will respawn the player at")] public Transform respawnLocat...
using System; using System.Diagnostics; namespace GenerationAttributes { /// <summary> /// Generates a Lambda implementation of the marked interface. /// </summary> /// /// <remarks> /// <para>A Lambda implementation is a class where each function in the interface is converted to a delegate.</para> /// ...
using LLin.Game.Screens.Mvis.Plugins.Types; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osuTK.Graphics; namespace LLin.Game.Screens.Mvis.Plugins.Internal.FallbackFunctionBar { pub...
using NeoPixelController.Model; using System; using System.Collections.Generic; using System.Text; namespace NeoPixelController.Interface { public interface INeoPixelEffect { Guid Id { get; } string Name { get; set; } bool IsEnabled { get; set; } float Intensity { get; set; } ...
using System; using Blue.ECS; namespace BlueSpace { [RequiresComponentData(typeof(TextComponentData))] public class PlayerScoreHUDComponentData : ComponentData { public String id; } public class PlayerScoreHUDComponentSystem : ComponentSystem { protected override void Start( string gameObjectId, Component...
using StepsInSpace.Core.Abstractions.Math; using StepsInSpace.Core.Abstractions.Math.Extensions; using Xunit; namespace UnitTests.StepsInSpace.Core.Abstractions.Math.Extensions; public class Vector2dExtensionsFacts { [Theory] [InlineData(1F, 2F, 3F, 4F, 1F + 3F, 2F + 4F)] [InlineData(2F, 3F, 4F, 5F, 2F + ...
using $ext_safeprojectname$.Business.Abstract; using $ext_safeprojectname$.Business.ValidationRules.FluentValidation; using $ext_safeprojectname$.Core.Aspect.Postsharp.ValidationAspects; using $ext_safeprojectname$.DataAccess.Abstract; using $ext_safeprojectname$.Entities.Concrete; using System; using System.Collectio...
using Sirenix.OdinInspector; using System; using UnityEngine; namespace MissionGrammar { [Serializable] [CreateAssetMenu] public class MissionRuleScriptableObject : ScriptableObject { public bool isOriginalRule = true; [Title("Condition")] [HideLabel] [InlineProperty] ...
@using Library.Models; @{ Layout = "_Layout"; } @Html.Partial("_Staff") <table> <th>Title</th> <th>Authors</th> <th>Year</th> <th>Available</th> <th>Stock</th> @foreach(Book book in @Book.GetAll()) { <tr> <td><a href="/staff/books/@book.GetId()">@book.GetTitle()</a></td> <td>@f...
// // Copyright (C) 2014 EllieWare // // All rights reserved // // www.EllieWare.com // using System.Collections.Generic; using Quartz; namespace RobotWare.Quartz.Extensions { public interface IJobInfo : IJob { /// <summary> /// read-only list of <see cref="IJobDataInfo"/> so that clients /// can p...
using pst.encodables.ndb; using pst.encodables.ndb.btree; using pst.interfaces; using pst.interfaces.blockallocation.datatree; using pst.utilities; using System.Collections.Generic; namespace pst.impl.blockallocation.datatree { class BlockBTreeEntryAllocator : IBlockBTreeEntryAllocator { private reado...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using webDiscussex.Models; namespace webDiscussex.DAO { public class HivDAO { public IList<Hiv> Lista(ref IList<Imagem> imgs) { using (var contexto = new EducacaoSexualContext()) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Service.Core.CodeType { /// <summary> /// socket发送/接收消息类 /// </summary> public class MessageInfo { public CmdType Type { get; set; } public string Data { ge...
using System; using System.Collections.Generic; using System.Text; namespace PLI.Models.Post { public class Break : Location { public int shipment_id { get; set; } } }
using DG.Tweening; using SoftMasking; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; using ZStart.Core; using ZStart.RGraph.Common; using ZStart.RGraph.Enum; using ZStart.RGraph.Layout; using ZStart.RGraph.Manager; using ZStart.RGraph.Model; using ...
namespace HuaweiARUnitySDK { using HuaweiARInternal; using System; using UnityEngine; using System.Collections.Generic; /** * \if english * @brief Camera metadata of a \link ARFrame \endlink * \else * @brief \link ARFrame \endlink 相关的相机元数据。 * \endif */ ...
using System; using System.Collections.Generic; using Uno.Collections; namespace Uno.Core.Collections { public static class ListExtensionsLegacy { /// <summary> /// Adapts a list of type T into a list of type U /// </summary> /// <typeparam name="T">The type to adapt.</typeparam> /// <typeparam name="U">...
using System; using System.Diagnostics; using System.Drawing; using System.Globalization; namespace Day22 { [DebuggerDisplay("{Location.X},{Location.Y} {Tool}")] internal struct StepState : IEquatable<StepState> { public StepState(Point location, Tool tool) { Location = locatio...
#region Copyright /* * Copyright (C) 2018 Larry Lopez * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, mod...
using PhobiaX.SDL2.Wrappers; using System; using System.Collections.Generic; using System.Text; namespace PhobiaX.SDL2 { public class SDLSurfaceFactory { private readonly ISDL2 sdl2; public SDLSurfaceFactory(ISDL2 sdl2) { this.sdl2 = sdl2 ?? throw new ArgumentNullException(nameof(sdl2)); } public SDL...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Editor { [ExecuteInEditMode] public class Tk2dEmu : MonoBehaviour { public Vector3[] vertices; public Vector2[] uvs; public int[] indices; [SerializeField] int instanceI...
namespace WarOfEmpires.Models.Empires { public sealed class ResearchViewModel { public string ResearchType { get; set; } public string Name { get; set; } public string Description { get; set; } public int Level { get; set; } public decimal LevelBonus { get; set; } pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Define; public abstract class EnemyBase : MonoBehaviour { //참조 protected GameObject die_effect = null; protected SFXManager sfx_manager = null; protected DataManager data_manager = null; protected SystemManager s...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.NetworkInformation; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; ...
using UnityEngine; using System.Collections; namespace RVP { [RequireComponent(typeof(Suspension))] [DisallowMultipleComponent] [AddComponentMenu("RVP/Suspension/Suspension Property", 2)] // Class for changing the properties of the suspension public class SuspensionPropertyToggle : MonoBehaviour ...
/* MIT License Copyright (c) 2019 Jose Ferreira (Bazoocaze) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
// // System.Diagnostics.PerformanceCounter.cs // // Authors: // Jonathan Pryor (jonpryor@vt.edu) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // (C) 2002 // (C) 2003 Andreas Nahr // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated docume...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GisSpatial { class Program { static void Main(string[] args) { string degrees = "5321.5802 N, 00630.3372 W"; Console.WriteLine("Coordinates: {0}...
using System; using System.Collections.Generic; using System.Linq; using DG.Tweening; using UniRx.Async; using UnityEngine; public class DOTweenList : CustomYieldInstruction { List<Tween> list; public Func<bool> cond; public DOTweenList(params Tween[] tweens) { list = tweens.ToList(); } public DOTweenList(I...
using System.Threading.Tasks; namespace NextGenSoftware.OASIS.API.Providers.CargoOASIS.Infrastructure.Interfaces { public interface ISingleHandler<T> { Task<T> Handle(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Trees { public class Node { public int val; public IList<Node> neighbors; public Node() { val = 0; neighbors = new List<Node>()...
using System; using System.Collections.Generic; using System.Text; namespace OKExSDK.Models.Futures { public class PositionCrossed : Position { /// <summary> /// 预估爆仓价 /// </summary> public decimal liquidation_price { get; set; } /// <summary> /// 杠杆倍数 /...
using System; namespace Notus.Model.Models { public class Comment { public Comment() { CommentDate = DateTime.Now; } public int CommentId { get; set; } public string CommentText { get; set; } public int UpdateId { get; set; } public DateT...
using System; namespace EmptyBox.Network { public interface IAccessPoint : IEquatable<IAccessPoint>, IFormattable { public AccessPointUniquenessType UniquenessType { get; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace Glue.Services { public static class ApiService { static HttpClient client = new HttpClient(); public static async Task<IEnumerable<Model.Dis...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; using UnityEngine; namespace ColaFramework { /// <summary> /// MD5码加密工具类 /// </summary> public static class MD5Helper { /// <summary> /// 对指定路径的文件加密,返...
using System; using System.Collections.Generic; using System.Linq; using NHSD.GPIT.BuyingCatalogue.EntityFramework.Catalogue.Models; using NHSD.GPIT.BuyingCatalogue.EntityFramework.Ordering.Models; using NHSD.GPIT.BuyingCatalogue.Framework.Extensions; using NHSD.GPIT.BuyingCatalogue.ServiceContracts.Solutions.Models; ...
namespace JustSaying.UnitTests.Messaging.Channels.SubscriptionGroupTests { public class FakeChangeMessageVisbilityRequest { public FakeChangeMessageVisbilityRequest(string queueUrl, string receiptHandle, int visibilityTimeoutInSeconds) { QueueUrl = queueUrl; ReceiptHandle...
using BlazorBoilerplate.Shared.Dto; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace BlazorBoilerplate.Shared.DataInterfaces { public interface IApiLogStore { Task<List<ApiLogItemDto>> Get(); Task<List<ApiLogItemDto>> GetByUserId(Guid userId); } }
// // Copyright (c) 2009 Froduald Kabanza and the Université de Sherbrooke. // Use of this software is permitted for non-commercial research purposes, and // it may be copied or applied only for that use. All copies must include this // copyright message. // // This is a research prototype and it has not gone through...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Linq; using System.Reflection; using Microsoft.Identity.Client; using Microsoft.Identity.Test.Common; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Microsoft.Identity.Test.Unit.P...
using ApiHorasDomain.Entities; using System; using System.Collections.Generic; namespace ApiHorasDomain.Interfaces.Services { public interface ILancamentoService { Lancamento Insert(Lancamento lancamento); Lancamento Update(Lancamento lancamento); void Delete(Guid id); Lancamen...
using System; using System.Collections.Generic; using System.Text; namespace Bitter.Tools.NetCore.Validation { public class ValidateModel { } }
using System.Collections.Generic; using NJsonSchema; namespace Saunter.Tests.Utils { public static class NJsonSchemaExtensions { public static IDictionary<string, JsonSchema> MergeAllProperties(this JsonSchema s) { var result = new Dictionary<string, JsonSchema>(); fore...
using System; using BuildsAppReborn.Infrastructure; using Newtonsoft.Json; namespace BuildsAppReborn.Access.Models.Internal { internal class Repository { [JsonProperty("id")] public String Id { get; set; } [JsonConverter(typeof(TolerantEnumConverter))] [JsonProperty("type")] ...
/** * Authors: David Bruck (dbruck1@@fau.edu) and Freguens Mildort (fmildort2015@@fau.edu) * Original source: https://github.com/CDA6122/Project * License: BSD 2-Clause License (https://opensource.org/licenses/BSD-2-Clause) **/ using System; using System.Collections.Generic; using System.ComponentModel; using Syst...
/* SQLXEngine - Implementation of ANSI-SQL specification and SQL-engine for executing the SELECT SQL command across the different data sources. Copyright (C) 2008-2009 Semyon A. Chertkov (semyonc@gmail.com) This library is free software; you can redistribute it and/or modify it unde...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Xin.AQS { public class AirDayAQIData: AirDayData, IAQIResult { public int? AQI { get; set; } public string PrimaryPollutant { get; set; } public string Type { get; set; } public s...
using System.Collections.Generic; namespace GSoft.Dynamite.Binding { /// <summary> /// The default entity binder class. /// </summary> public class EntityBinder : IEntityBinder { #region Fields private readonly IEntitySchemaBuilder _schemaBuilder; #endregion #regi...
using Microsoft.EntityFrameworkCore; using ProductsArchive.Domain.Common; using ProductsArchive.Domain.Entities.ProductsSection; namespace ProductsArchive.Application.Common.Interfaces; public interface IApplicationDbContext { DbSet<LocalizedString> LocalizedStrings { get; } DbSet<LocalizedStringValue> Local...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections.Generic; using System.Linq; using Microsoft.Performance.SDK.Processing; using NuGet.Versioning; namespace Microsoft.Performance.SDK.PlugInConfiguration { internal static class SerializationExtensions { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SmartAdminMvc.Models { public class AddressViewModel { public AddressViewModel() { ShowAddressTextBox = true; ShowSaveInHistory = true; PlaceholderTex...
/* Juan Manuel (...), retoques por Nacho */ /* Ejercicico 179.Crea un programa en C# que ordene el contenido de un fichero de texto y lo vuelque a otro fichero, convirtiendo cada línea a mayúsculas. Usa File.ReadAllLines y File.WriteAllLines. El nombre del fichero de texto de entrada se debe preguntar al usuario. El...
namespace Kin { public enum AccountStatus { NotCreated = 0, Created = 2 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Xigadee { /// <summary> /// This attribute can be set against a command method to register it for automatic registration as a remote command. /// </summary> [AttributeUsage(Att...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace JanHafner.DependencyModules { public abstract class DependencyModule { public abstract void Register(IServiceCollection services, IConfiguration configuration = null); } }
using Xadrez_OO.Exceptions; namespace Xadrez_OO.Model { class Board { //Atributes private int lines; private int columns; private Piece[,] pieces; //Constructors public Board () { this.lines = 8; this.lines = 8; this.pieces = ...
using System; using System.Collections; using System.Text; using SimpleJSON; using TMPro; using UnityEngine; using UnityEngine.Networking; public class UserProfileManager : MonoBehaviour { [SerializeField] private FirebaseManager firebaseManager; public event Action userProfileChanged; public event Act...
using cor64; using cor64.Mips.R4300I; using NUnit.Framework; using cor64.BareMetal; using System; using System.IO; namespace Tests { [TestFixture] public class EndianessTests : BaseTest { [Test] public void BigEndianTest() { var machine = MachineSpawner.CreateAndRun(); ...
namespace TvShowReminder.TvMazeApi { public class TvMazeApiUrls { public const string ApiBaseUrl = "http://api.tvmaze.com"; public static string CreateSearchUrl(string query) { return string.Format("{0}/search/shows?q={1}", ApiBaseUrl, query); } public stat...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using MixedRealityExtension.Behaviors; using MixedRealityExtension.Behaviors.Contexts; using MixedRealityExtension.PluginInterfaces.Behaviors; namespace MixedRealityExtension.Core.Components { internal class BehaviorCompon...
namespace NeoSharp.Application.Client { public interface IPromptController { } }
using System; using Android.App; using Android.OS; using Android.Content; using Android.Util; using Java.Interop; namespace StockService { [Service] [IntentFilter(new String[]{"com.xamarin.DemoMessengerService"})] public class DemoMessengerService : Service { Messenger demoMessenger; p...
namespace Sitecore.FakeDb.Serialization.Pipelines { using System.IO; using Sitecore.Diagnostics; using Sitecore.FakeDb.Pipelines; public class DeserializeDescendants { public void Process(DsItemLoadingArgs args) { Assert.ArgumentNotNull(args, "args"); var d...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Blatomic.Services.ColorScheme { public class ThemeService { private ITheme theme; public ThemeService(ITheme theme) { this.theme = theme; }...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for SysEvent /// </summary> public class SysEvent { public string Id { get; set; } public DateTime EDate { get; set; } public string EType { get; set; } public string EHostID { ge...
using CCXT.NET.Shared.Coin.Private; namespace CCXT.NET.Anxpro.Private { /// <summary> /// 거래소 회원 지갑 정보 /// </summary> public class ABalanceItem : CCXT.NET.Shared.Coin.Private.BalanceItem, IBalanceItem { } }
using System; using System.Linq; using CompositeDesignPatternExampleCompany.Contracts; namespace CompositeDesignPatternExampleCompany { public class Employee : EmployeeComponent { public Employee(string name) : base(name) { } public override bool GetDone(ITask tas...