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using System.Text.Json.Serialization; namespace TweetScraping.Models { public class GuestTokenAuth { [JsonPropertyName("guest_token")] public string GuestToken { get; set; } } }
using OpenQA.Selenium.Firefox; namespace Selenium.Contrib.Examples { public static class WebDriverFactory { public static FirefoxDriver GetWebDriver() { var profile = new FirefoxProfile(); var driver = new FirefoxDriver(profile); driver.Manage().Window.Maxim...
using Newtonsoft.Json; namespace Umbraco.Forms.Integrations.Crm.Hubspot.Services { internal abstract class BaseTokenRequest { public abstract string GrantType { get; } [JsonProperty("client_id")] public string ClientId { get; set; } [JsonProperty("redirect_uri")] publ...
using System; using System.IO; using System.Runtime.CompilerServices; using System.Threading; using MonoGame.Framework; using MonoGame.Framework.Memory; using MonoGame.Framework.Vectors; using MonoGame.Imaging.Attributes.Coder; using MonoGame.Imaging.Coders.Detection; using MonoGame.Imaging.Utilities; using StbSharp.I...
using UnityEngine; [RequireComponent(typeof(GamePiece))] public class TimeBonus : MonoBehaviour { [Range(0, 5)] public int bonusValue = 5; [Range(0f, 1f)] public float chanceForBonus = 0.1f; public GameObject bonusGlow; public GameObject ringGlow; public Material[] bonusMaterials; ...
namespace MiddlewareUtility.Tools { public static class DayIntervalFactoryMessages { public static string TIME_IN_UNSPECIFIED { get; } = "Time doesn't be unspecified."; public static string OFFSET_MORE_THEN_MAXVALUE { get; } = "Offset more than maxvalue"; public static string OFFSE...
namespace RedBlackTree.Tests.TimeTests { using NUnit.Framework; [TestFixture] class InsertFourth { [Test] [Timeout(500)] public void Insert_MultipleElements_ShouldBeFast() { RedBlackTree<int> rbt = new RedBlackTree<int>(); for (int i = 0; i < 10...
//------------------------------------------------------------------------------ // <copyright file="IListSource.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------------------...
using NUnit.Framework; using VkNet.Enums.SafetyEnums; using VkNet.Model; using VkNet.Tests.Infrastructure; namespace VkNet.Tests.Categories.Messages { [TestFixture] public class MessagesSendMessageEventAnswerTests : MessagesBaseTests { [Test] public void SendMessageEventAnswer() { Url = "https://api.vk.c...
using System.Net; using TimCodes.ApiAbstractions.Http.Sample.Models; using TimCodes.ApiAbstractions.Http.Sample.Models.Responses; using TimCodes.ApiAbstractions.Http.Server; namespace TimCodes.ApiAbstractions.Http.Sample.Business; public class RecipeService : IRecipeService { private readonly Dictionary<int, Rec...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using Xunit; using JasonSoft.Net; namespace JasonSoft.Tests.Net { public class IPAddressTest { [Fact] public void GetIP() { UInt32 ipNumber = 3232235521; Sy...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; enum DecoupledInputMode { Keyboard = 0, TouchDPad = 1, Joystick_fixed = 2, Joystick_floating = 4, Joystick_dynamic = 8, Joystick_default = 16, } public class DecoupledControllerInputTest : Mon...
using System; using Avalonia.Media; namespace Avalonia.Controls { /// <summary> /// Viewbox is used to scale single child. /// </summary> /// <seealso cref="Avalonia.Controls.Decorator" /> public class Viewbox : Decorator { /// <summary> /// The stretch property /// </s...
using NUnit.Framework; namespace ValveKeyValue.Test { class InvalidSyntaxTestCase { [TestCase("empty")] [TestCase("quoteonly")] [TestCase("partialname")] [TestCase("nameonly")] [TestCase("partial_nodata")] [TestCase("partial_opening_key")] [TestCase("par...
using System.Linq; using System.Text.RegularExpressions; namespace Octopus.CoreParsers.Hcl { /// <summary> /// Represents a list /// </summary> public class HclListElement : HclElement { public override string Type => ListType; public override string Value => ToString(-1); ...
namespace DllImportX.Tests { public interface DllImportXNotImplementedMembersInterface { void NotImplementedVoid(); int NotImplementedPropertyInt { get; set; } } }
using System; using Microsoft.CodeAnalysis.CSharp.Syntax; using Instances = R5T.T0045.X001.Instances; namespace System { public static class ClassDeclarationSyntaxExtensions { public static ClassDeclarationSyntax AddOmittedPrivateStaticVoidMethod(this ClassDeclarationSyntax @class, stri...
/* * Copyright 2002-2020 Raphael Mudge * Copyright 2020 Sebastian Ritter * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of ...
using System; namespace CoreEscuela.Entidades { public class ObjetoEscuela { public string Id { get; set; } public string Nombre { get; set; } public ObjetoEscuela() { Id = Guid.NewGuid().ToString(); } public ObjetoEscuela(string nombre) { ...
using Autofac; using PVScan.Core; using PVScan.Core.Services.Interfaces; using PVScan.Mobile.Services; using PVScan.Core.Services.Interfaces; using PVScan.Mobile.Views; using System; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.PlatformConfiguration; using Xamarin.Forms.PlatformConfiguration.iOSS...
using Autofac; using DDit.Core.Data.IRepositories; using DDit.Core.Data.Repositories; using DDitApplicationFrame.Service; using DDitApplicationFrame.Service.Imp; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DDitApplicationFrame.Common { public class RegisterModule...
// Copyright (c) Tocsoft and contributors. // Licensed under the Apache License, Version 2.0. using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.Diagnostics; using TestHelper; using Xunit; namespace Tocsoft.DateTimeAbstractions.Analyzer.Test { public class DateTimeA...
using System; [AttributeUsage(AttributeTargets.Class | AttributeTargets.Enum)] public class TypeAttribute : Attribute { private string type; private string category; private string description; public TypeAttribute(string type, string category, string description) { this.Type = type; ...
using System; using System.Collections.Generic; namespace CupsPuzzleSolver { public class NaiveSolver { // Store collection, foreach state: moves to reach, and the previous state private readonly Dictionary<Cups, (int moves, Cups? prev)> _explored; // List of states yet to be explored,...
using A19.Messaging.Common; namespace Mrh.Messaging.Json { /// <summary> /// The json body encoder. /// </summary> public class JsonBodyEncoder : IBodyEncoder<string> { public T Decode<T>(string body) { return JsonHelper.Decode<T>(body); } public str...
namespace Firebase.Sample { using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using UnityEngine; using Firebase.TestLab; public class AutomatedTestRunner { // Function used to log the results of the tests. Defaults to UnityEngine.Debug.Log(). public Ac...
using Drp.Data.Definitions; using System; using System.Collections.Generic; namespace Drp.Data.Entities { public partial class SystemRole : IHaveIdentifier { public SystemRole() { #region Generated Constructor #endregion } #region Generated Properties ...
using MFlow.Core.Validation.Validators.Generic; namespace MFlow.Core.Internal.Validators.Generic { /// <summary> /// Required Validator /// </summary> class RequiredValidator<T> : IRequiredValidator<T> { public bool Validate (T input) { return input != null && !strin...
using System; using System.Collections.Generic; using System.Text; namespace Barembo.Models { /// <summary> /// An EntryReference holds information about an Entry, where it belongs to and where it can be found /// </summary> public struct EntryReference : IEquatable<EntryReference> { /// <...
using System.Collections.Generic; using System.Linq; using BuildItEasy.Validation; namespace BuildItEasy { public abstract partial class Builder<TResult, TSelf> : IBuilder<TResult> where TSelf : Builder<TResult, TSelf> { public static implicit operator ValueProvider<TResult>(Builder<TR...
// <copyright file="TransformationContextTest.cs" company="Oleg Sych"> // Copyright © Oleg Sych. All Rights Reserved. // </copyright> namespace T4Toolbox.Tests { using System; using System.CodeDom.Compiler; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IslandConverter { public class ClipProperties { public float[] OffsetPivot { get; set; } public int OffsetDirection { get; set; } } }
namespace Altairis.ShirtShop.Web { public class ShopConfig { public PaymentConfig Payment { get; set; } public MailingConfig Mailing { get; set; } public class PaymentConfig { public string AccountNumber { get; set; } public string VarSymbolFormat { get; set; } } public c...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Reflection; using System.Runtime.CompilerServices; namespace Duality { /// <summary> /// A log entry. /// </summary> public struct LogEntry { private Log source; private LogMessage...
using System; using System.Collections.Generic; namespace AIStudio.Wpf.Entity.Models { public partial class Subscription { public long PersistenceId { get; set; } public string EventKey { get; set; } public string EventName { get; set; } public int StepId { get; set; } ...
using Discord.Commands; using System; using System.Threading.Tasks; namespace Mitternacht.Common.TypeReaders { public class ModerationPointsTypeReader : TypeReader { public override Task<TypeReaderResult> ReadAsync(ICommandContext context, string input, IServiceProvider services){ try { return Task.FromResu...
// // Copyright (c) Antmicro // // This file is part of the Emul8 project. // Full license details are defined in the 'LICENSE' file. // using System; namespace Emul8.Exceptions { public class ConfigurationException : System.Exception { public ConfigurationException(String message) : base(message) ...
using System; using System.Threading.Tasks; using Serilog; using Araumi.Server.Services; using Araumi.Server.Services.Servers.Game; using Araumi.Server.Services.Servers.Static; namespace Araumi.Server.Cli { public static class Program { public static async Task Main(string[] args) { try { Log.Lo...
using System; using System.Collections.Generic; using System.Configuration; using System.Globalization; using System.Linq; using System.Web; namespace storeme.Code { public static class AppSettings { public static int DaysToKeep { get { return Setting<in...
using System.Collections.Generic; using AspNetCoreSpa.Core.Entities; namespace AspNetCoreSpa.Infrastructure { public interface ITourCategoryRepository : IRepository<TourCategory>,IEnumerable<TourCategory> { } }
using System; using API.BLL.Base; using API.BLL.UseCases.Memberships.Entities; using API.BLL.UseCases.Memberships.Transformer; namespace API.BLL.UseCases.Memberships.Daos { public interface IUserDao : IDao<User, UserIdent, UserTransformer> { User GetUserByUserName(string userName); bool IsLogin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PoshSec.Framework.Interface { public class ProxyPreferenceGroupBox : GroupBox { public event EventHandler SelectedChanged = delegate { }; P...
using System.Collections.Generic; using Loon.Core; using System; using Loon.Utils; namespace Loon.Media { public abstract class SoundImpl : Sound { protected IList<Callback<object>> callbacks; protected Exception error; protected bool playing, looping; protected float volume = 1; protected object impl; ...
using JudgeSystem.Workers.Common; namespace JudgeSystem.Compilers { public interface ICompilerFactory { ICompiler CreateCompiler(ProgrammingLanguage programmingLanguage); } }
using System; using System.Reflection; namespace LOLCode.Compiler.Symbols { internal abstract class FunctionRef : SymbolRef { // TODO: All of these should be readonly. public int Arity; public bool IsVariadic; public Type ReturnType; public Type[] ArgumentTypes; public abstract MethodInfo Method { ge...
using System.Collections.Generic; namespace AntDesign.Docs { public class DemoComponent { public string Title { get; set; } public string SubTitle { get; set; } public string Type { get; set; } public string Desc { get; set; } public string ApiDoc { get; set; } ...
/*--------------------------------------------------------------------------------------------- * Copyright (c) Dolittle. All rights reserved. * Licensed under the MIT License. See LICENSE in the project root for license information. *--------------------------------------------------------------------------------...
namespace GB.Unity.Editor { using UnityEngine; using UnityEditor; public class GBMenuEditor { [MenuItem ("GeBros/Documents/Start Guide...", false, 200)] public static void ShowDocumentsStartGuide() { Application.OpenURL("127.0.0.1"); } [MenuItem ("Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Autofac; using UnityEngine; namespace SceneJect.Common { /// <summary> /// MonoBehaviour that can be inherited from to register dependencies /// that aren't MonoBehaviour and thus don't exist in the scene or can't /// exis...
using System.Windows; using System.Windows.Input; namespace Cobalt.Views.Util { public class TextBoxUtil { public static readonly RoutedEvent EnterUpEvent = EventManager.RegisterRoutedEvent("EnterUp", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(TextBoxUtil)); ...
namespace Common.Lab { using System; using System.Collections.Generic; using System.Linq; public class JournalLog { public List<EntryLog> EntryLogList { get; internal set; } public int Count { get; internal set; } public JournalLog() { this.EntryLogList...
namespace PunchGame.Server.Room.Core.Output { public class GameStartedEvent : RoomBroadcastEvent { } }
using WG.Entities; using Common; using System; using System.Linq; using System.Collections.Generic; namespace WG.Controllers.stock.stock_master { public class StockMaster_ItemDTO : DataDTO { public long Id { get; set; } public long ProductId { get; set; } public long FirstVari...
using Core.Model; using Microsoft.AspNetCore.Mvc.ModelBinding; namespace OnlineStore.Api.Extensions { public static class CommandResponseExtensions { public static void AddToModelState( this CommandResponse commandResponse, ModelStateDictionary modelStateDictionary) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using System.Linq; namespace IndiePixel { public class IP_Track : MonoBehaviour { #region Variables [Header("Track Properties")] public IP_Track_Data trackData; public List...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rocket : Bullet { public float _explosionRadius; public float _explosionTime; public UnityEngine.Events.UnityEvent OnExplode; void Start() { Invoke("Explode", _explosionTime); } protected ov...
using System; namespace Logzio.NLog.Extensions { public class Options { public string Name { get; set; } public string Token { get; set; } public string LogzioType { get; set; } public string ListenerUrl { get; set; } public int BufferSize { get; set; } public T...
using System; using System.Reflection; using Castle.DynamicProxy; namespace SharpAspect { /// <summary> /// Encapsulates an invocation of a proxied method. /// </summary> public interface IInvocation { object[] Arguments { get; } Type[] GenericArguments { get; } object Invoc...
namespace NewRelicSharp.Items { using System.Text; /// <summary> /// Represents base, not mandatory parameters for deployments. /// Could not be used to record deployment /// Do not use this base class directly /// </summary> public abstract class DeploymentsBase { internal con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Poke_Edit { public struct Time { public ushort hours; public byte minutes, seconds; }; public enum Gender { Male = 0, Female = 1 }; public str...
namespace Evelyn.Client { public interface IEvelynClient { bool GetToggleState(string toggleKey); } }
/* * File: AgentDriver.cs * Project: Unity 2018 AI Programming Cookbook * Created Date: 2018-05-27 15:41:40 * Author: Jorge Palacios * ----- * Last Modified: 2018-05-27 16:19:11 * Modified By: Jorge Palacios * ----- * Copyright (c) 2018 Packt Publishing Ltd */ using UnityEngine; public class AgentDriver : M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ES5.Script.EcmaScript.Internal { public class ArrayLiteralExpression : ExpressionElement { List<ExpressionElement> fItems; public ArrayLiteralExpression(PositionPair aPositionPair, params Expressi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Core.DataTransferObjects { public class MeasurementDto { public double Value { get; set; } public DateTime Time { get; set; } public int SensorId { get; set; } ...
using System; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Reflection; using System.Security.Cryptography.X509Certificates; using System.Text.Json.Serialization; using CommandLine; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Authorization; u...
namespace Test.BridgeIssues.N447 { using Bridge; public class N447 { public const int Five = 5; public const string Another = "Another"; public const decimal Ten = 10m; [InlineConst] public const int InlineFifteen = 15; [InlineConst] public const st...
using System.IO; using UnityEditor.AssetImporters; using UnityEngine; namespace ANovel.Engine.Tools { [ScriptedImporter(1, "anovel")] public class ANovelAssetImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var texts = File.ReadAllText(ctx.assetPath); var asset = ...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; namespace IGeekFan.FreeKit.Modularity; public class ModuleRoutingMvcOptionsPostConfigure : IPostConfigureOptions<MvcOptions> { private readonly IEnumerable<ModuleInfo> _modules; public ModuleR...
using UnityEngine; using System.Collections; public interface IInteract { /// <summary> /// Called when the player wants to interact with the object implementing this interface /// </summary> void Interact(); /// <summary> /// What is displayed on screen when the player is close en...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpBasic.Basic.BasicKnowledge { public class Demo { public static void TestDemo() { /* //属性和索引器 Person p1 = new Person(); Per...
using System; using System.Windows.Media; using System.Windows.Threading; using TETCSharpClient; using TETCSharpClient.Data; using TETWinControls; namespace NetworkController.Plugin.EyeTribe { public partial class GazeDot : IGazeUpdateListener { public bool EnableCorrection; public GazeDot(Color fillColor) ...
using System.Collections.Generic; using System.Threading.Tasks; namespace YaR.Clouds.SpecialCommands { public class RemoveBadLinksCommand : SpecialCommand { public RemoveBadLinksCommand(Cloud cloud, string path, IList<string> parames): base(cloud, path, parames) { } protected o...
using GL.Events.Home; using HK.Framework.EventSystems; using UniRx; using UnityEngine; using UnityEngine.Assertions; using DG.Tweening; namespace GL.Home.UI { /// <summary> /// フッターを制御するクラス /// </summary> public sealed class FooterController : MonoBehaviour { public enum Mode { ...
using SetBoxTV.VideoPlayer.Interface; using Xamarin.Forms; [assembly: Dependency(typeof(SetBoxTV.VideoPlayer.Droid.Controls.CloseApplication))] namespace SetBoxTV.VideoPlayer.Droid.Controls { class CloseApplication : ICloseApplication { public void closeApplication() { MainActivity...
using UnityEngine; namespace Entia.Experimental.Unity { public abstract class NodeReference : ScriptableObject { public abstract Node Node { get; } } }
using System; using Xunit; namespace SharpAdbClient.Tests { public class AdbServerStatusTests { [Fact] public void ToStringTest() { AdbServerStatus s = new AdbServerStatus() { IsRunning = true, Version = new Version(1, 0, 32) ...
using NUnit.Framework; using UnityAuxiliaryTools.Trigger; using UnityAuxiliaryTools.Trigger.Factory; namespace UnityAuxiliartyTools.Tests.Triggers { public class TriggerFactoryTests { [Test] public void CreateRegularTrigger_RegularTriggerCreated() { // Arrange v...
using Xunit; namespace DFC.ServiceTaxonomy.IntegrationTests.Helpers { [CollectionDefinition("GraphCluster Integration")] public class GraphClusterIntegrationCollection : ICollectionFixture<GraphClusterCollectionFixture> { } }
using System.Collections.Generic; namespace SJP.Schematic.Core { /// <summary> /// Defines a database index. /// </summary> /// <seealso cref="IDatabaseOptional" /> public interface IDatabaseIndex : IDatabaseOptional { /// <summary> /// The index name. /// <...
using LmpClient.Base; namespace LmpClient.Systems.VesselPositionSys { public class PositionEvents : SubSystem<VesselPositionSystem> { /// <summary> /// When stop warping adjust the interpolation times of long running packets /// </summary> public void WarpStopped() { ...
using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Mimetick.WinApp.ViewModels; namespace Mimetick.WinApp.Tests.ViewModels { [TestClass] public class ShellViewModelTests { [TestMethod] public void Should_CreateVM_When_ConstructorValid() { v...
namespace Roton.Emulation.Conditions { public interface IConditionList { ICondition Get(string name); } }
// // TextureX.cs // // Copyright (c) 2014-2015, Candlelight Interactive, LLC // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above ...
using System; namespace PiRhoSoft.MonsterMaker { public class ExponentOperator : InfixOperatorExpression { public override ExpressionResult Evaluate(InstructionContext context) { var number = Left.Evaluate(context); var exponent = Right.Evaluate(context); if (number.Type == ExpressionResultType.Number...
using System; using System.Runtime.Caching; using System.Threading.Tasks; using DryIoc; using VaraniumSharp.Attributes; using VaraniumSharp.Interfaces.Caching; namespace VaraniumSharp.Initiator.Caching { /// <summary> /// Factory for creating <see cref="IMemoryCacheWrapper{T}"/> instances /// </summary> ...
namespace Windows.UI.Xaml.Controls.Maps; public enum MapAnimationKind { Default, None, Linear, Bow }
using System; using NUnit.Framework; using WodiLib.Cmn; using WodiLib.Sys.Cmn; using WodiLib.Test.Tools; namespace WodiLib.Test.Cmn { [TestFixture] public class VariableAddressFactoryTest { private static WodiLibLogger logger; [SetUp] public static void Setup() ...
namespace Monorepo2020.Tests.Solutions; public class Day6Tests : SolutionTestBase<Day6, string[][]> { protected override long? Part1Solution => 6596; protected override long? Part2Solution => 3219; [Fact] void Solve1() => TestSolve1ForInput("test1.txt", 11); [Fact] void Solve2() => ...
//using System.Drawing; //using System.Drawing.Imaging; using ImageProcessorCore; using ImageProcessorCore.Formats; using Microservice.Library.Extension; using System; using System.IO; using System.Text.RegularExpressions; namespace Microservice.Library.File { /// <summary> /// 图片操作帮助类 /// </summary> ...
using Openfox.Foxnet.Client; using Openfox.Foxnet.Common.Protocol; using System; using System.Threading; namespace Openfox.Foxnet.ConsoleClient { class Program { static void Main(string[] args) { const string ip = "127.0.0.1"; const int port = 7800; Console...
using System; using System.IO; using System.Linq; using System.Reflection; namespace SourceGenerator.MediatR.Proxy.Internal { internal static class ResourceReader { public static string GetResource(string endWith, Type assemblyType = null) { var assembly = GetAssembly(assemblyType)...
 using Microsoft.VisualStudio.TestTools.UnitTesting; using IntoTheCode.Buffer; namespace Buffer { [TestClass] public class BufferTest { [TestMethod] public void ITC01GetLineAndColumn() { string str = @"Firstline SecondlineX Thirdline Z"; int line, column; ...
using System.IO; using System.Linq; using TankLib; using TankLib.ExportFormats; namespace DataTool.SaveLogic { public static class Entity { public class OverwatchEntity : IExportFormat { public string Extension => "owentity"; protected readonly FindLogic.Combo.ComboInfo Info; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ConsTemperature : ConsObj { // Setup relevant properties private enum Mode { On, Off } private string[] modeNames = { "På", "Av" }; private enum Type { TwentyFour, TwentyTwo, Twenty, Eight...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
/****************************************************************************** * Copyright (C) Leap Motion, Inc. 2011-2018. * * Leap Motion proprietary and confidential. * * ...
using System.Runtime.Serialization; namespace MailChimp.Lists { [DataContract] public class ListActivity { [DataMember(Name = "user_id")] public string UserId { get; set; } [DataMember(Name = "day")] public string Date { ...
using System; using System.Collections.Generic; using System.Text; namespace Datalayer.Gremlin { public class CosmosDBConfig { public string HostName { get; set; } public int Port { get; set; } public string AuthorityKey { get; set; } public string DatabaseName { get; set; } public string CollectionNa...
namespace NVIDIA.PhysX.Unity { public class PxPlaneShape : PxSolidShape { #region Protected protected override PxGeometry CreateGeometry() { return new PxPlaneGeometry(); } protected override void ApplyProperties() { base.ApplyProperties(...
using UnityEngine; namespace PoolDesignPattern { public class Spawner : MonoBehaviour { public Pool pool; public float frequency = 0.3f; public float radius = 1f; private float _lastTimeSpawned; private void OnEnable() { _lastTimeSpawned = Time.time...