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using MatterHackers.Agg.UI; using System.Collections.Generic; namespace MatterHackers.Agg { public class GridControlPage : TabPage { public GridControlPage() : base("Grid Control") { GuiWidget thingToHide; { FlowLayoutWidget twoColumns = new FlowLayoutWidget(); twoColumns.Name = "twoColumns"; ...
using EasyMoney.Modules.FakeManageUsers.Application.Exceptions; using EasyMoney.Modules.FakeManageUsers.Domain.Users; using EasyMoney.Modules.FakeManageUsers.Infrastructure.Context; using Microsoft.AspNetCore.Identity; using System.Linq; using System.Threading.Tasks; namespace EasyMoney.Modules.FakeManageUsers.Applic...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; namespace HardwareDrivers.RPi.Wrappers { public static class I2CWrapper { [DllImport("./NativeLibs/i2cNativeLib.o", EntryPoint = "openBus", SetLastError = true)] public static extern int Op...
using System; using GroboContainer.Impl.Abstractions; using GroboContainer.Impl.Abstractions.AutoConfiguration; using GroboContainer.Impl.Implementations; using NUnit.Framework; using Rhino.Mocks; namespace GroboContainer.Tests.AbstractionTests { public class AbstractionConfigurationCollectionTest : CoreTestBa...
@using BTCPayServer.Views.Stores @model BTCPayServer.Services.Altcoins.Stripe.UI.StripeController.StripePaymentMethodViewModel @{ Layout = "../Shared/_NavLayout.cshtml"; ViewData["NavPartialName"] = "../Stores/_Nav"; ViewData.SetActivePageAndTitle(StoreNavPages.ActivePage, $"{Model.CryptoCode} Settings");...
using System; using System.Collections.Generic; using System.Text; namespace LootHeresyLib.Extensions.Specific { internal static class InitializerExtensions { internal static void Add<T>(this Stack<T> s, T t) => s.Push(t); internal static void Add<T>(this Queue<T> q, T t) => q...
using PackProject.Tool.Models; namespace PackProject.Tool.Services.GraphAnalyzer { public interface IDependencyGraphAnalyzer { DependencyGraphAnalysis Analyze(DependencyGraph graph); } }
namespace MyWebServer.HTTP.Responses.Contracts { using MyWebServer.HTTP.Cookies; using MyWebServer.HTTP.Cookies.Contracts; using MyWebServer.HTTP.Enums; using MyWebServer.HTTP.Headers; using MyWebServer.HTTP.Headers.Contracts; public interface IHttpResponse { HttpResponseStatusCode...
namespace Nasfaq.JSON { //api/getCatalogue public class GetItemCatalogue { public bool success { get; set; } public ItemCatalogue_Item[] catalogue { get; set; } } public class ItemCatalogue_Item { public string name { get; set; } public string description { get; ...
using ImageWizard.Core.Processing.Builder; using ImageWizard.Filters; using ImageWizard.SvgNet.Filters; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Text; namespace ImageWizard.SvgNet.Builder { class SvgNetBuilder : PipelineBuilder, ISvgNetBuilder ...
namespace Community.Archives.Core; public readonly struct ArchiveEntry : IDisposable, IAsyncDisposable { public Stream Content { get; init; } public string Name { get; init; } public void Dispose() { Content?.Dispose(); } public ValueTask DisposeAsync() { return Content?...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace DotNetty.Handlers.Tls { using System; using System.Diagnostics.Contracts; using System.Threading.Tasks; public sealed class ServerTlsSniSetti...
using System; using Microsoft.Extensions.DiagnosticAdapter; namespace Plcway.Framework.Tracing { internal class DefaultDiagnosticListener { [DiagnosticName("Host.MiddlewareStarting")] public virtual void OnMiddlewareStarting() { } } }
// <auto-generated /> using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using ORMDemo.MultiTenancy; namespace ORMDemo.MultiTenancy.Migrations.Tenants ...
using System.ComponentModel; namespace Neurotoxin.Roentgen.Data.Entities { [DisplayName("NServiceBus Event")] public class NServiceBusEventEntity : ChannelEntity { } }
namespace Nop.Web.Framework.Models { /// <summary> /// Represents a configuration model /// </summary> public partial interface IConfigModel { } }
using NServiceBus.Extensibility; namespace NServiceBus.FluentOptions { public class Dispatch : MessageOption { private Dispatch() { } public static Dispatch Immediately { get; } = new Dispatch(); internal override void Apply(ExtendableOptions options) { ...
#region Copyright // // DotNetNuke® - https://www.dnnsoftware.com // Copyright (c) 2002-2018 // by DotNetNuke Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restric...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System; public class ModesScreenController : MonoBehaviour { #region Fields private const int WAVE_AMOUNT = 5; private const float INPUT_TIME = 0.2f; private const in...
using System; using System.Net.Http; using Serilog; namespace TaskSample { class Program { static void Main(string[] args) { Log.Logger = new LoggerConfiguration().WriteTo.Console().CreateLogger(); var client = new HttpClient(); var resultTask = client.GetSt...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace DevZH.UI.Drawing { [StructLayout(LayoutKind.Sequential)] public struct FontMetrics { public double Ascent; public double Descent; public ...
using Microsoft.AspNetCore.Authorization; namespace Abmes.DataCollector.Vault.WebAPI.Authorization { public class UserAllowedDataCollectionRequirement : IAuthorizationRequirement { public UserAllowedDataCollectionRequirement() { } } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Runtime.InteropServices; using Microsoft.Win32.SafeHandles; namespace Microsoft.DotNet.Cli { // https://github.com/dotnet/runtime/blob/main/src/libra...
using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering { public static class TextureXR { // Limit memory usage of default textures const int kMaxSliceCount = 2; // Must be in sync with shader define in TextureXR.hlsl public static bool useTexArray { ...
using System.Collections.Generic; using DeltaEngine.Datatypes; using DeltaEngine.Rendering2D.Fonts; namespace DeltaEngine.Rendering2D.Graphs { /// <summary> /// Labels at fixed vertical intervals to the right of the graph - eg. if there were five /// percentiles there's be six lines at 0%, 20%, 40%, 60%, 8...
using FluentValidation.AspNetCore; using Microsoft.AspNetCore.Authentication; using SiteWatcher.WebAPI.Extensions; using Microsoft.AspNetCore.Mvc; using SiteWatcher.WebAPI.Filters; using Microsoft.AspNetCore.HttpOverrides; using SiteWatcher.Application; using SiteWatcher.Application.Interfaces; using SiteWatcher.Applic...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Alexa.NET; using Alexa.NET.RequestHandlers; using Alexa.NET.RequestHandlers.Handlers; using Alexa.NET.Response; namespace AlexaSamplePetMatch { public class ErrorHandler:AlwaysTrueErrorHandler { publ...
@model PFCharacterSheetEditor.Models.CharacterSheet @{ ViewBag.Title = "Home Page"; } <div> <h1 class="text-center">Pathfinder Character Sheet Editor</h1> <p class="lead text-center">Easily generate PDFs of your pathfinder characters.</p> </div> <h5> Start by going to the Create page, or clicking the but...
namespace SpaceStation.Core { using System; using System.Collections.Generic; using System.Linq; using System.Text; using Contracts; using Models.Astronauts; using SpaceStation.Models.Astronauts.Contracts; using Models.Mission; using Models.Planets; using Repositories; usin...
using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; using System; using System.Threading.Tasks; namespace Exentials.MdcBlazor { public partial class MdcIconButtonToggle : MdcButtonComponentBase { private bool _selected; [CascadingParameter(Name = "MdcParentContainerType")] Type ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetAmbSwitch : MonoBehaviour { [SerializeField] AK.Wwise.Switch ambSwitch; private void OnTriggerEnter(Collider other) { ambSwitch.SetValue(GameObject.Find("WwiseHandler")); } }
using System; using WebBackgrounder; using Dal; using System.Threading.Tasks; namespace Solitude.Server { public class EventEndedJob : Job { public DatabaseAbstrationLayer Dal; public EventEndedJob(string name, TimeSpan time, DatabaseAbstrationLayer dal) : base(name,time) { ...
using Newtonsoft.Json; namespace CHC.Consent.Common.Infrastructure.Definitions { public interface IDefinition { string SystemName { get; } IDefinitionType Type { get; } [JsonIgnore] string AsString { get; } } }
using System.Collections.Generic; using System.Linq; using Manhasset.Core.src.Containers; using Manhasset.Core.src.Generators; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Manhasset.Generator.src.CustomContainers { public class DefaultMethodContainer : BaseMet...
using System; using System.Diagnostics; using System.IO; using System.Linq; using FluentAssertions; using NUnit.Framework; using SharpFlame.Core.Extensions; using SharpFlame.Core.Parsers.Lev2; using SharpFlame.Core.Parsers.Lev2; using Sprache; namespace SharpFlame.Tests.Parser { [TestFixture] pu...
using System; using GamesToGo.Editor.Project.Arguments; using JetBrains.Annotations; namespace GamesToGo.Editor.Project.Events { [UsedImplicitly] public class DrawCardOffTileEvent : ProjectEvent { public override int TypeID => 5; public override EventSourceActivator Source => EventSourceA...
namespace MessageQueueManager.Interfaces { public interface IMessageQueueManager { bool SendMessage(string message); string ReadMessage(); } }
namespace SimplCommerce.Module.Catalog.Services.Dtos { public class ProductSettingDto { public decimal ConversionRate { get; set; } public decimal FeeOfPicker { get; set; } public decimal FeePerWeightUnit { get; set; } } }
using System.Collections.Generic; using WABA360Dialog.ApiClient.Payloads.Enums; using WABA360Dialog.Common.Converters.Base; namespace WABA360Dialog.ApiClient.Payloads.Converters { internal class ComponentTypeConverter : EnumConverter<ComponentType> { protected override ComponentType GetEnumValue(string...
using Business.Abstract; using Business.Constants; using Core.Utilities.Results; using DataAccess.Abstract; using Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace Business.Concrete { public class BidClientManager : IBidClientService { IBidClientDal _bidCl...
using System; using OpenTK.Graphics.OpenGL4; using OpenTK.Platform; using OpenTK.Platform.Windows; using OpenTkWPFHost.Abstraction; using OpenTkWPFHost.Configuration; using OpenTkWPFHost.Core; namespace OpenTkWPFHost.DirectX { ///Renderer that uses DX_Interop for a fast-path. public class DXProcedure : IRender...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class EndMessage : MonoBehaviour { public Score score; public Text endMessage; public Text scoreMessage; public Button menuButton; public Button exitButton...
using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using Microsoft.Net.Http.Headers; using LoggerService; using Contracts; namespace NetCoreApi_BoilerPlate { public static class ServiceExtensions{ public static string CorsAnyPolicy = "CorsAnyPolicy"; public stati...
using Cysharp.Threading.Tasks; using UnityEngine; [CreateAssetMenu(fileName = "player prefs storage service", menuName = "App/Services/PlayerPrefsStorage")] public class PlayerPrefsStorageService : StorageService { /// <summary> /// Save string data. /// </summary> /// <param name="key">data key.</par...
namespace Quadspace.TBP.Messages { public class TbpBotMessage { public BotMessageType type; } }
 // ReSharper disable UnusedTypeParameter namespace CopperCowEngine.ECS { public abstract class Required { } public abstract class Required<T> : Required where T : struct, IComponentData { } public abstract class Required<T1, T2> : Required where T1 : struct, IComponentData where...
using System.Collections.Generic; namespace Diesel.Parsing { public class ApplicationServiceDeclaration : TypeDeclaration { public IEnumerable<CommandDeclaration> Commands { get; private set; } public ApplicationServiceDeclaration(string name, IEnumerable<CommandDeclaration> commands) ...
using System; namespace DevAge.Patterns { /// <summary> /// Exception fired when canceling an activity with the Cancel method. /// </summary> [Serializable] public class ActivityCanceledException : DevAgeApplicationException { /// <summary> /// Constructor /// </summary> public Activity...
@{ ViewData["Title"] = "Roles"; Layout = "~/Views/Shared/_Layout.cshtml"; } @using System.Security.Claims <script type="text/javascript"> $(document).ready(function () { $('.create-role-view').click(function () { $.ajax({ type: 'GET', dataType: 'html', ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using Windows.UI.Xaml; namespace Microsoft.UI.Xaml.Controls { public partial class ItemsRepeaterElementIndexChangedEventArgs { internal ItemsRepeaterElementIndex...
using System; using System.Reflection; using Glass.Mapper.Pipelines.DataMapperResolver; using NUnit.Framework; using Glass.Mapper.Configuration; using Glass.Mapper.Diagnostics; using Glass.Mapper.IoC; using Glass.Mapper.Pipelines.ObjectConstruction; using Glass.Mapper.Pipelines.ObjectConstruction.Tasks.CreateIn...
// <auto-generated> // Auto-generated by StoneAPI, do not modify. // </auto-generated> namespace Dropbox.Api.Sharing { using sys = System; using col = System.Collections.Generic; using re = System.Text.RegularExpressions; using enc = Dropbox.Api.Stone; /// <summary> /// <para>Whether the user...
using aspnet_demo_server.Controllers.HealthChecks; using aspnet_demo_server.Filters; using aspnet_demo_server.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using...
namespace Firefly.CloudFormationParser.GraphObjects { using Firefly.CloudFormationParser.TemplateObjects; using QuikGraph.Graphviz.Dot; /// <summary> /// Graph vertex that represents a template parameter /// </summary> /// <seealso cref="Firefly.CloudFormationParser.GraphObjects.AbstractVerte...
using UnityEngine; namespace BUCK.AudioManagement.SFX { /// <inheritdoc /> [AddComponentMenu("Audio/SFX Controller")] public class SFXController : BaseSFXController<SFXClip> { } }
using System.Management.Automation; using System.Threading; using System.Threading.Tasks; namespace PSAsync.Command { public abstract class AsyncCmdlet : Cmdlet, IAsyncCmdlet { protected override void BeginProcessing() { } protected override void ProcessRecord(...
using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading; using System.Threading.Tasks; namespace Cympatic.Extensions.Http.Interfaces { public interface IApiServiceResult { HttpStatusCode StatusCode { get; } string ReasonPhrase { get; } H...
using UnityEngine; using XNodeEditor; using PaperStag.FSM; namespace PaperStag.Editor { [CustomNodeGraphEditor(typeof(FSMGraph))] public class FSMGraphEditor : NodeGraphEditor { public override void OnOpen() { base.OnOpen(); window.titleContent = new GUIContent("FSM"); } ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System.Diagnostics.CodeAnalysis; using FluentAssertions; using Microsoft.Common.Core.Imaging; using Microsoft.Common.Core.Services; using Microsoft.UnitTests.C...
namespace Rook.Framework.Api { public interface IApiService { void Start(); } }
using System.Threading; using Stackage.Aws.Lambda.Abstractions; namespace Stackage.Aws.Lambda.Middleware { public class DeadlineCancellation : IDeadlineCancellation, IDeadlineCancellationInitializer { public CancellationToken Token { get; private set; } public void Initialize(CancellationToken token...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Torque3D.Engine.Util.Enums { [Flags] public enum ObjectTypes { /// Default value for type masks. DefaultObjectType = 0, /// @} /// @name Basic Engine Types ...
using NUnit.Framework; using Assert = ProSuite.Commons.Essentials.Assertions.Assert; using AssertionException = ProSuite.Commons.Essentials.Assertions.AssertionException; namespace ProSuite.Commons.Test.Assertions { [TestFixture] public class AssertTest { [Test] public void CanAssertNotNull() { Assert.NotN...
using System.Collections.Generic; using DevExpress.ExpressApp; using DevExpress.ExpressApp.ConditionalAppearance; using DevExpress.ExpressApp.Model; using DevExpress.ExpressApp.Model.Core; using DevExpress.ExpressApp.Model.NodeGenerators; using DevExpress.Xpo.Metadata; using Xpand.Persistent.Base.General; using System...
/* * Gitea API. * * This documentation describes the Gitea API. * * OpenAPI spec version: 1.1.1 * * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.Dat...
using System; using System.Linq; using Microsoft.AspNetCore.Mvc; using TCGPrimus.Contracts; using TCGPrimus.Entities.Extensions; using TCGPrimus.Entities.Models; namespace TCGPrimus.Api.Controllers { [Route("api/account")] [ApiController] public class AccountController : ControllerBase { priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToBallState : State { GameObject ball; Arrive arrive; public override void Enter() { arrive = owner.GetComponent<Arrive>(); ball = Player.instance.mostInterestingBallThrown; } public overrid...
using System; using System.Threading.Tasks; using System.Threading.Tasks.Dataflow; using Tabi.Helpers; namespace Tabi.Logging { public class FileLogWriter : LogWriter { public static EventHandler<EventArgs> LogWriteEvent; LogFileAccess logAccess; public FileLogWriter() : base() ...
namespace TrackMe.Core.Services.Interfaces { public interface ISettings { bool AddOrUpdate<T>(string key, T value); T GetValue<T>(string key, T defualt = default(T)); void Clear(); } }
using Commons.Libs; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FashionGo.Controllers { public class MailController : BaseController { // GET: Mail public ActionResult Index() { return View(); ...
using Alza.Core.Module.Abstraction; using Alza.Module.Catalog.Dal.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Alza.Module.Catalog.Dal.Repository.Abstraction { public interface ICategoryRepository : IRepository<Category> { Categor...
// -- FILE ------------------------------------------------------------------ // name : CalendarVisitorFilter.cs // project : Itenso Time Period // created : Jani Giannoudis - 2011.02.18 // language : C# 4.0 // environment: .NET 2.0 // copyright : (c) 2011-2012 by Itenso GmbH, Switzerland // ------------...
//-------------------------------------------------- // Motion Framework // Copyright©2018-2021 何冠峰 // Licensed under the MIT license //-------------------------------------------------- using System.IO; using MotionFramework.IO; namespace MotionFramework.Resource { internal static class AssetPathHelper { /// <su...
#region License // // Copyright (c) 2013, Kooboo team // // Licensed under the BSD License // See the file LICENSE.txt for details. // #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using Kooboo.CMS.Account.Models; using System.IO; using Kooboo.Runtime.Serialization...
using System; using Robust.Shared.Interfaces.GameObjects; namespace Content.Client.Interfaces.GameObjects.Components.Interaction { /// <summary> /// This interface allows a local client to initiate dragging of the component's entity by mouse, for drag and /// drop interactions. The actual logic of what hap...
using MicroserviceTemplate.Domain.Models; using Microsoft.AspNetCore.Mvc; using System; using System.ComponentModel.DataAnnotations; using System.Net; using System.Threading.Tasks; namespace MicroserviceTemplate.Command.Api.Controllers { [Route("api/[controller]")] [ApiController] public class ItemControl...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschränkt) // All rights reserved. Licensed under the MIT license. // ============================...
/* * Win32 controls scrolling management */ using System; using System.Windows.Forms; using System.Runtime.InteropServices; using PluginCore; namespace Win32 { public class Scrolling { public const int SB_HORZ = 0; public const int SB_VERT = 1; const int SB_LEFT = 6; const int SB_RIGHT = 7; const int ...
using System; using System.Formats.Asn1; namespace Codemations.Asn1 { public interface IAsnConverter { object Read(AsnReader reader, Asn1Tag? tag, Type type); void Write(AsnWriter writer, Asn1Tag? tag, object value); } }
// // Drawer.cs // ProductName Ling // // Created by toshiki sakamoto on 2020.07.05 // using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; namespace Utility.Editor { /// <summary> /// <see cref="UnityEditor.Propert...
/* Copyright (c) 2016 Denis Zykov, GameDevWare.com This a part of "Json & MessagePack Serialization" Unity Asset - https://www.assetstore.unity3d.com/#!/content/59918 THIS SOFTWARE IS DISTRIBUTED "AS-IS" WITHOUT ANY WARRANTIES, CONDITIONS AND REPRESENTATIONS WHETHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATI...
using System; using System.Collections.Generic; using SchinkZeShips.Core.SchinkZeShipsReference; namespace SchinkZeShips.Core.GameLogic.Board { public partial class ShipStatusDisplay { public ShipStatusDisplay() { InitializeComponent(); Battleships.BindingContext = DummyShip(5); Cruisers.BindingContex...
// <auto-generated /> using Chatter.Infra.Data.Context; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage; using Microsoft.EntityFrameworkCore...
using System; public class main { public static void Main() { // ACM-ICPC 인터넷 예선, Regional, 그리고 World Finals까지 이미 2회씩 진출해버린 kriii는 // 미련을 버리지 못하고 왠지 모르게 올해에도 파주 World Finals 준비 캠프에 참여했다. // 대회를 뜰 줄 모르는 지박령 kriii를 위해서 격려의 문구를 출력해주자. // 두 줄에 걸쳐 "강한친구 대한육군"을 한 줄에 한 번씩 출력한다. Console.WriteLine("강한친구 대한육군"); ...
using System; using UnityEngine; namespace FriendlyMonster.Stencil { public class Papers : MonoBehaviour { [SerializeField] private Paper Paper; [SerializeField] private Texture[] Textures; private RenderTexture[] m_RenderTextures; private void Awake() { m...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; namespace JacksonVeroneze.NET.Commons.Database.Relational { public static class DatabaseConfiguration { public static IServiceCollection AddSqlServerDatabaseConfiguration<T>(this IServiceCollection servic...
namespace SourceQuery { public partial class SourceServer { public class Info { public byte version; public string hostname; public string map; public string game_directory; public string game_description; public short app_...
// *********************************************************************** // Assembly : ModMaker // Author : TJ // Created : 08-27-2015 // // Last Modified By : TJ // Last Modified On : 08-27-2015 // *********************************************************************** // <copyrig...
using System; using System.Globalization; using System.Windows.Data; using Resx = Neurotoxin.Godspeed.Shell.Properties.Resources; namespace Neurotoxin.Godspeed.Shell.Converters { public class ResxConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, Cultu...
using System; namespace TezosNotifyBot.Domain { public class Message { public int Id { get; set; } public User User { get; set; } public long UserId { get; set; } public MessageKind Kind { get; set; } = MessageKind.Simple; public MessageStatus Status { get; set; } = Me...
namespace MdTranslator.Lib { public class TranslateLine { public int Line { get; set; } public string OrigTerm { get; set; } public string TranslatedTerm { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using SIL.Extensions; using SIL.Machine.Corpora; using SIL.Machine.NgramModeling; using SIL.Machine.Optimization; using SIL.Machine.Statistics; using SIL.Machin...
using ExtendedXmlSerializer.Core.Sources; using System; namespace ExtendedXmlSerializer.ExtensionModel.Types.Sources { /// <summary> /// Iterates through all public types found in the namespace of the provided reference type. /// </summary> /// <typeparam name="T"></typeparam> public sealed class PublicTypesInSa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace KerbalKonstructs.Core { class GrassColorUtils { internal static Color ManualCalcNewColor(Color oldColor, string oldTextrueName, string newTextureName) ...
/* Write a C# Sharp program to print the result of dividing two numbers. */ using System; namespace Exercice_03 { class Program { static void Main(string[] args) { Console.WriteLine($"The division of 15 by 3 = {(15/3)}"); } } }
namespace WindowsFormGridView { partial class QuerysInnerJoinDataSet1 { partial class UsuariosDataTable { } } }
using DOTSSpriteRenderer.Components; using DOTSSpriteRenderer.Utils; using System; using System.Collections; using System.Collections.Generic; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Transforms; using UnityEngine; using Random = Unity.Mathematics.Random; namespace DOTSSprit...
using System.Collections.Generic; using System.Linq; using CarSalesSystem.Data; namespace CarSalesSystem.Services.Categories { public class CategoryService : ICategoryService { private readonly CarSalesDbContext data; public CategoryService(CarSalesDbContext data) => this.data = data;...
using System.ComponentModel; namespace GroupMaker { public enum RelationshipTypeEnum { [Description("[Match With]")] MATCH, [Description("[Don't Match With]")] DO_NOT_MATCH } }