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@using GoNorth.Views.Manage @using GoNorth.Data.User @using Microsoft.AspNetCore.Mvc.Localization @inject IViewLocalizer Localizer @inject SignInManager<GoNorthUser> SignInManager @inject GoNorth.Config.IConfigViewAccess AppSettings <ul class="nav nav-pills nav-stacked"> <li class="@ManageNavPages.IndexNavClass(...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.12 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
using MockAsynchronousMethods.Repository.Tests.Mock; using MockAsynchronousMethods.Tests.Mock; using System.Linq; using System.Threading.Tasks; using Xunit; namespace MockAsynchronousMethods.Repository.Tests { public class ArticleRepositoryTests { [Fact] public async Task GivenAMockedDatabase...
using SnakeGame.Common; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SnakeGame.UI { public class UIGameObject : GameObject { public UIGameObject(int x, int y, int width, int height, Pen pen) ...
namespace Xeora.Web.Exceptions { public class EmptyBlockException : System.Exception { public EmptyBlockException() : base("Empty Block is not allowed!") { } } }
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; namespace InsightDerm.Core.Service.Interfaces { public interface IBaseService<TDto, TEntity> where TDto : class { IEnumerable<TDto> GetAll(Expression<Func<TEntity, bool>> predicate); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.EntityFrameworkCore; #nullable disable namespace sanPetersburgo.Models { [Table("tb_salao")] [Index(nameof(IdMorador), Name = "id_morador_idx")] ...
/* Copyright 2016 James Craig Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, so...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PassiveSounds : MonoBehaviour { public SoundController SoundPlayer; public List<AudioClip> Sounds; public float MinInterval, MaxInterval; private DateTime LastPlayed; private float PlayInter...
using System; using System.Collections.Generic; using System.Text; namespace KitchenPC.Modeler { /// <summary> /// Represents a query for the modeler, such as a list of ingredients, recipes to avoid, and a number of recipes to return. /// </summary> public class ModelerQuery { public s...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServiciosTecnicosBL { public class DatosdeInicio: CreateDatabaseIfNotExists<Contexto> { protected override void Seed(Contexto contexto) ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace Datahub.Portal.Data { public class DatahubETLStatusContext : DbContext { public DatahubETLStatusContext(DbContextOptions<DatahubETLStatusContext> options) : base(options) ...
using System; namespace Searchfight.Services.Exceptions { /// <summary> /// Exception raised from a search service. /// </summary> public class SearchServiceException : Exception { /// <summary> /// Engine name where the exception was raised. /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCustom : MonoBehaviour { public GameObject Player; public void Start() { print(PlayerPrefs.GetInt("color")); if (PlayerPrefs.GetInt("color") == 1) { Player.GetComponent<Rend...
// Copyright (c) 2014 Augie R. Maddox, Guavaman Enterprises. All rights reserved. #pragma warning disable 0219 #pragma warning disable 0618 #pragma warning disable 0649 namespace Rewired.Editor { using UnityEngine; using UnityEditor; using Rewired; using Rewired.Data.Mapping; [System...
namespace GAPoTNumLib.Text.Literals { public static class HtmlLiterals { //http://sites.psu.edu/symbolcodes/languages/ancient/greek/greekchart/ #region Upper Greek Letters public static string UpperAlpha { get; } = "&‌Alpha;"; public static string UpperBeta { get; } = "&Beta;";...
using System; using System.Collections.Generic; using System.Diagnostics; using Macad.Core.Geom; using Macad.Core.Topology; using Macad.Common; using Macad.Common.Serialization; using Macad.Occt; namespace Macad.Core.Shapes { [SerializeType] public sealed class CircularArray : ModifierBase { ...
// Copyright © 2010-2017 The CefSharp Authors. All rights reserved. // // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. using System; namespace CefSharp { /// <summary> /// Class used to Represent a cookie the built in .Net Cookie /// class isn't used a...
// <copyright file="JobType.cs" company="FT Software"> // Copyright (c) 2016. All rights reserved. // </copyright> // <author>Florian Thurnwald</author> namespace BSA.Core.Models { public enum JobType { Recovery, // Bergung Flooding, // Überschwemmung Hail, // Hagel Lightni...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using System.Collections; using System.ComponentModel.DataAnnotations; namespace Transcribe.Models { public class HomeViewModel { public int percentage { get; set; } public int total...
using System.Windows; using System.Windows.Media; namespace Panuon.UI.Silver { public class PasswordBoxHelper { #region FocusedBorderBrush public static Brush GetFocusedBorderBrush(DependencyObject obj) { return (Brush)obj.GetValue(FocusedBorderBrushProperty); } ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using Microsoft.Build.Framework; using Xunit; namespace Microsoft.Build.UnitTests { /// <summary> /// Verify the functioning of the TargetStart...
using AutoMapper; using EmployeeManagement.Application.Contracts.Persistence.Repositories.Employees; using EmployeeManagement.Application.Models.Employee; using System; using System.Threading.Tasks; namespace EmployeeManagement.Application.Features.EmployeeOperations.Queries.GetEmployeeDetails { public class GetE...
// <copyright file="Order.cs" company="Derek Chasse"> // Copyright (c) Derek Chasse. All rights reserved. // </copyright> namespace Flexor { /// <summary> /// Defines the order in which a flex-item is displayed. /// </summary> public static class Order { /// <summary> /// The defau...
using System.Linq; using System.Threading.Tasks; using DSharpPlus.Entities; namespace Nami.Extensions { public static class DiscordMessageExtensions { public static async Task<int> GetReactionsCountAsync(this DiscordMessage msg, DiscordEmoji emoji) { msg = await msg.Channel.GetMess...
using Platformerengine.res.code.logic; using Platformerengine.res.code.physics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Imaging; using static Platformerengin...
using System.Xml.Serialization; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tiled.Serialization { public class TiledMapImageContent { //[XmlIgnore] //public Texture2DContent Content { get; set; } //[XmlIgnore] //public ExternalReference<Texture2DContent> ContentRef { get; set; } ...
namespace System.ServiceModel.Channels { public class WrappedOptions { bool wrappedFlag = false; public bool WrappedFlag { get { return this.wrappedFlag; } set { this.wrappedFlag = value; } } } }
 namespace GhostGen { public interface IPostInit { void PostInit(); } }
using SportBetApp.Data.Models; using System.Collections.Generic; namespace SportBetApp.Repository.Contracts { public interface IEventRepository { IEnumerable<Event> GetAll(); Event Add(Event modelToAdd); void Edit(Event modelToEdit); void Delete(int id); } }
using System; namespace EfficientDynamoDb.Operations.DescribeTable.Models { public class ArchivalSummary { public string ArchivalBackupArn { get; } public DateTime ArchivalDateTime { get; } public string ArchivalReason { get; } public ArchivalSummary(string ar...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Startup : MonoBehaviour { public enum Track { Main, Game, Victory } [SerializeField] private AudioSource audioPlayer; [SerializeField] private AudioClip ...
using GizmoFort.Connector.ERPNext.PublicTypes; using GizmoFort.Connector.ERPNext.WrapperTypes; using System.ComponentModel; namespace GizmoFort.Connector.ERPNext.ERPTypes.Hotel_room_type { public class ERPHotel_room_type : ERPNextObjectBase { public ERPHotel_room_type() : this(new ERPObject(DocType.Hote...
using Npgsql.EntityFrameworkCore.PostgreSQL.Infrastructure.Internal; namespace Npgsql.EntityFrameworkCore.PostgreSQL.Query.Internal; /// <summary> /// The default factory for Npgsql-specific query SQL generators. /// </summary> public class NpgsqlQuerySqlGeneratorFactory : IQuerySqlGeneratorFactory { private read...
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
using MediatR; namespace Domain.Abstractions { public interface IDomainEventDispatcher { void Dispatch(INotification domainEvent); } }
// Copyright (c) Source Tree Solutions, LLC. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. // Author: Joe Audette // Created: 2016-08-31 // Last Modified: 2018-10-09 // using cloudscribe.SimpleContent.Models; using cloud...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Com.Ctrip.Soa.Caravan.Utility; namespace Com.Ctrip.Soa.Caravan.ValueParser { public class StringParser : IValueParser<string> { public readonly static StringParser Instance = new StringParser(); public...
using System; using System.Windows.Forms; namespace P3D.Legacy.Launcher.Extensions { internal static class ControlExtensions { public static void SafeInvoke(this Control uiElement, Action updater, bool forceSynchronous = false) { if (uiElement == null) return; ...
using System; using SharpKml.Base; namespace SharpKml.Dom { /// <summary> /// Specifies the current state of a <see cref="NetworkLink"/> or /// <see cref="Folder"/>. /// </summary> /// <remarks> /// <para>OGC KML 2.2 Section 16.13</para> /// <para>This enumeration has a <see cref="FlagsAtt...
using System; namespace Elders.Cronus.DomainModeling { public interface IAggregateRootId : IBlobId, IEquatable<IAggregateRootId> { string AggregateRootName { get; } } }
using System.Collections.Generic; namespace MtApi5.Requests { internal class IndicatorCreateRequest: RequestBase { public override RequestType RequestType => RequestType.IndicatorCreate; public string Symbol { get; set; } public ENUM_TIMEFRAMES Period { get; set; } p...
using System.Collections.Generic; namespace LINGYUN.Abp.OssManagement.FileSystem { public static class FileSystemOssOptionsExtensions { public static void AddProcesser<TProcesserContributor>( this FileSystemOssOptions options, TProcesserContributor contributor) wher...
using UnityEngine; using System.Collections; namespace Zeltex.Util { //[ExecuteInEditMode] public class ObjectBounds : MonoBehaviour { [Header("Debug")] public bool DebugBounds = true; public bool IsGetBounds; public Bounds MyBounds; void Update() { ...
// Copyright (c) 2012-2021 fo-dicom contributors. // Licensed under the Microsoft Public License (MS-PL). #if !NET35 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Dicom.Log; namespace Dicom.Network { /// <summar...
namespace Scenario.Domain.Clauses { public interface IPredicateClause { public string Discriminator { get; } } }
using System.Linq; using System.Threading.Tasks; using VerifyXunit; using Xunit; [UsesVerify] public class PendingUpdateReaderTests { [Fact] public Task Deprecated() { var input = @" The following sources were used: https://api.nuget.org/v3/index.json C:\Program Files (x86)\Mic...
using System; using System.Threading.Tasks; using Microsoft.CognitiveServices.Speech; namespace SpeechToText { class Program { static async Task Main() { // Build up our speech config string key = "<apiKeyGoesHere>"; string region = "<regionGoesHere, eg: australiaeast>"; SpeechConfig speechConfig = ...
using System; using System.Configuration; namespace MsLearnCosmosDB { public class OrderItem { public Guid id { get; set;} public string Title { get; set; } public string Category { get; set; } public string UPC { get; set; } public string Website { get; set; } p...
using System.Collections.Generic; using UnityEngine; namespace AIGamedevToolkit { #if UNITY_EDITOR using UnityEditor; /// <summary> /// A custom editor for InferenceManager components /// </summary> [CustomEditor(typeof(InferenceManager))] public class EditorInferenceManager : Editor ...
using AGS.API; using ProtoBuf; namespace AGS.Engine { [ProtoContract] public class ContractAnimationConfiguration : IContract<IAnimationConfiguration> { [ProtoMember(1)] public LoopingStyle Looping { get; set; } [ProtoMember(2)] public int Loops { get; set; } #region IContract implementation publ...
#region Copyright /* -------------------------------------------------------------------------------- This source file is part of Xenocide by Project Xenocide Team For the latest info on Xenocide, see http://www.projectxenocide.com/ This work is licensed under the Creative Commons Attribution-NonCommercia...
// ------------------------------------------------------------------------------ // <copyright file="KnownPlayerColorTests.cs" company="Drake53"> // Licensed under the MIT license. // See the LICENSE file in the project root for more information. // </copyright> // ----------------------------------------------------...
namespace Tzkt.Sync.Protocols.Proto7 { class TokensCommit : Proto5.TokensCommit { public TokensCommit(ProtocolHandler protocol) : base(protocol) { } } }
using System; using System.Collections.Generic; namespace Vk.Generator { public class TypeNameMappings { private readonly Dictionary<string, string> _nameMappings = new Dictionary<string, string>() { { "uint8_t", "byte" }, { "uint32_t", "uint" }, { "uint64_t...
using System; using System.Linq.Expressions; namespace EasyData.EntityFrameworkCore { public interface IMetaEntityCustomizer<TEntity> where TEntity : class { IMetaEntityCustomizer<TEntity> SetDescription(string description); IMetaEntityCustomizer<TEntity> SetDisplayName(string displayName); ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace NotificationService.Contracts { using System.Collections.Generic; using System.Runtime.Serialization; /// <summary> /// Email Message contract of MS Graph Provider. /// </summary> [DataContract] public cl...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SimpleBotWeb.Models.DataHelpers; using SimpleBotWeb.Models.Factories; namespace SimpleBotWeb.Controllers { public class TinyUrlController : BaseController { public IActionResult Index(string id) { using (var dc ...
using Cake.Web.Docs; namespace Cake.Web.Models { public sealed class MethodViewModel { private readonly DocumentedMethod _data; public DocumentedMethod Data { get { return _data; } } public MethodViewModel(DocumentedMethod data) { _data ...
using System.Collections.Generic; using System.Threading.Tasks; using Famoser.OfflineMedia.Business.Models; using Famoser.OfflineMedia.Business.Models.NewsModel; namespace Famoser.OfflineMedia.Business.Newspapers { public interface IMediaSourceHelper { Task<List<ArticleModel>> EvaluateFeed(FeedModel f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using VendingMachine.Domain.Business.Contracts.Repository; using VendingMachine.Domain.Models; namespace VendingMachine.Repository.Repositories { public class ProductRepository : BaseRepository<Product>, IProductRepository {...
using System; namespace log4net.Util.TypeConverters { /// <summary> /// Attribute used to associate a type converter /// </summary> /// <remarks> /// <para> /// Class and Interface level attribute that specifies a type converter /// to use with the associated type. /// </para> /// <para> /// To associate a t...
using System; using System.Collections.Generic; using System.Text; namespace LFVGL { public class MouseState { public MouseState() { this.intX = System.Windows.Forms.Control.MousePosition.X; this.intY = System.Windows.Forms.Control.MousePosition.Y; } private int intX; public int X { get { re...
using System; namespace Rafi { internal enum CsrAddr : int { USTATUS = 0x000, FFLAGS = 0x001, FRM = 0x002, FCSR = 0x003, UIE = 0x004, UTVEC = 0x005, USCRATCH = 0x040, UEPC = 0x041, UCAUSE = 0x042, UTVAL = 0x043, UIP = 0x04...
using UnityEngine; [RequireComponent(typeof(MeshRenderer))] public class Gate : MonoBehaviour { [SerializeField] Camera m_mainCamera, m_observCamera; private RenderTexture _renderTexture; private int _cullingLayer; private void Awake() { _renderTexture = new RenderTexture(Screen.width, Sc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using PCSC; using PCSC.Exceptions; namespace Dolphin0809.NFC.Felica { public class Felica : IDisposable { private delegate byte[] CardReaderTransmit...
namespace Checkout.PaymentGateway.Api.Models { public class ProcessPaymentRequestModel { public decimal Amount { get; set; } public string Currency { get; set; } public string CardType { get; set; } public string CardNumber { get; set; } public int ExpiryMonth { get;...
using System; using System.Globalization; using System.IO; using Google.Cloud.TextToSpeech.V1; using JamesCore.Config; using JamesCore.News; using JamesCore.News.DeutscheWelle; using JamesCore.Voice; using JamesCore.Weather; using JamesCore.Weather.DarkSky; using JamesCore.Weather.OpenWeatherMap; using Microsoft.Cogni...
/* * Creato da SharpDevelop. * Utente: lucabonotto * Data: 03/04/2008 * Ora: 14.34 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using LBSoft....
namespace BalanceKeeper.Viewmodels { public interface IView { void Close(); void Disable(); } }
@model IEnumerable<PROG2230_Byounguk_Min.Models.TransactionRecord> @{ ViewData["Title"] = "My Transactions"; } <h2>Transactions</h2> <p> <a asp-action="Create">Create New</a> </p> <table class="table"> <thead> <tr> <th>@Html.DisplayNameFor(model => model.CompanyModel.Ticker)</th> ...
using System.Threading; using System.Threading.Tasks; using Telegram.Bot; using Telegram.Bot.Types; namespace TemplateConsoleApp.MessageSystem { public interface IMessageHandler { Task<Message> CreateMessage(ITelegramBotClient botClient, CancellationToken token, Update update); } }
using System; namespace AntMe.Core.Test { [LevelDescription( "{300EE6AF-D6A7-4351-A87D-531DD0848EE0}", typeof(DebugMap), "Debug Level", "Debug Level Description" )] internal class DebugLevel : Level { public DebugLevel(ITypeResolver resolver) : base(resolver) { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Bootstrapper.cs" company="Chocolatey"> // Copyright 2017 - Present Chocolatey Software, LLC // Copyright 2014 - 2017 Rob Reynolds, the maintainers of Chocolatey, and RealDi...
using System; using System.Collections.Generic; using System.Text; namespace WebPebble.Entities { public class WebPebbleUserData { public int _id { get; set; } //Used in the database public string rpwsId { get; set; } //Used to find this object. public string theme { get; set; } ...
using Invoices.Models; using System; using System.Collections.Generic; namespace Invoices.Repositories { public interface IInvoiceRepository { IEnumerable<Invoice> Get(); Invoice Get(Guid id); Guid Create(Invoice invoice); bool Remove(Guid id); } }
using Salvis.App.Web.Filters; using System.Web.Mvc; namespace Salvis.App.Web { public class FilterConfig { public static void RegisterGlobalFilters(GlobalFilterCollection filters) { var errorAttribute = new HandleErrorAttribute(); filters.Add(new AuthorizeAttribute()); ...
using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using Guppy.OutputI...
 using eCommerce.PublisherSubscriber.Object; namespace eCommerce.PublisherSubscriber.Contracts { public interface IPublisher<T> { void PublishMessage(Message<T> message, string queueName); void DistributeMessage(Message<T> message, string exchangeName); } }
using OpenTracker.Models.Dungeons; using OpenTracker.Models.Requirements; namespace OpenTracker.Models.KeyLayouts { /// <summary> /// This class contains the end of key layout data. /// </summary> public class EndKeyLayout : IKeyLayout { private readonly IRequirement _requirement; ...
using System; using System.ServiceProcess; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Hosting; namespace WinServices { public class WinHosServicetLietime : IHostLifetime { public IHostApplicationLifetime ApplicationLifetime { get; private set; } public Ser...
using UnityEngine; using Leap; using System.Collections; public class HandControllerUtil { private static HandController _handController; public static HandController handController { get { if (_handController == null) { _handController = GameObject.FindObjectOfType<HandCo...
using PROJECTNAME.Domain.Entities; namespace PROJECTNAME.Domain.Handlers.ENTITYNAME.Remove { public class RemoveENTITYNAMECommandResponse { public ENTITYNAMEEntity Data { get; set; } public RemoveENTITYNAMECommandResponse(ENTITYNAMEEntity data) { Data = data; } ...
namespace Player { public class EventGetRetroActiveData { public readonly float TotalSeconds; public EventGetRetroActiveData(float totalSeconds) { this.TotalSeconds = totalSeconds; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; // first set object body y for height then set rotation public class ObjectSpawner : MonoBehaviour { public float SpawnInterval; [SerializeField] GameObject[] prefabs; [SerializeField] int[] weights; [SerializeField] Targe...
namespace Quaestor.Environment { public enum WellKnownAgentType { ClusterAgentGuardian = 1, LoadBalancer = 2, KeyValueStore = 3, Worker = 4 } }
using System.Net; using Stardust.Interstellar.Rest.Annotations; using Stardust.Interstellar.Rest.Extensions; namespace Stardust.Continuum.Client { public class ApiKeyAttribute : AuthenticationInspectorAttributeBase, IAuthenticationHandler { public override IAuthenticationHandler GetHandler() {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class welcome : MonoBehaviour { public float Showtime = 0f; public int counter = 5; public GameObject menu; // Use this for initialization void Start () { menu.SetActive(false); } // Update ...
using Dapper; using Microsoft.Extensions.Configuration; using Ordering.Core.Entities; using Ordering.Core.Repositories.Query; using Ordering.Infrastructure.Repository.Query.Base; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace Ordering.Infr...
//============================================================================= // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTH...
@using Microsoft.AspNetCore.Http @using JustLearnIT @using JustLearnIT.Models @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
using System; using System.Threading.Tasks; using Deployer.Services; using Serilog; namespace Deployer.Execution.Testing { public class TestBcdInvoker : IBcdInvoker { public async Task<string> Invoke(string command) { Log.Verbose("Invoked BCDEdit: '{Command}'", command); ...
using Orchard.ContentManagement.Records; using Orchard.Environment.Extensions; namespace Nwazet.Commerce.Models { [OrchardFeature("Nwazet.Commerce")] public class ProductPartRecord : ContentPartRecord { public ProductPartRecord() { ShippingCost = null; } public vir...
namespace Reductech.Sequence.Core.Steps; /// <summary> /// Creates an array by repeating an element. /// </summary> public sealed class Repeat<T> : CompoundStep<Array<T>> where T : ISCLObject { /// <summary> /// The element to repeat. /// </summary> [StepProperty(1)] [Required] public IStep<T>...
using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class AlertScreen : MonoBehaviour { public static AlertScreen alert; private UIAnimation uiAnimation; private Button closeButton; private bool open; private TextMeshProUGUI text; public void Reset() { ...
using System; using System.Collections.Generic; using System.Text; namespace StaticClasses { public static class Rock { } }
using System; namespace Project { class Program { static void Main(string[] args) { Console.WriteLine("\n=== Undecorated Component ==="); var undecoratedComponent = new Component(); undecoratedComponent.Operation(); Console.WriteLine...
using System; using System.Collections.Generic; using VoiceBridge.Most.VoiceModel.Alexa; namespace VoiceBridge.Most.Test.TestData { public static class AlexaRequests { public static SkillRequest Weather(string city) { var request = Boilerplate(); request.Content.Intent.N...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Common; using Buget_BusinessLayer; namespace BugetTest1.IncomeForms { public partial class FormIncomeAdd1 : Form { publi...
using System; using System.Collections.Generic; using TMPro; using UnityEngine; using Random = System.Random; namespace Orders { public class OrdersCanvas : MonoBehaviour { public Transform SpawnPoint; public OrderIcon OrderIconPrefab; public TMP_Text TextScore; private Queue...