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using System; namespace RadLine { public sealed class AutoCompleteCommand : LineEditorCommand { private const string Position = nameof(Position); private const string Index = nameof(Index); private readonly AutoComplete _kind; public AutoCompleteCommand(AutoComplete kind) ...
using System; namespace Zw.EliteExx.Core.Config { public class Env { public string AppFolder { get; } public Env(string appFolder) { this.AppFolder = appFolder; } } }
namespace ReactiveXComponent.Serializer { public enum SerializationType { Binary = 0, Json = 1, Bson = 2, Custom = 3 } }
using System.Collections.Generic; namespace slack_bot_hive.Services.Filters { public class EventFilterBuilder : IEventFilterBuilder { List<IFilter> _filters = new List<IFilter>(); public EventFilterBuilder AddGroupDmFilter() { _filters.Add(new GroupDmFilter()); ...
using Microsoft.Xna.Framework.Graphics; namespace HxEngine.Graphics { public class Sprite : GameObject { public Texture2D Texture; } }
using System.Linq; using Quidjibo.Models; namespace Quidjibo.Extensions { public static class ScheduleItemExtensions { public static bool EquivalentTo(this ScheduleItem item, ScheduleItem existingItem) { return existingItem != null && item.Name == existingItem.Name ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollectibleItem : MonoBehaviour { public int healthRestoration = 1; public GameObject lightingParticles; public GameObject burstParticles; private SpriteRenderer _rederer; private Collider2D _collider; private void Aw...
namespace SimpleShop.App.Commands.Contracts { public interface ICommandParser { ICommand Parse(string commandName); } }
using System; using System.CommandLine; using System.CommandLine.Invocation; using System.IO; using com.tammymakesthings.circtool.lib; namespace com.tammymakesthings.circtool.lib { public class Version { public static System.Version APP_VERSION { get { return (new System.Version(1, ...
// Encog(tm) Artificial Intelligence Framework v2.5 // .Net Version // http://www.heatonresearch.com/encog/ // http://code.google.com/p/encog-java/ // // Copyright 2008-2010 by Heaton Research Inc. // // Released under the LGPL. // // This is free software; you can redistribute it and/or modify it // under the terms ...
namespace MediatorUploader.Domain { public interface IAppContext { string MapDataPath(string path); }; }
using System; using System.Collections; using Server; namespace Server.Engines.PartySystem { public class DeclineTimer : Timer { private Mobile m_Mobile, m_Leader; private static Hashtable m_Table = new Hashtable(); public static void Start( Mobile m, Mobile leader ) { DeclineTimer t = (DeclineTimer)m_T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TeachingPlatformApp.Validations { public class AngleValidationRule : IValidationRule<float> { public string ValidationMessage { get; set; } = "角度不在范围内"; public bool Ch...
using FluentAssertions; using Xunit; namespace Dgt.Minesweeper.Engine { public class InvalidLocationExceptionTests { [Fact] public void Ctor_Should_InitialiseLocationWhenLocationIsPassed() { // Arrange var location = Location.Parse("C3"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Text; using Newtonsoft.Json; namespace Modix.WebServer.Models { public enum UserRole { Member, Staff } public class DiscordUser { public string Name { get; set...
using FSight.Core.Entities; namespace FSight.Core.Specifications { public class ProjectsWithMembersSpecification : BaseSpecification<Project> { public ProjectsWithMembersSpecification(ProjectSpecParams projectParams) : base (x => (string.IsNullOrEmpty(projectParams.Search) |...
using System; using System.Linq; using ZzukBot.Constants; using ZzukBot.ExtensionMethods; using ZzukBot.Game.Statics; using ZzukBot.Helpers; using ZzukBot.Mem; namespace ZzukBot.Objects { /// <summary> /// Class for the local player /// </summary> public class LocalPlayer : WoWUnit { /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Doublelives.Api.Models.Menu { public class RouterViewModel { public List<RouterViewModel> Children { get; set; } public string Component { get; set; } public bool Hidden { get; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace StoreProcedures.PostgreModels { [Table("reservation")] public partial class Reservation { public Reservation() { Reservatio...
using Autofac.Builder; using Autofac.Pooling.Tests.Shared; using System; using Xunit; namespace Autofac.Pooling.Tests { public class RegistrationExtensionsTests { [Fact] public void RequiresCallbackContainer() { // Manually create a registration builder, then call AsPooled ...
namespace MSyics.Traceyi; internal sealed class AsyncLocalStackNode<T> { public AsyncLocalStackNode(T element, AsyncLocalStackNode<T> prev = null) { Element = element; Prev = prev; Count = prev is null ? 1 : prev.Count + 1; } public int Count { get; } public T Element { g...
using System.Collections.Generic; using Newtonsoft.Json; namespace Zyborg.Vault.Ext.Token { public class TokenLookupResponse { [JsonProperty("id")] public string Id { get; set; } [JsonProperty("policies")] public string[] Policies { get; set; } [JsonPro...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Net; using System.Text; using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; using StatsdNet.Middleware; namespace StatsdNet.Azure.EventHub.Frontend { public class StatsdFrontendEventProcessor : IEventProcessor ...
using System.Collections.Generic; using System.IO; using System.Threading.Tasks; namespace StrawberryShake { public interface IOperationSerializer { Task SerializeAsync( IOperation operation, IReadOnlyDictionary<string, object?>? extensions, bool includeDocument, ...
// Copyright (c) 2019 Lykke Corp. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using MarginTrading.TradingHistory.Client; using MarginTrading.TradingHistory...
using UnityEngine; using System.Collections; using UnityEngine.UI; //--------自制ScrollBar,用于垂直方向的ScrollRect public class SkillScrollBar : MonoBehaviour { //要修改的目标 public RectTransform rectTrans; //面板上能够显示的Grid数量 public int gridNum = 4; //单个Grid的长度 public int gridHeight = 64; private Scrol...
using System.Collections.Generic; using UniRx; using UnityEngine; using UnityEngine.XR.MagicLeap; using Utils; using Utils.MagicLeaps; namespace Prisms { // Move prism according to camera location until disposed public class PrismTransformer : MonoBehaviour { [SerializeField] Transform _prism; [SerializeFiel...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Corwords.Core.Blog.EntityFrameworkCore { public class Tag : ITag<Blog, BlogPost, PostTag> { [Key] [DatabaseGenerated(DatabaseGeneratedOptio...
namespace Metime.Test.Utils { public class FixedGetOffset : ICanGetOffset { public int GetOffset() { return 180; } } }
using System; namespace TinyGet.Requests { internal class RequestSenderCreator : IRequestSenderCreator { public IRequestSender Create(Context context) { return new RequestSender(context); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MvcEasyOrderSystem.Models; using MvcEasyOrderSystem.Models.Repositry; using System.Web.Mvc; using System.Configuration; using WebMatrix.WebData; using MvcEasyOrderSystem.Controllers; namespace MvcEasyOrderSystem.BussinessLogic ...
// Licensed to Finnovation Labs Limited under one or more agreements. // Finnovation Labs Limited licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Threading.Tasks; using FinnovationLabs.OpenB...
using System; namespace SolarSystem.Backend.Classes { public class OrderBoxProgress : IComparable { public OrderBox OrderBox { get; } public DateTime TimeOfArrival { get; } public int SecondsToSpend { get; private set; } public OrderBoxProgress( OrderBox order, int secondsToSp...
using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Net.Sh_Lab.PlayingCards; using Net.Sh_Lab.PlayingCards.Pyramid; namespace PyramidTest { [TestClass] public class PyramidTest { /// <summary> /// 一段目 K /// 二段目 Q A /// ...
using System.Xml.Serialization; namespace openTRANS { public partial class AllowOrCharge { [XmlAttribute("type")] public string Type; [XmlElement("ALLOW_OR_CHARGE_SEQUENCE")] public int AllowOrChageSequence; [XmlElement("ALLOW_OR_CHARGE_NAME")] public string A...
using System; using System.Linq; using System.Threading.Tasks; using OrchardCore.DisplayManagement.Shapes; namespace OrchardCore.DisplayManagement.Zones { public interface IZoneHolding : IShape { Zones Zones { get; } } /// <summary> /// Provides the behavior of shapes that have a Zones pro...
using SolidPrinciples.LiskovSubstitutionPrinciple.WithPrinciple.Abstract; namespace SolidPrinciples.LiskovSubstitutionPrinciple.WithPrinciple.Implementation; public class PermanentEmployee : Employee { public PermanentEmployee(int id, string name): base(id, name) { } public override decimal CalculateBon...
using System; using Android.Content; using Android.Support.V7.App; namespace Lion.XDroid.Libs { public class AppDialog { private static AppDialog sigleton = null; public static AppDialog SNG { get { if (sigleton == null) sigle...
namespace CoreDocker.Shared { public static class SignalRHubUrls { public const string ChatUrl = "/chat"; public const string ChatUrlSendCommand = "send"; public const string ChatUrlReceiveCommand = "receive"; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Http; using Microsoft.Owin.Hosting; using Newtonsoft.Json; using Owin; namespace DeserializationPOC { class Program { static void Main(string[] args) ...
using UnityEngine; using Random = UnityEngine.Random; namespace Utility { public class ScreenShake : MonoBehaviour { [SerializeField] private float _duration; [SerializeField] private float _intensity; [SerializeField] private AnimationCurve _dropoff; [SerializeField] private T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AtomicArcade.DataModels.Content; using AtomicArcade.ViewModels.Content; namespace AtomicArcade.ViewLogic.Content { public interface IGameVMConverter { IEnumerable<GameViewModel> Ge...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using System.Reflection; using x360ce.Engine; using System.IO; namespace x360ce.App.Controls { public partial class GameSettingDetail...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class UIMenuManager : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame // removed for optimization, not called // code not used /*void Update () { if (a ...
namespace RepositoryAndUnitOfWork.DomainModels { public class SiteOrder { public int SiteOrderId { get; set; } //preliminary info - step1 public string SiteOrderWebSiteType { get; set; } public string SiteOrderNumberOfMockUp { get; set; } public string SiteOrderDevelo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Graph { class GreedyColAlgorithm { public static Grapher<VertexBase> ColorVertices(Grapher<VertexBase> graphToColor) { var graph = graphToColor.Clone(); ...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Channels { using System; static class RedirectionConstants { public const string...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; /// <summary> /// Represents a highscores list. /// </summary> [Serializable] public class Highscores { private const string HIGHSCORES_FILE = "Alphabet....
using Moq; using NUnit.Framework; [TestFixture] public class WeaversConfiguredInstanceLinkerTests { [Test] public void CustomWeaverInWeaversProject() { var mock = new Mock<Processor>(); mock.Setup(x => x.WeaverProjectContainsType("CustomWeaver")) .Returns(true); mock.Ca...
using System; using System.Collections.Generic; using System.Linq; using Behemoth.Util; namespace Behemoth.Apps { /// <summary> /// Component-based App class. /// </summary> public class App { public App() { if (App.instance != null) { throw new ApplicationException("Trying to in...
using System; using XElement.CloudSyncHelper.InstalledPrograms; namespace XElement.CloudSyncHelper.UI.Win32.DataTypes { #region not unit-tested public class InstalledProgramViewModel { public InstalledProgramViewModel( IInstalledProgram installedProgram ) { this._installedProgram =...
using FossLock.Model.Base; namespace FossLock.Model { /// <summary> /// An individual version of a product. /// In FossLock, <see cref="Customers"/> actually license a particular /// ProductVersion, instead of the Product itself. /// </summary> public class Version : EntityBase ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.Utility { public class ObjectResetter : MonoBehaviour { private Vector3 originalPosition; private Quaternion originalRotation; private List<Transform> or...
using System; using System.Collections.Generic; using System.Text; using Tedd.ModuleLoader.Test.Common; namespace Tedd.ModuleLoader.Test.Module1 { public class ArgsModule : ICtorArgsModule { public string Arg1 { get; private set; } public int Arg2 { get; private set; } public ArgsModu...
using System; namespace Biglab.Remote.Client { [Serializable] public enum ElementType { Button, InputField, Dropdown, Slider, Toggle, Label }; }
using Mindstorms.Core.Enums; namespace Mindstorms.Core.Commands.Mathematics.Arithmetic { public class Or : TwoOperatorOperand { public Or(byte value1, byte value2) : base (value1, value2, OpCode.Or8) { } public Or(short value1, short value2) : base(value1, valu...
using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Threading.Tasks; using Newtonsoft.Json.Linq; namespace KF.GoogleUrlShortenerApi { public class UrlShortener { private readonly string _apiKey; private readonly string _uri; private const string De...
@model cloudscribe.Core.IdentityServerIntegration.Models.ClientEditViewModel @using cloudscribe.Core.IdentityServerIntegration @using Microsoft.Extensions.Localization @inject IStringLocalizer<CloudscribeIds4Resources> sr <div class="row"> <div class="col-md-10 col-md-push-2"> @if (Model.CurrentClient == n...
using UnityEngine; using System.Collections; public class MainMenuDropdownHandler : MonoBehaviour { private DropdownMenu Menu = null; private MenuScroller Scroller = null; void Start () { Menu = FindObjectOfType<DropdownMenu>(); Scroller = FindObjectOfType<MenuScroller>(); ...
using System; using System.Collections.Generic; namespace Inventor.Semantics.WPF.ViewModels { internal class ConceptDecorator : IConcept { #region Properties public ILocalizedString Name { get { return Concept.Name; } } public String ID { get { return Concept.ID; } } public ILocalizedString Hint { ...
using IMDBProject.DAL.RepositoryConcrete; using IMDBProject.Entities.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using IMDBProject.Entities.DTO; namespace IMDBProject.BLL.IMDBService { public class DirectorS...
using System; using it.unifi.dsi.stlab.networkreasoner.gas.system.exactly_dimensioned_instance.listeners; namespace it.unifi.dsi.stlab.networkreasoner.model.textualinterface { public class RunnableSystemComputeGivenEventListener : RunnableSystemCompute { public NetwonRaphsonSystemEventsListener EventListener { get...
using System; namespace Rafty { public class RemoteServerLocation { public RemoteServerLocation(string url, Guid id) { this.Url = url; } public string Url { get; private set; } public Guid Id { get; private set; } } }
using System.ComponentModel.DataAnnotations; using System.Xml.Serialization; namespace MusicHub.DataProcessor.ImportDtos { [XmlType("Song")] public class PerformerSongsDto { [XmlAttribute("id")] public int SongId { get; set; } } }
using TrickingRoyal.Database; using Battles.Application.ViewModels; using MediatR; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading; using System.Threading.Tasks; using Battles.Application.Services.Users.Queries; using Battles.Enums; using Transmogrify; namespace Battles.Applicat...
//------------------------------------------------------------------------------ // <auto-generated> // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // </auto-generated> //------------------------------------------------------------------------------ n...
namespace Primordially.LstToLua { internal class EquipmentBonus : Bonus { public EquipmentBonus(TextSpan value) : base(value) { } public override bool IsEquipment => true; } }
using System; using System.Linq; using System.Collections.Generic; using System.IO; using numl.Serialization; using numl.Supervised.NeuralNetwork; using numl.Supervised.NeuralNetwork.Recurrent; using numl.Utils; using numl.Math.Functions; namespace numl.Supervised.NeuralNetwork.Serializer.Recurrent { /// <summary...
using System.Collections; using System.Collections.Generic; public class EditorCoroutine : IEnumerator { private Stack<IEnumerator> executionStack; public EditorCoroutine(IEnumerator iterator) { this.executionStack = new Stack<IEnumerator>(); this.executionStack.Push(iterator); } ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; namespace System.Linq.Expressions.Tests { internal class LocalsSignatureParser : SigParser { private readonly Stack<Type> _types = ...
using TokenAuthentication.Requests; namespace TokenAuthentication.Services { public interface IRegistrationService { void Register(RegisterUserRequest register); } }
using System.Linq; namespace SensorThings.OData { public class QuerySelect : AbstractQuery<string[]> { public QuerySelect(string[] values) : base("select", values) { } public override string GetQueryValueString() { return Value.Aggregate((x, y) => $"{x},{y}"); } ...
namespace LoudPizza { public unsafe abstract class AudioStream : AudioSource { //public int mFiletype; //public string? mFilename; //public File* mMemFile; //public File* mStreamFile; public uint mSampleCount; public AudioStream() { //mFilena...
using AutoMapper; using FizzWare.NBuilder; using Moq; using NUnit.Framework; using ReMi.BusinessEntities.Api; using ReMi.DataAccess.BusinessEntityGateways.Auth; using System; using System.Collections.Generic; using System.Linq; using ReMi.Common.Utils.Repository; using ReMi.Contracts.Plugins.Data; using ReMi.TestUtils....
using System.Reflection; using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Jobs; using MediatR; using Microsoft.Extensions.DependencyInjection; namespace Marble.Benchmarks { [SimpleJob(RuntimeMoniker.NetCoreApp31)] [MarkdownExporterAttribute.GitHub] [MeanColumn, MemoryDiagnoser] public class Inst...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace NYTimes.NET.Tests.Mocks { public class GeneralUseMocks { public static JObject GetEmptyJArray() { var mockArray = new { results = System.Array.Empty<object>() }; return...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { Animator animator; void Start () { animator = GetComponentInParent<Animator> (); } public float damage = 2; void OnTriggerEnter (Collider other) { MeleeUn...
using GetcuReone.MvvmFrame.Wpf.TestAdapter.Exceptions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace GetcuReone.MvvmFrame.Wpf.TestAdapter.Helpers { /// <summary> /// thread helper /// </summary> pub...
namespace DataTanker.AccessMethods.RadixTree { using System.Collections.Generic; using MemoryManagement; internal interface IRadixTreeNode { /// <summary> /// Gets or sets common prefix bytes stored in this node. /// </summary> byte[] Prefix { get; set; } /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TrampaPuas : MonoBehaviour { public SpriteRenderer spriteRenderer; public Sprite conEspinas; public Sprite sinEspinas; bool danino; private int damage = 1; void Start() { spriteRenderer = ga...
using System; using System.Collections.ObjectModel; using System.ComponentModel; namespace FG5eParserModels.Player_Models { public class Classes : INotifyPropertyChanged { private string ClassName { get; set; } private string ClassDescription { get; set; } private string HitDice { get...
using UnityEngine; public class ThroableOrb : MonoBehaviour { public AudioClip hitSound; public AudioClip throwSound; public AudioClip bridgeApearSound; public GameObject target; public Vector3 defaultPos; AudioSource source; bool isBeingThrown = false; GameObject[] bridgePiece...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInput : MonoBehaviour { Board board; Collider clickEnter; public Transform t1, t2; private Vector3 position; private float width, height; private float lastDistance = 0f; void Start() ...
using EC.Libraries.Framework; namespace EC.Libraries.MongoDB { /// <summary> /// 存放NoSqlDB的连接配置信息 /// </summary> public class MongoDBConfig : BaseConfig { /// <summary> /// NoSqlDB服务器的连接参数 /// 格式为:mongodb://[user:password@]<host>:<port> /// </summary> public...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // using System; using System.Diagnostics.Contracts; using System.Diagnostics.Tracing; using System.Runtime.Comp...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading; using System.Threading.Tasks; using System.Threading.Tasks.Dataflow; using P...
using System.Threading.Tasks; using Twitch.Net.Interfaces; namespace Twitch.Net.Strategies { internal class RateLimitIgnoreStrategy : IRateLimitStrategy { public Task Wait() { return Task.CompletedTask; } } }
using System; using System.Collections.Generic; namespace AwsCredentialHelper.Core { public record GitParameters { public readonly string Protocol; public readonly string Host; public readonly string Path; public static GitParameters FromDictionary(Dictionary<string, string> p...
 namespace Effort.Extra.Tests { using System; using System.Collections.Generic; using Effort.DataLoaders; using Machine.Fakes; using Machine.Specifications; internal class ObjectTableDataLoader { public class Ctor { [Subject("ObjectTableDataLoader.Ctor")] ...
using RoyalCode.PipelineFlow.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Threading.Tasks; namespace RoyalCode.PipelineFlow { /// <summary> /// <para> /// Dispatcher are delegated to get a pi...
using System; using System.IO; using System.Threading.Tasks; using Android.Content.Res; using Newtonsoft.Json.Linq; using XamarinImgur.Interfaces; namespace MonocleGiraffe.Android { public class SecretsProvider : ISecretsProvider { AssetManager assets; public SecretsProvider(AssetManager assets) { this.ass...
namespace CrawlerMv.Models { public class CrawledItem { public MapInfosItem MapInfo { get; set; } public MapItem Map { get; set; } } }
using System.ComponentModel.DataAnnotations; namespace Application.Models.Forms { public class RecaptchaForm { #region Properties [Display(Name = "Test-value")] [Required] public virtual string Value { get; set; } #endregion } }
using System; namespace ServiciosProfesionales.Entities { public class Concepto { public int Id { get; set; } public DateTime Fecha { get; set; } public int FacturaId { get; set; } public int ServicioId { get; set; } public decimal Importe { get; set; } public d...
using System.Collections.Generic; using System.Threading.Tasks; using Oddity.Cache; using Oddity.Models; namespace Oddity.Builders { /// <summary> /// Represents a list builder used to retrieve data (collection of objects) without any filters. /// </summary> /// <typeparam name="TReturn">Type which wi...
using System; using System.Linq.Expressions; using Nirvana.Mediation; namespace Nirvana.TestFramework { public abstract class TestBase<TSutType, TInputType> where TInputType : new() { protected IMediator Mediator; protected TSutType Sut; protected TInputType Task; publi...
using VRage.Profiler; namespace VRageRender.Profiler { public class MyNullRenderProfiler : MyRenderProfiler { protected override void Draw(VRage.Profiler.MyProfiler drawProfiler, int lastFrameIndex, int frameToDraw) { } } }
using System.Collections; using System.Collections.Generic; namespace IPHelper { public class TcpTable : IEnumerable<TcpRow> { #region Private Fields private readonly IEnumerable<TcpRow> tcpRows; #endregion #region Constructors public TcpTable(IEnumer...
using System.Collections.Generic; using UnityEngine; namespace Unity.UIWidgets.ui { class TabStops { int _tabWidth = int.MaxValue; Font _font; int _fontSize; int _spaceAdvance; const int kTabSpaceCount = 4; public void setFont(Font font, int size...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Internal.IL; using Internal.TypeSystem; using Internal.Type...