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using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Arrow", menuName = "Arrow")] public class ArrowScriptable : ScriptableObject { public CardColor Color; public Sprite Art; public ArrowScriptable(CardColor color) { Color = color; ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace BpToolsLib { public class StageSet : HashSet<Stage>, IBaseElement, IExpressionHolder, IDataNameHolder { public MutableExpressionSet Expre...
namespace Chakad.Core { public class ServiceSpecification { public static string ServiceId { get; set; } public static string InstanceId { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace de.JochenHeckl.Unity.DataBinding.Example { public class TwoWayDataBindingView : ViewBehaviour { public Action<int> HandleSelectionChangedCallback { get; set; } public void HandleD...
using System; using UnityObject = UnityEngine.Object; namespace Vexe.Runtime.Types { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Parameter)] public class ResourcePathAttribute : DrawnAttribute { public Type ResourceType { get; set; } public Resour...
namespace BankOrganization { using System; public class Individual : Customer { public Individual(string custName, string custID, string customerNumber) :base(custName, custID, customerNumber) { } public override string ToString() { ...
using NaughtyAttributes; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GameplayIngredients.Logic { [AddComponentMenu(ComponentMenu.logicPath + "Global Logic")] [HelpURL(Help.URL + "globals")] [Callable("Data", "Logic/ic-generic-logic.png")] public class Globa...
using System.Collections.Generic; namespace Smartling.Api.Model { public class RecentlyPublished { public List<PublishedItem> items { get; set; } public int totalCount { get; set; } } }
using System.ComponentModel.DataAnnotations; namespace Foyer.Families.Dto { public class GetFamilyInput { [Range(1, int.MaxValue)] public int FamilyId { get; set; } } }
using UnityEngine; using Bachelor.Utilities; using System.Collections.Generic; using Object = System.Object; using Handler = System.Action<System.Object, System.Object>; using SenderTable = System.Collections.Generic.Dictionary< System.Object, System.Collections.Generic.List<System.Action< System.Objec...
namespace Rhinobyte.Extensions.TestTools; /// <summary> /// Wait/delay configuration item values for a given category key /// </summary> public class WaitConfigurationItem { /// <summary> /// The value to use for the delay or the initial delay value to use before first checking the wait condition /// </summary> p...
using System; using NUnit.Framework; using static procdiag.tests.RunUtility; namespace procdiag.tests.integration { [TestFixture] [Category("Integration")] internal class MemoryStatsTests { [Test] public void X86_ShouldPrintMemoryStats() { // arrange usi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using ProtoBuf; namespace Mediator { public interface IData { //Weeell, let client be creating new da...
using Hashtables.Classes; using System; using Xunit; namespace HashtablesTest { public class UnitTest1 { /// <summary> /// Testing that a value can be added /// </summary> /// <param name="test">Value to add</param> [Theory] [InlineData("Test")] [InlineDa...
using TMPro; using UnityEngine; [RequireComponent(typeof(TextMeshProUGUI))] public class ScoreTextDisplay : MonoBehaviour { [SerializeField] private LevelSpec levelSpec; [SerializeField] private FloatReference charactersReachedGoal; private TextMeshProUGUI textField; private void Awake() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OmmitedDTOModel3 { public class EntityDTO12 : BaseEntity { public EntityDTO12() { //this.Entities20 = new EntityDTO20(); //this.Entities14 = new...
/******************************************************* * * 作者:CodeProject * 创建时间:2009 * 说明:此文件只包含一个类,具体内容见类型注释。 * 运行环境:.NET 4.0 * 版本号:1.0.0 * * 历史记录: * 创建文件 CodeProject 2009 * *******************************************************/ using System; using System.Data; using Rafy.Domain.ORM.Query; using Ra...
/* * ImageAttributes.cs - Implementation of the * "System.Drawing.Imaging.ImageAttributes" class. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by *...
using System.Threading.Tasks; using BookLovers.Base.Infrastructure; using BookLovers.Librarians.Domain.TicketOwners; using BookLovers.Librarians.Domain.Tickets; using BookLovers.Librarians.Domain.Tickets.TicketReasons; using BookLovers.Librarians.Events.TicketOwners; namespace BookLovers.Librarians.Domain.Librarians....
using Abp.Application.Services.Dto; using Abp.AutoMapper; using Microsoft.AspNetCore.Mvc.Rendering; using MovieRating.Movies; using System; using System.Collections.Generic; namespace MovieRating { [AutoMapFrom(typeof(MovieDetails))] public class MovieListDto : IEntityDto { public string Title { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; using Unity.Entities; using Unity.Mathematics; using Unity.Transforms; using Unity.Jobs; using Unity.Collections; using Unity.Physics; using Unity.Physics.Systems; public class RaycastHitJob : MonoBehaviour { ...
using System; using System.Collections.Generic; namespace Xyperico.Agres.MessageBus.Subscription { public interface ISubscriptionService { QueueName InputQueueName { get; } /// <summary> /// Local process making a subscription request to remote service /// </summary> /// <param ...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using InventoryPoc.Data.Models.Profile; namespace InventoryPoc.Data.Mappings.Profile { public class GroupMapping : EntityTypeConfiguration<Group> { public GroupMapping() { ToTable("Group"); ...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing; namespace PropCalc { public static class DrawFormula { public static PictureBox pbDraw = null; private static Font fntXr = new Font("Microsoft Sans Serif", 18, Font...
using System; using Foundation; using UIKit; using Plugin.SimpleAudioPlayer; namespace SAPlayerSample.tvOS { public partial class ViewController : UIViewController { Plugin.SimpleAudioPlayer.Abstractions.ISimpleAudioPlayer player; public ViewController(IntPtr handle) : base(handle) { ...
using FubuMVC.Core.ServiceBus.Runtime.Routing; using NUnit.Framework; using Shouldly; namespace FubuMVC.Tests.ServiceBus.Runtime.Routing { [TestFixture] public class LambdaRoutingRuleTester { [Test] public void positive_match() { var rule = new LambdaRoutingRule(type =>...
#region Copyright // **************************************************************************** // <copyright file="CompiledExpressionInvoker.cs"> // Copyright (c) 2012-2017 Vyacheslav Volkov // </copyright> // **************************************************************************** // <author>Vyacheslav Volkov...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Data; using System.IO; using dolphindb; using dolphindb.data; namespace DolphinDBForExcel { public class DbObjectInfo { public string name; public string type; public s...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace tezcat.Framework.Definition { public abstract class TezDefinitionSystemContainer { public abstract void addPrimaryNode(int id, TezDefinitionNode node); public abstract void addSecondaryNode(int id, TezDefinitionLeaf n...
using Quasardb.Exceptions; using Quasardb.Native; using Quasardb.TimeSeries; namespace Quasardb { class QdbEntryFactory { readonly qdb_handle _handle; public QdbEntryFactory(qdb_handle handle) { _handle = handle; } public QdbEntry Create(string alias) ...
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Variables/Float List Variable")] public class GlobalFloatListVariable : GlobalVariable<List<float>> { }
//Problem 1. Sum of 3 Numbers //Write a program that reads 3 real numbers from the console and prints their sum. //Examples: //a b c sum //3 4 11 18 //-2 0 3 1 //5.5 4.5 20.1 30.1 using System; class SumOf3Numbers { static void Main() { Console.WriteLine("Enter a"); ...
using CompoundInterestBackend.Common.Contracts; using CompoundInterestBackend.Common.Shared; namespace CompoundInterestBackend.Utilities { public class UtilityFactory : FactoryBase { public UtilityFactory(AmbientContext context) : base(context) { } public T CreateUt...
using System; using HyperFastCgi.Interfaces; using System.Threading; using System.Collections.Generic; namespace HyperFastCgi.Transports { public class TransportRequest { private static int nreq; public ulong Hash; public uint fd; public ushort RequestId; public int RequestNumber; public bool StdOutSen...
using UnityEngine; public class ExitDetector : MonoBehaviour { public GameDirector director; private void OnTriggerEnter(Collider col) { if (col.gameObject.TryGetComponent<PlayerController>(out _)) { director.EnterNextRoom(); Destroy(this.gameObject); } ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using MessageBoard; namespace MessageBoard.Migrations { [DbContext(typeof(DataContext))] partial class DataContex...
using OfficeAppointmentSoftware.Entities.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OfficeAppointmentSoftware.BLL.Abstracts.AdminServices { public interface IBannerService { void BannerAdd(Banner banner) ; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BombInBoxApp { public partial class PictureBoxWithTimer : System.Windows.Forms.PictureBox { public delegate void ptrMethod(bool flag = true); public ptrMethod CallBack...
using UnityEngine; namespace UniSkin { internal static class Texture2DExtensions { public static Texture2D ToDecompressedTexture(this Texture2D source) { var renderTexture = RenderTexture.GetTemporary(source.width, source.height); Graphics.Blit(source, renderTexture); ...
using System.Threading.Tasks; using Todo.Core.Queries; using Xunit; namespace ToDo.Tests.Integration.Data.Queries { public class ToDoItemsByOwnerQueryShould { [Fact] public async Task xxx() { ToDoItemsByOwnerQuery query = new ToDoItemsByOwnerQuery("wouterdekort"); var repository = RepositoryHelper.GetR...
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using Xenko.Core.Assets; namespace Xenko.Assets.Sprite { public class SpriteSheetSprite2DFactory...
namespace MiCake.Serilog.ExceptionHanding { /// <summary> /// log error info with serilog /// </summary> //public class SerilogErrorHandlerProvider : ILogErrorHandlerProvider //{ // private SerilogConfigureOption _serilogConfigure; // public SerilogErrorHandlerProvider(SerilogConfigur...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; namespace Xms.Web.Framework { /// <summary> /// 图片结果视图 /// </summary> public class ImageResult : ActionResult { public byte[] Image { get; set; } public string ContentType ...
 @model StepViewModel <div class="content-container"> <div class="grid-row"> <div class="column-desktop-two-thirds" style="list-style: none;"> @Html.Raw(Model.Content) </div> </div> </div>
// // Automatically generated by JSComponentGenerator. // using UnityEngine; public class JSComponent_TransChange_Visible : JSComponent { int idOnTransformChildrenChanged; int idOnTransformParentChanged; int idOnBecameInvisible; int idOnBecameVisible; protected override void initMemberFunction() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleWeather.TomorrowIO { public class AlertRootobject { public AlertData data { get; set; } } public class AlertData { public Event[] events { get; set; ...
namespace FirebirdDbComparer.DatabaseObjects { public enum ContextTypeType { Table = 0, View = 1, Procedure = 2, } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace Looker.RTL { /// <summary> /// Base type for all generated SDK models /// </summary> /// <remarks> /// This is where general-purpose type ...
using System; using System.Text.Json; using Shouldly; using Xunit; namespace DeltaSight.Statistics.Tests; public class SimpleStatisticsTrackerTests { [Fact] public void Remove_FromEmpty_ShouldThrow() { Assert.Throws<StatisticsTrackerException>(() => { var tracker = new SimpleSt...
using UnityEngine; namespace CybSDK { /// <summary> /// /// </summary> public static class IVirtDeviceUnityExtensions { /// <summary> /// Returns the movement direction as a speed scaled vector relative to the current player orientation. /// </summary> public static Vector3 GetMovementVector(this IVi...
// Requires Json.Net for Unity /* using UnityEngine; using UnityEngine.Events; namespace Playcraft.Saving { public class RespondToFlagValue : MonoBehaviour { [SerializeField] StringSO flag; [SerializeField] UnityEvent True; [SerializeField] UnityEvent False; public vo...
namespace Edgar.Unity.Editor { public interface IDoorModeInspector { void OnInspectorGUI(); void OnSceneGUI(); } }
using System.Collections.Generic; namespace DataKit.Mapping { public interface IObjectMapper { /// <summary> /// Map from <see cref="from"/> to a new instance of <see cref="TTo"/>. /// </summary> TTo Map<TFrom, TTo>(TFrom from) where TFrom : class where TTo : class; /// <summary> //...
//----------------------------------------------------------------------------- // EditCurveKeyCollection.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- using System; using System...
using JustSaying.Models; namespace JustSaying.UnitTests.Messaging.Serialization.SerializationRegister { public class CustomMessage : Message { } }
using StaticClasses.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StaticClasses { // This static class is serving as a temporary database // While the app is running, the static members of this class will keep their data // It can also be accessed from an...
using System; namespace NimatorCouchBase.NimatorBooster.L.Parser.Storage { public interface IMemorySlot { IMemorySlotKey Key { get; } Type ValueType { get; } object Value { get; } bool IsEmpty(); } }
//---------------------------------------------------------------- // <copyright company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //---------------------------------------------------------------- namespace System.Activities.Presentation.View { usin...
using Equinor.ProCoSys.Preservation.Domain.AggregateModels.ProjectAggregate; using MediatR; using ServiceResult; namespace Equinor.ProCoSys.Preservation.Command.TagCommands.DuplicateAreaTag { public class DuplicateAreaTagCommand : AbstractAreaTag, IRequest<Result<int>>, ITagCommandRequest { public Dup...
namespace Elicon.Domain.GateLevel.Contracts.DataAccess { public interface INetlistFileReaderProvider { INetlistFileReader GetReaderFor(string source); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServiceLibrary.DependencyInjection { public class ServiceHost : System.ServiceModel.ServiceHost { public ServiceHost() { } public ServiceHost(object singletonI...
using Microsoft.Win32.SafeHandles; using System.Runtime.InteropServices; namespace MiniTerm.Native { /// <summary> /// PInvoke signatures for win32 console api /// </summary> static class ConsoleApi { internal const int STD_OUTPUT_HANDLE = -11; internal const uint ENABLE_VIRTUAL_TE...
using System; using BTCPayServer.Configuration; using Microsoft.Extensions.Configuration; using NBitcoin; namespace BTCPayServer { public static class ConfigurationExtensions { public static string GetDataDir(this IConfiguration configuration) { var networkType = DefaultConfiguratio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TeammatesMatchupLibrary { public enum RegionsEnum { euw1, na1, br1, eun1, jp1, kr, la1, la2, oc1, ...
// <copyright company="Aspose Pty Ltd"> // Copyright (C) 2011-2020 GroupDocs. All Rights Reserved. // </copyright> namespace GroupDocs.Parser.Examples.CSharp.AdvancedUsage.WorkingWithZipArchivesAndAttachments { using System; using System.Collections.Generic; using System.Text; using GroupDocs.Parser....
using System; using VidlyConsoleApp01.Examples; namespace VidlyConsoleApp01 { class Program { static void Main(string[] args) { var custExamples = new CustomerExamples(); var codeTableExamples = new CodeTableExamples(); var movieExamples = new MovieExamples(...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleAppWebJob.Constants { public class Format { public const string DateTimeStr = "yyyy-MM-ddTHH:mm:ss"; } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaveManager : MonoBehaviour { public List<Wave> waves = new List<Wave>(); public Transform[] waypoints; public bool shouldStartImmediately; int currentWaveIndex; public float waitBeforeSpawn...
// Copyright (c) Samuel Cragg. // // Licensed under the MIT license. See LICENSE file in the project root for // full license information. using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: ComVisible(false)] [assembly: CLSCompliant(true)] [assembly: InternalsVisib...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DefaultState : IState { private bool spawnEnemy; public DefaultState() { this.spawnEnemy = true; } public DefaultState(bool spawnEnemy) { this.spawnEnemy = spawnEnemy; } pub...
@model ControlGroup @{ if (Model == null || !Model.Visible) { return; } } <li class="control-group"> <h3 class="semi-bold">@Model.GroupName</h3> <ul> @foreach (var control in Model.Controls) { if (string.IsNullOrEmpty(control.Link)) { ...
namespace GeocodeApi.Geocode.DrivingDependencies { public class GeocodeRequest { public string Street { get; set; } public string City { get; set; } public string StateCode { get; set; } public string ZipCode { get; set; } } }
using Editor_Mono.Cecil.Cil; using Editor_Mono.Cecil.Metadata; using System; namespace Editor_Mono.Cecil.PE { internal sealed class Image { public ModuleKind Kind; public string RuntimeVersion; public TargetArchitecture Architecture; public ModuleCharacteristics Characteristics; public string FileName; pu...
namespace Minotaur.Classification.Rules { using System; using System.Diagnostics.CodeAnalysis; using Minotaur.Collections; public sealed class Rule: IEquatable<Rule> { public readonly int NonNullTestCount; public readonly Antecedent Antecedent; public readonly Consequent Consequent; private readonly int _...
using System; namespace ESFA.DC.ILR.ValidationService.Data.External.LARS.Interface { /// <summary> /// the lars framework aim /// </summary> public interface ILARSFrameworkAim { /// <summary> /// Gets the framework code. /// </summary> int FworkCode { get; } ...
using System.Collections.Generic; namespace Plus.EventBus { /// <summary> /// Defines an interface for factories those are responsible to create/get and release of event handlers. /// </summary> public interface IEventHandlerFactory { /// <summary> /// Gets an event handler. ...
namespace OpenDND.Data.Repositories.DND { public class SpellsRepository : RepositoryBase { public SpellsRepository(OpenDNDContext openDndContext) : base(openDndContext) { } } }
using System; class EqualWord { static void Main() { var word1 = Console.ReadLine().ToLower(); var word2 = Console.ReadLine().ToLower(); if (word1==word2) { Console.WriteLine("yes"); } else { Console.WriteLine("no"); } ...
namespace Johnny.Controls.Windows.ListBoxSelector { partial class GenericListBoxSelector<T> { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; using MegaSolucao.Infraestrutura; using Raven.Client.Documents; using Raven.Client.Documents.Conventions; using Raven.Client.Documents.Operations.Indexes; using Raven.Cl...
using UnityEngine; using System.Collections.Generic; using VRDF.Core.SetupVR; namespace VRDF.Core.Raycast { public static class ControllersRaycastOffset { public static Dictionary<EDevice, Vector3> RaycastPositionOffset = new Dictionary<EDevice, Vector3> { { EDevice.GEAR_VR, Vector...
using System; using System.Collections.Generic; using System.Linq; using Fact.Extensions.States; namespace Fact.Extensions.Collection { /// <summary> /// A State Accessor is a more powerful type of session/state bag. It adds the following abilities: /// /// 1) queryable type awareness of contents o...
namespace WebApi.Infra { public interface IEnumnerableUser { } }
@page @using Microsoft.AspNetCore.Mvc.Localization @using Acme.BookStore.Localization @using Volo.Abp.AspNetCore.Mvc.UI.Bootstrap.TagHelpers.Modal @using Acme.BookStore.Web.Pages.Books @using Acme.BookStore.Books; @using System.Globalization @inject IHtmlLocalizer<BookStoreResource> L @model CreateModalModel @{ Lay...
using System; using System.Collections.Generic; using System.Linq; using AutoFixture; using Lucene.Net.DocumentMapper.FieldMappers; using Lucene.Net.DocumentMapper.Helpers; using Lucene.Net.DocumentMapper.Interfaces; using Lucene.Net.DocumentMapper.Tests.Models; using Lucene.Net.DocumentMapper.Tests.Models.NestedObject...
using EasyRoslynScript; using FlexibleConfigEngine.Core.Graph; using FlexibleConfigEngine.Core.Script.Fluent; namespace FlexibleConfigEngine.Core.Script { public static class FluentScriptMethods { public static IGraphManager GraphManager { private get; set; } public static GatherFluent Gather...
using System; using System.Collections.Generic; using System.Configuration; using System.Text; using System.Threading.Tasks; using Telegram.Bot; using Telegram.Bot.Types.Enums; namespace Dictionary.Services.Services { public class BotService { public static ITelegramBotClient GetBot() { ...
 using Autolib.Helpers; using Autolib.Modeles; using Autolib.Modeles.DAO; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=39786...
namespace Pat.Subscriber.UnitTests.Events { public class Eventv2 : Eventv1 { } }
// Copyright (c) 2021-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com> // // This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) using System; using Crow; using Crow.Text; using System.Diagnostics; using System.Collections; namespace CrowEditBase { public abstract class Source...
/******************************************************************************** Copyright (c) jiniannet (http://www.jiniannet.com). All rights reserved. Licensed under the MIT license. See licence.txt file in the project root for full license information. ***********************************************************...
// File generated from our OpenAPI spec namespace Stripe { using System.Collections.Generic; using Newtonsoft.Json; public class PersonFutureRequirements : StripeEntity<PersonFutureRequirements> { /// <summary> /// Fields that are due and can be satisfied by providing the corresponding ...
using System; using IbanLib.Countries; using Moq; using NUnit.Framework; namespace IbanLib.Test.Common { public static class TestUtil { public static ICountry MockNotNullCountry = new Mock<ICountry>().Object; public static void ExpectedException<TException>(Action action) { ...
using System.Data.SqlClient; using System.Data.SQLite; using EtlLib.Pipeline; using FluentAssertions; using Xunit; namespace EtlLib.UnitTests.EtlPipeline { public class DbConnectionFactoryTests { [Fact] public void Can_register_typed_connections() { const string cs1 = "Data...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System.Net; using System.Net.Sockets; namespace Microsoft.Azure.WebJobs.Script.Workers { public static class WorkerUtilities { public static int...
using System; using System.Collections; using System.Collections.Generic; using Telerik.Core; namespace Telerik.Data.Core.Layouts { internal abstract class BaseLayout { private double defaultItemLength; private double defaultItemOppositeLength; public BaseLayout() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAgents; using System.Linq; public class StyleTransfer001Agent : Agent, IOnSensorCollision { public List<float> SensorIsInTouch; StyleTransfer001Master _master; StyleTransfer001Animator _styleAnimator; List<GameObj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security; using System.Reflection; using System.Web; namespace CHystrix.Utils.CFX { [SecurityCritical] internal static class CommonAssemblies { internal static readonly Assembly MicrosoftWebInfrastru...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PaperMarioBattleSystem { /// <summary> /// The Sequence for the Bobbery Bombs' Blink Faster action. /// </summary> public sealed class BlinkFasterSequence : Sequence...
using System; using RapidCMS.Core.Models.Setup; namespace RapidCMS.Core.Models.UI { public class CustomExpressionFieldUI : ExpressionFieldUI { internal CustomExpressionFieldUI(CustomExpressionFieldSetup field) : base(field) { CustomType = field.CustomType; } public...