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using System; using Newtonsoft.Json; namespace Essensoft.AspNetCore.Payment.Alipay.Domain { /// <summary> /// MybankPaymentTradeNormalpayTransferModel Data Structure. /// </summary> [Serializable] public class MybankPaymentTradeNormalpayTransferModel : AlipayObject { /// <summary> ...
using Framework; namespace SuperSport { public class TitleContextContainer : SystemContextContainer { public int SelectRace { get; } public TitleContextContainer(int selectRace) { SelectRace = selectRace; } } }
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FoodSourceLogic : MonoBehaviour { private IngameSceneLogicScript ingameLogicScript = null; public float ResourceCount = 5000.0f; public float MaxResourceCount = 5000.0f; public TextMesh ResourceUnitsText; pu...
using ESFA.DC.ILR.Model.Interface; namespace ESFA.DC.ILR.Tests.Model { public class TestLearningDeliveryHE : ILearningDeliveryHE { public string NUMHUS { get; set; } public string SSN { get; set; } public string QUALENT3 { get; set; } public int? SOC2000Nullable { get; set; ...
namespace OverridingConventions { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class Video { public Video() { Tags...
using System.Collections.Generic; using System.Data; namespace DatabaseSchemaReader.SqlGen.SqLite { class SqLiteDataTypeMapper : DataTypeMapper { private readonly IDictionary<DbType, string> _mapping = new Dictionary<DbType, string>(); public SqLiteDataTypeMapper() { ...
using Newtonsoft.Json; namespace Sora.Entities.MessageElement.CQModel { /// <summary> /// 图片 /// </summary> public struct Image { #region 属性 /// <summary> /// 文件名/绝对路径/URL/base64 /// </summary> [JsonProperty(PropertyName = "file")] public string ImgF...
using System; using System.Collections.Generic; using System.Text; namespace VALR.Net.Objects { public class VALRSimpleBuySellOrderStatus { public string OrderId { get; set; } //"9fed72b4-5d59-4bd7-b4fc-26cf43d27c94" public string Success { get; set; } //true public string Processing {...
 using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class SetQuality : UdonSharpBehaviour { public CustomRenderTexture buffer; public MeshRenderer[] screens; public override void Interact() { foreach (MeshRenderer screen in screens) { CustomRende...
/* MBC, the number one terrestrial broadcast station in Korea (Republic of) *** * * History * ---------------------------------------------------------------------------- * 2014.06.24, JeeBum Koh, Initial release * * ******************************************************************************/ namespa...
using System; using System.Data.SqlClient; namespace BKTMManager.Types { public class Reseller : TypeRepo { public Reseller() { } public Reseller(SqlDataReader reader) { _id = reader.GetInt32(reader.GetOrdinal("re_id")); _location = reader.GetString(reader.GetOrdinal("location")); _name = ...
using System; using UnityEngine; using System.Collections.Generic; public class AnimationUtil { public static string ExtractPropertyName (string un) { switch (un) { case "m_LocalPosition.x": return "px"; case "m_LocalPosition.y": return "py"; case "m_LocalPosition.z": return "pz"; case "m_Loca...
// Copyright (c) 2013-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com> // // This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) using System; using System.Diagnostics; namespace Crow.Text { [DebuggerDisplay ("{Line}, {Column}, {VisualCharXPosition}")] public struct CharLocati...
using System; using System.Collections.Generic; using System.Linq.Expressions; namespace Detached.RuntimeTypes.Expressions { public class IncludeExpression : ExtendedExpression { public IncludeExpression(IEnumerable<Expression> expression) { Expressions = expression; } ...
//----------------------------------------------------------------------------- // Implementation of the Singleton design pattern with templates. // // __Defense Sample for Game Programming Algorithms and Techniques // Copyright (C) Sanjay Madhav. All rights reserved. // // Released under the Microsoft Permissive Lice...
using System; using System.Collections.Generic; using System.Reflection; using System.Linq; namespace KellermanSoftware.CompareNetObjects.TypeComparers { /// <summary> /// Compare two properties (Note: inherits from BaseComparer instead of TypeComparer). /// </summary> public class PropertyC...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Localization; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using Microsoft.Extensions.Primitives; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; u...
using Xunit; using Shouldly; namespace Laconic.CodeGeneration.Tests { public class Signal { public readonly object? Payload; readonly object? _p1; readonly object? _p2; public Signal(object? payload) => (Payload, _p1, _p2) = (payload, payload, null); public Sign...
using AspectInjector.Broker; using AspectInjector.Core.Contracts; using AspectInjector.Core.Extensions; using AspectInjector.Core.Models; using AspectInjector.Rules; using FluentIL.Logging; using Mono.Cecil; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace AspectI...
using System; using System.Runtime.InteropServices; using System.Threading; using HardDev.Context; namespace HardDev.Awaiter { [StructLayout(LayoutKind.Auto)] public struct ThreadContextAwaiter : IAwaiter { public IAwaiter GetAwaiter() => this; public bool IsCompleted => _context.Context =...
namespace Merchain.Web.ViewModels.PromoCodes { using System; using System.ComponentModel.DataAnnotations; public class PromoCodesGenerateViewModel { [Range(1, 1000000)] [Required] [Display(Name = "Брой")] public int Count { get; set; } [Display(Name = "% Отстъп...
namespace MvcTurbine.Web.Blades { using System.Web.Mvc; using MvcTurbine.Blades; /// <summary> /// Blade for handling the registration of <see cref="IDependencyResolver"/>. /// </summary> public class DependencyResolverBlade : CoreBlade { public override void Spin(IRotorContext...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HudSwitch : MonoBehaviour { public GameObject[] ui; bool active = true; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update(...
using Xunit; namespace HotChocolate.Types.Pagination { public class ConnectionPageInfoTests { [InlineData(true, true, "a", "b", null)] [InlineData(true, false, "a", "b", null)] [InlineData(false, true, "a", "b", null)] [InlineData(true, true, null, "b", null)] [InlineDa...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Xen2D; using Microsoft.Xna.Framework.Graphics; namespace Xen2D_UnitTests { internal static class MockGraphics { static InjectableDummyGame _mockGame = new Injectabl...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.OpenIdConnect; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Auth0WebApp { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using TressFXLib.Numerics; namespace TressFXLib.Formats { /// <summary> /// Ascii scene exporter file format implementation. /// This file format can only get imported, not exported. /// /// Imp...
using Amazon.SellingPartner.Serialization.NewtonsoftJson; using RestSharp.Serializers.NewtonsoftJson; namespace Amazon.SellingPartner.Auth.RestSharp { public class SafeRestSharpJsonNetSerializer : JsonNetSerializer { public SafeRestSharpJsonNetSerializer() { DefaultSettings.Contrac...
namespace ExtendingBogus { /// <summary> /// Augment the existing <seealso cref="Bogus.DataSets.Address"/> DataSet via C# extension method. /// </summary> public static class ExtensionsForAddress { private static readonly string[] CanadaDowntownTorontoPostalCodes = { "M5S", "M...
namespace Carna.ConsoleRunner.Configuration { /// <summary> /// Provides the function to parse a command line. /// </summary> public interface ICarnaRunnerCommandLineParser { /// <summary> /// Parses the specified arguments of the command line. /// </summary> /// <pa...
using Unity.Entities; using UnityEngine; using UnityEngine.AI; public class EnemyMovementSystem : ComponentSystem { private EntityQuery enemyQuery; private EntityQuery playerQuery; protected override void OnCreate() { enemyQuery = GetEntityQuery( ComponentType.ReadOnly<EnemyData>...
using System; using Indice.Types; using Xunit; namespace Indice.Common.Tests { public class ListOptionsTests { [Fact] public void CanConvertListOptionsToDictionary() { var now = DateTime.UtcNow; var listOptions = new ListOptions<DocumentListFilter> { Pag...
/* 作者:niniBoom CSDN:http://blog.csdn.net/nini_boom?viewmode=contents 163邮箱:13063434858@163.com ----------------------------------------------------------------- 创建一个大型缓冲区可以划分并分配给SocketAsyncEventArgs 对象, 用在每个套接字I/O 操作。 这使缓冲区可以轻松地重复使用,可防止 堆内存碎片化 ---------------------------------------------------...
using CairoDesktop.Configuration; using ManagedShell.Common.Enums; using ManagedShell.Common.Helpers; using ManagedShell.Interop; using ManagedShell.UWPInterop; using ManagedShell.WindowsTasks; using System; using System.Collections.Specialized; using System.Collections.ObjectModel; using System.ComponentModel; using ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Text; using System.IO; using System.Xml; using System.Xml.Serialization; public class nodoXML { [XmlAttribute("id")] public string id; public List<opcionXML> opciones = new List<opcionXML>(); public List<TextoXML> tex...
using System; using System.Collections.Generic; namespace Lab6 { public class Task2 { public IRemoteClient CreateRemoteClient(IRemoteService remoteService) { return new RemoteClient(remoteService); } } public class RemoteClient : IRemoteClient { private...
using System; namespace SimpleForm_RegisterUserWithPhoto.Utility { public static class MyGuid { public static string Generate () => Guid.NewGuid ().ToString ("N"); } }
using System.Threading.Tasks; using Integracja.Server.Infrastructure.Models; namespace Integracja.Server.Infrastructure.Services.Interfaces { public interface IAuthService { Task<DetailUserDto> Login(LoginDto dto); Task Logout(int userId); } }
using System.Collections.Generic; using System.Threading.Tasks; namespace iLit.Core { public interface INodeRepository { /*Checks if the Node already exists and if it creates a new NodeDTO.*/ Task<NodeDTO> createNewNode(NodeCreateDTO newNode); /*Deletes the Node where INode.getID = I...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using DZY.DotNetUtil.Helpers; using LiveWallpaper.Store.Models.Settngs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Storage; namespace LiveWallpaper.Store.Services { public class AppService { public AppService() ...
namespace JobSpawn.Proxy { public interface IProxyBuilder { TContract BuildProxy<TContract>(); } }
using System; using System.Collections.Generic; using FChoice.Foundation.Clarify; using FChoice.Foundation.DataObjects; using FubuCore; namespace Dovetail.SDK.Bootstrap.Clarify { public interface ICurrentSDKUser { string Username { get; } string ImpersonatingUsername { get; } string Fullname { get;...
namespace KafkaFlow { using System.Collections.Generic; /// <summary> /// Represents a collection of message headers /// </summary> public interface IMessageHeaders : IEnumerable<KeyValuePair<string, byte[]>> { /// <summary> /// Adds a new header to the enumeration /// <...
namespace Vetuviem.SourceGenerator.Features.Core { /// <summary> /// Represents the logic used for driving type searching in a UI platform. /// </summary> public interface IPlatformResolver { /// <summary> /// Gets the assembly names used to resolve platform types. /// </sum...
#nullable disable using System.Runtime.Serialization; using VocaDb.Model.Domain.Globalization; using VocaDb.Model.Domain.Tags; namespace VocaDb.Model.DataContracts.Tags { [DataContract(Namespace = Schemas.VocaDb)] public class TagUsageForApiContract { public TagUsageForApiContract() { } public Ta...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Laobian.Share.Misc; namespace Laobian.Api.Service; public interface IGitFileService { Task PullAsync(CancellationToken cancellationToken = default); Task PushAsync(string message, CancellationToken cancellationToke...
using System; namespace Endless { public static partial class Function { /// <summary> /// Functional composition. g.Then(f)(x) = f(g(x)). /// </summary> /// <param name="first">Function that is applied first (inner)</param> /// <param name="second">Function that is appl...
using System.Xml.Serialization; #nullable disable namespace EasyKeys.Shipping.Usps.Tracking.Models { [XmlRoot(ElementName = "PTSRRERESULT")] public class PTSRreResult { [XmlElement(ElementName = "ResultText")] public string ResultText { get; set; } [XmlElement(ElementName = "Retur...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Fade : MonoBehaviour { [SerializeField] bool startOpaque; [SerializeField] float fadeTime; float fadeCounter; float alpha; bool transparent; bool fadeIn; bool fadeOut; Ima...
using ContactListSample.Models; using System; using System.Collections.Generic; using System.Text; namespace ContactListSample.ViewModels { public class ItemDetailViewModel : BaseViewModel { public Contact Item { get; set; } public ItemDetailViewModel(Contact item = null) { ...
namespace AdventOfCode2021.Common { // I should have done this at the beginning. public static class ReadFileHelper { /// <summary> /// This is the routine that will read through the Advent of Code files. It reads the passed file, then /// this constructs the full path to the file ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PilaDocumentos { class Carta : Documento { string fecha; string origen; string asunto; public Carta(string fecha, string origen, string asunto) ...
using System; using Cafemoca.MinecraftCommandStudio.ViewModels.Panes.Bases; using Reactive.Bindings; namespace Cafemoca.MinecraftCommandStudio.ViewModels.Panes.Documents { public class StartPageViewModel : DocumentPaneViewModel { public ReactiveCommand NewCommand { get; private set; } public R...
// // Copyright SmartFormat Project maintainers and contributors. // Licensed under the MIT license. namespace SmartFormat.Pooling.ObjectPools; internal interface IPoolCounters { /// <summary> /// The total number of active and inactive objects. /// </summary> int CountAll { get; } /// <summary...
using System; using AutoMapper; using Domain.Common; using Domain.Entities; namespace Domain.Models { public class ReservationVm : IMapFrom<Reservation> { public string Id { get; set; } public HotelRoomShortVm ReservedRoom { get; set; } public DateTime ReservedForDate { get; set; } ...
using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Dialog; using System; namespace osu.Game.Rulesets.OvkTab.UI.Components.Account { public class LogoutDialog : PopupDialog { public LogoutDialog(Action callback) { Icon = FontAwesome.Solid.SignOutAlt; HeaderTex...
using System; namespace Basiclog.Internals { internal class InternalValuedLog : IValuedLog { private InternalValuedLog(object value) { Value = value; Message = string.Empty; LogType = LogType.Info; DateTime = DateTime.Now; } priv...
using System.Collections.Generic; using Microsoft.Xna.Framework; namespace Entoarox.Framework.Interface { public class GenericComponentCollection : BaseComponentCollection { /********* ** Public methods *********/ public GenericComponentCollection(string name, Rectangle bounds, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Spark.Interop; using Microsoft.Spark.Interop.Ipc; namespace Microsoft.Spark.ML.Feature.Param { ...
using DbSqlHelper; using Xunit; using Dapper; namespace DbSqlHelperTest { public class DbTest : BaseTest { [Fact] public void SqlFormat() { //default Database { var sql = "select * from {1}orders{2} where id = {0}id".SqlFormat(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClassUsingInputController : MonoBehaviour { KeyCode key; // Start is called before the first frame update void Start() { key = (KeyCode)Random.Range(0, (int)KeyCode.Joystick8Button9); InputContr...
using System; namespace ESIConnectionLibrary.PublicModels { public class V1CalendarSummary { public DateTime? EventDate { get; set; } public int? EventId { get; set; } public V1CalendarSummaryEventResponses? EventResponse { get; set; } public int? Importance { get; set; } ...
using Amazon.Lambda.Core; namespace Devon4Net.Infrastructure.AWS.Lambda.Interfaces { public interface IMessageHandler<in TInput, TOutput> where TInput : class { Task<TOutput> HandleMessage(TInput message, ILambdaContext context); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace NVM { public class Util { // change version here public const string Version = "0.0.2"; // delegate PATH actions to `Util.Path` proper...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Nest; using Rehber.Model.DataModels; namespace Rehber.Services.Elasticsearch.Controllers { [Route("api/[controller]")] [ApiController] public class UnitsController : Contr...
namespace SubmissionEvaluation.Shared.Classes.Config { public class ApplicationSettings { public int Delaytime { get; internal set; } public string PathToLogger { get; internal set; } public string PathToServerWwwRoot { get; set; } public string PathToData { get; set; } ...
namespace OpenGLBindings { /// <summary> /// Used in GL.ConvolutionParameter, GL.GetConvolutionParameter /// </summary> public enum ConvolutionParameterExt { /// <summary> /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// </summary> ConvolutionBorderMode = 3278...
using System.Threading.Tasks; using NUnit.Framework; using Quickpay; namespace QuickPay.IntegrationTests { [TestFixture] public class RestClientSmokeTests { [Test] public void CanPingGetSync() { var sut = new PingExample(QpConfig.ApiKey); var result = sut.GetPing(); StringAssert.Contains("...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL; using DTO; namespace BUS { public class BUS_HangHoa { private static BUS_HangHoa instance; public BUS_HangHoa() { } public static BUS_HangHoa Instance ...
using System.Data.Entity.ModelConfiguration; using Advertise.DomainClasses.Entities.Public; namespace Advertise.DomainClasses.Configurations.Public { /// <summary> /// </summary> public class ConversationConfig : EntityTypeConfiguration<Conversation> { /// <summary> /// </summary> ...
using System; using System.Collections.Generic; using DL.ClientLayer.Infrastructure.IoC; using DL.Data.Infrastructure.ContextControl; using DL.Tests.Infrastructure.Fakes; using Microsoft.Extensions.DependencyInjection; namespace DL.Tests.Infrastructure.TestBases { public class IntegratedFor<T> : ArrangeActAssertO...
using System; using System.ComponentModel.DataAnnotations.Schema; namespace FinanceDataMigrationApi.V1.Infrastructure.Accounts { [Table("DMDynamoTenureHouseHoldMembers")] public class DMPrimaryTenantsDbEntity { [Column("row_id")] public long RowId { get; set; } [Column("id")] ...
using UnityEngine; using UnityEditor; using System.Collections; using System; namespace ShaderForge { [System.Serializable] public class SF_Node_Arithmetic : SF_Node { public void PrepareArithmetic(int inputCount = 2, ValueType inputType = ValueType.VTvPending, ValueType outputType = ValueType.VTvPending) {...
namespace Dx.Runtime.Tests.Data { public class NonDistributedObject : BaseType { public NonDistributedObject() : base(new OtherType()) { } } }
using SAPbobsCOM; using SAPDIExamples.Extensions; using System; using System.Collections.Generic; namespace SAPDIExamples.Handlers { /// <summary> /// Business partner handler /// </summary> public class BusinessPartners { /// <summary> /// Load first 5 business partners ...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2015 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the fo...
using System; using System.Collections.Generic; using Grasshopper.Kernel; using Rhino.Geometry; namespace Angelfish { public class GhcCalculateRegions : GH_Component { int currentI; Gradient gradient; public GhcCalculateRegions() : base("Calculate Regions", "Regions", ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace NaiveSocketImplementation { class Program { private const short PORT = 6568; private static TcpListener lis...
using AutoMapper; using Contracts; using Contracts.Services; using Entities.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Services { public class UserChatService : IUserChatService { private readonly IRepositoryMan...
namespace Core3.Sagas.Timeouts { public class MyCustomTimeout { } }
using System.Linq; using ProjectEuler.Maths; using ProjectEuler.Problems; namespace ProjectEuler { //The prime factors of 13195 are 5, 7, 13 and 29. // //What is the largest prime factor of the number 600851475143? public class Problem3 : IProblem { public long Solve() { ...
using System.Diagnostics; using UnityEditor; public static class OpenConfigFileLocationMenuItem { [MenuItem("Ultraleap/Reach/Open Config File Location")] static void _OpenConfigFileLocation() { Process.Start(PhysicalConfigurable.ConfigFileDirectory); } }
using System; using System.IO; using RoxieMobile.CSharpCommons.Extensions; using Xunit.Sdk; namespace RoxieMobile.CSharpCommons.Diagnostics.UnitTests.Diagnostics { public partial class CheckTests { // MARK: - Private Methods protected void CheckThrowsException(string method, Type classOfT, Action act...
 /*=================================================================================== * * Copyright (c) Userware/OpenSilver.net * * This file is part of the OpenSilver Runtime (https://opensilver.net), which is * licensed under the MIT license: https://opensource.org/licenses/MIT * * As stated in th...
using System; using System.Collections.Generic; namespace FarseerGames.FarseerPhysics.Dynamics { /// <summary> /// Provides an implementation of a strongly typed List with Arbiter /// </summary> public class ArbiterList : List<Arbiter> { private List<Arbiter> _markedForRemovalList; ...
namespace App.Infrastructure.Security { public class SecurityKeys { public const string Issuer = "tokenIssuer"; } }
using System; using System.Collections.Generic; using System.Xml.Linq; using Simple.Web.MediaTypeHandling; using Simple.Web.TestHelpers; using Simple.Web.TestHelpers.Sample; using Simple.Web.TestHelpers.Xml; using Xunit; namespace Simple.Web.Xml.Tests { public class DataContractXmlContentTypeHandlerTests { ...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using Sy...
using System.Threading.Tasks; using BK9K.Game.Processors; using BK9K.Mechanics.Grids; namespace BK9K.Game.Levels.Processors { public class LevelGridProcessor : IProcessor<Level> { public int Priority => 2; public Task Process(Level context) { context.Grid = SetupGri...
using System.Collections.Generic; using System.Linq; using LocalAppVeyor.Engine.Configuration; namespace LocalAppVeyor.Engine { public class MatrixJob { public string OperatingSystem { get; } public string Platform { get; } public string Configuration { get; } public IReadOn...
namespace Sitecore.Plugin.IdentityProvider.Auth0.Configuration { public class AppSettings { public static readonly string SectionName = "Sitecore:ExternalIdentityProviders:IdentityProviders:Auth0"; public Auth0IdentityProvider Auth0IdentityProvider { get; set; } = new Auth0IdentityProvider(); ...
using System.Diagnostics; namespace Wolf { class InstalledProgram { private string programName = ""; private string programVersion = ""; private string programInstDate = ""; private string programUninstallCMD = ""; private bool CanBeUninstalled = true; public I...
using System; using System.Collections; using System.Collections.Generic; namespace LINQ_ExtensionsLib { /// <summary> /// Sequence class for Select. /// </summary> /// <typeparam name="TSource"> Type of Source. </typeparam> /// <typeparam name="TResult"> Type of Result. </typeparam> internal...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; namespace Client.Pages.Utility { public class LogoutBase : ComponentBase { [Inject] private NavigationManager NavigationManager { get; set; } [Inject] private IJSRuntime JSRuntime { get...
using JetBrains.Annotations; using JetBrains.ReSharper.Psi; namespace JetBrains.ReSharper.Plugins.FSharp.Psi.Tree { public partial interface IActivePatternId { [CanBeNull] IActivePatternCaseDeclaration GetCase(int index); TreeTextRange GetCasesRange(); } }
using System.Collections.Generic; using UnityEngine; using System.Linq; #if UNITY_EDITOR using UnityEditor; #endif /// <summary> /// Constructs an editor populated a list of scenes. /// </summary> [CreateAssetMenu] public class SceneList : ScriptableObject // Author: Christopher Chamberlain - 2018 { [SerializeF...
using SimpleThreadMonitor; using System; using System.Collections.Generic; using System.Text; namespace EngineIOSharp.Common.Static { /// <summary> /// C# implementation of <see href="https://github.com/unshiftio/yeast">Yeast</see>. /// </summary> internal static class EngineIOTimestamp { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="MainViewModel.cs" company="PropertyTools"> // Copyright (c) 2014 PropertyTools contributors // </copyright> // --------------------------------------------------------------...
namespace DotNet.Basics.Tests.Pipelines.PipelineHelpers { public class ConcreteClass : AbstractClass { } }