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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bonsai.Bpod { public class EncoderDataFrame { public EncoderDataFrame(byte[] packet) { OpCode = (OpCode)packet[0]; Timestamp = BitC...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace WebMVC.Models.BaseTB { public class UserModels { [Key] public string UserName { get; set; } public string UserPwd { get; set; } //public...
using System; using System.IdentityModel.Tokens; using System.Security.Claims; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Web; using Microsoft.Owin; using Owin; namespace AuthorizationServer { public static class VerifyTokenApplication { public sta...
using System.Collections.Generic; using LearnWordsFast.DAL.Models; using LearnWordsFast.ViewModels.WordController; namespace LearnWordsFast.ViewModels.TrainingController { public class ManyRightTrainingViewModel : TrainingViewModel { public ManyRightTrainingViewModel(ManyRight type, IList<WordViewMode...
using Services.Models; namespace Site.Models { public class SmtpRequest { public SmtpRequest() { } public SmtpRequest(SiteSetting settings, string htmlBody, string textBody, string toEmail, string subject) { if (settings != null) { From = settin...
using RefactoringEssentials.CSharp.CodeRefactorings; using Xunit; namespace RefactoringEssentials.Tests.CSharp.CodeRefactorings { public class ConvertAnonymousMethodToLambdaTests : CSharpCodeRefactoringTestBase { [Fact] public void BasicTest() { Test<ConvertAnonymousMethodTo...
namespace Api.Services.Interfaces { using Api.Models.DeliveryData; using System.Threading.Tasks; public interface IDeliveryDataService { Task<string> Create( DeliveryDataCreateModel data); Task<DeliveryDataDetailsModel> Get(string id); Task<string> Edit(string del...
using System.Collections.Generic; namespace MPT.CSI.Serialize.Models.Components.ProjectSettings { public class ProjectInformation { /// <summary> /// The project information items. /// </summary> /// <value>The project information items.</value> public List<string> Proj...
using System; using System.Collections.Generic; namespace Unclazz.Commons.CLI { /// <summary> /// コマンドラインの定義情報を表わすインターフェースです。 /// </summary> public interface ICommandLine<T> { /// <summary> /// コマンド名です。 /// </summary> /// <value>コマンド名</value> string CommandName { get; } /// <summary> /// コマンドの説明です。...
using System.Text.RegularExpressions; namespace SoundComposition.Domain { public partial class Song { public string FileName { get; set; } public string Instrument { get; set; } public string Note { get; set; } public int Octave { get; set; } public float Tempo { get; ...
using GetEdge; using System; using System.Collections.Generic; using Xunit; namespace TestGetEdges { public class GetEdgesTest { [Theory] [InlineData("New New York", true)] public void CanGetDirectFlight(string cityName, bool expected) { //arrange //insta...
using System.Collections.Generic; using ITGlobal.MarkDocs.Tags.Impl; using JetBrains.Annotations; namespace ITGlobal.MarkDocs.Tags { /// <summary> /// Helper methods for tags service /// </summary> [PublicAPI] public static class TagsExtensionMethods { /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject; using System.ComponentModel; using System.Windows; namespace Pvp.App.Composition { internal static class DesignTimeComposition { internal static void SetUpDependencies() { ...
using OMM.Domain; using OMM.Services.AutoMapper; namespace OMM.Services.Data.DTOs.Statuses { public class StatusListDto : IMapFrom<Status> { public int Id { get; set; } public string Name { get; set; } } }
using System.IO; using System.Net; using System.Xml.Serialization; using Nuxleus.Core; using System.Collections.Generic; using System.Xml; using System.Xml.Linq; using System; namespace Nuxleus.Extension.Aws.SimpleDb { [XmlRootAttribute(Namespace = "http://sdb.amazonaws.com/doc/2007-11-07/", IsNullable...
using System.Collections.Generic; using ESFA.DC.ILR.ReportService.Model.ReportModels; namespace ESFA.DC.ILR.ReportService.Service.Comparer { public sealed class TrailblazerEmployerIncentivesModelComparer : IComparer<TrailblazerEmployerIncentivesModel> { public int Compare(TrailblazerEmployerIncentives...
using System; using Terminals.Configuration; using Terminals.Data; namespace Terminals.Forms { internal class FavoriteSorting { private readonly SortProperties defaultSortProperty; internal FavoriteSorting() { this.defaultSortProperty = Settings.Instance.Default...
namespace Improving.AspNet.Tests.Domain { using System.Threading.Tasks; using global::MediatR; public class AuthorizeStockHandler : IAsyncRequestHandler<AuthorizeStock, Unit> { public Task<Unit> Handle(AuthorizeStock request) { return Task.FromResult(Unit.Value); ...
using Stl.Mathematics.Internal; namespace Stl.Mathematics; public class TileLayer<T> where T : notnull { private readonly Lazy<TileLayer<T>?> _largerLazy; private readonly Lazy<TileLayer<T>?> _smallerLazy; public int Index { get; init; } public T Zero { get; init; } = default!; public T TileS...
namespace _03.Parse_Tags { using System; public class ParseTags { public static void Main() { string input = Console.ReadLine(); string openTag = "<upcase>"; string closeTag = "</upcase>"; int tagStartIndex = input.IndexOf(openTag); ...
using System; using Robust.Shared.Serialization; namespace Content.Shared.Morgue { [Serializable, NetSerializable] public enum MorgueVisuals { Open, HasContents, HasMob, HasSoul, } [Serializable, NetSerializable] public enum CrematoriumVisuals { Bur...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1.Models { public class LiveChatModel { public string DspMessage { get; set; } public string DspName{get;set;} public string ChannelUrl { get; set; } public string Pr...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace Microsoft.Azure.Cosmos.Routing { using System; using System.Threading; using System.Threading.Tasks; usin...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Spectre.Console; namespace Generator.Commands { public sealed class AsciiCastInput : IAnsiConsoleInput { private readonly Queue<(ConsoleKeyInfo?, int)> _input; private readonly Random _ra...
namespace Features.Account.Manage; public class MfaDisable { public class Command : IRequest<Result> { } public class Result : BaseResult { } public class CommandHandler : IRequestHandler<Command, Result> { private readonly UserManager<ApplicationUser> _userManager; private readonly ...
using System.ComponentModel.DataAnnotations; namespace Shopper.Web.ViewModel { public class RegistrationViewModel { [EmailAddress] [Required(ErrorMessage = "Email is required")] public string CustomerEmail { get; set; } [Required(ErrorMessage = "Last name is required")] ...
using System.Collections.Generic; using System.IO; namespace Disunity.Store.Storage.InMemory { public class InMemoryUploadStream : UploadStream { private readonly InMemoryStorageProvider _storageProvider; private readonly string _filename; private readonly Dictionary<string, string> _fil...
using AzureML.Contract; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Management.Automation; using System.Threading; using System.Threading.Tasks; using System.Web.Script.Serialization; namespace AzureML.PowerShell { [Cmdlet(VerbsCommon.Get, "AmlAnnotation")] ...
using System; using System.IO; namespace Pathfinding.Ionic.BZip2 { internal class BitWriter { private uint accumulator; private int nAccumulatedBits; private Stream output; private int totalBytesWrittenOut; public byte RemainingBits { get { return (byte)(this.accumulator ...
abstract public class RifleDecorator : IRifle { protected IRifle m_DecoaratedRifle; public RifleDecorator(IRifle rifle) { m_DecoaratedRifle = rifle; } public virtual float GetAccuracy() { return m_DecoaratedRifle.GetAccuracy(); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Nito.Collections; namespace AdventOfCode { public static class Extensions { public static string ReadInput(this string path) => File.ReadAllText(path); public static IEnumerable<string> ReadLi...
//------------------------------------------------------------------------------ // <copyright file="XmlDocumentValidator.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="true">Microsoft</owner> //-------------------------------...
// Copyright (C) 2013 Dmitry Yakimenko (detunized@gmail.com). // Licensed under the terms of the MIT license. See LICENCE for details. namespace LastPass { public abstract class Ui { // TODO: Think about how to deal with the cancellation. public enum SecondFactorMethod { Goo...
namespace Fluid.Roguelike.Dungeon { public class DungeonSpawnMeta { public DungeonRoomMeta SpawnRoom { get; set; } } public class DungeonSpawnNpcMeta : DungeonSpawnMeta { public string Race; public string Name; public int Count = 1; } }
using MauiReactor.Internals; namespace MauiReactor { public partial interface IToolbarItem { ToolbarItemOrder? Order { get; set; } int? Priority { get; set; } } public partial class ToolbarItem<T> : IToolbarItem { ToolbarItemOrder? IToolbarItem.Order { get; set; } ...
using System; public class CustomService : ICustomService { public string GetTime() { return DateTime.UtcNow.ToString(); } }
using CompanySales.Model.Entity; using CompanySales.Model.Parameter; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace CompanySales.DAL { p...
 namespace Microsoft.Bing.Commerce.Connectors.Core { /// <summary> /// Describes the change type that happend to the data. Currently only support update. /// </summary> public enum DataOperation { /// <summary> /// Represents an update that happened to the data, whether it'...
using Xunit; using System; using System.Linq; using Xunit.Abstractions; using AdventOfCode2020.Day5; namespace AdventOfCode2020.Tests.Day5 { public class Day5Tests { private readonly ITestOutputHelper _testOutputHelper; public Day5Tests(ITestOutputHelper testOutputHelper) => _tes...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authorization; namespace SchOOD.Web.Controllers { [AllowAnonymous] [Route("")] public class HomeController ...
/// <summary>Calculates the difference between 2 dates, and returns it as a formatted string.</summary> /// <param name="startDate">The start date.</param> /// <param name="endDate">The end date.</param> /// <returns>The formatted string that represents the calculated difference.</returns> public static string DateDiff...
using System.Collections.Generic; using System.CommandLine; using System.CommandLine.Binding; using System.CommandLine.Builder; using System.CommandLine.Help; using System.CommandLine.Invocation; using System.CommandLine.IO; using System.CommandLine.Parsing; using System.Linq; namespace J4JSoftware.CommandLine { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace NPH.Models { public class WeatherCurrent { [JsonProperty("observation_time")] public virtual string ObservationTime { get; set; } [JsonProperty("temperature")] public virtual fl...
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using Stride.Core.Mathematics; using Stride.Engine; using Stride.Input; using Stride.Physics; namespace CSharp...
using System; using System.Text.Json; using NSL; using NSL.Tokenization.General; namespace CSCommon { class ConsoleLogger : ILogger { public ILogger End() { Console.Write("\n"); SetColor(); return this; } public ILogger Message(string source)...
// // https://github.com/mythz/ServiceStack.Redis // ServiceStack.Redis: ECMA CLI Binding to the Redis key-value storage system // // Authors: // Demis Bellot (demis.bellot@gmail.com) // // Copyright 2013 ServiceStack. // // Licensed under the same terms of Redis and ServiceStack: new BSD license. // using System; u...
using System; using System.Linq; using System.Xml.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; namespace PGPNET_Setup { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window ...
using System.IO; using System.Xml.Linq; namespace YJC.Toolkit.Sys { internal sealed class XElementData { public XElementData() { } public XElementData(XElementData data, XElement element) { Root = data.Root; Current = element; Stream...
using System; namespace ByteLengthSample { class Program { /// <summary> /// C#中的int、long、float、double等类型都占多少个字节的内存 /// </summary> /// <param name="args"></param> static void Main(string[] args) { // sizeof 操作符是用来取得一个类型在内存中会占几个byte。 Conso...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using SafeRoom.Api.Extensions; using SafeRoom.Business; using SafeRoom.DAL.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SafeRoom.Api.Controllers { // If you want to do ve...
using System.Diagnostics; using Lurgle.Logging; namespace Seq.Client.WindowsLogins { public static class Extensions { public static LurgLevel MapLogLevel(EventLogEntryType type) { switch (type) { case EventLogEntryType.Information: re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Discord; namespace Modix.Services.Utilities { public static class GuildUserExtensions { public static bool HasRole(this IGuildUser user, ulong roleId) { return user.RoleIds.Contains(roleId);...
using Microsoft.AspNetCore.Mvc; using System; using System.Security.Claims; using VENTURA_HR.DOMAIN.UsuarioAggregate.Enums; namespace VENTURA_HR.API.Controllers { [Route("api/[controller]")] [ApiController] public abstract class GenericController : ControllerBase { internal Guid GetLoggedUserId() { string...
using NUnit.Framework; namespace UnityEditor.MeshSync.Tests { internal class MeshSyncServerTest { [Test] public void CreateServer() { MeshSyncServerEditor.CreateMeshSyncServer(); //[TODO-sin: 2020-2-26] Add test to make sure that the StreamingAssets are populated Assert.T...
using System; namespace Wivuu.Sprog { public class ParserException : Exception { internal ParserException(string assertion, int remaining) : base(assertion) { this.Assertion = assertion; this.Remaining = remaining; } public string Assertion {...
using System; using System.Reflection; namespace ClrTest.Reflection { public interface IILProvider { Byte[] GetByteArray(); } public class MethodBaseILProvider : IILProvider { MethodBase m_method; byte[] m_byteArray; public MethodBaseILProvider(MethodBase method) { ...
@addTagHelper ContosoMasks.ServiceHost.CDNTagHelper, ContosoMasks.ServiceHost @{ ViewData["Title"] = "Home"; Microsoft.Extensions.Primitives.StringValues xForwardedForHeader; string xForwardedFor = ""; string xAzureFDID = ""; if (Context.Request.Headers.TryGetValue("X-Forwarded-For", out xForward...
using ChatApi.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ChatApi { public class SignalRContext { /// <summary> /// 用户列表 /// </summary> public List<ChatUser> Users { get; set; } /// <summary> ...
#region License // Copyright 2013 Ken Worst - R.C. Worst & Company Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BayatGames.SaveGamePro.Serialization.Types { /// <summary> /// Save Game Type NavMeshObstacle serialization implementation. /// </summary> public class SaveGameType_NavMeshObstacle : SaveGameType { /// <summ...
using System.Threading.Tasks; namespace Rlx { public static class ResultExtensions { public static T UnwrapEither<T>(this Result<T, T> result) => result.UnwrapOrElse(error => error); public static Task<T> UnwrapEitherAsync<T>(this ResultTask<T, T> result) => result.Unw...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Reflection; using homeControl.Domain.Events; using JetBrains.Annotations; namespace homeControl.Interop.Rabbit { [UsedImplicitly] internal sealed class ExchangeConfiguration { private readonly Dictio...
using FV3.Helpers; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; namespace HelpList.Model { class TeacherCollection : INotifyPropertyChanged { //instance fields private string _firstName; private string _lastName; priv...
using ProSuite.Commons.Essentials.CodeAnnotations; namespace ProSuite.DomainModel.Core.QA.Html { public interface IHtmlDataQualityCategoryOptionsProvider { [CanBeNull] HtmlDataQualityCategoryOptions GetCategoryOptions([NotNull] string uuid); } }
using System; namespace Rafty { public class BecomeCandidate : Message { public BecomeCandidate(Guid lastAppendEntriesMessageIdFromLeader) { this.LastAppendEntriesMessageIdFromLeader = lastAppendEntriesMessageIdFromLeader; } public Guid LastAppendEntriesMessageIdFrom...
using Serenity.Services; using System; using System.Collections.Generic; namespace Serenity.Data { /// <summary> /// Contains static extension methods for DbField and Meta objects.</summary> public static class ServiceRequestExtensions { public static TRequest IncludeField<TRequest...
namespace TwitchWrapper { public class UserClient { private readonly TwitchClient _client; private const string UserResource = "users/{0}"; public UserClient(TwitchClient client) { _client = client; } public User GetUser(string username) { ...
// Autor : Juan Parra // 3Soft namespace Jen.Eventos { using Serializable = System.SerializableAttribute; using SerializationInfo = System.Runtime.Serialization.SerializationInfo; using StreamingContext = System.Runtime.Serialization.StreamingContext; /// <summary> /// Evento para validar campos re...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GunScript : MonoBehaviour { [SerializeField] private Transform firePoint; [SerializeField] private GameObject bulletPrefab; private GameObject bulletInstance; private float timeToDestroy = 0.8f; pu...
@{ Layout = "~/Views/SPRK/Shared/_Layout.cshtml"; ViewBag.Title = "Find"; } <h2>Find a Log</h2>
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QingShan.CodeGenerator.Dto { public class CodegeneratorInputDto { /// <summary> /// 控制器 /// </summary> public string ControllerNamespace { get; set; } ...
//---------------------------------------------------------------------- // Gold Parser engine. // See more details on http://www.devincook.com/goldparser/ // // Original code is written in VB by Devin Cook (GOLDParser@DevinCook.com) // // This translation is done by Vladimir Morozov (vmoroz@hotmail.com) // // The tr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Salvis.DataLayer.Repositories { [Serializable] public class TypeNotAsExpectedException : Exception, IDataLayerException { private readonly object _obj; public Ty...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; namespace flyingSnow { static class ConfigGeneratorSettingsIMGUIRegister { [SettingsProvider] public static SettingsProvider CreateConfigGeneratorSettingsProvide...
// <copyright file="Precedence.cs" company="Brian Rogers"> // Copyright (c) Brian Rogers. All rights reserved. // </copyright> namespace GWParse.Test.Expressions { using Xunit; public sealed class Precedence { [InlineData("1+2*3", "Add(NumL(1), Mult(NumL(2), NumL(3)))")] [InlineData("1+2/3...
using System; using System.Collections.Generic; using System.Linq; using DdfGuide.Android; using Newtonsoft.Json; namespace DdfGuide.Core { public class UserDataImportExport : IUserDataImportExport { private readonly ICache<IEnumerable<AudioDramaUserData>> _userDataCache; private readonly ICli...
using System; using System.Reactive.Linq; using System.Reactive.Subjects; using Awem.Windowing; using Microsoft.Win32; namespace Awem.EventNotifiers { public class DisplaySettingsChangedNotifier : IDisposable { private readonly Subject<EventArgs> _changed = new Subject<EventArgs>(); public IObservable<EventArgs>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PartialViewOtherToJieLink.JSDSViewModels { public class TCacAccountModel { /// <summary> /// 账号GUID /// </summary> public string ID { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PickUp15 : MonoBehaviour { [SerializeField] private Text pickUpText; private bool pickUpAllowed; private void Start() { pickUpText.gameObject.SetActive(false);...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Used for visualization /// </summary> public struct VisualizationInfo { /// <summary> /// Output binary with all the hands found /// </summary> public Texture2D binary_image; /// <summary> /// I...
using System.Linq; using System.Threading.Tasks; using MAF.FeaturesFlipping.Extensibility.FeatureContext; using MAF.FeaturesFlipping.FeatureContext.Delegate; using Microsoft.Extensions.DependencyInjection; using Moq; using Xunit; // ReSharper disable once CheckNamespace namespace MAF.FeaturesFlipping.Extensions.Depen...
namespace SharedUI.Shared { public partial class MainWindowController { private void setup() { // // Do any shared initilaization, here // } // // Add Shared code here // [Notify] public string valueA { get; set; } [Notify] public string valueB { get; set; } [Notify] pub...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Numerics; using Dane; using Microsoft.VisualStudio.TestTools.UnitTesting; using Logika; namespace Testy.Logika { [TestClass] public class LogicTest { [TestMethod] public void TestLogicApi() { ...
using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Mixpanel { internal sealed class BatchMessageWrapper { public List<List<MixpanelMessage>> TrackMessages { get; private set; } public List<List<MixpanelMessage>> EngageMessages { get; private set; } ...
using System; using System.Linq; using OpenTK.Audio.OpenAL; using System.ComponentModel; using OpenCV.Net; using System.Reactive.Linq; using Bonsai.Audio.Configuration; namespace Bonsai.Audio { /// <summary> /// Represents an operator that plays a sequence of buffered samples to the specified audio...
using CryptoExchange.Net; using CryptoExchange.Net.Objects; using Newtonsoft.Json; using Okex.Net.Converters; using Okex.Net.CoreObjects; using Okex.Net.Enums; using Okex.Net.Helpers; using Okex.Net.RestObjects.Account; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using Sys...
using System; using System.Collections.Generic; using System.Text; namespace Algorithmica.DataStructures { public class Stack<TItem> { protected List<TItem> dataStorage; private int currentIndex = 0; public Stack() { dataStorage = new List<TItem>(); } public Stack(IEnumerable<TItem> initialData) ...
using System.Reflection; namespace Framework.DomainDriven.UnitTest.Mock.StubProxy { public interface IOverrideMethodInfo { MethodInfo MethodBase { get; } object ReturnValue { get; } } }
using UnityEngine; namespace RTEditor { /// <summary> /// Monobehaviours can implement this interface so that they can be able to /// listen to different types of events and take action as needed. /// </summary> public interface IRTEditorEventListener { /// <summary> /// Calle...
// Copyright (c) Microsoft Corporation. All rights reserved. namespace SmartDisplay.Controls { public sealed partial class TileSettingsControl : SettingsUserControlBase { public TileSettingsControlVM ViewModel { get; } = new TileSettingsControlVM(); protected override SettingsBaseViewMo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using Yandex.Maps.StaticAPI; namespace YandexMapsStaticApiTest { [TestFixture] class PointTest { double _lat_min=-84.99; double _lat_max = 84.99; ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Text; namespace Microsoft.AspNetCore.SpaServices.Prerendering { /// <summary> /// Describes the prerendering result returned by JavaScript code. /// </summary> public class RenderToStringResult { /// <summary> /// If se...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Upds.Sistemas.ProgWeb2.Tintoreria.MVC.Models { public class CorreoModel { [Display(Name ="Id Correo")] public int idCorreo { get; set; } [Require...
using FluentAssertions; using Moq; using SpecificationPattern.Core.Specifications; using Xunit; namespace SpecificationPattern.Core.Tests.Specifications { public class SpecificationExtenstionsTests { [Fact] public void And_ReturnsAndSpecification() { var left = new Mock<ISp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; namespace WG.Controllers { public class Root { public const string Base = "api"; } public class ApiController : Controller...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Anthurium.Web.Models { public class UtilitySettings { public const string ApiUrl = "ApiUrl"; public string APP_URL { get; set; } } }
using Qooba.Framework.Abstractions; using Qooba.Framework.Bot.Abstractions; namespace Qooba.Framework.Bot.Azure { public class BotAzureModule : IModule { public virtual string Name => "BotAzureModule"; public int Priority => 20; public void Bootstrapp(IFramework framework) { ...
using NaughtyAttributes; using UnityEngine; namespace GameplayIngredients.Rigs { [AddComponentMenu(ComponentMenu.rigsPath + "Reach Position Rig")] public class ReachPositionRig : Rig { public override int defaultPriority => 0; public override UpdateMode defaultUpdateMode => UpdateMode.LateU...
//Define classes File { string name, int size } and Folder { string name, File[] files, Folder[] childFolders } //and using them build a tree keeping all files and folders on the hard drive starting from C:\WINDOWS. //Implement a method that calculates the sum of the file sizes in given subtree of the tree and test ...
// Copyright (c) SDV Code Project. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace SdvCode.Areas.Administration.Services.SiteReports.ShopReports { using System; using System.Collections.Generic; using System.Linq; usi...