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using System.Collections.Generic; using JetBrains.Annotations; using MAVN.Service.AdminAPI.Models.ActionRules; namespace MAVN.Service.AdminAPI.Models.EarnRules { /// <summary> /// Represents a earn rule creating details. /// </summary> [PublicAPI] public class EarnRuleCreateModel : EarnRuleBaseMod...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Order; namespace Xamarin.Forms.Benchmarks { [MemoryDiagnoser] [Orderer (SummaryOrderPolicy.FastestToSlowest)] public class Layouts : BaseBenchmark { const int ViewCount = 100; const int ViewSize = 10; static readonly Thickness Empty = new Thickness (0);...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Experimental.UIElements; using UnityEditor.Experimental.UIElements.GraphView; using UnityEngine.Experimental.UIElements; using GraphProcessor; [NodeCustomEditor(typeof(CircleRadians))] public ...
using ArchitectNow.DevUp16.WebDevPrecompiler.Data.Models; namespace ArchitectNow.DevUp16.WebDevPrecompiler.Data.Repositories { public interface IToDoRepository : IBaseRepository<ToDo> { } }
using Microsoft.AspNetCore.Mvc.Formatters; using System.IO; using System.Threading.Tasks; namespace grava.Controllers { /// <summary> /// Helper to enable passing text/plain for PUT method /// </summary> public class TextPlainInputFormatter : InputFormatter { private const string ContentTy...
// // Copyright (C) 2018 Fluendo S.A. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program i...
// Copyright (c) MudBlazor 2021 // MudBlazor licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Threading.Tasks; using Blazored.LocalStorage; namespace MudBlazor.Docs.Services.UserPreferences { public interface IUserPrefer...
//--------------------------------------------------------------------------- // // <copyright file="IRecyclingItemContainerGenerator.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // Description: IRecyclingItemContainerGenerator interface // // Spec: http:/...
using Microsoft.EntityFrameworkCore; using PapoDeDev.TDD.Domain.Core.Interfaces.Repository; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace PapoDeDev.TDD.Infra.Repository { public class UnitOfWork : IUnitOfWork { private readonly RepositoryContext _Context; ...
using MySqlConnector; using System.Data; namespace Dapper.Easies.MySql { public class MySqlDbConnectionFactory : IDbConnectionFactory { private readonly string _connectionString; public MySqlDbConnectionFactory(string connectionString) { _connectionString = connectionStrin...
using System.Collections.Generic; using System.IO; using System.Windows.Forms; namespace Fullscreenizer { /** * Config format: * | bool | default to false | If the hotkey is activated upon load. * | int | default to 0 | Bit flag for the modifier of the hotkey modifier(s). * | int |...
#region Copyright /*Copyright (C) 2015 Konstantin Udilovich Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicab...
using System.Collections.Generic; using System.IO; using System.Text; using SIL.Machine.Tokenization; using SIL.Machine.Utils; using SIL.Scripture; namespace SIL.Machine.Corpora { public abstract class UsfmTextBase : ScriptureText { private static readonly HashSet<string> NonVerseParaStyles = new HashSet<string> ...
/* * Copyright (C) 2016-2020. Autumn Beauchesne. All rights reserved. * Author: Autumn Beauchesne * Date: 3 Apr 2017 * * File: Stats.cs * Purpose: Definition of relevant stats structures. */ using UnityEngine; namespace BeauRoutine.Internal { /// <summary> /// State of a Routine. /// </summ...
using Newtonsoft.Json; using RaiBlocks.Converters; using RaiBlocks.Interfaces; using RaiBlocks.ValueObjects; using System; namespace RaiBlocks.Results { public class AccountInformationResult : IActionResultWithError { [JsonProperty("frontier")] public string Frontier { get; set; } [Js...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeshCreate : MonoBehaviour { public Vector3[] Vertices; public int[] Triangles; Mesh mesh; private void Start() { mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; } ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using AngleSharp.Dom; using Novinichka.Services.Helpers; namespace Novinichka.Services.NewsSources.Sources { public class CpdpBg : BaseSource { private const string Url = "index.php"; ...
using System; using System.Collections.Generic; using System.Text; namespace ChatCore.Interfaces { public interface IChatResourceData { public string Uri { get; } public bool IsAnimated { get; } public string Type { get; } } }
using static TACTLib.Core.Product.Tank.ManifestCryptoHandler; using static TACTLib.Core.Product.Tank.ContentManifestFile; namespace TACTLib.Core.Product.Tank.CMF { [ManifestCryptoAttribute(AutoDetectVersion = true, Product = TACTProduct.Overwatch)] public class ProCMF_54255 : ICMFEncryptionProc { ...
// Copyright 2009 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using BenchmarkDotNet.Attributes; using NodaTime.Calendars; namespace NodaTime.Benchmarks.NodaTimeTests { public class UtcZonedDateTimeBenchmarks ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace brovador.GBEmulator { public class GPU { public const int SCREEN_PIXELS_WIDTH = 160; public const int SCREEN_PIXELS_HEIGHT = 144; const int HORIZONAL_BLANK_CYCLES = 204; const int VERTICAL_BLANK_CYCLES = 456; con...
namespace Tabular { public partial class TabularMainForm : DevExpress.XtraEditors.XtraForm { public TabularMainForm() { InitializeComponent(); var x = new TableForm { MdiParent = this }; x.Show(); }...
/* Mixins */ /* bg shortcodes */ .bg-gradient1 span, .bg-gradient1:before { background: #fa7e29; background: linear-gradient(180deg, #fa7e29 0%, #F6682F 80%, #F6682F 100%); } .bg-gradient2 span, .bg-gradient2:before { background: #39C2C9; background: linear-gradient(180deg, #39C2C9 0%, #3FC8C9 80%, #3FC8C9 100...
namespace Litium.Accelerator.Constants { internal static class MegaMenuPageFieldNameConstants { public const string MegaMenuCategory = "MegaMenuCategory"; public const string MegaMenuPage = "MegaMenuPage"; public const string MegaMenuShowContent = "MegaMenuShowContent"; public c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MinotaurEnabler : MonoBehaviour { [SerializeField] public GameObject Minotaur; // Start is called before the first frame update void Start() { } private void OnCollisionEnter2D(Collision2D colli...
using System.Threading.Tasks; namespace ExamQuestions.Tests.Events { public interface IMailManager { Task SimulateMail(NewEmailEventArgs args); } }
using Domain.Events.Readers; using Domain.ValueObjects; using Framework; using System; using System.Collections.Generic; using System.Text; namespace Domain { public class BookReader : AggregateRoot<BookReaderGuid> { public Guid BookReaderId { get; set; } public Name200 Name { get; set; } ...
namespace Bridge { public abstract class StrategyClassA : DegreeOfFreedom { } }
using iHRS.Domain.Models; namespace iHRS.Infrastructure.EntityConfigurations { internal class MessageTypeConfiguration : BaseEnumerationConfiguration<MessageType> { public override string TableName => "MessageTypes"; public override string PrimaryKeyColumnName => "MessageTypeId"; } }
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Text; namespace InHouse.Application.Common.Exceptions { [ExcludeFromCodeCoverage] public class InHouseNotFoundException : Exception { /// <summary> /// Initializes a new instance of the <se...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; namespace Service.DwhExternalBalances.DataBase.DesignTime { public class ContextFactory: IDesignTimeDbContextFactory<DwhContext> { public ContextFactory() { } public DwhContext CreateDbContext(stri...
using LINGYUN.Abp.IM.Contract; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Volo.Abp.Domain.Repositories; namespace LINGYUN.Abp.MessageService.Chat { public interface IUserChatFriendRepository : IBasicRepository<UserChatFriend, long> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GPS : MonoBehaviour{ public static GPS Instance {set; get;} public float latitude; public float longitude; public float heading; private float timeUpdate; public float myx; public float myy; public float myz; public ...
using Symbolica.Abstraction; namespace Symbolica.Representation.Functions; internal sealed class FunnelShiftLeft : IFunction { public FunnelShiftLeft(FunctionId id, IParameters parameters) { Id = id; Parameters = parameters; } public FunctionId Id { get; } public IParameters Para...
namespace Tzkt.Sync.Protocols.Proto12 { class StateCommit : Proto1.StateCommit { public StateCommit(ProtocolHandler protocol) : base(protocol) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Prefabs : MonoBehaviour { public GameObject[] FieldPrefabs; public GameObject[] ForestPrefabs; public GameObject[] FarmPrefabs; public GameObject[] HillPrefabs; public GameObject[] TownPrefabs; public G...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Wanderer.GameFramework { public class LoadDataTableEventArgs :GameEventArgs<LoadDataTableEventArgs> { private bool _success; public bool Success{ get { ...
namespace Glimpse.Core.Tab.Assist { public interface ITabObjectItem { ITabStyleValue Value(object value); } }
namespace Treasure.Build.CentralBuildOutput.Tests; using Microsoft.Build.Utilities.ProjectCreation; internal static class ProjectCreatorTemplatesExtensions { public static ProjectCreator DirectoryBuildProps( this ProjectCreatorTemplates _, string testRootPath, string assemblyPath, ...
using GezginTurizm.Business.Abstract; using GezginTurizm.DataAccess.Abstract; using GezginTurizm.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GezginTurizm.Business.Concrete { public class WorkerWithVehicleManager : IWorkerWithVehicleService ...
using System; using System.Collections.Generic; using System.Text; namespace CCPP.Cryptocurrency.Common.Utils { public static class Extensions { /// <summary> /// 根据GUID获取16位的唯一字符串 /// </summary> /// <param name=\"guid\"></param> /// <returns></returns> pub...
using SharpNeat.EvolutionAlgorithm; using Xunit; namespace SharpNeat.Neat.ComplexityRegulation.Tests; public class RelativeComplexityRegulationStrategyTests { #region Test Methods [Fact] public void TestInitialisation() { var strategy = new RelativeComplexityRegulationStrategy(10, 10.0); ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; using TheBookStore.DataTransferObjects; using TheBookStore.Models; namespace TheBookStore.Infrastructure { public static class Extensions { public static string AsString(this IEnumerable<Book...
using System.IO; namespace XFiler; public sealed class FileViewModel : FileEntityViewModel { public FileInfo FileInfo => (FileInfo)Info; public long Size => FileInfo.Length; public FileViewModel(IIconLoader iconLoader, IClipboardService clipboardService, IFileTypeResolver fileTypeResol...
namespace _01SchoolClasses.Interfaces { interface ICommentable { void AddTextBlock(string text); string DisplayTextBlock(); } }
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using OpenTK; namespace ClassicalSharp { /// <summary> Stores various properties about the blocks in Minecraft Classic. </summary> public partial class BlockInfo { public SoundType[] DigSounds = new SoundType[B...
//<snippet1> using System; public class Application { public static void Main() { // Create some DateTime objects. DateTime one = DateTime.UtcNow; DateTime two = DateTime.Now; DateTime three = one; // Compare the DateTime objects and display the results. bool...
namespace TeamTaskboard.Web.ViewModels.Team { using AutoMapper; using TeamTaskboard.Models; using TeamTaskboard.Web.Infrastructure.Mappings; public class TeamMemberViewModel : IMapFrom<TaskboardUser>, ICustomMappings { public string UserName { get; set; } public string E...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace AdventOfCode2020 { public class Day07 { public class Bag : IEquatable<Bag> { readonly string color; Dictionary<Bag...
using MultiWatcher.Interfaces; using OeBrowser.Interfaces; using OeBrowser.Utils; using System.Collections; using System.Collections.Generic; namespace MultiWatcher.Utils { public class LoggerManager : ILogger, ILogWriter, IEnumerable<ILogger> { private List<ILogger> loggers = new List<ILogger>(); ...
using System.Threading.Tasks; namespace Common { public interface IInterface1 { string Name { get; } Task<int> GetAsync(); } }
using Detached.Mappers.EntityFramework; using Detached.Mappers.Model; using Detached.Mappers.Samples.RestApi.Models; using Detached.Mappers.Samples.RestApi.Services; using Detached.Mappers.Samples.RestApi.Stores; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore...
using System.Collections.Generic; using System.Linq; using I3dShapes.Model; namespace I3dShapes.Tools.Extensions { /// <summary> /// Extensions by <see cref="ShapeFile"/>. /// </summary> public static class ShapeFileExtensions { /// <summary> /// Read all <see cref="Shape"/>. ...
using System; using System.IO; using System.Diagnostics; using System.Threading; using NetcoreDbgTest; using NetcoreDbgTest.MI; using NetcoreDbgTest.Script; using Xunit; namespace NetcoreDbgTest.Script { class Context { static bool IsStoppedEvent(MIOutOfBandRecord record) { if (re...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.CommandLine.Rendering.Views; using FluentAssertions; using Xunit; namespace System.CommandLine.Rendering.Tests.Views { public ...
using System; using Windows.UI.Xaml; using Windows.UI.Xaml.Data; namespace kmd.Core.Extensions.Converters { public class BooleanToGridLengthConverter : IValueConverter { public GridLength FalseSize { get; set; } = new GridLength(0); public GridLength TrueSize { get; set; } = new GridLength(1, ...
using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace CK.CodeGen { /// <summary> /// A named scope is a generic named piece of source code that can be enclosed /// in another <see cref="Parent"/> named scope. /// It generalizes <see cref="ITypeScope"/> th...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using NetHacksPack.Data.Linq.EF; using System.Linq; namespace Microsoft.Extensions.DependencyInjection { public static class EntityFrameworkExtensions { public static IServiceCollection AddQueryableAsRepository<TDbCon...
public class RedoButton : TaskbarButton { public void Redo() { ActionStack.instance.RedoAction(); } protected override bool ShouldShowButton() { return ActionStack.instance.redoStackSize > 0; } }
using System; using Xunit; namespace csharp_learning { // https://www.diffchecker.com/IA1sqZ60 class MyClassA : IDisposable { public bool IsDisMethodCalled { get; private set; } public MyClassA() { IsDisMethodCalled = false; } public void Dispose() ...
using System.Diagnostics.CodeAnalysis; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace KSoft.Test { [TestClass] public class EnumFlagsTest : BaseTestClass { enum FlagsEnumSansAttribute { Flag0 = 1<<0, Flag1 = 1<<1, Flag2 = 1<<2, Flag3 = 1<<3, }; [TestMethod] [S...
using System; using System.Collections.Generic; using System.Text; namespace ZDevTools.ServiceCore { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public sealed class ServiceOrderAttribute : Attribute { // This is a positional argument public ServiceO...
using Microsoft.AspNetCore.Mvc; namespace app { public partial class ToDoController { [HttpPut] [Route("{index}")] public IActionResult UpdateItem(int index, [FromBody] string newItem) { if (index >= 0 && index < items.Count) { items[inde...
// // RepeatItem.cs // // Author: // Roman Lacko (backup.rlacko@gmail.com) // // Copyright (c) 2010 - 2014 Roman Lacko // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restric...
using McMaster.Extensions.CommandLineUtils; namespace Appy.Tool.OnePassword.Cli { public class CommandLineApplicationFactory : ICommandLineApplicationFactory { public CommandLineApplication Create(string name, string fullName) { return new CommandLineApplication { Name = nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Clean.Architecture.Wpf.ViewModels; internal class DelegateCmd : ICommand { #pragma warning disable CS0067 public event EventHandler? CanExecuteChanged; #pragma w...
#region License // Distributed under the MIT License // ============================================================ // Copyright (c) 2019 Hotcakes Commerce, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software")...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace VisualRust.Cargo { [StructLayout(LayoutKind.Sequential)] struct RawDependencyError { public Utf8String Path; public Utf8String...
using System; namespace SafeRapidPdf.Attributes { [AttributeUsage(AttributeTargets.Property)] public sealed class ParameterTypeAttribute : Attribute { public ParameterTypeAttribute( bool required, bool inheritable = false, string version = "", ...
using System.Collections.Generic; namespace Kevsoft.Battleship.Game { public interface IReadOnlyBattleshipGame { ISet<(char x, int y)> Cells { get; } ISet<(char x, int y)> Hits { get; } ISet<(char x, int y)> Misses { get; } bool IsComplete { get; } } }
namespace Domain.Entities.Speech { using System; using System.Collections.Generic; using System.Linq; using ResultText; using Speaker; public class Speech : IEntity { private const long MinDataSize = 1024; [Obsolete("Only for reflection", true)] public Speech() { }...
using Godot; namespace GodotUtilities { public static class PackedSceneExtension { public static T InstanceOrNull<T>(this PackedScene scene) where T : class { var node = scene.Instance(); if (node is T t) { return t; } ...
using Atlas.Extensions; using NUnit.Framework; using System; namespace Atlas.Core.Test { [Category("Core")] public class TestCore : TestBase { [OneTimeSetUp] public void BaseSetup() { Initialize("Core"); } [Test, Description("DecimalToString")] [Ignore("todo: fix")] public void DecimalToString() ...
using Rabbit.WeiXin.MP.Messages.Response; using System; using System.Xml.Linq; namespace Rabbit.WeiXin.MP.Serialization.Providers.Response { internal sealed class NewsMessageFormatter : XmlMessageFormatterBase<ResponseMessageNews> { #region Overrides of XmlMessageFormatterBase<ResponseMessageNews> ...
using MDG.ScriptableObjects.Items; using System; using UnityEngine; using UnityEngine.UI; namespace MDG.Invader.Monobehaviours.UserInterface { // Shop behaviour, should I reuse build menu and menu slot?? [RequireComponent(typeof(Button))] public class MenuSlot : MonoBehaviour { public event Ac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DynamicPropertiesNet35 { public class MyProperties2 { public MyProperties2() { _keys = new List<string>(); _valuesObject = new List<object>(); _valuesInt = new List<int>(); _valuesString = new List<string>(...
namespace Sitecore.Foundation.CommerceServer.Models { using Infrastructure.Constants; using Sitecore.Data.Items; /// <summary> /// CommercePromotion class /// </summary> public class Catalog : SitecoreItemBase { /// <summary> /// Initializes a new instance of the <see cref=...
using System.Collections.Generic; using System.Threading.Tasks; using Volo.Abp.Application.Services; namespace Volo.CmsKit.Public.Ratings; public interface IRatingPublicAppService : IApplicationService { Task<RatingDto> CreateAsync(string entityType, string entityId, CreateUpdateRatingInput input); Task Del...
using Api.Controllers; using Microsoft.AspNetCore.TestHost; using System.Security.Claims; using System.Threading.Tasks; using Xunit; namespace FunctionalTests { [Collection("server")] public class foo_controller_should { private readonly HostFixture _fixture; public foo_controller_should(...
namespace MadXchange.Exchange.Domain.Types { public enum XchangeHttpOperation { Unknown = 0, GetInstrument = 1, GetInstrumentList = 2, GetOrderBookL2 = 3, GetOrderBook = 4, GetMargin = 5, GetMarginList = 6, GetOrder = 7, GetOrderList = 8, ...
using FluentAssertions; using Toggl.Core.UI.ViewModels.Reports; using Xunit; namespace Toggl.Core.Tests.UI.ViewModels.Reports { public sealed class ReportElementBaseTests { private class MockElement : ReportElementBase { public MockElement(bool isLoading) : base(isLoading) { } ...
using Data.Entities.Identity; using Data.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; namespace Data.Entities { public class Team : IBaseEntity, ICreatedOn { public int Id { get; set; } p...
namespace SignInWithoutSpecifyingTenant { public abstract class SignInWithoutSpecifyingTenantApplicationTestBase : SignInWithoutSpecifyingTenantTestBase<SignInWithoutSpecifyingTenantApplicationTestModule> { } }
namespace Lykke.Cqrs.Middleware { internal class CommandInterceptionCommonContext { public object Command { get; set; } public object HandlerObject { get; internal set; } public IEventPublisher EventPublisher { get; set; } } }
using System; using EfEagerLoad.Common; namespace EfEagerLoad.IncludeStrategies { public class PredicateIncludeStrategy : IncludeStrategy { private readonly Predicate<EagerLoadContext> _strategy; public PredicateIncludeStrategy(Predicate<EagerLoadContext> strategy) { Guard...
using System; using System.Collections.Generic; using System.Text; namespace Szlem.SharedKernel { public struct Nothing : IEquatable<Nothing>, IComparable<Nothing>, IComparable { public static readonly Nothing Value = new Nothing(); public int CompareTo(Nothing other) => 0; public in...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using OMSAPI.DataContext; using OMSAPI.Interfaces; using OMSAPI.Models; namespace OMSAPI.Services { class AddressService : IAddress { private OMSDbContext _context; public AddressService(OMSD...
// PropertyExpression.cs // Script#/Core/Compiler // This source code is subject to terms and conditions of the Apache License, Version 2.0. // using System; using System.Diagnostics; namespace ScriptSharp.ScriptModel { internal sealed class PropertyExpression : Expression { private PropertySymbol _prop...
using System.Collections.Generic; using Microsoft.CodeAnalysis.CodeActions; namespace RoslynTestKit.CodeActionLocators { public class ByIndexCodeActionSelector: ICodeActionSelector { private readonly int _index; public ByIndexCodeActionSelector(int index) { _index = index...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Linq; namespace Deo.LaserVg { internal interface IPart { XElement ToXml(); } }
using Flurl.Http; using Infrastructure.EntityFramwork; using Infrastructure.Logging; using System; namespace Infrastructure.Services { public class AirQualityServiceClient : IAirQualityServiceClient { private readonly ILog log; public AirQualityServiceClient(ILog log) { th...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SimpleApp.API.Models; using SimpleApp.API.Repositories; namespace SimpleApp.API.Controllers { [Route("api/[controller]")] [ApiController] ...
// SPDX-License-Identifier: Apache-2.0 // Licensed to the Ed-Fi Alliance under one or more agreements. // The Ed-Fi Alliance licenses this file to you under the Apache License, Version 2.0. // See the LICENSE and NOTICES files in the project root for more information. using System; using System.Collections.Generic; u...
using System; using System.Collections.Generic; using System.Text; namespace AoC.Y2019.Days { internal enum ShuffleAction { Deal, Cut, New } }
using System.Threading; using System.Threading.Tasks; namespace VASPSuite.EtherGate { public interface IBlockchainOperation { BlockchainOperationId Id { get; } Task<BlockchainOperationState> GetCurrentStateAsync(); Task WaitForExecutionAsync( CancellationTo...
using UnityEngine; using System.Collections; using System.Collections.Generic; public static class ActionMaster { public enum Action { Tidy, Reset, EndTurn, EndGame }; public static Action NextAction ( List<int> rollsOrig ) { List<int> rolls = new List<int>( rollsOrig ); Action nextAction = Action.EndTurn; in...
using System.Collections.Generic; using Newtonsoft.Json; namespace LinqToTweetsZip { public class Geo { [JsonProperty("type")] public string Type { get; private set; } [JsonProperty("coordinates")] public IReadOnlyList<double> Coordinates { get; private set; } } }
// Copyright (c) 2017 Trevor Redfern // // This software is released under the MIT License. // https://opensource.org/licenses/MIT namespace Tests.Characters.SpecialAbilities.BloodlinePowers { using Xunit; using SilverNeedle.Characters.SpecialAbilities.BloodlinePowers; public class FatedTests { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ItemState", menuName = "Items/Item State")] public class ItemStateSO : ScriptableObject { /// <summary> /// Name of this state (if needed) /// </summary> [Tooltip("Name of this state (if needed)...