content
stringlengths
23
1.05M
using Microsoft.Extensions.Configuration; namespace NUnit.DFM.Interfaces { public interface IConfigurationBuilderSetup { IConfigurationRoot Create(); } }
using AngleSharp.Dom; using AngleSharp.Dom.Html; using ComboRox.Core.Utilities.SimpleGuard; namespace Html2Amp.Sanitization.Implementation { public class AudioSanitizer : MediaSanitizer { public override bool CanSanitize(IElement element) { return element != null && element is IHtmlAudioElement; } publi...
using System; using UltimaOnline; using UltimaOnline.Mobiles; using UltimaOnline.Items; using UltimaOnline.Gumps; using UltimaOnline.Engines.Quests; namespace UltimaOnline.Engines.Quests.Ninja { public class Zoel : BaseQuester { [Constructable] public Zoel() : base("the Masterful Ta...
using System; using Grasshopper.Kernel; using Grasshopper.Kernel.Parameters; using DB = Autodesk.Revit.DB; namespace RhinoInside.Revit.GH.Components.Material { public class MaterialIdentity : TransactionalChainComponent { public override Guid ComponentGuid => new Guid("222B42DF-16F6-4866-B065-FB77AADBD973"); ...
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) #pragma warning disable using System; using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters; using BestHTTP.SecureProtocol.Org.BouncyCastle.Math; using BestHTTP.SecureProtocol.Org.BouncyCastle.Math.EC.Multiplier; using BestHTTP.Sec...
namespace EmailSender.Services.SmtpService.Models; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; [ExcludeFromCodeCoverage] public class EmailData { public string From { get; set; } public List<string> To { get; set; } public List<string> Cc { get; set; } p...
using Assets.Core.Controller; using Assets.Core.Controller.Handlers.app; using Assets.Core.Utils; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Assets.Core.View { public class LoginPopupView : MonoBehaviour { [Header("Inputs")] public TMP_InputField emailInput; publi...
namespace SpanJson.Formatters.Dynamic { static class DynamicExtensions { public static string ToJsonValue(this object input) { if (input is ISpanJsonDynamic dyn) { return dyn.ToJsonValue(); } return input?.ToString(); } ...
using EasySharpWpf.ViewModels.Rails.Edit.Core; using EasySharpWpf.Views.ValidationRules.Core; using System.ComponentModel.DataAnnotations; using System.Reflection; using System.Windows.Data; using EasySharpStandardMvvm.ViewModels.Rails.Edit.Core; namespace EasySharpWpf.ViewModels.Rails.Edit.Implementation { inter...
@{ ViewBag.Title = "Game Play"; } <h2>Game Play</h2> <form action="/Home/FireTop"> Top: <input type="range" name="possition" min="0" max="100" /> <input type="submit" value="Fire Top"/> </form> <form action="/Home/FireBottom"> Bottom: <input type="range" name="possition" min="0" max="100" /> <in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using System.Runtime.InteropServices; using System.Collections; using Sandbox.Common; using Sandbox.Common.ObjectBuilders; using Sandbox.Definitions; using Sandbox.Engine; using Sandbox...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class VelocityEverywhereExtension { public static Vector3 GetVelocity(this GameObject gameObject) { var rigidBody = gameObject.GetComponent<Rigidbody>(); if (rigidBody) return rigidBody.vel...
using System; namespace Adriva.Extensions.Reporting.Abstractions { public sealed class FilterNameComparer : StringComparer { public override int Compare(string x, string y) { if (string.IsNullOrWhiteSpace(x) && string.IsNullOrWhiteSpace(y)) return 0; if (string.IsNullOrW...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Attacker : MonoBehaviour { [Range(0f, 4f)] [SerializeField] float walkSpeed = 1f; [SerializeField] float attack = 3f; bool canMove = false; Animator animator; LevelController levelController;...
using Newtonsoft.Json; using System; namespace This4That_library.Models.Integration { [Serializable] public abstract class APIRequestDTO { private string userID; [JsonProperty(PropertyName = "userId", Required = Required.Always)] public string UserID { ...
using System; using System.Collections.Generic; using UnityEngine; namespace Voxell.Rasa { public enum RasaState { Idle = 0, Running = 1, Success = 2, Failure = 3 } public enum CapacityInfo { Single = 0, Multi = 1 } public struct PortInfo { public CapacityInfo capacityInfo; public Type portType; p...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Windows.Controls; n...
namespace Cofoundry.Domain { /// <summary> /// A document asset is a non-image file that has been uploaded to the /// CMS. The name could be misleading here as any file type except /// images are supported, but at least it is less ambigous than the /// term 'file'. /// </summary> public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Innovator.Client.QueryModel { public class NegationOperator : UnaryOperator, INormalize { public override int Precedence => (int)PrecedenceLevel.Negation; public override void Visi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data; using MySql.Data.MySqlClient; namespace ServerLib { /// <summary> /// 提供Model层与mysql的接口 /// </summary> public class ModelBasic { public MySqlConnection conne...
using IRunes.App.Controllers; using MiniServer.HTTP; using MiniServer.WebServer; using System.IO; namespace IRunes.App { public class Launcher { public static void Main(string[] args) { // Web Server Routing Table ServerRoutingTable routes = new ServerRoutingTable(); ...
using BankApi.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace BankApi.Repositories { public class CustomerRepository : ICustomerRepository { private readonly BankdbContext _bankdbContext; pu...
using System.Security.Cryptography; namespace BingoX.Security { /// <summary> /// 非对称加密密钥结构 /// </summary> public struct AsymmetricKey { /// <summary> /// 公钥(XML格式) /// </summary> public string Public { get; set; } /// <summary> /// 私钥(XML格式) ...
using System.ComponentModel.DataAnnotations; using Microsoft.AspNetCore.Http; using neobooru.Models; using neobooru.Utilities.Attributes; namespace neobooru.ViewModels { public class PostUploadViewModel { [ValidImage(allowedContentTypes: new string[] { "jpg", "jpeg", "pjpeg", "png", "x-png" }...
// CamelliaWrapEngine using Org.BouncyCastle.Crypto.Engines; public class CamelliaWrapEngine : Rfc3394WrapEngine { public CamelliaWrapEngine() : base(new CamelliaEngine()) { } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Abp.Extensions { public static class EnumExtensions { public static string GetDisplayName(FieldInfo field)...
using ERP.Domain.Core.GuardClauses; using ERP.Domain.Core.Models; namespace ERP.Domain.Modules.Roles { public class RolePermission : BaseAuditableEntity { public RolePermission() { } private RolePermission(Guid roleId, int permissionId, Guid createdBy) { RoleId = ro...
using System; namespace MobilePhone { using static GSM_Test.PseudoTestGSM; class Engine { static void Main() { DisplayGSMsInfo(); DisplayIPhone4sInfo(); } } }
namespace dto.endpoint.auth.silentlogin { public class SilentLoginRequest{ ///<Summary> ///Whether this is a newly created client logging into demo for the very first time after account creation. ///</Summary> public bool firstTimeDemoLogin { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Delight { /** Utilities for encoding and decoding data using Base64 and variants thereof */ public sealed partial class Base64 : Delight.Shim.Shimmed_PHPOnly { /** * The la...
using UnityEngine; namespace PlayFab.Internal { //public to be accessible by Unity engine public class SingletonMonoBehaviour<T> : MonoBehaviour where T : SingletonMonoBehaviour<T> { private static T m_instance; public static T instance { get { ...
using System; using System.Runtime.InteropServices; using System.Security; namespace __Primitives__ { partial class WinAPI { partial class COM { [ComImport] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [Guid("89c31040-846b-11ce-97d3-00aa0055595a")] [SuppressUnmanagedCodeSecurity] public i...
using Repo1.Core.ns11.Configuration; namespace Repo1.D8Uploader.Lib45.Configuration { public class UploaderCfg : DownloaderCfg { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class missile : MonoBehaviour { public Transform target; private Rigidbody2D rb; public float speed = 5f; public float firespeed = 100f; public float rotationSpeed = 0f; ...
namespace aspnetcore_custom_exception_middleware.Infrastructure.Extensions { using Microsoft.AspNetCore.Builder; using Middleware; public static class MiddlewareExtensions { public static IApplicationBuilder UseNumberChecker(this IApplicationBuilder app) => app.UseMiddleware<Number...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CyPhy = ISIS.GME.Dsml.CyPhyML.Interfaces; using CyPhyClasses = ISIS.GME.Dsml.CyPhyML.Classes; namespace CyPhy2Modelica_v2.Modelica { public class Metric : IComparable<Metric> { public string Name { g...
namespace Weasel.SqlServer.SqlGeneration { // TODO -- move to Weasel public class WhereInSubQuery : ISqlFragment { private readonly string _tableName; public WhereInSubQuery(string tableName) { _tableName = tableName; } public void Apply(CommandBuilder b...
using System.ComponentModel; namespace LineReadyApi.Models { public class FormField { public const string DefaultType = "string"; public string Label { get; set; } public int? MaxLength { get; set; } public int? MinLength { get; set; } public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace JwtSecureWebApi { public static class Constants { public static string Issure = "hemant.shelar"; public static string Audience = "my.audience"; public static string SecurityKey = @"This_is_my_super_stron...
// Based on https://github.com/aspnet/EntityFrameworkCore // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using JetBrains.Annotations; namespace Microsoft.EntityFrameworkCore.Infrastructure { public class CypherModelCustomizer: RelationalModel...
/* * Copyright(c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
using System; using System.Collections.Generic; using System.Text; namespace OAHub.Base.Models.OrganizationModels { public class ApiMember { public string UserId { get; set; } public string Position { get; set; } public DateTime JoinAt { get; set; } public bool IsLocked { ge...
using UnityEngine; [System.Serializable, CreateAssetMenu(menuName = "Framework Data/Variable/Integer", order = 2)] public class IntVariable : DataVariable<int> { MinMaxClamp<int> ClampValue = null; #region PRIVATE METHODS private void InternalClamping() { RuntimeValue = Mathf.Clamp(Runtime...
using System; using System.IO; using System.Text; using System.Threading.Tasks; using MetadataExtractor; using NativeMedia; using Sample.Helpers; namespace Sample.ViewModels { public class MediaFileInfoVM : BaseVM { public MediaFileInfoVM(IMediaFile file) { File = file; ...
using System; namespace DirectX12GameEngine.Core { public static class MemoryExtensions { public static unsafe void CopyTo(this IntPtr source, IntPtr destination, int sizeInBytesToCopy) { CopyTo(new ReadOnlySpan<byte>(source.ToPointer(), sizeInBytesToCopy), destination); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnTile : MonoBehaviour { public GameObject tileToSpawn; public GameObject referenceObject; public float timeOffset = 0.4f; public float distanceBetweenTiles = 5.0F; public float randomValue = 0.8f; pr...
using System; using Iviz.Controllers; using Iviz.Core; using Iviz.Displays; using Iviz.Resources; using Iviz.XmlRpc; using JetBrains.Annotations; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Iviz.App.ARDialogs { [RequireComponent(typeof(BoxCollider))] public sealed class A...
using Dapper.Contrib.Extensions; using Fap.Core.Infrastructure.Metadata; using System; using System.Collections.Generic; using System.Text; namespace Fap.Core.Infrastructure.Config { /// <summary> /// 配置项 /// </summary> [Serializable] public class FapConfig : BaseModel { /// <summary> ...
using System; using System.Collections; using System.Reflection; using UnityEditor; using UnityEditorInternal; using static UnityEditorInternal.ReorderableList; using UnityEngine; using UObject = UnityEngine.Object; namespace XT.Base { internal static class PaneGUI { public static void Space(float pixels) { GUILay...
using System.Security.Claims; using System.Threading; using System.Threading.Tasks; using API.Client; using DLCS.Mediatr.Behaviours; using MediatR; using Microsoft.Extensions.Logging; namespace Portal.Behaviours { /// <summary> /// Audits request by logging message type/contents and UserId ///...
// ========================================================================== // AppEventDispatcher.cs // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex Group // All rights reserved. // ====================================================...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Binary_Tree_Printer; namespace CPrintTester { class Program { private class Node : IPrintableBinaryNode { private readonly int _num; public Node Left { get; set; } public Node Right...
namespace BullOak.Repositories.EventStore.Test.Integration.Contexts { using BullOak.Repositories.EventStore.Test.Integration.Components; using BullOak.Repositories.Session; using System; using System.Collections.Generic; internal class TestDataContext { internal Guid CurrentStreamId { ...
namespace Telerik.UI.Xaml.Controls.Input { /// <summary> /// Provides a set of predefined font weights as static property values. /// </summary> public enum FontWeightName { /// <summary> /// Specifies a "Black" font weight. /// </summary> Black, /// <summar...
using System; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; namespace Tests { public class DelayTest { [UnityTest] public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async (...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Detective.Query.Rank; using Detective.Query.Result; namespace Detective.Search.Rank { public class DefaultRanker { public ScoredMatch[] Rank(CandidateRecordSet candid...
using System; using UnityEngine; using UnityEngine.Assertions; using Grove.Actions; using Grove.Common; using Grove.Properties; namespace Grove.Properties { public abstract class PropertySetter<T, TProperty> : ActionBase where TProperty : Property<T> { [SerializeField] protected TProperty m_Target; protect...
namespace MyApp.Core; public interface ICharacterRepository { Task<CharacterDetailsDto> CreateAsync(CharacterCreateDto character); Task<Option<CharacterDetailsDto>> ReadAsync(int characterId); Task<IReadOnlyCollection<CharacterDto>> ReadAsync(); Task<Status> UpdateAsync(int id, CharacterUpdateDto chara...
using System; using System.Runtime.InteropServices; namespace Microsoft.Git.CredentialManager.Interop { /// <summary> /// Marshaler for converting between .NET strings (UTF-16) and byte arrays (UTF-8). /// Uses <seealso cref="U8StringConverter"/> internally. /// </summary> public class U8StringMars...
namespace ByrneLabs.TestoRoboto.HttpServices { public enum OAuth2TokenLocation { Headers, QueryParameters } }
using OpenAL; namespace Bronze.Audio { public class Sound { internal uint Buffer { get; } public AudioType Type { get { Al.GetBufferi(Buffer, Al.Channels, out int channels); return channels == 1 ? AudioType.Positional : AudioType...
namespace Svg { /// <summary> /// Represents a list of re-usable SVG components. /// </summary> [SvgElement("defs")] public partial class SvgDefinitionList : SvgElement { public override SvgElement DeepCopy() { return DeepCopy<SvgDefinitionList>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeyGame { class Stats { public int Total = 0; public int Missed = 0; public int Correct = 0; public int Accuracy = 0; public voi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bss.Optimization.Appetizers.Entities { public class MenuItemCollection : List<MenuItem> { public MenuItemCollection() { this.Add(new MenuItem() ...
using SecureApp.Licensing; namespace Demo { internal static class Program { private static readonly Base Base = new Base(); public static void Main() { for (;;) {} } } }
//=============================================================================== // Microsoft patterns & practices Enterprise Library // Exception Handling Application Block //=============================================================================== // Copyright © Microsoft Corporation. All rights reserved. //...
using System.Threading.Tasks; using MyLab.Search.Delegate; using MyLab.Search.Delegate.Models; using MyLab.Search.Delegate.Services; using MyLab.Search.Delegate.Tools; using Nest; using Newtonsoft.Json; using Xunit; namespace UnitTests { public partial class RequestBuilderBehavior { [Theory] [...
/*--------------------------------------------------------------------------------------------- * Copyright (c) Dolittle. All rights reserved. * Licensed under the MIT License. See LICENSE in the project root for license information. *-------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entity { public class Invoice { public int InvoiceId { get; set; } [Re...
namespace Assistant.Modules.CodeExec { public interface ICompiledLanguage : ILanguage { public string CompileCommand { get; } } }
namespace OmniXaml.Wpf { using System.Xaml; public class ObjectWriterFactory : IXamlObjectWriterFactory { public XamlObjectWriterSettings GetParentSettings() { return new XamlObjectWriterSettings(); } public XamlObjectWriter GetXamlObjectWriter(XamlObjectWriterS...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////...
using System.Collections.Generic; using System.IO.Packaging; using IOPath = System.IO.Path; namespace PdfSharp.Xps.XpsModel { /// <summary> /// Binds an ordered sequence of fixed pages together into a single multi-page document. /// </summary> public class FixedDocument : XpsElement { /// <summary> ...
using System; using System.Threading; using System.ComponentModel; using System.Windows.Forms; namespace HotPlate.WinForms { public partial class Main : Form { private readonly Core.HotPlate hotPlate; private int turns; public Main() { InitializeComponent(); ...
using System; using System.Windows; namespace Dynamo.Wpf.ViewModels.Watch3D { [Flags] internal enum DynamoMeshShaderStates { None = 0, /// <summary> /// Used to determine if alpha should be lowered. /// </summary> IsFrozen = 1, /// <summary> /// Used...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Gherkin.Ast; using Gherkin.AstGenerator; using NUnit.Framework; namespace Gherkin.Specs { [TestFixture] public class ParserErrorsTe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Social.Base { public class WallEntry { public string Id; public string FromId; public string FromName; public string Message; public WallEntryType Type; public int Li...
namespace Solrevdev.InstagramBasicDisplay.Core.Instagram { /// <summary> /// A typed version of appsettings used for configuration, It is common to have development /// and production credentials when consuming the basic display api /// </summary> public class InstagramCredentials { /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Csla; namespace Rolodex { public partial class CompanyEditUoW { private CompanyEditUoW() { } #region Factory Methods public static CompanyEditUoW GetCompanyEdit(int companyID) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TwitchAPI.Models; namespace TwitchAPI.Data { public interface ITwitchRepository { bool SaveChanges(); IEnumerable<User> GetAllUsers(); User GetUserByUserId(int id); User Ge...
using LineageServer.Server; using System; using System.IO; namespace LineageServer.Serverpackets { class S_Emblem : ServerBasePacket { private const string S_EMBLEM = "[S] S_Emblem"; public S_Emblem(int emblemId) { string emblem_file = emblemId.ToString(); FileI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Destructor_01 { class Program { static void Main(string[] args) { Third t = new Third(); /* Run with F5 then check Output W...
using MediatR; using System; using System.Collections.Generic; namespace Watchster.Application.Features.Commands { public class CreateMovieCommand : IRequest<int> { public int TMDbId { get; set; } public string Title { get; set; } public DateTime? ReleaseDate { get; set; } publ...
using SF.IP.Domain.Common; using SF.IP.Domain.ValueObjects; using System; using System.Collections.Generic; namespace SF.IP.Domain.Entities; // This will work as AggregateRoot public class InsurancePolicy : BaseEntity //, Some IAggregateInterface { public InsurancePolicy() { //Id = Guid.NewGuid(); ...
#addin "Cake.Markdownlint" #addin "Cake.Issues&prerelease" #addin "Cake.Issues.MsBuild&prerelease" #addin "Cake.Issues.Markdownlint&prerelease" #addin "Cake.Issues.DupFinder&prerelease" #addin "Cake.Issues.InspectCode&prerelease" #addin "Cake.Issues.Reporting&prerelease" #addin "Cake.Issues.Reporting.Generic&prerelease...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; //trabalhando com imagens using System.Drawing; namespace Azzi_Sprite_Compiler_v2 { static class Program { /// <summary> /// The main entry point for the application. /// </summary> ...
using System.Runtime.Serialization; using DvachBrowser4.Core.Models.Other; namespace DvachBrowser4.Core.Models.Links { /// <summary> /// Информация об избранном треде. /// </summary> [DataContract(Namespace = CoreConstants.DvachBrowserNamespace)] public class FavoriteThreadInfo : ShortThreadInfo ...
using System; using System.Collections.Generic; using System.Linq; using UBaseline.Shared.Property; using Uintra.Features.Breadcrumbs.Models; using Uintra.Features.Navigation.Models; namespace Uintra.Core.Article { public class ArticlePageViewModel : UBaseline.Shared.ArticlePage.ArticlePageViewModel { ...
using Marten.Schema; using Marten.Storage; namespace Marten.Events { public class StreamsTable : Table { public StreamsTable(EventGraph events) : base(new DbObjectName(events.DatabaseSchemaName, "mt_streams")) { AddPrimaryKey(events.StreamIdentity == StreamIdentity.AsGuid ...
namespace Esfa.Vacancy.Api.Types { public struct GeoPoint { public GeoPoint(double latitude, double longitude) { Longitude = (decimal)longitude; Latitude = (decimal)latitude; } /// <summary> /// The longitude. /// </summary> publi...
using Newtonsoft.Json; namespace Notion.Client { public class NumberProperty : Property { public override PropertyType Type => PropertyType.Number; [JsonProperty("number")] public Number Number { get; set; } } public class Number { [JsonProperty("format")] ...
using System.Threading.Tasks; using Nervestaple.EntityFrameworkCore.Models.Criteria; using Nervestaple.EntityFrameworkCore.Models.Entities; using Nervestaple.EntityFrameworkCore.Models.Parameters; namespace Nervestaple.WebService.Services { /// <summary> /// Provides an interface that the all read onl...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Liath.Vor.Contracts.DataAccess; using Liath.Vor.DataAccess.Extensions; using Liath.Vor.Models; using Liath.Vor.Session; using Liath.Vor.DataAccess.Extensions.IDataReaderExtension...
using System; using System.Collections; using Tamir.SharpSsh; using System.IO; namespace sharpSshTest.sharpssh_samples { /// <summary> /// Summary description for SshExeTest. /// </summary> public class SshExpectTest { public static void RunExample() { try { SshConnectionInfo input =...
using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace YC.Micro.Core { public static class AppServiceExtensions { /// <summary> /// 注册应用程序域中所有有AppServ...
using UnityEngine; using UnityEditor; using System.Collections; using System.IO; #if UNITY_2018_1_OR_NEWER using UnityEditor.Build; using UnityEditor.Build.Reporting; #elif UNITY_5_6_OR_NEWER using UnityEditor.Build; #endif namespace AlmostEngine.Screenshot { public static class FrameworkDependency { ...
using System; namespace Contract.Architecture.Backend.Core.Contract.Logic.Modules.SessionManagement.Sessions { public interface ISession { DateTime ExpiresOn { get; set; } string Name { get; set; } string Token { get; set; } Guid? EmailUserId { get; set; } } }
using System; using Microsoft.OpenApi.Any; using Microsoft.OpenApi.Models; namespace Swashbuckle.AspNetCore.SwaggerGen.Test { public class VendorExtensionsDocumentFilter : IDocumentFilter { public void Apply(OpenApiDocument swaggerDoc, DocumentFilterContext context) { context.Schem...
using MonitorWang.Core.Geckoboard.DataProvider; using MonitorWang.Core.Geckoboard.Entities; namespace MonitorWang.Core.Geckoboard { public interface IGeckoboardDataServiceImpl { /// <summary> /// /// </summary> /// <returns></returns> GeckoPieChart GetGeckobo...
using System; using System.Collections.Generic; using Autofac; using SlackNet.Handlers; namespace SlackNet.Autofac { public class AutofacSlackServiceConfiguration : FactorySlackServiceConfigurationWithDependencyResolver<AutofacSlackServiceConfiguration, IComponentContext> { private readonly ContainerB...