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namespace BuildImporter { public class RuneCategoryResponse { public RuneCategory[] Categories { get; set; } } public class RuneCategory { public int[] allowedSubStyles { get; set; } public Assetmap assetMap { get; set; } public string defaultPageName { get; set; } ...
using System; using DevExpress.Persistent.Validation; using FluentAssertions; using Xpand.Persistent.Base.General; using Xpand.Persistent.Base.PersistentMetaData; using Xpand.Test.WorldCreator.TestArtifacts; using Xpand.Test.WorldCreator.TestArtifacts.Autofixture; using Xunit; namespace Xpand.Test.WorldCreator.Validat...
namespace Dto { public abstract class BaseDto { public virtual int Id { get; set; } public string ModifiedBy { get; set; } } }
using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; namespace Digitteck.Gateway.Service { public interface IGWRuntime { Task<OperationResult> Execute(HttpContext gwHttpContext, GatewayConfiguration configuration); } }
namespace TestingLiftInfo.Web.Areas.Administration.Controllers { using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using TestingLiftInfo.Common; using TestingLiftInfo.Data; using TestingLiftInfo.Data.Models; using Tes...
using System.Collections; namespace Unity.VisualScripting { /// <summary> /// Delays flow by waiting until the next frame. /// </summary> [UnitTitle("Wait For Next Frame")] [UnitShortTitle("Next Frame")] [UnitOrder(4)] public class WaitForNextFrameUnit : WaitUnit { protected ove...
// ===-----------------------------------------------------------------------==// // // Whoop - a Verifier for Device Drivers // // Copyright (c) 2013-2014 Pantazis Deligiannis (p.deligiannis@imperial.ac.uk) // // This file is distributed under the Microsoft Public License. See // LICENSE.TXT for d...
using System; using System.Collections.Generic; using TextReader = System.IO.TextReader; using ArgumentException = System.ArgumentException; using Regex = System.Text.RegularExpressions.Regex; namespace BiteSized { public static class Inspection { public readonly struct LineTooLong { ...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Engines; using BenchmarkDotNet.Running; using SerializationBenchmark.Data; using SerializationBenchmark.Model; using SerializationBenchmark.Serialization.Implementation; using SerializationBenchmark.Serialization.Interface; using System.Collections.Generic; name...
 namespace BacklogGitLabIntegration.Core.Shared.Models.Abstracts { public interface ICreationAudited: ICreationAudited<int> { } public interface ICreationAudited<TPrimaryKey> : IHasCreationTime { TPrimaryKey CreatorId { get; set; } } }
using CsvHelper.Configuration; using ESFA.DC.PeriodEnd.ReportService.Model.ReportModels; namespace ESFA.DC.PeriodEnd.ReportService.Legacy.Mapper { public class LearnerLevelViewFinancialsRemovedMapper : ClassMap<LearnerLevelViewModel> { public LearnerLevelViewFinancialsRemovedMapper() { ...
namespace Cinnamon { public enum PlayStyle { StartToEnd, Cyclical, ForwardReverse, } }
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.UIElements; /// <summary> /// this is for testing purposes only, remove later /// </summary> [Obsolete] public class UConsole : MonoBehaviour { // ui toolkit private TextField inputField; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using DG.Tweening; public class ColorGradient_UI : MonoBehaviour { [SerializeField] TextMeshProUGUI thisTMP; VertexGradient textGradient; float a, b, c, d; private void OnEnable() { textGradient = t...
using System; using System.Collections.Generic; public class IntervalTree { private Node _root; public void Insert(decimal lo, decimal hi) { this._root = this.Insert(this._root, lo, hi); } public void EachInOrder(Action<Interval> action) { EachInOrder(this._root, action); ...
using CustomVision; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Azure.CognitiveServices.Vision.CustomVision.Training.Models; namespace AzureCognitiveServices { public class SalvarProjetoModel : PageModel { private readonly Treinamento _treinamento; ...
namespace BackendForFrontend { public class Scopes { public const string AccessAsUser = "access_as_user"; } }
namespace Qunar.TC.Qmq.Client.Exceptions { internal class BlockMessageException : MessageException { public BlockMessageException() { } public BlockMessageException(string messageId) : base(messageId, "block by whitelist") { } } }
using System; using Microsoft.Extensions.DependencyInjection; namespace Reinforce.HttpClientFactory { public class ReinforceBuilder : IReinforceBuilder { private IHttpClientBuilder ApiClientBuilder { get; } public IServiceCollection Services => ApiClientBuilder.Services; public Reinfor...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PolygonAnimate : MonoBehaviour { public bool iStrigger ; //public PhysicsMaterial2D _material ; private SpriteRenderer spriteRenderer; private List<Sprite> spritesList; private Di...
using DBUtil; using Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Utils; namespace DAL { /// <summary> /// 订单明细 /// </summary> public class BsOrderDetailDal { #region 根据订单ID查询订单明细集合 /// <summary> ...
namespace Romanization { /// <summary> /// The type of output numeral parsed numbers should be put into.<br /> /// For instance, Greek numerals are traditionally romanized as Roman numerals except for when in /// official/government documents. /// </summary> public enum OutputNumeralType { /// <summary> ///...
namespace RSAEncDecLib.Interfaces { public interface IEncryptor { byte[] EncryptData(byte[] plainText); void ImportPublicKey(byte[] encryptionExp, byte[] modulus); } }
using SolcNet.DataDescription.Output; using System; using System.Runtime.InteropServices; using System.Text; using System.Buffers.Binary; using System.Collections.Generic; using System.Diagnostics; using System.Numerics; using System.Reflection; using System.Runtime.CompilerServices; using System.Threading.Tasks; usin...
namespace ScriptyTests { internal struct LetStatementTestCases { public string Input { get; set; } public string ExpectedIdentifier { get; set; } private object _expectedVal; public LetStatementTestCases ExpectedValueSet<T>(T val) { _expectedVal = val; ...
using System.Collections.Generic; /// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// Used to signal when a "update-players" game message has been received /// </summary> /// <param name="players">Players</param> public delegate void UpdatePlayers...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using Microsoft.Xna.Framework; // Some small functions that are used by multiple subparsers. namespace Haumea.Parsing { internal static partial class Parser { // Parses this vector notation: (x, y) private s...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Project.FileSystems { public interface IFileSystem { FileSystemType FileSystemType { get; } string ReadFileText(string filePath); Task SaveFile(string filePath, string source); ...
namespace system.threading { public struct SpinWait { public void SpinOnce() => java.lang.Thread.yield(); } }
using UnityEngine; using static NiTools.Shortcuts.Constructors.FloatVectors; namespace NiTools.Shortcuts{ using Vec3 = Vector3; public static partial class VectorFuncs{ public static Vec3 cross(Vec3 a, Vec3 b){ return Vec3.Cross(a, b); } public static Vec3 add(Vec3 a, Vec3 b){ return a + b; } public static...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Xunit; using Xunit.Abstractions; using Xunit.Sdk; namespace ACMESharp.Testing.Xunit { // With guidance from: // https://damsteen.nl/blog/2016/06/08/ordered-tests-with-nunit-mstest-xunit-pt4-xunit public cl...
using System; //using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace ZylLib.Text { /// <summary> /// C风格字符串转义模式. /// </summary> public enum StringEscapeCMode { /// <summary> /// 默认. /// </summary> Default = 0, /// <summary> /// 自动括号. 转义时,仅在遇到必须转义时才加上引号,否则不会有引号. //...
// <Snippet1> using System; class MyGetTypeFromCLSID { public class MyClass1 { public void MyMethod1() { } } public static void Main() { // Get the type corresponding to the class MyClass. Type myType = typeof(MyClass1); // Get the object of the Gui...
using System; namespace Netcool.Core.Entities { public interface IDeleteAudit { DateTime? DeleteTime { get; set; } int? DeleteUserId { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Design { public class DesignButton : Design.DesignPanel { private bool isSelected = false; public DesignButton() ...
using Solnet.Wallet; using System.Collections.Generic; namespace Solnet.Programs { /// <summary> /// Represents a decoded instruction. /// </summary> public class DecodedInstruction { /// <summary> /// The public key of the program. /// </summary> public PublicKey P...
using System.Collections.Generic; using System.Threading.Tasks; using Tanzu.Toolkit.CloudFoundryApiClient.Models.AppsResponse; using Tanzu.Toolkit.CloudFoundryApiClient.Models.OrgsResponse; using Tanzu.Toolkit.CloudFoundryApiClient.Models.SpacesResponse; namespace Tanzu.Toolkit.CloudFoundryApiClient { public inte...
using System.Collections; using JetBrains.Annotations; using Reborn.Common; using UnityEngine; namespace Reborn.Core { [UsedImplicitly] [RequireComponent(typeof(ParticleSystem))] internal sealed class ArcaneMissile : Projectile { [SerializeField] float _selfRotationSpeed; protected ov...
// Instance generated by TankLibHelper.InstanceBuilder // ReSharper disable All namespace TankLib.STU.Types { [STUAttribute(0xD0806FE4)] public class STU_D0806FE4 : STU_CDA01686 { [STUFieldAttribute(0xECA9BAAA, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_ECA9BAAA; ...
// <Snippet1> using System; using System.Reflection; class Mymemberinfo { public static int Main() { Console.WriteLine ("\nReflection.MemberInfo"); // Get the Type and MemberInfo. Type MyType = Type.GetType("System.Reflection.PropertyInfo"); MemberInfo[] Mymemberinfoarray = My...
namespace SFA.DAS.Payments.Verification.Constants { enum Script { Inclusions, Earnings, Payments, RequiredPayments, Datalocks, } }
namespace Achilles.Entities.Sqlite.SqlStatements.Table { public enum OperationAction { /// <summary> /// No action. /// </summary> None, Cascade } }
using Microsoft.Extensions.Logging; using Microsoft.Win32; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; namespace UnderMineControl.Loader.Core { public interface ISteamUtility { string FindGameDirectory(string gameName); bool Ver...
using ObjectiveStrategy.GameModels.Definitions; using System; using System.Collections.Generic; namespace ObjectiveStrategy.GameGeneration.TreeGeneration { public class UnitBuilder : EntityBuilder, IUnitType { public UnitBuilder(Random random, uint id, string symbol) : base(random, id, sym...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BlogEngine.Articles.Events; using BlogEngine.Subscriptions.API.Configuration; using BlogEngine.Subscriptions.Application.Abstractions; using BlogEngine.Subscriptions.Application.Requests.Subscriptions.Queries; using MassTransit; u...
using System.Data; using System.IO; namespace Kore.Data { public static class DataSetExtensions { public static void ToCsv(this DataSet dataSet, string directoryPath) { dataSet.ToCsv(directoryPath, true); } public static void ToCsv(this DataSet dataSet,...
using System; using Hik.Communication.Mbt.Client; using Hik.Communication.Mbt.Client.Tcp; using Hik.Communication.Mbt.Server; using Hik.Communication.Mbt.Server.Tcp; namespace Hik.Communication.Mbt.Communication.EndPoints.Tcp { /// <summary> /// Represens a TCP end point in MBT. /// </summary> public ...
using System; using System.Collections.Generic; using Game.Engine.Monsters.MonsterFactories; using Game.Engine.Monsters; using System.Windows; using Game.Engine.Interactions; using System.Windows.Controls; using System.Text.RegularExpressions; using System.IO; using Game.Engine.Interactions.InteractionFactories; name...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DMR.WebApp.Areas.Game.Services; using DMR.WebApp.Models; namespace DMR.WebApp.Areas.Game.Models.CharacterBodyParts { public class Head : Asset, ICharacterAsset { public Tag Species { get; set; } ...
using System; namespace NeuralNetwork { [Serializable] public class Dendrite { public double Weight { get; set; } public Dendrite() { CryptoRandom n = new CryptoRandom(); this.Weight = n.RandomValue; } } }
//============================================================================== // TorqueLab -> ShapeLab -> Shape Selection // Copyright (c) 2015 All Right Reserved, http://nordiklab.com/ //------------------------------------------------------------------------------ //================================================...
using Advobot.Attributes; using Advobot.Attributes.ParameterPreconditions.DiscordObjectValidation.Channels; using Advobot.Attributes.ParameterPreconditions.Numbers; using Advobot.Attributes.ParameterPreconditions.Strings; using Advobot.Attributes.Preconditions; using Advobot.Attributes.Preconditions.Permissions; using...
@model MyStik.TimeTable.Web.Models.AgendaViewModel @{ ViewBag.Title = "Tagesplan"; } @Html.Partial("Agenda", Model)
using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; namespace Podcasts { public class RootPage : Page { StackData stackData; protected override void OnNavigatedTo(NavigationEventArgs e) { UseLayoutRounding = true; ...
using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace Snippy.Infrastructure { internal static class Extensions { public static bool IsNullOrWhiteSpace(this string value) => string.IsNullOrWhiteSpace(value); public static Process Run(this string filePath) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class Player3D3P : MonoBehaviour { public InputMaster controls; [Range(0,20)] public float playerSpeed = 8f; private Vector2 _moveOutput; private void Awake() { control...
using GzyConcept.Core.ServiceAbstractions; using SimpleInjector; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GzyConcept.Core.Common { public class DependencyInversionService : IDependencyResolution { public readonly Cont...
using DesafioFULL.Domain.Interfaces.Repositorys; using DesafioFULL.Domain.Interfaces.Services; using System; using System.Collections.Generic; namespace DesafioFULL.Domain.Service { public abstract class ServiceBase<TEntity> : IDisposable, IServiceBase<TEntity> where TEntity : class { private readonly...
using System; using UnityEngine; using UnityEngine.UI; namespace FineGameDesign.Utils { public sealed class PauseSystemView : ASingletonView<PauseSystem> { [Serializable] public struct StateNameLink { public PauseSystem.State state; public string name; } ...
//Copyright © 2014 Sony Computer Entertainment America LLC. See License.txt. using Sce.Atf.VectorMath; namespace LevelEditorCore { /// <summary> /// Interface for objects that maintain 3D transformation information</summary> public interface ITransformable { /// <summary> ...
// MemberAccess #define UNITY_ASSERTIONS using ClubPenguin.Adventure; using Disney.LaunchPadFramework; using Disney.MobileNetwork; using System; using UnityEngine; using UnityEngine.Assertions; public class MemberAccess : MonoBehaviour { public bool isMemberOnly = true; public string[] QuestNameExclusions; public...
@model SimplCommerce.Module.Payments.ViewModels.CheckoutPaymentForm @{ ViewBag.Title = "Payment Information"; } <h2>@Localizer["Select payment method"]</h2> <div class="row"> <div class="col-md-12 text-center"> @foreach (var paymentProvider in Model.PaymentProviders) { <d...
namespace H8QMedia.Services.Data.Contracts { public interface IPurchasesService { } }
using UnityEngine; // Adapted from the 3D math function collection at // https://wiki.unity3d.com/index.php/3d_Math_functions by Bit Barrel Media public static class Geometry { /// <summary> /// This function returns a point which is a projection from a point to a line. /// The line is regarded infinite....
using System; using System.Net; using System.Net.Mail; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using R5T.Aalborg; using R5T.D0053; namespace R5T.D0051.Gmail.LessSecure { public class EmailSender : ILessSecureGmailNetMailSender { public const string GmailSmtpServerHostName...
using System.Diagnostics.CodeAnalysis; using Ardalis.SmartEnum; namespace LanceC.SpreadsheetIO.Shared; /// <summary> /// Represents the kind of cell date. /// </summary> [ExcludeFromCodeCoverage] public class CellDateKind : SmartEnum<CellDateKind> { /// <summary> /// Specifies a date written as a number with ...
using System; using UnityEngine; using UnityEngine.SceneManagement; public class LevelChange : MonoBehaviour { public Animator animator; public int levelToLoad; public int LevelConditionsMet; private void Update() { if (LevelConditionsMet == 1) { FadeToLevel(1); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Xml; using System.Xml.Serialization; namespace NPOI.OpenXmlFormats.Dml.Chart { [Serializable] [DesignerCategory("code")] [XmlType(Namespace = "http://schemas.openxmlformats.org/drawingml/2006/chart")] [XmlRoo...
using System.Threading.Tasks; using VerifyWhiteListCompany.Lib.WebServiceModel; using System; namespace VerifyWhiteListCompany.Lib { interface IWhiteListClient { void Init(string url); Task<EntryListResponse> VerifyCompanies(string nips, DateTime date); } }
namespace TreehouseDefense { static class Random { private static System.Random _random = new System.Random(); public static double NextDouble() { return _random.NextDouble(); } } }
using System.Collections.Generic; using System.Xml.Serialization; using UnityEngine; [CreateAssetMenu(fileName = "DialogXMLObject", menuName = "Dialog XML object")] [XmlRoot("dialogs")] public class DialogXMLObject : ScriptableObject { // Could add name, box color, position... [SerializeField] private TextAss...
// Lexxys Infrastructural library. // file: Ref.cs // // Copyright (c) 2001-2014, Kraft Pro Utilities. // You may use this code under the terms of the MIT license // using System; using System.Threading; namespace Lexxys { public class Out<T>: IValue<T> { private readonly Func<T> _getter; public Out(Func<T> get...
using System.Diagnostics; using Ebby; namespace nucs.Chaining { public delegate E E(Chain c); [DebuggerStepThrough] public class Chain : BaseChain<E, E> { public static Chain Build(E func) { return new Chain(func); } public Chain(E script) : base(script) { } protected Chain() { ...
using log4net.Repository; using System; namespace log4net.Core { /// <summary> /// Provides data for the <see cref="E:log4net.Core.IRepositorySelector.LoggerRepositoryCreatedEvent" /> event. /// </summary> /// <remarks> /// <para> /// A <see cref="E:log4net.Core.IRepositorySelector.LoggerRepositoryCreatedEvent" ...
//=============================================================================================================== // System : Visual Studio Spell Checker Package // File : SpellingDictionary.cs // Authors : Noah Richards, Roman Golovin, Michael Lehenbauer, Eric Woodruff // Updated : 02/04/2020 // Note : Copyrigh...
global using BooksAPI.Models; global using Microsoft.AspNetCore.Mvc; global using Microsoft.EntityFrameworkCore; var builder = WebApplication.CreateBuilder(); builder.Services.AddSqlServer<BooksContext>(builder.Configuration.GetConnectionString("BooksConnection")); builder.Services.AddControllers(); builder.Services.A...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TrainTracks_WeakPoint : MonoBehaviour { public static int weakpointCount = 0; [SerializeField] private bool flipped; // Use this for initialization void Start() { weakpointCount = 2; //TODO: ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class Bullet : MonoBehaviour { public float BulletDamage { get; set; } void OnCollisionEnter (Collision col) { Destroy (gameObject); } }
using DirectorEditor.UILogic; using DirectorEditor.Views; using MVPFramework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DirectorEditor.Presenters { [ViewLogicBinding(typeof(AttributeAddressingViewLogic))] public class Attribut...
using System; using System.Linq; using System.Text; public class ImageVector { private const int byteShift = byte.MaxValue / 2 + 1; private double[] dimensions; public int Dimensions { get { return dimensions.Length; } } public ImageVector(IntPtr start, int dataLength, int channels) { dimensions = Enum...
using System.Linq; using NFluent; using Xunit; namespace LASI.Core.Tests.PatternMatching { public class MatchTTResultTest { [Fact] public void MatchChangingMidwayToLessDerivedResultType1() { ILexical target = new VerbPhrase(new BaseVerb("walk"), new Adverb("briskly")); ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Runtime.InteropServices; using Xunit; using static VariantNative; // Class used to validate the IClassX generation path doesn't fail. // Support for this ...
using System; using System.Net; namespace De.Osthus.Ambeth.Event { public interface IEventBatcherExtendable { void RegisterEventBatcher(IEventBatcher eventBatcher, Type eventType); void UnregisterEventBatcher(IEventBatcher eventBatcher, Type eventType); } }
namespace Poker.Tests.PokerHandsChecker { using NUnit.Framework; using Poker; using Poker.Tests.Fakes; [TestFixture] public class IsThreeOfAKindTests { [Test] public void IsThreeOfAKind_HandHasThreeCardsOfEqualFaceValueAndTwoCardsOfDifferentFaceValue_ShouldReturnTrue() ...
// https://www.nuget.org/packages/UkooLabs.FbxSharpie/ // https://github.com/UkooLabs/FBXSharpie // License: MIT namespace AcTools.ExtraKn5Utils.FbxUtils.Tokens { public class CommentToken : Token { public readonly string Value; public CommentToken(string value) : base(TokenType.Comment, ValueTyp...
using System; using System.Collections.Generic; using System.Linq; using LinqGarden.Functions; namespace FluentDiagrams.Primitives { public class Coordinate { public Coordinate( decimal x, decimal y ) { X = x; Y = y; } /// <summary> /// Get the cartesian coordinate X position /// </summary> pub...
using AutoMapper; using Challenge.RealEstates.Application.DTOs; using Challenge.RealEstates.Domain.Entities; namespace Challenge.RealEstates.Application.Mappers { public class LocationProfile : Profile { public LocationProfile() { LocationMap(); LocationDtoMap(); ...
using System; using System.ComponentModel; namespace Company.Desktop.Framework.Mvvm.Interactivity { public interface IBusyState : INotifyPropertyChanged { bool IsBusy { get; set; } IObservable<PropertyChangedEventArgs> WhenPropertyChanged { get; } void Increment(); void Decrement(); IDisposable Session();...
using BibleNote.Middleware.NavigationProviders.SharedViewModels; using MediatR; namespace BibleNote.Middleware.NavigationProviders.Queries.OneNote.GetHierarchyInfo { public class Request: IRequest<HierarchyItemVm> { public string HierarchyId { get; set; } public Request(string hierarchyId) ...
using System; namespace MRRC.SearchParser.Parts { public interface IMatchable { string[] Matches(string[] options); Tuple<Tuple<string, T>[], T[]> Matches<T>(Tuple<string, T>[] options); } }
using System; using Tweetinvi.Core.Injectinvi; namespace Tweetinvi.Core { /// <summary> /// @Injectable : use in order to retrieve tweetinvi settings anywhere in the application. /// </summary> public interface ITweetinviSettingsAccessor { /// <summary> /// Current thread settings....
using System.Collections.Generic; namespace ShardingCore.Sharding.Enumerators.StreamMergeSync { /* * @Author: xjm * @Description: * @Date: Saturday, 14 August 2021 22:06:38 * @Email: 326308290@qq.com */ public interface IStreamMergeEnumerator<T>:IEnumerator<T> { bool SkipFirst(); bool HasElemen...
// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using System; using System.ComponentModel; using System.ComponentModel.Composition; using System.Threading; using VsChromium.Core.Utility; using ...
using System; // ReSharper disable once CheckNamespace namespace Hattem.Api.Fluent { partial class ApiResponseExtensions { /// <summary> /// Union results of two responses /// </summary> /// <typeparam name="T1"></typeparam> /// <typeparam name="T2"></typeparam> ...
using Orckestra.Composer.Enums; using Orckestra.Composer.ViewModels; namespace Orckestra.Composer.Product.ViewModels.Inventory { public sealed class InventoryScheduleViewModel : BaseViewModel { /// <summary> /// The inventory location identifier /// </summary> public string Inv...
using Newtonsoft.Json; using static Sniper.CustomAttributes.CustomAttributes; namespace Sniper.Common { /// <summary> /// Represents reference to downloaded message /// </summary> /// <remarks> /// See the <a href="https://md5.tpondemand.com/api/v1/MessageUids/meta">API documentation - MessageUid<...
// DigitalRune Engine - Copyright (C) DigitalRune GmbH // This file is subject to the terms and conditions defined in // file 'LICENSE.TXT', which is part of this source code package. namespace DigitalRune.Editor.Documents { /// <summary> /// Defines the user choices provided by a Save Changes dialog. ///...
using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Authorization; using ServiceStack; namespace MyApp.Client { public abstract class StackBaseComponent : ComponentBase { [CascadingParameter] ...
/**************************************************************** * File : Assets\CORE\GameController.cs * Author : www.loywong.com * COPYRIGHT : (C) * Date : 2019/07/29 * Description : 场景控制器,负责场景调度,资源加载卸载等 * Version : 1.0 * Maintain : //[date] desc ******************************************************...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Hotfix { [Window(EWindowType.UIMain, EWindowLayer.Panel)] public class UIMain : UIWindow { public override void OnCreate() { AddButtonListener("UIMain/Meum/Button (Settings)", OnClic...