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namespace BuildImporter { public class RuneCategoryResponse { public RuneCategory[] Categories { get; set; } } public class RuneCategory { public int[] allowedSubStyles { get; set; } public Assetmap assetMap { get; set; } public string defaultPageName { get; set; } public int[] defaultPerks { get; set; } public int defaultSubStyle { get; set; } public string iconPath { get; set; } public int id { get; set; } public string name { get; set; } public Slot[] slots { get; set; } public Substylebonu[] subStyleBonus { get; set; } public string tooltip { get; set; } } public class Assetmap { public string p8000_s0_k0 { get; set; } public string p8000_s0_k8005 { get; set; } public string p8000_s0_k8008 { get; set; } public string p8000_s0_k8010 { get; set; } public string p8000_s0_k8021 { get; set; } public string p8000_s8100_k0 { get; set; } public string p8000_s8100_k8005 { get; set; } public string p8000_s8100_k8008 { get; set; } public string p8000_s8100_k8010 { get; set; } public string p8000_s8100_k8021 { get; set; } public string p8000_s8200_k0 { get; set; } public string p8000_s8200_k8005 { get; set; } public string p8000_s8200_k8008 { get; set; } public string p8000_s8200_k8010 { get; set; } public string p8000_s8200_k8021 { get; set; } public string p8000_s8300_k0 { get; set; } public string p8000_s8300_k8005 { get; set; } public string p8000_s8300_k8008 { get; set; } public string p8000_s8300_k8010 { get; set; } public string p8000_s8300_k8021 { get; set; } public string p8000_s8400_k0 { get; set; } public string p8000_s8400_k8005 { get; set; } public string p8000_s8400_k8008 { get; set; } public string p8000_s8400_k8010 { get; set; } public string p8000_s8400_k8021 { get; set; } public string svg_icon { get; set; } public string svg_icon_16 { get; set; } public string p8100_s0_k0 { get; set; } public string p8100_s0_k8112 { get; set; } public string p8100_s0_k8124 { get; set; } public string p8100_s0_k8128 { get; set; } public string p8100_s0_k9923 { get; set; } public string p8100_s8000_k0 { get; set; } public string p8100_s8000_k8112 { get; set; } public string p8100_s8000_k8124 { get; set; } public string p8100_s8000_k8128 { get; set; } public string p8100_s8000_k9923 { get; set; } public string p8100_s8200_k0 { get; set; } public string p8100_s8200_k8112 { get; set; } public string p8100_s8200_k8124 { get; set; } public string p8100_s8200_k8128 { get; set; } public string p8100_s8200_k9923 { get; set; } public string p8100_s8300_k0 { get; set; } public string p8100_s8300_k8112 { get; set; } public string p8100_s8300_k8124 { get; set; } public string p8100_s8300_k8128 { get; set; } public string p8100_s8300_k9923 { get; set; } public string p8100_s8400_k0 { get; set; } public string p8100_s8400_k8112 { get; set; } public string p8100_s8400_k8124 { get; set; } public string p8100_s8400_k8128 { get; set; } public string p8100_s8400_k9923 { get; set; } public string p8200_s0_k0 { get; set; } public string p8200_s0_k8214 { get; set; } public string p8200_s0_k8229 { get; set; } public string p8200_s0_k8230 { get; set; } public string p8200_s8000_k0 { get; set; } public string p8200_s8000_k8214 { get; set; } public string p8200_s8000_k8229 { get; set; } public string p8200_s8000_k8230 { get; set; } public string p8200_s8100_k0 { get; set; } public string p8200_s8100_k8214 { get; set; } public string p8200_s8100_k8229 { get; set; } public string p8200_s8100_k8230 { get; set; } public string p8200_s8300_k0 { get; set; } public string p8200_s8300_k8214 { get; set; } public string p8200_s8300_k8229 { get; set; } public string p8200_s8300_k8230 { get; set; } public string p8200_s8400_k0 { get; set; } public string p8200_s8400_k8214 { get; set; } public string p8200_s8400_k8229 { get; set; } public string p8200_s8400_k8230 { get; set; } public string p8300_s0_k0 { get; set; } public string p8300_s0_k8351 { get; set; } public string p8300_s0_k8359 { get; set; } public string p8300_s0_k8360 { get; set; } public string p8300_s8000_k0 { get; set; } public string p8300_s8000_k8351 { get; set; } public string p8300_s8000_k8359 { get; set; } public string p8300_s8000_k8360 { get; set; } public string p8300_s8100_k0 { get; set; } public string p8300_s8100_k8351 { get; set; } public string p8300_s8100_k8359 { get; set; } public string p8300_s8100_k8360 { get; set; } public string p8300_s8200_k0 { get; set; } public string p8300_s8200_k8351 { get; set; } public string p8300_s8200_k8359 { get; set; } public string p8300_s8200_k8360 { get; set; } public string p8300_s8400_k0 { get; set; } public string p8300_s8400_k8351 { get; set; } public string p8300_s8400_k8359 { get; set; } public string p8300_s8400_k8360 { get; set; } public string p8400_s0_k0 { get; set; } public string p8400_s0_k8437 { get; set; } public string p8400_s0_k8439 { get; set; } public string p8400_s0_k8465 { get; set; } public string p8400_s8000_k0 { get; set; } public string p8400_s8000_k8437 { get; set; } public string p8400_s8000_k8439 { get; set; } public string p8400_s8000_k8465 { get; set; } public string p8400_s8100_k0 { get; set; } public string p8400_s8100_k8437 { get; set; } public string p8400_s8100_k8439 { get; set; } public string p8400_s8100_k8465 { get; set; } public string p8400_s8200_k0 { get; set; } public string p8400_s8200_k8437 { get; set; } public string p8400_s8200_k8439 { get; set; } public string p8400_s8200_k8465 { get; set; } public string p8400_s8300_k0 { get; set; } public string p8400_s8300_k8437 { get; set; } public string p8400_s8300_k8439 { get; set; } public string p8400_s8300_k8465 { get; set; } } public class Slot { public int[] perks { get; set; } public string slotLabel { get; set; } public string type { get; set; } } public class Substylebonu { public int perkId { get; set; } public int styleId { get; set; } } }
using System; using DevExpress.Persistent.Validation; using FluentAssertions; using Xpand.Persistent.Base.General; using Xpand.Persistent.Base.PersistentMetaData; using Xpand.Test.WorldCreator.TestArtifacts; using Xpand.Test.WorldCreator.TestArtifacts.Autofixture; using Xunit; namespace Xpand.Test.WorldCreator.Validation{ [Trait(Traits.Validation, "Given a persistent assembly info")] public class PersistentAssemblyInfoSpecs{ [Theory, WorldCreatorAutoData] public void Name_Is_Required(IWCTestData testData){ var persistentAssemblyInfo = testData.Application.CreateObjectSpace().Create<IPersistentAssemblyInfo>(); var usedProperties = nameof(persistentAssemblyInfo.Name); Validator.RuleSet.StateOf<RuleRequiredField>(persistentAssemblyInfo, usedProperties) .Should() .Be(ValidationState.Invalid); persistentAssemblyInfo.Name = "name"; Validator.RuleSet.StateOf<RuleRequiredField>(persistentAssemblyInfo, usedProperties) .Should() .Be(ValidationState.Valid); } [Theory, WorldCreatorAutoData] public void Name_Is_Unique(IWCTestData testData){ var objectSpace = testData.Application.CreateObjectSpace(); var persistentAssemblyInfo = objectSpace.Create<IPersistentAssemblyInfo>(); persistentAssemblyInfo.Name = "name"; var assemblyInfo = objectSpace.Create<IPersistentAssemblyInfo>(); objectSpace.CommitChanges(); var usedProperties = nameof(persistentAssemblyInfo.Name); Validator.RuleSet.StateOf<RuleUniqueValue>(persistentAssemblyInfo, usedProperties) .Should() .Be(ValidationState.Valid); assemblyInfo.Name = "name"; Validator.RuleSet.StateOf<RuleUniqueValue>(persistentAssemblyInfo, usedProperties) .Should() .Be(ValidationState.Invalid); } [Theory, WorldCreatorAutoData] public void Name_Is_Valid_File_name(WCTestData testData, IPersistentAssemblyInfo persistentAssemblyInfo) { persistentAssemblyInfo.Name = "file@"; throw new NotImplementedException(); // Validator.RuleSet.StateOf<RuleValidFileName>(persistentAssemblyInfo, nameof(persistentAssemblyInfo.Name)) // .Should().Be(ValidationState.Invalid); } } }
namespace Dto { public abstract class BaseDto { public virtual int Id { get; set; } public string ModifiedBy { get; set; } } }
using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; namespace Digitteck.Gateway.Service { public interface IGWRuntime { Task<OperationResult> Execute(HttpContext gwHttpContext, GatewayConfiguration configuration); } }
namespace TestingLiftInfo.Web.Areas.Administration.Controllers { using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using TestingLiftInfo.Common; using TestingLiftInfo.Data; using TestingLiftInfo.Data.Models; using TestingLiftInfo.Web.ViewModels.Administration.Admin; public class AdminController : AdministrationController { private readonly ApplicationDbContext dbContext; public AdminController(ApplicationDbContext dbContext) { this.dbContext = dbContext; } public IActionResult AddAdmin() { return this.View(); } [HttpPost] public async Task<IActionResult> AddAdmin([FromForm]GetAllAdminViewModel model) { if (!this.ModelState.IsValid) { return this.View(model); } var admin = this.dbContext.Roles .FirstOrDefault(x => x.Name == GlobalConstants.AdministratorRoleName); var user = this.dbContext.Users .FirstOrDefault(x => x.Email == model.Add.Email); if (admin != null && user != null) { await this.dbContext.UserRoles .AddAsync(new IdentityUserRole<string> { UserId = user.Id, RoleId = admin.Id, }); await this.dbContext.SaveChangesAsync(); return this.View("AdminCreateAdmin"); } else if (user != null) { var isAdmin = this.dbContext.UserRoles .FirstOrDefault(x => x.RoleId == admin.Id && x.UserId == user.Id); if (isAdmin == null) { await this.dbContext.UserRoles .AddAsync(new IdentityUserRole<string> { UserId = user.Id, RoleId = admin.Id, }); await this.dbContext.SaveChangesAsync(); return this.View("AdminCreateAdmin"); } } return this.RedirectToAction("AddAdmin"); } public IActionResult All() { var adminRole = this.dbContext.Roles .Where(x => x.Name == GlobalConstants.AdministratorRoleName) .FirstOrDefault(); var user = this.dbContext.Users .OrderBy(x => x.Name) .Where(x => x.Roles.Any(y => y.RoleId == adminRole.Id) && x.Name != "Admin") .ToList(); var viewModel = new GetAllAdminViewModel() { Users = user, }; return this.View(viewModel); } public async Task<IActionResult> Delete(string id) { var userRole = this.dbContext.UserRoles .FirstOrDefault(x => x.UserId == id); if (userRole != null) { var userTEst = this.dbContext.Users .Where(x => x.Id == id) .FirstOrDefault() .Roles.Remove(userRole); this.dbContext.UserRoles.Remove(userRole); await this.dbContext.SaveChangesAsync(); } return this.RedirectToAction("All"); } } }
using System.Collections; namespace Unity.VisualScripting { /// <summary> /// Delays flow by waiting until the next frame. /// </summary> [UnitTitle("Wait For Next Frame")] [UnitShortTitle("Next Frame")] [UnitOrder(4)] public class WaitForNextFrameUnit : WaitUnit { protected override IEnumerator Await(Flow flow) { yield return null; yield return exit; } } }
// ===-----------------------------------------------------------------------==// // // Whoop - a Verifier for Device Drivers // // Copyright (c) 2013-2014 Pantazis Deligiannis (p.deligiannis@imperial.ac.uk) // // This file is distributed under the Microsoft Public License. See // LICENSE.TXT for details. // // ===----------------------------------------------------------------------===// using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using Microsoft.Boogie; using Microsoft.Basetypes; using Whoop.Analysis; using Whoop.Domain.Drivers; using Whoop.Regions; namespace Whoop.Summarisation { internal class AccessCheckingSummaryGeneration : SummaryGeneration, IPass { public AccessCheckingSummaryGeneration(AnalysisContext ac, EntryPoint ep) : base(ac, ep) { } public void Run() { if (WhoopCommandLineOptions.Get().MeasurePassExecutionTime) { base.Timer = new ExecutionTimer(); base.Timer.Start(); } foreach (var region in base.InstrumentationRegions) { if (!base.EP.Name.Equals(region.Implementation().Name)) continue; this.InstrumentWriteAccessInvariantsInEntryPointRegion(region); this.InstrumentReadAccessInvariantsInEntryPointRegion(region); } foreach (var region in base.InstrumentationRegions) { if (base.EP.Name.Equals(region.Implementation().Name)) continue; this.InstrumentWriteAccessInvariantsInRegion(region); this.InstrumentReadAccessInvariantsInRegion(region); } base.InstrumentExistentialBooleans(); if (WhoopCommandLineOptions.Get().MeasurePassExecutionTime) { base.Timer.Stop(); Console.WriteLine(" | |------ [AccessCheckingSummaryGeneration] {0}", base.Timer.Result()); } } #region summary instrumentation functions private void InstrumentWriteAccessInvariantsInEntryPointRegion(InstrumentationRegion region) { foreach (var pair in region.GetResourceAccesses()) { var waVars = base.WriteAccessCheckingVariables.FindAll(val => val.Name.Contains(pair.Key + "_$")); if (this.EP.ForceWriteResource.Contains(pair.Key)) continue; if (!this.EP.HasWriteAccess.ContainsKey(pair.Key)) { foreach (var variable in waVars) { base.InstrumentEnsures(region, variable, false); foreach (var block in region.LoopHeaders()) { base.InstrumentAssert(block, variable, false); } } continue; } Expr nonWatchedExpr = null; foreach (var watchedVar in base.AccessWatchdogConstants) { if (!watchedVar.Name.EndsWith(pair.Key)) continue; foreach (var access in pair.Value) { var watchedExpr = Expr.Eq(new IdentifierExpr(watchedVar.tok, watchedVar), access); foreach (var variable in waVars) { base.InstrumentImpliesEnsuresCandidate(region, watchedExpr, variable, false, true); foreach (var block in region.LoopHeaders()) { base.InstrumentImpliesAssertCandidate(block, watchedExpr, variable, false, true); } } if (nonWatchedExpr == null) { nonWatchedExpr = Expr.Neq(new IdentifierExpr(watchedVar.tok, watchedVar), access); } else { nonWatchedExpr = Expr.And(nonWatchedExpr, Expr.Neq(new IdentifierExpr(watchedVar.tok, watchedVar), access)); } } } foreach (var variable in waVars) { base.InstrumentImpliesEnsuresCandidate(region, nonWatchedExpr, variable, false, true); foreach (var block in region.LoopHeaders()) { base.InstrumentImpliesAssertCandidate(block, nonWatchedExpr, variable, false, true); } } } } private void InstrumentReadAccessInvariantsInEntryPointRegion(InstrumentationRegion region) { foreach (var pair in region.GetResourceAccesses()) { var raVars = base.ReadAccessCheckingVariables.FindAll(val => val.Name.Contains(pair.Key + "_$")); if (this.EP.ForceReadResource.Contains(pair.Key)) continue; if (!this.EP.HasReadAccess.ContainsKey(pair.Key)) { foreach (var variable in raVars) { base.InstrumentEnsures(region, variable, false); foreach (var block in region.LoopHeaders()) { base.InstrumentAssert(block, variable, false); } } continue; } Expr nonWatchedExpr = null; foreach (var watchedVar in base.AccessWatchdogConstants) { if (!watchedVar.Name.EndsWith(pair.Key)) continue; foreach (var access in pair.Value) { var watchedExpr = Expr.Eq(new IdentifierExpr(watchedVar.tok, watchedVar), access); foreach (var variable in raVars) { base.InstrumentImpliesEnsuresCandidate(region, watchedExpr, variable, false, true); foreach (var block in region.LoopHeaders()) { base.InstrumentImpliesAssertCandidate(block, watchedExpr, variable, false, true); } } if (nonWatchedExpr == null) { nonWatchedExpr = Expr.Neq(new IdentifierExpr(watchedVar.tok, watchedVar), access); } else { nonWatchedExpr = Expr.And(nonWatchedExpr, Expr.Neq(new IdentifierExpr(watchedVar.tok, watchedVar), access)); } } } foreach (var variable in raVars) { base.InstrumentImpliesEnsuresCandidate(region, nonWatchedExpr, variable, false, true); foreach (var block in region.LoopHeaders()) { base.InstrumentImpliesAssertCandidate(block, nonWatchedExpr, variable, false, true); } } } } private void InstrumentWriteAccessInvariantsInRegion(InstrumentationRegion region) { if (region.IsNotAccessingResources || region.IsNotWriteAccessingResources) return; foreach (var pair in region.GetResourceAccesses()) { var waVars = base.WriteAccessCheckingVariables.FindAll(val => val.Name.Contains(pair.Key + "_$")); if (this.EP.ForceWriteResource.Contains(pair.Key)) continue; if (!this.EP.HasWriteAccess.ContainsKey(pair.Key)) continue; Expr nonWatchedExpr = null; foreach (var watchedVar in base.AccessWatchdogConstants) { if (!watchedVar.Name.EndsWith(pair.Key)) continue; foreach (var access in pair.Value) { var watchedExpr = Expr.Eq(new IdentifierExpr(watchedVar.tok, watchedVar), access); foreach (var variable in waVars) { base.InstrumentImpliesRequiresCandidate(region, watchedExpr, variable, false, true); base.InstrumentImpliesEnsuresCandidate(region, watchedExpr, variable, false, true); foreach (var block in region.LoopHeaders()) { base.InstrumentImpliesAssertCandidate(block, watchedExpr, variable, false, true); } } if (nonWatchedExpr == null) { nonWatchedExpr = Expr.Neq(new IdentifierExpr(watchedVar.tok, watchedVar), access); } else { nonWatchedExpr = Expr.And(nonWatchedExpr, Expr.Neq(new IdentifierExpr(watchedVar.tok, watchedVar), access)); } } } foreach (var variable in waVars) { base.InstrumentImpliesRequiresCandidate(region, nonWatchedExpr, variable, false, true); base.InstrumentImpliesEnsuresCandidate(region, nonWatchedExpr, variable, false, true); foreach (var block in region.LoopHeaders()) { base.InstrumentImpliesAssertCandidate(block, nonWatchedExpr, variable, false, true); } } } } private void InstrumentReadAccessInvariantsInRegion(InstrumentationRegion region) { if (region.IsNotAccessingResources || region.IsNotReadAccessingResources) return; foreach (var pair in region.GetResourceAccesses()) { var raVars = base.ReadAccessCheckingVariables.FindAll(val => val.Name.Contains(pair.Key + "_$")); if (this.EP.ForceReadResource.Contains(pair.Key)) continue; if (!this.EP.HasReadAccess.ContainsKey(pair.Key)) continue; Expr nonWatchedExpr = null; foreach (var watchedVar in base.AccessWatchdogConstants) { if (!watchedVar.Name.EndsWith(pair.Key)) continue; foreach (var access in pair.Value) { var watchedExpr = Expr.Eq(new IdentifierExpr(watchedVar.tok, watchedVar), access); foreach (var variable in raVars) { base.InstrumentImpliesRequiresCandidate(region, watchedExpr, variable, false, true); base.InstrumentImpliesEnsuresCandidate(region, watchedExpr, variable, false, true); foreach (var block in region.LoopHeaders()) { base.InstrumentImpliesAssertCandidate(block, watchedExpr, variable, false, true); } } if (nonWatchedExpr == null) { nonWatchedExpr = Expr.Neq(new IdentifierExpr(watchedVar.tok, watchedVar), access); } else { nonWatchedExpr = Expr.And(nonWatchedExpr, Expr.Neq(new IdentifierExpr(watchedVar.tok, watchedVar), access)); } } } foreach (var variable in raVars) { base.InstrumentImpliesRequiresCandidate(region, nonWatchedExpr, variable, false, true); base.InstrumentImpliesEnsuresCandidate(region, nonWatchedExpr, variable, false, true); foreach (var block in region.LoopHeaders()) { base.InstrumentImpliesAssertCandidate(block, nonWatchedExpr, variable, false, true); } } } } #endregion #region helper functions protected override Constant CreateConstant() { Constant cons = new Constant(Token.NoToken, new TypedIdent(Token.NoToken, "_b$ac$" + base.EP.Name + "$" + base.Counter, Microsoft.Boogie.Type.Bool), false); base.ExistentialBooleans.Add(cons); base.Counter++; return cons; } #endregion } }
using System; using System.Collections.Generic; using TextReader = System.IO.TextReader; using ArgumentException = System.ArgumentException; using Regex = System.Text.RegularExpressions.Regex; namespace BiteSized { public static class Inspection { public readonly struct LineTooLong { public readonly ulong LineNumber; public readonly uint Length; public LineTooLong(ulong lineNumber, uint length) { if (lineNumber == 0) { throw new ArgumentException("Line numbers are indexed from 1, but got: 0"); } LineNumber = lineNumber; Length = length; } } public class Record { public readonly List<LineTooLong> LinesTooLong; public readonly ulong LineCount; public Record(List<LineTooLong> linesTooLong, ulong lineCount) { // Precondition(s) foreach (var lineTooLong in linesTooLong) { if (lineTooLong.LineNumber > lineCount) { throw new ArgumentException( $"Inconsistent line number and line count (== {lineCount}), " + $"got: {lineTooLong.LineNumber}"); } } LinesTooLong = linesTooLong; LineCount = lineCount; } } /// <summary> /// Checks that the file observes width and height constraints. /// </summary> /// <param name="reader">Reads the source file</param> /// <param name="maxLineLength">maximum allowed line length</param> /// <param name="ignoreLinesMatching">ignore all lines matching one of the regular expressions</param> /// <returns>List of problematic comments</returns> public static Record InspectLines(TextReader reader, uint maxLineLength, List<Regex> ignoreLinesMatching) { var linesTooLong = new List<LineTooLong>(1024); ulong lineCount = 0; string? line; while ((line = reader.ReadLine()) != null) { bool ignored = ignoreLinesMatching.Exists((regex) => regex.IsMatch(line)); if (!ignored && line.Length > maxLineLength) { linesTooLong.Add(new LineTooLong(lineCount + 1, (uint)line.Length)); } lineCount++; } return new Record(linesTooLong, lineCount); } } }
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Engines; using BenchmarkDotNet.Running; using SerializationBenchmark.Data; using SerializationBenchmark.Model; using SerializationBenchmark.Serialization.Implementation; using SerializationBenchmark.Serialization.Interface; using System.Collections.Generic; namespace SerializationBenchmark { [RPlotExporter] public class SerializationTest { [Params(10, 100, 1000, 10000)] public int NElements; //Params are public (SerializationBenchmark requirement). private const int NNestedElements = 10; private readonly Consumer consumer = new Consumer(); private IEnumerable<MainTestObject> _data; private ISerializationTest<IEnumerable<MainTestObject>> _newtonsoftSerializer; private ISerializationTest<IEnumerable<MainTestObject>> _serviceStackSerializer; private ISerializationTest<IEnumerable<MainTestObject>> _systemTextJsonSerializer; private ISerializationTest<IEnumerable<MainTestObject>> _utf8JsonSerializer; private ISerializationTest<IEnumerable<MainTestObject>> _jilSerializer; [GlobalSetup] public void Setup() { _data = MockData.Create(NElements, NNestedElements); _newtonsoftSerializer = new NewtonsoftSerializer<IEnumerable<MainTestObject>>(); _serviceStackSerializer = new ServiceStackSerializer<IEnumerable<MainTestObject>>(); _systemTextJsonSerializer = new SystemTextJsonSerializer<IEnumerable<MainTestObject>>(); _utf8JsonSerializer = new Utf8JsonSerializer<IEnumerable<MainTestObject>>(); _jilSerializer = new JilSerializer<IEnumerable<MainTestObject>>(); } [Benchmark] public void Newtonsoft() => _newtonsoftSerializer.Test(_data).Consume(consumer); [Benchmark] public void ServiceStack() => _serviceStackSerializer.Test(_data).Consume(consumer); [Benchmark] public void SysTextJson() => _systemTextJsonSerializer.Test(_data).Consume(consumer); [Benchmark] public void Utf8Json() => _utf8JsonSerializer.Test(_data).Consume(consumer); [Benchmark] public void Jil() => _jilSerializer.Test(_data).Consume(consumer); } class Program { static void Main(string[] args) { BenchmarkRunner.Run<SerializationTest>(); } } }
 namespace BacklogGitLabIntegration.Core.Shared.Models.Abstracts { public interface ICreationAudited: ICreationAudited<int> { } public interface ICreationAudited<TPrimaryKey> : IHasCreationTime { TPrimaryKey CreatorId { get; set; } } }
using CsvHelper.Configuration; using ESFA.DC.PeriodEnd.ReportService.Model.ReportModels; namespace ESFA.DC.PeriodEnd.ReportService.Legacy.Mapper { public class LearnerLevelViewFinancialsRemovedMapper : ClassMap<LearnerLevelViewModel> { public LearnerLevelViewFinancialsRemovedMapper() { int i = 0; Map(m => m.PaymentLearnerReferenceNumber).Index(i++).Name("Learner reference number"); Map(m => m.PaymentUniqueLearnerNumber).Index(i++).Name("Unique learner number"); Map(m => m.FamilyName).Index(i++).Name("Family Name"); Map(m => m.GivenNames).Index(i++).Name("Given Names"); Map(m => m.LearnerEmploymentStatusEmployerId).Index(i++).Name("Employer identifier (ERN)"); Map(m => m.EmployerName).Index(i++).Name("Latest employer name"); Map(m => m.ReasonForIssues).Index(i++).Name("Reasons for issues"); Map(m => m.RuleDescription).Index(i++).Name("Data lock description"); Map(m => m.PaymentFundingLineType).Index(i++).Name("Funding line type"); } } }
namespace Cinnamon { public enum PlayStyle { StartToEnd, Cyclical, ForwardReverse, } }
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.UIElements; /// <summary> /// this is for testing purposes only, remove later /// </summary> [Obsolete] public class UConsole : MonoBehaviour { // ui toolkit private TextField inputField; private ListView listView; //private inputfie prefabScale; // private UIDocument uiDocument; private VisualElement rootVisualElement; public List<string> items; private static VisualElement MakeItem() { var label = new Label(); label.name = "history-item-label"; var stylecolor = new StyleColor(); stylecolor.value = Color.cyan; label.style.color = stylecolor; //label.style.height = 12; return label; } private void OnEnable() { uiDocument = GetComponent<UIDocument>(); rootVisualElement = uiDocument.rootVisualElement; inputField = rootVisualElement.Q<TextField>("console-inputfield"); listView = rootVisualElement.Q<ListView>("console-history-listview"); listView.itemHeight = 16; // Create some list of data, here simply numbers in interval [1, 1000] const int itemCount = 2; items = new List<string>(itemCount); for (int i = 1; i <= itemCount; i++) items.Add("i.ToString()"); // The "makeItem" function will be called as needed // when the ListView needs more items to render //Func<VisualElement> makeItem = () => new Label(); //VisualElement MakeItem() => new Label(); // As the user scrolls through the list, the ListView object // will recycle elements created by the "makeItem" // and invoke the "bindItem" callback to associate // the element with the matching data item (specified as an index in the list) Action<VisualElement, int> bindItem = (e, i) => (e as Label).text = items[i]; //var listView = container.Q<ListView>(); listView.makeItem = MakeItem; listView.bindItem = bindItem; listView.itemsSource = items; listView.selectionType = SelectionType.Single; /*// Callback invoked when the user double clicks an item listView.onItemsChosen += Debug.Log; // Callback invoked when the user changes the selection inside the ListView listView.onSelectionChange += Debug.Log; inputField.RegisterCallback<FocusEvent>(evt => logtext());*/ //myElement.RegisterCallback<KeyDownEvent>((evt) => Debug.Log(evt.keyCode)) //inputField.RegisterCallback<FocusInEvent>(evt => { Input.imeCompositionMode = IMECompositionMode.On; }); //inputField.RegisterCallback<FocusOutEvent>(evt => { Input.imeCompositionMode = IMECompositionMode.Auto; }); // Mirror value of uxml field into the C# field. /*uxmlVector3Field.RegisterCallback<ChangeEvent<Vector3Field>>((evt) => { spread = evt.newValue; });*/ } void logtext() { Debug.Log("VAR"); } private void Update() { if (Keyboard.current.enterKey.isPressed) { //inputField.panel.focusController.focusedElement == inputField; if (inputField.panel.focusController.focusedElement == inputField) { if (inputField.value != null) { items.Add(inputField.value); //inputField.Clear(); inputField.value = null; listView.Refresh(); listView.ScrollToItem(items.Count-1); } } } //inputField.Focus(); /* if (inputField.text != null) { Debug.Log(inputField.text); }*/ } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using DG.Tweening; public class ColorGradient_UI : MonoBehaviour { [SerializeField] TextMeshProUGUI thisTMP; VertexGradient textGradient; float a, b, c, d; private void OnEnable() { textGradient = thisTMP.colorGradient; a = 0; b = 0; c = 0; d = 0; DOTween.To(() => a, x => a = x, 1, 0.0f); DOTween.To(() => b, x => b = x, 1, 0.0f); DOTween.To(() => c, x => c = x, 1, 0.4f); DOTween.To(() => d, x => d = x, 1, 0.4f); StartCoroutine(Close()); } IEnumerator Close() { yield return new WaitForSeconds(0.5f); DOTween.To(() => a, x => a = x, 0, 0.3f); DOTween.To(() => b, x => b = x, 0, 0.3f); DOTween.To(() => c, x => c = x, 0, 0.3f); DOTween.To(() => d, x => d = x, 0, 0.3f); yield return new WaitForSeconds(0.4f); gameObject.SetActive(false); } private void Update() { textGradient.bottomLeft = new Color32(255, 255, 255, (byte)(a * 255)); textGradient.bottomRight = new Color32(255, 255, 255, (byte)(b * 255)); textGradient.topLeft = new Color32(255, 255, 255, (byte)(c * 255)); textGradient.topRight = new Color32(255, 255, 255, (byte)(d * 255)); thisTMP.colorGradient = textGradient; } }
using System; using System.Collections.Generic; public class IntervalTree { private Node _root; public void Insert(decimal lo, decimal hi) { this._root = this.Insert(this._root, lo, hi); } public void EachInOrder(Action<Interval> action) { EachInOrder(this._root, action); } public Interval SearchAny(decimal lo, decimal hi) { var current = this._root; while (current != null && !current.Interval.Intersects(lo, hi)) { if (current.Left != null && current.Left.Max > lo) { current = current.Left; } else { current = current.Right; } } return current?.Interval; } public IEnumerable<Interval> SearchAll(decimal lo, decimal hi) { var result = new List<Interval>(); this.SearchAll(this._root, lo, hi, result); return result; } private void SearchAll(Node node, decimal lo, decimal hi, List<Interval> result) { if (node == null) { return; } var goLeft = node.Left != null && node.Left.Max > lo; var goRight = node.Right != null && node.Right.Interval.Lo < hi; if (goLeft) { this.SearchAll(node.Left, lo, hi, result); } if (node.Interval.Intersects(lo, hi)) { result.Add(node.Interval); } if (goRight) { this.SearchAll(node.Right, lo, hi, result); } } private void EachInOrder(Node node, Action<Interval> action) { if (node == null) { return; } EachInOrder(node.Left, action); action(node.Interval); EachInOrder(node.Right, action); } private Node Insert(Node node, decimal lo, decimal hi) { if (node == null) { return new Node(new Interval(lo, hi)); } int cmp = lo.CompareTo(node.Interval.Lo); if (cmp < 0) { node.Left = Insert(node.Left, lo, hi); } else if (cmp > 0) { node.Right = Insert(node.Right, lo, hi); } UpdateMax(node); return node; } private static void UpdateMax(Node node) { var maxChild = GetMax(node.Left, node.Right); node.Max = GetMax(node, maxChild).Max; } private static Node GetMax(Node a, Node b) { // :D return a == null ? b : b == null ? a : a.Max > b.Max ? a : b; } private class Node { public Interval Interval { get; } public decimal Max { get; set; } public Node Right { get; set; } public Node Left { get; set; } public Node(Interval interval) { this.Interval = interval; this.Max = interval.Hi; } } }
using CustomVision; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Azure.CognitiveServices.Vision.CustomVision.Training.Models; namespace AzureCognitiveServices { public class SalvarProjetoModel : PageModel { private readonly Treinamento _treinamento; public Project Projeto { get; private set; } public SalvarProjetoModel() => _treinamento = new Treinamento(); public void OnGet(string idDoProjeto) => Projeto = _treinamento.CarregarProjeto(idDoProjeto); public IActionResult OnPost(string idDoProjeto) { var nome = Request.Form["nome"]; var descricao = Request.Form["descricao"]; if (string.IsNullOrWhiteSpace(idDoProjeto)) _treinamento.CriarProjeto(nome, descricao); else _treinamento.EditarProjeto(idDoProjeto, new Project { Name = nome, Description = descricao }); return RedirectToPage("/Vision/CustomVision/Projetos"); } } }
namespace BackendForFrontend { public class Scopes { public const string AccessAsUser = "access_as_user"; } }
namespace Qunar.TC.Qmq.Client.Exceptions { internal class BlockMessageException : MessageException { public BlockMessageException() { } public BlockMessageException(string messageId) : base(messageId, "block by whitelist") { } } }
using System; using Microsoft.Extensions.DependencyInjection; namespace Reinforce.HttpClientFactory { public class ReinforceBuilder : IReinforceBuilder { private IHttpClientBuilder ApiClientBuilder { get; } public IServiceCollection Services => ApiClientBuilder.Services; public ReinforceBuilder(IHttpClientBuilder builder) { ApiClientBuilder = builder ?? throw new ArgumentNullException(nameof(builder)); } public IReinforceBuilder ConfigureApiClient(Action<IHttpClientBuilder> builder) { builder(ApiClientBuilder); return this; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PolygonAnimate : MonoBehaviour { public bool iStrigger ; //public PhysicsMaterial2D _material ; private SpriteRenderer spriteRenderer; private List<Sprite> spritesList; private Dictionary<int, PolygonCollider2D> spriteColliders; private bool _processing ; private int _frame ; public int Frame { get { return _frame; } set { if (value != _frame) { if (value > -1) { spriteColliders [_frame].enabled = false; _frame = value; spriteColliders [_frame].enabled = true; } else { _processing = true; StartCoroutine (AddSpriteCollider (spriteRenderer.sprite)); } } } } private IEnumerator AddSpriteCollider (Sprite sprite) { spritesList.Add (sprite); int index = spritesList.IndexOf (sprite); PolygonCollider2D spriteCollider = gameObject.AddComponent<PolygonCollider2D> (); spriteCollider.isTrigger = iStrigger; // spriteCollider.sharedMaterial = _material; spriteColliders.Add (index, spriteCollider); yield return new WaitForEndOfFrame (); Frame = index; _processing = false; } private void OnEnable () { spriteColliders [Frame].enabled = true; } private void OnDisable () { spriteColliders [Frame].enabled = false; } private void Awake () { spriteRenderer = this.GetComponent<SpriteRenderer> (); spritesList = new List<Sprite> (); spriteColliders = new Dictionary<int, PolygonCollider2D> (); Frame = spritesList.IndexOf (spriteRenderer.sprite); } private void LateUpdate () { if (!_processing) Frame = spritesList.IndexOf (spriteRenderer.sprite); } }
using DBUtil; using Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Utils; namespace DAL { /// <summary> /// 订单明细 /// </summary> public class BsOrderDetailDal { #region 根据订单ID查询订单明细集合 /// <summary> /// 根据订单ID查询订单明细集合 /// </summary> public List<BS_ORDER_DETAIL> GetListByOrderId(string orderId) { BsOrderDal m_BsOrderDetailDal = ServiceHelper.Get<BsOrderDal>(); //该行代码用于测试DAL相互引用,运行不报错即为通过测试 using (var session = DBHelper.GetSession()) { SqlString sql = new SqlString("select * from bs_order_detail where order_id=@orderId order by order_num", orderId); return session.FindListBySql<BS_ORDER_DETAIL>(sql.SQL, sql.Params); } } #endregion } }
namespace Romanization { /// <summary> /// The type of output numeral parsed numbers should be put into.<br /> /// For instance, Greek numerals are traditionally romanized as Roman numerals except for when in /// official/government documents. /// </summary> public enum OutputNumeralType { /// <summary> /// The numeral system of much of the world.<br /> /// Example: <c>267.5</c> /// </summary> Arabic, /// <summary> /// The numeral system of Rome, still often used today for names etc.<br /> /// Example: <c>CCLXVIIS</c> /// </summary> Roman } }
namespace RSAEncDecLib.Interfaces { public interface IEncryptor { byte[] EncryptData(byte[] plainText); void ImportPublicKey(byte[] encryptionExp, byte[] modulus); } }
using SolcNet.DataDescription.Output; using System; using System.Runtime.InteropServices; using System.Text; using System.Buffers.Binary; using System.Collections.Generic; using System.Diagnostics; using System.Numerics; using System.Reflection; using System.Runtime.CompilerServices; using System.Threading.Tasks; using Meadow.Core.AbiEncoding; using Meadow.Core.Utils; using Meadow.Core.EthTypes; using Meadow.JsonRpc.Types; using Meadow.JsonRpc; using Meadow.JsonRpc.Client; using System.Linq; using Newtonsoft.Json.Linq; namespace Meadow.Contract { public interface IContractInstanceSetup { void Setup(IJsonRpcClient rpcClient, Address contractAddress, Address defaultFromAccount); TransactionParams GetTransactionParams(TransactionParams optional); CallParams GetCallParams(CallParams optional); IJsonRpcClient JsonRpcClient { get; } string ContractSolFilePath { get; } string ContractName { get; } } public class ContractInstance : BaseContract { protected override string ContractSolFilePath { get; } protected override string ContractName { get; } public ContractInstance( string contractSolFilePath, string contractName, IJsonRpcClient rpcClient, Address contractAddress, Address defaultFromAccount) : base(rpcClient, contractAddress, defaultFromAccount) { ContractAddress = contractAddress; DefaultFromAccount = defaultFromAccount; JsonRpcClient = rpcClient; ContractSolFilePath = contractSolFilePath; ContractName = contractName; } } public abstract class BaseContract : IContractInstanceSetup { public SolcNet.DataDescription.Output.Abi[] Abi => _abi.Value; readonly Lazy<SolcNet.DataDescription.Output.Abi[]> _abi; public Address ContractAddress { get; protected set; } public Address DefaultFromAccount { get; protected set; } public IJsonRpcClient JsonRpcClient { get; protected set; } protected abstract string ContractSolFilePath { get; } protected abstract string ContractName { get; } string IContractInstanceSetup.ContractSolFilePath => ContractSolFilePath; string IContractInstanceSetup.ContractName => ContractName; public BaseContract(IJsonRpcClient rpcClient, Address contractAddress, Address defaultFromAccount) : this() { ContractAddress = contractAddress; DefaultFromAccount = defaultFromAccount; JsonRpcClient = rpcClient; } public BaseContract() { _abi = new Lazy<Abi[]>(() => GeneratedSolcData.Default.GetContractJsonAbi(ContractSolFilePath, ContractName)); } TransactionParams IContractInstanceSetup.GetTransactionParams(TransactionParams optional) { return new TransactionParams { From = optional?.From ?? DefaultFromAccount, To = optional?.To ?? ContractAddress, Value = optional?.Value, Gas = optional?.Gas, GasPrice = optional?.GasPrice, Nonce = optional?.Nonce, Data = optional?.Data }; } CallParams IContractInstanceSetup.GetCallParams(CallParams optional) { return new CallParams { From = optional?.From ?? DefaultFromAccount, To = optional?.To ?? ContractAddress, Value = optional?.Value, Gas = optional?.Gas, GasPrice = optional?.GasPrice, Data = optional?.Data }; } void IContractInstanceSetup.Setup(IJsonRpcClient rpcClient, Address contractAddress, Address defaultFromAccount) { ContractAddress = contractAddress; DefaultFromAccount = defaultFromAccount; JsonRpcClient = rpcClient; } } }
namespace ScriptyTests { internal struct LetStatementTestCases { public string Input { get; set; } public string ExpectedIdentifier { get; set; } private object _expectedVal; public LetStatementTestCases ExpectedValueSet<T>(T val) { _expectedVal = val; return this; } public object ExpectedValueGet() => _expectedVal; } }
using System.Collections.Generic; /// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// Used to signal when a "update-players" game message has been received /// </summary> /// <param name="players">Players</param> public delegate void UpdatePlayersGameMessageReceivedDelegate(IReadOnlyDictionary<string, IPlayer> players); }
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using Microsoft.Xna.Framework; // Some small functions that are used by multiple subparsers. namespace Haumea.Parsing { internal static partial class Parser { // Parses this vector notation: (x, y) private static Regex VectorRgx { get; } = new Regex(@" *\( *(-?\d+) *, *(-?\d+) *\) *"); private static IEnumerable<string> Lines(string text) { if (text.Length == 0) yield break; foreach (string line in text.Split(Environment.NewLine)) { if (line.Length > 0) yield return line; } } private static bool TryParseHexColor(string hexString, out Color color) { if (hexString.StartsWith("#")) hexString = hexString.Substring(1); uint hex = Convert.ToUInt32(hexString, 16); if (hexString.Length != 6) { color = default(Color); return false; } byte r = (byte)(hex >> 16); byte g = (byte)(hex >> 8); byte b = (byte)(hex); color = new Color(r, g, b); return true; } } }
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Project.FileSystems { public interface IFileSystem { FileSystemType FileSystemType { get; } string ReadFileText(string filePath); Task SaveFile(string filePath, string source); Task SaveFile(string fileName, string directoryName, string source); Task DeleteFile(string fileName); Task DeleteDirectory(string path); Task CreateDirectory(string path); Task GetAllFiles(string path, string extension, Action<string> handler); bool HasFile(string path); } public enum FileSystemType { InMemory, PhysicalFile, Database } }
namespace system.threading { public struct SpinWait { public void SpinOnce() => java.lang.Thread.yield(); } }
using UnityEngine; using static NiTools.Shortcuts.Constructors.FloatVectors; namespace NiTools.Shortcuts{ using Vec3 = Vector3; public static partial class VectorFuncs{ public static Vec3 cross(Vec3 a, Vec3 b){ return Vec3.Cross(a, b); } public static Vec3 add(Vec3 a, Vec3 b){ return a + b; } public static Vec3 lerp(Vec3 a, Vec3 b, float t){ return Vector3.LerpUnclamped(a, b, t); } public static float dot(Vec3 a, Vec3 b){ return Vector3.Dot(a, b); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Xunit; using Xunit.Abstractions; using Xunit.Sdk; namespace ACMESharp.Testing.Xunit { // With guidance from: // https://damsteen.nl/blog/2016/06/08/ordered-tests-with-nunit-mstest-xunit-pt4-xunit public class TestOrderer : ITestCaseOrderer, ITestCollectionOrderer { // These have to be constants to be usable in the Xunit.TestCaseOrderer and // Xunit.TestCollectionOrderer assembly-level attributes however we define // a static class constructor whose purpose is to verify their correctness public const string TypeName = "ACMESharp.Testing.Xunit.TestOrderer"; public const string AssemblyName = "ACMESharp.Testing.Xunit"; private Random _rng = new Random(); static TestOrderer() { var t = typeof(TestOrderer); var tName = t.FullName; if (TypeName != tName) throw new Exception($"TestOrderer.TypeName constant [{TypeName}] is WRONG ({tName})"); var aName = t.Assembly.GetName().Name; if (AssemblyName != aName) throw new Exception($"TestOrderer.AssemblyName constant [{AssemblyName}] is WRONG ({aName})"); } IEnumerable<ITestCollection> ITestCollectionOrderer.OrderTestCollections(IEnumerable<ITestCollection> testCollections) { // First we randomize, then we sort -- this gives us variations for any tests // that are not explicitly ordered or that are assigned the same order weight. return testCollections.OrderBy(x => _rng.Next()).OrderBy(x => GetTestOrder(x)); } IEnumerable<TTestCase> ITestCaseOrderer.OrderTestCases<TTestCase>(IEnumerable<TTestCase> testCases) // where TTestCase : ITestCase { // First we randomize, then we sort -- this gives us variations for any tests // that are not explicitly ordered or that are assigned the same order weight. return testCases.OrderBy(x => _rng.Next()).OrderBy(x => GetTestOrder(x)); } public static int GetTestOrder(MemberInfo member) { return member.GetCustomAttribute<TestOrderAttribute>()?.Order ?? int.MaxValue; } public static string GetTestGroup(MemberInfo member) { return member.GetCustomAttribute<TestOrderAttribute>()?.Group; } public static int GetTestOrder(object instance) { var t = instance.GetType(); return t.GetCustomAttribute<TestOrderAttribute>()?.Order ?? int.MaxValue; } public static int GetTestOrder(ITestCollection tc) { var cd = tc.CollectionDefinition; var toa = cd?.GetCustomAttributes(typeof(TestOrderAttribute)).FirstOrDefault(); if (toa != null) return toa.GetNamedArgument<int>(nameof(TestOrderAttribute.Order)); var tt = Type.GetType(tc.DisplayName); return tt?.GetCustomAttribute<TestOrderAttribute>().Order ?? int.MaxValue; } public static long GetTestOrder(ITestCase tc) { var tm = tc.TestMethod.Method; var toa = tm.GetCustomAttributes(typeof(TestOrderAttribute)).FirstOrDefault(); return toa?.GetNamedArgument<int>(nameof(TestOrderAttribute.Order)) ?? int.MaxValue; } } }
using System; //using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace ZylLib.Text { /// <summary> /// C风格字符串转义模式. /// </summary> public enum StringEscapeCMode { /// <summary> /// 默认. /// </summary> Default = 0, /// <summary> /// 自动括号. 转义时,仅在遇到必须转义时才加上引号,否则不会有引号. /// </summary> QuoteAuto = 0, /// <summary> /// 有括号. 转义时,总是加上引号. 解转义时,仅解转义引号内的内容. /// </summary> QuoteYes = 1, /// <summary> /// 无括号. 转义时,不会加上引号. 解转义时,假定已经在引号内. /// </summary> QuoteNo = 2, /// <summary> /// 不转码. 返回原始文本. /// </summary> NoEscape = 3, /// <summary> /// 引号掩码. 一般多用于转义时. /// </summary> QuoteMask = 3, /// <summary> /// 自动切换. 解转义时,若遇到单独的引号便自动在 原始文本、解转义 这两种模式下切换. /// </summary> SwitchAuto = 0, /// <summary> /// 切换为原始文本. 解转义时,若遇到单独的引号,便转为原始文本直接输出剩余内容. /// </summary> SwitchRaw = 4, /// <summary> /// 忽略切换. 解转义时,若遇到单独的引号,便输出这个引号,然后依旧对剩余数据进行解转义. /// </summary> SwitchIgnore = 8, /// <summary> /// 切换时中断. 解转义时,若遇到单独的引号,便直接返回,不处理剩余数据. /// </summary> SwitchBreak = 0xC, /// <summary> /// 切换掩码. 仅用于解转义时. /// </summary> SwitchMask = 0xC, } /// <summary> /// C-style escape (C风格字符串转义). /// </summary> /// <remarks> /// 规则有: /// <para>\\: '\'.</para> /// <para>\": '"'.</para> /// <para>\': '''.</para> /// <para>\0.</para> /// <para>\a.</para> /// <para>\b.</para> /// <para>\f.</para> /// <para>\n.</para> /// <para>\r.</para> /// <para>\t.</para> /// <para>\v.</para> /// <para>\uxxxx: 16位unicode字符.</para> /// <para>\Uyyyyyyyy: 32位unicode字符.</para> /// <para>未来考虑支持:</para> /// <para>\000: 8进制字符.</para> /// <para>\0x00: 16进制字符.</para> /// </remarks> public class StringEscapeC { /// <summary> /// 保持原值的转义字符. /// </summary> public static readonly string EscapeKeepChars = "\\\"\'"; /// <summary> /// 命名的转义字符. /// </summary> public static readonly string EscapeNameChars = "0abfnrtv"; /// <summary> /// 16位unicode字符转义. /// </summary> public static readonly string EscapeUnicode16Chars = "u"; /// <summary> /// 32位unicode字符转义. /// </summary> public static readonly string EscapeUnicode32Chars = "U"; /// <summary> /// 解转义字符串. /// </summary> /// <param name="src">源字符串.</param> /// <param name="mode">模式.</param> /// <returns>返回该字符串的解转义.</returns> public static string UnescapeString(string src, StringEscapeCMode mode) { if (string.IsNullOrEmpty(src)) return src; Debug.Assert(mode == StringEscapeCMode.Default, "Now only support StringEscapeCMode.Default!"); //TODO: 支持更多的C转义的解码. StringBuilder sb = new StringBuilder(src.Length); char[] arr = src.ToCharArray(); bool bQuoteIn = false; // 已经进入括号内. bool bBackslash = false; // 前一个是反斜杠. long posBackslash = 0; // 反斜杠的位置. for(int i=0; i<arr.Length; ++i) { bool bOutChar = true; // 输出当前字符. char ch = arr[i]; if (bQuoteIn) { if (bBackslash) { switch (ch) { case '\\': case '\"': case '\'': // 输出ch. break; case '0': ch = '\0'; break; case 'a': case 'A': ch = '\a'; break; case 'b': case 'B': ch = '\b'; break; case 'f': case 'F': ch = '\f'; break; case 'n': case 'N': ch = '\n'; break; case 'r': case 'R': ch = '\r'; break; case 't': case 'T': ch = '\t'; break; case 'v': case 'V': ch = '\v'; break; case 'u': case 'U': Debug.Assert(false, "Now not support."); //TODO: 实现unicode转码. sb.Append('\\'); break; default: // 无效转义,补上前面的反斜杠. sb.Append('\\'); break; } if (bOutChar) bBackslash = false; } else { switch (ch) { case '\"': bQuoteIn = false; bBackslash = false; bOutChar = false; break; case '\\': bBackslash = true; posBackslash = i; bOutChar = false; break; default: //bOutChar = true; break; } } } else { if ('"' == ch) { bQuoteIn = true; bBackslash = false; bOutChar = false; } else { //bOutChar = true; } } if (bOutChar) sb.Append(ch); } if (bBackslash) { sb.Append(src.Substring((int)posBackslash)); } return sb.ToString(); } /// <summary> /// 解转义字符串. /// </summary> /// <param name="src">源字符串.</param> /// <returns>返回该字符串的解转义.</returns> public static string UnescapeString(string src) { return UnescapeString(src, StringEscapeCMode.Default); } // checkNeedEscape: 检测是否需要转义. /// <summary> /// C转码字符,仅返回会转码的字符串. /// </summary> /// <param name="ch">字符.</param> /// <returns>返回该字符的转义. 不需转码的会返回 null .</returns> private static string EscapeChar_Only(char ch) { string rt = null; switch (ch) { case '\0': rt = "\\0"; break; case '\a': rt = "\\a"; break; case '\b': rt = "\\b"; break; case '\f': rt = "\\f"; break; case '\n': rt = "\\n"; break; case '\r': rt = "\\r"; break; case '\t': rt = "\\t"; break; case '\v': rt = "\\v"; break; default: if (char.IsControl(ch)) { rt = string.Format("\\u{0:X4}", (int)ch); } break; } return rt; } /// <summary> /// C转码字符(字符串版),仅返回会转码的字符串. /// </summary> /// <param name="ch">字符.</param> /// <returns>返回该字符的转义. 不需转码的会返回 null .</returns> private static string EscapeChar_OnlyS(char ch) { string rt = null; switch (ch) { case '\0': rt = "\\0"; break; case '\a': rt = "\\a"; break; case '\b': rt = "\\b"; break; case '\f': rt = "\\f"; break; case '\n': rt = "\\n"; break; case '\r': rt = "\\r"; break; case '\t': rt = "\\t"; break; case '\v': rt = "\\v"; break; case '\'': rt = "\\\'"; break; case '\"': rt = "\\\""; break; default: if (char.IsControl(ch)) { rt = string.Format("\\u{0:X4}", (int)ch); } break; } return rt; } /// <summary> /// C转码字符,根据 模式 参数. /// </summary> /// <param name="ch">字符.</param> /// <param name="mode">模式.</param> /// <returns>返回该字符的转义.</returns> public static string EscapeChar(char ch, StringEscapeCMode mode) { if ((mode & StringEscapeCMode.QuoteMask) == StringEscapeCMode.NoEscape) return ch.ToString(); string rt = EscapeChar_Only(ch); bool hasquote = ((mode & StringEscapeCMode.QuoteMask) == StringEscapeCMode.QuoteYes); if ((mode & StringEscapeCMode.QuoteMask) == StringEscapeCMode.QuoteAuto && null != rt) hasquote = true; if (null == rt) rt = ch.ToString(); if (hasquote) rt = string.Format("'{0}'", rt); return rt; } /// <summary> /// C转码字符,使用默认参数(自动增加引号). /// </summary> /// <param name="ch">字符.</param> /// <returns>返回该字符的转义.</returns> public static string EscapeChar(char ch) { return EscapeChar(ch, StringEscapeCMode.Default); } /// <summary> /// C转码字符串,根据 模式 参数. /// </summary> /// <param name="src">源字符串.</param> /// <param name="mode">模式.</param> /// <returns>返回该字符串的转义.</returns> public static string EscapeString(string src, StringEscapeCMode mode) { if (string.IsNullOrEmpty(src)) return src; if ((mode & StringEscapeCMode.QuoteMask) == StringEscapeCMode.NoEscape) return src; StringBuilder sb = new StringBuilder(); bool hasescape = false; foreach (char ch in src) { string s = EscapeChar_OnlyS(ch); if (null != s) { sb.Append(s); hasescape = true; } else { sb.Append(ch); } } bool hasquote = ((mode & StringEscapeCMode.QuoteMask) == StringEscapeCMode.QuoteYes); if ((mode & StringEscapeCMode.QuoteMask) == StringEscapeCMode.QuoteAuto && hasescape) hasquote = true; if (!hasescape && !hasquote) return src; if (hasquote) { sb.Insert(0, "\""); sb.Append('"'); } return sb.ToString(); } /// <summary> /// C转码字符串,使用默认参数(自动增加引号). /// </summary> /// <param name="src">源字符串.</param> /// <returns>返回该字符串的转义.</returns> public static string EscapeString(string src) { return EscapeString(src, StringEscapeCMode.Default); } } }
// <Snippet1> using System; class MyGetTypeFromCLSID { public class MyClass1 { public void MyMethod1() { } } public static void Main() { // Get the type corresponding to the class MyClass. Type myType = typeof(MyClass1); // Get the object of the Guid. Guid myGuid =(Guid) myType.GUID; Console.WriteLine("The name of the class is "+myType.ToString()); Console.WriteLine("The ClassId of MyClass is "+myType.GUID); } } // </Snippet1>
using System; namespace Netcool.Core.Entities { public interface IDeleteAudit { DateTime? DeleteTime { get; set; } int? DeleteUserId { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Design { public class DesignButton : Design.DesignPanel { private bool isSelected = false; public DesignButton() { } protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); isSelected = true; this.Invalidate(); } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (isSelected) e.Graphics.FillRectangle(new SolidBrush(Color.Orange), this.DisplayRectangle); e.Graphics.DrawImage(this.BackgroundImage, this.DisplayRectangle); } protected override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); isSelected = false; this.Invalidate(); } } }
using Solnet.Wallet; using System.Collections.Generic; namespace Solnet.Programs { /// <summary> /// Represents a decoded instruction. /// </summary> public class DecodedInstruction { /// <summary> /// The public key of the program. /// </summary> public PublicKey PublicKey { get; set; } /// <summary> /// The program name. /// </summary> public string ProgramName { get; set; } /// <summary> /// The instruction name. /// </summary> public string InstructionName { get; set; } /// <summary> /// Values decoded from the instruction. /// </summary> public Dictionary<string, object> Values { get; set; } /// <summary> /// The inner instructions related to this decoded instruction. /// </summary> public List<DecodedInstruction> InnerInstructions { get; set; } } }
using System.Collections.Generic; using System.Threading.Tasks; using Tanzu.Toolkit.CloudFoundryApiClient.Models.AppsResponse; using Tanzu.Toolkit.CloudFoundryApiClient.Models.OrgsResponse; using Tanzu.Toolkit.CloudFoundryApiClient.Models.SpacesResponse; namespace Tanzu.Toolkit.CloudFoundryApiClient { public interface ICfApiClient { string AccessToken { get; } Task<string> LoginAsync(string cfTarget, string cfUsername, string cfPassword); Task<List<Org>> ListOrgs(string cfTarget, string accessToken); Task<List<Space>> ListSpaces(string cfTarget, string accessToken); Task<List<Space>> ListSpacesForOrg(string cfTarget, string accessToken, string orgGuid); Task<List<App>> ListAppsForSpace(string cfTarget, string accessToken, string spaceGuid); Task<bool> StopAppWithGuid(string cfTarget, string accessToken, string appGuid); Task<bool> StartAppWithGuid(string cfTarget, string accessToken, string appGuid); Task<bool> DeleteAppWithGuid(string cfTarget, string accessToken, string appGuid); } }
using System.Collections; using JetBrains.Annotations; using Reborn.Common; using UnityEngine; namespace Reborn.Core { [UsedImplicitly] [RequireComponent(typeof(ParticleSystem))] internal sealed class ArcaneMissile : Projectile { [SerializeField] float _selfRotationSpeed; protected override IEnumerator AutoDestruct() { var particle = GetComponent<ParticleSystem>(); particle.Stop(); while (true) { if (!particle.IsAlive()) { ObjectPoolManager.Despawn(this); yield break; } yield return new WaitForSeconds(Settings.LargeTimeStep); } } [UsedImplicitly] void Update() { if (!IsExploded) transform.Rotate(Vector3.forward * _selfRotationSpeed * Time.deltaTime); } } }
// Instance generated by TankLibHelper.InstanceBuilder // ReSharper disable All namespace TankLib.STU.Types { [STUAttribute(0xD0806FE4)] public class STU_D0806FE4 : STU_CDA01686 { [STUFieldAttribute(0xECA9BAAA, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_ECA9BAAA; [STUFieldAttribute(0xDB7E052F, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_DB7E052F; [STUFieldAttribute(0x3E3E203A, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_3E3E203A; [STUFieldAttribute(0xBD631144, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_BD631144; [STUFieldAttribute(0x7D4F2FF6, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_7D4F2FF6; [STUFieldAttribute(0x170234FA, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_170234FA; [STUFieldAttribute(0x828BBB5F, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_828BBB5F; [STUFieldAttribute(0xA124969D, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_A124969D; [STUFieldAttribute(0x8E80A08E, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_8E80A08E; [STUFieldAttribute(0x1D4855CE, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_1D4855CE; [STUFieldAttribute(0x5374BCDF, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_5374BCDF; [STUFieldAttribute(0x425F054A, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_425F054A; [STUFieldAttribute(0x4C7AEA39, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_4C7AEA39; [STUFieldAttribute(0x6EC3F345, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_6EC3F345; [STUFieldAttribute(0x944B2182, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_944B2182; [STUFieldAttribute(0x2985CB94, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_2985CB94; [STUFieldAttribute(0x81C159F0, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_81C159F0; [STUFieldAttribute(0x60A60C24, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_60A60C24; [STUFieldAttribute(0xF09A6FBE, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_F09A6FBE; [STUFieldAttribute(0xF5089FE7, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_F5089FE7; [STUFieldAttribute(0x20D95F23, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_20D95F23; [STUFieldAttribute(0xC5743428, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_076E0DBA m_C5743428; [STUFieldAttribute(0xD0EBC4C3, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUStatescriptOutputPlug m_D0EBC4C3; [STUFieldAttribute(0x5C59D732, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUStatescriptOutputPlug m_5C59D732; [STUFieldAttribute(0x3950A28B, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUStatescriptOutputPlug m_3950A28B; [STUFieldAttribute(0x18202F65, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUStatescriptOutputPlug m_18202F65; [STUFieldAttribute(0x8E08CB9F, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUStatescriptOutputPlug m_8E08CB9F; [STUFieldAttribute(0xAFED9891, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUStatescriptOutputPlug m_AFED9891; [STUFieldAttribute(0x6D312579, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUStatescriptOutputPlug m_6D312579; [STUFieldAttribute(0x10E16D9D, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STU_E39E7C11 m_10E16D9D; } }
// <Snippet1> using System; using System.Reflection; class Mymemberinfo { public static int Main() { Console.WriteLine ("\nReflection.MemberInfo"); // Get the Type and MemberInfo. Type MyType = Type.GetType("System.Reflection.PropertyInfo"); MemberInfo[] Mymemberinfoarray = MyType.GetMembers(); // Get the MemberType method and display the elements. Console.Write("\nThere are {0} members in ", Mymemberinfoarray.GetLength(0)); Console.Write("{0}.", MyType.FullName); for (int counter = 0; counter < Mymemberinfoarray.Length; counter++) { Console.Write("\n" + counter + ". " + Mymemberinfoarray[counter].Name + " Member type - " + Mymemberinfoarray[counter].MemberType.ToString()); } return 0; } } // </Snippet1>
namespace SFA.DAS.Payments.Verification.Constants { enum Script { Inclusions, Earnings, Payments, RequiredPayments, Datalocks, } }
namespace Achilles.Entities.Sqlite.SqlStatements.Table { public enum OperationAction { /// <summary> /// No action. /// </summary> None, Cascade } }
using Microsoft.Extensions.Logging; using Microsoft.Win32; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; namespace UnderMineControl.Loader.Core { public interface ISteamUtility { string FindGameDirectory(string gameName); bool Verify(int appId); } public class SteamUtility : ISteamUtility { private const string STEAM_REGKEY_32 = @"SOFTWARE\Valve\Steam"; private const string STEAM_REGKEY_64 = @"SOFTWARE\Wow6432Node\Valve\Steam"; private const string STEAM_REGKEY_INSTALL = "InstallPath"; private const string STEAM_DEFAULT_INSTALL = @"C:\Program Files\Steam"; private const string STEAM_GAME_FOLDER = @"steamapps\common\"; private const string STEAM_LIBRARYFOLDERS_FILE = @"steamapps\libraryfolders.vdf"; private const string STEAM_VERIFY = "steam://validate/"; private readonly ILogger _logger; public SteamUtility(ILogger<SteamUtility> logger) { _logger = logger ?? throw new NullReferenceException("logger"); } public RegistryKey GetSteamRegistryKey(out bool isX64) { isX64 = false; try { _logger.LogDebug("Checking for steam registry keys"); var x64 = Registry.LocalMachine.OpenSubKey(STEAM_REGKEY_64); if (x64 != null && !string.IsNullOrEmpty(x64.ToString())) { _logger.LogDebug("Found 64 bit steam reg key"); isX64 = true; return x64; } var x32 = Registry.LocalMachine.OpenSubKey(STEAM_REGKEY_32); if (x32 != null && !string.IsNullOrEmpty(x32.ToString())) { _logger.LogDebug("Found 32 bit steam reg key"); return x32; } _logger.LogWarning("Couldn't find a steam registry key!"); return null; } catch (Exception ex) { _logger.LogError(ex, "Error trying to find steam registry keys"); return null; } } public string GetBaseInstallPath() { try { _logger.LogDebug("Starting to find Steam Base Install Path"); var key = GetSteamRegistryKey(out _); if (key != null) { var regpath = key.GetValue(STEAM_REGKEY_INSTALL)?.ToString(); _logger.LogInformation($"Found steam install path: {regpath}"); if (!string.IsNullOrEmpty(regpath) && Directory.Exists(regpath)) return regpath; _logger.LogWarning($"Steam install path couldn't be verified: {regpath}"); } _logger.LogDebug("Attempting to resolve default steam install path as registry key failed!"); if (Directory.Exists(STEAM_DEFAULT_INSTALL)) return STEAM_DEFAULT_INSTALL; _logger.LogWarning("Couldn't find any steam installs, is steam even installed?"); return null; } catch (Exception ex) { _logger.LogError(ex, "Error occurred while getting Steam Install Path"); return null; } } public IEnumerable<KeyValuePair<string, string>> ParseVdf(string data) { var lines = data.Split('\n'); foreach(var line in lines) { if (!line.StartsWith("\t")) continue; var parts = line.Trim('\t').Split(new[] { "\t\t" }, StringSplitOptions.RemoveEmptyEntries); if (parts.Length == 2) yield return new KeyValuePair<string, string>(parts[0].Trim('\"'), parts[1].Trim('\"')); } } public IEnumerable<string> GetGameDirectories(string baseInstallPath) { yield return baseInstallPath; var path = Path.Combine(baseInstallPath, STEAM_LIBRARYFOLDERS_FILE); if (!File.Exists(path)) { _logger.LogWarning($"library folders VDF file doesn't exist: {path}"); yield break; } var data = File.ReadAllText(path); var vdf = ParseVdf(data).ToArray(); foreach (var entry in vdf) { if (!int.TryParse(entry.Key, out _)) continue; if (Directory.Exists(entry.Value)) yield return entry.Value; } } public bool Verify(int appId) { try { _logger.LogInformation("Starting steam file verification..."); Process.Start(new ProcessStartInfo { FileName = STEAM_VERIFY + appId, UseShellExecute = true, CreateNoWindow = false }); _logger.LogInformation("Steam file verification finished!"); return true; } catch (Exception ex) { _logger.LogError(ex, "Error occurred while verifying game files"); return false; } } public string FindGameDirectory(string gameName) { try { var basePath = GetBaseInstallPath(); if (basePath == null) return null; var gameDirectories = GetGameDirectories(basePath); foreach(var dir in gameDirectories) { var path = Path.Combine(dir, STEAM_GAME_FOLDER, gameName); if (Directory.Exists(path)) { _logger.LogDebug($"{gameName} directory found: {path}"); return path; } } _logger.LogWarning("Unable to find directory for game: " + gameName); return null; } catch (Exception ex) { _logger.LogError(ex, "Error occurred while trying to find the game directory."); return null; } } } }
using ObjectiveStrategy.GameModels.Definitions; using System; using System.Collections.Generic; namespace ObjectiveStrategy.GameGeneration.TreeGeneration { public class UnitBuilder : EntityBuilder, IUnitType { public UnitBuilder(Random random, uint id, string symbol) : base(random, id, symbol) { Name = "Unnamed unit"; } public UnitFlags Flags { get; set; } public UnitMobility Mobility { get; set; } = UnitMobility.Standard; public uint BuiltBy { get; set; } public int MoveRange { get; set; } = 3; public override void AllocateName(ICollection<string> usedNames) { Name = DetermineUniqueName(usedNames, "Unit"); } public UnitType Build() { /* // 10-15, plus 13-20 per tier int health = Random.Next(10, 16) + Random.Next(13, 21) * Tier .RoundNearest(5); // ~1/3 chance of 1, plus 0.5 to 0.8 per tier int armor = ((Random.NextDouble(0.3, 0.6) + Random.NextDouble(0.5, 0.9) * Tier)) .RoundNearest(1); unit.VisionRange = UnitVisionRange; MoveType = Standard, Cumbersome or Versatile unit.BuildTime = Random.Next(Math.Max(1, tier - 2), Tier + 2); unit.Mana = Random.Next(5, 11) + Random.Next(10, 21) * Tier; unit.MineralCost = Random.Next(35, 61) + Random.Next(20, 31) * Tier; unit.VespineCost = Math.Max(0, 25 * (Tier - 1)); unit.SupplyCost = Tier; */ return new UnitType(this); } } }
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BlogEngine.Articles.Events; using BlogEngine.Subscriptions.API.Configuration; using BlogEngine.Subscriptions.Application.Abstractions; using BlogEngine.Subscriptions.Application.Requests.Subscriptions.Queries; using MassTransit; using MediatR; namespace BlogEngine.Subscriptions.API.Consumers { public sealed class ArticleCreatedConsumer : IConsumer<ArticleCreatedEvent> { private readonly EmailsConfiguration _emails; private readonly IEmailService _emailService; private readonly IMediator _mediator; public ArticleCreatedConsumer(IEmailService emailService, IMediator mediator, EmailsConfiguration emails) { _emailService = emailService; _mediator = mediator; _emails = emails; } public async Task Consume(ConsumeContext<ArticleCreatedEvent> context) { var articleCreated = context.Message; var emails = await GetEmails(articleCreated.HashTags); await Task.WhenAll(emails.Select(toEmail => _emailService.Send( toEmail, _emails.NotificationsFrom, articleCreated.Title, GetMessage(articleCreated.Title)))); } private async Task<IEnumerable<string>> GetEmails(IEnumerable<string> hashTags) { var emails = await Task.WhenAll(hashTags.Select(GetEmails)); return new HashSet<string>(emails.SelectMany(e => e)); } private async Task<IEnumerable<string>> GetEmails(string hashTag) { var subscriptions = await _mediator.Send(new GetSubscriptionsByHashTagQuery(hashTag)); return subscriptions.Select(s => s.Email); } // TODO: Use Templates? private static string GetMessage(string title) { return $"<h2>{title}</h2>" + "Visit the Blog to read the new article."; } } }
using System.Data; using System.IO; namespace Kore.Data { public static class DataSetExtensions { public static void ToCsv(this DataSet dataSet, string directoryPath) { dataSet.ToCsv(directoryPath, true); } public static void ToCsv(this DataSet dataSet, string directoryPath, bool outputColumnNames) { string tableName = string.Empty; int tableCount = 0; foreach (DataTable table in dataSet.Tables) { if (!string.IsNullOrEmpty(table.TableName)) { tableName = table.TableName; } else { tableName = string.Concat("Table", tableCount++); } table.ToCsv(Path.Combine(directoryPath, string.Concat(tableName, ".csv")), outputColumnNames); } } } }
using System; using Hik.Communication.Mbt.Client; using Hik.Communication.Mbt.Client.Tcp; using Hik.Communication.Mbt.Server; using Hik.Communication.Mbt.Server.Tcp; namespace Hik.Communication.Mbt.Communication.EndPoints.Tcp { /// <summary> /// Represens a TCP end point in MBT. /// </summary> public sealed class MbtTcpEndPoint : MbtEndPoint { ///<summary> /// IP address of the server. ///</summary> public string IpAddress { get; set; } ///<summary> /// Listening TCP Port for incoming connection requests on server. ///</summary> public int TcpPort { get; private set; } /// <summary> /// Creates a new MbtTcpEndPoint object with specified port number. /// </summary> /// <param name="tcpPort">Listening TCP Port for incoming connection requests on server</param> public MbtTcpEndPoint(int tcpPort) { TcpPort = tcpPort; } /// <summary> /// Creates a new MbtTcpEndPoint object with specified IP address and port number. /// </summary> /// <param name="ipAddress">IP address of the server</param> /// <param name="port">Listening TCP Port for incoming connection requests on server</param> public MbtTcpEndPoint(string ipAddress, int port) { IpAddress = ipAddress; TcpPort = port; } /// <summary> /// Creates a new MbtTcpEndPoint from a string address. /// Address format must be like IPAddress:Port (For example: 127.0.0.1:10085). /// </summary> /// <param name="address">TCP end point Address</param> /// <returns>Created MbtTcpEndpoint object</returns> public MbtTcpEndPoint(string address) { var splittedAddress = address.Trim().Split(':'); IpAddress = splittedAddress[0].Trim(); TcpPort = Convert.ToInt32(splittedAddress[1].Trim()); } /// <summary> /// Creates a Mbt Server that uses this end point to listen incoming connections. /// </summary> /// <returns>Mbt Server</returns> internal override IMbtServer CreateServer() { return new MbtTcpServer(this); } /// <summary> /// Creates a Mbt Client that uses this end point to connect to server. /// </summary> /// <returns>Mbt Client</returns> internal override IMbtClient CreateClient() { return new MbtTcpClient(this); } /// <summary> /// Generates a string representation of this end point object. /// </summary> /// <returns>String representation of this end point object</returns> public override string ToString() { return string.IsNullOrEmpty(IpAddress) ? ("tcp://" + TcpPort) : ("tcp://" + IpAddress + ":" + TcpPort); } } }
using System; using System.Collections.Generic; using Game.Engine.Monsters.MonsterFactories; using Game.Engine.Monsters; using System.Windows; using Game.Engine.Interactions; using System.Windows.Controls; using System.Text.RegularExpressions; using System.IO; using Game.Engine.Interactions.InteractionFactories; namespace Game.Engine { // container class for an integer matrix that represents game map grid // map codes: // 0 - unpassable terrain (the character cannot go there) // 1 - normal terrain (walkable, but nothing happens) // 1000 - battle with a monster // 2000 to 2999 - portal to another map // 3000 and above - a custom interaction // -1 to -999 - unpassable terrain (just like 0 but with nicer display) [Serializable] class MapMatrix { // map parameters private int monsters; private int walls; // other fields and properties private Random rng; private GameSession parentSession; public Dictionary<int, MonsterFactory> MonDict; // key - position number on board, value - monster factory located there public Dictionary<int, Monster> MemorizedMonsters { get; set; } // for keeping exactly the same monster between battles public Dictionary<int, Interaction> Interactions { get; private set; } // same as MonDict, but for interactions public int[,] Matrix { get; set; } // matrix with all board positions public int Width { get; protected set; } = 25; public int Height { get; protected set; } = 20; public MapMatrix(GameSession parent, string Path) { parentSession = parent; Matrix = new int[Height, Width]; List<string> positionList = new List<string>(); List<int> finalList = new List<int>(); Regex reg = new Regex("\t"); foreach (string pos in File.ReadAllLines(Path)) { positionList.Add(pos); } foreach (string pos in positionList) { string[] elements = reg.Split(pos); List<string> elementList = new List<string>(); foreach (string element in elements) { elementList.Add(element); } foreach (string el in elementList) { finalList.Add(Int32.Parse(el)); } } MemorizedMonsters = new Dictionary<int, Monster>(); Interactions = new Dictionary<int, Interaction>(); MonDict = new Dictionary<int, MonsterFactory>(); int index = 0; for (int y = 1; y < Height - 1; y++) { for (int x = 1; x < Width; x++) { Matrix[y, x] = finalList[index]; if (finalList[index] > 1000 && finalList[index] < 2000) { MonDict.Add(y * Width + x, Index.MonsterFactories[Matrix[y, x] - 1001]); } else if (finalList[index] > 3000) { Interactions.Add(y * Width + x, Index.GetInteractionByNumber(parentSession, finalList[index] - 3000)); } index++; } } } public MapMatrix(GameSession parent, List<int> portals, List<Interaction> inters, int randomCode, (int, int) mapParams) { parentSession = parent; monsters = mapParams.Item1; walls = mapParams.Item2; Matrix = new int[Height, Width]; rng = new Random(randomCode); // make map walkable for (int y = 1; y < Height - 1; y++) { for (int x = 1; x < Width - 1; x++) { Matrix[y, x] = 1; } } // decorate map with stuff DecorateWithObstacles(); DecorateWithPortals(portals); DecorateWithInteractions(inters); DecorateWithMonsters(); // trim walls for (int y = 0; y < Height; y++) Matrix[y, 0] = 0; for (int x = 0; x < Width; x++) Matrix[0, x] = 0; for (int y = 0; y < Height; y++) Matrix[y, Width - 1] = 0; for (int x = 0; x < Width; x++) Matrix[Height - 1, x] = 0; // initialize InitializeRandomFactoryList(); MemorizedMonsters = new Dictionary<int, Monster>(); } // fill map with monster factories private void InitializeRandomFactoryList() { MonDict = new Dictionary<int, MonsterFactory>(); for (int y = 0; y < Height; y++) { for (int x = 0; x < Width; x++) { if (Matrix[y, x] == 1000) { MonDict.Add(y * Width + x, Index.RandomMonsterFactory()); } } } } // produce or hint monsters public Monster CreateMonster(int x, int y, int playerLevel) { if (MemorizedMonsters.ContainsKey(y * Width + x) && MemorizedMonsters[y * Width + x] != null) return MemorizedMonsters[y * Width + x]; if (MonDict.ContainsKey(y * Width + x) && MonDict[y * Width + x] != null) { return MonDict[y * Width + x].Create(); } return null; } public Image HintMonsterImage(int x, int y) { if (MemorizedMonsters.ContainsKey(y * Width + x) && MemorizedMonsters[y * Width + x] != null) return MemorizedMonsters[y * Width + x].GetImage(); if (MonDict.ContainsKey(y * Width + x) && MonDict[y * Width + x] != null) { return MonDict[y * Width + x].Hint(); } return null; } // decorate map with stuff private void DecorateWithObstacles() { List<(int, int)> BlockCoordinates = new List<(int, int)>(); List<BlockStructure> BlockList = new List<BlockStructure>(); //adding randomly-sized blocks and specific coordinates, placing structures in the given places //for more info, go to BlockStructure.cs for (int i = 0; i < 15; i++) { BlockList.Add(new BlockStructure(rng.Next(3, 6), rng.Next(3, 6))); } //1st row BlockCoordinates.Add((2, 2)); BlockCoordinates.Add((2, 7)); BlockCoordinates.Add((2, 11)); BlockCoordinates.Add((2, 15)); BlockCoordinates.Add((2, 19)); //2nd row BlockCoordinates.Add((7, 2)); BlockCoordinates.Add((7, 7)); BlockCoordinates.Add((7, 11)); BlockCoordinates.Add((7, 15)); BlockCoordinates.Add((7, 19)); //3rd row BlockCoordinates.Add((14, 2)); BlockCoordinates.Add((14, 7)); BlockCoordinates.Add((14, 11)); BlockCoordinates.Add((14, 15)); BlockCoordinates.Add((14, 19)); for (int i = 0; i < BlockList.Count; i++) { BlockList[i].LoadStructure(Matrix, BlockCoordinates[i].Item1, BlockCoordinates[i].Item2); } // making wertical and/or horizontal edges int W = 0; //int W = rng.Next(0, 3); // can be used to produce semi-open maps int y0 = 1; int ym = Height - 2; int x0 = 1; int xm = Width - 2; for (int y = y0; y <= ym; y++) { if (W != 2) { Matrix[y, x0] = -1; Matrix[y, xm] = -1; } } for (int x = x0; x <= xm; x++) { if (W != 1) { Matrix[y0, x] = -1; Matrix[ym, x] = -1; } } //making passages through map for (int y = y0 + 1; y < ym; y++) { Matrix[y, 2] = 1; Matrix[y, 8] = 1; Matrix[y, 12] = 1; Matrix[y, 16] = 1; Matrix[y, 20] = 1; Matrix[y, 24] = 1; } for (int x = x0 + 1; x < xm; x++) { Matrix[2, x] = 1; Matrix[6, x] = 1; Matrix[13, x] = 1; Matrix[17, x] = 1; } } private void DecorateWithPortals(List<int> portals) { Random rng = new Random(); foreach (int portal in portals) { while (true) { int x = rng.Next(2, Width - 2); int y = rng.Next(2, Height - 2); if (ValidPlace(x, y)) { Matrix[y, x] = 2000 + portal; break; } } } } private void DecorateWithInteractions(List<Interaction> inters) { Interactions = new Dictionary<int, Interaction>(); Random rng = new Random(); foreach (Interaction inter in inters) { while (true) { int x = rng.Next(2, Width - 2); int y = rng.Next(2, Height - 2); if (ValidPlace(x, y) && Matrix[y, x] == 1) { if (Interactions.ContainsKey(Width * y + x)) continue; Interactions.Add(Width * y + x, inter); Matrix[y, x] = 3000 + Int32.Parse(inter.Name.Replace("interaction", "")); break; } } } } private void DecorateWithMonsters() { Random rng = new Random(); for (int i = 0; i < monsters; i++) { int x = rng.Next(2, Width - 2); int y = rng.Next(2, Height - 2); if (Matrix[y, x] != 1) { i--; continue; } Matrix[y, x] = 1000; } } public bool ValidPlace(int x, int y) { // utility if (x < 1 || y < 1 || x > Width - 2 || y > Height - 2) return false; if (Matrix[y, x] > 2000) return false; if ((Matrix[y, x - 1] != 1 && Matrix[y, x + 1] != 1) && (Matrix[y - 1, x] == 1 && Matrix[y + 1, x] == 1)) return false; if ((Matrix[y - 1, x] != 1 && Matrix[y + 1, x] != 1) && (Matrix[y, x - 1] == 1 && Matrix[y, x + 1] == 1)) return false; return true; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DMR.WebApp.Areas.Game.Services; using DMR.WebApp.Models; namespace DMR.WebApp.Areas.Game.Models.CharacterBodyParts { public class Head : Asset, ICharacterAsset { public Tag Species { get; set; } public int Skin { get; set; } // Extra section styles public int Horn { get; set; } public HairStyle Hair { get; set; } public FaceStyle Face { get; set; } public EyeStyle Eye { get; set; } public EyebrowStyle Eyebrow { get; set; } public EarStyle Ear { get; set; } public int Cheeks { get; set; } public IEnumerable<Mouth> Mouths { get; set; } public int Jaw { get; set; } public int Beard { get; set; } public int Neck { get; set; } } public enum HairStyle { HAIR_NORMAL, HAIR_FEATHER, HAIR_GHOST, HAIR_GOO, HAIR_ANEMONE } public enum FaceStyle { FACE_HUMAN, FACE_HORSE, FACE_DOG, FACE_COW_MINOTAUR, FACE_SHARK_TEETH, FACE_SNAKE_FANGS, FACE_CAT, FACE_LIZARD, FACE_BUNNY, FACE_KANGAROO, FACE_SPIDER_FANGS, FACE_FOX, FACE_DRAGON, FACE_RACCOON_MASK, FACE_RACCOON, FACE_BUCKTEETH, FACE_MOUSE } public enum EyeStyle { EYES_HUMAN, EYES_FOUR_SPIDER_EYES, EYES_BLACK_EYES_SAND_TRAP } public enum EyebrowStyle { } public enum EarStyle { } public enum PiercingStyle { } }
using System; namespace NeuralNetwork { [Serializable] public class Dendrite { public double Weight { get; set; } public Dendrite() { CryptoRandom n = new CryptoRandom(); this.Weight = n.RandomValue; } } }
//============================================================================== // TorqueLab -> ShapeLab -> Shape Selection // Copyright (c) 2015 All Right Reserved, http://nordiklab.com/ //------------------------------------------------------------------------------ //============================================================================== //============================================================================== // ShapeLab -> Collision editing //============================================================================== function ShapeLabCollisions::onShapeSelectionChanged( %this ) { %this.lastColSettings = "" TAB "Bounds"; // Initialise collision mesh target list ShapeLab_CreateColRollout-->colTarget.clear(); ShapeLab_CreateColRollout-->colTarget.add( "Bounds" ); %objCount = ShapeLab.shape.getObjectCount(); for ( %i = 0; %i < %objCount; %i++ ) { ShapeLab_CreateColRollout-->colTarget.add( ShapeLab.shape.getObjectName( %i ) ); } ShapeLab_CreateColRollout-->colTarget.setSelected( %this-->colTarget.findText( "Bounds" ), false ); } function ShapeLabCollisions::onCollisionChanged( %this ) { // Sync collision settings %colData = %this.lastColSettings; %typeId = %this-->colType.findText( getField( %colData, 0 ) ); %this-->colType.setSelected( %typeId, false ); %targetId = %this-->colTarget.findText( getField( %colData, 1 ) ); %this-->colTarget.setSelected( %targetId, false ); if ( %this-->colType.getText() $= "Convex Hulls" ) { show(ShapeLabColCreate_Hull); hide(ShapeLabColCreate_NoHull); %this-->hullDepth.setValue( getField( %colData, 2 ) ); %this-->hullDepthText.setText( mFloor( %this-->hullDepth.getValue() ) ); %this-->hullMergeThreshold.setValue( getField( %colData, 3 ) ); %this-->hullMergeText.setText( mFloor( %this-->hullMergeThreshold.getValue() ) ); %this-->hullConcaveThreshold.setValue( getField( %colData, 4 ) ); %this-->hullConcaveText.setText( mFloor( %this-->hullConcaveThreshold.getValue() ) ); %this-->hullMaxVerts.setValue( getField( %colData, 5 ) ); %this-->hullMaxVertsText.setText( mFloor( %this-->hullMaxVerts.getValue() ) ); %this-->hullMaxBoxError.setValue( getField( %colData, 6 ) ); %this-->hullMaxBoxErrorText.setText( mFloor( %this-->hullMaxBoxError.getValue() ) ); %this-->hullMaxSphereError.setValue( getField( %colData, 7 ) ); %this-->hullMaxSphereErrorText.setText( mFloor( %this-->hullMaxSphereError.getValue() ) ); %this-->hullMaxCapsuleError.setValue( getField( %colData, 8 ) ); %this-->hullMaxCapsuleErrorText.setText( mFloor( %this-->hullMaxCapsuleError.getValue() ) ); } else { hide(ShapeLabColCreate_Hull); show(ShapeLabColCreate_NoHull); } } //============================================================================== // TorqueLab Collision Functions //==============================================================================
using Advobot.Attributes; using Advobot.Attributes.ParameterPreconditions.DiscordObjectValidation.Channels; using Advobot.Attributes.ParameterPreconditions.Numbers; using Advobot.Attributes.ParameterPreconditions.Strings; using Advobot.Attributes.Preconditions; using Advobot.Attributes.Preconditions.Permissions; using Advobot.Localization; using Advobot.Modules; using Advobot.Resources; using Advobot.Services.ImageResizing; using Advobot.Utilities; using AdvorangesUtils; using Discord; using Discord.Commands; using static Discord.ChannelPermission; namespace Advobot.Standard.Commands; [Category(nameof(Guilds))] public sealed class Guilds : ModuleBase { [LocalizedGroup(nameof(Groups.CreateGuild))] [LocalizedAlias(nameof(Aliases.CreateGuild))] [LocalizedSummary(nameof(Summaries.CreateGuild))] [Meta("f3e7e812-067a-4be3-9904-42eb9eac8791", IsEnabled = true)] [RequireBotOwner] public sealed class CreateGuild : AdvobotModuleBase { [Command] public async Task Command([Remainder, GuildName] string name) { var optimalVoiceRegion = await Context.Client.GetOptimalVoiceRegionAsync().CAF(); var newGuild = await Context.Client.CreateGuildAsync(name, optimalVoiceRegion).CAF(); var defaultChannel = await newGuild.GetDefaultChannelAsync().CAF(); var invite = await defaultChannel.CreateInviteAsync().CAF(); await Context.User.SendMessageAsync(invite.Url).CAF(); } } [LocalizedGroup(nameof(Groups.DeleteGuild))] [LocalizedAlias(nameof(Aliases.DeleteGuild))] [LocalizedSummary(nameof(Summaries.DeleteGuild))] [Meta("65ec403c-7287-4689-a2f0-c73cf5407540", IsEnabled = true)] [RequireBotIsOwner] [RequireBotOwner] public sealed class DeleteGuild : AdvobotModuleBase { [Command] public Task Command() => Context.Guild.DeleteAsync(); } [LocalizedGroup(nameof(Groups.LeaveGuild))] [LocalizedAlias(nameof(Aliases.LeaveGuild))] [LocalizedSummary(nameof(Summaries.LeaveGuild))] [Meta("3090730c-1377-4a56-b379-485baed393e7", IsEnabled = true)] public sealed class LeaveGuild : AdvobotModuleBase { [Command] [RequireGuildOwner] public Task Command() => Context.Guild.LeaveAsync(); [Command] [RequireBotOwner] public async Task<RuntimeResult> Command([Remainder] IGuild guild) { await guild.LeaveAsync().CAF(); return Responses.Guilds.LeftGuild(guild); } } [LocalizedGroup(nameof(Groups.ModifyGuildAfkChannel))] [LocalizedAlias(nameof(Aliases.ModifyGuildAfkChannel))] [LocalizedSummary(nameof(Summaries.ModifyGuildAfkChannel))] [Meta("ec19c9b8-cc0c-46d6-a207-9eb6abf69c9e", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildAfkChannel : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command( [CanModifyChannel(ManageChannels)] IVoiceChannel? channel) { await Context.Guild.ModifyAsync(x => x.AfkChannel = Optional.Create(channel), GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifiedAfkChannel(channel); } [LocalizedCommand(nameof(Groups.Remove))] [LocalizedAlias(nameof(Aliases.Remove))] public Task<RuntimeResult> Remove() => Command(null); } [LocalizedGroup(nameof(Groups.ModifyGuildAfkTimer))] [LocalizedAlias(nameof(Aliases.ModifyGuildAfkTimer))] [LocalizedSummary(nameof(Summaries.ModifyGuildAfkTimer))] [Meta("bb4ceabc-2660-431d-aa0c-d0f6176b88a1", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildAfkTimer : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command([GuildAfkTime] int time) { await Context.Guild.ModifyAsync(x => x.AfkTimeout = time, GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifiedAfkTime(time); } } [LocalizedGroup(nameof(Groups.ModifyGuildExplicitContentFilter))] [LocalizedAlias(nameof(Aliases.ModifyGuildExplicitContentFilter))] [LocalizedSummary(nameof(Summaries.ModifyGuildExplicitContentFilter))] [Meta("a60b0a3c-a890-40c7-83f7-9856da3808fe", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildExplicitContentFilter : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command(ExplicitContentFilterLevel filter) { await Context.Guild.ModifyAsync(x => x.ExplicitContentFilter = filter, GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifiedGuildContentFilter(filter); } } [LocalizedGroup(nameof(Groups.ModifyGuildIcon))] [LocalizedAlias(nameof(Aliases.ModifyGuildIcon))] [LocalizedSummary(nameof(Summaries.ModifyGuildIcon))] [Meta("c6f5c58e-4784-4f30-91a9-3727e580ddf2", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildIcon : ImageResizerModule { [Command] public Task<RuntimeResult> Command(Uri url) { var position = Enqueue(new IconCreationContext(Context, url, null, "Guild Icon", (ctx, ms) => ctx.Guild.ModifyAsync(x => x.Icon = new Image(ms), ctx.GenerateRequestOptions()))); return Responses.Snowflakes.EnqueuedIcon(Context.Guild, position); } [LocalizedCommand(nameof(Groups.Remove))] [LocalizedAlias(nameof(Aliases.Remove))] public async Task<RuntimeResult> Remove() { await Context.Guild.ModifyAsync(x => x.Icon = new Image(), GenerateRequestOptions()).CAF(); return Responses.Snowflakes.RemovedIcon(Context.Guild); } } [LocalizedGroup(nameof(Groups.ModifyGuildMsgNotif))] [LocalizedAlias(nameof(Aliases.ModifyGuildMsgNotif))] [LocalizedSummary(nameof(Summaries.ModifyGuildMsgNotif))] [Meta("f32a347c-e2d8-4b64-9a3c-53cd46d0f3ed", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildMsgNotif : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command(DefaultMessageNotifications msgNotifs) { await Context.Guild.ModifyAsync(x => x.DefaultMessageNotifications = msgNotifs, GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifiedMsgNotif(msgNotifs); } } [LocalizedGroup(nameof(Groups.ModifyGuildName))] [LocalizedAlias(nameof(Aliases.ModifyGuildName))] [LocalizedSummary(nameof(Summaries.ModifyGuildName))] [Meta("54a75c3c-be5a-46d4-93d3-b1cbc1af9def", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildName : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command([Remainder, GuildName] string name) { await Context.Guild.ModifyAsync(x => x.Name = name, GenerateRequestOptions()).CAF(); return Responses.Snowflakes.ModifiedName(Context.Guild, name); } } [LocalizedGroup(nameof(Groups.ModifyGuildRegion))] [LocalizedAlias(nameof(Aliases.ModifyGuildRegion))] [LocalizedSummary(nameof(Summaries.ModifyGuildRegion))] [Meta("e2ab50b0-ce20-48ee-bac9-1fac2e53387d", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildRegion : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command(IVoiceRegion region) { await Context.Guild.ModifyAsync(x => x.Region = Optional.Create(region), GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifiedRegion(region); } [LocalizedCommand(nameof(Groups.Show))] [LocalizedAlias(nameof(Aliases.Show))] [Priority(1)] public async Task<RuntimeResult> Show() { var regions = await Context.Guild.GetVoiceRegionsAsync().CAF(); return Responses.Guilds.DisplayRegions(regions); } } [LocalizedGroup(nameof(Groups.ModifyGuildSplash))] [LocalizedAlias(nameof(Aliases.ModifyGuildSplash))] [LocalizedSummary(nameof(Summaries.ModifyGuildSplash))] [Meta("0a02898e-0e5c-417d-9309-7f93714b61f7", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] [RequirePartneredGuild] public sealed class ModifyGuildSplash : ImageResizerModule { [Command] public Task<RuntimeResult> Command(Uri url) { var position = Enqueue(new IconCreationContext(Context, url, default, "Guild Splash", (ctx, ms) => ctx.Guild.ModifyAsync(x => x.Splash = new Image(ms), ctx.GenerateRequestOptions()))); return Responses.Guilds.EnqueuedSplash(position); } [LocalizedCommand(nameof(Groups.Remove))] [LocalizedAlias(nameof(Aliases.Remove))] public async Task<RuntimeResult> Remove() { await Context.Guild.ModifyAsync(x => x.Splash = new Image(), GenerateRequestOptions()).CAF(); return Responses.Guilds.RemovedSplash(); } } [LocalizedGroup(nameof(Groups.ModifyGuildSystemChannel))] [LocalizedAlias(nameof(Aliases.ModifyGuildSystemChannel))] [LocalizedSummary(nameof(Summaries.ModifyGuildSystemChannel))] [Meta("f6cc90d9-ae1d-4eab-ae15-226d88e42092", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildSystemChannel : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command( [CanModifyChannel(ManageChannels)] ITextChannel? channel) { await Context.Guild.ModifyAsync(x => x.SystemChannel = Optional.Create(channel), GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifiedSystemChannel(channel); } [LocalizedCommand(nameof(Groups.MessageBoost))] [LocalizedAlias(nameof(Aliases.MessageBoost))] public async Task<RuntimeResult> MessageBoost(bool enable) { const SystemChannelMessageDeny FLAG = SystemChannelMessageDeny.GuildBoost; await Context.Guild.ModifySystemChannelFlags(FLAG, enable, GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifySystemMessageBoost(enable); } [LocalizedCommand(nameof(Groups.MessageWelcome))] [LocalizedAlias(nameof(Aliases.MessageWelcome))] public async Task<RuntimeResult> MessageWelcome(bool enable) { const SystemChannelMessageDeny FLAG = SystemChannelMessageDeny.WelcomeMessage; await Context.Guild.ModifySystemChannelFlags(FLAG, enable, GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifySystemMessageWelcome(enable); } [LocalizedCommand(nameof(Groups.Remove))] [LocalizedAlias(nameof(Aliases.Remove))] public Task<RuntimeResult> Remove() => Command(null); } [LocalizedGroup(nameof(Groups.ModifyGuildVerif))] [LocalizedAlias(nameof(Aliases.ModifyGuildVerif))] [LocalizedSummary(nameof(Summaries.ModifyGuildVerif))] [Meta("5640e2e6-7ee8-416c-982c-9efb22634f54", IsEnabled = true)] [RequireGuildPermissions(GuildPermission.ManageGuild)] public sealed class ModifyGuildVerif : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command(VerificationLevel verif) { await Context.Guild.ModifyAsync(x => x.VerificationLevel = verif, GenerateRequestOptions()).CAF(); return Responses.Guilds.ModifiedVerif(verif); } } [LocalizedGroup(nameof(Groups.SwapGuildOwner))] [LocalizedAlias(nameof(Aliases.SwapGuildOwner))] [LocalizedSummary(nameof(Summaries.SwapGuildOwner))] [Meta("3cb8a267-5d62-4644-b5af-60281dd8e182", IsEnabled = true)] [RequireBotIsOwner] [RequireBotOwner] public sealed class SwapGuildOwner : AdvobotModuleBase { [Command] public async Task<RuntimeResult> Command() { await Context.Guild.ModifyAsync(x => x.Owner = new Optional<IUser>(Context.User)).CAF(); return Responses.Guilds.ModifiedOwner(Context.User); } } }
@model MyStik.TimeTable.Web.Models.AgendaViewModel @{ ViewBag.Title = "Tagesplan"; } @Html.Partial("Agenda", Model)
using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; namespace Podcasts { public class RootPage : Page { StackData stackData; protected override void OnNavigatedTo(NavigationEventArgs e) { UseLayoutRounding = true; base.OnNavigatedTo(e); stackData = GlobalStateManager.CurrentShell.GetTopStack(); if (e.NavigationMode == NavigationMode.Back) { GlobalStateManager.SelectedMenuIndex = stackData.MenuIndex; } App.TrackPage(GetType().Name); Loaded += RootPage_Loaded; } private void RootPage_Loaded(object sender, RoutedEventArgs e) { stackData.MenuIndex = GlobalStateManager.SelectedMenuIndex; } internal virtual void ClearReferences() { } protected override void OnNavigatingFrom(NavigatingCancelEventArgs e) { if (e.NavigationMode == NavigationMode.Back || GlobalStateManager.CurrentShell.IsRootNavigation) { NavigationCacheMode = NavigationCacheMode.Disabled; } Loaded -= RootPage_Loaded; ClearReferences(); base.OnNavigatingFrom(e); } public void UpdateTopStackFiltersData(string value) { if (stackData == null) { return; } stackData.FiltersData = value; } public void UpdateTopStackScrollPosition(string value) { if (stackData == null) { return; } stackData.ScrollPosition = value; } public string GetTopStackScrollPosition() { return stackData.ScrollPosition; } public string GetTopStackValueAsString() { return stackData.Data; } public string GetTopStackFiltersData() { return stackData.FiltersData; } public int[] GetTopStackValueAsIntArray() { return stackData.IDs; } public int GetTopStackValueAsInt() { return stackData.ID; } public bool IsTopStackValueIntArray() { return stackData.IDs != null; } public void SetTopStackValueAsInt(int id) { stackData.ID = id; } public bool IsTopStackValueString() { return !string.IsNullOrEmpty(stackData.Data); } public bool IsTopStackScrollPosition() { return !string.IsNullOrEmpty(stackData.ScrollPosition); } public int GetTopStackMenuIndex() { return stackData.MenuIndex; } } }
using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace Snippy.Infrastructure { internal static class Extensions { public static bool IsNullOrWhiteSpace(this string value) => string.IsNullOrWhiteSpace(value); public static Process Run(this string filePath) { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { return Process.Start(new ProcessStartInfo { FileName = "explorer", Arguments = "\"" + filePath + "\"", UseShellExecute = true, CreateNoWindow = true, WindowStyle = ProcessWindowStyle.Hidden }); } return Process.Start(new ProcessStartInfo(filePath) { UseShellExecute = true }); } public static Process RunWithCode(this string filePath) { return Process.Start(new ProcessStartInfo { FileName = "code", Arguments = "\"" + filePath + "\"", UseShellExecute = true, CreateNoWindow = true, WindowStyle = ProcessWindowStyle.Hidden }); } public static DateTime? FromUtcToLocal(this DateTime? utc) => utc.HasValue ? TimeZoneInfo.ConvertTimeFromUtc(utc.Value, TimeZoneInfo.Local) : (DateTime?)null; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class Player3D3P : MonoBehaviour { public InputMaster controls; [Range(0,20)] public float playerSpeed = 8f; private Vector2 _moveOutput; private void Awake() { controls = new InputMaster(); controls.PlayerThreeDThirdPerson.Movement.performed += context => Move(context.ReadValue<Vector2>()); controls.Enable(); } private void FixedUpdate() { // basic movement translation transform.position += (new Vector3(_moveOutput.x, 0, _moveOutput.y) * playerSpeed * Time.deltaTime); } public void Move(Vector2 direction) { _moveOutput = direction; } private void OnEnable() { controls = new InputMaster(); controls.Enable(); } private void OnDisable() { controls = new InputMaster(); controls.Disable(); } }
using GzyConcept.Core.ServiceAbstractions; using SimpleInjector; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GzyConcept.Core.Common { public class DependencyInversionService : IDependencyResolution { public readonly Container Container; private static volatile DependencyInversionService _service; private static object _lock = new object(); private DependencyInversionService() { if (Container == null) { Container = new Container(); } } public static DependencyInversionService GetServiceInstance() { if (_service == null) { lock (_lock) { _service = new DependencyInversionService(); } } return _service; } public T GetInstance<T>() where T : class { return Container.GetInstance<T>(); } } }
using DesafioFULL.Domain.Interfaces.Repositorys; using DesafioFULL.Domain.Interfaces.Services; using System; using System.Collections.Generic; namespace DesafioFULL.Domain.Service { public abstract class ServiceBase<TEntity> : IDisposable, IServiceBase<TEntity> where TEntity : class { private readonly IRepositoryBase<TEntity> _repository; public ServiceBase(IRepositoryBase<TEntity> Repository) { _repository = Repository; } public virtual TEntity Add(TEntity obj) { return _repository.Add(obj); } public virtual TEntity GetById(int id) { return _repository.GetById(id); } public virtual IEnumerable<TEntity> GetAll() { return _repository.GetAll(); } public virtual void Update(TEntity obj) { _repository.Update(obj); } public virtual void Remove(TEntity obj) { _repository.Remove(obj); } public virtual void Dispose() { _repository.Dispose(); } public IEnumerable<TEntity> GetByProperty(string property, object id) { return _repository.GetByProperty(property, id); } } }
using System; using UnityEngine; using UnityEngine.UI; namespace FineGameDesign.Utils { public sealed class PauseSystemView : ASingletonView<PauseSystem> { [Serializable] public struct StateNameLink { public PauseSystem.State state; public string name; } [SerializeField] private Button[] m_PauseButtons; [SerializeField] private Button[] m_ResumeButtons; [Header("Optional. Quits application.")] [SerializeField] private Button m_QuitButton; [Header("Optional: Plays linked animation name.")] [SerializeField] private Animator m_PauseAnimator; [SerializeField] private StateNameLink[] m_AnimationLinks; /// <summary> /// On enable, resets. /// Otherwise, if set paused in editor, /// in play mode pause overlay did not appear. /// </summary> private void OnEnable() { controller.Reset(); AddListeners(); } private void OnDisable() { RemoveListeners(); } private void AddListeners() { UpdateAnimation(controller.state); PauseSystem.onStateChanged += UpdateAnimation; foreach (var button in m_PauseButtons) button.onClick.AddListener(controller.Pause); foreach (var button in m_ResumeButtons) button.onClick.AddListener(controller.Resume); if (m_QuitButton != null) m_QuitButton.onClick.AddListener(Quit); } private void RemoveListeners() { PauseSystem.onStateChanged -= UpdateAnimation; foreach (var button in m_PauseButtons) button.onClick.RemoveListener(controller.Pause); foreach (var button in m_ResumeButtons) button.onClick.RemoveListener(controller.Resume); if (m_QuitButton != null) m_QuitButton.onClick.RemoveListener(Quit); } private void Update() { controller.Update(Time.deltaTime); } private void UpdateAnimation(PauseSystem.State state) { if (m_PauseAnimator == null) { return; } foreach (StateNameLink link in m_AnimationLinks) { if (link.state != state) continue; AnimationView.SetState(m_PauseAnimator, link.name); break; } } private void Quit() { Application.Quit(); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif } } }
//Copyright © 2014 Sony Computer Entertainment America LLC. See License.txt. using Sce.Atf.VectorMath; namespace LevelEditorCore { /// <summary> /// Interface for objects that maintain 3D transformation information</summary> public interface ITransformable { /// <summary> /// Updates transformation matrix using the following transformable properties /// Translation, Rotation, Scale, and Pivot /// In most cases the Transform will be auto-updated /// </summary> /// <remarks>You should manually call this method when creating new /// GameObject and setting its Transformable properties</remarks> void UpdateTransform(); /// <summary> /// Gets local transformation matrix. /// This is derived from the various /// components below.</summary> Matrix4F Transform { get; } /// <summary> /// Gets and sets the node translation. Check TransformationType before using 'set'.</summary> /// <remarks>If unimplemented, 'get' should return Vec3F.ZeroVector</remarks> Vec3F Translation { get; set; } /// <summary> /// Gets and sets the node rotation. Check TransformationType before using 'set'</summary> /// <remarks>If unimplemented, 'get' should return Vec3F.ZeroVector</remarks> Vec3F Rotation { get; set; } /// <summary> /// Gets and sets the node scale. Check TransformationType before using 'set'</summary> /// <remarks>If unimplemented, 'get' should return new Vec3F{1,1,1}</remarks> Vec3F Scale { get; set; } /// <summary> /// Gets and sets the translation to origin of scaling. Check TransformationType before using 'set'.</summary> /// <remarks>If unimplemented, 'get' should return Vec3F.ZeroVector</remarks> Vec3F Pivot { get; set; } /// <summary> /// Gets or sets what type of transformation this object can support. All of the transformation properties /// have a valid 'get', but check the appropriate flag before setting the property.</summary> TransformationTypes TransformationType { get; set; } } }
// MemberAccess #define UNITY_ASSERTIONS using ClubPenguin.Adventure; using Disney.LaunchPadFramework; using Disney.MobileNetwork; using System; using UnityEngine; using UnityEngine.Assertions; public class MemberAccess : MonoBehaviour { public bool isMemberOnly = true; public string[] QuestNameExclusions; public string[] QuestObjectiveExclusions; public bool IsMemberLocked => isMemberOnly && !isMembershipIgnoredForActiveQuestObjective(); public void OnValidate() { } private bool isMembershipIgnoredForActiveQuestObjective() { try { if (QuestNameExclusions != null && QuestNameExclusions.Length > 0) { Quest activeQuest = Service.Get<QuestService>().ActiveQuest; if (activeQuest != null) { for (int i = 0; i < QuestNameExclusions.Length; i++) { Assert.IsTrue(!string.IsNullOrEmpty(QuestNameExclusions[i]), "Quest name cannot be empty"); Assert.IsTrue(!string.IsNullOrEmpty(QuestObjectiveExclusions[i]), "Quest objective cannot be empty"); Assert.IsTrue(!string.IsNullOrEmpty(activeQuest.Id), "Quest id cannot be empty"); Assert.IsTrue(!string.IsNullOrEmpty(activeQuest.CurrentObjectiveName), "Quest objective cannot be empty"); if (activeQuest.Id == QuestNameExclusions[i] && activeQuest.CurrentObjectiveName == QuestObjectiveExclusions[i]) { return true; } } } } } catch (Exception) { Log.LogError(this, "Failed to query quest service. Membership line enforced by default."); } return false; } }
@model SimplCommerce.Module.Payments.ViewModels.CheckoutPaymentForm @{ ViewBag.Title = "Payment Information"; } <h2>@Localizer["Select payment method"]</h2> <div class="row"> <div class="col-md-12 text-center"> @foreach (var paymentProvider in Model.PaymentProviders) { <div class="payment-method paymentProvider-@paymentProvider.Id"> @if(!string.IsNullOrWhiteSpace(paymentProvider.LandingViewComponentName)) { @await Component.InvokeAsync(paymentProvider.LandingViewComponentName) } </div> } </div> <div class="col-md-12"> @await Component.InvokeAsync("OrderSummary") </div> </div>
namespace H8QMedia.Services.Data.Contracts { public interface IPurchasesService { } }
using UnityEngine; // Adapted from the 3D math function collection at // https://wiki.unity3d.com/index.php/3d_Math_functions by Bit Barrel Media public static class Geometry { /// <summary> /// This function returns a point which is a projection from a point to a line. /// The line is regarded infinite. If the line is finite, use ProjectPointOnLineSegment() instead. /// </summary> public static Vector2 ProjectPointOnLine(Vector2 linePoint, Vector2 lineVec, Vector2 point) { //get vector from point on line to point in space Vector2 linePointToPoint = point - linePoint; float t = Vector2.Dot(linePointToPoint, lineVec); return linePoint + lineVec * t; } /// <summary> /// This function returns a point which is a projection from a point to a line segment. /// If the projected point lies outside of the line segment, the projected point will /// be clamped to the appropriate line edge. /// If the line is infinite instead of a segment, use ProjectPointOnLine() instead. /// </summary> public static Vector2 ProjectPointOnLineSegment(Vector2 linePoint1, Vector2 linePoint2, Vector2 point) { Vector2 vector = linePoint2 - linePoint1; Vector2 projectedPoint = ProjectPointOnLine(linePoint1, vector.normalized, point); int side = PointOnWhichSideOfLineSegment(linePoint1, linePoint2, projectedPoint); switch (side) { case 0: return projectedPoint; //The projected point is on the line segment case 1: return linePoint1; case 2: return linePoint2; default: return Vector2.zero; //output is invalid } } /// <summary> /// This function finds out on which side of a line segment the point is located. /// The point is assumed to be on a line created by linePoint1 and linePoint2. If the point is not on /// the line segment, project it on the line using ProjectPointOnLine() first. /// Returns 0 if point is on the line segment. /// Returns 1 if point is outside of the line segment and located on the side of linePoint1. /// Returns 2 if point is outside of the line segment and located on the side of linePoint2. /// </summary> public static int PointOnWhichSideOfLineSegment(Vector2 linePoint1, Vector2 linePoint2, Vector2 point) { Vector2 lineVec = linePoint2 - linePoint1; Vector2 pointVec = point - linePoint1; float dot = Vector2.Dot(pointVec, lineVec); //point is on side of linePoint2, compared to linePoint1 if (dot > 0) { //point is on the line segment if (pointVec.magnitude <= lineVec.magnitude) return 0; //point is not on the line segment and it is on the side of linePoint2 else return 2; } //Point is not on side of linePoint2, compared to linePoint1. //Point is not on the line segment and it is on the side of linePoint1. else return 1; } }
using System; using System.Net; using System.Net.Mail; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using R5T.Aalborg; using R5T.D0053; namespace R5T.D0051.Gmail.LessSecure { public class EmailSender : ILessSecureGmailNetMailSender { public const string GmailSmtpServerHostName = "smtp.gmail.com"; public const int TlsPortNumber = 587; private IGmailAuthenticationProvider GmailAuthenticationProvider { get; } private ILogger Logger { get; } public EmailSender( IGmailAuthenticationProvider gmailAuthenticationProvider, ILogger<EmailSender> logger) { this.GmailAuthenticationProvider = gmailAuthenticationProvider; this.Logger = logger; } public async Task Send(MailMessage emailMessage) { var authentication = await this.GmailAuthenticationProvider.GetGmailAuthentication(); var credential = authentication.GetNetworkCredential(); try { using (var smtpClient = new SmtpClient() { Host = EmailSender.GmailSmtpServerHostName, Port = EmailSender.TlsPortNumber, Credentials = credential, EnableSsl = true, DeliveryMethod = SmtpDeliveryMethod.Network, }) { await smtpClient.SendMailAsync(emailMessage); this.Logger.LogInformation("Send email."); } } catch (Exception exception) { this.Logger.LogError(exception, "Failed to send email."); throw exception; // Re-throw. } } } }
using System.Diagnostics.CodeAnalysis; using Ardalis.SmartEnum; namespace LanceC.SpreadsheetIO.Shared; /// <summary> /// Represents the kind of cell date. /// </summary> [ExcludeFromCodeCoverage] public class CellDateKind : SmartEnum<CellDateKind> { /// <summary> /// Specifies a date written as a number with a format required for readability. /// </summary> public static readonly CellDateKind Number = new(1, "Number"); /// <summary> /// Specifies a date written as text where formatting cannot be modified. /// </summary> public static readonly CellDateKind Text = new(2, "Text"); private CellDateKind(int id, string name) : base(name, id) { } }
using System; using UnityEngine; using UnityEngine.SceneManagement; public class LevelChange : MonoBehaviour { public Animator animator; public int levelToLoad; public int LevelConditionsMet; private void Update() { if (LevelConditionsMet == 1) { FadeToLevel(1); } } public void FadeToLevel (int levelIndex) { animator.SetTrigger("FadeOut"); } public void OnFadeComplete () { SceneManager.LoadScene(levelToLoad); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Xml; using System.Xml.Serialization; namespace NPOI.OpenXmlFormats.Dml.Chart { [Serializable] [DesignerCategory("code")] [XmlType(Namespace = "http://schemas.openxmlformats.org/drawingml/2006/chart")] [XmlRoot(Namespace = "http://schemas.openxmlformats.org/drawingml/2006/chart", IsNullable = true)] public class CT_View3D { private CT_RotX rotXField; private CT_HPercent hPercentField; private CT_RotY rotYField; private CT_DepthPercent depthPercentField; private CT_Boolean rAngAxField; private CT_Perspective perspectiveField; private List<CT_Extension> extLstField; [XmlElement(Order = 0)] public CT_RotX rotX { get { return rotXField; } set { rotXField = value; } } [XmlElement(Order = 1)] public CT_HPercent hPercent { get { return hPercentField; } set { hPercentField = value; } } [XmlElement(Order = 2)] public CT_RotY rotY { get { return rotYField; } set { rotYField = value; } } [XmlElement(Order = 3)] public CT_DepthPercent depthPercent { get { return depthPercentField; } set { depthPercentField = value; } } [XmlElement(Order = 4)] public CT_Boolean rAngAx { get { return rAngAxField; } set { rAngAxField = value; } } [XmlElement(Order = 5)] public CT_Perspective perspective { get { return perspectiveField; } set { perspectiveField = value; } } [XmlElement(Order = 6)] public List<CT_Extension> extLst { get { return extLstField; } set { extLstField = value; } } public static CT_View3D Parse(XmlNode node, XmlNamespaceManager namespaceManager) { if (node == null) { return null; } CT_View3D cT_View3D = new CT_View3D(); cT_View3D.extLst = new List<CT_Extension>(); foreach (XmlNode childNode in node.ChildNodes) { if (childNode.LocalName == "rotX") { cT_View3D.rotX = CT_RotX.Parse(childNode, namespaceManager); } else if (childNode.LocalName == "hPercent") { cT_View3D.hPercent = CT_HPercent.Parse(childNode, namespaceManager); } else if (childNode.LocalName == "rotY") { cT_View3D.rotY = CT_RotY.Parse(childNode, namespaceManager); } else if (childNode.LocalName == "depthPercent") { cT_View3D.depthPercent = CT_DepthPercent.Parse(childNode, namespaceManager); } else if (childNode.LocalName == "rAngAx") { cT_View3D.rAngAx = CT_Boolean.Parse(childNode, namespaceManager); } else if (childNode.LocalName == "perspective") { cT_View3D.perspective = CT_Perspective.Parse(childNode, namespaceManager); } else if (childNode.LocalName == "extLst") { cT_View3D.extLst.Add(CT_Extension.Parse(childNode, namespaceManager)); } } return cT_View3D; } internal void Write(StreamWriter sw, string nodeName) { sw.Write(string.Format("<c:{0}", nodeName)); sw.Write(">"); if (rotX != null) { rotX.Write(sw, "rotX"); } if (hPercent != null) { hPercent.Write(sw, "hPercent"); } if (rotY != null) { rotY.Write(sw, "rotY"); } if (depthPercent != null) { depthPercent.Write(sw, "depthPercent"); } if (rAngAx != null) { rAngAx.Write(sw, "rAngAx"); } if (perspective != null) { perspective.Write(sw, "perspective"); } if (extLst != null) { foreach (CT_Extension item in extLst) { item.Write(sw, "extLst"); } } sw.Write(string.Format("</c:{0}>", nodeName)); } } }
using System.Threading.Tasks; using VerifyWhiteListCompany.Lib.WebServiceModel; using System; namespace VerifyWhiteListCompany.Lib { interface IWhiteListClient { void Init(string url); Task<EntryListResponse> VerifyCompanies(string nips, DateTime date); } }
namespace TreehouseDefense { static class Random { private static System.Random _random = new System.Random(); public static double NextDouble() { return _random.NextDouble(); } } }
using System.Collections.Generic; using System.Xml.Serialization; using UnityEngine; [CreateAssetMenu(fileName = "DialogXMLObject", menuName = "Dialog XML object")] [XmlRoot("dialogs")] public class DialogXMLObject : ScriptableObject { // Could add name, box color, position... [SerializeField] private TextAsset dialogXmlAsset; [XmlRoot("Dialog")] public class Dialog { [XmlElement("Line")] public List<Line> LinesList = new List<Line>(); } public class Line { [XmlAttribute("Id")] public string id; [XmlElement("Text")] public List<string> text = new List<string>(); } public Dialog Load() { return LoadXML(dialogXmlAsset); } private Dialog LoadXML(TextAsset textAsset) { var serializer = new XmlSerializer(typeof(Dialog)); using (var reader = new System.IO.StringReader(textAsset.text)) { return serializer.Deserialize(reader) as Dialog; } } }
// Lexxys Infrastructural library. // file: Ref.cs // // Copyright (c) 2001-2014, Kraft Pro Utilities. // You may use this code under the terms of the MIT license // using System; using System.Threading; namespace Lexxys { public class Out<T>: IValue<T> { private readonly Func<T> _getter; public Out(Func<T> getter) { _getter = getter; } public virtual T Value { get => _getter(); set => throw new NotImplementedException("Out<T>.Value.get"); } object IValue.Value => Value; public static implicit operator T(Out<T> value) => value.Value; } public sealed class Ref<T>: Out<T> { private readonly Action<T> _setter; public Ref(Func<T> getter, Action<T> setter): base(getter) { _setter = setter; } public override T Value { get => base.Value; set => _setter(value); } public static implicit operator T(Ref<T> value) => value.Value; public static implicit operator Ref<T>(T value) { var boxed = new Boxed { Value = value }; return new Ref<T>(() => boxed.Value, v => Interlocked.Exchange(ref boxed, new Boxed { Value = v })); } private class Boxed { public T Value; } } public class OptOut<T>: IValue<T>, IOptions<T> where T : class, new() { protected readonly Func<T> _getter; public OptOut(Func<T> getter) { _getter = getter; } public virtual T Value { get => _getter(); set => throw new NotImplementedException("Out<T>.Value.get"); } object IValue.Value => Value; public static implicit operator T(OptOut<T> value) => value.Value; public static implicit operator Out<T>(OptOut<T> value) => new Out<T>(value._getter); } public sealed class OptRef<T>: OptOut<T> where T : class, new() { private readonly Action<T> _setter; public OptRef(Func<T> getter, Action<T> setter) : base(getter) { _setter = setter; } public override T Value { get => base.Value; set => _setter(value); } public static implicit operator T(OptRef<T> value) => value.Value; public static implicit operator OptRef<T>(T value) { var copy = value; return new OptRef<T>(() => copy, v => Interlocked.Exchange(ref copy, v)); } public static implicit operator Ref<T>(OptRef<T> value) => new Ref<T>(value._getter, value._setter); } }
using System.Diagnostics; using Ebby; namespace nucs.Chaining { public delegate E E(Chain c); [DebuggerStepThrough] public class Chain : BaseChain<E, E> { public static Chain Build(E func) { return new Chain(func); } public Chain(E script) : base(script) { } protected Chain() { } #region Overrides of BaseChain<E> protected override E InvokeDelegate(E @delegate) { return @delegate?.Invoke(this); } /// <summary> /// How should be <typeparamref name="TDelegate"/> be invoked? /// </summary> protected override E InvokeReturnedDelegate(E @delegate) {return @delegate?.Invoke(this);} protected override E NullReturningDelegate { get; } = c => null; #endregion } }
using log4net.Repository; using System; namespace log4net.Core { /// <summary> /// Provides data for the <see cref="E:log4net.Core.IRepositorySelector.LoggerRepositoryCreatedEvent" /> event. /// </summary> /// <remarks> /// <para> /// A <see cref="E:log4net.Core.IRepositorySelector.LoggerRepositoryCreatedEvent" /> /// event is raised every time a <see cref="T:log4net.Repository.ILoggerRepository" /> is created. /// </para> /// </remarks> public class LoggerRepositoryCreationEventArgs : EventArgs { /// <summary> /// The <see cref="T:log4net.Repository.ILoggerRepository" /> created /// </summary> private ILoggerRepository m_repository; /// <summary> /// The <see cref="T:log4net.Repository.ILoggerRepository" /> that has been created /// </summary> /// <value> /// The <see cref="T:log4net.Repository.ILoggerRepository" /> that has been created /// </value> /// <remarks> /// <para> /// The <see cref="T:log4net.Repository.ILoggerRepository" /> that has been created /// </para> /// </remarks> public ILoggerRepository LoggerRepository => m_repository; /// <summary> /// Construct instance using <see cref="T:log4net.Repository.ILoggerRepository" /> specified /// </summary> /// <param name="repository">the <see cref="T:log4net.Repository.ILoggerRepository" /> that has been created</param> /// <remarks> /// <para> /// Construct instance using <see cref="T:log4net.Repository.ILoggerRepository" /> specified /// </para> /// </remarks> public LoggerRepositoryCreationEventArgs(ILoggerRepository repository) { m_repository = repository; } } }
//=============================================================================================================== // System : Visual Studio Spell Checker Package // File : SpellingDictionary.cs // Authors : Noah Richards, Roman Golovin, Michael Lehenbauer, Eric Woodruff // Updated : 02/04/2020 // Note : Copyright 2010-2020, Microsoft Corporation, All rights reserved // Portions Copyright 2013-2020, Eric Woodruff, All rights reserved // // This file contains a class that implements the spelling dictionary service // // This code is published under the Microsoft Public License (Ms-PL). A copy of the license should be // distributed with the code and can be found at the project website: https://github.com/EWSoftware/VSSpellChecker // This notice, the author's name, and all copyright notices must remain intact in all applications, // documentation, and source files. // // Date Who Comments // ============================================================================================================== // 04/14/2013 EFW Imported the code into the project // 04/15/2013 EFW Added support for NHunspell and language specific dictionaries // 05/31/2013 EFW Added support for Ignore Once // 07/28/2015 EFW Added support for culture information in the spelling suggestions // 08/01/2015 EFW Added support for multiple dictionary languages //=============================================================================================================== using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Microsoft.VisualStudio.Text; using VisualStudio.SpellChecker.Definitions; namespace VisualStudio.SpellChecker { /// <summary> /// This class implements the spelling dictionary service. The spelling dictionary utilizes NHunspell to /// perform the spell checking. /// </summary> internal sealed class SpellingDictionary { #region Private data members //===================================================================== private readonly IEnumerable<string> ignoredWords; #endregion #region Properties //===================================================================== /// <summary> /// This read-only property returns the dictionary count /// </summary> public int DictionaryCount { get; } /// <summary> /// This read-only property returns the list of dictionaries being used for spell checking /// </summary> public IEnumerable<GlobalDictionary> Dictionaries { get; } /// <summary> /// This read-only property is used to see if the dictionary is fully initialized and ready for use /// </summary> public bool IsReadyForUse => this.Dictionaries.All(d => d.IsInitialized); #endregion #region Constructor //===================================================================== /// <summary> /// Constructor /// </summary> /// <param name="dictionaries">The dictionaries to use</param> /// <param name="ignoredWords">An optional enumerable list of ignored words</param> public SpellingDictionary(IEnumerable<GlobalDictionary> dictionaries, IEnumerable<string> ignoredWords) { this.DictionaryCount = dictionaries.Count(); this.Dictionaries = dictionaries; this.ignoredWords = (ignoredWords ?? Enumerable.Empty<string>()); // Register to receive events when any of the global dictionaries are updated foreach(var d in dictionaries) d.RegisterSpellingDictionaryService(this); } #endregion #region Spelling dictionary members //===================================================================== /// <summary> /// This is used to spell check a word /// </summary> /// <param name="word">The word to spell check</param> /// <returns>True if spelled correctly, false if not</returns> public bool IsSpelledCorrectly(string word) { return this.Dictionaries.Any(d => d.IsSpelledCorrectly(word)); } /// <summary> /// This is used to suggest corrections for a misspelled word /// </summary> /// <param name="word">The misspelled word for which to get suggestions</param> /// <returns>An enumerable list of zero or more suggested correct spellings. Each suggestion contains /// the dictionary culture with which it is associated. If the word contains a mnemonic, it is removed /// in order to find the suggestions. Each word in the returned list of suggestions will contain the /// mnemonic if it contains a matching letter.</remarks> public IEnumerable<SpellingSuggestion> SuggestCorrections(string word) { char mnemonicCharacter = '\x0', mnemonicLetter = '\x0'; int pos = word.IndexOfAny(new[] { '&', '_' }); // Remove the mnemonic if present. It will be added to each suggestion below. if(pos != -1) { mnemonicCharacter = word[pos]; mnemonicLetter = word[pos + 1]; word = word.Substring(0, pos) + word.Substring(pos + 1); } // IMPORTANT: ALWAYS return an actual list here not an enumeration. This list can get used a lot // and deferred execution has a significant impact on performance. List<SpellingSuggestion> allSuggestions = new List<SpellingSuggestion>(); if(this.DictionaryCount == 1) allSuggestions.AddRange(this.Dictionaries.First().SuggestCorrections(word)); else foreach(var d in this.Dictionaries) allSuggestions.AddRange(d.SuggestCorrections(word)); if(mnemonicCharacter != '\x0') foreach(var suggestion in allSuggestions) suggestion.AddMnemonic(mnemonicCharacter, mnemonicLetter); return allSuggestions; } /// <summary> /// Add the given word to the dictionary so that it will no longer show up as an incorrect spelling /// </summary> /// <param name="word">The word to add to the dictionary.</param> /// <param name="culture">The culture of the dictionary to which the word is added or null to add it to /// the first dictionary.</param> /// <returns><c>true</c> if the word was successfully added to the dictionary, even if it was already in /// the dictionary.</returns> public bool AddWordToDictionary(string word, CultureInfo culture) { GlobalDictionary dictionary = null; if(String.IsNullOrWhiteSpace(word)) return false; if(culture != null) dictionary = this.Dictionaries.FirstOrDefault(d => d.Culture == culture); if(dictionary == null) dictionary = this.Dictionaries.First(); #pragma warning disable VSTHRD010 return (this.ShouldIgnoreWord(word) || dictionary.AddWordToDictionary(word)); #pragma warning restore VSTHRD010 } /// <summary> /// Raised when a request is made to ignore a word once /// </summary> /// <remarks>The event arguments contains the word that should be ignored once</remarks> public event EventHandler<SpellingEventArgs> IgnoreOnce; /// <summary> /// Ignore the given word once, but don't add it to the dictionary /// </summary> /// <param name="span">The tracking span used to locate the word to ignore once</param> public void IgnoreWordOnce(ITrackingSpan span) { IgnoreOnce?.Invoke(this, new SpellingEventArgs(span)); } /// <summary> /// Ignore all occurrences of the given word, but don't add it to the dictionary /// </summary> /// <param name="word">The word to be ignored</param> /// <returns><c>true</c> if the word was successfully marked as ignored</returns> public bool IgnoreWord(string word) { if(String.IsNullOrWhiteSpace(word)) return false; return (this.ShouldIgnoreWord(word) || this.Dictionaries.All(d => d.IgnoreWord(word))); } /// <summary> /// Check the ignored words dictionary for the given word /// </summary> /// <param name="word">The word for which to check</param> /// <returns>True if the word should be ignored, false if not</returns> public bool ShouldIgnoreWord(string word) { word = word.Replace("&", String.Empty).Replace("_", String.Empty); if(String.IsNullOrWhiteSpace(word) || ignoredWords.Contains(word)) return true; return this.Dictionaries.Any(d => d.ShouldIgnoreWord(word)); } /// <summary> /// Raised when the dictionary has been changed /// </summary> /// <remarks>When a new word is added to the dictionary, the event arguments contains the word that was /// added.</remarks> public event EventHandler<SpellingEventArgs> DictionaryUpdated; /// <summary> /// This is used to raise the <see cref="DictionaryUpdated"/> event /// </summary> /// <param name="word">The word that triggered the update</param> private void OnDictionaryUpdated(string word) { DictionaryUpdated?.Invoke(this, new SpellingEventArgs(word)); } /// <summary> /// Raised when all occurrences of a word should be replaced /// </summary> /// <remarks>The event arguments contains the word that should be replaced along with its replacement</remarks> public event EventHandler<SpellingEventArgs> ReplaceAll; /// <summary> /// This is used to replace all occurrences of the specified word /// </summary> /// <param name="word">The word to be replaced</param> /// <param name="replacement">The suggestion to use as the replacement</param> public void ReplaceAllOccurrences(string word, ISpellingSuggestion replacement) { ReplaceAll?.Invoke(this, new SpellingEventArgs(word, replacement)); } #endregion #region Methods and event handlers //===================================================================== /// <summary> /// This is called by the global dictionary to raise the <see cref="DictionaryUpdated"/> event when the /// global dictionary changes /// </summary> /// <param name="word">The word that triggered the update</param> internal void GlobalDictionaryUpdated(string word) { this.OnDictionaryUpdated(word); } #endregion } }
global using BooksAPI.Models; global using Microsoft.AspNetCore.Mvc; global using Microsoft.EntityFrameworkCore; var builder = WebApplication.CreateBuilder(); builder.Services.AddSqlServer<BooksContext>(builder.Configuration.GetConnectionString("BooksConnection")); builder.Services.AddControllers(); builder.Services.AddSwaggerGen(); var app = builder.Build(); if (app.Environment.IsDevelopment()) { app.UseDeveloperExceptionPage(); app.UseSwagger(); app.UseSwaggerUI(c => c.SwaggerEndpoint("/swagger/v1/swagger.json", "Books API v1")); } app.UseHttpsRedirection(); app.UseAuthentication(); app.MapControllers(); app.Run();
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TrainTracks_WeakPoint : MonoBehaviour { public static int weakpointCount = 0; [SerializeField] private bool flipped; // Use this for initialization void Start() { weakpointCount = 2; //TODO: Figure out nice way to increment this without breaking R debugging float startx = Random.Range(-2f, 2f); float yfactor = 0.47f; if (flipped) { yfactor *= -1; } Vector3 position = new Vector3(startx, startx * yfactor, 0); transform.localPosition = position; } // Update is called once per frame void Update() { } void OnMouseDown() { weakpointCount--; if (weakpointCount == 0) { MicrogameController.instance.setVictory(victory: true, final: true); } Destroy(transform.parent.gameObject); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class Bullet : MonoBehaviour { public float BulletDamage { get; set; } void OnCollisionEnter (Collision col) { Destroy (gameObject); } }
using DirectorEditor.UILogic; using DirectorEditor.Views; using MVPFramework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DirectorEditor.Presenters { [ViewLogicBinding(typeof(AttributeAddressingViewLogic))] public class AttributeAddressingPresenter:Presenter<IAttributeAddressingView> { public AttributeAddressingPresenter() { } public void Show() { View.Show(); } public void Activate() { View.Activate(); } } }
using System; using System.Linq; using System.Text; public class ImageVector { private const int byteShift = byte.MaxValue / 2 + 1; private double[] dimensions; public int Dimensions { get { return dimensions.Length; } } public ImageVector(IntPtr start, int dataLength, int channels) { dimensions = Enumerable.Repeat<double>(0, channels).ToArray(); unsafe { byte* startPtr = (byte*)start.ToPointer(); byte* endPtr = startPtr + dataLength; for (byte* ptr = startPtr; ptr != endPtr; ptr += channels) { for (int i = 0; i < channels; ++i) { dimensions[i] += ptr[i] - byteShift; } } } unit(dimensions); } // returns a percentage (0..1) of how different the images are (0 == same, 1 == opposite) public double diff(ImageVector other) { if (dimensions.Length != other.dimensions.Length) throw new InvalidOperationException("ImageVectors must have the same number of dimensions"); // vector subtraction double[] sub = new double[dimensions.Length]; for (int i = 0; i < dimensions.Length; ++i) { sub[i] = dimensions[i] - other.dimensions[i]; } // max length of subtracting two unit vectors is 2 return magnitude(sub) / 2f; } public override string ToString() { StringBuilder sb = new StringBuilder(); foreach(double d in dimensions) { sb.Append(d).Append(' '); } return sb.ToString(); } private static double magnitude(double[] dims) { double total = 0; for (int i = 0; i < dims.Length; ++i) { total += dims[i] * dims[i]; } return Math.Sqrt(total); } private static void unit(double[] dims) { double length = magnitude(dims); for (int i = 0; i < dims.Length; ++i) { dims[i] /= length; } } }
using System.Linq; using NFluent; using Xunit; namespace LASI.Core.Tests.PatternMatching { public class MatchTTResultTest { [Fact] public void MatchChangingMidwayToLessDerivedResultType1() { ILexical target = new VerbPhrase(new BaseVerb("walk"), new Adverb("briskly")); var result = target.Match() .Case((VerbPhrase v) => v.Words) .Case((IVerbal v) => new[] { v }.OfType<ILexical>()) .Result(); Check.That(result).IsNotNull().And.Contains(((Phrase)target).Words).Only().InThatOrder(); } [Fact] public void MatchChangingMidwayToLessDerivedResultType2() { ILexical target = new VerbPhrase(new BaseVerb("walk"), new Adverb("briskly")); var result = target.Match() .Case((IVerbal v) => new[] { v }) .Case((VerbPhrase v) => v.Words.OfType<ILexical>()) .Result(); Check.That(result).IsNotNull().And.Contains(target).Only().InThatOrder(); } } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Runtime.InteropServices; using Xunit; using static VariantNative; // Class used to validate the IClassX generation path doesn't fail. // Support for this scenario is extremely limited so we simply validate // it continues be generated and can be marshalled to native. // // This class must be marked public in order for the IDispatch path for // field access to be validated. public class GenerateIClassX { public int FieldPrimitive; public System.Collections.Generic.List<int> FieldWithGeneric; public object FieldRefType; public DateTime FieldValueType; } partial class Test_VariantTest { private const byte NumericValue = 15; private const char CharValue = 'z'; private const string StringValue = "Abcdefg"; private const decimal DecimalValue = 74.25M; private static readonly DateTime DateValue = new DateTime(2018, 11, 6); private unsafe static void TestByValue(bool hasComSupport) { Assert.True(Marshal_ByValue_Byte((byte)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_SByte((sbyte)NumericValue, (sbyte)NumericValue)); Assert.True(Marshal_ByValue_Int16((short)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_UInt16((ushort)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_Int32((int)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_UInt32((uint)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_Int64((long)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_UInt64((ulong)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_Single((float)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_Double((double)NumericValue, NumericValue)); Assert.True(Marshal_ByValue_String(StringValue, StringValue)); Assert.True(Marshal_ByValue_String(new BStrWrapper(null), null)); Assert.True(Marshal_ByValue_Char(CharValue, CharValue)); Assert.True(Marshal_ByValue_Boolean(true, true)); Assert.True(Marshal_ByValue_DateTime(DateValue, DateValue)); Assert.True(Marshal_ByValue_Decimal(DecimalValue, DecimalValue)); Assert.True(Marshal_ByValue_Currency(new CurrencyWrapper(DecimalValue), DecimalValue)); Assert.True(Marshal_ByValue_Null(DBNull.Value)); Assert.True(Marshal_ByValue_Missing(System.Reflection.Missing.Value)); Assert.True(Marshal_ByValue_Empty(null)); if (hasComSupport) { Assert.True(Marshal_ByValue_Object(new object())); Assert.True(Marshal_ByValue_Object_IUnknown(new UnknownWrapper(new object()))); Assert.True(Marshal_ByValue_Object(new GenerateIClassX())); Assert.True(Marshal_ByValue_Object_IUnknown(new UnknownWrapper(new GenerateIClassX()))); } else { Assert.Throws<NotSupportedException>( () => { Marshal_ByValue_Object(new object()); }); Assert.Throws<NotSupportedException>( () => { Marshal_ByValue_Object_IUnknown(new UnknownWrapper(new object())); }); } Assert.Throws<ArgumentException>(() => Marshal_ByValue_Invalid(TimeSpan.Zero)); Assert.Throws<NotSupportedException>(() => Marshal_ByValue_Invalid(new CustomStruct())); Assert.Throws<ArgumentException>(() => Marshal_ByValue_Invalid(new VariantWrapper(CharValue))); } private unsafe static void TestByRef(bool hasComSupport) { object obj; obj = (byte)NumericValue; Assert.True(Marshal_ByRef_Byte(ref obj, NumericValue)); obj = (sbyte)NumericValue; Assert.True(Marshal_ByRef_SByte(ref obj, (sbyte)NumericValue)); obj = (short)NumericValue; Assert.True(Marshal_ByRef_Int16(ref obj, NumericValue)); obj = (ushort)NumericValue; Assert.True(Marshal_ByRef_UInt16(ref obj, NumericValue)); obj = (int)NumericValue; Assert.True(Marshal_ByRef_Int32(ref obj, NumericValue)); obj = (uint)NumericValue; Assert.True(Marshal_ByRef_UInt32(ref obj, NumericValue)); obj = (long)NumericValue; Assert.True(Marshal_ByRef_Int64(ref obj, NumericValue)); obj = (ulong)NumericValue; Assert.True(Marshal_ByRef_UInt64(ref obj, NumericValue)); obj = (float)NumericValue; Assert.True(Marshal_ByRef_Single(ref obj, NumericValue)); obj = (double)NumericValue; Assert.True(Marshal_ByRef_Double(ref obj, NumericValue)); obj = StringValue; Assert.True(Marshal_ByRef_String(ref obj, StringValue)); obj = new BStrWrapper(null); Assert.True(Marshal_ByRef_String(ref obj, null)); obj = CharValue; Assert.True(Marshal_ByRef_Char(ref obj, CharValue)); obj = true; Assert.True(Marshal_ByRef_Boolean(ref obj, true)); obj = DateValue; Assert.True(Marshal_ByRef_DateTime(ref obj, DateValue)); obj = DecimalValue; Assert.True(Marshal_ByRef_Decimal(ref obj, DecimalValue)); obj = new CurrencyWrapper(DecimalValue); Assert.True(Marshal_ByRef_Currency(ref obj, DecimalValue)); obj = DBNull.Value; Assert.True(Marshal_ByRef_Null(ref obj)); obj = System.Reflection.Missing.Value; Assert.True(Marshal_ByRef_Missing(ref obj)); obj = null; Assert.True(Marshal_ByRef_Empty(ref obj)); if (hasComSupport) { obj = new object(); Assert.True(Marshal_ByRef_Object(ref obj)); obj = new UnknownWrapper(new object()); Assert.True(Marshal_ByRef_Object_IUnknown(ref obj)); obj = new GenerateIClassX(); Assert.True(Marshal_ByRef_Object(ref obj)); obj = new UnknownWrapper(new GenerateIClassX()); Assert.True(Marshal_ByRef_Object_IUnknown(ref obj)); } else { Assert.Throws<NotSupportedException>( () => { obj = new object(); Marshal_ByRef_Object(ref obj); }); Assert.Throws<NotSupportedException>( () => { obj = new UnknownWrapper(new object()); Marshal_ByRef_Object_IUnknown(ref obj); }); } obj = DecimalValue; Assert.True(Marshal_ChangeVariantType(ref obj, NumericValue)); Assert.True(obj is int); Assert.Equal(NumericValue, (int)obj); } private unsafe static void TestOut() { Assert.True(Marshal_Out(out object obj, NumericValue)); Assert.True(obj is int); Assert.Equal(NumericValue, (int)obj); } private unsafe static void TestFieldByValue(bool hasComSupport) { ObjectWrapper wrapper = new ObjectWrapper(); wrapper.value = (byte)NumericValue; Assert.True(Marshal_Struct_ByValue_Byte(wrapper, NumericValue)); wrapper.value = (sbyte)NumericValue; Assert.True(Marshal_Struct_ByValue_SByte(wrapper, (sbyte)NumericValue)); wrapper.value = (short)NumericValue; Assert.True(Marshal_Struct_ByValue_Int16(wrapper, NumericValue)); wrapper.value = (ushort)NumericValue; Assert.True(Marshal_Struct_ByValue_UInt16(wrapper, NumericValue)); wrapper.value = (int)NumericValue; Assert.True(Marshal_Struct_ByValue_Int32(wrapper, NumericValue)); wrapper.value = (uint)NumericValue; Assert.True(Marshal_Struct_ByValue_UInt32(wrapper, NumericValue)); wrapper.value = (long)NumericValue; Assert.True(Marshal_Struct_ByValue_Int64(wrapper, NumericValue)); wrapper.value = (ulong)NumericValue; Assert.True(Marshal_Struct_ByValue_UInt64(wrapper, NumericValue)); wrapper.value = (float)NumericValue; Assert.True(Marshal_Struct_ByValue_Single(wrapper, NumericValue)); wrapper.value = (double)NumericValue; Assert.True(Marshal_Struct_ByValue_Double(wrapper, NumericValue)); wrapper.value = StringValue; Assert.True(Marshal_Struct_ByValue_String(wrapper, StringValue)); wrapper.value = new BStrWrapper(null); Assert.True(Marshal_Struct_ByValue_String(wrapper, null)); wrapper.value = CharValue; Assert.True(Marshal_Struct_ByValue_Char(wrapper, CharValue)); wrapper.value = true; Assert.True(Marshal_Struct_ByValue_Boolean(wrapper, true)); wrapper.value = DateValue; Assert.True(Marshal_Struct_ByValue_DateTime(wrapper, DateValue)); wrapper.value = DecimalValue; Assert.True(Marshal_Struct_ByValue_Decimal(wrapper, DecimalValue)); wrapper.value = new CurrencyWrapper(DecimalValue); Assert.True(Marshal_Struct_ByValue_Currency(wrapper, DecimalValue)); wrapper.value = DBNull.Value; Assert.True(Marshal_Struct_ByValue_Null(wrapper)); wrapper.value = System.Reflection.Missing.Value; Assert.True(Marshal_Struct_ByValue_Missing(wrapper)); wrapper.value = null; Assert.True(Marshal_Struct_ByValue_Empty(wrapper)); if (hasComSupport) { wrapper.value = new object(); Assert.True(Marshal_Struct_ByValue_Object(wrapper)); wrapper.value = new UnknownWrapper(new object()); Assert.True(Marshal_Struct_ByValue_Object_IUnknown(wrapper)); wrapper.value = new GenerateIClassX(); Assert.True(Marshal_Struct_ByValue_Object(wrapper)); wrapper.value = new UnknownWrapper(new GenerateIClassX()); Assert.True(Marshal_Struct_ByValue_Object_IUnknown(wrapper)); } else { Assert.Throws<NotSupportedException>( () => { wrapper.value = new object(); Marshal_Struct_ByValue_Object(wrapper); }); Assert.Throws<NotSupportedException>( () => { wrapper.value = new UnknownWrapper(new object()); Marshal_Struct_ByValue_Object_IUnknown(wrapper); }); } } private unsafe static void TestFieldByRef(bool hasComSupport) { ObjectWrapper wrapper = new ObjectWrapper(); wrapper.value = (byte)NumericValue; Assert.True(Marshal_Struct_ByRef_Byte(ref wrapper, NumericValue)); wrapper.value = (sbyte)NumericValue; Assert.True(Marshal_Struct_ByRef_SByte(ref wrapper, (sbyte)NumericValue)); wrapper.value = (short)NumericValue; Assert.True(Marshal_Struct_ByRef_Int16(ref wrapper, NumericValue)); wrapper.value = (ushort)NumericValue; Assert.True(Marshal_Struct_ByRef_UInt16(ref wrapper, NumericValue)); wrapper.value = (int)NumericValue; Assert.True(Marshal_Struct_ByRef_Int32(ref wrapper, NumericValue)); wrapper.value = (uint)NumericValue; Assert.True(Marshal_Struct_ByRef_UInt32(ref wrapper, NumericValue)); wrapper.value = (long)NumericValue; Assert.True(Marshal_Struct_ByRef_Int64(ref wrapper, NumericValue)); wrapper.value = (ulong)NumericValue; Assert.True(Marshal_Struct_ByRef_UInt64(ref wrapper, NumericValue)); wrapper.value = (float)NumericValue; Assert.True(Marshal_Struct_ByRef_Single(ref wrapper, NumericValue)); wrapper.value = (double)NumericValue; Assert.True(Marshal_Struct_ByRef_Double(ref wrapper, NumericValue)); wrapper.value = StringValue; Assert.True(Marshal_Struct_ByRef_String(ref wrapper, StringValue)); wrapper.value = new BStrWrapper(null); Assert.True(Marshal_Struct_ByRef_String(ref wrapper, null)); wrapper.value = CharValue; Assert.True(Marshal_Struct_ByRef_Char(ref wrapper, CharValue)); wrapper.value = true; Assert.True(Marshal_Struct_ByRef_Boolean(ref wrapper, true)); wrapper.value = DateValue; Assert.True(Marshal_Struct_ByRef_DateTime(ref wrapper, DateValue)); wrapper.value = DecimalValue; Assert.True(Marshal_Struct_ByRef_Decimal(ref wrapper, DecimalValue)); wrapper.value = new CurrencyWrapper(DecimalValue); Assert.True(Marshal_Struct_ByRef_Currency(ref wrapper, DecimalValue)); wrapper.value = DBNull.Value; Assert.True(Marshal_Struct_ByRef_Null(ref wrapper)); wrapper.value = System.Reflection.Missing.Value; Assert.True(Marshal_Struct_ByRef_Missing(ref wrapper)); wrapper.value = null; Assert.True(Marshal_Struct_ByRef_Empty(ref wrapper)); if (hasComSupport) { wrapper.value = new object(); Assert.True(Marshal_Struct_ByRef_Object(ref wrapper)); wrapper.value = new UnknownWrapper(new object()); Assert.True(Marshal_Struct_ByRef_Object_IUnknown(ref wrapper)); wrapper.value = new GenerateIClassX(); Assert.True(Marshal_Struct_ByRef_Object(ref wrapper)); wrapper.value = new UnknownWrapper(new GenerateIClassX()); Assert.True(Marshal_Struct_ByRef_Object_IUnknown(ref wrapper)); } else { Assert.Throws<NotSupportedException>( () => { wrapper.value = new object(); Marshal_Struct_ByRef_Object(ref wrapper); }); Assert.Throws<NotSupportedException>( () => { wrapper.value = new UnknownWrapper(new object()); Marshal_Struct_ByRef_Object_IUnknown(ref wrapper); }); } } }
using System; using System.Net; namespace De.Osthus.Ambeth.Event { public interface IEventBatcherExtendable { void RegisterEventBatcher(IEventBatcher eventBatcher, Type eventType); void UnregisterEventBatcher(IEventBatcher eventBatcher, Type eventType); } }
namespace Poker.Tests.PokerHandsChecker { using NUnit.Framework; using Poker; using Poker.Tests.Fakes; [TestFixture] public class IsThreeOfAKindTests { [Test] public void IsThreeOfAKind_HandHasThreeCardsOfEqualFaceValueAndTwoCardsOfDifferentFaceValue_ShouldReturnTrue() { var hand = new HandTypePresetsFakeHand(HandType.IsThreeOfAKind); var handChecker = new PokerHandsChecker(); var actualResult = handChecker.IsThreeOfAKind(hand); Assert.IsTrue(actualResult); } [Test] public void IsThreeOfAKind_HandHasThreeCardsOfEqualFaceValueAndTheOtherTwoFormAPair_ShouldReturnFalse() { var hand = new HandTypePresetsFakeHand(HandType.IsFullHouse); var handChecker = new PokerHandsChecker(); var actualResult = handChecker.IsThreeOfAKind(hand); Assert.IsFalse(actualResult); } [Test] public void IsThreeOfAKind_HandHasFourCardsOfTheSameFaceValue_ShouldReturnFalse() { var hand = new HandTypePresetsFakeHand(HandType.IsFourOfAKind); var handChecker = new PokerHandsChecker(); var actualResult = handChecker.IsThreeOfAKind(hand); Assert.IsFalse(actualResult); } } }
// https://www.nuget.org/packages/UkooLabs.FbxSharpie/ // https://github.com/UkooLabs/FBXSharpie // License: MIT namespace AcTools.ExtraKn5Utils.FbxUtils.Tokens { public class CommentToken : Token { public readonly string Value; public CommentToken(string value) : base(TokenType.Comment, ValueType.None) { Value = value; } } }
using System; using System.Collections.Generic; using System.Linq; using LinqGarden.Functions; namespace FluentDiagrams.Primitives { public class Coordinate { public Coordinate( decimal x, decimal y ) { X = x; Y = y; } /// <summary> /// Get the cartesian coordinate X position /// </summary> public decimal X { get; } /// <summary> /// Get the cartesian coordinate Y position /// </summary> public decimal Y { get; } /// <summary> /// Get the cartesian coordinate angle /// </summary> public Angle Angle => Math.Atan2( (double)Y, (double)X ) .Pipe( x => (decimal)x ) .Pipe( Angle.FromRadians ); /// <summary> /// Get the cartesian coordinate radius /// </summary> public decimal Radius => ( Math.Pow( (double)X, 2 ) + Math.Pow( (double)Y, 2 ) ) .Pipe( Math.Sqrt ) .Pipe( x => (decimal)x ); public Coordinate Translate( Vector vector ) => new Coordinate( X + vector.Dx, Y + vector.Dy ); public Coordinate Translate( decimal dx, decimal dy ) => new Coordinate( X + dx, Y + dy ); public Coordinate RotateAbout( Coordinate rotationOrigin, Angle angle ) { //convert to polar coordinates var preRotateTranslate = Vector.FromCoordinates( rotationOrigin, Coordinate.Origin() ); var postRotateTranslate = preRotateTranslate.Reverse(); return this .Translate( preRotateTranslate ) .Pipe( x => x.Rotate( angle ) ) .Translate( postRotateTranslate ); } public static Coordinate Cartesian( decimal x, decimal y ) => new Coordinate( x, y ); public Coordinate Rotate( Angle angle ) => Coordinate.Polar( Angle.Plus( angle ), Radius ); public static Coordinate Origin() => new Coordinate( 0M, 0M ); public static Coordinate Polar( Angle angle, decimal radius ) { decimal x = radius * (decimal)Math.Cos( (double)angle.Radians ); decimal y = radius * (decimal)Math.Sin( (double)angle.Radians ); return new Coordinate( x, y ); } public static Coordinate Average( params Coordinate[] coordinates ) => Coordinate.Cartesian( coordinates.Select( x => x.X ).Average(), coordinates.Select( x => x.Y ).Average() ); public static IEnumerable<Coordinate> InterpolateBetween( Coordinate start, Coordinate end, int totalValues ) { var xCoords = Maths.Interpolate( start.X, end.X, totalValues ); var yCoords = Maths.Interpolate( start.Y, end.Y, totalValues ); return xCoords.Zip( yCoords, ( x, y ) => Coordinate.Cartesian( x, y ) ); } public static Coordinate Bisect( Coordinate start, Coordinate end ) => Average( start, end ); /// <summary> /// Scale the coordinate about the origin /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public Coordinate Scale( decimal x = 1, decimal y = 1 ) => Coordinate.Cartesian( this.X * x, this.Y * y ); } }
using AutoMapper; using Challenge.RealEstates.Application.DTOs; using Challenge.RealEstates.Domain.Entities; namespace Challenge.RealEstates.Application.Mappers { public class LocationProfile : Profile { public LocationProfile() { LocationMap(); LocationDtoMap(); } private void LocationMap() { CreateMap<LocationDTO, Location>(); } private void LocationDtoMap() { CreateMap<Location, LocationDTO>(); } } }
using System; using System.ComponentModel; namespace Company.Desktop.Framework.Mvvm.Interactivity { public interface IBusyState : INotifyPropertyChanged { bool IsBusy { get; set; } IObservable<PropertyChangedEventArgs> WhenPropertyChanged { get; } void Increment(); void Decrement(); IDisposable Session(); } }
using BibleNote.Middleware.NavigationProviders.SharedViewModels; using MediatR; namespace BibleNote.Middleware.NavigationProviders.Queries.OneNote.GetHierarchyInfo { public class Request: IRequest<HierarchyItemVm> { public string HierarchyId { get; set; } public Request(string hierarchyId) { HierarchyId = hierarchyId; } } }
using System; namespace MRRC.SearchParser.Parts { public interface IMatchable { string[] Matches(string[] options); Tuple<Tuple<string, T>[], T[]> Matches<T>(Tuple<string, T>[] options); } }
using System; using Tweetinvi.Core.Injectinvi; namespace Tweetinvi.Core { /// <summary> /// @Injectable : use in order to retrieve tweetinvi settings anywhere in the application. /// </summary> public interface ITweetinviSettingsAccessor { /// <summary> /// Current thread settings. /// </summary> ITweetinviSettings CurrentThreadSettings { get; set; } /// <summary> /// Application thread settings. /// </summary> ITweetinviSettings ApplicationSettings { get; set; } /// <summary> /// Proxy URL used by the current thread. /// </summary> IProxyConfig ProxyConfig { get; set; } /// <summary> /// Http requests timeout in the current thread. /// </summary> int HttpRequestTimeout { get; set; } /// <summary> /// Upload timeout in the current thread. /// </summary> int UploadTimeout { get; set; } /// <summary> /// Solution used to track the rate limits in the current thread. /// </summary> RateLimitTrackerMode RateLimitTrackerMode { get; set; } } public class TweetinviSettingsAccessor : ITweetinviSettingsAccessor { private static ITweetinviSettings StaticTweetinviSettings { get; set; } public TweetinviSettingsAccessor() { var threadSettings = TweetinviCoreModule.TweetinviContainer.Resolve<ITweetinviSettings>(); threadSettings.HttpRequestTimeout = 10000; threadSettings.UploadTimeout = 60000; CurrentThreadSettings = threadSettings; } [ThreadStatic] private static ITweetinviSettings _currentThreadSettings; public ITweetinviSettings CurrentThreadSettings { get { if (_currentThreadSettings == null) { InitialiseSettings(); } return _currentThreadSettings; } set { _currentThreadSettings = value; if (!HasTheApplicationSettingsBeenInitialized() && _currentThreadSettings != null) { StaticTweetinviSettings = value.Clone(); } } } private void InitialiseSettings() { _currentThreadSettings = TweetinviCoreModule.TweetinviContainer.Resolve<ITweetinviSettings>(); _currentThreadSettings.InitialiseFrom(StaticTweetinviSettings); } public ITweetinviSettings ApplicationSettings { get { return StaticTweetinviSettings; } set { StaticTweetinviSettings = value; if (_currentThreadSettings != null) { _currentThreadSettings = value; } } } private bool HasTheApplicationSettingsBeenInitialized() { return StaticTweetinviSettings != null; } public IProxyConfig ProxyConfig { get { return CurrentThreadSettings.ProxyConfig; } set { CurrentThreadSettings.ProxyConfig = value; } } public int HttpRequestTimeout { get { return CurrentThreadSettings.HttpRequestTimeout; } set { CurrentThreadSettings.HttpRequestTimeout = value; } } public int UploadTimeout { get { return CurrentThreadSettings.UploadTimeout; } set { CurrentThreadSettings.UploadTimeout = value; } } public RateLimitTrackerMode RateLimitTrackerMode { get { return CurrentThreadSettings.RateLimitTrackerMode; } set { CurrentThreadSettings.RateLimitTrackerMode = value; } } } }
using System.Collections.Generic; namespace ShardingCore.Sharding.Enumerators.StreamMergeSync { /* * @Author: xjm * @Description: * @Date: Saturday, 14 August 2021 22:06:38 * @Email: 326308290@qq.com */ public interface IStreamMergeEnumerator<T>:IEnumerator<T> { bool SkipFirst(); bool HasElement(); T ReallyCurrent { get; } } }
// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using System; using System.ComponentModel; using System.ComponentModel.Composition; using System.Threading; using VsChromium.Core.Utility; using VsChromium.Package; using VsChromium.ToolsOptions; namespace VsChromium.Settings { [Export(typeof(IGlobalSettingsProvider))] public class GlobalSettingsProvider : IGlobalSettingsProvider { private readonly IToolsOptionsPageProvider _visualStudioPackageProvider; private readonly IDispatchThreadEventBus _eventBus; private readonly Lazy<GlobalSettings> _globalSettings; private readonly int _writeThreadId = Thread.CurrentThread.ManagedThreadId; private bool _swallowGlobalSettingsPropertyChangeNotifications; [ImportingConstructor] public GlobalSettingsProvider( IToolsOptionsPageProvider visualStudioPackageProvider, IDispatchThreadEventBus eventBus) { _visualStudioPackageProvider = visualStudioPackageProvider; _eventBus = eventBus; _globalSettings = new Lazy<GlobalSettings>(CreateGlobalSettings); } public GlobalSettings GlobalSettings { get { return _globalSettings.Value; } } /// <summary> /// Invoked when any property of the "Tools|Options" page is modified. /// </summary> private void ToolsOptionsPageApplyHandler(object sender, EventArgs eventArgs) { CheckOnWriteThread(); _swallowGlobalSettingsPropertyChangeNotifications = true; try { CopyOptionsPagesToGlobalSettings(_globalSettings.Value); } finally { _swallowGlobalSettingsPropertyChangeNotifications = false; } } /// <summary> /// Invoked when any property of the "GlobalSettings" instance is modified. /// </summary> private void GlobalSettingsPropertyChangedHandler(object sender, PropertyChangedEventArgs args) { CheckOnWriteThread(); if (_swallowGlobalSettingsPropertyChangeNotifications) return; var globalSettings = (GlobalSettings)sender; CopyGlobalSettingsToOptionPages(globalSettings); } private GlobalSettings CreateGlobalSettings() { var result = new GlobalSettings(); CopyOptionsPagesToGlobalSettings(result); // Ensure changes to the GlobalSettings object are save to the VS Settings. result.PropertyChanged += GlobalSettingsPropertyChangedHandler; // Ensure changes to the VS Settings are reflected to the GlobalSettings object. _eventBus.RegisterHandler(EventNames.ToolsOptions.PageApply, ToolsOptionsPageApplyHandler); return result; } /// <summary> /// Copy properties from "Tools|Options" page objects to <paramref /// name="globalSettings"/>. /// </summary> private void CopyOptionsPagesToGlobalSettings(GlobalSettings globalSettings) { CheckOnWriteThread(); var page = _visualStudioPackageProvider.GetToolsOptionsPage<GeneralOptions>(); ReflectionUtils.CopyDeclaredPublicProperties(page, "", globalSettings, "", throwOnExtraProperty: true); var page2 = _visualStudioPackageProvider.GetToolsOptionsPage<CodingStyleOptions>(); ReflectionUtils.CopyDeclaredPublicProperties(page2, "", globalSettings, "CodingStyle", throwOnExtraProperty: true); } /// <summary> /// Copy properties from <paramref name="globalSettings"/> to /// "Tools|Options" pages objects. /// </summary> private void CopyGlobalSettingsToOptionPages(GlobalSettings globalSettings) { CheckOnWriteThread(); var page = _visualStudioPackageProvider.GetToolsOptionsPage<GeneralOptions>(); ReflectionUtils.CopyDeclaredPublicProperties(globalSettings, "", page, "", throwOnExtraProperty: false); page.SaveSettingsToStorage(); var page2 = _visualStudioPackageProvider.GetToolsOptionsPage<CodingStyleOptions>(); ReflectionUtils.CopyDeclaredPublicProperties(globalSettings, "CodingStyle", page2, "", throwOnExtraProperty: false); page2.SaveSettingsToStorage(); } private void CheckOnWriteThread() { if (Thread.CurrentThread.ManagedThreadId != _writeThreadId) { throw new InvalidOperationException("Global Settings can only be mofidied on the UI thread."); } } } }
using System; // ReSharper disable once CheckNamespace namespace Hattem.Api.Fluent { partial class ApiResponseExtensions { /// <summary> /// Union results of two responses /// </summary> /// <typeparam name="T1"></typeparam> /// <typeparam name="T2"></typeparam> /// <param name="source"></param> /// <param name="selector"></param> /// <returns></returns> public static ApiResponse<(T1, T2)> Union<T1, T2>( this ApiResponse<T1> source, Func<T1, ApiResponse<T2>> selector ) { if (source.Error is not null) { return ApiResponse .Error<(T1, T2)>(source.Error) .WithStatusCode(source.StatusCode); } var output = selector(source.Data!); if (output.Error is not null) { return ApiResponse .Error<(T1, T2)>(output.Error) .WithStatusCode(output.StatusCode); } return ApiResponse .Ok((source.Data!, output.Data!)) .WithStatusCode(source.StatusCode ?? output.StatusCode); } /// <summary> /// Add response to current assembly of responses /// </summary> /// <typeparam name="T1"></typeparam> /// <typeparam name="T2"></typeparam> /// <typeparam name="T3"></typeparam> /// <param name="source"></param> /// <param name="selector"></param> /// <returns></returns> public static ApiResponse<(T1, T2, T3)> Union<T1, T2, T3>( this ApiResponse<(T1, T2)> source, Func<ApiResponse<T3>> selector ) { return source.Union((_, _) => selector()); } /// <summary> /// Add response to current assembly of responses /// </summary> /// <typeparam name="T1"></typeparam> /// <typeparam name="T2"></typeparam> /// <typeparam name="T3"></typeparam> /// <param name="source"></param> /// <param name="selector"></param> /// <returns></returns> public static ApiResponse<(T1, T2, T3)> Union<T1, T2, T3>( this ApiResponse<(T1, T2)> source, Func<T1, T2, ApiResponse<T3>> selector ) { if (source.Error is not null) { return ApiResponse .Error<(T1, T2, T3)>(source.Error) .WithStatusCode(source.StatusCode); } var output = selector(source.Data.Item1, source.Data.Item2); if (output.Error is not null) { return ApiResponse .Error<(T1, T2, T3)>(output.Error) .WithStatusCode(output.StatusCode); } return ApiResponse .Ok((source.Data.Item1!, source.Data.Item2!, output.Data!)) .WithStatusCode(source.StatusCode ?? output.StatusCode); } /// <summary> /// Add response to current assembly of responses /// </summary> /// <typeparam name="T1"></typeparam> /// <typeparam name="T2"></typeparam> /// <typeparam name="T3"></typeparam> /// <typeparam name="T4"></typeparam> /// <param name="source"></param> /// <param name="selector"></param> /// <returns></returns> public static ApiResponse<(T1, T2, T3, T4)> Union<T1, T2, T3, T4>( this ApiResponse<(T1, T2, T3)> source, Func<ApiResponse<T4>> selector ) { return source.Union((_, _, _) => selector()); } /// <summary> /// Add response to current assembly of responses /// </summary> /// <typeparam name="T1"></typeparam> /// <typeparam name="T2"></typeparam> /// <typeparam name="T3"></typeparam> /// <typeparam name="T4"></typeparam> /// <param name="source"></param> /// <param name="selector"></param> /// <returns></returns> public static ApiResponse<(T1, T2, T3, T4)> Union<T1, T2, T3, T4>( this ApiResponse<(T1, T2, T3)> source, Func<T1, T2, T3, ApiResponse<T4>> selector ) { if (source.Error is not null) { return ApiResponse .Error<(T1, T2, T3, T4)>(source.Error) .WithStatusCode(source.StatusCode); } var output = selector( source.Data.Item1, source.Data.Item2, source.Data.Item3); if (output.Error is not null) { return ApiResponse .Error<(T1, T2, T3, T4)>(output.Error) .WithStatusCode(output.StatusCode); } return ApiResponse .Ok((source.Data.Item1!, source.Data.Item2!, source.Data.Item3!, output.Data!)) .WithStatusCode(source.StatusCode ?? output.StatusCode); } /// <summary> /// Add response to current assembly of responses /// </summary> /// <typeparam name="T1"></typeparam> /// <typeparam name="T2"></typeparam> /// <typeparam name="T3"></typeparam> /// <typeparam name="T4"></typeparam> /// <typeparam name="T5"></typeparam> /// <param name="source"></param> /// <param name="selector"></param> /// <returns></returns> public static ApiResponse<(T1, T2, T3, T4, T5)> Union<T1, T2, T3, T4, T5>( this ApiResponse<(T1, T2, T3, T4)> source, Func<ApiResponse<T5>> selector ) { return source.Union( ( _, _, _, _ ) => selector()); } /// <summary> /// Add response to current assembly of responses /// </summary> /// <typeparam name="T1"></typeparam> /// <typeparam name="T2"></typeparam> /// <typeparam name="T3"></typeparam> /// <typeparam name="T4"></typeparam> /// <typeparam name="T5"></typeparam> /// <param name="source"></param> /// <param name="selector"></param> /// <returns></returns> public static ApiResponse<(T1, T2, T3, T4, T5)> Union<T1, T2, T3, T4, T5>( this ApiResponse<(T1, T2, T3, T4)> source, Func<T1, T2, T3, T4, ApiResponse<T5>> selector ) { if (source.Error is not null) { return ApiResponse .Error<(T1, T2, T3, T4, T5)>(source.Error) .WithStatusCode(source.StatusCode); } var output = selector( source.Data.Item1, source.Data.Item2, source.Data.Item3, source.Data.Item4); if (output.Error is not null) { return ApiResponse .Error<(T1, T2, T3, T4, T5)>(output.Error) .WithStatusCode(output.StatusCode); } return ApiResponse .Ok((source.Data.Item1!, source.Data.Item2!, source.Data.Item3!, source.Data.Item4!, output.Data!)) .WithStatusCode(source.StatusCode ?? output.StatusCode); } } }
using Orckestra.Composer.Enums; using Orckestra.Composer.ViewModels; namespace Orckestra.Composer.Product.ViewModels.Inventory { public sealed class InventoryScheduleViewModel : BaseViewModel { /// <summary> /// The inventory location identifier /// </summary> public string InventoryLocationId { get; set; } /// <summary> /// The associated product sku /// </summary> public string Sku { get; set; } /// <summary> /// The date range of the schedule /// </summary> public DateRangeViewModel DateRange { get; set; } /// <summary> /// The status of product inventory /// </summary> public InventoryStatusEnum InventoryStatus { get; set; } } }
using Newtonsoft.Json; using static Sniper.CustomAttributes.CustomAttributes; namespace Sniper.Common { /// <summary> /// Represents reference to downloaded message /// </summary> /// <remarks> /// See the <a href="https://md5.tpondemand.com/api/v1/MessageUids/meta">API documentation - MessageUid</a> /// </remarks> [CanCreateReadUpdateDelete] public class MessageUniqueId : Entity { [JsonProperty(Required = Required.Default)] public string MailLogin { get; set; } [JsonProperty(Required = Required.Default)] public string MailServer { get; set; } [JsonProperty(Required = Required.Default)] public string Uid { get; set; } } }
// DigitalRune Engine - Copyright (C) DigitalRune GmbH // This file is subject to the terms and conditions defined in // file 'LICENSE.TXT', which is part of this source code package. namespace DigitalRune.Editor.Documents { /// <summary> /// Defines the user choices provided by a Save Changes dialog. /// </summary> internal enum SaveChangesDialogResult { /// <summary> /// The user has chosen to save and close the modified files. /// </summary> SaveAndClose, /// <summary> /// The user has chosen to close the modified files without saving. /// </summary> CloseWithoutSaving, /// <summary> /// The user has chosen to do nothing and leave the files opened. /// </summary> Cancel, } }
using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Authorization; using ServiceStack; namespace MyApp.Client { public abstract class StackBaseComponent : ComponentBase { [CascadingParameter] protected Task<AuthenticationState> AuthenticationStateTask { get; set; } [Inject] private JsonHttpClient Client {get;set;} protected async Task<JsonHttpClient> GetClientAsync() { var state = await AuthenticationStateTask; if(state.User is ClaimsPrincipal principal && principal.Identity.IsAuthenticated){ Client.BearerToken = principal.Claims.Where(c => c.Type == "token").FirstOrDefault()?.Value; } return Client; } } }
/**************************************************************** * File : Assets\CORE\GameController.cs * Author : www.loywong.com * COPYRIGHT : (C) * Date : 2019/07/29 * Description : 场景控制器,负责场景调度,资源加载卸载等 * Version : 1.0 * Maintain : //[date] desc ****************************************************************/ // ************************************************ // 加载Prefab_界面 // ************************************************ using UnityEngine; // 必须和.unity场景文件名称严格匹配 public enum Enum_Scene { None = 0, Splash = 1, //自定义的片头展示 NewPlayer = 2, //新手引导专有展示场景(只触发一次(但必须完整的通过,否则会再次触发)) Login = 3, Lobby = 4, Battle = 5, } public class GameController { private static GameController _Instance = null; public static GameController Instance { get { if (_Instance == null) _Instance = new GameController (); return _Instance; } } private int curSceneId = (int) Enum_Scene.None; // private string preSceneName = ""; private string curSceneName { get { return ((Enum_Scene) curSceneId).ToString (); } } // 一定是通过Lua层来调用 public void GoScene (int sid /**, System.Action cbComplete = null */ ) { var sceneName = ((Enum_Scene) sid).ToString (); //0,如果当前处于有效场景(不是第一个场景) if (curSceneId > (int) Enum_Scene.None) EndScene (); //1, 预加载资源(和CocosCreator不同,Unity会自动收集所有相关的依赖资源,并提供加载进度,不需要自己手动指定加载的资源(文件夹)) //2,加载场景 SceneLoading.Instance.OnStart (sid, () => { //3,Lua的部分 LuaManager.Instance.StartScene (sceneName); //??? 这步不需要!!! 加载场景 Model (如果场景上什么都不放) 但那是Cocos,Unity不存在这种情况 //4,加载默认界面 Panel UIManager.Instance.LoadSceneBase (sceneName, (GameObject go) => { if (go == null) { Debug.LogError ("场景默认UI加载失败" + sceneName); // // 清理已经加载的部分 // // 比如 // LuaManager.Instance.EndScene (sceneName); // return; } Debug.Log ("场景加载完成" + sceneName); StartScene (sid); //??? 完成回调通知 // if (cbComplete != null) // cbComplete (); }); }); } private void StartScene (int sceneId) { Debug.Log ("GameController StartScene(): " + ((Enum_Scene) sceneId).ToString ()); curSceneId = sceneId; LuaManager.Instance.CallFunction (curSceneName + "Controller.OnStart"); //初始下下一个场景的对象 // 1 音乐播放 string bgm = "S_BGM_Lobby"; // SoundManager.Instance.PlayBGM (bgm); AudioPoolManager.Instance.PlayMusic (bgm); // 2 Fn管理器 // FnController.Instance.OnStart(); } private void EndScene () { Debug.Log ("GameController EndScene: " + curSceneName); LuaManager.Instance.CallFunction (curSceneName + "Controller.OnEnd"); //1,清理 Lua的部分 LuaManager.Instance.EndScene (curSceneName); //2,清理 资源 Resources.UnloadUnusedAssets (); //3,清理 C#内存 System.GC.Collect (); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Hotfix { [Window(EWindowType.UIMain, EWindowLayer.Panel)] public class UIMain : UIWindow { public override void OnCreate() { AddButtonListener("UIMain/Meum/Button (Settings)", OnClickSetting); AddButtonListener("UIMain/Spell/Button (Attack)", OnClickSkill1); AddButtonListener("UIMain/Spell/Button (Shield)", OnClickSkill2); AddButtonListener("UIMain/Spell/Button (Swords)", OnClickSkill3); } public override void OnDestroy() { } public override void OnRefresh() { } public override void OnUpdate() { #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Alpha1)) OnClickSkill1(); if (Input.GetKeyDown(KeyCode.Alpha2)) OnClickSkill2(); if (Input.GetKeyDown(KeyCode.Alpha3)) OnClickSkill3(); #endif } private void OnClickSetting() { UIManager.Instance.OpenWindow(EWindowType.UISetting); } private void OnClickSkill1() { BattleEvent.PlayerSpell msg = new BattleEvent.PlayerSpell(); msg.SkillID = 1001; HotfixEventManager.Instance.Send(HotfixEventMessageTag.BattleEvent, msg); } private void OnClickSkill2() { BattleEvent.PlayerSpell msg = new BattleEvent.PlayerSpell(); msg.SkillID = 1003; HotfixEventManager.Instance.Send(HotfixEventMessageTag.BattleEvent, msg); } private void OnClickSkill3() { BattleEvent.PlayerSpell msg = new BattleEvent.PlayerSpell(); msg.SkillID = 1002; HotfixEventManager.Instance.Send(HotfixEventMessageTag.BattleEvent, msg); } } }