content stringlengths 23 1.05M |
|---|
namespace BuildImporter
{
public class RuneCategoryResponse
{
public RuneCategory[] Categories { get; set; }
}
public class RuneCategory
{
public int[] allowedSubStyles { get; set; }
public Assetmap assetMap { get; set; }
public string defaultPageName { get; set; }
... |
using System;
using DevExpress.Persistent.Validation;
using FluentAssertions;
using Xpand.Persistent.Base.General;
using Xpand.Persistent.Base.PersistentMetaData;
using Xpand.Test.WorldCreator.TestArtifacts;
using Xpand.Test.WorldCreator.TestArtifacts.Autofixture;
using Xunit;
namespace Xpand.Test.WorldCreator.Validat... |
namespace Dto
{
public abstract class BaseDto
{
public virtual int Id { get; set; }
public string ModifiedBy { get; set; }
}
}
|
using System.Net.Http;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
namespace Digitteck.Gateway.Service
{
public interface IGWRuntime
{
Task<OperationResult> Execute(HttpContext gwHttpContext, GatewayConfiguration configuration);
}
} |
namespace TestingLiftInfo.Web.Areas.Administration.Controllers
{
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using TestingLiftInfo.Common;
using TestingLiftInfo.Data;
using TestingLiftInfo.Data.Models;
using Tes... |
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Delays flow by waiting until the next frame.
/// </summary>
[UnitTitle("Wait For Next Frame")]
[UnitShortTitle("Next Frame")]
[UnitOrder(4)]
public class WaitForNextFrameUnit : WaitUnit
{
protected ove... |
// ===-----------------------------------------------------------------------==//
//
// Whoop - a Verifier for Device Drivers
//
// Copyright (c) 2013-2014 Pantazis Deligiannis (p.deligiannis@imperial.ac.uk)
//
// This file is distributed under the Microsoft Public License. See
// LICENSE.TXT for d... |
using System;
using System.Collections.Generic;
using TextReader = System.IO.TextReader;
using ArgumentException = System.ArgumentException;
using Regex = System.Text.RegularExpressions.Regex;
namespace BiteSized
{
public static class Inspection
{
public readonly struct LineTooLong
{
... |
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Engines;
using BenchmarkDotNet.Running;
using SerializationBenchmark.Data;
using SerializationBenchmark.Model;
using SerializationBenchmark.Serialization.Implementation;
using SerializationBenchmark.Serialization.Interface;
using System.Collections.Generic;
name... |
namespace BacklogGitLabIntegration.Core.Shared.Models.Abstracts
{
public interface ICreationAudited: ICreationAudited<int> { }
public interface ICreationAudited<TPrimaryKey> : IHasCreationTime
{
TPrimaryKey CreatorId { get; set; }
}
}
|
using CsvHelper.Configuration;
using ESFA.DC.PeriodEnd.ReportService.Model.ReportModels;
namespace ESFA.DC.PeriodEnd.ReportService.Legacy.Mapper
{
public class LearnerLevelViewFinancialsRemovedMapper : ClassMap<LearnerLevelViewModel>
{
public LearnerLevelViewFinancialsRemovedMapper()
{
... |
namespace Cinnamon
{
public enum PlayStyle
{
StartToEnd,
Cyclical,
ForwardReverse,
}
}
|
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
/// <summary>
/// this is for testing purposes only, remove later
/// </summary>
[Obsolete]
public class UConsole : MonoBehaviour
{
// ui toolkit
private TextField inputField;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using DG.Tweening;
public class ColorGradient_UI : MonoBehaviour
{
[SerializeField] TextMeshProUGUI thisTMP;
VertexGradient textGradient;
float a, b, c, d;
private void OnEnable()
{
textGradient = t... |
using System;
using System.Collections.Generic;
public class IntervalTree
{
private Node _root;
public void Insert(decimal lo, decimal hi)
{
this._root = this.Insert(this._root, lo, hi);
}
public void EachInOrder(Action<Interval> action)
{
EachInOrder(this._root, action);
... |
using CustomVision;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Azure.CognitiveServices.Vision.CustomVision.Training.Models;
namespace AzureCognitiveServices
{
public class SalvarProjetoModel : PageModel
{
private readonly Treinamento _treinamento;
... |
namespace BackendForFrontend
{
public class Scopes
{
public const string AccessAsUser = "access_as_user";
}
} |
namespace Qunar.TC.Qmq.Client.Exceptions
{
internal class BlockMessageException : MessageException
{
public BlockMessageException() { }
public BlockMessageException(string messageId)
: base(messageId, "block by whitelist")
{
}
}
}
|
using System;
using Microsoft.Extensions.DependencyInjection;
namespace Reinforce.HttpClientFactory
{
public class ReinforceBuilder : IReinforceBuilder
{
private IHttpClientBuilder ApiClientBuilder { get; }
public IServiceCollection Services => ApiClientBuilder.Services;
public Reinfor... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PolygonAnimate : MonoBehaviour
{
public bool iStrigger ;
//public PhysicsMaterial2D _material ;
private SpriteRenderer spriteRenderer;
private List<Sprite> spritesList;
private Di... |
using DBUtil;
using Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Utils;
namespace DAL
{
/// <summary>
/// 订单明细
/// </summary>
public class BsOrderDetailDal
{
#region 根据订单ID查询订单明细集合
/// <summary>
... |
namespace Romanization
{
/// <summary>
/// The type of output numeral parsed numbers should be put into.<br />
/// For instance, Greek numerals are traditionally romanized as Roman numerals except for when in
/// official/government documents.
/// </summary>
public enum OutputNumeralType
{
/// <summary>
///... |
namespace RSAEncDecLib.Interfaces
{
public interface IEncryptor
{
byte[] EncryptData(byte[] plainText);
void ImportPublicKey(byte[] encryptionExp, byte[] modulus);
}
} |
using SolcNet.DataDescription.Output;
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
usin... |
namespace ScriptyTests
{
internal struct LetStatementTestCases
{
public string Input { get; set; }
public string ExpectedIdentifier { get; set; }
private object _expectedVal;
public LetStatementTestCases ExpectedValueSet<T>(T val)
{
_expectedVal = val;
... |
using System.Collections.Generic;
/// <summary>
/// Scribble.rs ♯ namespace
/// </summary>
namespace ScribblersSharp
{
/// <summary>
/// Used to signal when a "update-players" game message has been received
/// </summary>
/// <param name="players">Players</param>
public delegate void UpdatePlayers... |
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
// Some small functions that are used by multiple subparsers.
namespace Haumea.Parsing
{
internal static partial class Parser
{
// Parses this vector notation: (x, y)
private s... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Project.FileSystems
{
public interface IFileSystem
{
FileSystemType FileSystemType { get; }
string ReadFileText(string filePath);
Task SaveFile(string filePath, string source);
... |
namespace system.threading
{
public struct SpinWait
{
public void SpinOnce() => java.lang.Thread.yield();
}
}
|
using UnityEngine;
using static NiTools.Shortcuts.Constructors.FloatVectors;
namespace NiTools.Shortcuts{
using Vec3 = Vector3;
public static partial class VectorFuncs{
public static Vec3 cross(Vec3 a, Vec3 b){
return Vec3.Cross(a, b);
}
public static Vec3 add(Vec3 a, Vec3 b){
return a + b;
}
public static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Xunit;
using Xunit.Abstractions;
using Xunit.Sdk;
namespace ACMESharp.Testing.Xunit
{
// With guidance from:
// https://damsteen.nl/blog/2016/06/08/ordered-tests-with-nunit-mstest-xunit-pt4-xunit
public cl... |
using System;
//using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace ZylLib.Text {
/// <summary>
/// C风格字符串转义模式.
/// </summary>
public enum StringEscapeCMode {
/// <summary>
/// 默认.
/// </summary>
Default = 0,
/// <summary>
/// 自动括号. 转义时,仅在遇到必须转义时才加上引号,否则不会有引号.
//... |
// <Snippet1>
using System;
class MyGetTypeFromCLSID
{
public class MyClass1
{
public void MyMethod1()
{
}
}
public static void Main()
{
// Get the type corresponding to the class MyClass.
Type myType = typeof(MyClass1);
// Get the object of the Gui... |
using System;
namespace Netcool.Core.Entities
{
public interface IDeleteAudit
{
DateTime? DeleteTime { get; set; }
int? DeleteUserId { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Design
{
public class DesignButton : Design.DesignPanel
{
private bool isSelected = false;
public DesignButton()
... |
using Solnet.Wallet;
using System.Collections.Generic;
namespace Solnet.Programs
{
/// <summary>
/// Represents a decoded instruction.
/// </summary>
public class DecodedInstruction
{
/// <summary>
/// The public key of the program.
/// </summary>
public PublicKey P... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Tanzu.Toolkit.CloudFoundryApiClient.Models.AppsResponse;
using Tanzu.Toolkit.CloudFoundryApiClient.Models.OrgsResponse;
using Tanzu.Toolkit.CloudFoundryApiClient.Models.SpacesResponse;
namespace Tanzu.Toolkit.CloudFoundryApiClient
{
public inte... |
using System.Collections;
using JetBrains.Annotations;
using Reborn.Common;
using UnityEngine;
namespace Reborn.Core
{
[UsedImplicitly]
[RequireComponent(typeof(ParticleSystem))]
internal sealed class ArcaneMissile : Projectile
{
[SerializeField] float _selfRotationSpeed;
protected ov... |
// Instance generated by TankLibHelper.InstanceBuilder
// ReSharper disable All
namespace TankLib.STU.Types {
[STUAttribute(0xD0806FE4)]
public class STU_D0806FE4 : STU_CDA01686 {
[STUFieldAttribute(0xECA9BAAA, ReaderType = typeof(EmbeddedInstanceFieldReader))]
public STUConfigVar m_ECA9BAAA;
... |
// <Snippet1>
using System;
using System.Reflection;
class Mymemberinfo
{
public static int Main()
{
Console.WriteLine ("\nReflection.MemberInfo");
// Get the Type and MemberInfo.
Type MyType = Type.GetType("System.Reflection.PropertyInfo");
MemberInfo[] Mymemberinfoarray = My... |
namespace SFA.DAS.Payments.Verification.Constants
{
enum Script
{
Inclusions,
Earnings,
Payments,
RequiredPayments,
Datalocks,
}
}
|
namespace Achilles.Entities.Sqlite.SqlStatements.Table
{
public enum OperationAction
{
/// <summary>
/// No action.
/// </summary>
None,
Cascade
}
}
|
using Microsoft.Extensions.Logging;
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
namespace UnderMineControl.Loader.Core
{
public interface ISteamUtility
{
string FindGameDirectory(string gameName);
bool Ver... |
using ObjectiveStrategy.GameModels.Definitions;
using System;
using System.Collections.Generic;
namespace ObjectiveStrategy.GameGeneration.TreeGeneration
{
public class UnitBuilder : EntityBuilder, IUnitType
{
public UnitBuilder(Random random, uint id, string symbol)
: base(random, id, sym... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BlogEngine.Articles.Events;
using BlogEngine.Subscriptions.API.Configuration;
using BlogEngine.Subscriptions.Application.Abstractions;
using BlogEngine.Subscriptions.Application.Requests.Subscriptions.Queries;
using MassTransit;
u... |
using System.Data;
using System.IO;
namespace Kore.Data
{
public static class DataSetExtensions
{
public static void ToCsv(this DataSet dataSet, string directoryPath)
{
dataSet.ToCsv(directoryPath, true);
}
public static void ToCsv(this DataSet dataSet,... |
using System;
using Hik.Communication.Mbt.Client;
using Hik.Communication.Mbt.Client.Tcp;
using Hik.Communication.Mbt.Server;
using Hik.Communication.Mbt.Server.Tcp;
namespace Hik.Communication.Mbt.Communication.EndPoints.Tcp
{
/// <summary>
/// Represens a TCP end point in MBT.
/// </summary>
public ... |
using System;
using System.Collections.Generic;
using Game.Engine.Monsters.MonsterFactories;
using Game.Engine.Monsters;
using System.Windows;
using Game.Engine.Interactions;
using System.Windows.Controls;
using System.Text.RegularExpressions;
using System.IO;
using Game.Engine.Interactions.InteractionFactories;
name... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DMR.WebApp.Areas.Game.Services;
using DMR.WebApp.Models;
namespace DMR.WebApp.Areas.Game.Models.CharacterBodyParts
{
public class Head : Asset, ICharacterAsset
{
public Tag Species { get; set; }
... |
using System;
namespace NeuralNetwork
{
[Serializable]
public class Dendrite
{
public double Weight { get; set; }
public Dendrite()
{
CryptoRandom n = new CryptoRandom();
this.Weight = n.RandomValue;
}
}
}
|
//==============================================================================
// TorqueLab -> ShapeLab -> Shape Selection
// Copyright (c) 2015 All Right Reserved, http://nordiklab.com/
//------------------------------------------------------------------------------
//================================================... |
using Advobot.Attributes;
using Advobot.Attributes.ParameterPreconditions.DiscordObjectValidation.Channels;
using Advobot.Attributes.ParameterPreconditions.Numbers;
using Advobot.Attributes.ParameterPreconditions.Strings;
using Advobot.Attributes.Preconditions;
using Advobot.Attributes.Preconditions.Permissions;
using... |
@model MyStik.TimeTable.Web.Models.AgendaViewModel
@{
ViewBag.Title = "Tagesplan";
}
@Html.Partial("Agenda", Model)
|
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace Podcasts
{
public class RootPage : Page
{
StackData stackData;
protected override void OnNavigatedTo(NavigationEventArgs e)
{
UseLayoutRounding = true;
... |
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Snippy.Infrastructure
{
internal static class Extensions
{
public static bool IsNullOrWhiteSpace(this string value) => string.IsNullOrWhiteSpace(value);
public static Process Run(this string filePath)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Player3D3P : MonoBehaviour
{
public InputMaster controls;
[Range(0,20)]
public float playerSpeed = 8f;
private Vector2 _moveOutput;
private void Awake()
{
control... |
using GzyConcept.Core.ServiceAbstractions;
using SimpleInjector;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GzyConcept.Core.Common
{
public class DependencyInversionService : IDependencyResolution
{
public readonly Cont... |
using DesafioFULL.Domain.Interfaces.Repositorys;
using DesafioFULL.Domain.Interfaces.Services;
using System;
using System.Collections.Generic;
namespace DesafioFULL.Domain.Service
{
public abstract class ServiceBase<TEntity> : IDisposable, IServiceBase<TEntity> where TEntity : class
{
private readonly... |
using System;
using UnityEngine;
using UnityEngine.UI;
namespace FineGameDesign.Utils
{
public sealed class PauseSystemView : ASingletonView<PauseSystem>
{
[Serializable]
public struct StateNameLink
{
public PauseSystem.State state;
public string name;
}
... |
//Copyright © 2014 Sony Computer Entertainment America LLC. See License.txt.
using Sce.Atf.VectorMath;
namespace LevelEditorCore
{
/// <summary>
/// Interface for objects that maintain 3D transformation information</summary>
public interface ITransformable
{
/// <summary>
... |
// MemberAccess
#define UNITY_ASSERTIONS
using ClubPenguin.Adventure;
using Disney.LaunchPadFramework;
using Disney.MobileNetwork;
using System;
using UnityEngine;
using UnityEngine.Assertions;
public class MemberAccess : MonoBehaviour
{
public bool isMemberOnly = true;
public string[] QuestNameExclusions;
public... |
@model SimplCommerce.Module.Payments.ViewModels.CheckoutPaymentForm
@{
ViewBag.Title = "Payment Information";
}
<h2>@Localizer["Select payment method"]</h2>
<div class="row">
<div class="col-md-12 text-center">
@foreach (var paymentProvider in Model.PaymentProviders)
{
<d... |
namespace H8QMedia.Services.Data.Contracts
{
public interface IPurchasesService
{
}
}
|
using UnityEngine;
// Adapted from the 3D math function collection at
// https://wiki.unity3d.com/index.php/3d_Math_functions by Bit Barrel Media
public static class Geometry
{
/// <summary>
/// This function returns a point which is a projection from a point to a line.
/// The line is regarded infinite.... |
using System;
using System.Net;
using System.Net.Mail;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using R5T.Aalborg;
using R5T.D0053;
namespace R5T.D0051.Gmail.LessSecure
{
public class EmailSender : ILessSecureGmailNetMailSender
{
public const string GmailSmtpServerHostName... |
using System.Diagnostics.CodeAnalysis;
using Ardalis.SmartEnum;
namespace LanceC.SpreadsheetIO.Shared;
/// <summary>
/// Represents the kind of cell date.
/// </summary>
[ExcludeFromCodeCoverage]
public class CellDateKind : SmartEnum<CellDateKind>
{
/// <summary>
/// Specifies a date written as a number with ... |
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelChange : MonoBehaviour
{
public Animator animator;
public int levelToLoad;
public int LevelConditionsMet;
private void Update()
{
if (LevelConditionsMet == 1)
{
FadeToLevel(1);
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
namespace NPOI.OpenXmlFormats.Dml.Chart
{
[Serializable]
[DesignerCategory("code")]
[XmlType(Namespace = "http://schemas.openxmlformats.org/drawingml/2006/chart")]
[XmlRoo... |
using System.Threading.Tasks;
using VerifyWhiteListCompany.Lib.WebServiceModel;
using System;
namespace VerifyWhiteListCompany.Lib
{
interface IWhiteListClient
{
void Init(string url);
Task<EntryListResponse> VerifyCompanies(string nips, DateTime date);
}
}
|
namespace TreehouseDefense
{
static class Random
{
private static System.Random _random = new System.Random();
public static double NextDouble()
{
return _random.NextDouble();
}
}
} |
using System.Collections.Generic;
using System.Xml.Serialization;
using UnityEngine;
[CreateAssetMenu(fileName = "DialogXMLObject", menuName = "Dialog XML object")]
[XmlRoot("dialogs")]
public class DialogXMLObject : ScriptableObject {
// Could add name, box color, position...
[SerializeField] private TextAss... |
// Lexxys Infrastructural library.
// file: Ref.cs
//
// Copyright (c) 2001-2014, Kraft Pro Utilities.
// You may use this code under the terms of the MIT license
//
using System;
using System.Threading;
namespace Lexxys
{
public class Out<T>: IValue<T>
{
private readonly Func<T> _getter;
public Out(Func<T> get... |
using System.Diagnostics;
using Ebby;
namespace nucs.Chaining {
public delegate E E(Chain c);
[DebuggerStepThrough]
public class Chain : BaseChain<E, E> {
public static Chain Build(E func) { return new Chain(func); }
public Chain(E script) : base(script) { }
protected Chain() { ... |
using log4net.Repository;
using System;
namespace log4net.Core
{
/// <summary>
/// Provides data for the <see cref="E:log4net.Core.IRepositorySelector.LoggerRepositoryCreatedEvent" /> event.
/// </summary>
/// <remarks>
/// <para>
/// A <see cref="E:log4net.Core.IRepositorySelector.LoggerRepositoryCreatedEvent" ... |
//===============================================================================================================
// System : Visual Studio Spell Checker Package
// File : SpellingDictionary.cs
// Authors : Noah Richards, Roman Golovin, Michael Lehenbauer, Eric Woodruff
// Updated : 02/04/2020
// Note : Copyrigh... |
global using BooksAPI.Models;
global using Microsoft.AspNetCore.Mvc;
global using Microsoft.EntityFrameworkCore;
var builder = WebApplication.CreateBuilder();
builder.Services.AddSqlServer<BooksContext>(builder.Configuration.GetConnectionString("BooksConnection"));
builder.Services.AddControllers();
builder.Services.A... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TrainTracks_WeakPoint
: MonoBehaviour
{
public static int weakpointCount = 0;
[SerializeField]
private bool flipped;
// Use this for initialization
void Start() {
weakpointCount = 2; //TODO: ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Bullet : MonoBehaviour
{
public float BulletDamage { get; set; }
void OnCollisionEnter (Collision col)
{
Destroy (gameObject);
}
}
|
using DirectorEditor.UILogic;
using DirectorEditor.Views;
using MVPFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DirectorEditor.Presenters
{
[ViewLogicBinding(typeof(AttributeAddressingViewLogic))]
public class Attribut... |
using System;
using System.Linq;
using System.Text;
public class ImageVector
{
private const int byteShift = byte.MaxValue / 2 + 1;
private double[] dimensions;
public int Dimensions
{
get { return dimensions.Length; }
}
public ImageVector(IntPtr start, int dataLength, int channels)
{
dimensions = Enum... |
using System.Linq;
using NFluent;
using Xunit;
namespace LASI.Core.Tests.PatternMatching
{
public class MatchTTResultTest
{
[Fact]
public void MatchChangingMidwayToLessDerivedResultType1()
{
ILexical target = new VerbPhrase(new BaseVerb("walk"), new Adverb("briskly"));
... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Runtime.InteropServices;
using Xunit;
using static VariantNative;
// Class used to validate the IClassX generation path doesn't fail.
// Support for this ... |
using System;
using System.Net;
namespace De.Osthus.Ambeth.Event
{
public interface IEventBatcherExtendable
{
void RegisterEventBatcher(IEventBatcher eventBatcher, Type eventType);
void UnregisterEventBatcher(IEventBatcher eventBatcher, Type eventType);
}
}
|
namespace Poker.Tests.PokerHandsChecker
{
using NUnit.Framework;
using Poker;
using Poker.Tests.Fakes;
[TestFixture]
public class IsThreeOfAKindTests
{
[Test]
public void IsThreeOfAKind_HandHasThreeCardsOfEqualFaceValueAndTwoCardsOfDifferentFaceValue_ShouldReturnTrue()
... |
// https://www.nuget.org/packages/UkooLabs.FbxSharpie/
// https://github.com/UkooLabs/FBXSharpie
// License: MIT
namespace AcTools.ExtraKn5Utils.FbxUtils.Tokens {
public class CommentToken : Token {
public readonly string Value;
public CommentToken(string value) : base(TokenType.Comment, ValueTyp... |
using System;
using System.Collections.Generic;
using System.Linq;
using LinqGarden.Functions;
namespace FluentDiagrams.Primitives
{
public class Coordinate
{
public Coordinate( decimal x, decimal y )
{
X = x;
Y = y;
}
/// <summary>
/// Get the cartesian coordinate X position
/// </summary>
pub... |
using AutoMapper;
using Challenge.RealEstates.Application.DTOs;
using Challenge.RealEstates.Domain.Entities;
namespace Challenge.RealEstates.Application.Mappers
{
public class LocationProfile : Profile
{
public LocationProfile()
{
LocationMap();
LocationDtoMap();
... |
using System;
using System.ComponentModel;
namespace Company.Desktop.Framework.Mvvm.Interactivity
{
public interface IBusyState : INotifyPropertyChanged
{
bool IsBusy { get; set; }
IObservable<PropertyChangedEventArgs> WhenPropertyChanged { get; }
void Increment();
void Decrement();
IDisposable Session();... |
using BibleNote.Middleware.NavigationProviders.SharedViewModels;
using MediatR;
namespace BibleNote.Middleware.NavigationProviders.Queries.OneNote.GetHierarchyInfo
{
public class Request: IRequest<HierarchyItemVm>
{
public string HierarchyId { get; set; }
public Request(string hierarchyId)
... |
using System;
namespace MRRC.SearchParser.Parts
{
public interface IMatchable
{
string[] Matches(string[] options);
Tuple<Tuple<string, T>[], T[]> Matches<T>(Tuple<string, T>[] options);
}
} |
using System;
using Tweetinvi.Core.Injectinvi;
namespace Tweetinvi.Core
{
/// <summary>
/// @Injectable : use in order to retrieve tweetinvi settings anywhere in the application.
/// </summary>
public interface ITweetinviSettingsAccessor
{
/// <summary>
/// Current thread settings.... |
using System.Collections.Generic;
namespace ShardingCore.Sharding.Enumerators.StreamMergeSync
{
/*
* @Author: xjm
* @Description:
* @Date: Saturday, 14 August 2021 22:06:38
* @Email: 326308290@qq.com
*/
public interface IStreamMergeEnumerator<T>:IEnumerator<T>
{
bool SkipFirst();
bool HasElemen... |
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
using System;
using System.ComponentModel;
using System.ComponentModel.Composition;
using System.Threading;
using VsChromium.Core.Utility;
using ... |
using System;
// ReSharper disable once CheckNamespace
namespace Hattem.Api.Fluent
{
partial class ApiResponseExtensions
{
/// <summary>
/// Union results of two responses
/// </summary>
/// <typeparam name="T1"></typeparam>
/// <typeparam name="T2"></typeparam>
... |
using Orckestra.Composer.Enums;
using Orckestra.Composer.ViewModels;
namespace Orckestra.Composer.Product.ViewModels.Inventory
{
public sealed class InventoryScheduleViewModel : BaseViewModel
{
/// <summary>
/// The inventory location identifier
/// </summary>
public string Inv... |
using Newtonsoft.Json;
using static Sniper.CustomAttributes.CustomAttributes;
namespace Sniper.Common
{
/// <summary>
/// Represents reference to downloaded message
/// </summary>
/// <remarks>
/// See the <a href="https://md5.tpondemand.com/api/v1/MessageUids/meta">API documentation - MessageUid<... |
// DigitalRune Engine - Copyright (C) DigitalRune GmbH
// This file is subject to the terms and conditions defined in
// file 'LICENSE.TXT', which is part of this source code package.
namespace DigitalRune.Editor.Documents
{
/// <summary>
/// Defines the user choices provided by a Save Changes dialog.
///... |
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Authorization;
using ServiceStack;
namespace MyApp.Client
{
public abstract class StackBaseComponent : ComponentBase
{
[CascadingParameter]
... |
/****************************************************************
* File : Assets\CORE\GameController.cs
* Author : www.loywong.com
* COPYRIGHT : (C)
* Date : 2019/07/29
* Description : 场景控制器,负责场景调度,资源加载卸载等
* Version : 1.0
* Maintain : //[date] desc
******************************************************... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Hotfix
{
[Window(EWindowType.UIMain, EWindowLayer.Panel)]
public class UIMain : UIWindow
{
public override void OnCreate()
{
AddButtonListener("UIMain/Meum/Button (Settings)", OnClic... |
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