content stringlengths 23 1.05M |
|---|
//-----------------------------------------------------------------------
// <copyright file="UserService.cs" company="QJJS">
// Copyright QJJS. All rights reserved.
// </copyright>
// <author>liyuhang</author>
// <date>2021/9/1 16:09:43</date>
//--------------------------------------------------------------------... |
using Backlog.Domain.Models;
using FluentValidation;
using System;
namespace Backlog.Domain.Dtos
{
public class ArticleSnapShotDtoValidator: AbstractValidator<ArticleSnapShotDto>
{
public ArticleSnapShotDtoValidator()
{
RuleFor(x => x.ArticleSnapShotId).NotNull();
RuleFo... |
// <copyright file="UserGroupSearchResult.cs" company="Microsoft">
// Copyright (c) Microsoft. All rights reserved.
// </copyright>
namespace Microsoft.Teams.Apps.EmployeeTraining.Models
{
/// <summary>
/// Represents model for search result consisting users and groups.
/// </summary>
public ... |
using System.Threading.Tasks;
using Orleans;
namespace SimpleIoT.Grains.Interfaces
{
public interface IIntegrationGrain : IGrainWithGuidKey
{
Task InitiazeAsync();
Task AddDeviceAsync(IDeviceGrain device);
Task<string[]> GetDevicesAsync();
}
}
|
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using Windows.UI.Xaml;
using Audiotica.Core.Windows.Helpers;
namespace Audiotica.Windows.CustomTriggers
{
public class DeviceFamilyTrigger : StateTriggerBase
{
//private variables
private De... |
using vts.Shared.Entities.Master;
using vts.Shared.Services;
namespace vts.Shared.Repository
{
public interface IConstituencyRepository : IMasterRepository<Constituency>
{
QueryResult<Constituency> Query(QueryStandard query);
}
} |
using Sitecore.Data;
using Sitecore.Data.Fields;
using Sitecore.Xml;
using System;
using System.Collections.Generic;
using System.Xml;
namespace Sitecron.Core.Jobs.Loader
{
public class ConfigJobLoader
{
public List<SitecronJob> SiteCronConfigJobs { get; private set; }
public ConfigJobLoader(... |
using System;
using System.Collections.Generic;
namespace mcc.Util
{
public static class Timer
{
private static Dictionary<string, DateTime> _timers = new Dictionary<string, DateTime>();
public static void Start(string name)
{
_timers.Remove(name);
... |
using System;
using XzySocketBase;
namespace XzySocketServer
{
/// <summary>
/// socket service interface.
/// </summary>
/// <typeparam name="TMessage"></typeparam>
public interface ISocketService<TMessage> where TMessage : class, Messaging.IMessage
{
/// <summary>
/// 当建立sock... |
using Grpc.Net.Client;
using IdentityClient.Protos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TestGrpcClient
{
class Program
{
static async Task Main(string[] args)
{
var grpcChannel = GrpcChannel.ForAddress("http://l... |
// *** WARNING: this file was generated by test. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Example
{
public sta... |
namespace CoreLibrary.Ports.Out;
using CoreLibrary.Entity;
public interface IRepository
{
Task<int> Count();
Task Truncate();
Task<Friend> AddFriend(string lastName, string firstName, string? knownAs);
Task<Friend?> GetFriend(string id);
Task<List<Friend>> FindFriendOnLastName(string lastName);
}... |
using System.IO;
using System.Linq;
using Parsec.Helpers;
namespace Parsec.Shaiya.Data
{
public static class DataBuilder
{
/// <summary>
/// The path to the data directory (both data.sah and data.saf)
/// </summary>
private static string _path;
/// <summary>
//... |
// $Id: MACAddress.cs,v 1.1.1.1 2007/07/03 10:15:18 tamirgal Exp $
/// <summary>************************************************************************
/// Copyright (C) 2001, Patrick Charles and Jonas Lehmann *
/// Distributed under the Mozilla Public License *
/// h... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Alexa.NET.SkillFlow.CoreExtensions
{
public class Buy:SceneInstruction
{
public override string Type => nameof(Buy);
public string Item { get; set; }
public string SuccessScene { get; set; }
public st... |
using System;
namespace Kros.Data
{
/// <summary>
/// Interface for generating IDs for records in database. In general, IDs are just sequential numbers.
/// </summary>
/// <remarks>Usually one generator generates IDs for just one table.</remarks>
/// <seealso cref="SqlServer.SqlServerIdGenerator"/... |
using System.Collections.Generic;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Confluent.Kafka;
using Next.Abstractions.Bus.Transport;
using Next.Abstractions.Serialization.Json;
using Next.Bus.Kafka.Configuration;
namespace Next.Bus.Kafka.Transport
{
public class KafkaProducerTransport... |
using System;
using System.Runtime.InteropServices;
namespace UHP.Lib
{
public static class RawDataSerialization
{
public static T RawDeserialize<T>(byte[] rawData) where T : struct
{
int rawsize = Marshal.SizeOf(typeof(T));
IntPtr buffer = Marshal.AllocHG... |
namespace JB.Collections.Reactive
{
public interface IObservableCollectionChange<out T>
{
/// <summary>
/// Gets the type of the change.
/// </summary>
/// <value>
/// The type of the change.
/// </value>
ObservableCollectionChangeType ChangeType { get; }
/// <summary>
/// G... |
namespace NewsSystem.Data.UnitOfWork
{
using System;
using System.Collections.Generic;
using NewsSystem.Data.Common.Models;
using NewsSystem.Data.Common.Repository;
using NewsSystem.Data.Models;
using NewsSystem.Data.Repositories;
public class NewsSystemData : INewsSystemData
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Nanook.NKit
{
internal class IsoReader : IReader
{
public bool EncryptWiiPartitions { get; set; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Caliburn.Micro;
using ShvTasker.Models;
namespace ShvTasker.ViewModels
{
public class MouseItemViewModel : Screen, IAddItemPage
{
public bool LeftBtn
{
get => l... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using HaveIBeenPwned.PwnedPasswords.Models;
namespace HaveIBeenPwned.PwnedPasswords.Abstrac... |
using GifImageView.FormsPlugin.Abstractions;
using System;
using Xamarin.Forms;
using GifImageView.FormsPlugin.Android;
using Xamarin.Forms.Platform.Android;
using System.Net.Http;
using System.Threading;
using System.IO;
using System.Threading.Tasks;
[assembly: ExportRenderer(typeof(GifImageViewControl), typeof... |
namespace KenneyAsteroids.Engine.Rules
{
public interface IGameRuleSystem : IUpdatable
{
}
}
|
namespace Contract
{
public class AudioDemuxJob : FFmpegJob
{
public override JobType Type => JobType.AudioDemux;
}
}
|
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ProApiLibrary.Api.Queries;
namespace ProApiLibraryTests.TestCases.ApiTests.QueryTests
{
/// <summary>
/// Copyright @2015 Whitepages, Inc.
/// </summary>
[TestClass]
public class QueryTest
{
[TestMethod]
public void ItShoul... |
using UnityEngine;
namespace FPController
{
/// <summary>
/// Preset for First Person Controller.
/// </summary>
[CreateAssetMenu(fileName = "FirsPersonPreset", menuName = "FP Preset", order = 1500)]
public class FirstPersonPreset : ScriptableObject
{
/// <summary>
/// Name, se... |
#nullable enable
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Utils;
using Utils.Storage;
using Wellcome.Dds.Common;
namespace Wellcome... |
namespace KnightBus.Messages
{
/// <summary>
/// Enables <see cref="ICommand"/> to have large attachments.
/// Both sender and receiver must register an implementation for transporting attachments.
/// </summary>
public interface ICommandWithAttachment
{
IMessageAttachment Attachment { ... |
using System;
namespace ProtoBuf.Meta
{
/// <summary>
/// Indiate the variant of the protobuf .proto DSL syntax to use
/// </summary>
public enum ProtoSyntax
{
/// <summary>
/// Use the global default
/// </summary>
Default = -1,
/// <summary>
/// ht... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace TaskTronic.Statistics.Data.Migrations
{
public partial class InitialDatabase : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "FolderViews",
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace KapheinSharp
{
public class FunctionToComparaerAdapter<T>
: IComparer<T>
{
public FunctionToComparaerAdapter(
Func<T, T, int> func
)
{
if(func == null) {
... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using FuelSDKIntegration.Structures;
//-----------------------------------------------------------------
/*
PUBLIC INTERFACE
*/
//-----------------------------------------------------------------
public partial class... |
using System.Collections.Generic;
namespace Mondop.CodeDom
{
public class CodeTypeDeclaration: CodeExpression
{
public ScopeIdentifier Scope { get; set; } = ScopeIdentifier.Public;
public string Name { get; set; }
public List<AttributeReference> Attributes { get; set; } = new List<Att... |
// nRed Unity Mobile Utilities
// Copyright (c) nRed-kelta. For terms of use, see
// https://github.com/nRed-kelta/UnityMobileUtilities
using System.Collections;
using System.Collections.Generic;
namespace nRed.CollectionUtil
{
public static class ICollectionUtility
{
public static void SafeClear(this IList self)... |
using Breeze.Sharp.Core;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
namespace Breeze.Sharp {
/// <summary>
/// Interface for the backing information for any IEntity or IComplexObject.
/// Implemented via an explicit inter... |
using Xunit.Abstractions;
#if XUNIT_CORE_DLL
namespace Xunit.Sdk
#else
namespace Xunit
#endif
{
/// <summary>
/// Default implementation of <see cref="ITestOutput"/>.
/// </summary>
public class TestOutput : TestMessage, ITestOutput
{
/// <summary>
/// Initializes a new instance of ... |
using AudioToolbox;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Plugin.AudioRecorder
{
internal class AudioStream : IAudioStream
{
const int CountAudioBuffers = 3;
const int MaxBufferSize = 0x50000; // 320 KB
const float TargetMeasuremen... |
using System;
using System.Globalization;
using System.Windows;
using System.Windows.Data;
namespace Steganography
{
/// <summary>
/// Converter between boolean value and Visibility.
/// Used to convert between value IsProcessing flag of binding context and value on UI.
/// </summary>
public class... |
using Silent.Practices.CQRS.Queries;
namespace Silent.Practices.CQRS.Tests.Fakes
{
internal sealed class FakeUnregisteredQuery : IQuery<FakeResult>
{
}
}
|
namespace Shapeshifter.WindowsDesktop.Services.Images.Interfaces
{
using System.Windows.Media.Imaging;
using Infrastructure.Dependencies.Interfaces;
public interface IImagePersistenceService: ISingleInstance
{
byte[] ConvertBitmapSourceToByteArray(BitmapSource input);
byte[... |
/*
* GazeEventSource Unity Component
* (c) Copyright 2017, 2018, Warwick Molloy
* GitHub repo WazzaMo/UnityComponents
* Provided under the terms of the MIT License.
*/
using System;
using System.Collections.Generic;
namespace Actor.GazeInput {
public interface IGazeEventBroadcaster {
void Register... |
//
// System.Security.Cryptography.X509Certificates.X500DistinguishedName
//
// Author:
// Sebastien Pouliot <sebastien@ximian.com>
//
// Copyright (C) 2004-2006 Novell Inc. (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated doc... |
using System;
using System.Linq;
namespace Vendstor.Backend.Objects
{
[Serializable()]
public class Tax
{
public virtual string Id { get; set; }
public virtual string Name { get; set; }
public virtual string ShortName { get; set; }
public virtual decimal Rate { get; set; }... |
//<snippet1>
using System;
using System.Globalization;
class Sample
{
public static void Main()
{
PersianCalendar jc = new PersianCalendar();
DateTime thisDate = DateTime.Now;
//--------------------------------------------------------------------------------
// Properties
//---... |
using MpcCore.Commands.Base;
namespace MpcCore.Commands.Queue
{
public class AddToQueue : SimpleCommandBase
{
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="path">path of file or directory</param>
public AddToQueue(string path)
{
Command = $"add \"{path}\"";
}
}
}
|
using Hypermint.Base;
using Prism.Commands;
using Prism.Events;
using Prism.Regions;
using Hypermint.Base.Constants;
using Hypermint.Base.Events;
using Hypermint.Base.Services;
using Hypermint.Base.Interfaces;
using System.IO;
using System.Windows.Input;
using System;
using Hypermint.Base.Extensions;
namespace Hs.Hyp... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioVisualizer : MonoBehaviour
{
public GameObject SampleCubePrefab;
GameObject[] SampleCubes = new GameObject[512];
public float maxScale;
// Start is called before the first frame update
void Start()
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Hang {
namespace AiryAudio {
[CreateAssetMenu(fileName = "AiryAudioBank", menuName = "Hang/AiryAudio/AiryAudioBank", order = 1)]
public class AiryAudioBank : ScriptableObject {
[SerializeField] List<AiryAudioSnapshot> my... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class InventoryDrop : MonoBehaviour, IDropHandler
{
public void OnDrop(PointerEventData eventData)
{
if (eventData.pointerDrag != null)
{
InventoryItem newItem = ev... |
namespace Unosquare.FFplayDotNet.Core
{
using FFmpeg.AutoGen;
/// <summary>
/// An AVDictionaryEntry wrapper
/// </summary>
internal unsafe class FFDictionaryEntry
{
// This ointer is generated in unmanaged code.
internal readonly AVDictionaryEntry* Pointer;
... |
using System;
using System.Collections.Generic;
namespace Persona2
{
class Persona:IComparable
{
int id;
string nombre;
public Int32 CompareTo(Object o)
{
return this.id.CompareTo(((Persona)o).id);
}
/*public String CompareTo(Object o)
{
... |
using System;
using System.Collections.Generic;
using System.Net.Security;
using System.ServiceModel;
using CarRental.Domain;
namespace CarRental.Service
{
[ServiceContract]
public interface ICarService
{
[OperationContract(Name = "Add", ProtectionLevel = ProtectionLevel.EncryptAndSign)]
C... |
using UnityEngine;
/// <summary>
/// Simple script to set the playback speed of a particle system on application start
/// Allows you to also lock that speed so it can't be changed by another script.
/// </summary>
[RequireComponent(typeof(ParticleSystem))]
public class ParticleSystemSpeed : MonoBehaviour
{
publi... |
using UnityEngine;
using Unity.Entities;
using Unity.Transforms;
using Unity.Mathematics;
using Unity.Collections;
using UnityEngine.UI;
public class GridSpawner : MonoBehaviour
{
//[SerializeField, Tooltip("number of entities to spawn (default 10)")] private int m_spawnCount = 10;
[SerializeField, Tooltip("s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SimpleEffects2D : MonoBehaviour
{
EffectCurves curve;
private void Start()
{
if (curve == null)
curve = new GameObject().AddComponent<EffectCurves>();
ScaleEffect(transform, curve.bel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace kernel
{
/*
An offset element object represents one file offset item in a structure.
*/
public class OffsetElement
{
string _additionalOffset = "";
... |
using APIServices.DTOs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace APIServices.Models
{
public class Person
{
public string FirstName { get; set; }
public string LastName { get; set; }
public int Age { get; set; }
public stri... |
using Bogus;
using FluentAssertions;
using Moq;
using NUnit.Framework;
using SocialCareCaseViewerApi.V1.Boundary.Requests;
using SocialCareCaseViewerApi.V1.Gateways;
using SocialCareCaseViewerApi.V1.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
#nullable enable
namespace SocialCareCaseVie... |
using System;
using System.Configuration;
using Forte.EpiCommonUtils.Infrastructure;
using JavaScriptEngineSwitcher.ChakraCore;
using JavaScriptEngineSwitcher.Core;
using EpiDemo.Web.Features.ReactComponents;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using React;
using WebActivatorEx;
[assembly: PreA... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
namespace FlatRedBall.Graphics
{
#region XML Docs
/// <summary>
/// Caches effects and effect parameters
/// </summary>
#endregion
public class EffectCache
{
#region Static Mem... |
namespace Cuemon.Data
{
/// <summary>
/// Identifies the type of data operation performed by a query against a data source.
/// </summary>
public enum QueryType
{
/// <summary>
/// Indicates that a query is used for a data operation that retrieves data.
/// </summary>
... |
using System;
using System.Configuration;
using System.Globalization;
using ReMi.BusinessLogic.BusinessRules;
using ReMi.Common.Constants.BusinessRules;
using ReMi.Common.Utils;
namespace ReMi.Api.Insfrastructure
{
public class ApplicationSettings : IApplicationSettings
{
private const int SettingsSess... |
namespace MiddleMan.Exceptions
{
public class MultipleHandlersException : MiddleManExceptionBase
{
public MultipleHandlersException(string message) : base(message)
{
}
}
} |
using System.Collections.Generic;
namespace kanimal
{
using AnimHashTable = Dictionary<int, string>;
// Spriter's object names are numbered sequentially from 0.
// This is arguably useful if multiple of the same sprite is included in a single animation frame
// Therefore, keep track of the objects in... |
using System;
/*
* Да се напише програма, която чете 2*n-на брой цели числа, подадени от потребителя,
* и проверява дали сумата на първите n числа (лява сума) е равна на сумата на вторите n числа (дясна сума).
*
* При равенство печата "Yes" + сумата; иначе печата "No" + разликата.
* Разликата се изчислява кат... |
using Atlas.Roleplay.Library.Models;
namespace Atlas.Roleplay.Client.Environment.Jobs.Police
{
public class MalePoliceUniform : Style
{
public MalePoliceUniform()
{
Shirt.Current = 38;
Torso.Current = 149;
TorsoType.Current = 0; // Badge
Decals.Cu... |
// Copyright (c) MOSA Project. Licensed under the New BSD License.
namespace System.Runtime.InteropServices
{
[ComVisible(true)]
public enum UnmanagedType
{
Bool = 2,
I1 = 3,
U1 = 4,
I2 = 5,
U2 = 6,
I4 = 7,
U4 = 8,
I8 = 9,
U8 = 10,
R4 = 11,
R8 = 12,
Currency = 15,
BStr = 19,
LPStr = 20,
... |
using Chocolatey.Explorer.Commands;
using Chocolatey.Explorer.Services;
using Chocolatey.Explorer.Services.PackagesService;
using NUnit.Framework;
using Rhino.Mocks;
namespace Chocolatey.Explorer.Test.Commands
{
public class TestClearCacheInstalledPackagesCommand
{
[Test]
public void IfIPackag... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInventory : Singleton<PlayerInventory>
{
WeaponSlotManager weaponSlotManager;
public WeaponItem rightWeapon;
public WeaponItem leftWeapon;
public WeaponItem unarmedWeapon;
public WeaponItem[] weapons... |
using Blue.Menu;
using UnityEngine;
public class TestingPrefab : MonoBehaviour
{
public MenuController menu;
// Use this for initialization
void Start()
{
Instantiate(menu.gameObject);
}
} |
using System;
namespace Kekstoaster.Syntax
{
/// <summary>
/// Empty syntax element, meaning it contains no nested Elements or the nested elements are not important.
/// </summary>
public sealed class EmptyElement:SyntaxElement
{
private CompileAction _compile = null;
/// <summary>
/// Initializes a new in... |
//<Snippet1>
using System;
namespace DesignLibrary
{
public class NoInstancesNeeded
{
// Violates rule: StaticHolderTypesShouldNotHaveConstructors.
// Uncomment the following line to correct the violation.
// private NoInstancesNeeded() {}
public static void Method1() {}
public st... |
@inherits RazorRenderer.BasePage<ChameleonForms.Templates.ChameleonFormsDefaultTemplate.Params.FieldConfigurationParams>
@foreach (var html in Model.FieldConfiguration.AppendedHtml)
{@html
} |
/*
* Copyright 2014 Splunk, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"): you may
* not use this file except in compliance with the License. You may obtain
* a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed t... |
using System;
using Volo.Abp.Application.Dtos;
namespace EasyAbp.EShop.Products.Categories.Dtos
{
public class CategoryDto : FullAuditedEntityDto<Guid>
{
public Guid? ParentCategoryId { get; set; }
public string DisplayName { get; set; }
public string Description { get; set; }
... |
#define DO_AUTO_PAUSE //comment out this line to disable this script
#if UNITY_EDITOR_WIN && DO_AUTO_PAUSE
using System;
using System.Runtime.InteropServices;
using UnityEditor;
namespace AutoPauseMusic
{
[InitializeOnLoadAttribute]
public class PauseSystemMusicInPlayMode
{
public const int KEYEVE... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class hw2 : MonoBehaviour
{
bool noRedUnderLine = true;
void Start()
{
if (noRedUnderLine)
{
Debug.Log("There is no error in your script.");
}
int count = 10;
for (... |
using System.Diagnostics;
namespace EDTradeAdvisor.DomainObjects
{
[DebuggerDisplay("{Description,nq}")]
public class Location
{
public Location(StarSystem system, Station station)
{
System = system;
Station = station;
}
/// <summary></summary>
public StarSystem System { get; set; }
/// <summar... |
// Copyright © 2020 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
namespace CefSharp.DevTools.Profiler
{
/// <summary>
/// Coverage data for a source range.
/// </summary>
[System.Runtime.Serialization.D... |
using System.Collections.Generic;
using demos.Models.ViewModels.Courses;
namespace demos.Services.Contracts
{
public interface IHomeService
{
IEnumerable<CourseViewModel> GetAllCourses();
}
} |
using System.Threading.Tasks;
using DasBlog.Web.Models.BlogViewModels;
using Microsoft.AspNetCore.Razor.TagHelpers;
namespace DasBlog.Web.TagHelpers.Comments
{
public class CommentMailtoLinkTagHelper : TagHelper
{
public CommentAdminViewModel Comment { get; set; }
private const string MAILTOLINK = "mailto:{0}?... |
<div id="messageContainer">
<h4 class="text-center"><strong id="message" class="text-success"></strong></h4>
</div>
|
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc.ModelBinding;
namespace GovUk.Frontend.AspNetCore.ModelBinding
{
public class DateInputModelBinderProvider : IModelBinderProvider
{
public IModelBinder GetBinder(ModelBinderProviderContext context)
{
if (con... |
using Newtonsoft.Json;
namespace PrimePenguin.CentraSharp.Entities
{
public class ShippingTerms
{
/// <summary>
/// Id of the specific shipping terms object.
/// </summary>
[JsonProperty("id")]
public int Id { get; set; }
/// <summary>
/// Name of the s... |
using System.Threading.Tasks;
namespace Aptacode.CSharp.Common.Persistence.UnitOfWork
{
public abstract class GenericUnitOfWork : IUnitOfWork
{
#region Repositories
public abstract TRepo Get<TRepo>();
#endregion
#region Unit Of Work
public abstract void Dispose();
... |
namespace EuroHelp.Services.Damages
{
public enum DamageSorting
{
EventDate = 0,
RegisterDate = 1,
InsuranceCompany = 2
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnsupervisedLearning.KMeans
{
/// <summary>
/// Representa uma associção entre instância e cluster que significa que
/// a instância está classificada naquele cluster.
/// </summary>
... |
using Newtonsoft.Json;
namespace Tfl.Api.Presentation.Entities.JourneyPlanner
{
public class JourneyPlannerCycleHireDockingStationData
{
[JsonProperty(PropertyName = "originNumberOfBikes")]
public int? OriginNumberOfBikes { get; set; }
[JsonProperty(PropertyName = "destinationNumberOfB... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace OSIResearch.Qillion.Functions
{
static class BindingRedirector
{
//Lifted from npiasecki's workaround for the lack of nativ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ReactiveApp.Xaml.Controls;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
namespace ReactiveApp.Xaml.Services
{
public class SystemTrayMa... |
// Licensed to Laurent Ellerbach under one or more agreements.
// Laurent Ellerbach licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Newtonsoft.Json;
namespace Nabaztag.Net.Models
{
/// <summary>
/// {"audio":audio_list,"choreography":ch... |
// <auto-generated> This file has been auto generated by EF Core Power Tools. </auto-generated>
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace CurrencyApi.Models
{
public partial class DtbankdbContext : DbContext
{
public virtual DbSet<RATE> ... |
namespace OPCAIC.Messaging.Messages
{
/// <summary>
/// Result status of the job sent from broker to worker for execution.
/// </summary>
public enum JobStatus
{
/// <summary>
/// Unknown status.
/// </summary>
Unknown,
/// <summary>
/// Job completed successfully.
/// </summary>
Ok,
... |
using System;
using System.Collections.Generic;
using OpenSource.Data.HashFunction.Core;
using OpenSource.Data.HashFunction.Core.Utilities;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
name... |
// Structure of heap
using System;
using System.Collections;
using System.Collections.Generic;
namespace Algolib.Structures
{
public class Heap<T> : IEnumerable<T>
{
private readonly List<T> heap;
/// <summary>The comparer.</summary>
public IComparer<T> Comparer
{
... |
using SchoolLocker.Core.Contracts;
using SchoolLocker.Core.Entities;
using System;
using System.Linq;
using SchoolLocker.Core.DataTransferObjects;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace SchoolLocker.Persistence
{
public class BookingRepository : IBookingRepository
{
... |
using System;
using System.Collections.Generic;
using Caasiope.Explorer.Managers.NotificationManagers;
using Caasiope.Explorer.Types;
using Caasiope.Protocol.Types;
using Helios.Common.Logs;
using Helios.JSON;
namespace Caasiope.Explorer.Managers
{
// subscription manager ?
public class SubscriptionManager
... |
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Meiswinkel.NightScoutReporter.NightScoutContracts
{
[JsonObject]
public class Entry
{
/// <summary>
/// Internally assigned id.
/// </summary>
[JsonProperty(PropertyName = "_id", NullVa... |
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