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using System; using System.Collections.Concurrent; using System.Collections.Generic; namespace Spear.Core { /// <summary> 单例辅助 </summary> public class Singleton { /// <summary> 所有单例 </summary> protected static ConcurrentDictionary<Type, object> AllSingletons { get; } static Single...
namespace elFinder.Net.Core.Models.Command { public class TreeCommand : TargetCommand { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VirtualPath.Tests; namespace VirtualPath.SshNet.Tests { public class IVirtualPathProviderTests : IVirtualPathProviderFixture { public IVirtualPathProviderTests() : base...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Bedrock.Common; namespace SmartSync.Common { using File = Bedrock.Common.File; using Directory = Bedrock.Common.Directory; public class BasicDirectory : Directory ...
namespace GiGraph.Dot.Output.Writers.Comments { public interface IDotCommentWriter { void Write(string comment); } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using BDFramework.Core; using BDFramework.UI; using UnityEngine; using UnityEngine.UI; using Object = UnityEngine.Object; [Obsolete("please use new uiframe: uflux.")] static public partia...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MusicIntensity : MonoBehaviour { [FMODUnity.EventRef] public string NAME_EVENT = "event:/Music"; public FMOD.Studio.EventInstance AUDIO_EVENT; public FMOD.Studio.ParameterInstance PARAMETER_EVENT; public...
namespace YuzuMarker.Model { public enum SelectionMode : int { New = 0, Add = 1, Subtract = 2, Intersect = 3 } }
using System; using System.IO; using OWML.Common; using OWML.Tests.Setup; using Xunit; using Xunit.Abstractions; namespace OWML.GameFinder.Tests { public class GameFinderTests : OWMLTests { public GameFinderTests(ITestOutputHelper outputHelper) : base(outputHelper) { } [Fact] public void PathFinder_Fi...
using System; using KickStart.MongoDB; // ReSharper disable once CheckNamespace namespace KickStart { /// <summary> /// KickStart Extension for MongoDB. /// </summary> public static class MongoExtensions { /// <summary> /// Use the KickStart extension to configure MongoDB. ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CamControl : MonoBehaviour { [SerializeField] Transform cam; public Quaternion bodyRot; [SerializeField] Options opt; // Update is called once per frame void FixedUpdate() { if (!Options.opt.ob...
@model AzureKit.Models.MediaGalleryContent @{ ViewBag.Title = "Edit Gallery"; } <h2>Edit Gallery</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>Gallery</h4> <hr /> @Html.ValidationSummary(true, "", new { @class = "text-danger" }) ...
using UnityEngine; using System.Collections; public class Platform : BaseBehavior { private Transform _player; public bool IsBroken = false; public bool IsDead = false; public float JumpSpeed = 3.5F; void Start() { _player = GameObject.Find("Player").transform; } void Up...
using System.Globalization; namespace EastAsianWidthDotNet { public static class StringExtensions { /// <summary> /// Get the width of the string considering EastAsianWidth. /// </summary> /// <param name="value"></param> /// <returns></returns> public static in...
using System.Runtime.Serialization; using UnityEngine; [DataContract] public class MonsterInfo : BaseInfoForServer { [DataMember] public int monster_type_id; [DataMember] public int monster_num; [DataMember] public int radius; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; public class SubtractNode : BinaryExpNode { public SubtractNode(BrainTreeNode lhs, BrainTreeNode rhs) : base(lhs, rhs) { } public override double getValue(double elapsedTime, BodySegment seg) {...
namespace AutoTask.Psa.Api.Data; /// <summary> /// RestUserAccessLevel /// </summary> [DataContract] public enum RestUserAccessLevel { }
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Roslyn.Utilities; namespace Microsoft.CodeAnalysi...
using GameFramework; using GameFramework.Resource; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; namespace SG1 { [RequireComponent(typeof(Image))] [DisallowMultipleComponent] public class UGUIImageBinding : TextLoadAssetBinding { [SerializeField, InspectorReadOnly] ...
// DigitalRune Engine - Copyright (C) DigitalRune GmbH // This file is subject to the terms and conditions defined in // file 'LICENSE.TXT', which is part of this source code package. using System.Windows; using System.Windows.Input; namespace DigitalRune.Windows.Framework { /// <summary> /// Represents the...
// ProgramIcon.cs, 10.06.2019 // Copyright (C) Dominic Beger 17.06.2019 using System; namespace nUpdate.Administration.Core.Application.Extension { public class ProgramIcon { /// <summary> /// Represents and empty or nonexistent Program Icon /// </summary> public static re...
using FistVR; using HarmonyLib; using UnityEngine; using UnityEngine.UI; namespace H3VRMod { public class Patch { [HarmonyPatch(typeof(FVRMovementManager), "UpdateMovementWithHand")] [HarmonyPrefix] public static bool Patch_HandMovementUpdate(FVRMovementManager __instance, ref FVRViveHand hand) { if (__i...
using Lion.AbpPro.FreeSqlReppsitory.Tests; using Lion.AbpPro.Localization; namespace Lion.AbpPro.FreeSqlRepository.Tests { public abstract class AbpProFreeSqlRepositoryTestBase: AbpProTestBase<AbpProFreeSqlRepositoryTestModule> { protected AbpProFreeSqlRepositoryTestBase() { Servic...
using System; using NHibernate; using System.Collections.Generic; namespace lm.Comol.Core.DomainModel { [CLSCompliant(true)] public interface iDataContext : IDisposable { bool isDirty { get; } bool isInTransaction { get; } void Add(object item); void Delete(object item); void Save(object item); void ...
using System.Linq; using System.Collections.Generic; using HotChocolate.Language; using HotChocolate.Types; using HotChocolate.Types.Descriptors; #nullable enable namespace HotChocolate.Configuration { internal sealed class SyntaxTypeReferenceHandler : ITypeRegistrarHandler { public void Regis...
//Problem 10. Unicode characters //Write a program that converts a string to a sequence of C# Unicode character literals. //Use format strings. using System; using System.Linq; using System.Text; namespace UnicodeCharacters { class UnicodeCharacters { static void Main() { string ...
using ATech.Ring.Protocol.Events; namespace ATech.Ring.Vsix.Client { public static class RunnableInfoExtensions { public static bool TryGetCsProjPath(this RunnableInfo r, out string csProjPath) { csProjPath = string.Empty; if (r.Details == null || !r.Details.ContainsKey...
using System; namespace HomelessDisturbance.Utils { internal static class Utilities { internal static readonly Random RANDOM = new Random(); internal static bool RandomBool => RANDOM.Next(1) == 0; } }
using AS.Domain.Interfaces; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace AS.Infrastructure.Validation { /// <summary> /// E-Mail Address validator. /// Uses validation rules of <see cref="EmailAddressAttribute"/> /// </summary> public class EmailAddressV...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyWether.Class.Weather_params { class RainInfo { public float _1h {get; set;} // Rain volume for the last 1 hour , mm public float _3h {get; set; } // Rain volume for t...
/* * @author : Jagepard <jagepard@yandex.ru> * @license https://mit-license.org/ MIT */ using System; using System.Collections.Generic; using System.Reflection; namespace CsDesignPatterns_Mediator { internal class Mediator : IMediator { private IDictionary<string, AbstractListener> Listeners { ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UI : MonoBehaviour { private GUIStyle guiStyle = new GUIStyle(); // Start is called before the first frame update void Start() { guiStyle.fontSize = 24; //change the font size guiStyle.alignmen...
namespace JRayXLib.Shapes { public struct Ray { public Vect3 Origin { get; set; } public Vect3 Direction { get; set; } } }
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System.Collections.Generic; using System.Threading.Tasks; namespace KwTools.Hosting.Interfaces { /// <summary> /// ExtensionMethodes for IAddServices, IConfigureBuilder and IConfigureHost /// </summary> public st...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace DurandalAuth.Domain.Models.Mapping { public class msds_locationMap : EntityTypeConfiguration<msds_location> { public msds_locationMap() { // Primary Key this.HasKey...
using AlbaVulpes.API.Services.AWS; using AlbaVulpes.API.Services.Content; using Microsoft.Extensions.DependencyInjection; namespace AlbaVulpes.API.Extensions { public static class AmazonServicesExtensions { public static void AddAmazonServices(this IServiceCollection services) { se...
using System; using Commercial; var a = new Transaction[4]; a[0] = new Transaction("Turing 6/17/1990 644.08"); a[1] = new Transaction("Tarjan 3/26/2002 4121.85"); a[2] = new Transaction("Knuth 6/14/1999 288.34"); a[3] = new Transaction("Dijkstra 8/22/2007 2678.40"); Console.WriteLine("Unsorted"); for (var i = 0; i <...
namespace AuthorizationWithRequirement.AuthorizationPolicies { public static class AuthorizationPolicyNames { public static string MyFeature => "MyFeature"; } }
using System.CommandLine; using System.CommandLine.Invocation; using System.CommandLine.IO; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using Ninjax.UdmLib; #pragma warning disable 1998 namespace nx_udm_cli { class ClientCommand:Command ...
using UnityEngine; using System.Collections; public class FPSCamera : MonoBehaviour { private GameObject player; private Vector3 offset; public float turnSpeed = 50f; // Use this for initialization void Start () { player = Statics.PlayerBall; transform.position = player.transform.position; offset = tra...
 namespace Dapper.Apex { /// <summary> /// Defines the way the operation will be sent to the database for multiple entities. /// </summary> public enum OperationMode { OneByOne = 0, SingleShot = 1 } }
// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // package quotedprintable -- go2cs converted at 2020 October 09 04:56:12 UTC // import "mime/quotedprintable" ==> using quotedprintable = go.mime.quotedprintab...
namespace TodoList.UnitTests.WebUITests { using System; using TodoList.Core.Boundaries.Todo; using Xunit; public sealed class TodoPresenterTests : IClassFixture<ControllerFixture> { private ControllerFixture _controllerFixture; public TodoPresenterTests(ControllerFixture controller...
using Eshopworld.Tests.Core; using FluentAssertions; using Newtonsoft.Json.Linq; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Xunit; using Xunit.Abstractions; namespace CaptainHook.Cli.Tests.GenerateJson { public class WebhookRequestRulesTests: GenerateJsonCommandBase ...
using System; using NUnit.Framework; using TagLib; using TagLib.IFD; using TagLib.IFD.Entries; using TagLib.IFD.Tags; using TagLib.Jpeg; using TagLib.Xmp; namespace TagLib.Tests.Images { [TestFixture] public class JpegOlympus3Test { private static string sample_file = "samples/sample_olympus3.jpg"; private stat...
using System.IO; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; public class DeleteAfterBuild { [PostProcessBuild(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { // Let's delete all streaming assets folder and meta file. ...
using System; using UnityEditor; using UnityEngine; // Shapes © Freya Holmér - https://twitter.com/FreyaHolmer/ // Website & Documentation - https://acegikmo.com/shapes/ namespace Shapes { [CustomEditor( typeof(Quad) )] [CanEditMultipleObjects] public class QuadEditor : ShapeRendererEditor { SerializedProperty...
namespace Phnx.AspNetCore.ETags.Tests.Fakes { public class FakeWeakResource { public FakeWeakResource() { } public int Id { get; set; } } }
using System.Collections.Generic; using MongoDB.Driver; using Microsoft.Extensions.Configuration; using System.Linq; namespace TaskoMask.Infrastructure.Data.DbContext { /// <summary> /// /// </summary> public class MongoDbContext : IMongoDbContext { #region Fields private readon...
@using Syncfusion.JavaScript; @using Syncfusion.JavaScript.DataVisualization; @section SampleHeading{<span class="sampleName">Chart / Pyramid Chart </span>} @section ControlsSection{ <div> <ej-chart id="container" can-resize="true" load="loadTheme"> <e-title text="Sales Distribution of Car by ...
namespace MSQBot_API.Core.DTOs { public record UserRefreshTokenDto : UserLoginDto { public string RefreshToken { get; set; } = string.Empty; public string AccessToken { get; set; } = string.Empty; } }
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using System; using UnityEngine.UI; namespace Mobcast.Coffee.UI.ScrollModule { /// <summary> /// 自動的にスクロールが進行するモジュールです. /// </summary> [Serializable] public class AutoRotationModule { #region Serialize [SerializeField] bool m_AutoJu...
using GameScene; using ServerModel; using System.Collections; using UnityEngine; using UnityEngine.UI; namespace GameController.Services { public class MusicService: AbstractHttpService { public MusicController musicController; public IEnumerator RequestNextSong() { yiel...
using System; using AbpvNext.BlobStoring.Extensions; using Volo.Abp.BlobStoring; namespace Demo.Blob.Aliyun { [BlobContainerName(Name)] [BlobContainerUrl(60*60*24*365)] public class ProfilePictureContainer { public const string Name = "profile-pictures"; } /* public class Consts ...
using Xunit; namespace Platform.Singletons.Tests { public class DefaultTests { [Fact] public void StructInstanceTest() { Assert.Equal(0, Default<int>.Instance); } [Fact] public void ClassInstanceTest() { Assert.NotNull(Default<ob...
using System.Diagnostics.CodeAnalysis; using MonoMod; using UnityEngine; #pragma warning disable CS0626 namespace Frangiclave.Patches.Assets.CS.TabletopUI { [MonoModPatch("Assets.CS.TabletopUI.TabletopImageBurner")] [SuppressMessage("ReSharper", "UnusedMember.Local")] public class TabletopImageBurner : gl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AlertBot : MonoBehaviour { public GameObject[] copies; float alertDelay = 1f; int jumpForce = 8; Rigidbody rb; public AudioSource alert; void OnTriggerEnter(Collider collider) { if (collider...
using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Windows.Forms; namespace Duck.Cameras.Windows.Controls { [DesignerCategory("Code")] public class FloatButton : PictureBox { public FloatButton() { Se...
namespace CreativeCoders.Config.Base { public interface ISettingScoped<out T> : ISetting<T> where T : class { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace QFSW.QC.Actions { /// <summary> /// Gradually types a message to the console. /// </summary> public class Typewriter : Composite { /// <summary> /// Confi...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Linq; using System.Text; namespace GoogleAdmin { [Serializable()] public class GoogleDirectoryResponseBase { [OptionalField()] public GoogleDirectoryResponseError error; [OptionalField(...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml.Linq; using FlowTomator.Common; using SmartSync.Common; namespace FlowTomator.SmartSync { [Node("Sync profile", "SmartSync", "Use the specified profile to perform a synchronization")] publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class RoomItem : MonoBehaviour { public Text roomName; public Text roomIP; public Text member; public Button join; public void SetInfo(MyServerResponse info, Action<string>...
using Newtonsoft.Json; namespace ArgentPonyWarcraftClient { /// <summary> /// An item. /// </summary> public class Item { /// <summary> /// Gets links for the item. /// </summary> [JsonProperty("_links")] public Links Links { get; set; } /// <summar...
using System; using System.Runtime.InteropServices; namespace Vulkan.Ext { /// <summary> /// Provides extension methods for the <see cref="ShaderModule"/> class. /// </summary> public static class ShaderModuleExtensions { /// <summary> /// Specify validation cache to use during shad...
using System.IO; using Aspose.Cells; using System; namespace Aspose.Cells.Examples.CSharp.Articles { public class SetBackgroundPicture { public static void Run() { // ExStart:1 // The path to the documents directory. string dataDir = RunExamples.GetDataDir(S...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Axis { public const string VERTICAL_AXIS = "Vertical"; public const string HORIZONTAL_AXIS = "Horizontal"; } public class Tags { public const string PLAYER_TAG = "Player"; } public class AnimationTags { public...
using System.Threading; using System.Threading.Tasks; namespace Bogosoft.Qualification { class NegatedQualifierAsync<T> : IQualifyAsync<T> { AsyncQualifier<T> qualifier; internal NegatedQualifierAsync(AsyncQualifier<T> qualifier) { this.qualifier = qualifier; ...
using System; using System.Collections.Generic; using System.Drawing; namespace WeekPicker { public static class NFLTeamDB { private static Dictionary<string, string> lookup = new Dictionary<string, string>() { { "ARI", "Arizona" }, { "ATL", "Atlanta" }, { "BAL", "Baltimore" }, { "BUF", "Buffalo" },...
using MediatR; namespace TorrentExtractor.Domain.Events { public class TorrentProcessedEvent : INotification { public TorrentProcessedEvent(string name, string destination) { Name = name; Destination = destination; } public string Name { get; } ...
<script src="~/admin/js/scripts.vendors.min.js"></script> <script src="~/admin/js/scripts.min.js"></script>
namespace Core.Entities.ApplicationIdentity.Access { public enum Actions { RefreshToken } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System.Text.Json; using Azure.Core; namespace Azure.ResourceManager.Compute.Models { public partial class ThrottledRequestsInput : IUtf8JsonSerializable { void...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace MicroPack.MailKit { public static class Extension { public static void AddMailKit(this ServiceCollection services, string sectionName = "mailkit") { var configuration = services.Buil...
using Unity.Physics.Authoring; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace Unity.Physics.Editor { [CustomEditor(typeof(PhysicsCategoryNames))] [CanEditMultipleObjects] class PhysicsCategoryNamesEditor : BaseEditor { #pragma warning disable 649 [AutoPopula...
using UnityEngine; using System.Collections; public class GameManager : MonoBehaviour { [SerializeField] SettingManager settingManager; // Use this for initialization void Start () { // Trout配置 //settingManager.GetComponent<SettingManager>().SetTrout(); // アイテム配置 // トラップ配置 ...
// // This file is part of FreneticScript, created by Frenetic LLC. // This code is Copyright (C) Frenetic LLC under the terms of the MIT license. // See README.md or LICENSE.txt in the FreneticScript source root for the contents of the license. // using System; using System.Collections.Generic; using System.Linq; usi...
using System; using System.Windows.Forms; namespace dBosque.Stub.Editor.Controls.Behaviours { /// <summary> /// DragDrop behaviour on a control /// </summary> public class DragDropPasteBehaviour { /// <summary> /// The contol to act upon /// </summary> protected re...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using API.Contracts.Dtos; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Routing; namespace API.Restful.Controllers { [ApiVersion("1.0")] [Route("api/v{version:apiVersion}")] public class Roo...
/* * Created by SharpDevelop. * User: 0x8BitDev Copyright 2017-2021 ( MIT license. See LICENSE.txt ) * Date: 26.11.2018 * Time: 17:38 */ namespace MAPeD { partial class tiles_palette_form { /// <summary> /// Designer variable used to keep track of non-visual components. /// </summary> priva...
using JetBrains.ReSharper.Plugins.Yaml.Psi; using JetBrains.ReSharper.Psi; using JetBrains.TestFramework; using NUnit.Framework; namespace JetBrains.ReSharper.Plugins.Yaml.Tests.Psi { [TestFixture] public class YamlLanguageTests : BaseTest { [Test] public void LanguageIsRegistered() { Assert.N...
using CommandLine; namespace Scavenger { public class Program { private static int Main(string[] args) { return Parser.Default.ParseArguments<StartOptions, InstallOptions, UninstallOptions, StatusOptions>(args) .MapResult( (StartOptions opts) => ...
using System.Collections.Generic; using System.Linq; namespace AspNetCore.ApiGateway { public class ApiInfo { public string BaseUrl { get; set; } public Mediator Mediator { get; set; } } public class ApiOrchestrator : IApiOrchestrator { Dictionary<string, ApiInfo> apis = ...
using SpiceSharpParser.Common.Validation; namespace SpiceSharpParser.Parsers { public class ParsingValidationResult : ValidationEntryCollection { } }
// Copyright information can be found in the file named COPYING // located in the root directory of this distribution. function MainMenuGui::onAdd(%this) { //echo("MainMenuGui::onAdd()"); %this.zBitmapOffset = 0; } function MainMenuGui::onWake(%this) { //echo("MainMenuGui::onWake()"); M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class Program { static string[] punctuation = new string[] { " ", ",", ".", "(", ")", ";", "-", "!", "?" }; static void Main(string[] args) { string searchWord = Console.ReadLine(); ...
using Xunit.Abstractions; namespace LuckyDrawBot.Tests.Infrastructure { public class TestContext { public ITestOutputHelper Output { get; } public TestContext(ITestOutputHelper output) { Output = output; } } }
using NUnit.Framework; namespace Thuria.Zitidar.Extensions.Tests { [TestFixture] public class TestStringExtensions { [TestCase("Test Case 1", "testCase1")] [TestCase("test Case 1", "testCase1")] [TestCase("Test case 1", "testCase1")] [TestCase("Testcase 1", "testcase1")] [TestCase("Test_Case...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR; using Slidezy.Core; using Slidezy.Core.Events; namespace Slidezy { public class SessionHub : Hub { public async Task JoinSession(string session...
using System; using Sitecore.Data.Items; using Sitecore.ExperienceForms.Mvc.Models.Fields; namespace Feature.FormsExtensions.Fields.Bindings { [Serializable] public class MultipleLineTextViewWithBindingsTokenModel : MultipleLineTextViewModel, IBindingSettings { public bool StoreBindingValue { get;...
using System; using System.Collections.Generic; using System.Threading.Tasks; using IO.Ably.Realtime; using IO.Ably.Realtime.Workflow; using IO.Ably.Tests.Infrastructure; using IO.Ably.Transport; using IO.Ably.Types; using FluentAssertions; using Xunit; using Xunit.Abstractions; namespace IO.Ably.Tests.NETFramework....
// Copyright (c) Dmytro Kyshchenko. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Immutable; using System.Numerics; namespace xFunc.Maths.Expressions.Hyperbolic; /// <summary> /// The base class for inverse hyperbol...
using Sql2Cdm.Library.Models; using Sql2Cdm.Library.Models.Annotations; using System.Collections.Generic; using Xunit; namespace Sql2Cdm.Library.Tests.Models { public class ColumnsTests { [Fact] public void AnnotationsAreInitializedEmpty() { var column = new Column("name", ...
namespace Plaisted.PowershellHelper { internal interface IJsonObjectBridge { string Name { get; set; } string EscapedName { get; } object Object { get; set; } void ReadFromTempFile(); string TemporaryFile { get; } string CreateTempFile(); void Dispose(); ...
using RazorTechnologies.TagHelpers.Core.THelper; using RazorTechnologies.TagHelpers.LayoutManager.ScopeGroup; using System.Collections.Generic; namespace RazorTechnologies.TagHelpers.LayoutManager { public interface ILayoutBody : IHtmlGeneratable { public IReadOnlyList<ILayoutScope> Scopes { get; } ...
/* | Version 10.1.84 | Copyright 2013 Esri | | Licensed under the Apache License, Version 2.0 (the "License"); | you may not use this file except in compliance with the License. | You may obtain a copy of the License at | | http://www.apache.org/licenses/LICENSE-2.0 | | Unless required by applicable law o...
namespace SquirrelFramework.Configurations { #region using directives using Microsoft.Extensions.Configuration; using System; #endregion using directives public class Configurations { public static string MongoDBConnectionString { get; private set; } public static string MongoDBDefaultDatabaseNam...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Iot.Device.BrickPi3.Models { /// <summary> /// All the supported SPI messages /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using WorldGen.Generator.Data; using WorldGen.Generator.Interfaces; using WorldGen.Generator.Interfaces.Data; namespace WorldGen.Generator.Generators { /// <summary> /// A simple river simulator, places springs and runs rivers to the ocean, ab...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace NuGet.ProjectManagement { /// <summary> /// Enum for the type of NuGetAction /// </summary> public enum NuGetActionType { ...