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namespace usingblazor.tips.Localization.Api; public interface Localizer<T> { string this[string name] { get; } string this[string name, params object[] arguments] { get; } }
using System; using System.Drawing; namespace Screna { /// <summary> /// Captures the Region specified by a Rectangle. /// </summary> public class RegionProvider : IImageProvider { Rectangle _region; readonly ImagePool _imagePool; readonly bool _includeCursor; reado...
using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; namespace DCT.ILR.ValidationServiceStateless.ServiceBus { public interface ITopicHelper { Task SendMessage(BrokeredMessage message); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.Collections; namespace Rabbit_explosion_game { public class Program { static List<Rabbit> RabbitList; static void Main(s...
using CmlLib.Core.Downloader; using CmlLib.Core.Version; using CmlLib.Utils; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Threading.Tasks; namespace CmlLib.Core.Files { public sealed class A...
using System; using System.Threading.Tasks; using ConstellationMind.Infrastructure.Services.Commands.Constellations; using ConstellationMind.Infrastructure.Services.Services.Domains.Interfaces; using ConstellationMind.Shared.Handlers.Interfaces; namespace ConstellationMind.Infrastructure.Services.Handlers.Constellatio...
using UnityEngine; public class Obstacle : MonoBehaviour { public Vector3 startPos; public Vector3 endPos; public float cycleTime; private float _currentTime; private void Update() { Move(); } private void Move() { _currentTime += Time.deltaTime / cycleTime; transform.po...
using AutoMapper; using Cafe.Core; using Cafe.Core.TabContext.Commands; using Cafe.Domain; using Cafe.Domain.Entities; using Cafe.Domain.Events; using Cafe.Domain.Repositories; using FluentValidation; using MediatR; using Optional; using Optional.Async; using System.Collections.Generic; using System.Linq; using System...
using System.Reflection; using System.Windows; namespace goh_ui.Views { public partial class AboutWindow : ToolWindow { public AboutWindow() { DataContext = this; Version = Assembly.GetExecutingAssembly().GetName().Version.ToString(2); InitializeComponent(...
using Milvaneth.Overlay; using Milvaneth.Service; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Windows.Media.Imaging; namespace Milvaneth.ViewModel { public class OverviewPresenterViewModel : INotifyPropertyChanged { pu...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Azure.WebJo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using VirtualWork.Interfaces; using VirtualWork.Interfaces.Attributes; namespace VirtualWork.Persistence.Entities { public class Issue : Repeatable, IHaveIdentifier...
#region Copyright // Copyright 2014 Myrcon Pty. Ltd. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appl...
using Admin.Core.Service.Admin.Api; using Xunit; namespace Admin.Core.Tests.Service.Admin { public class ApiServiceTest : BaseTest { private readonly IApiService _apiService; public ApiServiceTest() { _apiService = GetService<IApiService>(); } [Fact] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FirstViewerWebApp { /// <summary> /// Model class required to deserialize the JSON response /// </summary> public class Models { public class AccessToken { public string token_type { ge...
using Buffers; using Base.Config; using Newtonsoft.Json.Linq; namespace Base.Data.Operations.Result { public sealed class SpaceTypeIdOperationResultData : OperationResultData { private SpaceTypeId value; public override object Value => value; public override ChainTypes.OperationResu...
@model BalanceViewModel @{ ViewData["Title"] = "Your balance"; } <h2>Your current balance is: <strong>@Model.Balance.ToString("c")</strong></h2> <form asp-action="Withdraw"> <div class="form-group"> <label >Amount to withdraw: </label> <input type="number" min="1" step="1" class="form-control...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; namespace Models { public class Purchase { public int Id { get; set; } public int Count { get; set; } [InverseProperty("Purchases")] public Product? FirstProduct { get; set; } public i...
namespace Elders.Cronus.DomainModeling { public interface IProjection { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ref<T> { private T[] m_ref; public Ref(T _value) { m_ref = new T[] {_value}; } // copy the value, so no modification on this value public T asValue { get{return m_ref[0];} ...
// <auto-generated> // DO NOT EDIT: generated by fsdgencsharp // </auto-generated> #nullable enable using System; using Facility.Core; namespace EdgeCases { [System.CodeDom.Compiler.GeneratedCode("fsdgencsharp", "")] internal static class EdgeCasesMethods { [Obsolete] public static readonly IServiceMethodInfo O...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TransportSystem.Data.DbModels; using TransportSystem.Data.Entities; namespace TransportSystem.Data.Dbc...
using ProjectEye.Core.Enums; using ProjectEye.Core.Models.Options; using System; using System.Collections.Generic; using System.ComponentModel; using System.Media; using System.Windows; using System.Windows.Resources; namespace ProjectEye.Core.Service { /// <summary> /// 音效Service /// 处理休息结束提示音的加载和播放 ...
using UnityEngine; using System.Collections; public class PlayerControl : MonoBehaviour { [HideInInspector] public bool jump = false; public int maxJump; private Animator mecanim; private Uni2DAnimationPlayer ap; private CharacterController2D controller; public Vector2 initialVelocity =...
namespace TeamBuilder.App.Commands { using Microsoft.EntityFrameworkCore; using System; using System.Linq; using TeamBuilder.App.Commands.Abstractions; using TeamBuilder.App.Interfaces; using TeamBuilder.Data; using TeamBuilder.Models; public class AcceptInviteCommand : Command { ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using Serilog; using System; using System.Collections.Generic; using System.IO; namespace AttackSurfaceAnalyzer.Utils { public class DirectoryWalker { public static IEnumerable<FileSystemInfo> WalkDirectory...
// MailCellTemplate.cs // (c) Copyright Christian Ruiz @_christian_ruiz // MvvmCross - Controls Navigation Plugin is licensed using Microsoft Public License (Ms-PL) // using System; using MonoTouch.Foundation; using MonoTouch.UIKit; using Cirrious.MvvmCross.Binding.BindingContext; using Cirrious.MvvmCross.Binding.Tou...
using System; using UnityEngine; public class CreatureClass : MonoBehaviour { public enum CreatureClassType { Hellhound, Imp } public enum CreatureSubClassType { Melee } [SerializeField] private CreatureClassType _classType; public CreatureClassType ClassType { ...
namespace OliWorkshop.Deriv.ApiResponse { using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; /// <summary> /// Server status alongside general settings like call limits, currencies information, /// suppo...
namespace Majiro.Script.Analysis.Source.Nodes.Expressions { public class BinaryExpression : Expression { public Expression Left; public Expression Right; public BinaryOperation Operation; public BinaryExpression(Expression left, Expression right, BinaryOperation operation, MjoType type) { Left = left; ...
using Bunit; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Bit.Client.Web.BlazorUI.Tests.Persona { [TestClass] public class BitPersonaTests : BunitTestContext { [DataTestMethod, DataRow(Visual.Fluent, true), DataRow(Visual.Fluent, false), DataRow(Visual....
/* _BEGIN_TEMPLATE_ { "id": "LOOT_101", "name": [ "爆炸符文", "Explosive Runes" ], "text": [ "<b>奥秘:</b>在你的对手使用一张随从牌后,对该随从造成$6点伤害,超过其生命值的伤害将由对方英雄\n承受。", "<b>Secret:</b> After your opponent plays a minion, deal $6 damage to it and any excess to their hero." ], "cardClass": "MAGE", "type": "S...
using System.Web; using System.Web.Mvc; using Cake.Web.Core; using Cake.Web.Docs; namespace Cake.Web.Helpers.Api { public static class FieldHelper { public static IHtmlString FieldName(this ApiServices context, DocumentedField field) { if (field != null) { ...
using Microsoft.AspNetCore.Mvc; using RRBL; using RRModels; using RRREST.DTO; using System.Threading.Tasks; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace RRREST.Controllers { [Route("restaurants/{restaurantId}/reviews")] [ApiCon...
using Abp.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace Lpb.Service1.EntityFrameworkCore { public class Service1DbContext : AbpDbContext { //Add DbSet properties for your entities... public Service1DbContext(DbContextOptions<Service1DbContext> options) : bas...
//---------------------------------------------- // NGUI: Next-Gen UI kit // Copyright © 2011-2013 Tasharen Entertainment //---------------------------------------------- using UnityEditor; using UnityEngine; #pragma warning disable /// <summary> /// Editor component used to display a list of sprites. /// ...
using System.Collections.Generic; using AutoMapper; using AdventureWorks.Application.DataEngine.Purchasing.Vendor.Queries.GetVendors; using AdventureWorks.Application.Interfaces.Mapping; using AdventureWorks.BaseDomain.Entities.Purchasing; using AdventureWorks.Common.Extensions; using MediatR; using Entities = Adventur...
///////////////////////////////////////////////////////////////////////////////// // Paint.NET // // Copyright (C) dotPDN LLC, Rick Brewster, Tom Jackson, and contributors. // // Portions Copyright (C) Microsoft Corporation. All Rights Reserved. ...
using System; using OpenCvSharp.Internal; // ReSharper disable once CheckNamespace namespace OpenCvSharp.XImgProc { /// <summary> /// Interface for realizations of Domain Transform filter. /// </summary> // ReSharper disable once InconsistentNaming public class DTFilter : Algorithm { p...
using System; using FubuCore; using FubuMVC.Core.Registration.Conventions; using FubuMVC.Core.Registration.DSL; using FubuMVC.Core.Registration.Nodes; using FubuMVC.Core.Runtime; namespace FubuMVC.Core { public class OutputDeterminationExpression { private readonly FubuRegistry _registry; ...
// Copyright (c) Microsoft Corporation. All rights reserved. // // Licensed under the MIT License. See LICENSE.txt in the project root for license information. using ExampleGallery.Direct3DInterop.SpriteBatchPerformance; using Microsoft.Graphics.Canvas; using Microsoft.Graphics.Canvas.Text; using Microsoft.Graphics.Ca...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ResourceManager : MonoBehaviour { public static ResourceManager instance; void Awake() { if (instance == null) { DontDestroyOnLoad (gameObject); instance = this; } else if (instance != this...
using log4net.Config; using Owin; namespace OwinSelfHostLogging.Logging { public static class AppBuilderLoggerExtensions { public static void CreateLog4NetLogger(this IAppBuilder app) { // This code will load log4net configure from App.config XmlConfigurator.Configure()...
using System; namespace FluidDbClient.Sandbox.Models { public class Widget { public Widget(int widgetId, Guid globalId, string name, string description) { WidgetId = widgetId; GlobalId = globalId; Name = name; Description = description; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.CompilerServices; using GGGG.Interface; namespace GGGG.Algorithms { //public class MonteCache //{ // LruCache<string, MonteCacheEntry> internalCache; // public MonteCache() // { ...
namespace FoxOffice.Domain { using Autofac; using FluentAssertions; using Khala.Messaging; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; [TestClass] public class DomainModule_specs { [TestMethod] public void sut_inherits_Module() { t...
using UnityEngine.UI; using System; namespace FanLang { /// <summary> /// <see cref="Toggle"/> binding that makes it easier to manage toggle value change subscriptions. /// </summary> public class ToggleBinding : IDisposable { private Toggle toggle; private Func<bool> getData; private Action<bool> setData;...
using ServiceStack; namespace Api.Interfaces.ServiceOperations.Doctors { [Route("/doctors", "POST")] public class RegisterDoctorRequest : PostOperation<RegisterDoctorResponse> { public string ClinicId { get; set; } public string FirstName { get; set; } public string LastName { ge...
using System; using System.Runtime.CompilerServices; namespace Base64 { /// <summary> /// /// </summary> public class Base64DecoderConstant : Base64Constant, IDecoder { [MethodImpl(MethodImplOptions.AggressiveInlining)] private static byte Base64CharToByte(byte c, bool urlSafe) ...
using System; namespace Concept.Tuple.Lesson2 { class Main { // private delegate void ShowDelegate(); // private ShowDelegate ShowAction { get; set; } private Action ShowAction { get; set; } private Action<string> ShowMessageAction { get; set; } public void Run() { ...
using Piranha.AttributeBuilder; using Piranha.Extend.Fields; using Piranha.Models; namespace NorthwindCms.Models.Regions { public class ProductRegion { [Field(Title = "Product ID")] public NumberField ProductID { get; set; } [Field(Title = "Product name")] public TextField ProductName { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using YourSpace.Areas.Identity; using YourSpace.Modules.Moderation.Models; namespace YourSpace.Services { public interface ISUsers { public Task<List<MIdentityUser>> GetUsers(...
@model OOM.Model.Expression @{ ViewBag.Title = "Expression details"; } <ul class="breadcrumb"> <li>@Html.ActionLink("Home", "Index", "Home")</li> <li>@Html.ActionLink("Expressions", "List")</li> <li class="active">Details</li> </ul> <h2>Expression details</h2> <div> <dl class="dl-horizontal"> ...
 namespace SecurityConsultantCore.Thievery { public class PreferenceMostHidden : Preference { public PreferenceMostHidden() : base((x, y) => -x.Publicity.CompareTo(y.Publicity)) { } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; using System.Xml; using Sogeti.Provisioning.Business; using Sogeti.Provisioning.Business.Interface; using Sogeti.Provisioning.Domain; us...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using firstwebapp.Models; using firstwebapp.Data; using Microsoft.Asp...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AllowedKey : MonoBehaviour { public KeyCode keyCode; public Image sprite; public Vector2 defaultPosition; private void Awake() { sprite = GetComponentInChildren<Image>(); ...
using Castle.ActiveRecord; using Castle.ActiveRecord.Framework; using System.ComponentModel.DataAnnotations; using System; namespace Mictlanix.BE.Model { [ActiveRecord("payment_on_delivery")] public class PaymentOnDelivery : ActiveRecordLinqBase<PaymentOnDelivery> { [PrimaryKey(PrimaryKeyType.Identity, "payment_...
using System.Threading.Tasks; using GrainInterfaces; namespace GrainCollection { class HelloGrain : Orleans.Grain, IHello { public Task<string> SayHello(string msg) { return Task.FromResult(string.Format("You said {0}, I say: Hello!", msg)); } } }
namespace MagiQL.Expressions.Model { public class UnaryExpression : Expression { public Expression Expression { get; set; } public Operator Operator { get; set; } public UnaryExpression() { Operator = Operator.None; } public UnaryExpression(Expression expression, Operator op) { Expression = e...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using System.Windows; using System.Windows.Controls; namespace Microsoft.Silverlight.Testing.Client...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows.Input; using Xamarin.Forms; using Xamvvm; namespace FFImageLoading.Forms.Sample { public class ListPageModel : BasePageModel { public ListPageModel() { ItemSelectedComman...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RarLib { public class TRarElement { public string Name { get; set; } public string Pathname { get; set; } public string Fullname { get { return ((Pathname ?? "") == "" ? "" : Pathname + "\\") + ...
using System; using System.Collections.Generic; using System.Text; namespace weixin.work.Response.msgaudit { public class Response_getpermituserlist:Response_base { public List<string> ids { get; set; } } }
using SFML.Audio; using System; using System.IO; class Audio { // Lista dos sons public enum Sounds { Click = 1, Above, Rain, Thunder_1, Thunder_2, Thunder_3, Thunder_4, Amount } // Listas das músicas public enum Musics { ...
using System.Collections.Generic; using ESFA.DC.Data.DAS.Model; namespace ESFA.DC.ILR.ReportService.Service.Comparer { public sealed class DasCommitmentsComparer : IEqualityComparer<DasCommitments> { public bool Equals(DasCommitments x, DasCommitments y) { if (x == null && y != nul...
using ASPNETCore2JwtAuthentication.DomainClasses; namespace ASPNETCore2JwtAuthentication.Services; public interface ITokenStoreService { Task AddUserTokenAsync(UserToken userToken); Task AddUserTokenAsync(User user, string refreshTokenSerial, string accessToken, string refreshTokenSourceSerial); Task<boo...
using System; using System.Threading.Tasks; namespace Demos.SharedCode.ConfigHandling { public interface IConfigService<T> where T : class, new() { T Settings { get; } T ReadSettingsFile(); void WriteSettings(T obj); bool SettingsExist { get; } } }
using System; using System.Collections.Generic; using System.Linq; namespace BFNet.Execution { public static class Utils { public static char ToAsciiCode(this short input) => (char) input; public static short ToChar(this char input) => (short) input; public static void SafeIncrement(ref IList<short>...
using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; namespace OpenTracker.Models.AutoTracking { /// <summary> /// This is the interface containing autotracking data and methods /// </summary> public interface IAutoTracker : INotifyPropertyChanged { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SFog.Models.Queues { public class AllocatedServer { private string serverID; public string ServerID { get { return serverID; } set { serverID = value; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Library { public class Sudoku4 : Library.Matrix { public Sudoku4() : base(4, new RangeSet4(), new RangeSet4()) { } public Sudoku4(int[,] data) ...
@using Telerik.Sitefinity.DynamicModules.Model @using Telerik.Sitefinity.Model @model IQueryable<DynamicContent> <h1> Projects </h1> <ul> @foreach (var project in @Model) { <li>@Html.ActionLink(project.GetString("Title"), "Detail", new { urlName = project.UrlName })</li> } </ul>
//<Snippet1> using System; using System.IO; using System.Xml; using System.Xml.Serialization; public class Group{ public string GroupName; public GroupType Grouptype; } public enum GroupType{ // Use the SoapEnumAttribute to instruct the XmlSerializer // to generate Small and Large instead of A and B. ...
using System; using System.Collections.Generic; using System.Linq; namespace KittenzRepositorySample.Data { public class JsonRepository : IRepository { private static readonly List<DadJoke> _DadJokes; static JsonRepository() { LoadFromJson(); } private static void LoadFromJson() { if (_DadJokes ...
using NUnit.Framework; using UnityEngine; using Random = System.Random; namespace Archon.SwissArmyLib.Partitioning.Tests { [TestFixture] public class QuadtreeTests { private static Vector2 GetPoint(Quadtree<object> tree, float x, float y) { var actualX = Mathf.LerpUnclamped(tre...
using System; namespace cn.SMSSDK.Unity { public class UserInfo { public string uid; public string phoneNumber; public string avatar; public string nickName; public string zone; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace CoralEngine { public enum BouncerMode : int { Additiv...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("PashuaNetBindings.Tests")] namespace Pashua { /// <summary> /// Internal interface used to set results on the element. /// </summary> internal interface IHaveResults { /// <summary> /// Intentionally shadows <se...
using System; public class Example { public static void Main() { ConvertInt16(); Console.WriteLine("-----"); ConvertInt64(); Console.WriteLine("-----"); ConvertObject(); Console.WriteLine("-----"); ConvertSByte(); Console.WriteLine("----"); ConvertUInt16(); ...
using System.Collections.Generic; using System.Web.Mvc; using Abp.Localization; namespace Localink.Platform.Web.Areas.Mpa.Models.Languages { public class LanguageTextsViewModel { public string LanguageName { get; set; } public List<SelectListItem> Sources { get; set; } public ...
namespace Crucis.Protocol { public class MessageHandlerAttribute : BaseAttribute { public MessageHandlerAttribute() { } } }
namespace FootballLeagues.Data.Models { public enum Target { News, Player, Team, Game } }
using System; namespace Cube.Properties { class CubeProperties { static void Main() { double sideOfCube = double.Parse(Console.ReadLine()); string parameter = Console.ReadLine(); double result = (double)CubeParameters(sideOfCube, parameter); Cons...
/* Copyright (c) 2016 Sysprogs OU. All Rights Reserved. This software is licensed under the Sysprogs BSP Generator License. https://github.com/sysprogs/BSPTools/blob/master/LICENSE */ using BSPEngine; using System; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; ...
namespace BuilderDesignPatternExample { public interface IBeverageBuilder { void SetBeverageType(); } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; public class Base { public virtual int Foo(int x) { return x + 1; } } // Override via a shared generic. // // Jit must be careful to set the rig...
using MailKit.Net.Smtp; using Microsoft.Extensions.Configuration; using MimeKit; using System; using UsuariosApi.Models; namespace UsuariosApi.Services { public class EmailService { private IConfiguration _configuration; public EmailService(IConfiguration configuration) { ...
using System; using System.IO; // https://www.spoj.com/problems/CODESPTB/ #bit #sorting // Finds the number of swaps necessary when performing insertion sort. public static class CODESPTB { private const int _elementLimit = 1000000; // Insertion sort looks like this: [sorted part]k[unsorted part]. When addin...
namespace Abc.NCrafts.Quizz.Performance2018.Questions._003 { [NonCodeAnswer] [CorrectAnswer(Difficulty = Difficulty.Hard)] public class Answer3 { public void Run() { // begin // end } } }
using System; namespace GDShrapt.Reader { public sealed class GDInvalidToken : GDCharSequence { readonly char[] _stopChars; readonly Predicate<char> _stop; internal GDInvalidToken(params char[] stopChars) { _stopChars = stopChars; } internal GDInva...
//====================================================================== // // CopyRight 2019-2021 © MUXI Game Studio // . All Rights Reserved // // FileName : PlotItemEditorWindow.cs // // Created by 半世癫(Roc) at 2021-01-26 13:56:22 // //============================================...
namespace Zilon.Core.Persons { public interface IPersonPerkInitializator { IPerk[] Generate(); } }
using System; using System.Xml.Serialization; using NewLife.Serialization; using System.IO; namespace NewLife.Messaging { /// <summary>指定长度的字节数据消息</summary> /// <remarks> /// 一般用于对数据进行二次包装,理论上,这是一个万能消息。 /// 数据长度由<see cref="Data"/>决定,以编码整数来存储。 /// </remarks> public class DataMessage...
using System; using System.Threading.Tasks; using AndrewLarsson.Common.Domain; namespace AndrewLarsson.Common.AppService { public interface IAggregateRootStore<T> where T : AggregateRoot { Task<T> LoadAsync(Guid id); Task SaveAsync(T t); } }
using System; using System.IO; namespace versioning { class AssemblyInfoRepo { private string repo; private string[] files; public AssemblyInfoRepo(string repo) { this.repo = repo; this.files = Directory.GetFiles(repo, "AssemblyInfo.cs", SearchOption.A...
using WeakAuraAutomationTool.Warcraft; using WeakAuraAutomationTool.Warcraft.Classes; using WeakAuraAutomationTool.WeakAuras; namespace WeakAuraAutomationTool.Barbeque.Auras { internal static class DeathKnightBlood { public static void Generate(WeakAura wa) { var blood = new Blood(...
using System; using System.Collections.Generic; namespace RestEaseClientGeneratorConsoleApp.Examples.Infura.Models { public class TickerFullResponse { public string Base { get; set; } public string Quote { get; set; } public object[] Tickers { get; set; } } }
namespace Cbn.Infrastructure.SQS { public static class SQSConstans { public const int MaxDelay = 900; public const string TypeFullNameKey = "sqs-type"; public const string ReceiveCountKey = "sqs-count"; public const string ApproximateReceiveCountKey = "ApproximateReceiveCount"; ...