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using System; using System.Collections.Generic; using System.Text; namespace Mqb.Descriptors { public interface IHasDataRowId_R { string RowId { get; } } public interface IHasDataRowId_RW { string RowId { get; set; } } }
// <Snippet1> using System; using System.Collections; public class SamplesSortedList { public static void Main() { // Creates and initializes a new SortedList. SortedList mySL = new SortedList(); mySL.Add( "one", "The" ); mySL.Add( "two", "quick" ); mySL.Add( "three", "bro...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.Collections.Generic; using System.Globalization; using System.Threading; using System.Threading.Tasks; using Azure; using Azure.Core; using Azure.Core.Pipe...
using UnityEngine; using UnityEngine.InputSystem; [RequireComponent(typeof(Rigidbody2D)), RequireComponent(typeof(Animator)), RequireComponent(typeof(SpriteRenderer))] public class PlayerMouvement : MonoBehaviour { /// <summary> /// Référence vers l'animator /// </summary> private Animator _an...
using System; using Android.OS; using Android.App; using Android.Views; using Android.Widget; using System.Net.Http; using System.Threading.Tasks; using Microsoft.WindowsAzure.MobileServices; using Microsoft.WindowsAzure.MobileServices.Sync; using Microsoft.WindowsAzure.MobileServices.SQLiteStore; using System.IO; usi...
using System; using UnityEngine; namespace pdxpartyparrot.Game.Data { [CreateAssetMenu(fileName="HoverBehaviorComponentData", menuName="pdxpartyparrot/Game/Data/Behavior Components/HoverBehaviorComponent Data")] [Serializable] public class HoverBehaviorComponentData : CharacterBehaviorComponentData {...
//----------------------------------------------------------------------- // <copyright file="ExamplePreprocessBuild.cs" company="Google"> // // Copyright 2018 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with th...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Fi...
@model Models.Event @{ ViewBag.Title = "Create"; } <h2>Create</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>Event</h4> <hr /> @Html.ValidationSummary(true, "", new { @class = "text-danger" }) <div class="form-group"> ...
using System.Collections.Generic; using System.Linq; namespace Server.Services.Utils { internal static class IEnumerableExtensions { public static bool IsNullOrEmpty<T>(this IEnumerable<T> data) { return data == null || !data.Any(); } public static bool IsNullOrEmpt...
// Autarkysoft.Bitcoin // Copyright (c) 2020 Autarkysoft // Distributed under the MIT software license, see the accompanying // file LICENCE or http://www.opensource.org/licenses/mit-license.php. using Autarkysoft.Bitcoin.Blockchain.Transactions; namespace Autarkysoft.Bitcoin.Blockchain { /// <summary> /// D...
using System; using System.Collections.Generic; using System.Text; using RogueEssence.Content; using RogueEssence.Dungeon; using RogueEssence.Data; using System.Drawing; using RogueElements; using Avalonia.Controls; using RogueEssence.Dev.Views; using System.Collections; using Avalonia; using System.Reactive.Subjects;...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using Microsoft.MixedReality.Toolkit.Core.Definitions.Utilities; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Core.Definitions.InputSystem { [Cre...
using System; using System.Collections.Generic; using System.Reflection; namespace microCommerce.Common { public interface IAssemblyHelper { IEnumerable<Type> FindOfType<T>(bool onlyConcreteClasses = true); IEnumerable<Type> FindOfType(Type assignTypeFrom, bool onlyConcreteClasses = true); ...
using System; namespace RBS.Messages.rosapi { [System.Serializable] public class ServicesRequest : ExtendMessage { public override string Type() { return "rosapi/Services"; } public ServicesRequest() { } } [System.Serializable] public class ServicesResponse : Ex...
using Ayehu.Sdk.ActivityCreation.Extension; using Ayehu.Sdk.ActivityCreation.Interfaces; using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.IO; using System.Net; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using Sy...
/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
using UnityEngine; using System.Collections; [ExecuteInEditMode] public class HexTile : MonoBehaviour { public HexMap map; public Vector2 position; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (map != null) { transform.po...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Fido2NetLib { public class SimpleMetadataService : IMetadataService { protected readonly List<IMetadataRepository> _repositories; ...
using System; using System.Reactive.Subjects; using DynamicData.Tests.Domain; using FluentAssertions; using Microsoft.Reactive.Testing; using Xunit; namespace DynamicData.Tests.Cache { public class BatchIfWithTimeOutFixture: IDisposable { private readonly ISourceCache<Person, string> _source; ...
using SOA.Base; using UnityEngine; using UnityEngine; namespace SOA.Common.UnityEngine { [CreateAssetMenu(fileName = "New Color32 Variable", menuName = "SOA/UnityEngine/Color32/Variable", order = 1)] public class Color32Variable : Variable<Color32, Color32UnityEvent, Color32Color32UnityEvent> { } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using MusicInfoCompletion.Server.Models; namespace MusicInfoCompletion.Server.Controllers { public class HomeController : C...
/* * Copyright (C) 2008, Johannes E. Schindelin <johannes.schindelin@gmx.de> * Copyright (C) 2009, Gil Ran <gilrun@gmail.com> * * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - R...
//======= Copyright (c) Valve Corporation, All rights reserved. =============== using System; using UnityEngine.Events; namespace Valve.VR { [Serializable] public class SteamVR_Behaviour_Pose_DeviceIndexChangedEvent : UnityEvent<SteamVR_Behaviour_Pose, SteamVR_Input_Sources, int> { } }
// Copyright 2009-2019 Josh Close and Contributors // This file is a part of CsvHelper and is dual licensed under MS-PL and Apache 2.0. // See LICENSE.txt for details or visit http://www.opensource.org/licenses/ms-pl.html for MS-PL and http://opensource.org/licenses/Apache-2.0 for Apache 2.0. // https://github.com/Jos...
using System; using FingerMovingSimulation.Core; using FingerMovingSimulation.Core.Hands; namespace FingerMovingSimulation.Infrastructure.Hands.Qwerty.Fingers.Left.Thumb { internal class LeftThumb : IFinger { public void ReturnToHomeRow() { } public double Press(Keys key) ...
using System; using System.Collections; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Data; namespace PackageExplorer { public class NullToVisibilityConverter : IValueConverter { public bool Inverted { get; set; } #region IValueConverter Members ...
// ----------------------------------------------------------------------- // <copyright file="Generator.cs" company="Andrii Kurdiumov"> // Copyright (c) Andrii Kurdiumov. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace SqlMarshal { using S...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. /...
using UnityEngine; using UnityEngine.UI; using TMPro; public class TemplateSettingsMenu : PopupMenuBase { [Header("Video settings")] [SerializeField] ToggleGroup fullscreenToggles = null; [SerializeField] Toggle fullscreenOnToggle = null; [SerializeField] Toggle fullscreenOffToggle = null; [SerializeField] TMP_D...
/************************************************************************************* Extended WPF Toolkit Copyright (C) 2007-2013 Xceed Software Inc. This program is provided to you under the terms of the Microsoft Public License (Ms-PL) as published at http://wpftoolkit.codeplex.com/license For ...
@page @using dotnetThree.Models.AccountViewModels; @model RegisterViewModel; @{ ViewData["Title"] = "Register"; } <h2>@ViewData["Title"]</h2> <div class="row"> <div class="col-md-4"> <form asp-route-returnUrl="@ViewData["ReturnUrl"]" method="post"> <h4>Create a new account.</h4> ...
namespace MassTransit.RabbitMqTransport.Contexts { using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using GreenPipes; using RabbitMQ.Client; public class ScopeModelContext : ScopePipeContext, ModelContext { readonly ModelContex...
// <copyright file="AssemblyInfo.cs" company="Isopoh"> // To the extent possible under law, the author(s) have dedicated all copyright // and related and neighboring rights to this software to the public domain // worldwide. This software is distributed without any warranty. // </copyright> using System.Reflection; u...
// *********************************************************************** // Assembly : XLabs.Forms // Author : XLabs Team // Created : 12-27-2015 // // Last Modified By : XLabs Team // Last Modified On : 01-04-2016 // ***********************************************************************...
using BookStore.Models; using System; using System.Linq; namespace BookStore.Data { public static class DbInitializer { public static void Initializer(this BookStoreDbContext context) { context.Database.EnsureCreated(); if (context.Categories.Any()) { ...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
// // SymmetricKeyAlgorithmProvider.cs // // Author: // Eric Maupin <me@ermau.com> // // Copyright (c) 2011 Eric Maupin // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restri...
#if EF_CORE using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; #else using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Data.Entity.Core.Objects; #endif using Audit.Core; using System.Collections.Generic; using System.Threading.Tasks; using System; usi...
using System; using System.Text; using System.Web; using System.Web.Http.Description; namespace lab_89_API.Areas.HelpPage { public static class ApiDescriptionExtensions { /// <summary> /// Generates an URI-friendly ID for the <see cref="ApiDescription"/>. E.g. "Get-Values-id_name" instead of "G...
namespace AngleSharp.Dom.Collections { using AngleSharp.Extensions; using System; using System.Collections.Generic; using System.Linq; /// <summary> /// The iterator through a collection of DOM nodes. /// </summary> sealed class NodeIterator : INodeIterator { #region Fields...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Linq; using System.Threading; using Metrolib; using Tailviewer.BusinessLogic; using Tailviewer.BusinessLogic.LogFiles; namespace Tailviewer.Core.LogFiles { /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public GameObject fish;//what will be spawned bool canSpawnn = true; //control timer to spawn string[] colors = //color materials available { "red", "blue", "y...
// Copyright (c) 2019 .NET Foundation and Contributors. All rights reserved. // Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for full license information. using System; using System.IO; ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; namespace HelloWeb { public class Startup { public void Configure(IApplicationBuilder app) { app.Run(context => { return context.Response.WriteAsync("...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/MsHTML.h in the Windows SDK for Windows 10.0.20348.0 // Original source is Copyright © Microsoft. All rights reserved. using NUnit.Framework; using System...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------...
// // System.Diagnostics.SymbolStore.ISymbolMethod // // Author: // Duco Fijma (duco@lorentz.xs4all.nl) // // (c) 2002 Duco Fijma // // // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated do...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TelegramBot.Telegram.Bot.Methods.Base { public enum HttpVerb { Get, Post } }
// ======================================================================================= // OpenMMO Groundwork // ======================================================================================= using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using Mirror; using...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace ApplicationGateway.Models { using Microsoft.Rest; using Microsoft.Rest.Serialization; using Newtonsoft.Json;...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; namespace MonoTorrent.Common { [TestFixture] public class InfoHashTests { InfoHash Create() { return new InfoHash(new byte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,...
namespace XOutput.Emulation { public enum DeviceTypes { MicrosoftXbox360, SonyDualShock4 } }
/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
#region license // Copyright (c) 2007-2010 Mauricio Scheffer // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requir...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace System.Data.Entity.Internal { using System.Collections; using System.Data.Common; using System.Data.Entity.Infrastructure.Interception; using System.Data.Entity...
using IoT.Shared.Entities; namespace IoT.Devices.Redux { public class State { public int Input { get; set; } = -1; public string Output { get; set; } = "NaN"; public DeviceStatus Status { get; set; } = DeviceStatus.Idle; } }
using System.Collections.Generic; namespace WoodGroveGroceriesWebApplication.ViewModels { public class PantryViewModel { public string Id { get; set; } public IList<PantryItemViewModel> Items { get; set; } = new List<PantryItemViewModel>(); public string OwnerId { get; set; } } }
// ------------------------------------------------------------------------------------------------- // <copyright file="SignedSmallIntegerNumericDataTypeFactory.cs" company="RHEA System S.A."> // // Copyright 2022 RHEA System S.A. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may n...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using Microsoft.AspNetCore.Antiforgery; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using ULCWebAPI.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; namespace ULCWebAPI.Attributes...
using System.Globalization; namespace BeUtl.Models.Extensions.Develop; public record LocalizedPackageResource( string? DisplayName, string? Description, string? ShortDescription, ImageLink? LogoImage, ImageLink[] Screenshots, CultureInfo Culture) : ILocalizedPackageResource;
using System; using System.Collections; using System.Collections.Generic; using BehaviourInject; using BehaviourInject.Test; using UnityEngine; namespace BehaviourInject.Test { public class TestMultiInterfaceDependency : MonoBehaviour { public void Start() { Context context = Context.Create() .RegisterTy...
@Html.Partial("header.cshtml") <h1>Insert how much change you want me to count</h1> <form class="" action="/change" method="post"> <label for="change">Change:</label><input type="number" name="change" min="0" autofocus> <input type="submit" name="submit" value="COUNT THE CHANGE!"> </form>
namespace CodeChange.Toolkit.Domain.Mapping { using CodeChange.Toolkit.Culture; using CodeChange.Toolkit.Domain.Aggregate; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; /// <summary> ...
using System.Threading.Channels; using System.Threading.Tasks; using Proto; namespace Backend.Actors { public class NotificationActor : IActor { private readonly ChannelWriter<Notification> _notificationWriter; public NotificationActor(ChannelWriter<Notification> notificationWriter) {...
using System; using Transbank.POS.Responses; namespace Transbank.POS.Exceptions { public class TransbankMultiCodeLastSaleException : TransbankMultiCodeSaleException { public TransbankMultiCodeLastSaleException(string message, LastSaleResponse response) : base(message, response) { } public Tra...
/* Copyright (C) 2009 Jeroen Frijters This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial a...
/* Copyright 2010-2014 MongoDB Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writi...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using MathParser.Tokens; namespace MathParser { public static class Parser { public static Expression<Func<double>> ParseWithoutParameter(string expression...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Linq; using Xunit; using Constants = Microsoft.AspNetCore.Http.Connections.Client.Internal.Constants; namespace Microsof...
#if !NETSTANDARD13 /* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or ...
// Compiler options: -unsafe using System; class PointerArithmeticTest { unsafe public static int Main() { try { return CheckAdd((byte*)(-1), -1); } catch (System.OverflowException) {} try { return CheckSub((short*)(-1), int.MaxValue); } catch (System.OverflowException) {} CheckSub2((short*)(-...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/winnt.h in the Windows SDK for Windows 10.0.19041.0 // Original source is Copyright © Microsoft. All rights reserved. namespace TerraFX.Interop { publ...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.M...
using System; using System.Collections.Generic; using System.Linq; using Foundation; using UIKit; namespace ParkApp.iOS { public class Application { // This is the main entry point of the application. static void Main(string[] args) { // if you want to use a different Appl...
using System; using System.Collections.Generic; using System.Text; namespace Titan.Blog.Infrastructure.Cache { public interface ICache { /// <summary> /// 根据key获取缓存实体数据 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <retur...
using System.Text.Json; using System.Text.Json.Serialization; using FluentAssertions; using NUnit.Framework; using PoECommerce.PathOfExile.Models.Trade.Enums; namespace PoECommerce.PathOfExile.Tests.Models.JsonSerializationTest.Trade.Enums { [TestFixture] public class ListingMethodTest { [TestCase...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Narik.Common.Data.DomainService; using Narik.Common.Shared.Models; using NarikDemo.Data.Model; using NarikDemo.Modules.Demo._UserAccount; namespace NarikDemo.Modules.Demo._Role { //[NarikAuthorize(new []{Roles.SysAdmin})] ...
using Business.Abstract; using Core.Utilities.Results; using Entities.Concrete; using Entities.DTOs; using System; using System.Collections.Generic; using System.Text; namespace Business.Concrete { public class UserManager : IUserService { public IResult Add(User user) { throw new ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Dynamic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using Z.Dapper.Plus; namespace Z.Test { public parti...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
using CardGames.Common.Interfaces; namespace CardGames.BlackJack.Models { public class BlackJackPlayer : IPlayer { public BlackJackPlayer(int number, string name) { _PlayerNumber = number; _Name = name; } // Interface private readonly int _Playe...
using UnityEngine; using System.Collections; public class SetLookAtTarget : MonoBehaviour { public Transform target; public GameObject targetGO; public string scriptNameToEnable; [HideInInspector] public bool alreadyEnabledOnce = false; void OnEnable(){ if(!alreadyEnabledOnce){ alreadyEnabledOnce = true;...
#pragma warning disable 108 // new keyword hiding #pragma warning disable 114 // new keyword hiding namespace Windows.UI.Xaml.Media.Animation { #if false || false || false || false || false [global::Uno.NotImplemented] #endif public partial class BounceEase : global::Windows.UI.Xaml.Media.Animation.EasingFunctionB...
using System; using SQLGeneration.Parsing; using SQLGeneration.Properties; namespace SQLGeneration.Builders { /// <summary> /// Specifies the position of NULLs in a result set. /// </summary> public enum NullPlacement { /// <summary> /// The null placement is determined by the data...
using System.Collections; using System.Collections.Generic; using UnityEngine; //using UnityEditor; //using System.Linq; using UnityStandardAssets.Characters.FirstPerson; using System; using System.Linq; using UnityStandardAssets.ImageEffects; [ExecuteInEditMode] public class PhysicsSceneManager : MonoBehaviour { ...
using System; using System.Data; using System.Linq; namespace Utils { public static class DataTableUtils { static readonly Type[] _validTypes = {typeof (int), typeof (long), typeof (float), typeof (double), }; /// <summary> /// Split <see cref = "DataTable"/> to train and test table. ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; ...
using FlowScriptEngine; namespace FlowScriptEnginePPD.FlowSourceObjects.Graphics.Effect { [ToolTipText("Effect_Stop_Summary")] public partial class StopFlowSourceObject : EffectFlowSourceObjectBase { public override string Name { get { return "PPD.Graphics.Effect.Stop"; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class ConversationElement : MonoBehaviour { UIController uiCont = null; [System.Serializable] public class ConversationLine { public string speech; public int time; } ...
using Microsoft.Online.SharePoint.TenantAdministration; using Microsoft.SharePoint.Client; using PnP.PowerShell.Commands.Base; using System.IO; using System.Management.Automation; [Cmdlet(VerbsCommon.Add, "PnPSiteScriptPackage")] public class AddSiteScriptPackage : PnPAdminCmdlet { [Parameter(Mandatory = true)] ...
using TechTalk.SpecFlow.VsIntegration.Implementation.Utils; namespace TechTalk.SpecFlow.VsIntegration.Implementation.Analytics { public class VisualStudioIdeInformationStore : IIdeInformationStore { private const string IdeName = "Microsoft Visual Studio"; public string GetName() { ...
using System; using System.Collections.Specialized; using System.Reflection; using Autofac; using Autofac.Extras.Quartz; using Quartz; using Quartz.Impl; namespace laget.Quartz.Extensions { public static class RegistrationExtensions { public static void RegisterQuartz(this ContainerBuilder builder) ...
////////////////////////////////////////////////////////////////////////////// // // // ConfigurationManager.cs // // A simple singleton config manager which offers a dictionary // // ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadingScreen : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }
/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License...
#region Using directives using System; using System.Reflection; using System.Runtime.InteropServices; #endregion // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: Asse...